key,0
#,
int32,str
0,""
1,"<CommandIcon(10)/> Withdraw Item"
2,"<CommandIcon(12)/> + <CommandIcon(13)/>Paste  <CommandIcon(10)/>Delete  <If(PlayerParameter(94))><If(Equal(PlayerParameter(78),99))><CommandIcon(11)/>Software Keyboard<Else/><CommandIcon(11)/>On-screen Keyboard</If><Else/><Indent/></If>"
3,"<CommandIcon(8)/> Change Order  <CommandIcon(10)/> Subcommands"
4,"<CommandIcon(11)/> Execute Search"
5,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/> Purchase　<CommandIcon(11)/> Select Item to Sell"
6,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Text Commands"
7,"<CommandIcon(10)/> Subcommand  <CommandIcon(11)/> New Letter"
8,"<CommandIcon(10)/> Subcommands"
9,"<CommandIcon(8)/><CommandIcon(10)/>Subcommands  <CommandIcon(9)/>Back"
10,"<CommandIcon(8)/> Target Attachment"
11,"<CommandIcon(10)/> Prioritize/Hide in Duty List <CommandIcon(24)/> Scroll"
12,"<CommandIcon(10)/> Subcommands  <CommandIcon(9)/> Return"
13,"<CommandIcon(12)/>"
14,"<CommandIcon(13)/>"
15,"<CommandIcon(10)/> Set to Hotbar  <CommandIcon(8)/> Execute Action"
16,"<CommandIcon(10)/> Subcommands"
17,"<CommandIcon(23)/> Scroll  <CommandIcon(11)/> Switch Type  <CommandIcon(12)/>+<CommandIcon(23)/> Zoom  <CommandIcon(8)/> Toggle Map"
18,"<CommandIcon(23)/> Scroll  <CommandIcon(11)/> Switch Type  <CommandIcon(12)/>＋<CommandIcon(10)/> Toggle Floor  <CommandIcon(12)/>+<CommandIcon(23)/> Zoom  <CommandIcon(8)/> Toggle Map"
19,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands"
20,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands"
21,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands"
22,"<CommandIcon(10)/> Subcommands"
23,"<CommandIcon(10)/>Subcommands  <CommandIcon(11)/>Select Item"
24,"<CommandIcon(8)/> Put up for Sale  <CommandIcon(10)/> Subcommands"
25,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Select Item"
26,"<CommandIcon(10)/> Subcommands"
27,"<CommandIcon(10)/> Subcommands"
28,"<CommandIcon(10)/> Subcommands　<CommandIcon(9)/> Return"
29,"<CommandIcon(10)/> Subcommands　<CommandIcon(9)/> Return"
30,"<CommandIcon(8)/>Accept　<CommandIcon(11)/>Open Journal  <CommandIcon(24)/> Scroll"
31,"<CommandIcon(11)/> Execute Search"
32,"<CommandIcon(10)/> Subcommands <CommandIcon(8)/> View Search Results <CommandIcon(9)/> Back"
33,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/> View Search Results  <CommandIcon(9)/> Back  <CommandIcon(12)/><CommandIcon(13)/> Turn Pages"
34,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands"
35,"<CommandIcon(11)/> Reload List  <CommandIcon(10)/> Subcommands  <CommandIcon(8)/> View Details"
36,"<CommandIcon(11)/> Search"
37,"<CommandIcon(10)/><CommandIcon(11)/> Cycle Between Roles  <CommandIcon(8)/> Specify Class/Job"
38,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/> Exchange"
39,"<CommandIcon(10)/> Subcommand"
40,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/> Confirm  <CommandIcon(9)/> Close"
41,"<CommandIcon(13)/>"
42,"<CommandIcon(12)/>"
43,"<CommandIcon(23)/> Scroll  <CommandIcon(11)/> Switch Type  <CommandIcon(12)/>+<CommandIcon(23)/> Zoom  <CommandIcon(8)/> Teleport"
44,"<CommandIcon(10)/> Subcommands"
45,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands"
46,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Macro Editor  <CommandIcon(24)/> Scroll"
47,"<CommandIcon(8)/> Select Materia  <CommandIcon(11)/> Move to Materia Transmutation"
48,"<CommandIcon(8)/> Deselect Materia  <CommandIcon(11)/> Move to Inventory"
49,"<CommandIcon(11)/> Move to Inventory"
50,"<CommandIcon(10)/> Subcommands <CommandIcon(11)/> Search for Matching Items"
51,"<CommandIcon(20)/> Move <CommandIcon(25)/> Rotate <CommandIcon(12)/>＋<CommandIcon(24)/> Zoom In/Out"
52,"<CommandIcon(12)/><CommandIcon(13)/> Toggle Lists"
53,"<CommandIcon(23)/> Scroll"
54,"<CommandIcon(10)/> Cancel"
55,"<CommandIcon(8)/> Enter Room  <CommandIcon(10)/> View Room Details"
56,"<CommandIcon(8)/> Train  <CommandIcon(10)/> Subcommands"
57,"<CommandIcon(8)/> Train  <CommandIcon(10)/> Subcommands"
58,"<CommandIcon(11)/> Display Vista Record  <CommandIcon(10)/> Subcommands"
59,"<CommandIcon(11)/> Display Impressions  <CommandIcon(10)/> Subcommands"
60,"<CommandIcon(10)/> Set to Hotbar  <CommandIcon(8)/> Summon"
61,"<CommandIcon(10)/> Subcommands"
62,"<CommandIcon(11)/> Change Display  <CommandIcon(10)/> Subcommands"
63,"<CommandIcon(10)/> Subcommands"
64,"<CommandIcon(11)/> Confirm"
65,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/> Select"
66,"<CommandIcon(10)/> Subcommands"
67,"<CommandIcon(10)/> Subcommands  <CommandIcon(1)/>Select Log  <CommandIcon(11)/> Expand Log"
68,"<CommandIcon(1)/>Select Log  <CommandIcon(11)/> Expand Log"
69,"<CommandIcon(8)/> Register in Additional Actions"
70,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/> Select"
71,"<CommandIcon(8)/> Change Gear  <CommandIcon(10)/> Subcommands  <CommandIcon(12)/><CommandIcon(13)/> Change Category"
72,"<CommandIcon(10)/> Subcommands  <CommandIcon(1)/> Select Log  <CommandIcon(2)/> Toggle Tabs  <CommandIcon(11)/> Expand Log"
73,"<CommandIcon(10)/> Subcommands  <CommandIcon(9)/> Chat Input  <CommandIcon(11)/> Expand Log"
74,"<CommandIcon(10)/> Subcommands  <CommandIcon(9)/> Chat Input  <CommandIcon(11)/> Restore Log Size"
75,"<CommandIcon(5)/> History  <CommandIcon(12)/> + <CommandIcon(13)/> Paste  <CommandIcon(10)/> Delete  <CommandIcon(13)/> Auto-translate <If(PlayerParameter(94))><If(Equal(PlayerParameter(78),99))><CommandIcon(11)/> Software Keyboard<Else/><CommandIcon(11)/> On-screen Keyboard</If><Else/><Indent/></If>"
76,"<CommandIcon(3)/> Previous  <CommandIcon(4)/> Next  <CommandIcon(13)/> Auto-translate"
77,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Apply"
78,"<CommandIcon(11)/> Apply  <CommandIcon(10)/> Delete Settings　"
79,"<CommandIcon(8)/> Skip  <CommandIcon(9)/> Cancel"
80,"<CommandIcon(12)/><CommandIcon(13)/> Select Class"
81,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Search Parameters"
82,"<CommandIcon(5)/> Order  <CommandIcon(8)/> Confirm  <CommandIcon(9)/> Cancel"
83,"<CommandIcon(7)/> Move  <CommandIcon(8)/> Confirm  <CommandIcon(9)/> Cancel"
84,"<CommandIcon(11)/> Edit Company Board"
85,"<CommandIcon(10)/> Subcommands"
86,"<CommandIcon(8)/> Retrieve Online Status  <CommandIcon(10)/> Subcommands"
87,"<CommandIcon(11)/> Apply"
88,"<CommandIcon(11)/> Apply"
89,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Apply"
90,"<CommandIcon(10)/> Subcommands  <CommandIcon(9)/> Return"
91,"<CommandIcon(10)/> Subcommands  <CommandIcon(9)/> Return"
92,"<CommandIcon(10)/> Subcommands  <CommandIcon(9)/> Return"
93,"<CommandIcon(8)/> Move to Armoury Chest  <CommandIcon(10)/> Subcommands"
94,"<CommandIcon(10)/> Subcommands  <CommandIcon(12)/><CommandIcon(13)/> Change Category"
95,"<CommandIcon(8)/> Open Inventory  <CommandIcon(12)/><CommandIcon(13)/> Change Category"
96,"<CommandIcon(10)/> Subcommands  <CommandIcon(12)/><CommandIcon(13)/> Change Category  <CommandIcon(9)/> Return"
97,"<CommandIcon(10)/> Subcommands  <CommandIcon(12)/><CommandIcon(13)/> Change Category  <CommandIcon(9)/> Return"
98,"<CommandIcon(10)/> Subcommands  <CommandIcon(12)/><CommandIcon(13)/> Change Category  <CommandIcon(9)/> Return"
99,"<CommandIcon(10)/> Subcommands  <CommandIcon(12)/><CommandIcon(13)/> Change Category  <CommandIcon(9)/> Return"
100,"<CommandIcon(10)/> Subcommands  <CommandIcon(12)/><CommandIcon(13)/> Change Category  <CommandIcon(9)/> Return"
101,"<CommandIcon(10)/> Subcommands  <CommandIcon(12)/><CommandIcon(13)/> Change Category  <CommandIcon(9)/> Return"
102,"<CommandIcon(10)/> Gear Subcommands"
103,"<CommandIcon(12)/><CommandIcon(13)/> Select Category"
104,"<CommandIcon(10)/> Subcommands  <CommandIcon(3)/><CommandIcon(4)/> Change Page"
105,"<CommandIcon(8)/> Retrieve Online Status  <CommandIcon(10)/> Subcommands  <CommandIcon(3)/><CommandIcon(4)/> Change Page"
106,"<CommandIcon(23)/> Scroll"
107,"<CommandIcon(8)/> Use  <CommandIcon(10)/> Subcommands"
108,"<CommandIcon(10)/> Set to Hotbar"
109,"<CommandIcon(10)/> Select  <CommandIcon(11)/> Register  <CommandIcon(24)/> Scroll"
110,"<CommandIcon(10)/> Return Item"
111,"<CommandIcon(8)/> Select Item"
112,"<CommandIcon(5)/> Scroll"
113,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Select Item"
114,"<CommandIcon(7)/> Move  <CommandIcon(8)/> Select  <CommandIcon(9)/> Cancel"
115,"<CommandIcon(8)/> Remove Item <CommandIcon(11)/> Select Item"
116,"<CommandIcon(10)/> Subcommands  <CommandIcon(9)/> Return"
117,"<CommandIcon(10)/> Subcommands  <CommandIcon(12)/><CommandIcon(13)/> Change Category  <CommandIcon(9)/> Return"
118,"<CommandIcon(10)/> Set to Hotbar"
119,"<CommandIcon(10)/> Subcommands"
120,"<CommandIcon(8)/> Equip/Remove Gear"
121,"<CommandIcon(11)/> Randomize"
122,"<CommandIcon(8)/> Select Tincture  <CommandIcon(11)/> Randomize"
123,"<CommandIcon(8)/> Select  <CommandIcon(11)/> Randomize"
124,"<CommandIcon(24)/> Scroll"
125,"<CommandIcon(3)/><CommandIcon(4)/> Move <CommandIcon(8)/> Confirm"
126,"<CommandIcon(11)/> Apply"
127,"<CommandIcon(11)/> Select Item to Deposit"
128,"<CommandIcon(10)/> Subcommands  <CommandIcon(1)/> Select Log  <CommandIcon(11)/> Restore Log Size"
129,"<Gui(17)/> Change Element Size  <CommandIcon(11)/> Hide/Display"
130,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> View Set"
131,"<CommandIcon(8)/> Display Locations"
132,"<CommandIcon(23)/> Scroll Map"
133,"<CommandIcon(23)/> Scroll Map  <CommandIcon(8)/> Fish Guide"
134,"<CommandIcon(1)/> Select Log  <CommandIcon(2)/> Toggle Tabs  <CommandIcon(11)/> Expand Log"
135,"<CommandIcon(1)/> Select Log  <CommandIcon(11)/> Restore Log Size"
136,"<CommandIcon(11)/> Select Item to Deposit"
137,"<CommandIcon(10)/> Undo Changes"
138,"<CommandIcon(10)/> Subcommands <CommandIcon(11)/> View Furnishings"
139,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Inventory<If(Equal(PlayerParameter(105),0))>  <CommandIcon(14)/><CommandIcon(15)/> Toggle Storeroom<Else/></If>"
140,"<CommandIcon(11)/> Move"
141,"<CommandIcon(20)/> Move <CommandIcon(25)/> Rotate <CommandIcon(12)/>＋<CommandIcon(24)/> Zoom In/Out"
142,"<CommandIcon(10)/> Gear Subcommands  <CommandIcon(20)/> Move <CommandIcon(25)/> Rotate  <CommandIcon(12)/>＋<CommandIcon(24)/> Zoom In/Out"
143,"<CommandIcon(10)/> Set to Hotbar"
144,"<CommandIcon(10)/> Subcommands  <CommandIcon(1)/> Select Log  <CommandIcon(2)/> Toggle Tabs"
145,"<CommandIcon(10)/> Subcommands  <CommandIcon(9)/> Back"
146,"<CommandIcon(1)/> Select Log  <CommandIcon(2)/> Toggle Tabs"
147,"<CommandIcon(12)/><CommandIcon(13)/> Cycle Tab"
148,"<CommandIcon(9)/> Chat Input  <CommandIcon(11)/> Expand Log"
149,"<CommandIcon(9)/> Chat Input  <CommandIcon(11)/> Restore Log Size"
150,"<CommandIcon(23)/> Scroll   <CommandIcon(11)/> Switch Type  <CommandIcon(12)/>+<CommandIcon(23)/> Zoom In/Out"
151,"<CommandIcon(10)/> Subcommands"
152,"<CommandIcon(9)/> Back"
153,"<CommandIcon(1)/> Select Log  <CommandIcon(2)/> Toggle Tabs"
154,"<CommandIcon(12)/><CommandIcon(13)/> Select Class"
155,"<CommandIcon(12)/><CommandIcon(13)/> Select Category  <CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Synthesize"
156,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Synthesize"
157,"<CommandIcon(9)/> Target Close Button"
158,"<CommandIcon(9)/> Target Close Button"
159,"<CommandIcon(10)/> Subcommands"
160,"<CommandIcon(10)/> Subcommands"
161,"<CommandIcon(10)/> Subcommands"
162,"<CommandIcon(10)/> Gear Subcommands  <CommandIcon(20)/> Move  <CommandIcon(25)/> Rotate  <CommandIcon(12)/>+<CommandIcon(24)/> Zoom In/Out"
163,"<CommandIcon(23)/> Scroll  <CommandIcon(11)/> Switch Type  <CommandIcon(12)/>+<CommandIcon(23)/> Zoom In/Out <CommandIcon(12)/>+<CommandIcon(13)/> Map Link"
164,"<CommandIcon(23)/> Scroll  <CommandIcon(11)/> Switch Type  <CommandIcon(12)/>＋<CommandIcon(10)/> Toggle Floor  <CommandIcon(12)/>+<CommandIcon(23)/> Zoom In/Out <CommandIcon(12)/>+<CommandIcon(13)/> Map Link"
165,"<CommandIcon(11)/> Select Random Number"
166,"<CommandIcon(10)/> Subcommands"
167,"<CommandIcon(10)/> Subcommands"
168,"<CommandIcon(11)/> Select Random Word"
169,"<CommandIcon(10)/> Subcommands"
170,"<CommandIcon(11)/> Display Rules"
171,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/> Select Item"
172,"<CommandIcon(9)/> Target Close Button"
173,"––––––––––––
lua 5.1.4 / MIT License
––––––––––––
Copyright (C) 1994-2008 Lua.org, PUC-Rio.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: 

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


––––––––––––
rsa-md5 / RSA Data Security License
––––––––––––
Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved.

License to copy and use this software is granted provided that it is identified as the “RSA Data Security, Inc. MD5 Message-Digest Algorithm” in all material mentioning or referencing this software or this function.

License is also granted to make and use derivative works provided that such works are identified as “derived from the RSA Data Security, Inc. MD5 Message-Digest Algorithm” in all material mentioning or referencing the derived work.

RSA Data Security, Inc. makes no representations concerning either the merchantability of this software or the suitability of this software for any particular purpose. It is provided “as is” without express or implied warranty of any kind.

These notices must be retained in any copies of any part of this documentation and/or software. 


––––––––––––
SHA-1 (Internet Society)
––––––––––––
Copyright (C) The Internet Society (2001). All Rights Reserved.

This document and translations of it may be copied and furnished to others, and derivative works that comment on or otherwise explain it or assist in its implementation may be prepared, copied, published and distributed, in whole or in part, without restriction of any kind, provided that the above copyright notice and this paragraph are included on all such copies and derivative works. However, this document itself may not be modified in any way, such as by removing the copyright notice or references to the Internet Society or other Internet organizations, except as needed for the purpose of developing Internet standards in which case the procedures for copyrights defined in the Internet Standards process must be followed, or as required to translate it into languages other than English.

The limited permissions granted above are perpetual and will not be revoked by the Internet Society or its successors or assigns.

This document and the information contained herein is provided on an “AS IS” basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.

Acknowledgement

Funding for the RFC Editor function is currently provided by the Internet Society.


––––––––
zstream.h (zlib)
––––––––
Copyright (c) 1997
Christian Michelsen Research AS
Advanced Computing
Fantoftvegen 38, 5036 BERGEN, Norway
http://www.cmr.no

Permission to use, copy, modify, distribute and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. Christian Michelsen Research AS makes no representations about the suitability of this software for any purpose. It is provided “as is” without express or implied warranty.


–––
LIBRARY FOR DUALSHOCK®4 & DualSense™ WIRELESS CONTROLLER
–––
“DUALSHOCK” and “DualSense” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
Library programs for DUALSHOCK®4 and DualSense™ wireless controllers © 2021 Sony Interactive Entertainment Inc."
174,"<CommandIcon(12)/><CommandIcon(13)/> Select Category"
175,"<CommandIcon(12)/><CommandIcon(13)/> Toggle Phase  <CommandIcon(10)/> Subcommands"
176,"<CommandIcon(12)/><CommandIcon(13)/> Toggle Phase  <CommandIcon(10)/> Subcommands"
177,"<CommandIcon(9)/> Return  <CommandIcon(11)/> Commence Voyage"
178,"<CommandIcon(10)/> Subcommands"
179,"<CommandIcon(8)/> Select <CommandIcon(9)/> Close <CommandIcon(11)/> Register"
180,"<CommandIcon(5)/> History  <CommandIcon(12)/> + <CommandIcon(13)/> Paste  <CommandIcon(10)/> Delete  <If(PlayerParameter(94))><If(Equal(PlayerParameter(78),99))><CommandIcon(11)/>Software Keyboard<Else/><CommandIcon(11)/>On-screen Keyboard</If><Else/><Indent/></If>"
181,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Apply Changes and Close"
182,"<CommandIcon(9)/> Apply Changes and Close"
183,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Display Minion List"
184,"<CommandIcon(8)/> Summon"
185,"<CommandIcon(24)/> Scroll"
186,"<CommandIcon(10)/> Set to Hotbar  <CommandIcon(11)/> Edit Minion Hotbar  <CommandIcon(8)/> Summon"
187,"<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Learn Your Structures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Arcana Stones<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
  You and your opponent each have three of these immobile crystals on
  the playing field. Shatter all of your enemy's Arcana Stones to claim
  victory.
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gates<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
  Minions will appear in front of your currently selected gate.
  Returning minions to a gate area will restore their HP.
  Minions can still be summoned from a destroyed gate, but they will be
  unable to exit the gate area. Conversely, minions outside a destroyed
  gate will be unable to enter.
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Search Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
  This structure reveals your opponent's minions. If the Search Eye is
  destroyed, you will only be able to see enemy units that are near
  your own minions.
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Shield<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
  This structure adds defensive strength to Arcana Stones. Destroy the
  enemy Shield and your opponent's Arcana Stones will be more easily
  shattered.

<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Structural Regeneration<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
  All structures except for Arcana Stones can only be temporarily
  destroyed. Their various functions will reactivate at full strength
  after a certain amount of time has passed.
  ※Positioning your minions near a destroyed structure will hasten
  　the reactivation process.

<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Play to Your Minions' Strengths<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
  Each variety of minion is capable of inflicting greater damage against
  certain structures. Learn each unit's strengths, and pick the right
  minion for the job!

<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Turn the Tide with Special Actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
  These conditions must be met before a special action can be used:
  ・Four minions of the same variety are gathered in an action party
  ・Each minion in the action party has full action points
   (Action points accumulate over time)
  To perform a special action, select an individual minion from the
  action party, and press the Execute Action button on the minion
  hotbar.

<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mastering Traps<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
  Some minions will place traps with their special actions. A trap will
  become armed ten seconds after it has been placed, and it can then
  be triggered by pressing the Trigger Trap button on the minion
  hotbar.
  ※Only one trap can be placed at a time.

<If(GreaterThan(PlayerParameter(80),0))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Playing with a <If(GreaterThan(PlayerParameter(75),0))>Controller<Else/>Gamepad</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Selecting Minions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
  ・Selecting an individual minion
     <CommandIcon(12)/>＋<CommandIcon(7)/>  : Select minion from party list
  ・Selecting multiple minions
     <CommandIcon(11)/>　　　: Activate selection circle and select targeted minions
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Useful Commands<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
  ・General
     <Gui(17)/>　　　: Switch summoning gate
     <CommandIcon(15)/>　　　: Toggle minion party list display
     <Gui(16)/>　　　: Select summoning queue
     <CommandIcon(12)/>＋<Gui(10)/>  : Execute special action
     <CommandIcon(13)/>＋<CommandIcon(20)/>  : Move ground target pointer
     <CommandIcon(13)/>＋<Gui(16)/>  : Reset ground target pointer
     <CommandIcon(18)/>  : Display help
  ・Minion Selection
     <CommandIcon(12)/>＋<Gui(8)/>  : Select all minions near currently selected minion
     <CommandIcon(12)/>＋<Gui(11)/>  : Select all nearby minions of same variety as currently
　　　　　      selected minion
     <CommandIcon(12)/>＋<Gui(9)/>  : Select all minions of same variety as currently selected
　　　　　      minion
  ・Minimap Controls
     <CommandIcon(14)/> while pressed : Record map jump point (release button to jump)
     <CommandIcon(14)/>＋<CommandIcon(23)/>  : Map jump point selection
     <CommandIcon(14)/>＋<Gui(17)/>  : Restore map jump point defaults

<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mouse Controls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Selecting Minions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
   Left-Click : Select individual minion
   　※Left-clicking on your currently selected minion will select all
   　nearby minions of the same variety.
   Left-Click + Drag : Select all minions in the selection square
<Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mouse Controls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Selecting Minions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
   Left-Click : Select individual minion
   　※Left-clicking on your currently selected minion will select all
   　nearby minions of the same variety.
   Left-Click + Drag : Select all minions in the selection square

<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Playing with a <If(GreaterThan(PlayerParameter(75),0))>Controller<Else/>Gamepad</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Selecting Minions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
  ・Selecting an individual minion
     <CommandIcon(12)/>＋<CommandIcon(7)/>  : Select minion from party list
  ・Selecting multiple minions
     <CommandIcon(11)/>　　　: Activate selection circle and select targeted minions
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Useful Commands<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
  ・General
     <Gui(17)/>　　　: Switch summoning gate
     <CommandIcon(15)/>　　　: Toggle minion party list display
     <Gui(16)/>　　　: Select summoning queue
     <CommandIcon(12)/>＋<Gui(10)/>  : Execute special action
     <CommandIcon(13)/>＋<CommandIcon(20)/>  : Move ground target pointer
     <CommandIcon(13)/>＋<Gui(16)/>  : Reset ground target pointer
     <CommandIcon(18)/>  : Display help
  ・Minion Selection
     <CommandIcon(12)/>＋<Gui(8)/>  : Select all minions near currently selected minion
     <CommandIcon(12)/>＋<Gui(11)/>  : Select all nearby minions of same variety as currently
　　　　　      selected minion
     <CommandIcon(12)/>＋<Gui(9)/>  : Select all minions of same variety as currently selected
　　　　　      minion
  ・Minimap Controls
     <CommandIcon(14)/> while pressed : Record map jump point (release button to jump)
     <CommandIcon(14)/>＋<CommandIcon(23)/>  : Map jump point selection
     <CommandIcon(14)/>＋<Gui(17)/>  : Restore map jump point defaults
</If>
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Keyboard Shortcuts<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
  The following keybinds will be assigned different functions while
  playing Lord of Verminion.
<If(Equal(PlayerParameter(75),1))><Else/>  Hotbar 1 - Slots 1 to 12 : Minion hotbar bottom row
  Hotbar 2 - Slots 1 to 12 : Minion hotbar top row
  Hotbar 3 - Slot 1 : Execute Action
  Hotbar 3 - Slot 2 : Trigger Trap
  Hotbar 3 - Slot 3 : Withdraw Minion
</If>  Draw/Sheathe Weapon : Switch summoning gate
  Minion Guide : Battle List"
188,"'<CommandIcon(8)/> Select  <CommandIcon(11)/> Embark  <CommandIcon(24)/> Scroll"
189,"<CommandIcon(8)/>Change Order/Tier  <CommandIcon(10)/> Turn On/Off  <CommandIcon(11)/> Apply"
190,"<CommandIcon(10)/> Subcommands"
191,"<CommandIcon(5)/> Change Order  <CommandIcon(6)/> Change Tier  <CommandIcon(8)/> Confirm  <CommandIcon(9)/> Cancel  <CommandIcon(10)/> Hide  <CommandIcon(11)/> Apply"
192,"<CommandIcon(12)/><CommandIcon(13)/> Select Category  <CommandIcon(8)/> Listen  <CommandIcon(11)/> Set Roll  <CommandIcon(10)/> Subcommands"
193,"<CommandIcon(12)/><CommandIcon(13)/> Select Category  <CommandIcon(8)/> Set Roll  <CommandIcon(11)/> Stop  <CommandIcon(10)/> Subcommands"
194,"<CommandIcon(12)/><CommandIcon(13)/> Select Category  <CommandIcon(8)/> Stop  <CommandIcon(10)/> Subcommands"
195,"<CommandIcon(12)/><CommandIcon(13)/> Select Category  <CommandIcon(8)/> Play  <CommandIcon(10)/> Subcommands"
196,"<CommandIcon(8)/> Buyback"
197,"<CommandIcon(10)/> Gear Subcommands"
198,"<CommandIcon(20)/> Move  <CommandIcon(25)/> Rotate  <CommandIcon(12)/>＋<CommandIcon(24)/> Zoom In/Out"
199,"<CommandIcon(10)/> Gear Subcommands  <CommandIcon(20)/> Move  <CommandIcon(25)/> Rotate  <CommandIcon(12)/>＋<CommandIcon(24)/> Zoom In/Out"
200,"<CommandIcon(8)/> Select  <CommandIcon(11)/> Begin  <CommandIcon(24)/> Scroll"
201,"<CommandIcon(12)/><CommandIcon(13)/> Select Category"
202,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands  <CommandIcon(12)/><CommandIcon(13)/> Toggle Lists"
203,"<CommandIcon(8)/> Change Role Order  <CommandIcon(11)/> Apply"
204,"<CommandIcon(5)/> Move  <CommandIcon(8)/> Confirm  <CommandIcon(9)/> Cancel  <CommandIcon(11)/> Apply"
205,"<CommandIcon(10)/> Select  <CommandIcon(11)/> Close Confirmation  <CommandIcon(24)/> Scroll"
206,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Examine"
207,"<CommandIcon(9)/> Close  <CommandIcon(24)/> Scroll"
208,"<CommandIcon(9)/> Close  <CommandIcon(24)/> Scroll"
209,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/> Confirm  <CommandIcon(9)/> Cancel"
210,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/> Confirm  <CommandIcon(9)/> Cancel"
211,"<CommandIcon(8)/> Listen  <CommandIcon(11)/> Play  <CommandIcon(10)/> Subcommands"
212,"<CommandIcon(8)/> Play  <CommandIcon(11)/> Stop  <CommandIcon(10)/> Subcommands"
213,"<CommandIcon(8)/> Stop  <CommandIcon(10)/> Subcommands"
214,"<CommandIcon(11)/> Edit Squadron"
215,"<CommandIcon(10)/> Subcommands  <CommandIcon(9)/> Close"
216,"<CommandIcon(10)/> Subcommands"
217,"<CommandIcon(10)/> Subcommands"
218,"<CommandIcon(10)/> Subcommands"
219,"<CommandIcon(14)/><CommandIcon(15)/> Toggle Camera  <CommandIcon(18)/> View Menu"
220,"<CommandIcon(8)/> Move to Room  <CommandIcon(10)/> View Apartment Details"
221,"<CommandIcon(10)/> Subcommands"
222,"<CommandIcon(10)/> Subcommands"
223,"<CommandIcon(23)/> Scroll  <CommandIcon(12)/>＋<CommandIcon(23)/> Zoom  <CommandIcon(13)/> Toggle Camera"
224,"<CommandIcon(10)/> Subcommands"
225,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Toggle Environment"
226,"<CommandIcon(9)/> Close  <CommandIcon(24)/> Scroll"
227,"<CommandIcon(12)/><CommandIcon(13)/> Select Category  <CommandIcon(8)/> Add  <CommandIcon(10)/> Subcommands"
228,"<CommandIcon(10)/> Subcommands"
229,"<CommandIcon(10)/> Subcommands"
230,"<CommandIcon(10)/> Equipment Subcommands"
231,"<CommandIcon(10)/> Equipment Subcommands  <CommandIcon(20)/> Move  <CommandIcon(25)/> Rotate  <CommandIcon(12)/>＋<CommandIcon(24)/> Zoom"
232,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands"
233,"<CommandIcon(10)/> Subcommands"
234,"<CommandIcon(10)/> Subcommands"
235,"<CommandIcon(10)/> Set to Hotbar  <CommandIcon(8)/> Execute Action"
236,"<CommandIcon(8)/> Register in Additional PvP Actions"
237,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/>Select"
238,"<CommandIcon(3)/><CommandIcon(4)/> Move <CommandIcon(8)/> Confirm"
239,"<CommandIcon(23)/> Scroll  <CommandIcon(11)/> Switch Type  <CommandIcon(12)/>＋<CommandIcon(10)/> Toggle Floor  <CommandIcon(12)/>+<CommandIcon(23)/> Zoom"
240,"<CommandIcon(8)/> Add PvP Trait"
241,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands"
242,"<CommandIcon(9)/> Give Up"
243,"<CommandIcon(9)/> Target Close Button"
244,"<CommandIcon(5)/> Scroll  <CommandIcon(9)/> Close"
245,"<CommandIcon(11)/> Edit Squadron"
246,"<CommandIcon(8)/> Retrieve Online Status  <CommandIcon(10)/> Subcommands"
247,"When using the performance actions, you are strictly prohibited from performing the music of any third parties. You may record and upload your performance and hereby agree to license such recordings to us for use by Square Enix or others in accordance with the terms of the “FINAL FANTASY XIV Material Usage License”."
248,"<CommandIcon(10)/> Subcommands"
249,"<CommandIcon(11)/> Start/Abandon"
250,"<CommandIcon(11)/> Start/Retry  <CommandIcon(10)/> Close"
251,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Select Item"
252,"<CommandIcon(7)/> Move  <CommandIcon(8)/> Confirm  <CommandIcon(9)/> Cancel"
253,"<CommandIcon(10)/>Subcommands  <CommandIcon(9)/> Return"
254,"<CommandIcon(10)/>Subcommands  <CommandIcon(9)/> Return"
255,"<CommandIcon(10)/>Subcommands  <CommandIcon(12)/><CommandIcon(13)/>Change Category  <CommandIcon(9)/> Return"
256,"<CommandIcon(11)/> Apply"
257,"<CommandIcon(8)/> Affix Magicite　<CommandIcon(10)/> Remove Magicite"
258,"<CommandIcon(11)/> Change Target   <CommandIcon(10)/> Subcommands"
259,"<CommandIcon(11)/> Change Target   <CommandIcon(10)/> Subcommands"
260,"<CommandIcon(10)/> Subcommands"
261,"<CommandIcon(9)/> Return to Plate"
262,"<CommandIcon(10)/> Subcommands　<CommandIcon(9)/> Return to Plate"
263,"<CommandIcon(10)/> Subcommands  <CommandIcon(20)/> Move  <CommandIcon(25)/> Rotate  <CommandIcon(12)/>＋<CommandIcon(24)/> Zoom"
264,"<CommandIcon(10)/> Subcommands"
265,"<CommandIcon(10)/> Subcommands"
266,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands"
267,"<CommandIcon(9)/> Close"
268,"<CommandIcon(10)/> Subcommands"
269,"<CommandIcon(11)/> Check All On/Off"
270,"<CommandIcon(10)/> Subcommands"
271,"<CommandIcon(8)/> Remove Item  <CommandIcon(11)/> Select Item to Donate"
272,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands  <CommandIcon(9)/> Return"
273,"<CommandIcon(24)/> Scroll"
274,"<CommandIcon(10)/><CommandIcon(8)/> Subcommands"
275,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Move Favorite"
276,"<CommandIcon(11)/> Select Item to Donate"
277,"<CommandIcon(8)/> Summon/Dismiss  <CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Edit Minion Hotbar"
278,"<CommandIcon(8)/> Summon/Dismiss  <CommandIcon(10)/> Subcommands <CommandIcon(11)/> Move"
279,"<CommandIcon(7)/> Move  <CommandIcon(11)/><CommandIcon(8)/> Confirm  <CommandIcon(9)/> Cancel"
280,"<CommandIcon(5)/> History  <CommandIcon(12)/> + <CommandIcon(13)/> Paste  <If(PlayerParameter(94))><If(Equal(PlayerParameter(78),99))><CommandIcon(11)/> Software Keyboard<Else/><CommandIcon(11)/> On-screen Keyboard</If><Else/><Indent/></If>"
281,"<CommandIcon(5)/> Move  <CommandIcon(8)/> Summon/Dismiss  <CommandIcon(10)/> Subcommands"
282,"<CommandIcon(8)/> Execute  <CommandIcon(10)/> Subcommands"
283,"<CommandIcon(8)/> Execute  <CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Move"
284,"<CommandIcon(7)/> Move  <CommandIcon(11)/><CommandIcon(8)/> Confirm  <CommandIcon(9)/> Cancel"
285,"<CommandIcon(5)/> History  <CommandIcon(12)/> + <CommandIcon(13)/> Paste  <If(PlayerParameter(94))><If(Equal(PlayerParameter(78),99))><CommandIcon(11)/> Software Keyboard<Else/><CommandIcon(11)/> On-screen Keyboard</If><Else/><Indent/></If>"
286,"<CommandIcon(5)/> Move  <CommandIcon(8)/> Execute  <CommandIcon(10)/> Subcommands"
287,"<CommandIcon(7)/> Move  <CommandIcon(11)/><CommandIcon(8)/><CommandIcon(10)/> Confirm  <CommandIcon(9)/> Cancel"
288,"<CommandIcon(8)/> Summon/Dismiss  <CommandIcon(10)/> Subcommands"
289,"<CommandIcon(11)/> New Letter"
290,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/> Accept"
291,"<CommandIcon(8)/> Add to Active Actions"
292,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/> Assign New Slot"
293,"<CommandIcon(7)/> Move  <CommandIcon(8)/> Confirm  <CommandIcon(9)/> Cancel"
294,"<CommandIcon(9)/> Close"
295,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/> Set  <CommandIcon(9)/> Manipulate  <CommandIcon(11)/> Logos Actions"
296,"<CommandIcon(8)/> Enable  <CommandIcon(11)/> Close"
297,"<CommandIcon(11)/> Select Logogram  <CommandIcon(10)/> Subcommands"
298,"<CommandIcon(10)/><CommandIcon(8)/> Subcommands"
299,"<CommandIcon(10)/> Subcommands  <CommandIcon(9)/><CommandIcon(11)/> Manipulate"
300,"<CommandIcon(11)/> Select Logogram  <CommandIcon(9)/> Close"
301,"<CommandIcon(10)/> Subcommands"
302,"<CommandIcon(10)/> Subcommands"
303,"<CommandIcon(8)/><CommandIcon(10)/> View Tag"
304,"<CommandIcon(8)/><CommandIcon(10)/> View Tag"
305,"<CommandIcon(10)/> Delete<If(PlayerParameter(94))><If(Equal(PlayerParameter(78),99))>  <CommandIcon(11)/> Software Keyboard<Else/>  <CommandIcon(11)/> On-screen Keyboard</If><Else/><Indent/></If>"
306,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands"
307,"<CommandIcon(8)/>Execute Action  <CommandIcon(10)/>Set to Hotbar  <CommandIcon(11)/> Edit Hotbar"
308,"<CommandIcon(8)/>Execute Action  <CommandIcon(10)/>Set to Hotbar"
309,"<CommandIcon(8)/>Execute Action  <CommandIcon(10)/>Set to Hotbar"
310,"<CommandIcon(12)/><CommandIcon(13)/> Toggle Stage Info"
311,"<CommandIcon(8)/> Confirm  <CommandIcon(24)/> Scroll"
312,"<CommandIcon(8)/> Confirm"
313,"<CommandIcon(10)/> Change Calls  <CommandIcon(11)/> Toggle Support Features"
314,"<CommandIcon(8)/> Retrieve Online Status  <CommandIcon(10)/> Subcommands  <CommandIcon(9)/> Return"
315,"<CommandIcon(12)/><CommandIcon(13)/> Toggle Act Info  <CommandIcon(8)/> Confirm Enemy's Vulnerabilities"
316,"<CommandIcon(8)/> Confirm  <CommandIcon(10)/> Subcommands"
317,"<CommandIcon(8)/> Select  <CommandIcon(10)/> Subcommands"
318,"<CommandIcon(5)/> Scroll"
319,"<CommandIcon(8)/> Select Item"
320,"<CommandIcon(8)/> Add/Remove Party Member"
321,"<CommandIcon(10)/>Subcommands  <CommandIcon(8)/> Add/Remove Party Member"
322,"<CommandIcon(8)/> Toggle On/Off  <CommandIcon(10)/> Toggle Others On/Off  <CommandIcon(11)/> Filter"
323,"<CommandIcon(9)/> Close <CommandIcon(24)/> Scroll"
324,"<CommandIcon(8)/> Select <CommandIcon(9)/> Close <CommandIcon(11)/> Register <CommandIcon(24)/> Scroll"
325,"<CommandIcon(8)/> To Details  <CommandIcon(24)/> Scroll  <CommandIcon(10)/> Subcommands"
326,"<CommandIcon(10)/> Subcommands"
327,"<CommandIcon(10)/>Subcommands  <CommandIcon(11)/>Enable/Disable Quick Gathering"
328,"<CommandIcon(8)/> View Details  <CommandIcon(24)/> Scroll <CommandIcon(10)/> Subcommands"
329,"<CommandIcon(10)/> Subcommands"
330,"<CommandIcon(10)/> Subcommands"
331,"<CommandIcon(10)/> Subcommands  <CommandIcon(12)/><CommandIcon(13)/> Change Page"
332,"<CommandIcon(10)/> Subcommands"
333,"<CommandIcon(10)/> Set to Hotbar  <CommandIcon(8)/> Execute Action"
334,"<CommandIcon(24)/> Scroll"
335,"<CommandIcon(10)/> Subcommands"
336,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Return  <CommandIcon(9)/> Close"
337,"<CommandIcon(10)/> Subcommands"
338,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/> Select"
339,"<CommandIcon(11)/> Apply"
340,"<CommandIcon(10)/> Subcommands <CommandIcon(12)/><CommandIcon(13)/> Change Page"
341,"<CommandIcon(10)/> Subcommands"
342,"<CommandIcon(9)/> Return to Toy Chest"
343,"<CommandIcon(9)/> Target Close Button"
344,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands  <CommandIcon(9)/> Back"
345,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/> Execute"
346,"<CommandIcon(8)/> Use  <CommandIcon(11)/> Return"
347,"<CommandIcon(7)/> Move  <CommandIcon(8)/> Turn Panel"
348,"<CommandIcon(8)/> Move to Lost Finds Holster  <CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Manage Lost Finds Holster"
349,"<CommandIcon(8)/> Use  <CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Return"
350,"<CommandIcon(8)/> Move to Lost Finds Cache  <CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Manage Lost Finds Cache"
351,"<CommandIcon(11)/> Return"
352,"<CommandIcon(11)/> Manage Lost Finds Cache"
353,"<CommandIcon(11)/> Recommended"
354,"<CommandIcon(9)/> Close"
355,"<CommandIcon(24)/> Scroll"
356,"<CommandIcon(10)/> Subcommands"
357,"<CommandIcon(10)/> Subcommands  <CommandIcon(8)/> Exchange"
358,"<CommandIcon(10)/> Subcommands"
359,"<CommandIcon(10)/> Display Map"
360,"<CommandIcon(1)/>"
361,"<CommandIcon(2)/>"
362,"<CommandIcon(3)/>"
363,"<CommandIcon(4)/>"
364,"<CommandIcon(5)/>"
365,"<CommandIcon(6)/>"
366,"<CommandIcon(7)/>"
367,"<CommandIcon(8)/>"
368,"<CommandIcon(9)/>"
369,"<CommandIcon(10)/>"
370,"<CommandIcon(11)/>"
371,"<CommandIcon(12)/>"
372,"<CommandIcon(13)/>"
373,"<CommandIcon(14)/>"
374,"<CommandIcon(15)/>"
375,"<Gui(16)/>"
376,"<Gui(17)/>"
377,"<CommandIcon(18)/>"
378,"<CommandIcon(19)/>"
379,"<CommandIcon(20)/>"
380,"<CommandIcon(21)/>"
381,"<CommandIcon(22)/>"
382,"<CommandIcon(23)/>"
383,"<CommandIcon(24)/>"
384,"<CommandIcon(25)/>"
385,"<CommandIcon(11)/> Quick Scroll <CommandIcon(10)/> Subcommands"
386,"<CommandIcon(5)/> History <CommandIcon(12)/> + <CommandIcon(13)/> Paste <CommandIcon(10)/> Delete <If(PlayerParameter(94))><If(Equal(PlayerParameter(78),99))><CommandIcon(11)/>Software Keyboard<Else/><CommandIcon(11)/>On-screen Keyboard</If><Else/><Indent/></If>"
387,"<CommandIcon(8)/> Claim Rewards <CommandIcon(10)/> Subcommands"
388,"<CommandIcon(10)/> Subcommands"
389,"<CommandIcon(10)/> Subcommands"
390,"<CommandIcon(12)/><CommandIcon(13)/> Select Class <CommandIcon(10)/> Subcommands"
391,"<CommandIcon(12)/><CommandIcon(13)/> Select Class  <CommandIcon(8)/> Open Map"
392,"<CommandIcon(5)/> Select Destination <CommandIcon(8)/> Teleport <CommandIcon(11)/> Previous Location <CommandIcon(23)/> Navigate Map"
393,"<CommandIcon(23)/> Scroll <CommandIcon(7)/> Return to List <CommandIcon(11)/> Previous Location"
394,"<CommandIcon(23)/> Scroll <CommandIcon(8)/> Teleport <CommandIcon(11)/> Previous Location <CommandIcon(7)/> Return to List"
395,"<CommandIcon(10)/> Cycle Between Roles <CommandIcon(8)/> Specify Class/Job  <CommandIcon(11)/> Execute Search"
396,"<CommandIcon(10)/> Select/Deselect All  <CommandIcon(11)/> Execute Search"
397,"<CommandIcon(10)/> Toggle Role or Single Class/Job"
398,"<CommandIcon(10)/> Toggle Area or Region"
399,"<CommandIcon(11)/> Select and Close"
400,"<CommandIcon(23)/> Scroll <CommandIcon(11)/> Switch Type <CommandIcon(12)/>＋<CommandIcon(10)/> Toggle Floor <CommandIcon(12)/>＋<CommandIcon(23)/> Zoom <CommandIcon(8)/> Teleport"
401,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Register  <CommandIcon(24)/> Scroll"
402,"<CommandIcon(9)/> Return to List  <CommandIcon(24)/> Scroll"
403,"<CommandIcon(10)/> Subcommands  <CommandIcon(24)/> Scroll"
404,"<CommandIcon(24)/> Scroll"
405,"<CommandIcon(10)/> Subcommands  <CommandIcon(20)/> Move  <CommandIcon(25)/> Rotate  <CommandIcon(12)/>＋<CommandIcon(24)/> Zoom"
406,"<CommandIcon(11)/> Confirm and Register  <CommandIcon(10)/> Party Selection"
407,"<CommandIcon(8)/> Change/Remove Members  <CommandIcon(9)/> End Selection"
408,"Trust"
409,"You may challenge previously completed main scenario dungeons of level 71 and above with a party of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>NPC avatars<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Avatars will gain EXP and level up in accordance with their duty participation.

<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>※When using Trust, coffers found in the duty will contain fewer items. In addition, some enemies will no longer drop rewards.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
410,"Glamours"
411,"The glamour system will be unlocked for NPC avatars who have attained level 80. Use the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Glamour<UIGlow>01</UIGlow><UIForeground>01</UIForeground> icons or subcommand from the party selection window to adjust character appearances."
412,"Avatar Restrictions"
413,"It should be noted that certain avatars may not be permitted to accompany you into some instanced dungeons."
414,"Entering Dungeons"
415,"You may challenge a dungeon via two different methods: by calling upon the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>support of trusty NPCs<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or by forming a party <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>with other players<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Player parties may be preformed or assigned via the Duty Finder. No matter what method you choose, the duty that awaits will offer comparable difficulty and experience.

<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>※When challenging a duty with NPCs, coffers will contain fewer items. In addition, some enemies will no longer drop rewards.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
416,"Duty Support"
417,"By choosing <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty Support<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu, or by accessing the entrance of any applicable duty, you can summon a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>team of NPC allies<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to assist you. NPC parties will be <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>automatically balanced<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to suit your current class or job. Once you have made your preparations, select <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Register for Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and ready yourself for battle!"
418,"Commencing Duty"
419,"Once you have registered and your duty is available, a prompt window indicated by a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>notification sound<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will appear. Begin duty by selecting <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Commence<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>※Please note that if you do not commence duty within the time limit, your registration will be automatically withdrawn, and you must start the process over.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
420,"What Next?"
421,"Over the course of your adventures, the number of duties available to you will gradually increase. Should you encounter a duty for which NPC support is not available, access the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty Finder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to team up with other players instead. You may also rechallenge previously cleared duties by using either the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty Finder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty Support<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, both accessible via <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
422,"Party Selection"
423,"When challenging main scenario duties of level 71 and above, you may choose your favorite <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>support NPCs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> with which to form a party. Click on a member of your current party to see all <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>members available for selection<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
424,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands"
425,"<CommandIcon(8)/><CommandIcon(10)/> Subcommands"
426,""
427,""
428,"Duty Finder"
429,"The <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty Finder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> allows you to challenge dungeons and other duties with a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>party of other players<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. You may access it via <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu, or by choosing the appropriate option at the entrance of any duty."
430,"Duty Registration"
431,"Enter dungeons and other duties via the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty Finder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by choosing your desired duty, then selecting <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Join<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. You will then be automatically matched with compatible players destined for the same duty.

<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>※You may register for up to five duties at one time.
※Duties marked by a lock symbol require certain conditions to be met before becoming accessible.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
432,"Duty Status"
433,"When you register for a duty, it will appear along with an icon in your duty list. You may check <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>duty status<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, including matching progress and approximate waiting times, by selecting this entry."
434,"Commencing Duty"
435,"Once you have been successfully matched with other players, a prompt window indicated by a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>notification sound<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will appear. Begin duty by selecting <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Commence<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>※Please note that if you do not commence duty within the time limit, your registration will be automatically withdrawn, and you must start the process over.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
436,"What Next?"
437,"Over the course of your adventures, the number of duties available to you will gradually increase. Many duties can be cleared via both the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty Finder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty Support<UIGlow>01</UIGlow><UIForeground>01</UIForeground> systems, so it's worth familiarizing yourself with both. You may also rechallenge previously cleared dungeons by accessing <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty Finder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty Support<UIGlow>01</UIGlow><UIForeground>01</UIForeground> via <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
438,"<CommandIcon(20)/> Move <CommandIcon(25)/> Rotate <CommandIcon(12)/>＋<CommandIcon(24)/> Zoom In/Out"
439,"<CommandIcon(10)/> Subcommands"
440,"<CommandIcon(10)/> Subcommands"
441,"Playback Controls"
442,"※Keyboard/Mouse settings listed are default.
<If(Equal(PlayerParameter(75),0))>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Move Camera<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<CommandIcon(20)/> Stick/[W, A, S, D] Keys (Movement)

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Reset Camera<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<Gui(16)/> Button/[Z] Key (Draw/Sheathe Weapon)

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Change Target Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<CommandIcon(7)/> Buttons/[<If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If>] Keys

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Pause/Play<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<CommandIcon(11)/> Button/[<If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If>] (Jump)

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Open/Close Controls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<CommandIcon(10)/> Button/[R] Key or  Button (Auto Run)<Else/>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Move Camera<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
[W, A, S, D] Keys (Movement)/<CommandIcon(20)/> Stick

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Reset Camera<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
[Z] Key (Draw/Sheathe Weapon)/<Gui(16)/> Button

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Change Target Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
[<If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If>] Keys/<CommandIcon(7)/> <If(Equal(PlayerParameter(106),99))>D-pad<Else/>Directional Keys</If>

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Pause/Play<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
[<If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If>] (Jump)/<CommandIcon(11)/> Button

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Open/Close Controls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
[R] Key or  Button (Auto Run)/<CommandIcon(10)/> Button</If>"
443,"Recording Duties"
444,"The following conditions must be met to use the Duty Recorder:
　1. Recorder is enabled.
　2. Current duty is available for recording.
　3. Parties meet minimum size requirements.
　4. Record ready check has been executed.

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>1. Recorder settings are enabled<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Recorder settings can be adjusted under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty Recorder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>2. Current duty is available for recording<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Not all duties are available for recording.
Recordable duties are marked with a special icon.

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>3. Parties meet minimum size requirements<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Duties undertaken by undersized parties cannot be recorded.
※This includes parties formed via the Duty Finder.
※Duties with the unrestricted party setting enabled cannot be recorded, even if minimum party size requirements are met.

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>4. Record ready check has been executed<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Approval from all party members is required before recording can begin.
※Record ready checks must be performed within 5 minutes of commencing a duty.

Only 3 records may be saved at once. Oldest records will be overwritten.
※Up to 2 records can be protected at once."
445,"Viewing Recorded Duties"
446,"The following conditions must be met to view duty records:
　1. You are in an inn room.
　2. Recorded duty is from the most recent game version.

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>1. You are in an inn room<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Duty playback is only available in inn rooms.

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>2. Recorded duty is from the most recent game version<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
This includes both major updates and minor hotfixes.
Recordings will become inaccessible after applying the newest data patch."
447,"Playback Controls"
448,"※Keyboard/Mouse settings listed are default.
<If(Equal(PlayerParameter(75),0))>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Move Camera<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<CommandIcon(20)/> Stick/[W, A, S, D] Keys (Movement)

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Reset Camera<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<Gui(16)/> Button/[Z] Key (Draw/Sheathe Weapon)

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Change Target Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<CommandIcon(7)/> Buttons/[<If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If>] Keys

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Pause/Play<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<CommandIcon(11)/> Button/[<If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If>] (Jump)

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Open/Close Controls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<CommandIcon(10)/> Button/[R] Key or  Button (Auto Run)<Else/>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Move Camera<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
[W, A, S, D] Keys (Movement)/<CommandIcon(20)/> Stick

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Reset Camera<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
[Z] Key (Draw/Sheathe Weapon)/<Gui(16)/> Button

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Change Target Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
[<If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If>] Keys/<CommandIcon(7)/> <If(Equal(PlayerParameter(106),99))>D-pad<Else/>Directional Keys</If>

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Pause/Play<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
[<If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If>] (Jump)/<CommandIcon(11)/> Button

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Open/Close Controls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
[R] Key or  Button (Auto Run)/<CommandIcon(10)/> Button</If>"
449,"Functions"
450,"<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Pause<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Temporarily stop playback.

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Chapter Selection<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Start playback at the position selected.
※Depending on chapter position, playback may not be instantaneous.

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Next Chapter<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Skip to the next available chapter.

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Previous Chapter<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Skip to the previous chapter.

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>HUD Display<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Toggle on/off on-screen UI elements.
※Settings are saved for next playback.

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Focus Target<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Displays focus target information for the selected target.

<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Exit<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Exit playback."
451,"<CommandIcon(10)/> Subcommands"
452,"<CommandIcon(24)/> Scroll"
453,"<CommandIcon(8)/> Open  <CommandIcon(24)/> Scroll"
454,"<CommandIcon(24)/> Scroll"
455,"<CommandIcon(10)/> Subcommands"
456,"<CommandIcon(8)/> Release Minion  <CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Move"
457,"<CommandIcon(10)/> Subcommands"
458,"<CommandIcon(10)/> Subcommands"
459,"<CommandIcon(10)/> Subcommands"
460,"<CommandIcon(10)/> Subcommands  <CommandIcon(24)/> Scroll"
461,"<CommandIcon(5)/> Move  <CommandIcon(8)/> Release Minion  <CommandIcon(10)/> Subcommands"
462,"<CommandIcon(8)/> Release Minion  <CommandIcon(10)/> Subcommands"
463,"<CommandIcon(10)/> Subcommands"
464,""
465,""
466,""
467,"<CommandIcon(8)/> Commend Player"
468,"<CommandIcon(24)/> Scroll"
469,"<CommandIcon(11)/> Claim Reward <CommandIcon(24)/> Scroll"
470,"<CommandIcon(10)/> Subcommands <CommandIcon(24)/> Scroll"
471,"<CommandIcon(11)/> Claim Reward <CommandIcon(10)/> Subcommands <CommandIcon(24)/> Scroll"
472,"<CommandIcon(10)/> Subcommands"
473,"<CommandIcon(10)/> Subcommands"
474,"<CommandIcon(11)/> Confirm"
475,"<CommandIcon(10)/> Set to Hotbar  <CommandIcon(12)/><CommandIcon(13)/> Change Page"
476,"<CommandIcon(12)/><CommandIcon(13)/> Change Page"
477,"<CommandIcon(8)/> Display Locations"
478,"<CommandIcon(10)/> Subcommands"
479,"<CommandIcon(10)/> Subcommands"
480,"<CommandIcon(10)/> Subcommands"
481,"<CommandIcon(18)/> Finish Placing Furnishing Glamours"
482,"<Gui(13)/>+<Gui(20)/> Move <CommandIcon(14)/><CommandIcon(15)/> Rotate <CommandIcon(10)/> Subcommands <CommandIcon(11)/> <If(IntegerParameter(1))>Enable Grid Snap<Else/>Disable Grid Snap</If>"
483,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Registered Glamours List"
484,"<CommandIcon(10)/> Subcommands  <CommandIcon(11)/> Inventory<If(Equal(PlayerParameter(105),0))>  <CommandIcon(14)/><CommandIcon(15)/> Toggle Registered/Placed Glamours<Else/></If>"
485,"<CommandIcon(11)/> Apply"
486,"<CommandIcon(10)/> Subcommands <CommandIcon(11)/> <If(IntegerParameter(1))>Enable Grid Snap<Else/>Disable Grid Snap</If>"
487,"<CommandIcon(10)/> Subcommands"
488,"<CommandIcon(18)/> Quit Coloring"
489,"<CommandIcon(18)/> Finish Placing Furnishings"
490,"<Gui(13)/>+<Gui(20)/> Move <CommandIcon(14)/><CommandIcon(15)/> Rotate <CommandIcon(11)/><If(IntegerParameter(1))>Enable Grid Snap<Else/>Disable Grid Snap</If>"
491,"<CommandIcon(11)/><If(IntegerParameter(1))>Enable Grid Snap<Else/>Disable Grid Snap</If>"
492,"<CommandIcon(8)/> Select"
493,"<CommandIcon(10)/> Subcommands <CommandIcon(8)/> Equip"
494,"<CommandIcon(11)/> Enable/Disable Quick Gathering"
495,"<CommandIcon(11)/> Synthesize"
496,"<CommandIcon(10)/> Subcommands"
497,"<CommandIcon(10)/> Subcommands"
498,"<CommandIcon(11)/> Apply"
499,"<CommandIcon(24)/> Scroll"
500,"<CommandIcon(24)/> Scroll"
501,"<CommandIcon(24)/> Scroll"
502,"<CommandIcon(10)/> Subcommands"
503,"<CommandIcon(10)/> Display Map"
504,""
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1000,"Report could not be sent.
Please try again."
1001,""
1002,""
1003,"Fellowships"
1004,"Fellowships are gatherings of players who share common interests. With up to 1,000 members permitted in each fellowship, they provide an excellent way to connect and socialize with like-minded adventurers.

Anyone can create their own fellowship or become a member of another. Fellowships are cross-world, and you can belong to a maximum of ten at any given time.

To search for fellowships that are currently recruiting, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>main menu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and then <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fellowship Finder<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

Each fellowship is led by a master, who can grant administrative rights to other members to assist them. The master role automatically falls to the fellowship's founder, but it can also be transferred to another.

Join a fellowship or create your own, and gain access to its myriad benefits!"
1005,"General Tab"
1006,"■Message of the Day
Leave a message for fellowship members to see, be it a motto, an announcement, or something random. Messages can be posted by the master and admin members.

■Poll
Polls can be created by the fellowship master and admin members. All members are eligible to cast one vote per poll.

■Notices
Post up to five notices at a time. This feature is available only to the fellowship master and admin members."
1007,"Message Board Tab"
1008,"All fellowship members can post comments to the message board.

Up to 100 comments are displayed, with the oldest being deleted first. The fellowship master and admin members can delete comments at any time.

* Characters on the free trial cannot post to the message board during their first 14 days as a fellowship member."
1009,"Members Tab"
1010,"Displays the list of fellowship members. Here you can carry out various administrative tasks such as appointing admin members and transferring master privileges.

It is also possible to blacklist players. Doing so removes them from the fellowship and prevents them from rejoining in the future."
1011,"Other Functions"
1012,"■Settings
This menu is accessible only to the master. Here you can rename the fellowship, set the fellowship's activities, manage the blacklist, and disband the fellowship. 

■Recruitment
Under this menu, you can recruit new members to the fellowship. Recruitment ends either when the target is reached, one week has elapsed, or the recruiter chooses to cancel the process. 

■Admin
The master can appoint admin members to assist in the management of the fellowship. Master privileges can only be transferred to an admin member. Furthermore, in order for the master to leave their fellowship, they must transfer their privileges first."
1013,"Fellowship Finder"
1014,"This menu displays the fellowships that are currently recruiting members, with the option to filter by activities and language."
1015,"Important Information"
1016,"<UIForeground>F20202</UIForeground>■Performance Actions: Important Information<UIForeground>01</UIForeground>
When using the performance actions, you are strictly prohibited from performing the music of any third parties. You may record and upload your performance and hereby agree to license such recordings to us for use by Square Enix or others in accordance with the terms of the “FINAL FANTASY XIV Material Usage License”."
1017,"Ensemble Mode"
1018,"<UIForeground>F20202</UIForeground>■Overview<UIForeground>01</UIForeground>
Ensemble mode makes it easier for you and your party members to play in sync for the benefit of your audience.

<UIForeground>F20202</UIForeground>■Playback Differences between Performance and Ensemble Mode<UIForeground>01</UIForeground>
When ensemble mode is enabled, all party members will be heard in sync by players in the vicinity, but there will be a delay between the inputs and the sounds being heard by those performing, according to the playback type.
Those who select “Self Only” will only hear their own instrument, while “All Members” plays the instruments of all members with an increased delay.
※“Playback Type” can be found in ensemble mode's settings menu.

<UIForeground>F20202</UIForeground>■Entering Ensemble Mode<UIForeground>01</UIForeground>
Follow the steps below to enter ensemble mode.
 1. Select “Ensemble Ready Check” from the metronome menu.
 2. With “Enter Ensemble Mode” enabled, select Begin.
 3. Once all party members have responded to the ready check, you will enter ensemble mode.

<UIForeground>F20202</UIForeground>■Ensemble Mode Requirements<UIForeground>01</UIForeground>
Ensemble mode can only be used if the following conditions have been met:
 1. The party leader is using Performance mode.
 2. All party members are in an area where Performance actions can be used. Ensemble mode cannot be used in inn rooms or Grand Company barracks.
 3. Each area has a limit on the number of ensembles that can be present at any given time. If this limit has been reached, you will not be able to use ensemble mode in that area.
"
1019,"Performance Assistance"
1020,"<UIForeground>F20202</UIForeground>■Performance Assistance<UIForeground>01</UIForeground>
This feature helps you to play along with a number of songs, with the timings and key presses displayed as you perform.

<UIForeground>F20202</UIForeground>■Using Performance Assistance<UIForeground>01</UIForeground>
Follow the steps below to use Performance Assistance.
 1. Select Performance Assistance from the Performance menu.
 2. Select a song.
 3. You may select the playback speed and whether or not to use a metronome.

<UIForeground>F20202</UIForeground>■Important<UIForeground>01</UIForeground>
If a party member initiates an ensemble mode ready check while you are using Performance Assistance, a “No” response will be sent automatically. For this reason, it is not advisable to use Performance Assistance while in a party.
"
1021,"<UIForeground>08</UIForeground><UIGlow>04</UIGlow>The rules of engagement on the Bozjan southern front are different than what you will have encountered before. The following pages contain a detailed explanation of what you may expect on the battlefield.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

<UIForeground>0F</UIForeground>Read and understand them well if you would gain the upper hand over the Empire's IVth Legion.<UIForeground>01</UIForeground>"
1022,"<UIForeground>08</UIForeground><UIGlow>04</UIGlow>■Level Sync<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Though it is possible to join the Bozjan southern front beginning at level 71, all players will be synced to level 80 while in duty. Item level will also be synced accordingly.

<UIForeground>0F</UIForeground>* All job actions unlocked through level 80 will also be available while in duty.<UIForeground>01</UIForeground>"
1023,"<UIForeground>08</UIForeground><UIGlow>04</UIGlow>■Resistance Rank<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

All players are subject to a separate leveling system while at the front, indicated by their “Resistance rank.” Performing admirably in large-scale battles such as skirmishes and critical engagements will increase your “mettle”─akin to experience points.

<UIForeground>0F</UIForeground>* Simply defeating imperial troops and beasts is not enough to prove your mettle─you must participate in successful military operations.<UIForeground>01</UIForeground>"
1024,"If you demonstrate sufficient mettle upon reporting to the Resistance commander, your Resistance rank will climb. Those of higher rank will gain access to more areas of the front, as well as additional quests.

<UIForeground>0F</UIForeground>* Your Resistance rank will not increase unless authorized by the commander, so don't forget to report for inspection!<UIForeground>01</UIForeground>"
1025,"<UIForeground>08</UIForeground><UIGlow>04</UIGlow>■Job Leveling<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Upon successful completion of a military operation, you will gain regular experience points in addition to mettle. This experience will be applied to your job level as normal, so it is recommended that you consider using a job that has not yet reached level 80 to take advantage of experience point gains."
1026,"<UIForeground>08</UIForeground><UIGlow>04</UIGlow>■But Wait...<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

More information is available from Sjeros in Gangos and your Resistance comrades at the southern front, so don't hesitate to converse with them!"
1027,"Collectables"
1028,"The higher an item's collectability, the more attractive it is to certain NPCs who are seeking to purchase or trade for them. It should be noted, however, these items must meet a certain collectability threshold before they will be accepted by NPCs."
1029,"The Collectables Interface"
1030,"Selecting a collectable item in the gathering window will open the collectables interface. Here you can try to improve the item's collectability rating before adding it to your inventory."
1031,"Increasing Collectability"
1032,"Techniques such as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scour<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be employed to increase the collectability of an item. It should be noted, however, the gathering point's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>integrity<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is diminished by the use of such actions. Integrity is also reduced when gathering items. One must be mindful of their actions to ensure integrity still remains after reaching a suitable collectability rating."
1033,"Collectable Actions"
1034,"There are three key actions used to raise collectability, each of which reduces the gathering point's integrity by one.

Scour
Increases collectability by a fixed amount determined by your gathering rating.

Brazen Prospector / Brazen Woodsman
Increases collectability by a random amount that may be lower or significantly higher than Scour. A potentially efficient option when gathering in a location where your desired item can be found in abundance.

Meticulous Prospector / Meticulous Woodsman
Increases collectability by a fixed amount lower than Scour. However, there is chance integrity is unaffected. A good option when you're certain your next action will reach the desired collectability rating."
1035,"Gathering Collectables"
1036,"When the item reaches a sufficient collectability rating, use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action to gather the item and add it to your inventory. Be mindful, however, that the integrity of the gathering spot is reduced by one for every item gathered. When its integrity reaches zero, no more items can be gathered.

※You may fail to gather an item if its gathering rate is not 100%."
1037,"Improving Collectability"
1038,"The effectiveness of collectable actions such as Scour can be enhanced further by first using <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scrutiny<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. While this action does not affect the gathering point's integrity, it does cost GP. A higher perception rating will increase the potency of this action."
1039,"Collector's Intuition"
1040,"When using collectable actions, there is a chance to trigger <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Intuition<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, granting a bonus to collectability. The chance of triggering this bonus increases with a higher perception rating.

※You may also increase the chance of triggering this bonus by using Collector's Focus."
1041,"Collector's Standard"
1042,"When using collectable actions, there is a chance you will be granted the effect of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Standard<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. While under this effect, the potency of brazen and meticulous actions is increased significantly."
1043,"Other Actions"
1044,"Raising collectability should not be your only focus when gathering collectables. Actions that increase gathering rate, as well as those that grant additional gathering attempts or restore integrity, are also essential to procure as many collectables as possible. Careful planning and effective use of all actions is the key to success for accomplished Disciples of the Land."
1045,"Prime and Sublime Collectables"
1046,"Prime collectable items that have reached maximum collectability will, on occasion, yield exceedingly rare items from aetherial reduction.

Moreover, these prime collectables may also become sublime when they are gathered with maximum collectability, which guarantees a yield of rare items from aetherial reduction.

A higher gathering rate increases your chances of a prime collectable becoming sublime."
1047,"Collectability"
1048,"The collectability of an item is another means of measuring its intrinsic quality.

Collectability required to deliver an item can be confirmed at the top right of the interface.

When breaking down items via aetherial reduction, this rating indicates the collectability required to obtain items other than crystals."
1049,""
1050,"Entering V&C Dungeons"
1051,"You can enter a variant or criterion dungeon via the V&C Dungeon Finder window, which is accessed by speaking with the NPC at the dungeon entrance, or by selecting the option from <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.

This window features all the necessary information regarding dungeon entry, as well as the dungeon-specific settings."
1052,"Variant Dungeons"
1053,"The difficulty of a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>variant dungeon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is automatically adjusted to provide a challenge for parties of between one to four players. Victory will require effort and attention, but it is entirely possible to complete these dungeons alone. 

If you wish to enter as a solo player or with your current party members, be sure to uncheck the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enable party matching<UIGlow>01</UIGlow><UIForeground>01</UIForeground> option (disabled by default). Conversely, enabling this option will match you with other adventurers to tackle the dungeon in a four-player party."
1054,"Variant Actions"
1055,"To allow for greater freedom in role choices, variant dungeons grant players the use of special <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>variant actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

These actions mimic existing abilities such as <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Cure<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Rampart<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, alleviating the need for dedicated tanks, DPS, or healers. Each player has two actions available for use during the dungeon, and these can be changed <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>at any time<UIGlow>01</UIGlow><UIForeground>01</UIForeground> via the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Set Actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground> button in the V&C Dungeon Finder window."
1056,"Unraveling the Story"
1057,"Variant dungeons feature <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>branching paths<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and by exploring these choices alongside the quest character will you reveal new elements of the overarching story.

Upon completing each path, a new entry will be added to the journal or expedition log associated with the dungeon. Simply open the V&C Dungeon Finder window and select the character portrait to browse the completed entries."
1058,"Criterion Dungeons"
1059,"You have unlocked <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>criterion dungeons<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, a tier of higher difficulties which can be accessed by switching the tab at the top of the V&C Dungeon Finder window. 

Criterion dungeons have no accompanying NPC or branching paths to explore. In place of newly discovered story elements, the tab will instead display a list of available dungeons, as well as the amount of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>special currency<UIGlow>01</UIGlow><UIForeground>01</UIForeground> earned from completing these more punishing challenges."
1060,"Criterion Dungeon Restrictions"
1061,"Unlike variant dungeons, criterion dungeons <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>do not allow job changes<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Resurrection via Raise or other abilities is also restricted, being permitted only through use of the special action Variant Raise II.

Criterion dungeons of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Savage<UIGlow>01</UIGlow><UIForeground>01</UIForeground> difficulty disable the use of variant actions completely, and must be attempted by preformed four-player parties meeting the entry requirements."
1062,"Estate Holder Rights"
1063,"Rightsholders can eject specific players from their estate hall or garden and bar them from entering their property for a set period of time.

From the Social menu, select “Housing,” followed by “Estate Settings” and lastly “Estate Holder Rights” to adjust the relevant settings."
1064,"Rightsholders"
1065,"Only characters designated as Rightsholders can utilize the relevant features. The Main Rightsholder is determined automatically based on the type of estate. In some cases, Secondary Rightsholders can also be appointed.

In the case of free company estates, the company master is designated as the Main Rightsholder, and can appoint shared estate members as Secondary Rightsholders.

Apartments and private chambers can only have a Main Rightsholder."
1066,"Barred Characters"
1067,"Characters who have been barred from entering your property are shown on the Barred Characters list. Both Main and Secondary Rightsholders can access the list by selecting “Barred Characters” from the Estate Holder Rights window.

To bar a character from your property, you must first be present on your estate and have the requisite authority. Target the character you wish to bar and select “Bar from Property” from the subcommands, then choose “Register as Barred Character.”

Barred characters will remain on the Barred Characters list for 10 days. During this time they are prevented from entering your estate hall or garden.

Main Rightsholders can remove characters from the list as they see fit."
1068,"Blacklist Referencing"
1069,"Blacklist referencing is a feature that automatically bars characters on a rightsholder's blacklist from entering a property. When a Main Rightsholder or Secondary Rightsholder with the setting enabled is present on an estate, characters on their blacklist will be denied access to the property, and will be automatically registered to the Barred Characters list should they attempt to enter.

This setting can be toggled on or off using the checkbox displayed to the left of a character's name under “Rightsholder Settings.”"
1070,"Exceptions"
1071,"Depending on the type of estate, you may be unable to bar certain characters from entering your property. Even when registered to your Barred Characters list, exempt characters will not be ejected from your property, nor denied access.

The following characters cannot be barred:
・The Main Rightsholder
・Free company estate members
・Tenants in shared personal housing
"
1072,"Interior Design"
1073,"Renovate an estate's interior with the interior design feature.

From the Social menu, select “Housing,” followed by “Interior Design” to open the relevant window, from which you may select the desired interior style.

Once applied, everything inside of the estate aside from the wallpaper, flooring, and ceiling lights will be changed. Please note that the floor layout, including the position of the stairs, may also be altered."
1074,"Requirements"
1075,"The interior design of cottages, houses, and mansions can be changed.

To accommodate a newly applied interior style, all placed furnishings will be moved to the storeroom. The interior design process cannot be completed should the storeroom possess insufficient space.

Additionally, interior design adjustments cannot be made within fifteen days of estate auto-demolition.

<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>※The interior design of apartments and private chambers cannot be changed.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
1076,"Authorization"
1077,"Adjustment of an estate's interior design can only be performed by those granted the necessary authorization.

Free Company estates: Members who have been granted both hall remodeling and furnishing placement authorization may change the estate's interior design.

Private estates: In addition to the owners, tenants with authorization to add, remove, or change the position/color of estate furnishings or walls may change the estate's interior design."
1078,"●デイリーミッションをクリアすることで、デイリーPtが獲得でき、一定を超えると報酬を獲得できます。
デイリーミッションのクリア状況は毎日5:00にリセットされます。"
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