Include all CSV's in Repo for diffing

This commit is contained in:
Josh Freeman
2017-12-13 11:08:14 +00:00
parent 8d43eb91df
commit 016520e5fd
4159 changed files with 642090 additions and 0 deletions
+27
View File
@@ -0,0 +1,27 @@
key,0,1,2,3,4,5,6,7,8,9,10
#,,,,,,,,,,,
int32,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,str
0,0,0,0,0,0,0,0,0,0,0,""
1,10,100,10,100,15,100,15,100,20,100,"physical ability is increased by <Value>IntegerParameter(1)</Value>%"
2,10,100,10,100,15,100,15,100,20,100,"mental ability is increased by <Value>IntegerParameter(1)</Value>%"
3,10,100,10,100,15,100,15,100,20,100,"tactical ability is increased by <Value>IntegerParameter(1)</Value>%"
4,3,100,3,100,3,100,3,100,5,100,"physical ability for all squadron members is increased by <Value>IntegerParameter(1)</Value>%"
5,3,100,3,100,3,100,3,100,5,100,"mental ability for all squadron members is increased by <Value>IntegerParameter(1)</Value>%"
6,3,100,3,100,3,100,3,100,5,100,"tactical ability for all squadron members is increased by <Value>IntegerParameter(1)</Value>%"
7,10,100,10,100,20,100,20,100,30,100,"EXP earned is increased by <Value>IntegerParameter(1)</Value>%"
8,5,100,5,100,10,100,10,100,15,100,"EXP earned by all squadron members is increased by <Value>IntegerParameter(1)</Value>%"
9,10,100,20,100,30,100,40,100,50,100,"party chemistry trigger rates increase by <Value>IntegerParameter(1)</Value>%"
10,0,10,0,20,0,30,0,40,0,50,"there is a <Value>IntegerParameter(1)</Value>% chance to receive Contemporary Warfare: Defense"
11,0,10,0,20,0,30,0,40,0,50,"there is a <Value>IntegerParameter(1)</Value>% chance to receive Contemporary Warfare: Magicks"
12,0,10,0,20,0,30,0,40,0,50,"there is a <Value>IntegerParameter(1)</Value>% chance to receive Contemporary Warfare: Offense"
13,0,10,0,20,0,30,0,40,0,50,"there is a <Value>IntegerParameter(1)</Value>% chance to receive bonus gil"
14,0,10,0,20,0,30,0,40,0,50,"there is a <Value>IntegerParameter(1)</Value>% chance to receive bonus company seals"
15,0,10,0,20,0,30,0,40,0,50,"there is a <Value>IntegerParameter(1)</Value>% chance to receive bonus MGP"
16,0,10,0,20,0,30,0,40,0,50,"there is a <Value>IntegerParameter(1)</Value>% chance to receive tank-specific materia"
17,0,10,0,20,0,30,0,40,0,50,"there is a <Value>IntegerParameter(1)</Value>% chance to receive physical DPS-specific materia"
18,0,10,0,20,0,30,0,40,0,50,"there is a <Value>IntegerParameter(1)</Value>% chance to receive DoM-specific materia"
19,0,10,0,20,0,30,0,40,0,50,"there is a <Value>IntegerParameter(1)</Value>% chance to receive DoL-specific materia"
20,0,10,0,20,0,30,0,40,0,50,"there is a <Value>IntegerParameter(1)</Value>% chance to receive DoH-specific materia"
21,0,10,0,20,0,30,0,40,0,50,"there is a <Value>IntegerParameter(1)</Value>% chance to receive crystal clusters"
22,0,10,0,20,0,30,0,40,0,50,"there is a <Value>IntegerParameter(1)</Value>% chance to receive gatherers' scrips"
23,0,10,0,20,0,30,0,40,0,50,"there is a <Value>IntegerParameter(1)</Value>% chance to receive crafters' scrips"
1 key 0 1 2 3 4 5 6 7 8 9 10
2 #
3 int32 byte byte byte byte byte byte byte byte byte byte str
4 0 0 0 0 0 0 0 0 0 0 0
5 1 10 100 10 100 15 100 15 100 20 100 physical ability is increased by <Value>IntegerParameter(1)</Value>%
6 2 10 100 10 100 15 100 15 100 20 100 mental ability is increased by <Value>IntegerParameter(1)</Value>%
7 3 10 100 10 100 15 100 15 100 20 100 tactical ability is increased by <Value>IntegerParameter(1)</Value>%
8 4 3 100 3 100 3 100 3 100 5 100 physical ability for all squadron members is increased by <Value>IntegerParameter(1)</Value>%
9 5 3 100 3 100 3 100 3 100 5 100 mental ability for all squadron members is increased by <Value>IntegerParameter(1)</Value>%
10 6 3 100 3 100 3 100 3 100 5 100 tactical ability for all squadron members is increased by <Value>IntegerParameter(1)</Value>%
11 7 10 100 10 100 20 100 20 100 30 100 EXP earned is increased by <Value>IntegerParameter(1)</Value>%
12 8 5 100 5 100 10 100 10 100 15 100 EXP earned by all squadron members is increased by <Value>IntegerParameter(1)</Value>%
13 9 10 100 20 100 30 100 40 100 50 100 party chemistry trigger rates increase by <Value>IntegerParameter(1)</Value>%
14 10 0 10 0 20 0 30 0 40 0 50 there is a <Value>IntegerParameter(1)</Value>% chance to receive Contemporary Warfare: Defense
15 11 0 10 0 20 0 30 0 40 0 50 there is a <Value>IntegerParameter(1)</Value>% chance to receive Contemporary Warfare: Magicks
16 12 0 10 0 20 0 30 0 40 0 50 there is a <Value>IntegerParameter(1)</Value>% chance to receive Contemporary Warfare: Offense
17 13 0 10 0 20 0 30 0 40 0 50 there is a <Value>IntegerParameter(1)</Value>% chance to receive bonus gil
18 14 0 10 0 20 0 30 0 40 0 50 there is a <Value>IntegerParameter(1)</Value>% chance to receive bonus company seals
19 15 0 10 0 20 0 30 0 40 0 50 there is a <Value>IntegerParameter(1)</Value>% chance to receive bonus MGP
20 16 0 10 0 20 0 30 0 40 0 50 there is a <Value>IntegerParameter(1)</Value>% chance to receive tank-specific materia
21 17 0 10 0 20 0 30 0 40 0 50 there is a <Value>IntegerParameter(1)</Value>% chance to receive physical DPS-specific materia
22 18 0 10 0 20 0 30 0 40 0 50 there is a <Value>IntegerParameter(1)</Value>% chance to receive DoM-specific materia
23 19 0 10 0 20 0 30 0 40 0 50 there is a <Value>IntegerParameter(1)</Value>% chance to receive DoL-specific materia
24 20 0 10 0 20 0 30 0 40 0 50 there is a <Value>IntegerParameter(1)</Value>% chance to receive DoH-specific materia
25 21 0 10 0 20 0 30 0 40 0 50 there is a <Value>IntegerParameter(1)</Value>% chance to receive crystal clusters
26 22 0 10 0 20 0 30 0 40 0 50 there is a <Value>IntegerParameter(1)</Value>% chance to receive gatherers' scrips
27 23 0 10 0 20 0 30 0 40 0 50 there is a <Value>IntegerParameter(1)</Value>% chance to receive crafters' scrips