100009,"Byregot's Blessing","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
100098,"Tricks of the Trade","Restores 20 CP. Can only be used when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1819,-1,0,1,0,False,0,0,100098,100098,100098,100098,100098,100098,100098,100098
100120,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
100121,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
100122,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
100123,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
100124,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
100125,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
100126,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
100127,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1524,8,9,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1574,9,10,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1625,10,11,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1676,11,12,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1724,12,13,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1774,13,14,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1825,14,15,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1875,15,16,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
Available only on the first step. Increase to progress cannot exceed 1,000.",239,246,1876,-1,0,1,0,False,0,0,100136,100136,100136,100136,100136,100136,100136,100136
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
100178,"Maker's Mark","Reduces <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flawless Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> CP cost and durability loss to 0 for up to 25 steps. Effect duration determined by recipe difficulty.
100179,"Heart of the Carpenter","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>woodworking delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100180,"Heart of the Blacksmith","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>blacksmithing delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100181,"Heart of the Armorer","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
An <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>armoring delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100182,"Heart of the Goldsmith","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>goldsmithing delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100183,"Heart of the Leatherworker","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>leatherworking delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100184,"Heart of the Weaver","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>weaving delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100185,"Heart of the Alchemist","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
An <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>alchemy delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100186,"Heart of the Culinarian","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>cooking delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
100187,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
100188,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
100189,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
100190,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
100191,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
100192,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
100193,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
100194,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
100227,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1535,8,9,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
100228,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1584,9,10,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
100229,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1635,10,11,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
100230,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1686,11,12,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
100231,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1734,12,13,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
100232,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1784,13,14,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
100233,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1835,14,15,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
100234,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1886,15,16,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1888,15,16,68,0,False,0,18,100243,100244,100245,100246,100247,100248,100249,100250
100251,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
100252,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
100253,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
100254,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
100255,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
100256,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
100257,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
100258,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
100283,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours.",239,246,1981,8,9,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100284,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours.",239,246,1981,9,10,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100285,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours.",239,246,1981,10,11,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100286,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours.",239,246,1981,11,12,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100287,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours.",239,246,1981,12,13,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100288,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours.",239,246,1981,13,14,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100289,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours.",239,246,1981,14,15,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100290,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours.",239,246,1981,15,16,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
100291,"Trained Instinct","Increases quality by between 30 and 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
100299,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
100300,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
100301,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
100302,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
100303,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
100304,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
100305,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
100306,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 11)
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1514,8,9,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1564,9,10,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1614,10,11,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1663,11,12,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1714,12,13,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1763,13,14,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1814,14,15,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1863,15,16,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
100323,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100324,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100325,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100326,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100327,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100328,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100329,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100330,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100331,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100332,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100333,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100334,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100335,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100336,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100337,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100338,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
100355,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
100356,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
100357,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
100358,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
100359,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
100360,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
100361,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
100362,"Hasty Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and requires no CP.
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,8,9,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
100372,"Tricks of the Trade","Restores 20 CP.
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,9,10,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
100373,"Tricks of the Trade","Restores 20 CP.
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,10,11,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
100374,"Tricks of the Trade","Restores 20 CP.
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,11,12,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
100375,"Tricks of the Trade","Restores 20 CP.
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,12,13,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
100376,"Tricks of the Trade","Restores 20 CP.
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,13,14,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
100377,"Tricks of the Trade","Restores 20 CP.
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,14,15,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
100378,"Tricks of the Trade","Restores 20 CP.
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,15,16,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three
Available only on the first step. ",239,246,1982,8,9,69,0,False,0,24,100387,100388,100389,100390,100391,100392,100393,100394
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three
Available only on the first step. ",239,246,1982,9,10,69,0,False,0,24,100387,100388,100389,100390,100391,100392,100393,100394
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three
Available only on the first step. ",239,246,1982,10,11,69,0,False,0,24,100387,100388,100389,100390,100391,100392,100393,100394
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three
Available only on the first step. ",239,246,1982,11,12,69,0,False,0,24,100387,100388,100389,100390,100391,100392,100393,100394
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three
Available only on the first step. ",239,246,1982,12,13,69,0,False,0,24,100387,100388,100389,100390,100391,100392,100393,100394
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three
Available only on the first step. ",239,246,1982,13,14,69,0,False,0,24,100387,100388,100389,100390,100391,100392,100393,100394
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three
Available only on the first step. ",239,246,1982,14,15,69,0,False,0,24,100387,100388,100389,100390,100391,100392,100393,100394
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three
Available only on the first step. ",239,246,1982,15,16,69,0,False,0,24,100387,100388,100389,100390,100391,100392,100393,100394
100403,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
100404,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
100405,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
100406,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
100407,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
100408,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
100409,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
100410,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.