Include all CSV's in Repo for diffing

This commit is contained in:
Josh Freeman
2017-12-13 11:08:14 +00:00
parent 8d43eb91df
commit 016520e5fd
4159 changed files with 642090 additions and 0 deletions
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0,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_000","A great threat to the peace here in the Shroud has made itself known, and I have been sent to help drive it out. Adventurer or no, I will not suffer anyone interfering with my work. Now please, move along."
1,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_020","We were fortunate the curator of that damnable place was careless enough to leave his notes where we might find them. Perhaps now we can discover his true motives."
2,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_ENTER","Enter the Palace of the Dead"
3,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_RESET","Reset your progress"
4,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_BREAKUP","Disband your fixed party"
5,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_SCORE","View your scores"
6,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_ABOUT","Learn about the Palace of the Dead"
7,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_TITLE","What will you do?"
8,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_FIXED","Enter with a fixed party."
9,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_MATCHING","Enter with a matched party."
10,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_BACK","Return."
11,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_FIXED_Q","Are you sure you wish to enter with a fixed party?"
12,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MATCHING_Q","Are you sure you wish to enter with a matched party?"
13,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_050","You would enter the ruins alone!? Weakened by the ruin's magicks, you will have naught but the aetherpool arms of the Padjal to aid you. Even they may not prove enough without enhancement."
14,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SOLO","Are you sure you wish to enter alone?"
15,"TEXT_DEEPDUNGEONENTRANCE_ENTER_WHICH_Q","From which floor will you enter?"
16,"TEXT_DEEPDUNGEONENTRANCE_ENTER_A1","Floor one."
17,"TEXT_DEEPDUNGEONENTRANCE_ENTER_A2","Floor fifty-one."
18,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TITLE","Select a topic."
19,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT","What is the Palace of the Dead?"
20,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_RESET","Resetting your progress."
21,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE","Regarding fixed parties."
22,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP","Regarding aetherpool gear."
23,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_ITEM","What are pomanders?"
24,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE","Regarding the Accursed Hoard."
25,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE","Regarding scores."
26,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_BACK","Return."
27,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_TITLE","Select a topic."
28,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q1","Entering the Palace of the Dead."
29,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q2","Progressing through the Palace of the Dead."
30,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q3","Saving your progress."
31,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_Q1","Gaining levels."
32,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_Q2","Learning actions."
33,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4","Floor restrictions."
34,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q5","Precautions before entering."
35,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4EX","Floor restrictions."
36,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_BACK","Return."
37,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305","<Color(-154)>Entering the Palace of the Dead</Color>
You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system.
To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot. "
38,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306","<Color(-154)>Progressing Through the Palace of the Dead</Color>
Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated.
Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point."
39,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307","<Color(-154)>Saving Your Progress</Color>
Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point."
40,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405","<Color(-154)>Gaining Levels</Color>
Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved."
41,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_405","<Color(-154)>Gaining Levels</Color>
Players who enter from floor 1 will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved.
Players who enter from floor 51, however, will start at level 60."
42,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_410","<Color(-154)>Learning Actions</Color>
As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level.
Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry."
43,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415","<Color(-154)>Precautions Before Entering</Color>
It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party.
A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty."
44,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_308","<Color(-154)>Floor Restrictions</Color>
Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
45,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_308","<Color(-154)>Floor Restrictions</Color>
Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
46,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105","<Color(-154)>Resetting Your Progress</Color>
It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted. "
47,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE","Select a topic."
48,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1","Disbanding a fixed party."
49,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q2","Progression after disbanding."
50,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q3","Party progression."
51,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_BACK","Return."
52,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201","<Color(-154)>Disbanding a Fixed Party</Color>
It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data.
Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
53,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202","<Color(-154)>Progression After Disbanding</Color>
Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system."
54,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202","<Color(-154)>Progression After Disbanding</Color>
Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
Please note that a matched party cannot be used to challenge floors beyond floor 100."
55,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203","<Color(-154)>Party Progression</Color>
Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
56,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE","Select a topic."
57,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q1","What is aetherpool gear?"
58,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q2","Upgrading aetherpool gear."
59,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q3","Aetherpool gear and floor restrictions."
60,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_BACK","Return."
61,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505","<Color(-154)>What Is Aetherpool Gear?</Color>
Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."
62,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507","<Color(-154)>Upgrading Aetherpool Gear.</Color>
Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window."
63,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507","<Color(-154)>Upgrading Aetherpool Gear</Color>
Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window."
64,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508","<Color(-154)>Aetherpool Gear and Floor Restrictions</Color>
Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength."
65,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605","<Color(-154)>What Are Pomanders?</Color>
Players will, on occasion, obtain pomanders from treasure chests in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure chests on a given floor. Effective use of these items will help ensure the situation is always to your advantage."
66,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_TITLE","Select a topic."
67,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q1","What is the Accursed Hoard?"
68,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q2","Finding the Accursed Hoard."
69,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q3","Appraising the Accursed Hoard."
70,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_BACK","Return."
71,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700","<Color(-154)>What Is the Accursed Hoard?</Color>
When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer."
72,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701","<Color(-154)>Finding the Accursed Hoard</Color>
Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone.
Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."
73,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702","<Color(-154)>Appraising the Accursed Hoard</Color>
Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised."
74,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_TITLE","Select a topic."
75,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q1","Regarding scores."
76,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q2","Regarding rankings."
77,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_BACK","Return."
78,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800","<Color(-154)>Regarding Scores</Color>
When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance.
Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible."
79,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801","<Color(-154)>Regarding Rankings</Color>
Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone."
80,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_LAST","Return"
81,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_NEXT","Proceed to the next floor"
82,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_EXPLAIN","Review rules for the Palace of the Dead"
83,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_Q","Proceed to the next floor with your current party?"
84,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_NEXT","(★未使用/削除予定★)"
85,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_BACK","(★未使用/削除予定★)"
86,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_1","(★未使用/削除予定★)"
87,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_3","(★未使用/削除予定★)"
88,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_Q",""
89,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_Q",""
90,"TEXT_DEEPDUNGEONENTRANCE_A1_000_002",""
91,"TEXT_DEEPDUNGEONENTRANCE_A1_000_003",""
92,"TEXT_DEEPDUNGEONENTRANCE_A2_000_001",""
93,"TEXT_DEEPDUNGEONENTRANCE_A2_000_002",""
94,"TEXT_DEEPDUNGEONENTRANCE_A3_000_001",""
95,"TEXT_DEEPDUNGEONENTRANCE_A3_000_002",""
96,"TEXT_DEEPDUNGEONENTRANCE_A4_000_001",""
97,"TEXT_DEEPDUNGEONENTRANCE_A4_000_002",""
98,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_506",""
99,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_IS_NOT_OPENED",""
100,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_TALK",""
101,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_YES_TALK",""
102,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_NO_TALK",""
103,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_TALK",""
104,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_YES_TALK",""
105,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_NO_TALK",""
106,"TEXT_DEEPDUNGEONENTRANCE_TEST_YES",""
107,"TEXT_DEEPDUNGEONENTRANCE_TEST_NO",""
108,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_TITLE",""
109,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_NEW",""
110,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_CONTINUE",""
111,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_BACK",""
112,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_100","If you would retrace your steps back to the labyrinth entrance you are more than welcome to do so. At the very least, the earlier floors should prove an opportune time to fortify your aetherpool arms."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_000 A great threat to the peace here in the Shroud has made itself known, and I have been sent to help drive it out. Adventurer or no, I will not suffer anyone interfering with my work. Now please, move along.
5 1 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_020 We were fortunate the curator of that damnable place was careless enough to leave his notes where we might find them. Perhaps now we can discover his true motives.
6 2 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_ENTER Enter the Palace of the Dead
7 3 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_RESET Reset your progress
8 4 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_BREAKUP Disband your fixed party
9 5 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_SCORE View your scores
10 6 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_ABOUT Learn about the Palace of the Dead
11 7 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_TITLE What will you do?
12 8 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_FIXED Enter with a fixed party.
13 9 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_MATCHING Enter with a matched party.
14 10 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_BACK Return.
15 11 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_FIXED_Q Are you sure you wish to enter with a fixed party?
16 12 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MATCHING_Q Are you sure you wish to enter with a matched party?
17 13 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_050 You would enter the ruins alone!? Weakened by the ruin's magicks, you will have naught but the aetherpool arms of the Padjal to aid you. Even they may not prove enough without enhancement.
18 14 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SOLO Are you sure you wish to enter alone?
19 15 TEXT_DEEPDUNGEONENTRANCE_ENTER_WHICH_Q From which floor will you enter?
20 16 TEXT_DEEPDUNGEONENTRANCE_ENTER_A1 Floor one.
21 17 TEXT_DEEPDUNGEONENTRANCE_ENTER_A2 Floor fifty-one.
22 18 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TITLE Select a topic.
23 19 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT What is the Palace of the Dead?
24 20 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_RESET Resetting your progress.
25 21 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE Regarding fixed parties.
26 22 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP Regarding aetherpool gear.
27 23 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_ITEM What are pomanders?
28 24 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE Regarding the Accursed Hoard.
29 25 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE Regarding scores.
30 26 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_BACK Return.
31 27 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_TITLE Select a topic.
32 28 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q1 Entering the Palace of the Dead.
33 29 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q2 Progressing through the Palace of the Dead.
34 30 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q3 Saving your progress.
35 31 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_Q1 Gaining levels.
36 32 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_Q2 Learning actions.
37 33 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4 Floor restrictions.
38 34 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q5 Precautions before entering.
39 35 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4EX Floor restrictions.
40 36 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_BACK Return.
41 37 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305 <Color(-154)>Entering the Palace of the Dead</Color> You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system. To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot.
42 38 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306 <Color(-154)>Progressing Through the Palace of the Dead</Color> Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated. Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point.
43 39 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307 <Color(-154)>Saving Your Progress</Color> Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point.
44 40 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405 <Color(-154)>Gaining Levels</Color> Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved.
45 41 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_405 <Color(-154)>Gaining Levels</Color> Players who enter from floor 1 will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved. Players who enter from floor 51, however, will start at level 60.
46 42 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_410 <Color(-154)>Learning Actions</Color> As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level. Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry.
47 43 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415 <Color(-154)>Precautions Before Entering</Color> It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party. A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty.
48 44 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_308 <Color(-154)>Floor Restrictions</Color> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10.
49 45 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_308 <Color(-154)>Floor Restrictions</Color> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10.
50 46 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105 <Color(-154)>Resetting Your Progress</Color> It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted.
51 47 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE Select a topic.
52 48 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1 Disbanding a fixed party.
53 49 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q2 Progression after disbanding.
54 50 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q3 Party progression.
55 51 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_BACK Return.
56 52 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201 <Color(-154)>Disbanding a Fixed Party</Color> It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data. Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state.
57 53 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202 <Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
58 54 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202 <Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Please note that a matched party cannot be used to challenge floors beyond floor 100.
59 55 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203 <Color(-154)>Party Progression</Color> Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party.
60 56 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE Select a topic.
61 57 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q1 What is aetherpool gear?
62 58 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q2 Upgrading aetherpool gear.
63 59 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q3 Aetherpool gear and floor restrictions.
64 60 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_BACK Return.
65 61 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505 <Color(-154)>What Is Aetherpool Gear?</Color> Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon.
66 62 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507 <Color(-154)>Upgrading Aetherpool Gear.</Color> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window.
67 63 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507 <Color(-154)>Upgrading Aetherpool Gear</Color> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window.
68 64 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508 <Color(-154)>Aetherpool Gear and Floor Restrictions</Color> Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength.
69 65 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605 <Color(-154)>What Are Pomanders?</Color> Players will, on occasion, obtain pomanders from treasure chests in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure chests on a given floor. Effective use of these items will help ensure the situation is always to your advantage.
70 66 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_TITLE Select a topic.
71 67 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q1 What is the Accursed Hoard?
72 68 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q2 Finding the Accursed Hoard.
73 69 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q3 Appraising the Accursed Hoard.
74 70 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_BACK Return.
75 71 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700 <Color(-154)>What Is the Accursed Hoard?</Color> When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer.
76 72 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701 <Color(-154)>Finding the Accursed Hoard</Color> Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone. Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard.
77 73 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702 <Color(-154)>Appraising the Accursed Hoard</Color> Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised.
78 74 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_TITLE Select a topic.
79 75 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q1 Regarding scores.
80 76 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q2 Regarding rankings.
81 77 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_BACK Return.
82 78 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800 <Color(-154)>Regarding Scores</Color> When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance. Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible.
83 79 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801 <Color(-154)>Regarding Rankings</Color> Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone.
84 80 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_LAST Return
85 81 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_NEXT Proceed to the next floor
86 82 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_EXPLAIN Review rules for the Palace of the Dead
87 83 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_Q Proceed to the next floor with your current party?
88 84 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_NEXT (★未使用/削除予定★)
89 85 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_BACK (★未使用/削除予定★)
90 86 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_1 (★未使用/削除予定★)
91 87 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_3 (★未使用/削除予定★)
92 88 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_Q
93 89 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_Q
94 90 TEXT_DEEPDUNGEONENTRANCE_A1_000_002
95 91 TEXT_DEEPDUNGEONENTRANCE_A1_000_003
96 92 TEXT_DEEPDUNGEONENTRANCE_A2_000_001
97 93 TEXT_DEEPDUNGEONENTRANCE_A2_000_002
98 94 TEXT_DEEPDUNGEONENTRANCE_A3_000_001
99 95 TEXT_DEEPDUNGEONENTRANCE_A3_000_002
100 96 TEXT_DEEPDUNGEONENTRANCE_A4_000_001
101 97 TEXT_DEEPDUNGEONENTRANCE_A4_000_002
102 98 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_506
103 99 TEXT_DEEPDUNGEONENTRANCE_TEST_START_IS_NOT_OPENED
104 100 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_TALK
105 101 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_YES_TALK
106 102 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_NO_TALK
107 103 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_TALK
108 104 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_YES_TALK
109 105 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_NO_TALK
110 106 TEXT_DEEPDUNGEONENTRANCE_TEST_YES
111 107 TEXT_DEEPDUNGEONENTRANCE_TEST_NO
112 108 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_TITLE
113 109 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_NEW
114 110 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_CONTINUE
115 111 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_BACK
116 112 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_100 If you would retrace your steps back to the labyrinth entrance you are more than welcome to do so. At the very least, the earlier floors should prove an opportune time to fortify your aetherpool arms.
117 113 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_110 Understood. When next you descend into the ruin, pray keep your wits about you. There's no telling what new perils await you down there.
118 114 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_120 So you would stay your course, then. Very well. I look forward to hearing of your progress.
119 115 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_200 You wish to form a new group to explore Gelmorra? Curious that you would do so having come thus far, but it is not my place to judge. You are free to seek new allies as you see fit.
120 116 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_210 I see... Well, come speak with me when you have found comrades with whom you would return to the ruins.
121 117 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_220 I see... Well, one should never make such decisions lightly. I pray you safe passage when you return to the ruins.
122 118 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_300 As I mentioned to you before, we received reports of a magical gateway appearing in the ruins of Issom–Har. It leads into a labyrinth warded with powerful magicks that make exploration nigh impossible through ordinary means.
123 119 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_301 The place feasts upon the aether of all who enter, making them easy prey for the creatures within. What's more, the path changed each time we dared venture inside.
124 120 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_302 Not to mention the traps and the Twelve know what else was waiting down there. It is plain to see why townsfolk have come to call it the Palace of the Dead. Still, if you would brave its depths to discover what horrors lie there in the dark, we would gladly accept your aid.
125 121 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_400 The garish armor and arms you're accustomed to will mean nothing once you step foot into those ruins. You must judge the strength of your enemies carefully if you mean to survive.
126 122 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_500 It was E–Una–Kotor who deduced the reason for our sudden lack of spirit when first entering the ruins.
127 123 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_501 As he tells it, the labyrinth is warded with powerful magicks that drain the aether from all those who enter. Thankfully, he also provided us with a solution.
128 124 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_502 For those who would venture into the ruins, he has prepared aetherpool arms and armor, which safeguard and channel the wielder's energies to better withstand the powerful magicks protecting the ruins.
129 125 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_600 We recently discovered a small cache containing pottery with peculiar engravings. Upon closer inspection, E–Una–Kotor determined them to be magicked urns of Gelmorran design.
130 126 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_601 If you should happen upon any of these urns─or pomanders as we call them─I urge you to take them with you. The effects of their magic are quite varied, and may prove useful against whatever ghastly creatures you encounter down there.
131 127 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_106 Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged.
132 128 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_107 Please note, however, that data cannot be restored once deleted.
133 129 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_203 Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must instead use the matching system on their own.
134 130 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_203 Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party.
135 131 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_204 Please note that all special items (pomanders) will be lost upon converting your data.
136 132 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_309 Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies.
137 133 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_310 After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time.
138 134 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_310 Players who choose to leave and return later will start on the floor following their last save point.
139 135 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_311 In the event all party members are incapacitated, you will be removed from the Palace of the Dead and must resume from your last save point.
140 136 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_400 Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40.
141 137 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_401 Furthermore, players currently on the free trial may only play up to floor 10.
142 138 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_410 You will continue to acquire these actions and traits as you normally would even should your level in the Palace of the Dead exceed that of your actual class or job level.
143 139 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_411 When resuming forays into the deep dungeon, players will start at the level attained at the time of their last saving.
144 140 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_507 In the event the strength of your aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced. This can be confirmed when viewing your items and gear in the Character Info window.
145 141 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_509 In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength.
146 142 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_606 They have various effects such as revealing the entirety of a map or increasing the number of treasure chests on a given floor. Effective use of these items will help ensure the situation is always to your advantage.
147 143 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL How do I grow stronger in the Palace of the Dead?
148 144 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_BACK (★未使用/削除予定★)
149 145 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_010 (★未使用/削除予定★)
150 146 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_030 (★未使用/削除予定★)
151 147 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_TITLE What will you do?
152 148 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_EXIT Nothing.
153 149 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_CANCEL (★未使用/削除予定★)
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0,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_000","Though the matter of monsters in the ruins is of grave import, I shall leave such matters to you adventurers. I am more concerned with the yet-discovered artifacts buried within."
1,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_010","You have ventured into the ruins, yes? Have you happened upon any peculiar bags, shut tight by the magicks of the palace? If you would know the value of these treasures, bring them to me, and I shall break the seal that binds them closed."
2,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_020","Have you heard? The Wood Wailers have discovered documents written by the palace's architect! Oh, what I would not give to read them."
3,"TEXT_DEEPDUNGEONGACHA_STARTMENU_TITLE","What will you do?"
4,"TEXT_DEEPDUNGEONGACHA_STARTMENU_GACHA","Appraise a piece of the Accursed Hoard."
5,"TEXT_DEEPDUNGEONGACHA_STARTMENU_ABOUT","Ask about the Accursed Hoard."
6,"TEXT_DEEPDUNGEONGACHA_STARTMENU_EXIT","Nothing."
7,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_050","The Wood Wailers have been returning with peculiar artifacts as of late. Wrapped in strange bags, buried in even stranger places. They are sealed by magicks not unlike those which ward the Palace of the Dead, which makes even opening them quite dangerous."
8,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_051","My duty is to dispel the warding spells on any such peculiar containers brought from the ruins. If you should find one, pray bring it to me, and I shall see it safely opened for you. "
9,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_060","When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead."
10,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_061","You can ascertain the value of these pieces by presenting them to the expedition bishop for appraisal."
11,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_062","Be warned, however, that the location of such treasures cannot be discerned with the naked eye alone."
12,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_063","Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."
13,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_064","Once the location of a piece is determined, players must remain stationary there for a fixed period of time to unearth the coffer."
14,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_065","Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon."
15,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_066","Furthermore, the pieces of the Accursed Hoard found on deeper floors of the Palace of the Dead will yield greater rewards when appraised."
16,"TEXT_DEEPDUNGEONGACHA_STARTMENU_WHO",""
17,"TEXT_DEEPDUNGEONGACHA_ABOUT",""
18,"TEXT_DEEPDUNGEONGACHA_WHO",""
19,"TEXT_DEEPDUNGEONGACHA_REJECT",""
1 key 0 1
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4 0 TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_000 Though the matter of monsters in the ruins is of grave import, I shall leave such matters to you adventurers. I am more concerned with the yet-discovered artifacts buried within.
5 1 TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_010 You have ventured into the ruins, yes? Have you happened upon any peculiar bags, shut tight by the magicks of the palace? If you would know the value of these treasures, bring them to me, and I shall break the seal that binds them closed.
6 2 TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_020 Have you heard? The Wood Wailers have discovered documents written by the palace's architect! Oh, what I would not give to read them.
7 3 TEXT_DEEPDUNGEONGACHA_STARTMENU_TITLE What will you do?
8 4 TEXT_DEEPDUNGEONGACHA_STARTMENU_GACHA Appraise a piece of the Accursed Hoard.
9 5 TEXT_DEEPDUNGEONGACHA_STARTMENU_ABOUT Ask about the Accursed Hoard.
10 6 TEXT_DEEPDUNGEONGACHA_STARTMENU_EXIT Nothing.
11 7 TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_050 The Wood Wailers have been returning with peculiar artifacts as of late. Wrapped in strange bags, buried in even stranger places. They are sealed by magicks not unlike those which ward the Palace of the Dead, which makes even opening them quite dangerous.
12 8 TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_051 My duty is to dispel the warding spells on any such peculiar containers brought from the ruins. If you should find one, pray bring it to me, and I shall see it safely opened for you.
13 9 TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_060 When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead.
14 10 TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_061 You can ascertain the value of these pieces by presenting them to the expedition bishop for appraisal.
15 11 TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_062 Be warned, however, that the location of such treasures cannot be discerned with the naked eye alone.
16 12 TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_063 Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard.
17 13 TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_064 Once the location of a piece is determined, players must remain stationary there for a fixed period of time to unearth the coffer.
18 14 TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_065 Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon.
19 15 TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_066 Furthermore, the pieces of the Accursed Hoard found on deeper floors of the Palace of the Dead will yield greater rewards when appraised.
20 16 TEXT_DEEPDUNGEONGACHA_STARTMENU_WHO
21 17 TEXT_DEEPDUNGEONGACHA_ABOUT
22 18 TEXT_DEEPDUNGEONGACHA_WHO
23 19 TEXT_DEEPDUNGEONGACHA_REJECT
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0,"TEXT_DEEPDUNGEONMIDDLE_TEST_Q","Proceed to the next floor with your current party?"
1,"TEXT_DEEPDUNGEONMIDDLE_TEST_YES","Yes"
2,"TEXT_DEEPDUNGEONMIDDLE_TEST_NO","No"
3,"TEXT_DEEPDUNGEONMIDDLE_TOP_MENU_NEXT","Deleted"
4,"TEXT_DEEPDUNGEONMIDDLE_TOP_MENU_CANCEL","Deleted"
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4 0 TEXT_DEEPDUNGEONMIDDLE_TEST_Q Proceed to the next floor with your current party?
5 1 TEXT_DEEPDUNGEONMIDDLE_TEST_YES Yes
6 2 TEXT_DEEPDUNGEONMIDDLE_TEST_NO No
7 3 TEXT_DEEPDUNGEONMIDDLE_TOP_MENU_NEXT Deleted
8 4 TEXT_DEEPDUNGEONMIDDLE_TOP_MENU_CANCEL Deleted
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0,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_001","Greetings, friend. I am EUnaKotor. A Padjal of Gridania, as you might have discerned from the horns on my head. An unnatural presence has made itself known here in the Twelveswood, and I have been summoned to investigate. Tread carefully, and may the elementals watch over you."
1,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_010","Greetings, friend. I am EUnaKotor, a Padjal of Gridania. As you may have noticed, the Wood Wailers have begun an exploratory survey of the strange labyrinth recently discovered in the ruins of Gelmorra. Strange forces are at work here, and I have come to see the Wood Wailers are safe from harm."
2,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_020","Pray go on ahead to Issom-Har. I would first see what insight the elementals might grant me now that the architect of the palace is no more."
3,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_030","Though the sorcerer is vanquished, there is still much of the Palace of the Dead we have yet to uncover. I should hope you will continue your exploration of its depths."
4,"TEXT_DEEPDUNGEONREWARD_TEST_START_MENU_TITLE","What will you do?"
5,"TEXT_DEEPDUNGEONREWARD_TEST_START_SHOP","Exchange artifacts."
6,"TEXT_DEEPDUNGEONREWARD_TEST_START_EXCHANGE","Request to keep your aetherpool gear."
7,"TEXT_DEEPDUNGEONREWARD_TEST_START_EVOLUTION","Request to enhance your Padjali weapon."
8,"TEXT_DEEPDUNGEONREWARD_TEST_START_EXPLAIN","Ask about the Palace of the Dead."
9,"TEXT_DEEPDUNGEONREWARD_TEST_START_EXIT","Nothing."
10,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_100","You wish to use your aetherpool weapon <Emphasis>outside</Emphasis> the Palace of the Dead? Hmmm... It is clear you have channeled a considerable amount of aether into it after so many expeditions into the ruins. Perhaps its energies can be stabilized, thus no longer needing the aid of my magicks. "
11,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_102","Only aetherpool weapons and shields can be converted for use outside of the Palace of the Dead. First select your desired class or job, then speak with EUnaKotor to receive a level 60 aetherpool weapon. Please note that paladins and gladiators will receive both a sword and shield. "
12,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_TITLE","Obtain an aetherpool weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>?
<Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 30.</Color>"
13,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_110","'Tis done! The aether has settled quite nicely. I pray it will serve you well in your travels."
14,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_130","You wish to use your aetherpool arm <Emphasis>outside</Emphasis> the Palace of the Dead? I apologize, but I cannot in good conscience deprive you of the means to defend yourself in the ruins. I sense there is yet much to be discovered."
15,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_131","You must first clear floor 50 in order to use an aetherpool weapon outside the Palace of the Dead."
16,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_140","You wish to use your aetherpool arm <Emphasis>outside</Emphasis> the Palace of the Dead? I'm afraid that is not possible. It was crafted specifically for combat within the ruins. Should you try to take it with you, it would likely dissipate."
17,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_141","If you were to strengthen it further, perhaps in time it may be possible to stabilize the aetherial energies within it."
18,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_145","In order to use an aetherpool weapon outside the Palace of the Dead, both the aetherpool weapon and armor must have attained a strength of +30. However, please note that aetherpool armor cannot be used in this fashion."
19,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_400","Having explored the darkest depths of the Palace of the Dead, no doubt your aetherpool arms are now brimming with aetherial energy. It should be possible to harness that power to strengthen the arms we stabilized once before."
20,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_402","Utilizing the strength of your aetherpool gear, you can exchange Padjali weapons for an enhanced version known as <Color(-34022)>kinna weapons</Color>."
21,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_403","Please note that you must possess a Padjali weapon for your current class or job in order to complete the exchange. Moreover, the Padjali weapon must be in your armoury chest."
22,"TEXT_DEEPDUNGEONREWARD_POWERUP_EVOLUTION_MENU","Enhance your Padjali weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>?
<Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 60.</Color>"
23,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_405","When you are ready, bring me your weapon and I shall bolster its strength."
24,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_410","'Tis finished. The aether is stable, yet it burns more brightly than before. I pray it serves you well in your future endeavors."
25,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_430","It gladdens my heart to know my weapons serve you well, even beyond the accursed halls of the ruins. With that said, I cannot grant your request."
26,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_431","To do so would deprive your aetherpool arms of strength, and you can ill afford to lose what little protection they offer. I sense a great many dangers yet await you, my friend. You must be prepared to face them."
27,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_432","You must first clear floor 100 before you can enhance a Padjali weapon."
28,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_440","You wish to enhance the aetherpool weapon I stabilized once before? Hmmm... By siphoning sufficient energy from another aetherpool weapon, it should be possible. However, I fear the arms you presently use in the labyrinth would not supply the power I require."
29,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_441","Pray continue your surveys of the Palace of the Dead and strengthen your aetherpool arms. Given time, they should take on energy suitable to our needs."
30,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_445","In order to enhance a Padjali weapon, both your aetherpool weapon and armor must have attained a strength of +60."
31,"TEXT_DEEPDUNGEONREWARD_TEST_ABOUT_MENU_TITLE","What will you ask?"
32,"TEXT_DEEPDUNGEONREWARD_TEST_START_ABOUT_TOKEN","What is there to be found in the ruins?"
33,"TEXT_DEEPDUNGEONREWARD_TEST_START_ABOUT","Can aetherpool arms be used outside of the ruins?"
34,"TEXT_DEEPDUNGEONREWARD_TEST_START_YOURSELF","What do you do here?"
35,"TEXT_DEEPDUNGEONREWARD_TEST_ABOUT_BACK","Nothing."
36,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_180","Though they are but fragments, many of the artifacts discovered in the Palace of the Dead appear to have absorbed traces of dark and ancient magicks. I daresay they may be key in discerning the true nature of the labyrinth."
37,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_181","If you should happen upon anything when you are down there, pray bring them to me. I will see you duly compensated for your efforts."
38,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_200","Aetherpool arms were crafted specifically to function within the labyrinth, and they only retain their form due to incantations I must apply daily. Without them, they will inevitably dissipate."
39,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_201","Hmmm... With sufficient aether, perhaps there is a way to stabilize them, and thus no longer require my magicks to hold form."
40,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_203","In order to use an aetherpool weapon outside the Palace of the Dead, both the aetherpool weapon and armor must have attained a strength of +30. However, please note that aetherpool armor cannot be used in this fashion."
41,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_204","This weapon can be enhanced further after completing floor 100."
42,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_205","In order to do so, both the aetherpool weapon and armor used in the Palace of the Dead must have attained a strength of +30. Please note that aetherpool armor cannot be used in this fashion."
43,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_300","As a Padjal of Gridania it is my duty to commune with the elementals, and so I have chosen to live here in the Shroud, that I might better interpret their will. In recent days, however, the winds whisper of an unnatural presence stirring here in the South Shroud."
44,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_301","The source being a strange labyrinth recently discovered in the ruins. Townsfolk have taken to calling it the Palace of the Dead. The Wood Wailers mean to explore its depths, and I would offer them what aid I can."
45,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_302","When first surveying the labyrinth, I found it was protected by powerful magicks that would sap one's life energies the moment they step inside. Indeed, the mage who could erect such a warding spell unnoticed by the elementals must be possessed of terrible power."
46,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_303","Thankfully, I was able to devise a means to protect against the foul power of that place─aetherpool arms and armor."
47,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_304","By channeling the wielder's energies into the weapon, rather than allowing them to be drained, one can brave those tenebrous halls and dispatch the fiends within. Should you wish to do so, I will gladly furnish you with these arms, for we would welcome any assistance you can offer."
48,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_310","As you are well aware, the Wood Wailers have been tasked with investigating the unnatural presence that has taken to IssomHar. I was summoned that we might better understand the magicks now permeating the ruins, and how to ward against them."
49,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_311","Though the sorcerer behind the foul magicks of the labyrinth is vanquished, there is much to be done so long as the labyrinth remains. Nevertheless, we take solace in the knowledge that the greatest hindrance to our work is no more."
50,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_312","Even the elementals grow quiet in the wake of his passing. Indeed, I imagine it will not be long before I can at last return home. "
51,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_313","All this is possible thanks to your selfless actions. We should be glad of your continued assistance, and I, for my part, shall offer what aid I can through my aetherial armaments."
52,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_1","Deleted"
53,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_2","Deleted"
54,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_3","Deleted"
55,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_4","Deleted"
56,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_5","Deleted"
57,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_6","Deleted"
58,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_7","Deleted"
59,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_8","Deleted"
60,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_9","Deleted"
61,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_120","You seem to be carrying rather a lot as it is. Might I suggest you see to your belongings first?"
62,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_150","Have you not already acquired an arm suitable for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? I fail to see the value in seeking another."
63,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_GO",""
64,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_EXIT",""
65,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_101",""
66,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_111",""
67,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_202",""
68,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_TALK",""
69,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_OK",""
70,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_FULL",""
71,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_NOT_CLEARED",""
72,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_NOT_ENOGH",""
73,"TEXT_DEEPDUNGEONREWARD_TEST_START_IS_NOT_OPENED",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_001 Greetings, friend. I am E–Una–Kotor. A Padjal of Gridania, as you might have discerned from the horns on my head. An unnatural presence has made itself known here in the Twelveswood, and I have been summoned to investigate. Tread carefully, and may the elementals watch over you.
5 1 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_010 Greetings, friend. I am E–Una–Kotor, a Padjal of Gridania. As you may have noticed, the Wood Wailers have begun an exploratory survey of the strange labyrinth recently discovered in the ruins of Gelmorra. Strange forces are at work here, and I have come to see the Wood Wailers are safe from harm.
6 2 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_020 Pray go on ahead to Issom-Har. I would first see what insight the elementals might grant me now that the architect of the palace is no more.
7 3 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_030 Though the sorcerer is vanquished, there is still much of the Palace of the Dead we have yet to uncover. I should hope you will continue your exploration of its depths.
8 4 TEXT_DEEPDUNGEONREWARD_TEST_START_MENU_TITLE What will you do?
9 5 TEXT_DEEPDUNGEONREWARD_TEST_START_SHOP Exchange artifacts.
10 6 TEXT_DEEPDUNGEONREWARD_TEST_START_EXCHANGE Request to keep your aetherpool gear.
11 7 TEXT_DEEPDUNGEONREWARD_TEST_START_EVOLUTION Request to enhance your Padjali weapon.
12 8 TEXT_DEEPDUNGEONREWARD_TEST_START_EXPLAIN Ask about the Palace of the Dead.
13 9 TEXT_DEEPDUNGEONREWARD_TEST_START_EXIT Nothing.
14 10 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_100 You wish to use your aetherpool weapon <Emphasis>outside</Emphasis> the Palace of the Dead? Hmmm... It is clear you have channeled a considerable amount of aether into it after so many expeditions into the ruins. Perhaps its energies can be stabilized, thus no longer needing the aid of my magicks.
15 11 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_102 Only aetherpool weapons and shields can be converted for use outside of the Palace of the Dead. First select your desired class or job, then speak with E–Una–Kotor to receive a level 60 aetherpool weapon. Please note that paladins and gladiators will receive both a sword and shield.
16 12 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_TITLE Obtain an aetherpool weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? <Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 30.</Color>
17 13 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_110 'Tis done! The aether has settled quite nicely. I pray it will serve you well in your travels.
18 14 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_130 You wish to use your aetherpool arm <Emphasis>outside</Emphasis> the Palace of the Dead? I apologize, but I cannot in good conscience deprive you of the means to defend yourself in the ruins. I sense there is yet much to be discovered.
19 15 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_131 You must first clear floor 50 in order to use an aetherpool weapon outside the Palace of the Dead.
20 16 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_140 You wish to use your aetherpool arm <Emphasis>outside</Emphasis> the Palace of the Dead? I'm afraid that is not possible. It was crafted specifically for combat within the ruins. Should you try to take it with you, it would likely dissipate.
21 17 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_141 If you were to strengthen it further, perhaps in time it may be possible to stabilize the aetherial energies within it.
22 18 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_145 In order to use an aetherpool weapon outside the Palace of the Dead, both the aetherpool weapon and armor must have attained a strength of +30. However, please note that aetherpool armor cannot be used in this fashion.
23 19 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_400 Having explored the darkest depths of the Palace of the Dead, no doubt your aetherpool arms are now brimming with aetherial energy. It should be possible to harness that power to strengthen the arms we stabilized once before.
24 20 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_402 Utilizing the strength of your aetherpool gear, you can exchange Padjali weapons for an enhanced version known as <Color(-34022)>kinna weapons</Color>.
25 21 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_403 Please note that you must possess a Padjali weapon for your current class or job in order to complete the exchange. Moreover, the Padjali weapon must be in your armoury chest.
26 22 TEXT_DEEPDUNGEONREWARD_POWERUP_EVOLUTION_MENU Enhance your Padjali weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? <Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 60.</Color>
27 23 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_405 When you are ready, bring me your weapon and I shall bolster its strength.
28 24 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_410 'Tis finished. The aether is stable, yet it burns more brightly than before. I pray it serves you well in your future endeavors.
29 25 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_430 It gladdens my heart to know my weapons serve you well, even beyond the accursed halls of the ruins. With that said, I cannot grant your request.
30 26 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_431 To do so would deprive your aetherpool arms of strength, and you can ill afford to lose what little protection they offer. I sense a great many dangers yet await you, my friend. You must be prepared to face them.
31 27 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_432 You must first clear floor 100 before you can enhance a Padjali weapon.
32 28 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_440 You wish to enhance the aetherpool weapon I stabilized once before? Hmmm... By siphoning sufficient energy from another aetherpool weapon, it should be possible. However, I fear the arms you presently use in the labyrinth would not supply the power I require.
33 29 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_441 Pray continue your surveys of the Palace of the Dead and strengthen your aetherpool arms. Given time, they should take on energy suitable to our needs.
34 30 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_445 In order to enhance a Padjali weapon, both your aetherpool weapon and armor must have attained a strength of +60.
35 31 TEXT_DEEPDUNGEONREWARD_TEST_ABOUT_MENU_TITLE What will you ask?
36 32 TEXT_DEEPDUNGEONREWARD_TEST_START_ABOUT_TOKEN What is there to be found in the ruins?
37 33 TEXT_DEEPDUNGEONREWARD_TEST_START_ABOUT Can aetherpool arms be used outside of the ruins?
38 34 TEXT_DEEPDUNGEONREWARD_TEST_START_YOURSELF What do you do here?
39 35 TEXT_DEEPDUNGEONREWARD_TEST_ABOUT_BACK Nothing.
40 36 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_180 Though they are but fragments, many of the artifacts discovered in the Palace of the Dead appear to have absorbed traces of dark and ancient magicks. I daresay they may be key in discerning the true nature of the labyrinth.
41 37 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_181 If you should happen upon anything when you are down there, pray bring them to me. I will see you duly compensated for your efforts.
42 38 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_200 Aetherpool arms were crafted specifically to function within the labyrinth, and they only retain their form due to incantations I must apply daily. Without them, they will inevitably dissipate.
43 39 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_201 Hmmm... With sufficient aether, perhaps there is a way to stabilize them, and thus no longer require my magicks to hold form.
44 40 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_203 In order to use an aetherpool weapon outside the Palace of the Dead, both the aetherpool weapon and armor must have attained a strength of +30. However, please note that aetherpool armor cannot be used in this fashion.
45 41 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_204 This weapon can be enhanced further after completing floor 100.
46 42 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_205 In order to do so, both the aetherpool weapon and armor used in the Palace of the Dead must have attained a strength of +30. Please note that aetherpool armor cannot be used in this fashion.
47 43 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_300 As a Padjal of Gridania it is my duty to commune with the elementals, and so I have chosen to live here in the Shroud, that I might better interpret their will. In recent days, however, the winds whisper of an unnatural presence stirring here in the South Shroud.
48 44 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_301 The source being a strange labyrinth recently discovered in the ruins. Townsfolk have taken to calling it the Palace of the Dead. The Wood Wailers mean to explore its depths, and I would offer them what aid I can.
49 45 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_302 When first surveying the labyrinth, I found it was protected by powerful magicks that would sap one's life energies the moment they step inside. Indeed, the mage who could erect such a warding spell unnoticed by the elementals must be possessed of terrible power.
50 46 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_303 Thankfully, I was able to devise a means to protect against the foul power of that place─aetherpool arms and armor.
51 47 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_304 By channeling the wielder's energies into the weapon, rather than allowing them to be drained, one can brave those tenebrous halls and dispatch the fiends within. Should you wish to do so, I will gladly furnish you with these arms, for we would welcome any assistance you can offer.
52 48 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_310 As you are well aware, the Wood Wailers have been tasked with investigating the unnatural presence that has taken to Issom–Har. I was summoned that we might better understand the magicks now permeating the ruins, and how to ward against them.
53 49 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_311 Though the sorcerer behind the foul magicks of the labyrinth is vanquished, there is much to be done so long as the labyrinth remains. Nevertheless, we take solace in the knowledge that the greatest hindrance to our work is no more.
54 50 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_312 Even the elementals grow quiet in the wake of his passing. Indeed, I imagine it will not be long before I can at last return home.
55 51 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_313 All this is possible thanks to your selfless actions. We should be glad of your continued assistance, and I, for my part, shall offer what aid I can through my aetherial armaments.
56 52 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_1 Deleted
57 53 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_2 Deleted
58 54 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_3 Deleted
59 55 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_4 Deleted
60 56 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_5 Deleted
61 57 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_6 Deleted
62 58 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_7 Deleted
63 59 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_8 Deleted
64 60 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_9 Deleted
65 61 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_120 You seem to be carrying rather a lot as it is. Might I suggest you see to your belongings first?
66 62 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_150 Have you not already acquired an arm suitable for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? I fail to see the value in seeking another.
67 63 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_GO
68 64 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_EXIT
69 65 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_101
70 66 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_111
71 67 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_202
72 68 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_TALK
73 69 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_OK
74 70 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_FULL
75 71 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_NOT_CLEARED
76 72 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_NOT_ENOGH
77 73 TEXT_DEEPDUNGEONREWARD_TEST_START_IS_NOT_OPENED
78 74 TEXT_DEEPDUNGEONREWARD_TEST_YES
79 75 TEXT_DEEPDUNGEONREWARD_TEST_NO
+78
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@@ -0,0 +1,78 @@
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0,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_000","Are you enjoying All Saints' Wake? We're still preparing our main attraction, but all should be in readiness very soon!"
1,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_010","Greetings! Our haunted manor is now ready for visitors! Shall I tell you more about what waits within, or show you directly to the front door?"
2,"TEXT_HALLOWEENENTRANCE_MAINMENU_TITLE","What will you do?"
3,"TEXT_HALLOWEENENTRANCE_MAINMENU_1","Visit the Haunted Manor."
4,"TEXT_HALLOWEENENTRANCE_MAINMENU_2","Ask about the Haunted Manor."
5,"TEXT_HALLOWEENENTRANCE_MAINMENU_3","Nothing."
6,"TEXT_HALLOWEENENTRANCE_ENTERMENU_TITLE","(★未使用/削除予定★)"
7,"TEXT_HALLOWEENENTRANCE_ENTERMENU_FIXED","(★未使用/削除予定★)"
8,"TEXT_HALLOWEENENTRANCE_ENTERMENU_BACK","(★未使用/削除予定★)"
9,"TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_CONFIRM","Enter the Haunted Manor?"
10,"TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_YES","Yes"
11,"TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_NO","No"
12,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_TITLE","What will you ask?"
13,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_GAGE","How scary is it?"
14,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_MONSTERS","Are there ghosts and ghouls?"
15,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_GAMERULE","What is there to do inside?"
16,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_ITEM","Will I be fighting?"
17,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_HOWMANY","Can I go alone?"
18,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_COOKIE","Do you have cookies?"
19,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_WHAT","What is the Haunted Manor?"
20,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_BACK","Back."
21,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_120","Well, it <Emphasis>is</Emphasis> a haunted house! The amusements we have planned will leave you white-knuckled and trembling!"
22,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_121","From the moment you enter the manor, you will have thirty minutes to complete three games chosen at random. Should you prove successful, you will earn yourself a special treat!"
23,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_122","Oh, did I mention that the rooms and hallways are wandered by blood-curdling apparitions?"
24,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_123","Should these ghastly residents discover your presence, they will transform you into a pumpkin! Not permanently, of course. How else would they enjoy hunting you down over and over again!?"
25,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_124","Repeated transformations will take their toll on your sanity, reducing you to a gibbering mess. Once this happens, I'm afraid we'll be forced to evict you in favor of fresh vict─ Er, visitors!"
26,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_125","Haunted Manor participants will be given a sanity meter. Once this value reaches zero, you will be ejected from the instance."
27,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_140","Why, of course! We have an entire troupe of circus members, er, “disguised” as horrifying ahriman and ephemeral wisps. They will be roaming the halls, and casting enchantments on clumsy intruders!"
28,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_141","Unless you wish to spend much of your visit as a pumpkin, you would do well to avoid the ahriman's one-eyed gaze."
29,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_142","As for the wisps, they see little but hear all! Creep slowly and quietly lest your footfalls betray your presence!"
30,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_1","Which game will you ask about?"
31,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_2","Pumpkin Hunt."
32,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_3","Coffercracker."
33,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_4","Arcane Circles."
34,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_5","Light the Lanterns."
35,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_6","Cookie Hunt."
36,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_7","Jack-in-the-Box."
37,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_8","Skinchanger."
38,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_BACK","Back."
39,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_200","Pumpkin Hunt will have you searching for pumpkin-shaped treasure chests inside the manor."
40,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_201","Will you be able to find all six chests before time runs out!?"
41,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_210","Coffercracker is an amusement in which you must locate the titular coffer and crack open its lid!"
42,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_211","Sound simple? And so it would be were it not for the locking enchantment! To dispel this arcane safeguard, one must stand before the coffer and intone the correct combination of five numbers."
43,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_212","But do not despair! There are hints conveniently penned on pieces of parchment...which are scattered inconveniently around the manor."
44,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_213","If you have not the stomach for searching, you might simply guess the numbers. But be prepared for a shock should you utter the wrong combination!"
45,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_214","With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter a five-digit number while targeting the coffer."
46,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_215","Entering the correct combination will open the coffer. Entering the wrong sequence, however, will reduce your reserve of sanity points."
47,"TEXT_HALLOWEENENTRANCE_SYSTEM_100_214","Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party."
48,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_220","Arcane Circles will have you and your companions scouring the manor for four mysterious patterns laid out on its floors."
49,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_221","Once they are found, each of you must choose a circle to stand in to complete the task."
50,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_222","You need not step inside the patterns at the exact same moment, but as long as one of the circles is left unoccupied the game will not end!"
51,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_230","In this game, you must use smoldering coals to light the jack-o'-lanterns scattered around the manor."
52,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_231","But be swift! Find and ignite all four lanterns before time runs out!"
53,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_240","Cookie Hunt will have you creeping about the manor in search of treat-filled baskets."
54,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_241","The color of the basket determines the number of cookies it holds, so spend your time wisely! You will need to collect fifteen cookies in total to win the game!"
55,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_250","Jack-in-the-Box is not for the faint of heart! You'll encounter a multitude of chests during this game, but only two of them should be opened."
56,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_251","Should you choose to flip the lids at random, you might be in for a fright!"
57,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_252","Your sanity would be better served by seeking out the hints hidden throughout the manor─they'll point you towards the right floor and the right room!"
58,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_253","(★未使用/削除予定★)"
59,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_254","Opening the wrong chest during the Jack-in-the-Box game will cause a loss of sanity points. Find the hints to piece together the locations of the untrapped containers."
60,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_255","Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party."
61,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_260","In the game of Skinchanger, a mischievous imp has transformed itself into a pumpkin-shaped treasure chest which exactly resembles the others hidden around the manor."
62,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_261","The only way to find the imp is by collecting and using the truesight smoke bombs! A normal pumpkin will emit red smoke...but the voidsent trickster will be betrayed with blue!"
63,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_262","When you discover the right pumpkin, investigate the chest to force the impostor to reveal itself. Make sure to use the smoke bomb first, or the creature will continue to ignore you!"
64,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_263","A truesight smoke bomb must be used on the pumpkin impostor before it can be revealed."
65,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_130","Oh, no! No fighting! But there will be plenty of sneaking and hiding! In fact, you might even find a magical charm or two to help you avoid detection by the manor's relentless denizens!"
66,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_131","Such charms are fleeting, however, so be sure to make the most of their brief effects!"
67,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_110","Alone? Oh, dear me, no! We <Emphasis>insist</Emphasis> that you bring friends to share the experience. Our activities have been designed to set a quartet of companions to quivering, you see!"
68,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_111","The Haunted Manor is a light party instance (four players). There are no class, job, or level requirements for participation."
69,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_112","Parties that register for the instance with less than four members will be filled out automatically via the matching system."
70,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_113","To register as a party, all party members must be within the same area."
71,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_150","Yes, actually, we do! We reward everyone who visits our Haunted Manor with creepy treats!"
72,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_151","Even better, these cookies serve as currency at our seasonal vendors. If there's some festival finery you can't yet afford, you can always return to the manor to add to your batch!"
73,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_100","Ah, 'tis a grand old house we borrowed from a grand old family to help celebrate the season of All Saints' Wake."
74,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_101","We've added some suitably eerie decorations, and organized a number of...“games,” shall we say? I would be happy to explain the rules to you, of course!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_000 Are you enjoying All Saints' Wake? We're still preparing our main attraction, but all should be in readiness very soon!
5 1 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_010 Greetings! Our haunted manor is now ready for visitors! Shall I tell you more about what waits within, or show you directly to the front door?
6 2 TEXT_HALLOWEENENTRANCE_MAINMENU_TITLE What will you do?
7 3 TEXT_HALLOWEENENTRANCE_MAINMENU_1 Visit the Haunted Manor.
8 4 TEXT_HALLOWEENENTRANCE_MAINMENU_2 Ask about the Haunted Manor.
9 5 TEXT_HALLOWEENENTRANCE_MAINMENU_3 Nothing.
10 6 TEXT_HALLOWEENENTRANCE_ENTERMENU_TITLE (★未使用/削除予定★)
11 7 TEXT_HALLOWEENENTRANCE_ENTERMENU_FIXED (★未使用/削除予定★)
12 8 TEXT_HALLOWEENENTRANCE_ENTERMENU_BACK (★未使用/削除予定★)
13 9 TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_CONFIRM Enter the Haunted Manor?
14 10 TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_YES Yes
15 11 TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_NO No
16 12 TEXT_HALLOWEENENTRANCE_ABOUTMENU_TITLE What will you ask?
17 13 TEXT_HALLOWEENENTRANCE_ABOUTMENU_GAGE How scary is it?
18 14 TEXT_HALLOWEENENTRANCE_ABOUTMENU_MONSTERS Are there ghosts and ghouls?
19 15 TEXT_HALLOWEENENTRANCE_ABOUTMENU_GAMERULE What is there to do inside?
20 16 TEXT_HALLOWEENENTRANCE_ABOUTMENU_ITEM Will I be fighting?
21 17 TEXT_HALLOWEENENTRANCE_ABOUTMENU_HOWMANY Can I go alone?
22 18 TEXT_HALLOWEENENTRANCE_ABOUTMENU_COOKIE Do you have cookies?
23 19 TEXT_HALLOWEENENTRANCE_ABOUTMENU_WHAT What is the Haunted Manor?
24 20 TEXT_HALLOWEENENTRANCE_ABOUTMENU_BACK Back.
25 21 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_120 Well, it <Emphasis>is</Emphasis> a haunted house! The amusements we have planned will leave you white-knuckled and trembling!
26 22 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_121 From the moment you enter the manor, you will have thirty minutes to complete three games chosen at random. Should you prove successful, you will earn yourself a special treat!
27 23 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_122 Oh, did I mention that the rooms and hallways are wandered by blood-curdling apparitions?
28 24 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_123 Should these ghastly residents discover your presence, they will transform you into a pumpkin! Not permanently, of course. How else would they enjoy hunting you down over and over again!?
29 25 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_124 Repeated transformations will take their toll on your sanity, reducing you to a gibbering mess. Once this happens, I'm afraid we'll be forced to evict you in favor of fresh vict─ Er, visitors!
30 26 TEXT_HALLOWEENENTRANCE_SYSTEM_000_125 Haunted Manor participants will be given a sanity meter. Once this value reaches zero, you will be ejected from the instance.
31 27 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_140 Why, of course! We have an entire troupe of circus members, er, “disguised” as horrifying ahriman and ephemeral wisps. They will be roaming the halls, and casting enchantments on clumsy intruders!
32 28 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_141 Unless you wish to spend much of your visit as a pumpkin, you would do well to avoid the ahriman's one-eyed gaze.
33 29 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_142 As for the wisps, they see little but hear all! Creep slowly and quietly lest your footfalls betray your presence!
34 30 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_1 Which game will you ask about?
35 31 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_2 Pumpkin Hunt.
36 32 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_3 Coffercracker.
37 33 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_4 Arcane Circles.
38 34 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_5 Light the Lanterns.
39 35 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_6 Cookie Hunt.
40 36 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_7 Jack-in-the-Box.
41 37 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_8 Skinchanger.
42 38 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_BACK Back.
43 39 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_200 Pumpkin Hunt will have you searching for pumpkin-shaped treasure chests inside the manor.
44 40 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_201 Will you be able to find all six chests before time runs out!?
45 41 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_210 Coffercracker is an amusement in which you must locate the titular coffer and crack open its lid!
46 42 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_211 Sound simple? And so it would be were it not for the locking enchantment! To dispel this arcane safeguard, one must stand before the coffer and intone the correct combination of five numbers.
47 43 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_212 But do not despair! There are hints conveniently penned on pieces of parchment...which are scattered inconveniently around the manor.
48 44 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_213 If you have not the stomach for searching, you might simply guess the numbers. But be prepared for a shock should you utter the wrong combination!
49 45 TEXT_HALLOWEENENTRANCE_SYSTEM_000_214 With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter a five-digit number while targeting the coffer.
50 46 TEXT_HALLOWEENENTRANCE_SYSTEM_000_215 Entering the correct combination will open the coffer. Entering the wrong sequence, however, will reduce your reserve of sanity points.
51 47 TEXT_HALLOWEENENTRANCE_SYSTEM_100_214 Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party.
52 48 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_220 Arcane Circles will have you and your companions scouring the manor for four mysterious patterns laid out on its floors.
53 49 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_221 Once they are found, each of you must choose a circle to stand in to complete the task.
54 50 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_222 You need not step inside the patterns at the exact same moment, but as long as one of the circles is left unoccupied the game will not end!
55 51 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_230 In this game, you must use smoldering coals to light the jack-o'-lanterns scattered around the manor.
56 52 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_231 But be swift! Find and ignite all four lanterns before time runs out!
57 53 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_240 Cookie Hunt will have you creeping about the manor in search of treat-filled baskets.
58 54 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_241 The color of the basket determines the number of cookies it holds, so spend your time wisely! You will need to collect fifteen cookies in total to win the game!
59 55 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_250 Jack-in-the-Box is not for the faint of heart! You'll encounter a multitude of chests during this game, but only two of them should be opened.
60 56 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_251 Should you choose to flip the lids at random, you might be in for a fright!
61 57 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_252 Your sanity would be better served by seeking out the hints hidden throughout the manor─they'll point you towards the right floor and the right room!
62 58 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_253 (★未使用/削除予定★)
63 59 TEXT_HALLOWEENENTRANCE_SYSTEM_000_254 Opening the wrong chest during the Jack-in-the-Box game will cause a loss of sanity points. Find the hints to piece together the locations of the untrapped containers.
64 60 TEXT_HALLOWEENENTRANCE_SYSTEM_000_255 Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party.
65 61 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_260 In the game of Skinchanger, a mischievous imp has transformed itself into a pumpkin-shaped treasure chest which exactly resembles the others hidden around the manor.
66 62 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_261 The only way to find the imp is by collecting and using the truesight smoke bombs! A normal pumpkin will emit red smoke...but the voidsent trickster will be betrayed with blue!
67 63 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_262 When you discover the right pumpkin, investigate the chest to force the impostor to reveal itself. Make sure to use the smoke bomb first, or the creature will continue to ignore you!
68 64 TEXT_HALLOWEENENTRANCE_SYSTEM_000_263 A truesight smoke bomb must be used on the pumpkin impostor before it can be revealed.
69 65 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_130 Oh, no! No fighting! But there will be plenty of sneaking and hiding! In fact, you might even find a magical charm or two to help you avoid detection by the manor's relentless denizens!
70 66 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_131 Such charms are fleeting, however, so be sure to make the most of their brief effects!
71 67 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_110 Alone? Oh, dear me, no! We <Emphasis>insist</Emphasis> that you bring friends to share the experience. Our activities have been designed to set a quartet of companions to quivering, you see!
72 68 TEXT_HALLOWEENENTRANCE_SYSTEM_000_111 The Haunted Manor is a light party instance (four players). There are no class, job, or level requirements for participation.
73 69 TEXT_HALLOWEENENTRANCE_SYSTEM_000_112 Parties that register for the instance with less than four members will be filled out automatically via the matching system.
74 70 TEXT_HALLOWEENENTRANCE_SYSTEM_000_113 To register as a party, all party members must be within the same area.
75 71 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_150 Yes, actually, we do! We reward everyone who visits our Haunted Manor with creepy treats!
76 72 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_151 Even better, these cookies serve as currency at our seasonal vendors. If there's some festival finery you can't yet afford, you can always return to the manor to add to your batch!
77 73 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_100 Ah, 'tis a grand old house we borrowed from a grand old family to help celebrate the season of All Saints' Wake.
78 74 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_101 We've added some suitably eerie decorations, and organized a number of...“games,” shall we say? I would be happy to explain the rules to you, of course!