In Patch 4.4, SE changed how colours work in tooltips in preperation of new UI "Skins". The logic for displaying colours changed quite drastically but was figured out quickly, here is the process and how it works now:
If our guess of Foreground/Background is correct, then in `UIColor`: Col 1 = Foreground and Col 2 = Background, grabbing the rows related to our decimal values and the correct column we get:
The 01 are always closing colours (resetting back to default text colors) so we can just replace those with generic closing tags and replace the opening tags to be HTML-like:
Spreads a target's <72>F201FA</72>Bio<72>01</72> and <72>F201FA</72>Miasma<72>01</72> effects to nearby enemies.</If><Else/>Spreads a target's <72>F201FA</72>Bio<72>01</72> and <72>F201FA</72>Miasma<72>01</72> effects to nearby enemies.</If> Potency is reduced by 20% for the second enemy, 40% for the third, 60% for the fourth, and 80% for all remaining enemies. <72>F201F8</72>Duration:<72>01</72> Time remaining on original effect <72>F201F8</72>Additional Effect:<72>01</72> 15% chance that <72>F201FA</72>Bio<72>01</72> and <72>F201FA</72>Miasma<72>01</72> duration resets if shorter than original effect duration <If(GreaterThanOrEqualTo(PlayerParameter(72),58))><If(Equal(PlayerParameter(68),27))><72>F201F8</72>Additional Effect:<72>01</72> <72>F201FA</72>Aethertrail Attunement<72>01</72> <Else/></If><Else/></If><If(GreaterThanOrEqualTo(PlayerParameter(72),70))><If(Equal(PlayerParameter(68),28))><72>F201F8</72>Additional Effect:<72>01</72> Increases <72>F201F4</72>Faerie Gauge<72>01</72> by 10 <Else/></If><Else/></If><72>F201F8</72>Aetherflow Gauge Cost:<72>01</72> 1
Spread a target's <Color(-154)>Bio</Color> and <Color(-154)>Miasma</Color> effects (except <Color(-154)>Miasma II</Color>) to nearby enemies.<Else/>Spreads a target's <Color(-154)>Bio</Color> and <Color(-154)>Miasma</Color> effects to nearby enemies.</If><Else/>Spreads a target's <Color(-154)>Bio</Color> and <Color(-154)>Miasma</Color> effects to nearby enemies.</If>
Potency is reduced by 20% for the second enemy, 40% for the third, 60% for the fourth, and 80% for all remaining enemies.
<Color(52258)>Duration:</Color> Time remaining on original effect
<Color(52258)>Additional Effect:</Color> 15% chance that <Color(-154)>Bio</Color> and <Color(-154)>Miasma</Color> duration resets if shorter than original effect duration
Spread a target's <span style="color:#ffff66;">Bio</span> and <span style="color:#ffff66;">Miasma</span> effects (except <span style="color:#ffff66;">Miasma II</span>) to nearby enemies. Potency is reduced by 20% for the second enemy, 40% for the third, 60% for the fourth, and 80% for all remaining enemies.n<span style="color:#00cc22;">Duration:</span> Time remaining on original effectn<span style="color:#00cc22;">Additional Effect:</span> 15% chance that <span style="color:#ffff66;">Bio</span> and <span style="color:#ffff66;">Miasma</span> duration resets if shorter than original effect duration <span style="color:#00cc22;">Additional Effect:</span> <span style="color:#ffff66;">Aethertrail Attunement</span> <span style="color:#00cc22;">Additional Effect:</span> Increases <span style="color:#ff7b1a;">Faerie Gauge</span> by 10 <span style="color:#00cc22;">Aetherflow Gauge Cost:</span> 1