key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19
#,Name,Description,Animation{Start},Animation{End},Icon,ClassJob,ClassJobCategory,ClassJobLevel,QuestRequirement,Specialist,,Cost,CRP,BSM,ARM,GSM,LTW,WVR,ALC,CUL
int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte,Quest,bit&01,uint16,byte,CraftAction,CraftAction,CraftAction,CraftAction,CraftAction,CraftAction,CraftAction,CraftAction
100000,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100001,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),8))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1501,8,9,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
100002,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1502,8,9,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
100003,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,8,9,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
100004,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1516,8,9,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
100005,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
100006,"Brand of Wind","Increases progress. Progress doubles when recipe affinity is wind.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1509,-1,0,1,0,False,0,0,100006,0,0,0,0,0,0,0
100007,"Standard Synthesis","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1515,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
100008,"Advanced Touch","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1517,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
100009,"Byregot's Blessing","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1521,-1,0,1,0,False,0,0,100009,0,0,0,0,0,0,0
100010,"Observe","Do nothing for one step.",11586,11587,1954,8,9,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100011,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100012,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100013,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100014,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100015,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),9))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1551,9,10,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
100016,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1552,9,10,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
100017,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,9,10,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
100018,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1566,9,10,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
100019,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
100020,"Brand of Fire","Increases progress. Progress doubles when recipe affinity is fire.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1559,-1,0,1,0,False,0,0,100020,0,0,0,0,0,0,0
100021,"Standard Synthesis","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1565,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
100022,"Advanced Touch","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1567,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
100023,"Observe","Do nothing for one step.",11586,11587,1954,9,10,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100024,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100025,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100026,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100027,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100028,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100029,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100030,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),10))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1601,10,11,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
100031,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1602,10,11,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
100032,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,10,11,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
100033,"Rapid Synthesis","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 250%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1619,-1,0,1,0,False,0,0,100033,100033,100033,100033,100033,100033,100033,100033
100034,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1616,10,11,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
100035,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
100036,"Brand of Ice","Increases progress. Progress doubles when recipe affinity is ice.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1609,-1,0,1,0,False,0,0,100036,0,0,0,0,0,0,0
100037,"Standard Synthesis","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1615,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
100038,"Advanced Touch","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1617,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
100039,"Piece by Piece","Increases remaining progress by up to 33%. Increase to progress in a single step cannot exceed 1,000.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1622,-1,0,1,0,False,0,0,100039,100039,100039,100039,100039,100039,100039,100039
100040,"Observe","Do nothing for one step.",11586,11587,1954,10,11,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100041,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100042,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100043,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100044,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100045,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),12))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1701,12,13,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
100046,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1702,12,13,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
100047,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,12,13,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
100048,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1716,12,13,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
100049,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
100050,"Brand of Earth","Increases progress. Progress doubles when recipe affinity is earth.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1709,-1,0,1,0,False,0,0,100050,0,0,0,0,0,0,0
100051,"Standard Synthesis","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1715,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
100052,"Advanced Touch","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1717,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
100053,"Observe","Do nothing for one step.",11586,11587,1954,12,13,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100054,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100055,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100056,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100057,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100058,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100059,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100060,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),13))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1751,13,14,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
100061,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1752,13,14,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
100062,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,13,14,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
100063,"Careful Synthesis","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1768,-1,0,1,0,False,0,0,100063,100063,100063,100063,100063,100063,100063,100063
100064,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1765,13,14,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
100065,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
100066,"Brand of Lightning","Increases progress. Progress doubles when recipe affinity is lightning.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1758,-1,0,1,0,False,0,0,100066,0,0,0,0,0,0,0
100067,"Standard Synthesis","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1764,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
100068,"Advanced Touch","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1766,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
100069,"Careful Synthesis II","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 120%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1771,-1,0,1,0,False,0,0,100069,100069,100069,100069,100069,100069,100069,100069
100070,"Observe","Do nothing for one step.",11586,11587,1954,13,14,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100071,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100072,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100073,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100074,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100075,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),11))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1651,11,12,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
100076,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1652,11,12,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
100077,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,11,12,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
100078,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1665,11,12,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
100079,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
100080,"Standard Synthesis","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1664,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
100081,"Advanced Touch","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1666,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
100082,"Observe","Do nothing for one step.",11586,11587,1954,11,12,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100083,"Flawless Synthesis","Increases progress by 40.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1673,-1,0,1,0,False,0,0,100083,100083,100083,100083,100083,100083,100083,100083
100084,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100085,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100086,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100087,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100088,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100089,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100090,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),14))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1801,14,15,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
100091,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1802,14,15,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
100092,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,14,15,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
100093,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1816,14,15,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
100094,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
100095,"Brand of Water","Increases progress. Progress doubles when recipe affinity is water.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1809,-1,0,1,0,False,0,0,100095,0,0,0,0,0,0,0
100096,"Standard Synthesis","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1815,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
100097,"Advanced Touch","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1817,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
100098,"Tricks of the Trade","Restores 20 CP. Can only be used when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1819,-1,0,1,0,False,0,0,100098,100098,100098,100098,100098,100098,100098,100098
100099,"Observe","Do nothing for one step.",11586,11587,1954,14,15,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100100,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100101,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100102,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100103,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100104,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100105,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),15))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1851,15,16,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
100106,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1852,15,16,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
100107,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,15,16,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
100108,"Hasty Touch","Increases quality and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1868,-1,0,1,0,False,0,0,100108,100108,100108,100108,100108,100108,100108,100108
100109,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1865,15,16,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
100110,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
100111,"Standard Synthesis","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1864,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
100112,"Advanced Touch","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1866,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
100113,"Observe","Do nothing for one step.",11586,11587,1954,15,16,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100114,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100115,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100116,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100117,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100118,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100119,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100120,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
100121,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
100122,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
100123,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
100124,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
100125,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
100126,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
100127,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
100128,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1524,8,9,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
100129,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1574,9,10,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
100130,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1625,10,11,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
100131,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1676,11,12,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
100132,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1724,12,13,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
100133,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1774,13,14,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
100134,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1825,14,15,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
100135,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1875,15,16,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
100136,"Muscle Memory","Increases progress by 33%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only on the first step. Increase to progress cannot exceed 1,000.",239,246,1876,-1,0,1,0,False,0,0,100136,100136,100136,100136,100136,100136,100136,100136
100137,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
100138,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
100139,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
100140,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
100141,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
100142,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
100143,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
100144,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
100145,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
100146,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
100147,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
100148,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
100149,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
100150,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
100151,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
100152,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
100153,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
100154,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
100155,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
100156,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
100157,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
100158,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
100159,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
100160,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
100161,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Significantly increases both progress and quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
100162,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Significantly increases both progress and quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
100163,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Significantly increases both progress and quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
100164,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Significantly increases both progress and quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
100165,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Significantly increases both progress and quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
100166,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Significantly increases both progress and quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
100167,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Significantly increases both progress and quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
100168,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Significantly increases both progress and quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
100169,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
100170,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
100171,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
100172,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
100173,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
100174,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
100175,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
100176,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
100177,"Finishing Touches","",241,248,1529,-1,33,1,0,False,0,0,100177,100177,100177,100177,100177,100177,100177,100177
100178,"Maker's Mark","Reduces <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flawless Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> CP cost and durability loss to 0 for up to 25 steps. Effect duration determined by recipe difficulty.
Available only on the first step.",242,249,1677,-1,0,1,0,False,0,0,100178,100178,100178,100178,100178,100178,100178,100178
100179,"Heart of the Carpenter","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>woodworking delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100180,"Heart of the Blacksmith","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>blacksmithing delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100181,"Heart of the Armorer","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
An <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>armoring delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100182,"Heart of the Goldsmith","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>goldsmithing delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100183,"Heart of the Leatherworker","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>leatherworking delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100184,"Heart of the Weaver","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>weaving delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution.  Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100185,"Heart of the Alchemist","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
An <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>alchemy delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100186,"Heart of the Culinarian","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>cooking delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100187,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
100188,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
100189,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
100190,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
100191,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
100192,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
100193,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
100194,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
100195,"Hasty Touch II","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
100196,"Hasty Touch II","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
100197,"Hasty Touch II","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
100198,"Hasty Touch II","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
100199,"Hasty Touch II","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
100200,"Hasty Touch II","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
100201,"Hasty Touch II","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
100202,"Hasty Touch II","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
100203,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),8))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,8,9,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
100204,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),9))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,9,10,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
100205,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),10))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,10,11,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
100206,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),11))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,11,12,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
100207,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),12))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,12,13,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
100208,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),13))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,13,14,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
100209,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),14))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,14,15,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
100210,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),15))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,15,16,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
100211,"Rapid Synthesis II","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
100212,"Rapid Synthesis II","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
100213,"Rapid Synthesis II","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
100214,"Rapid Synthesis II","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
100215,"Rapid Synthesis II","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
100216,"Rapid Synthesis II","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
100217,"Rapid Synthesis II","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
100218,"Rapid Synthesis II","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
100219,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1534,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
100220,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1583,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
100221,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1634,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
100222,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1685,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
100223,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1733,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
100224,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1783,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
100225,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1834,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
100226,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1885,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
100227,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1535,8,9,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
100228,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1584,9,10,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
100229,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1635,10,11,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
100230,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1686,11,12,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
100231,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1734,12,13,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
100232,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1784,13,14,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
100233,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1835,14,15,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
100234,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1886,15,16,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
100235,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1536,-1,0,1,0,False,0,0,100235,100236,100237,100238,100239,100240,100241,100242
100236,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1585,-1,0,1,0,False,0,0,100235,100236,100237,100238,100239,100240,100241,100242
100237,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1636,-1,0,1,0,False,0,0,100235,100236,100237,100238,100239,100240,100241,100242
100238,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1687,-1,0,1,0,False,0,0,100235,100236,100237,100238,100239,100240,100241,100242
100239,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1735,-1,0,1,0,False,0,0,100235,100236,100237,100238,100239,100240,100241,100242
100240,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1785,-1,0,1,0,False,0,0,100235,100236,100237,100238,100239,100240,100241,100242
100241,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1836,-1,0,1,0,False,0,0,100235,100236,100237,100238,100239,100240,100241,100242
100242,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1887,-1,0,1,0,False,0,0,100235,100236,100237,100238,100239,100240,100241,100242
100243,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1537,-1,0,1,0,False,0,0,100243,100244,100245,100246,100247,100248,100249,100250
100244,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1586,-1,0,1,0,False,0,0,100243,100244,100245,100246,100247,100248,100249,100250
100245,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1637,-1,0,1,0,False,0,0,100243,100244,100245,100246,100247,100248,100249,100250
100246,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1688,-1,0,1,0,False,0,0,100243,100244,100245,100246,100247,100248,100249,100250
100247,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1736,-1,0,1,0,False,0,0,100243,100244,100245,100246,100247,100248,100249,100250
100248,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1786,-1,0,1,0,False,0,0,100243,100244,100245,100246,100247,100248,100249,100250
100249,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1837,-1,0,1,0,False,0,0,100243,100244,100245,100246,100247,100248,100249,100250
100250,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1888,-1,0,1,0,False,0,0,100243,100244,100245,100246,100247,100248,100249,100250
100251,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
100252,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
100253,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
100254,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
100255,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
100256,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
100257,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
100258,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
100259,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
100260,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
100261,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
100262,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
100263,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
100264,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
100265,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
100266,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
100267,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
100268,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
100269,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
100270,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
100271,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
100272,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
100273,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
100274,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
100275,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
100276,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
100277,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
100278,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
100279,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
100280,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
100281,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
100282,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
100283,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.
Cannot be used with expert crafting recipes.",239,246,1981,8,9,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100284,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.
Cannot be used with expert crafting recipes.",239,246,1981,9,10,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100285,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.
Cannot be used with expert crafting recipes.",239,246,1981,10,11,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100286,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.
Cannot be used with expert crafting recipes.",239,246,1981,11,12,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100287,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.
Cannot be used with expert crafting recipes.",239,246,1981,12,13,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100288,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.
Cannot be used with expert crafting recipes.",239,246,1981,13,14,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100289,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.
Cannot be used with expert crafting recipes.",239,246,1981,14,15,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100290,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.
Cannot be used with expert crafting recipes.",239,246,1981,15,16,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100291,"Trained Instinct","Increases quality by between 30 and 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
100292,"Trained Instinct","Increases quality by between 30 and 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
100293,"Trained Instinct","Increases quality by between 30 and 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
100294,"Trained Instinct","Increases quality by between 30 and 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
100295,"Trained Instinct","Increases quality by between 30 and 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
100296,"Trained Instinct","Increases quality by between 30 and 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
100297,"Trained Instinct","Increases quality by between 30 and 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
100298,"Trained Instinct","Increases quality by between 30 and 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
100299,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1507,8,9,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
100300,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1557,9,10,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
100301,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1607,10,11,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
100302,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1657,11,12,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
100303,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1707,12,13,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
100304,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1757,13,14,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
100305,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1807,14,15,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
100306,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1857,15,16,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
100307,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
100308,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
100309,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
100310,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
100311,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
100312,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
100313,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
100314,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
100315,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
 
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1514,8,9,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
100316,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
 
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1564,9,10,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
100317,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
 
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1614,10,11,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
100318,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
 
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1663,11,12,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
100319,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
 
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1714,12,13,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
100320,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
 
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1763,13,14,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
100321,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
 
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1814,14,15,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
100322,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
 
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1863,15,16,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
100323,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),8))><If(GreaterThanOrEqualTo(PlayerParameter(69),94))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%<Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If><Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%",240,247,1503,8,9,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
100324,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),9))><If(GreaterThanOrEqualTo(PlayerParameter(69),94))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%<Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If><Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%",240,247,1553,9,10,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
100325,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),10))><If(GreaterThanOrEqualTo(PlayerParameter(69),94))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%<Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If><Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%",240,247,1603,10,11,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
100326,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),11))><If(GreaterThanOrEqualTo(PlayerParameter(69),94))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%<Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If><Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%",240,247,1653,11,12,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
100327,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),12))><If(GreaterThanOrEqualTo(PlayerParameter(69),94))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%<Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If><Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%",240,247,1703,12,13,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
100328,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),13))><If(GreaterThanOrEqualTo(PlayerParameter(69),94))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%<Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If><Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%",240,247,1753,13,14,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
100329,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),14))><If(GreaterThanOrEqualTo(PlayerParameter(69),94))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%<Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If><Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%",240,247,1803,14,15,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
100330,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),15))><If(GreaterThanOrEqualTo(PlayerParameter(69),94))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%<Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If><Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Synthesis Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Touch Action Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%",240,247,1853,15,16,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
100331,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
100332,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
100333,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
100334,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
100335,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
100336,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
100337,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
100338,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
100339,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,8,9,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
100340,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,9,10,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
100341,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,10,11,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
100342,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,11,12,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
100343,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,12,13,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
100344,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,13,14,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
100345,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,14,15,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
100346,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,15,16,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
100347,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100348,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100349,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100350,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100351,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100352,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100353,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100354,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100355,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%<If(Equal(PlayerParameter(68),8))><If(GreaterThanOrEqualTo(PlayerParameter(69),96))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 step<Else/></If><Else/></If>",241,248,1989,8,9,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
100356,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%<If(Equal(PlayerParameter(68),9))><If(GreaterThanOrEqualTo(PlayerParameter(69),96))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 step<Else/></If><Else/></If>",241,248,1989,9,10,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
100357,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%<If(Equal(PlayerParameter(68),10))><If(GreaterThanOrEqualTo(PlayerParameter(69),96))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 step<Else/></If><Else/></If>",241,248,1989,10,11,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
100358,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%<If(Equal(PlayerParameter(68),11))><If(GreaterThanOrEqualTo(PlayerParameter(69),96))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 step<Else/></If><Else/></If>",241,248,1989,11,12,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
100359,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%<If(Equal(PlayerParameter(68),12))><If(GreaterThanOrEqualTo(PlayerParameter(69),96))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 step<Else/></If><Else/></If>",241,248,1989,12,13,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
100360,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%<If(Equal(PlayerParameter(68),13))><If(GreaterThanOrEqualTo(PlayerParameter(69),96))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 step<Else/></If><Else/></If>",241,248,1989,13,14,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
100361,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%<If(Equal(PlayerParameter(68),14))><If(GreaterThanOrEqualTo(PlayerParameter(69),96))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 step<Else/></If><Else/></If>",241,248,1989,14,15,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
100362,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%<If(Equal(PlayerParameter(68),15))><If(GreaterThanOrEqualTo(PlayerParameter(69),96))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 step<Else/></If><Else/></If>",241,248,1989,15,16,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
100363,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),8))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,8,9,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
100364,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),9))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,9,10,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
100365,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),10))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,10,11,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
100366,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),11))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,11,12,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
100367,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),12))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,12,13,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
100368,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),13))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,13,14,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
100369,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),14))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,14,15,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
100370,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),15))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,15,16,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
100371,"Tricks of the Trade","Restores 20 CP.

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,8,9,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
100372,"Tricks of the Trade","Restores 20 CP.

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,9,10,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
100373,"Tricks of the Trade","Restores 20 CP.

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,10,11,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
100374,"Tricks of the Trade","Restores 20 CP.

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,11,12,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
100375,"Tricks of the Trade","Restores 20 CP.

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,12,13,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
100376,"Tricks of the Trade","Restores 20 CP.

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,13,14,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
100377,"Tricks of the Trade","Restores 20 CP.

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,14,15,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
100378,"Tricks of the Trade","Restores 20 CP.

Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,15,16,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
100379,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%

Available only on the first step.
Additional effect is active for five steps.",239,246,1994,8,9,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
100380,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%

Available only on the first step.
Additional effect is active for five steps.",239,246,1994,9,10,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
100381,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%

Available only on the first step.
Additional effect is active for five steps.",239,246,1994,10,11,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
100382,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%

Available only on the first step.
Additional effect is active for five steps.",239,246,1994,11,12,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
100383,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%

Available only on the first step.
Additional effect is active for five steps.",239,246,1994,12,13,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
100384,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%

Available only on the first step.
Additional effect is active for five steps.",239,246,1994,13,14,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
100385,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%

Available only on the first step.
Additional effect is active for five steps.",239,246,1994,14,15,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
100386,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%

Available only on the first step.
Additional effect is active for five steps.",239,246,1994,15,16,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
100387,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)

Available only on the first step. ",239,246,1982,8,9,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
100388,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)

Available only on the first step. ",239,246,1982,9,10,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
100389,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)

Available only on the first step. ",239,246,1982,10,11,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
100390,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)

Available only on the first step. ",239,246,1982,11,12,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
100391,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)

Available only on the first step. ",239,246,1982,12,13,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
100392,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)

Available only on the first step. ",239,246,1982,13,14,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
100393,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)

Available only on the first step. ",239,246,1982,14,15,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
100394,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)

Available only on the first step. ",239,246,1982,15,16,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
100395,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delineation is used upon execution.
Can only be used up to three times per synthesis.
This action does not increase step count.",4655,4656,1984,8,9,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
100396,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delineation is used upon execution.
Can only be used up to three times per synthesis.
This action does not increase step count.",4655,4656,1984,9,10,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
100397,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delineation is used upon execution.
Can only be used up to three times per synthesis.
This action does not increase step count.",4655,4656,1984,10,11,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
100398,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delineation is used upon execution.
Can only be used up to three times per synthesis.
This action does not increase step count.",4655,4656,1984,11,12,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
100399,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delineation is used upon execution.
Can only be used up to three times per synthesis.
This action does not increase step count.",4655,4656,1984,12,13,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
100400,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delineation is used upon execution.
Can only be used up to three times per synthesis.
This action does not increase step count.",4655,4656,1984,13,14,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
100401,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delineation is used upon execution.
Can only be used up to three times per synthesis.
This action does not increase step count.",4655,4656,1984,14,15,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
100402,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delineation is used upon execution.
Can only be used up to three times per synthesis.
This action does not increase step count.",4655,4656,1984,15,16,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
100403,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),8))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1518,8,9,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
100404,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),9))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1568,9,10,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
100405,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),10))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1618,10,11,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
100406,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),11))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1667,11,12,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
100407,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),12))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1718,12,13,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
100408,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),13))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1767,13,14,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
100409,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),14))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1818,14,15,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
100410,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),15))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1867,15,16,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
100411,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1519,8,9,68,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
100412,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1569,9,10,68,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
100413,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1620,10,11,68,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
100414,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1669,11,12,68,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
100415,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1719,12,13,68,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
100416,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1769,13,14,68,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
100417,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1820,14,15,68,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
100418,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1869,15,16,68,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
100419,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1996,8,9,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
100420,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1996,9,10,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
100421,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1996,10,11,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
100422,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1996,11,12,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
100423,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1996,12,13,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
100424,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1996,13,14,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
100425,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1996,14,15,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
100426,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1996,15,16,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
100427,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1520,8,9,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
100428,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1570,9,10,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
100429,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1621,10,11,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
100430,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1670,11,12,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
100431,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1720,12,13,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
100432,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1770,13,14,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
100433,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1821,14,15,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
100434,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1870,15,16,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
100435,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",11619,11620,1997,8,9,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
100436,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",11619,11620,1997,9,10,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
100437,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",11619,11620,1997,10,11,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
100438,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",11619,11620,1997,11,12,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
100439,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",11619,11620,1997,12,13,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
100440,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",11619,11620,1997,13,14,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
100441,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",11619,11620,1997,14,15,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
100442,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%

Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",11619,11620,1997,15,16,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
100443,"Refined Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)",240,247,1522,8,9,92,0,False,0,24,100443,100444,100445,100446,100447,100448,100449,100450
100444,"Refined Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)",240,247,1572,9,10,92,0,False,0,24,100443,100444,100445,100446,100447,100448,100449,100450
100445,"Refined Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)",240,247,1623,10,11,92,0,False,0,24,100443,100444,100445,100446,100447,100448,100449,100450
100446,"Refined Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)",240,247,1674,11,12,92,0,False,0,24,100443,100444,100445,100446,100447,100448,100449,100450
100447,"Refined Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)",240,247,1722,12,13,92,0,False,0,24,100443,100444,100445,100446,100447,100448,100449,100450
100448,"Refined Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)",240,247,1772,13,14,92,0,False,0,24,100443,100444,100445,100446,100447,100448,100449,100450
100449,"Refined Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)",240,247,1823,14,15,92,0,False,0,24,100443,100444,100445,100446,100447,100448,100449,100450
100450,"Refined Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)",240,247,1873,15,16,92,0,False,0,24,100443,100444,100445,100446,100447,100448,100449,100450
100451,"Daring Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

※This action cannot be assigned to a hotbar.",241,248,1998,0,9,96,0,False,0,0,100451,100452,100453,100454,100455,100456,100457,100458
100452,"Daring Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

※This action cannot be assigned to a hotbar.",241,248,1998,0,10,96,0,False,0,0,100451,100452,100453,100454,100455,100456,100457,100458
100453,"Daring Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

※This action cannot be assigned to a hotbar.",241,248,1998,0,11,96,0,False,0,0,100451,100452,100453,100454,100455,100456,100457,100458
100454,"Daring Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

※This action cannot be assigned to a hotbar.",241,248,1998,0,12,96,0,False,0,0,100451,100452,100453,100454,100455,100456,100457,100458
100455,"Daring Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

※This action cannot be assigned to a hotbar.",241,248,1998,0,13,96,0,False,0,0,100451,100452,100453,100454,100455,100456,100457,100458
100456,"Daring Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

※This action cannot be assigned to a hotbar.",241,248,1998,0,14,96,0,False,0,0,100451,100452,100453,100454,100455,100456,100457,100458
100457,"Daring Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

※This action cannot be assigned to a hotbar.",241,248,1998,0,15,96,0,False,0,0,100451,100452,100453,100454,100455,100456,100457,100458
100458,"Daring Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Expedience<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

※This action cannot be assigned to a hotbar.",241,248,1998,0,16,96,0,False,0,0,100451,100452,100453,100454,100455,100456,100457,100458
100459,"Quick Innovation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 turn.
Cannot be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1999,8,9,96,67632,True,2189,0,100459,100460,100461,100462,100463,100464,100465,100466
100460,"Quick Innovation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 turn.
Cannot be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1999,9,10,96,67632,True,2189,0,100459,100460,100461,100462,100463,100464,100465,100466
100461,"Quick Innovation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 turn.
Cannot be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1999,10,11,96,67632,True,2189,0,100459,100460,100461,100462,100463,100464,100465,100466
100462,"Quick Innovation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 turn.
Cannot be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1999,11,12,96,67632,True,2189,0,100459,100460,100461,100462,100463,100464,100465,100466
100463,"Quick Innovation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 turn.
Cannot be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1999,12,13,96,67632,True,2189,0,100459,100460,100461,100462,100463,100464,100465,100466
100464,"Quick Innovation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 turn.
Cannot be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1999,13,14,96,67632,True,2189,0,100459,100460,100461,100462,100463,100464,100465,100466
100465,"Quick Innovation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 turn.
Cannot be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1999,14,15,96,67632,True,2189,0,100459,100460,100461,100462,100463,100464,100465,100466
100466,"Quick Innovation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>

Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 1 turn.
Cannot be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Innovation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.",4655,4656,1999,15,16,96,67632,True,2189,0,100459,100460,100461,100462,100463,100464,100465,100466
100467,"Immaculate Mend","Restores all item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1950,8,9,98,0,False,0,112,100467,100468,100469,100470,100471,100472,100473,100474
100468,"Immaculate Mend","Restores all item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1950,9,10,98,0,False,0,112,100467,100468,100469,100470,100471,100472,100473,100474
100469,"Immaculate Mend","Restores all item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1950,10,11,98,0,False,0,112,100467,100468,100469,100470,100471,100472,100473,100474
100470,"Immaculate Mend","Restores all item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1950,11,12,98,0,False,0,112,100467,100468,100469,100470,100471,100472,100473,100474
100471,"Immaculate Mend","Restores all item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1950,12,13,98,0,False,0,112,100467,100468,100469,100470,100471,100472,100473,100474
100472,"Immaculate Mend","Restores all item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1950,13,14,98,0,False,0,112,100467,100468,100469,100470,100471,100472,100473,100474
100473,"Immaculate Mend","Restores all item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1950,14,15,98,0,False,0,112,100467,100468,100469,100470,100471,100472,100473,100474
100474,"Immaculate Mend","Restores all item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1950,15,16,98,0,False,0,112,100467,100468,100469,100470,100471,100472,100473,100474
100475,"Trained Perfection","Reduces <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> loss of next action to 0.
Can only be used once per synthesis.",242,249,1926,8,9,100,0,False,0,0,100475,100476,100477,100478,100479,100480,100481,100482
100476,"Trained Perfection","Reduces <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> loss of next action to 0.
Can only be used once per synthesis.",242,249,1926,9,10,100,0,False,0,0,100475,100476,100477,100478,100479,100480,100481,100482
100477,"Trained Perfection","Reduces <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> loss of next action to 0.
Can only be used once per synthesis.",242,249,1926,10,11,100,0,False,0,0,100475,100476,100477,100478,100479,100480,100481,100482
100478,"Trained Perfection","Reduces <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> loss of next action to 0.
Can only be used once per synthesis.",242,249,1926,11,12,100,0,False,0,0,100475,100476,100477,100478,100479,100480,100481,100482
100479,"Trained Perfection","Reduces <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> loss of next action to 0.
Can only be used once per synthesis.",242,249,1926,12,13,100,0,False,0,0,100475,100476,100477,100478,100479,100480,100481,100482
100480,"Trained Perfection","Reduces <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> loss of next action to 0.
Can only be used once per synthesis.",242,249,1926,13,14,100,0,False,0,0,100475,100476,100477,100478,100479,100480,100481,100482
100481,"Trained Perfection","Reduces <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> loss of next action to 0.
Can only be used once per synthesis.",242,249,1926,14,15,100,0,False,0,0,100475,100476,100477,100478,100479,100480,100481,100482
100482,"Trained Perfection","Reduces <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> loss of next action to 0.
Can only be used once per synthesis.",242,249,1926,15,16,100,0,False,0,0,100475,100476,100477,100478,100479,100480,100481,100482
