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key , 0 , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9
# , , , , , , , , , ,
int32 , int32 , int32 , byte , byte , byte , byte , byte , int32 , str , str
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , " " , " "
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1 , 20 , 0 , 30 , 3 , 1 , 1 , 1 , 15 , " Pom Fire " , " Deals <Value>IntegerParameter(1)</Value> damage to a target in front of you.
MP Cost: <Value>IntegerParameter(3)</Value> <If(GreaterThan(IntegerParameter(4),1))>Recast Turns<Else/>Recast Turn</If>: <Value>IntegerParameter(4)</Value> "
2 , 10 , 8 , 40 , 4 , 3 , 3 , 2 , 25 , " Pom Starstorm " , " Deals <Value>IntegerParameter(1)</Value> damage to all enemies in an area centered <Value>IntegerParameter(2)</Value> squares in front of you.
MP Cost: <Value>IntegerParameter(3)</Value> <If(GreaterThan(IntegerParameter(4),1))>Recast Turns<Else/>Recast Turn</If>: <Value>IntegerParameter(4)</Value> "
3 , 15 , 0 , 80 , 10 , 0 , 0 , 3 , 50 , " Pom Meteor " , " Deals <Value>IntegerParameter(1)</Value> damage to all enemies.
MP Cost: <Value>IntegerParameter(3)</Value> <If(GreaterThan(IntegerParameter(4),1))>Recast Turns<Else/>Recast Turn</If>: <Value>IntegerParameter(4)</Value> "
4 , 50 , 0 , 10 , 1 , 0 , 0 , 4 , 0 , " Pom Cure " , " Restores <Value>IntegerParameter(1)</Value> HP.
MP Cost: <Value>IntegerParameter(3)</Value> <If(GreaterThan(IntegerParameter(4),1))>Recast Turns<Else/>Recast Turn</If>: <Value>IntegerParameter(4)</Value> "
5 , 0 , 0 , 20 , 3 , 0 , 0 , 5 , 0 , " Pom Esuna " , " Removes all detrimental effects except for Doom.
MP Cost: <Value>IntegerParameter(3)</Value> <If(GreaterThan(IntegerParameter(4),1))>Recast Turns<Else/>Recast Turn</If>: <Value>IntegerParameter(4)</Value> "
6 , 0 , 0 , 30 , 3 , 0 , 0 , 6 , 0 , " Pom Ward " , " Erects a protective barrier around you.
<If(GreaterThan(IntegerParameter(5),1))>Effect Turns<Else/>Effect Turn</If>: <Value>IntegerParameter(5)</Value>
MP Cost: <Value>IntegerParameter(3)</Value> <If(GreaterThan(IntegerParameter(4),1))>Recast Turns<Else/>Recast Turn</If>: <Value>IntegerParameter(4)</Value> "
7 , 0 , 0 , 20 , 3 , 0 , 0 , 7 , 0 , " Pom Levitation " , " Grants invulnerability to floor effects.
<If(GreaterThan(IntegerParameter(5),1))>Effect Turns<Else/>Effect Turn</If>: <Value>IntegerParameter(5)</Value>
MP Cost: <Value>IntegerParameter(3)</Value> <If(GreaterThan(IntegerParameter(4),1))>Recast Turns<Else/>Recast Turn</If>: <Value>IntegerParameter(4)</Value> "
8 , 0 , 0 , 50 , 99 , 0 , 0 , 8 , 0 , " Pom Reraise " , " Grants automatic revival upon KO for the duration of the effect.
MP Cost: <Value>IntegerParameter(3)</Value> <If(GreaterThan(IntegerParameter(4),1))>Recast Turns<Else/>Recast Turn</If>: <Value>IntegerParameter(4)</Value> "
9 , 100 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , " " , " "
10 , 100 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , " " , " "
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11 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , " " , " "
12 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , " " , " "
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13 , 100 , 0 , 0 , 0 , 0 , 7 , 0 , 0 , " " , " "
14 , 10 , 2 , 0 , 0 , 0 , 1 , 0 , 0 , " " , " "
15 , 100 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , " " , " "
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16 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , " " , " "
17 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , " " , " "
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18 , 9999 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , " " , " "