19,"Immediately cures <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, while preventing most knockback and draw-in effects.
27,"Take all damage intended for another party member<If(GreaterThanOrEqualTo(PlayerParameter(72),66))><If(Equal(PlayerParameter(68),19))>, suffering only 80% of it<Else/></If><Else/></If>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Absorbs a portion of damage dealt as HP<If(GreaterThanOrEqualTo(PlayerParameter(72),30))><If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),21))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Defiance/Deliverance Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20<Else/>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Defiance Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20</If><Else/>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Defiance Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20</If><Else/></If><Else/></If>"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Defiance/Deliverance Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10<Else/>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Defiance Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10</If><Else/>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Defiance Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10</If><Else/></If><Else/></If>"
48,"Increases maximum HP by 25%, while reducing damage dealt by 20% and increasing enmity generation. Increases own HP recovery via healing magic by 20%.
Using certain actions while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will increase your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increasing parry rate to a maximum of 10%. The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> returns to 0 when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends.<If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),21))>
Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Deliverance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Deliverance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
Ignores the damage penalty inflicted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Absorbs a portion of damage dealt as HP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces damage taken by 20%
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fell Cleave<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Deliverance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
50,"Nullifies the damage penalty inflicted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Effect is canceled if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends."
Ignores the damage penalty inflicted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Absorbs a portion of damage dealt as HP
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Decimate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Deliverance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
52,"Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50 when <If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),21))><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Deliverance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.<Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.</If><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Opo-opo Form Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Critical damage if dealt from a target's rear
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
55,"Increases evasion by <If(GreaterThanOrEqualTo(PlayerParameter(72),14))><If(Equal(PlayerParameter(68),2))>20<Else/><If(Equal(PlayerParameter(68),20))>20<Else/>12</If></If><Else/>12</If>%.
Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>opo-opo<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Greased Lightning Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage dealt by 10% and reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 5%"
Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Wind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and shares recast timer with both.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Opo-opo Form Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Silence<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Earth<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Wind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and shares recast timer with both.
Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>opo-opo<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Greased Lightning Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage dealt by 10% and reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 5%"
Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>opo-opo<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Greased Lightning Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage dealt by 10% and reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 5%"
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is impervious to stun nullifying effects.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Earth<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and shares recast timer with both.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Opo-opo Form Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces target's blunt resistance by 10%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
77,"Increases parry rate by <If(GreaterThanOrEqualTo(PlayerParameter(72),20))><If(Equal(PlayerParameter(68),4))>80<Else/><If(Equal(PlayerParameter(68),22))>80<Else/>40</If></If><Else/>40</If>%.
83,"Ensures critical damage for first weaponskill used while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life Surge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. Damage dealt will be absorbed as HP, up to 10% of maximum HP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Blood of the Dragon Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sharper Fang and Claw<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Blood of the Dragon Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Wheeling Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
93,"Increases the damage dealt by a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jump<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Spineshatter Dive<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50%.
94,"Executes a jump to a location 15 yalms behind you, while removing any <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effects.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces enmity by half"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases critical hit rate by 10%
105,"Increases movement speed of self and nearby party members as long as they remain within hearing distance. Effect ends upon reuse or when enmity is generated. Cannot be used in battle or with other songs."
106,"Delivers an attack with a potency of 110 to all enemies in a cone before you."
107,"Triples the number of strikes for a single-target weaponskill. Additional effects added only once.
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Rain of Death<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases critical hit rate of all party members within a radius of 20 yalms by 2%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if critical damage over time is dealt by <If(GreaterThanOrEqualTo(PlayerParameter(72),64))><If(Equal(PlayerParameter(68),23))><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Caustic Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stormbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Venomous Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Windbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Venomous Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Windbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Repertoire Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Resets the recast timer of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bloodletter<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Rain of Death<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
This action does not share a recast timer with any other actions."
115,"Increases damage taken by nearby enemies by 3%. MP is drained while singing. Effect is lost if targets move out of hearing distance, and ends upon reuse."
116,"Deals unaspected damage with a potency of 100.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases critical hit rate of all party members within a radius of 20 yalms by 2%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if critical damage over time is dealt by <If(GreaterThanOrEqualTo(PlayerParameter(72),64))><If(Equal(PlayerParameter(68),23))><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Caustic Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stormbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Venomous Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Windbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Venomous Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Windbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Repertoire Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 4%
Can only be executed while singing <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Mage's Ballad<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Army's Paeon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Wanderer's Minuet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15% chance next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Cure II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will cost no MP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15% chance next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Cure II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will cost no MP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Restoring HP of self or a party member while in combat will add a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lily<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Healing Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/></If><Else/></If>"
122,"Swaps current INT and MND attribute ratings, while increasing attack magic potency by 10% and healing magic potency by 20%. Effect ends upon reuse. Cannot be used in PvP areas."
123,"Increases the physical and magic defense of target and all party members nearby target.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20% chance spell will cost no MP"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Restoring HP of self or a party member while in combat will add a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lily<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Healing Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/></If><Else/></If>"
139,"Deals unaspected damage to all nearby enemies with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40% chance next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will cost no MP and have no casting time
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40% chance next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will cost no MP and have no casting time
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15% chance <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Surecast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will have no recast time<Else/><If(Equal(PlayerParameter(68),25))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15% chance <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Surecast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will have no recast time<Else/></If></If><Else/></If>"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Lightning damage over time
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10% chance after each tick that the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10% chance after each tick that the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
</If>Only one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell-induced damage over time effect per caster can be inflicted upon a single target."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Lightning damage over time
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10% chance after each tick that the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10% chance after each tick that the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
149,"Swaps <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> with a single <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> with a single <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Potency of attack magic cast under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Swiftcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is halved in PvP."
151,"Afflicts target with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Slow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> +20%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Lightning damage over time
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10% chance after each tick that the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10% chance after each tick that the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
</If>Only one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell-induced damage over time effect per caster can be inflicted upon a single target."
162,"Deals fire damage to a target and all enemies nearby it with a potency of 260 for the first enemy, 15% less for the second, 30% less for the third, 45% less for the fourth, 60% less for the fifth, and 70% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherflow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> not granted to gauge slots affected by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aethertrail Attunement<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Cannot use while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dreadwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Absorbs a portion of damage dealt as HP and restores MP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Unaspected damage over time
169,"Reduces target's <If(GreaterThanOrEqualTo(PlayerParameter(72),28))><If(Equal(PlayerParameter(68),26))>STR, DEX, INT, and MND<Else/><If(Equal(PlayerParameter(68),27))>STR, DEX, INT, and MND<Else/><If(Equal(PlayerParameter(68),28))>STR, DEX, INT, and MND<Else/>STR and DEX</If></If></If><Else/>STR and DEX</If> by 15%.
174,"<If(GreaterThanOrEqualTo(PlayerParameter(72),46))><If(Equal(PlayerParameter(68),28))>Spread a target's <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bio<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Miasma<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effects (except <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Miasma II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>) to nearby enemies.<Else/>Spreads a target's <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bio<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Miasma<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effects to nearby enemies.</If><Else/>Spreads a target's <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bio<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Miasma<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effects to nearby enemies.</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Time remaining on original effect
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15% chance that <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bio<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Miasma<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration resets if shorter than original effect duration
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Barrier Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20% chance that when barrier is struck, the striker will deal 10% less damage
176,"Increases healing magic potency and damage dealt by pet by 40%. While roused, pet will be immune to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sleep<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Unaspected damage over time
181,"Cause wounds inflicted by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bio<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Miasma<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells to fester, dealing damage with a potency of 150 for one effect, 300 for both.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Erects a magicked barrier which nullifies damage equaling the amount of HP restored. When critical HP is restored, damage nullification is doubled.
Effect cannot be stacked with astrologian's <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Nocturnal Field<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Erects a magicked barrier which nullifies damage equaling 150% the amount of HP restored
Effect cannot be stacked with astrologian's <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Nocturnal Field<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20% chance that next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Succor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will cost no MP
191,"Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP. Cannot be cast while in combat. Has no effect on targets in combat.
203,"Deals unaspected damage with a potency of 1,650 to all enemies near point of impact."
204,"Deals unaspected damage with a potency of 3,600 to all enemies near point of impact."
205,"Deals unaspected damage with a potency of 6,150 to all enemies near point of impact."
206,"Restores 25% of own HP and the HP of all nearby party members."
207,"Restores 60% of own HP and the HP of all nearby party members."
208,"Restores 100% of own HP and the HP of all nearby party members, including ones KO'd."
209,""
210,"Survey the landscape to locate mature trees and lush vegetation.<If(Equal(PlayerParameter(68),17))><If(GreaterThanOrEqualTo(PlayerParameter(69),2))> Activates automatically when class is changed to botanist.<Else/></If><Else/></If>"
211,"Survey the landscape to locate the nearest mature tree or lush vegetation within skill range. Can only execute while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Triangulate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.
212,"Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level <If(Equal(PlayerParameter(68),17))><If(GreaterThanOrEqualTo(PlayerParameter(69),66))>70<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>67<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),60))>64<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),56))>60<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),53))>57<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>54<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),38))>50<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),28))>40<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),18))>30<Else/>20</If></If></If></If></If></If></If></If></If><Else/>20</If> and below."
213,"Reveals the conditions for obtaining HQ items while gathering."
214,"Renders all out-of-reach items reachable."
215,"Grants another gathering attempt."
216,"Increases the chance of obtaining regular or HQ items to 100%. Does not apply to items at 0%. Can only be activated after chain #4."
217,"Increases earth shard<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystal, and cluster yields<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> and crystal yields<Else/> yield</If></If><Else/></If> by two."
218,"Increases the chance of obtaining items while gathering by 5%. Does not apply to items at 0%."
219,"Increases lightning shard<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystal, and cluster yields<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> and crystal yields<Else/> yield</If></If><Else/></If> by two."
220,"Increases the chance of obtaining items while gathering by 15%. Does not apply to items at 0%."
221,"Further survey the landscape to uncover unspoiled mature trees and lush vegetation."
222,"Increases the number of items obtained when gathering by one."
223,""
224,"Increases the number of items obtained when gathering by two."
225,"Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%."
226,"Increases the chance of obtaining HQ items while gathering by 30%. Does not increase chances for items which start at 0%."
227,"Survey the landscape to locate mineral deposits and rocky outcrops.<If(Equal(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),2))> Activates automatically when class is changed to miner.<Else/></If><Else/></If>"
228,"Survey the landscape to locate the nearest mineral deposit or rocky outcrop within skill range. Can only execute while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Prospect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.
229,"Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level <If(Equal(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),66))>70<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>67<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),60))>64<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),56))>60<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),53))>57<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>54<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),38))>50<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),28))>40<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),18))>30<Else/>20</If></If></If></If></If></If></If></If></If><Else/>20</If> and below."
230,"Reveals the conditions for obtaining HQ items while gathering."
231,"Renders all out-of-reach items reachable."
232,"Grants another gathering attempt."
233,"Increases the chance of obtaining regular or HQ items to 100%. Does not apply to items at 0%. Can only be activated after chain #4."
234,"Increases fire shard<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystal, and cluster yields<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> and crystal yields<Else/> yield</If></If><Else/></If> by two."
235,"Increases the chance of obtaining items while gathering by 5%. Does not apply to items at 0%."
236,"Increases ice shard<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystal, and cluster yields<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> and crystal yields<Else/> yield</If></If><Else/></If> by two."
237,"Increases the chance of obtaining items while gathering by 15%. Does not apply to items at 0%."
238,"Further survey the landscape to uncover unspoiled mineral deposits and rocky outcrops."
239,"Increases the number of items obtained when gathering by one."
240,""
241,"Increases the number of items obtained when gathering by two."
242,"Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%."
243,"Increases the chance of obtaining HQ items while gathering by 30%. Does not increase chances for items which start at 0%."
244,"Improves action success rate by 20% for the next five steps."
245,"Improves action success rate by 20% for the next five steps."
246,"Improves action success rate by 20% for the next five steps."
247,"Improves action success rate by 20% for the next five steps."
248,"Improves action success rate by 20% for the next five steps."
249,"Improves action success rate by 20% for the next five steps."
250,"Improves action success rate by 20% for the next five steps."
251,"Improves action success rate by 20% for the next five steps."
252,"Grants a bonus to control with every increase in quality.
Bonus stacks up to 11 times."
253,"Grants a bonus to control with every increase in quality.
Bonus stacks up to 11 times."
254,"Grants a bonus to control with every increase in quality.
Bonus stacks up to 11 times."
255,"Grants a bonus to control with every increase in quality.
Bonus stacks up to 11 times."
256,"Grants a bonus to control with every increase in quality.
Bonus stacks up to 11 times."
257,"Grants a bonus to control with every increase in quality.
Bonus stacks up to 11 times."
258,"Grants a bonus to control with every increase in quality.
Bonus stacks up to 11 times."
259,"Grants a bonus to control with every increase in quality.
260,"Doubles efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action. Effect active for three steps."
261,"Doubles efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action. Effect active for three steps."
262,"Doubles efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action. Effect active for three steps."
263,"Doubles efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action. Effect active for three steps."
264,"Doubles efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action. Effect active for three steps."
265,"Doubles efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action. Effect active for three steps."
266,"Doubles efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action. Effect active for three steps."
267,"Doubles efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action. Effect active for three steps."
269,"Hook multiple fish in a single cast. Yield is determined by fish type and your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>gathering<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating. Some fish cannot be double hooked."
270,"Increases the chance of obtaining HQ items while gathering by 30% - 100%. Increase is determined by your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating. Does not increase chances for items which start at 0%.
Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Unearth<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Unearth II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
271,"Increases the chance of obtaining HQ items while gathering by 30% - 100%. Increase is determined by your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating. Does not increase chances for items which start at 0%.
Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Leaf Turn<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Leaf Turn II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
272,"Increases the number of items obtained on your next gathering attempt by one, two, or three. Number determined by your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>gathering<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating.
Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bountiful Yield<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
273,"Increases the number of items obtained on your next gathering attempt by one, two, or three. Number determined by your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>gathering<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating.
274,"Increases the chance of obtaining an HQ item on your next gathering attempt. Increase is random and is only overwritten if the value is higher than the current one. Does not increase chances for items which start at 0%.
Can be used with any action that increases chance of obtaining an HQ item."
275,"Increases the chance of obtaining an HQ item on your next gathering attempt. Increase is random and is only overwritten if the value is higher than the current one. Does not increase chances for items which start at 0%.
Can be used with any action that increases chance of obtaining an HQ item."
276,"Removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect and restores CP proportional to the number of times control was increased."
284,"Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>control<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50% for the next three steps."
290,"Survey the landscape to locate the highest-level mature tree or lush vegetation within skill range. Can only execute while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Triangulate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.
291,"Survey the landscape to locate the highest-level mineral deposit or rocky outcrop within skill range. Can only execute while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Prospect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.
292,"Increases wind shard<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystal, and cluster yields<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> and crystal yields<Else/> yield</If></If><Else/></If> by two."
293,"Increases water shard<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystal, and cluster yields<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> and crystal yields<Else/> yield</If></If><Else/></If> by two."
294,"Increases the chance of obtaining items while gathering by 50%. Does not apply to items at 0%."
295,"Increases the chance of obtaining items while gathering by 50%. Does not apply to items at 0%."
296,"Attempt to hook the fish nibbling on the bait."
297,"Use the fish already hooked to your line to attract even larger prey."
298,"Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level <If(Equal(PlayerParameter(68),18))><If(GreaterThanOrEqualTo(PlayerParameter(69),66))>70<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>67<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),60))>64<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),56))>60<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),53))>57<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>54<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),38))>50<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),28))>40<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),18))>30<Else/>20</If></If></If></If></If></If></If></If></If><Else/>20</If> and below."
299,"<If(Equal(PlayerParameter(68),18))><If(GreaterThanOrEqualTo(PlayerParameter(69),61))>Abandon fishing and stow your tackle.<Else/>Abandon fishing and stow your rod.</If><Else/></If>"
300,"Unhook a fish (including all those of the same type subsequently caught at your current location) and release it back into the wild."
Percentage determined by your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating.
Percentage determined by your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating.
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Barrier Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> When barrier is struck, increases striker's physical vulnerability by 2%
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow> Fire damage over time
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
Cannot use while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fey Light<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
Cannot use while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fey Glow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Testudo:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 150 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Testudo II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 20 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Testudo III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage reduction to 25%."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Removes one beneficial status from target
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Glory Slash:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 120 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Glory Slash II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 200.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Glory Slash III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases knockback to 15 yalms."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Mythril Tempest:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 150 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Mythril Tempest II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 200.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Mythril Tempest III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases duration to 3 seconds."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases target's damage taken by 10%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Full Swing:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 150 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Full Swing II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases durations to 20 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Full Swing III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases target's damage taken by 20%."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Axe Kick:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 150 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Axe Kick II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 200.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Axe Kick III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases duration to 6 seconds."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Fetter Ward:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 90 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Fetter Ward II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 12 seconds."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases critical hit rate by 10%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Impulse Rush:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 120 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Impulse Rush II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 20 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Impulse Rush III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Improves critical hit rate increase to 20%."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Attack delivered with critical hit rate increased by 15%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Farshot:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 90 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Farshot II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 240.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Farshot III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases critical hit rate by an additional 10%."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Blast Shot:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 150 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Blast Shot II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 180.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Blast Shot III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases knockback distance to 15 yalms."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Sacred Prism:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 180 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Sacred Prism II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 30 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Sacred Prism III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases cure potency to 100."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Divine Breath:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 240 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Divine Breath II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases HP/MP/TP recovered to 50%."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Phantom Dart:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 60 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Phantom Dart II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 180.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Phantom Dart III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 20 seconds."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Misty Veil:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 180 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Misty Veil II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 20 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Misty Veil III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases range reduction to 30%."
1576,"Deals unaspected damage to all enemies in a cone before you with a potency of 1,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> If the enemy is suffering from a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bio III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Miasma III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect inflicted by you, the effect timer is reset
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases target's damage taken by 5%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Focalization:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 150 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Focalization II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 25 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Focalization III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases resistances to 25%."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Weapon Throw:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 60 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Weapon Throw II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 8 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Weapon Throw III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases effect potency to 40%."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Decreases skill speed of target by 30%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Aetheric Burst:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 90 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Aetheric Burst II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 15 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Aetheric Burst III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases skill speed reduction to 50%."
1582,"Creates a barrier preventing <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sleep<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Slow<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Silence<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and knockback effects.
1584,"Removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sleep<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Slow<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Silence<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from self. Can be used regardless of own status affliction."
1586,"Reveal the location of nearby enemies under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hide<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Detect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 150 seconds."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Malmsight:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 90s."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Overwhelm:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 40 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Overwhelm II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 180.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Ill Wind:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 90 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Ill Wind II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 200.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Ill Wind III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 3s."
Potency is tripled if target is under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sleep<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
1592,"Delivers an attack to all nearby enemies with a potency of 1,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Removes one beneficial effect from all nearby enemies and one detrimental effect from all nearby party members
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Retrogradation:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 120 seconds.
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Retrogradation II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage potency to 100.
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Retrogradation III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases cure potency to 150."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Absorbs 150% of damage dealt as HP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Tar Pit:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 90 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Tar Pit II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 300.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Tar Pit III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases HP absorption to 200%."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Carnal Chill:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 60 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Carnal Chill II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 180.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Carnal Chill III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage penalty to 60%."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Counters any knockback attacks with a knockback and knock down
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Push Back:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 120 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Push Back II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 180.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Push Back III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends counter duration to 15 seconds."
2243,"Apply wasp venom to your weapon, increasing physical damage dealt by <If(GreaterThanOrEqualTo(PlayerParameter(72),36))><If(Equal(PlayerParameter(68),29))>20<Else/><If(Equal(PlayerParameter(68),30))>20<Else/>5</If></If><Else/>5</If>%.
<If(GreaterThanOrEqualTo(PlayerParameter(72),36))><If(Equal(PlayerParameter(68),29))>Changes the additional effect for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jugulate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<Else/><If(Equal(PlayerParameter(68),30))>Changes the additional effect for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jugulate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<Else/></If></If><Else/></If>Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kiss of the Viper<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse."
2245,"Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
Effect ends upon use of any action other than Sprint, or upon reuse of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hide<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Resets ninjutsu recast timers if out of combat<Else/></If><Else/></If>"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases the chance of additional items being dropped by target if <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mug<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is dealt before, or as, the finishing blow<If(GreaterThanOrEqualTo(PlayerParameter(72),66))><If(Equal(PlayerParameter(68),30))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30<Else/></If><Else/></If>"
</If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hide<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Trick Attack<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces target's slashing resistance by 10% and HP recovered by healing magic by 20%
Cannot be stacked with the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Storm's Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status.
2252,"Apply snake venom to your weapon, increasing physical damage dealt by <If(GreaterThanOrEqualTo(PlayerParameter(72),40))><If(Equal(PlayerParameter(68),29))>20<Else/><If(Equal(PlayerParameter(68),30))>20<Else/>10</If></If><Else/>10</If>%.
<If(GreaterThanOrEqualTo(PlayerParameter(72),40))><If(Equal(PlayerParameter(68),29))>Changes the additional effect for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mug<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to absorb 50% of damage as HP.
<Else/><If(Equal(PlayerParameter(68),30))>Changes the additional effect for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mug<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to absorb 50% of damage as HP.
<Else/></If></If><Else/></If>Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kiss of the Wasp<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse."
2253,"Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. Cannot be executed while in combat. Effect ends upon use of any action, including <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hide<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Rear Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases target's damage taken by 10%
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hide<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and the mudra <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Shares a recast timer with the mudra <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and the mudra <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and the mudra <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mudra Combination:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Any one of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground> mudra
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mudra Combination:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mudra Combination:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mudra Combination:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mudra Combination:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mudra Combination:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Suiton Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Allows execution of weaponskills which require the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hide<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, without being under that effect
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mudra Combination:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
2434,"Fires an explosive projectile at the designated area.
※Has no effect in battle."
2435,"Fires a short-range burst of energy in a straight line before you.
※Has no effect in battle."
2436,"Emits a stream of white-hot flames.
※Has no effect in battle."
2437,"Discharges a shower of lukewarm spittle onto an unfortunate target.
※Has no effect in battle."
2438,""
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2620,"Sprays tepid water over target."
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2630,"Fires an explosive projectile at the designated area."
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2864,"Deploys a single-target battle turret which will deliver auto-attacks with a potency of 80 to its master's target. Using a weaponskill will cause turret to change targets.<If(GreaterThanOrEqualTo(PlayerParameter(72),58))><If(Equal(PlayerParameter(68),31))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Hypercharge Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases target's damage taken by 5%
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bishop Autoturret<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
2865,"Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.<If(GreaterThanOrEqualTo(PlayerParameter(72),58))><If(Equal(PlayerParameter(68),31))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Hypercharge Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases target's damage taken by 5%
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Rook Autoturret<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50% chance of increasing next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Slug Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 100 or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heated Slug Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 130
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50% chance of increasing next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Slug Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 100
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50% chance of increasing next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Slug Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 100
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Ammunition Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases current <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Split Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 30
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Ammunition Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% chance of increasing next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Slug Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency<Else/></If><Else/></If><If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),31))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Gauss Barrel Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If>"
2867,"Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered<If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),31))>, as well as lower the accompanying <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> increase.<Else/>.</If><Else/>.</If> No more than three rounds can be loaded at one time."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50% chance of increasing next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Clean Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 140 or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heated Clean Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 170
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50% chance of increasing next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Clean Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 140
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50% chance of increasing next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Clean Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 140
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Ammunition Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases current <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Slug Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 30
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Ammunition Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% chance of increasing next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Clean Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency<Else/></If><Else/></If><If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),31))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Gauss Barrel Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If>"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Ammunition Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases current <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hot Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 30<If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),31))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Ammunition Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases current <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Clean Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 30<If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),31))>
Can only be executed when target's HP is below 20%."
2876,"Next weaponskill will result in a critical hit. If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage.
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Foot Graze<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
2878,"Covers target's body in a slow-burning pitch. For the next 10 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration."
2880,"Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will increase each time a weaponskill is executed. When the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> reaches 100%, your weapon will become <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Overheated<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and damage dealt will be increased by 20%.
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends automatically once weapon is no longer <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Overheated<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and cannot be applied again for 10s."
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Suppressive Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
2889,"Disables a turret's attack mode. Rooks will instead create a 20-yalm radius TP-regeneration field.<If(GreaterThanOrEqualTo(PlayerParameter(72),50))><If(Equal(PlayerParameter(68),31))> Bishops will create an MP-regeneration field.<Else/></If><Else/></If> Caster MP is slowly drained while autoturret is promoted.<If(GreaterThanOrEqualTo(PlayerParameter(72),58))><If(Equal(PlayerParameter(68),31))>
2890,"Deals damage to all nearby enemies with a potency of 320 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Hypercharge Effect:<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow> Increases target's physical damage taken by 5%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Hypercharge Effect:<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow> Increases target's magic damage taken by 5%
3139,"Delivers an impotent attack. In certain cases, may remove the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Wet Plate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status."
Can only be executed while the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Adrenaline Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is full."
3360,"Delivers an attack with a potency of 9,000.
Damage dealt is not affected by increased damage or vulnerability effects applied by players.
Can only be executed while the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Adrenaline Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is full."
3361,"Deals magic damage to enemies near point of impact with a potency of 4,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases target's damage taken by 25%
Damage dealt is not affected by increased damage or vulnerability effects applied by players.
Can only be executed while the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Adrenaline Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is full."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sleep<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Slow<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Silence<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Can only be executed while the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Adrenaline Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is full."
3540,"Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Barrier Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Prevents damage up to 10% of your maximum HP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Restores to self 50% of HP restored to target if target is a party member"
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Greased Lightning III<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Effect fades upon execution."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces enmity by half
Can only be executed while under the effect of the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fifth Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. The five chakra close upon execution."
Can only be executed while under the effect of the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fifth Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. The five chakra close upon execution.
Using certain actions while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Deliverance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will add to your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increasing critical hit rate by a maximum of 10%. The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> returns to 0 when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Deliverance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends.
Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Deliverance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Beast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Deliverance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Cyclone<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
3552,"Restores own HP when used with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Restores 200 TP when used under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Deliverance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
3553,"Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jump<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Spineshatter Dive<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30%.
Effects end upon reuse or upon using a weaponskill other than <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fang and Claw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wheeling Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sharper Fang and Claw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon successfully executing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Full Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Effect ends upon reuse or upon using a weaponskill other than <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fang and Claw<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.</If><Else/></If><Else/></If><If(GreaterThanOrEqualTo(PlayerParameter(72),70))><If(Equal(PlayerParameter(68),22))>
Cannot be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
Can only be executed while under the effect of both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sharper Fang and Claw<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 10s to a maximum of 30s"
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<If(GreaterThanOrEqualTo(PlayerParameter(72),70))><If(Equal(PlayerParameter(68),22))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Can only be executed while under the effect of both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Wheeling Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 10s to a maximum of 30s"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases critical hit rate of all party members within a radius of 20 yalms by 2%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Allows execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Pitch Perfect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if critical damage over time is dealt by <If(GreaterThanOrEqualTo(PlayerParameter(72),64))><If(Equal(PlayerParameter(68),23))><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Caustic Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stormbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Venomous Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Windbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Venomous Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Windbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> If the target is suffering from a <If(GreaterThanOrEqualTo(PlayerParameter(72),64))><If(Equal(PlayerParameter(68),23))><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Caustic Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stormbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Venomous Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Windbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Venomous Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Windbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If> effect inflicted by you, the effect timer is reset"
3561,"Removes one select detrimental effect from a target party member or pet. If the target is not enfeebled, a barrier is created nullifying the target's next detrimental effect suffered.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> If the target is suffering from a <If(GreaterThanOrEqualTo(PlayerParameter(72),64))><If(Equal(PlayerParameter(68),23))><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Caustic Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stormbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Venomous Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Windbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Venomous Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Windbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If> effect inflicted by you, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Sidewinder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency is increased to 175 for one effect, or 260 for both"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Huton<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 30s to a maximum of 70s"
3564,"Grants target party member the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Silhouette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, diverting to target 80% of all enmity generated by caster. No effect when target is under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Shadewalker<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Restores own HP and the HP of nearby party members
3573,"Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%.
3574,"Ensures the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scathe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell cast will, for the first hit, trigger <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scathe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>'s additional effect, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Firestarter<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thundercloud<UIGlow>01</UIGlow><UIForeground>01</UIForeground> respectively.
3575,"Increases magic damage dealt by <If(GreaterThanOrEqualTo(PlayerParameter(72),70))><If(Equal(PlayerParameter(68),25))>10<Else/>5</If><Else/>5</If>%.<If(Equal(PlayerParameter(68),25))><If(GreaterThanOrEqualTo(PlayerParameter(72),58))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))> Also allows the casting of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blizzard IV<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire IV<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/> Also allows the casting of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blizzard IV<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.</If><Else/></If><Else/></If>
<If(GreaterThanOrEqualTo(PlayerParameter(72),70))><If(Equal(PlayerParameter(68),25))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Polyglot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enochian<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is maintained for 30s
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Effect is canceled if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> end."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Heart Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Nullifies <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>'s MP cost increase for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells<If(GreaterThanOrEqualTo(PlayerParameter(72),68))><If(Equal(PlayerParameter(68),25))> and reduces MP cost for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flare<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by one-third
</If>Can only be executed while under the effect of both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enochian<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Can only be executed while under the effect of both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enochian<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
3578,"Deals unaspected damage with a potency of 180 to target and all enemies nearby it.<If(GreaterThanOrEqualTo(PlayerParameter(72),58))><If(Equal(PlayerParameter(68),27))>
No cast time while in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dreadwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
3580,"Afflicts target with <If(GreaterThanOrEqualTo(PlayerParameter(72),66))><If(Equal(PlayerParameter(68),27))><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bio III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Miasma III<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bio II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Miasma<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bio II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Miasma<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Inflicts target with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Ruination<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increasing the potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ruin<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells used against target by 20
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Removes the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tri-bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increases its potency by 40, and reduces MP cost
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Removes cast time of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ruin III<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<If(GreaterThanOrEqualTo(PlayerParameter(72),70))><If(Equal(PlayerParameter(68),27))>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Trance Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when effect ends
<Else/></If><Else/></If>Can only be executed when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aethertrail Attunement<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is 3<If(GreaterThanOrEqualTo(PlayerParameter(72),70))><If(Equal(PlayerParameter(68),27))> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Demi-Bahamut<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is not summoned.<Else/>.</If><Else/>.</If>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aethertrail Attunement<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is achieved upon executing an <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherflow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
Cannot execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Aetherflow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dreadwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
3582,"Deals unaspected damage to a target and all enemies nearby it with a potency of 400 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Can only be executed while in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dreadwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dreadwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> fades upon execution."
3585,"Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Eye for an Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Galvanize<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effects cast by you to party members nearby the target.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> The time remaining on the original target's effects
No effect when target is not under the effect of either <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Eye for an Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Galvanize<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
3586,"Transforms the next <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Galvanize<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status into HP recovery equaling the amount of damage reduction intended for the barrier.
3587,"Orders your pet away while granting you a full <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherflow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Also increases healing magic potency by 20%.
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Summon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Summon II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cannot be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dissipation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Recast timer cooldown will begin once the drawn arcanum is read, or the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Draw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> timer expires."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Bole and Balance:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% potency
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Arrow and Spear:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Doubled duration
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Ewer and Spire:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50% potency, extends effect to nearby targets"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15% chance next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Benefic II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will restore critical HP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Nocturnal Sect Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Erects a magicked barrier which nullifies damage equaling 250% the amount of HP restored
Effect cannot be stacked with scholar's <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Galvanize<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Nocturnal Sect Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Erects a magicked barrier which nullifies damage equaling 150% of the amount of HP restored
Effect cannot be stacked with scholar's <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Galvanize<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
3604,"Increases healing magic potency by 10% and adds <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Regen<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to certain actions. Also reduces enmity generation.<If(GreaterThanOrEqualTo(PlayerParameter(72),50))><If(Equal(PlayerParameter(68),33))>
Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Nocturnal Sect<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Nocturnal Sect<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
3609,"Reduces the potency of target's attacks by <If(GreaterThanOrEqualTo(PlayerParameter(72),44))><If(Equal(PlayerParameter(68),33))>10<Else/>5</If><Else/>5</If>%.
3611,"Extends the duration of beneficial effects you cast on a party member by 15 seconds."
3612,"Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
3613,"Creates a wheel of fortune around the caster, granting <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Regen<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and 10% damage reduction for any party member who enters.
Can only be executed when a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. Auto-attack ends upon execution. Effect ends upon using another action or moving (including facing a different direction).
3615,"Deals unaspected damage to a target and all enemies nearby it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30% chance that next parry will reset the recast timer"
<If(GreaterThanOrEqualTo(PlayerParameter(72),45))><If(Equal(PlayerParameter(68),32))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Dark Arts Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 240
<If(GreaterThanOrEqualTo(PlayerParameter(72),45))><If(Equal(PlayerParameter(68),32))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Dark Arts Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 390
MP restoration increased while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Grit<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<If(GreaterThanOrEqualTo(PlayerParameter(72),45))><If(Equal(PlayerParameter(68),32))> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dark Arts<UIGlow>01</UIGlow><UIForeground>01</UIForeground> fades upon execution.<Else/></If><Else/></If>"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30% chance that next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Unleash<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will cost no MP
3625,"Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% and converts physical damage dealt into MP, while reducing weaponskill TP cost by 20%.<If(GreaterThanOrEqualTo(PlayerParameter(72),66))><If(Equal(PlayerParameter(68),32))> Also increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blood Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 3 each time a physical attack lands.<Else/></If><Else/></If>
Cannot be used while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Grit<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Effect is canceled if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Grit<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is activated."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Dark Arts Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground> 240
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Dark Arts Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 440
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Dark Arts Combo Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increased enmity
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dark Arts<UIGlow>01</UIGlow><UIForeground>01</UIForeground> fades upon execution.<Else/></If><Else/></If>"
3628,"Increases damage dealt by 20%. MP regeneration stops during battle and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Refresh<UIGlow>01</UIGlow><UIForeground>01</UIForeground> statuses granted by others have no effect.
3630,"Increases parry rate by <If(GreaterThanOrEqualTo(PlayerParameter(72),44))><If(Equal(PlayerParameter(68),32))>30<Else/>20</If><Else/>20</If>%. Can only be executed while succumbing to the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Darkside<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Dark Arts Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Evasion increased by 20%
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dark Arts<UIGlow>01</UIGlow><UIForeground>01</UIForeground> fades upon execution.<Else/></If><Else/></If>"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blood Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 1 every time you suffer damage and another 4 over time while in battle<Else/></If><Else/></If>
Can only be used while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Grit<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Effect is canceled if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Grit<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends."
<If(GreaterThanOrEqualTo(PlayerParameter(72),45))><If(Equal(PlayerParameter(68),32))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Dark Arts Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 240
<If(GreaterThanOrEqualTo(PlayerParameter(72),45))><If(Equal(PlayerParameter(68),32))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Dark Arts Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 440
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Grit Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Absorbs a portion of damage dealt as HP
<If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),32))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blood Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10
<Else/></If><Else/></If><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dark Arts<UIGlow>01</UIGlow><UIForeground>01</UIForeground> fades upon execution.<Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Grit Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Absorbs a portion of damage dealt as HP</If><Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Grit Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Absorbs a portion of damage dealt as HP</If>"
Can only be executed when succumbing to the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Darkside<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<If(GreaterThanOrEqualTo(PlayerParameter(72),45))><If(Equal(PlayerParameter(68),32))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Dark Arts Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 280
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Dark Arts Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dark Arts<UIGlow>01</UIGlow><UIForeground>01</UIForeground> fades upon execution.<Else/></If><Else/></If>"
Can only be executed when succumbing to the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Darkside<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
3635,"Attune with the darkness within you, increasing the potency of several actions. Can only be executed when succumbing to the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Darkside<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Effect fades if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Darkside<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is canceled.
Effect does not stack with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dragon Kick<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
3638,"Grants the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Living Dead<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. When HP is reduced to 0 while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Living Dead<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, instead of becoming KO'd, your status will change to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Walking Dead<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Living Dead Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s
While under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Walking Dead<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, most attacks will not lower your HP below 1. If, before the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Walking Dead<UIGlow>01</UIGlow><UIForeground>01</UIForeground> timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Walking Dead Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s"
<If(GreaterThanOrEqualTo(PlayerParameter(72),45))><If(Equal(PlayerParameter(68),32))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Dark Arts Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 340
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Dark Arts Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dark Arts<UIGlow>01</UIGlow><UIForeground>01</UIForeground> fades upon execution.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Dark Arts Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Absorbs a portion of damage dealt as HP
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dark Arts<UIGlow>01</UIGlow><UIForeground>01</UIForeground> fades upon execution."
3642,"Marks target with the status <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Another Victim<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. If that target should be KO'd in battle before the effect expires, 30% of your maximum HP and MP will be restored. If the effect expires first, 20% of your maximum HP and MP will be restored instead.
3643,"Delivers a threefold attack with a potency of 100. Also restores MP if used while not under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dark Arts<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Dark Arts Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 450
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dark Arts<UIGlow>01</UIGlow><UIForeground>01</UIForeground> fades upon execution."
4102,"Increases the chance of landing an HQ fish by 50% while reducing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hook<UIGlow>01</UIGlow><UIForeground>01</UIForeground> efficiency by 40%.
4103,"Negates the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inefficient Hooking<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status. Has no effect on some fish."
4106,"Increases the chance of landing an HQ fish by 80% while reducing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hook<UIGlow>01</UIGlow><UIForeground>01</UIForeground> efficiency by 75%. Increases the likelihood of catching larger fish.
4179,"Negates the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inefficient Hooking<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status. Has no effect on some fish."
4249,"Delivers an attack to all enemies in a straight line before you with a potency of 6,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces target's HP recovered by healing actions by 25%
Damage dealt is not affected by increased damage or vulnerability effects applied by players.
Can only be executed while the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Adrenaline Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is full."
4262,"Shifts your current form to the next in the sequence. If no form is being used when executed, you will move into the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>opo-opo<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form."
4568,"For the next five steps, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Brand of Wind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> efficiency is increased. Increase determined by current progress.
Only one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Name of the Element<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action can be used per synthesis."
4569,"For the next five steps, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Brand of Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> efficiency is increased. Increase determined by current progress.
Only one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Name of the Element<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action can be used per synthesis."
4570,"For the next five steps, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Brand of Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> efficiency is increased. Increase determined by current progress.
Only one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Name of the Element<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action can be used per synthesis."
4571,"For the next five steps, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Brand of Earth<UIGlow>01</UIGlow><UIForeground>01</UIForeground> efficiency is increased. Increase determined by current progress.
Only one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Name of the Element<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action can be used per synthesis."
4572,"For the next five steps, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Brand of Lightning<UIGlow>01</UIGlow><UIForeground>01</UIForeground> efficiency is increased. Increase determined by current progress.
Only one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Name of the Element<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action can be used per synthesis."
4573,"For the next five steps, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Brand of Water<UIGlow>01</UIGlow><UIForeground>01</UIForeground> efficiency is increased. Increase determined by current progress.
Only one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Name of the Element<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action can be used per synthesis."
4574,"Restores 5 points of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> after each step for the next eight steps. Each step overwrites all other durability-restoring actions."
4575,"Restores 5 points of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> after each step for the next eight steps. Each step overwrites all other durability-restoring actions."
4576,"Restores 5 points of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> after each step for the next eight steps. Each step overwrites all other durability-restoring actions."
4577,"Restores 5 points of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> after each step for the next eight steps. Each step overwrites all other durability-restoring actions."
4578,"Restores 5 points of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> after each step for the next eight steps. Each step overwrites all other durability-restoring actions."
4579,"Restores 5 points of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> after each step for the next eight steps. Each step overwrites all other durability-restoring actions."
4580,"Restores 5 points of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> after each step for the next eight steps. Each step overwrites all other durability-restoring actions."
4581,"Restores 5 points of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> after each step for the next eight steps. Each step overwrites all other durability-restoring actions."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage reduction by another 50% of the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Rampart<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sentinel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if either are active
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases attack magic and healing magic potency by 20% if current MP is at 80% or higher
7385,"Increases block rate to 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Deliverance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Deliverance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Dispels <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thrill of Battle<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Beast<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Vengeance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Raw Intuition<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increasing damage absorbed by 4% for each effect removed.
7389,"Allows the use of Beast Gauge actions without cost and nullifies <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sleep<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and most knockback and draw-in effects.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Guarantees that all attacks are critical and direct hits
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Deliverance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood Weapon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood Price<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effects by 8s and 16s respectively.
7393,"Creates a barrier around self that absorbs damage totaling 20% of your maximum HP, or around a party member that absorbs damage totaling 10% of your maximum HP.
Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blood Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50 when full 20% (10%) is absorbed."
7394,"Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fists of Earth<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Also grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Earth's Reply<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if damage is taken while active.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Greased Lightning<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration to maximum
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Earth's Reply Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Reduces damage taken by 10%
Both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Riddle of Earth<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Earth's Reply<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are canceled if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fists of Earth<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends."
7395,"Increases damage dealt by 30% while increasing weaponskill recast time by 15%. Also grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fists of Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Riddle of Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is canceled if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fists of Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends."
7396,"Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Brotherhood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Meditative Brotherhood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to all nearby party members.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Brotherhood Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases physical damage dealt by 5%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Meditative Brotherhood Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30% chance you open a chakra when party members under this effect execute a weaponskill.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 10s to a maximum of 30s"
7398,"Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Right Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Left Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to target party member, increasing your damage dealt by 10% and the target party member's damage dealt by 5%, as long as target remains within 12 yalms.
<If(GreaterThanOrEqualTo(PlayerParameter(72),70))><If(Equal(PlayerParameter(68),22))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Strengthens the gaze of your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dragon Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 1 while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<Else/></If><Else/></If>Can only be executed when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dive Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
7403,"Resets ninjutsu recast timer, twice reduces ninjutsu recast time to 1 second, and eliminates required mudra consumption for ninjutsu execution. Also doubles ninjutsu potency.
7404,"Delivers an attack with a potency of 100 when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is 1, 240 when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is 2, and 420 when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is 3.
Can only be executed when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Wanderer's Minuet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mage's Ballad Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases maximum HP by 15%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Army's Paeon Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces physical vulnerability by 10%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>The Wanderer's Minuet Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces magic vulnerability by 10%
Can only be executed while singing <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Mage's Ballad<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Army's Paeon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Wanderer's Minuet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Straighter Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
7410,"Delivers an attack with a potency of 150 if <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is under 50, 230 if the gauge is 50 or over.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50% chance of increasing next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Slug Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 100 or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heated Slug Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 130
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Ammunition Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases current <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heated Split Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 30
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Ammunition Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% chance of increasing next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Slug Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heated Slug Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50% chance of increasing next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Clean Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 140 or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heated Clean Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 170
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Ammunition Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases current <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heated Slug Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 30
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Ammunition Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% chance of increasing next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Clean Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heated Clean Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Ammunition Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases current <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heated Clean Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency by 30
7414,"Sets <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to 50.
Can only be executed when in combat, your weapon is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Overheated<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is attached."
7415,"Sends deployed <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Rook Autoturret<UIGlow>01</UIGlow><UIForeground>01</UIForeground> into overdrive. While in overdrive, the autoturret will launch a powerful attack, damaging the unit. The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bishop Overdrive<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bishop Autoturret<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is deployed."
7416,"<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Rook Autoturret<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Rook Overdrive<UIGlow>01</UIGlow><UIForeground>01</UIForeground> delivers an attack with a potency of 800. Autoturret is removed from the battlefield after execution.
7417,"<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bishop Autoturret<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bishop Overdrive<UIGlow>01</UIGlow><UIForeground>01</UIForeground> deals damage with a potency of 600 to all nearby enemies. Autoturret is removed from the battlefield after execution.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Gauss Barrel Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> gradually increases by 20 while <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flamethrower<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> not affected when used outside battle.
7419,"Move instantly to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Ley Lines<UIGlow>01</UIGlow><UIForeground>01</UIForeground> drawn by you.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Lightning damage over time
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 3% chance after each tick that the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Only one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell-induced damage over time effect per caster can be inflicted upon a single target."
7422,"Deals unaspected damage to a target and all enemies nearby it with a potency of 650 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Polyglot<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Polyglot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use."
7423,"Orders pet to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Devotion<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. "
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Unaspected damage over time
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Further Ruin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
7427,"Summons <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Demi-Bahamut<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to fight by your side. Each time you use an action on a target, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Demi-Bahamut<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wyrmwave<UIGlow>01</UIGlow><UIForeground>01</UIForeground> on the same target.
Cannot summon <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Demi-Bahamut<UIGlow>01</UIGlow><UIForeground>01</UIForeground> unless a pet is already summoned. Current pet will leave the battlefield while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Demi-Bahamut<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is present, and return once gone. Cannot use while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dreadwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Will only execute while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Demi-Bahamut<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is summoned.
7433,"Restores own HP and the HP of all nearby party members. Potency varies with current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Confession<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack.
Party members (including self) are granted a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Confession<UIGlow>01</UIGlow><UIForeground>01</UIForeground> each time you heal their HP via <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Medica<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Medica II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Cure III<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be cast when at least one party member (including self) has a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Confession<UIGlow>01</UIGlow><UIForeground>01</UIForeground> granted by you."
7434,"Grants target party member other than self the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excogitation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, restoring HP when member's HP falls below 50% or upon effect duration expiration.
7437,"Orders faerie to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fey Union<UIGlow>01</UIGlow><UIForeground>01</UIForeground> with target party member. Effect ends upon reuse.
The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Faerie Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> increases when a faerie is summoned and an <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherflow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is successfully executed."
7438,"Gradually restores HP of party member with which faerie has a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fey Union<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Faerie Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is depleted while HP is restored. Faerie cannot execute other actions while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fey Union<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. Party member must be within 15 yalms.
7439,"Deploys an <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Earthly Star<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and grants the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Earthly Dominance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Executing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Stellar Detonation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Earthly Dominance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> creates a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Stellar Burst<UIGlow>01</UIGlow><UIForeground>01</UIForeground> dealing unaspected damage with a potency of 150 to all nearby enemies. Also restores HP of self and nearby party members.
After 10s, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Earthly Dominance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect is changed to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Giant Dominance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Waiting 10s or executing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Stellar Detonation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Giant Dominance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> creates a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Stellar Explosion<UIGlow>01</UIGlow><UIForeground>01</UIForeground> dealing unaspected damage with a potency of 200 to all nearby enemies. Also restores HP of self and nearby party members.
7443,"Converts currently drawn arcanum into either <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lord of Crowns<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lady of Crowns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Execute command again to use the arcanum drawn. Recast time begins after the arcanum takes effect."
Can only execute while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lord of Crowns<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is drawn. Effect is unchanged by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Royal Road<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only execute while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lady of Crowns<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is drawn. Effect is unchanged by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Royal Road<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Lightning damage over time
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 3% chance after each tick that the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 3% chance after each tick that the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
</If>Only one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell-induced damage over time effect per caster can be inflicted upon a single target."
7448,"Executes <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Draw<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Royal Road<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Spread<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Minor Arcana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in succession.
7449,"Deals unaspected damage to a target and all enemies nearby it with a potency of 680 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Can only be executed while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Demi-Bahamut<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is summoned.
7450,"Increases damage dealt and reduces damage taken by all party members within a 15-yalm radius by 2%. Also increases healing magic potency of all party members by 5%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10%
7483,"Delivers an attack with a potency of 100 to all enemies in a cone before you.<If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>
7484,"Delivers an attack to all nearby enemies with a potency of 100 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200 for the first enemy, 5% less for the second, 10% less for the third, 15% less for the fourth, 20% less for the fifth, and 25% less for all remaining enemies.<If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),34))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by <If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>10<Else/>5</If><Else/>5</If>
7485,"Delivers an attack to nearby enemies with a potency of 100 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200 for the first enemy, 5% less for the second, 10% less for the third, 15% less for the fourth, 20% less for the fifth, and 25% less for all remaining enemies.<If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),34))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by <If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>10<Else/>5</If><Else/>5</If>
7488,"Delivers an attack to all enemies in a cone before you with a potency of 360 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
7495,"Converts <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Setsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Getsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Ka<UIGlow>01</UIGlow><UIForeground>01</UIForeground> into <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Each <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sen<UIGlow>01</UIGlow><UIForeground>01</UIForeground> converted increases your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20. Can only be executed if under the effect of at least one of the three statuses."
7496,"Delivers an attack to all enemies in a straight line before you with a potency of 800 for the first enemy, 25% less for the second, and 50% less for all remaining enemies.
7497,"Gradually increases your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> not affected when used outside battle.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Open Eyes<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when hit
7499,"Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Iaijutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),34))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10 (30 if killing blow is dealt)
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Open Eyes<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Merciful Eyes<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces enmity by 20%
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Open Eyes<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hissatsu: Seigan<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 3"
7504,"Delivers an attack with a potency of 130.<If(GreaterThanOrEqualTo(PlayerParameter(72),2))><If(Equal(PlayerParameter(68),35))> Action upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Riposte<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are at 30 or more.<Else/></If><Else/></If>"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 3
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30% chance you are granted <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Scatter<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Scatter Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10 instead of 3"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 9
Can only be executed while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Verfire Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 9
Can only be executed while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Verstone Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active."
Action upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Zwerchhau<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are at 25 or more."
7513,"Delivers an attack with a potency of 60 to all enemies in a cone before you. Action upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Moulinet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are at 30 or more."
Action upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Redoublement<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are at 25 or more."
7518,"Ensures the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Verthunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground>/<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Verflare<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Veraero<UIGlow>01</UIGlow><UIForeground>01</UIForeground>/<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Verholy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell cast will, for the first hit, trigger <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Verfire Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Verstone Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> respectively.
7519,"Delivers an attack to all nearby enemies with a potency of 350 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies."
7521,"Doubles current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> levels.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Resets <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Corps-a-corps<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Displacement<UIGlow>01</UIGlow><UIForeground>01</UIForeground> recast timers
All combos are canceled upon execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Manafication<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 4
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Impactful<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 3<If(GreaterThanOrEqualTo(PlayerParameter(72),66))><If(Equal(PlayerParameter(68),35))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Impactful<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status
Chance to become <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Verfire Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> increases to 100% if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is higher than <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at time of execution.
Can only be executed after successively landing an <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Riposte<UIGlow>01</UIGlow><UIForeground>01</UIForeground> combo action."
Chance to become <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Verstone Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> increases to 100% if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is higher than <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at time of execution.
Can only be executed after successively landing an <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Riposte<UIGlow>01</UIGlow><UIForeground>01</UIForeground> combo action."
7547,"Removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from target party member other than self."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Slow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> +20% when barrier is struck
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Nullifies most knockback and draw-in effects
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Absorbs a portion of damage dealt as HP"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Barrier Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20% chance that when barrier is struck, the striker will deal 10% less damage
7816,"Throw an incendiary device that creates a blanket of smoke temporarily granting you the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stealth<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status."
7858,"Increases damage dealt to target by 10% while lowering damage taken from target by 10%.
Effect ends upon executing action on a different target."
7859,"Delivers an attack to all enemies in a cone before you with a potency of 1,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fists of Earth<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fists of Wind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fists of Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
7867,"Executes a weaponskill depending on current number of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sen<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stored in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Sen Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Greased Lightning Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage dealt by 10% and reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 5%
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fists of Wind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Riddle of Wind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
7903,"Survey the seas to locate teeming waters.<If(Equal(PlayerParameter(68),18))><If(GreaterThanOrEqualTo(PlayerParameter(69),2))> Activates automatically when class is changed to fisher.<Else/></If><Else/></If>"
7904,"Survey the seas to locate the nearest teeming waters within skill range. Can only execute while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fathom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.
7905,"Survey the landscape to locate the highest-level teeming waters within skill range. Can only execute while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fathom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.
7907,"Increases the number of items obtained on your next spearfishing attempt. Yield is determined by fish type and your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>gathering<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating. Some fish cannot be double speared."
8324,"While under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Earthly Dominance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, detonates the currently deployed <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Earthly Star<UIGlow>01</UIGlow><UIForeground>01</UIForeground> creating a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Stellar Burst<UIGlow>01</UIGlow><UIForeground>01</UIForeground> that deals unaspected damage with a potency of 150 to all nearby enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Restores HP of self and nearby party members
While under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Giant Dominance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, detonates the currently deployed <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Earthly Star<UIGlow>01</UIGlow><UIForeground>01</UIForeground> creating a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Stellar Explosion<UIGlow>01</UIGlow><UIForeground>01</UIForeground> that deals unaspected damage with a potency of 200 to all nearby enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Restores HP of self and nearby party members
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Restores to self 50% of HP restored to target if target is a party member"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases attack magic potency and healing magic potency by 25%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces MP cost of all spells to 0
Depletes <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Oath Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 25 periodically while active."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases target's damage taken by 10%
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Beast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
8768,"Allows the use of Beast Gauge actions without cost and nullifies <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sleep<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Slow<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Silence<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and knockback effects.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces target's HP recovered by healing actions by 15%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Absorbs 100% of damage dealt as HP
Recast time is reset if <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Plunge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> records a KO or an assist.
8778,"Increases target's damage taken by 10%. Restores 25% of your maximum HP and MP and increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blood Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50 if target is KO'd before effect expires.
Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blood Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20 when full 20% is absorbed."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Greased Lightning Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage dealt by 5% and reduces weaponskill cast time and recast time by 5%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Greased Lightning III Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Opens a chakra
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage you deal target by 15%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Greased Lightning Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage dealt by 5% and reduces weaponskill cast time and recast time by 5%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Greased Lightning III Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Opens a chakra
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Greased Lightning Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage dealt by 5% and reduces weaponskill cast time and recast time by 5%"
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Riddle of Wind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Riddle of Wind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
8788,"Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Riddle of Earth<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Earth's Reply<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon losing 50% or more of maximum HP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Greased Lightning<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration to maximum
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Earth's Reply Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage dealt by 10% and reduces damage taken by 10%"
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Greased Lightning III<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Effect fades upon execution."
Can only be executed while under the effect of the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fifth Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. The five chakra close upon execution."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Strengthens the gaze on your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dragon Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 1
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 15s to a maximum of 30s
Can only be executed while under the effect of either <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage you deal target by 15%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Strengthens the gaze on your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dragon Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 1
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 15s to a maximum of 30s
Can only be executed while under the effect of either <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Strengthens the gaze on your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dragon Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 1 if under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Strengthens the gaze on your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dragon Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 1 if under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
8803,"Executes a jump to a location 15 yalms behind you, while removing any <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effects."
8804,"Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jump<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Spineshatter Dive<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50%.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Geirskogul<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Nastrond<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
8805,"Delivers an attack to all enemies in a straight line before you with a potency of 2,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies. Removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status and all eyes from your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dragon Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Life of the Dragon Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jump<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Spineshatter Dive<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50%
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
8806,"Delivers an attack to all enemies in a straight line before you with a potency of 2,500 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies. Removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status and all eyes from your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dragon Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Blood of the Dragon Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jump<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Spineshatter Dive<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50%
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage you deal target by 15%
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Katon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Three Mudra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Hide Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases target's damage taken by 10%
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Raiton<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Three Mudra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kakuremi<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Three Mudra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
8817,"Delivers fire damage to all enemies nearby with a potency of 1,500 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Three Mudra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Three Mudra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Three Mudra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
If not attacked before the effect expires, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Kakuremi<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will change to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hidden<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Three Mudra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage you deal target by 15%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10 and grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Setsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10 and grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Getsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10 and grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Ka<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10"
8828,"Executes a weaponskill depending on current number of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sen<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stored in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Sen Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50 if target is KO'd before effect expires
8830,"Delivers an attack to all enemies in a cone before you with a potency of 2,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Minuet/Paeon Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if used on target suffering from a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Caustic Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect inflicted by you
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Minuet/Paeon Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if used on target suffering from a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stormbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect inflicted by you
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> If the target is suffering from a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Caustic Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stormbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect inflicted by you, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Sidewinder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> potency is increased to 1,000 for one effect, or 1,500 for both"
8842,"Delivers an attack with a potency of 500 when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is 1, 1,250 when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is 2, and 2,000 when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is 3.
Can only be executed when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Wanderer's Minuet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Allows accumulation of up to 3 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Army's Paeon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Allows accumulation of up to 4 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Repertoire Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces weaponskill cast time and recast time by 5%
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heated Split Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when executed while a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is attached and the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is 50 or higher.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heated Slug Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when executed while a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is attached and the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is 50 or higher.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heated Clean Shot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when executed while a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is attached and the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is 50 or higher.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10
Can only be executed with a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> attached and while your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is 50 or higher.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10
Can only be executed with a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> attached and while your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is 50 or higher.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10
Can only be executed with a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> attached and while your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is 50 or higher.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Gauss Barrel Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 25
Can only be executed with a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> attached and while your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is 50 or higher.
8855,"Covers target's body in a slow-burning pitch. For the next 5 seconds, 33% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration."
8856,"Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will increase each time a weaponskill is executed. When the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> reaches 100%, your weapon will become <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Overheated<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and damage dealt will be increased by 10%.
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends automatically once weapon is no longer <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Overheated<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and cannot be applied again for 10s.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Stun Gun<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when executed while a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is attached."
Spell has no casting time if executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, reducing spell cast and recast times by 10%
Spell has no casting time if executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Lightning damage over time
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thunder III Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if target is dealt over 5,000 points of damage while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect is removed from target upon receiving <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thunder III Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thunder III Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Lightning damage over time
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thunder III Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if target is dealt over 5,000 points of damage while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Can only be cast while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thunder III Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect is removed from target upon receiving <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thunder III Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status.
8862,"Allows the casting of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire IV<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blizzard IV<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Polyglot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enochian<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is maintained for 30s
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Effect is canceled if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> end.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire IV<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enochian<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blizzard IV<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enochian<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Can only be cast while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enochian<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be cast while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enochian<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
8865,"Deals unaspected damage to a target and all enemies nearby it with a potency of 4,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Can only be cast while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Polyglot<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Cannot be cast while under the effect of either <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Polyglot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flare<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Polyglot<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Freeze<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Polyglot<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
8866,"Deals fire damage to a target and all enemies nearby it with a potency of 2,500 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Can only be cast while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Polyglot<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Polyglot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
8867,"Deals ice damage to a target and all enemies nearby it with a potency of 1,500 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, reducing spell cast and recast time by 10%
Can only be cast while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Polyglot<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Polyglot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ruin IV<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dreadwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces target's HP recovered by healing actions by 10%"
8875,"Deals unaspected damage to a target and all enemies nearby it with a potency of 750 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Cannot use while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dreadwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
8877,"Cause wounds inflicted by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bio III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Miasma III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells to fester, dealing damage with a potency of 750 for one effect, 1,500 for both. Can only be executed when the original spells were cast by you.
8878,"Summons <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Demi-Bahamut<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to fight by your side. Each time you use an action on a target, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Demi-Bahamut<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wyrmwave<UIGlow>01</UIGlow><UIForeground>01</UIForeground> on the same target.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enkindle Bahamut<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when executed while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Demi-Bahamut<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is summoned."
Will only execute while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Demi-Bahamut<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is summoned.
8881,"Deals unaspected damage to a target and all enemies nearby it with a potency of 2,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Can only be executed while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Demi-Bahamut<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is summoned.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 15
Can only be cast while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dualcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 15
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dualcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, allowing next spell to be cast immediately
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Veraero<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dualcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Verholy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> after execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Redoublement<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dualcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends if an action other than an ability is used."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 15
Can only be cast while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dualcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 15
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dualcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, allowing next spell to be cast immediately
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Verthunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dualcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Verflare<UIGlow>01</UIGlow><UIForeground>01</UIForeground> after execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Redoublement<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dualcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends if an action other than an ability is used."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10
Can only be cast while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dualcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Afflicts target with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for 3 seconds if suffering from a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Monomachy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect inflicted by you
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Binds target for 2 seconds if suffering from a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Monomachy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect inflicted by you
8892,"Doubles current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> levels.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Resets <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Corps-a-corps<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Displacement<UIGlow>01</UIGlow><UIForeground>01</UIForeground> recast timers"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Adds a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lily<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Healing Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon restoring HP of self or a party member while in combat"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Adds a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lily<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Healing Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon restoring HP of self or a party member while in combat"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Benediction<UIGlow>01</UIGlow><UIForeground>01</UIForeground> recast time by a percentage corresponding to the number of healing <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lilies<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stacked at time of action execution (at which time the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lilies<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are removed)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Faerie Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5 when action restores HP of self or party member while in combat"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Erects a magicked barrier which nullifies damage equaling half the amount of HP restored
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Faerie Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5 when action is used to restore HP of self or a party member while in combat"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Barrier Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> When barrier is struck, the striker will deal 10% less damage
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Faerie Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Aetherflow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> recast time by 5s
8910,"Summons the faerie <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Eos<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to fight at your side. Each time you use a healing action on an ally, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Eos<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Embrace<UIGlow>01</UIGlow><UIForeground>01</UIForeground> on the same target.
Depletes <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Faerie Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10 periodically while summoned."
8911,"Orders <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Eos<UIGlow>01</UIGlow><UIForeground>01</UIForeground> back to the aether."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Next spell is cast immediately
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Lightspeed<UIGlow>01</UIGlow><UIForeground>01</UIForeground> recast time by 2.5s
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Lightspeed<UIGlow>01</UIGlow><UIForeground>01</UIForeground> recast time by 2.5s
8918,"Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 25% of the original spell. Effect ends upon executing action on a different target."
8919,""
8920,"Draw a card (arcanum) from your divining deck. Execute command again to use the arcanum drawn. Only one arcanum can be drawn at a time.
Recast timer cooldown will begin once the drawn arcanum is read, or the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Draw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> timer expires."
Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Trance Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when effect ends.
Can only be executed when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aethertrail Attunement<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is 3 and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Demi-Bahamut<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is not summoned.
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aethertrail Attunement<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is achieved when an <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherflow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action used by you inflicts an effect on a target.
Cannot execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Aetherflow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dreadwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Deathflare<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dreadwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
9014,"Deals unaspected damage to a target and all enemies nearby it with a potency of 2,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Can only be executed while in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dreadwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dreadwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> fades upon execution.
9015,"Removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from your weapon."
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Riddle of Wind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Eos<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is summoned.
9372,"Sends deployed <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bishop Autoturret<UIGlow>01</UIGlow><UIForeground>01</UIForeground> into overdrive. While in overdrive, the autoturret will launch a powerful attack, damaging the unit. The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s."
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dreadwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dualcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, allowing next spell to be cast immediately
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Impact<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dualcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dualcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends if an action other than an ability is used."
Ignores the damage penalty inflicted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Absorbs 100% of damage dealt as HP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces damage taken by 10%
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hyoton<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Three Mudra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
9618,"Deals unaspected damage with a potency of 1,000.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Absorbs 100% of damage dealt as HP and restores 1,000 MP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Restores own HP and the HP of nearby party members
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Divine Benison<UIGlow>01</UIGlow><UIForeground>01</UIForeground> recast time by a percentage corresponding to the number of healing <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lilies<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stacked at time of action execution (at which time the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lilies<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are removed)
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Aetherflow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> recast time by 5s
Cannot use while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Army's Paeon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Wanderer's Minuet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Pitch Perfect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Wanderer's Minuet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Barrage<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Army's Paeon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Army's Paeon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Gauss Barrel Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 25
Can only be used when <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below 50.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Cooldown<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is attached and the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is 50 or higher."
9628,"Replenishes your ammunition by 1 (up to a maximum of 3). Ammunition is used when executing weaponskills, increasing potency by 250, reducing recast time to 1.5s, and reducing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> increase."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Resets <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Aetherial Manipulation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> recast timers
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Protect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> recast time by a percentage corresponding to the number of healing <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lilies<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stacked at time of action execution (at which time the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lilies<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are removed)
9973,"Delivers an attack with a potency of 7,500 to all opposing warmachina in a cone before you. 750 when attacking a player, mammet, or object."
9974,"Delivers an attack with a potency of 10,000 to all opposing players and warmachina in a cone before you. 1,000 when attacking a mammet or object."
9975,"Deals damage with a potency of 250,000 to all objects near point of impact. 5,000 to opposing players, warmachina, or mammets.
9978,"Deals damage with a potency of 10,000 to all opposing players and warmachina in a cone before you. 1,000 when attacking a mammet or object.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Inflicts <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Burns<UIGlow>01</UIGlow><UIForeground>01</UIForeground> on opposing players and warmachina
9980,"Delivers damage with a potency of 12,500 to all opposing players and warmachina in a straight line before you. 1,250 when attacking a mammet or object.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Army's Paeon Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces damage taken by 5%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>The Wanderer's Minuet Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage dealt by 5%
Can only be executed while singing <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Army's Paeon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Wanderer's Minuet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Gauss Barrel Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> gradually increases by 10 while <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flamethrower<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heat Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> not affected when used outside battle.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Fire damage over time, stacking up to 5 times
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5 when used to restore HP of self or a party member while in combat
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dualcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, allowing next spell to be cast immediately
Action will not grant <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dualcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while already under its effect."
10026,"Executes <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Draw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Minor Arcana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in succession.
10027,"Converts currently drawn arcanum into the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lord of Crowns<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Balance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Spire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lady of Crowns<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bole<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Ewer<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only execute while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lord of Crowns<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is drawn.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces target's HP recovered by healing actions by 10%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Unaspected damage over time
Can only execute while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lady of Crowns<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is drawn.
10032,"Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Right Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Left Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to target party member, increasing your damage dealt by 10% and the target party member's damage dealt by 10%, as long as target remains within 15 yalms.
11385,"Delivers water damage with a potency of 120."
11386,"Deals unaspected damage with a potency of 50.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Unaspected damage over time
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Potency increased to 130 when target is afflicted with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dropsy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Duration of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Paralysis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is increased to 30 seconds when target is afflicted with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dropsy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
11388,"Blow noxious breath on all enemies in a cone before you, inflicting <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Slow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> +20%, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> +40%, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Paralysis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
11389,"Delivers a jumping attack with a potency of 80 to target and all enemies nearby it.
Cannot be executed while bound."
11390,"Deals water damage with a potency of 90 to all enemies in a cone before you.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Afflicts target with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dropsy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, dealing water damage over time
11397,"Deals a fixed 1,000 damage which is shared by all enemies around you."
11398,"Deals unaspected damage with a potency of 120 to all enemies in a straight line before you.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Potency is increased to 420 when target is afflicted with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Petrification<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. The <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Petrification<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect is also removed."
11399,"Deals unaspected damage with a potency of 130 to all enemies in a cone before you.
11400,"Deals unaspected damage with a potency of 120.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Potency is increased to 250 when target is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>stunned<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
11401,"Move quickly to the specified location.
Cannot use when bound."
11402,"Deals fire damage with a potency of 130 to all enemies in a cone before you."
11405,"Deals damage equal to half target's current HP.
Chance of successful attack is low. Has no effect on enemies whose level is higher than your own."
11406,"Restores own HP and the HP of all nearby party members by an amount equal to your current HP."
11407,"Deals unaspected damage with a potency of 1,500 while incapacitating self."
11408,"Deals fire damage with a potency of 900 to all nearby enemies while incapacitating self.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Potency is increased to 1,200 when you are under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Toad Oil<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
11409,"Restores all HP and MP of a single party member while incapacitating self."
Enemy level must be a multiple of 5. Has no effect on enemies whose level is higher than your own."
11415,"Grants the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waxing Nocturne<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increasing damage dealt by 50% and movement speed by 30%.
When effect ends, the player is afflicted with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waning Nocturne<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, preventing the use of auto-attack, weaponskills, spells, or abilities.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50% chance that when you are struck, the striker will be afflicted with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Slow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> +20%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground> Potency is increased to 310 when enemy is afflicted with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Deep Freeze<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, but removes the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Deep Freeze<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status"
11421,"Increases magic damage taken by all nearby enemies by 30%.
If used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waxing Nocturne<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, its effect will transition immediately to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waning Nocturne<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
The effect of this action cannot be ended manually."
11425,"Deals fire damage with a potency of 100 to target and all enemies nearby it."
11426,"Deals wind damage with a potency of 180 to all enemies at a designated location.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Wind damage over time
Shares a recast timer with certain blue magic spells."
11427,"Deals fire damage with a potency of 220 to all enemies at a designated location.
Shares a recast timer with certain blue magic spells."
11428,"Deals earth damage to all enemies in a cone before you with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies.
Shares a recast timer with certain blue magic spells."
11429,"Deals lightning damage to target and all enemies nearby it with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies.
Shares a recast timer with certain blue magic spells."
11430,"Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 290 for the first enemy, 15% less for the second, and 30% less for all remaining enemies.
Shares a recast timer with certain blue magic spells."
11431,"Counters enemies with water damage every time you suffer damage.
Cannot be used with other <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wisdom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> abilities.
Effect ends upon reuse or upon replacement of duty action."
Cannot be used with other <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wisdom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> abilities.
Effect ends upon reuse or upon replacement of duty action."
12960,"Increases defense by 3,000 and maximum HP by 50%.
Cannot be used with other <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wisdom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> abilities.
Effect ends upon reuse or upon replacement of duty action."
12961,"Increases defense by 1,800 and maximum HP by 10%.
Cannot be used with other <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wisdom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> abilities.
Effect ends upon reuse or upon replacement of duty action."
12962,"Increases maximum MP by 50% and healing magic potency by 25%.
Cannot be used with other <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wisdom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> abilities.
Effect ends upon reuse or upon replacement of duty action."
Cannot be used with other <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wisdom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> abilities.
Effect ends upon reuse or upon replacement of duty action."
12964,"Increases evasion by 25% while reducing damage dealt by 5%.
Cannot be used with other <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wisdom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> abilities.
Effect ends upon reuse or upon replacement of duty action."
12965,"Increases healing magic potency by 50% and maximum HP by 30%, while reducing damage dealt by 5%.
Cannot be used with other <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wisdom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> abilities.
Effect ends upon reuse or upon replacement of duty action."
Cannot be used with other <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wisdom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> abilities.
Effect ends upon reuse or upon replacement of duty action."
12967,"Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.
Cannot be used with other <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wisdom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> abilities.
Effect ends upon reuse or upon replacement of duty action."
12968,"Increases maximum HP by 10% and accuracy by 30%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants a 70% chance of automatic revival upon KO
12971,"KOs target. The less the target's HP, the greater the chance of success."
12972,"Grants a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Boost<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, up to a maximum of 16.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Boost Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency of next weaponskill by 30% per stack
12974,"Afflicts target and all neaby enemies with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Paralysis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
12977,"Delivers a ranged attack with a potency of 100.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Afflicts target with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Spirit Dart L<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increasing damage taken by 8%
12981,"Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on certain enemies with special sight.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse."
12982,"Rush to a target's side.
Unable to cast if bound."
12983,"Jump 10 yalms back from current position. Cannot be executed while bound."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Restores an amount of own HP proportional to damage dealt"
13002,"Increases the amount of magia aether regenerated over time by self and nearby party members.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Afflicts undead targets with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Banish L<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increasing damage taken by 25%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Afflicts undead targets with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Banish L<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increasing damage taken by 25%
13006,"Increases physical damage dealt while dealing damage to self over time.
Stacks increase every 3 seconds, up to a maximum of 16. For each stack, physical damage dealt is increased by 15%, and potency of damage dealt to self increases by 1,200.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tetragrammaton<UIGlow>01</UIGlow><UIForeground>01</UIForeground> recast time by a percentage corresponding to the number of healing <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lilies<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stacked at time of action execution (at which time the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lilies<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are removed)