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Josh Freeman
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0,"TEXT_CHRHDB401_00166_SEQ_00","Ellie has the latest information on the phantom thief's target."
1,"TEXT_CHRHDB401_00166_SEQ_01","Inspector's Log:
With my plan to out the thief at Miss Arabella's wedding proving a rousing success, we were <Emphasis>this</Emphasis> close to defending the treasure from the clutches of the many-faced fiend. But even the best-laid plans of inspectors extraordinaire are wont to go awry, and our phantom quarry successfully absconded with the so-called Maiden's Virtue. With no rest for the weary agent of enquiry, I have ventured to the Coliseum to begin my preliminary search of the environs. This time, I swear on the Manderville name, the phantom thief shall meet his match!
            * * *
Ellie believes she has identified the thief's next target: a priceless treasure set to be awarded to the winner of the Mythril Cup, a tournament scheduled to be held at the Coliseum in the coming days. She informs you that her colleague Ganelon is in Ul'dah as you speak, researching for a feature on this very event. Travel to town and see what the reporter might tell you."
2,"TEXT_CHRHDB401_00166_SEQ_02","With some encouragement from Ellie, Ganelon shares his findings with you. It would seem that many of the scheduled combatants for the Mythril Cup have withdrawn due to injuries sustained under curious circumstances, leading to suspicions of foul play. Speak with the gatekeeper Yuyubaya to gain entrance to the Coliseum, that you might further question the relevant parties."
3,"TEXT_CHRHDB401_00166_SEQ_03","Upon arriving at the Coliseum and speaking with the organizer, one Dour Meadow, you soon reunite with a certain gentleman inspector and consulting detective, with the rivalry between the two as heated as ever. With a mind to keep the prizes out of the hands of the thief, you enter the tourney at Inspector Briardien's behest, submitting your application to the tentacled receptionist known by the name of Ultros. Fearing for your safety now that you have declared your intention to fight, Ellie suggests that you return to Ganelon and seek out more information on the shady attacks against potential combatants."
4,"TEXT_CHRHDB401_00166_SEQ_04","Ganelon shares with you his suspicions that the confident gladiatrix by the name of Avila might be in some way connected to the curious incidents. He encourages you to seek out one Raging Rat, a gladiator who fell to the selfsame Avila in the preliminary rounds, that you might gain the information you need to protect yourself."
5,"TEXT_CHRHDB401_00166_SEQ_05","Raging Rat suspects that Avila's renowned “Tempest Blade” is some sort of sorcery, while Ellie wonders if the Ala Mhigan shieldmaiden might not be being aided by one of her fellow refugees. Meanwhile, Hildibrand and Nashu have taken a harmless, if seemingly unfruitful, interest in a certain eight-legged individual. Humor him by traveling to the Coliseum and seeing where his investigation might have led."
6,"TEXT_CHRHDB401_00166_SEQ_06","Alongside Hildibrand, you pursue the shifty Ultros about and around the Coliseum. As expected, his behavior is most curious, if not particularly enlightening. Return to the Coliseum entrance and listen to Nashu's latest musings on the movements of her quarry."
7,"TEXT_CHRHDB401_00166_SEQ_07","Your pursuit of Ultros has proven to be every bit as fruitful as expected─which is to say, not very. Perhaps Inspector Hildibrand has managed to glean something from this utterly unremarkable turn of events. Inquire with him as to what may be on his mind."
8,"TEXT_CHRHDB401_00166_SEQ_08",""
9,"TEXT_CHRHDB401_00166_SEQ_09",""
10,"TEXT_CHRHDB401_00166_SEQ_10",""
11,"TEXT_CHRHDB401_00166_SEQ_11",""
12,"TEXT_CHRHDB401_00166_SEQ_12",""
13,"TEXT_CHRHDB401_00166_SEQ_13",""
14,"TEXT_CHRHDB401_00166_SEQ_14",""
15,"TEXT_CHRHDB401_00166_SEQ_15",""
16,"TEXT_CHRHDB401_00166_SEQ_16",""
17,"TEXT_CHRHDB401_00166_SEQ_17",""
18,"TEXT_CHRHDB401_00166_SEQ_18",""
19,"TEXT_CHRHDB401_00166_SEQ_19",""
20,"TEXT_CHRHDB401_00166_SEQ_20",""
21,"TEXT_CHRHDB401_00166_SEQ_21",""
22,"TEXT_CHRHDB401_00166_SEQ_22",""
23,"TEXT_CHRHDB401_00166_SEQ_23",""
24,"TEXT_CHRHDB401_00166_TODO_00","Speak with Ganelon in Ul'dah."
25,"TEXT_CHRHDB401_00166_TODO_01","Speak with Yuyubaya in the Coliseum."
26,"TEXT_CHRHDB401_00166_TODO_02","Speak with Ganelon in front of the Coliseum."
27,"TEXT_CHRHDB401_00166_TODO_03","Speak with Raging Rat."
28,"TEXT_CHRHDB401_00166_TODO_04","Speak with Hildibrand in the Coliseum."
29,"TEXT_CHRHDB401_00166_TODO_05","Speak with Nashu Mhakaracca in front of the Coliseum."
30,"TEXT_CHRHDB401_00166_TODO_06",""
31,"TEXT_CHRHDB401_00166_TODO_07",""
32,"TEXT_CHRHDB401_00166_TODO_08",""
33,"TEXT_CHRHDB401_00166_TODO_09",""
34,"TEXT_CHRHDB401_00166_TODO_10",""
35,"TEXT_CHRHDB401_00166_TODO_11",""
36,"TEXT_CHRHDB401_00166_TODO_12",""
37,"TEXT_CHRHDB401_00166_TODO_13",""
38,"TEXT_CHRHDB401_00166_TODO_14",""
39,"TEXT_CHRHDB401_00166_TODO_15",""
40,"TEXT_CHRHDB401_00166_TODO_16",""
41,"TEXT_CHRHDB401_00166_TODO_17",""
42,"TEXT_CHRHDB401_00166_TODO_18",""
43,"TEXT_CHRHDB401_00166_TODO_19",""
44,"TEXT_CHRHDB401_00166_TODO_20",""
45,"TEXT_CHRHDB401_00166_TODO_21",""
46,"TEXT_CHRHDB401_00166_TODO_22",""
47,"TEXT_CHRHDB401_00166_TODO_23",""
48,"TEXT_CHRHDB401_00166_ELLIE_000_000","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I was wondering when you'd show up. I've got the latest scoop on the “victor's spoils” that our many-faced friend has set his sights on."
49,"TEXT_CHRHDB401_00166_ELLIE_000_001","Have you visited the Coliseum of late? There's a tourney in the works, and it's looking to be a big one─the Mythril Cup, sponsored by none other than Amajina & Sons Mineral Concern."
50,"TEXT_CHRHDB401_00166_ELLIE_000_002","They say that Master Fyrgeiss will be furnishing the prizes himself from his personal collection. Small wonder it's captured the attention of Mister Stickyfingers."
51,"TEXT_CHRHDB401_00166_ELLIE_000_003","You <Emphasis>are</Emphasis> familiar with the Concern, yes? It's only the largest mining interest in the sultanate, after all."
52,"TEXT_CHRHDB401_00166_ELLIE_000_004","The chairman, Master Fyrgeiss, sits on the Syndicate, and possesses such wealth that rumor has it he could buy half the realm if he chose to."
53,"TEXT_CHRHDB401_00166_ELLIE_000_005","He's also renowned for being something of a martial arts enthusiast. With his position affording him little opportunity to test his own skills, he settles for living vicariously through the exploits of others─hence his sponsorship of tournaments like the Mythril Cup."
54,"TEXT_CHRHDB401_00166_ELLIE_000_006","My colleague Ganelon is in Ul'dah covering the tourney as we speak. If we were to track him down, I bet he'd be able to give us something to get our investigation started."
55,"TEXT_CHRHDB401_00166_ELLIE_000_010","Let's make for Ul'dah, find Ganelon, and get this investigation started!"
56,"TEXT_CHRHDB401_00166_GANELON_000_030","Yes? I'm a busy man. If you're looking for small talk, I suggest you look elsewhere."
57,"TEXT_CHRHDB401_00166_ELLIE_000_031","No need to be rude, Ganelon─<If(PlayerParameter(4))>she's<Else/>he's</If> a friend of mine. Now, what say you share your latest findings with us? I promise I'll make it worth your while."
58,"TEXT_CHRHDB401_00166_GANELON_000_032","E-Ellie!? Hmph. If it isn't the <Emphasis>Mythril Eye</Emphasis>'s star reporter. Come to have a laugh at Ganelon's expense before returning to pen your latest front-page feature, eh?"
59,"TEXT_CHRHDB401_00166_GANELON_000_033","<sigh> Oh, very well. Just promise you'll put in a good word for me with the higher-ups, okay? Now, let me tell you this: there's strange things afoot at the Coliseum."
60,"TEXT_CHRHDB401_00166_HOTCH_000_034","(-???-)Bugger all! It's a travesty, I tell you!"
61,"TEXT_CHRHDB401_00166_GANELON_000_035","Hotch, Hewe, and Haymo! Whatever is the matter? And where, pray tell, is Hutchin? The four of you will compete for the Cup together, yes?"
62,"TEXT_CHRHDB401_00166_HEWE_000_036","I fear that an unfortunate mishap has left Hutchin in no condition to fight. We were just on our way to convey the dire news to Dour Meadow."
63,"TEXT_CHRHDB401_00166_HOTCH_000_037","<Emphasis>Mishap</Emphasis>, my arse─this was sabotage! Some bloody coward out there will stop at nothing to eliminate his competition. I swear it on my subligar!"
64,"TEXT_CHRHDB401_00166_HUTCHIN_000_038","(-???-)Lower your voice, Hotch. My head stings enough without your bloody shouting."
65,"TEXT_CHRHDB401_00166_HAYMO_000_039","H-Hutchin! Sh-Should you not be resting your wounds? Oh, but forgive your incompetent, unworthy comrade! If I had been quicker with my mantra, we would still be four men strong!"
66,"TEXT_CHRHDB401_00166_HUTCHIN_000_040","Do not berate yourself so, Haymo. In victory and in defeat, the Mantravilles fight as one. You bear no more responsibility for my wounds than I."
67,"TEXT_CHRHDB401_00166_HUTCHIN_000_041","Anyroad, I daresay I'll not be getting back into fighting fettle by arsing about in bed. I'm ready to chant some mantras─how about the lot of you!?"
68,"TEXT_CHRHDB401_00166_HAYMO_000_042","H-Hutchin! For you, I am <Emphasis>always</Emphasis> ready!"
69,"TEXT_CHRHDB401_00166_HUTCHIN_000_043","Now <Emphasis>that's</Emphasis> what I like to hear! A thousand mantras, and I want each one to ring out over the Sagolii!"
70,"TEXT_CHRHDB401_00166_ELLIE_000_044","The...<Emphasis>Mantravilles</Emphasis>!?"
71,"TEXT_CHRHDB401_00166_GANELON_000_044","Aye. As Hutchin tells it, they took their name from a training partner they met at the Fist of Rhalgr─a man they most admired for his devotion and chiseled physique."
72,"TEXT_CHRHDB401_00166_ELLIE_000_045","...Consider me not the least bit interested. This talk of attacks on the competitors, however─of this I would hear more."
73,"TEXT_CHRHDB401_00166_GANELON_000_046","Ah, yes. I mentioned that strange things were afoot, yes? With mere days left before the Mythril Cup, a staggering number of would-be combatants have withdrawn, citing a host of curious ailments and injuries."
74,"TEXT_CHRHDB401_00166_GANELON_000_047","With the list of entrants shrinking by the day, the organizers have been forced to abandon the elimination format in favor of a mass melee between what few battlers remain."
75,"TEXT_CHRHDB401_00166_ELLIE_000_048","The phantom thief's challenge... Gladiators dropping like flies... No, this is no mere coincidence. I would speak to the individual in charge of the event. Where might I find him?"
76,"TEXT_CHRHDB401_00166_GANELON_000_049","Though the Concern sponsors the tourney, the day-to-day organizational duties are being handled by a fellow by the name of Dour Meadow. He should be in his office within the Coliseum's halls. I'll send word to the gateman, Yuyubaya─he owes the <Emphasis>Mythril Eye</Emphasis> a favor or two."
77,"TEXT_CHRHDB401_00166_ELLIE_000_050","Splendid! Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we've got a case to crack!"
78,"TEXT_CHRHDB401_00166_GANELON_000_060","With gladiators dropping one after the next, I've had to rewrite my Mythril Cup preview five times in the past two days. Ah, make that six..."
79,"TEXT_CHRHDB401_00166_ELLIE_000_065","Let's go find this Dour Meadow and see what he can tell us about the tourney. Ganelon said we could find him in his office at the Coliseum, yes?"
80,"TEXT_CHRHDB401_00166_YUYUBAYA_000_070","From the <Emphasis>Mythril Eye</Emphasis>, you say? Then by all means, you are free to enter!"
81,"TEXT_CHRHDB401_00166_ELLIE_000_100","I am Ellie, reporter for the <Emphasis>Mythril Eye</Emphasis>─never blinking, all-seeing, you know the deal, yes? And you must be Dour Meadow. I was hoping I could ask you a few questions about the upcoming tourney."
82,"TEXT_CHRHDB401_00166_DOURMEADOW_000_101","Gar har har! Who am I to argue with free publicity? And from a charmin' little thing like yerself. Ask away, me girl!"
83,"TEXT_CHRHDB401_00166_DOURMEADOW_000_102","That said, between the challenge from that so-called phantom thief and now these bizarre attacks targeting the fighters, our tourney's already the talk o' the town! Not that you'll see me complainin'─provided someone's still left to fight, that is."
84,"TEXT_CHRHDB401_00166_DOURMEADOW_000_103","Yer free to investigate as ye wish, but ye'd be smart to exercise some caution. Needless to say, recent events have everyone here a bit on edge. Why, just moments ago one fighter almost took off another's head for insultin' the color o' his subli─"
85,"TEXT_CHRHDB401_00166_DOURMEADOW_100_103","Looks like we've got ourselves another...hm? These two aren't in the entry books..."
86,"TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_104","...And our challenger unleashes a vicious right hook as the gentleman inspector was channeling his strength for his next attack. Ladies and gentlemen, we have a winner!"
87,"TEXT_CHRHDB401_00166_ELLIE_000_105","I-Inspector Briardien! As efficient as ever, I see."
88,"TEXT_CHRHDB401_00166_HILDIBRAND_000_106","A true gentleman...<cough>...eschews violence...<cough>...Inspector."
89,"TEXT_CHRHDB401_00166_BRIARDIEN_000_107","...You were thinking. It annoyed me."
90,"TEXT_CHRHDB401_00166_BRIARDIEN_000_108","Dour Meadow, I presume. Tell me everything you can about the prizes for this tourney. And try to be brief."
91,"TEXT_CHRHDB401_00166_DOURMEADOW_000_109","Was wonderin' when ye might ask. Master Fyrgeiss has spared no expense in making the Mythril Cup the most lucrative tourney this Coliseum's ever seen. The victor will receive a true treasure from his collection─the Warden's Grace, a ring fitted with the largest sun sphere ye'll find outside o' Qarn."
92,"TEXT_CHRHDB401_00166_DOURMEADOW_000_110","The second- and third-place prizes are nothin' to sneeze at, neither. But I don't care how many faces he's got─we've nothin' to fear from this thief. The Concern has hired an elite regiment of Stone Torches to watch over the vault day an' night."
93,"TEXT_CHRHDB401_00166_BRIARDIEN_000_111","Yes, just as the Brass Blades were so successful in stopping the thief last time. If you want your treasures safe, go fetch them and bring them to me. And be quick about it─I haven't all day."
94,"TEXT_CHRHDB401_00166_DOURMEADOW_000_112","Fear I can't do that, Inspector. After all, what proof do I have that <Emphasis>you</Emphasis> ain't mister many-faces in another of his elaborate getups?"
95,"TEXT_CHRHDB401_00166_DOURMEADOW_000_113","No, if you want to get your hands on the spoils, you'll have to claim them as any other would─in battle."
96,"TEXT_CHRHDB401_00166_DOURMEADOW_100_113","As a matter of fact, what with the ranks thinned as they are, we're actively recruiting new competitors. The more, the merrier─and the more lucrative, at that. Gar har har!"
97,"TEXT_CHRHDB401_00166_DOURMEADOW_000_114","Now, where did our receptionist get off to? Over here, ye slimy bugger! We've got some fresh blood for the melee!"
98,"TEXT_CHRHDB401_00166_ORTHRUS_000_115","(-???-)Give me a moment, will ya? I've only got eight arms! ...Or were they legs?"
99,"TEXT_CHRHDB401_00166_ORTHRUS_000_116","(-Slobbering Cephalopod-)Ya called? I was just about to give the lovely Miss Avila the grand tour!"
100,"TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_117","I-Inspector Hildibrand, look! He's...purple!"
101,"TEXT_CHRHDB401_00166_HILDIBRAND_000_118","Astute as ever, Nashu! This color, this overabundance of appendages...I smell a case!"
102,"TEXT_CHRHDB401_00166_DOURMEADOW_000_119","Ah, that's just my receptionist, Ultros. Don't be startled, now─he's an ugly little bugger, but he's friendly enough. Word has it he was one of many bizarre creatures born from a recent experiment with ancient incantations at the Thaumaturges' Guild."
103,"TEXT_CHRHDB401_00166_DOURMEADOW_000_120","They were going to seal him away in a hole in the desert with the others, when he opened his slobberin' mouth and started pleadin' for his life. “I just want to live in peace! I'll do anything! Anything!” So the management hired him to perform odd jobs about the Coliseum."
104,"TEXT_CHRHDB401_00166_ORTHRUS_000_121","And am I ever glad they did! I tell ya, this job ain't glamorous, but it sure has its perks."
105,"TEXT_CHRHDB401_00166_ORTHRUS_000_122","What a delicious morsel! I wanna get my tentacles around her..."
106,"TEXT_CHRHDB401_00166_AVILA_000_123","Hmph. I know not who you are or where you hail from, and I do not care. If you dare challenge me, my Tempest Blade will show you no mercy."
107,"TEXT_CHRHDB401_00166_AVILA_000_124","You can forget about your case, <Emphasis>Inspector</Emphasis>. There is only one who will claim the victor's spoils, and that is me."
108,"TEXT_CHRHDB401_00166_ORTHRUS_000_125","Ooh, I just loooooove it when she talks tough. Now, who's the chump who wanted to get a pummeling by my lovely little Avi?"
109,"TEXT_CHRHDB401_00166_HILDIBRAND_000_126","Though a gentleman takes far more pride in rescuing fair damsels than fighting them, I fear we have little recourse. I, Hildibrand─agent of enquiry, inspector extraordinaire─shall do what must be done to..."
110,"TEXT_CHRHDB401_00166_BRIARDIEN_000_127","<Highlight>ObjectParameter(1)</Highlight> will be entering the tournament on my behalf."
111,"TEXT_CHRHDB401_00166_DOURMEADOW_000_128","<Highlight>ObjectParameter(1)</Highlight>? Ye <Emphasis>do</Emphasis> look like a <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>... Well, bugger me with a spear! To think I'd see the day when a Warrior o' Light stood in my Coliseum!"
112,"TEXT_CHRHDB401_00166_DOURMEADOW_000_129","Hear that clink-clink-clinkin'? That's the sound o' gil pourin' into our coffers when the public finds out that a true Eorzean hero will be steppin' into the ring to fight for the Mythril Cup! Oh, and I reckon yer friend can tag along, too. Show 'em where to sign, Ulty!"
113,"TEXT_CHRHDB401_00166_ELLIE_000_130","With <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I suppose we have as good a chance as any. Now we just need to make sure that <If(PlayerParameter(4))>she<Else/>he</If> doesn't come down with some curious injury."
114,"TEXT_CHRHDB401_00166_BRIARDIEN_000_131","That gladiatrix─Avila, was it?─seemed quite certain of her chances at victory. <Emphasis>Suspiciously</Emphasis> certain, I would say."
115,"TEXT_CHRHDB401_00166_HILDIBRAND_000_132","Haha! I am already ten steps ahead of you, Inspector! That Ultros fellow seemed most knowledgeable about Miss Avila. Come, Nashu─the investigation is afoot!"
116,"TEXT_CHRHDB401_00166_ELLIE_000_133","As much as that sounds like an <Emphasis>amazingly</Emphasis> productive line of investigation, might I suggest that our first priority is to keep <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here safe. Let us return to Ganelon and see what else he can tell us of these mysterious attacks on the combatants."
117,"TEXT_CHRHDB401_00166_BRIARDIEN_000_134","...Very well. I shall leave that task to you. I have a lead of my own to investigate. Should you uncover any new information, I trust you will share it with me at first opportunity."
118,"TEXT_CHRHDB401_00166_YUYUBAYA_000_134","You must have nerves of solid steel to enter this tourney with all the ill rumors floating about. Do watch your back, will you?"
119,"TEXT_CHRHDB401_00166_HILDIBRAND_000_140","I suppose that our questioning of Mister Ultros can wait. Let us see if this Ganelon fellow can enlighten us!"
120,"TEXT_CHRHDB401_00166_ELLIE_000_145","Look, I know you're the Warrior of Light and all, but we can't afford to take any chances. Be on your guard, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
121,"TEXT_CHRHDB401_00166_GANELON_000_160","You again? I've already told you that─ What? Entered the tourney, you say? Are you out of your bleeding mind!?"
122,"TEXT_CHRHDB401_00166_GANELON_000_161","...Look. I've got a suspicion or two, which I'm happy to share with you. But in the end, you have to protect yourself, you hear?"
123,"TEXT_CHRHDB401_00166_GANELON_000_163","So I've been asking around, and it seems that more than a few of the fighters who pulled out of the tourney were scheduled to fight a warrioress by the name of Avila."
124,"TEXT_CHRHDB401_00166_GANELON_000_164","Now, I can't make any promises, but my instincts tell me this girl is bad news. But don't take it from me when you can hear it from someone who crossed blades with her just days ago."
125,"TEXT_CHRHDB401_00166_GANELON_000_165","...Fellow by the name of Raging Rat. Had the misfortune of being matched up with Avila in the preliminary round, and earned himself a right bruising from it all. Last I heard, he was resting up back at the Pugilists' Guild. Why don't you pay him a visit?"
126,"TEXT_CHRHDB401_00166_GANELON_000_175","A fellow by the name of Raging Rat had the misfortune of being matched up with Avila in the preliminary round, and earned himself a proper bruising from it all. Last I heard, he was resting up back at the Pugilists' Guild. Why don't you pay him a visit?"
127,"TEXT_CHRHDB401_00166_HILDIBRAND_000_180","Oho, the plot ever thickens! While I have my doubts that the lovely Avila is behind these dastardly incidents, it would behoove us to hear what this Raging Rat fellow has to say."
128,"TEXT_CHRHDB401_00166_RAZINGRAT_000_200","Come to have a good laugh at ol' Raging Rat's expense, 'ave ye? Well, yer not the first. I say, is there not a man in this entire realm with an onze of sympathy!?"
129,"TEXT_CHRHDB401_00166_HILDIBRAND_000_201","Greetings, good sir! How fortunate you are today that your guest is Hildibrand Manderville, gentleman and inspector. Now, if you would, please enlighten me to how exactly it was that you were beaten to a bloody pulp by Miss Avila!"
130,"TEXT_CHRHDB401_00166_RAZINGRAT_000_202","<Emphasis>Gentleman</Emphasis> my arse! Have ye not a whit o' delicacy!?"
131,"TEXT_CHRHDB401_00166_RAZINGRAT_000_203","...Never ye mind. Look, the records may say I lost, but I'll admit to nothin' o' the sort. I'll shout it at the top o' my lungs if no one else will. The girl doesn't fight fair."
132,"TEXT_CHRHDB401_00166_RAZINGRAT_000_204","Tempest Blade!? Some kind o' foul sorcery, if you ask me. Mark my words: that girl is up to no good. If she weren't so damned easy on the eyes, she'd be rottin' in gaol as we speak."
133,"TEXT_CHRHDB401_00166_RAZINGRAT_000_205","The girl's Ala Mhigan, or haven't ye heard? You know how it is with those refugees. Why fight with honor when ye've got nothin' to lose?"
134,"TEXT_CHRHDB401_00166_ELLIE_000_206","Yes, and why not disparage an entire people in a pathetic attempt to salvage your sorry pride? This one's a real piece of work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Let's be on our way."
135,"TEXT_CHRHDB401_00166_RAZINGRAT_000_207","...I didn't mean no offense, miss. Just tellin' it like it is, as it were."
136,"TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_208","Perhaps it truly is some manner of sorcery, as the fellow says. Or perhaps she works with an accomplice?"
137,"TEXT_CHRHDB401_00166_ELLIE_000_209","She didn't strike me as the magic-wielding type. If I were a betting woman, I'd put my gil on the latter."
138,"TEXT_CHRHDB401_00166_HILDIBRAND_000_210","Ah, Miss Ellie! The thrill of the chase has struck a chord with you, as well! Yes, I can see it in the wrinkles beneath your eyes! We might very well make an inspectress of you yet!"
139,"TEXT_CHRHDB401_00166_ELLIE_000_211","I'll give you a good wrinkle, you insensitive boor! ...Ahem. If what the man says is true, it's likely that her fellow Ala Mhigans might sympathize with her plight. An accomplice would hardly be out of the question."
140,"TEXT_CHRHDB401_00166_HILDIBRAND_000_212","...Yes, I can see it now! Two unfortunate souls, shunned by those around them, united by destiny and a common desire for justice!"
141,"TEXT_CHRHDB401_00166_HILDIBRAND_000_213","Ample appendages whirling wildly, sending gusts of wind flying every which way! Avila and Ulty─a match made in the heavens! Were it any more obvious, I could have solved this case without leaving my home!"
142,"TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_214","Incredible! Your powers of deduction never fail to amaze, Inspector!"
143,"TEXT_CHRHDB401_00166_ELLIE_000_215","What <Emphasis>is</Emphasis> it with you two and that infernal octopus!?"
144,"TEXT_CHRHDB401_00166_HILDIBRAND_000_216","Mister Ultros should still be at the Coliseum. Let us hurry before he slithers back off to whencesoever he came!"
145,"TEXT_CHRHDB401_00166_HILDIBRAND_000_250","Shhh, friend, and look over yonder!"
146,"TEXT_CHRHDB401_00166_HILDIBRAND_000_251","Behold those exquisite legs! Those stylish tentacles! The unearthly undulations of his squirmy, squishy body! Yes, our friend Ulty is a most fascinating creature indeed."
147,"TEXT_CHRHDB401_00166_HILDIBRAND_000_252","Behold how he carefully eyes the gladiatrix before him. What manner of mischief is he plotting!?"
148,"TEXT_CHRHDB401_00166_HILDIBRAND_000_253","He speaks! Yes, this is most suspicious indeed!"
149,"TEXT_CHRHDB401_00166_HILDIBRAND_000_254","Oho, what is this? The girl has fled in a panic!"
150,"TEXT_CHRHDB401_00166_HILDIBRAND_000_255","Our friend Ulty appears to be discouraged. Look at the way his shoulders sag! ...Or how they would sag, if he had shoulders."
151,"TEXT_CHRHDB401_00166_HILDIBRAND_000_256","Our quarry is on the move! Quickly, Nashu─we must pursue!"
152,"TEXT_CHRHDB401_00166_HILDIBRAND_000_260","Aha, there he is! You will not escape us so easily, Mister Ultros!"
153,"TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_300","Mister Ulty seems to have found himself another gladiatrix. What might he be plotting <Emphasis>this</Emphasis> time?"
154,"TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_301","Look at those succulent legs! I reckon they'd taste just wonderful in a good marinara sauce!"
155,"TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_302","Mmm...marinara sauce... Ah, he speaks!"
156,"TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_303","...And another girl rushes off. Whatever did he say to her?"
157,"TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_304","...He looks so sad! Shall we douse him in lemon butter and put him out of his misery, Inspector? Whatever is he doing with these girls, anyway?"
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4 0 TEXT_CHRHDB401_00166_SEQ_00 Ellie has the latest information on the phantom thief's target.
5 1 TEXT_CHRHDB401_00166_SEQ_01 Inspector's Log: With my plan to out the thief at Miss Arabella's wedding proving a rousing success, we were <Emphasis>this</Emphasis> close to defending the treasure from the clutches of the many-faced fiend. But even the best-laid plans of inspectors extraordinaire are wont to go awry, and our phantom quarry successfully absconded with the so-called Maiden's Virtue. With no rest for the weary agent of enquiry, I have ventured to the Coliseum to begin my preliminary search of the environs. This time, I swear on the Manderville name, the phantom thief shall meet his match!             * * * Ellie believes she has identified the thief's next target: a priceless treasure set to be awarded to the winner of the Mythril Cup, a tournament scheduled to be held at the Coliseum in the coming days. She informs you that her colleague Ganelon is in Ul'dah as you speak, researching for a feature on this very event. Travel to town and see what the reporter might tell you.
6 2 TEXT_CHRHDB401_00166_SEQ_02 With some encouragement from Ellie, Ganelon shares his findings with you. It would seem that many of the scheduled combatants for the Mythril Cup have withdrawn due to injuries sustained under curious circumstances, leading to suspicions of foul play. Speak with the gatekeeper Yuyubaya to gain entrance to the Coliseum, that you might further question the relevant parties.
7 3 TEXT_CHRHDB401_00166_SEQ_03 Upon arriving at the Coliseum and speaking with the organizer, one Dour Meadow, you soon reunite with a certain gentleman inspector and consulting detective, with the rivalry between the two as heated as ever. With a mind to keep the prizes out of the hands of the thief, you enter the tourney at Inspector Briardien's behest, submitting your application to the tentacled receptionist known by the name of Ultros. Fearing for your safety now that you have declared your intention to fight, Ellie suggests that you return to Ganelon and seek out more information on the shady attacks against potential combatants.
8 4 TEXT_CHRHDB401_00166_SEQ_04 Ganelon shares with you his suspicions that the confident gladiatrix by the name of Avila might be in some way connected to the curious incidents. He encourages you to seek out one Raging Rat, a gladiator who fell to the selfsame Avila in the preliminary rounds, that you might gain the information you need to protect yourself.
9 5 TEXT_CHRHDB401_00166_SEQ_05 Raging Rat suspects that Avila's renowned “Tempest Blade” is some sort of sorcery, while Ellie wonders if the Ala Mhigan shieldmaiden might not be being aided by one of her fellow refugees. Meanwhile, Hildibrand and Nashu have taken a harmless, if seemingly unfruitful, interest in a certain eight-legged individual. Humor him by traveling to the Coliseum and seeing where his investigation might have led.
10 6 TEXT_CHRHDB401_00166_SEQ_06 Alongside Hildibrand, you pursue the shifty Ultros about and around the Coliseum. As expected, his behavior is most curious, if not particularly enlightening. Return to the Coliseum entrance and listen to Nashu's latest musings on the movements of her quarry.
11 7 TEXT_CHRHDB401_00166_SEQ_07 Your pursuit of Ultros has proven to be every bit as fruitful as expected─which is to say, not very. Perhaps Inspector Hildibrand has managed to glean something from this utterly unremarkable turn of events. Inquire with him as to what may be on his mind.
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28 24 TEXT_CHRHDB401_00166_TODO_00 Speak with Ganelon in Ul'dah.
29 25 TEXT_CHRHDB401_00166_TODO_01 Speak with Yuyubaya in the Coliseum.
30 26 TEXT_CHRHDB401_00166_TODO_02 Speak with Ganelon in front of the Coliseum.
31 27 TEXT_CHRHDB401_00166_TODO_03 Speak with Raging Rat.
32 28 TEXT_CHRHDB401_00166_TODO_04 Speak with Hildibrand in the Coliseum.
33 29 TEXT_CHRHDB401_00166_TODO_05 Speak with Nashu Mhakaracca in front of the Coliseum.
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52 48 TEXT_CHRHDB401_00166_ELLIE_000_000 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I was wondering when you'd show up. I've got the latest scoop on the “victor's spoils” that our many-faced friend has set his sights on.
53 49 TEXT_CHRHDB401_00166_ELLIE_000_001 Have you visited the Coliseum of late? There's a tourney in the works, and it's looking to be a big one─the Mythril Cup, sponsored by none other than Amajina & Sons Mineral Concern.
54 50 TEXT_CHRHDB401_00166_ELLIE_000_002 They say that Master Fyrgeiss will be furnishing the prizes himself from his personal collection. Small wonder it's captured the attention of Mister Stickyfingers.
55 51 TEXT_CHRHDB401_00166_ELLIE_000_003 You <Emphasis>are</Emphasis> familiar with the Concern, yes? It's only the largest mining interest in the sultanate, after all.
56 52 TEXT_CHRHDB401_00166_ELLIE_000_004 The chairman, Master Fyrgeiss, sits on the Syndicate, and possesses such wealth that rumor has it he could buy half the realm if he chose to.
57 53 TEXT_CHRHDB401_00166_ELLIE_000_005 He's also renowned for being something of a martial arts enthusiast. With his position affording him little opportunity to test his own skills, he settles for living vicariously through the exploits of others─hence his sponsorship of tournaments like the Mythril Cup.
58 54 TEXT_CHRHDB401_00166_ELLIE_000_006 My colleague Ganelon is in Ul'dah covering the tourney as we speak. If we were to track him down, I bet he'd be able to give us something to get our investigation started.
59 55 TEXT_CHRHDB401_00166_ELLIE_000_010 Let's make for Ul'dah, find Ganelon, and get this investigation started!
60 56 TEXT_CHRHDB401_00166_GANELON_000_030 Yes? I'm a busy man. If you're looking for small talk, I suggest you look elsewhere.
61 57 TEXT_CHRHDB401_00166_ELLIE_000_031 No need to be rude, Ganelon─<If(PlayerParameter(4))>she's<Else/>he's</If> a friend of mine. Now, what say you share your latest findings with us? I promise I'll make it worth your while.
62 58 TEXT_CHRHDB401_00166_GANELON_000_032 E-Ellie!? Hmph. If it isn't the <Emphasis>Mythril Eye</Emphasis>'s star reporter. Come to have a laugh at Ganelon's expense before returning to pen your latest front-page feature, eh?
63 59 TEXT_CHRHDB401_00166_GANELON_000_033 <sigh> Oh, very well. Just promise you'll put in a good word for me with the higher-ups, okay? Now, let me tell you this: there's strange things afoot at the Coliseum.
64 60 TEXT_CHRHDB401_00166_HOTCH_000_034 (-???-)Bugger all! It's a travesty, I tell you!
65 61 TEXT_CHRHDB401_00166_GANELON_000_035 Hotch, Hewe, and Haymo! Whatever is the matter? And where, pray tell, is Hutchin? The four of you will compete for the Cup together, yes?
66 62 TEXT_CHRHDB401_00166_HEWE_000_036 I fear that an unfortunate mishap has left Hutchin in no condition to fight. We were just on our way to convey the dire news to Dour Meadow.
67 63 TEXT_CHRHDB401_00166_HOTCH_000_037 <Emphasis>Mishap</Emphasis>, my arse─this was sabotage! Some bloody coward out there will stop at nothing to eliminate his competition. I swear it on my subligar!
68 64 TEXT_CHRHDB401_00166_HUTCHIN_000_038 (-???-)Lower your voice, Hotch. My head stings enough without your bloody shouting.
69 65 TEXT_CHRHDB401_00166_HAYMO_000_039 H-Hutchin! Sh-Should you not be resting your wounds? Oh, but forgive your incompetent, unworthy comrade! If I had been quicker with my mantra, we would still be four men strong!
70 66 TEXT_CHRHDB401_00166_HUTCHIN_000_040 Do not berate yourself so, Haymo. In victory and in defeat, the Mantravilles fight as one. You bear no more responsibility for my wounds than I.
71 67 TEXT_CHRHDB401_00166_HUTCHIN_000_041 Anyroad, I daresay I'll not be getting back into fighting fettle by arsing about in bed. I'm ready to chant some mantras─how about the lot of you!?
72 68 TEXT_CHRHDB401_00166_HAYMO_000_042 H-Hutchin! For you, I am <Emphasis>always</Emphasis> ready!
73 69 TEXT_CHRHDB401_00166_HUTCHIN_000_043 Now <Emphasis>that's</Emphasis> what I like to hear! A thousand mantras, and I want each one to ring out over the Sagolii!
74 70 TEXT_CHRHDB401_00166_ELLIE_000_044 The...<Emphasis>Mantravilles</Emphasis>!?
75 71 TEXT_CHRHDB401_00166_GANELON_000_044 Aye. As Hutchin tells it, they took their name from a training partner they met at the Fist of Rhalgr─a man they most admired for his devotion and chiseled physique.
76 72 TEXT_CHRHDB401_00166_ELLIE_000_045 ...Consider me not the least bit interested. This talk of attacks on the competitors, however─of this I would hear more.
77 73 TEXT_CHRHDB401_00166_GANELON_000_046 Ah, yes. I mentioned that strange things were afoot, yes? With mere days left before the Mythril Cup, a staggering number of would-be combatants have withdrawn, citing a host of curious ailments and injuries.
78 74 TEXT_CHRHDB401_00166_GANELON_000_047 With the list of entrants shrinking by the day, the organizers have been forced to abandon the elimination format in favor of a mass melee between what few battlers remain.
79 75 TEXT_CHRHDB401_00166_ELLIE_000_048 The phantom thief's challenge... Gladiators dropping like flies... No, this is no mere coincidence. I would speak to the individual in charge of the event. Where might I find him?
80 76 TEXT_CHRHDB401_00166_GANELON_000_049 Though the Concern sponsors the tourney, the day-to-day organizational duties are being handled by a fellow by the name of Dour Meadow. He should be in his office within the Coliseum's halls. I'll send word to the gateman, Yuyubaya─he owes the <Emphasis>Mythril Eye</Emphasis> a favor or two.
81 77 TEXT_CHRHDB401_00166_ELLIE_000_050 Splendid! Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we've got a case to crack!
82 78 TEXT_CHRHDB401_00166_GANELON_000_060 With gladiators dropping one after the next, I've had to rewrite my Mythril Cup preview five times in the past two days. Ah, make that six...
83 79 TEXT_CHRHDB401_00166_ELLIE_000_065 Let's go find this Dour Meadow and see what he can tell us about the tourney. Ganelon said we could find him in his office at the Coliseum, yes?
84 80 TEXT_CHRHDB401_00166_YUYUBAYA_000_070 From the <Emphasis>Mythril Eye</Emphasis>, you say? Then by all means, you are free to enter!
85 81 TEXT_CHRHDB401_00166_ELLIE_000_100 I am Ellie, reporter for the <Emphasis>Mythril Eye</Emphasis>─never blinking, all-seeing, you know the deal, yes? And you must be Dour Meadow. I was hoping I could ask you a few questions about the upcoming tourney.
86 82 TEXT_CHRHDB401_00166_DOURMEADOW_000_101 Gar har har! Who am I to argue with free publicity? And from a charmin' little thing like yerself. Ask away, me girl!
87 83 TEXT_CHRHDB401_00166_DOURMEADOW_000_102 That said, between the challenge from that so-called phantom thief and now these bizarre attacks targeting the fighters, our tourney's already the talk o' the town! Not that you'll see me complainin'─provided someone's still left to fight, that is.
88 84 TEXT_CHRHDB401_00166_DOURMEADOW_000_103 Yer free to investigate as ye wish, but ye'd be smart to exercise some caution. Needless to say, recent events have everyone here a bit on edge. Why, just moments ago one fighter almost took off another's head for insultin' the color o' his subli─
89 85 TEXT_CHRHDB401_00166_DOURMEADOW_100_103 Looks like we've got ourselves another...hm? These two aren't in the entry books...
90 86 TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_104 ...And our challenger unleashes a vicious right hook as the gentleman inspector was channeling his strength for his next attack. Ladies and gentlemen, we have a winner!
91 87 TEXT_CHRHDB401_00166_ELLIE_000_105 I-Inspector Briardien! As efficient as ever, I see.
92 88 TEXT_CHRHDB401_00166_HILDIBRAND_000_106 A true gentleman...<cough>...eschews violence...<cough>...Inspector.
93 89 TEXT_CHRHDB401_00166_BRIARDIEN_000_107 ...You were thinking. It annoyed me.
94 90 TEXT_CHRHDB401_00166_BRIARDIEN_000_108 Dour Meadow, I presume. Tell me everything you can about the prizes for this tourney. And try to be brief.
95 91 TEXT_CHRHDB401_00166_DOURMEADOW_000_109 Was wonderin' when ye might ask. Master Fyrgeiss has spared no expense in making the Mythril Cup the most lucrative tourney this Coliseum's ever seen. The victor will receive a true treasure from his collection─the Warden's Grace, a ring fitted with the largest sun sphere ye'll find outside o' Qarn.
96 92 TEXT_CHRHDB401_00166_DOURMEADOW_000_110 The second- and third-place prizes are nothin' to sneeze at, neither. But I don't care how many faces he's got─we've nothin' to fear from this thief. The Concern has hired an elite regiment of Stone Torches to watch over the vault day an' night.
97 93 TEXT_CHRHDB401_00166_BRIARDIEN_000_111 Yes, just as the Brass Blades were so successful in stopping the thief last time. If you want your treasures safe, go fetch them and bring them to me. And be quick about it─I haven't all day.
98 94 TEXT_CHRHDB401_00166_DOURMEADOW_000_112 Fear I can't do that, Inspector. After all, what proof do I have that <Emphasis>you</Emphasis> ain't mister many-faces in another of his elaborate getups?
99 95 TEXT_CHRHDB401_00166_DOURMEADOW_000_113 No, if you want to get your hands on the spoils, you'll have to claim them as any other would─in battle.
100 96 TEXT_CHRHDB401_00166_DOURMEADOW_100_113 As a matter of fact, what with the ranks thinned as they are, we're actively recruiting new competitors. The more, the merrier─and the more lucrative, at that. Gar har har!
101 97 TEXT_CHRHDB401_00166_DOURMEADOW_000_114 Now, where did our receptionist get off to? Over here, ye slimy bugger! We've got some fresh blood for the melee!
102 98 TEXT_CHRHDB401_00166_ORTHRUS_000_115 (-???-)Give me a moment, will ya? I've only got eight arms! ...Or were they legs?
103 99 TEXT_CHRHDB401_00166_ORTHRUS_000_116 (-Slobbering Cephalopod-)Ya called? I was just about to give the lovely Miss Avila the grand tour!
104 100 TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_117 I-Inspector Hildibrand, look! He's...purple!
105 101 TEXT_CHRHDB401_00166_HILDIBRAND_000_118 Astute as ever, Nashu! This color, this overabundance of appendages...I smell a case!
106 102 TEXT_CHRHDB401_00166_DOURMEADOW_000_119 Ah, that's just my receptionist, Ultros. Don't be startled, now─he's an ugly little bugger, but he's friendly enough. Word has it he was one of many bizarre creatures born from a recent experiment with ancient incantations at the Thaumaturges' Guild.
107 103 TEXT_CHRHDB401_00166_DOURMEADOW_000_120 They were going to seal him away in a hole in the desert with the others, when he opened his slobberin' mouth and started pleadin' for his life. “I just want to live in peace! I'll do anything! Anything!” So the management hired him to perform odd jobs about the Coliseum.
108 104 TEXT_CHRHDB401_00166_ORTHRUS_000_121 And am I ever glad they did! I tell ya, this job ain't glamorous, but it sure has its perks.
109 105 TEXT_CHRHDB401_00166_ORTHRUS_000_122 What a delicious morsel! I wanna get my tentacles around her...
110 106 TEXT_CHRHDB401_00166_AVILA_000_123 Hmph. I know not who you are or where you hail from, and I do not care. If you dare challenge me, my Tempest Blade will show you no mercy.
111 107 TEXT_CHRHDB401_00166_AVILA_000_124 You can forget about your case, <Emphasis>Inspector</Emphasis>. There is only one who will claim the victor's spoils, and that is me.
112 108 TEXT_CHRHDB401_00166_ORTHRUS_000_125 Ooh, I just loooooove it when she talks tough. Now, who's the chump who wanted to get a pummeling by my lovely little Avi?
113 109 TEXT_CHRHDB401_00166_HILDIBRAND_000_126 Though a gentleman takes far more pride in rescuing fair damsels than fighting them, I fear we have little recourse. I, Hildibrand─agent of enquiry, inspector extraordinaire─shall do what must be done to...
114 110 TEXT_CHRHDB401_00166_BRIARDIEN_000_127 <Highlight>ObjectParameter(1)</Highlight> will be entering the tournament on my behalf.
115 111 TEXT_CHRHDB401_00166_DOURMEADOW_000_128 <Highlight>ObjectParameter(1)</Highlight>? Ye <Emphasis>do</Emphasis> look like a <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>... Well, bugger me with a spear! To think I'd see the day when a Warrior o' Light stood in my Coliseum!
116 112 TEXT_CHRHDB401_00166_DOURMEADOW_000_129 Hear that clink-clink-clinkin'? That's the sound o' gil pourin' into our coffers when the public finds out that a true Eorzean hero will be steppin' into the ring to fight for the Mythril Cup! Oh, and I reckon yer friend can tag along, too. Show 'em where to sign, Ulty!
117 113 TEXT_CHRHDB401_00166_ELLIE_000_130 With <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I suppose we have as good a chance as any. Now we just need to make sure that <If(PlayerParameter(4))>she<Else/>he</If> doesn't come down with some curious injury.
118 114 TEXT_CHRHDB401_00166_BRIARDIEN_000_131 That gladiatrix─Avila, was it?─seemed quite certain of her chances at victory. <Emphasis>Suspiciously</Emphasis> certain, I would say.
119 115 TEXT_CHRHDB401_00166_HILDIBRAND_000_132 Haha! I am already ten steps ahead of you, Inspector! That Ultros fellow seemed most knowledgeable about Miss Avila. Come, Nashu─the investigation is afoot!
120 116 TEXT_CHRHDB401_00166_ELLIE_000_133 As much as that sounds like an <Emphasis>amazingly</Emphasis> productive line of investigation, might I suggest that our first priority is to keep <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here safe. Let us return to Ganelon and see what else he can tell us of these mysterious attacks on the combatants.
121 117 TEXT_CHRHDB401_00166_BRIARDIEN_000_134 ...Very well. I shall leave that task to you. I have a lead of my own to investigate. Should you uncover any new information, I trust you will share it with me at first opportunity.
122 118 TEXT_CHRHDB401_00166_YUYUBAYA_000_134 You must have nerves of solid steel to enter this tourney with all the ill rumors floating about. Do watch your back, will you?
123 119 TEXT_CHRHDB401_00166_HILDIBRAND_000_140 I suppose that our questioning of Mister Ultros can wait. Let us see if this Ganelon fellow can enlighten us!
124 120 TEXT_CHRHDB401_00166_ELLIE_000_145 Look, I know you're the Warrior of Light and all, but we can't afford to take any chances. Be on your guard, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
125 121 TEXT_CHRHDB401_00166_GANELON_000_160 You again? I've already told you that─ What? Entered the tourney, you say? Are you out of your bleeding mind!?
126 122 TEXT_CHRHDB401_00166_GANELON_000_161 ...Look. I've got a suspicion or two, which I'm happy to share with you. But in the end, you have to protect yourself, you hear?
127 123 TEXT_CHRHDB401_00166_GANELON_000_163 So I've been asking around, and it seems that more than a few of the fighters who pulled out of the tourney were scheduled to fight a warrioress by the name of Avila.
128 124 TEXT_CHRHDB401_00166_GANELON_000_164 Now, I can't make any promises, but my instincts tell me this girl is bad news. But don't take it from me when you can hear it from someone who crossed blades with her just days ago.
129 125 TEXT_CHRHDB401_00166_GANELON_000_165 ...Fellow by the name of Raging Rat. Had the misfortune of being matched up with Avila in the preliminary round, and earned himself a right bruising from it all. Last I heard, he was resting up back at the Pugilists' Guild. Why don't you pay him a visit?
130 126 TEXT_CHRHDB401_00166_GANELON_000_175 A fellow by the name of Raging Rat had the misfortune of being matched up with Avila in the preliminary round, and earned himself a proper bruising from it all. Last I heard, he was resting up back at the Pugilists' Guild. Why don't you pay him a visit?
131 127 TEXT_CHRHDB401_00166_HILDIBRAND_000_180 Oho, the plot ever thickens! While I have my doubts that the lovely Avila is behind these dastardly incidents, it would behoove us to hear what this Raging Rat fellow has to say.
132 128 TEXT_CHRHDB401_00166_RAZINGRAT_000_200 Come to have a good laugh at ol' Raging Rat's expense, 'ave ye? Well, yer not the first. I say, is there not a man in this entire realm with an onze of sympathy!?
133 129 TEXT_CHRHDB401_00166_HILDIBRAND_000_201 Greetings, good sir! How fortunate you are today that your guest is Hildibrand Manderville, gentleman and inspector. Now, if you would, please enlighten me to how exactly it was that you were beaten to a bloody pulp by Miss Avila!
134 130 TEXT_CHRHDB401_00166_RAZINGRAT_000_202 <Emphasis>Gentleman</Emphasis> my arse! Have ye not a whit o' delicacy!?
135 131 TEXT_CHRHDB401_00166_RAZINGRAT_000_203 ...Never ye mind. Look, the records may say I lost, but I'll admit to nothin' o' the sort. I'll shout it at the top o' my lungs if no one else will. The girl doesn't fight fair.
136 132 TEXT_CHRHDB401_00166_RAZINGRAT_000_204 Tempest Blade!? Some kind o' foul sorcery, if you ask me. Mark my words: that girl is up to no good. If she weren't so damned easy on the eyes, she'd be rottin' in gaol as we speak.
137 133 TEXT_CHRHDB401_00166_RAZINGRAT_000_205 The girl's Ala Mhigan, or haven't ye heard? You know how it is with those refugees. Why fight with honor when ye've got nothin' to lose?
138 134 TEXT_CHRHDB401_00166_ELLIE_000_206 Yes, and why not disparage an entire people in a pathetic attempt to salvage your sorry pride? This one's a real piece of work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Let's be on our way.
139 135 TEXT_CHRHDB401_00166_RAZINGRAT_000_207 ...I didn't mean no offense, miss. Just tellin' it like it is, as it were.
140 136 TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_208 Perhaps it truly is some manner of sorcery, as the fellow says. Or perhaps she works with an accomplice?
141 137 TEXT_CHRHDB401_00166_ELLIE_000_209 She didn't strike me as the magic-wielding type. If I were a betting woman, I'd put my gil on the latter.
142 138 TEXT_CHRHDB401_00166_HILDIBRAND_000_210 Ah, Miss Ellie! The thrill of the chase has struck a chord with you, as well! Yes, I can see it in the wrinkles beneath your eyes! We might very well make an inspectress of you yet!
143 139 TEXT_CHRHDB401_00166_ELLIE_000_211 I'll give you a good wrinkle, you insensitive boor! ...Ahem. If what the man says is true, it's likely that her fellow Ala Mhigans might sympathize with her plight. An accomplice would hardly be out of the question.
144 140 TEXT_CHRHDB401_00166_HILDIBRAND_000_212 ...Yes, I can see it now! Two unfortunate souls, shunned by those around them, united by destiny and a common desire for justice!
145 141 TEXT_CHRHDB401_00166_HILDIBRAND_000_213 Ample appendages whirling wildly, sending gusts of wind flying every which way! Avila and Ulty─a match made in the heavens! Were it any more obvious, I could have solved this case without leaving my home!
146 142 TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_214 Incredible! Your powers of deduction never fail to amaze, Inspector!
147 143 TEXT_CHRHDB401_00166_ELLIE_000_215 What <Emphasis>is</Emphasis> it with you two and that infernal octopus!?
148 144 TEXT_CHRHDB401_00166_HILDIBRAND_000_216 Mister Ultros should still be at the Coliseum. Let us hurry before he slithers back off to whencesoever he came!
149 145 TEXT_CHRHDB401_00166_HILDIBRAND_000_250 Shhh, friend, and look over yonder!
150 146 TEXT_CHRHDB401_00166_HILDIBRAND_000_251 Behold those exquisite legs! Those stylish tentacles! The unearthly undulations of his squirmy, squishy body! Yes, our friend Ulty is a most fascinating creature indeed.
151 147 TEXT_CHRHDB401_00166_HILDIBRAND_000_252 Behold how he carefully eyes the gladiatrix before him. What manner of mischief is he plotting!?
152 148 TEXT_CHRHDB401_00166_HILDIBRAND_000_253 He speaks! Yes, this is most suspicious indeed!
153 149 TEXT_CHRHDB401_00166_HILDIBRAND_000_254 Oho, what is this? The girl has fled in a panic!
154 150 TEXT_CHRHDB401_00166_HILDIBRAND_000_255 Our friend Ulty appears to be discouraged. Look at the way his shoulders sag! ...Or how they would sag, if he had shoulders.
155 151 TEXT_CHRHDB401_00166_HILDIBRAND_000_256 Our quarry is on the move! Quickly, Nashu─we must pursue!
156 152 TEXT_CHRHDB401_00166_HILDIBRAND_000_260 Aha, there he is! You will not escape us so easily, Mister Ultros!
157 153 TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_300 Mister Ulty seems to have found himself another gladiatrix. What might he be plotting <Emphasis>this</Emphasis> time?
158 154 TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_301 Look at those succulent legs! I reckon they'd taste just wonderful in a good marinara sauce!
159 155 TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_302 Mmm...marinara sauce... Ah, he speaks!
160 156 TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_303 ...And another girl rushes off. Whatever did he say to her?
161 157 TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_304 ...He looks so sad! Shall we douse him in lemon butter and put him out of his misery, Inspector? Whatever is he doing with these girls, anyway?
162 158 TEXT_CHRHDB401_00166_ELLIE_000_305 Call me crazy, but I think he...likes them?
163 159 TEXT_CHRHDB401_00166_HILDIBRAND_000_104
164 160 TEXT_CHRHDB401_00166_NASHUMHAKARACCA_000_106
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48,"TEXT_CLSALC001_00190_DEITRICH_000","Ah, an adventurer, one of my favorite kinds of people! I find your unquenchable thirst for exploration neatly complements the burning hunger for sagacity that marks our dedicated members. Welcome to the Alchemists' Guild."
49,"TEXT_CLSALC001_00190_DEITRICH_001","Though I hesitate to define alchemy in such narrow terms, our main field of expertise is the concoction of various potions and elixirs. There are salves to treat all manner of afflictions, not to mention miraculous libations that enhance the imbiber beyond <If(PlayerParameter(4))>her<Else/>his</If> natural physical limits."
50,"TEXT_CLSALC001_00190_DEITRICH_002","As an adventurer, I am sure you can appreciate the eminently practical applications of our work. What say you, <If(PlayerParameter(4))>madam<Else/>sir</If>? Care to take up mortar and pestle and join our ranks?"
51,"TEXT_CLSALC001_00190_Q1_1","Do you wish to join the Alchemists' Guild?"
52,"TEXT_CLSALC001_00190_A1_1","Yes"
53,"TEXT_CLSALC001_00190_A1_2","No"
54,"TEXT_CLSALC001_00190_DEITRICH_010","No!? After hearing my most persuasive argument to the contrary, you tell me “no”!? You...you have perhaps heard stories of our guildmaster, then?"
55,"TEXT_CLSALC001_00190_DEITRICH_011","Well, n-never mind that! It benefits neither party should you attend our teachings with but half a mind to do so. A waste of both your time and ours!"
56,"TEXT_CLSALC001_00190_DEITRICH_020","Yes? Wonderful, then let us continue with the initi─ Oh dear. It seems I was somewhat premature in extending to you an invitation to join our guild."
57,"TEXT_CLSALC001_00190_DEITRICH_021","In my enthusiasm, I failed to inquire as to your status with the other guilds of the realm. My apologies, the fault lies entirely with me. Please do return once you have gained the approval of your current guildmaster."
58,"TEXT_CLSALC001_00190_SYS_022","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSALC001_00190_DEITRICH_030","Wonderful! Now then, allow me to give you a brief history of the guild before we tackle the official paperwork."
60,"TEXT_CLSALC001_00190_DEITRICH_031","Though alchemists are presently known as the quintessential brewers of potions, the profession itself arose from the desire to achieve an as-yet-unrealized ambition."
61,"TEXT_CLSALC001_00190_DEITRICH_032","The original driving purpose behind our art was─and perhaps still is─the discovery of a process that can transform base metals into gold or silver. And the mystical medium thought necessary to effect such a transformation is the Philosopher's Stone─which is itself believed to have panacean properties and be capable of bestowing eternal life."
62,"TEXT_CLSALC001_00190_DEITRICH_033","Though success yet eludes us, years of endless experimentation towards this golden goal had the initially unintentional consequence of unearthing a wealth of knowledge in the field of alchemical medicine."
63,"TEXT_CLSALC001_00190_DEITRICH_034","Regretfully, alchemy's potential to enrich the lives of the masses was first met with a wave of distrust. As if our ability to create helpful compounds was akin to dabbling in back-alley witchcraft!"
64,"TEXT_CLSALC001_00190_DEITRICH_035","The profession eventually gained credibility in Ul'dah through its integration into traditional medicine by Frondale's Phrontistery, an institution known for producing respected physicians."
65,"TEXT_CLSALC001_00190_DEITRICH_036","Once the city's shift in perception became known, budding alchemists wishing to study without fear of persecution journeyed to Ul'dah from every corner of the realm. It was not long before this gathering of inquisitive minds banded together to form the Alchemists' Guild."
66,"TEXT_CLSALC001_00190_DEITRICH_037","Thus, while our organization is intensely focused on perfecting and sharing the fruits of our research, it is also of paramount importance that we uphold the reputation of alchemy itself as a legitimate discipline."
67,"TEXT_CLSALC001_00190_DEITRICH_038","If you would revel in the secrets of our art, then you must be prepared to shoulder the responsibility I have described. Take a moment to dwell on these words before you truly enter the world of alchemy."
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52 48 TEXT_CLSALC001_00190_DEITRICH_000 Ah, an adventurer, one of my favorite kinds of people! I find your unquenchable thirst for exploration neatly complements the burning hunger for sagacity that marks our dedicated members. Welcome to the Alchemists' Guild.
53 49 TEXT_CLSALC001_00190_DEITRICH_001 Though I hesitate to define alchemy in such narrow terms, our main field of expertise is the concoction of various potions and elixirs. There are salves to treat all manner of afflictions, not to mention miraculous libations that enhance the imbiber beyond <If(PlayerParameter(4))>her<Else/>his</If> natural physical limits.
54 50 TEXT_CLSALC001_00190_DEITRICH_002 As an adventurer, I am sure you can appreciate the eminently practical applications of our work. What say you, <If(PlayerParameter(4))>madam<Else/>sir</If>? Care to take up mortar and pestle and join our ranks?
55 51 TEXT_CLSALC001_00190_Q1_1 Do you wish to join the Alchemists' Guild?
56 52 TEXT_CLSALC001_00190_A1_1 Yes
57 53 TEXT_CLSALC001_00190_A1_2 No
58 54 TEXT_CLSALC001_00190_DEITRICH_010 No!? After hearing my most persuasive argument to the contrary, you tell me “no”!? You...you have perhaps heard stories of our guildmaster, then?
59 55 TEXT_CLSALC001_00190_DEITRICH_011 Well, n-never mind that! It benefits neither party should you attend our teachings with but half a mind to do so. A waste of both your time and ours!
60 56 TEXT_CLSALC001_00190_DEITRICH_020 Yes? Wonderful, then let us continue with the initi─ Oh dear. It seems I was somewhat premature in extending to you an invitation to join our guild.
61 57 TEXT_CLSALC001_00190_DEITRICH_021 In my enthusiasm, I failed to inquire as to your status with the other guilds of the realm. My apologies, the fault lies entirely with me. Please do return once you have gained the approval of your current guildmaster.
62 58 TEXT_CLSALC001_00190_SYS_022 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSALC001_00190_DEITRICH_030 Wonderful! Now then, allow me to give you a brief history of the guild before we tackle the official paperwork.
64 60 TEXT_CLSALC001_00190_DEITRICH_031 Though alchemists are presently known as the quintessential brewers of potions, the profession itself arose from the desire to achieve an as-yet-unrealized ambition.
65 61 TEXT_CLSALC001_00190_DEITRICH_032 The original driving purpose behind our art was─and perhaps still is─the discovery of a process that can transform base metals into gold or silver. And the mystical medium thought necessary to effect such a transformation is the Philosopher's Stone─which is itself believed to have panacean properties and be capable of bestowing eternal life.
66 62 TEXT_CLSALC001_00190_DEITRICH_033 Though success yet eludes us, years of endless experimentation towards this golden goal had the initially unintentional consequence of unearthing a wealth of knowledge in the field of alchemical medicine.
67 63 TEXT_CLSALC001_00190_DEITRICH_034 Regretfully, alchemy's potential to enrich the lives of the masses was first met with a wave of distrust. As if our ability to create helpful compounds was akin to dabbling in back-alley witchcraft!
68 64 TEXT_CLSALC001_00190_DEITRICH_035 The profession eventually gained credibility in Ul'dah through its integration into traditional medicine by Frondale's Phrontistery, an institution known for producing respected physicians.
69 65 TEXT_CLSALC001_00190_DEITRICH_036 Once the city's shift in perception became known, budding alchemists wishing to study without fear of persecution journeyed to Ul'dah from every corner of the realm. It was not long before this gathering of inquisitive minds banded together to form the Alchemists' Guild.
70 66 TEXT_CLSALC001_00190_DEITRICH_037 Thus, while our organization is intensely focused on perfecting and sharing the fruits of our research, it is also of paramount importance that we uphold the reputation of alchemy itself as a legitimate discipline.
71 67 TEXT_CLSALC001_00190_DEITRICH_038 If you would revel in the secrets of our art, then you must be prepared to shoulder the responsibility I have described. Take a moment to dwell on these words before you truly enter the world of alchemy.
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0,"TEXT_CLSARC997_00134_SEQ_00","Guildmaster Luciane wishes you to learn how to see things from different perspectives."
1,"TEXT_CLSARC997_00134_SEQ_01","Satisfied with your progress, Luciane places you under the charge of Leih Aliapoh for your next lesson. Speak with your fellow archer to learn what is required of you."
2,"TEXT_CLSARC997_00134_SEQ_02","Leih Aliapoh impresses upon you the importance of minding your surroundings while searching for your target. In order to put theory into practice, seek out and destroy the targets hidden in the Central Shroud whilst simultaneously avoiding contact with the many hostile creatures that reside there. As before, your Heavy Shot technique will make short work of the objects you seek."
3,"TEXT_CLSARC997_00134_SEQ_03","You have successfully destroyed all of the targets. Report back to Leih Aliapoh at the Archers' Guild."
4,"TEXT_CLSARC997_00134_SEQ_04","Now that you have grasped the basic principle, Leih Aliapoh bids you hone your skills through combat. Journey to the Honey Yard in the East Shroud and slay eight northern vultures and eight tree slugs."
5,"TEXT_CLSARC997_00134_SEQ_05","You have succeeded in slaying the specified creatures. Report back to Leih Aliapoh at the Archers' Guild."
6,"TEXT_CLSARC997_00134_SEQ_06","Leih Aliapoh enlightens you as to the origins of archery. Apparently, the art was conceived by her ancestors, the Keepers of the Moon, who lived as hunters in former times. Her lesson concluded, it is time to return to Luciane, who will doubtless be eager to learn of your progress."
7,"TEXT_CLSARC997_00134_SEQ_07","As before, Silvairre makes no effort to hide his contempt for you. Yet in spite of this─or perhaps because of it─Luciane declares her intent to place you under his charge for your next lesson. So forewarned, you resume your training with greater purpose.
※The next archer quest will be available from Luciane upon reaching level 15."
8,"TEXT_CLSARC997_00134_SEQ_08",""
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24,"TEXT_CLSARC997_00134_TODO_00","Speak with Leih Aliapoh."
25,"TEXT_CLSARC997_00134_TODO_01","Destroy the targets."
26,"TEXT_CLSARC997_00134_TODO_02","Report to Leih Aliapoh."
27,"TEXT_CLSARC997_00134_TODO_03","Slay tree slugs."
28,"TEXT_CLSARC997_00134_TODO_04","Slay northern vultures."
29,"TEXT_CLSARC997_00134_TODO_05","Report to Leih Aliapoh."
30,"TEXT_CLSARC997_00134_TODO_06","Speak with Luciane."
31,"TEXT_CLSARC997_00134_TODO_07",""
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48,"TEXT_CLSARC997_00134_LUCIANE_000_1","It pleases me to see how you have grown as an archer. Plainly, you have taken my counsel to heart and learned to see with your own eyes."
49,"TEXT_CLSARC997_00134_LUCIANE_000_2","I would now have you discover what it means to behold things from a different standpoint."
50,"TEXT_CLSARC997_00134_LUCIANE_000_3","You will recall Leih Aliapoh, your senior in the guild. I have given you over to her care for this lesson. Speak with her and do as she bids."
51,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_10","I've been expecting you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Shall we get on with it, then?"
52,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_11","First, a quick review. Remember how the bowmaster had you seek out and destroy targets hidden throughout the city?"
53,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_12","Well, I would have you do the same. This time, however, you will need to venture outside the gates."
54,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_13","I'm sure you've realized this by now, but there is no guarantee of safety within the Twelveswood. As you search, you should take care to mind your surroundings."
55,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_14","You won't have the luxury of focusing solely on your quarry this time─you'll have to keep your eyes peeled for potential threats as well."
56,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_15","That said, your objective is to destroy the targets alone, so avoid unnecessary combat and maintain a safe distance from any hostile creatures you encounter. Should you come under attack, take to your heels, risking direct confrontation only if you can't outrun your pursuers."
57,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_16","The targets are hidden in the Central Shroud. As before, use the Heavy Shot technique to destroy each one with a single arrow. Go well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
58,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_20","Well, well! You made short work of those targets, I must say. It seems you've learned to seek your prey without being preyed upon."
59,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_21","Let's continue then. I've a mind to give you more practical experience, and we received a request just recently which I think will provide the perfect opportunity..."
60,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_22","It seems tree slugs and vultures have been congregating in ever-increasing numbers in the vicinity of the Honey Yard, causing no end of trouble for the locals. We have been tasked with culling the beasts."
61,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_23","This request comes direct from Stillglade Fane. When the Wood Wailers and the Gods' Quiver cannot spare the forces to attend to such matters, the conjurers often turn to us for help. And before you ask, there's good reason why they would rather not see to this particular task themselves."
62,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_24","The creatures in question possess abilities which can cause problems for the magically inclined. But that's quite enough about conjurers' troubles! Luciane taught you how to discern an enemy's key traits, did she not? Well, now you'll need to do so while maintaining situational awareness, lest you be overrun."
63,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_25","Consider this a comprehensive review of her lessons and mine own. Your orders are as follows: head out into the East Shroud, and there put down eight tree slugs and eight vultures, using all of the skills you have acquired thus far. Good hunting, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
64,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_30","Judging by your smug expression, I'd say you've acquired a feel for maneuvering to exploit enemy weaknesses whilst covering your own."
65,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_31","Vultures are wont to keep their opponents at wing's length, and their attacks will send you flying. The solution to this is simple: maneuver to the rear."
66,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_32","Tree slugs, on the other hand, have an annoying knack of disrupting spellcasting with their secretions. As such, you would do well to keep the creatures away from any mages in your party."
67,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_33","Needless to say, good positioning is the key to success in battle─which is why it is absolutely essential that you know your target's traits."
68,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_34","The knowing of these traits is a fundamental part of hunting. Before the Keepers of the Moon conceived of archery, they dwelt not in the city, but the forest. For my people, hunting was a way of life."
69,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_35","Hmmm... In hindsight, I suppose this was more a lesson on hunting than on archery. Still, Luciane knows well my past─mayhap that was her intent."
70,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_36","Hunting, too, is an art. Before I came to Gridania, I never gave it much thought. But the more I think of home, the more I begin to realize..."
71,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_37","Ahem! Forgive me. I'm not given to fits of sentiment. Truly. Forget I said anything."
72,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_38","But do not forget that a hunter must recognize <If(PlayerParameter(4))>her<Else/>his</If> prey's weakness and strike swiftly when the opportunity presents itself."
73,"TEXT_CLSARC997_00134_LEIHALIAPOH_000_39","That concludes the lesson. Now, I suggest you pay Luciane a visit─she is doubtless eager to hear from you."
74,"TEXT_CLSARC997_00134_LUCIANE_000_40","It is good to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hope you have learned much from Leih."
75,"TEXT_CLSARC997_00134_SILVAIRRE_000_41","You, adventurer! Is it true? Are you the one who slew the tree slugs and vultures?"
76,"TEXT_CLSARC997_00134_Q1_000_1","Acknowledge that you slew the creatures?"
77,"TEXT_CLSARC997_00134_A1_000_1","Yes"
78,"TEXT_CLSARC997_00134_A1_000_2","No"
79,"TEXT_CLSARC997_00134_SILVAIRRE_000_42","Do not take me for a fool. You cannot conceal the truth from this archer's eye."
80,"TEXT_CLSARC997_00134_SILVAIRRE_000_43","How <Emphasis>dare</Emphasis> she entrust the security of our people to the hands of a stranger! I knew Miqo'te were reckless, but she is downright irresponsible! Shame on her!"
81,"TEXT_CLSARC997_00134_SILVAIRRE_000_44","Did I not warn you that it was folly to suffer that woman's presence in our guild, Luciane? Every time she wastes an arrow on game, she drags our noble art back into the darkness."
82,"TEXT_CLSARC997_00134_SILVAIRRE_000_45","Aye, and this <If(PlayerParameter(4))>girl<Else/>boy</If>, too. <If(PlayerParameter(4))>She<Else/>He</If> is an embarrassment to us all!"
83,"TEXT_CLSARC997_00134_LUCIANE_000_46","That is quite enough, Silvairre."
84,"TEXT_CLSARC997_00134_LUCIANE_000_47","Your skill with the bow is undeniable, as is your love for our nation. Yet there is much and more you have yet to learn about archery."
85,"TEXT_CLSARC997_00134_LUCIANE_000_48","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> has matured greatly in the short time that <If(PlayerParameter(4))>she<Else/>he</If> has been with us. You know this to be true."
86,"TEXT_CLSARC997_00134_SILVAIRRE_000_49","..."
87,"TEXT_CLSARC997_00134_LUCIANE_000_50","I suggest you come to terms with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s presence here─you will be giving <If(PlayerParameter(4))>her her<Else/>him his</If> next lesson, after all. Unless of course you have any <Emphasis>objections</Emphasis>? Good."
88,"TEXT_CLSARC997_00134_LUCIANE_000_51","As for you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─I would have you devote yourself wholly to training ahead of your lesson with Silvairre. Suffice it to say, he will not be an easy instructor to impress."
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4 0 TEXT_CLSARC997_00134_SEQ_00 Guildmaster Luciane wishes you to learn how to see things from different perspectives.
5 1 TEXT_CLSARC997_00134_SEQ_01 Satisfied with your progress, Luciane places you under the charge of Leih Aliapoh for your next lesson. Speak with your fellow archer to learn what is required of you.
6 2 TEXT_CLSARC997_00134_SEQ_02 Leih Aliapoh impresses upon you the importance of minding your surroundings while searching for your target. In order to put theory into practice, seek out and destroy the targets hidden in the Central Shroud whilst simultaneously avoiding contact with the many hostile creatures that reside there. As before, your Heavy Shot technique will make short work of the objects you seek.
7 3 TEXT_CLSARC997_00134_SEQ_03 You have successfully destroyed all of the targets. Report back to Leih Aliapoh at the Archers' Guild.
8 4 TEXT_CLSARC997_00134_SEQ_04 Now that you have grasped the basic principle, Leih Aliapoh bids you hone your skills through combat. Journey to the Honey Yard in the East Shroud and slay eight northern vultures and eight tree slugs.
9 5 TEXT_CLSARC997_00134_SEQ_05 You have succeeded in slaying the specified creatures. Report back to Leih Aliapoh at the Archers' Guild.
10 6 TEXT_CLSARC997_00134_SEQ_06 Leih Aliapoh enlightens you as to the origins of archery. Apparently, the art was conceived by her ancestors, the Keepers of the Moon, who lived as hunters in former times. Her lesson concluded, it is time to return to Luciane, who will doubtless be eager to learn of your progress.
11 7 TEXT_CLSARC997_00134_SEQ_07 As before, Silvairre makes no effort to hide his contempt for you. Yet in spite of this─or perhaps because of it─Luciane declares her intent to place you under his charge for your next lesson. So forewarned, you resume your training with greater purpose. ※The next archer quest will be available from Luciane upon reaching level 15.
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28 24 TEXT_CLSARC997_00134_TODO_00 Speak with Leih Aliapoh.
29 25 TEXT_CLSARC997_00134_TODO_01 Destroy the targets.
30 26 TEXT_CLSARC997_00134_TODO_02 Report to Leih Aliapoh.
31 27 TEXT_CLSARC997_00134_TODO_03 Slay tree slugs.
32 28 TEXT_CLSARC997_00134_TODO_04 Slay northern vultures.
33 29 TEXT_CLSARC997_00134_TODO_05 Report to Leih Aliapoh.
34 30 TEXT_CLSARC997_00134_TODO_06 Speak with Luciane.
35 31 TEXT_CLSARC997_00134_TODO_07
36 32 TEXT_CLSARC997_00134_TODO_08
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50 46 TEXT_CLSARC997_00134_TODO_22
51 47 TEXT_CLSARC997_00134_TODO_23
52 48 TEXT_CLSARC997_00134_LUCIANE_000_1 It pleases me to see how you have grown as an archer. Plainly, you have taken my counsel to heart and learned to see with your own eyes.
53 49 TEXT_CLSARC997_00134_LUCIANE_000_2 I would now have you discover what it means to behold things from a different standpoint.
54 50 TEXT_CLSARC997_00134_LUCIANE_000_3 You will recall Leih Aliapoh, your senior in the guild. I have given you over to her care for this lesson. Speak with her and do as she bids.
55 51 TEXT_CLSARC997_00134_LEIHALIAPOH_000_10 I've been expecting you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Shall we get on with it, then?
56 52 TEXT_CLSARC997_00134_LEIHALIAPOH_000_11 First, a quick review. Remember how the bowmaster had you seek out and destroy targets hidden throughout the city?
57 53 TEXT_CLSARC997_00134_LEIHALIAPOH_000_12 Well, I would have you do the same. This time, however, you will need to venture outside the gates.
58 54 TEXT_CLSARC997_00134_LEIHALIAPOH_000_13 I'm sure you've realized this by now, but there is no guarantee of safety within the Twelveswood. As you search, you should take care to mind your surroundings.
59 55 TEXT_CLSARC997_00134_LEIHALIAPOH_000_14 You won't have the luxury of focusing solely on your quarry this time─you'll have to keep your eyes peeled for potential threats as well.
60 56 TEXT_CLSARC997_00134_LEIHALIAPOH_000_15 That said, your objective is to destroy the targets alone, so avoid unnecessary combat and maintain a safe distance from any hostile creatures you encounter. Should you come under attack, take to your heels, risking direct confrontation only if you can't outrun your pursuers.
61 57 TEXT_CLSARC997_00134_LEIHALIAPOH_000_16 The targets are hidden in the Central Shroud. As before, use the Heavy Shot technique to destroy each one with a single arrow. Go well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
62 58 TEXT_CLSARC997_00134_LEIHALIAPOH_000_20 Well, well! You made short work of those targets, I must say. It seems you've learned to seek your prey without being preyed upon.
63 59 TEXT_CLSARC997_00134_LEIHALIAPOH_000_21 Let's continue then. I've a mind to give you more practical experience, and we received a request just recently which I think will provide the perfect opportunity...
64 60 TEXT_CLSARC997_00134_LEIHALIAPOH_000_22 It seems tree slugs and vultures have been congregating in ever-increasing numbers in the vicinity of the Honey Yard, causing no end of trouble for the locals. We have been tasked with culling the beasts.
65 61 TEXT_CLSARC997_00134_LEIHALIAPOH_000_23 This request comes direct from Stillglade Fane. When the Wood Wailers and the Gods' Quiver cannot spare the forces to attend to such matters, the conjurers often turn to us for help. And before you ask, there's good reason why they would rather not see to this particular task themselves.
66 62 TEXT_CLSARC997_00134_LEIHALIAPOH_000_24 The creatures in question possess abilities which can cause problems for the magically inclined. But that's quite enough about conjurers' troubles! Luciane taught you how to discern an enemy's key traits, did she not? Well, now you'll need to do so while maintaining situational awareness, lest you be overrun.
67 63 TEXT_CLSARC997_00134_LEIHALIAPOH_000_25 Consider this a comprehensive review of her lessons and mine own. Your orders are as follows: head out into the East Shroud, and there put down eight tree slugs and eight vultures, using all of the skills you have acquired thus far. Good hunting, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
68 64 TEXT_CLSARC997_00134_LEIHALIAPOH_000_30 Judging by your smug expression, I'd say you've acquired a feel for maneuvering to exploit enemy weaknesses whilst covering your own.
69 65 TEXT_CLSARC997_00134_LEIHALIAPOH_000_31 Vultures are wont to keep their opponents at wing's length, and their attacks will send you flying. The solution to this is simple: maneuver to the rear.
70 66 TEXT_CLSARC997_00134_LEIHALIAPOH_000_32 Tree slugs, on the other hand, have an annoying knack of disrupting spellcasting with their secretions. As such, you would do well to keep the creatures away from any mages in your party.
71 67 TEXT_CLSARC997_00134_LEIHALIAPOH_000_33 Needless to say, good positioning is the key to success in battle─which is why it is absolutely essential that you know your target's traits.
72 68 TEXT_CLSARC997_00134_LEIHALIAPOH_000_34 The knowing of these traits is a fundamental part of hunting. Before the Keepers of the Moon conceived of archery, they dwelt not in the city, but the forest. For my people, hunting was a way of life.
73 69 TEXT_CLSARC997_00134_LEIHALIAPOH_000_35 Hmmm... In hindsight, I suppose this was more a lesson on hunting than on archery. Still, Luciane knows well my past─mayhap that was her intent.
74 70 TEXT_CLSARC997_00134_LEIHALIAPOH_000_36 Hunting, too, is an art. Before I came to Gridania, I never gave it much thought. But the more I think of home, the more I begin to realize...
75 71 TEXT_CLSARC997_00134_LEIHALIAPOH_000_37 Ahem! Forgive me. I'm not given to fits of sentiment. Truly. Forget I said anything.
76 72 TEXT_CLSARC997_00134_LEIHALIAPOH_000_38 But do not forget that a hunter must recognize <If(PlayerParameter(4))>her<Else/>his</If> prey's weakness and strike swiftly when the opportunity presents itself.
77 73 TEXT_CLSARC997_00134_LEIHALIAPOH_000_39 That concludes the lesson. Now, I suggest you pay Luciane a visit─she is doubtless eager to hear from you.
78 74 TEXT_CLSARC997_00134_LUCIANE_000_40 It is good to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hope you have learned much from Leih.
79 75 TEXT_CLSARC997_00134_SILVAIRRE_000_41 You, adventurer! Is it true? Are you the one who slew the tree slugs and vultures?
80 76 TEXT_CLSARC997_00134_Q1_000_1 Acknowledge that you slew the creatures?
81 77 TEXT_CLSARC997_00134_A1_000_1 Yes
82 78 TEXT_CLSARC997_00134_A1_000_2 No
83 79 TEXT_CLSARC997_00134_SILVAIRRE_000_42 Do not take me for a fool. You cannot conceal the truth from this archer's eye.
84 80 TEXT_CLSARC997_00134_SILVAIRRE_000_43 How <Emphasis>dare</Emphasis> she entrust the security of our people to the hands of a stranger! I knew Miqo'te were reckless, but she is downright irresponsible! Shame on her!
85 81 TEXT_CLSARC997_00134_SILVAIRRE_000_44 Did I not warn you that it was folly to suffer that woman's presence in our guild, Luciane? Every time she wastes an arrow on game, she drags our noble art back into the darkness.
86 82 TEXT_CLSARC997_00134_SILVAIRRE_000_45 Aye, and this <If(PlayerParameter(4))>girl<Else/>boy</If>, too. <If(PlayerParameter(4))>She<Else/>He</If> is an embarrassment to us all!
87 83 TEXT_CLSARC997_00134_LUCIANE_000_46 That is quite enough, Silvairre.
88 84 TEXT_CLSARC997_00134_LUCIANE_000_47 Your skill with the bow is undeniable, as is your love for our nation. Yet there is much and more you have yet to learn about archery.
89 85 TEXT_CLSARC997_00134_LUCIANE_000_48 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> has matured greatly in the short time that <If(PlayerParameter(4))>she<Else/>he</If> has been with us. You know this to be true.
90 86 TEXT_CLSARC997_00134_SILVAIRRE_000_49 ...
91 87 TEXT_CLSARC997_00134_LUCIANE_000_50 I suggest you come to terms with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s presence here─you will be giving <If(PlayerParameter(4))>her her<Else/>him his</If> next lesson, after all. Unless of course you have any <Emphasis>objections</Emphasis>? Good.
92 88 TEXT_CLSARC997_00134_LUCIANE_000_51 As for you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─I would have you devote yourself wholly to training ahead of your lesson with Silvairre. Suffice it to say, he will not be an easy instructor to impress.
93 89 TEXT_CLSARC997_00134_SILVAIRRE_000_52 On <Emphasis>that</Emphasis> we can agree.
94 90 TEXT_CLSARC997_00134_TALK_SCENE00002_000 ダミーテキスト(仮)
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0,"TEXT_CLSARC998_00131_SEQ_00","Athelyna wishes you to reaffirm your desire to join the Archers' Guild."
1,"TEXT_CLSARC998_00131_SEQ_01","You have been referred to Luciane, the master of the Archers' Guild. Seek her out in the rear chamber."
2,"TEXT_CLSARC998_00131_SEQ_02","Luciane teaches you that an archer must be able to identify and exploit the enemy's weakness. To this end, the guild seeks to instill a discerning eye within its members. Equip the weathered shortbow Luciane has gifted you, and speak to her once more to be assigned your first trial."
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24,"TEXT_CLSARC998_00131_TODO_00","Speak with Luciane, the master of the Archers' Guild."
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48,"TEXT_CLSARC998_00131_ATHELYNA_000_1","So, are you resolved to join the Archers' Guild?"
49,"TEXT_CLSARC998_00131_ATHELYNA_000_2","Need more time to consider, do you? Very well."
50,"TEXT_CLSARC998_00131_ATHELYNA_000_3","Our guildmaster would discern your indecision ere you had approached to within fifty paces, so keen is her eye. Best you do not go before her until such time as you know your own mind."
51,"TEXT_CLSARC998_00131_ATHELYNA_000_5","The look in your eye bespeaks your determination. It would be my pleasure to refer you to Guildmaster Luciane."
52,"TEXT_CLSARC998_00131_ATHELYNA_000_6","Lest you worry unduly, Luciane is an affable and kind-hearted woman. Even those not of the guild have been known to seek her counsel on various matters, and ever have they been given fair hearing."
53,"TEXT_CLSARC998_00131_ATHELYNA_000_7","Luciane awaits you in the training area yonder. Present yourself before her, and impress upon her your desire to join the guild."
54,"TEXT_CLSARC998_00131_LUCIANE_000_10","Greetings, adventurer. I am told you wish to join our ranks."
55,"TEXT_CLSARC998_00131_LUCIANE_000_11","I am Luciane, the master of the Archers' Guild, and I bid you welcome. Our doors are open to all who have the will to learn."
56,"TEXT_CLSARC998_00131_LUCIANE_000_12","Allow me to explain the basics of our art, and offer you a foretaste of that which we teach the members of our guild."
57,"TEXT_CLSARC998_00131_LUCIANE_000_13","The bow's greatest advantage is its range. Unlike those arms used in other disciplines of war, it allows one to strike at the enemy from afar."
58,"TEXT_CLSARC998_00131_LUCIANE_000_14","Though the bow may not boast the destructive force of a sword or spear, its myriad strategic applications more than compensate for this shortcoming. An experienced archer can immobilize an enemy by striking a leg, or sap its strength with a poisoned arrow."
59,"TEXT_CLSARC998_00131_LUCIANE_000_15","Rise to become a virtuoso of archery, and a veritable deluge of death will be yours to rain down upon your foes."
60,"TEXT_CLSARC998_00131_LUCIANE_000_16","By fighting from a distance, we can better assess the battlefield and thereby determine the most advantageous course of action."
61,"TEXT_CLSARC998_00131_LUCIANE_000_17","This is of paramount import, as our role in battle is to exploit the enemy's weakness. With the requisite placement and timing, but a single arrow may serve to turn the tide."
62,"TEXT_CLSARC998_00131_LUCIANE_000_18","To this end, the guild seeks to instill a discerning eye within its members, that they might learn to strike at vulnerabilities, swiftly and surely."
63,"TEXT_CLSARC998_00131_LUCIANE_000_19","Now, any half-wit can bend the bow, but it is no simple undertaking to become a skilled archer. You must be prepared for a long and arduous journey."
64,"TEXT_CLSARC998_00131_LUCIANE_000_20","Are you resolved to complete that journey?"
65,"TEXT_CLSARC998_00131_Q1_000_1","Will you dedicate yourself to archery?"
66,"TEXT_CLSARC998_00131_A1_000_1","Yes"
67,"TEXT_CLSARC998_00131_A1_000_2","No"
68,"TEXT_CLSARC998_00131_LUCIANE_000_25","That it regrettable. Yet it is good to see a <If(PlayerParameter(4))>woman<Else/>man</If> who knows <If(PlayerParameter(4))>her<Else/>his</If> own mind."
69,"TEXT_CLSARC998_00131_LUCIANE_000_26","You would make a fine archer─had you but the will. Should you experience a change of heart, seek me here once more."
70,"TEXT_CLSARC998_00131_LUCIANE_000_30","That is well. From this moment forth, you may consider yourself one of our number."
71,"TEXT_CLSARC998_00131_LUCIANE_000_31","Now, lend me your hunting log, if you would. I shall add to it the names of such creatures as would provide a fitting challenge to an archer."
72,"TEXT_CLSARC998_00131_LUCIANE_000_32","And to help you on your way, I bestow upon you this shortbow."
73,"TEXT_CLSARC998_00131_LUCIANE_000_33","Arm yourself with your new weapon and then speak to me again."
74,"TEXT_CLSARC998_00131_LUCIANE_000_34","I would have you undertake a trial to gauge your fitness to join the guild."
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6 2 TEXT_CLSARC998_00131_SEQ_02 Luciane teaches you that an archer must be able to identify and exploit the enemy's weakness. To this end, the guild seeks to instill a discerning eye within its members. Equip the weathered shortbow Luciane has gifted you, and speak to her once more to be assigned your first trial.
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52 48 TEXT_CLSARC998_00131_ATHELYNA_000_1 So, are you resolved to join the Archers' Guild?
53 49 TEXT_CLSARC998_00131_ATHELYNA_000_2 Need more time to consider, do you? Very well.
54 50 TEXT_CLSARC998_00131_ATHELYNA_000_3 Our guildmaster would discern your indecision ere you had approached to within fifty paces, so keen is her eye. Best you do not go before her until such time as you know your own mind.
55 51 TEXT_CLSARC998_00131_ATHELYNA_000_5 The look in your eye bespeaks your determination. It would be my pleasure to refer you to Guildmaster Luciane.
56 52 TEXT_CLSARC998_00131_ATHELYNA_000_6 Lest you worry unduly, Luciane is an affable and kind-hearted woman. Even those not of the guild have been known to seek her counsel on various matters, and ever have they been given fair hearing.
57 53 TEXT_CLSARC998_00131_ATHELYNA_000_7 Luciane awaits you in the training area yonder. Present yourself before her, and impress upon her your desire to join the guild.
58 54 TEXT_CLSARC998_00131_LUCIANE_000_10 Greetings, adventurer. I am told you wish to join our ranks.
59 55 TEXT_CLSARC998_00131_LUCIANE_000_11 I am Luciane, the master of the Archers' Guild, and I bid you welcome. Our doors are open to all who have the will to learn.
60 56 TEXT_CLSARC998_00131_LUCIANE_000_12 Allow me to explain the basics of our art, and offer you a foretaste of that which we teach the members of our guild.
61 57 TEXT_CLSARC998_00131_LUCIANE_000_13 The bow's greatest advantage is its range. Unlike those arms used in other disciplines of war, it allows one to strike at the enemy from afar.
62 58 TEXT_CLSARC998_00131_LUCIANE_000_14 Though the bow may not boast the destructive force of a sword or spear, its myriad strategic applications more than compensate for this shortcoming. An experienced archer can immobilize an enemy by striking a leg, or sap its strength with a poisoned arrow.
63 59 TEXT_CLSARC998_00131_LUCIANE_000_15 Rise to become a virtuoso of archery, and a veritable deluge of death will be yours to rain down upon your foes.
64 60 TEXT_CLSARC998_00131_LUCIANE_000_16 By fighting from a distance, we can better assess the battlefield and thereby determine the most advantageous course of action.
65 61 TEXT_CLSARC998_00131_LUCIANE_000_17 This is of paramount import, as our role in battle is to exploit the enemy's weakness. With the requisite placement and timing, but a single arrow may serve to turn the tide.
66 62 TEXT_CLSARC998_00131_LUCIANE_000_18 To this end, the guild seeks to instill a discerning eye within its members, that they might learn to strike at vulnerabilities, swiftly and surely.
67 63 TEXT_CLSARC998_00131_LUCIANE_000_19 Now, any half-wit can bend the bow, but it is no simple undertaking to become a skilled archer. You must be prepared for a long and arduous journey.
68 64 TEXT_CLSARC998_00131_LUCIANE_000_20 Are you resolved to complete that journey?
69 65 TEXT_CLSARC998_00131_Q1_000_1 Will you dedicate yourself to archery?
70 66 TEXT_CLSARC998_00131_A1_000_1 Yes
71 67 TEXT_CLSARC998_00131_A1_000_2 No
72 68 TEXT_CLSARC998_00131_LUCIANE_000_25 That it regrettable. Yet it is good to see a <If(PlayerParameter(4))>woman<Else/>man</If> who knows <If(PlayerParameter(4))>her<Else/>his</If> own mind.
73 69 TEXT_CLSARC998_00131_LUCIANE_000_26 You would make a fine archer─had you but the will. Should you experience a change of heart, seek me here once more.
74 70 TEXT_CLSARC998_00131_LUCIANE_000_30 That is well. From this moment forth, you may consider yourself one of our number.
75 71 TEXT_CLSARC998_00131_LUCIANE_000_31 Now, lend me your hunting log, if you would. I shall add to it the names of such creatures as would provide a fitting challenge to an archer.
76 72 TEXT_CLSARC998_00131_LUCIANE_000_32 And to help you on your way, I bestow upon you this shortbow.
77 73 TEXT_CLSARC998_00131_LUCIANE_000_33 Arm yourself with your new weapon and then speak to me again.
78 74 TEXT_CLSARC998_00131_LUCIANE_000_34 I would have you undertake a trial to gauge your fitness to join the guild.
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48,"TEXT_CLSARC999_00181_ATHELYNA_000_1","Greetings, adventurer, and welcome to the Archers' Guild."
49,"TEXT_CLSARC999_00181_ATHELYNA_000_2","It is here that archers the realm over gather to master the bow. We engage the enemy from a distance, ever seeking to alter the course of battle with a single, well-placed arrow."
50,"TEXT_CLSARC999_00181_ATHELYNA_000_3","If you have a mind to become an archer, then you have come to the right place. Do you wish to join our ranks?"
51,"TEXT_CLSARC999_00181_Q1_000_1","Join the Archers' Guild?"
52,"TEXT_CLSARC999_00181_A1_000_1","Yes"
53,"TEXT_CLSARC999_00181_A1_000_2","No"
54,"TEXT_CLSARC999_00181_ATHELYNA_000_4","A pity. You might do well among us."
55,"TEXT_CLSARC999_00181_ATHELYNA_000_5","No doubt you wish to focus on your current discipline─a commendable attitude. Should you ever crave a new challenge, though, know that you are always welcome here."
56,"TEXT_CLSARC999_00181_ATHELYNA_000_6","While your enthusiasm cannot be faulted, it seems you still have much and more to learn about adventuring."
57,"TEXT_CLSARC999_00181_ATHELYNA_000_7","I suggest you focus on your current pursuit for a time. Let us speak again once you have cut your teeth as an adventurer."
58,"TEXT_CLSARC999_00181_SYSTEM_000_8","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSARC999_00181_ATHELYNA_000_9","Marvelous! Then allow me to enlighten you on the history of both our art and the guild."
60,"TEXT_CLSARC999_00181_ATHELYNA_000_10","The bow is an ancient tool that has existed since before our fair nation came into being. As an implement of war and hunting both, it protects us from our enemies even as it keeps us fed and clothed."
61,"TEXT_CLSARC999_00181_ATHELYNA_000_11","Archery as practiced in Gridania was born of two distinct styles of bowmanship."
62,"TEXT_CLSARC999_00181_ATHELYNA_000_12","The first was devised by the longbow sentries of the Elezen who once ruled the lowlands, while the second belonged to the shortbow hunters of the formerly nomadic Miqo'te. As you will doubtless be aware, both races ultimately came to call the Twelveswood home."
63,"TEXT_CLSARC999_00181_ATHELYNA_000_13","Though the two peoples began as rivals, they gradually learned to live together in harmony."
64,"TEXT_CLSARC999_00181_ATHELYNA_000_14","During this time, they learned from one another, their two schools of archery intermingling to give birth to the art as it is known today. Ah, but this wouldn't have been possible were it not for the Trappers' League."
65,"TEXT_CLSARC999_00181_ATHELYNA_000_15","The guild was established in order to promote sustainable hunting and cooperation within the hunting fraternity at large. As a happy consequence of this union, the guild's members came to engage in friendly contests of skill."
66,"TEXT_CLSARC999_00181_ATHELYNA_000_16","Inspired by such competitions, a handful of their number began to focus on perfection as opposed to mere practicality, transforming a skill into what may be termed an art. These individuals would go on to form a guild of their own."
67,"TEXT_CLSARC999_00181_ATHELYNA_000_17","Aye, the Archers' Guild, where men and women gather to attain mastery over the bow. More than a few members of the Gods' Quiver loosed their first arrow within these very halls."
68,"TEXT_CLSARC999_00181_ATHELYNA_000_18","...And that, my friend, is a brief history of archery in Gridania. Doubtless you are more eager than ever to take up the bow."
69,"TEXT_CLSARC999_00181_ATHELYNA_000_19","It would be my pleasure to recommend you to our guildmaster─you must receive her permission if you are to join us."
70,"TEXT_CLSARC999_00181_ATHELYNA_000_20","If you would excuse me a moment, I shall see to it that the relevant lists are amended. Pray speak to me again in a short while."
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52 48 TEXT_CLSARC999_00181_ATHELYNA_000_1 Greetings, adventurer, and welcome to the Archers' Guild.
53 49 TEXT_CLSARC999_00181_ATHELYNA_000_2 It is here that archers the realm over gather to master the bow. We engage the enemy from a distance, ever seeking to alter the course of battle with a single, well-placed arrow.
54 50 TEXT_CLSARC999_00181_ATHELYNA_000_3 If you have a mind to become an archer, then you have come to the right place. Do you wish to join our ranks?
55 51 TEXT_CLSARC999_00181_Q1_000_1 Join the Archers' Guild?
56 52 TEXT_CLSARC999_00181_A1_000_1 Yes
57 53 TEXT_CLSARC999_00181_A1_000_2 No
58 54 TEXT_CLSARC999_00181_ATHELYNA_000_4 A pity. You might do well among us.
59 55 TEXT_CLSARC999_00181_ATHELYNA_000_5 No doubt you wish to focus on your current discipline─a commendable attitude. Should you ever crave a new challenge, though, know that you are always welcome here.
60 56 TEXT_CLSARC999_00181_ATHELYNA_000_6 While your enthusiasm cannot be faulted, it seems you still have much and more to learn about adventuring.
61 57 TEXT_CLSARC999_00181_ATHELYNA_000_7 I suggest you focus on your current pursuit for a time. Let us speak again once you have cut your teeth as an adventurer.
62 58 TEXT_CLSARC999_00181_SYSTEM_000_8 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSARC999_00181_ATHELYNA_000_9 Marvelous! Then allow me to enlighten you on the history of both our art and the guild.
64 60 TEXT_CLSARC999_00181_ATHELYNA_000_10 The bow is an ancient tool that has existed since before our fair nation came into being. As an implement of war and hunting both, it protects us from our enemies even as it keeps us fed and clothed.
65 61 TEXT_CLSARC999_00181_ATHELYNA_000_11 Archery as practiced in Gridania was born of two distinct styles of bowmanship.
66 62 TEXT_CLSARC999_00181_ATHELYNA_000_12 The first was devised by the longbow sentries of the Elezen who once ruled the lowlands, while the second belonged to the shortbow hunters of the formerly nomadic Miqo'te. As you will doubtless be aware, both races ultimately came to call the Twelveswood home.
67 63 TEXT_CLSARC999_00181_ATHELYNA_000_13 Though the two peoples began as rivals, they gradually learned to live together in harmony.
68 64 TEXT_CLSARC999_00181_ATHELYNA_000_14 During this time, they learned from one another, their two schools of archery intermingling to give birth to the art as it is known today. Ah, but this wouldn't have been possible were it not for the Trappers' League.
69 65 TEXT_CLSARC999_00181_ATHELYNA_000_15 The guild was established in order to promote sustainable hunting and cooperation within the hunting fraternity at large. As a happy consequence of this union, the guild's members came to engage in friendly contests of skill.
70 66 TEXT_CLSARC999_00181_ATHELYNA_000_16 Inspired by such competitions, a handful of their number began to focus on perfection as opposed to mere practicality, transforming a skill into what may be termed an art. These individuals would go on to form a guild of their own.
71 67 TEXT_CLSARC999_00181_ATHELYNA_000_17 Aye, the Archers' Guild, where men and women gather to attain mastery over the bow. More than a few members of the Gods' Quiver loosed their first arrow within these very halls.
72 68 TEXT_CLSARC999_00181_ATHELYNA_000_18 ...And that, my friend, is a brief history of archery in Gridania. Doubtless you are more eager than ever to take up the bow.
73 69 TEXT_CLSARC999_00181_ATHELYNA_000_19 It would be my pleasure to recommend you to our guildmaster─you must receive her permission if you are to join us.
74 70 TEXT_CLSARC999_00181_ATHELYNA_000_20 If you would excuse me a moment, I shall see to it that the relevant lists are amended. Pray speak to me again in a short while.
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48,"TEXT_CLSARM001_00186_GWAHNAKO_000_1","Sound o' hammerin' bring you in from the street, did it, <If(PlayerParameter(4))>lass<Else/>lad</If>? It's well that you find the din invitin', for the Armorers' Guild is not the place for quiet reverie."
49,"TEXT_CLSARM001_00186_GWAHNAKO_000_2","If the clangor o' metal strikin' metal is music to your ears, mayhap you've the spirit of a shipwright."
50,"TEXT_CLSARM001_00186_GWAHNAKO_000_3","Are you of a mind to join our guild? Take it from me, <If(PlayerParameter(4))>lass<Else/>lad</If>, there's no greater joy than workin' a shapeless lump of iron into a shinin' breastplate with your own hands. What say you, then?"
51,"TEXT_CLSARM001_00186_Q1_000_1","Do you wish to join the Armorers' Guild?"
52,"TEXT_CLSARM001_00186_A1_000_1","Yes"
53,"TEXT_CLSARM001_00186_A1_000_2","No"
54,"TEXT_CLSARM001_00186_GWAHNAKO_000_11","Hmph, seems I read you wrong."
55,"TEXT_CLSARM001_00186_GWAHNAKO_000_12","Well, I'll be here if you decide you need another earful o' why our guild is the right choice for you."
56,"TEXT_CLSARM001_00186_GWAHNAKO_000_21","Hmmm... Now that I take a closer look, I don't think you're ready."
57,"TEXT_CLSARM001_00186_GWAHNAKO_000_22","We can't be takin' on initiates that lack the inner steel to stick with a discipline for more than a bell or two─not in troubled times like these. We need people with perseverance. Show me you've got some, an' we'll talk."
58,"TEXT_CLSARM001_00186_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSARM001_00186_GWAHNAKO_000_31","Well said, <If(PlayerParameter(4))>lass<Else/>lad</If>. Now, we should cover a bit o' guild history afore forgin' ahead with the formalities."
60,"TEXT_CLSARM001_00186_GWAHNAKO_000_32","The armorer's craft is an offshoot o' blacksmithin'. Time was when armorers an' smitties were one an' the same."
61,"TEXT_CLSARM001_00186_GWAHNAKO_000_33","But as the years trickled by, the techniques for workin' sheet metal into armor plates became a specialized trade."
62,"TEXT_CLSARM001_00186_GWAHNAKO_000_34","An' the smitties who showed uncommon skill an' passion for this trade earned 'emselves the title of “armorer.”"
63,"TEXT_CLSARM001_00186_GWAHNAKO_000_35","Now, as you can probably imagine, the skills necessary for makin' armor are also needed for shipbuildin'. But buildin' ships is a bit harder than knockin' out simple helms, which led those armorers who were good enough to work on boats to claim the title o' “shipwright.” 'Course, it was one thing callin' armorers blacksmiths an' shipwrights armorers, but it was quite <Emphasis>another</Emphasis> callin' shipwrights blacksmiths, 'cause buildin' a ship an' makin' a hatchet couldn't be more different."
64,"TEXT_CLSARM001_00186_GWAHNAKO_000_36","It seemed as though a line needed drawin', an' seein' as how Limsa Lominsa was built on the strength o' her navy, you can imagine why the armorers chose to cut their ties with the smitties, an' established a guild o' their own."
65,"TEXT_CLSARM001_00186_GWAHNAKO_000_37","As for the smitties, well, the whole notion of an independent Armorers' Guild never did sit well with 'em, an' there's been a fair old rivalry between our two factions ever since. Always tryin' to outdo each other, we are."
66,"TEXT_CLSARM001_00186_GWAHNAKO_000_38","Which is why we're ever on the lookout for new talent to help us keep the smitty bastards in their place! All you need do is impress the forgemaster, an' we can start you on your trainin'."
67,"TEXT_CLSARM001_00186_GWAHNAKO_000_39","Be warned─Forgemaster H'naanza's tongue could strip the scales off a fishback at forty paces. Sayin' that, you won't find a fairer mistress this side o' the Strait o' Merlthor. Let me know when you've mustered the courage to speak with her, an' I'll see to the rest."
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52 48 TEXT_CLSARM001_00186_GWAHNAKO_000_1 Sound o' hammerin' bring you in from the street, did it, <If(PlayerParameter(4))>lass<Else/>lad</If>? It's well that you find the din invitin', for the Armorers' Guild is not the place for quiet reverie.
53 49 TEXT_CLSARM001_00186_GWAHNAKO_000_2 If the clangor o' metal strikin' metal is music to your ears, mayhap you've the spirit of a shipwright.
54 50 TEXT_CLSARM001_00186_GWAHNAKO_000_3 Are you of a mind to join our guild? Take it from me, <If(PlayerParameter(4))>lass<Else/>lad</If>, there's no greater joy than workin' a shapeless lump of iron into a shinin' breastplate with your own hands. What say you, then?
55 51 TEXT_CLSARM001_00186_Q1_000_1 Do you wish to join the Armorers' Guild?
56 52 TEXT_CLSARM001_00186_A1_000_1 Yes
57 53 TEXT_CLSARM001_00186_A1_000_2 No
58 54 TEXT_CLSARM001_00186_GWAHNAKO_000_11 Hmph, seems I read you wrong.
59 55 TEXT_CLSARM001_00186_GWAHNAKO_000_12 Well, I'll be here if you decide you need another earful o' why our guild is the right choice for you.
60 56 TEXT_CLSARM001_00186_GWAHNAKO_000_21 Hmmm... Now that I take a closer look, I don't think you're ready.
61 57 TEXT_CLSARM001_00186_GWAHNAKO_000_22 We can't be takin' on initiates that lack the inner steel to stick with a discipline for more than a bell or two─not in troubled times like these. We need people with perseverance. Show me you've got some, an' we'll talk.
62 58 TEXT_CLSARM001_00186_SYSTEM_000_23 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSARM001_00186_GWAHNAKO_000_31 Well said, <If(PlayerParameter(4))>lass<Else/>lad</If>. Now, we should cover a bit o' guild history afore forgin' ahead with the formalities.
64 60 TEXT_CLSARM001_00186_GWAHNAKO_000_32 The armorer's craft is an offshoot o' blacksmithin'. Time was when armorers an' smitties were one an' the same.
65 61 TEXT_CLSARM001_00186_GWAHNAKO_000_33 But as the years trickled by, the techniques for workin' sheet metal into armor plates became a specialized trade.
66 62 TEXT_CLSARM001_00186_GWAHNAKO_000_34 An' the smitties who showed uncommon skill an' passion for this trade earned 'emselves the title of “armorer.”
67 63 TEXT_CLSARM001_00186_GWAHNAKO_000_35 Now, as you can probably imagine, the skills necessary for makin' armor are also needed for shipbuildin'. But buildin' ships is a bit harder than knockin' out simple helms, which led those armorers who were good enough to work on boats to claim the title o' “shipwright.” 'Course, it was one thing callin' armorers blacksmiths an' shipwrights armorers, but it was quite <Emphasis>another</Emphasis> callin' shipwrights blacksmiths, 'cause buildin' a ship an' makin' a hatchet couldn't be more different.
68 64 TEXT_CLSARM001_00186_GWAHNAKO_000_36 It seemed as though a line needed drawin', an' seein' as how Limsa Lominsa was built on the strength o' her navy, you can imagine why the armorers chose to cut their ties with the smitties, an' established a guild o' their own.
69 65 TEXT_CLSARM001_00186_GWAHNAKO_000_37 As for the smitties, well, the whole notion of an independent Armorers' Guild never did sit well with 'em, an' there's been a fair old rivalry between our two factions ever since. Always tryin' to outdo each other, we are.
70 66 TEXT_CLSARM001_00186_GWAHNAKO_000_38 Which is why we're ever on the lookout for new talent to help us keep the smitty bastards in their place! All you need do is impress the forgemaster, an' we can start you on your trainin'.
71 67 TEXT_CLSARM001_00186_GWAHNAKO_000_39 Be warned─Forgemaster H'naanza's tongue could strip the scales off a fishback at forty paces. Sayin' that, you won't find a fairer mistress this side o' the Strait o' Merlthor. Let me know when you've mustered the courage to speak with her, an' I'll see to the rest.
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48,"TEXT_CLSBSM001_00185_RANDWULF_000_1","Unless yer blind and deaf, I presume ye've wandered into our forge of yer own accord. Drawn by the siren song of our smitties' hammers, no doubt."
49,"TEXT_CLSBSM001_00185_RANDWULF_000_2","In these here hallowed halls, Limsa's finest pound metal into all manner o' tools and weapons. And when I say Limsa's, I mean the whole bloody realm's. Make no mistake─ye need more than a big arm to join our ranks."
50,"TEXT_CLSBSM001_00185_RANDWULF_000_3","But if ye've got iron in yer veins and the Builder's blessin', speak up."
51,"TEXT_CLSBSM001_00185_Q1_000_1","Join the Blacksmiths' Guild?"
52,"TEXT_CLSBSM001_00185_A1_000_1","Yes"
53,"TEXT_CLSBSM001_00185_A1_000_2","No"
54,"TEXT_CLSBSM001_00185_RANDWULF_000_11","You haven't, eh? Hmph. And there I was thinkin' ye'd got potential..."
55,"TEXT_CLSBSM001_00185_RANDWULF_000_12","Well then, bugger off. I've no time to waste on idle adventurers who've got naught better to do than run around pesterin' honest guild receptionists. Don't bother me again unless yer resolved to join."
56,"TEXT_CLSBSM001_00185_RANDWULF_000_21","Hmmm...ye've got fire in yer belly, <If(PlayerParameter(4))>lass<Else/>lad</If>, I'll give ye that. Might even make a half-decent smitty one day."
57,"TEXT_CLSBSM001_00185_RANDWULF_000_22","But that day's a way off yet. I reckon ye should see where yer current path leads before choosin' a new one."
58,"TEXT_CLSBSM001_00185_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSBSM001_00185_RANDWULF_000_31","Heh! Well yer not short on confidence!"
60,"TEXT_CLSBSM001_00185_RANDWULF_000_32","But do ye truly know what yer gettin' yerself into here, <If(PlayerParameter(4))>lass<Else/>lad</If>?"
61,"TEXT_CLSBSM001_00185_RANDWULF_000_33","Ours is a trade born o' blood and brine. Fer as long as pirates have sailed the Rhotano, smitties have forged their weapons and fitted out their ships from keel to cannon."
62,"TEXT_CLSBSM001_00185_RANDWULF_000_34","'Course, “till sea swallows all” ain't just an idle sayin'─brine'll eat through even the stoutest iron given time, and our forebears long struggled to forge more rust-resistant alloys."
63,"TEXT_CLSBSM001_00185_RANDWULF_000_35","Lucky fer us, the smitties of eld were a determined bunch, and clever too. So when they learned that the kobolds knew somethin' of advanced metallurgy, the smitties set out to make it their own."
64,"TEXT_CLSBSM001_00185_RANDWULF_000_36","Thanks to the kobolds' wisdom─which they generously gifted us with only the merest <Emphasis>hint</Emphasis> o' pirately promptin'─Lominsan smithin' came on leaps and bounds."
65,"TEXT_CLSBSM001_00185_RANDWULF_000_37","'Twasn't long before the Gridanians and Ul'dahns started eyein' our knowledge like we did the kobolds', though. And so, some hundred and fifty-odd years ago, two particularly forward-thinkin' men named Theor Naldiq and Bryce Vymelli had the bright idea of establishin' a respectable business."
66,"TEXT_CLSBSM001_00185_RANDWULF_000_38","Bein' fair-minded fellows, they'd sell their wares to anyone who had the coin─pirates and foreigners included. And when folks weren't inclined to pay, they made sure to remind 'em that we hadn't completely forsaken our pirate ways."
67,"TEXT_CLSBSM001_00185_RANDWULF_000_39","Times have changed, though, and we're a wee bit more willin' to share our wisdom these days. The company's been runnin' the Blacksmiths' and Armorers' Guilds fer years now, welcomin' any soul with the necessary talent and will to work."
68,"TEXT_CLSBSM001_00185_RANDWULF_000_40","As to whether ye've got enough of either...well, that's fer the forgemaster to decide. Speak to me when yer ready to present yerself to him."
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52 48 TEXT_CLSBSM001_00185_RANDWULF_000_1 Unless yer blind and deaf, I presume ye've wandered into our forge of yer own accord. Drawn by the siren song of our smitties' hammers, no doubt.
53 49 TEXT_CLSBSM001_00185_RANDWULF_000_2 In these here hallowed halls, Limsa's finest pound metal into all manner o' tools and weapons. And when I say Limsa's, I mean the whole bloody realm's. Make no mistake─ye need more than a big arm to join our ranks.
54 50 TEXT_CLSBSM001_00185_RANDWULF_000_3 But if ye've got iron in yer veins and the Builder's blessin', speak up.
55 51 TEXT_CLSBSM001_00185_Q1_000_1 Join the Blacksmiths' Guild?
56 52 TEXT_CLSBSM001_00185_A1_000_1 Yes
57 53 TEXT_CLSBSM001_00185_A1_000_2 No
58 54 TEXT_CLSBSM001_00185_RANDWULF_000_11 You haven't, eh? Hmph. And there I was thinkin' ye'd got potential...
59 55 TEXT_CLSBSM001_00185_RANDWULF_000_12 Well then, bugger off. I've no time to waste on idle adventurers who've got naught better to do than run around pesterin' honest guild receptionists. Don't bother me again unless yer resolved to join.
60 56 TEXT_CLSBSM001_00185_RANDWULF_000_21 Hmmm...ye've got fire in yer belly, <If(PlayerParameter(4))>lass<Else/>lad</If>, I'll give ye that. Might even make a half-decent smitty one day.
61 57 TEXT_CLSBSM001_00185_RANDWULF_000_22 But that day's a way off yet. I reckon ye should see where yer current path leads before choosin' a new one.
62 58 TEXT_CLSBSM001_00185_SYSTEM_000_23 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSBSM001_00185_RANDWULF_000_31 Heh! Well yer not short on confidence!
64 60 TEXT_CLSBSM001_00185_RANDWULF_000_32 But do ye truly know what yer gettin' yerself into here, <If(PlayerParameter(4))>lass<Else/>lad</If>?
65 61 TEXT_CLSBSM001_00185_RANDWULF_000_33 Ours is a trade born o' blood and brine. Fer as long as pirates have sailed the Rhotano, smitties have forged their weapons and fitted out their ships from keel to cannon.
66 62 TEXT_CLSBSM001_00185_RANDWULF_000_34 'Course, “till sea swallows all” ain't just an idle sayin'─brine'll eat through even the stoutest iron given time, and our forebears long struggled to forge more rust-resistant alloys.
67 63 TEXT_CLSBSM001_00185_RANDWULF_000_35 Lucky fer us, the smitties of eld were a determined bunch, and clever too. So when they learned that the kobolds knew somethin' of advanced metallurgy, the smitties set out to make it their own.
68 64 TEXT_CLSBSM001_00185_RANDWULF_000_36 Thanks to the kobolds' wisdom─which they generously gifted us with only the merest <Emphasis>hint</Emphasis> o' pirately promptin'─Lominsan smithin' came on leaps and bounds.
69 65 TEXT_CLSBSM001_00185_RANDWULF_000_37 'Twasn't long before the Gridanians and Ul'dahns started eyein' our knowledge like we did the kobolds', though. And so, some hundred and fifty-odd years ago, two particularly forward-thinkin' men named Theor Naldiq and Bryce Vymelli had the bright idea of establishin' a respectable business.
70 66 TEXT_CLSBSM001_00185_RANDWULF_000_38 Bein' fair-minded fellows, they'd sell their wares to anyone who had the coin─pirates and foreigners included. And when folks weren't inclined to pay, they made sure to remind 'em that we hadn't completely forsaken our pirate ways.
71 67 TEXT_CLSBSM001_00185_RANDWULF_000_39 Times have changed, though, and we're a wee bit more willin' to share our wisdom these days. The company's been runnin' the Blacksmiths' and Armorers' Guilds fer years now, welcomin' any soul with the necessary talent and will to work.
72 68 TEXT_CLSBSM001_00185_RANDWULF_000_40 As to whether ye've got enough of either...well, that's fer the forgemaster to decide. Speak to me when yer ready to present yerself to him.
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0,"TEXT_CLSCNJ997_00147_SEQ_00","Brother ESumiYan wants you to learn about the element of wind."
1,"TEXT_CLSCNJ997_00147_SEQ_01","Desirous that you should learn about the element of wind, Brother ESumiYan bids you travel to Fullflower Comb in the East Shroud and attend to the teachings of Hearer Wulfiue."
2,"TEXT_CLSCNJ997_00147_SEQ_02","Hearer Wulfiue has instructed you to exterminate a swarm of honeybees. Though the task's relevance is not immediately apparent, you have little alternative but to do as you are told. Head to the east of Sweetbloom Pier and investigate the spring."
3,"TEXT_CLSCNJ997_00147_SEQ_03","You have defeated the bees at the spring. Return to Hearer Wulfiue."
4,"TEXT_CLSCNJ997_00147_SEQ_04","Wulfiue explains that the bees' presence was the result of a disturbance in the wind's natural currents. Return to the spring near Sweetbloom Pier, locate the source of the disturbance, and cleanse it with conjury."
5,"TEXT_CLSCNJ997_00147_SEQ_05","You have dispersed the pocket of corrupted air. Return to Fullflower Comb and report to Wulfiue."
6,"TEXT_CLSCNJ997_00147_SEQ_06","Wulfiue has imparted her knowledge of the element of wind to you. Return to Stillglade Fane and inform Brother ESumiYan of your progress."
7,"TEXT_CLSCNJ997_00147_SEQ_07","Back at the Conjurers' Guild, Brother ESumiYan expresses his pleasure at the fact that you have learned to hear the voice of the wind. Once again, however, your studies are interrupted by the young conjurer, Sylphie. As ever, she has no desire to deepen her understanding of nature, and refuses to heed his counsel. You, by contrast, take the Padjal's words to heart, and with the power of earth and wind at your command, continue your quest to master conjury.
※The next conjurer quest will be available from ESumiYan upon reaching level 15."
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24,"TEXT_CLSCNJ997_00147_TODO_00","Speak with Wulfiue at Fullflower Comb."
25,"TEXT_CLSCNJ997_00147_TODO_01","Investigate the spring near Sweetbloom Pier."
26,"TEXT_CLSCNJ997_00147_TODO_02","Speak with Wulfiue at Fullflower Comb."
27,"TEXT_CLSCNJ997_00147_TODO_03","Investigate the pocket of corrupted air."
28,"TEXT_CLSCNJ997_00147_TODO_04","Report to Wulfiue at Fullflower Comb."
29,"TEXT_CLSCNJ997_00147_TODO_05","Report to Brother ESumiYan at Stillglade Fane."
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48,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_1","Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Each time we meet, the part of conjurer befits you ever better."
49,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_2","In your previous lesson, you learned about the element of earth. It is my desire that you next become acquainted with the wind."
50,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_3","Travel to Fullflower Comb in the East Shroud, and seek the teachings of Hearer Wulfiue."
51,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_4","Though scant few years have passed since her coming of age, Wulfiue is a conjurer of consummate skill who is able to divine the will of air elementals with uncommon clarity. I can recommend no better tutor for your lessons in the mysteries of wind."
52,"TEXT_CLSCNJ997_00147_WULFIUE_000_11","You must be <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Brother ESumiYan sent word to expect you."
53,"TEXT_CLSCNJ997_00147_WULFIUE_000_12","It shall be my pleasure to instruct you on the patterns of gusts and gales."
54,"TEXT_CLSCNJ997_00147_WULFIUE_000_13","Now...how to proceed? Pray forgive my hesitation. It was but recently that I attained the title of Hearer and, well...you are my first student."
55,"TEXT_CLSCNJ997_00147_WULFIUE_000_14","Hmmm... Ah, yes, I believe I have a suitable task for you. To the east of Sweetbloom Pier, there is a small spring, giving rise to a pool. Go there and clear the air of the honeybee swarm which lately took up residence in the area."
56,"TEXT_CLSCNJ997_00147_WULFIUE_000_15","...You seem uncertain. Mayhap you wonder at the connection between my request and the subject of your study? I sympathize, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. But trust me, inexperienced though I may seem, this deed <Emphasis>will</Emphasis> deepen your understanding of wind."
57,"TEXT_CLSCNJ997_00147_WULFIUE_000_21","Welcome back. I take it the bees are no more?"
58,"TEXT_CLSCNJ997_00147_WULFIUE_000_22","Tell me, did you happen to notice many of the vilekin's preferred flowers in the vicinity of the spring? I ask because there were none. Strange then, is it not, that the bees should choose to congregate there..."
59,"TEXT_CLSCNJ997_00147_WULFIUE_000_23","And what has caused this aberrant behavior? Still your mind and reach out with your senses. Can you feel it? The path of the wind veers from its natural course, sweeping hapless creatures along in its wake."
60,"TEXT_CLSCNJ997_00147_WULFIUE_000_24","Something is playing havoc with the air currents. Such a disturbance bespeaks corruption."
61,"TEXT_CLSCNJ997_00147_WULFIUE_000_25","Return to the spring near Sweetbloom Pier and search for pockets of corrupted air. Should you find one, use your powers of conjury to disperse it."
62,"TEXT_CLSCNJ997_00147_WULFIUE_000_31","I must apologize for exposing you to such danger─the corruption was greater than I anticipated. But it is through such trials that we flourish as conjurers."
63,"TEXT_CLSCNJ997_00147_WULFIUE_000_32","Now then, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─what did you learn as you struggled within the air's grasp? You will doubtless have noticed that wind does not strike with the instant, crushing force of earth."
64,"TEXT_CLSCNJ997_00147_WULFIUE_000_33","Instead, it torments one's form, dancing across every surface and leaving a thousand tiny wounds in its wake."
65,"TEXT_CLSCNJ997_00147_WULFIUE_000_34","These are the agonies of erosion. Having experienced such pain, you are now intimately acquainted with wind's capacity for patient destruction."
66,"TEXT_CLSCNJ997_00147_WULFIUE_000_35","No land is a stranger to its power. When you stand under distant skies and feel the wind's familiar caress upon your skin, remember the lessons you have learned here this day."
67,"TEXT_CLSCNJ997_00147_WULFIUE_000_36","Hmmm... I suppose I should be grateful that this latest elemental disturbance manifested itself at such an opportune time─only the gods know what I would have taught you had it not! Yet the growing frequency of such phenomena begins to concern me..."
68,"TEXT_CLSCNJ997_00147_WULFIUE_000_37","While it is true that the Calamity wrought much harm upon the Twelveswood, I suspect some other force is at work here. I bid you remain wary, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
69,"TEXT_CLSCNJ997_00147_WULFIUE_000_38","But enough of these ominous rumblings. I regret to say that your time with me is at an end. Return to Stillglade Fane and inform Brother ESumi of your newfound mastery.
...Oh, and be sure to thank him for sending me such a willing first student!"
70,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_51","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The elementals inform me that you have opened your ears to the voice of the wind. That is well."
71,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_52","Having made allies of two elements, you are well on your way along the path of conjury─though full comprehension of these forces will only come to you in the fullness of time."
72,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_53","Be patient. As you seek to embrace nature more fully, so will nature hold you more closely."
73,"TEXT_CLSCNJ997_00147_SYLPHIE_000_54","They made you study <Emphasis>wind</Emphasis>? Why bother?"
74,"TEXT_CLSCNJ997_00147_SYLPHIE_000_55","You don't need wind to heal things, whatever those dreary lessons tell you."
75,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_56","Conjury is inextricably bound with nature, Sylphie. That “dreary lesson” is one you should have learned by now."
76,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_57","I assume by your presence here that you have once again abandoned your tutors?"
77,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_58","You <Emphasis>must</Emphasis> understand: if you persist in casting spells without the proper knowledge─"
78,"TEXT_CLSCNJ997_00147_SYLPHIE_000_59","I have all the knowledge I need! My mother never needed to “embrace nature” to heal. And the people she helped were thankful for her art!"
79,"TEXT_CLSCNJ997_00147_SYLPHIE_000_60","I'll learn conjury the same way she did, and become just as great a conjurer, you'll see."
80,"TEXT_CLSCNJ997_00147_SYLPHIE_000_61","But I didn't come here to argue with you, Brother ESumi. I wanted to tell you that I've discovered how to cast Raise!"
81,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_62","How─ What were you <Emphasis>thinking</Emphasis>, girl!?"
82,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_63","You know not what you do─what you risk! You are meddling with forces beyond your comprehension! Should you even <Emphasis>attempt</Emphasis> to use that spell, I will have no recourse but to strip you of the name of “conjurer” and banish you from our halls! <Emphasis>Do I make myself clear</Emphasis>?"
83,"TEXT_CLSCNJ997_00147_SYLPHIE_000_64","Why must you be so angry with me? It's not as if I were trying to hurt anyone!"
84,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_65","But that's─ <sigh> Sylphie...my dear child... That is precisely the point."
85,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_66","My apologies, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>... I hope you do not find these constant disruptions...distracting."
86,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_67","As you have just heard, Sylphie's mother was also a conjurer─a conjurer who was unable to use any spells outside of the sphere of healing. Needless to say, Sylphie seeks to emulate her in every way."
87,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_68","It is a rare and wondrous talent to heal without relying on the energies of nature. But such power is not born of true conjury."
88,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_69","By all that we know of the art, it should not be possible for Sylphie to cast Raise. I shudder to think what would happen if she tried."
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4 0 TEXT_CLSCNJ997_00147_SEQ_00 Brother E–Sumi–Yan wants you to learn about the element of wind.
5 1 TEXT_CLSCNJ997_00147_SEQ_01 Desirous that you should learn about the element of wind, Brother E–Sumi–Yan bids you travel to Fullflower Comb in the East Shroud and attend to the teachings of Hearer Wulfiue.
6 2 TEXT_CLSCNJ997_00147_SEQ_02 Hearer Wulfiue has instructed you to exterminate a swarm of honeybees. Though the task's relevance is not immediately apparent, you have little alternative but to do as you are told. Head to the east of Sweetbloom Pier and investigate the spring.
7 3 TEXT_CLSCNJ997_00147_SEQ_03 You have defeated the bees at the spring. Return to Hearer Wulfiue.
8 4 TEXT_CLSCNJ997_00147_SEQ_04 Wulfiue explains that the bees' presence was the result of a disturbance in the wind's natural currents. Return to the spring near Sweetbloom Pier, locate the source of the disturbance, and cleanse it with conjury.
9 5 TEXT_CLSCNJ997_00147_SEQ_05 You have dispersed the pocket of corrupted air. Return to Fullflower Comb and report to Wulfiue.
10 6 TEXT_CLSCNJ997_00147_SEQ_06 Wulfiue has imparted her knowledge of the element of wind to you. Return to Stillglade Fane and inform Brother E–Sumi–Yan of your progress.
11 7 TEXT_CLSCNJ997_00147_SEQ_07 Back at the Conjurers' Guild, Brother E–Sumi–Yan expresses his pleasure at the fact that you have learned to hear the voice of the wind. Once again, however, your studies are interrupted by the young conjurer, Sylphie. As ever, she has no desire to deepen her understanding of nature, and refuses to heed his counsel. You, by contrast, take the Padjal's words to heart, and with the power of earth and wind at your command, continue your quest to master conjury. ※The next conjurer quest will be available from E–Sumi–Yan upon reaching level 15.
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26 22 TEXT_CLSCNJ997_00147_SEQ_22
27 23 TEXT_CLSCNJ997_00147_SEQ_23
28 24 TEXT_CLSCNJ997_00147_TODO_00 Speak with Wulfiue at Fullflower Comb.
29 25 TEXT_CLSCNJ997_00147_TODO_01 Investigate the spring near Sweetbloom Pier.
30 26 TEXT_CLSCNJ997_00147_TODO_02 Speak with Wulfiue at Fullflower Comb.
31 27 TEXT_CLSCNJ997_00147_TODO_03 Investigate the pocket of corrupted air.
32 28 TEXT_CLSCNJ997_00147_TODO_04 Report to Wulfiue at Fullflower Comb.
33 29 TEXT_CLSCNJ997_00147_TODO_05 Report to Brother E–Sumi–Yan at Stillglade Fane.
34 30 TEXT_CLSCNJ997_00147_TODO_06
35 31 TEXT_CLSCNJ997_00147_TODO_07
36 32 TEXT_CLSCNJ997_00147_TODO_08
37 33 TEXT_CLSCNJ997_00147_TODO_09
38 34 TEXT_CLSCNJ997_00147_TODO_10
39 35 TEXT_CLSCNJ997_00147_TODO_11
40 36 TEXT_CLSCNJ997_00147_TODO_12
41 37 TEXT_CLSCNJ997_00147_TODO_13
42 38 TEXT_CLSCNJ997_00147_TODO_14
43 39 TEXT_CLSCNJ997_00147_TODO_15
44 40 TEXT_CLSCNJ997_00147_TODO_16
45 41 TEXT_CLSCNJ997_00147_TODO_17
46 42 TEXT_CLSCNJ997_00147_TODO_18
47 43 TEXT_CLSCNJ997_00147_TODO_19
48 44 TEXT_CLSCNJ997_00147_TODO_20
49 45 TEXT_CLSCNJ997_00147_TODO_21
50 46 TEXT_CLSCNJ997_00147_TODO_22
51 47 TEXT_CLSCNJ997_00147_TODO_23
52 48 TEXT_CLSCNJ997_00147_ESUMIYAN_000_1 Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Each time we meet, the part of conjurer befits you ever better.
53 49 TEXT_CLSCNJ997_00147_ESUMIYAN_000_2 In your previous lesson, you learned about the element of earth. It is my desire that you next become acquainted with the wind.
54 50 TEXT_CLSCNJ997_00147_ESUMIYAN_000_3 Travel to Fullflower Comb in the East Shroud, and seek the teachings of Hearer Wulfiue.
55 51 TEXT_CLSCNJ997_00147_ESUMIYAN_000_4 Though scant few years have passed since her coming of age, Wulfiue is a conjurer of consummate skill who is able to divine the will of air elementals with uncommon clarity. I can recommend no better tutor for your lessons in the mysteries of wind.
56 52 TEXT_CLSCNJ997_00147_WULFIUE_000_11 You must be <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Brother E–Sumi–Yan sent word to expect you.
57 53 TEXT_CLSCNJ997_00147_WULFIUE_000_12 It shall be my pleasure to instruct you on the patterns of gusts and gales.
58 54 TEXT_CLSCNJ997_00147_WULFIUE_000_13 Now...how to proceed? Pray forgive my hesitation. It was but recently that I attained the title of Hearer and, well...you are my first student.
59 55 TEXT_CLSCNJ997_00147_WULFIUE_000_14 Hmmm... Ah, yes, I believe I have a suitable task for you. To the east of Sweetbloom Pier, there is a small spring, giving rise to a pool. Go there and clear the air of the honeybee swarm which lately took up residence in the area.
60 56 TEXT_CLSCNJ997_00147_WULFIUE_000_15 ...You seem uncertain. Mayhap you wonder at the connection between my request and the subject of your study? I sympathize, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. But trust me, inexperienced though I may seem, this deed <Emphasis>will</Emphasis> deepen your understanding of wind.
61 57 TEXT_CLSCNJ997_00147_WULFIUE_000_21 Welcome back. I take it the bees are no more?
62 58 TEXT_CLSCNJ997_00147_WULFIUE_000_22 Tell me, did you happen to notice many of the vilekin's preferred flowers in the vicinity of the spring? I ask because there were none. Strange then, is it not, that the bees should choose to congregate there...
63 59 TEXT_CLSCNJ997_00147_WULFIUE_000_23 And what has caused this aberrant behavior? Still your mind and reach out with your senses. Can you feel it? The path of the wind veers from its natural course, sweeping hapless creatures along in its wake.
64 60 TEXT_CLSCNJ997_00147_WULFIUE_000_24 Something is playing havoc with the air currents. Such a disturbance bespeaks corruption.
65 61 TEXT_CLSCNJ997_00147_WULFIUE_000_25 Return to the spring near Sweetbloom Pier and search for pockets of corrupted air. Should you find one, use your powers of conjury to disperse it.
66 62 TEXT_CLSCNJ997_00147_WULFIUE_000_31 I must apologize for exposing you to such danger─the corruption was greater than I anticipated. But it is through such trials that we flourish as conjurers.
67 63 TEXT_CLSCNJ997_00147_WULFIUE_000_32 Now then, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─what did you learn as you struggled within the air's grasp? You will doubtless have noticed that wind does not strike with the instant, crushing force of earth.
68 64 TEXT_CLSCNJ997_00147_WULFIUE_000_33 Instead, it torments one's form, dancing across every surface and leaving a thousand tiny wounds in its wake.
69 65 TEXT_CLSCNJ997_00147_WULFIUE_000_34 These are the agonies of erosion. Having experienced such pain, you are now intimately acquainted with wind's capacity for patient destruction.
70 66 TEXT_CLSCNJ997_00147_WULFIUE_000_35 No land is a stranger to its power. When you stand under distant skies and feel the wind's familiar caress upon your skin, remember the lessons you have learned here this day.
71 67 TEXT_CLSCNJ997_00147_WULFIUE_000_36 Hmmm... I suppose I should be grateful that this latest elemental disturbance manifested itself at such an opportune time─only the gods know what I would have taught you had it not! Yet the growing frequency of such phenomena begins to concern me...
72 68 TEXT_CLSCNJ997_00147_WULFIUE_000_37 While it is true that the Calamity wrought much harm upon the Twelveswood, I suspect some other force is at work here. I bid you remain wary, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
73 69 TEXT_CLSCNJ997_00147_WULFIUE_000_38 But enough of these ominous rumblings. I regret to say that your time with me is at an end. Return to Stillglade Fane and inform Brother E–Sumi of your newfound mastery. ...Oh, and be sure to thank him for sending me such a willing first student!
74 70 TEXT_CLSCNJ997_00147_ESUMIYAN_000_51 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The elementals inform me that you have opened your ears to the voice of the wind. That is well.
75 71 TEXT_CLSCNJ997_00147_ESUMIYAN_000_52 Having made allies of two elements, you are well on your way along the path of conjury─though full comprehension of these forces will only come to you in the fullness of time.
76 72 TEXT_CLSCNJ997_00147_ESUMIYAN_000_53 Be patient. As you seek to embrace nature more fully, so will nature hold you more closely.
77 73 TEXT_CLSCNJ997_00147_SYLPHIE_000_54 They made you study <Emphasis>wind</Emphasis>? Why bother?
78 74 TEXT_CLSCNJ997_00147_SYLPHIE_000_55 You don't need wind to heal things, whatever those dreary lessons tell you.
79 75 TEXT_CLSCNJ997_00147_ESUMIYAN_000_56 Conjury is inextricably bound with nature, Sylphie. That “dreary lesson” is one you should have learned by now.
80 76 TEXT_CLSCNJ997_00147_ESUMIYAN_000_57 I assume by your presence here that you have once again abandoned your tutors?
81 77 TEXT_CLSCNJ997_00147_ESUMIYAN_000_58 You <Emphasis>must</Emphasis> understand: if you persist in casting spells without the proper knowledge─
82 78 TEXT_CLSCNJ997_00147_SYLPHIE_000_59 I have all the knowledge I need! My mother never needed to “embrace nature” to heal. And the people she helped were thankful for her art!
83 79 TEXT_CLSCNJ997_00147_SYLPHIE_000_60 I'll learn conjury the same way she did, and become just as great a conjurer, you'll see.
84 80 TEXT_CLSCNJ997_00147_SYLPHIE_000_61 But I didn't come here to argue with you, Brother E–Sumi. I wanted to tell you that I've discovered how to cast Raise!
85 81 TEXT_CLSCNJ997_00147_ESUMIYAN_000_62 How─ What were you <Emphasis>thinking</Emphasis>, girl!?
86 82 TEXT_CLSCNJ997_00147_ESUMIYAN_000_63 You know not what you do─what you risk! You are meddling with forces beyond your comprehension! Should you even <Emphasis>attempt</Emphasis> to use that spell, I will have no recourse but to strip you of the name of “conjurer” and banish you from our halls! <Emphasis>Do I make myself clear</Emphasis>?
87 83 TEXT_CLSCNJ997_00147_SYLPHIE_000_64 Why must you be so angry with me? It's not as if I were trying to hurt anyone!
88 84 TEXT_CLSCNJ997_00147_ESUMIYAN_000_65 But that's─ <sigh> Sylphie...my dear child... That is precisely the point.
89 85 TEXT_CLSCNJ997_00147_ESUMIYAN_000_66 My apologies, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>... I hope you do not find these constant disruptions...distracting.
90 86 TEXT_CLSCNJ997_00147_ESUMIYAN_000_67 As you have just heard, Sylphie's mother was also a conjurer─a conjurer who was unable to use any spells outside of the sphere of healing. Needless to say, Sylphie seeks to emulate her in every way.
91 87 TEXT_CLSCNJ997_00147_ESUMIYAN_000_68 It is a rare and wondrous talent to heal without relying on the energies of nature. But such power is not born of true conjury.
92 88 TEXT_CLSCNJ997_00147_ESUMIYAN_000_69 By all that we know of the art, it should not be possible for Sylphie to cast Raise. I shudder to think what would happen if she tried.
93 89 TEXT_CLSCNJ997_00147_ESUMIYAN_000_70 I fear my inability to set her upon the true path reflects my own failings as a teacher...
94 90 TEXT_CLSCNJ997_00147_ESUMIYAN_001_71 I am only glad that those same failings have not hindered you. Whether it be with my help or in spite of it, I believe that you will become a fine conjurer. Already, you are blessed with great power, and more shall be yours should you persevere with our art─as indeed I hope you shall. Yet however much you grow, however powerful you become, remember that ours is a power <Emphasis>borrowed</Emphasis>, not taken.
95 91 TEXT_CLSCNJ997_00147_POP_MESSAGE You sense a hostile presence!
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0,"TEXT_CLSCNJ998_00133_SEQ_00","Madelle wishes you to reaffirm your desire to join the Conjurers' Guild."
1,"TEXT_CLSCNJ998_00133_SEQ_01","You have been referred to Brother ESumiYan, the master of the Conjurers' Guild. Seek an audience with him at Stillglade Fane."
2,"TEXT_CLSCNJ998_00133_SEQ_02","Satisfied that you will dedicate yourself to conjury, Brother ESumiYan formally admits you to the Conjurers' Guild. Take up the weathered cane he has bestowed upon you, and speak to him once more to receive your first task as a conjurer of Stillglade Fane."
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24,"TEXT_CLSCNJ998_00133_TODO_00","Speak with Brother ESumiYan."
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48,"TEXT_CLSCNJ998_00133_MADELLE_000_1","Is your mind made up? Are you ready to join the Conjurers' Guild?"
49,"TEXT_CLSCNJ998_00133_MADELLE_000_2","So you require more time to decide... Very well. Know that there is no call for haste─such a decision must not be rushed."
50,"TEXT_CLSCNJ998_00133_MADELLE_000_3","It takes unwavering conviction to become a conjurer. After all, if you are not ready to embrace nature fully, you cannot expect nature to embrace you. Ponder these words, and return here again when you are certain you wish to walk our path."
51,"TEXT_CLSCNJ998_00133_MADELLE_000_5","That is well. I shall introduce you to our guildmaster, Brother ESumiYan."
52,"TEXT_CLSCNJ998_00133_MADELLE_000_6","Brother ESumiYan presides over the Conjurers' Guild even as he serves the nation as a Hearer."
53,"TEXT_CLSCNJ998_00133_MADELLE_000_7","You will find him in the meditation area within. Go to him, and make known your desire to join the guild."
54,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_10","Greetings, adventurer. I am told you wish to become a conjurer of Stillglade Fane."
55,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_11","I am Brother ESumiYan, master of this guild."
56,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_12","Before you are formally accepted into our ranks, I would impart to you the principles of conjury. Pray attend me well."
57,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_13","Conjury is an arcane art that takes life and the living for its domain. Its primary purpose is the salving of hurts and the granting of protection."
58,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_14","Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that."
59,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_15","By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc."
60,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_16","In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming."
61,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_17","In mastering healing and purification, not only will you be able to mend wounds and purge afflictions─you will also be able to breathe life back into the fallen."
62,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_18","More than simply healers, yet not true dealers of destruction, conjurers realize their full potential when they employ their powers in support of others. This, my dear adventurer, is what it means to be one of us."
63,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_19","...Hm, mayhap that was too much to grasp upon a single hearing. But worry not, for the meaning of my words will become clear to you in due time."
64,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_20","Aye, you will come to understand that conjury is not the sole province of the conjurer."
65,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_21","Should you wish to walk our path, I must needs ask that you solemnly vow to embrace nature─to heed the will of the elementals and the Twelveswood alike. Can you make this vow?"
66,"TEXT_CLSCNJ998_00133_Q1_000_1","Do you vow to embrace nature?"
67,"TEXT_CLSCNJ998_00133_A1_000_1","Yes"
68,"TEXT_CLSCNJ998_00133_A1_000_2","No"
69,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_25","I knew your answer ere your lips had parted. The air of uncertainty yet clings to you."
70,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_26","So long as doubt clouds your heart, you will not be able to draw on the power of the elements. Search your soul, and seek me again when you have resolved to become as one with nature."
71,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_30","I knew your answer ere your lips had parted. Yet I am no less pleased to hear it."
72,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_31","By the power vested in me, I hereby name you a member of the Conjurers' Guild."
73,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_32","If you would be so kind as to lend me your hunting log, I shall add to it the names of such creatures as would pose a suitable challenge to a conjurer."
74,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_33","And to mark this momentous occasion, I present to you this cane. Though it may be old and weathered, it will serve you well as you take your first steps upon the path of the conjurer."
75,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_34","Take up your cane, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and present yourself to me once more."
76,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_35","I would assign you your first task as a conjurer of Stillglade Fane."
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4 0 TEXT_CLSCNJ998_00133_SEQ_00 Madelle wishes you to reaffirm your desire to join the Conjurers' Guild.
5 1 TEXT_CLSCNJ998_00133_SEQ_01 You have been referred to Brother E–Sumi–Yan, the master of the Conjurers' Guild. Seek an audience with him at Stillglade Fane.
6 2 TEXT_CLSCNJ998_00133_SEQ_02 Satisfied that you will dedicate yourself to conjury, Brother E–Sumi–Yan formally admits you to the Conjurers' Guild. Take up the weathered cane he has bestowed upon you, and speak to him once more to receive your first task as a conjurer of Stillglade Fane.
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28 24 TEXT_CLSCNJ998_00133_TODO_00 Speak with Brother E–Sumi–Yan.
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52 48 TEXT_CLSCNJ998_00133_MADELLE_000_1 Is your mind made up? Are you ready to join the Conjurers' Guild?
53 49 TEXT_CLSCNJ998_00133_MADELLE_000_2 So you require more time to decide... Very well. Know that there is no call for haste─such a decision must not be rushed.
54 50 TEXT_CLSCNJ998_00133_MADELLE_000_3 It takes unwavering conviction to become a conjurer. After all, if you are not ready to embrace nature fully, you cannot expect nature to embrace you. Ponder these words, and return here again when you are certain you wish to walk our path.
55 51 TEXT_CLSCNJ998_00133_MADELLE_000_5 That is well. I shall introduce you to our guildmaster, Brother E–Sumi–Yan.
56 52 TEXT_CLSCNJ998_00133_MADELLE_000_6 Brother E–Sumi–Yan presides over the Conjurers' Guild even as he serves the nation as a Hearer.
57 53 TEXT_CLSCNJ998_00133_MADELLE_000_7 You will find him in the meditation area within. Go to him, and make known your desire to join the guild.
58 54 TEXT_CLSCNJ998_00133_ESUMIYAN_000_10 Greetings, adventurer. I am told you wish to become a conjurer of Stillglade Fane.
59 55 TEXT_CLSCNJ998_00133_ESUMIYAN_000_11 I am Brother E–Sumi–Yan, master of this guild.
60 56 TEXT_CLSCNJ998_00133_ESUMIYAN_000_12 Before you are formally accepted into our ranks, I would impart to you the principles of conjury. Pray attend me well.
61 57 TEXT_CLSCNJ998_00133_ESUMIYAN_000_13 Conjury is an arcane art that takes life and the living for its domain. Its primary purpose is the salving of hurts and the granting of protection.
62 58 TEXT_CLSCNJ998_00133_ESUMIYAN_000_14 Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that.
63 59 TEXT_CLSCNJ998_00133_ESUMIYAN_000_15 By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc.
64 60 TEXT_CLSCNJ998_00133_ESUMIYAN_000_16 In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming.
65 61 TEXT_CLSCNJ998_00133_ESUMIYAN_000_17 In mastering healing and purification, not only will you be able to mend wounds and purge afflictions─you will also be able to breathe life back into the fallen.
66 62 TEXT_CLSCNJ998_00133_ESUMIYAN_000_18 More than simply healers, yet not true dealers of destruction, conjurers realize their full potential when they employ their powers in support of others. This, my dear adventurer, is what it means to be one of us.
67 63 TEXT_CLSCNJ998_00133_ESUMIYAN_000_19 ...Hm, mayhap that was too much to grasp upon a single hearing. But worry not, for the meaning of my words will become clear to you in due time.
68 64 TEXT_CLSCNJ998_00133_ESUMIYAN_000_20 Aye, you will come to understand that conjury is not the sole province of the conjurer.
69 65 TEXT_CLSCNJ998_00133_ESUMIYAN_000_21 Should you wish to walk our path, I must needs ask that you solemnly vow to embrace nature─to heed the will of the elementals and the Twelveswood alike. Can you make this vow?
70 66 TEXT_CLSCNJ998_00133_Q1_000_1 Do you vow to embrace nature?
71 67 TEXT_CLSCNJ998_00133_A1_000_1 Yes
72 68 TEXT_CLSCNJ998_00133_A1_000_2 No
73 69 TEXT_CLSCNJ998_00133_ESUMIYAN_000_25 I knew your answer ere your lips had parted. The air of uncertainty yet clings to you.
74 70 TEXT_CLSCNJ998_00133_ESUMIYAN_000_26 So long as doubt clouds your heart, you will not be able to draw on the power of the elements. Search your soul, and seek me again when you have resolved to become as one with nature.
75 71 TEXT_CLSCNJ998_00133_ESUMIYAN_000_30 I knew your answer ere your lips had parted. Yet I am no less pleased to hear it.
76 72 TEXT_CLSCNJ998_00133_ESUMIYAN_000_31 By the power vested in me, I hereby name you a member of the Conjurers' Guild.
77 73 TEXT_CLSCNJ998_00133_ESUMIYAN_000_32 If you would be so kind as to lend me your hunting log, I shall add to it the names of such creatures as would pose a suitable challenge to a conjurer.
78 74 TEXT_CLSCNJ998_00133_ESUMIYAN_000_33 And to mark this momentous occasion, I present to you this cane. Though it may be old and weathered, it will serve you well as you take your first steps upon the path of the conjurer.
79 75 TEXT_CLSCNJ998_00133_ESUMIYAN_000_34 Take up your cane, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and present yourself to me once more.
80 76 TEXT_CLSCNJ998_00133_ESUMIYAN_000_35 I would assign you your first task as a conjurer of Stillglade Fane.
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48,"TEXT_CLSCNJ999_00182_MADELLE_000_1","Well met, adventurer. You are come to Stillglade Fane, home of the Conjurers' Guild."
49,"TEXT_CLSCNJ999_00182_MADELLE_000_2","We conjurers harness the powers of earth, wind, and water that abound in nature, and thereby weave spells of healing and protection."
50,"TEXT_CLSCNJ999_00182_MADELLE_000_3","Ever do we seek noble souls to initiate into our mysteries. Might you be such a soul, come to join the guild?"
51,"TEXT_CLSCNJ999_00182_Q1_000_1","Do you wish to join the Conjurers' Guild?"
52,"TEXT_CLSCNJ999_00182_A1_000_1","Yes"
53,"TEXT_CLSCNJ999_00182_A1_000_2","No"
54,"TEXT_CLSCNJ999_00182_MADELLE_000_4","My apologies. No doubt you wish to remain wholly dedicated to your current pursuit."
55,"TEXT_CLSCNJ999_00182_MADELLE_000_5","Yet should ever you long to become one with all creation, I invite you to return here. It is never too late to the learn about the forces that surround us."
56,"TEXT_CLSCNJ999_00182_MADELLE_000_6","While your zeal cannot be denied, you are yet wanting for experience as an adventurer."
57,"TEXT_CLSCNJ999_00182_MADELLE_000_7","I recommend that you first deepen your acquaintance with your chosen discipline. Fear not─even having done so, there will yet be time for you to learn about the forces that surround us."
58,"TEXT_CLSCNJ999_00182_SYSTEM_000_8","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSCNJ999_00182_MADELLE_000_9","Then allow me to provide you with an overview of what it is to be a conjurer."
60,"TEXT_CLSCNJ999_00182_MADELLE_000_10","Conjury is the art of healing and purification. Its practitioners harness the power of nature, that they might bring about change in the form of spells."
61,"TEXT_CLSCNJ999_00182_MADELLE_000_11","Primitive magic such as that once wrought by individuals known as mages─meaning those with the ability to manipulate aether─has existed since the dawn of time."
62,"TEXT_CLSCNJ999_00182_MADELLE_000_12","It was not until some five centuries ago that conjury emerged from this shapeless agglomeration of spells and charms─an event which led to the founding of Gridania."
63,"TEXT_CLSCNJ999_00182_MADELLE_000_13","In those dark days, the elementals would not suffer man's presence in the Twelveswood, forcing our forebears to make their homes beneath the earth, in the great subterranean city of Gelmorra."
64,"TEXT_CLSCNJ999_00182_MADELLE_000_14","But their desire to settle in the Twelveswood continued to burn fiercely; time and again they sought to curry the elementals' favor."
65,"TEXT_CLSCNJ999_00182_MADELLE_000_15","Unlike men and other creatures bound in temples of flesh, the elementals are beings of pure aether. Recognizing this, the mages of eld reasoned that their talent for aetheric manipulation might allow them to commune with these theretofore enigmatic entities."
66,"TEXT_CLSCNJ999_00182_MADELLE_000_16","It took five long decades, but our forebears finally succeeded. Their reward: the elementals' permission to dwell in the Twelveswood. So it was that the nation of Gridania was born."
67,"TEXT_CLSCNJ999_00182_MADELLE_000_17","Since that time, the elementals have taught us to live as one with nature, speaking to all Gridanians through the Hearers─those mages who are able to commune with them."
68,"TEXT_CLSCNJ999_00182_MADELLE_000_18","And for their intimacy with the elementals, the Hearers would go on to attain greater mastery over the forces of nature. Thus did they conceive the art of conjury."
69,"TEXT_CLSCNJ999_00182_MADELLE_000_19","...And that, my most attentive listener, is a brief history of conjury."
70,"TEXT_CLSCNJ999_00182_MADELLE_000_20","If you have a mind to walk our path, I wholeheartedly recommend you join our guild."
71,"TEXT_CLSCNJ999_00182_MADELLE_000_21","It would be my pleasure to explain the initiation process to you. Pray speak with me again when you are ready."
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52 48 TEXT_CLSCNJ999_00182_MADELLE_000_1 Well met, adventurer. You are come to Stillglade Fane, home of the Conjurers' Guild.
53 49 TEXT_CLSCNJ999_00182_MADELLE_000_2 We conjurers harness the powers of earth, wind, and water that abound in nature, and thereby weave spells of healing and protection.
54 50 TEXT_CLSCNJ999_00182_MADELLE_000_3 Ever do we seek noble souls to initiate into our mysteries. Might you be such a soul, come to join the guild?
55 51 TEXT_CLSCNJ999_00182_Q1_000_1 Do you wish to join the Conjurers' Guild?
56 52 TEXT_CLSCNJ999_00182_A1_000_1 Yes
57 53 TEXT_CLSCNJ999_00182_A1_000_2 No
58 54 TEXT_CLSCNJ999_00182_MADELLE_000_4 My apologies. No doubt you wish to remain wholly dedicated to your current pursuit.
59 55 TEXT_CLSCNJ999_00182_MADELLE_000_5 Yet should ever you long to become one with all creation, I invite you to return here. It is never too late to the learn about the forces that surround us.
60 56 TEXT_CLSCNJ999_00182_MADELLE_000_6 While your zeal cannot be denied, you are yet wanting for experience as an adventurer.
61 57 TEXT_CLSCNJ999_00182_MADELLE_000_7 I recommend that you first deepen your acquaintance with your chosen discipline. Fear not─even having done so, there will yet be time for you to learn about the forces that surround us.
62 58 TEXT_CLSCNJ999_00182_SYSTEM_000_8 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSCNJ999_00182_MADELLE_000_9 Then allow me to provide you with an overview of what it is to be a conjurer.
64 60 TEXT_CLSCNJ999_00182_MADELLE_000_10 Conjury is the art of healing and purification. Its practitioners harness the power of nature, that they might bring about change in the form of spells.
65 61 TEXT_CLSCNJ999_00182_MADELLE_000_11 Primitive magic such as that once wrought by individuals known as mages─meaning those with the ability to manipulate aether─has existed since the dawn of time.
66 62 TEXT_CLSCNJ999_00182_MADELLE_000_12 It was not until some five centuries ago that conjury emerged from this shapeless agglomeration of spells and charms─an event which led to the founding of Gridania.
67 63 TEXT_CLSCNJ999_00182_MADELLE_000_13 In those dark days, the elementals would not suffer man's presence in the Twelveswood, forcing our forebears to make their homes beneath the earth, in the great subterranean city of Gelmorra.
68 64 TEXT_CLSCNJ999_00182_MADELLE_000_14 But their desire to settle in the Twelveswood continued to burn fiercely; time and again they sought to curry the elementals' favor.
69 65 TEXT_CLSCNJ999_00182_MADELLE_000_15 Unlike men and other creatures bound in temples of flesh, the elementals are beings of pure aether. Recognizing this, the mages of eld reasoned that their talent for aetheric manipulation might allow them to commune with these theretofore enigmatic entities.
70 66 TEXT_CLSCNJ999_00182_MADELLE_000_16 It took five long decades, but our forebears finally succeeded. Their reward: the elementals' permission to dwell in the Twelveswood. So it was that the nation of Gridania was born.
71 67 TEXT_CLSCNJ999_00182_MADELLE_000_17 Since that time, the elementals have taught us to live as one with nature, speaking to all Gridanians through the Hearers─those mages who are able to commune with them.
72 68 TEXT_CLSCNJ999_00182_MADELLE_000_18 And for their intimacy with the elementals, the Hearers would go on to attain greater mastery over the forces of nature. Thus did they conceive the art of conjury.
73 69 TEXT_CLSCNJ999_00182_MADELLE_000_19 ...And that, my most attentive listener, is a brief history of conjury.
74 70 TEXT_CLSCNJ999_00182_MADELLE_000_20 If you have a mind to walk our path, I wholeheartedly recommend you join our guild.
75 71 TEXT_CLSCNJ999_00182_MADELLE_000_21 It would be my pleasure to explain the initiation process to you. Pray speak with me again when you are ready.
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48,"TEXT_CLSCUL001_00191_CHARLYS_000_1","I beg your pardons, good <If(PlayerParameter(4))>madam<Else/>sir</If>, but this is the Culinarians' Guild. If you are here to dine at the Bismarck, one of our waiters will be along shortly to show you to your─"
49,"TEXT_CLSCUL001_00191_CHARLYS_000_2","...Oh, you're <Emphasis>not</Emphasis> a patron? Might I assume, then, that you wish to become a culinarian?"
50,"TEXT_CLSCUL001_00191_CHARLYS_000_3","If so, I wholeheartedly recommend you join the Culinarians' Guild, where one may learn the culinary arts under the finest chefs in all the realm. What say you?"
51,"TEXT_CLSCUL001_00191_Q1_000_1","Do you wish to join the Culinarians' Guild?"
52,"TEXT_CLSCUL001_00191_A1_000_1","Yes"
53,"TEXT_CLSCUL001_00191_A1_000_2","No"
54,"TEXT_CLSCUL001_00191_CHARLYS_000_11","Oh... Please accept my apologies─it would seem I misread your intentions."
55,"TEXT_CLSCUL001_00191_CHARLYS_000_12","If you are here to dine after all, our waiters shall attend you at table. I hope you enjoy your meal."
56,"TEXT_CLSCUL001_00191_CHARLYS_000_15","Ah, but I sense you require more time to steep in life's piquant marinade─by which I mean you lack the worldly experience that the guild requires in its acolytes. I apologize if I have unduly raised your hopes."
57,"TEXT_CLSCUL001_00191_CHARLYS_000_16","But do not despair─judging by the glint of determination in your eyes, I suspect it shan't be long before you are ready to take up the skillet."
58,"TEXT_CLSCUL001_00191_SYSTEM_17","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSCUL001_00191_CHARLYS_000_21","Wonderful! Then without further ado, I shall acquaint you with the history of our guild."
60,"TEXT_CLSCUL001_00191_CHARLYS_000_22","As you are doubtless aware, Limsa Lominsa has long been the gastronomic capital of Eorzea. The city's rich culinary tradition is the product of a unique combination of factors. The first is our proximity to the fertile lands and plentiful seas of Vylbrand, which have ever yielded bounteous produce."
61,"TEXT_CLSCUL001_00191_CHARLYS_000_23","The second is our standing as the realm's foremost trading port, which grants us access not only to exotic ingredients from faraway shores, but also to foreign merchants versed in their use. We are, in short, the beneficiaries of culinary knowledge from every corner of the world."
62,"TEXT_CLSCUL001_00191_CHARLYS_000_24","Until recently, knowledge of this kind was passed on solely through word of mouth, and was therefore susceptible to corruption and loss. But that all changed when one man made it his mission to catalog every recipe of note. His name was Admiral Guolskyf Bhaldwaensyn, also known as Mastcleaver."
63,"TEXT_CLSCUL001_00191_CHARLYS_000_25","The man's love of fine cuisine was such that, at sea, he would regularly spend as much time preparing meals in the galley as giving commands on the bridge. It was none other than he who founded the Culinarians' Guild and codified cooking methodology."
64,"TEXT_CLSCUL001_00191_CHARLYS_000_26","Today, the guild carries on Bhaldwaensyn's legacy, though the scope of our endeavors has expanded significantly. Not content with simply preserving existing recipes, we labor tirelessly to devise wholly novel culinary creations with which to delight the senses."
65,"TEXT_CLSCUL001_00191_CHARLYS_000_27","To this end, our doors are open to folk from all walks of life, including adventurers such as your good self. One may liken our guild to a great pot of stew, and each member to an ingredient imparting a unique flavor."
66,"TEXT_CLSCUL001_00191_CHARLYS_000_28","As with every dish, however, adding ingredients willy-nilly is certain to spoil the taste. Before you may take your place in the pot, you must be deemed a worthwhile addition by Guildmaster Lyngsath, a man whose passion for cookery burns hotter than any oven."
67,"TEXT_CLSCUL001_00191_CHARLYS_000_29","Before troubling him, I must warn you that ours is a truly sweltering kitchen. As such, you would be well advised to ask yourself: can I stand the heat? If you earnestly believe that you can, speak to me once more, and I shall be glad to guide you through the enrollment process."
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52 48 TEXT_CLSCUL001_00191_CHARLYS_000_1 I beg your pardons, good <If(PlayerParameter(4))>madam<Else/>sir</If>, but this is the Culinarians' Guild. If you are here to dine at the Bismarck, one of our waiters will be along shortly to show you to your─
53 49 TEXT_CLSCUL001_00191_CHARLYS_000_2 ...Oh, you're <Emphasis>not</Emphasis> a patron? Might I assume, then, that you wish to become a culinarian?
54 50 TEXT_CLSCUL001_00191_CHARLYS_000_3 If so, I wholeheartedly recommend you join the Culinarians' Guild, where one may learn the culinary arts under the finest chefs in all the realm. What say you?
55 51 TEXT_CLSCUL001_00191_Q1_000_1 Do you wish to join the Culinarians' Guild?
56 52 TEXT_CLSCUL001_00191_A1_000_1 Yes
57 53 TEXT_CLSCUL001_00191_A1_000_2 No
58 54 TEXT_CLSCUL001_00191_CHARLYS_000_11 Oh... Please accept my apologies─it would seem I misread your intentions.
59 55 TEXT_CLSCUL001_00191_CHARLYS_000_12 If you are here to dine after all, our waiters shall attend you at table. I hope you enjoy your meal.
60 56 TEXT_CLSCUL001_00191_CHARLYS_000_15 Ah, but I sense you require more time to steep in life's piquant marinade─by which I mean you lack the worldly experience that the guild requires in its acolytes. I apologize if I have unduly raised your hopes.
61 57 TEXT_CLSCUL001_00191_CHARLYS_000_16 But do not despair─judging by the glint of determination in your eyes, I suspect it shan't be long before you are ready to take up the skillet.
62 58 TEXT_CLSCUL001_00191_SYSTEM_17 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSCUL001_00191_CHARLYS_000_21 Wonderful! Then without further ado, I shall acquaint you with the history of our guild.
64 60 TEXT_CLSCUL001_00191_CHARLYS_000_22 As you are doubtless aware, Limsa Lominsa has long been the gastronomic capital of Eorzea. The city's rich culinary tradition is the product of a unique combination of factors. The first is our proximity to the fertile lands and plentiful seas of Vylbrand, which have ever yielded bounteous produce.
65 61 TEXT_CLSCUL001_00191_CHARLYS_000_23 The second is our standing as the realm's foremost trading port, which grants us access not only to exotic ingredients from faraway shores, but also to foreign merchants versed in their use. We are, in short, the beneficiaries of culinary knowledge from every corner of the world.
66 62 TEXT_CLSCUL001_00191_CHARLYS_000_24 Until recently, knowledge of this kind was passed on solely through word of mouth, and was therefore susceptible to corruption and loss. But that all changed when one man made it his mission to catalog every recipe of note. His name was Admiral Guolskyf Bhaldwaensyn, also known as Mastcleaver.
67 63 TEXT_CLSCUL001_00191_CHARLYS_000_25 The man's love of fine cuisine was such that, at sea, he would regularly spend as much time preparing meals in the galley as giving commands on the bridge. It was none other than he who founded the Culinarians' Guild and codified cooking methodology.
68 64 TEXT_CLSCUL001_00191_CHARLYS_000_26 Today, the guild carries on Bhaldwaensyn's legacy, though the scope of our endeavors has expanded significantly. Not content with simply preserving existing recipes, we labor tirelessly to devise wholly novel culinary creations with which to delight the senses.
69 65 TEXT_CLSCUL001_00191_CHARLYS_000_27 To this end, our doors are open to folk from all walks of life, including adventurers such as your good self. One may liken our guild to a great pot of stew, and each member to an ingredient imparting a unique flavor.
70 66 TEXT_CLSCUL001_00191_CHARLYS_000_28 As with every dish, however, adding ingredients willy-nilly is certain to spoil the taste. Before you may take your place in the pot, you must be deemed a worthwhile addition by Guildmaster Lyngsath, a man whose passion for cookery burns hotter than any oven.
71 67 TEXT_CLSCUL001_00191_CHARLYS_000_29 Before troubling him, I must warn you that ours is a truly sweltering kitchen. As such, you would be well advised to ask yourself: can I stand the heat? If you earnestly believe that you can, speak to me once more, and I shall be glad to guide you through the enrollment process.
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48,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_0","Ho there, adventurer. Curious about the Marauders' Guild, are ye?"
49,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_1","Any axe worth wieldin' needs two hands on the haft an' has a blade what can chop clean through a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' brutal force."
50,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_2","If yer of a mind to make the marauder's art yer life's work, then our guild welcomes ye with open arms. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Keen to join the ranks?"
51,"TEXT_CLSEXC001_00179_Q1_000_1","Do you wish to join the Marauders' Guild?"
52,"TEXT_CLSEXC001_00179_A1_000_1","Yes"
53,"TEXT_CLSEXC001_00179_A1_000_2","No"
54,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_8","Ye've got the right kind o' fire in yer belly, I'll give ye that. But yer still a bit wet behind the ears, <If(PlayerParameter(4))>lass<Else/>lad</If>. Come back when ye've had chance to plant yer feet firmly as an adventurer, then we'll talk axes."
55,"TEXT_CLSEXC001_00179_SYSTEM_000_9","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
56,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_11","Well then, here's a bit o' guild history so ye know what yer gettin' into. It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber."
57,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_12","An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. But any tool on a ship can become a weapon─an' the axe is perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye."
58,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_13","As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world."
59,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_15","With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' <Emphasis>that's</Emphasis> how the Marauders' Guild first came to be."
60,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_17","After the Galadion Accord was signed, though, the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'."
61,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_18","The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society."
62,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_19","Still keen, are ye? Think it over, then let me know if ye decide to join our ranks."
63,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_5","That's yer choice, <If(PlayerParameter(4))>lass<Else/>lad</If>─the axe ain't for everyone. May the Navigator guide ye on whichever path ye decide to set yer feet on."
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52 48 TEXT_CLSEXC001_00179_BLAUTHOTA_000_0 Ho there, adventurer. Curious about the Marauders' Guild, are ye?
53 49 TEXT_CLSEXC001_00179_BLAUTHOTA_000_1 Any axe worth wieldin' needs two hands on the haft an' has a blade what can chop clean through a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' brutal force.
54 50 TEXT_CLSEXC001_00179_BLAUTHOTA_000_2 If yer of a mind to make the marauder's art yer life's work, then our guild welcomes ye with open arms. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Keen to join the ranks?
55 51 TEXT_CLSEXC001_00179_Q1_000_1 Do you wish to join the Marauders' Guild?
56 52 TEXT_CLSEXC001_00179_A1_000_1 Yes
57 53 TEXT_CLSEXC001_00179_A1_000_2 No
58 54 TEXT_CLSEXC001_00179_BLAUTHOTA_000_8 Ye've got the right kind o' fire in yer belly, I'll give ye that. But yer still a bit wet behind the ears, <If(PlayerParameter(4))>lass<Else/>lad</If>. Come back when ye've had chance to plant yer feet firmly as an adventurer, then we'll talk axes.
59 55 TEXT_CLSEXC001_00179_SYSTEM_000_9 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
60 56 TEXT_CLSEXC001_00179_BLAUTHOTA_000_11 Well then, here's a bit o' guild history so ye know what yer gettin' into. It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber.
61 57 TEXT_CLSEXC001_00179_BLAUTHOTA_000_12 An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. But any tool on a ship can become a weapon─an' the axe is perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye.
62 58 TEXT_CLSEXC001_00179_BLAUTHOTA_000_13 As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world.
63 59 TEXT_CLSEXC001_00179_BLAUTHOTA_000_15 With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' <Emphasis>that's</Emphasis> how the Marauders' Guild first came to be.
64 60 TEXT_CLSEXC001_00179_BLAUTHOTA_000_17 After the Galadion Accord was signed, though, the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'.
65 61 TEXT_CLSEXC001_00179_BLAUTHOTA_000_18 The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society.
66 62 TEXT_CLSEXC001_00179_BLAUTHOTA_000_19 Still keen, are ye? Think it over, then let me know if ye decide to join our ranks.
67 63 TEXT_CLSEXC001_00179_BLAUTHOTA_000_5 That's yer choice, <If(PlayerParameter(4))>lass<Else/>lad</If>─the axe ain't for everyone. May the Navigator guide ye on whichever path ye decide to set yer feet on.
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48,"TEXT_CLSGLA001_00177_LULUTSU_000_1","Welcome to the Gladiators' Guild, adventurer. Here, our members train tirelessly with sword and shield so that their names might one day be writ in legend!"
49,"TEXT_CLSGLA001_00177_LULUTSU_000_2","Hm? Was that a flash of interest in your eyes? If you wish to study swordplay, know that admission to the guild is free of charge!"
50,"TEXT_CLSGLA001_00177_Q1_000_1","Join the Gladiators' Guild?"
51,"TEXT_CLSGLA001_00177_A1_000_1","Yes"
52,"TEXT_CLSGLA001_00177_A1_000_2","No"
53,"TEXT_CLSGLA001_00177_LULUTSU_000_11","You say no today, but the lure of fame and fortune will bring you back! When you inevitably change your mind, you need only seek me out, and we can discuss your future as a gladiator."
54,"TEXT_CLSGLA001_00177_LULUTSU_000_21","What's this? I thought you somewhat versed in the arts of combat, but it seems you are anything but experienced."
55,"TEXT_CLSGLA001_00177_LULUTSU_000_22","Before you can learn how to wield a sword, you must become more proficient in your current pursuit. Pray return when you have achieved this."
56,"TEXT_CLSGLA001_00177_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
57,"TEXT_CLSGLA001_00177_LULUTSU_000_31","I had marked you as a <If(PlayerParameter(4))>woman<Else/>man</If> of action. I am pleased to see that I was not wrong!"
58,"TEXT_CLSGLA001_00177_LULUTSU_000_32","Now, while you may be familiar with the deadly dance of battle, you are new to us, and must begin at the beginning."
59,"TEXT_CLSGLA001_00177_LULUTSU_000_33","If you would take your place in these hallowed halls, you must be willing and ready to undergo the most rigorous training. You must endure cuts and bruises beyond counting, and like as not far worse."
60,"TEXT_CLSGLA001_00177_LULUTSU_000_34","A daunting prospect, I concede─but there is no other way if you mean to take to the bloodsands one day. And why wouldn't you? The Coliseum is only the most celebrated place of public entertainment in all of Ul'dah!"
61,"TEXT_CLSGLA001_00177_LULUTSU_000_35","Where else could a poor man amass a fortune so vast as to one day allow him to claim a seat on the Syndicate?"
62,"TEXT_CLSGLA001_00177_LULUTSU_000_36","Ahhh...there's not an Ul'dahn alive who isn't inspired by the rise of the self-made man."
63,"TEXT_CLSGLA001_00177_LULUTSU_000_37","And there is no truer embodiment of that dream than the gladiator who wins riches and fame with his sword."
64,"TEXT_CLSGLA001_00177_LULUTSU_000_38","Throughout its long and storied history, this guild has nurtured countless champions. Our training methods are second to none, and our members ever strive to develop new techniques."
65,"TEXT_CLSGLA001_00177_LULUTSU_000_39","If you desire true glory─to fight and triumph, 'midst the roar of ten thousand voices─then this is where you belong, adventurer."
66,"TEXT_CLSGLA001_00177_LULUTSU_000_40","...Think of it. Think of your legacy. And if your soul stirs...join us."
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52 48 TEXT_CLSGLA001_00177_LULUTSU_000_1 Welcome to the Gladiators' Guild, adventurer. Here, our members train tirelessly with sword and shield so that their names might one day be writ in legend!
53 49 TEXT_CLSGLA001_00177_LULUTSU_000_2 Hm? Was that a flash of interest in your eyes? If you wish to study swordplay, know that admission to the guild is free of charge!
54 50 TEXT_CLSGLA001_00177_Q1_000_1 Join the Gladiators' Guild?
55 51 TEXT_CLSGLA001_00177_A1_000_1 Yes
56 52 TEXT_CLSGLA001_00177_A1_000_2 No
57 53 TEXT_CLSGLA001_00177_LULUTSU_000_11 You say no today, but the lure of fame and fortune will bring you back! When you inevitably change your mind, you need only seek me out, and we can discuss your future as a gladiator.
58 54 TEXT_CLSGLA001_00177_LULUTSU_000_21 What's this? I thought you somewhat versed in the arts of combat, but it seems you are anything but experienced.
59 55 TEXT_CLSGLA001_00177_LULUTSU_000_22 Before you can learn how to wield a sword, you must become more proficient in your current pursuit. Pray return when you have achieved this.
60 56 TEXT_CLSGLA001_00177_SYSTEM_000_23 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
61 57 TEXT_CLSGLA001_00177_LULUTSU_000_31 I had marked you as a <If(PlayerParameter(4))>woman<Else/>man</If> of action. I am pleased to see that I was not wrong!
62 58 TEXT_CLSGLA001_00177_LULUTSU_000_32 Now, while you may be familiar with the deadly dance of battle, you are new to us, and must begin at the beginning.
63 59 TEXT_CLSGLA001_00177_LULUTSU_000_33 If you would take your place in these hallowed halls, you must be willing and ready to undergo the most rigorous training. You must endure cuts and bruises beyond counting, and like as not far worse.
64 60 TEXT_CLSGLA001_00177_LULUTSU_000_34 A daunting prospect, I concede─but there is no other way if you mean to take to the bloodsands one day. And why wouldn't you? The Coliseum is only the most celebrated place of public entertainment in all of Ul'dah!
65 61 TEXT_CLSGLA001_00177_LULUTSU_000_35 Where else could a poor man amass a fortune so vast as to one day allow him to claim a seat on the Syndicate?
66 62 TEXT_CLSGLA001_00177_LULUTSU_000_36 Ahhh...there's not an Ul'dahn alive who isn't inspired by the rise of the self-made man.
67 63 TEXT_CLSGLA001_00177_LULUTSU_000_37 And there is no truer embodiment of that dream than the gladiator who wins riches and fame with his sword.
68 64 TEXT_CLSGLA001_00177_LULUTSU_000_38 Throughout its long and storied history, this guild has nurtured countless champions. Our training methods are second to none, and our members ever strive to develop new techniques.
69 65 TEXT_CLSGLA001_00177_LULUTSU_000_39 If you desire true glory─to fight and triumph, 'midst the roar of ten thousand voices─then this is where you belong, adventurer.
70 66 TEXT_CLSGLA001_00177_LULUTSU_000_40 ...Think of it. Think of your legacy. And if your soul stirs...join us.
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48,"TEXT_CLSGLD001_00187_JEMIME_000_1","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, adventurer, and welcome to the Goldsmiths' Guild. Have you come to observe our artisans at work?"
49,"TEXT_CLSGLD001_00187_JEMIME_000_2","Indeed, it is a marvel to watch goldsmiths transform raw metals and uncut gemstones into sparkling rings, earrings, and necklaces─some of which possess magical properties, no less!"
50,"TEXT_CLSGLD001_00187_JEMIME_000_3","You know, if you'd like to try your hand at goldsmithing, the guild is open to adventurers like yourself. No prior experience is required, for we teach all you need to know about the craft. Would you be interested?"
51,"TEXT_CLSGLD001_00187_Q1_000_1","Join the Goldsmiths' Guild?"
52,"TEXT_CLSGLD001_00187_A1_000_1","Yes"
53,"TEXT_CLSGLD001_00187_A1_000_2","No"
54,"TEXT_CLSGLD001_00187_JEMIME_000_11","Forgive me, it seems I've misunderstood your intent. Forget I said anything."
55,"TEXT_CLSGLD001_00187_JEMIME_000_21","Oh dear, this part is always <Emphasis>so</Emphasis> awkward. I would love nothing more than to welcome you into the guild, but you are still somewhat rough, and in need of further refinement."
56,"TEXT_CLSGLD001_00187_JEMIME_000_22","That is to say, you are yet lacking in worldly experience. But I do not doubt that it won't be long before you are ready to take up the chaser hammer."
57,"TEXT_CLSGLD001_00187_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
58,"TEXT_CLSGLD001_00187_JEMIME_000_24","It pleases me greatly to hear you say so. As the first step, I would have you understand the purpose of our guild."
59,"TEXT_CLSGLD001_00187_JEMIME_000_25","The vast mineral resources of Thanalan have given rise to a grand goldsmithing tradition, which has been refined through the ages. Our techniques are renowned across the realm, our creations held in the highest regard."
60,"TEXT_CLSGLD001_00187_JEMIME_000_26","However, we of Eshtaime's Lapidaries, the premier source for Ul'dahn jewelry, were not content to rest on our laurels."
61,"TEXT_CLSGLD001_00187_JEMIME_000_27","Seeking to advance our craft, we turned our eyes to the East, the only place in the known world whose goldsmithing was said to rival our own."
62,"TEXT_CLSGLD001_00187_JEMIME_000_28","We built the finest facilities to beckon their masters hither, and blended their foreign techniques with ours. Our guild quickly became the center of Eorzean goldsmithing."
63,"TEXT_CLSGLD001_00187_JEMIME_000_29","Aye, here you shall benefit from the refined wisdom of countless veteran craftsmen. You will learn to see the potential in your materials and shape them to your will."
64,"TEXT_CLSGLD001_00187_JEMIME_000_30","These are essential skills, for a goldsmith must hone his eyes to identify and appraise all manner of materials, and─when needs be─recognize imitations for what they are."
65,"TEXT_CLSGLD001_00187_JEMIME_000_31","It is even said that a master goldsmith can ascertain the authenticity of a man himself."
66,"TEXT_CLSGLD001_00187_JEMIME_000_32","You may one day come to possess such vision. But even the most magnificent jewel begins life as a rough-hewn stone. It must first be cut and polished before it can delight the eyes with its brilliance."
67,"TEXT_CLSGLD001_00187_JEMIME_000_33","If you would become a goldsmith, you must needs refine yourself as you would a gemstone. It will take much time and effort, and there is no guarantee of success."
68,"TEXT_CLSGLD001_00187_JEMIME_000_34","Should you be certain that this is the life you seek, speak to me once more."
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52 48 TEXT_CLSGLD001_00187_JEMIME_000_1 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, adventurer, and welcome to the Goldsmiths' Guild. Have you come to observe our artisans at work?
53 49 TEXT_CLSGLD001_00187_JEMIME_000_2 Indeed, it is a marvel to watch goldsmiths transform raw metals and uncut gemstones into sparkling rings, earrings, and necklaces─some of which possess magical properties, no less!
54 50 TEXT_CLSGLD001_00187_JEMIME_000_3 You know, if you'd like to try your hand at goldsmithing, the guild is open to adventurers like yourself. No prior experience is required, for we teach all you need to know about the craft. Would you be interested?
55 51 TEXT_CLSGLD001_00187_Q1_000_1 Join the Goldsmiths' Guild?
56 52 TEXT_CLSGLD001_00187_A1_000_1 Yes
57 53 TEXT_CLSGLD001_00187_A1_000_2 No
58 54 TEXT_CLSGLD001_00187_JEMIME_000_11 Forgive me, it seems I've misunderstood your intent. Forget I said anything.
59 55 TEXT_CLSGLD001_00187_JEMIME_000_21 Oh dear, this part is always <Emphasis>so</Emphasis> awkward. I would love nothing more than to welcome you into the guild, but you are still somewhat rough, and in need of further refinement.
60 56 TEXT_CLSGLD001_00187_JEMIME_000_22 That is to say, you are yet lacking in worldly experience. But I do not doubt that it won't be long before you are ready to take up the chaser hammer.
61 57 TEXT_CLSGLD001_00187_SYSTEM_000_23 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
62 58 TEXT_CLSGLD001_00187_JEMIME_000_24 It pleases me greatly to hear you say so. As the first step, I would have you understand the purpose of our guild.
63 59 TEXT_CLSGLD001_00187_JEMIME_000_25 The vast mineral resources of Thanalan have given rise to a grand goldsmithing tradition, which has been refined through the ages. Our techniques are renowned across the realm, our creations held in the highest regard.
64 60 TEXT_CLSGLD001_00187_JEMIME_000_26 However, we of Eshtaime's Lapidaries, the premier source for Ul'dahn jewelry, were not content to rest on our laurels.
65 61 TEXT_CLSGLD001_00187_JEMIME_000_27 Seeking to advance our craft, we turned our eyes to the East, the only place in the known world whose goldsmithing was said to rival our own.
66 62 TEXT_CLSGLD001_00187_JEMIME_000_28 We built the finest facilities to beckon their masters hither, and blended their foreign techniques with ours. Our guild quickly became the center of Eorzean goldsmithing.
67 63 TEXT_CLSGLD001_00187_JEMIME_000_29 Aye, here you shall benefit from the refined wisdom of countless veteran craftsmen. You will learn to see the potential in your materials and shape them to your will.
68 64 TEXT_CLSGLD001_00187_JEMIME_000_30 These are essential skills, for a goldsmith must hone his eyes to identify and appraise all manner of materials, and─when needs be─recognize imitations for what they are.
69 65 TEXT_CLSGLD001_00187_JEMIME_000_31 It is even said that a master goldsmith can ascertain the authenticity of a man himself.
70 66 TEXT_CLSGLD001_00187_JEMIME_000_32 You may one day come to possess such vision. But even the most magnificent jewel begins life as a rough-hewn stone. It must first be cut and polished before it can delight the eyes with its brilliance.
71 67 TEXT_CLSGLD001_00187_JEMIME_000_33 If you would become a goldsmith, you must needs refine yourself as you would a gemstone. It will take much time and effort, and there is no guarantee of success.
72 68 TEXT_CLSGLD001_00187_JEMIME_000_34 Should you be certain that this is the life you seek, speak to me once more.
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48,"TEXT_CLSHRV999_00193_LEONCEAULT_000_1","Hello there, and welcome to the Botanists' Guild. What brings you here today?
...Hm? Interested in <Emphasis>becoming</Emphasis> a botanist, are you?"
49,"TEXT_CLSHRV999_00193_LEONCEAULT_000_2","Then you've come to the right place. At our guild, you can study under some of the finest botanists in all the realm. An enticing proposition, is it not?"
50,"TEXT_CLSHRV999_00193_LEONCEAULT_000_3","So, what say you? Would you like to add your name to our roll?"
51,"TEXT_CLSHRV999_00193_Q1_000_1","Do you wish to join the Botanists' Guild?"
52,"TEXT_CLSHRV999_00193_A1_000_1","Yes"
53,"TEXT_CLSHRV999_00193_A1_000_2","No"
54,"TEXT_CLSHRV999_00193_LEONCEAULT_000_10","Oh... Well, that's a shame. I'm sure you'd find botany a singularly rewarding pursuit. I know I do."
55,"TEXT_CLSHRV999_00193_LEONCEAULT_000_11","If you ever have a change of heart, feel free to return here. The guild is ever looking to welcome new members into its ranks."
56,"TEXT_CLSHRV999_00193_LEONCEAULT_000_20","Then welcome to the guild!"
57,"TEXT_CLSHRV999_00193_LEONCEAULT_000_21","...Is what I would say if you were a suitable candidate. Alas, my instincts tell me you've only just started out as an adventurer. You don't lack for enthusiasm, I'll give you that, but you're still as green as spring grass. Come back when you've seen a bit more of the world, will you?"
58,"TEXT_CLSHRV999_00193_SYSTEM_000_22","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSHRV999_00193_LEONCEAULT_000_30","Excellent! Now, you're doubtless eager to dive headlong into the nearest shrubbery─but first, a brief explanation on the origins of the Botanists' Guild."
60,"TEXT_CLSHRV999_00193_LEONCEAULT_000_31","Our guild boasts a long history. Its roots can be traced back some five hundred years, to when our nation was still in its infancy. It was around that time that a precursor organization to our own was established to facilitate communion with the elementals..."
61,"TEXT_CLSHRV999_00193_LEONCEAULT_000_32","Ah...but I suspect you're already confused, not being forestborn. Let me put it in a way that your kind would understand."
62,"TEXT_CLSHRV999_00193_LEONCEAULT_000_33","The Twelveswood doesn't belong to man, but almighty beings known as elementals. It is by their leave that we Gridanians dwell here in the forest, and it is by their leave that we receive of its bounty."
63,"TEXT_CLSHRV999_00193_LEONCEAULT_000_34","Ever since mankind settled in the Twelveswood, it has been necessary for us to obtain the elementals' permission prior to taking aught from their domain. Historically, this was a rather involved process in that only a precious few could actually commune with them─specifically, those conjurers blessed with the ability to hear the elementals, aptly known as Hearers."
64,"TEXT_CLSHRV999_00193_LEONCEAULT_000_35","In order to relay the elementals' will to the botanists in a more timely manner, a new organization was formed with a Hearer as its mouth and ears. This organization would eventually evolve to become the Botanists' Guild."
65,"TEXT_CLSHRV999_00193_LEONCEAULT_000_36","To this day, the guild employs the services of a Hearer who offers guidance to our members. Yet this is no longer our organization's sole concern. We also seek to promulgate correct harvesting practices─that is, practices which honor the will of the elementals."
66,"TEXT_CLSHRV999_00193_LEONCEAULT_000_37","...And that, my friend, is the story of how our guild came to be. I trust you have a newfound appreciation for the work we do."
67,"TEXT_CLSHRV999_00193_LEONCEAULT_000_38","Now, with all this talk of elementals and communing, mayhap you're wondering whether you're fit to join us. Well, you may cast such doubts aside. You don't need to have been raised as a good little forestborn <If(PlayerParameter(4))>girl<Else/>boy</If> to be a botanist, nor do you need to know the secret forestborn salute─<Emphasis>I jest</Emphasis>─you just need a healthy respect for nature and the will to learn."
68,"TEXT_CLSHRV999_00193_LEONCEAULT_000_39","If you honestly believe you possess these things, it would be my pleasure to recommend you to our guildmaster."
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52 48 TEXT_CLSHRV999_00193_LEONCEAULT_000_1 Hello there, and welcome to the Botanists' Guild. What brings you here today? ...Hm? Interested in <Emphasis>becoming</Emphasis> a botanist, are you?
53 49 TEXT_CLSHRV999_00193_LEONCEAULT_000_2 Then you've come to the right place. At our guild, you can study under some of the finest botanists in all the realm. An enticing proposition, is it not?
54 50 TEXT_CLSHRV999_00193_LEONCEAULT_000_3 So, what say you? Would you like to add your name to our roll?
55 51 TEXT_CLSHRV999_00193_Q1_000_1 Do you wish to join the Botanists' Guild?
56 52 TEXT_CLSHRV999_00193_A1_000_1 Yes
57 53 TEXT_CLSHRV999_00193_A1_000_2 No
58 54 TEXT_CLSHRV999_00193_LEONCEAULT_000_10 Oh... Well, that's a shame. I'm sure you'd find botany a singularly rewarding pursuit. I know I do.
59 55 TEXT_CLSHRV999_00193_LEONCEAULT_000_11 If you ever have a change of heart, feel free to return here. The guild is ever looking to welcome new members into its ranks.
60 56 TEXT_CLSHRV999_00193_LEONCEAULT_000_20 Then welcome to the guild!
61 57 TEXT_CLSHRV999_00193_LEONCEAULT_000_21 ...Is what I would say if you were a suitable candidate. Alas, my instincts tell me you've only just started out as an adventurer. You don't lack for enthusiasm, I'll give you that, but you're still as green as spring grass. Come back when you've seen a bit more of the world, will you?
62 58 TEXT_CLSHRV999_00193_SYSTEM_000_22 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSHRV999_00193_LEONCEAULT_000_30 Excellent! Now, you're doubtless eager to dive headlong into the nearest shrubbery─but first, a brief explanation on the origins of the Botanists' Guild.
64 60 TEXT_CLSHRV999_00193_LEONCEAULT_000_31 Our guild boasts a long history. Its roots can be traced back some five hundred years, to when our nation was still in its infancy. It was around that time that a precursor organization to our own was established to facilitate communion with the elementals...
65 61 TEXT_CLSHRV999_00193_LEONCEAULT_000_32 Ah...but I suspect you're already confused, not being forestborn. Let me put it in a way that your kind would understand.
66 62 TEXT_CLSHRV999_00193_LEONCEAULT_000_33 The Twelveswood doesn't belong to man, but almighty beings known as elementals. It is by their leave that we Gridanians dwell here in the forest, and it is by their leave that we receive of its bounty.
67 63 TEXT_CLSHRV999_00193_LEONCEAULT_000_34 Ever since mankind settled in the Twelveswood, it has been necessary for us to obtain the elementals' permission prior to taking aught from their domain. Historically, this was a rather involved process in that only a precious few could actually commune with them─specifically, those conjurers blessed with the ability to hear the elementals, aptly known as Hearers.
68 64 TEXT_CLSHRV999_00193_LEONCEAULT_000_35 In order to relay the elementals' will to the botanists in a more timely manner, a new organization was formed with a Hearer as its mouth and ears. This organization would eventually evolve to become the Botanists' Guild.
69 65 TEXT_CLSHRV999_00193_LEONCEAULT_000_36 To this day, the guild employs the services of a Hearer who offers guidance to our members. Yet this is no longer our organization's sole concern. We also seek to promulgate correct harvesting practices─that is, practices which honor the will of the elementals.
70 66 TEXT_CLSHRV999_00193_LEONCEAULT_000_37 ...And that, my friend, is the story of how our guild came to be. I trust you have a newfound appreciation for the work we do.
71 67 TEXT_CLSHRV999_00193_LEONCEAULT_000_38 Now, with all this talk of elementals and communing, mayhap you're wondering whether you're fit to join us. Well, you may cast such doubts aside. You don't need to have been raised as a good little forestborn <If(PlayerParameter(4))>girl<Else/>boy</If> to be a botanist, nor do you need to know the secret forestborn salute─<Emphasis>I jest</Emphasis>─you just need a healthy respect for nature and the will to learn.
72 68 TEXT_CLSHRV999_00193_LEONCEAULT_000_39 If you honestly believe you possess these things, it would be my pleasure to recommend you to our guildmaster.
73 69 TEXT_CLSHRV999_00193_LEONCEAULT_000_40 Please wait a moment while I see to the formalities. Speak to me again when you are ready to begin the enrollment procedures.
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0,"TEXT_CLSLNC997_00143_SEQ_00","Guildmaster Ywain has a mind to test your courage."
1,"TEXT_CLSLNC997_00143_SEQ_01","For your next trial, Ywain bids you obtain the Stone of Courage. It rests at the summit of Naked Rock, an anole-infested tor situated in the Central Shroud."
2,"TEXT_CLSLNC997_00143_SEQ_02","After a grueling climb, you reach the summit of Naked Rock and gratefully claim the Stone of Courage. However, your moment of triumph is cut short by the appearance of the rogue lancer whom you encountered back at the guild. The sneering spearman, who introduces himself as Foulques, proceeds to declare your prize a counterfeit before challenging you to find the <Emphasis>true</Emphasis> stone, which he claims to have secreted in the depths of Spirithold. It would seem a trip to the abandoned dungeon is in order..."
3,"TEXT_CLSLNC997_00143_SEQ_03","You have succeeded in obtaining the true Stone of Courage. Deliver it to Ywain, who awaits you back at the Lancers' Guild."
4,"TEXT_CLSLNC997_00143_SEQ_04","Having listened intently to the tale of your meeting with Foulques, Ywain cautions you against paying the rogue lancer's words any heed. Contradicting Foulques's claim that courage can only be forged in the midst of great danger, the guildmaster reminds you that a lancer's courage is the product of composure and resolve. It is these qualities, and not blind daring, that he would have you keep in mind as you continue your training.
※The next lancer quest will be available from Ywain upon reaching level 15."
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24,"TEXT_CLSLNC997_00143_TODO_00","Obtain the Stone of Courage at Naked Rock."
25,"TEXT_CLSLNC997_00143_TODO_01","Obtain the Stone of Courage at Spirithold."
26,"TEXT_CLSLNC997_00143_TODO_02","Deliver the Stone of Courage to Ywain."
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48,"TEXT_CLSLNC997_00143_YWAIN_000_1","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I swear you have gained an ilm around the arms since last we spoke! It is plain you have not been idle."
49,"TEXT_CLSLNC997_00143_YWAIN_000_2","In our previous lesson, you learned the lancer's definition of courage, and how you might go about tempering its two aspects."
50,"TEXT_CLSLNC997_00143_YWAIN_000_3","Today, we shall find out if your efforts have borne fruit."
51,"TEXT_CLSLNC997_00143_YWAIN_000_4","I see you have come prepared for battle. That is well."
52,"TEXT_CLSLNC997_00143_YWAIN_000_5","Your next trial will place you in the midst of a throng of enemies."
53,"TEXT_CLSLNC997_00143_YWAIN_000_6","In such a situation, one may be attacked from any direction, making it difficult to respond appropriately. Furthermore, the likelihood of being surrounded is high."
54,"TEXT_CLSLNC997_00143_YWAIN_000_7","Will your resolve bear the weight of uncertainty? Will your composure hold when the odds are stacked against you? We shall soon find out."
55,"TEXT_CLSLNC997_00143_YWAIN_000_8","Should you overcome this trial, what courage you already possess will be further tempered. Now heed me well, for this is what you must do."
56,"TEXT_CLSLNC997_00143_YWAIN_000_9","I would have you travel to Naked Rock, where the anoles claim dominion. At the summit of the rock is a sacred artifact─the Stone of Courage. You must claim it, and bring it to me."
57,"TEXT_CLSLNC997_00143_YWAIN_000_10","If you are to reach your destination, you will need to negotiate a path through whole packs of flesh-eating scalekin."
58,"TEXT_CLSLNC997_00143_YWAIN_000_11","Make no mistake, the creatures are intimidating foes─to stride into the midst of so many would ask much of any lancer's courage. But given time─and no small amount of perseverance─I am confident you will prove equal to the task."
59,"TEXT_CLSLNC997_00143_FOULQUES_000_20","(-???-)Congratulations. You have obtained the false Stone of Courage."
60,"TEXT_CLSLNC997_00143_FOULQUES_000_21","(-???-)Aye, you heard me right─<Emphasis>false</Emphasis>. What does that say about your courage, I wonder?"
61,"TEXT_CLSLNC997_00143_FOULQUES_000_22","Ah, but where are my manners? My name is Foulques. We had the pleasure of meeting at the Lancers' Guild, if you recall."
62,"TEXT_CLSLNC997_00143_FOULQUES_000_23","On that occasion, I turned my weapon upon you, and you betrayed not a hint of fear. It was in that instant that I sensed you were unlike the others─that you had <Emphasis>promise</Emphasis>."
63,"TEXT_CLSLNC997_00143_FOULQUES_000_24","And so to the present... In its current state, the trial in which you are engaged─if “trial” it may be called─makes a mockery of the lancer's art. Needless to say, this cannot be tolerated."
64,"TEXT_CLSLNC997_00143_FOULQUES_000_25","And so I have taken the liberty of moving the Stone of Courage to a more suitable location. It now resides in the depths of Spirithold, under the guard of fell fiends. A far more fitting challenge, as I am sure you will agree."
65,"TEXT_CLSLNC997_00143_FOULQUES_000_26","Whether or not you attempt to retrieve the stone is for you to decide. If you fear for your safety, I suggest you run back to the guild and bemoan the world's frightfulness to the many brave souls who cower there. Ywain will doubtless consider it a supremely courageous act."
66,"TEXT_CLSLNC997_00143_FOULQUES_000_27","Yet know that a lancer may forge true courage <Emphasis>only</Emphasis> in the midst of great danger."
67,"TEXT_CLSLNC997_00143_YWAIN_000_30","So you have returned. Tell me, were you able to obtain the Stone of Courage?"
68,"TEXT_CLSLNC997_00143_YWAIN_000_31","Yes, this is indeed the stone...though it is in rather worse condition than when last I saw it. What happened at Naked Rock?"
69,"TEXT_CLSLNC997_00143_YWAIN_000_32","The lancer who but recently threatened you moved the stone to Spirithold!?"
70,"TEXT_CLSLNC997_00143_YWAIN_000_33","Not content with trespass and slander, the brazen fool now meddles with our training!?"
71,"TEXT_CLSLNC997_00143_YWAIN_000_34","Seven hells! This is not to be borne."
72,"TEXT_CLSLNC997_00143_YWAIN_000_35","Listen well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Though I do not doubt that you know better, my duty as guildmaster compels me to state the obvious: heed not that man's words."
73,"TEXT_CLSLNC997_00143_YWAIN_000_36","That a lancer's courage can only be forged in the midst of great danger is vainglorious tripe. As you have already learned, a lancer's courage is the product of composure and resolve."
74,"TEXT_CLSLNC997_00143_YWAIN_000_37","Be under no misapprehension: watchfully navigating the anoles' territory served to temper your courage in a manner that blindly braving the terrors of Spirithold did not. As you continue your training, pray keep the lesson of this trial close to your heart."
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5 1 TEXT_CLSLNC997_00143_SEQ_01 For your next trial, Ywain bids you obtain the Stone of Courage. It rests at the summit of Naked Rock, an anole-infested tor situated in the Central Shroud.
6 2 TEXT_CLSLNC997_00143_SEQ_02 After a grueling climb, you reach the summit of Naked Rock and gratefully claim the Stone of Courage. However, your moment of triumph is cut short by the appearance of the rogue lancer whom you encountered back at the guild. The sneering spearman, who introduces himself as Foulques, proceeds to declare your prize a counterfeit before challenging you to find the <Emphasis>true</Emphasis> stone, which he claims to have secreted in the depths of Spirithold. It would seem a trip to the abandoned dungeon is in order...
7 3 TEXT_CLSLNC997_00143_SEQ_03 You have succeeded in obtaining the true Stone of Courage. Deliver it to Ywain, who awaits you back at the Lancers' Guild.
8 4 TEXT_CLSLNC997_00143_SEQ_04 Having listened intently to the tale of your meeting with Foulques, Ywain cautions you against paying the rogue lancer's words any heed. Contradicting Foulques's claim that courage can only be forged in the midst of great danger, the guildmaster reminds you that a lancer's courage is the product of composure and resolve. It is these qualities, and not blind daring, that he would have you keep in mind as you continue your training. ※The next lancer quest will be available from Ywain upon reaching level 15.
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30 26 TEXT_CLSLNC997_00143_TODO_02 Deliver the Stone of Courage to Ywain.
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52 48 TEXT_CLSLNC997_00143_YWAIN_000_1 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I swear you have gained an ilm around the arms since last we spoke! It is plain you have not been idle.
53 49 TEXT_CLSLNC997_00143_YWAIN_000_2 In our previous lesson, you learned the lancer's definition of courage, and how you might go about tempering its two aspects.
54 50 TEXT_CLSLNC997_00143_YWAIN_000_3 Today, we shall find out if your efforts have borne fruit.
55 51 TEXT_CLSLNC997_00143_YWAIN_000_4 I see you have come prepared for battle. That is well.
56 52 TEXT_CLSLNC997_00143_YWAIN_000_5 Your next trial will place you in the midst of a throng of enemies.
57 53 TEXT_CLSLNC997_00143_YWAIN_000_6 In such a situation, one may be attacked from any direction, making it difficult to respond appropriately. Furthermore, the likelihood of being surrounded is high.
58 54 TEXT_CLSLNC997_00143_YWAIN_000_7 Will your resolve bear the weight of uncertainty? Will your composure hold when the odds are stacked against you? We shall soon find out.
59 55 TEXT_CLSLNC997_00143_YWAIN_000_8 Should you overcome this trial, what courage you already possess will be further tempered. Now heed me well, for this is what you must do.
60 56 TEXT_CLSLNC997_00143_YWAIN_000_9 I would have you travel to Naked Rock, where the anoles claim dominion. At the summit of the rock is a sacred artifact─the Stone of Courage. You must claim it, and bring it to me.
61 57 TEXT_CLSLNC997_00143_YWAIN_000_10 If you are to reach your destination, you will need to negotiate a path through whole packs of flesh-eating scalekin.
62 58 TEXT_CLSLNC997_00143_YWAIN_000_11 Make no mistake, the creatures are intimidating foes─to stride into the midst of so many would ask much of any lancer's courage. But given time─and no small amount of perseverance─I am confident you will prove equal to the task.
63 59 TEXT_CLSLNC997_00143_FOULQUES_000_20 (-???-)Congratulations. You have obtained the false Stone of Courage.
64 60 TEXT_CLSLNC997_00143_FOULQUES_000_21 (-???-)Aye, you heard me right─<Emphasis>false</Emphasis>. What does that say about your courage, I wonder?
65 61 TEXT_CLSLNC997_00143_FOULQUES_000_22 Ah, but where are my manners? My name is Foulques. We had the pleasure of meeting at the Lancers' Guild, if you recall.
66 62 TEXT_CLSLNC997_00143_FOULQUES_000_23 On that occasion, I turned my weapon upon you, and you betrayed not a hint of fear. It was in that instant that I sensed you were unlike the others─that you had <Emphasis>promise</Emphasis>.
67 63 TEXT_CLSLNC997_00143_FOULQUES_000_24 And so to the present... In its current state, the trial in which you are engaged─if “trial” it may be called─makes a mockery of the lancer's art. Needless to say, this cannot be tolerated.
68 64 TEXT_CLSLNC997_00143_FOULQUES_000_25 And so I have taken the liberty of moving the Stone of Courage to a more suitable location. It now resides in the depths of Spirithold, under the guard of fell fiends. A far more fitting challenge, as I am sure you will agree.
69 65 TEXT_CLSLNC997_00143_FOULQUES_000_26 Whether or not you attempt to retrieve the stone is for you to decide. If you fear for your safety, I suggest you run back to the guild and bemoan the world's frightfulness to the many brave souls who cower there. Ywain will doubtless consider it a supremely courageous act.
70 66 TEXT_CLSLNC997_00143_FOULQUES_000_27 Yet know that a lancer may forge true courage <Emphasis>only</Emphasis> in the midst of great danger.
71 67 TEXT_CLSLNC997_00143_YWAIN_000_30 So you have returned. Tell me, were you able to obtain the Stone of Courage?
72 68 TEXT_CLSLNC997_00143_YWAIN_000_31 Yes, this is indeed the stone...though it is in rather worse condition than when last I saw it. What happened at Naked Rock?
73 69 TEXT_CLSLNC997_00143_YWAIN_000_32 The lancer who but recently threatened you moved the stone to Spirithold!?
74 70 TEXT_CLSLNC997_00143_YWAIN_000_33 Not content with trespass and slander, the brazen fool now meddles with our training!?
75 71 TEXT_CLSLNC997_00143_YWAIN_000_34 Seven hells! This is not to be borne.
76 72 TEXT_CLSLNC997_00143_YWAIN_000_35 Listen well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Though I do not doubt that you know better, my duty as guildmaster compels me to state the obvious: heed not that man's words.
77 73 TEXT_CLSLNC997_00143_YWAIN_000_36 That a lancer's courage can only be forged in the midst of great danger is vainglorious tripe. As you have already learned, a lancer's courage is the product of composure and resolve.
78 74 TEXT_CLSLNC997_00143_YWAIN_000_37 Be under no misapprehension: watchfully navigating the anoles' territory served to temper your courage in a manner that blindly braving the terrors of Spirithold did not. As you continue your training, pray keep the lesson of this trial close to your heart.
79 75 TEXT_CLSLNC997_00143_POP_MESSAGE You sense a hostile presence!
80 76 TEXT_CLSLNC997_00143_ACCESS_MESSAGE The enemy is still about!
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0,"TEXT_CLSLNC998_00132_SEQ_00","Jillian wishes you to reaffirm your desire to join the Lancers' Guild."
1,"TEXT_CLSLNC998_00132_SEQ_01","You have been referred to Ywain, the master of the Lancers' Guild. Seek him out in the rear chamber."
2,"TEXT_CLSLNC998_00132_SEQ_02","Having formally accepted you into the Lancers' Guild, Guildmaster Ywain presents you with a weathered spear. Arm yourself with it, and speak to him once more."
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24,"TEXT_CLSLNC998_00132_TODO_00","Speak with Ywain, the master of the Lancers' Guild."
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48,"TEXT_CLSLNC998_00132_JILLIAN_000_1","Well then, have you made up your mind to enlist in the Lancers' Guild?"
49,"TEXT_CLSLNC998_00132_JILLIAN_000_2","It is no small thing to join our guild, and all the more welcome are they who weigh the decision with due care."
50,"TEXT_CLSLNC998_00132_JILLIAN_000_3","Our doors are ever open should you later decide to take up the lancers' art. Till then, I wish you the best of luck."
51,"TEXT_CLSLNC998_00132_JILLIAN_000_5","Excellent! I shall let Guildmaster Ywain know to expect you."
52,"TEXT_CLSLNC998_00132_JILLIAN_000_6","All who seek admittance to our ranks must present themselves before him. He will judge if you are fit to become one of us."
53,"TEXT_CLSLNC998_00132_JILLIAN_000_7","Pray make your way to the training area within. Our guildmaster awaits you there."
54,"TEXT_CLSLNC998_00132_YWAIN_000_10","Well met, adventurer. I understand you wish to learn the lancers' art under our roof."
55,"TEXT_CLSLNC998_00132_YWAIN_000_11","I see you have some combat experience. Yet it remains to be seen if such skills as you have acquired will avail you here."
56,"TEXT_CLSLNC998_00132_YWAIN_000_12","But no matter. In my capacity as guildmaster, I shall guide your training, beginning with the very basics─the principles of our art."
57,"TEXT_CLSLNC998_00132_YWAIN_000_13","There exist myriad fighting styles, each of which has its own unique qualities. None, however, can claim to be as offensively minded as ours. Our approach is ever one of attack, no matter who─or what─we face."
58,"TEXT_CLSLNC998_00132_YWAIN_000_14","An experienced lancer is able to wield a polearm as if it were an extension of his body. He transforms into a raging storm before his foes, delivering a barrage of devastating thrusts and slashes."
59,"TEXT_CLSLNC998_00132_YWAIN_000_15","To facilitate such a relentless assault, we lancers forgo plate, favoring armor of leather and chain─such materials as provide adequate protection without unduly hindering movement."
60,"TEXT_CLSLNC998_00132_YWAIN_000_16","A lancer's worth may be measured quite simply─in how swiftly and decisively he can pierce his enemy's defenses."
61,"TEXT_CLSLNC998_00132_YWAIN_000_17","By its nature, the polearm is a simple weapon to wield─for good or ill. Even in a farmer's hands, it is capable of wreaking considerable havoc. Thus has it been a mainstay of every great army since ancient times."
62,"TEXT_CLSLNC998_00132_YWAIN_000_18","Yet know that a lance alone does not a lancer make. Faced with unfavorable odds, an unseasoned spearman will break formation and flee without a moment's hesitation."
63,"TEXT_CLSLNC998_00132_YWAIN_000_19","A true lancer, however, flinches not before his enemies, for he knows not the meaning of fear. Ever does he press forward, disdainful of the odds, that he might pierce the enemy line and open a path to victory."
64,"TEXT_CLSLNC998_00132_YWAIN_000_20","Needless to say, doing so requires no small amount of courage. And that is why our guild has striven from the first to instill this essential quality in every soul who passes through our halls."
65,"TEXT_CLSLNC998_00132_YWAIN_100_20","Arduous trials await you should you join our ranks. Knowing this, have you the resolve to wield the lance?"
66,"TEXT_CLSLNC998_00132_Q1_000_1","Have you the resolve to wield the lance?"
67,"TEXT_CLSLNC998_00132_A1_000_1","Yes"
68,"TEXT_CLSLNC998_00132_A1_000_2","No"
69,"TEXT_CLSLNC998_00132_YWAIN_000_25","Hah hah hah! Your honesty does you credit, adventurer."
70,"TEXT_CLSLNC998_00132_YWAIN_000_26","It takes a kind of strength to admit that something is beyond you. Should you ever muster the resolve to take up the lance, I will be here."
71,"TEXT_CLSLNC998_00132_YWAIN_000_30","Well said, adventurer. I see no reason to deny you a place within our ranks."
72,"TEXT_CLSLNC998_00132_YWAIN_000_31","Ah, but I neglected to introduce myself. I am Ywain, master of this guild."
73,"TEXT_CLSLNC998_00132_YWAIN_000_32","Pleasantries duly exchanged, I shall add to your hunting log the names of the creatures against which a lancer might hone his skills."
74,"TEXT_CLSLNC998_00132_YWAIN_000_33","In celebration of the occasion, I hereby present you with your very own spear. Arm yourself with it, and speak to me once more."
75,"TEXT_CLSLNC998_00132_YWAIN_000_34","I would have you undertake your first task─a trial, to be precise."
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6 2 TEXT_CLSLNC998_00132_SEQ_02 Having formally accepted you into the Lancers' Guild, Guildmaster Ywain presents you with a weathered spear. Arm yourself with it, and speak to him once more.
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52 48 TEXT_CLSLNC998_00132_JILLIAN_000_1 Well then, have you made up your mind to enlist in the Lancers' Guild?
53 49 TEXT_CLSLNC998_00132_JILLIAN_000_2 It is no small thing to join our guild, and all the more welcome are they who weigh the decision with due care.
54 50 TEXT_CLSLNC998_00132_JILLIAN_000_3 Our doors are ever open should you later decide to take up the lancers' art. Till then, I wish you the best of luck.
55 51 TEXT_CLSLNC998_00132_JILLIAN_000_5 Excellent! I shall let Guildmaster Ywain know to expect you.
56 52 TEXT_CLSLNC998_00132_JILLIAN_000_6 All who seek admittance to our ranks must present themselves before him. He will judge if you are fit to become one of us.
57 53 TEXT_CLSLNC998_00132_JILLIAN_000_7 Pray make your way to the training area within. Our guildmaster awaits you there.
58 54 TEXT_CLSLNC998_00132_YWAIN_000_10 Well met, adventurer. I understand you wish to learn the lancers' art under our roof.
59 55 TEXT_CLSLNC998_00132_YWAIN_000_11 I see you have some combat experience. Yet it remains to be seen if such skills as you have acquired will avail you here.
60 56 TEXT_CLSLNC998_00132_YWAIN_000_12 But no matter. In my capacity as guildmaster, I shall guide your training, beginning with the very basics─the principles of our art.
61 57 TEXT_CLSLNC998_00132_YWAIN_000_13 There exist myriad fighting styles, each of which has its own unique qualities. None, however, can claim to be as offensively minded as ours. Our approach is ever one of attack, no matter who─or what─we face.
62 58 TEXT_CLSLNC998_00132_YWAIN_000_14 An experienced lancer is able to wield a polearm as if it were an extension of his body. He transforms into a raging storm before his foes, delivering a barrage of devastating thrusts and slashes.
63 59 TEXT_CLSLNC998_00132_YWAIN_000_15 To facilitate such a relentless assault, we lancers forgo plate, favoring armor of leather and chain─such materials as provide adequate protection without unduly hindering movement.
64 60 TEXT_CLSLNC998_00132_YWAIN_000_16 A lancer's worth may be measured quite simply─in how swiftly and decisively he can pierce his enemy's defenses.
65 61 TEXT_CLSLNC998_00132_YWAIN_000_17 By its nature, the polearm is a simple weapon to wield─for good or ill. Even in a farmer's hands, it is capable of wreaking considerable havoc. Thus has it been a mainstay of every great army since ancient times.
66 62 TEXT_CLSLNC998_00132_YWAIN_000_18 Yet know that a lance alone does not a lancer make. Faced with unfavorable odds, an unseasoned spearman will break formation and flee without a moment's hesitation.
67 63 TEXT_CLSLNC998_00132_YWAIN_000_19 A true lancer, however, flinches not before his enemies, for he knows not the meaning of fear. Ever does he press forward, disdainful of the odds, that he might pierce the enemy line and open a path to victory.
68 64 TEXT_CLSLNC998_00132_YWAIN_000_20 Needless to say, doing so requires no small amount of courage. And that is why our guild has striven from the first to instill this essential quality in every soul who passes through our halls.
69 65 TEXT_CLSLNC998_00132_YWAIN_100_20 Arduous trials await you should you join our ranks. Knowing this, have you the resolve to wield the lance?
70 66 TEXT_CLSLNC998_00132_Q1_000_1 Have you the resolve to wield the lance?
71 67 TEXT_CLSLNC998_00132_A1_000_1 Yes
72 68 TEXT_CLSLNC998_00132_A1_000_2 No
73 69 TEXT_CLSLNC998_00132_YWAIN_000_25 Hah hah hah! Your honesty does you credit, adventurer.
74 70 TEXT_CLSLNC998_00132_YWAIN_000_26 It takes a kind of strength to admit that something is beyond you. Should you ever muster the resolve to take up the lance, I will be here.
75 71 TEXT_CLSLNC998_00132_YWAIN_000_30 Well said, adventurer. I see no reason to deny you a place within our ranks.
76 72 TEXT_CLSLNC998_00132_YWAIN_000_31 Ah, but I neglected to introduce myself. I am Ywain, master of this guild.
77 73 TEXT_CLSLNC998_00132_YWAIN_000_32 Pleasantries duly exchanged, I shall add to your hunting log the names of the creatures against which a lancer might hone his skills.
78 74 TEXT_CLSLNC998_00132_YWAIN_000_33 In celebration of the occasion, I hereby present you with your very own spear. Arm yourself with it, and speak to me once more.
79 75 TEXT_CLSLNC998_00132_YWAIN_000_34 I would have you undertake your first task─a trial, to be precise.
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48,"TEXT_CLSLNC999_00180_JILLIAN_000_1","Welcome to the Lancers' Guild, adventurer."
49,"TEXT_CLSLNC999_00180_JILLIAN_000_2","If you seek to refine your skills with the polearm, then you have come to the right place."
50,"TEXT_CLSLNC999_00180_JILLIAN_000_3","Here at the Lancers' Guild, spear wielders gather to train with one another, and further hone their abilities under the tutelage of our fine instructors. Do you seek membership with us?"
51,"TEXT_CLSLNC999_00180_Q1_000_1","Do you wish to join the Lancers' Guild?"
52,"TEXT_CLSLNC999_00180_A1_000_1","Yes"
53,"TEXT_CLSLNC999_00180_A1_000_2","No"
54,"TEXT_CLSLNC999_00180_JILLIAN_000_4","I see. It would seem you are already occupied with other pursuits."
55,"TEXT_CLSLNC999_00180_JILLIAN_000_5","In which case, you have no further business here. Please be on your way."
56,"TEXT_CLSLNC999_00180_JILLIAN_000_6","While your enthusiasm is commendable, you are yet a stripling among adventurers."
57,"TEXT_CLSLNC999_00180_JILLIAN_000_7","You must gain more experience before you can be considered for a place within these halls. Return here again once you have done so."
58,"TEXT_CLSLNC999_00180_SYSTEM_000_8","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSLNC999_00180_JILLIAN_000_9","Very well. I shall provide you with an insight into the history of our guild."
60,"TEXT_CLSLNC999_00180_JILLIAN_000_10","More than just an instrument of war, the spear is also a tool for hunting, and with game ever plentiful in the Twelveswood, the weapon has been the mainstay of the locals here since before the founding of Gridania."
61,"TEXT_CLSLNC999_00180_JILLIAN_000_11","With the passing of time, our nation became a gathering place for spearmasters from across the realm─many eager to test their mettle against the famed might of our Wood Wailers."
62,"TEXT_CLSLNC999_00180_JILLIAN_000_12","And it was here in Gridania that their myriad fighting styles came into contact, eventually giving rise to the art taught here today."
63,"TEXT_CLSLNC999_00180_JILLIAN_000_13","That spear technique could be formalized at all owed much to the founding of the Lancers' Guild by Wood Wailer captain Mistalle nigh on a century past."
64,"TEXT_CLSLNC999_00180_JILLIAN_000_14","The tradition of accepting students from without as well as within Gridania's borders persists to this day, ensuring that the art of the polearm may not only survive, but also continue to evolve."
65,"TEXT_CLSLNC999_00180_JILLIAN_000_15","Well, there you have it. I hope this brief history of the guild has helped settle any doubts in your mind."
66,"TEXT_CLSLNC999_00180_JILLIAN_000_16","The Lancers' Guild is always eager to welcome new initiates."
67,"TEXT_CLSLNC999_00180_JILLIAN_000_17","If you've a will to enlist, speak with me again and we can begin the enrollment procedures."
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52 48 TEXT_CLSLNC999_00180_JILLIAN_000_1 Welcome to the Lancers' Guild, adventurer.
53 49 TEXT_CLSLNC999_00180_JILLIAN_000_2 If you seek to refine your skills with the polearm, then you have come to the right place.
54 50 TEXT_CLSLNC999_00180_JILLIAN_000_3 Here at the Lancers' Guild, spear wielders gather to train with one another, and further hone their abilities under the tutelage of our fine instructors. Do you seek membership with us?
55 51 TEXT_CLSLNC999_00180_Q1_000_1 Do you wish to join the Lancers' Guild?
56 52 TEXT_CLSLNC999_00180_A1_000_1 Yes
57 53 TEXT_CLSLNC999_00180_A1_000_2 No
58 54 TEXT_CLSLNC999_00180_JILLIAN_000_4 I see. It would seem you are already occupied with other pursuits.
59 55 TEXT_CLSLNC999_00180_JILLIAN_000_5 In which case, you have no further business here. Please be on your way.
60 56 TEXT_CLSLNC999_00180_JILLIAN_000_6 While your enthusiasm is commendable, you are yet a stripling among adventurers.
61 57 TEXT_CLSLNC999_00180_JILLIAN_000_7 You must gain more experience before you can be considered for a place within these halls. Return here again once you have done so.
62 58 TEXT_CLSLNC999_00180_SYSTEM_000_8 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSLNC999_00180_JILLIAN_000_9 Very well. I shall provide you with an insight into the history of our guild.
64 60 TEXT_CLSLNC999_00180_JILLIAN_000_10 More than just an instrument of war, the spear is also a tool for hunting, and with game ever plentiful in the Twelveswood, the weapon has been the mainstay of the locals here since before the founding of Gridania.
65 61 TEXT_CLSLNC999_00180_JILLIAN_000_11 With the passing of time, our nation became a gathering place for spearmasters from across the realm─many eager to test their mettle against the famed might of our Wood Wailers.
66 62 TEXT_CLSLNC999_00180_JILLIAN_000_12 And it was here in Gridania that their myriad fighting styles came into contact, eventually giving rise to the art taught here today.
67 63 TEXT_CLSLNC999_00180_JILLIAN_000_13 That spear technique could be formalized at all owed much to the founding of the Lancers' Guild by Wood Wailer captain Mistalle nigh on a century past.
68 64 TEXT_CLSLNC999_00180_JILLIAN_000_14 The tradition of accepting students from without as well as within Gridania's borders persists to this day, ensuring that the art of the polearm may not only survive, but also continue to evolve.
69 65 TEXT_CLSLNC999_00180_JILLIAN_000_15 Well, there you have it. I hope this brief history of the guild has helped settle any doubts in your mind.
70 66 TEXT_CLSLNC999_00180_JILLIAN_000_16 The Lancers' Guild is always eager to welcome new initiates.
71 67 TEXT_CLSLNC999_00180_JILLIAN_000_17 If you've a will to enlist, speak with me again and we can begin the enrollment procedures.
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48,"TEXT_CLSMIN001_00192_LINETTE_000_0","Well met, adventurer. You stand within the Miners' Guild, the place where seekers of the realm's mineral wealth gather."
49,"TEXT_CLSMIN001_00192_LINETTE_000_1","With pickaxe and sledgehammer, we miners work rock and earth that they might yield us ores, fossils, precious stones, and more."
50,"TEXT_CLSMIN001_00192_LINETTE_000_2","If you have a mind to join our ranks, you will be pleased to know that we are currently recruiting. Great riches await those with strong backs and keen eyes!"
51,"TEXT_CLSMIN001_00192_Q1_000_1","Do you wish to join the Miners' Guild?"
52,"TEXT_CLSMIN001_00192_A1_000_1","Yes"
53,"TEXT_CLSMIN001_00192_A2_000_1","No"
54,"TEXT_CLSMIN001_00192_LINETTE_000_10","Oh. I take it the prospect of striking it rich does not appeal."
55,"TEXT_CLSMIN001_00192_LINETTE_000_11","Well, to each <If(PlayerParameter(4))>her<Else/>his</If> own, I suppose."
56,"TEXT_CLSMIN001_00192_LINETTE_000_12","Should you undergo a change of heart, know that I will be here."
57,"TEXT_CLSMIN001_00192_LINETTE_000_20","Excellent! Ah, wait a moment... Would I be right in thinking you're rather new to adventuring? You are, aren't you... Oh, don't ask me how I know─it's something that comes with experience. Anyway, I regret that you do not yet qualify for membership."
58,"TEXT_CLSMIN001_00192_LINETTE_000_21","To be considered for a place in the guild, you must first prove that you take your work seriously. In your case, that means devoting a little more time to your present pursuit."
59,"TEXT_CLSMIN001_00192_LINETTE_000_22","Once you have done so, I invite you to visit us again. Rest assured that there will still be minerals to mine when that day comes."
60,"TEXT_CLSMIN001_00192_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
61,"TEXT_CLSMIN001_00192_LINETTE_000_30","A decision you will not regret. You have just taken your first step toward striking it rich!"
62,"TEXT_CLSMIN001_00192_LINETTE_000_31","To look at the lands around Ul'dah, one would be forgiven for thinking the region barren of opportunity, but beneath the surface, the scene could not be more different. There lie veins of copper, silver, and gold beyond measure!"
63,"TEXT_CLSMIN001_00192_LINETTE_000_32","For as long as he has dwelt in Thanalan, man has availed himself of these vast deposits, giving rise to a thriving mining trade, which forms the foundation of our nation's prosperity."
64,"TEXT_CLSMIN001_00192_LINETTE_000_33","Of course, the mining trade as it is today owes much to an event which took place some century and a half ago─namely, the Mad Mythril Rush."
65,"TEXT_CLSMIN001_00192_LINETTE_000_34","Never before had the sultanate seen such an influx of migrants. Endless throngs came from lands near and far, spurred on by the dream of discovering the mother lode. Alas, a harsh reality awaited them."
66,"TEXT_CLSMIN001_00192_LINETTE_000_35","You see, the vast majority of these poor souls were miners in name alone, and they possessed neither the proper equipment nor the training to realize their dreams. To make matters worse, the mining concerns, who in those days held absolute power, did not scruple to exploit them."
67,"TEXT_CLSMIN001_00192_LINETTE_000_36","Presented with a glut of unskilled labor, they proceeded to fill every tunnel to bursting, and atrocious working conditions soon became the norm. Miners were paid a pittance for backbreaking labor, and saw naught of the riches they unearthed."
68,"TEXT_CLSMIN001_00192_LINETTE_000_37","Pushed to breaking point, the workers banded together to form the Miners' Guild, with the aim of improving conditions while protecting the integrity of the trade."
69,"TEXT_CLSMIN001_00192_LINETTE_000_38","Since then, we have sought to educate folk in correct mining practices, both to prevent accidents and to curb the impact that our trade has upon the environment."
70,"TEXT_CLSMIN001_00192_LINETTE_000_39","I trust you now have a better understanding of what we do. All that is left is to commit your name to our roll."
71,"TEXT_CLSMIN001_00192_LINETTE_000_40","When you are ready to do so, pray speak with me again. I shall guide you through the enrollment procedure."
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52 48 TEXT_CLSMIN001_00192_LINETTE_000_0 Well met, adventurer. You stand within the Miners' Guild, the place where seekers of the realm's mineral wealth gather.
53 49 TEXT_CLSMIN001_00192_LINETTE_000_1 With pickaxe and sledgehammer, we miners work rock and earth that they might yield us ores, fossils, precious stones, and more.
54 50 TEXT_CLSMIN001_00192_LINETTE_000_2 If you have a mind to join our ranks, you will be pleased to know that we are currently recruiting. Great riches await those with strong backs and keen eyes!
55 51 TEXT_CLSMIN001_00192_Q1_000_1 Do you wish to join the Miners' Guild?
56 52 TEXT_CLSMIN001_00192_A1_000_1 Yes
57 53 TEXT_CLSMIN001_00192_A2_000_1 No
58 54 TEXT_CLSMIN001_00192_LINETTE_000_10 Oh. I take it the prospect of striking it rich does not appeal.
59 55 TEXT_CLSMIN001_00192_LINETTE_000_11 Well, to each <If(PlayerParameter(4))>her<Else/>his</If> own, I suppose.
60 56 TEXT_CLSMIN001_00192_LINETTE_000_12 Should you undergo a change of heart, know that I will be here.
61 57 TEXT_CLSMIN001_00192_LINETTE_000_20 Excellent! Ah, wait a moment... Would I be right in thinking you're rather new to adventuring? You are, aren't you... Oh, don't ask me how I know─it's something that comes with experience. Anyway, I regret that you do not yet qualify for membership.
62 58 TEXT_CLSMIN001_00192_LINETTE_000_21 To be considered for a place in the guild, you must first prove that you take your work seriously. In your case, that means devoting a little more time to your present pursuit.
63 59 TEXT_CLSMIN001_00192_LINETTE_000_22 Once you have done so, I invite you to visit us again. Rest assured that there will still be minerals to mine when that day comes.
64 60 TEXT_CLSMIN001_00192_SYSTEM_000_23 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
65 61 TEXT_CLSMIN001_00192_LINETTE_000_30 A decision you will not regret. You have just taken your first step toward striking it rich!
66 62 TEXT_CLSMIN001_00192_LINETTE_000_31 To look at the lands around Ul'dah, one would be forgiven for thinking the region barren of opportunity, but beneath the surface, the scene could not be more different. There lie veins of copper, silver, and gold beyond measure!
67 63 TEXT_CLSMIN001_00192_LINETTE_000_32 For as long as he has dwelt in Thanalan, man has availed himself of these vast deposits, giving rise to a thriving mining trade, which forms the foundation of our nation's prosperity.
68 64 TEXT_CLSMIN001_00192_LINETTE_000_33 Of course, the mining trade as it is today owes much to an event which took place some century and a half ago─namely, the Mad Mythril Rush.
69 65 TEXT_CLSMIN001_00192_LINETTE_000_34 Never before had the sultanate seen such an influx of migrants. Endless throngs came from lands near and far, spurred on by the dream of discovering the mother lode. Alas, a harsh reality awaited them.
70 66 TEXT_CLSMIN001_00192_LINETTE_000_35 You see, the vast majority of these poor souls were miners in name alone, and they possessed neither the proper equipment nor the training to realize their dreams. To make matters worse, the mining concerns, who in those days held absolute power, did not scruple to exploit them.
71 67 TEXT_CLSMIN001_00192_LINETTE_000_36 Presented with a glut of unskilled labor, they proceeded to fill every tunnel to bursting, and atrocious working conditions soon became the norm. Miners were paid a pittance for backbreaking labor, and saw naught of the riches they unearthed.
72 68 TEXT_CLSMIN001_00192_LINETTE_000_37 Pushed to breaking point, the workers banded together to form the Miners' Guild, with the aim of improving conditions while protecting the integrity of the trade.
73 69 TEXT_CLSMIN001_00192_LINETTE_000_38 Since then, we have sought to educate folk in correct mining practices, both to prevent accidents and to curb the impact that our trade has upon the environment.
74 70 TEXT_CLSMIN001_00192_LINETTE_000_39 I trust you now have a better understanding of what we do. All that is left is to commit your name to our roll.
75 71 TEXT_CLSMIN001_00192_LINETTE_000_40 When you are ready to do so, pray speak with me again. I shall guide you through the enrollment procedure.
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48,"TEXT_CLSPGL001_00178_GAGARUNA_000_1","Greetings and welcome to the Pugilists' Guild!"
49,"TEXT_CLSPGL001_00178_GAGARUNA_000_2","We pugilists are specialists in hand-to-hand combat. Through rigorous training, we forge devastating weapons of our fists and feet, which we employ to great effect in battle."
50,"TEXT_CLSPGL001_00178_GAGARUNA_000_3","There is no better place in all the realm to train in our discipline than here. If you would walk the path of the pugilist, I highly recommend you add your name to our roll. What say you, friend?"
51,"TEXT_CLSPGL001_00178_Q1_000_1","Join the Pugilists' Guild?"
52,"TEXT_CLSPGL001_00178_A1_000_1","Yes"
53,"TEXT_CLSPGL001_00178_A1_000_2","No"
54,"TEXT_CLSPGL001_00178_GAGARUNA_000_11","That is truly a shame. I could see you doing quite well among us."
55,"TEXT_CLSPGL001_00178_GAGARUNA_000_12","Should you have a change of heart, I invite you return here."
56,"TEXT_CLSPGL001_00178_GAGARUNA_000_21","Hmmm... Looking closely at your physique, it would seem you are still somewhat...<Emphasis>soft</Emphasis>."
57,"TEXT_CLSPGL001_00178_GAGARUNA_000_22","I'm afraid the guild requires a basic level of fitness in its recruits. You must condition your body further before you can join us."
58,"TEXT_CLSPGL001_00178_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSPGL001_00178_GAGARUNA_000_31","A decision you'll not regret! But before we proceed to the paperwork, it is essential that you know something of our guild's storied past."
60,"TEXT_CLSPGL001_00178_GAGARUNA_000_32","Since time immemorial, man has used whatever has been at his disposal to settle disputes. In the beginning, that meant fighting with his fists. Such hand-to-hand combat existed in various forms throughout Eorzea, each evolving independently of one another."
61,"TEXT_CLSPGL001_00178_GAGARUNA_000_33","The origins of pugilism as we know it, however, can be traced back to the staging of bare-handed bouts at the Coliseum. These contests attracted fighters from far and wide, bringing their myriad styles crashing together on the bloodsands."
62,"TEXT_CLSPGL001_00178_GAGARUNA_000_34","Amidst this chaotic intermingling of styles, there rose a pugilist of singular strength and skill. This woman made it her life's mission to master every form she encountered, that she might refine her art."
63,"TEXT_CLSPGL001_00178_GAGARUNA_000_35","Among her many song-worthy exploits, we pugilists remember her participation in a gladiator tournament most fondly. Back when bare-handed fighting was still seen as a pastime for peasants, she took on fully armed and armored gladiators, and effortlessly bested the lot of them."
64,"TEXT_CLSPGL001_00178_GAGARUNA_000_36","Word of her feat spread across the realm like wildfire, of course, and Ul'dah swiftly transformed into a center of pugilism, with people flocking from all over to train under this master among masters."
65,"TEXT_CLSPGL001_00178_GAGARUNA_000_37","The woman's name was Cornelia, and it is to her that the Pugilists' Guild owes its existence. The art practiced here is based on her all-encompassing style, and this training hall is modeled upon the one which she once built."
66,"TEXT_CLSPGL001_00178_GAGARUNA_000_38","And there it is─a brief history of our guild."
67,"TEXT_CLSPGL001_00178_GAGARUNA_000_39","I've told this tale a thousand times, but gods, it never fails to fan the flames of my fighting spirit!"
68,"TEXT_CLSPGL001_00178_GAGARUNA_000_40","Now then, before we can proceed with your enrollment, you must first obtain the guildmaster's approval. Let me know when you are ready to meet him."
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52 48 TEXT_CLSPGL001_00178_GAGARUNA_000_1 Greetings and welcome to the Pugilists' Guild!
53 49 TEXT_CLSPGL001_00178_GAGARUNA_000_2 We pugilists are specialists in hand-to-hand combat. Through rigorous training, we forge devastating weapons of our fists and feet, which we employ to great effect in battle.
54 50 TEXT_CLSPGL001_00178_GAGARUNA_000_3 There is no better place in all the realm to train in our discipline than here. If you would walk the path of the pugilist, I highly recommend you add your name to our roll. What say you, friend?
55 51 TEXT_CLSPGL001_00178_Q1_000_1 Join the Pugilists' Guild?
56 52 TEXT_CLSPGL001_00178_A1_000_1 Yes
57 53 TEXT_CLSPGL001_00178_A1_000_2 No
58 54 TEXT_CLSPGL001_00178_GAGARUNA_000_11 That is truly a shame. I could see you doing quite well among us.
59 55 TEXT_CLSPGL001_00178_GAGARUNA_000_12 Should you have a change of heart, I invite you return here.
60 56 TEXT_CLSPGL001_00178_GAGARUNA_000_21 Hmmm... Looking closely at your physique, it would seem you are still somewhat...<Emphasis>soft</Emphasis>.
61 57 TEXT_CLSPGL001_00178_GAGARUNA_000_22 I'm afraid the guild requires a basic level of fitness in its recruits. You must condition your body further before you can join us.
62 58 TEXT_CLSPGL001_00178_SYSTEM_000_23 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSPGL001_00178_GAGARUNA_000_31 A decision you'll not regret! But before we proceed to the paperwork, it is essential that you know something of our guild's storied past.
64 60 TEXT_CLSPGL001_00178_GAGARUNA_000_32 Since time immemorial, man has used whatever has been at his disposal to settle disputes. In the beginning, that meant fighting with his fists. Such hand-to-hand combat existed in various forms throughout Eorzea, each evolving independently of one another.
65 61 TEXT_CLSPGL001_00178_GAGARUNA_000_33 The origins of pugilism as we know it, however, can be traced back to the staging of bare-handed bouts at the Coliseum. These contests attracted fighters from far and wide, bringing their myriad styles crashing together on the bloodsands.
66 62 TEXT_CLSPGL001_00178_GAGARUNA_000_34 Amidst this chaotic intermingling of styles, there rose a pugilist of singular strength and skill. This woman made it her life's mission to master every form she encountered, that she might refine her art.
67 63 TEXT_CLSPGL001_00178_GAGARUNA_000_35 Among her many song-worthy exploits, we pugilists remember her participation in a gladiator tournament most fondly. Back when bare-handed fighting was still seen as a pastime for peasants, she took on fully armed and armored gladiators, and effortlessly bested the lot of them.
68 64 TEXT_CLSPGL001_00178_GAGARUNA_000_36 Word of her feat spread across the realm like wildfire, of course, and Ul'dah swiftly transformed into a center of pugilism, with people flocking from all over to train under this master among masters.
69 65 TEXT_CLSPGL001_00178_GAGARUNA_000_37 The woman's name was Cornelia, and it is to her that the Pugilists' Guild owes its existence. The art practiced here is based on her all-encompassing style, and this training hall is modeled upon the one which she once built.
70 66 TEXT_CLSPGL001_00178_GAGARUNA_000_38 And there it is─a brief history of our guild.
71 67 TEXT_CLSPGL001_00178_GAGARUNA_000_39 I've told this tale a thousand times, but gods, it never fails to fan the flames of my fighting spirit!
72 68 TEXT_CLSPGL001_00178_GAGARUNA_000_40 Now then, before we can proceed with your enrollment, you must first obtain the guildmaster's approval. Let me know when you are ready to meet him.
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48,"TEXT_CLSROG001_00101_LONWOERD_000_000","There's naught behind these convent doors for a worldly type like you, <If(PlayerParameter(4))>missus<Else/>guv</If>. We're the Dutiful Sisters o' the Edelweiss─all pure an' saintly, like. Now bugger off."
49,"TEXT_CLSROG001_00101_LONWOERD_000_010","There's naught behind these convent doors for a worldly type like you, <If(PlayerParameter(4))>missus<Else/>guv</If>. We're the Dutiful Sisters o' the Edelweiss─all pure an' saintly, like. Now bugger off."
50,"TEXT_CLSROG001_00101_LONWOERD_000_011","...Hang about. Ain't ye that <If(PlayerParameter(4))>lass<Else/>cove</If> as goes by the name o' <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
51,"TEXT_CLSROG001_00101_LONWOERD_100_011","...Hang about. I thought ye was just some simple errand <If(PlayerParameter(4))>lass<Else/>lad</If>, but now I've had a proper look─yer <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, ain't ye?"
52,"TEXT_CLSROG001_00101_LONWOERD_000_020","Heh, I knew it. Somethin' about millin' primals leaves its mark on a <If(PlayerParameter(4))>person<Else/>cove</If>, it does."
53,"TEXT_CLSROG001_00101_LONWOERD_000_021","Anyway, you bein' who you are, ye must have an inklin' as to what goes on here, eh? The Admiral sent ye to meet with one o' me associates after that business with Leviathan, if ye recall."
54,"TEXT_CLSROG001_00101_LONWOERD_000_022","That's right, <If(PlayerParameter(4))>lass<Else/>mate</If>─ye stand at the entrance to the Rogues' Guild. 'Course, 'twould be a poor sort of underground organization if we put a bleedin' sign up on the front door."
55,"TEXT_CLSROG001_00101_LONWOERD_000_023","Anyway...from what Lady Yugiri told me, yer pretty handy in a scrap."
56,"TEXT_CLSROG001_00101_LONWOERD_000_024","She's off seein' to some private business right now, but I reckon we might have some use for a <If(PlayerParameter(4))>prime lass<Else/>bang-up cove</If> like you."
57,"TEXT_CLSROG001_00101_LONWOERD_000_025","If ye've an interest in joinin' us, tip us yer daddles an' we'll put a hilt in each one, just like the gods intended. ...So what do ye say? Fancy learnin' a new trade?"
58,"TEXT_CLSROG001_00101_LONWOERD_000_030","Heh, I knew it. We like to snilch all the risin' talent, an' from what I hear, yer head an' shoulders above the rest."
59,"TEXT_CLSROG001_00101_LONWOERD_000_031","If ye can handle yerself half as well as they say, ye might well be of use to us."
60,"TEXT_CLSROG001_00101_LONWOERD_000_032","...Ah, forget all that “Sisters o' the Edelweiss” bollocks. That's just a bit o' fun to fob off the curious culls. We're a guild o' rogues, <If(PlayerParameter(4))>lass<Else/>mate</If>, an' it's mainly our marks as does the prayin'."
61,"TEXT_CLSROG001_00101_LONWOERD_000_033","Me an' mine work in the shadows o' Limsa, takin' a keen edge to the rooks an' cacklers what've earned 'emselves a millin'. We don't tout for members, but every now an' again, we might offer a promisin' young cove a place in the ranks."
62,"TEXT_CLSROG001_00101_LONWOERD_000_034","If ye've an interest in joinin' us, tip us yer daddles an' we'll put a hilt in each one, just like the gods intended. ...So what do ye say? Fancy learnin' a new trade?"
63,"TEXT_CLSROG001_00101_Q1_000_040","Do you wish to join the Rogues' Guild?"
64,"TEXT_CLSROG001_00101_A1_000_041","Yes"
65,"TEXT_CLSROG001_00101_A1_000_042","No"
66,"TEXT_CLSROG001_00101_LONWOERD_000_050","Good to see yer keen. But I should probably warn ye on a few points afore ye dive in."
67,"TEXT_CLSROG001_00101_LONWOERD_000_051","Where most guilds take pride in turnin' their members into the best bloody candlestick makers they can be, we only care about gettin' the job done."
68,"TEXT_CLSROG001_00101_LONWOERD_000_052","An' the job ain't pretty. Ye become one of us, an' ye'll soon be neck-deep in scum an' knife fights."
69,"TEXT_CLSROG001_00101_LONWOERD_000_053","So if yer lookin' to scamper across rooftops an' bilk dandies o' their blunt, ye'd best take up with a different crew. Think on that, an' come back if yer still keen."
70,"TEXT_CLSROG001_00101_LONWOERD_000_060","Not for you, eh? Suit yerself. Me an' me chaste sisters'll pray for yer immortal soul an' so on."
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52 48 TEXT_CLSROG001_00101_LONWOERD_000_000 There's naught behind these convent doors for a worldly type like you, <If(PlayerParameter(4))>missus<Else/>guv</If>. We're the Dutiful Sisters o' the Edelweiss─all pure an' saintly, like. Now bugger off.
53 49 TEXT_CLSROG001_00101_LONWOERD_000_010 There's naught behind these convent doors for a worldly type like you, <If(PlayerParameter(4))>missus<Else/>guv</If>. We're the Dutiful Sisters o' the Edelweiss─all pure an' saintly, like. Now bugger off.
54 50 TEXT_CLSROG001_00101_LONWOERD_000_011 ...Hang about. Ain't ye that <If(PlayerParameter(4))>lass<Else/>cove</If> as goes by the name o' <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
55 51 TEXT_CLSROG001_00101_LONWOERD_100_011 ...Hang about. I thought ye was just some simple errand <If(PlayerParameter(4))>lass<Else/>lad</If>, but now I've had a proper look─yer <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, ain't ye?
56 52 TEXT_CLSROG001_00101_LONWOERD_000_020 Heh, I knew it. Somethin' about millin' primals leaves its mark on a <If(PlayerParameter(4))>person<Else/>cove</If>, it does.
57 53 TEXT_CLSROG001_00101_LONWOERD_000_021 Anyway, you bein' who you are, ye must have an inklin' as to what goes on here, eh? The Admiral sent ye to meet with one o' me associates after that business with Leviathan, if ye recall.
58 54 TEXT_CLSROG001_00101_LONWOERD_000_022 That's right, <If(PlayerParameter(4))>lass<Else/>mate</If>─ye stand at the entrance to the Rogues' Guild. 'Course, 'twould be a poor sort of underground organization if we put a bleedin' sign up on the front door.
59 55 TEXT_CLSROG001_00101_LONWOERD_000_023 Anyway...from what Lady Yugiri told me, yer pretty handy in a scrap.
60 56 TEXT_CLSROG001_00101_LONWOERD_000_024 She's off seein' to some private business right now, but I reckon we might have some use for a <If(PlayerParameter(4))>prime lass<Else/>bang-up cove</If> like you.
61 57 TEXT_CLSROG001_00101_LONWOERD_000_025 If ye've an interest in joinin' us, tip us yer daddles an' we'll put a hilt in each one, just like the gods intended. ...So what do ye say? Fancy learnin' a new trade?
62 58 TEXT_CLSROG001_00101_LONWOERD_000_030 Heh, I knew it. We like to snilch all the risin' talent, an' from what I hear, yer head an' shoulders above the rest.
63 59 TEXT_CLSROG001_00101_LONWOERD_000_031 If ye can handle yerself half as well as they say, ye might well be of use to us.
64 60 TEXT_CLSROG001_00101_LONWOERD_000_032 ...Ah, forget all that “Sisters o' the Edelweiss” bollocks. That's just a bit o' fun to fob off the curious culls. We're a guild o' rogues, <If(PlayerParameter(4))>lass<Else/>mate</If>, an' it's mainly our marks as does the prayin'.
65 61 TEXT_CLSROG001_00101_LONWOERD_000_033 Me an' mine work in the shadows o' Limsa, takin' a keen edge to the rooks an' cacklers what've earned 'emselves a millin'. We don't tout for members, but every now an' again, we might offer a promisin' young cove a place in the ranks.
66 62 TEXT_CLSROG001_00101_LONWOERD_000_034 If ye've an interest in joinin' us, tip us yer daddles an' we'll put a hilt in each one, just like the gods intended. ...So what do ye say? Fancy learnin' a new trade?
67 63 TEXT_CLSROG001_00101_Q1_000_040 Do you wish to join the Rogues' Guild?
68 64 TEXT_CLSROG001_00101_A1_000_041 Yes
69 65 TEXT_CLSROG001_00101_A1_000_042 No
70 66 TEXT_CLSROG001_00101_LONWOERD_000_050 Good to see yer keen. But I should probably warn ye on a few points afore ye dive in.
71 67 TEXT_CLSROG001_00101_LONWOERD_000_051 Where most guilds take pride in turnin' their members into the best bloody candlestick makers they can be, we only care about gettin' the job done.
72 68 TEXT_CLSROG001_00101_LONWOERD_000_052 An' the job ain't pretty. Ye become one of us, an' ye'll soon be neck-deep in scum an' knife fights.
73 69 TEXT_CLSROG001_00101_LONWOERD_000_053 So if yer lookin' to scamper across rooftops an' bilk dandies o' their blunt, ye'd best take up with a different crew. Think on that, an' come back if yer still keen.
74 70 TEXT_CLSROG001_00101_LONWOERD_000_060 Not for you, eh? Suit yerself. Me an' me chaste sisters'll pray for yer immortal soul an' so on.
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0,"TEXT_CLSROG011_00102_SEQ_00","Lonwoerd would have you reaffirm your desire to join the Rogues' Guild."
1,"TEXT_CLSROG011_00102_SEQ_01","Lonwoerd suggests that you meet with the master of the Rogues' Guild. Head inside and speak with Jacke."
2,"TEXT_CLSROG011_00102_SEQ_02","After listening to Jacke's explanation of “the job,” you convince the guildmaster that you're willing to embrace the shadowy life of a rogue. Equip the weathered daggers, and speak with Jacke once more."
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24,"TEXT_CLSROG011_00102_TODO_00","Speak with Jacke."
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48,"TEXT_CLSROG011_00102_LONWOERD_000_000","I didn't scare you off, then? Bene. They told me ye was a mettlesome <If(PlayerParameter(4))>lass<Else/>cove</If>, an' so it's proved."
49,"TEXT_CLSROG011_00102_LONWOERD_000_001","Ye'll need every onze o' that mettle soon enough. Now step inside an' have a prattle with Jacke. He's our Upright Man─the master o' the guild."
50,"TEXT_CLSROG011_00102_SYSTEM_000_002","You may now freely enter the Rogues' Guild. Speak with Lonwoerd whenever you wish to gain admittance to the guild's headquarters."
51,"TEXT_CLSROG011_00102_JACKE_000_010","Aye, I'm the one they call “Jacke”─though I'm surprised ye've heard o' me. Perhaps ye'd be good enough to tell me <Emphasis>yer</Emphasis> name...along with that o' the kindly cove as told ye mine?"
52,"TEXT_CLSROG011_00102_JACKE_000_011","Ahhh! The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ol' Lonny Left-patch let you in, did he?"
53,"TEXT_CLSROG011_00102_JACKE_000_012","Hmmm... He can't throw a blade for shite, but that one eye don't miss naught when it comes to sizin' up a dimber <If(PlayerParameter(4))>mort<Else/>colt</If> for the stallin'."
54,"TEXT_CLSROG011_00102_JACKE_000_013","Just one thing... You ain't a pirate, are ye?"
55,"TEXT_CLSROG011_00102_JACKE_000_014","Well, then, it's time ye was stalled to the rogue! Pull on yer best beater cases an' I'll swear ye in meself when yer ready."
56,"TEXT_CLSROG011_00102_JACKE_000_015","Now, I could fill yer wattles with the storied history of our guild, but that's just whids an' wind. The most important thing─the <Emphasis>only</Emphasis> thing─we care about is gettin' the job done."
57,"TEXT_CLSROG011_00102_JACKE_000_016","Now, most folk, an' I'm assumin' yer among 'em, know that not long after Limsa's foundin', the city was overrun by a motley collection o' pirates an' thieves."
58,"TEXT_CLSROG011_00102_JACKE_000_017","But as wild as that lot were, it soon became clear that they'd all end up killin' each other if they didn't lay down a few rules─an unspoken code o' conduct, as it were."
59,"TEXT_CLSROG011_00102_JACKE_000_018","One, ye don't bite the purses o' yer fellow Lominsans; two, ye don't rook a crew out o' their spoils; an' three, ye don't trade culls like they was chattel. I'll admit the finer points o' the code are a mite murky, but most agree on those three, at least."
60,"TEXT_CLSROG011_00102_JACKE_000_019","Now, ye might be thinkin' none o' that amounts to a sack o' dilberries now the Admiral's outlawed piracy, but in the back alleys an' black markets where Merlwyb's grip ain't so tight, the code's still alive an' well."
61,"TEXT_CLSROG011_00102_JACKE_000_020","An' just as the law is enforced by the Yellowjackets, the code is regulated by us rogues."
62,"TEXT_CLSROG011_00102_JACKE_000_021","We go where the shadows are darkest, an' hand out justice to them as break the code. Some rum-soaked cove steals goods from the wrong cull, an' we steal 'em back. That's the job, my natty <If(PlayerParameter(4))>lass<Else/>lad</If>."
63,"TEXT_CLSROG011_00102_JACKE_000_022","'Course, we don't hop the twig when bladework's called for, neither."
64,"TEXT_CLSROG011_00102_JACKE_000_023","Ye'll see there's more to our daggerplay than just stickin' culls with the pointy end. We'll weaken a mark with poison, fade away an' strike in the darkmans─whatever it takes to get the work done."
65,"TEXT_CLSROG011_00102_JACKE_000_024","Well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What do ye say to that? Got the guts to do a rogue's job?"
66,"TEXT_CLSROG011_00102_Q1_000_030","<Emphasis>Do</Emphasis> you have the guts to do a rogue's job?"
67,"TEXT_CLSROG011_00102_A1_000_031","Yes"
68,"TEXT_CLSROG011_00102_A1_000_032","No"
69,"TEXT_CLSROG011_00102_JACKE_000_040","All right, then! First off, we'll have to get yer kit sorted out."
70,"TEXT_CLSROG011_00102_JACKE_000_041","A rogue needs to be light on <If(PlayerParameter(4))>her<Else/>his</If> dew beaters to stay on a mark's trail. The job might have ye fightin' across a deck or weavin' through a mob, an' the last thing ye want is a bleedin' great battleaxe what hooks itself on every rope an' post."
71,"TEXT_CLSROG011_00102_JACKE_000_042","That's why we stick to daggers─they let ye slip through the streets just as easily as they slip through a rook's ribs."
72,"TEXT_CLSROG011_00102_JACKE_000_043","Here, take these stabbers an' let's see how they look on ye. ...Just don't get so excited with yer new toys that ye forget to dress for the role. Ye'd be surprised at how many colts come back to me in their bloody smallclothes..."
73,"TEXT_CLSROG011_00102_JACKE_000_050","A pity, but it's your choice to make, <If(PlayerParameter(4))>lass<Else/>lad</If>. The life of a rogue ain't for the pigeon-livered."
74,"TEXT_CLSROG011_00102_LONWOERD_000_900","Ye lookin' to head inside?"
75,"TEXT_CLSROG011_00102_Q9_000_901","Enter the Rogues' Guild?"
76,"TEXT_CLSROG011_00102_A9_000_902","Yes"
77,"TEXT_CLSROG011_00102_A9_000_903","No"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSROG011_00102_SEQ_00 Lonwoerd would have you reaffirm your desire to join the Rogues' Guild.
5 1 TEXT_CLSROG011_00102_SEQ_01 Lonwoerd suggests that you meet with the master of the Rogues' Guild. Head inside and speak with Jacke.
6 2 TEXT_CLSROG011_00102_SEQ_02 After listening to Jacke's explanation of “the job,” you convince the guildmaster that you're willing to embrace the shadowy life of a rogue. Equip the weathered daggers, and speak with Jacke once more.
7 3 TEXT_CLSROG011_00102_SEQ_03
8 4 TEXT_CLSROG011_00102_SEQ_04
9 5 TEXT_CLSROG011_00102_SEQ_05
10 6 TEXT_CLSROG011_00102_SEQ_06
11 7 TEXT_CLSROG011_00102_SEQ_07
12 8 TEXT_CLSROG011_00102_SEQ_08
13 9 TEXT_CLSROG011_00102_SEQ_09
14 10 TEXT_CLSROG011_00102_SEQ_10
15 11 TEXT_CLSROG011_00102_SEQ_11
16 12 TEXT_CLSROG011_00102_SEQ_12
17 13 TEXT_CLSROG011_00102_SEQ_13
18 14 TEXT_CLSROG011_00102_SEQ_14
19 15 TEXT_CLSROG011_00102_SEQ_15
20 16 TEXT_CLSROG011_00102_SEQ_16
21 17 TEXT_CLSROG011_00102_SEQ_17
22 18 TEXT_CLSROG011_00102_SEQ_18
23 19 TEXT_CLSROG011_00102_SEQ_19
24 20 TEXT_CLSROG011_00102_SEQ_20
25 21 TEXT_CLSROG011_00102_SEQ_21
26 22 TEXT_CLSROG011_00102_SEQ_22
27 23 TEXT_CLSROG011_00102_SEQ_23
28 24 TEXT_CLSROG011_00102_TODO_00 Speak with Jacke.
29 25 TEXT_CLSROG011_00102_TODO_01
30 26 TEXT_CLSROG011_00102_TODO_02
31 27 TEXT_CLSROG011_00102_TODO_03
32 28 TEXT_CLSROG011_00102_TODO_04
33 29 TEXT_CLSROG011_00102_TODO_05
34 30 TEXT_CLSROG011_00102_TODO_06
35 31 TEXT_CLSROG011_00102_TODO_07
36 32 TEXT_CLSROG011_00102_TODO_08
37 33 TEXT_CLSROG011_00102_TODO_09
38 34 TEXT_CLSROG011_00102_TODO_10
39 35 TEXT_CLSROG011_00102_TODO_11
40 36 TEXT_CLSROG011_00102_TODO_12
41 37 TEXT_CLSROG011_00102_TODO_13
42 38 TEXT_CLSROG011_00102_TODO_14
43 39 TEXT_CLSROG011_00102_TODO_15
44 40 TEXT_CLSROG011_00102_TODO_16
45 41 TEXT_CLSROG011_00102_TODO_17
46 42 TEXT_CLSROG011_00102_TODO_18
47 43 TEXT_CLSROG011_00102_TODO_19
48 44 TEXT_CLSROG011_00102_TODO_20
49 45 TEXT_CLSROG011_00102_TODO_21
50 46 TEXT_CLSROG011_00102_TODO_22
51 47 TEXT_CLSROG011_00102_TODO_23
52 48 TEXT_CLSROG011_00102_LONWOERD_000_000 I didn't scare you off, then? Bene. They told me ye was a mettlesome <If(PlayerParameter(4))>lass<Else/>cove</If>, an' so it's proved.
53 49 TEXT_CLSROG011_00102_LONWOERD_000_001 Ye'll need every onze o' that mettle soon enough. Now step inside an' have a prattle with Jacke. He's our Upright Man─the master o' the guild.
54 50 TEXT_CLSROG011_00102_SYSTEM_000_002 You may now freely enter the Rogues' Guild. Speak with Lonwoerd whenever you wish to gain admittance to the guild's headquarters.
55 51 TEXT_CLSROG011_00102_JACKE_000_010 Aye, I'm the one they call “Jacke”─though I'm surprised ye've heard o' me. Perhaps ye'd be good enough to tell me <Emphasis>yer</Emphasis> name...along with that o' the kindly cove as told ye mine?
56 52 TEXT_CLSROG011_00102_JACKE_000_011 Ahhh! The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ol' Lonny Left-patch let you in, did he?
57 53 TEXT_CLSROG011_00102_JACKE_000_012 Hmmm... He can't throw a blade for shite, but that one eye don't miss naught when it comes to sizin' up a dimber <If(PlayerParameter(4))>mort<Else/>colt</If> for the stallin'.
58 54 TEXT_CLSROG011_00102_JACKE_000_013 Just one thing... You ain't a pirate, are ye?
59 55 TEXT_CLSROG011_00102_JACKE_000_014 Well, then, it's time ye was stalled to the rogue! Pull on yer best beater cases an' I'll swear ye in meself when yer ready.
60 56 TEXT_CLSROG011_00102_JACKE_000_015 Now, I could fill yer wattles with the storied history of our guild, but that's just whids an' wind. The most important thing─the <Emphasis>only</Emphasis> thing─we care about is gettin' the job done.
61 57 TEXT_CLSROG011_00102_JACKE_000_016 Now, most folk, an' I'm assumin' yer among 'em, know that not long after Limsa's foundin', the city was overrun by a motley collection o' pirates an' thieves.
62 58 TEXT_CLSROG011_00102_JACKE_000_017 But as wild as that lot were, it soon became clear that they'd all end up killin' each other if they didn't lay down a few rules─an unspoken code o' conduct, as it were.
63 59 TEXT_CLSROG011_00102_JACKE_000_018 One, ye don't bite the purses o' yer fellow Lominsans; two, ye don't rook a crew out o' their spoils; an' three, ye don't trade culls like they was chattel. I'll admit the finer points o' the code are a mite murky, but most agree on those three, at least.
64 60 TEXT_CLSROG011_00102_JACKE_000_019 Now, ye might be thinkin' none o' that amounts to a sack o' dilberries now the Admiral's outlawed piracy, but in the back alleys an' black markets where Merlwyb's grip ain't so tight, the code's still alive an' well.
65 61 TEXT_CLSROG011_00102_JACKE_000_020 An' just as the law is enforced by the Yellowjackets, the code is regulated by us rogues.
66 62 TEXT_CLSROG011_00102_JACKE_000_021 We go where the shadows are darkest, an' hand out justice to them as break the code. Some rum-soaked cove steals goods from the wrong cull, an' we steal 'em back. That's the job, my natty <If(PlayerParameter(4))>lass<Else/>lad</If>.
67 63 TEXT_CLSROG011_00102_JACKE_000_022 'Course, we don't hop the twig when bladework's called for, neither.
68 64 TEXT_CLSROG011_00102_JACKE_000_023 Ye'll see there's more to our daggerplay than just stickin' culls with the pointy end. We'll weaken a mark with poison, fade away an' strike in the darkmans─whatever it takes to get the work done.
69 65 TEXT_CLSROG011_00102_JACKE_000_024 Well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What do ye say to that? Got the guts to do a rogue's job?
70 66 TEXT_CLSROG011_00102_Q1_000_030 <Emphasis>Do</Emphasis> you have the guts to do a rogue's job?
71 67 TEXT_CLSROG011_00102_A1_000_031 Yes
72 68 TEXT_CLSROG011_00102_A1_000_032 No
73 69 TEXT_CLSROG011_00102_JACKE_000_040 All right, then! First off, we'll have to get yer kit sorted out.
74 70 TEXT_CLSROG011_00102_JACKE_000_041 A rogue needs to be light on <If(PlayerParameter(4))>her<Else/>his</If> dew beaters to stay on a mark's trail. The job might have ye fightin' across a deck or weavin' through a mob, an' the last thing ye want is a bleedin' great battleaxe what hooks itself on every rope an' post.
75 71 TEXT_CLSROG011_00102_JACKE_000_042 That's why we stick to daggers─they let ye slip through the streets just as easily as they slip through a rook's ribs.
76 72 TEXT_CLSROG011_00102_JACKE_000_043 Here, take these stabbers an' let's see how they look on ye. ...Just don't get so excited with yer new toys that ye forget to dress for the role. Ye'd be surprised at how many colts come back to me in their bloody smallclothes...
77 73 TEXT_CLSROG011_00102_JACKE_000_050 A pity, but it's your choice to make, <If(PlayerParameter(4))>lass<Else/>lad</If>. The life of a rogue ain't for the pigeon-livered.
78 74 TEXT_CLSROG011_00102_LONWOERD_000_900 Ye lookin' to head inside?
79 75 TEXT_CLSROG011_00102_Q9_000_901 Enter the Rogues' Guild?
80 76 TEXT_CLSROG011_00102_A9_000_902 Yes
81 77 TEXT_CLSROG011_00102_A9_000_903 No
+61
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@@ -0,0 +1,61 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CLSROG021_00104_SEQ_00","Jacke wishes to give you a few pointers on daggerplay."
1,"TEXT_CLSROG021_00104_SEQ_01","To help you get a feel for your new weapons, Jacke suggests you head to the fields outside Limsa Lominsa and slay some of the local wildlife. Travel to middle La Noscea and defeat three wharf rats, three lost lambs, and three pugils."
2,"TEXT_CLSROG021_00104_SEQ_02","You have slain the requisite creatures. Return to the Rogues' Guild and report to Jacke."
3,"TEXT_CLSROG021_00104_SEQ_03","Jacke welcomes you back from your dagger practice with another nugget of wisdom: in combat, a rogue relies more on agility than brute force. Keep the guildmaster's words in mind as you work on preparing yourself for whatever job Jacke means to give you.
※The next rogue quest will be available from Jacke upon reaching level 5."
4,"TEXT_CLSROG021_00104_SEQ_04",""
5,"TEXT_CLSROG021_00104_SEQ_05",""
6,"TEXT_CLSROG021_00104_SEQ_06",""
7,"TEXT_CLSROG021_00104_SEQ_07",""
8,"TEXT_CLSROG021_00104_SEQ_08",""
9,"TEXT_CLSROG021_00104_SEQ_09",""
10,"TEXT_CLSROG021_00104_SEQ_10",""
11,"TEXT_CLSROG021_00104_SEQ_11",""
12,"TEXT_CLSROG021_00104_SEQ_12",""
13,"TEXT_CLSROG021_00104_SEQ_13",""
14,"TEXT_CLSROG021_00104_SEQ_14",""
15,"TEXT_CLSROG021_00104_SEQ_15",""
16,"TEXT_CLSROG021_00104_SEQ_16",""
17,"TEXT_CLSROG021_00104_SEQ_17",""
18,"TEXT_CLSROG021_00104_SEQ_18",""
19,"TEXT_CLSROG021_00104_SEQ_19",""
20,"TEXT_CLSROG021_00104_SEQ_20",""
21,"TEXT_CLSROG021_00104_SEQ_21",""
22,"TEXT_CLSROG021_00104_SEQ_22",""
23,"TEXT_CLSROG021_00104_SEQ_23",""
24,"TEXT_CLSROG021_00104_TODO_00","Slay lost lambs as a rogue."
25,"TEXT_CLSROG021_00104_TODO_01","Slay wharf rats as a rogue."
26,"TEXT_CLSROG021_00104_TODO_02","Slay pugils as a rogue."
27,"TEXT_CLSROG021_00104_TODO_03","Report to Jacke at the Rogues' Guild."
28,"TEXT_CLSROG021_00104_TODO_04",""
29,"TEXT_CLSROG021_00104_TODO_05",""
30,"TEXT_CLSROG021_00104_TODO_06",""
31,"TEXT_CLSROG021_00104_TODO_07",""
32,"TEXT_CLSROG021_00104_TODO_08",""
33,"TEXT_CLSROG021_00104_TODO_09",""
34,"TEXT_CLSROG021_00104_TODO_10",""
35,"TEXT_CLSROG021_00104_TODO_11",""
36,"TEXT_CLSROG021_00104_TODO_12",""
37,"TEXT_CLSROG021_00104_TODO_13",""
38,"TEXT_CLSROG021_00104_TODO_14",""
39,"TEXT_CLSROG021_00104_TODO_15",""
40,"TEXT_CLSROG021_00104_TODO_16",""
41,"TEXT_CLSROG021_00104_TODO_17",""
42,"TEXT_CLSROG021_00104_TODO_18",""
43,"TEXT_CLSROG021_00104_TODO_19",""
44,"TEXT_CLSROG021_00104_TODO_20",""
45,"TEXT_CLSROG021_00104_TODO_21",""
46,"TEXT_CLSROG021_00104_TODO_22",""
47,"TEXT_CLSROG021_00104_TODO_23",""
48,"TEXT_CLSROG021_00104_JACKE_000_000","Managed to strap those daggers on without cuttin' yerself? Well, we're off to a good start, I'd say."
49,"TEXT_CLSROG021_00104_JACKE_000_001","Next, ye'll want to get a feel for the weight an' speed o' yer new weapons. I reckon those bleatin' cheats in the fields outside Limsa should serve for yer first lesson."
50,"TEXT_CLSROG021_00104_JACKE_000_002","Aye, test yer blades on a few o' them lambs, then slice up some rats an' pugils for good measure. Mind that ye mill them beasties one at a time, though, <If(PlayerParameter(4))>lass<Else/>lad</If>. I know ye've served far worse in the past, but yer no dimber damber with them stabbers just yet!"
51,"TEXT_CLSROG021_00104_JACKE_000_010","Head out into the fields an' test yer blades on some o' the local pests. Aye, a few lambs an' rats, an' then some pugils for a bit of a challenge."
52,"TEXT_CLSROG021_00104_JACKE_000_020","Done with yer millin', are ye? Ye can never have enough blade practice, <If(PlayerParameter(4))>lass<Else/>me young colt</If>."
53,"TEXT_CLSROG021_00104_JACKE_000_021","In fact, I'll even add a list o' marks to yer huntin' log. Pit yerself against the lot, an' ye'll soon learn some new steps for yer dance with the daggers."
54,"TEXT_CLSROG021_00104_JACKE_000_022","Aye, ye must think o' yerself as a dancer─not a bleedin' butcher. Ye only need so much force to ram a shortblade in to the hilt."
55,"TEXT_CLSROG021_00104_JACKE_000_023","Precision an' speed─that's how ye get the most outta yer stabbers. Bulky armor'll only have ye ploddin' about like an ungainly aurochs, so make sure yer wearin' gear what'll let ye move freely, as well."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSROG021_00104_SEQ_00 Jacke wishes to give you a few pointers on daggerplay.
5 1 TEXT_CLSROG021_00104_SEQ_01 To help you get a feel for your new weapons, Jacke suggests you head to the fields outside Limsa Lominsa and slay some of the local wildlife. Travel to middle La Noscea and defeat three wharf rats, three lost lambs, and three pugils.
6 2 TEXT_CLSROG021_00104_SEQ_02 You have slain the requisite creatures. Return to the Rogues' Guild and report to Jacke.
7 3 TEXT_CLSROG021_00104_SEQ_03 Jacke welcomes you back from your dagger practice with another nugget of wisdom: in combat, a rogue relies more on agility than brute force. Keep the guildmaster's words in mind as you work on preparing yourself for whatever job Jacke means to give you. ※The next rogue quest will be available from Jacke upon reaching level 5.
8 4 TEXT_CLSROG021_00104_SEQ_04
9 5 TEXT_CLSROG021_00104_SEQ_05
10 6 TEXT_CLSROG021_00104_SEQ_06
11 7 TEXT_CLSROG021_00104_SEQ_07
12 8 TEXT_CLSROG021_00104_SEQ_08
13 9 TEXT_CLSROG021_00104_SEQ_09
14 10 TEXT_CLSROG021_00104_SEQ_10
15 11 TEXT_CLSROG021_00104_SEQ_11
16 12 TEXT_CLSROG021_00104_SEQ_12
17 13 TEXT_CLSROG021_00104_SEQ_13
18 14 TEXT_CLSROG021_00104_SEQ_14
19 15 TEXT_CLSROG021_00104_SEQ_15
20 16 TEXT_CLSROG021_00104_SEQ_16
21 17 TEXT_CLSROG021_00104_SEQ_17
22 18 TEXT_CLSROG021_00104_SEQ_18
23 19 TEXT_CLSROG021_00104_SEQ_19
24 20 TEXT_CLSROG021_00104_SEQ_20
25 21 TEXT_CLSROG021_00104_SEQ_21
26 22 TEXT_CLSROG021_00104_SEQ_22
27 23 TEXT_CLSROG021_00104_SEQ_23
28 24 TEXT_CLSROG021_00104_TODO_00 Slay lost lambs as a rogue.
29 25 TEXT_CLSROG021_00104_TODO_01 Slay wharf rats as a rogue.
30 26 TEXT_CLSROG021_00104_TODO_02 Slay pugils as a rogue.
31 27 TEXT_CLSROG021_00104_TODO_03 Report to Jacke at the Rogues' Guild.
32 28 TEXT_CLSROG021_00104_TODO_04
33 29 TEXT_CLSROG021_00104_TODO_05
34 30 TEXT_CLSROG021_00104_TODO_06
35 31 TEXT_CLSROG021_00104_TODO_07
36 32 TEXT_CLSROG021_00104_TODO_08
37 33 TEXT_CLSROG021_00104_TODO_09
38 34 TEXT_CLSROG021_00104_TODO_10
39 35 TEXT_CLSROG021_00104_TODO_11
40 36 TEXT_CLSROG021_00104_TODO_12
41 37 TEXT_CLSROG021_00104_TODO_13
42 38 TEXT_CLSROG021_00104_TODO_14
43 39 TEXT_CLSROG021_00104_TODO_15
44 40 TEXT_CLSROG021_00104_TODO_16
45 41 TEXT_CLSROG021_00104_TODO_17
46 42 TEXT_CLSROG021_00104_TODO_18
47 43 TEXT_CLSROG021_00104_TODO_19
48 44 TEXT_CLSROG021_00104_TODO_20
49 45 TEXT_CLSROG021_00104_TODO_21
50 46 TEXT_CLSROG021_00104_TODO_22
51 47 TEXT_CLSROG021_00104_TODO_23
52 48 TEXT_CLSROG021_00104_JACKE_000_000 Managed to strap those daggers on without cuttin' yerself? Well, we're off to a good start, I'd say.
53 49 TEXT_CLSROG021_00104_JACKE_000_001 Next, ye'll want to get a feel for the weight an' speed o' yer new weapons. I reckon those bleatin' cheats in the fields outside Limsa should serve for yer first lesson.
54 50 TEXT_CLSROG021_00104_JACKE_000_002 Aye, test yer blades on a few o' them lambs, then slice up some rats an' pugils for good measure. Mind that ye mill them beasties one at a time, though, <If(PlayerParameter(4))>lass<Else/>lad</If>. I know ye've served far worse in the past, but yer no dimber damber with them stabbers just yet!
55 51 TEXT_CLSROG021_00104_JACKE_000_010 Head out into the fields an' test yer blades on some o' the local pests. Aye, a few lambs an' rats, an' then some pugils for a bit of a challenge.
56 52 TEXT_CLSROG021_00104_JACKE_000_020 Done with yer millin', are ye? Ye can never have enough blade practice, <If(PlayerParameter(4))>lass<Else/>me young colt</If>.
57 53 TEXT_CLSROG021_00104_JACKE_000_021 In fact, I'll even add a list o' marks to yer huntin' log. Pit yerself against the lot, an' ye'll soon learn some new steps for yer dance with the daggers.
58 54 TEXT_CLSROG021_00104_JACKE_000_022 Aye, ye must think o' yerself as a dancer─not a bleedin' butcher. Ye only need so much force to ram a shortblade in to the hilt.
59 55 TEXT_CLSROG021_00104_JACKE_000_023 Precision an' speed─that's how ye get the most outta yer stabbers. Bulky armor'll only have ye ploddin' about like an ungainly aurochs, so make sure yer wearin' gear what'll let ye move freely, as well.
60 56 TEXT_CLSROG021_00104_JACKE_000_024 All right? Get yer bladework up to scratch, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, an' I might just have a job for ye...
61 57 TEXT_CLSROG021_00104_SYSTEM_000_030 The next rogue quest will be available from Jacke upon reaching level 5.
+156
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key,0,1
#,,
int32,str,str
0,"TEXT_CLSROG050_00110_SEQ_00","Jacke appears eager to give you your first assignment."
1,"TEXT_CLSROG050_00110_SEQ_01","Jacke has assigned you your first official task─a case concerning a plundered piece of imperial technology. Another rogue, a Lalafell by the name of Perimu Haurimu, is to assist you in your work. Speak with Perimu “Underfoot” Haurimu to begin your assignment."
2,"TEXT_CLSROG050_00110_SEQ_02","Before you start your task in earnest, Perimu wishes to impress upon you the importance of evasion for a lightly armored rogue. Head out to lower La Noscea and defeat three aureliae while focusing on avoiding attacks through the use of swift footwork."
3,"TEXT_CLSROG050_00110_SEQ_03","You have defeated the aureliae. Return to the Rogues' Guild and report to Perimu Haurimu."
4,"TEXT_CLSROG050_00110_SEQ_04","You make your report, and Perimu Haurimu appears satisfied with your skills of evasion. After explaining that the first step in your assignment is to locate the thugs who violated the code, Underfoot then suggests making use of the guild's widespread spy network. Head to the Drowning Wench and attempt to order a weak ale from I'tolwann, the Miqo'te server."
5,"TEXT_CLSROG050_00110_SEQ_05","You make your incredibly un-Lominsan-like order for weak ale, signalling to I'tolwann that you are a member of the Rogues' Guild in search of information. The Drowning Wench server then provides you with a description of your targets, otherwise known as the “Dainty Demolishers.” It seems the Demolishers are known for fencing their goods─mostly pieces of stolen Garlean machinery─to a group of goblins in middle La Noscea. Travel to Summerford, and join with Perimu Haurimu at his vantage point across the river from the beastmen's camp."
6,"TEXT_CLSROG050_00110_SEQ_06","After rendezvousing with Perimu, you learn that one of the beastmen is already in possession of the stolen goods. Defeat the goblin gambler, and retrieve the firing mechanism."
7,"TEXT_CLSROG050_00110_SEQ_07","You have slain the goblin gambler and secured the magitek device. Return to Perimu Haurimu at his vantage point and confirm that you have retrieved the correct gadget."
8,"TEXT_CLSROG050_00110_SEQ_08","Perimu Haurimu inspects the device and commends you on a job well done. Return to the Rogues' Guild and deliver the firing mechanism to Jacke."
9,"TEXT_CLSROG050_00110_SEQ_09","After delivering the device to Jacke, the “Dutiful Sisters” are suddenly paid a visit by the Dainty Demolishers. It seems the trio of dandified thugs had trailed you back to the guild with the intent of demanding restitution for your recent act of larceny. The rogues make short work of the intruders, but not before the Demolishers' leader reveals a curious fact about the guild's past. Speak with Jacke to conclude your assignment and learn more about the history of the rogues."
10,"TEXT_CLSROG050_00110_SEQ_10","Though reluctant to dwell on past events, Jacke nevertheless explains to you the origin of the Rogues' Guild. No matter how its name changes, the guildmaster insists that the guild's task of upholding the code ever remains the same. Return to your training and prepare for your next assignment.
※The next rogue quest will be available from Jacke upon reaching level 10."
11,"TEXT_CLSROG050_00110_SEQ_11",""
12,"TEXT_CLSROG050_00110_SEQ_12",""
13,"TEXT_CLSROG050_00110_SEQ_13",""
14,"TEXT_CLSROG050_00110_SEQ_14",""
15,"TEXT_CLSROG050_00110_SEQ_15",""
16,"TEXT_CLSROG050_00110_SEQ_16",""
17,"TEXT_CLSROG050_00110_SEQ_17",""
18,"TEXT_CLSROG050_00110_SEQ_18",""
19,"TEXT_CLSROG050_00110_SEQ_19",""
20,"TEXT_CLSROG050_00110_SEQ_20",""
21,"TEXT_CLSROG050_00110_SEQ_21",""
22,"TEXT_CLSROG050_00110_SEQ_22",""
23,"TEXT_CLSROG050_00110_SEQ_23",""
24,"TEXT_CLSROG050_00110_TODO_00","Speak with Perimu Haurimu."
25,"TEXT_CLSROG050_00110_TODO_01","Slay aureliae."
26,"TEXT_CLSROG050_00110_TODO_02","Report to Perimu Haurimu at the Rogues' Guild."
27,"TEXT_CLSROG050_00110_TODO_03","Speak with I'tolwann at the Drowning Wench."
28,"TEXT_CLSROG050_00110_TODO_04","Speak with Perimu Haurimu in Summerford."
29,"TEXT_CLSROG050_00110_TODO_05","Steal the firing mechanism #43 from a goblin gambler."
30,"TEXT_CLSROG050_00110_TODO_06","Present the firing mechanism #43 to Perimu Haurimu."
31,"TEXT_CLSROG050_00110_TODO_07","Deliver the firing mechanism #43 to Jacke at the Rogues' Guild."
32,"TEXT_CLSROG050_00110_TODO_08","Speak with Jacke."
33,"TEXT_CLSROG050_00110_TODO_09",""
34,"TEXT_CLSROG050_00110_TODO_10",""
35,"TEXT_CLSROG050_00110_TODO_11",""
36,"TEXT_CLSROG050_00110_TODO_12",""
37,"TEXT_CLSROG050_00110_TODO_13",""
38,"TEXT_CLSROG050_00110_TODO_14",""
39,"TEXT_CLSROG050_00110_TODO_15",""
40,"TEXT_CLSROG050_00110_TODO_16",""
41,"TEXT_CLSROG050_00110_TODO_17",""
42,"TEXT_CLSROG050_00110_TODO_18",""
43,"TEXT_CLSROG050_00110_TODO_19",""
44,"TEXT_CLSROG050_00110_TODO_20",""
45,"TEXT_CLSROG050_00110_TODO_21",""
46,"TEXT_CLSROG050_00110_TODO_22",""
47,"TEXT_CLSROG050_00110_TODO_23",""
48,"TEXT_CLSROG050_00110_JACKE_000_000","Ho there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I must say, yer lookin' comfortable enough with those stabbers o' yers."
49,"TEXT_CLSROG050_00110_JACKE_000_001","Aye, I reckon yer good an' ready for yer first assignment."
50,"TEXT_CLSROG050_00110_JACKE_000_002","...Ordinarily I'd stow me whids an' let ye get on with yer work, but seein' as we only just dragged ye into the shadows, there might be a couple things what ye ain't yet familiar with."
51,"TEXT_CLSROG050_00110_JACKE_000_003","Let's build on what ye likely <Emphasis>do</Emphasis> know. An' that's the fact that the Admiral─gods bless her soul─has outlawed piracy in Limsa Lominsa."
52,"TEXT_CLSROG050_00110_JACKE_000_004","So, why do ye think there're still so many soddin' pirates in this town? I'll tell ye why: it's 'cause there's still one way for 'em to loot an' pillage without incurrin' the wrath o' the law."
53,"TEXT_CLSROG050_00110_JACKE_000_005","All ye need do is apply to serve the thalassocracy as a “certified privateer.” A captain with a privateer's license is free to terrorize the seas till the aldgoats come home...so long as he only targets vessels what belong to the Garlean Empire."
54,"TEXT_CLSROG050_00110_JACKE_000_006","'Course, considerin' how bloody vast the Empire is, that's plenty o' lootin' to go around."
55,"TEXT_CLSROG050_00110_JACKE_000_007","Crews fill their holds with imperial plunder, then sail back here to Limsa to off-load the spoils. ...An' that's where this particular case went sour."
56,"TEXT_CLSROG050_00110_JACKE_000_008","See, this one crew got their fambles on a magitek device─a firin' mechanism to be precise─but was rooked out o' their haul by some heavy-handed coves."
57,"TEXT_CLSROG050_00110_JACKE_000_009","If ye'll recall, that don't sit well with the code. If yer bold enough to rook a pirate out o' his due, then ye'd best be prepared for a visit from the rogues."
58,"TEXT_CLSROG050_00110_JACKE_000_010","Ah, an' speakin' o' visitin' rogues... Underfoot! Over here, lad!"
59,"TEXT_CLSROG050_00110_JACKE_000_011","I want the pair o' ye workin' together on this. Pass sentence on them code-defyin' rooks, and bite back that magitek part."
60,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_012","Eh!? What's the <If(PlayerParameter(4))>lass<Else/>colt</If> need me for!?"
61,"TEXT_CLSROG050_00110_JACKE_000_013","Yer in charge o' new recruits, ain't ye? It's <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s first assignment─yer to go along an' give <If(PlayerParameter(4))>her<Else/>him</If> the benefit o' yer wisdom."
62,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_014","Since when was I in charge o' new─ Ah, bugger it..."
63,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_015","Er... So I guess we're to be partners for the now. The name's Perimu Haurimu, but most o' me fellows call me “Underfoot.”"
64,"TEXT_CLSROG050_00110_JACKE_000_016","He might seem a touch reluctant, but Perimu's one of our best. You just do as he says, an' ye'll get the job done."
65,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_020","All right, then, me young rogue. Seein' as this is yer first official outin', I want to be sure yer dance steps are up to the task."
66,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_021","With them shortblades, ye need to get in good an' close to yer mark, aye? But we ain't bleedin' swads in shinin' armor, an' the lighter kit we wear ain't much protection from a click to the gan."
67,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_022","So if ye don't fancy spittin' blood an' teeth, yer best defense is simply not bein' there when yer mark winds up to land a nasty clout."
68,"TEXT_CLSROG050_00110_PERIMUHAURIMU_100_022","Slidin' 'round to a flank usually does the trick, but there's some rum fun every rogue should master: the shade shift. Clear yer mind an' trust in yer speed, an' ye can leave an axe-wieldin' brute chasin' yer shadow while ye bury yer stabbers in his guts."
69,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_023","Right, now it's time ye put this lesson into practice against some o' those aureliae out in lower La Noscea. I hope ye was payin' attention, <If(PlayerParameter(4))>lass<Else/>lad</If>, 'cause those tentacles can pack a wallop. Enjoy!"
70,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_030","Head out into lower La Noscea an' pick a fight with a few o' them aureliae. Remember: the point o' this exercise is to practice yer evasion, so don't come back to me with welts all over yer face!"
71,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_040","Done with yer practice, then? Heh heh, the sting o' them tentacled buggers'll soon teach ye to stay on yer toes, eh?"
72,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_041","Ahem. Now we've got yer blood rushin', I'd say it's time to get down to work."
73,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_042","First things first, we need to track down them addled coves what rooked that magitek gadget."
74,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_043","Might be as one of our rogues has heard somethin'. The guild thrives on information, ye see, an' we've agents scattered far an' wide with their glazes keen an' their wattles to the ground."
75,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_044","Let's pay us a visit to I'tolwann at the Drownin' Wench. Ask her for a weak ale, an' see what that gets ye."
76,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_045","I'm not settin' ye up for a laugh, <If(PlayerParameter(4))>lass<Else/>lad</If>. Trust me!"
77,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_050","Order yerself a weak ale. It'll all make sense in a bit."
78,"TEXT_CLSROG050_00110_ITOLWANN_000_060","Welcome to the Drowning Wench! What's your pleasure, <If(PlayerParameter(4))>miss<Else/>sir</If>?"
79,"TEXT_CLSROG050_00110_Q1_000_061","What will you order?"
80,"TEXT_CLSROG050_00110_A1_000_062","A chilled ale."
81,"TEXT_CLSROG050_00110_A1_000_063","A strong ale."
82,"TEXT_CLSROG050_00110_A1_000_064","A weak ale."
83,"TEXT_CLSROG050_00110_ITOLWANN_000_070","Certainly, <If(PlayerParameter(4))>miss<Else/>sir</If>. Take a seat, and I'll bring it straight to your─ Hm? Changed your mind?"
84,"TEXT_CLSROG050_00110_ITOLWANN_000_080","Never in all my days! We may serve some cheap grog in the Wench, but naught that was watered down."
85,"TEXT_CLSROG050_00110_ITOLWANN_000_081","If our usual ale is too bold for your taste, mayhaps you'd like to order from the <Emphasis>underground</Emphasis> menu?"
86,"TEXT_CLSROG050_00110_ITOLWANN_000_082","Aye, there's quite a lot on offer for a customer with your <Emphasis>roguish</Emphasis> charms. Was there something in particular I could help you with?"
87,"TEXT_CLSROG050_00110_ITOLWANN_000_083","...Ah, the trouble over that magitek loot? 'Twas not a subtle job."
88,"TEXT_CLSROG050_00110_ITOLWANN_000_084","The gang in question is an unusual group of former pirates calling themselves the “Dainty Demolishers.” They seem to be enamored of court dandy mannerisms, and have a preference for seizing Garlean machinery."
89,"TEXT_CLSROG050_00110_ITOLWANN_000_085","They're also known for conspiring with goblins. Rumors say that the Demolishers visit a beastman camp in middle La Noscea to fence their goods."
90,"TEXT_CLSROG050_00110_ITOLWANN_000_086","And those goods generally take the form of imperial technology─I imagine the goblins were rather pleased to take possession of a Mark XLIII anti-aircraft cannon firing mechanism."
91,"TEXT_CLSROG050_00110_ITOLWANN_000_087","If you mean to steal the device back, then your trail leads to the goblin camp in Summerford."
92,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_088","Summerford, eh? On yer way, <If(PlayerParameter(4))>lass<Else/>lad</If>. Meet me across the river from the camp an' we'll plan our next move..."
93,"TEXT_CLSROG050_00110_ITOLWANN_000_090","That twice-stolen magitek device is likely at the goblin camp in Summerford. I'd be quick if I were you─it won't be long before those curious beastmen begin taking it to pieces."
94,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_100","Get yer noggin down, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've been snilchin' the action across the way there."
95,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_101","No sign o' the Demolishers, but I did see one o' them gambler coves stuffin' the Garlean gadget into his backpack."
96,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_102","I knew I'tolwann would steer us aright. This is yer chance, <If(PlayerParameter(4))>lass<Else/>lad</If>─clout that gambler gobbie an' grabble that device!"
97,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_103","Er... I've lost track o' which gob it was, but I'm thinkin' it's that sod on the left. Just make sure ye dance away from any bomb blasts─twistin' an' dodgin' in the middle of a fireball ain't exactly effective."
98,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_110","Go on, then─that gambler ain't gonna wait all day. Show ol' Underfoot how ye've learned yer lessons!"
99,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_120","That's the way, <If(PlayerParameter(4))>lass<Else/>lad</If>. There was naught for me to do but sit on me daddles an' watch! ...So, ye've got the goods, then?"
100,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_121","Aye, this is the device, an' no mistakin'."
101,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_122","Let's get it back to the guild, eh? We still owe them Demolisher bastards a millin', but they'll keep for the now."
102,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_123","Here, you should be the one to deliver the prize to Jacke. It was yer hand what snatched it outta the goblins' paws, after all."
103,"TEXT_CLSROG050_00110_KOBUNA00110_000_124","Captain! Captain, I say! Some fiend has perpetrated violence upon our goblin colleagues whilst we sought but to wet our throats with fine libations!"
104,"TEXT_CLSROG050_00110_KOBUNB00110_000_125","This will not stand, Captain! Our finely filched loot has been pilfered from under our noses!"
105,"TEXT_CLSROG050_00110_OYABUN00110_000_126","Blast and bother! My blood boils and bubbles at the temerity of this affront!"
106,"TEXT_CLSROG050_00110_OYABUN00110_000_127","I know not the identity of these audacious buffoons, but they shall be made to pay and pay dearly! With me, my fine fellows!"
107,"TEXT_CLSROG050_00110_KOBUNAB00110_000_128","(-Dainty Demolisher Deckhands-)Huzzah!"
108,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_130","Hand that magitek gadget directly to Jacke─I ain't about to take credit for yer fieldwork!"
109,"TEXT_CLSROG050_00110_JACKE_000_140","Ye manage to grabble that firin' mechanism yet, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
110,"TEXT_CLSROG050_00110_JACKE_000_150","Ah, still in one piece, too!"
111,"TEXT_CLSROG050_00110_JACKE_000_151","Ye've done well for yer first assignment, <If(PlayerParameter(4))>lass<Else/>lad</If>. It don't look like much, but that crew put their lives on the line to cloy this here bauble. They'll be pleased to see it snatched back from the ruffmans."
112,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_152","We've yet to do for the Dainty Demolishers, Jacke... The job ain't over."
113,"TEXT_CLSROG050_00110_JACKE_000_153","Yer right, Underfoot. It ain't. Ye break the code, ye face the consequences."
114,"TEXT_CLSROG050_00110_OYABUN00110_000_154","(-???-)Oho! This is not at all what I expected from the inside of a convent!"
115,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_155","...An' who might you be, sirs?"
116,"TEXT_CLSROG050_00110_OYABUN00110_000_156","Hahaha! Your ignorance is understandable! After all, our schemes are always perfect─our heists, impeccable! Shall I reveal our infamous name and drink in your delicious terror?"
117,"TEXT_CLSROG050_00110_OYABUN00110_000_157","We are deadly, dastardly, and dictionally devilish! Quail before the Dainty Demolishers!"
118,"TEXT_CLSROG050_00110_KOBUNA00110_000_158","Captain! Captain, I say! There's the <If(PlayerParameter(4))>louse<Else/>cad</If> who misappropriated our merchandise!"
119,"TEXT_CLSROG050_00110_KOBUNB00110_000_159","I concur! <If(PlayerParameter(4))>She<Else/>He</If> is the selfsame simpleton whom we trailed unnoticed to this very establishment!"
120,"TEXT_CLSROG050_00110_KOBUNAB00110_000_160","(-Dainty Demolisher Deckhands-)Surprise, surprise!"
121,"TEXT_CLSROG050_00110_OYABUN00110_000_161","Now, now, my dear dandies. Let us not be unpleasant. We should endeavor to resolve this distastefulness without resorting to insults or other less...diplomatic methods. At least not yet."
122,"TEXT_CLSROG050_00110_OYABUN00110_000_162","You there. Yes, the clean-cheeked errand boy. Be a good fellow, and fetch me your superior."
123,"TEXT_CLSROG050_00110_OYABUN00110_000_163","One of your colleagues has committed a terrible crime against us. And we shall not be leaving until the proper restitution has been paid."
124,"TEXT_CLSROG050_00110_JACKE_000_164","...Oho, an errand boy now, am I?"
125,"TEXT_CLSROG050_00110_JACKE_000_165","Tell me, <Emphasis>Captain</Emphasis>: just what kind o' place do ye think this is, then?"
126,"TEXT_CLSROG050_00110_OYABUN00110_000_166","Hm? This place? Why, I suppose it is some manner of convent. The one-eyed doorman named it the “Dutiful Sisters of the Edelweiss,” or some such..."
127,"TEXT_CLSROG050_00110_JACKE_000_167","An ye've yet to realize yer mistake? Yer fate was sealed the moment ye dragged yer sorry quarron across the threshold."
128,"TEXT_CLSROG050_00110_OYABUN00110_000_168","...Are you threatening me, boy!? I'll have my fellows cut out that impudent tongue!"
129,"TEXT_CLSROG050_00110_OYABUN00110_000_169","We've exhausted our reserves of “dainty” today, lads! Show these fraudulent “Sisters” how the Demolishers deal with upstarts!"
130,"TEXT_CLSROG050_00110_VKEBBE_000_170","(-Red-haired Rogue-)Ye still don't understand, do ye?"
131,"TEXT_CLSROG050_00110_VKEBBE_000_171","(-Red-haired Rogue-)There are but three sorts o' culls what the doorman'll let pass: clients, recruits─"
132,"TEXT_CLSROG050_00110_KOBUNB00110_000_172","Gods spit!"
133,"TEXT_CLSROG050_00110_KOBUNB00110_000_173","I'll kill you all!"
134,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_174","Didn't yer mum teach ye not to interrupt a lady when she's talkin'?"
135,"TEXT_CLSROG050_00110_PERIMUHAURIMU_000_175","Ye'd have learned that the third sort o' cull is a bollocks-for-brains mark what marches himself right into the rogues' den."
136,"TEXT_CLSROG050_00110_OYABUN00110_000_176","R-Rogues!? B-But...we were so careful!"
137,"TEXT_CLSROG050_00110_OYABUN00110_000_177","I'd heard tales in my pirate days─stories about the merciless wraiths who uphold the code. They weren't called rogues back then, though..."
138,"TEXT_CLSROG050_00110_OYABUN00110_000_178","The “Upright Thieves,” they were! The knives in the shadows!"
139,"TEXT_CLSROG050_00110_OYABUN00110_000_179","Y-You can't be them... You're just trying to scare me! Well, the captain of the Dainty Demolishers is not so easily cowed!"
140,"TEXT_CLSROG050_00110_OYABUN00110_000_180","To the hells with your deceptions! Huzzah! Huzzah for my fallen comrades!"
141,"TEXT_CLSROG050_00110_JACKE_000_181","Deceptions? Aye. Anyone ye meet could be a rogue, Captain─even a clean-cheeked errand boy."
142,"TEXT_CLSROG050_00110_JACKE_000_182","He's still breathin'. Find some rope an' string him up someplace in town."
143,"TEXT_CLSROG050_00110_JACKE_000_183","An' <Emphasis>now</Emphasis> the job's done. Quite an introduction ye had there, eh?"
144,"TEXT_CLSROG050_00110_JACKE_000_184","Welcome to Limsa Lominsa's ever-churnin' underbelly, where the thieves shed their skins an' became rogues."
145,"TEXT_CLSROG050_00110_JACKE_000_190","I'm not much for discussin' the old days, but since it's come up I might as well clear up the confusion."
146,"TEXT_CLSROG050_00110_JACKE_000_191","It was back when piracy was at its peak. The coves what protected the code were dimber dambers─the best lads an' lasses to be had from among the pirate crews."
147,"TEXT_CLSROG050_00110_JACKE_000_192","They bit back the goods what was wrongly bitten, an' came for the guilty under cover of darkmans. “Upright Thief” became the title for these coves what dealt in sanctioned stealin' an' millin'."
148,"TEXT_CLSROG050_00110_JACKE_000_193","But it was only those as had cut all ties with the buccaneer's life what was accepted into the ranks. Conflictin' loyalties, an' all that."
149,"TEXT_CLSROG050_00110_JACKE_000_194","They formed their own guild an' even their own way o' speakin', an' what was once pirates was pirates no more."
150,"TEXT_CLSROG050_00110_JACKE_000_195","Later on, when Merlwyb took the Admiral's chair, the Upright Thieves agreed to abide by her laws."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSROG050_00110_SEQ_00 Jacke appears eager to give you your first assignment.
5 1 TEXT_CLSROG050_00110_SEQ_01 Jacke has assigned you your first official task─a case concerning a plundered piece of imperial technology. Another rogue, a Lalafell by the name of Perimu Haurimu, is to assist you in your work. Speak with Perimu “Underfoot” Haurimu to begin your assignment.
6 2 TEXT_CLSROG050_00110_SEQ_02 Before you start your task in earnest, Perimu wishes to impress upon you the importance of evasion for a lightly armored rogue. Head out to lower La Noscea and defeat three aureliae while focusing on avoiding attacks through the use of swift footwork.
7 3 TEXT_CLSROG050_00110_SEQ_03 You have defeated the aureliae. Return to the Rogues' Guild and report to Perimu Haurimu.
8 4 TEXT_CLSROG050_00110_SEQ_04 You make your report, and Perimu Haurimu appears satisfied with your skills of evasion. After explaining that the first step in your assignment is to locate the thugs who violated the code, Underfoot then suggests making use of the guild's widespread spy network. Head to the Drowning Wench and attempt to order a weak ale from I'tolwann, the Miqo'te server.
9 5 TEXT_CLSROG050_00110_SEQ_05 You make your incredibly un-Lominsan-like order for weak ale, signalling to I'tolwann that you are a member of the Rogues' Guild in search of information. The Drowning Wench server then provides you with a description of your targets, otherwise known as the “Dainty Demolishers.” It seems the Demolishers are known for fencing their goods─mostly pieces of stolen Garlean machinery─to a group of goblins in middle La Noscea. Travel to Summerford, and join with Perimu Haurimu at his vantage point across the river from the beastmen's camp.
10 6 TEXT_CLSROG050_00110_SEQ_06 After rendezvousing with Perimu, you learn that one of the beastmen is already in possession of the stolen goods. Defeat the goblin gambler, and retrieve the firing mechanism.
11 7 TEXT_CLSROG050_00110_SEQ_07 You have slain the goblin gambler and secured the magitek device. Return to Perimu Haurimu at his vantage point and confirm that you have retrieved the correct gadget.
12 8 TEXT_CLSROG050_00110_SEQ_08 Perimu Haurimu inspects the device and commends you on a job well done. Return to the Rogues' Guild and deliver the firing mechanism to Jacke.
13 9 TEXT_CLSROG050_00110_SEQ_09 After delivering the device to Jacke, the “Dutiful Sisters” are suddenly paid a visit by the Dainty Demolishers. It seems the trio of dandified thugs had trailed you back to the guild with the intent of demanding restitution for your recent act of larceny. The rogues make short work of the intruders, but not before the Demolishers' leader reveals a curious fact about the guild's past. Speak with Jacke to conclude your assignment and learn more about the history of the rogues.
14 10 TEXT_CLSROG050_00110_SEQ_10 Though reluctant to dwell on past events, Jacke nevertheless explains to you the origin of the Rogues' Guild. No matter how its name changes, the guildmaster insists that the guild's task of upholding the code ever remains the same. Return to your training and prepare for your next assignment. ※The next rogue quest will be available from Jacke upon reaching level 10.
15 11 TEXT_CLSROG050_00110_SEQ_11
16 12 TEXT_CLSROG050_00110_SEQ_12
17 13 TEXT_CLSROG050_00110_SEQ_13
18 14 TEXT_CLSROG050_00110_SEQ_14
19 15 TEXT_CLSROG050_00110_SEQ_15
20 16 TEXT_CLSROG050_00110_SEQ_16
21 17 TEXT_CLSROG050_00110_SEQ_17
22 18 TEXT_CLSROG050_00110_SEQ_18
23 19 TEXT_CLSROG050_00110_SEQ_19
24 20 TEXT_CLSROG050_00110_SEQ_20
25 21 TEXT_CLSROG050_00110_SEQ_21
26 22 TEXT_CLSROG050_00110_SEQ_22
27 23 TEXT_CLSROG050_00110_SEQ_23
28 24 TEXT_CLSROG050_00110_TODO_00 Speak with Perimu Haurimu.
29 25 TEXT_CLSROG050_00110_TODO_01 Slay aureliae.
30 26 TEXT_CLSROG050_00110_TODO_02 Report to Perimu Haurimu at the Rogues' Guild.
31 27 TEXT_CLSROG050_00110_TODO_03 Speak with I'tolwann at the Drowning Wench.
32 28 TEXT_CLSROG050_00110_TODO_04 Speak with Perimu Haurimu in Summerford.
33 29 TEXT_CLSROG050_00110_TODO_05 Steal the firing mechanism #43 from a goblin gambler.
34 30 TEXT_CLSROG050_00110_TODO_06 Present the firing mechanism #43 to Perimu Haurimu.
35 31 TEXT_CLSROG050_00110_TODO_07 Deliver the firing mechanism #43 to Jacke at the Rogues' Guild.
36 32 TEXT_CLSROG050_00110_TODO_08 Speak with Jacke.
37 33 TEXT_CLSROG050_00110_TODO_09
38 34 TEXT_CLSROG050_00110_TODO_10
39 35 TEXT_CLSROG050_00110_TODO_11
40 36 TEXT_CLSROG050_00110_TODO_12
41 37 TEXT_CLSROG050_00110_TODO_13
42 38 TEXT_CLSROG050_00110_TODO_14
43 39 TEXT_CLSROG050_00110_TODO_15
44 40 TEXT_CLSROG050_00110_TODO_16
45 41 TEXT_CLSROG050_00110_TODO_17
46 42 TEXT_CLSROG050_00110_TODO_18
47 43 TEXT_CLSROG050_00110_TODO_19
48 44 TEXT_CLSROG050_00110_TODO_20
49 45 TEXT_CLSROG050_00110_TODO_21
50 46 TEXT_CLSROG050_00110_TODO_22
51 47 TEXT_CLSROG050_00110_TODO_23
52 48 TEXT_CLSROG050_00110_JACKE_000_000 Ho there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I must say, yer lookin' comfortable enough with those stabbers o' yers.
53 49 TEXT_CLSROG050_00110_JACKE_000_001 Aye, I reckon yer good an' ready for yer first assignment.
54 50 TEXT_CLSROG050_00110_JACKE_000_002 ...Ordinarily I'd stow me whids an' let ye get on with yer work, but seein' as we only just dragged ye into the shadows, there might be a couple things what ye ain't yet familiar with.
55 51 TEXT_CLSROG050_00110_JACKE_000_003 Let's build on what ye likely <Emphasis>do</Emphasis> know. An' that's the fact that the Admiral─gods bless her soul─has outlawed piracy in Limsa Lominsa.
56 52 TEXT_CLSROG050_00110_JACKE_000_004 So, why do ye think there're still so many soddin' pirates in this town? I'll tell ye why: it's 'cause there's still one way for 'em to loot an' pillage without incurrin' the wrath o' the law.
57 53 TEXT_CLSROG050_00110_JACKE_000_005 All ye need do is apply to serve the thalassocracy as a “certified privateer.” A captain with a privateer's license is free to terrorize the seas till the aldgoats come home...so long as he only targets vessels what belong to the Garlean Empire.
58 54 TEXT_CLSROG050_00110_JACKE_000_006 'Course, considerin' how bloody vast the Empire is, that's plenty o' lootin' to go around.
59 55 TEXT_CLSROG050_00110_JACKE_000_007 Crews fill their holds with imperial plunder, then sail back here to Limsa to off-load the spoils. ...An' that's where this particular case went sour.
60 56 TEXT_CLSROG050_00110_JACKE_000_008 See, this one crew got their fambles on a magitek device─a firin' mechanism to be precise─but was rooked out o' their haul by some heavy-handed coves.
61 57 TEXT_CLSROG050_00110_JACKE_000_009 If ye'll recall, that don't sit well with the code. If yer bold enough to rook a pirate out o' his due, then ye'd best be prepared for a visit from the rogues.
62 58 TEXT_CLSROG050_00110_JACKE_000_010 Ah, an' speakin' o' visitin' rogues... Underfoot! Over here, lad!
63 59 TEXT_CLSROG050_00110_JACKE_000_011 I want the pair o' ye workin' together on this. Pass sentence on them code-defyin' rooks, and bite back that magitek part.
64 60 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_012 Eh!? What's the <If(PlayerParameter(4))>lass<Else/>colt</If> need me for!?
65 61 TEXT_CLSROG050_00110_JACKE_000_013 Yer in charge o' new recruits, ain't ye? It's <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s first assignment─yer to go along an' give <If(PlayerParameter(4))>her<Else/>him</If> the benefit o' yer wisdom.
66 62 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_014 Since when was I in charge o' new─ Ah, bugger it...
67 63 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_015 Er... So I guess we're to be partners for the now. The name's Perimu Haurimu, but most o' me fellows call me “Underfoot.”
68 64 TEXT_CLSROG050_00110_JACKE_000_016 He might seem a touch reluctant, but Perimu's one of our best. You just do as he says, an' ye'll get the job done.
69 65 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_020 All right, then, me young rogue. Seein' as this is yer first official outin', I want to be sure yer dance steps are up to the task.
70 66 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_021 With them shortblades, ye need to get in good an' close to yer mark, aye? But we ain't bleedin' swads in shinin' armor, an' the lighter kit we wear ain't much protection from a click to the gan.
71 67 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_022 So if ye don't fancy spittin' blood an' teeth, yer best defense is simply not bein' there when yer mark winds up to land a nasty clout.
72 68 TEXT_CLSROG050_00110_PERIMUHAURIMU_100_022 Slidin' 'round to a flank usually does the trick, but there's some rum fun every rogue should master: the shade shift. Clear yer mind an' trust in yer speed, an' ye can leave an axe-wieldin' brute chasin' yer shadow while ye bury yer stabbers in his guts.
73 69 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_023 Right, now it's time ye put this lesson into practice against some o' those aureliae out in lower La Noscea. I hope ye was payin' attention, <If(PlayerParameter(4))>lass<Else/>lad</If>, 'cause those tentacles can pack a wallop. Enjoy!
74 70 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_030 Head out into lower La Noscea an' pick a fight with a few o' them aureliae. Remember: the point o' this exercise is to practice yer evasion, so don't come back to me with welts all over yer face!
75 71 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_040 Done with yer practice, then? Heh heh, the sting o' them tentacled buggers'll soon teach ye to stay on yer toes, eh?
76 72 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_041 Ahem. Now we've got yer blood rushin', I'd say it's time to get down to work.
77 73 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_042 First things first, we need to track down them addled coves what rooked that magitek gadget.
78 74 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_043 Might be as one of our rogues has heard somethin'. The guild thrives on information, ye see, an' we've agents scattered far an' wide with their glazes keen an' their wattles to the ground.
79 75 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_044 Let's pay us a visit to I'tolwann at the Drownin' Wench. Ask her for a weak ale, an' see what that gets ye.
80 76 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_045 I'm not settin' ye up for a laugh, <If(PlayerParameter(4))>lass<Else/>lad</If>. Trust me!
81 77 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_050 Order yerself a weak ale. It'll all make sense in a bit.
82 78 TEXT_CLSROG050_00110_ITOLWANN_000_060 Welcome to the Drowning Wench! What's your pleasure, <If(PlayerParameter(4))>miss<Else/>sir</If>?
83 79 TEXT_CLSROG050_00110_Q1_000_061 What will you order?
84 80 TEXT_CLSROG050_00110_A1_000_062 A chilled ale.
85 81 TEXT_CLSROG050_00110_A1_000_063 A strong ale.
86 82 TEXT_CLSROG050_00110_A1_000_064 A weak ale.
87 83 TEXT_CLSROG050_00110_ITOLWANN_000_070 Certainly, <If(PlayerParameter(4))>miss<Else/>sir</If>. Take a seat, and I'll bring it straight to your─ Hm? Changed your mind?
88 84 TEXT_CLSROG050_00110_ITOLWANN_000_080 Never in all my days! We may serve some cheap grog in the Wench, but naught that was watered down.
89 85 TEXT_CLSROG050_00110_ITOLWANN_000_081 If our usual ale is too bold for your taste, mayhaps you'd like to order from the <Emphasis>underground</Emphasis> menu?
90 86 TEXT_CLSROG050_00110_ITOLWANN_000_082 Aye, there's quite a lot on offer for a customer with your <Emphasis>roguish</Emphasis> charms. Was there something in particular I could help you with?
91 87 TEXT_CLSROG050_00110_ITOLWANN_000_083 ...Ah, the trouble over that magitek loot? 'Twas not a subtle job.
92 88 TEXT_CLSROG050_00110_ITOLWANN_000_084 The gang in question is an unusual group of former pirates calling themselves the “Dainty Demolishers.” They seem to be enamored of court dandy mannerisms, and have a preference for seizing Garlean machinery.
93 89 TEXT_CLSROG050_00110_ITOLWANN_000_085 They're also known for conspiring with goblins. Rumors say that the Demolishers visit a beastman camp in middle La Noscea to fence their goods.
94 90 TEXT_CLSROG050_00110_ITOLWANN_000_086 And those goods generally take the form of imperial technology─I imagine the goblins were rather pleased to take possession of a Mark XLIII anti-aircraft cannon firing mechanism.
95 91 TEXT_CLSROG050_00110_ITOLWANN_000_087 If you mean to steal the device back, then your trail leads to the goblin camp in Summerford.
96 92 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_088 Summerford, eh? On yer way, <If(PlayerParameter(4))>lass<Else/>lad</If>. Meet me across the river from the camp an' we'll plan our next move...
97 93 TEXT_CLSROG050_00110_ITOLWANN_000_090 That twice-stolen magitek device is likely at the goblin camp in Summerford. I'd be quick if I were you─it won't be long before those curious beastmen begin taking it to pieces.
98 94 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_100 Get yer noggin down, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've been snilchin' the action across the way there.
99 95 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_101 No sign o' the Demolishers, but I did see one o' them gambler coves stuffin' the Garlean gadget into his backpack.
100 96 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_102 I knew I'tolwann would steer us aright. This is yer chance, <If(PlayerParameter(4))>lass<Else/>lad</If>─clout that gambler gobbie an' grabble that device!
101 97 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_103 Er... I've lost track o' which gob it was, but I'm thinkin' it's that sod on the left. Just make sure ye dance away from any bomb blasts─twistin' an' dodgin' in the middle of a fireball ain't exactly effective.
102 98 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_110 Go on, then─that gambler ain't gonna wait all day. Show ol' Underfoot how ye've learned yer lessons!
103 99 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_120 That's the way, <If(PlayerParameter(4))>lass<Else/>lad</If>. There was naught for me to do but sit on me daddles an' watch! ...So, ye've got the goods, then?
104 100 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_121 Aye, this is the device, an' no mistakin'.
105 101 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_122 Let's get it back to the guild, eh? We still owe them Demolisher bastards a millin', but they'll keep for the now.
106 102 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_123 Here, you should be the one to deliver the prize to Jacke. It was yer hand what snatched it outta the goblins' paws, after all.
107 103 TEXT_CLSROG050_00110_KOBUNA00110_000_124 Captain! Captain, I say! Some fiend has perpetrated violence upon our goblin colleagues whilst we sought but to wet our throats with fine libations!
108 104 TEXT_CLSROG050_00110_KOBUNB00110_000_125 This will not stand, Captain! Our finely filched loot has been pilfered from under our noses!
109 105 TEXT_CLSROG050_00110_OYABUN00110_000_126 Blast and bother! My blood boils and bubbles at the temerity of this affront!
110 106 TEXT_CLSROG050_00110_OYABUN00110_000_127 I know not the identity of these audacious buffoons, but they shall be made to pay and pay dearly! With me, my fine fellows!
111 107 TEXT_CLSROG050_00110_KOBUNAB00110_000_128 (-Dainty Demolisher Deckhands-)Huzzah!
112 108 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_130 Hand that magitek gadget directly to Jacke─I ain't about to take credit for yer fieldwork!
113 109 TEXT_CLSROG050_00110_JACKE_000_140 Ye manage to grabble that firin' mechanism yet, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
114 110 TEXT_CLSROG050_00110_JACKE_000_150 Ah, still in one piece, too!
115 111 TEXT_CLSROG050_00110_JACKE_000_151 Ye've done well for yer first assignment, <If(PlayerParameter(4))>lass<Else/>lad</If>. It don't look like much, but that crew put their lives on the line to cloy this here bauble. They'll be pleased to see it snatched back from the ruffmans.
116 112 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_152 We've yet to do for the Dainty Demolishers, Jacke... The job ain't over.
117 113 TEXT_CLSROG050_00110_JACKE_000_153 Yer right, Underfoot. It ain't. Ye break the code, ye face the consequences.
118 114 TEXT_CLSROG050_00110_OYABUN00110_000_154 (-???-)Oho! This is not at all what I expected from the inside of a convent!
119 115 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_155 ...An' who might you be, sirs?
120 116 TEXT_CLSROG050_00110_OYABUN00110_000_156 Hahaha! Your ignorance is understandable! After all, our schemes are always perfect─our heists, impeccable! Shall I reveal our infamous name and drink in your delicious terror?
121 117 TEXT_CLSROG050_00110_OYABUN00110_000_157 We are deadly, dastardly, and dictionally devilish! Quail before the Dainty Demolishers!
122 118 TEXT_CLSROG050_00110_KOBUNA00110_000_158 Captain! Captain, I say! There's the <If(PlayerParameter(4))>louse<Else/>cad</If> who misappropriated our merchandise!
123 119 TEXT_CLSROG050_00110_KOBUNB00110_000_159 I concur! <If(PlayerParameter(4))>She<Else/>He</If> is the selfsame simpleton whom we trailed unnoticed to this very establishment!
124 120 TEXT_CLSROG050_00110_KOBUNAB00110_000_160 (-Dainty Demolisher Deckhands-)Surprise, surprise!
125 121 TEXT_CLSROG050_00110_OYABUN00110_000_161 Now, now, my dear dandies. Let us not be unpleasant. We should endeavor to resolve this distastefulness without resorting to insults or other less...diplomatic methods. At least not yet.
126 122 TEXT_CLSROG050_00110_OYABUN00110_000_162 You there. Yes, the clean-cheeked errand boy. Be a good fellow, and fetch me your superior.
127 123 TEXT_CLSROG050_00110_OYABUN00110_000_163 One of your colleagues has committed a terrible crime against us. And we shall not be leaving until the proper restitution has been paid.
128 124 TEXT_CLSROG050_00110_JACKE_000_164 ...Oho, an errand boy now, am I?
129 125 TEXT_CLSROG050_00110_JACKE_000_165 Tell me, <Emphasis>Captain</Emphasis>: just what kind o' place do ye think this is, then?
130 126 TEXT_CLSROG050_00110_OYABUN00110_000_166 Hm? This place? Why, I suppose it is some manner of convent. The one-eyed doorman named it the “Dutiful Sisters of the Edelweiss,” or some such...
131 127 TEXT_CLSROG050_00110_JACKE_000_167 An ye've yet to realize yer mistake? Yer fate was sealed the moment ye dragged yer sorry quarron across the threshold.
132 128 TEXT_CLSROG050_00110_OYABUN00110_000_168 ...Are you threatening me, boy!? I'll have my fellows cut out that impudent tongue!
133 129 TEXT_CLSROG050_00110_OYABUN00110_000_169 We've exhausted our reserves of “dainty” today, lads! Show these fraudulent “Sisters” how the Demolishers deal with upstarts!
134 130 TEXT_CLSROG050_00110_VKEBBE_000_170 (-Red-haired Rogue-)Ye still don't understand, do ye?
135 131 TEXT_CLSROG050_00110_VKEBBE_000_171 (-Red-haired Rogue-)There are but three sorts o' culls what the doorman'll let pass: clients, recruits─
136 132 TEXT_CLSROG050_00110_KOBUNB00110_000_172 Gods spit!
137 133 TEXT_CLSROG050_00110_KOBUNB00110_000_173 I'll kill you all!
138 134 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_174 Didn't yer mum teach ye not to interrupt a lady when she's talkin'?
139 135 TEXT_CLSROG050_00110_PERIMUHAURIMU_000_175 Ye'd have learned that the third sort o' cull is a bollocks-for-brains mark what marches himself right into the rogues' den.
140 136 TEXT_CLSROG050_00110_OYABUN00110_000_176 R-Rogues!? B-But...we were so careful!
141 137 TEXT_CLSROG050_00110_OYABUN00110_000_177 I'd heard tales in my pirate days─stories about the merciless wraiths who uphold the code. They weren't called rogues back then, though...
142 138 TEXT_CLSROG050_00110_OYABUN00110_000_178 The “Upright Thieves,” they were! The knives in the shadows!
143 139 TEXT_CLSROG050_00110_OYABUN00110_000_179 Y-You can't be them... You're just trying to scare me! Well, the captain of the Dainty Demolishers is not so easily cowed!
144 140 TEXT_CLSROG050_00110_OYABUN00110_000_180 To the hells with your deceptions! Huzzah! Huzzah for my fallen comrades!
145 141 TEXT_CLSROG050_00110_JACKE_000_181 Deceptions? Aye. Anyone ye meet could be a rogue, Captain─even a clean-cheeked errand boy.
146 142 TEXT_CLSROG050_00110_JACKE_000_182 He's still breathin'. Find some rope an' string him up someplace in town.
147 143 TEXT_CLSROG050_00110_JACKE_000_183 An' <Emphasis>now</Emphasis> the job's done. Quite an introduction ye had there, eh?
148 144 TEXT_CLSROG050_00110_JACKE_000_184 Welcome to Limsa Lominsa's ever-churnin' underbelly, where the thieves shed their skins an' became rogues.
149 145 TEXT_CLSROG050_00110_JACKE_000_190 I'm not much for discussin' the old days, but since it's come up I might as well clear up the confusion.
150 146 TEXT_CLSROG050_00110_JACKE_000_191 It was back when piracy was at its peak. The coves what protected the code were dimber dambers─the best lads an' lasses to be had from among the pirate crews.
151 147 TEXT_CLSROG050_00110_JACKE_000_192 They bit back the goods what was wrongly bitten, an' came for the guilty under cover of darkmans. “Upright Thief” became the title for these coves what dealt in sanctioned stealin' an' millin'.
152 148 TEXT_CLSROG050_00110_JACKE_000_193 But it was only those as had cut all ties with the buccaneer's life what was accepted into the ranks. Conflictin' loyalties, an' all that.
153 149 TEXT_CLSROG050_00110_JACKE_000_194 They formed their own guild an' even their own way o' speakin', an' what was once pirates was pirates no more.
154 150 TEXT_CLSROG050_00110_JACKE_000_195 Later on, when Merlwyb took the Admiral's chair, the Upright Thieves agreed to abide by her laws.
155 151 TEXT_CLSROG050_00110_JACKE_000_196 We became the “Rogues' Guild” to mark the change, an' altered our recruitin' policy to accept 'venturers like yerself. But although the title is different, the job remains the same: uphold the code, an' preserve the underground society what spawned us.
156 152 TEXT_CLSROG050_00110_JACKE_000_197 ...Just as ye've done with this assignment. Keep up the good work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, an' ye'll go far in the shadows!
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0,"TEXT_CLSROG101_00126_SEQ_00","Jacke has another assignment for you."
1,"TEXT_CLSROG101_00126_SEQ_01","Jacke has tasked you with reclaiming a shipment of stolen firearms. The pirates responsible for the theft have been apprehended, but it seems the muskets had already been fenced. Speak with V'kebbe, and discuss how the job should be approached."
2,"TEXT_CLSROG101_00126_SEQ_02","V'kebbe suggests you check in with one of rogues' spies to see what information can be had regarding the fenced firearms. Speak with the woman posing as a fishmonger at the Hyaline."
3,"TEXT_CLSROG101_00126_SEQ_03","The “fishmonger” informs you that the pillaged muskets were purchased by a south seas organization known as the Traders of Edge. Speak with V'kebbe at the Hyaline and relay your discoveries."
4,"TEXT_CLSROG101_00126_SEQ_04","After you tell V'kebbe what the spy knew of the Traders of Edge merchant, she decides that further information gathering is required. Visit the Bismarck, the ferry docks, and East Hawkers' Alley, and use your Hide ability to surreptitiously listen in on any potentially useful mutterings."
5,"TEXT_CLSROG101_00126_SEQ_05","You have gathered information from your assigned locations. Rendezvous with V'kebbe in front of the Rogues' Guild and share what you have learned."
6,"TEXT_CLSROG101_00126_SEQ_06","Based on the information you have gathered, V'kebbe deduces that the shady merchant means to depart by ship in the very near future. The Stray proposes her plan: wait for the trader to stack his goods on the pier, then sneak past the hired blades and steal back the Yellowjackets' firearms. Speak with V'kebbe once more when you are ready to begin the operation."
7,"TEXT_CLSROG101_00126_SEQ_07","You have successfully reclaimed the stolen muskets and returned them to the Yellowjackets. Report to V'kebbe in front of the Rogues' Guild."
8,"TEXT_CLSROG101_00126_SEQ_08","Jacke joins you outside the Rogues' Guild, and praises you for a job well done. While he is informing V'kebbe of the unfortunate conclusion to the missing sandwich saga, however, his deception is inadvertently revealed by the arrival of an oblivious Perimu Haurimu. V'kebbe then responds as she would to any violation of the code. Head inside the guild and see what has become of its supper-stealing guildmaster."
9,"TEXT_CLSROG101_00126_SEQ_09","Suffering from several nasty rope burns but otherwise none the worse for wear, Jacke appears sincerely contrite for his act of sandwich larceny. He explains that being strung up is one of the least of the punishments a person might suffer at the hands of the rogues. Return to disciplining your body and mind that you might properly dispense justice to those that defy the code.
※The next rogue quest will be available from Jacke upon reaching level 15."
10,"TEXT_CLSROG101_00126_SEQ_10",""
11,"TEXT_CLSROG101_00126_SEQ_11",""
12,"TEXT_CLSROG101_00126_SEQ_12",""
13,"TEXT_CLSROG101_00126_SEQ_13",""
14,"TEXT_CLSROG101_00126_SEQ_14",""
15,"TEXT_CLSROG101_00126_SEQ_15",""
16,"TEXT_CLSROG101_00126_SEQ_16",""
17,"TEXT_CLSROG101_00126_SEQ_17",""
18,"TEXT_CLSROG101_00126_SEQ_18",""
19,"TEXT_CLSROG101_00126_SEQ_19",""
20,"TEXT_CLSROG101_00126_SEQ_20",""
21,"TEXT_CLSROG101_00126_SEQ_21",""
22,"TEXT_CLSROG101_00126_SEQ_22",""
23,"TEXT_CLSROG101_00126_SEQ_23",""
24,"TEXT_CLSROG101_00126_TODO_00","Speak with V'kebbe."
25,"TEXT_CLSROG101_00126_TODO_01","Speak with the fishmonger girl at the Hyaline."
26,"TEXT_CLSROG101_00126_TODO_02","Speak with V'kebbe."
27,"TEXT_CLSROG101_00126_TODO_03","Use Hide to gather information at the Bismarck."
28,"TEXT_CLSROG101_00126_TODO_04","Use Hide to gather information at the ferry docks."
29,"TEXT_CLSROG101_00126_TODO_05","Use Hide to gather information in East Hawkers' Alley."
30,"TEXT_CLSROG101_00126_TODO_06","Speak with V'kebbe in front of the Rogues' Guild."
31,"TEXT_CLSROG101_00126_TODO_07","Speak with V'kebbe and retrieve the firearms."
32,"TEXT_CLSROG101_00126_TODO_08","Speak with V'kebbe in front of the Rogues' Guild."
33,"TEXT_CLSROG101_00126_TODO_09","Speak with Jacke."
34,"TEXT_CLSROG101_00126_TODO_10",""
35,"TEXT_CLSROG101_00126_TODO_11",""
36,"TEXT_CLSROG101_00126_TODO_12",""
37,"TEXT_CLSROG101_00126_TODO_13",""
38,"TEXT_CLSROG101_00126_TODO_14",""
39,"TEXT_CLSROG101_00126_TODO_15",""
40,"TEXT_CLSROG101_00126_TODO_16",""
41,"TEXT_CLSROG101_00126_TODO_17",""
42,"TEXT_CLSROG101_00126_TODO_18",""
43,"TEXT_CLSROG101_00126_TODO_19",""
44,"TEXT_CLSROG101_00126_TODO_20",""
45,"TEXT_CLSROG101_00126_TODO_21",""
46,"TEXT_CLSROG101_00126_TODO_22",""
47,"TEXT_CLSROG101_00126_TODO_23",""
48,"TEXT_CLSROG101_00126_JACKE_000_000","A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evenin'<Else/>mornin'</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evenin'</If></If> to ye, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
49,"TEXT_CLSROG101_00126_JACKE_000_001","An' a fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evenin'<Else/>mornin'</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evenin'</If></If> it is for a spot o' work, wouldn't ye agree?"
50,"TEXT_CLSROG101_00126_JACKE_000_002","This time 'round, it seems some eager buccaneers scampered aboard a local merchantman an' made off with a shipment o' muskets."
51,"TEXT_CLSROG101_00126_JACKE_000_003","Now, seein' as it ain't lawful to cloy from a Lominsan vessel to begin with, the Yellowjackets fell upon them daft coves afore their boots was even dry."
52,"TEXT_CLSROG101_00126_JACKE_000_004","Aye, they caught the pirates right there on the docks, but the stolen boomsticks was nowhere to be found─fenced in a longboat deal, I'm thinkin'."
53,"TEXT_CLSROG101_00126_JACKE_000_005","That's when our guild was officially contracted to retrieve the goods. ...Which weren't really needful, since the code would have had us on the job, anyway. “Ye don't bite the purses o' yer fellow Lominsans,” an' all that."
54,"TEXT_CLSROG101_00126_JACKE_000_006","So, this's yer assignment, me natty <If(PlayerParameter(4))>lass<Else/>lad</If>: find out where them weapons went, an' bite that shipment back."
55,"TEXT_CLSROG101_00126_JACKE_000_007","Seein' as the cutters as hit that merchantman are already rottin' in irons, ye needn't rush in with yer stabbers a-stabbin'. I want this job handled quick an' quiet, an' I've the perfect partner to show ye how it's done."
56,"TEXT_CLSROG101_00126_JACKE_000_008","This here's V'kebbe the Stray. Ain't no other rogue what can match her in the arts o' skulkin'."
57,"TEXT_CLSROG101_00126_VKEBBE_000_009","...A pleasure."
58,"TEXT_CLSROG101_00126_JACKE_000_010","...There some problem, V'kebbe? Ye seem a bit out o' sorts."
59,"TEXT_CLSROG101_00126_VKEBBE_000_011","I'm bloody starvin'. I had one o' them finger sandwiches set aside─ye know, those egg-filled tasties they make at the Bismarck─but when I got back from me work, it was bloody gone..."
60,"TEXT_CLSROG101_00126_JACKE_000_012","(Uh-oh. That was V'kebbe's? I'd thought it was Underfoot's...)"
61,"TEXT_CLSROG101_00126_JACKE_000_013","<cough> Ahem! Well, ye just head out on the job, an' I'll see if I can't turn up that missin' sandwich by the time ye return!"
62,"TEXT_CLSROG101_00126_VKEBBE_000_014","...All right, Jacke."
63,"TEXT_CLSROG101_00126_JACKE_000_015","Ah, one more little detail ye should know: them muskets was meant for the Yellowjackets' armory, so once all is bob, ye can hand the goods to one o' their culls directly."
64,"TEXT_CLSROG101_00126_VKEBBE_000_020","We can start whenever yer ready, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
65,"TEXT_CLSROG101_00126_VKEBBE_000_021","I've had a colleague keepin' a wattle out for aught that might help us, so I suggest ye have a few whids with her first."
66,"TEXT_CLSROG101_00126_VKEBBE_000_022","Ye'll find her at the Hyaline, posin' as a fishmonger."
67,"TEXT_CLSROG101_00126_VKEBBE_000_030","That lass down there─the one stinkin' o' fish an' ocean. Go over an' ask her what the catch o' the day is."
68,"TEXT_CLSROG101_00126_THIEF00126_000_040","'Ello there, <If(PlayerParameter(4))>miss<Else/>sir</If>. We've carp an' trout, lobster an' shrimp...but I 'ear tell ye've been lookin' for a special breed o' fish─the long, shiny kind what's bark'll put a bloke on 'is arse."
69,"TEXT_CLSROG101_00126_THIEF00126_000_041","We don't sell that kind 'ere, but ye might try them foreign merchants─what was they called again?─ah, the “Traders of Edge.” They 'ail from the south sea isles, an' are known for dealin' in all types o' nasty spitters an' cutters."
70,"TEXT_CLSROG101_00126_THIEF00126_000_042","I should warn ye: these folk ain't ones for questionin' the source o' their merchandise. In fact, they seem more'n 'appy to pay for goods what came from “belowdecks,” so to speak."
71,"TEXT_CLSROG101_00126_THIEF00126_000_043","But if yer still keen to get yer 'ands on those rare fish, then ye'd best 'urry─the Edge merchant what's visitin' Limsa is lookin' to load up an' leave the city afore long."
72,"TEXT_CLSROG101_00126_THIEF00126_000_044","Just 'ow 'e means to transport 'is goods remains a mystery, though. What with all the 'ired blades 'e's got nursin' 'is operation, it makes it 'ard for a girl to get close enough to eyeball the competition, it does!"
73,"TEXT_CLSROG101_00126_THIEF00126_000_045","I'll be sure to keep an eye peeled on yer behalf, but it might be as ye can learn a little more from the folk 'round town..."
74,"TEXT_CLSROG101_00126_VKEBBE_000_050","...Traders of Edge, eh? Well, if one o' their merchant's been stayin' in the city, then someone'll know somethin' to point us in the right direction."
75,"TEXT_CLSROG101_00126_VKEBBE_000_051","The trick is to listen without bein' seen. Ye'd be surprised at how culls'll cackle when they think no one else is about."
76,"TEXT_CLSROG101_00126_VKEBBE_000_052","We'll focus on places what see plenty o' traffic. Ye can have the Bismarck, the ferry docks, and East Hawkers' Alley."
77,"TEXT_CLSROG101_00126_VKEBBE_000_053","I'll try me luck at a few other spots, then meet ye in front o' the guild when I'm done. Remember: keep hidden, keep quiet, an' keep yer wattles open."
78,"TEXT_CLSROG101_00126_SYSTEM_000_054","Diving Dove is grumbling in discontent..."
79,"TEXT_CLSROG101_00126_DIVINGDOVE_000_055","Ugh! The sneer on that customer's face! Does he think I can command the skillet to cook more swiftly just to meet his pressing departure schedule?"
80,"TEXT_CLSROG101_00126_DIVINGDOVE_000_056","I don't know how things are done in the south seas, but here in Limsa Lominsa folk <Emphasis>appreciate</Emphasis> that fine cuisine cannot be rushed!"
81,"TEXT_CLSROG101_00126_DIVINGDOVE_000_057","...Come now, Dove, you must not speak ill of the patrons. Now, what was next on my list? Ah, another finger sandwich for the Dutiful Sisters. Someone there must be rather fond of eggs..."
82,"TEXT_CLSROG101_00126_DIVINGDOVE_000_058","Ugh, simply infuriati─"
83,"TEXT_CLSROG101_00126_DIVINGDOVE_000_059","Yes, <If(PlayerParameter(4))>miss<Else/>sir</If>? Pray place your order with one of the servers and we'll prepare your meal with all due alacrity."
84,"TEXT_CLSROG101_00126_SYSTEM_100_059","Diving Dove appears distressed over some matter. Move some distance away, then approach her again while cloaked by your Hide ability and attempt to eavesdrop on her grumbling."
85,"TEXT_CLSROG101_00126_SYSTEM_110_059","Diving Dove appears distressed over some matter. Approach her while cloaked by your Hide ability and attempt to eavesdrop on her grumbling."
86,"TEXT_CLSROG101_00126_SYSTEM_000_058","(★未使用/削除予定★)"
87,"TEXT_CLSROG101_00126_SYSTEM_000_060","Rerenasu is mumbling anxiously to himself..."
88,"TEXT_CLSROG101_00126_RERENASU_000_061","Curse my sense of duty... Would that I had stayed at the Wench for that extra pint instead of returning early."
89,"TEXT_CLSROG101_00126_RERENASU_000_062","I didn't ask to see anyone being bribed! And certainly not my relief pilot! I wonder what that merchant was about? Smuggling? Most likely..."
90,"TEXT_CLSROG101_00126_RERENASU_000_063","Should I report this to the Yellowjackets? ...But what if I'm being watched? I could end up facedown in the harbor..."
91,"TEXT_CLSROG101_00126_RERENASU_000_064","What to do, what to do..."
92,"TEXT_CLSROG101_00126_RERENASU_000_065","Oh! G-Greetings, <If(PlayerParameter(4))>miss<Else/>sir</If>! Do you seek passage to Aleport? Or Costa del Sol, perhaps?"
93,"TEXT_CLSROG101_00126_SYSTEM_000_066","Rerenasu appears distraught. Move some distance away, then approach him again while cloaked by your Hide ability and attempt to eavesdrop on his mumbling."
94,"TEXT_CLSROG101_00126_SYSTEM_000_067","Rerenasu appears distraught. Approach him while cloaked by your Hide ability and attempt to eavesdrop on his mumbling."
95,"TEXT_CLSROG101_00126_SYSTEM_000_064","(★未使用/削除予定★)"
96,"TEXT_CLSROG101_00126_SYSTEM_000_070","Gerulf is hawking his wares to a customer..."
97,"TEXT_CLSROG101_00126_GERULF_000_071","You have quite an eye for quality, sir! We've a splendid range of produce from every corner of Eorzea, but one simply cannot visit Limsa Lominsa without sampling some of the local specialties!"
98,"TEXT_CLSROG101_00126_GERULF_000_072","Would you care for some freshly squeezed La Noscean orange juice? Or perhaps our famed salt cod is more to your taste...?"
99,"TEXT_CLSROG101_00126_SYSTEM_000_073","Gerulf continues to espouse the virtues of his merchandise, but his impassioned urgings appear to have little relevance to your assignment."
100,"TEXT_CLSROG101_00126_GERULF_000_074","An excellent choice! Might I also direct your gaze to these items on the bottom─"
101,"TEXT_CLSROG101_00126_GERULF_000_075","Ah! Another customer! Welcome, welcome! Did you see aught you like? Pray stay and browse to your heart's content!"
102,"TEXT_CLSROG101_00126_SYSTEM_000_076","Gerulf is speaking in a low but lively tone to a nearby customer. Move some distance away, then approach him again while cloaked by your Hide ability and attempt to eavesdrop on his exhortations."
103,"TEXT_CLSROG101_00126_SYSTEM_000_077","Gerulf is speaking in a low but lively tone to a nearby customer. Approach him while cloaked by your Hide ability and attempt to eavesdrop on his exhortations."
104,"TEXT_CLSROG101_00126_SYSTEM_000_074","(★未使用/削除予定★)"
105,"TEXT_CLSROG101_00126_VKEBBE_000_080","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hope yer skulkin' went well."
106,"TEXT_CLSROG101_00126_VKEBBE_000_081","Ye might be an angel o' death with the daggers, <If(PlayerParameter(4))>dove<Else/>colt</If>, but any rogue what shuns the shadows is headed for an early grave. A sneaky <If(PlayerParameter(4))>mort<Else/>cove</If> can nose about without riskin' a scrap, or slip <If(PlayerParameter(4))>herself<Else/>himself</If> into the best position to ambush a mark."
107,"TEXT_CLSROG101_00126_VKEBBE_000_082","Once they've seen ye, though, yer rum fun is done. Hidin' is part concealment an' part distraction, an' ye won't be disappearin' on a cove what already knows yer there."
108,"TEXT_CLSROG101_00126_VKEBBE_000_083","All right, I'm done prattlin'. What'd ye manage to learn about our musket-buyin' merchant friend?"
109,"TEXT_CLSROG101_00126_VKEBBE_000_084","Slippin' coin to a ferry pilot, was he? An' by what ye heard from that chef at the Bismarck, this trader means to hop the twig, an' soon."
110,"TEXT_CLSROG101_00126_VKEBBE_000_085","That matches with me own findin's: he's vacated his rooms at the inn an' paid his dues in full."
111,"TEXT_CLSROG101_00126_VKEBBE_000_086","Bein' a merchant, we can be sure that he won't be leavin' without his merchandise. So, here's the plan: we wait for him to stack his goods on the pier, then you ghost in an' grabble them firearms."
112,"TEXT_CLSROG101_00126_VKEBBE_000_087","I'm hopin' we can get the job done quiet an' under cover of darkmans, but it never hurts to be prepared for the worst. Sounds like he's got a small army o' sellswords on the payroll..."
113,"TEXT_CLSROG101_00126_VKEBBE_000_090","I'll send word to the Yellowjackets, an' have 'em post a cull near Hawkers' Alley. That way ye won't have far to bolt once ye've bitten the goods."
114,"TEXT_CLSROG101_00126_VKEBBE_000_091","The mark should be along any moment, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Have ye got yer skulkin' boots on?"
115,"TEXT_CLSROG101_00126_EDGETRADERS00126_000_100","You! You are not supposed to be here! I thought I ordered my hirelings to keep this jetty clear!"
116,"TEXT_CLSROG101_00126_EDGETRADERS00126_000_101","Hm? ...One...two...three... ...There's one missing."
117,"TEXT_CLSROG101_00126_EDGETRADERS00126_000_102","My crate of muskets! It's gone!"
118,"TEXT_CLSROG101_00126_EDGETRADERS00126_000_103","Thief! <Emphasis>Stop</Emphasis> <If(PlayerParameter(4))>her<Else/>him</If>, you useless sluggards! What am I paying you for!?"
119,"TEXT_CLSROG101_00126_VKEBBE_000_110","That turned hairy, didn't it, <If(PlayerParameter(4))>dove<Else/>colt</If>?"
120,"TEXT_CLSROG101_00126_VKEBBE_000_111","Once ye reached the Yellowjacket, though, the merchant called off his blades. Wise enough to cut his losses, I'll give him that."
121,"TEXT_CLSROG101_00126_VKEBBE_000_112","I'd say we're all done here. Let's head inside an' tell Jacke the bene news."
122,"TEXT_CLSROG101_00126_JACKE_000_130","I heard the sounds o' fightin' comin' from outside, an' now I've whiddled the cause of it. ...I thought we were aimin' for “subtle” on this job."
123,"TEXT_CLSROG101_00126_JACKE_000_131","That many swads, was there? But ye got the Yellowjackets what they wanted, so all's well that ends well, eh?"
124,"TEXT_CLSROG101_00126_VKEBBE_000_132","Yer on yer way to becomin' a first-class rogue, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
125,"TEXT_CLSROG101_00126_VKEBBE_000_133","Aye, the job didn't unfold exactly as planned, but do ye see the value o' keepin' out o' sight? Skulkin' might seem slow, but it can save ye time─an' a fair amount o' bleedin'─in the long run."
126,"TEXT_CLSROG101_00126_JACKE_000_134","Ah, speakin' of unexpected developments... I've a bit o' bad news for ye, V'kebbe."
127,"TEXT_CLSROG101_00126_JACKE_000_135","I searched high an' low, but it seems some unprincipled cove has yaffled yer sandwich. There were naught but crumbs to be found."
128,"TEXT_CLSROG101_00126_VKEBBE_000_136","No... My sandwich... It was a Bismarck special..."
129,"TEXT_CLSROG101_00126_VKEBBE_000_137","Do ye know how much I was lookin' forward to that meal!? Me belly's about ready to cave in on itself!"
130,"TEXT_CLSROG101_00126_JACKE_000_138","'Tis a tragedy o' the highest order, love. An' ye know I can't bear to see me rogues in such distress..."
131,"TEXT_CLSROG101_00126_JACKE_000_139","So, I gave Underfoot a special assignment─he should be back any moment now..."
132,"TEXT_CLSROG101_00126_JACKE_000_140","...with a freshly made Bismarck special finger sandwich!"
133,"TEXT_CLSROG101_00126_VKEBBE_000_141","Ye did that for me!? Yer not japin' with me, are ye, Jacke!?"
134,"TEXT_CLSROG101_00126_JACKE_000_142","This ain't no japin' matter. 'Tis a guildmaster's responsibility to see that all his coves an' morts are at their best for the job."
135,"TEXT_CLSROG101_00126_PERIMUHAURIMU_000_143","Ah, Jacke, there ye are! I've got that sandwich ye ordered!"
136,"TEXT_CLSROG101_00126_PERIMUHAURIMU_000_144","An' didn't the chef give me a wattle-ful when I said we was in a hurry! Maybe next time ye could think twice afore ye yaffle a fellow rogue's sup─"
137,"TEXT_CLSROG101_00126_PERIMUHAURIMU_000_145","...Oh, bollocks."
138,"TEXT_CLSROG101_00126_JACKE_000_146","..."
139,"TEXT_CLSROG101_00126_VKEBBE_000_147","...Jacke. Did you eat my supper?"
140,"TEXT_CLSROG101_00126_JACKE_000_148","Now, now, lass, let's not be hasty. There's a fresh new sandwich right here for ye. No harm done, eh?"
141,"TEXT_CLSROG101_00126_VKEBBE_000_149","Ye've cloyed somethin' what belonged to me, Jacke. An' I can't ignore the code..."
142,"TEXT_CLSROG101_00126_JACKE_000_150","Ahahaha, aye, the code! We mustn't ignore the code! ...Yer havin' a laugh, aren't ye, lass? ...Lass?"
143,"TEXT_CLSROG101_00126_JACKE_000_151","Aaargh!"
144,"TEXT_CLSROG101_00126_PERIMUHAURIMU_000_152","...That might be the swiftest string-up I've ever seen."
145,"TEXT_CLSROG101_00126_VKEBBE_000_153","A punishment to fit the crime. Take a good long look, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
146,"TEXT_CLSROG101_00126_VKEBBE_000_154","The code exists to preserve peace in Limsa─to keep the alleys from runnin' red with blood. This city's me home, an' I'll draw daggers on <Emphasis>any</Emphasis> cove fool enough to threaten that peace."
147,"TEXT_CLSROG101_00126_PERIMUHAURIMU_000_155","A pointed lesson. Let's head inside, eh? Yer sandwich'll get cold."
148,"TEXT_CLSROG101_00126_JACKE_000_156","(-Jacke-)Hey! Do ye mean to leave me here all night!? At least ye gave me a grand view o' the harbor! ...Gods piss, these ropes are tight!"
149,"TEXT_CLSROG101_00126_MILALA_000_157","(-Yellowjacket Soldier-)And now we find ourselves indebted to the Rogues' Guild. The <Emphasis>Rogues'</Emphasis> Guild."
150,"TEXT_CLSROG101_00126_MILALA_000_158","(-Yellowjacket Soldier-)Hmph, the impropriety of it all. Would that I could see <Emphasis>them</Emphasis> occupying a cell next to those thieving pirates..."
151,"TEXT_CLSROG101_00126_JACKE_000_160","Ow... Them ropes'll leave chafe marks for a bleedin' week. I may've wriggled meself free, but that's the last time I let me belly do the thinkin'..."
152,"TEXT_CLSROG101_00126_JACKE_000_161","An' just think: V'kebbe strung me up over an egg sandwich. Those coves what well an' truly stomp on the code get it far worse. Keep up yer trainin', <If(PlayerParameter(4))>lass<Else/>lad</If>, an' ye'll soon be handin' out rogue justice yerself."
153,"TEXT_CLSROG101_00126_QIB_TODO001","Use the Hide ability to retrieve the stolen firearms."
154,"TEXT_CLSROG101_00126_QIB_TODO002","Deliver the firearms to the Yellowjacket near Hawkers' Alley."
155,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_01","I've spotted the mark at the end of the pier.
Sneak over there an' lighten his load."
156,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_02","We've no place to run...
Time to get yer stabbers out!"
157,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_03","Slink past any other swads in yer way,
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSROG101_00126_SEQ_00 Jacke has another assignment for you.
5 1 TEXT_CLSROG101_00126_SEQ_01 Jacke has tasked you with reclaiming a shipment of stolen firearms. The pirates responsible for the theft have been apprehended, but it seems the muskets had already been fenced. Speak with V'kebbe, and discuss how the job should be approached.
6 2 TEXT_CLSROG101_00126_SEQ_02 V'kebbe suggests you check in with one of rogues' spies to see what information can be had regarding the fenced firearms. Speak with the woman posing as a fishmonger at the Hyaline.
7 3 TEXT_CLSROG101_00126_SEQ_03 The “fishmonger” informs you that the pillaged muskets were purchased by a south seas organization known as the Traders of Edge. Speak with V'kebbe at the Hyaline and relay your discoveries.
8 4 TEXT_CLSROG101_00126_SEQ_04 After you tell V'kebbe what the spy knew of the Traders of Edge merchant, she decides that further information gathering is required. Visit the Bismarck, the ferry docks, and East Hawkers' Alley, and use your Hide ability to surreptitiously listen in on any potentially useful mutterings.
9 5 TEXT_CLSROG101_00126_SEQ_05 You have gathered information from your assigned locations. Rendezvous with V'kebbe in front of the Rogues' Guild and share what you have learned.
10 6 TEXT_CLSROG101_00126_SEQ_06 Based on the information you have gathered, V'kebbe deduces that the shady merchant means to depart by ship in the very near future. The Stray proposes her plan: wait for the trader to stack his goods on the pier, then sneak past the hired blades and steal back the Yellowjackets' firearms. Speak with V'kebbe once more when you are ready to begin the operation.
11 7 TEXT_CLSROG101_00126_SEQ_07 You have successfully reclaimed the stolen muskets and returned them to the Yellowjackets. Report to V'kebbe in front of the Rogues' Guild.
12 8 TEXT_CLSROG101_00126_SEQ_08 Jacke joins you outside the Rogues' Guild, and praises you for a job well done. While he is informing V'kebbe of the unfortunate conclusion to the missing sandwich saga, however, his deception is inadvertently revealed by the arrival of an oblivious Perimu Haurimu. V'kebbe then responds as she would to any violation of the code. Head inside the guild and see what has become of its supper-stealing guildmaster.
13 9 TEXT_CLSROG101_00126_SEQ_09 Suffering from several nasty rope burns but otherwise none the worse for wear, Jacke appears sincerely contrite for his act of sandwich larceny. He explains that being strung up is one of the least of the punishments a person might suffer at the hands of the rogues. Return to disciplining your body and mind that you might properly dispense justice to those that defy the code. ※The next rogue quest will be available from Jacke upon reaching level 15.
14 10 TEXT_CLSROG101_00126_SEQ_10
15 11 TEXT_CLSROG101_00126_SEQ_11
16 12 TEXT_CLSROG101_00126_SEQ_12
17 13 TEXT_CLSROG101_00126_SEQ_13
18 14 TEXT_CLSROG101_00126_SEQ_14
19 15 TEXT_CLSROG101_00126_SEQ_15
20 16 TEXT_CLSROG101_00126_SEQ_16
21 17 TEXT_CLSROG101_00126_SEQ_17
22 18 TEXT_CLSROG101_00126_SEQ_18
23 19 TEXT_CLSROG101_00126_SEQ_19
24 20 TEXT_CLSROG101_00126_SEQ_20
25 21 TEXT_CLSROG101_00126_SEQ_21
26 22 TEXT_CLSROG101_00126_SEQ_22
27 23 TEXT_CLSROG101_00126_SEQ_23
28 24 TEXT_CLSROG101_00126_TODO_00 Speak with V'kebbe.
29 25 TEXT_CLSROG101_00126_TODO_01 Speak with the fishmonger girl at the Hyaline.
30 26 TEXT_CLSROG101_00126_TODO_02 Speak with V'kebbe.
31 27 TEXT_CLSROG101_00126_TODO_03 Use Hide to gather information at the Bismarck.
32 28 TEXT_CLSROG101_00126_TODO_04 Use Hide to gather information at the ferry docks.
33 29 TEXT_CLSROG101_00126_TODO_05 Use Hide to gather information in East Hawkers' Alley.
34 30 TEXT_CLSROG101_00126_TODO_06 Speak with V'kebbe in front of the Rogues' Guild.
35 31 TEXT_CLSROG101_00126_TODO_07 Speak with V'kebbe and retrieve the firearms.
36 32 TEXT_CLSROG101_00126_TODO_08 Speak with V'kebbe in front of the Rogues' Guild.
37 33 TEXT_CLSROG101_00126_TODO_09 Speak with Jacke.
38 34 TEXT_CLSROG101_00126_TODO_10
39 35 TEXT_CLSROG101_00126_TODO_11
40 36 TEXT_CLSROG101_00126_TODO_12
41 37 TEXT_CLSROG101_00126_TODO_13
42 38 TEXT_CLSROG101_00126_TODO_14
43 39 TEXT_CLSROG101_00126_TODO_15
44 40 TEXT_CLSROG101_00126_TODO_16
45 41 TEXT_CLSROG101_00126_TODO_17
46 42 TEXT_CLSROG101_00126_TODO_18
47 43 TEXT_CLSROG101_00126_TODO_19
48 44 TEXT_CLSROG101_00126_TODO_20
49 45 TEXT_CLSROG101_00126_TODO_21
50 46 TEXT_CLSROG101_00126_TODO_22
51 47 TEXT_CLSROG101_00126_TODO_23
52 48 TEXT_CLSROG101_00126_JACKE_000_000 A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evenin'<Else/>mornin'</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evenin'</If></If> to ye, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
53 49 TEXT_CLSROG101_00126_JACKE_000_001 An' a fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evenin'<Else/>mornin'</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evenin'</If></If> it is for a spot o' work, wouldn't ye agree?
54 50 TEXT_CLSROG101_00126_JACKE_000_002 This time 'round, it seems some eager buccaneers scampered aboard a local merchantman an' made off with a shipment o' muskets.
55 51 TEXT_CLSROG101_00126_JACKE_000_003 Now, seein' as it ain't lawful to cloy from a Lominsan vessel to begin with, the Yellowjackets fell upon them daft coves afore their boots was even dry.
56 52 TEXT_CLSROG101_00126_JACKE_000_004 Aye, they caught the pirates right there on the docks, but the stolen boomsticks was nowhere to be found─fenced in a longboat deal, I'm thinkin'.
57 53 TEXT_CLSROG101_00126_JACKE_000_005 That's when our guild was officially contracted to retrieve the goods. ...Which weren't really needful, since the code would have had us on the job, anyway. “Ye don't bite the purses o' yer fellow Lominsans,” an' all that.
58 54 TEXT_CLSROG101_00126_JACKE_000_006 So, this's yer assignment, me natty <If(PlayerParameter(4))>lass<Else/>lad</If>: find out where them weapons went, an' bite that shipment back.
59 55 TEXT_CLSROG101_00126_JACKE_000_007 Seein' as the cutters as hit that merchantman are already rottin' in irons, ye needn't rush in with yer stabbers a-stabbin'. I want this job handled quick an' quiet, an' I've the perfect partner to show ye how it's done.
60 56 TEXT_CLSROG101_00126_JACKE_000_008 This here's V'kebbe the Stray. Ain't no other rogue what can match her in the arts o' skulkin'.
61 57 TEXT_CLSROG101_00126_VKEBBE_000_009 ...A pleasure.
62 58 TEXT_CLSROG101_00126_JACKE_000_010 ...There some problem, V'kebbe? Ye seem a bit out o' sorts.
63 59 TEXT_CLSROG101_00126_VKEBBE_000_011 I'm bloody starvin'. I had one o' them finger sandwiches set aside─ye know, those egg-filled tasties they make at the Bismarck─but when I got back from me work, it was bloody gone...
64 60 TEXT_CLSROG101_00126_JACKE_000_012 (Uh-oh. That was V'kebbe's? I'd thought it was Underfoot's...)
65 61 TEXT_CLSROG101_00126_JACKE_000_013 <cough> Ahem! Well, ye just head out on the job, an' I'll see if I can't turn up that missin' sandwich by the time ye return!
66 62 TEXT_CLSROG101_00126_VKEBBE_000_014 ...All right, Jacke.
67 63 TEXT_CLSROG101_00126_JACKE_000_015 Ah, one more little detail ye should know: them muskets was meant for the Yellowjackets' armory, so once all is bob, ye can hand the goods to one o' their culls directly.
68 64 TEXT_CLSROG101_00126_VKEBBE_000_020 We can start whenever yer ready, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
69 65 TEXT_CLSROG101_00126_VKEBBE_000_021 I've had a colleague keepin' a wattle out for aught that might help us, so I suggest ye have a few whids with her first.
70 66 TEXT_CLSROG101_00126_VKEBBE_000_022 Ye'll find her at the Hyaline, posin' as a fishmonger.
71 67 TEXT_CLSROG101_00126_VKEBBE_000_030 That lass down there─the one stinkin' o' fish an' ocean. Go over an' ask her what the catch o' the day is.
72 68 TEXT_CLSROG101_00126_THIEF00126_000_040 'Ello there, <If(PlayerParameter(4))>miss<Else/>sir</If>. We've carp an' trout, lobster an' shrimp...but I 'ear tell ye've been lookin' for a special breed o' fish─the long, shiny kind what's bark'll put a bloke on 'is arse.
73 69 TEXT_CLSROG101_00126_THIEF00126_000_041 We don't sell that kind 'ere, but ye might try them foreign merchants─what was they called again?─ah, the “Traders of Edge.” They 'ail from the south sea isles, an' are known for dealin' in all types o' nasty spitters an' cutters.
74 70 TEXT_CLSROG101_00126_THIEF00126_000_042 I should warn ye: these folk ain't ones for questionin' the source o' their merchandise. In fact, they seem more'n 'appy to pay for goods what came from “belowdecks,” so to speak.
75 71 TEXT_CLSROG101_00126_THIEF00126_000_043 But if yer still keen to get yer 'ands on those rare fish, then ye'd best 'urry─the Edge merchant what's visitin' Limsa is lookin' to load up an' leave the city afore long.
76 72 TEXT_CLSROG101_00126_THIEF00126_000_044 Just 'ow 'e means to transport 'is goods remains a mystery, though. What with all the 'ired blades 'e's got nursin' 'is operation, it makes it 'ard for a girl to get close enough to eyeball the competition, it does!
77 73 TEXT_CLSROG101_00126_THIEF00126_000_045 I'll be sure to keep an eye peeled on yer behalf, but it might be as ye can learn a little more from the folk 'round town...
78 74 TEXT_CLSROG101_00126_VKEBBE_000_050 ...Traders of Edge, eh? Well, if one o' their merchant's been stayin' in the city, then someone'll know somethin' to point us in the right direction.
79 75 TEXT_CLSROG101_00126_VKEBBE_000_051 The trick is to listen without bein' seen. Ye'd be surprised at how culls'll cackle when they think no one else is about.
80 76 TEXT_CLSROG101_00126_VKEBBE_000_052 We'll focus on places what see plenty o' traffic. Ye can have the Bismarck, the ferry docks, and East Hawkers' Alley.
81 77 TEXT_CLSROG101_00126_VKEBBE_000_053 I'll try me luck at a few other spots, then meet ye in front o' the guild when I'm done. Remember: keep hidden, keep quiet, an' keep yer wattles open.
82 78 TEXT_CLSROG101_00126_SYSTEM_000_054 Diving Dove is grumbling in discontent...
83 79 TEXT_CLSROG101_00126_DIVINGDOVE_000_055 Ugh! The sneer on that customer's face! Does he think I can command the skillet to cook more swiftly just to meet his pressing departure schedule?
84 80 TEXT_CLSROG101_00126_DIVINGDOVE_000_056 I don't know how things are done in the south seas, but here in Limsa Lominsa folk <Emphasis>appreciate</Emphasis> that fine cuisine cannot be rushed!
85 81 TEXT_CLSROG101_00126_DIVINGDOVE_000_057 ...Come now, Dove, you must not speak ill of the patrons. Now, what was next on my list? Ah, another finger sandwich for the Dutiful Sisters. Someone there must be rather fond of eggs...
86 82 TEXT_CLSROG101_00126_DIVINGDOVE_000_058 Ugh, simply infuriati─
87 83 TEXT_CLSROG101_00126_DIVINGDOVE_000_059 Yes, <If(PlayerParameter(4))>miss<Else/>sir</If>? Pray place your order with one of the servers and we'll prepare your meal with all due alacrity.
88 84 TEXT_CLSROG101_00126_SYSTEM_100_059 Diving Dove appears distressed over some matter. Move some distance away, then approach her again while cloaked by your Hide ability and attempt to eavesdrop on her grumbling.
89 85 TEXT_CLSROG101_00126_SYSTEM_110_059 Diving Dove appears distressed over some matter. Approach her while cloaked by your Hide ability and attempt to eavesdrop on her grumbling.
90 86 TEXT_CLSROG101_00126_SYSTEM_000_058 (★未使用/削除予定★)
91 87 TEXT_CLSROG101_00126_SYSTEM_000_060 Rerenasu is mumbling anxiously to himself...
92 88 TEXT_CLSROG101_00126_RERENASU_000_061 Curse my sense of duty... Would that I had stayed at the Wench for that extra pint instead of returning early.
93 89 TEXT_CLSROG101_00126_RERENASU_000_062 I didn't ask to see anyone being bribed! And certainly not my relief pilot! I wonder what that merchant was about? Smuggling? Most likely...
94 90 TEXT_CLSROG101_00126_RERENASU_000_063 Should I report this to the Yellowjackets? ...But what if I'm being watched? I could end up facedown in the harbor...
95 91 TEXT_CLSROG101_00126_RERENASU_000_064 What to do, what to do...
96 92 TEXT_CLSROG101_00126_RERENASU_000_065 Oh! G-Greetings, <If(PlayerParameter(4))>miss<Else/>sir</If>! Do you seek passage to Aleport? Or Costa del Sol, perhaps?
97 93 TEXT_CLSROG101_00126_SYSTEM_000_066 Rerenasu appears distraught. Move some distance away, then approach him again while cloaked by your Hide ability and attempt to eavesdrop on his mumbling.
98 94 TEXT_CLSROG101_00126_SYSTEM_000_067 Rerenasu appears distraught. Approach him while cloaked by your Hide ability and attempt to eavesdrop on his mumbling.
99 95 TEXT_CLSROG101_00126_SYSTEM_000_064 (★未使用/削除予定★)
100 96 TEXT_CLSROG101_00126_SYSTEM_000_070 Gerulf is hawking his wares to a customer...
101 97 TEXT_CLSROG101_00126_GERULF_000_071 You have quite an eye for quality, sir! We've a splendid range of produce from every corner of Eorzea, but one simply cannot visit Limsa Lominsa without sampling some of the local specialties!
102 98 TEXT_CLSROG101_00126_GERULF_000_072 Would you care for some freshly squeezed La Noscean orange juice? Or perhaps our famed salt cod is more to your taste...?
103 99 TEXT_CLSROG101_00126_SYSTEM_000_073 Gerulf continues to espouse the virtues of his merchandise, but his impassioned urgings appear to have little relevance to your assignment.
104 100 TEXT_CLSROG101_00126_GERULF_000_074 An excellent choice! Might I also direct your gaze to these items on the bottom─
105 101 TEXT_CLSROG101_00126_GERULF_000_075 Ah! Another customer! Welcome, welcome! Did you see aught you like? Pray stay and browse to your heart's content!
106 102 TEXT_CLSROG101_00126_SYSTEM_000_076 Gerulf is speaking in a low but lively tone to a nearby customer. Move some distance away, then approach him again while cloaked by your Hide ability and attempt to eavesdrop on his exhortations.
107 103 TEXT_CLSROG101_00126_SYSTEM_000_077 Gerulf is speaking in a low but lively tone to a nearby customer. Approach him while cloaked by your Hide ability and attempt to eavesdrop on his exhortations.
108 104 TEXT_CLSROG101_00126_SYSTEM_000_074 (★未使用/削除予定★)
109 105 TEXT_CLSROG101_00126_VKEBBE_000_080 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hope yer skulkin' went well.
110 106 TEXT_CLSROG101_00126_VKEBBE_000_081 Ye might be an angel o' death with the daggers, <If(PlayerParameter(4))>dove<Else/>colt</If>, but any rogue what shuns the shadows is headed for an early grave. A sneaky <If(PlayerParameter(4))>mort<Else/>cove</If> can nose about without riskin' a scrap, or slip <If(PlayerParameter(4))>herself<Else/>himself</If> into the best position to ambush a mark.
111 107 TEXT_CLSROG101_00126_VKEBBE_000_082 Once they've seen ye, though, yer rum fun is done. Hidin' is part concealment an' part distraction, an' ye won't be disappearin' on a cove what already knows yer there.
112 108 TEXT_CLSROG101_00126_VKEBBE_000_083 All right, I'm done prattlin'. What'd ye manage to learn about our musket-buyin' merchant friend?
113 109 TEXT_CLSROG101_00126_VKEBBE_000_084 Slippin' coin to a ferry pilot, was he? An' by what ye heard from that chef at the Bismarck, this trader means to hop the twig, an' soon.
114 110 TEXT_CLSROG101_00126_VKEBBE_000_085 That matches with me own findin's: he's vacated his rooms at the inn an' paid his dues in full.
115 111 TEXT_CLSROG101_00126_VKEBBE_000_086 Bein' a merchant, we can be sure that he won't be leavin' without his merchandise. So, here's the plan: we wait for him to stack his goods on the pier, then you ghost in an' grabble them firearms.
116 112 TEXT_CLSROG101_00126_VKEBBE_000_087 I'm hopin' we can get the job done quiet an' under cover of darkmans, but it never hurts to be prepared for the worst. Sounds like he's got a small army o' sellswords on the payroll...
117 113 TEXT_CLSROG101_00126_VKEBBE_000_090 I'll send word to the Yellowjackets, an' have 'em post a cull near Hawkers' Alley. That way ye won't have far to bolt once ye've bitten the goods.
118 114 TEXT_CLSROG101_00126_VKEBBE_000_091 The mark should be along any moment, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Have ye got yer skulkin' boots on?
119 115 TEXT_CLSROG101_00126_EDGETRADERS00126_000_100 You! You are not supposed to be here! I thought I ordered my hirelings to keep this jetty clear!
120 116 TEXT_CLSROG101_00126_EDGETRADERS00126_000_101 Hm? ...One...two...three... ...There's one missing.
121 117 TEXT_CLSROG101_00126_EDGETRADERS00126_000_102 My crate of muskets! It's gone!
122 118 TEXT_CLSROG101_00126_EDGETRADERS00126_000_103 Thief! <Emphasis>Stop</Emphasis> <If(PlayerParameter(4))>her<Else/>him</If>, you useless sluggards! What am I paying you for!?
123 119 TEXT_CLSROG101_00126_VKEBBE_000_110 That turned hairy, didn't it, <If(PlayerParameter(4))>dove<Else/>colt</If>?
124 120 TEXT_CLSROG101_00126_VKEBBE_000_111 Once ye reached the Yellowjacket, though, the merchant called off his blades. Wise enough to cut his losses, I'll give him that.
125 121 TEXT_CLSROG101_00126_VKEBBE_000_112 I'd say we're all done here. Let's head inside an' tell Jacke the bene news.
126 122 TEXT_CLSROG101_00126_JACKE_000_130 I heard the sounds o' fightin' comin' from outside, an' now I've whiddled the cause of it. ...I thought we were aimin' for “subtle” on this job.
127 123 TEXT_CLSROG101_00126_JACKE_000_131 That many swads, was there? But ye got the Yellowjackets what they wanted, so all's well that ends well, eh?
128 124 TEXT_CLSROG101_00126_VKEBBE_000_132 Yer on yer way to becomin' a first-class rogue, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
129 125 TEXT_CLSROG101_00126_VKEBBE_000_133 Aye, the job didn't unfold exactly as planned, but do ye see the value o' keepin' out o' sight? Skulkin' might seem slow, but it can save ye time─an' a fair amount o' bleedin'─in the long run.
130 126 TEXT_CLSROG101_00126_JACKE_000_134 Ah, speakin' of unexpected developments... I've a bit o' bad news for ye, V'kebbe.
131 127 TEXT_CLSROG101_00126_JACKE_000_135 I searched high an' low, but it seems some unprincipled cove has yaffled yer sandwich. There were naught but crumbs to be found.
132 128 TEXT_CLSROG101_00126_VKEBBE_000_136 No... My sandwich... It was a Bismarck special...
133 129 TEXT_CLSROG101_00126_VKEBBE_000_137 Do ye know how much I was lookin' forward to that meal!? Me belly's about ready to cave in on itself!
134 130 TEXT_CLSROG101_00126_JACKE_000_138 'Tis a tragedy o' the highest order, love. An' ye know I can't bear to see me rogues in such distress...
135 131 TEXT_CLSROG101_00126_JACKE_000_139 So, I gave Underfoot a special assignment─he should be back any moment now...
136 132 TEXT_CLSROG101_00126_JACKE_000_140 ...with a freshly made Bismarck special finger sandwich!
137 133 TEXT_CLSROG101_00126_VKEBBE_000_141 Ye did that for me!? Yer not japin' with me, are ye, Jacke!?
138 134 TEXT_CLSROG101_00126_JACKE_000_142 This ain't no japin' matter. 'Tis a guildmaster's responsibility to see that all his coves an' morts are at their best for the job.
139 135 TEXT_CLSROG101_00126_PERIMUHAURIMU_000_143 Ah, Jacke, there ye are! I've got that sandwich ye ordered!
140 136 TEXT_CLSROG101_00126_PERIMUHAURIMU_000_144 An' didn't the chef give me a wattle-ful when I said we was in a hurry! Maybe next time ye could think twice afore ye yaffle a fellow rogue's sup─
141 137 TEXT_CLSROG101_00126_PERIMUHAURIMU_000_145 ...Oh, bollocks.
142 138 TEXT_CLSROG101_00126_JACKE_000_146 ...
143 139 TEXT_CLSROG101_00126_VKEBBE_000_147 ...Jacke. Did you eat my supper?
144 140 TEXT_CLSROG101_00126_JACKE_000_148 Now, now, lass, let's not be hasty. There's a fresh new sandwich right here for ye. No harm done, eh?
145 141 TEXT_CLSROG101_00126_VKEBBE_000_149 Ye've cloyed somethin' what belonged to me, Jacke. An' I can't ignore the code...
146 142 TEXT_CLSROG101_00126_JACKE_000_150 Ahahaha, aye, the code! We mustn't ignore the code! ...Yer havin' a laugh, aren't ye, lass? ...Lass?
147 143 TEXT_CLSROG101_00126_JACKE_000_151 Aaargh!
148 144 TEXT_CLSROG101_00126_PERIMUHAURIMU_000_152 ...That might be the swiftest string-up I've ever seen.
149 145 TEXT_CLSROG101_00126_VKEBBE_000_153 A punishment to fit the crime. Take a good long look, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
150 146 TEXT_CLSROG101_00126_VKEBBE_000_154 The code exists to preserve peace in Limsa─to keep the alleys from runnin' red with blood. This city's me home, an' I'll draw daggers on <Emphasis>any</Emphasis> cove fool enough to threaten that peace.
151 147 TEXT_CLSROG101_00126_PERIMUHAURIMU_000_155 A pointed lesson. Let's head inside, eh? Yer sandwich'll get cold.
152 148 TEXT_CLSROG101_00126_JACKE_000_156 (-Jacke-)Hey! Do ye mean to leave me here all night!? At least ye gave me a grand view o' the harbor! ...Gods piss, these ropes are tight!
153 149 TEXT_CLSROG101_00126_MILALA_000_157 (-Yellowjacket Soldier-)And now we find ourselves indebted to the Rogues' Guild. The <Emphasis>Rogues'</Emphasis> Guild.
154 150 TEXT_CLSROG101_00126_MILALA_000_158 (-Yellowjacket Soldier-)Hmph, the impropriety of it all. Would that I could see <Emphasis>them</Emphasis> occupying a cell next to those thieving pirates...
155 151 TEXT_CLSROG101_00126_JACKE_000_160 Ow... Them ropes'll leave chafe marks for a bleedin' week. I may've wriggled meself free, but that's the last time I let me belly do the thinkin'...
156 152 TEXT_CLSROG101_00126_JACKE_000_161 An' just think: V'kebbe strung me up over an egg sandwich. Those coves what well an' truly stomp on the code get it far worse. Keep up yer trainin', <If(PlayerParameter(4))>lass<Else/>lad</If>, an' ye'll soon be handin' out rogue justice yerself.
157 153 TEXT_CLSROG101_00126_QIB_TODO001 Use the Hide ability to retrieve the stolen firearms.
158 154 TEXT_CLSROG101_00126_QIB_TODO002 Deliver the firearms to the Yellowjacket near Hawkers' Alley.
159 155 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_01 I've spotted the mark at the end of the pier. Sneak over there an' lighten his load.
160 156 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_02 We've no place to run... Time to get yer stabbers out!
161 157 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_03 Slink past any other swads in yer way, an' get them goods to the Yellowjackets.
162 158 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_04 I'll lead these culls a merry chase. Meet me in front o' the guild once all is bob!
163 159 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_05 Bollocks. This ain't how the job was meant to end...
164 160 TEXT_CLSROG101_00126_MERCHANT_BATTLETALK_01 Thieves! Scoundrels! A bonus to the one who brings me their hides!
165 161 TEXT_CLSROG101_00126_YEL_DUMMY_BATTLETALK_01 Aye, these are our stolen muskets. The quartermaster will be pleased.
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0,"TEXT_CLSROG150_00144_SEQ_00","Jacke wishes to bring you in on a tricky assignment."
1,"TEXT_CLSROG150_00144_SEQ_01","The latest client come to the rogues for assistance hails from Maelstrom Command itself. It would seem that a group called the Jolly Merchants has been abducting smallfolk, but that the Maelstrom is powerless to stop them without causing a panic. Jacke accepts the job without hesitation, and nominates you to help him engage the slavers directly. Speak with Jacke for further instructions."
2,"TEXT_CLSROG150_00144_SEQ_02","Hearing that a Jolly Merchant has been spied prowling the countryside, Jacke sends you to lower La Noscea to gather more information. Travel to the Moraby Drydocks and speak with Swarsynt."
3,"TEXT_CLSROG150_00144_SEQ_03","You meet with Swarsynt, and the watchful rogue-turned-shipwright tells you of an odd group he spotted earlier that he now believes to be a pirate and two captives. Swarsynt then muses that the slaver likely has a boat hidden somewhere along the coast to the south. Travel to the Salt Strand, and keep an eye on the Jolly Merchant until Jacke arrives."
4,"TEXT_CLSROG150_00144_SEQ_04","As you and Jacke spy on the slaver and witness his unpleasant treatment of the captives, you learn that the Jolly Merchants mean to gather in Aleport to await the return of their ship, the <Emphasis>Jolly Merchantman</Emphasis>. Make your way to Aleport and speak with Jacke to learn how the guildmaster intends to deal with the assembled pirates."
5,"TEXT_CLSROG150_00144_SEQ_05","Jacke has ascertained that your marks, along with their prisoners, have taken rooms in Aleport. Speak with Jacke once more when you are ready to put his plan for liberating the captives into action."
6,"TEXT_CLSROG150_00144_SEQ_06","You have defeated the Jolly Merchants and freed the abducted villagers. Speak with Jacke again to complete your assignment."
7,"TEXT_CLSROG150_00144_SEQ_07","Just as the guildmaster is complimenting you on a job well done, you are approached by one of the former captives. After thanking you for her rescue, the yet-shaken girl explains that she heard her captor muttering about a lingering group of slavers that failed to make the rendezvous. It seems the job is not yet finished. Add the Throwing Dagger technique to your arsenal of rogue tools, then rejoin Jacke in Aleport to eliminate the remnants of the Jolly Merchants."
8,"TEXT_CLSROG150_00144_SEQ_08",""
9,"TEXT_CLSROG150_00144_SEQ_09",""
10,"TEXT_CLSROG150_00144_SEQ_10",""
11,"TEXT_CLSROG150_00144_SEQ_11",""
12,"TEXT_CLSROG150_00144_SEQ_12",""
13,"TEXT_CLSROG150_00144_SEQ_13",""
14,"TEXT_CLSROG150_00144_SEQ_14",""
15,"TEXT_CLSROG150_00144_SEQ_15",""
16,"TEXT_CLSROG150_00144_SEQ_16",""
17,"TEXT_CLSROG150_00144_SEQ_17",""
18,"TEXT_CLSROG150_00144_SEQ_18",""
19,"TEXT_CLSROG150_00144_SEQ_19",""
20,"TEXT_CLSROG150_00144_SEQ_20",""
21,"TEXT_CLSROG150_00144_SEQ_21",""
22,"TEXT_CLSROG150_00144_SEQ_22",""
23,"TEXT_CLSROG150_00144_SEQ_23",""
24,"TEXT_CLSROG150_00144_TODO_00","Speak with Jacke."
25,"TEXT_CLSROG150_00144_TODO_01","Speak with Swarsynt at the Moraby Drydocks."
26,"TEXT_CLSROG150_00144_TODO_02","Spy on the Jolly Merchant until Jacke arrives."
27,"TEXT_CLSROG150_00144_TODO_03","Speak with Jacke in Aleport."
28,"TEXT_CLSROG150_00144_TODO_04","Speak with Jacke and free the captives."
29,"TEXT_CLSROG150_00144_TODO_05","Speak with Jacke in Aleport."
30,"TEXT_CLSROG150_00144_TODO_06",""
31,"TEXT_CLSROG150_00144_TODO_07",""
32,"TEXT_CLSROG150_00144_TODO_08",""
33,"TEXT_CLSROG150_00144_TODO_09",""
34,"TEXT_CLSROG150_00144_TODO_10",""
35,"TEXT_CLSROG150_00144_TODO_11",""
36,"TEXT_CLSROG150_00144_TODO_12",""
37,"TEXT_CLSROG150_00144_TODO_13",""
38,"TEXT_CLSROG150_00144_TODO_14",""
39,"TEXT_CLSROG150_00144_TODO_15",""
40,"TEXT_CLSROG150_00144_TODO_16",""
41,"TEXT_CLSROG150_00144_TODO_17",""
42,"TEXT_CLSROG150_00144_TODO_18",""
43,"TEXT_CLSROG150_00144_TODO_19",""
44,"TEXT_CLSROG150_00144_TODO_20",""
45,"TEXT_CLSROG150_00144_TODO_21",""
46,"TEXT_CLSROG150_00144_TODO_22",""
47,"TEXT_CLSROG150_00144_TODO_23",""
48,"TEXT_CLSROG150_00144_JACKE_000_000","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, just the <If(PlayerParameter(4))>mort<Else/>cove</If> I was hopin' to see. We've some nasty trouble brewin'..."
49,"TEXT_CLSROG150_00144_JACKE_000_001","The client's on his way, so sit tight an' pay attention. I'm callin' Underfoot an' the Stray in on this as well─it'll be a right little rogue family reunion."
50,"TEXT_CLSROG150_00144_VKEBBE_000_002","Jacke. The client's arrived."
51,"TEXT_CLSROG150_00144_JACKE_000_003","Our guest here has come from Maelstrom Command, with confidential orders direct from the Admiral herself─so ye know this won't be a simple job."
52,"TEXT_CLSROG150_00144_CLIENT00144_000_004","I'm afraid your guildmaster speaks truly. 'Twas several days ago when an emaciated man stumbled into one of our camps seeking aid."
53,"TEXT_CLSROG150_00144_CLIENT00144_000_005","Upon questioning the poor fellow, we discovered that he had narrowly escaped a life of slavery. He claimed that pirates had raided his village, abducting him and many others to sell on a black market auction block."
54,"TEXT_CLSROG150_00144_CLIENT00144_000_006","We dispatched a patrol to confirm the tale, and found the village almost completely destroyed. 'Twas a meager settlement without so much as a guardhouse─thus did its unkind fate escape our notice until now..."
55,"TEXT_CLSROG150_00144_PERIMUHAURIMU_000_007","Ye'd think these pirates'd never even heard o' the code."
56,"TEXT_CLSROG150_00144_PERIMUHAURIMU_000_008","Pillagin' honest culls an' dippin' their wicks in the slave trade? They're headed the right way for a good stabbin'."
57,"TEXT_CLSROG150_00144_JACKE_000_009","Aye. Though it ain't set down in so many whids, the code's notoriously unforgivin' against those as raise weapons against the weak."
58,"TEXT_CLSROG150_00144_JACKE_000_010","After all, the first pirates in these parts were culls what was fleein' oppression in the northern seas. Ignore yer history, an' ye risk becomin' what it was ye hated most."
59,"TEXT_CLSROG150_00144_JACKE_000_011","...So, ye've a mark for us, then?"
60,"TEXT_CLSROG150_00144_CLIENT00144_000_012","That we do. From the descriptions given to us by the escaped villager, we've determined that these lawbreakers are members of the Jolly Merchants─a pirate crew in possession of an official privateering license."
61,"TEXT_CLSROG150_00144_CLIENT00144_000_013","...'Twould appear, however, that privateering has been naught but a screen behind which to hide their illicit activities. One can only imagine how many other Lominsan citizens have fallen prey to these wicked slavers..."
62,"TEXT_CLSROG150_00144_CLIENT00144_000_014","And we've let it happen right under our very noses! Naturally, the Admiral desires a swift resolution to this ignominy, but merely tracking down those poor souls who have already been sold is proving heavily taxing to our allocated resources."
63,"TEXT_CLSROG150_00144_CLIENT00144_000_015","We <Emphasis>could</Emphasis> throw more soldiers at the problem...but that runs the risk of drawing the smallfolk's attention and inciting undue panic."
64,"TEXT_CLSROG150_00144_CLIENT00144_000_016","Thus do we come to the Rogues' Guild for help. We ask that you eliminate the Jolly Merchants and liberate the villagers presently in their custody─and that you do so with the utmost discretion."
65,"TEXT_CLSROG150_00144_JACKE_000_017","Consider it done. When those nasty coves'll feel our shortblades prickin' into their backs, they'll enjoy but a brief moment o' regret afore the code is rightly enforced."
66,"TEXT_CLSROG150_00144_JACKE_000_018","All right, let's get to work! I'll be goin' after the Jolly Merchants meself."
67,"TEXT_CLSROG150_00144_JACKE_000_019","Underfoot, V'kebbe. You two lend yer skills to the Maelstrom's investigation an' see what ye can whiddle about the culls what have already been sold."
68,"TEXT_CLSROG150_00144_JACKE_000_020","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, yer comin' with me. I think yer ready for the next step of yer education."
69,"TEXT_CLSROG150_00144_PERIMUHAURIMU_000_030","These Jolly Merchant bastards won't be so jolly once we catch up to 'em."
70,"TEXT_CLSROG150_00144_VKEBBE_000_035","I've no doubt you an' Jacke can handle a few ale-sodden pirates. But if ye need an extra set o' fambles, just say the word an' we'll be there."
71,"TEXT_CLSROG150_00144_CLIENT00144_000_040","Your aid─and confidentiality─in this matter is greatly appreciated. We can now focus on coordinating with the Yellowjackets to free those unfortunate folk already sold into slavery."
72,"TEXT_CLSROG150_00144_JACKE_000_050","Shall we get after these slavin' cutthroats, then?"
73,"TEXT_CLSROG150_00144_JACKE_000_051","Our client tells me that the <Emphasis>Jolly Merchantman</Emphasis> set sail from Aleport a few bells ago."
74,"TEXT_CLSROG150_00144_JACKE_000_052","Oh, aye, they might even board an imperial ship or two, but that's just some mummery they're puttin' on to amuse the Admiral's swads."
75,"TEXT_CLSROG150_00144_JACKE_000_053","I reckoned the rest o' the crew'd be back on land, lookin' to snap the shackles on a fresh herd o' chattel. An' just to prove me theory right, one o' them Jolly bastards got himself spotted creepin' about the ruffmans in lower La Noscea."
76,"TEXT_CLSROG150_00144_JACKE_000_054","There's a bene cove over at the Moraby Drydocks by the name o' Swarsynt what'll likely know the full story."
77,"TEXT_CLSROG150_00144_JACKE_000_055","He's more of a shipwright than a rogue these days, but he keeps his glazes keen for the guild. Head over an' have yerself a prattle, an' I'll join ye soon-like."
78,"TEXT_CLSROG150_00144_JACKE_000_060","Go speak with Swarsynt about that Jolly Merchant, an' I'll be with ye directly."
79,"TEXT_CLSROG150_00144_SWARSYNT_000_070","Aye...I know what you are. What can old Swarsynt do for you?"
80,"TEXT_CLSROG150_00144_SWARSYNT_000_071","Hunting down Jolly Merchant slavers? Ah, well that explains a few things..."
81,"TEXT_CLSROG150_00144_SWARSYNT_000_072","I was keeping an eye on the bustle about the Drydocks, you see, when I spied an odd trio off in the distance. This rough-looking sod─one of your pirates, I'd wager─was prodding along another bloke and this poor skinny lass. I've seen whipped curs less miserable than the two being herded."
82,"TEXT_CLSROG150_00144_SWARSYNT_000_073","Last I saw, they were headed south. If what you're saying about this slavery business is true, then that Jolly Merchant's not going to walk his charges all the way to market. No, he likely has a boat waiting for him."
83,"TEXT_CLSROG150_00144_SWARSYNT_000_074","And if I were a slaver headed south, my vessel would be hidden somewhere along the Salt Strand. That doesn't leave you much time."
84,"TEXT_CLSROG150_00144_SWARSYNT_000_075","You said Jacke was on his way, yes? You'd best go on ahead, and I'll point him in the right direction when he gets here."
85,"TEXT_CLSROG150_00144_SWARSYNT_000_080","Search the coast along the Salt Strand and you'll find your slavers. Shouldn't be long before Jacke arrives, so I'd stay out of sight until he joins you."
86,"TEXT_CLSROG150_00144_JACKE_000_090","Swarsynt came through for us, eh? ...Now, what do we got here?"
87,"TEXT_CLSROG150_00144_JACKE_000_091","This one looks a charmer..."
88,"TEXT_CLSROG150_00144_PIRATE00144_000_092","Soddin' <Emphasis>move</Emphasis>, I told ye! Me peg-legged grandma 'obbles quicker'n you miserable sacks o' shite!"
89,"TEXT_CLSROG150_00144_PIRATE00144_000_093","...Or maybe ye need another thrashin', is that it!? Ye already forgot what 'appens when ye try me generous patience!?"
90,"TEXT_CLSROG150_00144_POORLADY00144_000_094","I-I'm sorry! P-Please, no more beatings! We walked as fast as we could... But we need food...water..."
91,"TEXT_CLSROG150_00144_PIRATE00144_000_095","Then get in the boat, an' shut yer traps! Ye'll get fed when we reach the other side."
92,"TEXT_CLSROG150_00144_POORLADY00144_000_096","The other side!? ...Where are you taking us!?"
93,"TEXT_CLSROG150_00144_PIRATE00144_000_097","Are ye challengin' me, or just plain daft? I told ye to keep yer bleatin' mouth shut!"
94,"TEXT_CLSROG150_00144_POORLADY00144_000_098","<whimper> I-I'm sorry... <sob> I didn't mean to... <sob>"
95,"TEXT_CLSROG150_00144_PIRATE00144_000_099","Leviathan's scaly arse, she's weepin' again... Listen, we're 'eaded to Aleport, all right?"
96,"TEXT_CLSROG150_00144_PIRATE00144_000_100","That's where me an' me shipmates gather to take stock o' the “merchandise,” an' decide what gets sold where."
97,"TEXT_CLSROG150_00144_PIRATE00144_000_101","Ye see, some buyers want only lads, while others is lookin' for lasses. As long as we keep these rich bastards 'appy, we make more coin than we ever did scrappin' with the Empire's war galleys!"
98,"TEXT_CLSROG150_00144_PIRATE00144_000_102","Not that you care about that, I s'pose. What matters to <Emphasis>you</Emphasis> is that ye'll be loaded onto the <Emphasis>Jolly Merchantman</Emphasis>, sailed off to gods know where, and Limsa'll be a distant memory."
99,"TEXT_CLSROG150_00144_PIRATE00144_000_103","So if I was you, I'd fill that empty belly with one last big gobful o' sweet La Noscean sea breeze! Gahahahahaha!"
100,"TEXT_CLSROG150_00144_JACKE_000_104","I'm sore tempted to put a blade 'twixt his eyes here an' now, but that won't get the job done."
101,"TEXT_CLSROG150_00144_JACKE_000_105","No, we'll let him guide us to his mates in Aleport...then we'll mill the whole bloody lot of 'em."
102,"TEXT_CLSROG150_00144_JACKE_000_106","The Jolly Merchants'll get their due, don't ye worry about that."
103,"TEXT_CLSROG150_00144_JACKE_000_107","...They've gone."
104,"TEXT_CLSROG150_00144_JACKE_000_108","We'd best hurry to Aleport. Unless ye've a quicker way, there's a ferry what leaves from Candlekeep Quay. I'll meet ye across the water, <If(PlayerParameter(4))>lass<Else/>lad</If>."
105,"TEXT_CLSROG150_00144_JACKE_000_110","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. That Jolly Merchant cove's still with his captives. Seems they've taken a room under an alias."
106,"TEXT_CLSROG150_00144_JACKE_000_111","Hmph. Hidin' their operation in plain sight. Bold as brass, aye, but it's an old slaver's trick. See, even if some cull recognizes the “merchandise,” only a single handler gets boned. The rest o' the crew just whistles, all innocent-like, while their mate is marched off to cry cockles."
107,"TEXT_CLSROG150_00144_JACKE_000_112","An' ye can bet they've threatened bloody murder for any prisoner what raises a hue an' cry..."
108,"TEXT_CLSROG150_00144_JACKE_000_113","Patience now, <If(PlayerParameter(4))>lass<Else/>colt</If>. We'll just wait until we're sure that all these blackguards've arrived. Meanwhile, ye'd better sharpen yer stabbers─we've a busy night ahead of us."
109,"TEXT_CLSROG150_00144_JACKE_000_120","Ready for the job, then? Once the Jolly Merchants are all here, we'll ambush the sods an' set their captives free."
110,"TEXT_CLSROG150_00144_JACKE_000_121","...That ought to be long enough. We'll just have to hope there ain't any stragglers."
111,"TEXT_CLSROG150_00144_JACKE_000_122","Listen closely now, <If(PlayerParameter(4))>lass<Else/>colt</If>: the Merchants're disguised as plain old 'venturers, an' have settled 'emselves in three separate rooms here in Aleport."
112,"TEXT_CLSROG150_00144_JACKE_000_123","...How do we whiddle which coves are the Merchants? Easy. Take a look at the daddles o' that bingo-swillin' cull over yonder."
113,"TEXT_CLSROG150_00144_JACKE_000_124","He's wearin' lavender gloves─the exact same type what that nasty sod at the Salt Strand had on. That'll be how they find each other in a crowd."
114,"TEXT_CLSROG150_00144_JACKE_000_125","'Course, it's also how I whiddled where each o' the bastards was stayin'. Just snilch the hopeless glazes o' the company they keep, an' ye can be sure ye've found yer mark."
115,"TEXT_CLSROG150_00144_JACKE_000_126","So, here's the job all laid out for ye: we hit all three common rooms, mill the Merchants quick an' dirty-like, an' get those captives their bleedin' lives back. All right?"
116,"TEXT_CLSROG150_00144_YELLOWJACKET00144_000_127","(-Angry Shout-)Oi! The storeroom door's been forced open! Some thievin' sod's been at the ale!"
117,"TEXT_CLSROG150_00144_YELLOWJACKET00144_000_128","Well, they can't have gotten far! Better get the lads an' do a sweep of the port."
118,"TEXT_CLSROG150_00144_JACKE_000_129","Ugh, was that Merchant cove gulpin' pilfered ale? Ye'd think they'd be doin' their best not to draw attention to 'emselves, all things considered. Bloody oafs..."
119,"TEXT_CLSROG150_00144_JACKE_000_130","An' now we've got a swarm o' Yellowjackets buzzin' about, lookin' for blood. If they spot us wanderin' 'round in the darkmans, I've a feelin' they'll axe first an' ask questions later."
120,"TEXT_CLSROG150_00144_JACKE_000_131","It'd be best, then, if the patrols never even knew we was here."
121,"TEXT_CLSROG150_00144_JACKE_000_132","We'll slip as sneaky as we can into each o' the common rooms, an' use them telltale lavender gloves to identify our marks. There's innocent culls in there as well, mind, so let's try not to stab any as don't deserve it, eh?"
122,"TEXT_CLSROG150_00144_JACKE_000_133","Once yer sure of yer target, hit 'em hard an' fast. We ain't lookin' for a fair fight─if ye see an openin', finish 'em off with that move what the colts like to call “Assassinate.” Bit dramatic for my taste, but dead is dead no matter what ye name it."
123,"TEXT_CLSROG150_00144_JACKE_000_135","Hmmm. I'm thinkin' we should head out one at a time to better avoid them Yellowjackets, so I'll let ye take the lead. After you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
124,"TEXT_CLSROG150_00144_CLIENT00144_000_139","I've just finished reading the report: in addition to liberating those unfortunate Lominsan citizens, you've done much to cripple the Jolly Merchants' slaving operation. Thank you. The Admiral shall be most pleased."
125,"TEXT_CLSROG150_00144_JACKE_000_140","Not a bad night's work, eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
126,"TEXT_CLSROG150_00144_JACKE_000_141","The Maelstrom'll be takin' care of them poor culls we freed, an' I've made sure none o' the Merchants we downed are like to get up again."
127,"TEXT_CLSROG150_00144_JACKE_000_142","As for the <Emphasis>Jolly Merchantman</Emphasis>, well, her crew can expect a visit from the Admiral's finest galleys...an' it won't be for tea an' crumpets on the poopdeck."
128,"TEXT_CLSROG150_00144_JACKE_000_143","Right, me natty <If(PlayerParameter(4))>lass<Else/>lad</If>! Our part in this is done! Time to head back to the Sisters."
129,"TEXT_CLSROG150_00144_POORLADY00144_000_144","Excuse me... Are you the ones who freed us?"
130,"TEXT_CLSROG150_00144_JACKE_000_145","Aye. Was there somethin' else we could do for ye, miss? The Maelstrom swads'll take ye home, if that's what yer worried about..."
131,"TEXT_CLSROG150_00144_POORLADY00144_000_146","Oh, no, I know. I just wanted to... Thank you."
132,"TEXT_CLSROG150_00144_POORLADY00144_000_147","...If I may, there <Emphasis>was</Emphasis> one other thing I wished to tell you: moments before you rescued me, that dreadful pirate was muttering into his cups."
133,"TEXT_CLSROG150_00144_POORLADY00144_000_148","'Twas something about another raiding party that hadn't yet made it back..."
134,"TEXT_CLSROG150_00144_JACKE_000_149","I beg yer pardon!?"
135,"TEXT_CLSROG150_00144_POORLADY00144_000_150","It seems they'd been hunting for slaves in western La Noscea, and, being so close to Aleport, our captor assumed they were out “roundin' up chattel until last bell.”"
136,"TEXT_CLSROG150_00144_POORLADY00144_000_151","I just couldn't bear the thought of anyone else suffering as I have. Please, is there naught you can do?"
137,"TEXT_CLSROG150_00144_JACKE_000_152","There certainly is, miss. You just get yerself safely home an' leave this stray pack o' jackals to us."
138,"TEXT_CLSROG150_00144_POORLADY00144_000_153","I will pray for your success. Thank you again."
139,"TEXT_CLSROG150_00144_JACKE_000_154","Heh, so much for savorin' a victory pint. I'll send word o' this development to Underfoot an' the Stray─we've some well-earned trade for the last o' these Jolly Merchants!"
140,"TEXT_CLSROG150_00144_JACKE_000_155","By the by... How's yer throwin' arm, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I think it's time I learned ye how to fling a proper blade."
141,"TEXT_CLSROG150_00144_JACKE_000_156","When yer out in the wide open ruffmans, ye often find the need to sting a cove from a distance."
142,"TEXT_CLSROG150_00144_JACKE_000_157","An' I'm sure a canny <If(PlayerParameter(4))>lass<Else/>lad</If> like yerself'll figure all sorts o' uses for a well-thrown dagger. Just keep it in mind for when we hunt down the rest o' them slavers!"
143,"TEXT_CLSROG150_00144_QIB_TODO001","Defeat the Jolly Merchants and free the captives!"
144,"TEXT_CLSROG150_00144_QIB_TODO002","Free captive villagers"
145,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_01","Our marks are behind the doors up ahead.
Don't let them Yellowjackets see you!"
146,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_05","That looks to be the last of 'em.
An' ye didn't even need my help!"
147,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_06","Back into the shadows, <If(PlayerParameter(4))>lass<Else/>lad</If>..."
148,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_02","Gah, where'd these coves spring from!?
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSROG150_00144_SEQ_00 Jacke wishes to bring you in on a tricky assignment.
5 1 TEXT_CLSROG150_00144_SEQ_01 The latest client come to the rogues for assistance hails from Maelstrom Command itself. It would seem that a group called the Jolly Merchants has been abducting smallfolk, but that the Maelstrom is powerless to stop them without causing a panic. Jacke accepts the job without hesitation, and nominates you to help him engage the slavers directly. Speak with Jacke for further instructions.
6 2 TEXT_CLSROG150_00144_SEQ_02 Hearing that a Jolly Merchant has been spied prowling the countryside, Jacke sends you to lower La Noscea to gather more information. Travel to the Moraby Drydocks and speak with Swarsynt.
7 3 TEXT_CLSROG150_00144_SEQ_03 You meet with Swarsynt, and the watchful rogue-turned-shipwright tells you of an odd group he spotted earlier that he now believes to be a pirate and two captives. Swarsynt then muses that the slaver likely has a boat hidden somewhere along the coast to the south. Travel to the Salt Strand, and keep an eye on the Jolly Merchant until Jacke arrives.
8 4 TEXT_CLSROG150_00144_SEQ_04 As you and Jacke spy on the slaver and witness his unpleasant treatment of the captives, you learn that the Jolly Merchants mean to gather in Aleport to await the return of their ship, the <Emphasis>Jolly Merchantman</Emphasis>. Make your way to Aleport and speak with Jacke to learn how the guildmaster intends to deal with the assembled pirates.
9 5 TEXT_CLSROG150_00144_SEQ_05 Jacke has ascertained that your marks, along with their prisoners, have taken rooms in Aleport. Speak with Jacke once more when you are ready to put his plan for liberating the captives into action.
10 6 TEXT_CLSROG150_00144_SEQ_06 You have defeated the Jolly Merchants and freed the abducted villagers. Speak with Jacke again to complete your assignment.
11 7 TEXT_CLSROG150_00144_SEQ_07 Just as the guildmaster is complimenting you on a job well done, you are approached by one of the former captives. After thanking you for her rescue, the yet-shaken girl explains that she heard her captor muttering about a lingering group of slavers that failed to make the rendezvous. It seems the job is not yet finished. Add the Throwing Dagger technique to your arsenal of rogue tools, then rejoin Jacke in Aleport to eliminate the remnants of the Jolly Merchants.
12 8 TEXT_CLSROG150_00144_SEQ_08
13 9 TEXT_CLSROG150_00144_SEQ_09
14 10 TEXT_CLSROG150_00144_SEQ_10
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18 14 TEXT_CLSROG150_00144_SEQ_14
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28 24 TEXT_CLSROG150_00144_TODO_00 Speak with Jacke.
29 25 TEXT_CLSROG150_00144_TODO_01 Speak with Swarsynt at the Moraby Drydocks.
30 26 TEXT_CLSROG150_00144_TODO_02 Spy on the Jolly Merchant until Jacke arrives.
31 27 TEXT_CLSROG150_00144_TODO_03 Speak with Jacke in Aleport.
32 28 TEXT_CLSROG150_00144_TODO_04 Speak with Jacke and free the captives.
33 29 TEXT_CLSROG150_00144_TODO_05 Speak with Jacke in Aleport.
34 30 TEXT_CLSROG150_00144_TODO_06
35 31 TEXT_CLSROG150_00144_TODO_07
36 32 TEXT_CLSROG150_00144_TODO_08
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51 47 TEXT_CLSROG150_00144_TODO_23
52 48 TEXT_CLSROG150_00144_JACKE_000_000 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, just the <If(PlayerParameter(4))>mort<Else/>cove</If> I was hopin' to see. We've some nasty trouble brewin'...
53 49 TEXT_CLSROG150_00144_JACKE_000_001 The client's on his way, so sit tight an' pay attention. I'm callin' Underfoot an' the Stray in on this as well─it'll be a right little rogue family reunion.
54 50 TEXT_CLSROG150_00144_VKEBBE_000_002 Jacke. The client's arrived.
55 51 TEXT_CLSROG150_00144_JACKE_000_003 Our guest here has come from Maelstrom Command, with confidential orders direct from the Admiral herself─so ye know this won't be a simple job.
56 52 TEXT_CLSROG150_00144_CLIENT00144_000_004 I'm afraid your guildmaster speaks truly. 'Twas several days ago when an emaciated man stumbled into one of our camps seeking aid.
57 53 TEXT_CLSROG150_00144_CLIENT00144_000_005 Upon questioning the poor fellow, we discovered that he had narrowly escaped a life of slavery. He claimed that pirates had raided his village, abducting him and many others to sell on a black market auction block.
58 54 TEXT_CLSROG150_00144_CLIENT00144_000_006 We dispatched a patrol to confirm the tale, and found the village almost completely destroyed. 'Twas a meager settlement without so much as a guardhouse─thus did its unkind fate escape our notice until now...
59 55 TEXT_CLSROG150_00144_PERIMUHAURIMU_000_007 Ye'd think these pirates'd never even heard o' the code.
60 56 TEXT_CLSROG150_00144_PERIMUHAURIMU_000_008 Pillagin' honest culls an' dippin' their wicks in the slave trade? They're headed the right way for a good stabbin'.
61 57 TEXT_CLSROG150_00144_JACKE_000_009 Aye. Though it ain't set down in so many whids, the code's notoriously unforgivin' against those as raise weapons against the weak.
62 58 TEXT_CLSROG150_00144_JACKE_000_010 After all, the first pirates in these parts were culls what was fleein' oppression in the northern seas. Ignore yer history, an' ye risk becomin' what it was ye hated most.
63 59 TEXT_CLSROG150_00144_JACKE_000_011 ...So, ye've a mark for us, then?
64 60 TEXT_CLSROG150_00144_CLIENT00144_000_012 That we do. From the descriptions given to us by the escaped villager, we've determined that these lawbreakers are members of the Jolly Merchants─a pirate crew in possession of an official privateering license.
65 61 TEXT_CLSROG150_00144_CLIENT00144_000_013 ...'Twould appear, however, that privateering has been naught but a screen behind which to hide their illicit activities. One can only imagine how many other Lominsan citizens have fallen prey to these wicked slavers...
66 62 TEXT_CLSROG150_00144_CLIENT00144_000_014 And we've let it happen right under our very noses! Naturally, the Admiral desires a swift resolution to this ignominy, but merely tracking down those poor souls who have already been sold is proving heavily taxing to our allocated resources.
67 63 TEXT_CLSROG150_00144_CLIENT00144_000_015 We <Emphasis>could</Emphasis> throw more soldiers at the problem...but that runs the risk of drawing the smallfolk's attention and inciting undue panic.
68 64 TEXT_CLSROG150_00144_CLIENT00144_000_016 Thus do we come to the Rogues' Guild for help. We ask that you eliminate the Jolly Merchants and liberate the villagers presently in their custody─and that you do so with the utmost discretion.
69 65 TEXT_CLSROG150_00144_JACKE_000_017 Consider it done. When those nasty coves'll feel our shortblades prickin' into their backs, they'll enjoy but a brief moment o' regret afore the code is rightly enforced.
70 66 TEXT_CLSROG150_00144_JACKE_000_018 All right, let's get to work! I'll be goin' after the Jolly Merchants meself.
71 67 TEXT_CLSROG150_00144_JACKE_000_019 Underfoot, V'kebbe. You two lend yer skills to the Maelstrom's investigation an' see what ye can whiddle about the culls what have already been sold.
72 68 TEXT_CLSROG150_00144_JACKE_000_020 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, yer comin' with me. I think yer ready for the next step of yer education.
73 69 TEXT_CLSROG150_00144_PERIMUHAURIMU_000_030 These Jolly Merchant bastards won't be so jolly once we catch up to 'em.
74 70 TEXT_CLSROG150_00144_VKEBBE_000_035 I've no doubt you an' Jacke can handle a few ale-sodden pirates. But if ye need an extra set o' fambles, just say the word an' we'll be there.
75 71 TEXT_CLSROG150_00144_CLIENT00144_000_040 Your aid─and confidentiality─in this matter is greatly appreciated. We can now focus on coordinating with the Yellowjackets to free those unfortunate folk already sold into slavery.
76 72 TEXT_CLSROG150_00144_JACKE_000_050 Shall we get after these slavin' cutthroats, then?
77 73 TEXT_CLSROG150_00144_JACKE_000_051 Our client tells me that the <Emphasis>Jolly Merchantman</Emphasis> set sail from Aleport a few bells ago.
78 74 TEXT_CLSROG150_00144_JACKE_000_052 Oh, aye, they might even board an imperial ship or two, but that's just some mummery they're puttin' on to amuse the Admiral's swads.
79 75 TEXT_CLSROG150_00144_JACKE_000_053 I reckoned the rest o' the crew'd be back on land, lookin' to snap the shackles on a fresh herd o' chattel. An' just to prove me theory right, one o' them Jolly bastards got himself spotted creepin' about the ruffmans in lower La Noscea.
80 76 TEXT_CLSROG150_00144_JACKE_000_054 There's a bene cove over at the Moraby Drydocks by the name o' Swarsynt what'll likely know the full story.
81 77 TEXT_CLSROG150_00144_JACKE_000_055 He's more of a shipwright than a rogue these days, but he keeps his glazes keen for the guild. Head over an' have yerself a prattle, an' I'll join ye soon-like.
82 78 TEXT_CLSROG150_00144_JACKE_000_060 Go speak with Swarsynt about that Jolly Merchant, an' I'll be with ye directly.
83 79 TEXT_CLSROG150_00144_SWARSYNT_000_070 Aye...I know what you are. What can old Swarsynt do for you?
84 80 TEXT_CLSROG150_00144_SWARSYNT_000_071 Hunting down Jolly Merchant slavers? Ah, well that explains a few things...
85 81 TEXT_CLSROG150_00144_SWARSYNT_000_072 I was keeping an eye on the bustle about the Drydocks, you see, when I spied an odd trio off in the distance. This rough-looking sod─one of your pirates, I'd wager─was prodding along another bloke and this poor skinny lass. I've seen whipped curs less miserable than the two being herded.
86 82 TEXT_CLSROG150_00144_SWARSYNT_000_073 Last I saw, they were headed south. If what you're saying about this slavery business is true, then that Jolly Merchant's not going to walk his charges all the way to market. No, he likely has a boat waiting for him.
87 83 TEXT_CLSROG150_00144_SWARSYNT_000_074 And if I were a slaver headed south, my vessel would be hidden somewhere along the Salt Strand. That doesn't leave you much time.
88 84 TEXT_CLSROG150_00144_SWARSYNT_000_075 You said Jacke was on his way, yes? You'd best go on ahead, and I'll point him in the right direction when he gets here.
89 85 TEXT_CLSROG150_00144_SWARSYNT_000_080 Search the coast along the Salt Strand and you'll find your slavers. Shouldn't be long before Jacke arrives, so I'd stay out of sight until he joins you.
90 86 TEXT_CLSROG150_00144_JACKE_000_090 Swarsynt came through for us, eh? ...Now, what do we got here?
91 87 TEXT_CLSROG150_00144_JACKE_000_091 This one looks a charmer...
92 88 TEXT_CLSROG150_00144_PIRATE00144_000_092 Soddin' <Emphasis>move</Emphasis>, I told ye! Me peg-legged grandma 'obbles quicker'n you miserable sacks o' shite!
93 89 TEXT_CLSROG150_00144_PIRATE00144_000_093 ...Or maybe ye need another thrashin', is that it!? Ye already forgot what 'appens when ye try me generous patience!?
94 90 TEXT_CLSROG150_00144_POORLADY00144_000_094 I-I'm sorry! P-Please, no more beatings! We walked as fast as we could... But we need food...water...
95 91 TEXT_CLSROG150_00144_PIRATE00144_000_095 Then get in the boat, an' shut yer traps! Ye'll get fed when we reach the other side.
96 92 TEXT_CLSROG150_00144_POORLADY00144_000_096 The other side!? ...Where are you taking us!?
97 93 TEXT_CLSROG150_00144_PIRATE00144_000_097 Are ye challengin' me, or just plain daft? I told ye to keep yer bleatin' mouth shut!
98 94 TEXT_CLSROG150_00144_POORLADY00144_000_098 <whimper> I-I'm sorry... <sob> I didn't mean to... <sob>
99 95 TEXT_CLSROG150_00144_PIRATE00144_000_099 Leviathan's scaly arse, she's weepin' again... Listen, we're 'eaded to Aleport, all right?
100 96 TEXT_CLSROG150_00144_PIRATE00144_000_100 That's where me an' me shipmates gather to take stock o' the “merchandise,” an' decide what gets sold where.
101 97 TEXT_CLSROG150_00144_PIRATE00144_000_101 Ye see, some buyers want only lads, while others is lookin' for lasses. As long as we keep these rich bastards 'appy, we make more coin than we ever did scrappin' with the Empire's war galleys!
102 98 TEXT_CLSROG150_00144_PIRATE00144_000_102 Not that you care about that, I s'pose. What matters to <Emphasis>you</Emphasis> is that ye'll be loaded onto the <Emphasis>Jolly Merchantman</Emphasis>, sailed off to gods know where, and Limsa'll be a distant memory.
103 99 TEXT_CLSROG150_00144_PIRATE00144_000_103 So if I was you, I'd fill that empty belly with one last big gobful o' sweet La Noscean sea breeze! Gahahahahaha!
104 100 TEXT_CLSROG150_00144_JACKE_000_104 I'm sore tempted to put a blade 'twixt his eyes here an' now, but that won't get the job done.
105 101 TEXT_CLSROG150_00144_JACKE_000_105 No, we'll let him guide us to his mates in Aleport...then we'll mill the whole bloody lot of 'em.
106 102 TEXT_CLSROG150_00144_JACKE_000_106 The Jolly Merchants'll get their due, don't ye worry about that.
107 103 TEXT_CLSROG150_00144_JACKE_000_107 ...They've gone.
108 104 TEXT_CLSROG150_00144_JACKE_000_108 We'd best hurry to Aleport. Unless ye've a quicker way, there's a ferry what leaves from Candlekeep Quay. I'll meet ye across the water, <If(PlayerParameter(4))>lass<Else/>lad</If>.
109 105 TEXT_CLSROG150_00144_JACKE_000_110 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. That Jolly Merchant cove's still with his captives. Seems they've taken a room under an alias.
110 106 TEXT_CLSROG150_00144_JACKE_000_111 Hmph. Hidin' their operation in plain sight. Bold as brass, aye, but it's an old slaver's trick. See, even if some cull recognizes the “merchandise,” only a single handler gets boned. The rest o' the crew just whistles, all innocent-like, while their mate is marched off to cry cockles.
111 107 TEXT_CLSROG150_00144_JACKE_000_112 An' ye can bet they've threatened bloody murder for any prisoner what raises a hue an' cry...
112 108 TEXT_CLSROG150_00144_JACKE_000_113 Patience now, <If(PlayerParameter(4))>lass<Else/>colt</If>. We'll just wait until we're sure that all these blackguards've arrived. Meanwhile, ye'd better sharpen yer stabbers─we've a busy night ahead of us.
113 109 TEXT_CLSROG150_00144_JACKE_000_120 Ready for the job, then? Once the Jolly Merchants are all here, we'll ambush the sods an' set their captives free.
114 110 TEXT_CLSROG150_00144_JACKE_000_121 ...That ought to be long enough. We'll just have to hope there ain't any stragglers.
115 111 TEXT_CLSROG150_00144_JACKE_000_122 Listen closely now, <If(PlayerParameter(4))>lass<Else/>colt</If>: the Merchants're disguised as plain old 'venturers, an' have settled 'emselves in three separate rooms here in Aleport.
116 112 TEXT_CLSROG150_00144_JACKE_000_123 ...How do we whiddle which coves are the Merchants? Easy. Take a look at the daddles o' that bingo-swillin' cull over yonder.
117 113 TEXT_CLSROG150_00144_JACKE_000_124 He's wearin' lavender gloves─the exact same type what that nasty sod at the Salt Strand had on. That'll be how they find each other in a crowd.
118 114 TEXT_CLSROG150_00144_JACKE_000_125 'Course, it's also how I whiddled where each o' the bastards was stayin'. Just snilch the hopeless glazes o' the company they keep, an' ye can be sure ye've found yer mark.
119 115 TEXT_CLSROG150_00144_JACKE_000_126 So, here's the job all laid out for ye: we hit all three common rooms, mill the Merchants quick an' dirty-like, an' get those captives their bleedin' lives back. All right?
120 116 TEXT_CLSROG150_00144_YELLOWJACKET00144_000_127 (-Angry Shout-)Oi! The storeroom door's been forced open! Some thievin' sod's been at the ale!
121 117 TEXT_CLSROG150_00144_YELLOWJACKET00144_000_128 Well, they can't have gotten far! Better get the lads an' do a sweep of the port.
122 118 TEXT_CLSROG150_00144_JACKE_000_129 Ugh, was that Merchant cove gulpin' pilfered ale? Ye'd think they'd be doin' their best not to draw attention to 'emselves, all things considered. Bloody oafs...
123 119 TEXT_CLSROG150_00144_JACKE_000_130 An' now we've got a swarm o' Yellowjackets buzzin' about, lookin' for blood. If they spot us wanderin' 'round in the darkmans, I've a feelin' they'll axe first an' ask questions later.
124 120 TEXT_CLSROG150_00144_JACKE_000_131 It'd be best, then, if the patrols never even knew we was here.
125 121 TEXT_CLSROG150_00144_JACKE_000_132 We'll slip as sneaky as we can into each o' the common rooms, an' use them telltale lavender gloves to identify our marks. There's innocent culls in there as well, mind, so let's try not to stab any as don't deserve it, eh?
126 122 TEXT_CLSROG150_00144_JACKE_000_133 Once yer sure of yer target, hit 'em hard an' fast. We ain't lookin' for a fair fight─if ye see an openin', finish 'em off with that move what the colts like to call “Assassinate.” Bit dramatic for my taste, but dead is dead no matter what ye name it.
127 123 TEXT_CLSROG150_00144_JACKE_000_135 Hmmm. I'm thinkin' we should head out one at a time to better avoid them Yellowjackets, so I'll let ye take the lead. After you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
128 124 TEXT_CLSROG150_00144_CLIENT00144_000_139 I've just finished reading the report: in addition to liberating those unfortunate Lominsan citizens, you've done much to cripple the Jolly Merchants' slaving operation. Thank you. The Admiral shall be most pleased.
129 125 TEXT_CLSROG150_00144_JACKE_000_140 Not a bad night's work, eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
130 126 TEXT_CLSROG150_00144_JACKE_000_141 The Maelstrom'll be takin' care of them poor culls we freed, an' I've made sure none o' the Merchants we downed are like to get up again.
131 127 TEXT_CLSROG150_00144_JACKE_000_142 As for the <Emphasis>Jolly Merchantman</Emphasis>, well, her crew can expect a visit from the Admiral's finest galleys...an' it won't be for tea an' crumpets on the poopdeck.
132 128 TEXT_CLSROG150_00144_JACKE_000_143 Right, me natty <If(PlayerParameter(4))>lass<Else/>lad</If>! Our part in this is done! Time to head back to the Sisters.
133 129 TEXT_CLSROG150_00144_POORLADY00144_000_144 Excuse me... Are you the ones who freed us?
134 130 TEXT_CLSROG150_00144_JACKE_000_145 Aye. Was there somethin' else we could do for ye, miss? The Maelstrom swads'll take ye home, if that's what yer worried about...
135 131 TEXT_CLSROG150_00144_POORLADY00144_000_146 Oh, no, I know. I just wanted to... Thank you.
136 132 TEXT_CLSROG150_00144_POORLADY00144_000_147 ...If I may, there <Emphasis>was</Emphasis> one other thing I wished to tell you: moments before you rescued me, that dreadful pirate was muttering into his cups.
137 133 TEXT_CLSROG150_00144_POORLADY00144_000_148 'Twas something about another raiding party that hadn't yet made it back...
138 134 TEXT_CLSROG150_00144_JACKE_000_149 I beg yer pardon!?
139 135 TEXT_CLSROG150_00144_POORLADY00144_000_150 It seems they'd been hunting for slaves in western La Noscea, and, being so close to Aleport, our captor assumed they were out “roundin' up chattel until last bell.”
140 136 TEXT_CLSROG150_00144_POORLADY00144_000_151 I just couldn't bear the thought of anyone else suffering as I have. Please, is there naught you can do?
141 137 TEXT_CLSROG150_00144_JACKE_000_152 There certainly is, miss. You just get yerself safely home an' leave this stray pack o' jackals to us.
142 138 TEXT_CLSROG150_00144_POORLADY00144_000_153 I will pray for your success. Thank you again.
143 139 TEXT_CLSROG150_00144_JACKE_000_154 Heh, so much for savorin' a victory pint. I'll send word o' this development to Underfoot an' the Stray─we've some well-earned trade for the last o' these Jolly Merchants!
144 140 TEXT_CLSROG150_00144_JACKE_000_155 By the by... How's yer throwin' arm, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I think it's time I learned ye how to fling a proper blade.
145 141 TEXT_CLSROG150_00144_JACKE_000_156 When yer out in the wide open ruffmans, ye often find the need to sting a cove from a distance.
146 142 TEXT_CLSROG150_00144_JACKE_000_157 An' I'm sure a canny <If(PlayerParameter(4))>lass<Else/>lad</If> like yerself'll figure all sorts o' uses for a well-thrown dagger. Just keep it in mind for when we hunt down the rest o' them slavers!
147 143 TEXT_CLSROG150_00144_QIB_TODO001 Defeat the Jolly Merchants and free the captives!
148 144 TEXT_CLSROG150_00144_QIB_TODO002 Free captive villagers
149 145 TEXT_CLSROG150_00144_JACKE_BATTLETALK_01 Our marks are behind the doors up ahead. Don't let them Yellowjackets see you!
150 146 TEXT_CLSROG150_00144_JACKE_BATTLETALK_05 That looks to be the last of 'em. An' ye didn't even need my help!
151 147 TEXT_CLSROG150_00144_JACKE_BATTLETALK_06 Back into the shadows, <If(PlayerParameter(4))>lass<Else/>lad</If>...
152 148 TEXT_CLSROG150_00144_JACKE_BATTLETALK_02 Gah, where'd these coves spring from!? Get to stabbin', <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
153 149 TEXT_CLSROG150_00144_JACKE_BATTLETALK_03 Smooth, Jacke... Yer a proper dimber-damber...
154 150 TEXT_CLSROG150_00144_TARGET_BATTLETALK_04 'Ands off the merchandise! Ain't no one cuts into our profits!
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0,"TEXT_CLSROG151_00145_SEQ_00","Jacke is determined to track down the remnants of the Jolly Merchants."
1,"TEXT_CLSROG151_00145_SEQ_01","Putting himself in his marks' shoes, Jacke hazards a guess as to where the last of the Jolly Merchants will likely be hiding. Head out to the Flock in western La Noscea and search for signs of the remaining slavers."
2,"TEXT_CLSROG151_00145_SEQ_02","After discovering a family of villagers tied up amongst the dodo nests, you are confronted by the final gang of slavers. One hectic and feather-filled battle later, the pirates are defeated and the Jolly Merchants no more. See to the well-being of the captive smallfolk."
3,"TEXT_CLSROG151_00145_SEQ_03","As you are tending to the traumatized villagers, you are approached by a trio of Yellowjackets led by one Captain Milala. The Yellowjacket captain appears fanatically opposed to anything with the slightest connection to piracy, and challenges the Rogues' Guild to a contest to justify its very existence. Return to the guild and discuss this development with Jacke."
4,"TEXT_CLSROG151_00145_SEQ_04","You return to the Dutiful Sisters to find Jacke still chafing over Captain Milala's presumptuous challenge. Bound by the code, however, the guildmaster fully intends to reclaim the stolen treasures even if it means dancing to the Yellowjacket's tune. Master the Mug ability and continue sharpening your skills that you might ensure victory for the guild.
※The next rogue quest will be available from Jacke upon reaching level 20."
5,"TEXT_CLSROG151_00145_SEQ_05",""
6,"TEXT_CLSROG151_00145_SEQ_06",""
7,"TEXT_CLSROG151_00145_SEQ_07",""
8,"TEXT_CLSROG151_00145_SEQ_08",""
9,"TEXT_CLSROG151_00145_SEQ_09",""
10,"TEXT_CLSROG151_00145_SEQ_10",""
11,"TEXT_CLSROG151_00145_SEQ_11",""
12,"TEXT_CLSROG151_00145_SEQ_12",""
13,"TEXT_CLSROG151_00145_SEQ_13",""
14,"TEXT_CLSROG151_00145_SEQ_14",""
15,"TEXT_CLSROG151_00145_SEQ_15",""
16,"TEXT_CLSROG151_00145_SEQ_16",""
17,"TEXT_CLSROG151_00145_SEQ_17",""
18,"TEXT_CLSROG151_00145_SEQ_18",""
19,"TEXT_CLSROG151_00145_SEQ_19",""
20,"TEXT_CLSROG151_00145_SEQ_20",""
21,"TEXT_CLSROG151_00145_SEQ_21",""
22,"TEXT_CLSROG151_00145_SEQ_22",""
23,"TEXT_CLSROG151_00145_SEQ_23",""
24,"TEXT_CLSROG151_00145_TODO_00","Search the Flock for signs of the Jolly Merchants."
25,"TEXT_CLSROG151_00145_TODO_01","Search the Flock for signs of the Jolly Merchants."
26,"TEXT_CLSROG151_00145_TODO_02","Speak with Jacke at the Rogues' Guild."
27,"TEXT_CLSROG151_00145_TODO_03",""
28,"TEXT_CLSROG151_00145_TODO_04",""
29,"TEXT_CLSROG151_00145_TODO_05",""
30,"TEXT_CLSROG151_00145_TODO_06",""
31,"TEXT_CLSROG151_00145_TODO_07",""
32,"TEXT_CLSROG151_00145_TODO_08",""
33,"TEXT_CLSROG151_00145_TODO_09",""
34,"TEXT_CLSROG151_00145_TODO_10",""
35,"TEXT_CLSROG151_00145_TODO_11",""
36,"TEXT_CLSROG151_00145_TODO_12",""
37,"TEXT_CLSROG151_00145_TODO_13",""
38,"TEXT_CLSROG151_00145_TODO_14",""
39,"TEXT_CLSROG151_00145_TODO_15",""
40,"TEXT_CLSROG151_00145_TODO_16",""
41,"TEXT_CLSROG151_00145_TODO_17",""
42,"TEXT_CLSROG151_00145_TODO_18",""
43,"TEXT_CLSROG151_00145_TODO_19",""
44,"TEXT_CLSROG151_00145_TODO_20",""
45,"TEXT_CLSROG151_00145_TODO_21",""
46,"TEXT_CLSROG151_00145_TODO_22",""
47,"TEXT_CLSROG151_00145_TODO_23",""
48,"TEXT_CLSROG151_00145_JACKE_000_000","Those last few Jolly Merchant bastards must be camped out somewhere in western La Noscea. Now, if I was a black-blooded, gil-grubbin' slaver, where would I be hidin'...?"
49,"TEXT_CLSROG151_00145_JACKE_000_001","There's naught to the west but the Sahagin pools; even those bollocks-for-brains pirates know better'n to trespass on fishback territory."
50,"TEXT_CLSROG151_00145_JACKE_000_002","An' they won't want to chance runnin' into patrols near Aleport, so that just leaves us east. ...The Flock? Aye, they'll likely be nestled down in the ruins out there amongst the dodos."
51,"TEXT_CLSROG151_00145_JACKE_000_003","That's where we'll try to pick up their trail. You head on over an' snilch the place while I send word to the Sisters an' the Maelstrom."
52,"TEXT_CLSROG151_00145_JACKE_000_010","Head on over to the Flock an' see if ye can't spy our missin' slavers. I'll be along once I've passed on word to the Maelstrom an' our fellow coves."
53,"TEXT_CLSROG151_00145_POORLADY00145_000_020","Thank you for freeing us! We've been tied up here since those awful pirates snatched us from our beds."
54,"TEXT_CLSROG151_00145_JACKE_000_021","Those are some interestin'-lookin' dodos ye've got there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. ...No sign o' the Merchants, though, eh?"
55,"TEXT_CLSROG151_00145_POORLADY00145_000_022","Their leader mentioned heading over to Aleport. He said something about there being no signal, and that was a signal that something was wrong."
56,"TEXT_CLSROG151_00145_POORLADY00145_000_023","They just left us hobbled here like lambs for the market; one of them japed about keeping the meat unsullied in case there was trouble... Pray let us flee this place before they return!"
57,"TEXT_CLSROG151_00145_PIRATE00145_000_024","(-???-)An' who are you to just sidle in an' set loose our 'ard-won prizes? Hm?"
58,"TEXT_CLSROG151_00145_PIRATE00145_000_025","'Twas the damndest thing. We'd 'alf a crew lodgin' in Aleport, an' not a one of 'em survived the night. Done in by a couple o' sneaky curs what favored the shortblades, they say."
59,"TEXT_CLSROG151_00145_PIRATE00145_000_026","...I'm supposin' that was you two. Seems ye've a bone to pick with our choice o' “trade.”"
60,"TEXT_CLSROG151_00145_JACKE_000_027","Aye, I can't say as I've much use for slavers...'cept as a place to bury me knives. Oh, an' I wouldn't bother yerself with waitin' on yer ship to come back neither. The Jolly Merchants are done for."
61,"TEXT_CLSROG151_00145_PIRATE00145_000_028","Hee hee hee! Ye might have the right of it, lad!"
62,"TEXT_CLSROG151_00145_PIRATE00145_000_029","But then ye wouldn't know the kind o' coin three 'ealthy slaves like them ones'll bring us. I'll 'ave a new ship an' a new crew afore a single moon 'as passed."
63,"TEXT_CLSROG151_00145_PIRATE00145_000_030","Ye 'ear that, chattel? Yer each worth a shinin' bloody fortune! An' ye've me to thank for 'elpin' ye learn yer true worth!"
64,"TEXT_CLSROG151_00145_JACKE_000_031","Ignore this bleatin' sod. In fact, why don't ye step back a ways?"
65,"TEXT_CLSROG151_00145_JACKE_000_032","These coves are about to learn the consequences o' breakin' the code, an' the discussion is like to get messy."
66,"TEXT_CLSROG151_00145_JACKE_000_033","Did ye not think we'd come for ye? Ye can try to stifle yer victims' screams in the darkmans, but the shadows are always listenin'!"
67,"TEXT_CLSROG151_00145_POORLADY00145_000_050","Thank you. I shudder to think what horrid fate awaited us had you not helped us to escape..."
68,"TEXT_CLSROG151_00145_POORBOY00145_000_051","I knew someone would come! You're just like the heroes in the stories!"
69,"TEXT_CLSROG151_00145_POORBOY00145_000_052","They always arrive at the perfect time and triumph over the villains! Do you think I could be a hero like you? I know I could be brave and strong, too. I just know it!"
70,"TEXT_CLSROG151_00145_JACKE_000_053","I... Ye don't want to be like me, lad."
71,"TEXT_CLSROG151_00145_JACKE_000_054","Listen, now. Me an' those coves there, we're the ones what the scary folk are afraid of. An' that's 'cause we keep the rules for the world they live in."
72,"TEXT_CLSROG151_00145_JACKE_000_055","We don't much care if ye shirk yer chores, or get into fights..."
73,"TEXT_CLSROG151_00145_JACKE_100_055","But if ye ever break the code an' betray yer mates, then that's when we'll come after ye─no matter how far ye run or how well ye hide!"
74,"TEXT_CLSROG151_00145_JACKE_000_056","Live yer life like the hero ye want to be, though, an' ye'll never need worry about that."
75,"TEXT_CLSROG151_00145_JACKE_000_057","Aye? You two can stubble it, an' all!"
76,"TEXT_CLSROG151_00145_MILALA_000_058","(-Yellowjacket Soldier-)I assume you are the citizens who were abducted by the Jolly Merchants?"
77,"TEXT_CLSROG151_00145_MILALA_000_059","I am Captain Milala of the Yellowjackets. Maelstrom Command has entrusted me with conducting you to safety."
78,"TEXT_CLSROG151_00145_JACKE_000_060","It's all right, lad, these folk'll take care of ye. ...Go on, ye'd best not get left behind."
79,"TEXT_CLSROG151_00145_JACKE_000_061","Was there aught else, Captain? Word on a new job?"
80,"TEXT_CLSROG151_00145_MILALA_000_062","A job? From me? ...For <Emphasis>you</Emphasis>?"
81,"TEXT_CLSROG151_00145_MILALA_000_063","How patently absurd! Why, I'd rather hire a sewer rat to mind my larder!"
82,"TEXT_CLSROG151_00145_MILALA_000_064","Was it during one of your “jobs” that you turned Aleport into a slaughterhouse? What dark age is this that we must employ assassins to enforce the law!?"
83,"TEXT_CLSROG151_00145_MILALA_000_065","It is this continued dalliance with underworld miscreants such as you that prevents Limsa Lominsa from ever fully expunging the stain of piratical infection!"
84,"TEXT_CLSROG151_00145_MILALA_000_066","Look at these weapons you bear! A civilized person uses such implements to carve meat or peel fruit, and leaves them at table where they belong!"
85,"TEXT_CLSROG151_00145_MILALA_000_067","Do you perhaps clench them 'twixt your teeth as you swing over rails like the pirates you hunt? Our fair city has no place for those who refuse to abandon the brutish ways of the past..."
86,"TEXT_CLSROG151_00145_MILALA_000_068","The only champions of justice this nation requires are the valiant and forthright soldiers of the Yellowjackets!"
87,"TEXT_CLSROG151_00145_VKEBBE_000_069","Jacke... What the bloody hells does this cull want with us?"
88,"TEXT_CLSROG151_00145_JACKE_000_070","I've not the foggiest idea, love. Just smile an' nod."
89,"TEXT_CLSROG151_00145_MILALA_000_071","I've not come here to be patronized─I've come to put a decisive end to piracy in <Emphasis>all</Emphasis> its forms! Consider this visit a gauntlet thrown at the collective feet of the Rogues' Guild!"
90,"TEXT_CLSROG151_00145_MILALA_000_072","Heed well my words. Just before dawn this very morn, a Maelstrom vessel stocked with provisions was boarded and looted by pirates."
91,"TEXT_CLSROG151_00145_MILALA_000_073","Much of the cargo was stolen, and that is vexing indeed. But it is the theft of three items in particular─three unique treasures of nigh-incalculable worth─that most distresses my martial colleagues."
92,"TEXT_CLSROG151_00145_MILALA_000_074","As for the brigands, they made well their escape, disappearing into the dawn's mist along with their precious plunder..."
93,"TEXT_CLSROG151_00145_JACKE_000_075","A rum tale. What's it to do with us?"
94,"TEXT_CLSROG151_00145_MILALA_000_076","I challenge you! A contest to reclaim these stolen treasures!"
95,"TEXT_CLSROG151_00145_MILALA_000_077","Should my Yellowjackets and I succeed in retrieving the greater share, I shall formally propose the abolition of the Rogues' Guild. Upon review of our achievements, the Admiral will surely concede that your unscrupulous institution has outlived its usefulness."
96,"TEXT_CLSROG151_00145_JACKE_000_078","Ah, blow it out yer wattle. I've better ways to spend me time."
97,"TEXT_CLSROG151_00145_MILALA_000_079","Oh, do you now? This incident constitutes a theft against the nation of Limsa Lominsa. Does that not violate your beloved code?"
98,"TEXT_CLSROG151_00145_MILALA_000_080","If I'm not mistaken, you've no choice but to rise to the occasion. ...Unless of course, you mean to slink back into your hole and abandon the fundamental precepts of your “duty”?"
99,"TEXT_CLSROG151_00145_JACKE_000_081","All right, all right, ye screechin' shrew─ye've made yer bloody point. An' ye'll be sorry that ye did, I promise ye that."
100,"TEXT_CLSROG151_00145_MILALA_000_082","Your paltry promises amount to naught in the face of my conviction. I shall not rest until Limsa Lominsa is free of every last buccaneer, scoundrel, and shadow-dwelling ne'er-do-well!"
101,"TEXT_CLSROG151_00145_PERIMUHAURIMU_000_083","...What now, Jacke?"
102,"TEXT_CLSROG151_00145_JACKE_000_084","For right now? We head back to the Sisters."
103,"TEXT_CLSROG151_00145_JACKE_000_090","For a wee lass, that Milala's got some bollocks. An' it seems she's well done with aught what whiffs o' pirate stock."
104,"TEXT_CLSROG151_00145_JACKE_000_091","Hmph. I don't take kindly to culls pullin' me strings, but the shrew is right─the code's been broken an' we've a job to do."
105,"TEXT_CLSROG151_00145_JACKE_000_092","From the sounds of it, though, them coves knew what they were about when they cloyed them treasures. I'll need ye at yer best."
106,"TEXT_CLSROG151_00145_JACKE_000_093","It's time ye learned the art o' muggin'! Rough up a cull in just the right way, an' he'll give up more than what ye'd get if ye just plain knocked him on his arse."
107,"TEXT_CLSROG151_00145_JACKE_000_094","Me an' the lads'll be busy whiddlin' the story on them bitten baubles, so yer free to head out an' sharpen yer skill─might even be as ye'll pocket some extra blunt while yer at it, eh?"
108,"TEXT_CLSROG151_00145_QIB_TODO001","Defeat the Jolly Merchants!"
109,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_01","Stow yer whids an' draw yer steel!"
110,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_02","Always more of 'em..."
111,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_03","These birds move slow, but they've a nasty peck!"
112,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_04","Keep yer distance an' skewer 'em from afar!
Aye, throw yer bloody daggers at 'em, <If(PlayerParameter(4))>lass<Else/>lad</If>!"
113,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_05","Ugh, <Emphasis>more</Emphasis> dodos!?
Thought they was slavers, not bleedin' farmers!"
114,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_06","Stay calm now, <If(PlayerParameter(4))>lass<Else/>lad</If>!
Take 'em one at a time!"
115,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_07","An' still they come...
Bene! Saves us the searchin'!"
116,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_10","Get out o' here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
Take the captives an' go..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSROG151_00145_SEQ_00 Jacke is determined to track down the remnants of the Jolly Merchants.
5 1 TEXT_CLSROG151_00145_SEQ_01 Putting himself in his marks' shoes, Jacke hazards a guess as to where the last of the Jolly Merchants will likely be hiding. Head out to the Flock in western La Noscea and search for signs of the remaining slavers.
6 2 TEXT_CLSROG151_00145_SEQ_02 After discovering a family of villagers tied up amongst the dodo nests, you are confronted by the final gang of slavers. One hectic and feather-filled battle later, the pirates are defeated and the Jolly Merchants no more. See to the well-being of the captive smallfolk.
7 3 TEXT_CLSROG151_00145_SEQ_03 As you are tending to the traumatized villagers, you are approached by a trio of Yellowjackets led by one Captain Milala. The Yellowjacket captain appears fanatically opposed to anything with the slightest connection to piracy, and challenges the Rogues' Guild to a contest to justify its very existence. Return to the guild and discuss this development with Jacke.
8 4 TEXT_CLSROG151_00145_SEQ_04 You return to the Dutiful Sisters to find Jacke still chafing over Captain Milala's presumptuous challenge. Bound by the code, however, the guildmaster fully intends to reclaim the stolen treasures even if it means dancing to the Yellowjacket's tune. Master the Mug ability and continue sharpening your skills that you might ensure victory for the guild. ※The next rogue quest will be available from Jacke upon reaching level 20.
9 5 TEXT_CLSROG151_00145_SEQ_05
10 6 TEXT_CLSROG151_00145_SEQ_06
11 7 TEXT_CLSROG151_00145_SEQ_07
12 8 TEXT_CLSROG151_00145_SEQ_08
13 9 TEXT_CLSROG151_00145_SEQ_09
14 10 TEXT_CLSROG151_00145_SEQ_10
15 11 TEXT_CLSROG151_00145_SEQ_11
16 12 TEXT_CLSROG151_00145_SEQ_12
17 13 TEXT_CLSROG151_00145_SEQ_13
18 14 TEXT_CLSROG151_00145_SEQ_14
19 15 TEXT_CLSROG151_00145_SEQ_15
20 16 TEXT_CLSROG151_00145_SEQ_16
21 17 TEXT_CLSROG151_00145_SEQ_17
22 18 TEXT_CLSROG151_00145_SEQ_18
23 19 TEXT_CLSROG151_00145_SEQ_19
24 20 TEXT_CLSROG151_00145_SEQ_20
25 21 TEXT_CLSROG151_00145_SEQ_21
26 22 TEXT_CLSROG151_00145_SEQ_22
27 23 TEXT_CLSROG151_00145_SEQ_23
28 24 TEXT_CLSROG151_00145_TODO_00 Search the Flock for signs of the Jolly Merchants.
29 25 TEXT_CLSROG151_00145_TODO_01 Search the Flock for signs of the Jolly Merchants.
30 26 TEXT_CLSROG151_00145_TODO_02 Speak with Jacke at the Rogues' Guild.
31 27 TEXT_CLSROG151_00145_TODO_03
32 28 TEXT_CLSROG151_00145_TODO_04
33 29 TEXT_CLSROG151_00145_TODO_05
34 30 TEXT_CLSROG151_00145_TODO_06
35 31 TEXT_CLSROG151_00145_TODO_07
36 32 TEXT_CLSROG151_00145_TODO_08
37 33 TEXT_CLSROG151_00145_TODO_09
38 34 TEXT_CLSROG151_00145_TODO_10
39 35 TEXT_CLSROG151_00145_TODO_11
40 36 TEXT_CLSROG151_00145_TODO_12
41 37 TEXT_CLSROG151_00145_TODO_13
42 38 TEXT_CLSROG151_00145_TODO_14
43 39 TEXT_CLSROG151_00145_TODO_15
44 40 TEXT_CLSROG151_00145_TODO_16
45 41 TEXT_CLSROG151_00145_TODO_17
46 42 TEXT_CLSROG151_00145_TODO_18
47 43 TEXT_CLSROG151_00145_TODO_19
48 44 TEXT_CLSROG151_00145_TODO_20
49 45 TEXT_CLSROG151_00145_TODO_21
50 46 TEXT_CLSROG151_00145_TODO_22
51 47 TEXT_CLSROG151_00145_TODO_23
52 48 TEXT_CLSROG151_00145_JACKE_000_000 Those last few Jolly Merchant bastards must be camped out somewhere in western La Noscea. Now, if I was a black-blooded, gil-grubbin' slaver, where would I be hidin'...?
53 49 TEXT_CLSROG151_00145_JACKE_000_001 There's naught to the west but the Sahagin pools; even those bollocks-for-brains pirates know better'n to trespass on fishback territory.
54 50 TEXT_CLSROG151_00145_JACKE_000_002 An' they won't want to chance runnin' into patrols near Aleport, so that just leaves us east. ...The Flock? Aye, they'll likely be nestled down in the ruins out there amongst the dodos.
55 51 TEXT_CLSROG151_00145_JACKE_000_003 That's where we'll try to pick up their trail. You head on over an' snilch the place while I send word to the Sisters an' the Maelstrom.
56 52 TEXT_CLSROG151_00145_JACKE_000_010 Head on over to the Flock an' see if ye can't spy our missin' slavers. I'll be along once I've passed on word to the Maelstrom an' our fellow coves.
57 53 TEXT_CLSROG151_00145_POORLADY00145_000_020 Thank you for freeing us! We've been tied up here since those awful pirates snatched us from our beds.
58 54 TEXT_CLSROG151_00145_JACKE_000_021 Those are some interestin'-lookin' dodos ye've got there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. ...No sign o' the Merchants, though, eh?
59 55 TEXT_CLSROG151_00145_POORLADY00145_000_022 Their leader mentioned heading over to Aleport. He said something about there being no signal, and that was a signal that something was wrong.
60 56 TEXT_CLSROG151_00145_POORLADY00145_000_023 They just left us hobbled here like lambs for the market; one of them japed about keeping the meat unsullied in case there was trouble... Pray let us flee this place before they return!
61 57 TEXT_CLSROG151_00145_PIRATE00145_000_024 (-???-)An' who are you to just sidle in an' set loose our 'ard-won prizes? Hm?
62 58 TEXT_CLSROG151_00145_PIRATE00145_000_025 'Twas the damndest thing. We'd 'alf a crew lodgin' in Aleport, an' not a one of 'em survived the night. Done in by a couple o' sneaky curs what favored the shortblades, they say.
63 59 TEXT_CLSROG151_00145_PIRATE00145_000_026 ...I'm supposin' that was you two. Seems ye've a bone to pick with our choice o' “trade.”
64 60 TEXT_CLSROG151_00145_JACKE_000_027 Aye, I can't say as I've much use for slavers...'cept as a place to bury me knives. Oh, an' I wouldn't bother yerself with waitin' on yer ship to come back neither. The Jolly Merchants are done for.
65 61 TEXT_CLSROG151_00145_PIRATE00145_000_028 Hee hee hee! Ye might have the right of it, lad!
66 62 TEXT_CLSROG151_00145_PIRATE00145_000_029 But then ye wouldn't know the kind o' coin three 'ealthy slaves like them ones'll bring us. I'll 'ave a new ship an' a new crew afore a single moon 'as passed.
67 63 TEXT_CLSROG151_00145_PIRATE00145_000_030 Ye 'ear that, chattel? Yer each worth a shinin' bloody fortune! An' ye've me to thank for 'elpin' ye learn yer true worth!
68 64 TEXT_CLSROG151_00145_JACKE_000_031 Ignore this bleatin' sod. In fact, why don't ye step back a ways?
69 65 TEXT_CLSROG151_00145_JACKE_000_032 These coves are about to learn the consequences o' breakin' the code, an' the discussion is like to get messy.
70 66 TEXT_CLSROG151_00145_JACKE_000_033 Did ye not think we'd come for ye? Ye can try to stifle yer victims' screams in the darkmans, but the shadows are always listenin'!
71 67 TEXT_CLSROG151_00145_POORLADY00145_000_050 Thank you. I shudder to think what horrid fate awaited us had you not helped us to escape...
72 68 TEXT_CLSROG151_00145_POORBOY00145_000_051 I knew someone would come! You're just like the heroes in the stories!
73 69 TEXT_CLSROG151_00145_POORBOY00145_000_052 They always arrive at the perfect time and triumph over the villains! Do you think I could be a hero like you? I know I could be brave and strong, too. I just know it!
74 70 TEXT_CLSROG151_00145_JACKE_000_053 I... Ye don't want to be like me, lad.
75 71 TEXT_CLSROG151_00145_JACKE_000_054 Listen, now. Me an' those coves there, we're the ones what the scary folk are afraid of. An' that's 'cause we keep the rules for the world they live in.
76 72 TEXT_CLSROG151_00145_JACKE_000_055 We don't much care if ye shirk yer chores, or get into fights...
77 73 TEXT_CLSROG151_00145_JACKE_100_055 But if ye ever break the code an' betray yer mates, then that's when we'll come after ye─no matter how far ye run or how well ye hide!
78 74 TEXT_CLSROG151_00145_JACKE_000_056 Live yer life like the hero ye want to be, though, an' ye'll never need worry about that.
79 75 TEXT_CLSROG151_00145_JACKE_000_057 Aye? You two can stubble it, an' all!
80 76 TEXT_CLSROG151_00145_MILALA_000_058 (-Yellowjacket Soldier-)I assume you are the citizens who were abducted by the Jolly Merchants?
81 77 TEXT_CLSROG151_00145_MILALA_000_059 I am Captain Milala of the Yellowjackets. Maelstrom Command has entrusted me with conducting you to safety.
82 78 TEXT_CLSROG151_00145_JACKE_000_060 It's all right, lad, these folk'll take care of ye. ...Go on, ye'd best not get left behind.
83 79 TEXT_CLSROG151_00145_JACKE_000_061 Was there aught else, Captain? Word on a new job?
84 80 TEXT_CLSROG151_00145_MILALA_000_062 A job? From me? ...For <Emphasis>you</Emphasis>?
85 81 TEXT_CLSROG151_00145_MILALA_000_063 How patently absurd! Why, I'd rather hire a sewer rat to mind my larder!
86 82 TEXT_CLSROG151_00145_MILALA_000_064 Was it during one of your “jobs” that you turned Aleport into a slaughterhouse? What dark age is this that we must employ assassins to enforce the law!?
87 83 TEXT_CLSROG151_00145_MILALA_000_065 It is this continued dalliance with underworld miscreants such as you that prevents Limsa Lominsa from ever fully expunging the stain of piratical infection!
88 84 TEXT_CLSROG151_00145_MILALA_000_066 Look at these weapons you bear! A civilized person uses such implements to carve meat or peel fruit, and leaves them at table where they belong!
89 85 TEXT_CLSROG151_00145_MILALA_000_067 Do you perhaps clench them 'twixt your teeth as you swing over rails like the pirates you hunt? Our fair city has no place for those who refuse to abandon the brutish ways of the past...
90 86 TEXT_CLSROG151_00145_MILALA_000_068 The only champions of justice this nation requires are the valiant and forthright soldiers of the Yellowjackets!
91 87 TEXT_CLSROG151_00145_VKEBBE_000_069 Jacke... What the bloody hells does this cull want with us?
92 88 TEXT_CLSROG151_00145_JACKE_000_070 I've not the foggiest idea, love. Just smile an' nod.
93 89 TEXT_CLSROG151_00145_MILALA_000_071 I've not come here to be patronized─I've come to put a decisive end to piracy in <Emphasis>all</Emphasis> its forms! Consider this visit a gauntlet thrown at the collective feet of the Rogues' Guild!
94 90 TEXT_CLSROG151_00145_MILALA_000_072 Heed well my words. Just before dawn this very morn, a Maelstrom vessel stocked with provisions was boarded and looted by pirates.
95 91 TEXT_CLSROG151_00145_MILALA_000_073 Much of the cargo was stolen, and that is vexing indeed. But it is the theft of three items in particular─three unique treasures of nigh-incalculable worth─that most distresses my martial colleagues.
96 92 TEXT_CLSROG151_00145_MILALA_000_074 As for the brigands, they made well their escape, disappearing into the dawn's mist along with their precious plunder...
97 93 TEXT_CLSROG151_00145_JACKE_000_075 A rum tale. What's it to do with us?
98 94 TEXT_CLSROG151_00145_MILALA_000_076 I challenge you! A contest to reclaim these stolen treasures!
99 95 TEXT_CLSROG151_00145_MILALA_000_077 Should my Yellowjackets and I succeed in retrieving the greater share, I shall formally propose the abolition of the Rogues' Guild. Upon review of our achievements, the Admiral will surely concede that your unscrupulous institution has outlived its usefulness.
100 96 TEXT_CLSROG151_00145_JACKE_000_078 Ah, blow it out yer wattle. I've better ways to spend me time.
101 97 TEXT_CLSROG151_00145_MILALA_000_079 Oh, do you now? This incident constitutes a theft against the nation of Limsa Lominsa. Does that not violate your beloved code?
102 98 TEXT_CLSROG151_00145_MILALA_000_080 If I'm not mistaken, you've no choice but to rise to the occasion. ...Unless of course, you mean to slink back into your hole and abandon the fundamental precepts of your “duty”?
103 99 TEXT_CLSROG151_00145_JACKE_000_081 All right, all right, ye screechin' shrew─ye've made yer bloody point. An' ye'll be sorry that ye did, I promise ye that.
104 100 TEXT_CLSROG151_00145_MILALA_000_082 Your paltry promises amount to naught in the face of my conviction. I shall not rest until Limsa Lominsa is free of every last buccaneer, scoundrel, and shadow-dwelling ne'er-do-well!
105 101 TEXT_CLSROG151_00145_PERIMUHAURIMU_000_083 ...What now, Jacke?
106 102 TEXT_CLSROG151_00145_JACKE_000_084 For right now? We head back to the Sisters.
107 103 TEXT_CLSROG151_00145_JACKE_000_090 For a wee lass, that Milala's got some bollocks. An' it seems she's well done with aught what whiffs o' pirate stock.
108 104 TEXT_CLSROG151_00145_JACKE_000_091 Hmph. I don't take kindly to culls pullin' me strings, but the shrew is right─the code's been broken an' we've a job to do.
109 105 TEXT_CLSROG151_00145_JACKE_000_092 From the sounds of it, though, them coves knew what they were about when they cloyed them treasures. I'll need ye at yer best.
110 106 TEXT_CLSROG151_00145_JACKE_000_093 It's time ye learned the art o' muggin'! Rough up a cull in just the right way, an' he'll give up more than what ye'd get if ye just plain knocked him on his arse.
111 107 TEXT_CLSROG151_00145_JACKE_000_094 Me an' the lads'll be busy whiddlin' the story on them bitten baubles, so yer free to head out an' sharpen yer skill─might even be as ye'll pocket some extra blunt while yer at it, eh?
112 108 TEXT_CLSROG151_00145_QIB_TODO001 Defeat the Jolly Merchants!
113 109 TEXT_CLSROG151_00145_JACKE_BATTLETALK_01 Stow yer whids an' draw yer steel!
114 110 TEXT_CLSROG151_00145_JACKE_BATTLETALK_02 Always more of 'em...
115 111 TEXT_CLSROG151_00145_JACKE_BATTLETALK_03 These birds move slow, but they've a nasty peck!
116 112 TEXT_CLSROG151_00145_JACKE_BATTLETALK_04 Keep yer distance an' skewer 'em from afar! Aye, throw yer bloody daggers at 'em, <If(PlayerParameter(4))>lass<Else/>lad</If>!
117 113 TEXT_CLSROG151_00145_JACKE_BATTLETALK_05 Ugh, <Emphasis>more</Emphasis> dodos!? Thought they was slavers, not bleedin' farmers!
118 114 TEXT_CLSROG151_00145_JACKE_BATTLETALK_06 Stay calm now, <If(PlayerParameter(4))>lass<Else/>lad</If>! Take 'em one at a time!
119 115 TEXT_CLSROG151_00145_JACKE_BATTLETALK_07 An' still they come... Bene! Saves us the searchin'!
120 116 TEXT_CLSROG151_00145_JACKE_BATTLETALK_10 Get out o' here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Take the captives an' go...
121 117 TEXT_CLSROG151_00145_JACKE_BATTLETALK_08 No scraps for latecomers! The <If(PlayerParameter(4))>lass<Else/>colt</If> an' me had a hunger!
122 118 TEXT_CLSROG151_00145_JACKE_BATTLETALK_09 You coves took yer sweet time! Let's mop this up already!
123 119 TEXT_CLSROG151_00145_BOSS_BATTLETALK_02 I like me slaves with a bit o' fight! Ye'll fetch a grand price on the block!
124 120 TEXT_CLSROG151_00145_VKEBBE_BATTLETALK_01 This's a fine pile o' quarrons! There's naught for us to do...
125 121 TEXT_CLSROG151_00145_VKEBBE_BATTLETALK_02 Yer not the only ones with reinforcements!
126 122 TEXT_CLSROG151_00145_PERIMU_BATTLETALK_01 Underfoot is here to get underfoot!
127 123 TEXT_CLSROG151_00145_PERIMU_BATTLETALK_02 ...Or, at least I would if any bugger was left standin'.
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0,"TEXT_CLSROG200_00146_SEQ_00","Jacke appears eager to hunt down the Maelstrom's stolen treasures."
1,"TEXT_CLSROG200_00146_SEQ_01","Jacke has accepted the challenge put to him by Captain Milala, and sent his rogues out to gather information on the daring theft. As Perimu sheds some light on the nature of the three treasures, however, V'kebbe suddenly appears with urgent news─it would seem that the Yellowjackets have uncovered some of the Maelstrom's stolen goods during a routine checkpoint inspection. Wishing to confirm the veracity of her tale, the guildmaster sends you and Underfoot to investigate the commotion in middle La Noscea. Head out to the La Thagran Checkpoint and rendezvous with Perimu Haurimu."
2,"TEXT_CLSROG200_00146_SEQ_02","Perimu confirms that a peddler has indeed been apprehended for carrying merchandise stolen from the Maelstrom transport. Use your Hide ability to approach the Yellowjackets inspecting the cargo, and listen in on their progress."
3,"TEXT_CLSROG200_00146_SEQ_03","You have learned that the seized cargo contained nothing of real value. Report to Perimu Haurimu near the La Thagran Checkpoint."
4,"TEXT_CLSROG200_00146_SEQ_04","Perimu is relieved to hear that the treasures have yet to be found, but seems confused by the smuggler's intent. Find the black marketeer at Tiller's Rest, and uncover the truth behind the peddler's reasons for not avoiding the checkpoint."
5,"TEXT_CLSROG200_00146_SEQ_05","You find Underfoot's underworld acquaintance and are forced to subdue his Qiqirn bodyguards. Approach the black marketeer at Tiller's Rest once more."
6,"TEXT_CLSROG200_00146_SEQ_06","After questioning the shadowy deal broker, you realize that the hapless peddler was almost certainly intended to be caught. Much to Perimu's surprise, you also learn that the perpetrators of the raid─the Grinning Curs─have concealed themselves within the dreaded mists of the Doxy's Pull. Hurry back to the Rogues' Guild and report your discoveries to Jacke."
7,"TEXT_CLSROG200_00146_SEQ_07","Upon hearing the revelations you uncovered at Tiller's Rest, Jacke immediately organizes an expedition into the Doxy's Pull. Travel to the Moraby Drydocks in lower La Noscea and join V'kebbe and the guildmaster in the hunt for the Grinning Curs."
8,"TEXT_CLSROG200_00146_SEQ_08","You have defeated the Grinning Curs aboard their own ship, and reclaimed the extraordinary blue diamond known as the Cerulean Star. Speak with Jacke back at the Moraby Drydocks."
9,"TEXT_CLSROG200_00146_SEQ_09","Though his musings for a suitable punishment are interrupted by the arrival of Captain Milala, Jacke is nevertheless content to release the Grinning Curs into Yellowjacket custody. Return to the Rogues' Guild and speak with Jacke concerning the future of what has apparently become a far more complicated job..."
10,"TEXT_CLSROG200_00146_SEQ_10","According to the Grinning Cur captain, the remaining treasures are to be found in the hands of a mysterious group called the “Executioners.” Though not entirely certain of this new enemy's identity, Jacke appears sufficiently concerned to reiterate his desire to see you master your rogue skills. Continue with your training until your abilities have improved to the guildmaster's satisfaction.
※The next rogue quest will be available from Jacke upon reaching level 25."
11,"TEXT_CLSROG200_00146_SEQ_11",""
12,"TEXT_CLSROG200_00146_SEQ_12",""
13,"TEXT_CLSROG200_00146_SEQ_13",""
14,"TEXT_CLSROG200_00146_SEQ_14",""
15,"TEXT_CLSROG200_00146_SEQ_15",""
16,"TEXT_CLSROG200_00146_SEQ_16",""
17,"TEXT_CLSROG200_00146_SEQ_17",""
18,"TEXT_CLSROG200_00146_SEQ_18",""
19,"TEXT_CLSROG200_00146_SEQ_19",""
20,"TEXT_CLSROG200_00146_SEQ_20",""
21,"TEXT_CLSROG200_00146_SEQ_21",""
22,"TEXT_CLSROG200_00146_SEQ_22",""
23,"TEXT_CLSROG200_00146_SEQ_23",""
24,"TEXT_CLSROG200_00146_TODO_00","Speak with Perimu Haurimu near the La Thagran Checkpoint."
25,"TEXT_CLSROG200_00146_TODO_01","Use Hide to gather information at the La Thagran Checkpoint."
26,"TEXT_CLSROG200_00146_TODO_02","Report to Perimu Haurimu."
27,"TEXT_CLSROG200_00146_TODO_03","Find the black marketeer at Tiller's Rest."
28,"TEXT_CLSROG200_00146_TODO_04","Speak with the black marketeer."
29,"TEXT_CLSROG200_00146_TODO_05","Speak with Jacke at the Rogues' Guild."
30,"TEXT_CLSROG200_00146_TODO_06","Meet Jacke at the Moraby Drydocks and pursue the Grinning Curs."
31,"TEXT_CLSROG200_00146_TODO_07","Speak with Jacke at the Moraby Drydocks."
32,"TEXT_CLSROG200_00146_TODO_08","Speak with Jacke at the Rogues' Guild."
33,"TEXT_CLSROG200_00146_TODO_09",""
34,"TEXT_CLSROG200_00146_TODO_10",""
35,"TEXT_CLSROG200_00146_TODO_11",""
36,"TEXT_CLSROG200_00146_TODO_12",""
37,"TEXT_CLSROG200_00146_TODO_13",""
38,"TEXT_CLSROG200_00146_TODO_14",""
39,"TEXT_CLSROG200_00146_TODO_15",""
40,"TEXT_CLSROG200_00146_TODO_16",""
41,"TEXT_CLSROG200_00146_TODO_17",""
42,"TEXT_CLSROG200_00146_TODO_18",""
43,"TEXT_CLSROG200_00146_TODO_19",""
44,"TEXT_CLSROG200_00146_TODO_20",""
45,"TEXT_CLSROG200_00146_TODO_21",""
46,"TEXT_CLSROG200_00146_TODO_22",""
47,"TEXT_CLSROG200_00146_TODO_23",""
48,"TEXT_CLSROG200_00146_JACKE_000_000","Been practicin' yer dance steps, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? 'Cause we're about ready to run rings 'round Captain Milala an' her swads."
49,"TEXT_CLSROG200_00146_JACKE_000_001","The Yellowjackets've been pressin' their investigations into the treasures what was cloyed from that Maelstrom tub, but, as ye know, we've got our own network o' coves what don't miss naught o' the goin's-on about town."
50,"TEXT_CLSROG200_00146_JACKE_000_002","As for the sharp end o' the job, it'll be you, me, Underfoot, an' the Stray. Let's get down to business, eh?"
51,"TEXT_CLSROG200_00146_JACKE_000_003","V'kebbe's late to the feast, so I'll just make sure we're all on the same page for the now. When ye get down to it, we have two goals for this job: bite back them three treasures, an' mill the coves what cloyed 'em in the first place."
52,"TEXT_CLSROG200_00146_JACKE_000_004","Ye can be sure that that Yellowjacket shrew'll be doin' her damndest to beat us to the marks─an' seein' as the fate o' the guild is at stake we'd best not drag our dew beaters on this one."
53,"TEXT_CLSROG200_00146_JACKE_000_005","I say we grabble them baubles afore she's even lifted anchor, an' give her a proper reason to rage against us rogues!"
54,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_006","Ye seem awful keen on this contest all of a sudden, Jacke."
55,"TEXT_CLSROG200_00146_JACKE_000_007","Aye, well, here's the thing... I sent me a grievance to the thalassocracy regardin' the shrew's challenge, but them paper-shufflers don't care a whit as long as one of us gets the job done."
56,"TEXT_CLSROG200_00146_JACKE_000_008","So I figured I'd sail <Emphasis>with</Emphasis> the wind, rather than against it. Besides, we wouldn't want to shirk our duties an' force poor Captain Milala to blunder about in the scary darkmans, now, would we?"
57,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_009","...How very gentlemanly of ye."
58,"TEXT_CLSROG200_00146_JACKE_000_010","Well, them's the cards what we've been dealt, ain't they? Now stow yer quips an' let's hear what ye've learned about them bloody treasures already!"
59,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_011","Aye, the treasures... Accordin' to the manifest o' that Maelstrom vessel, we're lookin' to bite back the “Cerulean Star,” the “Silver Sorrows,” an' somethin' called the “Black Sarcophagus.”"
60,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_012","Aside from the fancy names, I was able to whiddle a few more details. The “Cerulean Star,” for starters, is a big ol' blue diamond what shines like...well, like a star, I s'pose."
61,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_013","Then we've got the “Silver Sorrows”─a pair of earrings what once graced the wattles of a sultana of Ul'dah. There's a tale there, but one what don't concern us at present."
62,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_014","Lastly, this “Black Sarcophagus” thing... I'm afraid that that one remained a mystery no matter how much I poked an' prodded."
63,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_015","...In any case, all three o' these trinkets was recorded as spoils from official privateerin' raids."
64,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_016","Now, as ye know, a pirate'll usually sell his plunder through a reliable fence. Sometimes, though, holdin' an auction is the only way to off-load goods what is too extravagant or just too bleedin' rare for the average cull to deal in."
65,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_017","Our three wondrous treasures fell into the “auction only” category. When the biddin' began in Aleport, the thalassocracy weighed in with its ample purse, made some unmatchable offers, then organized a tub for the merchandise to be shipped back to Limsa..."
66,"TEXT_CLSROG200_00146_JACKE_000_018","An' that's when our marks swooped in an' picked their transport clean..."
67,"TEXT_CLSROG200_00146_JACKE_000_019","I had a few whids with them Maelstrom sailors as survived the attack, an' they pointed the finger at the Grinnin' Curs."
68,"TEXT_CLSROG200_00146_JACKE_000_020","Problem is, not one cull's seen hide nor hair o' the Curs─not to mention their bloody ship─since the raid."
69,"TEXT_CLSROG200_00146_VKEBBE_000_021","<huff> Sorry I'm late, Jacke... <puff> ...But ye'll want to hear this!"
70,"TEXT_CLSROG200_00146_VKEBBE_000_022","Some o' the cargo what was cloyed from that transport was just found durin' a routine inspection at the La Thagran Checkpoint!"
71,"TEXT_CLSROG200_00146_JACKE_000_023","La Thagran!? ...Have the Curs made landfall, then?"
72,"TEXT_CLSROG200_00146_JACKE_000_024","An' what o' the treasures? Any mention o' them?"
73,"TEXT_CLSROG200_00146_VKEBBE_000_025","Naught that I've heard. But the 'Jackets ain't done shakin' out all the boxes yet."
74,"TEXT_CLSROG200_00146_JACKE_000_026","Then we'd better get eyes out there, quick-like. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Underfoot, yer fresh for a run, ain't ye?"
75,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_027","Come on, <If(PlayerParameter(4))>lass<Else/>colt</If>, I'll race ye out to the checkpoint."
76,"TEXT_CLSROG200_00146_VKEBBE_000_030","Ye've never heard o' the Grinnin' Curs? They're a pack o' rabid buccaneers what used to belong to the Salthounds."
77,"TEXT_CLSROG200_00146_VKEBBE_000_031","Back in the day, the Salthounds had the crew to fill more'n a few ships... Aye, there was no other pirate gang what could match 'em when it came to sheer numbers."
78,"TEXT_CLSROG200_00146_VKEBBE_000_032","But when the Admiral came to power an' passed her famous law, most of the 'Hounds chose a life on land... An' those what spat on the law became the Curs. Simple as that."
79,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_040","I won our race! Ye owe me a pint, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! ...Japes aside, though, it looks like V'kebbe was right about the cargo."
80,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_041","From what I've been able to catch from them swads at the gate, it seems a peddler was boned for carryin' goods what was known to be aboard that transport."
81,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_042","They carted the poor sod away in chains, but the cargo itself is still here. ...I saw a pair o' 'Jackets carryin' boxes up that wooden ramp."
82,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_043","We <Emphasis>need</Emphasis> to know what's in them crates. I get the feelin' they won't open their gans for the askin', though─not while this fool's challenge is goin' on. Do ye think ye could skulk over there an' see if they've found them treasures yet?"
83,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_050","A couple o' Yellowjackets are riflin' through the cargo up that ramp there. Sneak in as close as ye dare, an' whiddle what's become of them baubles."
84,"TEXT_CLSROG200_00146_SYSTEM_000_060","The Yellowjackets are discussing the contents of the crates..."
85,"TEXT_CLSROG200_00146_YELLOWJACKETMAN00146_000_061","This's all junk. No diamond, no earrings, an' no bloody Black Sarcophagus. Looks like we'll have to lean hard on that skinny peddler if we're to find them treasures."
86,"TEXT_CLSROG200_00146_YELLOWJACKETWOMAN00146_000_062","The sergeant says the merchant's still pleading ignorance. Claims he was hired to carry the goods through the checkpoint and naught else."
87,"TEXT_CLSROG200_00146_YELLOWJACKETMAN00146_000_063","What a pile o' pugil shite! I'm guessin' the pirates've split the cargo an' are tryin' their luck at every checkpoint. Captain Milala's already given orders to double the guard and inspect every cart an' wagon what comes through."
88,"TEXT_CLSROG200_00146_YELLOWJACKETMAN00146_000_070","That's far enough! We can't be havin' any unauthorized persons interferin' with our official investigations. Now move along!"
89,"TEXT_CLSROG200_00146_SYSTEM_000_071","The Yellowjacket soldiers appear to be on high alert. Move some distance away, then approach them again while cloaked by your Hide ability."
90,"TEXT_CLSROG200_00146_SYSTEM_000_072","Two Yellowjacket soldiers are inspecting the seized cargo. Approach them while cloaked by your Hide ability and attempt to listen in on their progress."
91,"TEXT_CLSROG200_00146_YELLOWJACKETMAN00146_000_080","We can't be havin' any unauthorized persons interferin' with our official investigations. Now move along!"
92,"TEXT_CLSROG200_00146_YELLOWJACKETWOMAN00146_000_085","Curious about what's in the boxes, are you? Well, why don't you go be curious from way over there and let us do our jobs."
93,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_090","Hmmm, so they've found naught o' value, eh? Bene. Thought we'd lost the contest afore we'd even properly started."
94,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_091","But be that as it may, somethin' don't add up here... Why would ye order a cull to carry the goods <Emphasis>through</Emphasis> the checkpoint? No smuggler is <Emphasis>that</Emphasis> daft, surely!"
95,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_092","An' even if by some miracle o' the gods ye squirmed through La Thagran without raisin' a fuss, why would ye risk takin' merchandise back to the city what ye cloyed it from?"
96,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_093","No, there's a bigger picture here, an' we need to take a step back to see it..."
97,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_094","Assumin' the Curs hired this peddler to do their dirty work, there'll be someone in the shadows as brokered the deal. An' I just happen to know a cove what makes it his business to oversee these kinds o' shady arrangements."
98,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_095","The thing is, this black marketeer bloke changes his haunts dependin' on how the breeze blows. Quite literally, in fact. I seem to recall the Navigator's Veil bein' shifted by a westerly this mornin', so that'd put him..."
99,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_096","...Ah, at Tiller's Rest. Nice an' close. Why don't we go ask him a few questions afore we head back to the guild?"
100,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_100","I pride myself on my memory for faces, but yours is unknown to me. Are you an earnest customer...or an inquisitive annoyance? I must be sure of your intentions."
101,"TEXT_CLSROG200_00146_BALLOON_000_101","Masterful master cannot
abide foolish fools!"
102,"TEXT_CLSROG200_00146_BALLOON_000_102","Annoying flea should flee!"
103,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_110","Gyahahaha! <wheeze> The dance is old, but the name is new! Put away your daggers, rogue."
104,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_111","I have peddled my wares to your kind since the Upright Thieves stalked the night. Speak! What would you have of this humble merchant?"
105,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_112","Still tormentin' the colts, eh, granddad? We've come for information on a smugglin' job."
106,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_113","There was this peddler what was caught at the La Thagran Checkpoint movin' merchandise for the Grinnin' Curs. Pleaded innocence even when he had the screws put to him. Ye wouldn't know aught about that deal, would ye?"
107,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_114","Every last sordid detail. Not a single grain of stolen sand passes through the shadows without my knowledge!"
108,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_115","...But such prickly wisdom lodges tightly in one's throat. What have you brought to ease the pain of its passage?"
109,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_116","Spare me the theatrics, granddad. Here's yer usual purse."
110,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_117","The sum is paid! The deal is made! May my answers sate your fickle hunger."
111,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_118","Your hapless peddler was indeed innocent. He was but a beast of burden employed by associates of the Grinning Curs, and likely knew naught of his freight's tainted nature."
112,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_119","...A pawn, if you will; a convenient decoy. There are those amongst my acquaintances who specialize in providing such services."
113,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_120","Aye, that's what I thought─the Curs <Emphasis>wanted</Emphasis> that cull to get caught. An' now the 'Jackets have had a taste, they'll waste their time yafflin' every shite-pie what comes through their checkpoints."
114,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_121","Meanwhile, the real treasures are hidden away in the darkmans, along with the Grinnin' Curs."
115,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_122","...Not the “darkmans,” master rogue. The mist."
116,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_123","Aside from the traveling merchant, the Curs' associates have spent coin on another piece for this little game..."
117,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_124","...A navigator. One who is practiced in piloting a vessel through the Doxy's Pull."
118,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_125","The Doxy's...!? The gods only know how many ships've sailed into that fog soup an' never come out again... An' <Emphasis>that's</Emphasis> where ye say the Curs have gone to ground!?"
119,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_126","Now there's a trick what took some bollocks. Once their hunted tub was sittin' dimber in the mist, though, it would've been easy to have these “associates” o' theirs ferry the junk goods to La Noscea."
120,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_127","Then the canny coves just needed to wait for the peddler to get boned, an' draw the glazes o' the Yellowjackets inland. We need to strike now... As soon as they learn the coast is clear, they'll flee for open waters!"
121,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_128","A fair appraisal of events. Now that you know the location of your marks, however, it will not be so difficult to track them down."
122,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_129","The Doxy's Pull was once an impenetrable shroud, but ever since the Calamity the mists are far less...constant."
123,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_130","Narrow your search to the heaviest banks, and you will soon uncover those who wish to remain unseen."
124,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_131","But now, a warning: the mists conceal other dangers besides the dogs you seek. A careless step may land you upon the chopping block."
125,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_132","The “chopping block”!? Ye can't mean..."
126,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_133","...Seems I've found meself another lead to look into. You hurry on back to Jacke an' tell him what we've learned so far."
127,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_140","I hope we might do business again, young rogue. Pray be mindful not to─ahem─lose your head in the course of your duty. Gyahahaha..."
128,"TEXT_CLSROG200_00146_JACKE_000_150","About time, <If(PlayerParameter(4))>lass<Else/>lad</If>. Ye was gone so long I almost sent the Stray after ye. What happened to Underfoot?"
129,"TEXT_CLSROG200_00146_JACKE_000_151","...So our marks an' their bitten baubles are snug inside the Doxy's Pull, eh?"
130,"TEXT_CLSROG200_00146_JACKE_000_152","I'll not discount the old man's warnin', but we may not have a benar chance to crash the Curs an' grabble them treasures. We board their ship right now─you, me, an' V'kebbe."
131,"TEXT_CLSROG200_00146_JACKE_000_153","...I s'pose we'll be needin' ourselves a tub for the voyage. I'll have whids with Swarsynt, an' see what the Drydocks can spare us by way of a ship an' a reliable crew. Get yer kit together an' meet us there."
132,"TEXT_CLSROG200_00146_JACKE_000_160","The Doxy's Pull ain't no place to rush into, but we've little choice. We'll set sail from the Drydocks as soon as we're all ready to go."
133,"TEXT_CLSROG200_00146_JACKE_000_170","All right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I've pulled in some favors, an' there's a crew what'll get us close enough to scamper aboard the Curs' vessel."
134,"TEXT_CLSROG200_00146_JACKE_000_171","It'll be cramped up on that deck─if we try to mill the whole lot at once, we'll soon find ourselves up against the rails. So we go in quick an' quiet, an' try to knock 'em off a few at a time."
135,"TEXT_CLSROG200_00146_JACKE_000_172","Well, <If(PlayerParameter(4))>lass<Else/>colt</If>? Are ye eager to test yer sea legs?"
136,"TEXT_CLSROG200_00146_VKEBBE_000_180","Jacke, I found me one o' them treasures! Unless there's another fist-sized blue diamond on board, it's gotta be the Cerulean Star."
137,"TEXT_CLSROG200_00146_VKEBBE_000_181","As for them other two baubles... I've tossed the cabins an' been through the hold ilm by ilm, but there's naught else here."
138,"TEXT_CLSROG200_00146_JACKE_000_182","Well, we'll just have to ask all sweet-like, won't we? Spit it out, Cur: where're ye keepin' the rest o' yer treasures?"
139,"TEXT_CLSROG200_00146_PIRATE00146_000_183","Hah! Ye think I'd spill me guts for the likes o' you, rogue?"
140,"TEXT_CLSROG200_00146_JACKE_000_184","Maybe ye wouldn't, at that. ...But what about this partner yer workin' with?"
141,"TEXT_CLSROG200_00146_PIRATE00146_000_185","'Ow'd ye─? We don't need no partner!"
142,"TEXT_CLSROG200_00146_JACKE_000_186","So, yer tellin' me this was all yer own idea? Ye woke up one day an' decided ye'd attack a <Emphasis>Maelstrom</Emphasis> transport right off the coast of Aleport, then disappear into the lovin' embrace o' the Doxy's Pull?"
143,"TEXT_CLSROG200_00146_JACKE_000_187","...Not exactly yer style, is it?"
144,"TEXT_CLSROG200_00146_JACKE_000_188","The Grinnin' Curs are too bleedin' famous for bein' the crew what turned their snouts up at privateerin' in favor o' keepin' to the old ways."
145,"TEXT_CLSROG200_00146_JACKE_000_189","Ye've only escaped the Yellowjackets' grip this long by crawlin' on yer bellies an' snatchin' scraps what fell from the table. Ye ain't the type to sink yer teeth into a navy-owned vessel, no matter the prize."
146,"TEXT_CLSROG200_00146_PIRATE00146_000_190","...Aye, well, maybe there ain't no profit in bein' cautious no more."
147,"TEXT_CLSROG200_00146_PIRATE00146_000_191","The age o' pirates is swift comin' to an end. Merlwyb won't be stopped─not by a piddlin' little crew like mine."
148,"TEXT_CLSROG200_00146_PIRATE00146_000_192","That's why we've thrown our lot in with the Executioners."
149,"TEXT_CLSROG200_00146_PIRATE00146_000_193","That blue rock was just our share o' the loot─the “scraps from the table,” like ye said. If ye want them other trinkets, then ye'll 'ave to take it up with our new mates."
150,"TEXT_CLSROG200_00146_JACKE_000_194","...One job at a time, <If(PlayerParameter(4))>lass<Else/>lad</If>. First, we need to get these stinkin' coves an' their tub back to the docks."
151,"TEXT_CLSROG200_00146_VKEBBE_000_200","The job just got proper thorny... But at least we've grabbled one o' them damn treasures."
152,"TEXT_CLSROG200_00146_PIRATE00146_000_201","Piss on you for takin' our ship! Should've set 'er on fire while I still 'ad the chance..."
153,"TEXT_CLSROG200_00146_JACKE_000_202","There's still work to be done here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We've yet to decide what to do with these bleedin' Curs..."
154,"TEXT_CLSROG200_00146_JACKE_000_210","Puttin' aside the issue o' who gave the orders, there's no doubt that these was the coves as raided that Maelstrom ship. Now for a punishment what fits the crime..."
155,"TEXT_CLSROG200_00146_MILALA_000_211","I was informed that a certain well-known pirate ship was spotted weighing anchor at the Moraby Drydocks. ...I assume that this was your work?"
156,"TEXT_CLSROG200_00146_JACKE_000_212","Aye, ye missed all the excitement, Captain. But never ye mind: the Cerulean Star is back an' bob in our sneaky little fambles."
157,"TEXT_CLSROG200_00146_MILALA_000_213","...Hmph!"
158,"TEXT_CLSROG200_00146_MILALA_000_214","And these must be the Grinning Curs..."
159,"TEXT_CLSROG200_00146_MILALA_000_215","Degenerate fiends! How dare you ply your filthy trade in Lominsan waters! How many innocent sailors were massacred that you might sate your vile avarice!?"
160,"TEXT_CLSROG200_00146_MILALA_000_216","Every one of your kind ought to be lined up and shot! A musket ball is the only answer for this rampant display of lawlessness!"
161,"TEXT_CLSROG200_00146_JACKE_000_217","Wait, wait, wait, do ye mean to just execute 'em here on the bloody docks!? At least take the buggers into custody first."
162,"TEXT_CLSROG200_00146_JACKE_000_218","Handin' 'em over to ye for <Emphasis>lawful</Emphasis> punishment'll satisfy the demands of the code just as well. We've already got the answers to our questions, so feel free to take 'em away."
163,"TEXT_CLSROG200_00146_MILALA_000_219","Do not presume to give me orders, rogue! You only managed to capture these villains and their ill-gotten treasure by employing unsavory and unconscionable means. Why, you're naught more than pirates yourselves!"
164,"TEXT_CLSROG200_00146_PIRATE00146_000_220","These bastards ain't worth a true pirate's spit!"
165,"TEXT_CLSROG200_00146_PIRATE00146_000_221","The Upright Thieves was formed to protect us from ourselves! Now they're just 'untin' dogs for the Admiral!"
166,"TEXT_CLSROG200_00146_PIRATE00146_000_222","Merlwyb yanks the leash, an' another buccaneer disappears. You rogues are traitors to yer own kind! If it hadn't been for you..."
167,"TEXT_CLSROG200_00146_JACKE_000_223","Aye? Go on, then. Blame me an' me coves for yer own failures."
168,"TEXT_CLSROG200_00146_JACKE_000_224","Ye knew what ye was about when ye defied the code; ye <Emphasis>knew</Emphasis> that we'd be after ye. ...We're done here."
169,"TEXT_CLSROG200_00146_MILALA_000_225","There are still two treasures left, rogue! And I mean to claim them both."
170,"TEXT_CLSROG200_00146_JACKE_000_226","I'd reconsider this contest of yers, Captain. Turns out this fish we're tryin' to hook is a shark...an' it might just swallow ye whole."
171,"TEXT_CLSROG200_00146_MILALA_000_230","What shark is he speaking of? And how could any pirate challenge the might of the Yellowjackets?"
172,"TEXT_CLSROG200_00146_MILALA_000_231","No, he seeks but to unnerve me. I'll wring the truth from these Grinning Curs, and we'll see who triumphs over whom!"
173,"TEXT_CLSROG200_00146_PIRATE00146_000_240","Ye think this is over!? The pirates'll 'ave their day again!"
174,"TEXT_CLSROG200_00146_JACKE_000_250","Bene work on that ship, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. First blood is ours!"
175,"TEXT_CLSROG200_00146_JACKE_000_251","How'd ye take to fightin' a-sea? There are few as can drop an opponent as quick as a rogue, but mind ye don't exhaust yerself just flailin' yer blades at the tougher coves."
176,"TEXT_CLSROG200_00146_JACKE_000_252","An' that goes double for when ye've mates on yer flanks. If ye notice yerself startin' to flag, there's naught wrong with pullin' back from time to time an' staggerin' yer attacks with each other to keep the pressure on."
177,"TEXT_CLSROG200_00146_JACKE_000_253","...I've said it afore, <If(PlayerParameter(4))>lass<Else/>colt</If>, but I'll need ye sharp enough to carve steel for what's to come. I'm afraid this'll be more of a challenge than even what that little shrew was bargainin' for."
178,"TEXT_CLSROG200_00146_JACKE_000_254","That's assumin' the Curs wasn't lyin' about the Executioners...and the Executioners are who I bloody think they are. 'Twixt you and me, though, I'm hopin' the name is just some laughable coincidence..."
179,"TEXT_CLSROG200_00146_QIB_TODO001","Defeat the Grinning Curs!"
180,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_01","Right, no one's seen us so far.
Let's get to work."
181,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_02","I'll sink me stabbers in the captain.
Those two back there are yers."
182,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_03","Watch out for that coeurl!
It'll drain the fight right outta ye!"
183,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_04","Ugh... I knew it was a long shot..."
184,"TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_01","Follow me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSROG200_00146_SEQ_00 Jacke appears eager to hunt down the Maelstrom's stolen treasures.
5 1 TEXT_CLSROG200_00146_SEQ_01 Jacke has accepted the challenge put to him by Captain Milala, and sent his rogues out to gather information on the daring theft. As Perimu sheds some light on the nature of the three treasures, however, V'kebbe suddenly appears with urgent news─it would seem that the Yellowjackets have uncovered some of the Maelstrom's stolen goods during a routine checkpoint inspection. Wishing to confirm the veracity of her tale, the guildmaster sends you and Underfoot to investigate the commotion in middle La Noscea. Head out to the La Thagran Checkpoint and rendezvous with Perimu Haurimu.
6 2 TEXT_CLSROG200_00146_SEQ_02 Perimu confirms that a peddler has indeed been apprehended for carrying merchandise stolen from the Maelstrom transport. Use your Hide ability to approach the Yellowjackets inspecting the cargo, and listen in on their progress.
7 3 TEXT_CLSROG200_00146_SEQ_03 You have learned that the seized cargo contained nothing of real value. Report to Perimu Haurimu near the La Thagran Checkpoint.
8 4 TEXT_CLSROG200_00146_SEQ_04 Perimu is relieved to hear that the treasures have yet to be found, but seems confused by the smuggler's intent. Find the black marketeer at Tiller's Rest, and uncover the truth behind the peddler's reasons for not avoiding the checkpoint.
9 5 TEXT_CLSROG200_00146_SEQ_05 You find Underfoot's underworld acquaintance and are forced to subdue his Qiqirn bodyguards. Approach the black marketeer at Tiller's Rest once more.
10 6 TEXT_CLSROG200_00146_SEQ_06 After questioning the shadowy deal broker, you realize that the hapless peddler was almost certainly intended to be caught. Much to Perimu's surprise, you also learn that the perpetrators of the raid─the Grinning Curs─have concealed themselves within the dreaded mists of the Doxy's Pull. Hurry back to the Rogues' Guild and report your discoveries to Jacke.
11 7 TEXT_CLSROG200_00146_SEQ_07 Upon hearing the revelations you uncovered at Tiller's Rest, Jacke immediately organizes an expedition into the Doxy's Pull. Travel to the Moraby Drydocks in lower La Noscea and join V'kebbe and the guildmaster in the hunt for the Grinning Curs.
12 8 TEXT_CLSROG200_00146_SEQ_08 You have defeated the Grinning Curs aboard their own ship, and reclaimed the extraordinary blue diamond known as the Cerulean Star. Speak with Jacke back at the Moraby Drydocks.
13 9 TEXT_CLSROG200_00146_SEQ_09 Though his musings for a suitable punishment are interrupted by the arrival of Captain Milala, Jacke is nevertheless content to release the Grinning Curs into Yellowjacket custody. Return to the Rogues' Guild and speak with Jacke concerning the future of what has apparently become a far more complicated job...
14 10 TEXT_CLSROG200_00146_SEQ_10 According to the Grinning Cur captain, the remaining treasures are to be found in the hands of a mysterious group called the “Executioners.” Though not entirely certain of this new enemy's identity, Jacke appears sufficiently concerned to reiterate his desire to see you master your rogue skills. Continue with your training until your abilities have improved to the guildmaster's satisfaction. ※The next rogue quest will be available from Jacke upon reaching level 25.
15 11 TEXT_CLSROG200_00146_SEQ_11
16 12 TEXT_CLSROG200_00146_SEQ_12
17 13 TEXT_CLSROG200_00146_SEQ_13
18 14 TEXT_CLSROG200_00146_SEQ_14
19 15 TEXT_CLSROG200_00146_SEQ_15
20 16 TEXT_CLSROG200_00146_SEQ_16
21 17 TEXT_CLSROG200_00146_SEQ_17
22 18 TEXT_CLSROG200_00146_SEQ_18
23 19 TEXT_CLSROG200_00146_SEQ_19
24 20 TEXT_CLSROG200_00146_SEQ_20
25 21 TEXT_CLSROG200_00146_SEQ_21
26 22 TEXT_CLSROG200_00146_SEQ_22
27 23 TEXT_CLSROG200_00146_SEQ_23
28 24 TEXT_CLSROG200_00146_TODO_00 Speak with Perimu Haurimu near the La Thagran Checkpoint.
29 25 TEXT_CLSROG200_00146_TODO_01 Use Hide to gather information at the La Thagran Checkpoint.
30 26 TEXT_CLSROG200_00146_TODO_02 Report to Perimu Haurimu.
31 27 TEXT_CLSROG200_00146_TODO_03 Find the black marketeer at Tiller's Rest.
32 28 TEXT_CLSROG200_00146_TODO_04 Speak with the black marketeer.
33 29 TEXT_CLSROG200_00146_TODO_05 Speak with Jacke at the Rogues' Guild.
34 30 TEXT_CLSROG200_00146_TODO_06 Meet Jacke at the Moraby Drydocks and pursue the Grinning Curs.
35 31 TEXT_CLSROG200_00146_TODO_07 Speak with Jacke at the Moraby Drydocks.
36 32 TEXT_CLSROG200_00146_TODO_08 Speak with Jacke at the Rogues' Guild.
37 33 TEXT_CLSROG200_00146_TODO_09
38 34 TEXT_CLSROG200_00146_TODO_10
39 35 TEXT_CLSROG200_00146_TODO_11
40 36 TEXT_CLSROG200_00146_TODO_12
41 37 TEXT_CLSROG200_00146_TODO_13
42 38 TEXT_CLSROG200_00146_TODO_14
43 39 TEXT_CLSROG200_00146_TODO_15
44 40 TEXT_CLSROG200_00146_TODO_16
45 41 TEXT_CLSROG200_00146_TODO_17
46 42 TEXT_CLSROG200_00146_TODO_18
47 43 TEXT_CLSROG200_00146_TODO_19
48 44 TEXT_CLSROG200_00146_TODO_20
49 45 TEXT_CLSROG200_00146_TODO_21
50 46 TEXT_CLSROG200_00146_TODO_22
51 47 TEXT_CLSROG200_00146_TODO_23
52 48 TEXT_CLSROG200_00146_JACKE_000_000 Been practicin' yer dance steps, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? 'Cause we're about ready to run rings 'round Captain Milala an' her swads.
53 49 TEXT_CLSROG200_00146_JACKE_000_001 The Yellowjackets've been pressin' their investigations into the treasures what was cloyed from that Maelstrom tub, but, as ye know, we've got our own network o' coves what don't miss naught o' the goin's-on about town.
54 50 TEXT_CLSROG200_00146_JACKE_000_002 As for the sharp end o' the job, it'll be you, me, Underfoot, an' the Stray. Let's get down to business, eh?
55 51 TEXT_CLSROG200_00146_JACKE_000_003 V'kebbe's late to the feast, so I'll just make sure we're all on the same page for the now. When ye get down to it, we have two goals for this job: bite back them three treasures, an' mill the coves what cloyed 'em in the first place.
56 52 TEXT_CLSROG200_00146_JACKE_000_004 Ye can be sure that that Yellowjacket shrew'll be doin' her damndest to beat us to the marks─an' seein' as the fate o' the guild is at stake we'd best not drag our dew beaters on this one.
57 53 TEXT_CLSROG200_00146_JACKE_000_005 I say we grabble them baubles afore she's even lifted anchor, an' give her a proper reason to rage against us rogues!
58 54 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_006 Ye seem awful keen on this contest all of a sudden, Jacke.
59 55 TEXT_CLSROG200_00146_JACKE_000_007 Aye, well, here's the thing... I sent me a grievance to the thalassocracy regardin' the shrew's challenge, but them paper-shufflers don't care a whit as long as one of us gets the job done.
60 56 TEXT_CLSROG200_00146_JACKE_000_008 So I figured I'd sail <Emphasis>with</Emphasis> the wind, rather than against it. Besides, we wouldn't want to shirk our duties an' force poor Captain Milala to blunder about in the scary darkmans, now, would we?
61 57 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_009 ...How very gentlemanly of ye.
62 58 TEXT_CLSROG200_00146_JACKE_000_010 Well, them's the cards what we've been dealt, ain't they? Now stow yer quips an' let's hear what ye've learned about them bloody treasures already!
63 59 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_011 Aye, the treasures... Accordin' to the manifest o' that Maelstrom vessel, we're lookin' to bite back the “Cerulean Star,” the “Silver Sorrows,” an' somethin' called the “Black Sarcophagus.”
64 60 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_012 Aside from the fancy names, I was able to whiddle a few more details. The “Cerulean Star,” for starters, is a big ol' blue diamond what shines like...well, like a star, I s'pose.
65 61 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_013 Then we've got the “Silver Sorrows”─a pair of earrings what once graced the wattles of a sultana of Ul'dah. There's a tale there, but one what don't concern us at present.
66 62 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_014 Lastly, this “Black Sarcophagus” thing... I'm afraid that that one remained a mystery no matter how much I poked an' prodded.
67 63 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_015 ...In any case, all three o' these trinkets was recorded as spoils from official privateerin' raids.
68 64 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_016 Now, as ye know, a pirate'll usually sell his plunder through a reliable fence. Sometimes, though, holdin' an auction is the only way to off-load goods what is too extravagant or just too bleedin' rare for the average cull to deal in.
69 65 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_017 Our three wondrous treasures fell into the “auction only” category. When the biddin' began in Aleport, the thalassocracy weighed in with its ample purse, made some unmatchable offers, then organized a tub for the merchandise to be shipped back to Limsa...
70 66 TEXT_CLSROG200_00146_JACKE_000_018 An' that's when our marks swooped in an' picked their transport clean...
71 67 TEXT_CLSROG200_00146_JACKE_000_019 I had a few whids with them Maelstrom sailors as survived the attack, an' they pointed the finger at the Grinnin' Curs.
72 68 TEXT_CLSROG200_00146_JACKE_000_020 Problem is, not one cull's seen hide nor hair o' the Curs─not to mention their bloody ship─since the raid.
73 69 TEXT_CLSROG200_00146_VKEBBE_000_021 <huff> Sorry I'm late, Jacke... <puff> ...But ye'll want to hear this!
74 70 TEXT_CLSROG200_00146_VKEBBE_000_022 Some o' the cargo what was cloyed from that transport was just found durin' a routine inspection at the La Thagran Checkpoint!
75 71 TEXT_CLSROG200_00146_JACKE_000_023 La Thagran!? ...Have the Curs made landfall, then?
76 72 TEXT_CLSROG200_00146_JACKE_000_024 An' what o' the treasures? Any mention o' them?
77 73 TEXT_CLSROG200_00146_VKEBBE_000_025 Naught that I've heard. But the 'Jackets ain't done shakin' out all the boxes yet.
78 74 TEXT_CLSROG200_00146_JACKE_000_026 Then we'd better get eyes out there, quick-like. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Underfoot, yer fresh for a run, ain't ye?
79 75 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_027 Come on, <If(PlayerParameter(4))>lass<Else/>colt</If>, I'll race ye out to the checkpoint.
80 76 TEXT_CLSROG200_00146_VKEBBE_000_030 Ye've never heard o' the Grinnin' Curs? They're a pack o' rabid buccaneers what used to belong to the Salthounds.
81 77 TEXT_CLSROG200_00146_VKEBBE_000_031 Back in the day, the Salthounds had the crew to fill more'n a few ships... Aye, there was no other pirate gang what could match 'em when it came to sheer numbers.
82 78 TEXT_CLSROG200_00146_VKEBBE_000_032 But when the Admiral came to power an' passed her famous law, most of the 'Hounds chose a life on land... An' those what spat on the law became the Curs. Simple as that.
83 79 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_040 I won our race! Ye owe me a pint, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! ...Japes aside, though, it looks like V'kebbe was right about the cargo.
84 80 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_041 From what I've been able to catch from them swads at the gate, it seems a peddler was boned for carryin' goods what was known to be aboard that transport.
85 81 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_042 They carted the poor sod away in chains, but the cargo itself is still here. ...I saw a pair o' 'Jackets carryin' boxes up that wooden ramp.
86 82 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_043 We <Emphasis>need</Emphasis> to know what's in them crates. I get the feelin' they won't open their gans for the askin', though─not while this fool's challenge is goin' on. Do ye think ye could skulk over there an' see if they've found them treasures yet?
87 83 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_050 A couple o' Yellowjackets are riflin' through the cargo up that ramp there. Sneak in as close as ye dare, an' whiddle what's become of them baubles.
88 84 TEXT_CLSROG200_00146_SYSTEM_000_060 The Yellowjackets are discussing the contents of the crates...
89 85 TEXT_CLSROG200_00146_YELLOWJACKETMAN00146_000_061 This's all junk. No diamond, no earrings, an' no bloody Black Sarcophagus. Looks like we'll have to lean hard on that skinny peddler if we're to find them treasures.
90 86 TEXT_CLSROG200_00146_YELLOWJACKETWOMAN00146_000_062 The sergeant says the merchant's still pleading ignorance. Claims he was hired to carry the goods through the checkpoint and naught else.
91 87 TEXT_CLSROG200_00146_YELLOWJACKETMAN00146_000_063 What a pile o' pugil shite! I'm guessin' the pirates've split the cargo an' are tryin' their luck at every checkpoint. Captain Milala's already given orders to double the guard and inspect every cart an' wagon what comes through.
92 88 TEXT_CLSROG200_00146_YELLOWJACKETMAN00146_000_070 That's far enough! We can't be havin' any unauthorized persons interferin' with our official investigations. Now move along!
93 89 TEXT_CLSROG200_00146_SYSTEM_000_071 The Yellowjacket soldiers appear to be on high alert. Move some distance away, then approach them again while cloaked by your Hide ability.
94 90 TEXT_CLSROG200_00146_SYSTEM_000_072 Two Yellowjacket soldiers are inspecting the seized cargo. Approach them while cloaked by your Hide ability and attempt to listen in on their progress.
95 91 TEXT_CLSROG200_00146_YELLOWJACKETMAN00146_000_080 We can't be havin' any unauthorized persons interferin' with our official investigations. Now move along!
96 92 TEXT_CLSROG200_00146_YELLOWJACKETWOMAN00146_000_085 Curious about what's in the boxes, are you? Well, why don't you go be curious from way over there and let us do our jobs.
97 93 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_090 Hmmm, so they've found naught o' value, eh? Bene. Thought we'd lost the contest afore we'd even properly started.
98 94 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_091 But be that as it may, somethin' don't add up here... Why would ye order a cull to carry the goods <Emphasis>through</Emphasis> the checkpoint? No smuggler is <Emphasis>that</Emphasis> daft, surely!
99 95 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_092 An' even if by some miracle o' the gods ye squirmed through La Thagran without raisin' a fuss, why would ye risk takin' merchandise back to the city what ye cloyed it from?
100 96 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_093 No, there's a bigger picture here, an' we need to take a step back to see it...
101 97 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_094 Assumin' the Curs hired this peddler to do their dirty work, there'll be someone in the shadows as brokered the deal. An' I just happen to know a cove what makes it his business to oversee these kinds o' shady arrangements.
102 98 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_095 The thing is, this black marketeer bloke changes his haunts dependin' on how the breeze blows. Quite literally, in fact. I seem to recall the Navigator's Veil bein' shifted by a westerly this mornin', so that'd put him...
103 99 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_096 ...Ah, at Tiller's Rest. Nice an' close. Why don't we go ask him a few questions afore we head back to the guild?
104 100 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_100 I pride myself on my memory for faces, but yours is unknown to me. Are you an earnest customer...or an inquisitive annoyance? I must be sure of your intentions.
105 101 TEXT_CLSROG200_00146_BALLOON_000_101 Masterful master cannot abide foolish fools!
106 102 TEXT_CLSROG200_00146_BALLOON_000_102 Annoying flea should flee!
107 103 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_110 Gyahahaha! <wheeze> The dance is old, but the name is new! Put away your daggers, rogue.
108 104 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_111 I have peddled my wares to your kind since the Upright Thieves stalked the night. Speak! What would you have of this humble merchant?
109 105 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_112 Still tormentin' the colts, eh, granddad? We've come for information on a smugglin' job.
110 106 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_113 There was this peddler what was caught at the La Thagran Checkpoint movin' merchandise for the Grinnin' Curs. Pleaded innocence even when he had the screws put to him. Ye wouldn't know aught about that deal, would ye?
111 107 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_114 Every last sordid detail. Not a single grain of stolen sand passes through the shadows without my knowledge!
112 108 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_115 ...But such prickly wisdom lodges tightly in one's throat. What have you brought to ease the pain of its passage?
113 109 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_116 Spare me the theatrics, granddad. Here's yer usual purse.
114 110 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_117 The sum is paid! The deal is made! May my answers sate your fickle hunger.
115 111 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_118 Your hapless peddler was indeed innocent. He was but a beast of burden employed by associates of the Grinning Curs, and likely knew naught of his freight's tainted nature.
116 112 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_119 ...A pawn, if you will; a convenient decoy. There are those amongst my acquaintances who specialize in providing such services.
117 113 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_120 Aye, that's what I thought─the Curs <Emphasis>wanted</Emphasis> that cull to get caught. An' now the 'Jackets have had a taste, they'll waste their time yafflin' every shite-pie what comes through their checkpoints.
118 114 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_121 Meanwhile, the real treasures are hidden away in the darkmans, along with the Grinnin' Curs.
119 115 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_122 ...Not the “darkmans,” master rogue. The mist.
120 116 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_123 Aside from the traveling merchant, the Curs' associates have spent coin on another piece for this little game...
121 117 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_124 ...A navigator. One who is practiced in piloting a vessel through the Doxy's Pull.
122 118 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_125 The Doxy's...!? The gods only know how many ships've sailed into that fog soup an' never come out again... An' <Emphasis>that's</Emphasis> where ye say the Curs have gone to ground!?
123 119 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_126 Now there's a trick what took some bollocks. Once their hunted tub was sittin' dimber in the mist, though, it would've been easy to have these “associates” o' theirs ferry the junk goods to La Noscea.
124 120 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_127 Then the canny coves just needed to wait for the peddler to get boned, an' draw the glazes o' the Yellowjackets inland. We need to strike now... As soon as they learn the coast is clear, they'll flee for open waters!
125 121 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_128 A fair appraisal of events. Now that you know the location of your marks, however, it will not be so difficult to track them down.
126 122 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_129 The Doxy's Pull was once an impenetrable shroud, but ever since the Calamity the mists are far less...constant.
127 123 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_130 Narrow your search to the heaviest banks, and you will soon uncover those who wish to remain unseen.
128 124 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_131 But now, a warning: the mists conceal other dangers besides the dogs you seek. A careless step may land you upon the chopping block.
129 125 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_132 The “chopping block”!? Ye can't mean...
130 126 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_133 ...Seems I've found meself another lead to look into. You hurry on back to Jacke an' tell him what we've learned so far.
131 127 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_140 I hope we might do business again, young rogue. Pray be mindful not to─ahem─lose your head in the course of your duty. Gyahahaha...
132 128 TEXT_CLSROG200_00146_JACKE_000_150 About time, <If(PlayerParameter(4))>lass<Else/>lad</If>. Ye was gone so long I almost sent the Stray after ye. What happened to Underfoot?
133 129 TEXT_CLSROG200_00146_JACKE_000_151 ...So our marks an' their bitten baubles are snug inside the Doxy's Pull, eh?
134 130 TEXT_CLSROG200_00146_JACKE_000_152 I'll not discount the old man's warnin', but we may not have a benar chance to crash the Curs an' grabble them treasures. We board their ship right now─you, me, an' V'kebbe.
135 131 TEXT_CLSROG200_00146_JACKE_000_153 ...I s'pose we'll be needin' ourselves a tub for the voyage. I'll have whids with Swarsynt, an' see what the Drydocks can spare us by way of a ship an' a reliable crew. Get yer kit together an' meet us there.
136 132 TEXT_CLSROG200_00146_JACKE_000_160 The Doxy's Pull ain't no place to rush into, but we've little choice. We'll set sail from the Drydocks as soon as we're all ready to go.
137 133 TEXT_CLSROG200_00146_JACKE_000_170 All right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I've pulled in some favors, an' there's a crew what'll get us close enough to scamper aboard the Curs' vessel.
138 134 TEXT_CLSROG200_00146_JACKE_000_171 It'll be cramped up on that deck─if we try to mill the whole lot at once, we'll soon find ourselves up against the rails. So we go in quick an' quiet, an' try to knock 'em off a few at a time.
139 135 TEXT_CLSROG200_00146_JACKE_000_172 Well, <If(PlayerParameter(4))>lass<Else/>colt</If>? Are ye eager to test yer sea legs?
140 136 TEXT_CLSROG200_00146_VKEBBE_000_180 Jacke, I found me one o' them treasures! Unless there's another fist-sized blue diamond on board, it's gotta be the Cerulean Star.
141 137 TEXT_CLSROG200_00146_VKEBBE_000_181 As for them other two baubles... I've tossed the cabins an' been through the hold ilm by ilm, but there's naught else here.
142 138 TEXT_CLSROG200_00146_JACKE_000_182 Well, we'll just have to ask all sweet-like, won't we? Spit it out, Cur: where're ye keepin' the rest o' yer treasures?
143 139 TEXT_CLSROG200_00146_PIRATE00146_000_183 Hah! Ye think I'd spill me guts for the likes o' you, rogue?
144 140 TEXT_CLSROG200_00146_JACKE_000_184 Maybe ye wouldn't, at that. ...But what about this partner yer workin' with?
145 141 TEXT_CLSROG200_00146_PIRATE00146_000_185 'Ow'd ye─? We don't need no partner!
146 142 TEXT_CLSROG200_00146_JACKE_000_186 So, yer tellin' me this was all yer own idea? Ye woke up one day an' decided ye'd attack a <Emphasis>Maelstrom</Emphasis> transport right off the coast of Aleport, then disappear into the lovin' embrace o' the Doxy's Pull?
147 143 TEXT_CLSROG200_00146_JACKE_000_187 ...Not exactly yer style, is it?
148 144 TEXT_CLSROG200_00146_JACKE_000_188 The Grinnin' Curs are too bleedin' famous for bein' the crew what turned their snouts up at privateerin' in favor o' keepin' to the old ways.
149 145 TEXT_CLSROG200_00146_JACKE_000_189 Ye've only escaped the Yellowjackets' grip this long by crawlin' on yer bellies an' snatchin' scraps what fell from the table. Ye ain't the type to sink yer teeth into a navy-owned vessel, no matter the prize.
150 146 TEXT_CLSROG200_00146_PIRATE00146_000_190 ...Aye, well, maybe there ain't no profit in bein' cautious no more.
151 147 TEXT_CLSROG200_00146_PIRATE00146_000_191 The age o' pirates is swift comin' to an end. Merlwyb won't be stopped─not by a piddlin' little crew like mine.
152 148 TEXT_CLSROG200_00146_PIRATE00146_000_192 That's why we've thrown our lot in with the Executioners.
153 149 TEXT_CLSROG200_00146_PIRATE00146_000_193 That blue rock was just our share o' the loot─the “scraps from the table,” like ye said. If ye want them other trinkets, then ye'll 'ave to take it up with our new mates.
154 150 TEXT_CLSROG200_00146_JACKE_000_194 ...One job at a time, <If(PlayerParameter(4))>lass<Else/>lad</If>. First, we need to get these stinkin' coves an' their tub back to the docks.
155 151 TEXT_CLSROG200_00146_VKEBBE_000_200 The job just got proper thorny... But at least we've grabbled one o' them damn treasures.
156 152 TEXT_CLSROG200_00146_PIRATE00146_000_201 Piss on you for takin' our ship! Should've set 'er on fire while I still 'ad the chance...
157 153 TEXT_CLSROG200_00146_JACKE_000_202 There's still work to be done here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We've yet to decide what to do with these bleedin' Curs...
158 154 TEXT_CLSROG200_00146_JACKE_000_210 Puttin' aside the issue o' who gave the orders, there's no doubt that these was the coves as raided that Maelstrom ship. Now for a punishment what fits the crime...
159 155 TEXT_CLSROG200_00146_MILALA_000_211 I was informed that a certain well-known pirate ship was spotted weighing anchor at the Moraby Drydocks. ...I assume that this was your work?
160 156 TEXT_CLSROG200_00146_JACKE_000_212 Aye, ye missed all the excitement, Captain. But never ye mind: the Cerulean Star is back an' bob in our sneaky little fambles.
161 157 TEXT_CLSROG200_00146_MILALA_000_213 ...Hmph!
162 158 TEXT_CLSROG200_00146_MILALA_000_214 And these must be the Grinning Curs...
163 159 TEXT_CLSROG200_00146_MILALA_000_215 Degenerate fiends! How dare you ply your filthy trade in Lominsan waters! How many innocent sailors were massacred that you might sate your vile avarice!?
164 160 TEXT_CLSROG200_00146_MILALA_000_216 Every one of your kind ought to be lined up and shot! A musket ball is the only answer for this rampant display of lawlessness!
165 161 TEXT_CLSROG200_00146_JACKE_000_217 Wait, wait, wait, do ye mean to just execute 'em here on the bloody docks!? At least take the buggers into custody first.
166 162 TEXT_CLSROG200_00146_JACKE_000_218 Handin' 'em over to ye for <Emphasis>lawful</Emphasis> punishment'll satisfy the demands of the code just as well. We've already got the answers to our questions, so feel free to take 'em away.
167 163 TEXT_CLSROG200_00146_MILALA_000_219 Do not presume to give me orders, rogue! You only managed to capture these villains and their ill-gotten treasure by employing unsavory and unconscionable means. Why, you're naught more than pirates yourselves!
168 164 TEXT_CLSROG200_00146_PIRATE00146_000_220 These bastards ain't worth a true pirate's spit!
169 165 TEXT_CLSROG200_00146_PIRATE00146_000_221 The Upright Thieves was formed to protect us from ourselves! Now they're just 'untin' dogs for the Admiral!
170 166 TEXT_CLSROG200_00146_PIRATE00146_000_222 Merlwyb yanks the leash, an' another buccaneer disappears. You rogues are traitors to yer own kind! If it hadn't been for you...
171 167 TEXT_CLSROG200_00146_JACKE_000_223 Aye? Go on, then. Blame me an' me coves for yer own failures.
172 168 TEXT_CLSROG200_00146_JACKE_000_224 Ye knew what ye was about when ye defied the code; ye <Emphasis>knew</Emphasis> that we'd be after ye. ...We're done here.
173 169 TEXT_CLSROG200_00146_MILALA_000_225 There are still two treasures left, rogue! And I mean to claim them both.
174 170 TEXT_CLSROG200_00146_JACKE_000_226 I'd reconsider this contest of yers, Captain. Turns out this fish we're tryin' to hook is a shark...an' it might just swallow ye whole.
175 171 TEXT_CLSROG200_00146_MILALA_000_230 What shark is he speaking of? And how could any pirate challenge the might of the Yellowjackets?
176 172 TEXT_CLSROG200_00146_MILALA_000_231 No, he seeks but to unnerve me. I'll wring the truth from these Grinning Curs, and we'll see who triumphs over whom!
177 173 TEXT_CLSROG200_00146_PIRATE00146_000_240 Ye think this is over!? The pirates'll 'ave their day again!
178 174 TEXT_CLSROG200_00146_JACKE_000_250 Bene work on that ship, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. First blood is ours!
179 175 TEXT_CLSROG200_00146_JACKE_000_251 How'd ye take to fightin' a-sea? There are few as can drop an opponent as quick as a rogue, but mind ye don't exhaust yerself just flailin' yer blades at the tougher coves.
180 176 TEXT_CLSROG200_00146_JACKE_000_252 An' that goes double for when ye've mates on yer flanks. If ye notice yerself startin' to flag, there's naught wrong with pullin' back from time to time an' staggerin' yer attacks with each other to keep the pressure on.
181 177 TEXT_CLSROG200_00146_JACKE_000_253 ...I've said it afore, <If(PlayerParameter(4))>lass<Else/>colt</If>, but I'll need ye sharp enough to carve steel for what's to come. I'm afraid this'll be more of a challenge than even what that little shrew was bargainin' for.
182 178 TEXT_CLSROG200_00146_JACKE_000_254 That's assumin' the Curs wasn't lyin' about the Executioners...and the Executioners are who I bloody think they are. 'Twixt you and me, though, I'm hopin' the name is just some laughable coincidence...
183 179 TEXT_CLSROG200_00146_QIB_TODO001 Defeat the Grinning Curs!
184 180 TEXT_CLSROG200_00146_JACKE_BATTLETALK_01 Right, no one's seen us so far. Let's get to work.
185 181 TEXT_CLSROG200_00146_JACKE_BATTLETALK_02 I'll sink me stabbers in the captain. Those two back there are yers.
186 182 TEXT_CLSROG200_00146_JACKE_BATTLETALK_03 Watch out for that coeurl! It'll drain the fight right outta ye!
187 183 TEXT_CLSROG200_00146_JACKE_BATTLETALK_04 Ugh... I knew it was a long shot...
188 184 TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_01 Follow me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
189 185 TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_02 Ye holdin' up, <If(PlayerParameter(4))>dove<Else/>colt</If>? We're the nightmares here, an' don't ye forget it!
190 186 TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_03 Me daggers...never felt so heavy...
191 187 TEXT_CLSROG200_00146_PIRATE_BATTLETALK_01 R-Rogues!? All the bloody way out 'ere!?
192 188 TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_01 I don't know 'ow ye found us... But they'll never find what's left o' you!
193 189 TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_02 Slippery bastards! Let's see just 'ow quick ye are!
194 190 TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_03 Open the cage! Let the Growler off 'is chain!
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0,"TEXT_CLSROG250_00148_SEQ_00","Jacke wishes to discuss the plan for recovering the remaining treasures."
1,"TEXT_CLSROG250_00148_SEQ_01","Jacke explains that the remaining treasures are in the possession of the Reformists─an extreme faction of the dreaded Bloody Executioners. The guildmaster then sends you to speak with the ever-moving black marketeer to learn more about these dangerous marks and their plans. Make your way to the House of Sticks in lower La Noscea, and defend yourself against the underworld broker's kobold bodyguards should they seek to impede your approach."
2,"TEXT_CLSROG250_00148_SEQ_02","You have defeated the kobold doormen. Speak with the black marketeer at the House of Sticks and pay him with the sack of coin you received from Jacke."
3,"TEXT_CLSROG250_00148_SEQ_03","Pleased with the weight of your proffered purse, the black marketeer proceeds to outline the Reformists' plan to sell the Silver Sorrows. Return to Jacke at the Rogues' Guild, and report both the details of the deal and the unexpected presence of Milala's lackey at the House of Sticks."
4,"TEXT_CLSROG250_00148_SEQ_04","After making your report to Jacke, the guildmaster prepares to set out for eastern La Noscea with all haste. He is momentarily stunned, however, when the Stray nominates herself for the job and suddenly strides out of the guild alone. Follow Jacke's orders, and track down V'kebbe at Costa del Sol."
5,"TEXT_CLSROG250_00148_SEQ_05","You catch up with the Stray and learn the reason behind her unusual behavior. Speak with V'kebbe at Costa del Sol once more, then make your attempt on the Silver Sorrows."
6,"TEXT_CLSROG250_00148_SEQ_06","Jacke joins you at the site of the deal, and shares his plan for stealing the earrings. After defeating the guards and threatening the Ul'dahn merchant, however, your prize is snatched away at the last moment by a well-prepared Captain Milala. Commiserate with Jacke at Costa del Sol."
7,"TEXT_CLSROG250_00148_SEQ_07","As Jacke laments his failure, he is approached by the Yellowjacket captain, who further taunts the guildmaster with the details of her victory. After a heated exchange, it is clear that neither rogue nor soldier intend to forfeit the challenge. Return to the Rogues' Guild and speak with Jacke."
8,"TEXT_CLSROG250_00148_SEQ_08","Putting the loss of the Silver Sorrows behind him, Jacke focuses his gaze on the last remaining treasure─the Black Sarcophagus. He warns that the Reformists are not likely to part with the mysterious object without a significant struggle. Hone your bladework to perfection, and prepare for what promises to be your most challenging job yet...
※The next rogue quest will be available from Jacke upon reaching level 30."
9,"TEXT_CLSROG250_00148_SEQ_09",""
10,"TEXT_CLSROG250_00148_SEQ_10",""
11,"TEXT_CLSROG250_00148_SEQ_11",""
12,"TEXT_CLSROG250_00148_SEQ_12",""
13,"TEXT_CLSROG250_00148_SEQ_13",""
14,"TEXT_CLSROG250_00148_SEQ_14",""
15,"TEXT_CLSROG250_00148_SEQ_15",""
16,"TEXT_CLSROG250_00148_SEQ_16",""
17,"TEXT_CLSROG250_00148_SEQ_17",""
18,"TEXT_CLSROG250_00148_SEQ_18",""
19,"TEXT_CLSROG250_00148_SEQ_19",""
20,"TEXT_CLSROG250_00148_SEQ_20",""
21,"TEXT_CLSROG250_00148_SEQ_21",""
22,"TEXT_CLSROG250_00148_SEQ_22",""
23,"TEXT_CLSROG250_00148_SEQ_23",""
24,"TEXT_CLSROG250_00148_TODO_00","Defeat the black marketeer's bodyguards at the House of Sticks."
25,"TEXT_CLSROG250_00148_TODO_01","Pay the black marketeer with the sack of coin."
26,"TEXT_CLSROG250_00148_TODO_02","Speak with Jacke at the Rogues' Guild."
27,"TEXT_CLSROG250_00148_TODO_03","Speak with V'kebbe at Costa del Sol."
28,"TEXT_CLSROG250_00148_TODO_04","Speak with V'kebbe and steal the Silver Sorrows."
29,"TEXT_CLSROG250_00148_TODO_05","Speak with Jacke at Costa del Sol."
30,"TEXT_CLSROG250_00148_TODO_06","Speak with Jacke at the Rogues' Guild."
31,"TEXT_CLSROG250_00148_TODO_07",""
32,"TEXT_CLSROG250_00148_TODO_08",""
33,"TEXT_CLSROG250_00148_TODO_09",""
34,"TEXT_CLSROG250_00148_TODO_10",""
35,"TEXT_CLSROG250_00148_TODO_11",""
36,"TEXT_CLSROG250_00148_TODO_12",""
37,"TEXT_CLSROG250_00148_TODO_13",""
38,"TEXT_CLSROG250_00148_TODO_14",""
39,"TEXT_CLSROG250_00148_TODO_15",""
40,"TEXT_CLSROG250_00148_TODO_16",""
41,"TEXT_CLSROG250_00148_TODO_17",""
42,"TEXT_CLSROG250_00148_TODO_18",""
43,"TEXT_CLSROG250_00148_TODO_19",""
44,"TEXT_CLSROG250_00148_TODO_20",""
45,"TEXT_CLSROG250_00148_TODO_21",""
46,"TEXT_CLSROG250_00148_TODO_22",""
47,"TEXT_CLSROG250_00148_TODO_23",""
48,"TEXT_CLSROG250_00148_JACKE_000_000","Ho there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We've a rough job ahead of us, an' that's a fact."
49,"TEXT_CLSROG250_00148_JACKE_000_001","Matters are tangled enough what with that Milala mort snappin' at our heels, but we still managed to grabble that first trinket without too much fuss."
50,"TEXT_CLSROG250_00148_JACKE_000_002","Bitin' back them other two treasures, though, that'll be a different story... Once the Stray gets here, I'll explain what─or more to the point, “who”─we're up against."
51,"TEXT_CLSROG250_00148_JACKE_000_003","All right. We've two baubles left on the list: the Silver Sorrows, an' the Black Sarcophagus. Let's see where we're at."
52,"TEXT_CLSROG250_00148_VKEBBE_000_004","Oi, where's Perimu got to?"
53,"TEXT_CLSROG250_00148_JACKE_000_005","Underfoot? He's still lookin' to whiddle the tale behind that bleedin' sarcophagus. We'll not be cloyin' that stickler until we've at least an inklin' as to what the bloody thing <Emphasis>looks</Emphasis> like."
54,"TEXT_CLSROG250_00148_JACKE_000_006","Treasures aside, I've been doin' some diggin' o' me own into these “Executioner” allies of the Grinning Curs. An' I'm afraid the name weren't no coincidence."
55,"TEXT_CLSROG250_00148_JACKE_000_007","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, ye've heard o' the Bloody Executioners, I hope? It seems them Curs was feedin' from the famble o' one o' the nation's greatest pirate powers."
56,"TEXT_CLSROG250_00148_JACKE_000_008","This ain't no ordinary crew o' cutthroats, <If(PlayerParameter(4))>lass<Else/>lad</If>─within Limsa Lominsa, the Bloody Executioners wield a power an' influence second only to the Admiral herself."
57,"TEXT_CLSROG250_00148_JACKE_000_009","They was none too fond o' Merlwyb or her prohibition on piracy, an' it was only the overwhelmin' threat posed by the Garlean Empire what eventually convinced 'em to play nice with the thalassocracy."
58,"TEXT_CLSROG250_00148_JACKE_000_010","...But pirates ain't ones to play nice for long. Now that One-eyed Hyllfyr ain't around to helm the ship, the solidarity o' the Bloody Executioners has begun to show cracks."
59,"TEXT_CLSROG250_00148_JACKE_000_011","All the strongest captains an' lieutenants've begun to form their own factions, an' are scrabblin' to claim the top chair for 'emselves. ...'Course, not one bloody cove can agree with another on which way the Executioners ought to sail."
60,"TEXT_CLSROG250_00148_JACKE_000_012","Among these new factions, though, is a group what is pushin' to break free o' the Admiral's grip completely. Turns out these “Reformists” as they call 'emselves was the ones as took the Grinnin' Curs under their wing."
61,"TEXT_CLSROG250_00148_VKEBBE_000_013","...Which means they've got possession o' the last two treasures we've yet to cloy. Rumors 'round town say that, even for Executioners, these coves're bloody an' ruthless an' not to be crossed."
62,"TEXT_CLSROG250_00148_VKEBBE_000_014","We should sit this one out, Jacke. Piss on Milala's contest─it ain't worth this kind o' grief!"
63,"TEXT_CLSROG250_00148_VKEBBE_000_015","We'd be invitin' the wrath of a crew so large an' dangerous that even the <Emphasis>Admiral</Emphasis> ain't keen on comin' to blows with 'em. If they ever came after us..."
64,"TEXT_CLSROG250_00148_JACKE_000_016","Large or small, it don't much matter─they broke the code when they hit that Maelstrom tub."
65,"TEXT_CLSROG250_00148_JACKE_000_017","Aye, the Grinnin' Curs are payin' for that crime, but we'd be poor soddin' excuses for rogues if we let the real culprits carry on unpunished. I mean to see this job to the end─an' that means bitin' back them treasures, an' handin' out proper justice to them as deserve it."
66,"TEXT_CLSROG250_00148_VKEBBE_000_018","But, Jacke─!"
67,"TEXT_CLSROG250_00148_JACKE_000_019","Listen, with all the infightin' goin' on at present, us stabbin' a shortblade into one faction's toe ain't like to bring the whole Executioner crew down on our heads. Besides, them Reformist buggers are so far split from the main mob that they've been avoidin' the city altogether."
68,"TEXT_CLSROG250_00148_JACKE_000_020","Now, it's about time we got to work. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, yer to track down our black market contact. I set him to lookin' into the Curs' new allies a while back, so he should have some answers for us by now."
69,"TEXT_CLSROG250_00148_JACKE_000_021","Hmmm... The Veil was lifted by a southerly this morn─that'll put the old man at his haunt in lower La Noscea. Here, take this sack o' blunt an' pay a visit to the House o' Sticks."
70,"TEXT_CLSROG250_00148_JACKE_000_022","That's kobold territory, if ye didn't know. The old man bribes 'em with ore, an' hires the biggest an' meanest sods as bodyguards. Just be ready for yer approach to be...challenged."
71,"TEXT_CLSROG250_00148_VKEBBE_000_030","I know full soddin' well what it means to be a rogue. But as deadly as our guild is, we'd not survive a war with the bloody Bloody Executioners..."
72,"TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_040","Welcome to the House of Sticks, young rogue! You must excuse my hirelings' <Emphasis>enthusiasm</Emphasis> for greeting visitors. Now, have you any cumbersome baggage of which I might relieve you before we begin our conversation in earnest...?"
73,"TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_041","Gyahahaha! <wheeze> A heavy burden for one of your tender years to bear, but its weight has balanced the scales. The sum is paid, and the deal is made! Let us speak of these Reformists."
74,"TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_042","This faction that so wronged the code now seeks to peddle one of its stolen treasures: the earrings better known as the Silver Sorrows."
75,"TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_043","The deal, it is said, is set to take place at Costa del Sol. The buyer? A moneyed merchant from the golden sands of Ul'dah."
76,"TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_044","The earrings will be out in the open. Vulnerable. I would target the moment of transaction, were I so inclined. ...As the gentleman up there by the cabin appears to be, for he purchased this selfsame information."
77,"TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_045","Though he attempts to disguise his identity, the stench of a soldier yet lingers. I know not where one such as he came to learn of my existence, but I suspect he works for a certain yellow-coated captain."
78,"TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_046","Gyahaha! Brave, she is, but foolish! Stumble blindly into the underworld, and your groping hands will not save you from the holes at your feet. Sudden shall be her fall..."
79,"TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_050","The Reformists will soon divest themselves of the Silver Sorrows. I would not dally if you wish to stay ahead of your rivals!"
80,"TEXT_CLSROG250_00148_JACKE_000_060","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What information did the old man have on them Reformists? ...Lookin' to unload them earrings, are they? An' to an Ul'dahn, no less."
81,"TEXT_CLSROG250_00148_JACKE_000_061","Can't say as I'm surprised to hear the buyer's from out o' town. Ye won't find many Lominsans willin' to melt coin on aught them coves're sellin'... Only the daftest of sods would go about fundin' them as means to pull down the Admiral."
82,"TEXT_CLSROG250_00148_JACKE_000_062","...Eh? One o' Milala's lackeys arrived at the House afore ye!? How did they know to─ Bah, them Curs we captured must've cackled durin' the shrew's interrogations."
83,"TEXT_CLSROG250_00148_JACKE_000_063","We'll have to assume the Yellowjackets know what we know. An' that means we'd best get our arses to Costa del Sol right bleedin' now!"
84,"TEXT_CLSROG250_00148_VKEBBE_000_064","I'll handle this one, Jacke. You an' <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> can wait here for Perimu."
85,"TEXT_CLSROG250_00148_JACKE_000_064","Oi, V'kebbe! What in the hells is she playin' at? After her, <If(PlayerParameter(4))>lass<Else/>lad</If>. She knows this ain't a solo job..."
86,"TEXT_CLSROG250_00148_JACKE_000_070","Go after the Stray an' lend her a famble, will ye? Ye can board the ferry for Costa del Sol from the docks at Fisherman's Bottom."
87,"TEXT_CLSROG250_00148_VKEBBE_000_071","I told ye to wait at the guild. I don't need─
...Well, it might be as I could use an extra <If(PlayerParameter(4))>mort<Else/>cove</If> in the shadows, after all."
88,"TEXT_CLSROG250_00148_VKEBBE_000_072","Jacke has his mind set on punishin' the Executioners, but me? I just want to skulk in, cloy them silver bits, an' skulk out."
89,"TEXT_CLSROG250_00148_VKEBBE_000_073","I reckoned that if I could manage that with none the wiser, then they wouldn't know who to come after. Finish the job without drawin' me daggers, ye know?"
90,"TEXT_CLSROG250_00148_VKEBBE_000_074","It ain't exactly true to the code, but the shield of underworld honor won't stop them bloody killers from cuttin' me mates' throats an' settin' the Sisters a-glimmer. The guild's the only place what offered to take in a pirate stray like me, an' I'll not see it burned to the ground..."
91,"TEXT_CLSROG250_00148_VKEBBE_000_075","The deal's about to start. Say the whid when yer bene to head in..."
92,"TEXT_CLSROG250_00148_VKEBBE_000_080","All right, here's what we know. The rich merchant what's come over from Ul'dah is some old mate o' Master Gegeruju, the cull as owns Costa del Sol."
93,"TEXT_CLSROG250_00148_VKEBBE_000_081","Gegeruju's taken his guards an' dancin' dells an' pranced off down the beach someplace, givin' over the use o' the entire resort to this friend. Seems she didn't want an audience for her bargain with the Reformists."
94,"TEXT_CLSROG250_00148_VKEBBE_000_082","...Which, as it happens, works out well for us. We'll wait until they're busy hagglin' over price, then snatch the Sorrows an' hop the twig afore they realize aught's amiss. Sound like a plan?"
95,"TEXT_CLSROG250_00148_VKEBBE_000_083","There. The players've arrived; the Reformists' coincounter an' the Ul'dahn buyer are settin' up on the southeast platform. The earrings ought to be nearby."
96,"TEXT_CLSROG250_00148_VKEBBE_000_084","Hang about. Who're all these other culls? The place was meant to be empty..."
97,"TEXT_CLSROG250_00148_VKEBBE_000_085","I see some nasty-lookin' blokes in Ul'dahn garb, an'...are those mammets? Ugh, that merchant's brought along a whole bloody entourage!"
98,"TEXT_CLSROG250_00148_VKEBBE_000_086","I've gone an' got ahead o' meself. I should've realized the job'd never be that easy..."
99,"TEXT_CLSROG250_00148_JACKE_000_087","(-???-)We'll have to mill a few o' them bodyguards first, I reckon. Ye don't want to fight through a forest o' blades should ye get caught sneakin' about up on them narrow walkways."
100,"TEXT_CLSROG250_00148_VKEBBE_000_088","Jacke! I was just... I mean, I thought I'd─"
101,"TEXT_CLSROG250_00148_JACKE_000_089","Stow yer excuses, love. I know full well what ye were about."
102,"TEXT_CLSROG250_00148_JACKE_000_090","Ye start goin' soft on us, though, an' it'll be like losin' one o' me arms! I can't take on the Bloody Executioners all by meself."
103,"TEXT_CLSROG250_00148_JACKE_000_091","It's only 'cause I've got rogues like you, an' Underfoot, an' <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here that the guild can take the jobs it does. When our coves walk the shadows, it's the bleedin' pirates what do the tremblin'."
104,"TEXT_CLSROG250_00148_JACKE_000_092","Remember that, V'kebbe! We ain't some two-gil robbers what piss their breeches when their daddles're caught in the honey pot! We're the knives in the darkmans, an' no bastard wants to go blade to blade with the likes of us!"
105,"TEXT_CLSROG250_00148_VKEBBE_000_093","...I see ye've not changed yer mind, then. Ye'll need all the stabbers ye can get...an' I promise mine'll be there when ye need 'em."
106,"TEXT_CLSROG250_00148_JACKE_000_094","Bene! Now let's carve a path to that platform, an' bite back them earrings! V'kebbe, you hide yerself down by the docks in case the marks escape durin' the fightin'."
107,"TEXT_CLSROG250_00148_JACKE_000_095","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you an' me'll split up, an' mill the guards as we go."
108,"TEXT_CLSROG250_00148_JACKE_000_096","It's them puppets as concern me most... I suggest ye crash them little buggers afore they can spring any rum fun."
109,"TEXT_CLSROG250_00148_JACKE_000_097","Creep in as close as ye dare, then give 'em a good, solid clout from behind! Aye, it ain't the most original strategy, but that don't make it any less lethal."
110,"TEXT_CLSROG250_00148_JACKE_000_098","Once yer done with the first group, slip back into the shadows an' move on to the next. Naught to it, eh?"
111,"TEXT_CLSROG250_00148_JACKE_000_099","I'll head over to the back while you start in from the front. Let's wrap this up afore them 'Jackets blunder in an' scare off our marks."
112,"TEXT_CLSROG250_00148_MERCHANT00148_000_100","Rogues!? No one mentioned aught about rogues!"
113,"TEXT_CLSROG250_00148_MERCHANT00148_000_101","Wh-What in the hells do you think you're doing!? I am conducting a business transaction on behalf of the <Emphasis>Bloody Executioners</Emphasis>! Do you understand what that means!? Do you know what they'll <Emphasis>do</Emphasis> to you!?"
114,"TEXT_CLSROG250_00148_JACKE_000_102","Aye, I'm all a-frighted. Odd, then, that yer the one who's shakin'."
115,"TEXT_CLSROG250_00148_JACKE_000_103","It don't much matter to me <Emphasis>who</Emphasis> ye work for. Yer bosses broke the code, an' we're here to collect."
116,"TEXT_CLSROG250_00148_JACKE_000_104","Those'd be the Silver Sorrows, then? I'm sure ye paid a caravan o' coin for them shiny baubles, but I doubt they're worth yer life. Let's have 'em, then."
117,"TEXT_CLSROG250_00148_MERCHANT00148_000_105","W-Wait! Wait, damn you! You should know that this personage is an extremely influential member of the East Aldenard Trading Company! Surely you've heard of it!"
118,"TEXT_CLSROG250_00148_MERCHANT00148_000_106","If the threat of reprisal will not stay your hand, then consider the political ramifications of interfering with a foreign dignitary! The Admiral would not desire you to damage Limsa's relations with Ul'dah!"
119,"TEXT_CLSROG250_00148_RICH00148_000_107","Y-Yes, exactly! I am very highly placed in Ul'dahn society! I have powerful friends who would not be pleased were you to mistreat me in any fashion!"
120,"TEXT_CLSROG250_00148_RICH00148_000_108","And you must understand, the Silver Sorrows are a historical treasure─a gift once bestowed upon Sultana Nanasha Ul Nasha by her champion. The earrings were later stolen from the royal vault, and we'd lost hope of ever recovering them. That I might so easily purchase them thus is a <Emphasis>miracle</Emphasis>!"
121,"TEXT_CLSROG250_00148_RICH00148_000_109","The return on these trinkets will be─
...Er, that is to say, the Sorrows must be returned to Ul'dah! Can you not look the other way for the sake of my nation's pride!?"
122,"TEXT_CLSROG250_00148_JACKE_000_110","...Ye must think me some dull-witted thug. If this deal was bein' made on behalf o' yer country, then why're ye sneakin' about an' consortin' with pirates!?"
123,"TEXT_CLSROG250_00148_MILALA_000_111","(-???-)An excellent point. One might doubt your quality of character were you to continue with these feeble fabrications."
124,"TEXT_CLSROG250_00148_MILALA_000_112","You need only entrust those earrings to me...should you truly wish to see them returned to Ul'dah, that is. After all, 'twas to fulfill that very purpose that the thalassocracy bid on the Sorrows in the first place."
125,"TEXT_CLSROG250_00148_JACKE_000_113","Bit late there, aren't ye, Captain? I think ye'll agree this round belongs to us..."
126,"TEXT_CLSROG250_00148_MILALA_000_114","On the contrary, my dear scoundrel. I made the winning move the moment I knew we were dealing with a merchant of Ul'dah."
127,"TEXT_CLSROG250_00148_MILALA_000_115","I come bearing an official order of seizure, authorized by the Admiral herself. You will not be harmed, but I must insist that you cooperate with this reclamation of <Emphasis>unlawfully</Emphasis> obtained goods."
128,"TEXT_CLSROG250_00148_MILALA_000_116","Though Costa del Sol is private property, it nevertheless lies within state-governed territory. Come along quietly, and we need not inconvenience Master Gegeruju any further..."
129,"TEXT_CLSROG250_00148_MILALA_000_117","These suspects will be taken into Yellowjacket custody. And do not concern yourself with the Silver Sorrows─they'll be quite safe with me!"
130,"TEXT_CLSROG250_00148_JACKE_000_120","Ah, bollocks─we've left the Stray back in Costa del Sol. We should head back an' let her know how this mess turned out."
131,"TEXT_CLSROG250_00148_VKEBBE_000_125","Aye, I heard the news from Jacke. I don't think that was the Admiral choosin' to side with Milala, though. Probably just eager to reclaim the Silver Sorrows..."
132,"TEXT_CLSROG250_00148_VKEBBE_000_126","Anyway, that bit about them earrings bein' cloyed from the royal vault turns out to be true. Seems some famous burglar went after 'em once he heard about the “godlike agility” they was said to bestow upon the wearer."
133,"TEXT_CLSROG250_00148_JACKE_000_130","Bah! The hells take that canary-colored harpy! We might as well've handed the things to her on a velvet cushion."
134,"TEXT_CLSROG250_00148_VKEBBE_000_131","I'll go find Underfoot an' help him with his diggin'. There's still that last treasure out there, an' ye can be sure the Reformists won't be givin' it up without a fight."
135,"TEXT_CLSROG250_00148_JACKE_000_132","Aye, you do that. Bene luck to ye, love."
136,"TEXT_CLSROG250_00148_MILALA_000_133","Ah, there you are. You left before events had truly been decided, and I thought you deserved to know the score."
137,"TEXT_CLSROG250_00148_MILALA_000_134","The Ul'dahn merchant has acquiesced to our request and surrendered the Silver Sorrows into our keeping. We've also apprehended the Reformists' accountant, and will be holding him for further questioning."
138,"TEXT_CLSROG250_00148_JACKE_000_135","Oho! Bonin' an associate o' the Bloody Executioners? You Yellowjackets don't flinch from yer duty, I'll give ye that!"
139,"TEXT_CLSROG250_00148_JACKE_000_136","An' what's this I hear about you <Emphasis>buyin'</Emphasis> information, Captain? I thought ye'd sooner die than associate with elements o' the underworld?"
140,"TEXT_CLSROG250_00148_MILALA_000_137","I will do what I must to stay ahead in this challenge, and that marketeer's knowledge was vital to the case. 'Tis true I might find his practices...distasteful, but he is no pirate."
141,"TEXT_CLSROG250_00148_MILALA_000_138","It is the fading era of <Emphasis>piracy</Emphasis> which I mean to consign to the history books. And that chapter will never be fully closed until every pirate-spawned relic─including you and your guild─becomes a thing of the past."
142,"TEXT_CLSROG250_00148_MILALA_000_139","Valiant and forthright! These are the words by which the Yellowjackets live; it is the manner in which we protect Limsa Lominsa! I swore an oath on the graves of my sisters: no more shall the innocent suffer at the hands of these savage buccaneers, these...unrepentant killers!"
143,"TEXT_CLSROG250_00148_JACKE_000_140","And a grand oath it is. Me, I've got me fambles full just keepin' the code intact."
144,"TEXT_CLSROG250_00148_JACKE_000_141","But the code is a kind of oath, too, when you get down to it. An' since I've sworn to uphold it, I've no intention o' steppin' aside an' lettin' ye trample all over me or me coves."
145,"TEXT_CLSROG250_00148_JACKE_000_142","In fact, ye'd be better off givin' in now afore matters get proper serious. Just say yer sorry, admit defeat, an' we'll leave it at that, eh?"
146,"TEXT_CLSROG250_00148_MILALA_000_143","You─ Your audacity knows no bounds! I am done wasting words!"
147,"TEXT_CLSROG250_00148_MILALA_000_144","I shall reclaim that last treasure, and then I will look on victorious as your guild is dismantled brick by brick!"
148,"TEXT_CLSROG250_00148_JACKE_000_145","Hahaha! That's the spirit, Captain! Just don't forget to keep an eye on them earrings!"
149,"TEXT_CLSROG250_00148_JACKE_000_146","The city's crawlin' with rogues, ye know! Ye could keep the Sorrows in a bloody lockbox in the Coral Tower, but look away for a moment an' one o' me coves'll bite them beauties right back!"
150,"TEXT_CLSROG250_00148_JACKE_100_146","...Come on, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It's back to the Sisters for us."
151,"TEXT_CLSROG250_00148_JACKE_000_150","Well, after all that hard work, the shrew made off with the spoils."
152,"TEXT_CLSROG250_00148_JACKE_000_151","And as far as her damn contest goes, I s'pose that makes us even. It'll be the last treasure─this “Black Sarcophagus”─that decides the victor."
153,"TEXT_CLSROG250_00148_JACKE_000_152","Whatever the Reformists are doin' to keep it bob, ye can bet yer grandmum's teeth there'll be some bladework needed afore this job is done. Get yerself ready for a proper scrap, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>..."
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3 int32 str str
4 0 TEXT_CLSROG250_00148_SEQ_00 Jacke wishes to discuss the plan for recovering the remaining treasures.
5 1 TEXT_CLSROG250_00148_SEQ_01 Jacke explains that the remaining treasures are in the possession of the Reformists─an extreme faction of the dreaded Bloody Executioners. The guildmaster then sends you to speak with the ever-moving black marketeer to learn more about these dangerous marks and their plans. Make your way to the House of Sticks in lower La Noscea, and defend yourself against the underworld broker's kobold bodyguards should they seek to impede your approach.
6 2 TEXT_CLSROG250_00148_SEQ_02 You have defeated the kobold doormen. Speak with the black marketeer at the House of Sticks and pay him with the sack of coin you received from Jacke.
7 3 TEXT_CLSROG250_00148_SEQ_03 Pleased with the weight of your proffered purse, the black marketeer proceeds to outline the Reformists' plan to sell the Silver Sorrows. Return to Jacke at the Rogues' Guild, and report both the details of the deal and the unexpected presence of Milala's lackey at the House of Sticks.
8 4 TEXT_CLSROG250_00148_SEQ_04 After making your report to Jacke, the guildmaster prepares to set out for eastern La Noscea with all haste. He is momentarily stunned, however, when the Stray nominates herself for the job and suddenly strides out of the guild alone. Follow Jacke's orders, and track down V'kebbe at Costa del Sol.
9 5 TEXT_CLSROG250_00148_SEQ_05 You catch up with the Stray and learn the reason behind her unusual behavior. Speak with V'kebbe at Costa del Sol once more, then make your attempt on the Silver Sorrows.
10 6 TEXT_CLSROG250_00148_SEQ_06 Jacke joins you at the site of the deal, and shares his plan for stealing the earrings. After defeating the guards and threatening the Ul'dahn merchant, however, your prize is snatched away at the last moment by a well-prepared Captain Milala. Commiserate with Jacke at Costa del Sol.
11 7 TEXT_CLSROG250_00148_SEQ_07 As Jacke laments his failure, he is approached by the Yellowjacket captain, who further taunts the guildmaster with the details of her victory. After a heated exchange, it is clear that neither rogue nor soldier intend to forfeit the challenge. Return to the Rogues' Guild and speak with Jacke.
12 8 TEXT_CLSROG250_00148_SEQ_08 Putting the loss of the Silver Sorrows behind him, Jacke focuses his gaze on the last remaining treasure─the Black Sarcophagus. He warns that the Reformists are not likely to part with the mysterious object without a significant struggle. Hone your bladework to perfection, and prepare for what promises to be your most challenging job yet... ※The next rogue quest will be available from Jacke upon reaching level 30.
13 9 TEXT_CLSROG250_00148_SEQ_09
14 10 TEXT_CLSROG250_00148_SEQ_10
15 11 TEXT_CLSROG250_00148_SEQ_11
16 12 TEXT_CLSROG250_00148_SEQ_12
17 13 TEXT_CLSROG250_00148_SEQ_13
18 14 TEXT_CLSROG250_00148_SEQ_14
19 15 TEXT_CLSROG250_00148_SEQ_15
20 16 TEXT_CLSROG250_00148_SEQ_16
21 17 TEXT_CLSROG250_00148_SEQ_17
22 18 TEXT_CLSROG250_00148_SEQ_18
23 19 TEXT_CLSROG250_00148_SEQ_19
24 20 TEXT_CLSROG250_00148_SEQ_20
25 21 TEXT_CLSROG250_00148_SEQ_21
26 22 TEXT_CLSROG250_00148_SEQ_22
27 23 TEXT_CLSROG250_00148_SEQ_23
28 24 TEXT_CLSROG250_00148_TODO_00 Defeat the black marketeer's bodyguards at the House of Sticks.
29 25 TEXT_CLSROG250_00148_TODO_01 Pay the black marketeer with the sack of coin.
30 26 TEXT_CLSROG250_00148_TODO_02 Speak with Jacke at the Rogues' Guild.
31 27 TEXT_CLSROG250_00148_TODO_03 Speak with V'kebbe at Costa del Sol.
32 28 TEXT_CLSROG250_00148_TODO_04 Speak with V'kebbe and steal the Silver Sorrows.
33 29 TEXT_CLSROG250_00148_TODO_05 Speak with Jacke at Costa del Sol.
34 30 TEXT_CLSROG250_00148_TODO_06 Speak with Jacke at the Rogues' Guild.
35 31 TEXT_CLSROG250_00148_TODO_07
36 32 TEXT_CLSROG250_00148_TODO_08
37 33 TEXT_CLSROG250_00148_TODO_09
38 34 TEXT_CLSROG250_00148_TODO_10
39 35 TEXT_CLSROG250_00148_TODO_11
40 36 TEXT_CLSROG250_00148_TODO_12
41 37 TEXT_CLSROG250_00148_TODO_13
42 38 TEXT_CLSROG250_00148_TODO_14
43 39 TEXT_CLSROG250_00148_TODO_15
44 40 TEXT_CLSROG250_00148_TODO_16
45 41 TEXT_CLSROG250_00148_TODO_17
46 42 TEXT_CLSROG250_00148_TODO_18
47 43 TEXT_CLSROG250_00148_TODO_19
48 44 TEXT_CLSROG250_00148_TODO_20
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50 46 TEXT_CLSROG250_00148_TODO_22
51 47 TEXT_CLSROG250_00148_TODO_23
52 48 TEXT_CLSROG250_00148_JACKE_000_000 Ho there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We've a rough job ahead of us, an' that's a fact.
53 49 TEXT_CLSROG250_00148_JACKE_000_001 Matters are tangled enough what with that Milala mort snappin' at our heels, but we still managed to grabble that first trinket without too much fuss.
54 50 TEXT_CLSROG250_00148_JACKE_000_002 Bitin' back them other two treasures, though, that'll be a different story... Once the Stray gets here, I'll explain what─or more to the point, “who”─we're up against.
55 51 TEXT_CLSROG250_00148_JACKE_000_003 All right. We've two baubles left on the list: the Silver Sorrows, an' the Black Sarcophagus. Let's see where we're at.
56 52 TEXT_CLSROG250_00148_VKEBBE_000_004 Oi, where's Perimu got to?
57 53 TEXT_CLSROG250_00148_JACKE_000_005 Underfoot? He's still lookin' to whiddle the tale behind that bleedin' sarcophagus. We'll not be cloyin' that stickler until we've at least an inklin' as to what the bloody thing <Emphasis>looks</Emphasis> like.
58 54 TEXT_CLSROG250_00148_JACKE_000_006 Treasures aside, I've been doin' some diggin' o' me own into these “Executioner” allies of the Grinning Curs. An' I'm afraid the name weren't no coincidence.
59 55 TEXT_CLSROG250_00148_JACKE_000_007 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, ye've heard o' the Bloody Executioners, I hope? It seems them Curs was feedin' from the famble o' one o' the nation's greatest pirate powers.
60 56 TEXT_CLSROG250_00148_JACKE_000_008 This ain't no ordinary crew o' cutthroats, <If(PlayerParameter(4))>lass<Else/>lad</If>─within Limsa Lominsa, the Bloody Executioners wield a power an' influence second only to the Admiral herself.
61 57 TEXT_CLSROG250_00148_JACKE_000_009 They was none too fond o' Merlwyb or her prohibition on piracy, an' it was only the overwhelmin' threat posed by the Garlean Empire what eventually convinced 'em to play nice with the thalassocracy.
62 58 TEXT_CLSROG250_00148_JACKE_000_010 ...But pirates ain't ones to play nice for long. Now that One-eyed Hyllfyr ain't around to helm the ship, the solidarity o' the Bloody Executioners has begun to show cracks.
63 59 TEXT_CLSROG250_00148_JACKE_000_011 All the strongest captains an' lieutenants've begun to form their own factions, an' are scrabblin' to claim the top chair for 'emselves. ...'Course, not one bloody cove can agree with another on which way the Executioners ought to sail.
64 60 TEXT_CLSROG250_00148_JACKE_000_012 Among these new factions, though, is a group what is pushin' to break free o' the Admiral's grip completely. Turns out these “Reformists” as they call 'emselves was the ones as took the Grinnin' Curs under their wing.
65 61 TEXT_CLSROG250_00148_VKEBBE_000_013 ...Which means they've got possession o' the last two treasures we've yet to cloy. Rumors 'round town say that, even for Executioners, these coves're bloody an' ruthless an' not to be crossed.
66 62 TEXT_CLSROG250_00148_VKEBBE_000_014 We should sit this one out, Jacke. Piss on Milala's contest─it ain't worth this kind o' grief!
67 63 TEXT_CLSROG250_00148_VKEBBE_000_015 We'd be invitin' the wrath of a crew so large an' dangerous that even the <Emphasis>Admiral</Emphasis> ain't keen on comin' to blows with 'em. If they ever came after us...
68 64 TEXT_CLSROG250_00148_JACKE_000_016 Large or small, it don't much matter─they broke the code when they hit that Maelstrom tub.
69 65 TEXT_CLSROG250_00148_JACKE_000_017 Aye, the Grinnin' Curs are payin' for that crime, but we'd be poor soddin' excuses for rogues if we let the real culprits carry on unpunished. I mean to see this job to the end─an' that means bitin' back them treasures, an' handin' out proper justice to them as deserve it.
70 66 TEXT_CLSROG250_00148_VKEBBE_000_018 But, Jacke─!
71 67 TEXT_CLSROG250_00148_JACKE_000_019 Listen, with all the infightin' goin' on at present, us stabbin' a shortblade into one faction's toe ain't like to bring the whole Executioner crew down on our heads. Besides, them Reformist buggers are so far split from the main mob that they've been avoidin' the city altogether.
72 68 TEXT_CLSROG250_00148_JACKE_000_020 Now, it's about time we got to work. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, yer to track down our black market contact. I set him to lookin' into the Curs' new allies a while back, so he should have some answers for us by now.
73 69 TEXT_CLSROG250_00148_JACKE_000_021 Hmmm... The Veil was lifted by a southerly this morn─that'll put the old man at his haunt in lower La Noscea. Here, take this sack o' blunt an' pay a visit to the House o' Sticks.
74 70 TEXT_CLSROG250_00148_JACKE_000_022 That's kobold territory, if ye didn't know. The old man bribes 'em with ore, an' hires the biggest an' meanest sods as bodyguards. Just be ready for yer approach to be...challenged.
75 71 TEXT_CLSROG250_00148_VKEBBE_000_030 I know full soddin' well what it means to be a rogue. But as deadly as our guild is, we'd not survive a war with the bloody Bloody Executioners...
76 72 TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_040 Welcome to the House of Sticks, young rogue! You must excuse my hirelings' <Emphasis>enthusiasm</Emphasis> for greeting visitors. Now, have you any cumbersome baggage of which I might relieve you before we begin our conversation in earnest...?
77 73 TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_041 Gyahahaha! <wheeze> A heavy burden for one of your tender years to bear, but its weight has balanced the scales. The sum is paid, and the deal is made! Let us speak of these Reformists.
78 74 TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_042 This faction that so wronged the code now seeks to peddle one of its stolen treasures: the earrings better known as the Silver Sorrows.
79 75 TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_043 The deal, it is said, is set to take place at Costa del Sol. The buyer? A moneyed merchant from the golden sands of Ul'dah.
80 76 TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_044 The earrings will be out in the open. Vulnerable. I would target the moment of transaction, were I so inclined. ...As the gentleman up there by the cabin appears to be, for he purchased this selfsame information.
81 77 TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_045 Though he attempts to disguise his identity, the stench of a soldier yet lingers. I know not where one such as he came to learn of my existence, but I suspect he works for a certain yellow-coated captain.
82 78 TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_046 Gyahaha! Brave, she is, but foolish! Stumble blindly into the underworld, and your groping hands will not save you from the holes at your feet. Sudden shall be her fall...
83 79 TEXT_CLSROG250_00148_BLACKMERCHANT00146_000_050 The Reformists will soon divest themselves of the Silver Sorrows. I would not dally if you wish to stay ahead of your rivals!
84 80 TEXT_CLSROG250_00148_JACKE_000_060 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What information did the old man have on them Reformists? ...Lookin' to unload them earrings, are they? An' to an Ul'dahn, no less.
85 81 TEXT_CLSROG250_00148_JACKE_000_061 Can't say as I'm surprised to hear the buyer's from out o' town. Ye won't find many Lominsans willin' to melt coin on aught them coves're sellin'... Only the daftest of sods would go about fundin' them as means to pull down the Admiral.
86 82 TEXT_CLSROG250_00148_JACKE_000_062 ...Eh? One o' Milala's lackeys arrived at the House afore ye!? How did they know to─ Bah, them Curs we captured must've cackled durin' the shrew's interrogations.
87 83 TEXT_CLSROG250_00148_JACKE_000_063 We'll have to assume the Yellowjackets know what we know. An' that means we'd best get our arses to Costa del Sol right bleedin' now!
88 84 TEXT_CLSROG250_00148_VKEBBE_000_064 I'll handle this one, Jacke. You an' <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> can wait here for Perimu.
89 85 TEXT_CLSROG250_00148_JACKE_000_064 Oi, V'kebbe! What in the hells is she playin' at? After her, <If(PlayerParameter(4))>lass<Else/>lad</If>. She knows this ain't a solo job...
90 86 TEXT_CLSROG250_00148_JACKE_000_070 Go after the Stray an' lend her a famble, will ye? Ye can board the ferry for Costa del Sol from the docks at Fisherman's Bottom.
91 87 TEXT_CLSROG250_00148_VKEBBE_000_071 I told ye to wait at the guild. I don't need─ ...Well, it might be as I could use an extra <If(PlayerParameter(4))>mort<Else/>cove</If> in the shadows, after all.
92 88 TEXT_CLSROG250_00148_VKEBBE_000_072 Jacke has his mind set on punishin' the Executioners, but me? I just want to skulk in, cloy them silver bits, an' skulk out.
93 89 TEXT_CLSROG250_00148_VKEBBE_000_073 I reckoned that if I could manage that with none the wiser, then they wouldn't know who to come after. Finish the job without drawin' me daggers, ye know?
94 90 TEXT_CLSROG250_00148_VKEBBE_000_074 It ain't exactly true to the code, but the shield of underworld honor won't stop them bloody killers from cuttin' me mates' throats an' settin' the Sisters a-glimmer. The guild's the only place what offered to take in a pirate stray like me, an' I'll not see it burned to the ground...
95 91 TEXT_CLSROG250_00148_VKEBBE_000_075 The deal's about to start. Say the whid when yer bene to head in...
96 92 TEXT_CLSROG250_00148_VKEBBE_000_080 All right, here's what we know. The rich merchant what's come over from Ul'dah is some old mate o' Master Gegeruju, the cull as owns Costa del Sol.
97 93 TEXT_CLSROG250_00148_VKEBBE_000_081 Gegeruju's taken his guards an' dancin' dells an' pranced off down the beach someplace, givin' over the use o' the entire resort to this friend. Seems she didn't want an audience for her bargain with the Reformists.
98 94 TEXT_CLSROG250_00148_VKEBBE_000_082 ...Which, as it happens, works out well for us. We'll wait until they're busy hagglin' over price, then snatch the Sorrows an' hop the twig afore they realize aught's amiss. Sound like a plan?
99 95 TEXT_CLSROG250_00148_VKEBBE_000_083 There. The players've arrived; the Reformists' coincounter an' the Ul'dahn buyer are settin' up on the southeast platform. The earrings ought to be nearby.
100 96 TEXT_CLSROG250_00148_VKEBBE_000_084 Hang about. Who're all these other culls? The place was meant to be empty...
101 97 TEXT_CLSROG250_00148_VKEBBE_000_085 I see some nasty-lookin' blokes in Ul'dahn garb, an'...are those mammets? Ugh, that merchant's brought along a whole bloody entourage!
102 98 TEXT_CLSROG250_00148_VKEBBE_000_086 I've gone an' got ahead o' meself. I should've realized the job'd never be that easy...
103 99 TEXT_CLSROG250_00148_JACKE_000_087 (-???-)We'll have to mill a few o' them bodyguards first, I reckon. Ye don't want to fight through a forest o' blades should ye get caught sneakin' about up on them narrow walkways.
104 100 TEXT_CLSROG250_00148_VKEBBE_000_088 Jacke! I was just... I mean, I thought I'd─
105 101 TEXT_CLSROG250_00148_JACKE_000_089 Stow yer excuses, love. I know full well what ye were about.
106 102 TEXT_CLSROG250_00148_JACKE_000_090 Ye start goin' soft on us, though, an' it'll be like losin' one o' me arms! I can't take on the Bloody Executioners all by meself.
107 103 TEXT_CLSROG250_00148_JACKE_000_091 It's only 'cause I've got rogues like you, an' Underfoot, an' <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here that the guild can take the jobs it does. When our coves walk the shadows, it's the bleedin' pirates what do the tremblin'.
108 104 TEXT_CLSROG250_00148_JACKE_000_092 Remember that, V'kebbe! We ain't some two-gil robbers what piss their breeches when their daddles're caught in the honey pot! We're the knives in the darkmans, an' no bastard wants to go blade to blade with the likes of us!
109 105 TEXT_CLSROG250_00148_VKEBBE_000_093 ...I see ye've not changed yer mind, then. Ye'll need all the stabbers ye can get...an' I promise mine'll be there when ye need 'em.
110 106 TEXT_CLSROG250_00148_JACKE_000_094 Bene! Now let's carve a path to that platform, an' bite back them earrings! V'kebbe, you hide yerself down by the docks in case the marks escape durin' the fightin'.
111 107 TEXT_CLSROG250_00148_JACKE_000_095 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you an' me'll split up, an' mill the guards as we go.
112 108 TEXT_CLSROG250_00148_JACKE_000_096 It's them puppets as concern me most... I suggest ye crash them little buggers afore they can spring any rum fun.
113 109 TEXT_CLSROG250_00148_JACKE_000_097 Creep in as close as ye dare, then give 'em a good, solid clout from behind! Aye, it ain't the most original strategy, but that don't make it any less lethal.
114 110 TEXT_CLSROG250_00148_JACKE_000_098 Once yer done with the first group, slip back into the shadows an' move on to the next. Naught to it, eh?
115 111 TEXT_CLSROG250_00148_JACKE_000_099 I'll head over to the back while you start in from the front. Let's wrap this up afore them 'Jackets blunder in an' scare off our marks.
116 112 TEXT_CLSROG250_00148_MERCHANT00148_000_100 Rogues!? No one mentioned aught about rogues!
117 113 TEXT_CLSROG250_00148_MERCHANT00148_000_101 Wh-What in the hells do you think you're doing!? I am conducting a business transaction on behalf of the <Emphasis>Bloody Executioners</Emphasis>! Do you understand what that means!? Do you know what they'll <Emphasis>do</Emphasis> to you!?
118 114 TEXT_CLSROG250_00148_JACKE_000_102 Aye, I'm all a-frighted. Odd, then, that yer the one who's shakin'.
119 115 TEXT_CLSROG250_00148_JACKE_000_103 It don't much matter to me <Emphasis>who</Emphasis> ye work for. Yer bosses broke the code, an' we're here to collect.
120 116 TEXT_CLSROG250_00148_JACKE_000_104 Those'd be the Silver Sorrows, then? I'm sure ye paid a caravan o' coin for them shiny baubles, but I doubt they're worth yer life. Let's have 'em, then.
121 117 TEXT_CLSROG250_00148_MERCHANT00148_000_105 W-Wait! Wait, damn you! You should know that this personage is an extremely influential member of the East Aldenard Trading Company! Surely you've heard of it!
122 118 TEXT_CLSROG250_00148_MERCHANT00148_000_106 If the threat of reprisal will not stay your hand, then consider the political ramifications of interfering with a foreign dignitary! The Admiral would not desire you to damage Limsa's relations with Ul'dah!
123 119 TEXT_CLSROG250_00148_RICH00148_000_107 Y-Yes, exactly! I am very highly placed in Ul'dahn society! I have powerful friends who would not be pleased were you to mistreat me in any fashion!
124 120 TEXT_CLSROG250_00148_RICH00148_000_108 And you must understand, the Silver Sorrows are a historical treasure─a gift once bestowed upon Sultana Nanasha Ul Nasha by her champion. The earrings were later stolen from the royal vault, and we'd lost hope of ever recovering them. That I might so easily purchase them thus is a <Emphasis>miracle</Emphasis>!
125 121 TEXT_CLSROG250_00148_RICH00148_000_109 The return on these trinkets will be─ ...Er, that is to say, the Sorrows must be returned to Ul'dah! Can you not look the other way for the sake of my nation's pride!?
126 122 TEXT_CLSROG250_00148_JACKE_000_110 ...Ye must think me some dull-witted thug. If this deal was bein' made on behalf o' yer country, then why're ye sneakin' about an' consortin' with pirates!?
127 123 TEXT_CLSROG250_00148_MILALA_000_111 (-???-)An excellent point. One might doubt your quality of character were you to continue with these feeble fabrications.
128 124 TEXT_CLSROG250_00148_MILALA_000_112 You need only entrust those earrings to me...should you truly wish to see them returned to Ul'dah, that is. After all, 'twas to fulfill that very purpose that the thalassocracy bid on the Sorrows in the first place.
129 125 TEXT_CLSROG250_00148_JACKE_000_113 Bit late there, aren't ye, Captain? I think ye'll agree this round belongs to us...
130 126 TEXT_CLSROG250_00148_MILALA_000_114 On the contrary, my dear scoundrel. I made the winning move the moment I knew we were dealing with a merchant of Ul'dah.
131 127 TEXT_CLSROG250_00148_MILALA_000_115 I come bearing an official order of seizure, authorized by the Admiral herself. You will not be harmed, but I must insist that you cooperate with this reclamation of <Emphasis>unlawfully</Emphasis> obtained goods.
132 128 TEXT_CLSROG250_00148_MILALA_000_116 Though Costa del Sol is private property, it nevertheless lies within state-governed territory. Come along quietly, and we need not inconvenience Master Gegeruju any further...
133 129 TEXT_CLSROG250_00148_MILALA_000_117 These suspects will be taken into Yellowjacket custody. And do not concern yourself with the Silver Sorrows─they'll be quite safe with me!
134 130 TEXT_CLSROG250_00148_JACKE_000_120 Ah, bollocks─we've left the Stray back in Costa del Sol. We should head back an' let her know how this mess turned out.
135 131 TEXT_CLSROG250_00148_VKEBBE_000_125 Aye, I heard the news from Jacke. I don't think that was the Admiral choosin' to side with Milala, though. Probably just eager to reclaim the Silver Sorrows...
136 132 TEXT_CLSROG250_00148_VKEBBE_000_126 Anyway, that bit about them earrings bein' cloyed from the royal vault turns out to be true. Seems some famous burglar went after 'em once he heard about the “godlike agility” they was said to bestow upon the wearer.
137 133 TEXT_CLSROG250_00148_JACKE_000_130 Bah! The hells take that canary-colored harpy! We might as well've handed the things to her on a velvet cushion.
138 134 TEXT_CLSROG250_00148_VKEBBE_000_131 I'll go find Underfoot an' help him with his diggin'. There's still that last treasure out there, an' ye can be sure the Reformists won't be givin' it up without a fight.
139 135 TEXT_CLSROG250_00148_JACKE_000_132 Aye, you do that. Bene luck to ye, love.
140 136 TEXT_CLSROG250_00148_MILALA_000_133 Ah, there you are. You left before events had truly been decided, and I thought you deserved to know the score.
141 137 TEXT_CLSROG250_00148_MILALA_000_134 The Ul'dahn merchant has acquiesced to our request and surrendered the Silver Sorrows into our keeping. We've also apprehended the Reformists' accountant, and will be holding him for further questioning.
142 138 TEXT_CLSROG250_00148_JACKE_000_135 Oho! Bonin' an associate o' the Bloody Executioners? You Yellowjackets don't flinch from yer duty, I'll give ye that!
143 139 TEXT_CLSROG250_00148_JACKE_000_136 An' what's this I hear about you <Emphasis>buyin'</Emphasis> information, Captain? I thought ye'd sooner die than associate with elements o' the underworld?
144 140 TEXT_CLSROG250_00148_MILALA_000_137 I will do what I must to stay ahead in this challenge, and that marketeer's knowledge was vital to the case. 'Tis true I might find his practices...distasteful, but he is no pirate.
145 141 TEXT_CLSROG250_00148_MILALA_000_138 It is the fading era of <Emphasis>piracy</Emphasis> which I mean to consign to the history books. And that chapter will never be fully closed until every pirate-spawned relic─including you and your guild─becomes a thing of the past.
146 142 TEXT_CLSROG250_00148_MILALA_000_139 Valiant and forthright! These are the words by which the Yellowjackets live; it is the manner in which we protect Limsa Lominsa! I swore an oath on the graves of my sisters: no more shall the innocent suffer at the hands of these savage buccaneers, these...unrepentant killers!
147 143 TEXT_CLSROG250_00148_JACKE_000_140 And a grand oath it is. Me, I've got me fambles full just keepin' the code intact.
148 144 TEXT_CLSROG250_00148_JACKE_000_141 But the code is a kind of oath, too, when you get down to it. An' since I've sworn to uphold it, I've no intention o' steppin' aside an' lettin' ye trample all over me or me coves.
149 145 TEXT_CLSROG250_00148_JACKE_000_142 In fact, ye'd be better off givin' in now afore matters get proper serious. Just say yer sorry, admit defeat, an' we'll leave it at that, eh?
150 146 TEXT_CLSROG250_00148_MILALA_000_143 You─ Your audacity knows no bounds! I am done wasting words!
151 147 TEXT_CLSROG250_00148_MILALA_000_144 I shall reclaim that last treasure, and then I will look on victorious as your guild is dismantled brick by brick!
152 148 TEXT_CLSROG250_00148_JACKE_000_145 Hahaha! That's the spirit, Captain! Just don't forget to keep an eye on them earrings!
153 149 TEXT_CLSROG250_00148_JACKE_000_146 The city's crawlin' with rogues, ye know! Ye could keep the Sorrows in a bloody lockbox in the Coral Tower, but look away for a moment an' one o' me coves'll bite them beauties right back!
154 150 TEXT_CLSROG250_00148_JACKE_100_146 ...Come on, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It's back to the Sisters for us.
155 151 TEXT_CLSROG250_00148_JACKE_000_150 Well, after all that hard work, the shrew made off with the spoils.
156 152 TEXT_CLSROG250_00148_JACKE_000_151 And as far as her damn contest goes, I s'pose that makes us even. It'll be the last treasure─this “Black Sarcophagus”─that decides the victor.
157 153 TEXT_CLSROG250_00148_JACKE_000_152 Whatever the Reformists are doin' to keep it bob, ye can bet yer grandmum's teeth there'll be some bladework needed afore this job is done. Get yerself ready for a proper scrap, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...
158 154 TEXT_CLSROG250_00148_QIB_TODO001 Defeat the bodyguards!
159 155 TEXT_CLSROG250_00148_JACKE_BATTLETALK_01 Ugh, this bastard's made o' solid rock! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, get over here an' start chippin'!
160 156 TEXT_CLSROG250_00148_MERCHANT_BATTLETALK_02 This is a <Emphasis>private</Emphasis> meeting! Remove these rats at once!
161 157 TEXT_CLSROG250_00148_JACKE_BATTLETALK_03 Guess me daggers...wasn't sharp enough...
+112
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0,"TEXT_CLSROG300_00154_SEQ_00","Jacke's rogues have new information on the final missing treasure."
1,"TEXT_CLSROG300_00154_SEQ_01","Jacke calls a meeting to discuss the true nature of the enigmatic Black Sarcophagus. According to Perimu's investigation, the ominously named object is, in fact, an experimental explosive developed by the Garlean Empire. As the gathered rogues ponder the implications of their discovery, Lonwoerd interrupts to deliver a letter from their itinerant underworld contact. Travel to Thalaos in upper La Noscea, and seek out the black marketeer."
2,"TEXT_CLSROG300_00154_SEQ_02","Upon approaching the inert form of the dark-robed old man, you suddenly find yourself the target of an Executioner ambush. Though the odds are against you, your deadly rogue training eventually prevails. Wipe the blood from your blades and see what can be done for the black marketeer."
3,"TEXT_CLSROG300_00154_SEQ_03","The eccentric information broker has been murdered by the Executioners for his meddling. You learn from the lone pirate remaining at the scene that the captain of the Reformists plans to use the Black Sarcophagus to assassinate Admiral Bloefhiswyn. Speak with Jacke and discuss what can be done."
4,"TEXT_CLSROG300_00154_SEQ_04","While he is busy escorting his pirate prisoner back to the guild, Jacke asks that you share your revelations with the Yellowjackets. Head to the Foremast in middle La Noscea and speak with Captain Milala."
5,"TEXT_CLSROG300_00154_SEQ_05","Though she initially suspects you of harboring larcenous intentions, Milala nevertheless accepts the news of the impending assassination attempt at face value. Return to the Rogues' Guild and report to Jacke."
6,"TEXT_CLSROG300_00154_SEQ_06","Jacke appears relieved to hear of the Yellowjackets' immediate deployment. Master the use of your new trick, and join your fellow rogues in their efforts to reclaim the Black Sarcophagus...before it is too late."
7,"TEXT_CLSROG300_00154_SEQ_07",""
8,"TEXT_CLSROG300_00154_SEQ_08",""
9,"TEXT_CLSROG300_00154_SEQ_09",""
10,"TEXT_CLSROG300_00154_SEQ_10",""
11,"TEXT_CLSROG300_00154_SEQ_11",""
12,"TEXT_CLSROG300_00154_SEQ_12",""
13,"TEXT_CLSROG300_00154_SEQ_13",""
14,"TEXT_CLSROG300_00154_SEQ_14",""
15,"TEXT_CLSROG300_00154_SEQ_15",""
16,"TEXT_CLSROG300_00154_SEQ_16",""
17,"TEXT_CLSROG300_00154_SEQ_17",""
18,"TEXT_CLSROG300_00154_SEQ_18",""
19,"TEXT_CLSROG300_00154_SEQ_19",""
20,"TEXT_CLSROG300_00154_SEQ_20",""
21,"TEXT_CLSROG300_00154_SEQ_21",""
22,"TEXT_CLSROG300_00154_SEQ_22",""
23,"TEXT_CLSROG300_00154_SEQ_23",""
24,"TEXT_CLSROG300_00154_TODO_00","Search for the black marketeer at Thalaos."
25,"TEXT_CLSROG300_00154_TODO_01","Tend to the black marketeer."
26,"TEXT_CLSROG300_00154_TODO_02","Speak with Jacke at Thalaos."
27,"TEXT_CLSROG300_00154_TODO_03","Speak with Milala at the Foremast."
28,"TEXT_CLSROG300_00154_TODO_04","Speak with Jacke at the Rogues' Guild."
29,"TEXT_CLSROG300_00154_TODO_05",""
30,"TEXT_CLSROG300_00154_TODO_06",""
31,"TEXT_CLSROG300_00154_TODO_07",""
32,"TEXT_CLSROG300_00154_TODO_08",""
33,"TEXT_CLSROG300_00154_TODO_09",""
34,"TEXT_CLSROG300_00154_TODO_10",""
35,"TEXT_CLSROG300_00154_TODO_11",""
36,"TEXT_CLSROG300_00154_TODO_12",""
37,"TEXT_CLSROG300_00154_TODO_13",""
38,"TEXT_CLSROG300_00154_TODO_14",""
39,"TEXT_CLSROG300_00154_TODO_15",""
40,"TEXT_CLSROG300_00154_TODO_16",""
41,"TEXT_CLSROG300_00154_TODO_17",""
42,"TEXT_CLSROG300_00154_TODO_18",""
43,"TEXT_CLSROG300_00154_TODO_19",""
44,"TEXT_CLSROG300_00154_TODO_20",""
45,"TEXT_CLSROG300_00154_TODO_21",""
46,"TEXT_CLSROG300_00154_TODO_22",""
47,"TEXT_CLSROG300_00154_TODO_23",""
48,"TEXT_CLSROG300_00154_JACKE_000_000","I was wonderin' when ye'd show up, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but bugger me if ye don't look ready to mill an entire crew o' sods by yerself."
49,"TEXT_CLSROG300_00154_JACKE_000_001","An' bene that ye are, 'cause we've finally uncovered some hard facts about that last treasure. Won't be long now afore we cloy the winnin' piece an' put this daft challenge to bed."
50,"TEXT_CLSROG300_00154_JACKE_000_002","All right. I've gathered the other coves for a meetin', so let's get down to it."
51,"TEXT_CLSROG300_00154_JACKE_000_003","At long bloody last, the Black Sarcophagus has given up its secrets. ...Underfoot, ye've some news for us?"
52,"TEXT_CLSROG300_00154_PERIMUHAURIMU_000_004","Aye, Jacke. I think half our troubles in whiddlin' the truth of it lay in callin' this nasty thing a “treasure.”"
53,"TEXT_CLSROG300_00154_PERIMUHAURIMU_000_005","The Black Sarcophagus ain't no dimber bauble...it's the Mark LI magitek mine─a bleedin' prototype explosive what was bitten from an imperial transport vessel!"
54,"TEXT_CLSROG300_00154_PERIMUHAURIMU_000_006","An' even though it ain't that big─maybe the size of a small cargo box─they say the blast'd have enough kick to incinerate a bloody behemoth."
55,"TEXT_CLSROG300_00154_PERIMUHAURIMU_000_007","Seems the Garleans meant to start production at their factory in La Noscea, then distribute the mines through Castrum Marinum. Lucky some plucky privateer cloyed the prototype en route, then, eh?"
56,"TEXT_CLSROG300_00154_VKEBBE_000_008","An experimental weapon... That explains why the thalassocracy was so bleedin' eager to bid at that auction, an' so reluctant to share the details with us."
57,"TEXT_CLSROG300_00154_PERIMUHAURIMU_000_009","At least now we know the “what”...but there's still the question of the “where.” The Curs delivered their bitten goods to the Reformists, that much is certain."
58,"TEXT_CLSROG300_00154_PERIMUHAURIMU_000_010","What happened to the sarcophagus after that, though, we ain't so sure. There've been no reports o' huge explosions or the like, so either the Executioners still have the mine, or they've peddled it to some other buyer..."
59,"TEXT_CLSROG300_00154_JACKE_000_011","The Reformist faction came together out o' their shared hatred for the Admiral an' her ways. I'm guessin' they didn't cloy that bomb just to sell it..."
60,"TEXT_CLSROG300_00154_JACKE_100_011","...What is it, Lonny?"
61,"TEXT_CLSROG300_00154_LONWOERD_000_012","A letter for ye, Jacke. Says it's urgent."
62,"TEXT_CLSROG300_00154_JACKE_000_013","A letter? Who's it from?"
63,"TEXT_CLSROG300_00154_LONWOERD_000_014","The old man. I found it while I was sortin' through our daily deliveries."
64,"TEXT_CLSROG300_00154_JACKE_000_015","Let's see now...
<Emphasis>Come to Thalaos. I have urgent news.</Emphasis>"
65,"TEXT_CLSROG300_00154_PERIMUHAURIMU_000_016","I've never known the old man to summon a customer! No one's seen him at his usual haunts for a while, so do ye reckon this's some rum morsel he's dug up just for us?"
66,"TEXT_CLSROG300_00154_JACKE_000_017","Aye, it could be..."
67,"TEXT_CLSROG300_00154_JACKE_000_018","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you an' me are headed to Thalaos. Underfoot, V'kebbe, yer to take another stab at pinnin' down the location o' the sarcophagus."
68,"TEXT_CLSROG300_00154_JACKE_000_020","You an' me'll head to Thalaos to see what the old man wants. I hope it's good news...but me gut is tellin' me otherwise."
69,"TEXT_CLSROG300_00154_BALLOON_000_025","Yer done for, rogue!"
70,"TEXT_CLSROG300_00154_BALLOON_000_026","Slice <If(PlayerParameter(4))>'er<Else/>'im</If> up!"
71,"TEXT_CLSROG300_00154_BALLOON_000_027","Trustin' fool!"
72,"TEXT_CLSROG300_00154_PIRATE00154_000_030","(-???-)<giggle> Yer wastin' yer time, darlin'. We opened that scrag's wrinkled throat bells ago."
73,"TEXT_CLSROG300_00154_PIRATE00154_000_031","Ye cross the Bloody Executioners, an' ye get what's comin' to ye."
74,"TEXT_CLSROG300_00154_PIRATE00154_000_032","...Did ye like our message? We wasn't sure ye'd fall for it, but a little mystery goes a long way, eh?"
75,"TEXT_CLSROG300_00154_PIRATE00154_000_033","Aw, now don't be like that, darlin'. Me an' me mates didn't have much choice─when the boss says “go <Emphasis>play</Emphasis> wiv the rogues,” then we gotta go play wiv the rogues."
76,"TEXT_CLSROG300_00154_PIRATE00154_000_034","After all, we never asked ye to come ruin our game, now, did we? An' don't give me no long-winded speech about yer precious code..."
77,"TEXT_CLSROG300_00154_PIRATE00154_000_035","The Reformists' vision stretches far beyond what them tired ol' rules is good for. Once Cap'n Aisibhir takes command o' the Executioners, 'e'll give us back the teeth we lost when we submitted to the Admiral's leash!"
78,"TEXT_CLSROG300_00154_PIRATE00154_000_036","We'll be the terrors of the sea once more! Free to rove an' plunder in a new age o' pirate glory!"
79,"TEXT_CLSROG300_00154_PIRATE00154_000_037","...An' I'll bathe in blood to see that age come to pass! I'll kick down yer shite-stinkin' code, an' 'ave all yer sneaky 'eads on the choppin' block!"
80,"TEXT_CLSROG300_00154_JACKE_000_038","(-???-)Like hells you will! The only sentence what's bein' passed today is yers!"
81,"TEXT_CLSROG300_00154_PIRATE00154_000_039","Well, 'ello there, darlin'. Ain't you a fine-lookin' lad?"
82,"TEXT_CLSROG300_00154_JACKE_000_040","I've heard all this prattle afore. Free to pillage an' plunder, is it? Aye, it all sounds grand, but ye don't think o' the price."
83,"TEXT_CLSROG300_00154_JACKE_000_041","That “shite-stinkin' code” is the only thing what keeps you bloody coves from millin' one another! Without it─without Limsa Lominsa to call home─ye'd be adrift in an ocean o' quarrons!"
84,"TEXT_CLSROG300_00154_JACKE_000_042","...But if yer so keen to keep company with the dead, I'll be soddin' happy to oblige!"
85,"TEXT_CLSROG300_00154_PIRATE00154_000_043","<sigh> You was prettier wiv yer gob shut... But I can see I'm outta me depth, 'ere."
86,"TEXT_CLSROG300_00154_PIRATE00154_100_043","As much as I'd like to lop off yer noggins, I'll 'ave to be satisfied wiv draggin' the two o' ye out into the wilds. Kept ye well outta the way, 'aven't I?"
87,"TEXT_CLSROG300_00154_JACKE_110_043","...Out with it, then!"
88,"TEXT_CLSROG300_00154_PIRATE00154_000_044","Gahahahahaha! Ain't it obvious? You stubborn scrags is lookin' to swipe our new toy, an' my job was to stall ye."
89,"TEXT_CLSROG300_00154_PIRATE00154_000_045","The cap'n 'as the mine wiv 'im right now. 'E's set to show the rest o' the Executioners that 'e's got the stones to sit in the leader's chair!"
90,"TEXT_CLSROG300_00154_PIRATE00154_000_046","...An' what better way to do that than <Emphasis>executin'</Emphasis> the bitch what snapped the chains on our crew!"
91,"TEXT_CLSROG300_00154_JACKE_000_047","He's targetin' the Admiral herself!? ...Yer plannin' to blow up the command room, ain't ye?"
92,"TEXT_CLSROG300_00154_PIRATE00154_000_048","Aye, you 'ave me permission to panic! 'Course, if ye'd rather steer clear o' the city, I'd be glad to keep ye company right 'ere, sweetmeat! Gahaha!"
93,"TEXT_CLSROG300_00154_JACKE_000_050","Back to Thalaos, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We ain't done with that cacklin' pirate mort just yet..."
94,"TEXT_CLSROG300_00154_PIRATE00154_000_055","Think ye can stop Cap'n Aisibhir? If ye sprout yerself some wings, then ye might still make it! Gahaha!"
95,"TEXT_CLSROG300_00154_JACKE_000_060","We've got this mad mort at our mercy, but she seems to be enjoyin' herself... I'd better drag her back to the guild an' see what other information she'll spill."
96,"TEXT_CLSROG300_00154_JACKE_000_061","I'll need you back in Limsa as well, but ye've business at the Foremast first. Ye should find Captain Milala at her post there."
97,"TEXT_CLSROG300_00154_JACKE_000_062","Forget about the soddin' challenge an' tell her everythin' we know. Unless me judgment's well off-kilter, she'll do what needs to be done. "
98,"TEXT_CLSROG300_00154_JACKE_000_070","Have ye been to the Foremast yet? Well, ye'd best get yerself out to middle La Noscea on the bloody double! Milala needs to hear the Executioners' plans!"
99,"TEXT_CLSROG300_00154_MILALA_000_080","Oh, you're one of Jacke's rogues. ...You've come to steal the Sorrows, have you!?"
100,"TEXT_CLSROG300_00154_MILALA_000_081","Well, you shan't have them. As you can see, they're safely clasped upon my very own─ Hm? You're not here for the earrings?"
101,"TEXT_CLSROG300_00154_MILALA_000_082","...The Admiral, you say!? And you are sure these fiends are in possession of the sarcophagus? I must deploy more sentries at once!"
102,"TEXT_CLSROG300_00154_MILALA_000_083","Do not think this voids our challenge, rogue! And you can relay as much to your impudent guildmaster! ...I suppose you can thank him for the warning, as well."
103,"TEXT_CLSROG300_00154_JACKE_000_090","...So the 'Jackets are on the move? Bene. I've been listenin' to that addled pirate cackle since I got her back to the Sisters, but she's given us naught what we didn't already know."
104,"TEXT_CLSROG300_00154_JACKE_000_091","An' we know more'n enough. I say we rally the rogues an' go after that mine...afore it blows up in our muns."
105,"TEXT_CLSROG300_00154_JACKE_000_092","Ye'll need all the edge ye can get for what's to come, so let's introduce ye to a new trick. This one's called Jugulate."
106,"TEXT_CLSROG300_00154_JACKE_000_093","As the name implies, ye execute a swift chop to the throat to stifle the whids o' yer opponent. Hard for a mage to finish that spell o' certain doom when he's busy gaspin' for air."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSROG300_00154_SEQ_00 Jacke's rogues have new information on the final missing treasure.
5 1 TEXT_CLSROG300_00154_SEQ_01 Jacke calls a meeting to discuss the true nature of the enigmatic Black Sarcophagus. According to Perimu's investigation, the ominously named object is, in fact, an experimental explosive developed by the Garlean Empire. As the gathered rogues ponder the implications of their discovery, Lonwoerd interrupts to deliver a letter from their itinerant underworld contact. Travel to Thalaos in upper La Noscea, and seek out the black marketeer.
6 2 TEXT_CLSROG300_00154_SEQ_02 Upon approaching the inert form of the dark-robed old man, you suddenly find yourself the target of an Executioner ambush. Though the odds are against you, your deadly rogue training eventually prevails. Wipe the blood from your blades and see what can be done for the black marketeer.
7 3 TEXT_CLSROG300_00154_SEQ_03 The eccentric information broker has been murdered by the Executioners for his meddling. You learn from the lone pirate remaining at the scene that the captain of the Reformists plans to use the Black Sarcophagus to assassinate Admiral Bloefhiswyn. Speak with Jacke and discuss what can be done.
8 4 TEXT_CLSROG300_00154_SEQ_04 While he is busy escorting his pirate prisoner back to the guild, Jacke asks that you share your revelations with the Yellowjackets. Head to the Foremast in middle La Noscea and speak with Captain Milala.
9 5 TEXT_CLSROG300_00154_SEQ_05 Though she initially suspects you of harboring larcenous intentions, Milala nevertheless accepts the news of the impending assassination attempt at face value. Return to the Rogues' Guild and report to Jacke.
10 6 TEXT_CLSROG300_00154_SEQ_06 Jacke appears relieved to hear of the Yellowjackets' immediate deployment. Master the use of your new trick, and join your fellow rogues in their efforts to reclaim the Black Sarcophagus...before it is too late.
11 7 TEXT_CLSROG300_00154_SEQ_07
12 8 TEXT_CLSROG300_00154_SEQ_08
13 9 TEXT_CLSROG300_00154_SEQ_09
14 10 TEXT_CLSROG300_00154_SEQ_10
15 11 TEXT_CLSROG300_00154_SEQ_11
16 12 TEXT_CLSROG300_00154_SEQ_12
17 13 TEXT_CLSROG300_00154_SEQ_13
18 14 TEXT_CLSROG300_00154_SEQ_14
19 15 TEXT_CLSROG300_00154_SEQ_15
20 16 TEXT_CLSROG300_00154_SEQ_16
21 17 TEXT_CLSROG300_00154_SEQ_17
22 18 TEXT_CLSROG300_00154_SEQ_18
23 19 TEXT_CLSROG300_00154_SEQ_19
24 20 TEXT_CLSROG300_00154_SEQ_20
25 21 TEXT_CLSROG300_00154_SEQ_21
26 22 TEXT_CLSROG300_00154_SEQ_22
27 23 TEXT_CLSROG300_00154_SEQ_23
28 24 TEXT_CLSROG300_00154_TODO_00 Search for the black marketeer at Thalaos.
29 25 TEXT_CLSROG300_00154_TODO_01 Tend to the black marketeer.
30 26 TEXT_CLSROG300_00154_TODO_02 Speak with Jacke at Thalaos.
31 27 TEXT_CLSROG300_00154_TODO_03 Speak with Milala at the Foremast.
32 28 TEXT_CLSROG300_00154_TODO_04 Speak with Jacke at the Rogues' Guild.
33 29 TEXT_CLSROG300_00154_TODO_05
34 30 TEXT_CLSROG300_00154_TODO_06
35 31 TEXT_CLSROG300_00154_TODO_07
36 32 TEXT_CLSROG300_00154_TODO_08
37 33 TEXT_CLSROG300_00154_TODO_09
38 34 TEXT_CLSROG300_00154_TODO_10
39 35 TEXT_CLSROG300_00154_TODO_11
40 36 TEXT_CLSROG300_00154_TODO_12
41 37 TEXT_CLSROG300_00154_TODO_13
42 38 TEXT_CLSROG300_00154_TODO_14
43 39 TEXT_CLSROG300_00154_TODO_15
44 40 TEXT_CLSROG300_00154_TODO_16
45 41 TEXT_CLSROG300_00154_TODO_17
46 42 TEXT_CLSROG300_00154_TODO_18
47 43 TEXT_CLSROG300_00154_TODO_19
48 44 TEXT_CLSROG300_00154_TODO_20
49 45 TEXT_CLSROG300_00154_TODO_21
50 46 TEXT_CLSROG300_00154_TODO_22
51 47 TEXT_CLSROG300_00154_TODO_23
52 48 TEXT_CLSROG300_00154_JACKE_000_000 I was wonderin' when ye'd show up, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but bugger me if ye don't look ready to mill an entire crew o' sods by yerself.
53 49 TEXT_CLSROG300_00154_JACKE_000_001 An' bene that ye are, 'cause we've finally uncovered some hard facts about that last treasure. Won't be long now afore we cloy the winnin' piece an' put this daft challenge to bed.
54 50 TEXT_CLSROG300_00154_JACKE_000_002 All right. I've gathered the other coves for a meetin', so let's get down to it.
55 51 TEXT_CLSROG300_00154_JACKE_000_003 At long bloody last, the Black Sarcophagus has given up its secrets. ...Underfoot, ye've some news for us?
56 52 TEXT_CLSROG300_00154_PERIMUHAURIMU_000_004 Aye, Jacke. I think half our troubles in whiddlin' the truth of it lay in callin' this nasty thing a “treasure.”
57 53 TEXT_CLSROG300_00154_PERIMUHAURIMU_000_005 The Black Sarcophagus ain't no dimber bauble...it's the Mark LI magitek mine─a bleedin' prototype explosive what was bitten from an imperial transport vessel!
58 54 TEXT_CLSROG300_00154_PERIMUHAURIMU_000_006 An' even though it ain't that big─maybe the size of a small cargo box─they say the blast'd have enough kick to incinerate a bloody behemoth.
59 55 TEXT_CLSROG300_00154_PERIMUHAURIMU_000_007 Seems the Garleans meant to start production at their factory in La Noscea, then distribute the mines through Castrum Marinum. Lucky some plucky privateer cloyed the prototype en route, then, eh?
60 56 TEXT_CLSROG300_00154_VKEBBE_000_008 An experimental weapon... That explains why the thalassocracy was so bleedin' eager to bid at that auction, an' so reluctant to share the details with us.
61 57 TEXT_CLSROG300_00154_PERIMUHAURIMU_000_009 At least now we know the “what”...but there's still the question of the “where.” The Curs delivered their bitten goods to the Reformists, that much is certain.
62 58 TEXT_CLSROG300_00154_PERIMUHAURIMU_000_010 What happened to the sarcophagus after that, though, we ain't so sure. There've been no reports o' huge explosions or the like, so either the Executioners still have the mine, or they've peddled it to some other buyer...
63 59 TEXT_CLSROG300_00154_JACKE_000_011 The Reformist faction came together out o' their shared hatred for the Admiral an' her ways. I'm guessin' they didn't cloy that bomb just to sell it...
64 60 TEXT_CLSROG300_00154_JACKE_100_011 ...What is it, Lonny?
65 61 TEXT_CLSROG300_00154_LONWOERD_000_012 A letter for ye, Jacke. Says it's urgent.
66 62 TEXT_CLSROG300_00154_JACKE_000_013 A letter? Who's it from?
67 63 TEXT_CLSROG300_00154_LONWOERD_000_014 The old man. I found it while I was sortin' through our daily deliveries.
68 64 TEXT_CLSROG300_00154_JACKE_000_015 Let's see now... <Emphasis>Come to Thalaos. I have urgent news.</Emphasis>
69 65 TEXT_CLSROG300_00154_PERIMUHAURIMU_000_016 I've never known the old man to summon a customer! No one's seen him at his usual haunts for a while, so do ye reckon this's some rum morsel he's dug up just for us?
70 66 TEXT_CLSROG300_00154_JACKE_000_017 Aye, it could be...
71 67 TEXT_CLSROG300_00154_JACKE_000_018 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you an' me are headed to Thalaos. Underfoot, V'kebbe, yer to take another stab at pinnin' down the location o' the sarcophagus.
72 68 TEXT_CLSROG300_00154_JACKE_000_020 You an' me'll head to Thalaos to see what the old man wants. I hope it's good news...but me gut is tellin' me otherwise.
73 69 TEXT_CLSROG300_00154_BALLOON_000_025 Yer done for, rogue!
74 70 TEXT_CLSROG300_00154_BALLOON_000_026 Slice <If(PlayerParameter(4))>'er<Else/>'im</If> up!
75 71 TEXT_CLSROG300_00154_BALLOON_000_027 Trustin' fool!
76 72 TEXT_CLSROG300_00154_PIRATE00154_000_030 (-???-)<giggle> Yer wastin' yer time, darlin'. We opened that scrag's wrinkled throat bells ago.
77 73 TEXT_CLSROG300_00154_PIRATE00154_000_031 Ye cross the Bloody Executioners, an' ye get what's comin' to ye.
78 74 TEXT_CLSROG300_00154_PIRATE00154_000_032 ...Did ye like our message? We wasn't sure ye'd fall for it, but a little mystery goes a long way, eh?
79 75 TEXT_CLSROG300_00154_PIRATE00154_000_033 Aw, now don't be like that, darlin'. Me an' me mates didn't have much choice─when the boss says “go <Emphasis>play</Emphasis> wiv the rogues,” then we gotta go play wiv the rogues.
80 76 TEXT_CLSROG300_00154_PIRATE00154_000_034 After all, we never asked ye to come ruin our game, now, did we? An' don't give me no long-winded speech about yer precious code...
81 77 TEXT_CLSROG300_00154_PIRATE00154_000_035 The Reformists' vision stretches far beyond what them tired ol' rules is good for. Once Cap'n Aisibhir takes command o' the Executioners, 'e'll give us back the teeth we lost when we submitted to the Admiral's leash!
82 78 TEXT_CLSROG300_00154_PIRATE00154_000_036 We'll be the terrors of the sea once more! Free to rove an' plunder in a new age o' pirate glory!
83 79 TEXT_CLSROG300_00154_PIRATE00154_000_037 ...An' I'll bathe in blood to see that age come to pass! I'll kick down yer shite-stinkin' code, an' 'ave all yer sneaky 'eads on the choppin' block!
84 80 TEXT_CLSROG300_00154_JACKE_000_038 (-???-)Like hells you will! The only sentence what's bein' passed today is yers!
85 81 TEXT_CLSROG300_00154_PIRATE00154_000_039 Well, 'ello there, darlin'. Ain't you a fine-lookin' lad?
86 82 TEXT_CLSROG300_00154_JACKE_000_040 I've heard all this prattle afore. Free to pillage an' plunder, is it? Aye, it all sounds grand, but ye don't think o' the price.
87 83 TEXT_CLSROG300_00154_JACKE_000_041 That “shite-stinkin' code” is the only thing what keeps you bloody coves from millin' one another! Without it─without Limsa Lominsa to call home─ye'd be adrift in an ocean o' quarrons!
88 84 TEXT_CLSROG300_00154_JACKE_000_042 ...But if yer so keen to keep company with the dead, I'll be soddin' happy to oblige!
89 85 TEXT_CLSROG300_00154_PIRATE00154_000_043 <sigh> You was prettier wiv yer gob shut... But I can see I'm outta me depth, 'ere.
90 86 TEXT_CLSROG300_00154_PIRATE00154_100_043 As much as I'd like to lop off yer noggins, I'll 'ave to be satisfied wiv draggin' the two o' ye out into the wilds. Kept ye well outta the way, 'aven't I?
91 87 TEXT_CLSROG300_00154_JACKE_110_043 ...Out with it, then!
92 88 TEXT_CLSROG300_00154_PIRATE00154_000_044 Gahahahahaha! Ain't it obvious? You stubborn scrags is lookin' to swipe our new toy, an' my job was to stall ye.
93 89 TEXT_CLSROG300_00154_PIRATE00154_000_045 The cap'n 'as the mine wiv 'im right now. 'E's set to show the rest o' the Executioners that 'e's got the stones to sit in the leader's chair!
94 90 TEXT_CLSROG300_00154_PIRATE00154_000_046 ...An' what better way to do that than <Emphasis>executin'</Emphasis> the bitch what snapped the chains on our crew!
95 91 TEXT_CLSROG300_00154_JACKE_000_047 He's targetin' the Admiral herself!? ...Yer plannin' to blow up the command room, ain't ye?
96 92 TEXT_CLSROG300_00154_PIRATE00154_000_048 Aye, you 'ave me permission to panic! 'Course, if ye'd rather steer clear o' the city, I'd be glad to keep ye company right 'ere, sweetmeat! Gahaha!
97 93 TEXT_CLSROG300_00154_JACKE_000_050 Back to Thalaos, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We ain't done with that cacklin' pirate mort just yet...
98 94 TEXT_CLSROG300_00154_PIRATE00154_000_055 Think ye can stop Cap'n Aisibhir? If ye sprout yerself some wings, then ye might still make it! Gahaha!
99 95 TEXT_CLSROG300_00154_JACKE_000_060 We've got this mad mort at our mercy, but she seems to be enjoyin' herself... I'd better drag her back to the guild an' see what other information she'll spill.
100 96 TEXT_CLSROG300_00154_JACKE_000_061 I'll need you back in Limsa as well, but ye've business at the Foremast first. Ye should find Captain Milala at her post there.
101 97 TEXT_CLSROG300_00154_JACKE_000_062 Forget about the soddin' challenge an' tell her everythin' we know. Unless me judgment's well off-kilter, she'll do what needs to be done.
102 98 TEXT_CLSROG300_00154_JACKE_000_070 Have ye been to the Foremast yet? Well, ye'd best get yerself out to middle La Noscea on the bloody double! Milala needs to hear the Executioners' plans!
103 99 TEXT_CLSROG300_00154_MILALA_000_080 Oh, you're one of Jacke's rogues. ...You've come to steal the Sorrows, have you!?
104 100 TEXT_CLSROG300_00154_MILALA_000_081 Well, you shan't have them. As you can see, they're safely clasped upon my very own─ Hm? You're not here for the earrings?
105 101 TEXT_CLSROG300_00154_MILALA_000_082 ...The Admiral, you say!? And you are sure these fiends are in possession of the sarcophagus? I must deploy more sentries at once!
106 102 TEXT_CLSROG300_00154_MILALA_000_083 Do not think this voids our challenge, rogue! And you can relay as much to your impudent guildmaster! ...I suppose you can thank him for the warning, as well.
107 103 TEXT_CLSROG300_00154_JACKE_000_090 ...So the 'Jackets are on the move? Bene. I've been listenin' to that addled pirate cackle since I got her back to the Sisters, but she's given us naught what we didn't already know.
108 104 TEXT_CLSROG300_00154_JACKE_000_091 An' we know more'n enough. I say we rally the rogues an' go after that mine...afore it blows up in our muns.
109 105 TEXT_CLSROG300_00154_JACKE_000_092 Ye'll need all the edge ye can get for what's to come, so let's introduce ye to a new trick. This one's called Jugulate.
110 106 TEXT_CLSROG300_00154_JACKE_000_093 As the name implies, ye execute a swift chop to the throat to stifle the whids o' yer opponent. Hard for a mage to finish that spell o' certain doom when he's busy gaspin' for air.
111 107 TEXT_CLSROG300_00154_JACKE_000_095 Given time an' practice, I'm sure a clever <If(PlayerParameter(4))>lass<Else/>cove</If> like yerself'll figure out the best timin' for it, eh?
112 108 TEXT_CLSROG300_00154_JACKE_000_094 (★未使用/削除予定★)
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0,"TEXT_CLSROG301_00155_SEQ_00","Jacke needs you to join his rogues in the effort to reclaim the Black Sarcophagus."
1,"TEXT_CLSROG301_00155_SEQ_01","Jacke has decided that a net of rogues cast over the city is the only way to catch the Reformists before they can go through with their murderous plan. Take up your position at the Aftcastle, and stay vigilant for any signs of Aisibhir and his crew."
2,"TEXT_CLSROG301_00155_SEQ_02","Slipping past the vigilant gazes of rogues and Yellowjackets alike, the Reformists manage to reach the Mizzenmast and prime the Black Sarcophagus to explode. With scant moments left until the mine is set to detonate, however, you manage to disable the device and save the city from untold destruction. Aisibhir and his crew are defeated, and the prototype weapon once again safe in the hands of the Yellowjackets.
As for Milala's challenge, Jacke's keen ears and nimble fingers have allowed the impudent guildmaster to liberate the Silver Sorrows from the ailing and unsuspecting captain. Thus do the rogues end the contest with two of the three treasures, ensuring victory for the guild. Return to the Dutiful Sisters and speak with Jacke."
3,"TEXT_CLSROG301_00155_SEQ_03","Appearing glad to see the difficult and lengthy assignment come to an end, Jacke praises your unrelenting dedication to the code. Should you choose to leave the shadows of the underworld, however, he suggests that you devote yourself to a code of your own, and employ your deadly new skills to uphold it. Though your eyes may readjust to the light of day, the lessons learned at the Dutiful Sisters will never leave you."
4,"TEXT_CLSROG301_00155_SEQ_04",""
5,"TEXT_CLSROG301_00155_SEQ_05",""
6,"TEXT_CLSROG301_00155_SEQ_06",""
7,"TEXT_CLSROG301_00155_SEQ_07",""
8,"TEXT_CLSROG301_00155_SEQ_08",""
9,"TEXT_CLSROG301_00155_SEQ_09",""
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12,"TEXT_CLSROG301_00155_SEQ_12",""
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17,"TEXT_CLSROG301_00155_SEQ_17",""
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19,"TEXT_CLSROG301_00155_SEQ_19",""
20,"TEXT_CLSROG301_00155_SEQ_20",""
21,"TEXT_CLSROG301_00155_SEQ_21",""
22,"TEXT_CLSROG301_00155_SEQ_22",""
23,"TEXT_CLSROG301_00155_SEQ_23",""
24,"TEXT_CLSROG301_00155_TODO_00","Keep watch from your position at the Aftcastle."
25,"TEXT_CLSROG301_00155_TODO_01","Speak with Jacke at the Rogues' Guild."
26,"TEXT_CLSROG301_00155_TODO_02",""
27,"TEXT_CLSROG301_00155_TODO_03",""
28,"TEXT_CLSROG301_00155_TODO_04",""
29,"TEXT_CLSROG301_00155_TODO_05",""
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32,"TEXT_CLSROG301_00155_TODO_08",""
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36,"TEXT_CLSROG301_00155_TODO_12",""
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39,"TEXT_CLSROG301_00155_TODO_15",""
40,"TEXT_CLSROG301_00155_TODO_16",""
41,"TEXT_CLSROG301_00155_TODO_17",""
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46,"TEXT_CLSROG301_00155_TODO_22",""
47,"TEXT_CLSROG301_00155_TODO_23",""
48,"TEXT_CLSROG301_00155_JACKE_000_000","If the leader o' the Reformists─this “Captain Aisibhir”─is plannin' on millin' the Admiral with a bang, then my guess is he'll be aimin' to demolish the entire command room."
49,"TEXT_CLSROG301_00155_JACKE_000_001","Ye know the Mizzenmast, aye? The tower what holds the Drownin' Wench an' Bulwark Hall? The Admiral's Bridge─an' her command room─are right at the top of it."
50,"TEXT_CLSROG301_00155_JACKE_000_002","Then ye've got the district what surrounds the Mizzenmast─that's the busy beatin' heart o' the city. Even with the threat of an attack, ye can't just seal it up in the blink of an eye an' call the whole thing bob. Try to explain the danger to the culls what live an' work there, an' then ye'd have a frightened, stampedin' mob on yer fambles."
51,"TEXT_CLSROG301_00155_JACKE_000_003","Nay, <If(PlayerParameter(4))>lass<Else/>lad</If>, our only option is to have eyes snilchin' every approach to the tower. I'll put the whid out to as many coves as I can, an' spread 'em through the streets."
52,"TEXT_CLSROG301_00155_JACKE_000_004","Yer job'll be to cover the Aftcastle. Just wait an' see, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─we'll get this Aisibhir...an' his little bomb, too!"
53,"TEXT_CLSROG301_00155_JACKE_000_010","Take up a vantage point at the Aftcastle. One of us'll spot Aisibhir, an' then he'll learn what it means to defy the code!"
54,"TEXT_CLSROG301_00155_BOCHARD_000_011","Ye all right, then, <If(PlayerParameter(4))>dove<Else/>colt</If>? Ye seem set to fly to pieces. But it's times like this that ye most need to calm yer mind, an' keep yer glazes peeled for the small stuff."
55,"TEXT_CLSROG301_00155_LONWOERD_000_012","(★未使用/削除予定★)"
56,"TEXT_CLSROG301_00155_ITOLWANN_000_013","The Reformists are planning to blow up the command room!? I'll be sure to keep an eye out for any unusual customers here at the Wench. ...Well, more unusual than usual."
57,"TEXT_CLSROG301_00155_JACKE_000_050","Ugh, the fog picked a grand night to roll in thick. This'll make things interestin'..."
58,"TEXT_CLSROG301_00155_MILALA_000_051","Our presence on the streets is far too thin! Where are the reinforcements I ordered!?"
59,"TEXT_CLSROG301_00155_YELLOWJACKET00155_000_052","My apologies, Captain. There just aren't any more soldiers to spare. The bulk of our forces has already been assigned to guard not only the Admiral, but a number of other high-ranking personnel, as well."
60,"TEXT_CLSROG301_00155_MILALA_000_053","Unacceptable! What could Commodore Reyner be thinking? There are dangerous criminals stalking the city as we speak!"
61,"TEXT_CLSROG301_00155_MILALA_000_054","Call in squads from the outposts if you must, but I want to see our security tightened and the populace properly protected!"
62,"TEXT_CLSROG301_00155_YELLOWJACKET00155_000_055","But, Captain... We can't be certain the pirates' plan hasn't changed. If we consider the possibility that they've switched to a target outside the walls, it would be folly to weaken those defenses..."
63,"TEXT_CLSROG301_00155_MILALA_000_056","Hmph! You've made your point, Sergeant. Return to your post!"
64,"TEXT_CLSROG301_00155_MILALA_000_057","Once all is lost, it is far too late to question what one should have done..."
65,"TEXT_CLSROG301_00155_MILALA_000_058","You seem troubled, sir. Perhaps I can be of assis─"
66,"TEXT_CLSROG301_00155_MILALA_000_059","Ah!"
67,"TEXT_CLSROG301_00155_AISIBHIRSCREW00155_000_060","(-Smirking Lalafell-)I've been dyin' to meet you, lass. Aye, keen to set eyes on the bold Yellowbelly what cost our crew a fortune in Ul'dahn coin."
68,"TEXT_CLSROG301_00155_MILALA_000_061","You... You're an Executioner! One of Aisibhir's men!"
69,"TEXT_CLSROG301_00155_AISIBHIRSCREW00155_000_062","Ye've strayed too far into a world ye don't understand, lass. Yer eyes is fixed on the light o' justice, leavin' ye blind to the chasm openin' up at yer feet..."
70,"TEXT_CLSROG301_00155_AISIBHIRSCREW00155_000_063","At least they'll say ye died with yer boots on."
71,"TEXT_CLSROG301_00155_AISIBHIRSCREW00155_000_064","The Yellowbelly won't be botherin' us no more, Cap'n. As for the mine, the lads'll 'ave it primed in front o' the Wench by the time ye get there."
72,"TEXT_CLSROG301_00155_AISIBHIR_000_065","Good. Not long now afore we drag that bitch Admiral, her pretty tower, an' all her simperin' curs down to the bottom o' the sea..."
73,"TEXT_CLSROG301_00155_AISIBHIR_000_066","Then I'll raise our flag on the ruins o' the Mizzenmast, an' lead our brethren in a return to the old ways o' blood an' plunder!"
74,"TEXT_CLSROG301_00155_DRUNK00155_000_067","Should not've 'ad that lasht bottle... <hiccup> ...Bottlesh? The wife ish gonna... <hiccup> ...kill me..."
75,"TEXT_CLSROG301_00155_DRUNK00155_000_068","...Eh? What'sh that, then?"
76,"TEXT_CLSROG301_00155_MILALA_000_069","...Not after...the command room...
They mean to bring down...the entire...tower..."
77,"TEXT_CLSROG301_00155_MILALA_000_070","If the Mizzenmast falls... <gasp> The bridges...will follow... Half the city will..."
78,"TEXT_CLSROG301_00155_MILALA_000_071","P-Please... You must help me...
The danger... Far greater than we..."
79,"TEXT_CLSROG301_00155_DRUNK00155_000_072","Bloody hells! It'sh alive! Oh no, no, no, I didn't shee nuffin'! Didn't. Shee. <Emphasis>Nuffin'</Emphasis>!"
80,"TEXT_CLSROG301_00155_MILALA_000_073","Please! You must...send word..."
81,"TEXT_CLSROG301_00155_MILALA_000_074","Someone...must be told..."
82,"TEXT_CLSROG301_00155_MILALA_000_075","You... How did you...?"
83,"TEXT_CLSROG301_00155_JACKE_000_076","Yer “valiant an' forthright” weapon─ye could hear that single pistol shot from malms away. Weren't hard to guess what'd happened."
84,"TEXT_CLSROG301_00155_PERIMUHAURIMU_000_077","I poked the Yellowjackets on me way over. A healer'll be along shortly."
85,"TEXT_CLSROG301_00155_JACKE_000_078","Bene. That means we've only one last thing to do."
86,"TEXT_CLSROG301_00155_MILALA_000_079","We have never...been allies... But I beg of you..."
87,"TEXT_CLSROG301_00155_MILALA_000_080","You must... You must stop them! ...Save the city!"
88,"TEXT_CLSROG301_00155_JACKE_000_081","Ah, lass, ye know ye don't need to ask. Takin' down mad coves an' bitin' back what was bitten is our job."
89,"TEXT_CLSROG301_00155_JACKE_000_082","You all set, then?"
90,"TEXT_CLSROG301_00155_VKEBBE_000_083","Ready, Jacke."
91,"TEXT_CLSROG301_00155_PERIMUHAURIMU_000_084","Always!"
92,"TEXT_CLSROG301_00155_JACKE_000_085","Then let's go cloy that sarcophagus─an' fit Aisibhir for a new coffin!"
93,"TEXT_CLSROG301_00155_MILALA_000_100","Status report?"
94,"TEXT_CLSROG301_00155_YELLOWJACKET00155_000_101","The mine has been disabled, and the engineers should soon have it safely removed."
95,"TEXT_CLSROG301_00155_YELLOWJACKET00155_000_102","Our soldiers sustained some injuries in the battle with the Reformists, but none were fatal. ...Also, the Admiral sends her sincerest gratitude."
96,"TEXT_CLSROG301_00155_MILALA_000_103","Hm..."
97,"TEXT_CLSROG301_00155_CITIZENB00155_000_104","Look, there she is! That's Captain Milala! The hero of Limsa Lominsa!"
98,"TEXT_CLSROG301_00155_CITIZENA00155_000_105","Are you recovered from your wound, Captain!?"
99,"TEXT_CLSROG301_00155_CITIZENB00155_000_106","We heard how you very nearly lost your life stopping that horde of pirates from blowing up the Mizzenmast!"
100,"TEXT_CLSROG301_00155_CITIZENC00155_000_107","Three cheers for the Yellowjackets! Our city'd be lost without ye!"
101,"TEXT_CLSROG301_00155_MILALA_000_108","But, wait... That's not how it..."
102,"TEXT_CLSROG301_00155_MILALA_000_109","Sergeant! What of the rogues? Did they survive the battle?"
103,"TEXT_CLSROG301_00155_YELLOWJACKET00155_000_110","I don't rightly know, Captain... All we found near the sarcophagus were Reformists─either dead or strung from the rafters."
104,"TEXT_CLSROG301_00155_MILALA_000_111","...Alive, then. 'Twould seem we are deeply in their debt."
105,"TEXT_CLSROG301_00155_YELLOWJACKET00155_000_112","...Ah, Captain? Might I have the Silver Sorrows from you now? We've been ordered to hand them over to the commodore, along with the Black Sarcophagus."
106,"TEXT_CLSROG301_00155_MILALA_000_113","Why, of course, they're right h─"
107,"TEXT_CLSROG301_00155_MILALA_000_114","...The earrings! I could've sworn I was still..."
108,"TEXT_CLSROG301_00155_MILALA_000_115","<gasp> ...He wouldn't have! He <Emphasis>stole</Emphasis> them from me while I lay dying!?"
109,"TEXT_CLSROG301_00155_MILALA_000_116","That...that cad! I <Emphasis>knew</Emphasis> he was not to be trusted!"
110,"TEXT_CLSROG301_00155_MILALA_000_117","“Keep an eye on them,” indeed. I should have known..."
111,"TEXT_CLSROG301_00155_PERIMUHAURIMU_000_118","Are ye sure about this, Jacke? We should've cloyed the sarcophagus as well."
112,"TEXT_CLSROG301_00155_JACKE_000_118","(★未使用/削除予定★)"
113,"TEXT_CLSROG301_00155_JACKE_000_119","...Eh, I think she's earned it, don't you? If it bothers ye that much, think of it as a trade."
114,"TEXT_CLSROG301_00155_PERIMUHAURIMU_000_119","(★未使用/削除予定★) "
115,"TEXT_CLSROG301_00155_VKEBBE_000_120","<giggle> If ye ask me, they look a bit daft."
116,"TEXT_CLSROG301_00155_JACKE_000_121","Well, I didn't ask ye!"
117,"TEXT_CLSROG301_00155_JACKE_000_122","So, the 'Jackets ended up with the mine, an' we got the diamond an' the earrings. Which means... Victory belongs to the Rogues' Guild!"
118,"TEXT_CLSROG301_00155_PERIMUHAURIMU_000_123","Do ye think Milala'll leave it at that, then? I get the feelin' we ain't done with her yet."
119,"TEXT_CLSROG301_00155_JACKE_000_124","I'd say we're done with her challenge, but ye never know when our paths'll cross again. We'll just have to see what Limsa's underbelly spits up next."
120,"TEXT_CLSROG301_00155_PERIMUHAURIMU_000_125","Aye. This city ain't ever quiet for long..."
121,"TEXT_CLSROG301_00155_PERIMUHAURIMU_000_126","Well, it's been a pleasure workin' with ye, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! If I ever need a trusty pair o' stabbers by me side, I'll know who to ask!"
122,"TEXT_CLSROG301_00155_VKEBBE_000_127","I'm off as well. Bloody starvin', I am... Don't forget to yaffle a bite when ye can, eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
123,"TEXT_CLSROG301_00155_JACKE_000_128","We'd best head back to the Sisters, too, afore the shrew decides she'd rather hear us cry cockles."
124,"TEXT_CLSROG301_00155_JACKE_000_129","Bene work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Be seein' ye soon."
125,"TEXT_CLSROG301_00155_JACKE_000_140","Ho there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It'll be nice to finally have a bit of a rest, eh? The job never ends, but even a dimber damber like meself needs to breathe every now an' again."
126,"TEXT_CLSROG301_00155_JACKE_000_141","An' yer 'venturin' mates must be wonderin' where ye've got to! That was a proper long assignment, but I'm glad ye decided to see it through."
127,"TEXT_CLSROG301_00155_JACKE_000_142","Ye've proven to be a stalwart protector o' the code...even if this ain't truly yer world. When ye walk back into the lightmans, ye'll have to find yer own code to uphold."
128,"TEXT_CLSROG301_00155_JACKE_000_143","An' when ye do, ye'll have the skills ye learned in the shadows to help ye defend it."
129,"TEXT_CLSROG301_00155_JACKE_000_144","Well, that's more'n enough prittle prattle out o' me. Yer travels might take ye far an' wide, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but know yer always welcome here at the Sisters!"
130,"TEXT_CLSROG301_00155_QIB_TODO001","Defeat the Reformists, and prevent the explosion!"
131,"TEXT_CLSROG301_00155_QIB_TODO002","Destroy detonators"
132,"TEXT_CLSROG301_00155_QIB_TODO003","Find and destroy the detonators before time runs out!"
133,"TEXT_CLSROG301_00155_QIB_TODO004","Defeat the Reformists!"
134,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_01","Make for the Mizzenmast an' find Aisibhir!"
135,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_02","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, mill all them detonators!
We'll keep these coves busy!"
136,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_03","The bomb! We're too late..."
137,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_04","That's the bomb taken care of, then.
Now these bastards get our full attention!"
138,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_05","The job... We was almost done..."
139,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_06","Bene!
Ye know how I hate trackin' down stragglers!"
140,"TEXT_CLSROG301_00155_PERIMU_BATTLETALK_01","So many of 'em...
I think their whole bloody crew is here!"
141,"TEXT_CLSROG301_00155_PERIMU_BATTLETALK_02","Find an' smash them detonators!
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSROG301_00155_SEQ_00 Jacke needs you to join his rogues in the effort to reclaim the Black Sarcophagus.
5 1 TEXT_CLSROG301_00155_SEQ_01 Jacke has decided that a net of rogues cast over the city is the only way to catch the Reformists before they can go through with their murderous plan. Take up your position at the Aftcastle, and stay vigilant for any signs of Aisibhir and his crew.
6 2 TEXT_CLSROG301_00155_SEQ_02 Slipping past the vigilant gazes of rogues and Yellowjackets alike, the Reformists manage to reach the Mizzenmast and prime the Black Sarcophagus to explode. With scant moments left until the mine is set to detonate, however, you manage to disable the device and save the city from untold destruction. Aisibhir and his crew are defeated, and the prototype weapon once again safe in the hands of the Yellowjackets. As for Milala's challenge, Jacke's keen ears and nimble fingers have allowed the impudent guildmaster to liberate the Silver Sorrows from the ailing and unsuspecting captain. Thus do the rogues end the contest with two of the three treasures, ensuring victory for the guild. Return to the Dutiful Sisters and speak with Jacke.
7 3 TEXT_CLSROG301_00155_SEQ_03 Appearing glad to see the difficult and lengthy assignment come to an end, Jacke praises your unrelenting dedication to the code. Should you choose to leave the shadows of the underworld, however, he suggests that you devote yourself to a code of your own, and employ your deadly new skills to uphold it. Though your eyes may readjust to the light of day, the lessons learned at the Dutiful Sisters will never leave you.
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25 21 TEXT_CLSROG301_00155_SEQ_21
26 22 TEXT_CLSROG301_00155_SEQ_22
27 23 TEXT_CLSROG301_00155_SEQ_23
28 24 TEXT_CLSROG301_00155_TODO_00 Keep watch from your position at the Aftcastle.
29 25 TEXT_CLSROG301_00155_TODO_01 Speak with Jacke at the Rogues' Guild.
30 26 TEXT_CLSROG301_00155_TODO_02
31 27 TEXT_CLSROG301_00155_TODO_03
32 28 TEXT_CLSROG301_00155_TODO_04
33 29 TEXT_CLSROG301_00155_TODO_05
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42 38 TEXT_CLSROG301_00155_TODO_14
43 39 TEXT_CLSROG301_00155_TODO_15
44 40 TEXT_CLSROG301_00155_TODO_16
45 41 TEXT_CLSROG301_00155_TODO_17
46 42 TEXT_CLSROG301_00155_TODO_18
47 43 TEXT_CLSROG301_00155_TODO_19
48 44 TEXT_CLSROG301_00155_TODO_20
49 45 TEXT_CLSROG301_00155_TODO_21
50 46 TEXT_CLSROG301_00155_TODO_22
51 47 TEXT_CLSROG301_00155_TODO_23
52 48 TEXT_CLSROG301_00155_JACKE_000_000 If the leader o' the Reformists─this “Captain Aisibhir”─is plannin' on millin' the Admiral with a bang, then my guess is he'll be aimin' to demolish the entire command room.
53 49 TEXT_CLSROG301_00155_JACKE_000_001 Ye know the Mizzenmast, aye? The tower what holds the Drownin' Wench an' Bulwark Hall? The Admiral's Bridge─an' her command room─are right at the top of it.
54 50 TEXT_CLSROG301_00155_JACKE_000_002 Then ye've got the district what surrounds the Mizzenmast─that's the busy beatin' heart o' the city. Even with the threat of an attack, ye can't just seal it up in the blink of an eye an' call the whole thing bob. Try to explain the danger to the culls what live an' work there, an' then ye'd have a frightened, stampedin' mob on yer fambles.
55 51 TEXT_CLSROG301_00155_JACKE_000_003 Nay, <If(PlayerParameter(4))>lass<Else/>lad</If>, our only option is to have eyes snilchin' every approach to the tower. I'll put the whid out to as many coves as I can, an' spread 'em through the streets.
56 52 TEXT_CLSROG301_00155_JACKE_000_004 Yer job'll be to cover the Aftcastle. Just wait an' see, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─we'll get this Aisibhir...an' his little bomb, too!
57 53 TEXT_CLSROG301_00155_JACKE_000_010 Take up a vantage point at the Aftcastle. One of us'll spot Aisibhir, an' then he'll learn what it means to defy the code!
58 54 TEXT_CLSROG301_00155_BOCHARD_000_011 Ye all right, then, <If(PlayerParameter(4))>dove<Else/>colt</If>? Ye seem set to fly to pieces. But it's times like this that ye most need to calm yer mind, an' keep yer glazes peeled for the small stuff.
59 55 TEXT_CLSROG301_00155_LONWOERD_000_012 (★未使用/削除予定★)
60 56 TEXT_CLSROG301_00155_ITOLWANN_000_013 The Reformists are planning to blow up the command room!? I'll be sure to keep an eye out for any unusual customers here at the Wench. ...Well, more unusual than usual.
61 57 TEXT_CLSROG301_00155_JACKE_000_050 Ugh, the fog picked a grand night to roll in thick. This'll make things interestin'...
62 58 TEXT_CLSROG301_00155_MILALA_000_051 Our presence on the streets is far too thin! Where are the reinforcements I ordered!?
63 59 TEXT_CLSROG301_00155_YELLOWJACKET00155_000_052 My apologies, Captain. There just aren't any more soldiers to spare. The bulk of our forces has already been assigned to guard not only the Admiral, but a number of other high-ranking personnel, as well.
64 60 TEXT_CLSROG301_00155_MILALA_000_053 Unacceptable! What could Commodore Reyner be thinking? There are dangerous criminals stalking the city as we speak!
65 61 TEXT_CLSROG301_00155_MILALA_000_054 Call in squads from the outposts if you must, but I want to see our security tightened and the populace properly protected!
66 62 TEXT_CLSROG301_00155_YELLOWJACKET00155_000_055 But, Captain... We can't be certain the pirates' plan hasn't changed. If we consider the possibility that they've switched to a target outside the walls, it would be folly to weaken those defenses...
67 63 TEXT_CLSROG301_00155_MILALA_000_056 Hmph! You've made your point, Sergeant. Return to your post!
68 64 TEXT_CLSROG301_00155_MILALA_000_057 Once all is lost, it is far too late to question what one should have done...
69 65 TEXT_CLSROG301_00155_MILALA_000_058 You seem troubled, sir. Perhaps I can be of assis─
70 66 TEXT_CLSROG301_00155_MILALA_000_059 Ah!
71 67 TEXT_CLSROG301_00155_AISIBHIRSCREW00155_000_060 (-Smirking Lalafell-)I've been dyin' to meet you, lass. Aye, keen to set eyes on the bold Yellowbelly what cost our crew a fortune in Ul'dahn coin.
72 68 TEXT_CLSROG301_00155_MILALA_000_061 You... You're an Executioner! One of Aisibhir's men!
73 69 TEXT_CLSROG301_00155_AISIBHIRSCREW00155_000_062 Ye've strayed too far into a world ye don't understand, lass. Yer eyes is fixed on the light o' justice, leavin' ye blind to the chasm openin' up at yer feet...
74 70 TEXT_CLSROG301_00155_AISIBHIRSCREW00155_000_063 At least they'll say ye died with yer boots on.
75 71 TEXT_CLSROG301_00155_AISIBHIRSCREW00155_000_064 The Yellowbelly won't be botherin' us no more, Cap'n. As for the mine, the lads'll 'ave it primed in front o' the Wench by the time ye get there.
76 72 TEXT_CLSROG301_00155_AISIBHIR_000_065 Good. Not long now afore we drag that bitch Admiral, her pretty tower, an' all her simperin' curs down to the bottom o' the sea...
77 73 TEXT_CLSROG301_00155_AISIBHIR_000_066 Then I'll raise our flag on the ruins o' the Mizzenmast, an' lead our brethren in a return to the old ways o' blood an' plunder!
78 74 TEXT_CLSROG301_00155_DRUNK00155_000_067 Should not've 'ad that lasht bottle... <hiccup> ...Bottlesh? The wife ish gonna... <hiccup> ...kill me...
79 75 TEXT_CLSROG301_00155_DRUNK00155_000_068 ...Eh? What'sh that, then?
80 76 TEXT_CLSROG301_00155_MILALA_000_069 ...Not after...the command room... They mean to bring down...the entire...tower...
81 77 TEXT_CLSROG301_00155_MILALA_000_070 If the Mizzenmast falls... <gasp> The bridges...will follow... Half the city will...
82 78 TEXT_CLSROG301_00155_MILALA_000_071 P-Please... You must help me... The danger... Far greater than we...
83 79 TEXT_CLSROG301_00155_DRUNK00155_000_072 Bloody hells! It'sh alive! Oh no, no, no, I didn't shee nuffin'! Didn't. Shee. <Emphasis>Nuffin'</Emphasis>!
84 80 TEXT_CLSROG301_00155_MILALA_000_073 Please! You must...send word...
85 81 TEXT_CLSROG301_00155_MILALA_000_074 Someone...must be told...
86 82 TEXT_CLSROG301_00155_MILALA_000_075 You... How did you...?
87 83 TEXT_CLSROG301_00155_JACKE_000_076 Yer “valiant an' forthright” weapon─ye could hear that single pistol shot from malms away. Weren't hard to guess what'd happened.
88 84 TEXT_CLSROG301_00155_PERIMUHAURIMU_000_077 I poked the Yellowjackets on me way over. A healer'll be along shortly.
89 85 TEXT_CLSROG301_00155_JACKE_000_078 Bene. That means we've only one last thing to do.
90 86 TEXT_CLSROG301_00155_MILALA_000_079 We have never...been allies... But I beg of you...
91 87 TEXT_CLSROG301_00155_MILALA_000_080 You must... You must stop them! ...Save the city!
92 88 TEXT_CLSROG301_00155_JACKE_000_081 Ah, lass, ye know ye don't need to ask. Takin' down mad coves an' bitin' back what was bitten is our job.
93 89 TEXT_CLSROG301_00155_JACKE_000_082 You all set, then?
94 90 TEXT_CLSROG301_00155_VKEBBE_000_083 Ready, Jacke.
95 91 TEXT_CLSROG301_00155_PERIMUHAURIMU_000_084 Always!
96 92 TEXT_CLSROG301_00155_JACKE_000_085 Then let's go cloy that sarcophagus─an' fit Aisibhir for a new coffin!
97 93 TEXT_CLSROG301_00155_MILALA_000_100 Status report?
98 94 TEXT_CLSROG301_00155_YELLOWJACKET00155_000_101 The mine has been disabled, and the engineers should soon have it safely removed.
99 95 TEXT_CLSROG301_00155_YELLOWJACKET00155_000_102 Our soldiers sustained some injuries in the battle with the Reformists, but none were fatal. ...Also, the Admiral sends her sincerest gratitude.
100 96 TEXT_CLSROG301_00155_MILALA_000_103 Hm...
101 97 TEXT_CLSROG301_00155_CITIZENB00155_000_104 Look, there she is! That's Captain Milala! The hero of Limsa Lominsa!
102 98 TEXT_CLSROG301_00155_CITIZENA00155_000_105 Are you recovered from your wound, Captain!?
103 99 TEXT_CLSROG301_00155_CITIZENB00155_000_106 We heard how you very nearly lost your life stopping that horde of pirates from blowing up the Mizzenmast!
104 100 TEXT_CLSROG301_00155_CITIZENC00155_000_107 Three cheers for the Yellowjackets! Our city'd be lost without ye!
105 101 TEXT_CLSROG301_00155_MILALA_000_108 But, wait... That's not how it...
106 102 TEXT_CLSROG301_00155_MILALA_000_109 Sergeant! What of the rogues? Did they survive the battle?
107 103 TEXT_CLSROG301_00155_YELLOWJACKET00155_000_110 I don't rightly know, Captain... All we found near the sarcophagus were Reformists─either dead or strung from the rafters.
108 104 TEXT_CLSROG301_00155_MILALA_000_111 ...Alive, then. 'Twould seem we are deeply in their debt.
109 105 TEXT_CLSROG301_00155_YELLOWJACKET00155_000_112 ...Ah, Captain? Might I have the Silver Sorrows from you now? We've been ordered to hand them over to the commodore, along with the Black Sarcophagus.
110 106 TEXT_CLSROG301_00155_MILALA_000_113 Why, of course, they're right h─
111 107 TEXT_CLSROG301_00155_MILALA_000_114 ...The earrings! I could've sworn I was still...
112 108 TEXT_CLSROG301_00155_MILALA_000_115 <gasp> ...He wouldn't have! He <Emphasis>stole</Emphasis> them from me while I lay dying!?
113 109 TEXT_CLSROG301_00155_MILALA_000_116 That...that cad! I <Emphasis>knew</Emphasis> he was not to be trusted!
114 110 TEXT_CLSROG301_00155_MILALA_000_117 “Keep an eye on them,” indeed. I should have known...
115 111 TEXT_CLSROG301_00155_PERIMUHAURIMU_000_118 Are ye sure about this, Jacke? We should've cloyed the sarcophagus as well.
116 112 TEXT_CLSROG301_00155_JACKE_000_118 (★未使用/削除予定★)
117 113 TEXT_CLSROG301_00155_JACKE_000_119 ...Eh, I think she's earned it, don't you? If it bothers ye that much, think of it as a trade.
118 114 TEXT_CLSROG301_00155_PERIMUHAURIMU_000_119 (★未使用/削除予定★)
119 115 TEXT_CLSROG301_00155_VKEBBE_000_120 <giggle> If ye ask me, they look a bit daft.
120 116 TEXT_CLSROG301_00155_JACKE_000_121 Well, I didn't ask ye!
121 117 TEXT_CLSROG301_00155_JACKE_000_122 So, the 'Jackets ended up with the mine, an' we got the diamond an' the earrings. Which means... Victory belongs to the Rogues' Guild!
122 118 TEXT_CLSROG301_00155_PERIMUHAURIMU_000_123 Do ye think Milala'll leave it at that, then? I get the feelin' we ain't done with her yet.
123 119 TEXT_CLSROG301_00155_JACKE_000_124 I'd say we're done with her challenge, but ye never know when our paths'll cross again. We'll just have to see what Limsa's underbelly spits up next.
124 120 TEXT_CLSROG301_00155_PERIMUHAURIMU_000_125 Aye. This city ain't ever quiet for long...
125 121 TEXT_CLSROG301_00155_PERIMUHAURIMU_000_126 Well, it's been a pleasure workin' with ye, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! If I ever need a trusty pair o' stabbers by me side, I'll know who to ask!
126 122 TEXT_CLSROG301_00155_VKEBBE_000_127 I'm off as well. Bloody starvin', I am... Don't forget to yaffle a bite when ye can, eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
127 123 TEXT_CLSROG301_00155_JACKE_000_128 We'd best head back to the Sisters, too, afore the shrew decides she'd rather hear us cry cockles.
128 124 TEXT_CLSROG301_00155_JACKE_000_129 Bene work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Be seein' ye soon.
129 125 TEXT_CLSROG301_00155_JACKE_000_140 Ho there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It'll be nice to finally have a bit of a rest, eh? The job never ends, but even a dimber damber like meself needs to breathe every now an' again.
130 126 TEXT_CLSROG301_00155_JACKE_000_141 An' yer 'venturin' mates must be wonderin' where ye've got to! That was a proper long assignment, but I'm glad ye decided to see it through.
131 127 TEXT_CLSROG301_00155_JACKE_000_142 Ye've proven to be a stalwart protector o' the code...even if this ain't truly yer world. When ye walk back into the lightmans, ye'll have to find yer own code to uphold.
132 128 TEXT_CLSROG301_00155_JACKE_000_143 An' when ye do, ye'll have the skills ye learned in the shadows to help ye defend it.
133 129 TEXT_CLSROG301_00155_JACKE_000_144 Well, that's more'n enough prittle prattle out o' me. Yer travels might take ye far an' wide, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but know yer always welcome here at the Sisters!
134 130 TEXT_CLSROG301_00155_QIB_TODO001 Defeat the Reformists, and prevent the explosion!
135 131 TEXT_CLSROG301_00155_QIB_TODO002 Destroy detonators
136 132 TEXT_CLSROG301_00155_QIB_TODO003 Find and destroy the detonators before time runs out!
137 133 TEXT_CLSROG301_00155_QIB_TODO004 Defeat the Reformists!
138 134 TEXT_CLSROG301_00155_JACKE_BATTLETALK_01 Make for the Mizzenmast an' find Aisibhir!
139 135 TEXT_CLSROG301_00155_JACKE_BATTLETALK_02 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, mill all them detonators! We'll keep these coves busy!
140 136 TEXT_CLSROG301_00155_JACKE_BATTLETALK_03 The bomb! We're too late...
141 137 TEXT_CLSROG301_00155_JACKE_BATTLETALK_04 That's the bomb taken care of, then. Now these bastards get our full attention!
142 138 TEXT_CLSROG301_00155_JACKE_BATTLETALK_05 The job... We was almost done...
143 139 TEXT_CLSROG301_00155_JACKE_BATTLETALK_06 Bene! Ye know how I hate trackin' down stragglers!
144 140 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_01 So many of 'em... I think their whole bloody crew is here!
145 141 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_02 Find an' smash them detonators! Check the ramps goin' up, an' goin' down!
146 142 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_03 The light on the mine went out!
147 143 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_04 Try not to trip...over me quarron...
148 144 TEXT_CLSROG301_00155_VKEBBE_BATTLETALK_01 What!? That's it, then!?
149 145 TEXT_CLSROG301_00155_VKEBBE_BATTLETALK_02 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s disabled the sarcophagus!
150 146 TEXT_CLSROG301_00155_VKEBBE_BATTLETALK_03 I guess I have...gotten soft...
151 147 TEXT_CLSROG301_00155_BOSS_BATTLETALK_01 Ye can't stop us now, scrags! Only three minutes until the show begins!
152 148 TEXT_CLSROG301_00155_BOSS_BATTLETALK_02 Damn you rogues an' yer swivin' code! I'll have yer bloody 'eads for this!
153 149 TEXT_CLSROG301_00155_BOSS_BATTLETALK_DEAD This wasn't...part o' me plan... I could've been a king among pirates...
+73
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0,"TEXT_CLSTAN000_00105_SEQ_00","Randall wishes you to reaffirm your desire to join the Leatherworkers' Guild."
1,"TEXT_CLSTAN000_00105_SEQ_01","You must receive Guildmaster Geva's permission if you wish to join the Leatherworkers' Guild. Seek her out in the workshop and impress upon her your desire to learn."
2,"TEXT_CLSTAN000_00105_SEQ_02","Though you have been accepted into the Leatherworkers' Guild, you have much to prove if you are to meet their high standard of craftsmanship. To embark upon your journey as a leatherworker, equip the knife Geva gave you and speak to her again."
3,"TEXT_CLSTAN000_00105_SEQ_03",""
4,"TEXT_CLSTAN000_00105_SEQ_04",""
5,"TEXT_CLSTAN000_00105_SEQ_05",""
6,"TEXT_CLSTAN000_00105_SEQ_06",""
7,"TEXT_CLSTAN000_00105_SEQ_07",""
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9,"TEXT_CLSTAN000_00105_SEQ_09",""
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11,"TEXT_CLSTAN000_00105_SEQ_11",""
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22,"TEXT_CLSTAN000_00105_SEQ_22",""
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24,"TEXT_CLSTAN000_00105_TODO_00","Speak with Guildmaster Geva."
25,"TEXT_CLSTAN000_00105_TODO_01",""
26,"TEXT_CLSTAN000_00105_TODO_02",""
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46,"TEXT_CLSTAN000_00105_TODO_22",""
47,"TEXT_CLSTAN000_00105_TODO_23",""
48,"TEXT_CLSTAN000_00105_RANDALL_000_1","Have you decided to join the Leatherworkers' Guild?"
49,"TEXT_CLSTAN000_00105_RANDALL_000_2","Regrettable...though I am pleased to see the gravity of the decision is not lost on you."
50,"TEXT_CLSTAN000_00105_RANDALL_000_3","Few are resolute enough to work with leather, knowing full well the source."
51,"TEXT_CLSTAN000_00105_RANDALL_000_4","Very well. I invite you to speak with Guildmaster Geva."
52,"TEXT_CLSTAN000_00105_RANDALL_000_5","She is a brilliant artisan, personally responsible for the creation of countless FenYll products. You have doubtless heard her name before."
53,"TEXT_CLSTAN000_00105_RANDALL_000_6","The guildmaster's patterns are uniformly elegant, and with them even novice craftsmen can cut their materials with minimal waste."
54,"TEXT_CLSTAN000_00105_RANDALL_000_7","It is for her to decide if you are fit to join us."
55,"TEXT_CLSTAN000_00105_RANDALL_000_8","She can be found in the work area within. Present yourself to her and do not waver in your determination."
56,"TEXT_CLSTAN000_00105_GEVA_000_10","So you wish to become a leatherworker?"
57,"TEXT_CLSTAN000_00105_GEVA_000_11","If you've spoken with Randall, then you've been told what it means to work with leather─the weight you must carry, the responsibility you must bear."
58,"TEXT_CLSTAN000_00105_GEVA_000_12","Not just to the elementals, mind you, but also to the guild. Our craftsmanship is unrivaled, and each member is expected to live up to that reputation."
59,"TEXT_CLSTAN000_00105_GEVA_000_13","Once you join, there is no turning back. If you dishonor us, I shall flay you myself and make a chocobo saddle from your hide."
60,"TEXT_CLSTAN000_00105_GEVA_000_14","Will you swear to uphold our traditions and be the best leatherworker you can be?"
61,"TEXT_CLSTAN000_00105_Q1_000_1","Swear to uphold the traditions of the Leatherworkers' Guild?"
62,"TEXT_CLSTAN000_00105_A1_000_1","Yes"
63,"TEXT_CLSTAN000_00105_A1_000_2","No"
64,"TEXT_CLSTAN000_00105_GEVA_000_15","A shame. You might have made a halfway decent leatherworker─or a serviceable saddle at worst."
65,"TEXT_CLSTAN000_00105_GEVA_000_16","Very well, you may learn our craft within these walls..."
66,"TEXT_CLSTAN000_00105_GEVA_000_17","...though you seem ill equipped to do even that."
67,"TEXT_CLSTAN000_00105_GEVA_000_18","I will give you a head knife to help you on your way, but the rest is up to you."
68,"TEXT_CLSTAN000_00105_GEVA_000_19","Do not presume that your association with us means your work will bear the FenYll name. Until you prove yourself worthy, you will not be permitted to so much as <Emphasis>touch</Emphasis> a FenYll product, much less craft one."
69,"TEXT_CLSTAN000_00105_GEVA_000_20","Now then, if we're to continue with your initiation, you'll need to put that knife in your hand first. Talk to me when you're ready to begin."
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4 0 TEXT_CLSTAN000_00105_SEQ_00 Randall wishes you to reaffirm your desire to join the Leatherworkers' Guild.
5 1 TEXT_CLSTAN000_00105_SEQ_01 You must receive Guildmaster Geva's permission if you wish to join the Leatherworkers' Guild. Seek her out in the workshop and impress upon her your desire to learn.
6 2 TEXT_CLSTAN000_00105_SEQ_02 Though you have been accepted into the Leatherworkers' Guild, you have much to prove if you are to meet their high standard of craftsmanship. To embark upon your journey as a leatherworker, equip the knife Geva gave you and speak to her again.
7 3 TEXT_CLSTAN000_00105_SEQ_03
8 4 TEXT_CLSTAN000_00105_SEQ_04
9 5 TEXT_CLSTAN000_00105_SEQ_05
10 6 TEXT_CLSTAN000_00105_SEQ_06
11 7 TEXT_CLSTAN000_00105_SEQ_07
12 8 TEXT_CLSTAN000_00105_SEQ_08
13 9 TEXT_CLSTAN000_00105_SEQ_09
14 10 TEXT_CLSTAN000_00105_SEQ_10
15 11 TEXT_CLSTAN000_00105_SEQ_11
16 12 TEXT_CLSTAN000_00105_SEQ_12
17 13 TEXT_CLSTAN000_00105_SEQ_13
18 14 TEXT_CLSTAN000_00105_SEQ_14
19 15 TEXT_CLSTAN000_00105_SEQ_15
20 16 TEXT_CLSTAN000_00105_SEQ_16
21 17 TEXT_CLSTAN000_00105_SEQ_17
22 18 TEXT_CLSTAN000_00105_SEQ_18
23 19 TEXT_CLSTAN000_00105_SEQ_19
24 20 TEXT_CLSTAN000_00105_SEQ_20
25 21 TEXT_CLSTAN000_00105_SEQ_21
26 22 TEXT_CLSTAN000_00105_SEQ_22
27 23 TEXT_CLSTAN000_00105_SEQ_23
28 24 TEXT_CLSTAN000_00105_TODO_00 Speak with Guildmaster Geva.
29 25 TEXT_CLSTAN000_00105_TODO_01
30 26 TEXT_CLSTAN000_00105_TODO_02
31 27 TEXT_CLSTAN000_00105_TODO_03
32 28 TEXT_CLSTAN000_00105_TODO_04
33 29 TEXT_CLSTAN000_00105_TODO_05
34 30 TEXT_CLSTAN000_00105_TODO_06
35 31 TEXT_CLSTAN000_00105_TODO_07
36 32 TEXT_CLSTAN000_00105_TODO_08
37 33 TEXT_CLSTAN000_00105_TODO_09
38 34 TEXT_CLSTAN000_00105_TODO_10
39 35 TEXT_CLSTAN000_00105_TODO_11
40 36 TEXT_CLSTAN000_00105_TODO_12
41 37 TEXT_CLSTAN000_00105_TODO_13
42 38 TEXT_CLSTAN000_00105_TODO_14
43 39 TEXT_CLSTAN000_00105_TODO_15
44 40 TEXT_CLSTAN000_00105_TODO_16
45 41 TEXT_CLSTAN000_00105_TODO_17
46 42 TEXT_CLSTAN000_00105_TODO_18
47 43 TEXT_CLSTAN000_00105_TODO_19
48 44 TEXT_CLSTAN000_00105_TODO_20
49 45 TEXT_CLSTAN000_00105_TODO_21
50 46 TEXT_CLSTAN000_00105_TODO_22
51 47 TEXT_CLSTAN000_00105_TODO_23
52 48 TEXT_CLSTAN000_00105_RANDALL_000_1 Have you decided to join the Leatherworkers' Guild?
53 49 TEXT_CLSTAN000_00105_RANDALL_000_2 Regrettable...though I am pleased to see the gravity of the decision is not lost on you.
54 50 TEXT_CLSTAN000_00105_RANDALL_000_3 Few are resolute enough to work with leather, knowing full well the source.
55 51 TEXT_CLSTAN000_00105_RANDALL_000_4 Very well. I invite you to speak with Guildmaster Geva.
56 52 TEXT_CLSTAN000_00105_RANDALL_000_5 She is a brilliant artisan, personally responsible for the creation of countless Fen–Yll products. You have doubtless heard her name before.
57 53 TEXT_CLSTAN000_00105_RANDALL_000_6 The guildmaster's patterns are uniformly elegant, and with them even novice craftsmen can cut their materials with minimal waste.
58 54 TEXT_CLSTAN000_00105_RANDALL_000_7 It is for her to decide if you are fit to join us.
59 55 TEXT_CLSTAN000_00105_RANDALL_000_8 She can be found in the work area within. Present yourself to her and do not waver in your determination.
60 56 TEXT_CLSTAN000_00105_GEVA_000_10 So you wish to become a leatherworker?
61 57 TEXT_CLSTAN000_00105_GEVA_000_11 If you've spoken with Randall, then you've been told what it means to work with leather─the weight you must carry, the responsibility you must bear.
62 58 TEXT_CLSTAN000_00105_GEVA_000_12 Not just to the elementals, mind you, but also to the guild. Our craftsmanship is unrivaled, and each member is expected to live up to that reputation.
63 59 TEXT_CLSTAN000_00105_GEVA_000_13 Once you join, there is no turning back. If you dishonor us, I shall flay you myself and make a chocobo saddle from your hide.
64 60 TEXT_CLSTAN000_00105_GEVA_000_14 Will you swear to uphold our traditions and be the best leatherworker you can be?
65 61 TEXT_CLSTAN000_00105_Q1_000_1 Swear to uphold the traditions of the Leatherworkers' Guild?
66 62 TEXT_CLSTAN000_00105_A1_000_1 Yes
67 63 TEXT_CLSTAN000_00105_A1_000_2 No
68 64 TEXT_CLSTAN000_00105_GEVA_000_15 A shame. You might have made a halfway decent leatherworker─or a serviceable saddle at worst.
69 65 TEXT_CLSTAN000_00105_GEVA_000_16 Very well, you may learn our craft within these walls...
70 66 TEXT_CLSTAN000_00105_GEVA_000_17 ...though you seem ill equipped to do even that.
71 67 TEXT_CLSTAN000_00105_GEVA_000_18 I will give you a head knife to help you on your way, but the rest is up to you.
72 68 TEXT_CLSTAN000_00105_GEVA_000_19 Do not presume that your association with us means your work will bear the Fen–Yll name. Until you prove yourself worthy, you will not be permitted to so much as <Emphasis>touch</Emphasis> a Fen–Yll product, much less craft one.
73 69 TEXT_CLSTAN000_00105_GEVA_000_20 Now then, if we're to continue with your initiation, you'll need to put that knife in your hand first. Talk to me when you're ready to begin.
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0,"TEXT_CLSTAN001_00106_SEQ_00","Guildmaster Geva wishes to evaluate your progress."
1,"TEXT_CLSTAN001_00106_SEQ_01","In order to evaluate your progress, Geva instructs you to prepare three leather chokers. Craft the items as requested and present them to her."
2,"TEXT_CLSTAN001_00106_SEQ_02","Geva declares your workmanship satisfactory─for a jobbing leatherworker. She rewards you with a amateur's awl and reminds you to work hard if you wish to rise from obscurity and become a famous <If(PlayerParameter(4))>craftswoman<Else/>craftsman</If>.
※The next leatherworker quest will be available from Geva upon reaching level 10."
3,"TEXT_CLSTAN001_00106_SEQ_03",""
4,"TEXT_CLSTAN001_00106_SEQ_04",""
5,"TEXT_CLSTAN001_00106_SEQ_05",""
6,"TEXT_CLSTAN001_00106_SEQ_06",""
7,"TEXT_CLSTAN001_00106_SEQ_07",""
8,"TEXT_CLSTAN001_00106_SEQ_08",""
9,"TEXT_CLSTAN001_00106_SEQ_09",""
10,"TEXT_CLSTAN001_00106_SEQ_10",""
11,"TEXT_CLSTAN001_00106_SEQ_11",""
12,"TEXT_CLSTAN001_00106_SEQ_12",""
13,"TEXT_CLSTAN001_00106_SEQ_13",""
14,"TEXT_CLSTAN001_00106_SEQ_14",""
15,"TEXT_CLSTAN001_00106_SEQ_15",""
16,"TEXT_CLSTAN001_00106_SEQ_16",""
17,"TEXT_CLSTAN001_00106_SEQ_17",""
18,"TEXT_CLSTAN001_00106_SEQ_18",""
19,"TEXT_CLSTAN001_00106_SEQ_19",""
20,"TEXT_CLSTAN001_00106_SEQ_20",""
21,"TEXT_CLSTAN001_00106_SEQ_21",""
22,"TEXT_CLSTAN001_00106_SEQ_22",""
23,"TEXT_CLSTAN001_00106_SEQ_23",""
24,"TEXT_CLSTAN001_00106_TODO_00","Deliver leather chokers to Geva."
25,"TEXT_CLSTAN001_00106_TODO_01",""
26,"TEXT_CLSTAN001_00106_TODO_02",""
27,"TEXT_CLSTAN001_00106_TODO_03",""
28,"TEXT_CLSTAN001_00106_TODO_04",""
29,"TEXT_CLSTAN001_00106_TODO_05",""
30,"TEXT_CLSTAN001_00106_TODO_06",""
31,"TEXT_CLSTAN001_00106_TODO_07",""
32,"TEXT_CLSTAN001_00106_TODO_08",""
33,"TEXT_CLSTAN001_00106_TODO_09",""
34,"TEXT_CLSTAN001_00106_TODO_10",""
35,"TEXT_CLSTAN001_00106_TODO_11",""
36,"TEXT_CLSTAN001_00106_TODO_12",""
37,"TEXT_CLSTAN001_00106_TODO_13",""
38,"TEXT_CLSTAN001_00106_TODO_14",""
39,"TEXT_CLSTAN001_00106_TODO_15",""
40,"TEXT_CLSTAN001_00106_TODO_16",""
41,"TEXT_CLSTAN001_00106_TODO_17",""
42,"TEXT_CLSTAN001_00106_TODO_18",""
43,"TEXT_CLSTAN001_00106_TODO_19",""
44,"TEXT_CLSTAN001_00106_TODO_20",""
45,"TEXT_CLSTAN001_00106_TODO_21",""
46,"TEXT_CLSTAN001_00106_TODO_22",""
47,"TEXT_CLSTAN001_00106_TODO_23",""
48,"TEXT_CLSTAN001_00106_GEVA_000_1","Getting used to that knife I gave you? Gods know it doesn't happen very often, but you've chanced to find me unoccupied. How about you show me what you've learned?"
49,"TEXT_CLSTAN001_00106_GEVA_000_2","Let's see you make three leather chokers."
50,"TEXT_CLSTAN001_00106_GEVA_000_3","After all, there's more to our craft than simply tanning hides, and chokers are just about the simplest things one can make."
51,"TEXT_CLSTAN001_00106_GEVA_000_4","You'll need circles of leather and animal sinew to accomplish this task. Osgyth can provide the sinew, and I'm sure you recall the method for making leather."
52,"TEXT_CLSTAN001_00106_GEVA_000_5","I hope your technique has improved since last time."
53,"TEXT_CLSTAN001_00106_GEVA_000_6","Now, while we have an ample stock of skins, there are other means of procuring your materials."
54,"TEXT_CLSTAN001_00106_GEVA_000_7","Hunting for your own pelts, for instance. Aye, I know what I said about that before. But that was about assuming it was <Emphasis>necessary</Emphasis>. <Emphasis>Choosing</Emphasis> to do so is another matter. Indeed, it may teach you to appreciate the source of your livelihood."
55,"TEXT_CLSTAN001_00106_GEVA_000_8","Not all leatherworkers are wont to choose this method...but you are an adventurer, are you not?"
56,"TEXT_CLSTAN001_00106_GEVA_000_9","When you've finished your work, bring your chokers here for inspection."
57,"TEXT_CLSTAN001_00106_GEVA_000_20","You've finished your work, then?"
58,"TEXT_CLSTAN001_00106_GEVA_000_21","I suppose there is no denying that these are leather chokers."
59,"TEXT_CLSTAN001_00106_GEVA_000_22","If truth be told, an opoopo could've achieved similar results given skins, sinew, and time."
60,"TEXT_CLSTAN001_00106_GEVA_000_23","Oh, but I don't mean to make light of your efforts. You fulfilled the order precisely as requested─a job well done."
61,"TEXT_CLSTAN001_00106_GEVA_000_24","Now then, I will teach you something to supplement your learning."
62,"TEXT_CLSTAN001_00106_GEVA_000_25","Through physical training, the body can be made strong and resistant to injury. Not so the throat, which ever remains a vulnerable point."
63,"TEXT_CLSTAN001_00106_GEVA_000_26","Although a leather choker provides less protection than a metal gorget, its simple design makes it ideal for everyday applications."
64,"TEXT_CLSTAN001_00106_GEVA_000_27","This simplicity also makes it an ideal choice for beginners practicing basic techniques─and for guildmasters assessing their progress."
65,"TEXT_CLSTAN001_00106_GEVA_000_28","As you are, you would make a passable leatherworker─one among the nameless multitudes who scrape a living out there. Whether you rise to become something more is contingent upon your efforts."
66,"TEXT_CLSTAN001_00106_GEVA_000_29","Consider this amateur's awl a reward for your efforts."
67,"TEXT_CLSTAN001_00106_GEVA_000_30","You will find it an indispensable partner to the head knife as you continue your training."
68,"TEXT_CLSTAN001_00106_GEVA_000_31","Now, I must return to my work. If you chance to find me unoccupied again, mayhap I will teach you something else."
69,"TEXT_CLSTAN001_00106_GEVA_000_32","Till then, keep your nose to the grindstone!"
70,"TEXT_CLSTAN001_00106_SYSTEM_000_40","Certain gear grants bonuses to your <Color(-34022)>craftsmanship</Color>, <Color(-34022)>control</Color>, and <Color(-34022)>CP</Color> values."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSTAN001_00106_SEQ_00 Guildmaster Geva wishes to evaluate your progress.
5 1 TEXT_CLSTAN001_00106_SEQ_01 In order to evaluate your progress, Geva instructs you to prepare three leather chokers. Craft the items as requested and present them to her.
6 2 TEXT_CLSTAN001_00106_SEQ_02 Geva declares your workmanship satisfactory─for a jobbing leatherworker. She rewards you with a amateur's awl and reminds you to work hard if you wish to rise from obscurity and become a famous <If(PlayerParameter(4))>craftswoman<Else/>craftsman</If>. ※The next leatherworker quest will be available from Geva upon reaching level 10.
7 3 TEXT_CLSTAN001_00106_SEQ_03
8 4 TEXT_CLSTAN001_00106_SEQ_04
9 5 TEXT_CLSTAN001_00106_SEQ_05
10 6 TEXT_CLSTAN001_00106_SEQ_06
11 7 TEXT_CLSTAN001_00106_SEQ_07
12 8 TEXT_CLSTAN001_00106_SEQ_08
13 9 TEXT_CLSTAN001_00106_SEQ_09
14 10 TEXT_CLSTAN001_00106_SEQ_10
15 11 TEXT_CLSTAN001_00106_SEQ_11
16 12 TEXT_CLSTAN001_00106_SEQ_12
17 13 TEXT_CLSTAN001_00106_SEQ_13
18 14 TEXT_CLSTAN001_00106_SEQ_14
19 15 TEXT_CLSTAN001_00106_SEQ_15
20 16 TEXT_CLSTAN001_00106_SEQ_16
21 17 TEXT_CLSTAN001_00106_SEQ_17
22 18 TEXT_CLSTAN001_00106_SEQ_18
23 19 TEXT_CLSTAN001_00106_SEQ_19
24 20 TEXT_CLSTAN001_00106_SEQ_20
25 21 TEXT_CLSTAN001_00106_SEQ_21
26 22 TEXT_CLSTAN001_00106_SEQ_22
27 23 TEXT_CLSTAN001_00106_SEQ_23
28 24 TEXT_CLSTAN001_00106_TODO_00 Deliver leather chokers to Geva.
29 25 TEXT_CLSTAN001_00106_TODO_01
30 26 TEXT_CLSTAN001_00106_TODO_02
31 27 TEXT_CLSTAN001_00106_TODO_03
32 28 TEXT_CLSTAN001_00106_TODO_04
33 29 TEXT_CLSTAN001_00106_TODO_05
34 30 TEXT_CLSTAN001_00106_TODO_06
35 31 TEXT_CLSTAN001_00106_TODO_07
36 32 TEXT_CLSTAN001_00106_TODO_08
37 33 TEXT_CLSTAN001_00106_TODO_09
38 34 TEXT_CLSTAN001_00106_TODO_10
39 35 TEXT_CLSTAN001_00106_TODO_11
40 36 TEXT_CLSTAN001_00106_TODO_12
41 37 TEXT_CLSTAN001_00106_TODO_13
42 38 TEXT_CLSTAN001_00106_TODO_14
43 39 TEXT_CLSTAN001_00106_TODO_15
44 40 TEXT_CLSTAN001_00106_TODO_16
45 41 TEXT_CLSTAN001_00106_TODO_17
46 42 TEXT_CLSTAN001_00106_TODO_18
47 43 TEXT_CLSTAN001_00106_TODO_19
48 44 TEXT_CLSTAN001_00106_TODO_20
49 45 TEXT_CLSTAN001_00106_TODO_21
50 46 TEXT_CLSTAN001_00106_TODO_22
51 47 TEXT_CLSTAN001_00106_TODO_23
52 48 TEXT_CLSTAN001_00106_GEVA_000_1 Getting used to that knife I gave you? Gods know it doesn't happen very often, but you've chanced to find me unoccupied. How about you show me what you've learned?
53 49 TEXT_CLSTAN001_00106_GEVA_000_2 Let's see you make three leather chokers.
54 50 TEXT_CLSTAN001_00106_GEVA_000_3 After all, there's more to our craft than simply tanning hides, and chokers are just about the simplest things one can make.
55 51 TEXT_CLSTAN001_00106_GEVA_000_4 You'll need circles of leather and animal sinew to accomplish this task. Osgyth can provide the sinew, and I'm sure you recall the method for making leather.
56 52 TEXT_CLSTAN001_00106_GEVA_000_5 I hope your technique has improved since last time.
57 53 TEXT_CLSTAN001_00106_GEVA_000_6 Now, while we have an ample stock of skins, there are other means of procuring your materials.
58 54 TEXT_CLSTAN001_00106_GEVA_000_7 Hunting for your own pelts, for instance. Aye, I know what I said about that before. But that was about assuming it was <Emphasis>necessary</Emphasis>. <Emphasis>Choosing</Emphasis> to do so is another matter. Indeed, it may teach you to appreciate the source of your livelihood.
59 55 TEXT_CLSTAN001_00106_GEVA_000_8 Not all leatherworkers are wont to choose this method...but you are an adventurer, are you not?
60 56 TEXT_CLSTAN001_00106_GEVA_000_9 When you've finished your work, bring your chokers here for inspection.
61 57 TEXT_CLSTAN001_00106_GEVA_000_20 You've finished your work, then?
62 58 TEXT_CLSTAN001_00106_GEVA_000_21 I suppose there is no denying that these are leather chokers.
63 59 TEXT_CLSTAN001_00106_GEVA_000_22 If truth be told, an opo–opo could've achieved similar results given skins, sinew, and time.
64 60 TEXT_CLSTAN001_00106_GEVA_000_23 Oh, but I don't mean to make light of your efforts. You fulfilled the order precisely as requested─a job well done.
65 61 TEXT_CLSTAN001_00106_GEVA_000_24 Now then, I will teach you something to supplement your learning.
66 62 TEXT_CLSTAN001_00106_GEVA_000_25 Through physical training, the body can be made strong and resistant to injury. Not so the throat, which ever remains a vulnerable point.
67 63 TEXT_CLSTAN001_00106_GEVA_000_26 Although a leather choker provides less protection than a metal gorget, its simple design makes it ideal for everyday applications.
68 64 TEXT_CLSTAN001_00106_GEVA_000_27 This simplicity also makes it an ideal choice for beginners practicing basic techniques─and for guildmasters assessing their progress.
69 65 TEXT_CLSTAN001_00106_GEVA_000_28 As you are, you would make a passable leatherworker─one among the nameless multitudes who scrape a living out there. Whether you rise to become something more is contingent upon your efforts.
70 66 TEXT_CLSTAN001_00106_GEVA_000_29 Consider this amateur's awl a reward for your efforts.
71 67 TEXT_CLSTAN001_00106_GEVA_000_30 You will find it an indispensable partner to the head knife as you continue your training.
72 68 TEXT_CLSTAN001_00106_GEVA_000_31 Now, I must return to my work. If you chance to find me unoccupied again, mayhap I will teach you something else.
73 69 TEXT_CLSTAN001_00106_GEVA_000_32 Till then, keep your nose to the grindstone!
74 70 TEXT_CLSTAN001_00106_SYSTEM_000_40 Certain gear grants bonuses to your <Color(-34022)>craftsmanship</Color>, <Color(-34022)>control</Color>, and <Color(-34022)>CP</Color> values.
75 71 TEXT_CLSTAN001_00106_SYSTEM_000_41 A higher craftsmanship rating hastens the progress of synthesis; greater control increases the chance of creating high-quality items; and additional CP improves your crafting stamina.
76 72 TEXT_CLSTAN001_00106_SYSTEM_000_42 Outfitting yourself with an eye to your current objective will increase the efficiency of your crafting endeavors.
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0,"TEXT_CLSTAN002_00135_SEQ_00","Guildmaster Geva has a new task for you."
1,"TEXT_CLSTAN002_00135_SEQ_01","After receiving a large order from FenYll Fineries, the Leatherworkers' Guild has nearly run out of hard leather. Help replenish their stock by delivering a dozen circles of hard leather to Geva, and quickly!"
2,"TEXT_CLSTAN002_00135_SEQ_02","It seems the situation was not as dire as you were led to believe, as your hard leather was only needed to aid initiates in their training. Sensing your disappointment, Geva states that she is satisfied with your progress and that she no longer considers you a beginner. If you continue to show improvement, perhaps Geva will entrust you with more important orders.
※The next leatherworker quest will be available from Geva upon reaching level 15."
3,"TEXT_CLSTAN002_00135_SEQ_03",""
4,"TEXT_CLSTAN002_00135_SEQ_04",""
5,"TEXT_CLSTAN002_00135_SEQ_05",""
6,"TEXT_CLSTAN002_00135_SEQ_06",""
7,"TEXT_CLSTAN002_00135_SEQ_07",""
8,"TEXT_CLSTAN002_00135_SEQ_08",""
9,"TEXT_CLSTAN002_00135_SEQ_09",""
10,"TEXT_CLSTAN002_00135_SEQ_10",""
11,"TEXT_CLSTAN002_00135_SEQ_11",""
12,"TEXT_CLSTAN002_00135_SEQ_12",""
13,"TEXT_CLSTAN002_00135_SEQ_13",""
14,"TEXT_CLSTAN002_00135_SEQ_14",""
15,"TEXT_CLSTAN002_00135_SEQ_15",""
16,"TEXT_CLSTAN002_00135_SEQ_16",""
17,"TEXT_CLSTAN002_00135_SEQ_17",""
18,"TEXT_CLSTAN002_00135_SEQ_18",""
19,"TEXT_CLSTAN002_00135_SEQ_19",""
20,"TEXT_CLSTAN002_00135_SEQ_20",""
21,"TEXT_CLSTAN002_00135_SEQ_21",""
22,"TEXT_CLSTAN002_00135_SEQ_22",""
23,"TEXT_CLSTAN002_00135_SEQ_23",""
24,"TEXT_CLSTAN002_00135_TODO_00","Deliver circles of hard leather to Geva."
25,"TEXT_CLSTAN002_00135_TODO_01",""
26,"TEXT_CLSTAN002_00135_TODO_02",""
27,"TEXT_CLSTAN002_00135_TODO_03",""
28,"TEXT_CLSTAN002_00135_TODO_04",""
29,"TEXT_CLSTAN002_00135_TODO_05",""
30,"TEXT_CLSTAN002_00135_TODO_06",""
31,"TEXT_CLSTAN002_00135_TODO_07",""
32,"TEXT_CLSTAN002_00135_TODO_08",""
33,"TEXT_CLSTAN002_00135_TODO_09",""
34,"TEXT_CLSTAN002_00135_TODO_10",""
35,"TEXT_CLSTAN002_00135_TODO_11",""
36,"TEXT_CLSTAN002_00135_TODO_12",""
37,"TEXT_CLSTAN002_00135_TODO_13",""
38,"TEXT_CLSTAN002_00135_TODO_14",""
39,"TEXT_CLSTAN002_00135_TODO_15",""
40,"TEXT_CLSTAN002_00135_TODO_16",""
41,"TEXT_CLSTAN002_00135_TODO_17",""
42,"TEXT_CLSTAN002_00135_TODO_18",""
43,"TEXT_CLSTAN002_00135_TODO_19",""
44,"TEXT_CLSTAN002_00135_TODO_20",""
45,"TEXT_CLSTAN002_00135_TODO_21",""
46,"TEXT_CLSTAN002_00135_TODO_22",""
47,"TEXT_CLSTAN002_00135_TODO_23",""
48,"TEXT_CLSTAN002_00135_GEVA_000_1","How are your techniques coming along? If you honestly think you've improved, then I have a new task for you."
49,"TEXT_CLSTAN002_00135_GEVA_000_2","But before that, let me ask: you <Emphasis>are</Emphasis> familiar with the FenYll brand, are you not?"
50,"TEXT_CLSTAN002_00135_Q1_000_1","Are you familiar with the FenYll brand?"
51,"TEXT_CLSTAN002_00135_A1_000_1","Yes"
52,"TEXT_CLSTAN002_00135_A1_000_2","No"
53,"TEXT_CLSTAN002_00135_GEVA_000_3","Surely you jest. I could forgive such ignorance if you were a passing adventurer, newly come to Eorzea."
54,"TEXT_CLSTAN002_00135_GEVA_000_4","But to have trained under my roof whilst remaining ignorant of the most coveted brand of leather goods in all the realm... It boggles the mind."
55,"TEXT_CLSTAN002_00135_GEVA_000_5","But of course, how silly of me. Even an adventurer hailing from distant lands should know the most famous brand of leather goods in Eorzea."
56,"TEXT_CLSTAN002_00135_GEVA_000_6","Anyway, all goods sold under the distinguished FenYll name are crafted by none other than our leatherworkers."
57,"TEXT_CLSTAN002_00135_GEVA_000_7","We've been asked to fill an especially large order on short notice, and so our stores of hard leather are nearly depleted."
58,"TEXT_CLSTAN002_00135_GEVA_000_8","I was considering how best to handle this situation when you arrived."
59,"TEXT_CLSTAN002_00135_GEVA_000_9","I'm sure you see where this is going."
60,"TEXT_CLSTAN002_00135_GEVA_000_10","We need a dozen circles of hard leather, as fast as you can make them. Quickly now, go!"
61,"TEXT_CLSTAN002_00135_GEVA_000_20","Please tell me you've brought the hard leather."
62,"TEXT_CLSTAN002_00135_GEVA_000_21","Well, well..."
63,"TEXT_CLSTAN002_00135_GEVA_000_22","These are better than I expected!"
64,"TEXT_CLSTAN002_00135_GEVA_000_23","It is more difficult to boil leather than to tan it, but the process results in a stronger, more durable product."
65,"TEXT_CLSTAN002_00135_GEVA_000_24","These properties make hard leather the material of choice for those who prefer stouter armor."
66,"TEXT_CLSTAN002_00135_GEVA_000_25","The fruits of your labor shall serve the guild well..."
67,"TEXT_CLSTAN002_00135_GEVA_000_26","...as training materials for new initiates."
68,"TEXT_CLSTAN002_00135_GEVA_000_27","Hm? You seem troubled. Surely you did not imagine that your leather would be used in the construction of FenYll goods?"
69,"TEXT_CLSTAN002_00135_GEVA_000_28","Hah hah hah! Oh, <Emphasis>gods</Emphasis>, no! Only our elite leatherworkers, handpicked by me, are permitted to make wares that bear the FenYll name."
70,"TEXT_CLSTAN002_00135_GEVA_000_29","While we had enough hard leather to complete the FenYll commission, some of the materials used─despite being of excellent quality─were originally intended to be distributed as practice materials. As such, the initiates' supplies ran dangerously low."
71,"TEXT_CLSTAN002_00135_GEVA_000_30","Come now, there is no call to be disheartened. Do you not see that in furnishing the beginners with supplies, you have proven that you are no longer a beginner? You have given them that which they could not make themselves!"
72,"TEXT_CLSTAN002_00135_GEVA_000_31","When you first arrived, I would never have entrusted you with such a task. Make no mistake, you <Emphasis>are</Emphasis> improving."
73,"TEXT_CLSTAN002_00135_GEVA_000_32","Why, at this rate, my great-great-grandchildren may yet commission you to make a shoe sole─or even two!"
74,"TEXT_CLSTAN002_00135_GEVA_000_33","Speaking of commissions, I think you've proven yourself sufficiently skilled to handle orders without my supervision."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSTAN002_00135_SEQ_00 Guildmaster Geva has a new task for you.
5 1 TEXT_CLSTAN002_00135_SEQ_01 After receiving a large order from Fen–Yll Fineries, the Leatherworkers' Guild has nearly run out of hard leather. Help replenish their stock by delivering a dozen circles of hard leather to Geva, and quickly!
6 2 TEXT_CLSTAN002_00135_SEQ_02 It seems the situation was not as dire as you were led to believe, as your hard leather was only needed to aid initiates in their training. Sensing your disappointment, Geva states that she is satisfied with your progress and that she no longer considers you a beginner. If you continue to show improvement, perhaps Geva will entrust you with more important orders. ※The next leatherworker quest will be available from Geva upon reaching level 15.
7 3 TEXT_CLSTAN002_00135_SEQ_03
8 4 TEXT_CLSTAN002_00135_SEQ_04
9 5 TEXT_CLSTAN002_00135_SEQ_05
10 6 TEXT_CLSTAN002_00135_SEQ_06
11 7 TEXT_CLSTAN002_00135_SEQ_07
12 8 TEXT_CLSTAN002_00135_SEQ_08
13 9 TEXT_CLSTAN002_00135_SEQ_09
14 10 TEXT_CLSTAN002_00135_SEQ_10
15 11 TEXT_CLSTAN002_00135_SEQ_11
16 12 TEXT_CLSTAN002_00135_SEQ_12
17 13 TEXT_CLSTAN002_00135_SEQ_13
18 14 TEXT_CLSTAN002_00135_SEQ_14
19 15 TEXT_CLSTAN002_00135_SEQ_15
20 16 TEXT_CLSTAN002_00135_SEQ_16
21 17 TEXT_CLSTAN002_00135_SEQ_17
22 18 TEXT_CLSTAN002_00135_SEQ_18
23 19 TEXT_CLSTAN002_00135_SEQ_19
24 20 TEXT_CLSTAN002_00135_SEQ_20
25 21 TEXT_CLSTAN002_00135_SEQ_21
26 22 TEXT_CLSTAN002_00135_SEQ_22
27 23 TEXT_CLSTAN002_00135_SEQ_23
28 24 TEXT_CLSTAN002_00135_TODO_00 Deliver circles of hard leather to Geva.
29 25 TEXT_CLSTAN002_00135_TODO_01
30 26 TEXT_CLSTAN002_00135_TODO_02
31 27 TEXT_CLSTAN002_00135_TODO_03
32 28 TEXT_CLSTAN002_00135_TODO_04
33 29 TEXT_CLSTAN002_00135_TODO_05
34 30 TEXT_CLSTAN002_00135_TODO_06
35 31 TEXT_CLSTAN002_00135_TODO_07
36 32 TEXT_CLSTAN002_00135_TODO_08
37 33 TEXT_CLSTAN002_00135_TODO_09
38 34 TEXT_CLSTAN002_00135_TODO_10
39 35 TEXT_CLSTAN002_00135_TODO_11
40 36 TEXT_CLSTAN002_00135_TODO_12
41 37 TEXT_CLSTAN002_00135_TODO_13
42 38 TEXT_CLSTAN002_00135_TODO_14
43 39 TEXT_CLSTAN002_00135_TODO_15
44 40 TEXT_CLSTAN002_00135_TODO_16
45 41 TEXT_CLSTAN002_00135_TODO_17
46 42 TEXT_CLSTAN002_00135_TODO_18
47 43 TEXT_CLSTAN002_00135_TODO_19
48 44 TEXT_CLSTAN002_00135_TODO_20
49 45 TEXT_CLSTAN002_00135_TODO_21
50 46 TEXT_CLSTAN002_00135_TODO_22
51 47 TEXT_CLSTAN002_00135_TODO_23
52 48 TEXT_CLSTAN002_00135_GEVA_000_1 How are your techniques coming along? If you honestly think you've improved, then I have a new task for you.
53 49 TEXT_CLSTAN002_00135_GEVA_000_2 But before that, let me ask: you <Emphasis>are</Emphasis> familiar with the Fen–Yll brand, are you not?
54 50 TEXT_CLSTAN002_00135_Q1_000_1 Are you familiar with the Fen–Yll brand?
55 51 TEXT_CLSTAN002_00135_A1_000_1 Yes
56 52 TEXT_CLSTAN002_00135_A1_000_2 No
57 53 TEXT_CLSTAN002_00135_GEVA_000_3 Surely you jest. I could forgive such ignorance if you were a passing adventurer, newly come to Eorzea.
58 54 TEXT_CLSTAN002_00135_GEVA_000_4 But to have trained under my roof whilst remaining ignorant of the most coveted brand of leather goods in all the realm... It boggles the mind.
59 55 TEXT_CLSTAN002_00135_GEVA_000_5 But of course, how silly of me. Even an adventurer hailing from distant lands should know the most famous brand of leather goods in Eorzea.
60 56 TEXT_CLSTAN002_00135_GEVA_000_6 Anyway, all goods sold under the distinguished Fen–Yll name are crafted by none other than our leatherworkers.
61 57 TEXT_CLSTAN002_00135_GEVA_000_7 We've been asked to fill an especially large order on short notice, and so our stores of hard leather are nearly depleted.
62 58 TEXT_CLSTAN002_00135_GEVA_000_8 I was considering how best to handle this situation when you arrived.
63 59 TEXT_CLSTAN002_00135_GEVA_000_9 I'm sure you see where this is going.
64 60 TEXT_CLSTAN002_00135_GEVA_000_10 We need a dozen circles of hard leather, as fast as you can make them. Quickly now, go!
65 61 TEXT_CLSTAN002_00135_GEVA_000_20 Please tell me you've brought the hard leather.
66 62 TEXT_CLSTAN002_00135_GEVA_000_21 Well, well...
67 63 TEXT_CLSTAN002_00135_GEVA_000_22 These are better than I expected!
68 64 TEXT_CLSTAN002_00135_GEVA_000_23 It is more difficult to boil leather than to tan it, but the process results in a stronger, more durable product.
69 65 TEXT_CLSTAN002_00135_GEVA_000_24 These properties make hard leather the material of choice for those who prefer stouter armor.
70 66 TEXT_CLSTAN002_00135_GEVA_000_25 The fruits of your labor shall serve the guild well...
71 67 TEXT_CLSTAN002_00135_GEVA_000_26 ...as training materials for new initiates.
72 68 TEXT_CLSTAN002_00135_GEVA_000_27 Hm? You seem troubled. Surely you did not imagine that your leather would be used in the construction of Fen–Yll goods?
73 69 TEXT_CLSTAN002_00135_GEVA_000_28 Hah hah hah! Oh, <Emphasis>gods</Emphasis>, no! Only our elite leatherworkers, handpicked by me, are permitted to make wares that bear the Fen–Yll name.
74 70 TEXT_CLSTAN002_00135_GEVA_000_29 While we had enough hard leather to complete the Fen–Yll commission, some of the materials used─despite being of excellent quality─were originally intended to be distributed as practice materials. As such, the initiates' supplies ran dangerously low.
75 71 TEXT_CLSTAN002_00135_GEVA_000_30 Come now, there is no call to be disheartened. Do you not see that in furnishing the beginners with supplies, you have proven that you are no longer a beginner? You have given them that which they could not make themselves!
76 72 TEXT_CLSTAN002_00135_GEVA_000_31 When you first arrived, I would never have entrusted you with such a task. Make no mistake, you <Emphasis>are</Emphasis> improving.
77 73 TEXT_CLSTAN002_00135_GEVA_000_32 Why, at this rate, my great-great-grandchildren may yet commission you to make a shoe sole─or even two!
78 74 TEXT_CLSTAN002_00135_GEVA_000_33 Speaking of commissions, I think you've proven yourself sufficiently skilled to handle orders without my supervision.
79 75 TEXT_CLSTAN002_00135_GEVA_000_34 Go and see Gontrant in the Carline Canopy if you're interested in taking on a few guildleves. You would gain much-needed experience, and earn yourself some coin besides.
80 76 TEXT_CLSTAN002_00135_GEVA_000_35 But enough chatter. Come and see me again when you have further refined your technique. Oh, and if you make it during my lifetime, I daresay you'll find me in a more talkative mood.
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0,"TEXT_CLSTAN003_00136_SEQ_00","Guildmaster Geva requires your assistance due to an unanticipated setback."
1,"TEXT_CLSTAN003_00136_SEQ_01","You have been instructed to make a pair of hard leather caligae and a hard leather choker in place of a fellow guild member who has run away. Craft the two items and present them to Geva for inspection."
2,"TEXT_CLSTAN003_00136_SEQ_02","Despite your best efforts, your caligae and choker are not quite up to FenYll standards. Geva must make additional adjustments, which means the delivery will be delayed. Geva asks that you /kneel in apology before the customer, a gentleman by the name of Sosobati, who awaits in the reception area."
3,"TEXT_CLSTAN003_00136_SEQ_03","Much to your relief, Sosobati turns out to be an understanding fellow. He believes that Geva favors you highly, even if her words may not always make this wholly apparent. Taking the episode's lessons to heart, you continue to apply yourself to mastering your craft.
※The next leatherworker quest will be available from Geva upon reaching level 20."
4,"TEXT_CLSTAN003_00136_SEQ_04",""
5,"TEXT_CLSTAN003_00136_SEQ_05",""
6,"TEXT_CLSTAN003_00136_SEQ_06",""
7,"TEXT_CLSTAN003_00136_SEQ_07",""
8,"TEXT_CLSTAN003_00136_SEQ_08",""
9,"TEXT_CLSTAN003_00136_SEQ_09",""
10,"TEXT_CLSTAN003_00136_SEQ_10",""
11,"TEXT_CLSTAN003_00136_SEQ_11",""
12,"TEXT_CLSTAN003_00136_SEQ_12",""
13,"TEXT_CLSTAN003_00136_SEQ_13",""
14,"TEXT_CLSTAN003_00136_SEQ_14",""
15,"TEXT_CLSTAN003_00136_SEQ_15",""
16,"TEXT_CLSTAN003_00136_SEQ_16",""
17,"TEXT_CLSTAN003_00136_SEQ_17",""
18,"TEXT_CLSTAN003_00136_SEQ_18",""
19,"TEXT_CLSTAN003_00136_SEQ_19",""
20,"TEXT_CLSTAN003_00136_SEQ_20",""
21,"TEXT_CLSTAN003_00136_SEQ_21",""
22,"TEXT_CLSTAN003_00136_SEQ_22",""
23,"TEXT_CLSTAN003_00136_SEQ_23",""
24,"TEXT_CLSTAN003_00136_TODO_00","Deliver a pair of hard leather caligae and a hard leather choker to Geva."
25,"TEXT_CLSTAN003_00136_TODO_01","/kneel before Sosobati and apologize."
26,"TEXT_CLSTAN003_00136_TODO_02",""
27,"TEXT_CLSTAN003_00136_TODO_03",""
28,"TEXT_CLSTAN003_00136_TODO_04",""
29,"TEXT_CLSTAN003_00136_TODO_05",""
30,"TEXT_CLSTAN003_00136_TODO_06",""
31,"TEXT_CLSTAN003_00136_TODO_07",""
32,"TEXT_CLSTAN003_00136_TODO_08",""
33,"TEXT_CLSTAN003_00136_TODO_09",""
34,"TEXT_CLSTAN003_00136_TODO_10",""
35,"TEXT_CLSTAN003_00136_TODO_11",""
36,"TEXT_CLSTAN003_00136_TODO_12",""
37,"TEXT_CLSTAN003_00136_TODO_13",""
38,"TEXT_CLSTAN003_00136_TODO_14",""
39,"TEXT_CLSTAN003_00136_TODO_15",""
40,"TEXT_CLSTAN003_00136_TODO_16",""
41,"TEXT_CLSTAN003_00136_TODO_17",""
42,"TEXT_CLSTAN003_00136_TODO_18",""
43,"TEXT_CLSTAN003_00136_TODO_19",""
44,"TEXT_CLSTAN003_00136_TODO_20",""
45,"TEXT_CLSTAN003_00136_TODO_21",""
46,"TEXT_CLSTAN003_00136_TODO_22",""
47,"TEXT_CLSTAN003_00136_TODO_23",""
48,"TEXT_CLSTAN003_00136_GEVA_000_1","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You couldn't have come at a better time. We urgently need someone to craft a pair of hard leather caligae and a hard leather choker. Do you think you could handle both?"
49,"TEXT_CLSTAN003_00136_GEVA_000_2","To explain the situation, I had entrusted the commission to another leatherworker, but found the quality of his work so wholly <Emphasis>unacceptable</Emphasis> that I had no choice but to demand that he start again. Naturally, I gave the fellow a sound dressing-down, reminding him that he had dishonored the name of FenYll and so on, only for him to run off, <Emphasis>bawling</Emphasis>, leaving a trail of snot and tears in his wake!"
50,"TEXT_CLSTAN003_00136_GEVA_000_3","Needless to say, I was more than a little concerned─after all, there was a very real possibility that I was going to have to keep a customer waiting. But thanks to your timely arrival, everything will be put to rights."
51,"TEXT_CLSTAN003_00136_GEVA_000_4","As I've already mentioned, I need you to craft the two articles in your overly sensitive colleague's stead."
52,"TEXT_CLSTAN003_00136_GEVA_000_5","This will be your first task undertaken for FenYll Fineries."
53,"TEXT_CLSTAN003_00136_GEVA_000_6","This is an opportunity few leatherworkers receive. See that you don't squander it."
54,"TEXT_CLSTAN003_00136_GEVA_000_7","...What is it? Troubled by the crushing weight of expectation?"
55,"TEXT_CLSTAN003_00136_GEVA_000_8","Well, you may cast your fears aside. You've done yourself credit thus far, carrying out my instructions with nary a complaint and taking all my criticism on the chin. I know that you won't shame us."
56,"TEXT_CLSTAN003_00136_GEVA_000_9","And even should the worst come to the worst, I know you'll have the good grace to go before the customer and apologize in person."
57,"TEXT_CLSTAN003_00136_GEVA_000_10","But enough talk. You had best get started if you're to complete the order on time."
58,"TEXT_CLSTAN003_00136_GEVA_000_20","The two pieces are ready, you say? Hm! <Emphasis>That</Emphasis> remains to be seen."
59,"TEXT_CLSTAN003_00136_GEVA_000_21","Hmmm..."
60,"TEXT_CLSTAN003_00136_GEVA_000_22","The leather used is well made, and the articles look as they should."
61,"TEXT_CLSTAN003_00136_GEVA_000_23","The construction is solid. Good."
62,"TEXT_CLSTAN003_00136_GEVA_000_24","As you know, this type of leather is valued for its toughness and durability. Yet these same qualities make it troublesome to work."
63,"TEXT_CLSTAN003_00136_GEVA_000_25","An inexperienced leatherworker often ruins the material with shoddy stitching and poor molding, resulting in a final product that is misshapen, brittle, and liable to fall apart."
64,"TEXT_CLSTAN003_00136_GEVA_000_26","Your caligae and choker, however, bear none of the hallmarks of amateurism. Your construction is solid, and your leather has retained its strength."
65,"TEXT_CLSTAN003_00136_GEVA_000_27","You have grown considerably as a leatherworker, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─your latest creations attest to this."
66,"TEXT_CLSTAN003_00136_GEVA_000_28","...But you still have some way to go. The clasps aren't securely fastened, and the stitching needs to be tighter. In short, you must learn to pay more attention to the details."
67,"TEXT_CLSTAN003_00136_GEVA_000_29","These articles aren't quite fit to be placed into the customer's hands, but they <Emphasis>can</Emphasis> be salvaged. You have done your part well enough─I will see to the rest."
68,"TEXT_CLSTAN003_00136_GEVA_000_30","In the meantime, I would have you attend to something else. It is an important duty, and one that is all too often overlooked by artisans. Namely, taking responsibility for falling short of expectations."
69,"TEXT_CLSTAN003_00136_GEVA_000_31","In the guild's reception area you will find an Ul'dahn gentleman named Sosobati, one of our regular customers. It is he who placed the order for the caligae and choker. I would have you go to him and <Color(-34022)>kneel</Color> in apology for the delay."
70,"TEXT_CLSTAN003_00136_SOSOBATI_000_40","My son's nameday is fast approaching, so I thought I would gift him the finest protectives money can buy─and none are finer in all the realm than FenYll!"
71,"TEXT_CLSTAN003_00136_SOSOBATI_000_41","Huh? Wh-What in the name of the Twelve are you doing!? Do get up!"
72,"TEXT_CLSTAN003_00136_SOSOBATI_000_42","What's that? My order is delayed, you say? Is <Emphasis>that</Emphasis> all? Hah hah hah! And there I was thinking something terrible had happened!"
73,"TEXT_CLSTAN003_00136_SOSOBATI_000_43","It's quite all right, truly. I came here precisely <Emphasis>because</Emphasis> the Leatherworkers' Guild has never compromised on quality. This trifling delay only confirms to me that the principle still endures. Anyway, it is very kind of you to bring me word."
74,"TEXT_CLSTAN003_00136_SOSOBATI_000_44","By the by, your face isn't familiar to me. Are you new to the guild?"
75,"TEXT_CLSTAN003_00136_SOSOBATI_000_45","...So Geva herself is applying the finishing touches to your handiwork even as we speak! Well!"
76,"TEXT_CLSTAN003_00136_SOSOBATI_000_46","I daresay the guildmaster sees promise in you. Why else would she consider your work worthy of her personal attention? She is famous for having cut up far more experienced leatherworkers' efforts for scraps─and that before their very eyes!"
77,"TEXT_CLSTAN003_00136_SOSOBATI_000_47","As for encouraging you to come and apologize... Some may think that Geva goes too far, but it is simply her way of educating her own on the finer points of business. As a native of Ul'dah, I may say with some confidence that it is an education worth enduring."
1 key 0 1
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4 0 TEXT_CLSTAN003_00136_SEQ_00 Guildmaster Geva requires your assistance due to an unanticipated setback.
5 1 TEXT_CLSTAN003_00136_SEQ_01 You have been instructed to make a pair of hard leather caligae and a hard leather choker in place of a fellow guild member who has run away. Craft the two items and present them to Geva for inspection.
6 2 TEXT_CLSTAN003_00136_SEQ_02 Despite your best efforts, your caligae and choker are not quite up to Fen–Yll standards. Geva must make additional adjustments, which means the delivery will be delayed. Geva asks that you /kneel in apology before the customer, a gentleman by the name of Sosobati, who awaits in the reception area.
7 3 TEXT_CLSTAN003_00136_SEQ_03 Much to your relief, Sosobati turns out to be an understanding fellow. He believes that Geva favors you highly, even if her words may not always make this wholly apparent. Taking the episode's lessons to heart, you continue to apply yourself to mastering your craft. ※The next leatherworker quest will be available from Geva upon reaching level 20.
8 4 TEXT_CLSTAN003_00136_SEQ_04
9 5 TEXT_CLSTAN003_00136_SEQ_05
10 6 TEXT_CLSTAN003_00136_SEQ_06
11 7 TEXT_CLSTAN003_00136_SEQ_07
12 8 TEXT_CLSTAN003_00136_SEQ_08
13 9 TEXT_CLSTAN003_00136_SEQ_09
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16 12 TEXT_CLSTAN003_00136_SEQ_12
17 13 TEXT_CLSTAN003_00136_SEQ_13
18 14 TEXT_CLSTAN003_00136_SEQ_14
19 15 TEXT_CLSTAN003_00136_SEQ_15
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25 21 TEXT_CLSTAN003_00136_SEQ_21
26 22 TEXT_CLSTAN003_00136_SEQ_22
27 23 TEXT_CLSTAN003_00136_SEQ_23
28 24 TEXT_CLSTAN003_00136_TODO_00 Deliver a pair of hard leather caligae and a hard leather choker to Geva.
29 25 TEXT_CLSTAN003_00136_TODO_01 /kneel before Sosobati and apologize.
30 26 TEXT_CLSTAN003_00136_TODO_02
31 27 TEXT_CLSTAN003_00136_TODO_03
32 28 TEXT_CLSTAN003_00136_TODO_04
33 29 TEXT_CLSTAN003_00136_TODO_05
34 30 TEXT_CLSTAN003_00136_TODO_06
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36 32 TEXT_CLSTAN003_00136_TODO_08
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41 37 TEXT_CLSTAN003_00136_TODO_13
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43 39 TEXT_CLSTAN003_00136_TODO_15
44 40 TEXT_CLSTAN003_00136_TODO_16
45 41 TEXT_CLSTAN003_00136_TODO_17
46 42 TEXT_CLSTAN003_00136_TODO_18
47 43 TEXT_CLSTAN003_00136_TODO_19
48 44 TEXT_CLSTAN003_00136_TODO_20
49 45 TEXT_CLSTAN003_00136_TODO_21
50 46 TEXT_CLSTAN003_00136_TODO_22
51 47 TEXT_CLSTAN003_00136_TODO_23
52 48 TEXT_CLSTAN003_00136_GEVA_000_1 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You couldn't have come at a better time. We urgently need someone to craft a pair of hard leather caligae and a hard leather choker. Do you think you could handle both?
53 49 TEXT_CLSTAN003_00136_GEVA_000_2 To explain the situation, I had entrusted the commission to another leatherworker, but found the quality of his work so wholly <Emphasis>unacceptable</Emphasis> that I had no choice but to demand that he start again. Naturally, I gave the fellow a sound dressing-down, reminding him that he had dishonored the name of Fen–Yll and so on, only for him to run off, <Emphasis>bawling</Emphasis>, leaving a trail of snot and tears in his wake!
54 50 TEXT_CLSTAN003_00136_GEVA_000_3 Needless to say, I was more than a little concerned─after all, there was a very real possibility that I was going to have to keep a customer waiting. But thanks to your timely arrival, everything will be put to rights.
55 51 TEXT_CLSTAN003_00136_GEVA_000_4 As I've already mentioned, I need you to craft the two articles in your overly sensitive colleague's stead.
56 52 TEXT_CLSTAN003_00136_GEVA_000_5 This will be your first task undertaken for Fen–Yll Fineries.
57 53 TEXT_CLSTAN003_00136_GEVA_000_6 This is an opportunity few leatherworkers receive. See that you don't squander it.
58 54 TEXT_CLSTAN003_00136_GEVA_000_7 ...What is it? Troubled by the crushing weight of expectation?
59 55 TEXT_CLSTAN003_00136_GEVA_000_8 Well, you may cast your fears aside. You've done yourself credit thus far, carrying out my instructions with nary a complaint and taking all my criticism on the chin. I know that you won't shame us.
60 56 TEXT_CLSTAN003_00136_GEVA_000_9 And even should the worst come to the worst, I know you'll have the good grace to go before the customer and apologize in person.
61 57 TEXT_CLSTAN003_00136_GEVA_000_10 But enough talk. You had best get started if you're to complete the order on time.
62 58 TEXT_CLSTAN003_00136_GEVA_000_20 The two pieces are ready, you say? Hm! <Emphasis>That</Emphasis> remains to be seen.
63 59 TEXT_CLSTAN003_00136_GEVA_000_21 Hmmm...
64 60 TEXT_CLSTAN003_00136_GEVA_000_22 The leather used is well made, and the articles look as they should.
65 61 TEXT_CLSTAN003_00136_GEVA_000_23 The construction is solid. Good.
66 62 TEXT_CLSTAN003_00136_GEVA_000_24 As you know, this type of leather is valued for its toughness and durability. Yet these same qualities make it troublesome to work.
67 63 TEXT_CLSTAN003_00136_GEVA_000_25 An inexperienced leatherworker often ruins the material with shoddy stitching and poor molding, resulting in a final product that is misshapen, brittle, and liable to fall apart.
68 64 TEXT_CLSTAN003_00136_GEVA_000_26 Your caligae and choker, however, bear none of the hallmarks of amateurism. Your construction is solid, and your leather has retained its strength.
69 65 TEXT_CLSTAN003_00136_GEVA_000_27 You have grown considerably as a leatherworker, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─your latest creations attest to this.
70 66 TEXT_CLSTAN003_00136_GEVA_000_28 ...But you still have some way to go. The clasps aren't securely fastened, and the stitching needs to be tighter. In short, you must learn to pay more attention to the details.
71 67 TEXT_CLSTAN003_00136_GEVA_000_29 These articles aren't quite fit to be placed into the customer's hands, but they <Emphasis>can</Emphasis> be salvaged. You have done your part well enough─I will see to the rest.
72 68 TEXT_CLSTAN003_00136_GEVA_000_30 In the meantime, I would have you attend to something else. It is an important duty, and one that is all too often overlooked by artisans. Namely, taking responsibility for falling short of expectations.
73 69 TEXT_CLSTAN003_00136_GEVA_000_31 In the guild's reception area you will find an Ul'dahn gentleman named Sosobati, one of our regular customers. It is he who placed the order for the caligae and choker. I would have you go to him and <Color(-34022)>kneel</Color> in apology for the delay.
74 70 TEXT_CLSTAN003_00136_SOSOBATI_000_40 My son's nameday is fast approaching, so I thought I would gift him the finest protectives money can buy─and none are finer in all the realm than Fen–Yll!
75 71 TEXT_CLSTAN003_00136_SOSOBATI_000_41 Huh? Wh-What in the name of the Twelve are you doing!? Do get up!
76 72 TEXT_CLSTAN003_00136_SOSOBATI_000_42 What's that? My order is delayed, you say? Is <Emphasis>that</Emphasis> all? Hah hah hah! And there I was thinking something terrible had happened!
77 73 TEXT_CLSTAN003_00136_SOSOBATI_000_43 It's quite all right, truly. I came here precisely <Emphasis>because</Emphasis> the Leatherworkers' Guild has never compromised on quality. This trifling delay only confirms to me that the principle still endures. Anyway, it is very kind of you to bring me word.
78 74 TEXT_CLSTAN003_00136_SOSOBATI_000_44 By the by, your face isn't familiar to me. Are you new to the guild?
79 75 TEXT_CLSTAN003_00136_SOSOBATI_000_45 ...So Geva herself is applying the finishing touches to your handiwork even as we speak! Well!
80 76 TEXT_CLSTAN003_00136_SOSOBATI_000_46 I daresay the guildmaster sees promise in you. Why else would she consider your work worthy of her personal attention? She is famous for having cut up far more experienced leatherworkers' efforts for scraps─and that before their very eyes!
81 77 TEXT_CLSTAN003_00136_SOSOBATI_000_47 As for encouraging you to come and apologize... Some may think that Geva goes too far, but it is simply her way of educating her own on the finer points of business. As a native of Ul'dah, I may say with some confidence that it is an education worth enduring.
82 78 TEXT_CLSTAN003_00136_SOSOBATI_000_48 Well, it has been a pleasure to meet a rising star of the Leatherworkers' Guild. And that is no hollow flattery I speak.
83 79 TEXT_CLSTAN003_00136_SOSOBATI_000_49 Your name is <Highlight>ObjectParameter(1)</Highlight>, yes? I shall observe your career here with great interest. In fact, the next time I place an order at Fen–Yll Fineries, I shall make a point of insisting that you are given the job!
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0,"TEXT_CLSTAN004_00137_SEQ_00","Guildmaster Geva has a difficult task for you."
1,"TEXT_CLSTAN004_00137_SEQ_01","In order to gauge your aptitude for materia melding, Geva instructs you to prepare a pair of materia-enhanced goatskin leggings. Though the aldgoat leather and cotton cloth you require are common in Thanalan, you need not travel to the sultanate to procure them. However, such a trip may be warranted if you know nothing of materia, as a goblin scholar living in central Thanalan is said to be an authority on the subject. Prepare the requested item and deliver it to the guildmaster."
2,"TEXT_CLSTAN004_00137_SEQ_02","Your work elicits no complaints from the guildmaster this time. However, she still doubts your understanding of the leatherworker's craft, and demands that you redouble your efforts to hone your skills. She also mentions that, were you to improve beyond all recognition, you <Emphasis>might</Emphasis> be eligible to contribute some work to the annual exhibition─though such lofty goals are yet far off.
※The next leatherworker quest will be available from Geva upon reaching level 25."
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24,"TEXT_CLSTAN004_00137_TODO_00","Deliver a pair of materia-enhanced goatskin leggings to Geva."
25,"TEXT_CLSTAN004_00137_TODO_01",""
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48,"TEXT_CLSTAN004_00137_GEVA_000_1","Ah, there you are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hope you've been working on your techniques, because I have a difficult task for you."
49,"TEXT_CLSTAN004_00137_GEVA_000_2","Well, mayhap not as difficult as I had originally intended. I had thought to bid you prepare a hundred circles of aldgoat leather, but instead I want to gauge your aptitude for materia melding."
50,"TEXT_CLSTAN004_00137_GEVA_000_3","You have at least a passing familiarity with materia, correct? The crystallized substance often used to enhance the properties of weapons and armor?"
51,"TEXT_CLSTAN004_00137_GEVA_000_4","I certainly hope you do, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, because an experienced leatherworker is expected to possess the skills to meld materia to his wares."
52,"TEXT_CLSTAN004_00137_GEVA_000_5","For this task, you will affix a single materia to a pair of goatskin leggings."
53,"TEXT_CLSTAN004_00137_GEVA_100_5","What type of materia you use is of no consequence. What matters is your ability to successfully attach it."
54,"TEXT_CLSTAN004_00137_GEVA_000_6","And it goes without saying that you must make the leggings as well. To do so, you'll need cotton cloth and aldgoat leather."
55,"TEXT_CLSTAN004_00137_GEVA_000_7","Most cotton cloth is produced by the weavers of Ul'dah's Sunsilk Tapestries, while aldgoat leather is, of course, obtained from aldgoats, which roam the deserts of Thanalan."
56,"TEXT_CLSTAN004_00137_GEVA_000_8","Lest you think I mean to send you all the way to the sultanate, fear not."
57,"TEXT_CLSTAN004_00137_GEVA_000_9","If you can obtain your materials by perusing the market boards or by eliciting the help of friends, by all means, do so."
58,"TEXT_CLSTAN004_00137_GEVA_000_10","That said, a trip to central Thanalan might be warranted if you know nothing of materia. There's a goblin somewhere out there who's said to be an authority on the subject."
59,"TEXT_CLSTAN004_00137_GEVA_000_11","Now run along and get crafting, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
60,"TEXT_CLSTAN004_00137_GEVA_000_20","Are the leggings ready yet? I trust you didn't forget to attach a materia to it?"
61,"TEXT_CLSTAN004_00137_GEVA_000_30","Well...they could be worse."
62,"TEXT_CLSTAN004_00137_GEVA_000_31","I don't know how long you've been about this adventuring business, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but did you know that leggings were once no more than strips of cloth or leather? It's true! We used to wrap each leg with a single long strip, from ankle to knee."
63,"TEXT_CLSTAN004_00137_GEVA_000_32","Nowadays, of course, designs which extend to the thigh are far more popular. Soft, lightweight leggings like these provide the balance of protection and flexibility demanded by the Wood Wailers, the Gods' Quiver, and adventurers like your good self."
64,"TEXT_CLSTAN004_00137_GEVA_000_33","Based on your leggings, I'd say you understood well the importance of these qualities─not to mention the basics of materia melding. Indeed, if I were to judge your performance on a scale of one to ten, I would give you a six─no, a <Emphasis>seven</Emphasis>."
65,"TEXT_CLSTAN004_00137_GEVA_000_34","...The remaining three points, you ask?"
66,"TEXT_CLSTAN004_00137_GEVA_000_35","Quite simple, really. Your leggings were made from skins, which were taken from living creatures."
67,"TEXT_CLSTAN004_00137_GEVA_000_36","The Twelveswood is filled with a wealth of life, which we leatherworkers must take in order to craft our products."
68,"TEXT_CLSTAN004_00137_GEVA_000_37","Do you know how that aldgoat lived? How it was killed and skinned? Do you understand how these skins find their way to our hands?"
69,"TEXT_CLSTAN004_00137_GEVA_000_38","To understand this process is to understand life itself. Those leatherworkers whose creations truly <Emphasis>deserve</Emphasis> to bear the name of FenYll have faced this burden and accepted it. To them, it's simply truth. Therein lies the difference between the good and the great."
70,"TEXT_CLSTAN004_00137_GEVA_000_39","Your leggings are fine, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It is you that needs improvement. Call me an incurable optimist, but I do not think it beyond you."
71,"TEXT_CLSTAN004_00137_GEVA_000_40","Study your materials and learn their history. Practice your craft and keep discovering new techniques. That is still your path forward."
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4 0 TEXT_CLSTAN004_00137_SEQ_00 Guildmaster Geva has a difficult task for you.
5 1 TEXT_CLSTAN004_00137_SEQ_01 In order to gauge your aptitude for materia melding, Geva instructs you to prepare a pair of materia-enhanced goatskin leggings. Though the aldgoat leather and cotton cloth you require are common in Thanalan, you need not travel to the sultanate to procure them. However, such a trip may be warranted if you know nothing of materia, as a goblin scholar living in central Thanalan is said to be an authority on the subject. Prepare the requested item and deliver it to the guildmaster.
6 2 TEXT_CLSTAN004_00137_SEQ_02 Your work elicits no complaints from the guildmaster this time. However, she still doubts your understanding of the leatherworker's craft, and demands that you redouble your efforts to hone your skills. She also mentions that, were you to improve beyond all recognition, you <Emphasis>might</Emphasis> be eligible to contribute some work to the annual exhibition─though such lofty goals are yet far off. ※The next leatherworker quest will be available from Geva upon reaching level 25.
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28 24 TEXT_CLSTAN004_00137_TODO_00 Deliver a pair of materia-enhanced goatskin leggings to Geva.
29 25 TEXT_CLSTAN004_00137_TODO_01
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52 48 TEXT_CLSTAN004_00137_GEVA_000_1 Ah, there you are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hope you've been working on your techniques, because I have a difficult task for you.
53 49 TEXT_CLSTAN004_00137_GEVA_000_2 Well, mayhap not as difficult as I had originally intended. I had thought to bid you prepare a hundred circles of aldgoat leather, but instead I want to gauge your aptitude for materia melding.
54 50 TEXT_CLSTAN004_00137_GEVA_000_3 You have at least a passing familiarity with materia, correct? The crystallized substance often used to enhance the properties of weapons and armor?
55 51 TEXT_CLSTAN004_00137_GEVA_000_4 I certainly hope you do, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, because an experienced leatherworker is expected to possess the skills to meld materia to his wares.
56 52 TEXT_CLSTAN004_00137_GEVA_000_5 For this task, you will affix a single materia to a pair of goatskin leggings.
57 53 TEXT_CLSTAN004_00137_GEVA_100_5 What type of materia you use is of no consequence. What matters is your ability to successfully attach it.
58 54 TEXT_CLSTAN004_00137_GEVA_000_6 And it goes without saying that you must make the leggings as well. To do so, you'll need cotton cloth and aldgoat leather.
59 55 TEXT_CLSTAN004_00137_GEVA_000_7 Most cotton cloth is produced by the weavers of Ul'dah's Sunsilk Tapestries, while aldgoat leather is, of course, obtained from aldgoats, which roam the deserts of Thanalan.
60 56 TEXT_CLSTAN004_00137_GEVA_000_8 Lest you think I mean to send you all the way to the sultanate, fear not.
61 57 TEXT_CLSTAN004_00137_GEVA_000_9 If you can obtain your materials by perusing the market boards or by eliciting the help of friends, by all means, do so.
62 58 TEXT_CLSTAN004_00137_GEVA_000_10 That said, a trip to central Thanalan might be warranted if you know nothing of materia. There's a goblin somewhere out there who's said to be an authority on the subject.
63 59 TEXT_CLSTAN004_00137_GEVA_000_11 Now run along and get crafting, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
64 60 TEXT_CLSTAN004_00137_GEVA_000_20 Are the leggings ready yet? I trust you didn't forget to attach a materia to it?
65 61 TEXT_CLSTAN004_00137_GEVA_000_30 Well...they could be worse.
66 62 TEXT_CLSTAN004_00137_GEVA_000_31 I don't know how long you've been about this adventuring business, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but did you know that leggings were once no more than strips of cloth or leather? It's true! We used to wrap each leg with a single long strip, from ankle to knee.
67 63 TEXT_CLSTAN004_00137_GEVA_000_32 Nowadays, of course, designs which extend to the thigh are far more popular. Soft, lightweight leggings like these provide the balance of protection and flexibility demanded by the Wood Wailers, the Gods' Quiver, and adventurers like your good self.
68 64 TEXT_CLSTAN004_00137_GEVA_000_33 Based on your leggings, I'd say you understood well the importance of these qualities─not to mention the basics of materia melding. Indeed, if I were to judge your performance on a scale of one to ten, I would give you a six─no, a <Emphasis>seven</Emphasis>.
69 65 TEXT_CLSTAN004_00137_GEVA_000_34 ...The remaining three points, you ask?
70 66 TEXT_CLSTAN004_00137_GEVA_000_35 Quite simple, really. Your leggings were made from skins, which were taken from living creatures.
71 67 TEXT_CLSTAN004_00137_GEVA_000_36 The Twelveswood is filled with a wealth of life, which we leatherworkers must take in order to craft our products.
72 68 TEXT_CLSTAN004_00137_GEVA_000_37 Do you know how that aldgoat lived? How it was killed and skinned? Do you understand how these skins find their way to our hands?
73 69 TEXT_CLSTAN004_00137_GEVA_000_38 To understand this process is to understand life itself. Those leatherworkers whose creations truly <Emphasis>deserve</Emphasis> to bear the name of Fen–Yll have faced this burden and accepted it. To them, it's simply truth. Therein lies the difference between the good and the great.
74 70 TEXT_CLSTAN004_00137_GEVA_000_39 Your leggings are fine, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It is you that needs improvement. Call me an incurable optimist, but I do not think it beyond you.
75 71 TEXT_CLSTAN004_00137_GEVA_000_40 Study your materials and learn their history. Practice your craft and keep discovering new techniques. That is still your path forward.
76 72 TEXT_CLSTAN004_00137_GEVA_000_41 And who knows? Mayhap one day I'll allow you to represent the guild in the annual exhibition, and pit your skills against the finest craftsmen in all of Gridania...
77 73 TEXT_CLSTAN004_00137_GEVA_000_42 Of course, that day─should it ever come─is yet a long way off... Still, it is good to have a goal, however distant, is it not?
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48,"TEXT_CLSTAN999_00188_RANDALL_000_1","Greetings and welcome to the Leatherworkers' Guild. Here we produce the finest leather goods, taking care to honor the lives which were sacrificed for their creation."
49,"TEXT_CLSTAN999_00188_RANDALL_000_2","Our leather armor is worn by the archers and lancers of this great nation, and favored by all who prefer that their protection does not come at a cost to mobility."
50,"TEXT_CLSTAN999_00188_RANDALL_000_3","If you wish to place an order, I bid you visit FenYll Fineries. If, on the other hand, you have a mind to join our guild, I should be happy to assist you. Might you be interested in becoming a leatherworker?"
51,"TEXT_CLSTAN999_00188_Q1_000_1","Become a leatherworker?"
52,"TEXT_CLSTAN999_00188_A1_000_1","Yes"
53,"TEXT_CLSTAN999_00188_A1_000_2","No"
54,"TEXT_CLSTAN999_00188_RANDALL_000_4","A pity─but better that than a grudging yes. Guildmaster Geva expects nothing less than complete dedication."
55,"TEXT_CLSTAN999_00188_RANDALL_000_5","Should you ever wish to learn our craft, come and speak to me again. It would be my pleasure to furnish you with the necessary information."
56,"TEXT_CLSTAN999_00188_RANDALL_000_6","I wish I could consider your application, but Guildmaster Geva would never admit such an inexperienced adventurer."
57,"TEXT_CLSTAN999_00188_RANDALL_000_7","She demands our recruits possess a certain level of worldly experience, you see, and has a decidedly <Emphasis>low</Emphasis> opinion of those who would choose a career upon a whim. When you have taken the time to acquaint yourself properly with your current profession, we can speak about your future here."
58,"TEXT_CLSTAN999_00188_SYSTEM_000_8","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSTAN999_00188_RANDALL_000_9","Nothing would make me happier than to welcome a new initiate into our ranks. However, it is essential that you first understand the burden that every leatherworker must bear."
60,"TEXT_CLSTAN999_00188_RANDALL_000_10","As you cannot have failed to notice, the Twelveswood is blessed with an abundance of life, and we Gridanians have long hunted the forest's creatures for both nourishment and clothing."
61,"TEXT_CLSTAN999_00188_RANDALL_000_11","But Gridania is unlike any other place. The elementals that watch over the Twelveswood have never looked kindly on the taking of life, and those who flout their governance do so at their own peril."
62,"TEXT_CLSTAN999_00188_RANDALL_000_12","The elementals decreed that life not be taken without due necessity. And so the Trappers' League was formed to regulate the hunting of animals."
63,"TEXT_CLSTAN999_00188_RANDALL_000_13","The Leatherworkers' Guild was subsequently founded to manage the fair and equitable distribution of pelts."
64,"TEXT_CLSTAN999_00188_RANDALL_000_14","Nowadays, adventurers are a major supplier of pelts, and leather goods have become widespread. But in times past, they were rare and precious."
65,"TEXT_CLSTAN999_00188_RANDALL_000_15","The Leatherworkers' Guild has not forgotten those times. We treat leather with no less respect than the living creatures whence it comes, and craft goods of the highest quality. In so doing, we honor the lives lost, and minimize the need for further killing─an oft-forgotten benefit of our products' surpassing durability."
66,"TEXT_CLSTAN999_00188_RANDALL_000_16","Our guild is also the sole producer of the famous FenYll brand of leather goods─the pride of Gridania. These products represent the ultimate expression of our core tenets and the transcendent technique which shaped them."
67,"TEXT_CLSTAN999_00188_RANDALL_000_17","Know, though, that being a guild member does not automatically make you a FenYll artisan─you must <Emphasis>earn</Emphasis> the right to become one. For most of the leatherworkers here, having the fruit of their labors bear the FenYll brand is yet a distant dream."
68,"TEXT_CLSTAN999_00188_RANDALL_000_18","That is the life which awaits you, should you choose to walk our path."
69,"TEXT_CLSTAN999_00188_RANDALL_000_19","Success will not be handed to you─but I guarantee that you <Emphasis>will</Emphasis> have the opportunity to seize it."
70,"TEXT_CLSTAN999_00188_RANDALL_000_20","So, if you wish to make a name for yourself─and craft goods which are the envy of all─you have come to the right place."
71,"TEXT_CLSTAN999_00188_RANDALL_000_21","Speak to me once more if you wish to learn more about the enrollment process."
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52 48 TEXT_CLSTAN999_00188_RANDALL_000_1 Greetings and welcome to the Leatherworkers' Guild. Here we produce the finest leather goods, taking care to honor the lives which were sacrificed for their creation.
53 49 TEXT_CLSTAN999_00188_RANDALL_000_2 Our leather armor is worn by the archers and lancers of this great nation, and favored by all who prefer that their protection does not come at a cost to mobility.
54 50 TEXT_CLSTAN999_00188_RANDALL_000_3 If you wish to place an order, I bid you visit Fen–Yll Fineries. If, on the other hand, you have a mind to join our guild, I should be happy to assist you. Might you be interested in becoming a leatherworker?
55 51 TEXT_CLSTAN999_00188_Q1_000_1 Become a leatherworker?
56 52 TEXT_CLSTAN999_00188_A1_000_1 Yes
57 53 TEXT_CLSTAN999_00188_A1_000_2 No
58 54 TEXT_CLSTAN999_00188_RANDALL_000_4 A pity─but better that than a grudging yes. Guildmaster Geva expects nothing less than complete dedication.
59 55 TEXT_CLSTAN999_00188_RANDALL_000_5 Should you ever wish to learn our craft, come and speak to me again. It would be my pleasure to furnish you with the necessary information.
60 56 TEXT_CLSTAN999_00188_RANDALL_000_6 I wish I could consider your application, but Guildmaster Geva would never admit such an inexperienced adventurer.
61 57 TEXT_CLSTAN999_00188_RANDALL_000_7 She demands our recruits possess a certain level of worldly experience, you see, and has a decidedly <Emphasis>low</Emphasis> opinion of those who would choose a career upon a whim. When you have taken the time to acquaint yourself properly with your current profession, we can speak about your future here.
62 58 TEXT_CLSTAN999_00188_SYSTEM_000_8 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSTAN999_00188_RANDALL_000_9 Nothing would make me happier than to welcome a new initiate into our ranks. However, it is essential that you first understand the burden that every leatherworker must bear.
64 60 TEXT_CLSTAN999_00188_RANDALL_000_10 As you cannot have failed to notice, the Twelveswood is blessed with an abundance of life, and we Gridanians have long hunted the forest's creatures for both nourishment and clothing.
65 61 TEXT_CLSTAN999_00188_RANDALL_000_11 But Gridania is unlike any other place. The elementals that watch over the Twelveswood have never looked kindly on the taking of life, and those who flout their governance do so at their own peril.
66 62 TEXT_CLSTAN999_00188_RANDALL_000_12 The elementals decreed that life not be taken without due necessity. And so the Trappers' League was formed to regulate the hunting of animals.
67 63 TEXT_CLSTAN999_00188_RANDALL_000_13 The Leatherworkers' Guild was subsequently founded to manage the fair and equitable distribution of pelts.
68 64 TEXT_CLSTAN999_00188_RANDALL_000_14 Nowadays, adventurers are a major supplier of pelts, and leather goods have become widespread. But in times past, they were rare and precious.
69 65 TEXT_CLSTAN999_00188_RANDALL_000_15 The Leatherworkers' Guild has not forgotten those times. We treat leather with no less respect than the living creatures whence it comes, and craft goods of the highest quality. In so doing, we honor the lives lost, and minimize the need for further killing─an oft-forgotten benefit of our products' surpassing durability.
70 66 TEXT_CLSTAN999_00188_RANDALL_000_16 Our guild is also the sole producer of the famous Fen–Yll brand of leather goods─the pride of Gridania. These products represent the ultimate expression of our core tenets and the transcendent technique which shaped them.
71 67 TEXT_CLSTAN999_00188_RANDALL_000_17 Know, though, that being a guild member does not automatically make you a Fen–Yll artisan─you must <Emphasis>earn</Emphasis> the right to become one. For most of the leatherworkers here, having the fruit of their labors bear the Fen–Yll brand is yet a distant dream.
72 68 TEXT_CLSTAN999_00188_RANDALL_000_18 That is the life which awaits you, should you choose to walk our path.
73 69 TEXT_CLSTAN999_00188_RANDALL_000_19 Success will not be handed to you─but I guarantee that you <Emphasis>will</Emphasis> have the opportunity to seize it.
74 70 TEXT_CLSTAN999_00188_RANDALL_000_20 So, if you wish to make a name for yourself─and craft goods which are the envy of all─you have come to the right place.
75 71 TEXT_CLSTAN999_00188_RANDALL_000_21 Speak to me once more if you wish to learn more about the enrollment process.
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48,"TEXT_CLSTHM001_00183_YAYAKE_000_1","Welcome to the Thaumaturges' Guild. It is fate that has guided your steps here, friend."
49,"TEXT_CLSTHM001_00183_YAYAKE_000_2","Within these hallowed halls, the arts of devastation are taught─primeval magicks with which to bring about an enemy's ruin."
50,"TEXT_CLSTHM001_00183_YAYAKE_000_3","If you would join our ranks and wield the power of thaumaturgy, I urge you to seize this moment and confide in me your arcane ambitions."
51,"TEXT_CLSTHM001_00183_Q1_000_1","Do you wish to join the Thaumaturges' Guild?"
52,"TEXT_CLSTHM001_00183_A1_000_1","Yes"
53,"TEXT_CLSTHM001_00183_A1_000_2","No"
54,"TEXT_CLSTHM001_00183_YAYAKE_000_11","Your denial is most unsettling!"
55,"TEXT_CLSTHM001_00183_YAYAKE_000_12","Ah, but I see the stars were not yet aligned. Your time will come, and I shall be waiting."
56,"TEXT_CLSTHM001_00183_YAYAKE_000_21","...I fear my words of destiny and desire were spoken in haste. Your aura bespeaks a certain...unpreparedness, as if your spirit is reluctant to abandon a path yet freshly begun."
57,"TEXT_CLSTHM001_00183_YAYAKE_000_22","Pray continue down that path until a fork presents itself. Perhaps the choice you then make shall lead you back to the gates of thaumaturgy."
58,"TEXT_CLSTHM001_00183_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSTHM001_00183_YAYAKE_000_31","Yes. There truly was no other answer, was there? Lean closer now, and I shall whisper to you of thaumaturgy's beginnings."
60,"TEXT_CLSTHM001_00183_YAYAKE_000_32","The nation of Ul'dah inherited its traditions from ancient Belah'dia, a city founded by the descendants of the first mages."
61,"TEXT_CLSTHM001_00183_YAYAKE_000_33","The secrets of these illustrious sorcerers were ultimately entrusted to the priests of the Order of Nald'thal, who have passed them down from generation to generation ever since."
62,"TEXT_CLSTHM001_00183_YAYAKE_000_34","Focused and refined over centuries of use in the Order's funereal rites, the arcane magicks of our ancestors eventually emerged as the art we now know as thaumaturgy."
63,"TEXT_CLSTHM001_00183_YAYAKE_000_35","A freezing blizzard to halt corruption; a raging fire to cleanse the corpse; a bolt of lightning to expel the sins of mortal life... The dweomers employed in the preparation of the dead are equally efficacious when applied to the living."
64,"TEXT_CLSTHM001_00183_YAYAKE_000_36","Thus does our guild thrive in the depths of Arrzaneth Ossuary─a sanctuary devoted to Thal, the divine arbiter of the afterlife."
65,"TEXT_CLSTHM001_00183_YAYAKE_000_37","What say you, then, adventurer? If you would plumb the abyssal depths of thaumaturgy, let our learned sages guide your descent!"
66,"TEXT_CLSTHM001_00183_YAYAKE_000_38","Ah, but before you leap into the darkness, you must prove to our guildmasters that you are possessed of the spiritual fortitude necessary to look upon that which waits therein."
67,"TEXT_CLSTHM001_00183_YAYAKE_000_39","When you are ready to submit to the judgment of our most eminent mages, say the word."
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52 48 TEXT_CLSTHM001_00183_YAYAKE_000_1 Welcome to the Thaumaturges' Guild. It is fate that has guided your steps here, friend.
53 49 TEXT_CLSTHM001_00183_YAYAKE_000_2 Within these hallowed halls, the arts of devastation are taught─primeval magicks with which to bring about an enemy's ruin.
54 50 TEXT_CLSTHM001_00183_YAYAKE_000_3 If you would join our ranks and wield the power of thaumaturgy, I urge you to seize this moment and confide in me your arcane ambitions.
55 51 TEXT_CLSTHM001_00183_Q1_000_1 Do you wish to join the Thaumaturges' Guild?
56 52 TEXT_CLSTHM001_00183_A1_000_1 Yes
57 53 TEXT_CLSTHM001_00183_A1_000_2 No
58 54 TEXT_CLSTHM001_00183_YAYAKE_000_11 Your denial is most unsettling!
59 55 TEXT_CLSTHM001_00183_YAYAKE_000_12 Ah, but I see the stars were not yet aligned. Your time will come, and I shall be waiting.
60 56 TEXT_CLSTHM001_00183_YAYAKE_000_21 ...I fear my words of destiny and desire were spoken in haste. Your aura bespeaks a certain...unpreparedness, as if your spirit is reluctant to abandon a path yet freshly begun.
61 57 TEXT_CLSTHM001_00183_YAYAKE_000_22 Pray continue down that path until a fork presents itself. Perhaps the choice you then make shall lead you back to the gates of thaumaturgy.
62 58 TEXT_CLSTHM001_00183_SYSTEM_000_23 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSTHM001_00183_YAYAKE_000_31 Yes. There truly was no other answer, was there? Lean closer now, and I shall whisper to you of thaumaturgy's beginnings.
64 60 TEXT_CLSTHM001_00183_YAYAKE_000_32 The nation of Ul'dah inherited its traditions from ancient Belah'dia, a city founded by the descendants of the first mages.
65 61 TEXT_CLSTHM001_00183_YAYAKE_000_33 The secrets of these illustrious sorcerers were ultimately entrusted to the priests of the Order of Nald'thal, who have passed them down from generation to generation ever since.
66 62 TEXT_CLSTHM001_00183_YAYAKE_000_34 Focused and refined over centuries of use in the Order's funereal rites, the arcane magicks of our ancestors eventually emerged as the art we now know as thaumaturgy.
67 63 TEXT_CLSTHM001_00183_YAYAKE_000_35 A freezing blizzard to halt corruption; a raging fire to cleanse the corpse; a bolt of lightning to expel the sins of mortal life... The dweomers employed in the preparation of the dead are equally efficacious when applied to the living.
68 64 TEXT_CLSTHM001_00183_YAYAKE_000_36 Thus does our guild thrive in the depths of Arrzaneth Ossuary─a sanctuary devoted to Thal, the divine arbiter of the afterlife.
69 65 TEXT_CLSTHM001_00183_YAYAKE_000_37 What say you, then, adventurer? If you would plumb the abyssal depths of thaumaturgy, let our learned sages guide your descent!
70 66 TEXT_CLSTHM001_00183_YAYAKE_000_38 Ah, but before you leap into the darkness, you must prove to our guildmasters that you are possessed of the spiritual fortitude necessary to look upon that which waits therein.
71 67 TEXT_CLSTHM001_00183_YAYAKE_000_39 When you are ready to submit to the judgment of our most eminent mages, say the word.
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0,"TEXT_CLSWDK000_00138_SEQ_00","Corgg wishes you to reaffirm your desire to join the Carpenters' Guild."
1,"TEXT_CLSWDK000_00138_SEQ_01","Corgg bids you speak with Timbermaster Beatin. Seek him in the workroom, through the doorway and up the steps."
2,"TEXT_CLSWDK000_00138_SEQ_02","Though Timbermaster Beatin is every bit as imposing as you were given to believe, he accepts your application to the guild and even furnishes you with a beginner's saw. Equip the tool and speak to him again."
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24,"TEXT_CLSWDK000_00138_TODO_00","Speak with Timbermaster Beatin."
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47,"TEXT_CLSWDK000_00138_TODO_23",""
48,"TEXT_CLSWDK000_00138_CORGG_000_1","Would you like to learn more about the enrollment process?"
49,"TEXT_CLSWDK000_00138_CORGG_000_2","It is no small decision to dedicate oneself wholly to carpentry."
50,"TEXT_CLSWDK000_00138_CORGG_000_3","You must follow your heart, wheresoever it may take you. Know that if it leads you here once more, we will welcome you with open arms."
51,"TEXT_CLSWDK000_00138_CORGG_000_4","Wonderful! ...I should mention at this point that Timbermaster Beatin assesses all would-be apprentices personally, so you will need to obtain his approval before you begin."
52,"TEXT_CLSWDK000_00138_CORGG_000_5","Timbermaster Beatin can be a harsh and unforgiving man, but if you love the craft and have the will to learn, you could ask for no better tutor. He is, quite simply, the finest carpenter in Gridania."
53,"TEXT_CLSWDK000_00138_CORGG_000_6","Of course, it will take you some time, and no small amount of effort, to comprehend the full extent of his teachings, but you may rest assured that he will not lead you astray."
54,"TEXT_CLSWDK000_00138_CORGG_000_7","That said...when you meet him, I would advise you to choose your words carefully and...um...resist the urge to run away."
55,"TEXT_CLSWDK000_00138_BEATINE_000_10","...Another green adventurer come to play with saws?"
56,"TEXT_CLSWDK000_00138_BEATINE_000_11","Well then, I suggest you first speak with the─"
57,"TEXT_CLSWDK000_00138_BEATINE_000_12","Oh, you've met with Corgg, have you? That is well, but know that the decision to initiate you into the guild rests with me."
58,"TEXT_CLSWDK000_00138_BEATINE_000_13","Tell me true, adventurer: have you a mind to devote yourself to the art of carpentry?"
59,"TEXT_CLSWDK000_00138_Q1_000_1","Devote yourself to carpentry?"
60,"TEXT_CLSWDK000_00138_A1_000_1","Yes"
61,"TEXT_CLSWDK000_00138_A1_000_2","No"
62,"TEXT_CLSWDK000_00138_BEATINE_000_14","Is that so? Then begone from my sight. Do not return unless you find the conviction you so sorely lack."
63,"TEXT_CLSWDK000_00138_BEATINE_000_15","The look on your face bespeaks determination...or mayhap trapped wind."
64,"TEXT_CLSWDK000_00138_BEATINE_000_16","Still...you look strong enough to hold a saw, and if your resolve is indeed genuine... I give you leave to remain─for the time being."
65,"TEXT_CLSWDK000_00138_BEATINE_000_17","However, you are useless to me in your current state. You are as a seedling─some potential, perhaps, but no more like to thrive than perish."
66,"TEXT_CLSWDK000_00138_BEATINE_000_18","Experience is what you require, <If(PlayerParameter(4))>girl<Else/>boy</If>, and I shall give you the means to acquire it. Take this saw. It is old, yes, but sharp as needs be."
67,"TEXT_CLSWDK000_00138_BEATINE_000_19","Now, prove to me that you are not completely incompetent by taking up your new tool."
68,"TEXT_CLSWDK000_00138_BEATINE_000_20","Once you have done so, present yourself to me for inspection."
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6 2 TEXT_CLSWDK000_00138_SEQ_02 Though Timbermaster Beatin is every bit as imposing as you were given to believe, he accepts your application to the guild and even furnishes you with a beginner's saw. Equip the tool and speak to him again.
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39 35 TEXT_CLSWDK000_00138_TODO_11
40 36 TEXT_CLSWDK000_00138_TODO_12
41 37 TEXT_CLSWDK000_00138_TODO_13
42 38 TEXT_CLSWDK000_00138_TODO_14
43 39 TEXT_CLSWDK000_00138_TODO_15
44 40 TEXT_CLSWDK000_00138_TODO_16
45 41 TEXT_CLSWDK000_00138_TODO_17
46 42 TEXT_CLSWDK000_00138_TODO_18
47 43 TEXT_CLSWDK000_00138_TODO_19
48 44 TEXT_CLSWDK000_00138_TODO_20
49 45 TEXT_CLSWDK000_00138_TODO_21
50 46 TEXT_CLSWDK000_00138_TODO_22
51 47 TEXT_CLSWDK000_00138_TODO_23
52 48 TEXT_CLSWDK000_00138_CORGG_000_1 Would you like to learn more about the enrollment process?
53 49 TEXT_CLSWDK000_00138_CORGG_000_2 It is no small decision to dedicate oneself wholly to carpentry.
54 50 TEXT_CLSWDK000_00138_CORGG_000_3 You must follow your heart, wheresoever it may take you. Know that if it leads you here once more, we will welcome you with open arms.
55 51 TEXT_CLSWDK000_00138_CORGG_000_4 Wonderful! ...I should mention at this point that Timbermaster Beatin assesses all would-be apprentices personally, so you will need to obtain his approval before you begin.
56 52 TEXT_CLSWDK000_00138_CORGG_000_5 Timbermaster Beatin can be a harsh and unforgiving man, but if you love the craft and have the will to learn, you could ask for no better tutor. He is, quite simply, the finest carpenter in Gridania.
57 53 TEXT_CLSWDK000_00138_CORGG_000_6 Of course, it will take you some time, and no small amount of effort, to comprehend the full extent of his teachings, but you may rest assured that he will not lead you astray.
58 54 TEXT_CLSWDK000_00138_CORGG_000_7 That said...when you meet him, I would advise you to choose your words carefully and...um...resist the urge to run away.
59 55 TEXT_CLSWDK000_00138_BEATINE_000_10 ...Another green adventurer come to play with saws?
60 56 TEXT_CLSWDK000_00138_BEATINE_000_11 Well then, I suggest you first speak with the─
61 57 TEXT_CLSWDK000_00138_BEATINE_000_12 Oh, you've met with Corgg, have you? That is well, but know that the decision to initiate you into the guild rests with me.
62 58 TEXT_CLSWDK000_00138_BEATINE_000_13 Tell me true, adventurer: have you a mind to devote yourself to the art of carpentry?
63 59 TEXT_CLSWDK000_00138_Q1_000_1 Devote yourself to carpentry?
64 60 TEXT_CLSWDK000_00138_A1_000_1 Yes
65 61 TEXT_CLSWDK000_00138_A1_000_2 No
66 62 TEXT_CLSWDK000_00138_BEATINE_000_14 Is that so? Then begone from my sight. Do not return unless you find the conviction you so sorely lack.
67 63 TEXT_CLSWDK000_00138_BEATINE_000_15 The look on your face bespeaks determination...or mayhap trapped wind.
68 64 TEXT_CLSWDK000_00138_BEATINE_000_16 Still...you look strong enough to hold a saw, and if your resolve is indeed genuine... I give you leave to remain─for the time being.
69 65 TEXT_CLSWDK000_00138_BEATINE_000_17 However, you are useless to me in your current state. You are as a seedling─some potential, perhaps, but no more like to thrive than perish.
70 66 TEXT_CLSWDK000_00138_BEATINE_000_18 Experience is what you require, <If(PlayerParameter(4))>girl<Else/>boy</If>, and I shall give you the means to acquire it. Take this saw. It is old, yes, but sharp as needs be.
71 67 TEXT_CLSWDK000_00138_BEATINE_000_19 Now, prove to me that you are not completely incompetent by taking up your new tool.
72 68 TEXT_CLSWDK000_00138_BEATINE_000_20 Once you have done so, present yourself to me for inspection.
+78
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@@ -0,0 +1,78 @@
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int32,str,str
0,"TEXT_CLSWDK001_00139_SEQ_00","Timbermaster Beatin wants you to craft three maple shields."
1,"TEXT_CLSWDK001_00139_SEQ_01","For your second test, Timbermaster Beatin challenges you to demonstrate your skill as a carpenter by crafting three maple shields. Fashion the requested items to the best of your ability and deliver them to him at the Oak Atrium."
2,"TEXT_CLSWDK001_00139_SEQ_02","Having expressed his satisfaction with your shields, Timbermaster Beatin stresses to you the responsibility that comes with crafting equipment for war, explaining that to embrace this duty is to become one with the wood. He rewards you with a amateur's claw hammer, and bids you return when you are ready to attempt the next test.
※The next carpenter quest will be available from Beatin upon reaching level 10."
3,"TEXT_CLSWDK001_00139_SEQ_03",""
4,"TEXT_CLSWDK001_00139_SEQ_04",""
5,"TEXT_CLSWDK001_00139_SEQ_05",""
6,"TEXT_CLSWDK001_00139_SEQ_06",""
7,"TEXT_CLSWDK001_00139_SEQ_07",""
8,"TEXT_CLSWDK001_00139_SEQ_08",""
9,"TEXT_CLSWDK001_00139_SEQ_09",""
10,"TEXT_CLSWDK001_00139_SEQ_10",""
11,"TEXT_CLSWDK001_00139_SEQ_11",""
12,"TEXT_CLSWDK001_00139_SEQ_12",""
13,"TEXT_CLSWDK001_00139_SEQ_13",""
14,"TEXT_CLSWDK001_00139_SEQ_14",""
15,"TEXT_CLSWDK001_00139_SEQ_15",""
16,"TEXT_CLSWDK001_00139_SEQ_16",""
17,"TEXT_CLSWDK001_00139_SEQ_17",""
18,"TEXT_CLSWDK001_00139_SEQ_18",""
19,"TEXT_CLSWDK001_00139_SEQ_19",""
20,"TEXT_CLSWDK001_00139_SEQ_20",""
21,"TEXT_CLSWDK001_00139_SEQ_21",""
22,"TEXT_CLSWDK001_00139_SEQ_22",""
23,"TEXT_CLSWDK001_00139_SEQ_23",""
24,"TEXT_CLSWDK001_00139_TODO_00","Deliver square maple shields to Beatin."
25,"TEXT_CLSWDK001_00139_TODO_01",""
26,"TEXT_CLSWDK001_00139_TODO_02",""
27,"TEXT_CLSWDK001_00139_TODO_03",""
28,"TEXT_CLSWDK001_00139_TODO_04",""
29,"TEXT_CLSWDK001_00139_TODO_05",""
30,"TEXT_CLSWDK001_00139_TODO_06",""
31,"TEXT_CLSWDK001_00139_TODO_07",""
32,"TEXT_CLSWDK001_00139_TODO_08",""
33,"TEXT_CLSWDK001_00139_TODO_09",""
34,"TEXT_CLSWDK001_00139_TODO_10",""
35,"TEXT_CLSWDK001_00139_TODO_11",""
36,"TEXT_CLSWDK001_00139_TODO_12",""
37,"TEXT_CLSWDK001_00139_TODO_13",""
38,"TEXT_CLSWDK001_00139_TODO_14",""
39,"TEXT_CLSWDK001_00139_TODO_15",""
40,"TEXT_CLSWDK001_00139_TODO_16",""
41,"TEXT_CLSWDK001_00139_TODO_17",""
42,"TEXT_CLSWDK001_00139_TODO_18",""
43,"TEXT_CLSWDK001_00139_TODO_19",""
44,"TEXT_CLSWDK001_00139_TODO_20",""
45,"TEXT_CLSWDK001_00139_TODO_21",""
46,"TEXT_CLSWDK001_00139_TODO_22",""
47,"TEXT_CLSWDK001_00139_TODO_23",""
48,"TEXT_CLSWDK001_00139_BEATINE_000_1","It is plain from your bearing that you and your saw have begun to move as one, as true partners."
49,"TEXT_CLSWDK001_00139_BEATINE_000_2","Good. You are ready for the second test."
50,"TEXT_CLSWDK001_00139_BEATINE_000_3","You must <Emphasis>be</Emphasis> the wood."
51,"TEXT_CLSWDK001_00139_BEATINE_000_4","Before, you brought me maple lumber to demonstrate your knowledge of wood. This time you will demonstrate your ability to create with it."
52,"TEXT_CLSWDK001_00139_BEATINE_000_5","I bid you craft me three maple shields. For this you will require maple lumber and bronze rivets."
53,"TEXT_CLSWDK001_00139_BEATINE_000_6","As you would expect, our guild supplier, Ferreol, has no shortage of that which you require. Should you desire a more economical solution, however, you might consider a more traditional method of acquisition."
54,"TEXT_CLSWDK001_00139_BEATINE_000_7","Many materials essential to our craft are harvested by our steadfast allies, the botanists of the Greatloam Growery. Were you to befriend one of their number, you might be able to come to a mutually beneficial arrangement."
55,"TEXT_CLSWDK001_00139_BEATINE_000_8","Or, if you would rather not be beholden to another, you could even try your hand at botany."
56,"TEXT_CLSWDK001_00139_BEATINE_000_9","Now go, and do not disappoint me."
57,"TEXT_CLSWDK001_00139_BEATINE_000_10","What's this? Have you already bent the wood to your will?"
58,"TEXT_CLSWDK001_00139_BEATINE_000_11","You...are no workaday carpenter. That much is plain."
59,"TEXT_CLSWDK001_00139_BEATINE_000_12","Well done, child. Your shields are <Emphasis>most</Emphasis> satisfactory."
60,"TEXT_CLSWDK001_00139_BEATINE_000_13","The pattern of the grain, the lingering scent of maple... Your choice of materials is excellent, and the construction above criticism. Few carpenters can claim such skill."
61,"TEXT_CLSWDK001_00139_BEATINE_000_14","The Elezen once favored shields of wood, do you know this?"
62,"TEXT_CLSWDK001_00139_BEATINE_000_15","Today, it is not so. They, like your adventurer brethren, are wont to choose the surety of the armorer's metal."
63,"TEXT_CLSWDK001_00139_BEATINE_000_16","But a shield of wood provides ample protection for a lower price. It is readily made and readily replaced if broken."
64,"TEXT_CLSWDK001_00139_BEATINE_000_17","And while not quite so sturdy, it may yet serve to spare a man his doom just as readily as any shield of metal."
65,"TEXT_CLSWDK001_00139_BEATINE_000_18","To imbue shield and spear with your strength, to pour your life into the wood that others might preserve their own..."
66,"TEXT_CLSWDK001_00139_BEATINE_000_19","<Emphasis>This</Emphasis> is what it means to be the wood."
67,"TEXT_CLSWDK001_00139_BEATINE_000_20","Such responsibility is not to be taken lightly, child."
68,"TEXT_CLSWDK001_00139_BEATINE_000_21","You have passed the second test, and in so doing have earned this amateur's claw hammer."
69,"TEXT_CLSWDK001_00139_BEATINE_000_22","Though a saw will suffice for many tasks, a carpenter who wields blade and hammer both can perform his trade with greater ease."
70,"TEXT_CLSWDK001_00139_BEATINE_000_23","If you wish to improve as a carpenter, it is essential that you learn to use the two tools in combination."
71,"TEXT_CLSWDK001_00139_BEATINE_000_24","Continue to refine your skills, and return to me when you are ready to take the next step."
72,"TEXT_CLSWDK001_00139_SYSTEM_000_30","Certain gear grants bonuses to your <Color(-34022)>craftsmanship</Color>, <Color(-34022)>control</Color>, and <Color(-34022)>CP</Color> values."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSWDK001_00139_SEQ_00 Timbermaster Beatin wants you to craft three maple shields.
5 1 TEXT_CLSWDK001_00139_SEQ_01 For your second test, Timbermaster Beatin challenges you to demonstrate your skill as a carpenter by crafting three maple shields. Fashion the requested items to the best of your ability and deliver them to him at the Oak Atrium.
6 2 TEXT_CLSWDK001_00139_SEQ_02 Having expressed his satisfaction with your shields, Timbermaster Beatin stresses to you the responsibility that comes with crafting equipment for war, explaining that to embrace this duty is to become one with the wood. He rewards you with a amateur's claw hammer, and bids you return when you are ready to attempt the next test. ※The next carpenter quest will be available from Beatin upon reaching level 10.
7 3 TEXT_CLSWDK001_00139_SEQ_03
8 4 TEXT_CLSWDK001_00139_SEQ_04
9 5 TEXT_CLSWDK001_00139_SEQ_05
10 6 TEXT_CLSWDK001_00139_SEQ_06
11 7 TEXT_CLSWDK001_00139_SEQ_07
12 8 TEXT_CLSWDK001_00139_SEQ_08
13 9 TEXT_CLSWDK001_00139_SEQ_09
14 10 TEXT_CLSWDK001_00139_SEQ_10
15 11 TEXT_CLSWDK001_00139_SEQ_11
16 12 TEXT_CLSWDK001_00139_SEQ_12
17 13 TEXT_CLSWDK001_00139_SEQ_13
18 14 TEXT_CLSWDK001_00139_SEQ_14
19 15 TEXT_CLSWDK001_00139_SEQ_15
20 16 TEXT_CLSWDK001_00139_SEQ_16
21 17 TEXT_CLSWDK001_00139_SEQ_17
22 18 TEXT_CLSWDK001_00139_SEQ_18
23 19 TEXT_CLSWDK001_00139_SEQ_19
24 20 TEXT_CLSWDK001_00139_SEQ_20
25 21 TEXT_CLSWDK001_00139_SEQ_21
26 22 TEXT_CLSWDK001_00139_SEQ_22
27 23 TEXT_CLSWDK001_00139_SEQ_23
28 24 TEXT_CLSWDK001_00139_TODO_00 Deliver square maple shields to Beatin.
29 25 TEXT_CLSWDK001_00139_TODO_01
30 26 TEXT_CLSWDK001_00139_TODO_02
31 27 TEXT_CLSWDK001_00139_TODO_03
32 28 TEXT_CLSWDK001_00139_TODO_04
33 29 TEXT_CLSWDK001_00139_TODO_05
34 30 TEXT_CLSWDK001_00139_TODO_06
35 31 TEXT_CLSWDK001_00139_TODO_07
36 32 TEXT_CLSWDK001_00139_TODO_08
37 33 TEXT_CLSWDK001_00139_TODO_09
38 34 TEXT_CLSWDK001_00139_TODO_10
39 35 TEXT_CLSWDK001_00139_TODO_11
40 36 TEXT_CLSWDK001_00139_TODO_12
41 37 TEXT_CLSWDK001_00139_TODO_13
42 38 TEXT_CLSWDK001_00139_TODO_14
43 39 TEXT_CLSWDK001_00139_TODO_15
44 40 TEXT_CLSWDK001_00139_TODO_16
45 41 TEXT_CLSWDK001_00139_TODO_17
46 42 TEXT_CLSWDK001_00139_TODO_18
47 43 TEXT_CLSWDK001_00139_TODO_19
48 44 TEXT_CLSWDK001_00139_TODO_20
49 45 TEXT_CLSWDK001_00139_TODO_21
50 46 TEXT_CLSWDK001_00139_TODO_22
51 47 TEXT_CLSWDK001_00139_TODO_23
52 48 TEXT_CLSWDK001_00139_BEATINE_000_1 It is plain from your bearing that you and your saw have begun to move as one, as true partners.
53 49 TEXT_CLSWDK001_00139_BEATINE_000_2 Good. You are ready for the second test.
54 50 TEXT_CLSWDK001_00139_BEATINE_000_3 You must <Emphasis>be</Emphasis> the wood.
55 51 TEXT_CLSWDK001_00139_BEATINE_000_4 Before, you brought me maple lumber to demonstrate your knowledge of wood. This time you will demonstrate your ability to create with it.
56 52 TEXT_CLSWDK001_00139_BEATINE_000_5 I bid you craft me three maple shields. For this you will require maple lumber and bronze rivets.
57 53 TEXT_CLSWDK001_00139_BEATINE_000_6 As you would expect, our guild supplier, Ferreol, has no shortage of that which you require. Should you desire a more economical solution, however, you might consider a more traditional method of acquisition.
58 54 TEXT_CLSWDK001_00139_BEATINE_000_7 Many materials essential to our craft are harvested by our steadfast allies, the botanists of the Greatloam Growery. Were you to befriend one of their number, you might be able to come to a mutually beneficial arrangement.
59 55 TEXT_CLSWDK001_00139_BEATINE_000_8 Or, if you would rather not be beholden to another, you could even try your hand at botany.
60 56 TEXT_CLSWDK001_00139_BEATINE_000_9 Now go, and do not disappoint me.
61 57 TEXT_CLSWDK001_00139_BEATINE_000_10 What's this? Have you already bent the wood to your will?
62 58 TEXT_CLSWDK001_00139_BEATINE_000_11 You...are no workaday carpenter. That much is plain.
63 59 TEXT_CLSWDK001_00139_BEATINE_000_12 Well done, child. Your shields are <Emphasis>most</Emphasis> satisfactory.
64 60 TEXT_CLSWDK001_00139_BEATINE_000_13 The pattern of the grain, the lingering scent of maple... Your choice of materials is excellent, and the construction above criticism. Few carpenters can claim such skill.
65 61 TEXT_CLSWDK001_00139_BEATINE_000_14 The Elezen once favored shields of wood, do you know this?
66 62 TEXT_CLSWDK001_00139_BEATINE_000_15 Today, it is not so. They, like your adventurer brethren, are wont to choose the surety of the armorer's metal.
67 63 TEXT_CLSWDK001_00139_BEATINE_000_16 But a shield of wood provides ample protection for a lower price. It is readily made and readily replaced if broken.
68 64 TEXT_CLSWDK001_00139_BEATINE_000_17 And while not quite so sturdy, it may yet serve to spare a man his doom just as readily as any shield of metal.
69 65 TEXT_CLSWDK001_00139_BEATINE_000_18 To imbue shield and spear with your strength, to pour your life into the wood that others might preserve their own...
70 66 TEXT_CLSWDK001_00139_BEATINE_000_19 <Emphasis>This</Emphasis> is what it means to be the wood.
71 67 TEXT_CLSWDK001_00139_BEATINE_000_20 Such responsibility is not to be taken lightly, child.
72 68 TEXT_CLSWDK001_00139_BEATINE_000_21 You have passed the second test, and in so doing have earned this amateur's claw hammer.
73 69 TEXT_CLSWDK001_00139_BEATINE_000_22 Though a saw will suffice for many tasks, a carpenter who wields blade and hammer both can perform his trade with greater ease.
74 70 TEXT_CLSWDK001_00139_BEATINE_000_23 If you wish to improve as a carpenter, it is essential that you learn to use the two tools in combination.
75 71 TEXT_CLSWDK001_00139_BEATINE_000_24 Continue to refine your skills, and return to me when you are ready to take the next step.
76 72 TEXT_CLSWDK001_00139_SYSTEM_000_30 Certain gear grants bonuses to your <Color(-34022)>craftsmanship</Color>, <Color(-34022)>control</Color>, and <Color(-34022)>CP</Color> values.
77 73 TEXT_CLSWDK001_00139_SYSTEM_000_31 A higher craftsmanship rating hastens the progress of synthesis; greater control increases the chance of creating high-quality items; and additional CP improves your crafting stamina.
78 74 TEXT_CLSWDK001_00139_SYSTEM_000_32 Outfitting yourself with an eye to your current objective will increase the efficiency of your crafting endeavors.
+71
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@@ -0,0 +1,71 @@
key,0,1
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int32,str,str
0,"TEXT_CLSWDK002_00140_SEQ_00","Timbermaster Beatin is looking for someone to deliver ash lumber."
1,"TEXT_CLSWDK002_00140_SEQ_01","Before you can undertake your final trial, Timbermaster Beatin asks you to help replenish the guild's stock of ash lumber. Deliver twelve lengths to him at the Oak Atrium."
2,"TEXT_CLSWDK002_00140_SEQ_02","Grateful for your delivery, Timbermaster Beatin explains that versatility is the secret of ash lumber's enduring popularity. While he still considers you unready for the final trial, he grants you leave to practice your craft independently, and directs you to Gontrant at the Carline Canopy for additional work.
※The next carpenter quest will be available from Beatin upon reaching level 15."
3,"TEXT_CLSWDK002_00140_SEQ_03",""
4,"TEXT_CLSWDK002_00140_SEQ_04",""
5,"TEXT_CLSWDK002_00140_SEQ_05",""
6,"TEXT_CLSWDK002_00140_SEQ_06",""
7,"TEXT_CLSWDK002_00140_SEQ_07",""
8,"TEXT_CLSWDK002_00140_SEQ_08",""
9,"TEXT_CLSWDK002_00140_SEQ_09",""
10,"TEXT_CLSWDK002_00140_SEQ_10",""
11,"TEXT_CLSWDK002_00140_SEQ_11",""
12,"TEXT_CLSWDK002_00140_SEQ_12",""
13,"TEXT_CLSWDK002_00140_SEQ_13",""
14,"TEXT_CLSWDK002_00140_SEQ_14",""
15,"TEXT_CLSWDK002_00140_SEQ_15",""
16,"TEXT_CLSWDK002_00140_SEQ_16",""
17,"TEXT_CLSWDK002_00140_SEQ_17",""
18,"TEXT_CLSWDK002_00140_SEQ_18",""
19,"TEXT_CLSWDK002_00140_SEQ_19",""
20,"TEXT_CLSWDK002_00140_SEQ_20",""
21,"TEXT_CLSWDK002_00140_SEQ_21",""
22,"TEXT_CLSWDK002_00140_SEQ_22",""
23,"TEXT_CLSWDK002_00140_SEQ_23",""
24,"TEXT_CLSWDK002_00140_TODO_00","Deliver lengths of ash lumber to Beatin."
25,"TEXT_CLSWDK002_00140_TODO_01",""
26,"TEXT_CLSWDK002_00140_TODO_02",""
27,"TEXT_CLSWDK002_00140_TODO_03",""
28,"TEXT_CLSWDK002_00140_TODO_04",""
29,"TEXT_CLSWDK002_00140_TODO_05",""
30,"TEXT_CLSWDK002_00140_TODO_06",""
31,"TEXT_CLSWDK002_00140_TODO_07",""
32,"TEXT_CLSWDK002_00140_TODO_08",""
33,"TEXT_CLSWDK002_00140_TODO_09",""
34,"TEXT_CLSWDK002_00140_TODO_10",""
35,"TEXT_CLSWDK002_00140_TODO_11",""
36,"TEXT_CLSWDK002_00140_TODO_12",""
37,"TEXT_CLSWDK002_00140_TODO_13",""
38,"TEXT_CLSWDK002_00140_TODO_14",""
39,"TEXT_CLSWDK002_00140_TODO_15",""
40,"TEXT_CLSWDK002_00140_TODO_16",""
41,"TEXT_CLSWDK002_00140_TODO_17",""
42,"TEXT_CLSWDK002_00140_TODO_18",""
43,"TEXT_CLSWDK002_00140_TODO_19",""
44,"TEXT_CLSWDK002_00140_TODO_20",""
45,"TEXT_CLSWDK002_00140_TODO_21",""
46,"TEXT_CLSWDK002_00140_TODO_22",""
47,"TEXT_CLSWDK002_00140_TODO_23",""
48,"TEXT_CLSWDK002_00140_BEATINE_000_1","I see by the wearing of your sawblade that you have not neglected your carpentry since last we spoke. Very good."
49,"TEXT_CLSWDK002_00140_BEATINE_000_2","You will soon be ready for your third and final test. In the meantime, the guild has need of your services."
50,"TEXT_CLSWDK002_00140_BEATINE_000_3","You are familiar with ash wood? Ah, but of course you are."
51,"TEXT_CLSWDK002_00140_BEATINE_000_4","I bid you craft me ash lumber. A simple task, you say?"
52,"TEXT_CLSWDK002_00140_BEATINE_000_5","Then you shan't have trouble crafting me twelve lengths."
53,"TEXT_CLSWDK002_00140_BEATINE_000_6","This is no jest. We used our last few mere moments ago."
54,"TEXT_CLSWDK002_00140_BEATINE_000_7","So you see, this assignment is motivated purely by practical concerns."
55,"TEXT_CLSWDK002_00140_BEATINE_000_8","I would ordinarily handle such a trifling task myself, of course, but I am feeling unwell─and I do believe you would benefit from the practice."
56,"TEXT_CLSWDK002_00140_BEATINE_000_9","Now go, and do not disappoint me."
57,"TEXT_CLSWDK002_00140_BEATINE_000_20","Ah, have you brought the ash lumber?"
58,"TEXT_CLSWDK002_00140_BEATINE_000_21","Such a prodigious quantity!"
59,"TEXT_CLSWDK002_00140_BEATINE_000_22","Thank you, child. You have done your guild a great service."
60,"TEXT_CLSWDK002_00140_BEATINE_000_23","Ash lumber is renowned for its unparalleled flexibility. This quality makes it ideal for use in bows and myriad other weapons."
61,"TEXT_CLSWDK002_00140_BEATINE_000_24","By the same token, ash lumber is easily worked and thus ideal for learning the basics of our craft."
62,"TEXT_CLSWDK002_00140_BEATINE_000_25","Such a versatile material is understandably popular, and so we always have need of more."
63,"TEXT_CLSWDK002_00140_BEATINE_000_26","It may─nnngh─also interest you to know that ash possesses certain medicinal properties. Tea brewed from its bark eases various complaints."
64,"TEXT_CLSWDK002_00140_BEATINE_000_27","Complaints such as that with which I am presently afflicted. Suffice to say, I am pleased to see that your lumber is dusted with a sufficiency of bark fragments! But let us return to the subject of carpentry."
65,"TEXT_CLSWDK002_00140_BEATINE_000_28","You have proven yourself more than capable of working without my guidance."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSWDK002_00140_SEQ_00 Timbermaster Beatin is looking for someone to deliver ash lumber.
5 1 TEXT_CLSWDK002_00140_SEQ_01 Before you can undertake your final trial, Timbermaster Beatin asks you to help replenish the guild's stock of ash lumber. Deliver twelve lengths to him at the Oak Atrium.
6 2 TEXT_CLSWDK002_00140_SEQ_02 Grateful for your delivery, Timbermaster Beatin explains that versatility is the secret of ash lumber's enduring popularity. While he still considers you unready for the final trial, he grants you leave to practice your craft independently, and directs you to Gontrant at the Carline Canopy for additional work. ※The next carpenter quest will be available from Beatin upon reaching level 15.
7 3 TEXT_CLSWDK002_00140_SEQ_03
8 4 TEXT_CLSWDK002_00140_SEQ_04
9 5 TEXT_CLSWDK002_00140_SEQ_05
10 6 TEXT_CLSWDK002_00140_SEQ_06
11 7 TEXT_CLSWDK002_00140_SEQ_07
12 8 TEXT_CLSWDK002_00140_SEQ_08
13 9 TEXT_CLSWDK002_00140_SEQ_09
14 10 TEXT_CLSWDK002_00140_SEQ_10
15 11 TEXT_CLSWDK002_00140_SEQ_11
16 12 TEXT_CLSWDK002_00140_SEQ_12
17 13 TEXT_CLSWDK002_00140_SEQ_13
18 14 TEXT_CLSWDK002_00140_SEQ_14
19 15 TEXT_CLSWDK002_00140_SEQ_15
20 16 TEXT_CLSWDK002_00140_SEQ_16
21 17 TEXT_CLSWDK002_00140_SEQ_17
22 18 TEXT_CLSWDK002_00140_SEQ_18
23 19 TEXT_CLSWDK002_00140_SEQ_19
24 20 TEXT_CLSWDK002_00140_SEQ_20
25 21 TEXT_CLSWDK002_00140_SEQ_21
26 22 TEXT_CLSWDK002_00140_SEQ_22
27 23 TEXT_CLSWDK002_00140_SEQ_23
28 24 TEXT_CLSWDK002_00140_TODO_00 Deliver lengths of ash lumber to Beatin.
29 25 TEXT_CLSWDK002_00140_TODO_01
30 26 TEXT_CLSWDK002_00140_TODO_02
31 27 TEXT_CLSWDK002_00140_TODO_03
32 28 TEXT_CLSWDK002_00140_TODO_04
33 29 TEXT_CLSWDK002_00140_TODO_05
34 30 TEXT_CLSWDK002_00140_TODO_06
35 31 TEXT_CLSWDK002_00140_TODO_07
36 32 TEXT_CLSWDK002_00140_TODO_08
37 33 TEXT_CLSWDK002_00140_TODO_09
38 34 TEXT_CLSWDK002_00140_TODO_10
39 35 TEXT_CLSWDK002_00140_TODO_11
40 36 TEXT_CLSWDK002_00140_TODO_12
41 37 TEXT_CLSWDK002_00140_TODO_13
42 38 TEXT_CLSWDK002_00140_TODO_14
43 39 TEXT_CLSWDK002_00140_TODO_15
44 40 TEXT_CLSWDK002_00140_TODO_16
45 41 TEXT_CLSWDK002_00140_TODO_17
46 42 TEXT_CLSWDK002_00140_TODO_18
47 43 TEXT_CLSWDK002_00140_TODO_19
48 44 TEXT_CLSWDK002_00140_TODO_20
49 45 TEXT_CLSWDK002_00140_TODO_21
50 46 TEXT_CLSWDK002_00140_TODO_22
51 47 TEXT_CLSWDK002_00140_TODO_23
52 48 TEXT_CLSWDK002_00140_BEATINE_000_1 I see by the wearing of your sawblade that you have not neglected your carpentry since last we spoke. Very good.
53 49 TEXT_CLSWDK002_00140_BEATINE_000_2 You will soon be ready for your third and final test. In the meantime, the guild has need of your services.
54 50 TEXT_CLSWDK002_00140_BEATINE_000_3 You are familiar with ash wood? Ah, but of course you are.
55 51 TEXT_CLSWDK002_00140_BEATINE_000_4 I bid you craft me ash lumber. A simple task, you say?
56 52 TEXT_CLSWDK002_00140_BEATINE_000_5 Then you shan't have trouble crafting me twelve lengths.
57 53 TEXT_CLSWDK002_00140_BEATINE_000_6 This is no jest. We used our last few mere moments ago.
58 54 TEXT_CLSWDK002_00140_BEATINE_000_7 So you see, this assignment is motivated purely by practical concerns.
59 55 TEXT_CLSWDK002_00140_BEATINE_000_8 I would ordinarily handle such a trifling task myself, of course, but I am feeling unwell─and I do believe you would benefit from the practice.
60 56 TEXT_CLSWDK002_00140_BEATINE_000_9 Now go, and do not disappoint me.
61 57 TEXT_CLSWDK002_00140_BEATINE_000_20 Ah, have you brought the ash lumber?
62 58 TEXT_CLSWDK002_00140_BEATINE_000_21 Such a prodigious quantity!
63 59 TEXT_CLSWDK002_00140_BEATINE_000_22 Thank you, child. You have done your guild a great service.
64 60 TEXT_CLSWDK002_00140_BEATINE_000_23 Ash lumber is renowned for its unparalleled flexibility. This quality makes it ideal for use in bows and myriad other weapons.
65 61 TEXT_CLSWDK002_00140_BEATINE_000_24 By the same token, ash lumber is easily worked and thus ideal for learning the basics of our craft.
66 62 TEXT_CLSWDK002_00140_BEATINE_000_25 Such a versatile material is understandably popular, and so we always have need of more.
67 63 TEXT_CLSWDK002_00140_BEATINE_000_26 It may─nnngh─also interest you to know that ash possesses certain medicinal properties. Tea brewed from its bark eases various complaints.
68 64 TEXT_CLSWDK002_00140_BEATINE_000_27 Complaints such as that with which I am presently afflicted. Suffice to say, I am pleased to see that your lumber is dusted with a sufficiency of bark fragments! But let us return to the subject of carpentry.
69 65 TEXT_CLSWDK002_00140_BEATINE_000_28 You have proven yourself more than capable of working without my guidance.
70 66 TEXT_CLSWDK002_00140_BEATINE_000_29 If you wish to market your crafts to others, speak with Gontrant in the Carline Canopy. He has an abundance of guildleves waiting to be fulfilled.
71 67 TEXT_CLSWDK002_00140_BEATINE_000_30 Continue to─ahem, refine...your skills, and return to me when you are ready to take the next step.
+93
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key,0,1
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0,"TEXT_CLSWDK003_00141_SEQ_00","Timbermaster Beatin needs a carpenter to assist one of his newest apprentices."
1,"TEXT_CLSWDK003_00141_SEQ_01","Postponing your final test, Timbermaster Beatin asks you to assist one of the guild's newest members, an adventurer named Mera Pamera."
2,"TEXT_CLSWDK003_00141_SEQ_02","The task of preparing a vast batch of oak lumber has overwhelmed fellow adventurer Mera Pamera. Hoping to escape Timbermaster Beatin's infamous wrath, he begs that you make an ash shortbow and a feathered harpoon in his stead, and deliver them to the Archers' and Lancers' Guilds, respectively."
3,"TEXT_CLSWDK003_00141_SEQ_03","You deliver the items as requested and spare the Lalafellin carpenter-in-training a fate worse than death. Report back to Timbermaster Beatin."
4,"TEXT_CLSWDK003_00141_SEQ_04","Timbermaster Beatin is not fooled by your efforts to give Mera Pamera the credit for your crafting, yet seems anything but displeased by your attempted deception. He subsequently reveals that the whole affair was in fact an improvised third trial intended to gauge your compassion. He congratulates you on completing your training and declares you a journeyman carpenter.
※The next carpenter quest will be available from Beatin upon reaching level 20."
5,"TEXT_CLSWDK003_00141_SEQ_05",""
6,"TEXT_CLSWDK003_00141_SEQ_06",""
7,"TEXT_CLSWDK003_00141_SEQ_07",""
8,"TEXT_CLSWDK003_00141_SEQ_08",""
9,"TEXT_CLSWDK003_00141_SEQ_09",""
10,"TEXT_CLSWDK003_00141_SEQ_10",""
11,"TEXT_CLSWDK003_00141_SEQ_11",""
12,"TEXT_CLSWDK003_00141_SEQ_12",""
13,"TEXT_CLSWDK003_00141_SEQ_13",""
14,"TEXT_CLSWDK003_00141_SEQ_14",""
15,"TEXT_CLSWDK003_00141_SEQ_15",""
16,"TEXT_CLSWDK003_00141_SEQ_16",""
17,"TEXT_CLSWDK003_00141_SEQ_17",""
18,"TEXT_CLSWDK003_00141_SEQ_18",""
19,"TEXT_CLSWDK003_00141_SEQ_19",""
20,"TEXT_CLSWDK003_00141_SEQ_20",""
21,"TEXT_CLSWDK003_00141_SEQ_21",""
22,"TEXT_CLSWDK003_00141_SEQ_22",""
23,"TEXT_CLSWDK003_00141_SEQ_23",""
24,"TEXT_CLSWDK003_00141_TODO_00","Speak with Mera Pamera."
25,"TEXT_CLSWDK003_00141_TODO_01","Deliver a feathered harpoon to Ywain."
26,"TEXT_CLSWDK003_00141_TODO_02","Deliver an ash shortbow to Luciane."
27,"TEXT_CLSWDK003_00141_TODO_03","Report to Beatin."
28,"TEXT_CLSWDK003_00141_TODO_04",""
29,"TEXT_CLSWDK003_00141_TODO_05",""
30,"TEXT_CLSWDK003_00141_TODO_06",""
31,"TEXT_CLSWDK003_00141_TODO_07",""
32,"TEXT_CLSWDK003_00141_TODO_08",""
33,"TEXT_CLSWDK003_00141_TODO_09",""
34,"TEXT_CLSWDK003_00141_TODO_10",""
35,"TEXT_CLSWDK003_00141_TODO_11",""
36,"TEXT_CLSWDK003_00141_TODO_12",""
37,"TEXT_CLSWDK003_00141_TODO_13",""
38,"TEXT_CLSWDK003_00141_TODO_14",""
39,"TEXT_CLSWDK003_00141_TODO_15",""
40,"TEXT_CLSWDK003_00141_TODO_16",""
41,"TEXT_CLSWDK003_00141_TODO_17",""
42,"TEXT_CLSWDK003_00141_TODO_18",""
43,"TEXT_CLSWDK003_00141_TODO_19",""
44,"TEXT_CLSWDK003_00141_TODO_20",""
45,"TEXT_CLSWDK003_00141_TODO_21",""
46,"TEXT_CLSWDK003_00141_TODO_22",""
47,"TEXT_CLSWDK003_00141_TODO_23",""
48,"TEXT_CLSWDK003_00141_BEATINE_000_1","Well met, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your training as a carpenter is almost complete. Indeed, I had a splendid final test prepared for you."
49,"TEXT_CLSWDK003_00141_BEATINE_000_2","Alas, the plight of one of our guild's newer members demands my attention."
50,"TEXT_CLSWDK003_00141_BEATINE_000_3","The boy's name is Mera Pamera, and he is an adventurer like you─though one of rather less promise."
51,"TEXT_CLSWDK003_00141_BEATINE_000_4","Something troubles the lad, yet he is loath to speak of personal matters with me─though I am the very <Emphasis>soul</Emphasis> of understanding, as you know..."
52,"TEXT_CLSWDK003_00141_BEATINE_000_5","Mayhap you would fare better? I sense that he may be more inclined to speak with a fellow adventurer."
53,"TEXT_CLSWDK003_00141_BEATINE_000_6","Now go, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and do not disappoint me."
54,"TEXT_CLSWDK003_00141_MERAPAMERA_000_10","Gods strike me down for a fool! I'll never be able to finish in time!"
55,"TEXT_CLSWDK003_00141_MERAPAMERA_000_11","Please! You <Emphasis>must</Emphasis> help me!"
56,"TEXT_CLSWDK003_00141_MERAPAMERA_000_12","You can make ash shortbows and feathered harpoons, can't you!?"
57,"TEXT_CLSWDK003_00141_MERAPAMERA_000_13","You see, I went and forgot that I had agreed to craft two weapons for the Archers' and Lancers' Guilds for delivery no later than, well...today."
58,"TEXT_CLSWDK003_00141_MERAPAMERA_000_14","But today I am <Emphasis>also</Emphasis> obligated to complete an order of <Emphasis>one hundred</Emphasis> lengths of oak lumber!"
59,"TEXT_CLSWDK003_00141_MERAPAMERA_000_15","The point being that I can't possibly do both! And Timbermaster Beatin is a veritable <Emphasis>terror</Emphasis> when his wrath is on him! If I dare neglect either duty, he surely will not spare me his saw!"
60,"TEXT_CLSWDK003_00141_MERAPAMERA_000_16","So...while I labor over this lumber, might you consent to craft the goods for the guilds?"
61,"TEXT_CLSWDK003_00141_MERAPAMERA_000_17","Thank you! ...Oh, and when you've finished them, I'd appreciate it if you could deliver the weapons to the relevant guildmasters. Godsspeed!"
62,"TEXT_CLSWDK003_00141_YWAIN_000_20","Well met, adventurer. You do not seem to be here for training..."
63,"TEXT_CLSWDK003_00141_YWAIN_000_21","Ah, the feathered harpoon! My thanks for the delivery."
64,"TEXT_CLSWDK003_00141_YWAIN_000_22","Had we not received it in time, I was considering using a fisherman's harpoon instead."
65,"TEXT_CLSWDK003_00141_YWAIN_000_23","You seem surprised. I take it you are not aware that the harpoons we use in battle were born of the humble fisherman's tool?"
66,"TEXT_CLSWDK003_00141_YWAIN_000_24","Aye, when Hyuran fishers migrated inland from the coasts, they adapted the tools of their trade for use in the hunting of game."
67,"TEXT_CLSWDK003_00141_YWAIN_000_25","The resulting harpoon proved a fearsome weapon indeed, and so the lancers of old took it for their own. Hard to believe, is it not?"
68,"TEXT_CLSWDK003_00141_YWAIN_000_26","I must say, this harpoon is a particularly impressive piece of craftsmanship. My compliments to the carpenter."
69,"TEXT_CLSWDK003_00141_LUCIANE_000_30","Welcome, adventurer. To what do we owe the pleasure?"
70,"TEXT_CLSWDK003_00141_LUCIANE_000_31","Is this the ash shortbow we ordered? Thank you for delivering it."
71,"TEXT_CLSWDK003_00141_LUCIANE_000_32","One of our Miqo'te recruits has been struggling, lest you wonder. Talented though she is, the longbow we furnished her with does not suit a Miqo'te's shorter arms and slighter frame."
72,"TEXT_CLSWDK003_00141_LUCIANE_000_33","But I daresay this shortbow─with its lighter draw weight and more modest span─should help her reach her true potential."
73,"TEXT_CLSWDK003_00141_LUCIANE_000_34","Indeed, shortbows not unlike this were favored by her ancestors. And some things never change."
74,"TEXT_CLSWDK003_00141_LUCIANE_000_35","It is clear to me that a great deal of care went into this shortbow's construction. I will see that our recruit spares no effort in making the most of this boon."
75,"TEXT_CLSWDK003_00141_BEATINE_000_40","How kind of you to assist Mera Pamera with the orders. The guildmasters spoke highly of <Emphasis>your</Emphasis> craftsmanship as well. This is very good."
76,"TEXT_CLSWDK003_00141_BEATINE_000_41","Do not attempt to mislead me. I know full well it was your work. Needless to say, it was necessary to punish the Lalafell. Ah...I seem to spend more time sawing apprentices than wood of late."
77,"TEXT_CLSWDK003_00141_BEATINE_000_42","...I jest, of course. A saw is wasted on an apprentice. The stink of blood lingers, making it hard to focus on work. This, I <Emphasis>know</Emphasis>."
78,"TEXT_CLSWDK003_00141_BEATINE_000_43","I will admit, I was not ignorant of Mera Pamera's situation."
79,"TEXT_CLSWDK003_00141_BEATINE_000_44","In fact, I recognized an opportunity to test your character."
80,"TEXT_CLSWDK003_00141_BEATINE_000_45","You aided your fellow carpenter with no prospect of reward, delivering finely crafted goods when merely serviceable ones would have sufficed. And you claimed no credit."
81,"TEXT_CLSWDK003_00141_BEATINE_000_46","I am proud of you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. There is no doubt in my mind that your talents will serve the nation of Gridania well, and save many lives."
82,"TEXT_CLSWDK003_00141_BEATINE_000_47","Just as they will bring about many deaths. This is the responsibility of all who make weapons."
83,"TEXT_CLSWDK003_00141_BEATINE_000_48","But a choice between the deaths of our people and the deaths of our enemies is no choice at all."
84,"TEXT_CLSWDK003_00141_BEATINE_000_49","You have passed the third and final test. Congratulations, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
85,"TEXT_CLSWDK003_00141_BEATINE_000_50","By your actions you have demonstrated your understanding of what it means to know the wood, be the wood, and to love the wood."
86,"TEXT_CLSWDK003_00141_BEATINE_000_51","You possess the knowledge, skill, and compassion necessary to master carpentry."
87,"TEXT_CLSWDK003_00141_BEATINE_000_52","By overcoming these trials, you have proven that you are no longer a novice. The sapling is well on its way to becoming a tree."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSWDK003_00141_SEQ_00 Timbermaster Beatin needs a carpenter to assist one of his newest apprentices.
5 1 TEXT_CLSWDK003_00141_SEQ_01 Postponing your final test, Timbermaster Beatin asks you to assist one of the guild's newest members, an adventurer named Mera Pamera.
6 2 TEXT_CLSWDK003_00141_SEQ_02 The task of preparing a vast batch of oak lumber has overwhelmed fellow adventurer Mera Pamera. Hoping to escape Timbermaster Beatin's infamous wrath, he begs that you make an ash shortbow and a feathered harpoon in his stead, and deliver them to the Archers' and Lancers' Guilds, respectively.
7 3 TEXT_CLSWDK003_00141_SEQ_03 You deliver the items as requested and spare the Lalafellin carpenter-in-training a fate worse than death. Report back to Timbermaster Beatin.
8 4 TEXT_CLSWDK003_00141_SEQ_04 Timbermaster Beatin is not fooled by your efforts to give Mera Pamera the credit for your crafting, yet seems anything but displeased by your attempted deception. He subsequently reveals that the whole affair was in fact an improvised third trial intended to gauge your compassion. He congratulates you on completing your training and declares you a journeyman carpenter. ※The next carpenter quest will be available from Beatin upon reaching level 20.
9 5 TEXT_CLSWDK003_00141_SEQ_05
10 6 TEXT_CLSWDK003_00141_SEQ_06
11 7 TEXT_CLSWDK003_00141_SEQ_07
12 8 TEXT_CLSWDK003_00141_SEQ_08
13 9 TEXT_CLSWDK003_00141_SEQ_09
14 10 TEXT_CLSWDK003_00141_SEQ_10
15 11 TEXT_CLSWDK003_00141_SEQ_11
16 12 TEXT_CLSWDK003_00141_SEQ_12
17 13 TEXT_CLSWDK003_00141_SEQ_13
18 14 TEXT_CLSWDK003_00141_SEQ_14
19 15 TEXT_CLSWDK003_00141_SEQ_15
20 16 TEXT_CLSWDK003_00141_SEQ_16
21 17 TEXT_CLSWDK003_00141_SEQ_17
22 18 TEXT_CLSWDK003_00141_SEQ_18
23 19 TEXT_CLSWDK003_00141_SEQ_19
24 20 TEXT_CLSWDK003_00141_SEQ_20
25 21 TEXT_CLSWDK003_00141_SEQ_21
26 22 TEXT_CLSWDK003_00141_SEQ_22
27 23 TEXT_CLSWDK003_00141_SEQ_23
28 24 TEXT_CLSWDK003_00141_TODO_00 Speak with Mera Pamera.
29 25 TEXT_CLSWDK003_00141_TODO_01 Deliver a feathered harpoon to Ywain.
30 26 TEXT_CLSWDK003_00141_TODO_02 Deliver an ash shortbow to Luciane.
31 27 TEXT_CLSWDK003_00141_TODO_03 Report to Beatin.
32 28 TEXT_CLSWDK003_00141_TODO_04
33 29 TEXT_CLSWDK003_00141_TODO_05
34 30 TEXT_CLSWDK003_00141_TODO_06
35 31 TEXT_CLSWDK003_00141_TODO_07
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38 34 TEXT_CLSWDK003_00141_TODO_10
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41 37 TEXT_CLSWDK003_00141_TODO_13
42 38 TEXT_CLSWDK003_00141_TODO_14
43 39 TEXT_CLSWDK003_00141_TODO_15
44 40 TEXT_CLSWDK003_00141_TODO_16
45 41 TEXT_CLSWDK003_00141_TODO_17
46 42 TEXT_CLSWDK003_00141_TODO_18
47 43 TEXT_CLSWDK003_00141_TODO_19
48 44 TEXT_CLSWDK003_00141_TODO_20
49 45 TEXT_CLSWDK003_00141_TODO_21
50 46 TEXT_CLSWDK003_00141_TODO_22
51 47 TEXT_CLSWDK003_00141_TODO_23
52 48 TEXT_CLSWDK003_00141_BEATINE_000_1 Well met, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your training as a carpenter is almost complete. Indeed, I had a splendid final test prepared for you.
53 49 TEXT_CLSWDK003_00141_BEATINE_000_2 Alas, the plight of one of our guild's newer members demands my attention.
54 50 TEXT_CLSWDK003_00141_BEATINE_000_3 The boy's name is Mera Pamera, and he is an adventurer like you─though one of rather less promise.
55 51 TEXT_CLSWDK003_00141_BEATINE_000_4 Something troubles the lad, yet he is loath to speak of personal matters with me─though I am the very <Emphasis>soul</Emphasis> of understanding, as you know...
56 52 TEXT_CLSWDK003_00141_BEATINE_000_5 Mayhap you would fare better? I sense that he may be more inclined to speak with a fellow adventurer.
57 53 TEXT_CLSWDK003_00141_BEATINE_000_6 Now go, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and do not disappoint me.
58 54 TEXT_CLSWDK003_00141_MERAPAMERA_000_10 Gods strike me down for a fool! I'll never be able to finish in time!
59 55 TEXT_CLSWDK003_00141_MERAPAMERA_000_11 Please! You <Emphasis>must</Emphasis> help me!
60 56 TEXT_CLSWDK003_00141_MERAPAMERA_000_12 You can make ash shortbows and feathered harpoons, can't you!?
61 57 TEXT_CLSWDK003_00141_MERAPAMERA_000_13 You see, I went and forgot that I had agreed to craft two weapons for the Archers' and Lancers' Guilds for delivery no later than, well...today.
62 58 TEXT_CLSWDK003_00141_MERAPAMERA_000_14 But today I am <Emphasis>also</Emphasis> obligated to complete an order of <Emphasis>one hundred</Emphasis> lengths of oak lumber!
63 59 TEXT_CLSWDK003_00141_MERAPAMERA_000_15 The point being that I can't possibly do both! And Timbermaster Beatin is a veritable <Emphasis>terror</Emphasis> when his wrath is on him! If I dare neglect either duty, he surely will not spare me his saw!
64 60 TEXT_CLSWDK003_00141_MERAPAMERA_000_16 So...while I labor over this lumber, might you consent to craft the goods for the guilds?
65 61 TEXT_CLSWDK003_00141_MERAPAMERA_000_17 Thank you! ...Oh, and when you've finished them, I'd appreciate it if you could deliver the weapons to the relevant guildmasters. Godsspeed!
66 62 TEXT_CLSWDK003_00141_YWAIN_000_20 Well met, adventurer. You do not seem to be here for training...
67 63 TEXT_CLSWDK003_00141_YWAIN_000_21 Ah, the feathered harpoon! My thanks for the delivery.
68 64 TEXT_CLSWDK003_00141_YWAIN_000_22 Had we not received it in time, I was considering using a fisherman's harpoon instead.
69 65 TEXT_CLSWDK003_00141_YWAIN_000_23 You seem surprised. I take it you are not aware that the harpoons we use in battle were born of the humble fisherman's tool?
70 66 TEXT_CLSWDK003_00141_YWAIN_000_24 Aye, when Hyuran fishers migrated inland from the coasts, they adapted the tools of their trade for use in the hunting of game.
71 67 TEXT_CLSWDK003_00141_YWAIN_000_25 The resulting harpoon proved a fearsome weapon indeed, and so the lancers of old took it for their own. Hard to believe, is it not?
72 68 TEXT_CLSWDK003_00141_YWAIN_000_26 I must say, this harpoon is a particularly impressive piece of craftsmanship. My compliments to the carpenter.
73 69 TEXT_CLSWDK003_00141_LUCIANE_000_30 Welcome, adventurer. To what do we owe the pleasure?
74 70 TEXT_CLSWDK003_00141_LUCIANE_000_31 Is this the ash shortbow we ordered? Thank you for delivering it.
75 71 TEXT_CLSWDK003_00141_LUCIANE_000_32 One of our Miqo'te recruits has been struggling, lest you wonder. Talented though she is, the longbow we furnished her with does not suit a Miqo'te's shorter arms and slighter frame.
76 72 TEXT_CLSWDK003_00141_LUCIANE_000_33 But I daresay this shortbow─with its lighter draw weight and more modest span─should help her reach her true potential.
77 73 TEXT_CLSWDK003_00141_LUCIANE_000_34 Indeed, shortbows not unlike this were favored by her ancestors. And some things never change.
78 74 TEXT_CLSWDK003_00141_LUCIANE_000_35 It is clear to me that a great deal of care went into this shortbow's construction. I will see that our recruit spares no effort in making the most of this boon.
79 75 TEXT_CLSWDK003_00141_BEATINE_000_40 How kind of you to assist Mera Pamera with the orders. The guildmasters spoke highly of <Emphasis>your</Emphasis> craftsmanship as well. This is very good.
80 76 TEXT_CLSWDK003_00141_BEATINE_000_41 Do not attempt to mislead me. I know full well it was your work. Needless to say, it was necessary to punish the Lalafell. Ah...I seem to spend more time sawing apprentices than wood of late.
81 77 TEXT_CLSWDK003_00141_BEATINE_000_42 ...I jest, of course. A saw is wasted on an apprentice. The stink of blood lingers, making it hard to focus on work. This, I <Emphasis>know</Emphasis>.
82 78 TEXT_CLSWDK003_00141_BEATINE_000_43 I will admit, I was not ignorant of Mera Pamera's situation.
83 79 TEXT_CLSWDK003_00141_BEATINE_000_44 In fact, I recognized an opportunity to test your character.
84 80 TEXT_CLSWDK003_00141_BEATINE_000_45 You aided your fellow carpenter with no prospect of reward, delivering finely crafted goods when merely serviceable ones would have sufficed. And you claimed no credit.
85 81 TEXT_CLSWDK003_00141_BEATINE_000_46 I am proud of you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. There is no doubt in my mind that your talents will serve the nation of Gridania well, and save many lives.
86 82 TEXT_CLSWDK003_00141_BEATINE_000_47 Just as they will bring about many deaths. This is the responsibility of all who make weapons.
87 83 TEXT_CLSWDK003_00141_BEATINE_000_48 But a choice between the deaths of our people and the deaths of our enemies is no choice at all.
88 84 TEXT_CLSWDK003_00141_BEATINE_000_49 You have passed the third and final test. Congratulations, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
89 85 TEXT_CLSWDK003_00141_BEATINE_000_50 By your actions you have demonstrated your understanding of what it means to know the wood, be the wood, and to love the wood.
90 86 TEXT_CLSWDK003_00141_BEATINE_000_51 You possess the knowledge, skill, and compassion necessary to master carpentry.
91 87 TEXT_CLSWDK003_00141_BEATINE_000_52 By overcoming these trials, you have proven that you are no longer a novice. The sapling is well on its way to becoming a tree.
92 88 TEXT_CLSWDK003_00141_BEATINE_000_53 You are now a true carpenter of the Oak Atrium.
93 89 TEXT_CLSWDK003_00141_BEATINE_000_54 Know, though, that however refined your skills may be, there will always be more to learn. Represent us well on your travels, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and return to us often. You shall always be welcome.
+77
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key,0,1
#,,
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0,"TEXT_CLSWDK004_00142_SEQ_00","Timbermaster Beatin has a request for a well-traveled carpenter."
1,"TEXT_CLSWDK004_00142_SEQ_01","Beatin is curious to know how your carpentry skills are coming along, and bids you bring him a single materia-enhanced iron lance so that he may evaluate your progress. He also mentions that, should your knowledge of materia be lacking, a goblin somewhere in central Thanalan can teach you more. Craft the lance to the best of your ability and deliver it to him."
2,"TEXT_CLSWDK004_00142_SEQ_02","Reflecting on the moment you first joined the guild, Beatin explains the importance of perseverance. Like the Ishgardian knights with their lances, he implores you to remain resolute in the face of adversity.
※The next carpenter quest will be available from Beatin upon reaching level 25."
3,"TEXT_CLSWDK004_00142_SEQ_03",""
4,"TEXT_CLSWDK004_00142_SEQ_04",""
5,"TEXT_CLSWDK004_00142_SEQ_05",""
6,"TEXT_CLSWDK004_00142_SEQ_06",""
7,"TEXT_CLSWDK004_00142_SEQ_07",""
8,"TEXT_CLSWDK004_00142_SEQ_08",""
9,"TEXT_CLSWDK004_00142_SEQ_09",""
10,"TEXT_CLSWDK004_00142_SEQ_10",""
11,"TEXT_CLSWDK004_00142_SEQ_11",""
12,"TEXT_CLSWDK004_00142_SEQ_12",""
13,"TEXT_CLSWDK004_00142_SEQ_13",""
14,"TEXT_CLSWDK004_00142_SEQ_14",""
15,"TEXT_CLSWDK004_00142_SEQ_15",""
16,"TEXT_CLSWDK004_00142_SEQ_16",""
17,"TEXT_CLSWDK004_00142_SEQ_17",""
18,"TEXT_CLSWDK004_00142_SEQ_18",""
19,"TEXT_CLSWDK004_00142_SEQ_19",""
20,"TEXT_CLSWDK004_00142_SEQ_20",""
21,"TEXT_CLSWDK004_00142_SEQ_21",""
22,"TEXT_CLSWDK004_00142_SEQ_22",""
23,"TEXT_CLSWDK004_00142_SEQ_23",""
24,"TEXT_CLSWDK004_00142_TODO_00","Deliver a materia-enhanced iron lance to Beatin."
25,"TEXT_CLSWDK004_00142_TODO_01",""
26,"TEXT_CLSWDK004_00142_TODO_02",""
27,"TEXT_CLSWDK004_00142_TODO_03",""
28,"TEXT_CLSWDK004_00142_TODO_04",""
29,"TEXT_CLSWDK004_00142_TODO_05",""
30,"TEXT_CLSWDK004_00142_TODO_06",""
31,"TEXT_CLSWDK004_00142_TODO_07",""
32,"TEXT_CLSWDK004_00142_TODO_08",""
33,"TEXT_CLSWDK004_00142_TODO_09",""
34,"TEXT_CLSWDK004_00142_TODO_10",""
35,"TEXT_CLSWDK004_00142_TODO_11",""
36,"TEXT_CLSWDK004_00142_TODO_12",""
37,"TEXT_CLSWDK004_00142_TODO_13",""
38,"TEXT_CLSWDK004_00142_TODO_14",""
39,"TEXT_CLSWDK004_00142_TODO_15",""
40,"TEXT_CLSWDK004_00142_TODO_16",""
41,"TEXT_CLSWDK004_00142_TODO_17",""
42,"TEXT_CLSWDK004_00142_TODO_18",""
43,"TEXT_CLSWDK004_00142_TODO_19",""
44,"TEXT_CLSWDK004_00142_TODO_20",""
45,"TEXT_CLSWDK004_00142_TODO_21",""
46,"TEXT_CLSWDK004_00142_TODO_22",""
47,"TEXT_CLSWDK004_00142_TODO_23",""
48,"TEXT_CLSWDK004_00142_BEATINE_000_1","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. My thoughts have turned to you lately."
49,"TEXT_CLSWDK004_00142_BEATINE_000_2","I trust you have honed your skills further since last we met? In that case, I have a request."
50,"TEXT_CLSWDK004_00142_BEATINE_000_3","Mayhap you have made iron lances before for your customers. However, you have not made them for <Emphasis>me</Emphasis>. As you doubtless know, my standards differ from those of others."
51,"TEXT_CLSWDK004_00142_BEATINE_000_4","An iron lance's design is one of elegance and simplicity, and I would see you demonstrate your understanding of those qualities through your work. This I ask of all my charges."
52,"TEXT_CLSWDK004_00142_BEATINE_000_5","The iron lance is a marriage of elm, iron, and leather. As you are doubtless aware, the requisite elm lumber and circles of leather are readily available within the city."
53,"TEXT_CLSWDK004_00142_BEATINE_000_6","Iron ingots, however, are much rarer, as they are forged by the smiths of Limsa Lominsa. Procuring them will prove far more problematic."
54,"TEXT_CLSWDK004_00142_BEATINE_000_7","You must steel yourself for a long and arduous journey, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The wilderness is infested with unspeakable horrors, and the roads are watched by bandit hordes."
55,"TEXT_CLSWDK004_00142_BEATINE_000_8","Ah, but I jest. While such arduous, character-building trials may have been possible once upon a time, they are, alas, simply unfeasible now."
56,"TEXT_CLSWDK004_00142_BEATINE_000_9","You need only browse the market boards or enlist the aid of a blacksmithing associate to obtain the iron you require. Oh, and there is but one more thing you must needs do."
57,"TEXT_CLSWDK004_00142_BEATINE_000_10","I would have you attach a single materia to the lance you craft. Any type will suffice."
58,"TEXT_CLSWDK004_00142_BEATINE_000_11","I find it hard to believe that an experienced adventurer like yourself could be unfamiliar with the substance, but on the off chance that you are, I suggest you seek out that goblin fellow in central Thanalan. There is no one more knowledgeable on the subject, or so I have heard."
59,"TEXT_CLSWDK004_00142_BEATINE_000_12","When you are in possession of all the necessary materials, I bid you craft me a single materia-enhanced iron lance."
60,"TEXT_CLSWDK004_00142_BEATINE_000_20","Is your lance ready? I am eager to see what you have wrought."
61,"TEXT_CLSWDK004_00142_BEATINE_000_21","...You do not disappoint, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
62,"TEXT_CLSWDK004_00142_BEATINE_000_22","Your lance exceeds my expectations."
63,"TEXT_CLSWDK004_00142_BEATINE_000_23","These formidable weapons were originally intended for use by the Ishgardian cavalry, and were designed with the aim of maximizing their bearers' effectiveness on the field of battle."
64,"TEXT_CLSWDK004_00142_BEATINE_000_24","By utilizing the speed of his mount, a lance-wielding knight could easily deliver a devastating blow that would cripple, if not outright kill."
65,"TEXT_CLSWDK004_00142_BEATINE_000_25","But this mode of attack placed significant strain on both the rider and his weapon. Should the latter fail, the knight would be left defenseless."
66,"TEXT_CLSWDK004_00142_BEATINE_000_26","Needless to say, the iron lance proved to be anything <Emphasis>but</Emphasis> prone to failure, eventually prompting Gridania's Wood Wailers to adopt it as their own."
67,"TEXT_CLSWDK004_00142_BEATINE_000_27","The differences between the modern Gridanian weapon and the Ishgardian original are not so substantial, amounting to little more than a smaller vamplate. Our lancers do not require the same protection as a mounted knight, you see."
68,"TEXT_CLSWDK004_00142_BEATINE_000_28","Fascinating, is it not─the history our weapons carry, how they change and evolve to meet different demands..."
69,"TEXT_CLSWDK004_00142_BEATINE_000_29","Truly, all things possess potential for growth─weapons and armor, forests and cities...and aspiring carpenters."
70,"TEXT_CLSWDK004_00142_BEATINE_000_30","Remember this too, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>..."
71,"TEXT_CLSWDK004_00142_BEATINE_000_31","The iron lance is a marvelous weapon not because it does not bend at the moment of impact, but because it does not break."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSWDK004_00142_SEQ_00 Timbermaster Beatin has a request for a well-traveled carpenter.
5 1 TEXT_CLSWDK004_00142_SEQ_01 Beatin is curious to know how your carpentry skills are coming along, and bids you bring him a single materia-enhanced iron lance so that he may evaluate your progress. He also mentions that, should your knowledge of materia be lacking, a goblin somewhere in central Thanalan can teach you more. Craft the lance to the best of your ability and deliver it to him.
6 2 TEXT_CLSWDK004_00142_SEQ_02 Reflecting on the moment you first joined the guild, Beatin explains the importance of perseverance. Like the Ishgardian knights with their lances, he implores you to remain resolute in the face of adversity. ※The next carpenter quest will be available from Beatin upon reaching level 25.
7 3 TEXT_CLSWDK004_00142_SEQ_03
8 4 TEXT_CLSWDK004_00142_SEQ_04
9 5 TEXT_CLSWDK004_00142_SEQ_05
10 6 TEXT_CLSWDK004_00142_SEQ_06
11 7 TEXT_CLSWDK004_00142_SEQ_07
12 8 TEXT_CLSWDK004_00142_SEQ_08
13 9 TEXT_CLSWDK004_00142_SEQ_09
14 10 TEXT_CLSWDK004_00142_SEQ_10
15 11 TEXT_CLSWDK004_00142_SEQ_11
16 12 TEXT_CLSWDK004_00142_SEQ_12
17 13 TEXT_CLSWDK004_00142_SEQ_13
18 14 TEXT_CLSWDK004_00142_SEQ_14
19 15 TEXT_CLSWDK004_00142_SEQ_15
20 16 TEXT_CLSWDK004_00142_SEQ_16
21 17 TEXT_CLSWDK004_00142_SEQ_17
22 18 TEXT_CLSWDK004_00142_SEQ_18
23 19 TEXT_CLSWDK004_00142_SEQ_19
24 20 TEXT_CLSWDK004_00142_SEQ_20
25 21 TEXT_CLSWDK004_00142_SEQ_21
26 22 TEXT_CLSWDK004_00142_SEQ_22
27 23 TEXT_CLSWDK004_00142_SEQ_23
28 24 TEXT_CLSWDK004_00142_TODO_00 Deliver a materia-enhanced iron lance to Beatin.
29 25 TEXT_CLSWDK004_00142_TODO_01
30 26 TEXT_CLSWDK004_00142_TODO_02
31 27 TEXT_CLSWDK004_00142_TODO_03
32 28 TEXT_CLSWDK004_00142_TODO_04
33 29 TEXT_CLSWDK004_00142_TODO_05
34 30 TEXT_CLSWDK004_00142_TODO_06
35 31 TEXT_CLSWDK004_00142_TODO_07
36 32 TEXT_CLSWDK004_00142_TODO_08
37 33 TEXT_CLSWDK004_00142_TODO_09
38 34 TEXT_CLSWDK004_00142_TODO_10
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42 38 TEXT_CLSWDK004_00142_TODO_14
43 39 TEXT_CLSWDK004_00142_TODO_15
44 40 TEXT_CLSWDK004_00142_TODO_16
45 41 TEXT_CLSWDK004_00142_TODO_17
46 42 TEXT_CLSWDK004_00142_TODO_18
47 43 TEXT_CLSWDK004_00142_TODO_19
48 44 TEXT_CLSWDK004_00142_TODO_20
49 45 TEXT_CLSWDK004_00142_TODO_21
50 46 TEXT_CLSWDK004_00142_TODO_22
51 47 TEXT_CLSWDK004_00142_TODO_23
52 48 TEXT_CLSWDK004_00142_BEATINE_000_1 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. My thoughts have turned to you lately.
53 49 TEXT_CLSWDK004_00142_BEATINE_000_2 I trust you have honed your skills further since last we met? In that case, I have a request.
54 50 TEXT_CLSWDK004_00142_BEATINE_000_3 Mayhap you have made iron lances before for your customers. However, you have not made them for <Emphasis>me</Emphasis>. As you doubtless know, my standards differ from those of others.
55 51 TEXT_CLSWDK004_00142_BEATINE_000_4 An iron lance's design is one of elegance and simplicity, and I would see you demonstrate your understanding of those qualities through your work. This I ask of all my charges.
56 52 TEXT_CLSWDK004_00142_BEATINE_000_5 The iron lance is a marriage of elm, iron, and leather. As you are doubtless aware, the requisite elm lumber and circles of leather are readily available within the city.
57 53 TEXT_CLSWDK004_00142_BEATINE_000_6 Iron ingots, however, are much rarer, as they are forged by the smiths of Limsa Lominsa. Procuring them will prove far more problematic.
58 54 TEXT_CLSWDK004_00142_BEATINE_000_7 You must steel yourself for a long and arduous journey, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The wilderness is infested with unspeakable horrors, and the roads are watched by bandit hordes.
59 55 TEXT_CLSWDK004_00142_BEATINE_000_8 Ah, but I jest. While such arduous, character-building trials may have been possible once upon a time, they are, alas, simply unfeasible now.
60 56 TEXT_CLSWDK004_00142_BEATINE_000_9 You need only browse the market boards or enlist the aid of a blacksmithing associate to obtain the iron you require. Oh, and there is but one more thing you must needs do.
61 57 TEXT_CLSWDK004_00142_BEATINE_000_10 I would have you attach a single materia to the lance you craft. Any type will suffice.
62 58 TEXT_CLSWDK004_00142_BEATINE_000_11 I find it hard to believe that an experienced adventurer like yourself could be unfamiliar with the substance, but on the off chance that you are, I suggest you seek out that goblin fellow in central Thanalan. There is no one more knowledgeable on the subject, or so I have heard.
63 59 TEXT_CLSWDK004_00142_BEATINE_000_12 When you are in possession of all the necessary materials, I bid you craft me a single materia-enhanced iron lance.
64 60 TEXT_CLSWDK004_00142_BEATINE_000_20 Is your lance ready? I am eager to see what you have wrought.
65 61 TEXT_CLSWDK004_00142_BEATINE_000_21 ...You do not disappoint, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
66 62 TEXT_CLSWDK004_00142_BEATINE_000_22 Your lance exceeds my expectations.
67 63 TEXT_CLSWDK004_00142_BEATINE_000_23 These formidable weapons were originally intended for use by the Ishgardian cavalry, and were designed with the aim of maximizing their bearers' effectiveness on the field of battle.
68 64 TEXT_CLSWDK004_00142_BEATINE_000_24 By utilizing the speed of his mount, a lance-wielding knight could easily deliver a devastating blow that would cripple, if not outright kill.
69 65 TEXT_CLSWDK004_00142_BEATINE_000_25 But this mode of attack placed significant strain on both the rider and his weapon. Should the latter fail, the knight would be left defenseless.
70 66 TEXT_CLSWDK004_00142_BEATINE_000_26 Needless to say, the iron lance proved to be anything <Emphasis>but</Emphasis> prone to failure, eventually prompting Gridania's Wood Wailers to adopt it as their own.
71 67 TEXT_CLSWDK004_00142_BEATINE_000_27 The differences between the modern Gridanian weapon and the Ishgardian original are not so substantial, amounting to little more than a smaller vamplate. Our lancers do not require the same protection as a mounted knight, you see.
72 68 TEXT_CLSWDK004_00142_BEATINE_000_28 Fascinating, is it not─the history our weapons carry, how they change and evolve to meet different demands...
73 69 TEXT_CLSWDK004_00142_BEATINE_000_29 Truly, all things possess potential for growth─weapons and armor, forests and cities...and aspiring carpenters.
74 70 TEXT_CLSWDK004_00142_BEATINE_000_30 Remember this too, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...
75 71 TEXT_CLSWDK004_00142_BEATINE_000_31 The iron lance is a marvelous weapon not because it does not bend at the moment of impact, but because it does not break.
76 72 TEXT_CLSWDK004_00142_BEATINE_000_32 To bend yet not break; to endure, and persevere, and finally triumph... When I gaze upon this lance, I am reminded of the singular importance of resolve─a quality I saw in you when first you joined us, and that will serve you well in the future.
77 73 TEXT_CLSWDK004_00142_BEATINE_000_33 Whatever troubles you may face, remain resolute as an iron lance, and you will succeed.
+76
View File
@@ -0,0 +1,76 @@
key,0,1
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int32,str,str
0,"TEXT_CLSWDK005_00168_SEQ_00","Something appears to be troubling Timbermaster Beatin..."
1,"TEXT_CLSWDK005_00168_SEQ_01","Though he did not choose to confide in you, something is clearly troubling Beatin. For now, he has asked you to attend to the younglings in the Acorn Orchard."
2,"TEXT_CLSWDK005_00168_SEQ_02","Nicoliaux is certain that Beatin is experiencing a sudden dearth of creativity. Until the timbermaster finds a new source of inspiration, Nicoliaux fears he will remain morose and uninteresting. Craft and bring Beatin a length of high-quality walnut lumber to deliver him from his depression."
3,"TEXT_CLSWDK005_00168_SEQ_03","Just as Nicoliaux intended, Beatin is struck by the seemingly infinite uses to which he might put your high-quality walnut lumber. Recalling an old friend who once aided him in similar fashion, he thanks you for your help, before reminding you that he expects nothing less than the best from one with your undoubted talent.
※The next carpenter quest will be available from Beatin upon reaching level 30."
4,"TEXT_CLSWDK005_00168_SEQ_04",""
5,"TEXT_CLSWDK005_00168_SEQ_05",""
6,"TEXT_CLSWDK005_00168_SEQ_06",""
7,"TEXT_CLSWDK005_00168_SEQ_07",""
8,"TEXT_CLSWDK005_00168_SEQ_08",""
9,"TEXT_CLSWDK005_00168_SEQ_09",""
10,"TEXT_CLSWDK005_00168_SEQ_10",""
11,"TEXT_CLSWDK005_00168_SEQ_11",""
12,"TEXT_CLSWDK005_00168_SEQ_12",""
13,"TEXT_CLSWDK005_00168_SEQ_13",""
14,"TEXT_CLSWDK005_00168_SEQ_14",""
15,"TEXT_CLSWDK005_00168_SEQ_15",""
16,"TEXT_CLSWDK005_00168_SEQ_16",""
17,"TEXT_CLSWDK005_00168_SEQ_17",""
18,"TEXT_CLSWDK005_00168_SEQ_18",""
19,"TEXT_CLSWDK005_00168_SEQ_19",""
20,"TEXT_CLSWDK005_00168_SEQ_20",""
21,"TEXT_CLSWDK005_00168_SEQ_21",""
22,"TEXT_CLSWDK005_00168_SEQ_22",""
23,"TEXT_CLSWDK005_00168_SEQ_23",""
24,"TEXT_CLSWDK005_00168_TODO_00","Speak with Nicoliaux."
25,"TEXT_CLSWDK005_00168_TODO_01","Deliver a length of walnut lumber <Sheet(Addon,9,0)/> to Beatin."
26,"TEXT_CLSWDK005_00168_TODO_02",""
27,"TEXT_CLSWDK005_00168_TODO_03",""
28,"TEXT_CLSWDK005_00168_TODO_04",""
29,"TEXT_CLSWDK005_00168_TODO_05",""
30,"TEXT_CLSWDK005_00168_TODO_06",""
31,"TEXT_CLSWDK005_00168_TODO_07",""
32,"TEXT_CLSWDK005_00168_TODO_08",""
33,"TEXT_CLSWDK005_00168_TODO_09",""
34,"TEXT_CLSWDK005_00168_TODO_10",""
35,"TEXT_CLSWDK005_00168_TODO_11",""
36,"TEXT_CLSWDK005_00168_TODO_12",""
37,"TEXT_CLSWDK005_00168_TODO_13",""
38,"TEXT_CLSWDK005_00168_TODO_14",""
39,"TEXT_CLSWDK005_00168_TODO_15",""
40,"TEXT_CLSWDK005_00168_TODO_16",""
41,"TEXT_CLSWDK005_00168_TODO_17",""
42,"TEXT_CLSWDK005_00168_TODO_18",""
43,"TEXT_CLSWDK005_00168_TODO_19",""
44,"TEXT_CLSWDK005_00168_TODO_20",""
45,"TEXT_CLSWDK005_00168_TODO_21",""
46,"TEXT_CLSWDK005_00168_TODO_22",""
47,"TEXT_CLSWDK005_00168_TODO_23",""
48,"TEXT_CLSWDK005_00168_BEATINE_000_1","... <sigh>"
49,"TEXT_CLSWDK005_00168_BEATINE_000_2","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You look well. If you have come in search of work, I fear I have nothing to offer."
50,"TEXT_CLSWDK005_00168_BEATINE_000_3","Though...if you have no other pressing responsibilities, you might consider spending some time with the younglings in the Acorn Orchard."
51,"TEXT_CLSWDK005_00168_BEATINE_000_4","The workshop has demanded my full attention of late, and I have been unable to see to them myself."
52,"TEXT_CLSWDK005_00168_BEATINE_000_5","...That will be all, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
53,"TEXT_CLSWDK005_00168_NICOLIAUX_000_10","Hey, you're one of those adventurers that joined the guild!"
54,"TEXT_CLSWDK005_00168_NICOLIAUX_100_10","Beatin's down in the dumps, is he? No wonder he hasn't visited in <Emphasis>ages</Emphasis>."
55,"TEXT_CLSWDK005_00168_NICOLIAUX_000_11","I've seen him like this before. I'll bet it's because he can't think of anything new to make."
56,"TEXT_CLSWDK005_00168_NICOLIAUX_000_12","He's no fun when he's like this. I prefer it when he's waving his saw around and threatening to tie his useless new apprentices to Figaga's Gift and─"
57,"TEXT_CLSWDK005_00168_NICOLIAUX_000_13","Wait, I know! You're a pretty good carpenter, right?"
58,"TEXT_CLSWDK005_00168_NICOLIAUX_000_14","Then you can make high-quality walnut lumber!"
59,"TEXT_CLSWDK005_00168_NICOLIAUX_000_15","You know how he's always saying stuff like, “You must <Emphasis>KNOW</Emphasis> the wood,” and all that? Well, I bet if we gave him some really <Emphasis>good</Emphasis> wood, it'd cheer him up in no time!"
60,"TEXT_CLSWDK005_00168_NICOLIAUX_000_16","I know it sounds a bit strange, but then he <Emphasis>is</Emphasis> a bit strange, isn't he? And we have to try <Emphasis>something</Emphasis>! I miss the mean old Beatin!"
61,"TEXT_CLSWDK005_00168_SYSTEM_000_17","Increasing an item's <Color(-34022)>quality</Color> during synthesis improves the chance that the resulting product will be of a higher grade (<Color(-34022)>HQ</Color>)."
62,"TEXT_CLSWDK005_00168_SYSTEM_000_18","Moreover, using HQ materials during synthesis provides a bonus to initial quality, further increasing the probability of producing an HQ item."
63,"TEXT_CLSWDK005_00168_BEATINE_000_20","...Leave me be, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I must focus."
64,"TEXT_CLSWDK005_00168_BEATINE_000_21","What is this malaise which plagues me? I thought myself resolute as an iron lance, and yet..."
65,"TEXT_CLSWDK005_00168_BEATINE_000_22","...Hm?"
66,"TEXT_CLSWDK005_00168_BEATINE_000_23","Yes...I feel it. <Emphasis>I feel it</Emphasis>! This high-quality walnut lumber, it is your handiwork, is it not?"
67,"TEXT_CLSWDK005_00168_BEATINE_000_24","Dense, durable, and expertly finished. There is no doubting your skill, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
68,"TEXT_CLSWDK005_00168_BEATINE_000_25","Walnut furniture was once quite popular in Ul'dah...mayhap we could revive that tradition..."
69,"TEXT_CLSWDK005_00168_BEATINE_000_26","Or, better yet, produce a sturdier base for a new vamplate design..."
70,"TEXT_CLSWDK005_00168_BEATINE_000_27","The possibilities are endless! Thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it seems I am now paralyzed with indecision."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSWDK005_00168_SEQ_00 Something appears to be troubling Timbermaster Beatin...
5 1 TEXT_CLSWDK005_00168_SEQ_01 Though he did not choose to confide in you, something is clearly troubling Beatin. For now, he has asked you to attend to the younglings in the Acorn Orchard.
6 2 TEXT_CLSWDK005_00168_SEQ_02 Nicoliaux is certain that Beatin is experiencing a sudden dearth of creativity. Until the timbermaster finds a new source of inspiration, Nicoliaux fears he will remain morose and uninteresting. Craft and bring Beatin a length of high-quality walnut lumber to deliver him from his depression.
7 3 TEXT_CLSWDK005_00168_SEQ_03 Just as Nicoliaux intended, Beatin is struck by the seemingly infinite uses to which he might put your high-quality walnut lumber. Recalling an old friend who once aided him in similar fashion, he thanks you for your help, before reminding you that he expects nothing less than the best from one with your undoubted talent. ※The next carpenter quest will be available from Beatin upon reaching level 30.
8 4 TEXT_CLSWDK005_00168_SEQ_04
9 5 TEXT_CLSWDK005_00168_SEQ_05
10 6 TEXT_CLSWDK005_00168_SEQ_06
11 7 TEXT_CLSWDK005_00168_SEQ_07
12 8 TEXT_CLSWDK005_00168_SEQ_08
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17 13 TEXT_CLSWDK005_00168_SEQ_13
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26 22 TEXT_CLSWDK005_00168_SEQ_22
27 23 TEXT_CLSWDK005_00168_SEQ_23
28 24 TEXT_CLSWDK005_00168_TODO_00 Speak with Nicoliaux.
29 25 TEXT_CLSWDK005_00168_TODO_01 Deliver a length of walnut lumber <Sheet(Addon,9,0)/> to Beatin.
30 26 TEXT_CLSWDK005_00168_TODO_02
31 27 TEXT_CLSWDK005_00168_TODO_03
32 28 TEXT_CLSWDK005_00168_TODO_04
33 29 TEXT_CLSWDK005_00168_TODO_05
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48 44 TEXT_CLSWDK005_00168_TODO_20
49 45 TEXT_CLSWDK005_00168_TODO_21
50 46 TEXT_CLSWDK005_00168_TODO_22
51 47 TEXT_CLSWDK005_00168_TODO_23
52 48 TEXT_CLSWDK005_00168_BEATINE_000_1 ... <sigh>
53 49 TEXT_CLSWDK005_00168_BEATINE_000_2 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You look well. If you have come in search of work, I fear I have nothing to offer.
54 50 TEXT_CLSWDK005_00168_BEATINE_000_3 Though...if you have no other pressing responsibilities, you might consider spending some time with the younglings in the Acorn Orchard.
55 51 TEXT_CLSWDK005_00168_BEATINE_000_4 The workshop has demanded my full attention of late, and I have been unable to see to them myself.
56 52 TEXT_CLSWDK005_00168_BEATINE_000_5 ...That will be all, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
57 53 TEXT_CLSWDK005_00168_NICOLIAUX_000_10 Hey, you're one of those adventurers that joined the guild!
58 54 TEXT_CLSWDK005_00168_NICOLIAUX_100_10 Beatin's down in the dumps, is he? No wonder he hasn't visited in <Emphasis>ages</Emphasis>.
59 55 TEXT_CLSWDK005_00168_NICOLIAUX_000_11 I've seen him like this before. I'll bet it's because he can't think of anything new to make.
60 56 TEXT_CLSWDK005_00168_NICOLIAUX_000_12 He's no fun when he's like this. I prefer it when he's waving his saw around and threatening to tie his useless new apprentices to Figaga's Gift and─
61 57 TEXT_CLSWDK005_00168_NICOLIAUX_000_13 Wait, I know! You're a pretty good carpenter, right?
62 58 TEXT_CLSWDK005_00168_NICOLIAUX_000_14 Then you can make high-quality walnut lumber!
63 59 TEXT_CLSWDK005_00168_NICOLIAUX_000_15 You know how he's always saying stuff like, “You must <Emphasis>KNOW</Emphasis> the wood,” and all that? Well, I bet if we gave him some really <Emphasis>good</Emphasis> wood, it'd cheer him up in no time!
64 60 TEXT_CLSWDK005_00168_NICOLIAUX_000_16 I know it sounds a bit strange, but then he <Emphasis>is</Emphasis> a bit strange, isn't he? And we have to try <Emphasis>something</Emphasis>! I miss the mean old Beatin!
65 61 TEXT_CLSWDK005_00168_SYSTEM_000_17 Increasing an item's <Color(-34022)>quality</Color> during synthesis improves the chance that the resulting product will be of a higher grade (<Color(-34022)>HQ</Color>).
66 62 TEXT_CLSWDK005_00168_SYSTEM_000_18 Moreover, using HQ materials during synthesis provides a bonus to initial quality, further increasing the probability of producing an HQ item.
67 63 TEXT_CLSWDK005_00168_BEATINE_000_20 ...Leave me be, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I must focus.
68 64 TEXT_CLSWDK005_00168_BEATINE_000_21 What is this malaise which plagues me? I thought myself resolute as an iron lance, and yet...
69 65 TEXT_CLSWDK005_00168_BEATINE_000_22 ...Hm?
70 66 TEXT_CLSWDK005_00168_BEATINE_000_23 Yes...I feel it. <Emphasis>I feel it</Emphasis>! This high-quality walnut lumber, it is your handiwork, is it not?
71 67 TEXT_CLSWDK005_00168_BEATINE_000_24 Dense, durable, and expertly finished. There is no doubting your skill, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
72 68 TEXT_CLSWDK005_00168_BEATINE_000_25 Walnut furniture was once quite popular in Ul'dah...mayhap we could revive that tradition...
73 69 TEXT_CLSWDK005_00168_BEATINE_000_26 Or, better yet, produce a sturdier base for a new vamplate design...
74 70 TEXT_CLSWDK005_00168_BEATINE_000_27 The possibilities are endless! Thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it seems I am now paralyzed with indecision.
75 71 TEXT_CLSWDK005_00168_BEATINE_000_28 How you have grown, and in so short a time. You remind me of a dear friend, another soul possessed of great passion. Though we walked different paths, we pushed each other to give nothing less than our utmost.
76 72 TEXT_CLSWDK005_00168_BEATINE_000_29 He even helped me through those times when inspiration failed me. I see much of him in you─and so I know I can hold you to the same high standards. Return to your work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...and do not disappoint me.
+99
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0,"TEXT_CLSWDK006_00169_SEQ_00","Timbermaster Beatin has a special commission for you."
1,"TEXT_CLSWDK006_00169_SEQ_01","Word of your craftsmanship has spread, and a client has requested you by name. Prepare a walnut cane of the highest quality and present it to Beatin for inspection."
2,"TEXT_CLSWDK006_00169_SEQ_02","Beatin decrees that the cane will satisfy your client. Look for him at the Adders' Nest and deliver the cane."
3,"TEXT_CLSWDK006_00169_SEQ_03","The client, Gairhard, is having difficulty earning the trust of a conjurer newly assigned to his unit. In an effort to show her that some outsiders mean no harm, and wish only to help, he commissioned you to make the cane. He asks you to deliver it to Ponette at Stillglade Fane on his behalf."
4,"TEXT_CLSWDK006_00169_SEQ_04","Ponette is deeply moved by the walnut cane. She apologizes for judging outsiders so harshly and acknowledges the contribution made by individuals like Captain Gairhard and yourself to Gridania's cause. Return to the Adders' Nest and inform the captain of the conjurer's change of heart."
5,"TEXT_CLSWDK006_00169_SEQ_05","Captain Gairhard congratulates you on a job well done, noting that Beatin was right to favor you. Return to the timbermaster and inform him that the commission is complete."
6,"TEXT_CLSWDK006_00169_SEQ_06","The timbermaster's pleasure at the news of your success is matched only by his surprise at the revelation that your client was in fact an old friend of his, back from a long campaign abroad. Though puzzled by Gairhard's failure to inform him of his return, Beatin is nonetheless relieved to hear that he is in good health.
※The next carpenter quest will be available from Beatin upon reaching level 35."
7,"TEXT_CLSWDK006_00169_SEQ_07",""
8,"TEXT_CLSWDK006_00169_SEQ_08",""
9,"TEXT_CLSWDK006_00169_SEQ_09",""
10,"TEXT_CLSWDK006_00169_SEQ_10",""
11,"TEXT_CLSWDK006_00169_SEQ_11",""
12,"TEXT_CLSWDK006_00169_SEQ_12",""
13,"TEXT_CLSWDK006_00169_SEQ_13",""
14,"TEXT_CLSWDK006_00169_SEQ_14",""
15,"TEXT_CLSWDK006_00169_SEQ_15",""
16,"TEXT_CLSWDK006_00169_SEQ_16",""
17,"TEXT_CLSWDK006_00169_SEQ_17",""
18,"TEXT_CLSWDK006_00169_SEQ_18",""
19,"TEXT_CLSWDK006_00169_SEQ_19",""
20,"TEXT_CLSWDK006_00169_SEQ_20",""
21,"TEXT_CLSWDK006_00169_SEQ_21",""
22,"TEXT_CLSWDK006_00169_SEQ_22",""
23,"TEXT_CLSWDK006_00169_SEQ_23",""
24,"TEXT_CLSWDK006_00169_TODO_00","Present a walnut cane <Sheet(Addon,9,0)/> to Beatin."
25,"TEXT_CLSWDK006_00169_TODO_01","Deliver the walnut cane <Sheet(Addon,9,0)/> to Gairhard."
26,"TEXT_CLSWDK006_00169_TODO_02","Deliver the walnut cane <Sheet(Addon,9,0)/> to Ponette."
27,"TEXT_CLSWDK006_00169_TODO_03","Report to Gairhard."
28,"TEXT_CLSWDK006_00169_TODO_04","Report to Beatin."
29,"TEXT_CLSWDK006_00169_TODO_05",""
30,"TEXT_CLSWDK006_00169_TODO_06",""
31,"TEXT_CLSWDK006_00169_TODO_07",""
32,"TEXT_CLSWDK006_00169_TODO_08",""
33,"TEXT_CLSWDK006_00169_TODO_09",""
34,"TEXT_CLSWDK006_00169_TODO_10",""
35,"TEXT_CLSWDK006_00169_TODO_11",""
36,"TEXT_CLSWDK006_00169_TODO_12",""
37,"TEXT_CLSWDK006_00169_TODO_13",""
38,"TEXT_CLSWDK006_00169_TODO_14",""
39,"TEXT_CLSWDK006_00169_TODO_15",""
40,"TEXT_CLSWDK006_00169_TODO_16",""
41,"TEXT_CLSWDK006_00169_TODO_17",""
42,"TEXT_CLSWDK006_00169_TODO_18",""
43,"TEXT_CLSWDK006_00169_TODO_19",""
44,"TEXT_CLSWDK006_00169_TODO_20",""
45,"TEXT_CLSWDK006_00169_TODO_21",""
46,"TEXT_CLSWDK006_00169_TODO_22",""
47,"TEXT_CLSWDK006_00169_TODO_23",""
48,"TEXT_CLSWDK006_00169_BEATINE_000_1","It is good you have come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your talents are needed for a commission."
49,"TEXT_CLSWDK006_00169_BEATINE_000_2","The client asked for you by name, in fact."
50,"TEXT_CLSWDK006_00169_BEATINE_000_3","It would seem that the adventurer-turned-carpenter has earned <If(PlayerParameter(4))>herself<Else/>himself</If> a reputation."
51,"TEXT_CLSWDK006_00169_BEATINE_000_4","You are to craft a walnut cane of unparalleled quality. When it is ready, bring it to me."
52,"TEXT_CLSWDK006_00169_BEATINE_000_5","I will not permit you to deliver anything less than perfection."
53,"TEXT_CLSWDK006_00169_BEATINE_000_10","Have you made the cane, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
54,"TEXT_CLSWDK006_00169_BEATINE_000_11","..."
55,"TEXT_CLSWDK006_00169_BEATINE_000_12","You've done well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
56,"TEXT_CLSWDK006_00169_BEATINE_000_13","The gentle curve of the crook appears natural, as if it was destined to take such a shape."
57,"TEXT_CLSWDK006_00169_BEATINE_000_14","Indeed, your skillful application of growth formula has imbued this cane with new life, giving it the appearance of unworked wood."
58,"TEXT_CLSWDK006_00169_BEATINE_000_15","Wands and canes are perhaps the purest expression of the carpenter's creed, in that the finished product is a celebration of the wood's past life."
59,"TEXT_CLSWDK006_00169_BEATINE_000_16","Conjurers are, of course, highly attuned to the natural world. Hence it is no small coup to craft a cane that satisfies."
60,"TEXT_CLSWDK006_00169_BEATINE_000_17","But your cane should meet with the client's approval. You may go and deliver it to him at the Adders' Nest."
61,"TEXT_CLSWDK006_00169_GAIRHARD_100_20","Yes, I am waiting for a carpenter from the guild. Why do you ask?"
62,"TEXT_CLSWDK006_00169_GAIRHARD_000_21","So this is Beatin's famed disciple... It pleases me that I can finally put a face to the name. I am Gairhard."
63,"TEXT_CLSWDK006_00169_GAIRHARD_000_22","Though I myself have no talent for conjury, it is plain to see that this cane is exquisitely wrought."
64,"TEXT_CLSWDK006_00169_GAIRHARD_000_23","Aye, the cane is not for me. It is meant for a conjurer recently assigned to my unit."
65,"TEXT_CLSWDK006_00169_GAIRHARD_000_24","Her name is Ponette, a talented but stubborn soul who has thus far resisted my every attempt to integrate her into our ranks."
66,"TEXT_CLSWDK006_00169_GAIRHARD_000_25","I have been here long enough to know that Gridanians can be rather protective of their city, and that this can manifest itself in a deep mistrust of outsiders."
67,"TEXT_CLSWDK006_00169_GAIRHARD_000_26","However, I cannot simply order her to set aside her prejudices─I need her to trust me of her own volition."
68,"TEXT_CLSWDK006_00169_GAIRHARD_000_27","It is my hope that by giving her this cane, she will at least accept my leadership."
69,"TEXT_CLSWDK006_00169_GAIRHARD_000_28","You will find her in Stillglade Fane. Please give it to her on my behalf."
70,"TEXT_CLSWDK006_00169_GAIRHARD_000_29","Please deliver the cane to Ponette on my behalf. You will find her in Stillglade Fane."
71,"TEXT_CLSWDK006_00169_PONETTE_000_30","How long does the captain intend to keep me waiting? Does he have any idea how little time a conjurer has to spare?"
72,"TEXT_CLSWDK006_00169_PONETTE_000_31","A <Emphasis>gift</Emphasis>!? That Ala Mhigan kept me waiting this long for some trinket he did not even see fit to deliver himself? Typical. These foreigners truly don't have the first idea about─"
73,"TEXT_CLSWDK006_00169_PONETTE_000_32","<gasp>"
74,"TEXT_CLSWDK006_00169_PONETTE_000_33","Gods! It can't be... A walnut cane!?"
75,"TEXT_CLSWDK006_00169_PONETTE_000_34","And one so finely wrought that I scarce believe it man-made."
76,"TEXT_CLSWDK006_00169_PONETTE_000_35","To conjurers, our canes are the physical representation of our connection with the living world. They provide a focus for us to channel the forces of nature and weave spells."
77,"TEXT_CLSWDK006_00169_PONETTE_000_36","To possess a cane made of walnut is a dream most conjurers share. And I am no different. I see the beauty of this cane, and the heart of the <If(PlayerParameter(4))>woman<Else/>man</If> who made it."
78,"TEXT_CLSWDK006_00169_PONETTE_000_37","That an outsider could craft this flawless cane..."
79,"TEXT_CLSWDK006_00169_PONETTE_000_38","I..."
80,"TEXT_CLSWDK006_00169_PONETTE_000_39","Forgive my impropriety, adventurer. I have never paid outsiders any mind, imagining them incapable of comprehending Gridanian tradition."
81,"TEXT_CLSWDK006_00169_PONETTE_000_40","Yet it seems that it was I who failed to comprehend. You have humbled me, adventurer, and opened my eyes."
82,"TEXT_CLSWDK006_00169_PONETTE_000_41","It is clear that you have worked hard to learn our ways...as has Captain Gairhard. I cannot thank you both enough. Though I do not deserve this cane, I swear that I will do my utmost to earn it."
83,"TEXT_CLSWDK006_00169_PONETTE_000_42","My thanks again, adventurer. Should you meet with the captain before I do, please convey my gratitude."
84,"TEXT_CLSWDK006_00169_PONETTE_000_45","Thank you again, adventurer. Though I do not deserve this cane, I will do my utmost to earn it. Should you meet with the captain before I do, please convey my gratitude."
85,"TEXT_CLSWDK006_00169_GAIRHARD_000_50","I knew it would not be easy pleasing her, but I never doubted that Beatin's finest could deliver."
86,"TEXT_CLSWDK006_00169_GAIRHARD_000_51","Heh, I wonder...how is he? Still working too hard, I presume?"
87,"TEXT_CLSWDK006_00169_GAIRHARD_000_52","So it goes. Anyway, duty calls. Thank you again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Please give my regards to the timbermaster."
88,"TEXT_CLSWDK006_00169_BEATINE_000_60","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Was the client satisfied?"
89,"TEXT_CLSWDK006_00169_BEATINE_000_61","Interesting. So the client was not a conjurer himself..."
90,"TEXT_CLSWDK006_00169_BEATINE_000_62","In any case, I am glad to hear that the intended recipient was satisfied."
91,"TEXT_CLSWDK006_00169_BEATINE_000_63","I must know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: who was this client? I only received their messenger, and I cannot fathom why they would not come in person."
92,"TEXT_CLSWDK006_00169_BEATINE_000_64","...Gairhard!? You are certain?"
93,"TEXT_CLSWDK006_00169_BEATINE_000_65","I thought him far from Gridania, on campaign. When did he return? And why would he not greet me in person?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSWDK006_00169_SEQ_00 Timbermaster Beatin has a special commission for you.
5 1 TEXT_CLSWDK006_00169_SEQ_01 Word of your craftsmanship has spread, and a client has requested you by name. Prepare a walnut cane of the highest quality and present it to Beatin for inspection.
6 2 TEXT_CLSWDK006_00169_SEQ_02 Beatin decrees that the cane will satisfy your client. Look for him at the Adders' Nest and deliver the cane.
7 3 TEXT_CLSWDK006_00169_SEQ_03 The client, Gairhard, is having difficulty earning the trust of a conjurer newly assigned to his unit. In an effort to show her that some outsiders mean no harm, and wish only to help, he commissioned you to make the cane. He asks you to deliver it to Ponette at Stillglade Fane on his behalf.
8 4 TEXT_CLSWDK006_00169_SEQ_04 Ponette is deeply moved by the walnut cane. She apologizes for judging outsiders so harshly and acknowledges the contribution made by individuals like Captain Gairhard and yourself to Gridania's cause. Return to the Adders' Nest and inform the captain of the conjurer's change of heart.
9 5 TEXT_CLSWDK006_00169_SEQ_05 Captain Gairhard congratulates you on a job well done, noting that Beatin was right to favor you. Return to the timbermaster and inform him that the commission is complete.
10 6 TEXT_CLSWDK006_00169_SEQ_06 The timbermaster's pleasure at the news of your success is matched only by his surprise at the revelation that your client was in fact an old friend of his, back from a long campaign abroad. Though puzzled by Gairhard's failure to inform him of his return, Beatin is nonetheless relieved to hear that he is in good health. ※The next carpenter quest will be available from Beatin upon reaching level 35.
11 7 TEXT_CLSWDK006_00169_SEQ_07
12 8 TEXT_CLSWDK006_00169_SEQ_08
13 9 TEXT_CLSWDK006_00169_SEQ_09
14 10 TEXT_CLSWDK006_00169_SEQ_10
15 11 TEXT_CLSWDK006_00169_SEQ_11
16 12 TEXT_CLSWDK006_00169_SEQ_12
17 13 TEXT_CLSWDK006_00169_SEQ_13
18 14 TEXT_CLSWDK006_00169_SEQ_14
19 15 TEXT_CLSWDK006_00169_SEQ_15
20 16 TEXT_CLSWDK006_00169_SEQ_16
21 17 TEXT_CLSWDK006_00169_SEQ_17
22 18 TEXT_CLSWDK006_00169_SEQ_18
23 19 TEXT_CLSWDK006_00169_SEQ_19
24 20 TEXT_CLSWDK006_00169_SEQ_20
25 21 TEXT_CLSWDK006_00169_SEQ_21
26 22 TEXT_CLSWDK006_00169_SEQ_22
27 23 TEXT_CLSWDK006_00169_SEQ_23
28 24 TEXT_CLSWDK006_00169_TODO_00 Present a walnut cane <Sheet(Addon,9,0)/> to Beatin.
29 25 TEXT_CLSWDK006_00169_TODO_01 Deliver the walnut cane <Sheet(Addon,9,0)/> to Gairhard.
30 26 TEXT_CLSWDK006_00169_TODO_02 Deliver the walnut cane <Sheet(Addon,9,0)/> to Ponette.
31 27 TEXT_CLSWDK006_00169_TODO_03 Report to Gairhard.
32 28 TEXT_CLSWDK006_00169_TODO_04 Report to Beatin.
33 29 TEXT_CLSWDK006_00169_TODO_05
34 30 TEXT_CLSWDK006_00169_TODO_06
35 31 TEXT_CLSWDK006_00169_TODO_07
36 32 TEXT_CLSWDK006_00169_TODO_08
37 33 TEXT_CLSWDK006_00169_TODO_09
38 34 TEXT_CLSWDK006_00169_TODO_10
39 35 TEXT_CLSWDK006_00169_TODO_11
40 36 TEXT_CLSWDK006_00169_TODO_12
41 37 TEXT_CLSWDK006_00169_TODO_13
42 38 TEXT_CLSWDK006_00169_TODO_14
43 39 TEXT_CLSWDK006_00169_TODO_15
44 40 TEXT_CLSWDK006_00169_TODO_16
45 41 TEXT_CLSWDK006_00169_TODO_17
46 42 TEXT_CLSWDK006_00169_TODO_18
47 43 TEXT_CLSWDK006_00169_TODO_19
48 44 TEXT_CLSWDK006_00169_TODO_20
49 45 TEXT_CLSWDK006_00169_TODO_21
50 46 TEXT_CLSWDK006_00169_TODO_22
51 47 TEXT_CLSWDK006_00169_TODO_23
52 48 TEXT_CLSWDK006_00169_BEATINE_000_1 It is good you have come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your talents are needed for a commission.
53 49 TEXT_CLSWDK006_00169_BEATINE_000_2 The client asked for you by name, in fact.
54 50 TEXT_CLSWDK006_00169_BEATINE_000_3 It would seem that the adventurer-turned-carpenter has earned <If(PlayerParameter(4))>herself<Else/>himself</If> a reputation.
55 51 TEXT_CLSWDK006_00169_BEATINE_000_4 You are to craft a walnut cane of unparalleled quality. When it is ready, bring it to me.
56 52 TEXT_CLSWDK006_00169_BEATINE_000_5 I will not permit you to deliver anything less than perfection.
57 53 TEXT_CLSWDK006_00169_BEATINE_000_10 Have you made the cane, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
58 54 TEXT_CLSWDK006_00169_BEATINE_000_11 ...
59 55 TEXT_CLSWDK006_00169_BEATINE_000_12 You've done well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
60 56 TEXT_CLSWDK006_00169_BEATINE_000_13 The gentle curve of the crook appears natural, as if it was destined to take such a shape.
61 57 TEXT_CLSWDK006_00169_BEATINE_000_14 Indeed, your skillful application of growth formula has imbued this cane with new life, giving it the appearance of unworked wood.
62 58 TEXT_CLSWDK006_00169_BEATINE_000_15 Wands and canes are perhaps the purest expression of the carpenter's creed, in that the finished product is a celebration of the wood's past life.
63 59 TEXT_CLSWDK006_00169_BEATINE_000_16 Conjurers are, of course, highly attuned to the natural world. Hence it is no small coup to craft a cane that satisfies.
64 60 TEXT_CLSWDK006_00169_BEATINE_000_17 But your cane should meet with the client's approval. You may go and deliver it to him at the Adders' Nest.
65 61 TEXT_CLSWDK006_00169_GAIRHARD_100_20 Yes, I am waiting for a carpenter from the guild. Why do you ask?
66 62 TEXT_CLSWDK006_00169_GAIRHARD_000_21 So this is Beatin's famed disciple... It pleases me that I can finally put a face to the name. I am Gairhard.
67 63 TEXT_CLSWDK006_00169_GAIRHARD_000_22 Though I myself have no talent for conjury, it is plain to see that this cane is exquisitely wrought.
68 64 TEXT_CLSWDK006_00169_GAIRHARD_000_23 Aye, the cane is not for me. It is meant for a conjurer recently assigned to my unit.
69 65 TEXT_CLSWDK006_00169_GAIRHARD_000_24 Her name is Ponette, a talented but stubborn soul who has thus far resisted my every attempt to integrate her into our ranks.
70 66 TEXT_CLSWDK006_00169_GAIRHARD_000_25 I have been here long enough to know that Gridanians can be rather protective of their city, and that this can manifest itself in a deep mistrust of outsiders.
71 67 TEXT_CLSWDK006_00169_GAIRHARD_000_26 However, I cannot simply order her to set aside her prejudices─I need her to trust me of her own volition.
72 68 TEXT_CLSWDK006_00169_GAIRHARD_000_27 It is my hope that by giving her this cane, she will at least accept my leadership.
73 69 TEXT_CLSWDK006_00169_GAIRHARD_000_28 You will find her in Stillglade Fane. Please give it to her on my behalf.
74 70 TEXT_CLSWDK006_00169_GAIRHARD_000_29 Please deliver the cane to Ponette on my behalf. You will find her in Stillglade Fane.
75 71 TEXT_CLSWDK006_00169_PONETTE_000_30 How long does the captain intend to keep me waiting? Does he have any idea how little time a conjurer has to spare?
76 72 TEXT_CLSWDK006_00169_PONETTE_000_31 A <Emphasis>gift</Emphasis>!? That Ala Mhigan kept me waiting this long for some trinket he did not even see fit to deliver himself? Typical. These foreigners truly don't have the first idea about─
77 73 TEXT_CLSWDK006_00169_PONETTE_000_32 <gasp>
78 74 TEXT_CLSWDK006_00169_PONETTE_000_33 Gods! It can't be... A walnut cane!?
79 75 TEXT_CLSWDK006_00169_PONETTE_000_34 And one so finely wrought that I scarce believe it man-made.
80 76 TEXT_CLSWDK006_00169_PONETTE_000_35 To conjurers, our canes are the physical representation of our connection with the living world. They provide a focus for us to channel the forces of nature and weave spells.
81 77 TEXT_CLSWDK006_00169_PONETTE_000_36 To possess a cane made of walnut is a dream most conjurers share. And I am no different. I see the beauty of this cane, and the heart of the <If(PlayerParameter(4))>woman<Else/>man</If> who made it.
82 78 TEXT_CLSWDK006_00169_PONETTE_000_37 That an outsider could craft this flawless cane...
83 79 TEXT_CLSWDK006_00169_PONETTE_000_38 I...
84 80 TEXT_CLSWDK006_00169_PONETTE_000_39 Forgive my impropriety, adventurer. I have never paid outsiders any mind, imagining them incapable of comprehending Gridanian tradition.
85 81 TEXT_CLSWDK006_00169_PONETTE_000_40 Yet it seems that it was I who failed to comprehend. You have humbled me, adventurer, and opened my eyes.
86 82 TEXT_CLSWDK006_00169_PONETTE_000_41 It is clear that you have worked hard to learn our ways...as has Captain Gairhard. I cannot thank you both enough. Though I do not deserve this cane, I swear that I will do my utmost to earn it.
87 83 TEXT_CLSWDK006_00169_PONETTE_000_42 My thanks again, adventurer. Should you meet with the captain before I do, please convey my gratitude.
88 84 TEXT_CLSWDK006_00169_PONETTE_000_45 Thank you again, adventurer. Though I do not deserve this cane, I will do my utmost to earn it. Should you meet with the captain before I do, please convey my gratitude.
89 85 TEXT_CLSWDK006_00169_GAIRHARD_000_50 I knew it would not be easy pleasing her, but I never doubted that Beatin's finest could deliver.
90 86 TEXT_CLSWDK006_00169_GAIRHARD_000_51 Heh, I wonder...how is he? Still working too hard, I presume?
91 87 TEXT_CLSWDK006_00169_GAIRHARD_000_52 So it goes. Anyway, duty calls. Thank you again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Please give my regards to the timbermaster.
92 88 TEXT_CLSWDK006_00169_BEATINE_000_60 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Was the client satisfied?
93 89 TEXT_CLSWDK006_00169_BEATINE_000_61 Interesting. So the client was not a conjurer himself...
94 90 TEXT_CLSWDK006_00169_BEATINE_000_62 In any case, I am glad to hear that the intended recipient was satisfied.
95 91 TEXT_CLSWDK006_00169_BEATINE_000_63 I must know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: who was this client? I only received their messenger, and I cannot fathom why they would not come in person.
96 92 TEXT_CLSWDK006_00169_BEATINE_000_64 ...Gairhard!? You are certain?
97 93 TEXT_CLSWDK006_00169_BEATINE_000_65 I thought him far from Gridania, on campaign. When did he return? And why would he not greet me in person?
98 94 TEXT_CLSWDK006_00169_BEATINE_000_66 We have known each other for so many years... Well, I can only assume that his duties leave no time for such niceties. I am glad to hear he is home and well.
99 95 TEXT_CLSWDK006_00169_BEATINE_000_67 Thank you for attending to his request, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I look forward to our next meeting.
+74
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48,"TEXT_CLSWDK999_00184_CORGG_000_1","Greetings, adventurer, and welcome to the Carpenters' Guild."
49,"TEXT_CLSWDK999_00184_CORGG_000_2","We are the artisans who take wood and grant it new form and purpose as the archer's bow, the lancer's spear, and the novice's shield."
50,"TEXT_CLSWDK999_00184_CORGG_000_3","If carpentry holds any appeal, you should consider joining our guild. Might you be interested in learning the ways of woodworking?"
51,"TEXT_CLSWDK999_00184_Q1_000_1","Learn the ways of woodworking?"
52,"TEXT_CLSWDK999_00184_A1_000_1","Yes"
53,"TEXT_CLSWDK999_00184_A1_000_2","No"
54,"TEXT_CLSWDK999_00184_CORGG_000_4","No? So be it."
55,"TEXT_CLSWDK999_00184_CORGG_000_5","Know that our door remains open, however. Should you find that you have a mind to join us after all, I will be happy to furnish you with the necessary information."
56,"TEXT_CLSWDK999_00184_CORGG_000_6","While I appreciate your ambition, I fear you want for experience."
57,"TEXT_CLSWDK999_00184_CORGG_000_7","I think it best that you focus on your current path. One must take the time to get to know one's own trade before contemplating abandoning it for another."
58,"TEXT_CLSWDK999_00184_SYSTEM_000_8","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSWDK999_00184_CORGG_000_9","Wonderful, wonderful! Now, before we proceed, I think it only right that I acquaint you with our guild's storied past."
60,"TEXT_CLSWDK999_00184_CORGG_000_10","Since the founding of Gridania, we have built our homes and crafted our weapons from the trees of the Twelveswood."
61,"TEXT_CLSWDK999_00184_CORGG_000_11","As our nation grew and prospered, the woodworker's repertoire expanded to encompass a greater variety of articles, and carpentry developed into an art."
62,"TEXT_CLSWDK999_00184_CORGG_000_12","At first, there was no association of carpenters; each individual worked and sold his services independently. However, the advent of watermills meant that more efficient construction methods were needed, along with formalized maintenance regimes, all of which necessitated organization."
63,"TEXT_CLSWDK999_00184_CORGG_000_13","The Carpenters' Guild was founded to oversee the operation of watermills and promote cooperation between woodworkers."
64,"TEXT_CLSWDK999_00184_CORGG_000_14","Now, I must mention at this point that we owe much and more of our prosperity to the Greatloam Growery."
65,"TEXT_CLSWDK999_00184_CORGG_000_15","Thanks to the hardworking botanists, we are blessed with the finest lumber in all Eorzea."
66,"TEXT_CLSWDK999_00184_CORGG_000_16","This confluence of ideal circumstances allows us to provide all manner of goods and services to the people of Gridania."
67,"TEXT_CLSWDK999_00184_CORGG_000_17","...My apologies, that was rather longer than I intended. Still, I trust you have gained a greater understanding of our guild."
68,"TEXT_CLSWDK999_00184_CORGG_000_18","We expect our members to drink deep of the collected wisdom that the guild has amassed over the course of its history─to actively seek an understanding of wood and the techniques required to work it, rather than simply waiting to be taught."
69,"TEXT_CLSWDK999_00184_CORGG_000_19","We expect, in short, nothing less than total commitment to the craft."
70,"TEXT_CLSWDK999_00184_CORGG_000_20","If you wish to start down this path, speak to me once more. I shall explain to you the enrollment process."
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52 48 TEXT_CLSWDK999_00184_CORGG_000_1 Greetings, adventurer, and welcome to the Carpenters' Guild.
53 49 TEXT_CLSWDK999_00184_CORGG_000_2 We are the artisans who take wood and grant it new form and purpose as the archer's bow, the lancer's spear, and the novice's shield.
54 50 TEXT_CLSWDK999_00184_CORGG_000_3 If carpentry holds any appeal, you should consider joining our guild. Might you be interested in learning the ways of woodworking?
55 51 TEXT_CLSWDK999_00184_Q1_000_1 Learn the ways of woodworking?
56 52 TEXT_CLSWDK999_00184_A1_000_1 Yes
57 53 TEXT_CLSWDK999_00184_A1_000_2 No
58 54 TEXT_CLSWDK999_00184_CORGG_000_4 No? So be it.
59 55 TEXT_CLSWDK999_00184_CORGG_000_5 Know that our door remains open, however. Should you find that you have a mind to join us after all, I will be happy to furnish you with the necessary information.
60 56 TEXT_CLSWDK999_00184_CORGG_000_6 While I appreciate your ambition, I fear you want for experience.
61 57 TEXT_CLSWDK999_00184_CORGG_000_7 I think it best that you focus on your current path. One must take the time to get to know one's own trade before contemplating abandoning it for another.
62 58 TEXT_CLSWDK999_00184_SYSTEM_000_8 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSWDK999_00184_CORGG_000_9 Wonderful, wonderful! Now, before we proceed, I think it only right that I acquaint you with our guild's storied past.
64 60 TEXT_CLSWDK999_00184_CORGG_000_10 Since the founding of Gridania, we have built our homes and crafted our weapons from the trees of the Twelveswood.
65 61 TEXT_CLSWDK999_00184_CORGG_000_11 As our nation grew and prospered, the woodworker's repertoire expanded to encompass a greater variety of articles, and carpentry developed into an art.
66 62 TEXT_CLSWDK999_00184_CORGG_000_12 At first, there was no association of carpenters; each individual worked and sold his services independently. However, the advent of watermills meant that more efficient construction methods were needed, along with formalized maintenance regimes, all of which necessitated organization.
67 63 TEXT_CLSWDK999_00184_CORGG_000_13 The Carpenters' Guild was founded to oversee the operation of watermills and promote cooperation between woodworkers.
68 64 TEXT_CLSWDK999_00184_CORGG_000_14 Now, I must mention at this point that we owe much and more of our prosperity to the Greatloam Growery.
69 65 TEXT_CLSWDK999_00184_CORGG_000_15 Thanks to the hardworking botanists, we are blessed with the finest lumber in all Eorzea.
70 66 TEXT_CLSWDK999_00184_CORGG_000_16 This confluence of ideal circumstances allows us to provide all manner of goods and services to the people of Gridania.
71 67 TEXT_CLSWDK999_00184_CORGG_000_17 ...My apologies, that was rather longer than I intended. Still, I trust you have gained a greater understanding of our guild.
72 68 TEXT_CLSWDK999_00184_CORGG_000_18 We expect our members to drink deep of the collected wisdom that the guild has amassed over the course of its history─to actively seek an understanding of wood and the techniques required to work it, rather than simply waiting to be taught.
73 69 TEXT_CLSWDK999_00184_CORGG_000_19 We expect, in short, nothing less than total commitment to the craft.
74 70 TEXT_CLSWDK999_00184_CORGG_000_20 If you wish to start down this path, speak to me once more. I shall explain to you the enrollment process.
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48,"TEXT_CLSWVR001_00189_MARONNE_000","Greetings, adventurer, and welcome to the wellspring of Ul'dahn fashion."
49,"TEXT_CLSWVR001_00189_MARONNE_001","From humble thread, our peerless artisans weave wonders─dreams in fabric form."
50,"TEXT_CLSWVR001_00189_MARONNE_002","We are renowned as Eorzea's finest purveyors of quality textiles, and as her foremost arbiters of style."
51,"TEXT_CLSWVR001_00189_MARONNE_003","Needless to say, such renown was not won without effort. Ours is a tremendously demanding profession, you see...but also a highly rewarding one. It is little wonder that so many adventurers have set their hearts upon joining us. Might you be one of them?"
52,"TEXT_CLSWVR001_00189_Q1_000_1","Join the Weavers' Guild?"
53,"TEXT_CLSWVR001_00189_A1_000_1","Yes"
54,"TEXT_CLSWVR001_00189_A1_000_2","No"
55,"TEXT_CLSWVR001_00189_MARONNE_010","Oh. What a pity."
56,"TEXT_CLSWVR001_00189_MARONNE_011","Well, should you be seized by an urgent need to weave, I will be happy to assist you."
57,"TEXT_CLSWVR001_00189_MARONNE_020","Excellent! Then allow me to─ Wait...am I right in thinking that you...?"
58,"TEXT_CLSWVR001_00189_MARONNE_021","Oh dear, I fear we may be getting a little ahead of ourselves. Now that I look at you, you don't seem quite as...well traveled as I thought."
59,"TEXT_CLSWVR001_00189_MARONNE_022","Please try to understand─we feel that those who would pursue the creative arts require a measure of worldly experience. I suggest you learn more of your current trade before trying your hand at ours."
60,"TEXT_CLSWVR001_00189_SYSTEM_023","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
61,"TEXT_CLSWVR001_00189_MARONNE_030","Ah! I thought as much! Then I'm sure you're eager to learn all about our illustrious history."
62,"TEXT_CLSWVR001_00189_MARONNE_031","As I'm sure you know, Thanalan can be a perilous place, its vast deserts being wont to punish the unprepared. While a menagerie of ferocious beasts stalk the sands, the greatest foe is, of course, the midday sun."
63,"TEXT_CLSWVR001_00189_MARONNE_032","And so, ever since man first set foot in this region, he has favored light, flowing fabrics that shield him from the sun's rays while allowing his skin to breathe."
64,"TEXT_CLSWVR001_00189_MARONNE_033","Of course, Ul'dahns have ever been a people of taste, and demand for more extravagant designs spurred innovation, resulting in textile goods whose appeal extended far beyond our borders."
65,"TEXT_CLSWVR001_00189_MARONNE_034","Merchants had little trouble selling Ul'dahn fabrics in foreign markets, so great was their reputation for beauty and quality."
66,"TEXT_CLSWVR001_00189_MARONNE_035","And when traders from those same markets sought to peddle their lesser products in Thanalan..."
67,"TEXT_CLSWVR001_00189_MARONNE_036","Well...it gave us little cause for concern."
68,"TEXT_CLSWVR001_00189_MARONNE_037","Sunsilk Tapestries is synonymous with the textile trade in Ul'dah, you see. Those who come here hoping to peddle cheap rags swiftly learn the <Emphasis>price</Emphasis> of doing business in our territory."
69,"TEXT_CLSWVR001_00189_MARONNE_038","<Emphasis>Wiser</Emphasis> men and women with an interest in our trade choose instead to join the guild, which the company generously operates for the betterment of Ul'dahn society."
70,"TEXT_CLSWVR001_00189_MARONNE_039","We offer our members the tools and techniques needed to become successful. And should they prove themselves especially skilled, they may even be offered direct employment as Sunsilk weavers!"
71,"TEXT_CLSWVR001_00189_MARONNE_040","Just imagine, adventurer─your designs could one day dictate the course of Ul'dahn fashion!"
72,"TEXT_CLSWVR001_00189_MARONNE_041","If you desire such fame and influence, then you might be granted a place with us..."
73,"TEXT_CLSWVR001_00189_MARONNE_042","Provided that you are willing to embrace hard work."
74,"TEXT_CLSWVR001_00189_MARONNE_043","To ensure candidates can endure the rigors of our profession, our guildmaster has taken it upon himself to evaluate each one personally."
75,"TEXT_CLSWVR001_00189_MARONNE_044","When you are ready to submit yourself to his rigorous scrutiny, say the word."
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52 48 TEXT_CLSWVR001_00189_MARONNE_000 Greetings, adventurer, and welcome to the wellspring of Ul'dahn fashion.
53 49 TEXT_CLSWVR001_00189_MARONNE_001 From humble thread, our peerless artisans weave wonders─dreams in fabric form.
54 50 TEXT_CLSWVR001_00189_MARONNE_002 We are renowned as Eorzea's finest purveyors of quality textiles, and as her foremost arbiters of style.
55 51 TEXT_CLSWVR001_00189_MARONNE_003 Needless to say, such renown was not won without effort. Ours is a tremendously demanding profession, you see...but also a highly rewarding one. It is little wonder that so many adventurers have set their hearts upon joining us. Might you be one of them?
56 52 TEXT_CLSWVR001_00189_Q1_000_1 Join the Weavers' Guild?
57 53 TEXT_CLSWVR001_00189_A1_000_1 Yes
58 54 TEXT_CLSWVR001_00189_A1_000_2 No
59 55 TEXT_CLSWVR001_00189_MARONNE_010 Oh. What a pity.
60 56 TEXT_CLSWVR001_00189_MARONNE_011 Well, should you be seized by an urgent need to weave, I will be happy to assist you.
61 57 TEXT_CLSWVR001_00189_MARONNE_020 Excellent! Then allow me to─ Wait...am I right in thinking that you...?
62 58 TEXT_CLSWVR001_00189_MARONNE_021 Oh dear, I fear we may be getting a little ahead of ourselves. Now that I look at you, you don't seem quite as...well traveled as I thought.
63 59 TEXT_CLSWVR001_00189_MARONNE_022 Please try to understand─we feel that those who would pursue the creative arts require a measure of worldly experience. I suggest you learn more of your current trade before trying your hand at ours.
64 60 TEXT_CLSWVR001_00189_SYSTEM_023 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
65 61 TEXT_CLSWVR001_00189_MARONNE_030 Ah! I thought as much! Then I'm sure you're eager to learn all about our illustrious history.
66 62 TEXT_CLSWVR001_00189_MARONNE_031 As I'm sure you know, Thanalan can be a perilous place, its vast deserts being wont to punish the unprepared. While a menagerie of ferocious beasts stalk the sands, the greatest foe is, of course, the midday sun.
67 63 TEXT_CLSWVR001_00189_MARONNE_032 And so, ever since man first set foot in this region, he has favored light, flowing fabrics that shield him from the sun's rays while allowing his skin to breathe.
68 64 TEXT_CLSWVR001_00189_MARONNE_033 Of course, Ul'dahns have ever been a people of taste, and demand for more extravagant designs spurred innovation, resulting in textile goods whose appeal extended far beyond our borders.
69 65 TEXT_CLSWVR001_00189_MARONNE_034 Merchants had little trouble selling Ul'dahn fabrics in foreign markets, so great was their reputation for beauty and quality.
70 66 TEXT_CLSWVR001_00189_MARONNE_035 And when traders from those same markets sought to peddle their lesser products in Thanalan...
71 67 TEXT_CLSWVR001_00189_MARONNE_036 Well...it gave us little cause for concern.
72 68 TEXT_CLSWVR001_00189_MARONNE_037 Sunsilk Tapestries is synonymous with the textile trade in Ul'dah, you see. Those who come here hoping to peddle cheap rags swiftly learn the <Emphasis>price</Emphasis> of doing business in our territory.
73 69 TEXT_CLSWVR001_00189_MARONNE_038 <Emphasis>Wiser</Emphasis> men and women with an interest in our trade choose instead to join the guild, which the company generously operates for the betterment of Ul'dahn society.
74 70 TEXT_CLSWVR001_00189_MARONNE_039 We offer our members the tools and techniques needed to become successful. And should they prove themselves especially skilled, they may even be offered direct employment as Sunsilk weavers!
75 71 TEXT_CLSWVR001_00189_MARONNE_040 Just imagine, adventurer─your designs could one day dictate the course of Ul'dahn fashion!
76 72 TEXT_CLSWVR001_00189_MARONNE_041 If you desire such fame and influence, then you might be granted a place with us...
77 73 TEXT_CLSWVR001_00189_MARONNE_042 Provided that you are willing to embrace hard work.
78 74 TEXT_CLSWVR001_00189_MARONNE_043 To ensure candidates can endure the rigors of our profession, our guildmaster has taken it upon himself to evaluate each one personally.
79 75 TEXT_CLSWVR001_00189_MARONNE_044 When you are ready to submit yourself to his rigorous scrutiny, say the word.
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0,"TEXT_MANFST003_00123_SEQ_00","Miounne, proprietress of the Carline Canopy, wants you to perform three tasks that will help you learn the fundamentals of adventuring."
1,"TEXT_MANFST003_00123_SEQ_01","Miounne has given you three tasks to perform. As you make your way around Gridania, try approaching citizens who appear to be in need of help."
2,"TEXT_MANFST003_00123_SEQ_02","You have completed all three tasks. Report back to Miounne at the Carline Canopy."
3,"TEXT_MANFST003_00123_SEQ_03","Miounne explains that the three locations you visited will prove indispensable in your adventuring life. Heed well her advice, and travel further afield as your experience grows."
4,"TEXT_MANFST003_00123_SEQ_04",""
5,"TEXT_MANFST003_00123_SEQ_05",""
6,"TEXT_MANFST003_00123_SEQ_06",""
7,"TEXT_MANFST003_00123_SEQ_07",""
8,"TEXT_MANFST003_00123_SEQ_08",""
9,"TEXT_MANFST003_00123_SEQ_09",""
10,"TEXT_MANFST003_00123_SEQ_10",""
11,"TEXT_MANFST003_00123_SEQ_11",""
12,"TEXT_MANFST003_00123_SEQ_12",""
13,"TEXT_MANFST003_00123_SEQ_13",""
14,"TEXT_MANFST003_00123_SEQ_14",""
15,"TEXT_MANFST003_00123_SEQ_15",""
16,"TEXT_MANFST003_00123_SEQ_16",""
17,"TEXT_MANFST003_00123_SEQ_17",""
18,"TEXT_MANFST003_00123_SEQ_18",""
19,"TEXT_MANFST003_00123_SEQ_19",""
20,"TEXT_MANFST003_00123_SEQ_20",""
21,"TEXT_MANFST003_00123_SEQ_21",""
22,"TEXT_MANFST003_00123_SEQ_22",""
23,"TEXT_MANFST003_00123_SEQ_23",""
24,"TEXT_MANFST003_00123_TODO_00","Attune yourself to the aetheryte found inside the city."
25,"TEXT_MANFST003_00123_TODO_01","Visit the Archers' Guild."
26,"TEXT_MANFST003_00123_TODO_02","Listen to Parsemontret's explanation of the markets."
27,"TEXT_MANFST003_00123_TODO_03","Report to Miounne at the Carline Canopy."
28,"TEXT_MANFST003_00123_TODO_04",""
29,"TEXT_MANFST003_00123_TODO_05",""
30,"TEXT_MANFST003_00123_TODO_06",""
31,"TEXT_MANFST003_00123_TODO_07",""
32,"TEXT_MANFST003_00123_TODO_08",""
33,"TEXT_MANFST003_00123_TODO_09",""
34,"TEXT_MANFST003_00123_TODO_10",""
35,"TEXT_MANFST003_00123_TODO_11",""
36,"TEXT_MANFST003_00123_TODO_12",""
37,"TEXT_MANFST003_00123_TODO_13",""
38,"TEXT_MANFST003_00123_TODO_14",""
39,"TEXT_MANFST003_00123_TODO_15",""
40,"TEXT_MANFST003_00123_TODO_16",""
41,"TEXT_MANFST003_00123_TODO_17",""
42,"TEXT_MANFST003_00123_TODO_18",""
43,"TEXT_MANFST003_00123_TODO_19",""
44,"TEXT_MANFST003_00123_TODO_20",""
45,"TEXT_MANFST003_00123_TODO_21",""
46,"TEXT_MANFST003_00123_TODO_22",""
47,"TEXT_MANFST003_00123_TODO_23",""
48,"TEXT_MANFST003_00123_MIOUNNE_000_1","Let us begin at the beginning, shall we? Now that you are a formal member of the Adventurers' Guild, we must be sure you have a firm grasp of the fundamentals of adventuring. To that end, I have three tasks I wish you to perform."
49,"TEXT_MANFST003_00123_MIOUNNE_000_2","Your first task is to visit the aetheryte. This massive crystal stands in the middle of the aetheryte plaza, not far from the Carline Canopy."
50,"TEXT_MANFST003_00123_MIOUNNE_000_3","As a device that enables instantaneous transportation, the aetheryte plays a key role in the life of the ever-wandering adventurer."
51,"TEXT_MANFST003_00123_MIOUNNE_000_4","Once you have located the crystal, all you need do is touch its surface. A member of the Wood Wailers will be present to offer further instruction."
52,"TEXT_MANFST003_00123_MIOUNNE_000_5","For your second task, you are to visit the Archers' Guild."
53,"TEXT_MANFST003_00123_MIOUNNE_000_6","There is no better place to learn the arts of the bow. Speak with Athelyna, and she will explain the benefits of joining the guild."
54,"TEXT_MANFST003_00123_MIOUNNE_000_7","For your third and final task, I would have you visit the markets at the heart of Old Gridania's commercial district. There you shall find weapons and armor, and all the various items that an adventurer might need on <If(PlayerParameter(4))>her<Else/>his</If> travels."
55,"TEXT_MANFST003_00123_MIOUNNE_000_8","There is, however, more to the markets than buying and selling goods. Speak with Parsemontret, and listen well to his counsel."
56,"TEXT_MANFST003_00123_MIOUNNE_000_9","The master merchant can be...uncooperative at times, so be sure to offer him one of my famous eel pies. Like so many men, he is <Emphasis>much</Emphasis> more charitable when his stomach is full. Here, I made a batch not long ago."
57,"TEXT_MANFST003_00123_MIOUNNE_000_10","You have your tasks, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. May Nophica guide your path."
58,"TEXT_MANFST003_00123_MIOUNNE_000_11","Ah, and one more thing: should you happen to come across any citizens in need, don't be afraid to proffer a helping hand. I am certain they will be pleased to meet an adventurer in whom they can confide their woes."
59,"TEXT_MANFST003_00123_MIOUNNE_000_12","Granted, the work they offer is unlikely to be of realm-shattering importance─but prove your worth and build a reputation, and in time folk will be more inclined to entrust you with matters of moment."
60,"TEXT_MANFST003_00123_MIOUNNE_000_13","I also suggest that you lend an ear to the Smith here in the Canopy. The Smiths are trusted representatives of the Adventurers' Guild, and are an invaluable source of advice for neophyte heroes seeking to attain greatness."
61,"TEXT_MANFST003_00123_ATHELYNA_000_20","Greetings, friend. You have found your way to the Archers' Guild. Do you seek to uncover the secrets of our art?"
62,"TEXT_MANFST003_00123_ATHELYNA_000_21","Ah, now that I think on it, you have the look of one who has received Mother Miounne's “gentle” instruction. Very well, I shall give you a brief introduction to archery and the Archers' Guild."
63,"TEXT_MANFST003_00123_ATHELYNA_000_22","The skills practiced by our archers allow them to gauge an enemy's weaknesses from afar, and turn the tide of a battle with a single, well-placed arrow. Should you join us, you will be taught to do the same."
64,"TEXT_MANFST003_00123_ATHELYNA_000_23","Archery as practiced in Gridania was born of two distinct styles of bowmanship."
65,"TEXT_MANFST003_00123_ATHELYNA_000_24","The first was devised by the longbow sentries of the Elezen who once ruled the lowlands, while the second belonged to the shortbow hunters of the formerly nomadic Miqo'te. As you will doubtless be aware, both races ultimately came to call the Twelveswood home."
66,"TEXT_MANFST003_00123_ATHELYNA_000_25","Though the two peoples began as rivals, they gradually learned to live together in harmony. During this time, they learned from one another, their two schools of archery intermingling to give birth to the art as it is known today."
67,"TEXT_MANFST003_00123_ATHELYNA_000_26","For a time, the bow was used primarily for hunting. But as the hunters vied with one another to prove who was the better shot, there emerged a group of archers whose ultimate goal lay not in the practical pursuit of prey, but in <Emphasis>perfection</Emphasis>."
68,"TEXT_MANFST003_00123_ATHELYNA_000_27","Thus was the Archers' Guild born from the ranks of the Trappers' League."
69,"TEXT_MANFST003_00123_ATHELYNA_000_28","It is the way of the guild to promote greatness in archery through friendly competition. And the results of our methods can be seen in the vaunted archers of the Gods' Quiver, many of whom spent their formative years loosing arrows at the guild's practice butts."
70,"TEXT_MANFST003_00123_ATHELYNA_000_29","I hope this gives you a better idea of who we are, and what we do here. Oho, did I see the spark of ambition flare within your eyes?"
71,"TEXT_MANFST003_00123_ATHELYNA_000_30","If you wish to draw a string with the finest archers in Eorzea, look no further than the Archers' Guild."
72,"TEXT_MANFST003_00123_ATHELYNA_000_31","Before you can enlist, however, you must gain the approval of the guildmaster. Once you are ready to proceed, speak with me again and we can begin seeing about your enrollment."
73,"TEXT_MANFST003_00123_NICIA_000_40","Greetings, adventurer. I see you are faithfully following Mother Miounne's instructions."
74,"TEXT_MANFST003_00123_NICIA_000_41","Allow me to offer you a bit of instruction myself. I am Nicia of the Wood Wailers, and I know a thing or two about the aetheryte─yes, that big crystal right there."
75,"TEXT_MANFST003_00123_NICIA_000_42","Aetherytes are devices that tap into aetherial energies, and are primarily used as a means to travel swiftly from one place to another."
76,"TEXT_MANFST003_00123_NICIA_000_43","Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether."
77,"TEXT_MANFST003_00123_NICIA_000_44","And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one."
78,"TEXT_MANFST003_00123_NICIA_000_45","Truly, few things in this world are so useful to an intrepid explorer."
79,"TEXT_MANFST003_00123_NICIA_000_46","But you need not locate them all at once. Before rushing out into the wilds, I suggest you start with the aetherytes found here in Gridania."
80,"TEXT_MANFST003_00123_NICIA_000_47","Should you wish to learn more about the aetheryte or transportation magic, I am here to answer your questions."
81,"TEXT_MANFST003_00123_SYSTEM_000_48","You attune with the aetheryte.
You are now able to use the Return spell!"
82,"TEXT_MANFST003_00123_PARSEMONTRET_000_50","By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?"
83,"TEXT_MANFST003_00123_PARSEMONTRET_000_51","You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes."
84,"TEXT_MANFST003_00123_PARSEMONTRET_000_52","If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request."
85,"TEXT_MANFST003_00123_PARSEMONTRET_000_53","Come now, this whole encounter reeks of Miounne's handiwork─and more specifically her <Emphasis>baking</Emphasis>. Don't look so surprised, <If(PlayerParameter(4))>lass<Else/>son</If>─I smelled that eel pie of yours a malm away. Hand it over!"
86,"TEXT_MANFST003_00123_PARSEMONTRET_000_54","Mmm, that flaky crust...just divine. Very well, I am a man of my word. Pay close attention, for I shall only explain this once."
87,"TEXT_MANFST003_00123_PARSEMONTRET_000_55","The aspiring adventurer need look no further than the Rosewood and Ebony Stalls. Both are but a short stroll from where we stand."
88,"TEXT_MANFST003_00123_PARSEMONTRET_000_56","If you mean to do battle, you'd best be prepared with a quality set of weapons and armor."
89,"TEXT_MANFST003_00123_PARSEMONTRET_000_57","Such goods are the province of the Rosewood Stalls, directly south of here. You will be pleased to learn that the merchants of Gridania are exceedingly particular when it comes to craftsmanship, so you needn't fear defective straps and the like."
90,"TEXT_MANFST003_00123_PARSEMONTRET_000_58","If it is potions and paraphernalia you seek, head north to the Ebony Stalls."
91,"TEXT_MANFST003_00123_PARSEMONTRET_000_59","The shelves there are lavishly stocked by widely traveled Ul'dahn merchants, and I may truly say that I have seen things amongst their myriad wares that I scarce knew existed."
92,"TEXT_MANFST003_00123_PARSEMONTRET_000_60","Do you follow me thus far? The first step in any purchase is to select the stalls that meet your needs. Then you may concern yourself with price and profit."
93,"TEXT_MANFST003_00123_PARSEMONTRET_000_61","There is little more I can teach you with mere words. Go, peruse the stalls, and see for yourself what wares they offer. There is no substitute for firsthand experience, after all, and I am weary of talking...unless you have another eel pie?"
94,"TEXT_MANFST003_00123_MIOUNNE_000_70","The conquering hero returns. You have completed my little tasks, I trust?"
95,"TEXT_MANFST003_00123_MIOUNNE_000_71","The three locations you visited will feature prominently in your life as an adventurer─it is best you grow familiar with them as soon as possible."
96,"TEXT_MANFST003_00123_MIOUNNE_000_72","And you took the time to listen to the woes of the citizenry? I cannot emphasize enough how important it is to lend your talents to one and all, no matter how trivial the matter may seem."
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4 0 TEXT_MANFST003_00123_SEQ_00 Miounne, proprietress of the Carline Canopy, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
5 1 TEXT_MANFST003_00123_SEQ_01 Miounne has given you three tasks to perform. As you make your way around Gridania, try approaching citizens who appear to be in need of help.
6 2 TEXT_MANFST003_00123_SEQ_02 You have completed all three tasks. Report back to Miounne at the Carline Canopy.
7 3 TEXT_MANFST003_00123_SEQ_03 Miounne explains that the three locations you visited will prove indispensable in your adventuring life. Heed well her advice, and travel further afield as your experience grows.
8 4 TEXT_MANFST003_00123_SEQ_04
9 5 TEXT_MANFST003_00123_SEQ_05
10 6 TEXT_MANFST003_00123_SEQ_06
11 7 TEXT_MANFST003_00123_SEQ_07
12 8 TEXT_MANFST003_00123_SEQ_08
13 9 TEXT_MANFST003_00123_SEQ_09
14 10 TEXT_MANFST003_00123_SEQ_10
15 11 TEXT_MANFST003_00123_SEQ_11
16 12 TEXT_MANFST003_00123_SEQ_12
17 13 TEXT_MANFST003_00123_SEQ_13
18 14 TEXT_MANFST003_00123_SEQ_14
19 15 TEXT_MANFST003_00123_SEQ_15
20 16 TEXT_MANFST003_00123_SEQ_16
21 17 TEXT_MANFST003_00123_SEQ_17
22 18 TEXT_MANFST003_00123_SEQ_18
23 19 TEXT_MANFST003_00123_SEQ_19
24 20 TEXT_MANFST003_00123_SEQ_20
25 21 TEXT_MANFST003_00123_SEQ_21
26 22 TEXT_MANFST003_00123_SEQ_22
27 23 TEXT_MANFST003_00123_SEQ_23
28 24 TEXT_MANFST003_00123_TODO_00 Attune yourself to the aetheryte found inside the city.
29 25 TEXT_MANFST003_00123_TODO_01 Visit the Archers' Guild.
30 26 TEXT_MANFST003_00123_TODO_02 Listen to Parsemontret's explanation of the markets.
31 27 TEXT_MANFST003_00123_TODO_03 Report to Miounne at the Carline Canopy.
32 28 TEXT_MANFST003_00123_TODO_04
33 29 TEXT_MANFST003_00123_TODO_05
34 30 TEXT_MANFST003_00123_TODO_06
35 31 TEXT_MANFST003_00123_TODO_07
36 32 TEXT_MANFST003_00123_TODO_08
37 33 TEXT_MANFST003_00123_TODO_09
38 34 TEXT_MANFST003_00123_TODO_10
39 35 TEXT_MANFST003_00123_TODO_11
40 36 TEXT_MANFST003_00123_TODO_12
41 37 TEXT_MANFST003_00123_TODO_13
42 38 TEXT_MANFST003_00123_TODO_14
43 39 TEXT_MANFST003_00123_TODO_15
44 40 TEXT_MANFST003_00123_TODO_16
45 41 TEXT_MANFST003_00123_TODO_17
46 42 TEXT_MANFST003_00123_TODO_18
47 43 TEXT_MANFST003_00123_TODO_19
48 44 TEXT_MANFST003_00123_TODO_20
49 45 TEXT_MANFST003_00123_TODO_21
50 46 TEXT_MANFST003_00123_TODO_22
51 47 TEXT_MANFST003_00123_TODO_23
52 48 TEXT_MANFST003_00123_MIOUNNE_000_1 Let us begin at the beginning, shall we? Now that you are a formal member of the Adventurers' Guild, we must be sure you have a firm grasp of the fundamentals of adventuring. To that end, I have three tasks I wish you to perform.
53 49 TEXT_MANFST003_00123_MIOUNNE_000_2 Your first task is to visit the aetheryte. This massive crystal stands in the middle of the aetheryte plaza, not far from the Carline Canopy.
54 50 TEXT_MANFST003_00123_MIOUNNE_000_3 As a device that enables instantaneous transportation, the aetheryte plays a key role in the life of the ever-wandering adventurer.
55 51 TEXT_MANFST003_00123_MIOUNNE_000_4 Once you have located the crystal, all you need do is touch its surface. A member of the Wood Wailers will be present to offer further instruction.
56 52 TEXT_MANFST003_00123_MIOUNNE_000_5 For your second task, you are to visit the Archers' Guild.
57 53 TEXT_MANFST003_00123_MIOUNNE_000_6 There is no better place to learn the arts of the bow. Speak with Athelyna, and she will explain the benefits of joining the guild.
58 54 TEXT_MANFST003_00123_MIOUNNE_000_7 For your third and final task, I would have you visit the markets at the heart of Old Gridania's commercial district. There you shall find weapons and armor, and all the various items that an adventurer might need on <If(PlayerParameter(4))>her<Else/>his</If> travels.
59 55 TEXT_MANFST003_00123_MIOUNNE_000_8 There is, however, more to the markets than buying and selling goods. Speak with Parsemontret, and listen well to his counsel.
60 56 TEXT_MANFST003_00123_MIOUNNE_000_9 The master merchant can be...uncooperative at times, so be sure to offer him one of my famous eel pies. Like so many men, he is <Emphasis>much</Emphasis> more charitable when his stomach is full. Here, I made a batch not long ago.
61 57 TEXT_MANFST003_00123_MIOUNNE_000_10 You have your tasks, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. May Nophica guide your path.
62 58 TEXT_MANFST003_00123_MIOUNNE_000_11 Ah, and one more thing: should you happen to come across any citizens in need, don't be afraid to proffer a helping hand. I am certain they will be pleased to meet an adventurer in whom they can confide their woes.
63 59 TEXT_MANFST003_00123_MIOUNNE_000_12 Granted, the work they offer is unlikely to be of realm-shattering importance─but prove your worth and build a reputation, and in time folk will be more inclined to entrust you with matters of moment.
64 60 TEXT_MANFST003_00123_MIOUNNE_000_13 I also suggest that you lend an ear to the Smith here in the Canopy. The Smiths are trusted representatives of the Adventurers' Guild, and are an invaluable source of advice for neophyte heroes seeking to attain greatness.
65 61 TEXT_MANFST003_00123_ATHELYNA_000_20 Greetings, friend. You have found your way to the Archers' Guild. Do you seek to uncover the secrets of our art?
66 62 TEXT_MANFST003_00123_ATHELYNA_000_21 Ah, now that I think on it, you have the look of one who has received Mother Miounne's “gentle” instruction. Very well, I shall give you a brief introduction to archery and the Archers' Guild.
67 63 TEXT_MANFST003_00123_ATHELYNA_000_22 The skills practiced by our archers allow them to gauge an enemy's weaknesses from afar, and turn the tide of a battle with a single, well-placed arrow. Should you join us, you will be taught to do the same.
68 64 TEXT_MANFST003_00123_ATHELYNA_000_23 Archery as practiced in Gridania was born of two distinct styles of bowmanship.
69 65 TEXT_MANFST003_00123_ATHELYNA_000_24 The first was devised by the longbow sentries of the Elezen who once ruled the lowlands, while the second belonged to the shortbow hunters of the formerly nomadic Miqo'te. As you will doubtless be aware, both races ultimately came to call the Twelveswood home.
70 66 TEXT_MANFST003_00123_ATHELYNA_000_25 Though the two peoples began as rivals, they gradually learned to live together in harmony. During this time, they learned from one another, their two schools of archery intermingling to give birth to the art as it is known today.
71 67 TEXT_MANFST003_00123_ATHELYNA_000_26 For a time, the bow was used primarily for hunting. But as the hunters vied with one another to prove who was the better shot, there emerged a group of archers whose ultimate goal lay not in the practical pursuit of prey, but in <Emphasis>perfection</Emphasis>.
72 68 TEXT_MANFST003_00123_ATHELYNA_000_27 Thus was the Archers' Guild born from the ranks of the Trappers' League.
73 69 TEXT_MANFST003_00123_ATHELYNA_000_28 It is the way of the guild to promote greatness in archery through friendly competition. And the results of our methods can be seen in the vaunted archers of the Gods' Quiver, many of whom spent their formative years loosing arrows at the guild's practice butts.
74 70 TEXT_MANFST003_00123_ATHELYNA_000_29 I hope this gives you a better idea of who we are, and what we do here. Oho, did I see the spark of ambition flare within your eyes?
75 71 TEXT_MANFST003_00123_ATHELYNA_000_30 If you wish to draw a string with the finest archers in Eorzea, look no further than the Archers' Guild.
76 72 TEXT_MANFST003_00123_ATHELYNA_000_31 Before you can enlist, however, you must gain the approval of the guildmaster. Once you are ready to proceed, speak with me again and we can begin seeing about your enrollment.
77 73 TEXT_MANFST003_00123_NICIA_000_40 Greetings, adventurer. I see you are faithfully following Mother Miounne's instructions.
78 74 TEXT_MANFST003_00123_NICIA_000_41 Allow me to offer you a bit of instruction myself. I am Nicia of the Wood Wailers, and I know a thing or two about the aetheryte─yes, that big crystal right there.
79 75 TEXT_MANFST003_00123_NICIA_000_42 Aetherytes are devices that tap into aetherial energies, and are primarily used as a means to travel swiftly from one place to another.
80 76 TEXT_MANFST003_00123_NICIA_000_43 Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether.
81 77 TEXT_MANFST003_00123_NICIA_000_44 And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one.
82 78 TEXT_MANFST003_00123_NICIA_000_45 Truly, few things in this world are so useful to an intrepid explorer.
83 79 TEXT_MANFST003_00123_NICIA_000_46 But you need not locate them all at once. Before rushing out into the wilds, I suggest you start with the aetherytes found here in Gridania.
84 80 TEXT_MANFST003_00123_NICIA_000_47 Should you wish to learn more about the aetheryte or transportation magic, I am here to answer your questions.
85 81 TEXT_MANFST003_00123_SYSTEM_000_48 You attune with the aetheryte. You are now able to use the Return spell!
86 82 TEXT_MANFST003_00123_PARSEMONTRET_000_50 By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?
87 83 TEXT_MANFST003_00123_PARSEMONTRET_000_51 You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes.
88 84 TEXT_MANFST003_00123_PARSEMONTRET_000_52 If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request.
89 85 TEXT_MANFST003_00123_PARSEMONTRET_000_53 Come now, this whole encounter reeks of Miounne's handiwork─and more specifically her <Emphasis>baking</Emphasis>. Don't look so surprised, <If(PlayerParameter(4))>lass<Else/>son</If>─I smelled that eel pie of yours a malm away. Hand it over!
90 86 TEXT_MANFST003_00123_PARSEMONTRET_000_54 Mmm, that flaky crust...just divine. Very well, I am a man of my word. Pay close attention, for I shall only explain this once.
91 87 TEXT_MANFST003_00123_PARSEMONTRET_000_55 The aspiring adventurer need look no further than the Rosewood and Ebony Stalls. Both are but a short stroll from where we stand.
92 88 TEXT_MANFST003_00123_PARSEMONTRET_000_56 If you mean to do battle, you'd best be prepared with a quality set of weapons and armor.
93 89 TEXT_MANFST003_00123_PARSEMONTRET_000_57 Such goods are the province of the Rosewood Stalls, directly south of here. You will be pleased to learn that the merchants of Gridania are exceedingly particular when it comes to craftsmanship, so you needn't fear defective straps and the like.
94 90 TEXT_MANFST003_00123_PARSEMONTRET_000_58 If it is potions and paraphernalia you seek, head north to the Ebony Stalls.
95 91 TEXT_MANFST003_00123_PARSEMONTRET_000_59 The shelves there are lavishly stocked by widely traveled Ul'dahn merchants, and I may truly say that I have seen things amongst their myriad wares that I scarce knew existed.
96 92 TEXT_MANFST003_00123_PARSEMONTRET_000_60 Do you follow me thus far? The first step in any purchase is to select the stalls that meet your needs. Then you may concern yourself with price and profit.
97 93 TEXT_MANFST003_00123_PARSEMONTRET_000_61 There is little more I can teach you with mere words. Go, peruse the stalls, and see for yourself what wares they offer. There is no substitute for firsthand experience, after all, and I am weary of talking...unless you have another eel pie?
98 94 TEXT_MANFST003_00123_MIOUNNE_000_70 The conquering hero returns. You have completed my little tasks, I trust?
99 95 TEXT_MANFST003_00123_MIOUNNE_000_71 The three locations you visited will feature prominently in your life as an adventurer─it is best you grow familiar with them as soon as possible.
100 96 TEXT_MANFST003_00123_MIOUNNE_000_72 And you took the time to listen to the woes of the citizenry? I cannot emphasize enough how important it is to lend your talents to one and all, no matter how trivial the matter may seem.
101 97 TEXT_MANFST003_00123_MIOUNNE_000_73 I am thankful that you are an obliging sort, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It is adventurers like you who will win the hearts of the locals and pave the way for those who follow. I pray Gridania can rely on your aid in its struggles to come.
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0,"TEXT_MANFST004_00124_SEQ_00","Miounne, proprietress of the Carline Canopy, wants you to perform three tasks that will help you learn the fundamentals of adventuring."
1,"TEXT_MANFST004_00124_SEQ_01","Miounne has given you three tasks to perform. As you make your way around Gridania, try approaching citizens who appear to be in need of help."
2,"TEXT_MANFST004_00124_SEQ_02","You have completed all three tasks. Report back to Miounne at the Carline Canopy."
3,"TEXT_MANFST004_00124_SEQ_03","Miounne explains that the three locations you visited will prove indispensable in your adventuring life. Heed well her advice, and travel further afield as your experience grows."
4,"TEXT_MANFST004_00124_SEQ_04",""
5,"TEXT_MANFST004_00124_SEQ_05",""
6,"TEXT_MANFST004_00124_SEQ_06",""
7,"TEXT_MANFST004_00124_SEQ_07",""
8,"TEXT_MANFST004_00124_SEQ_08",""
9,"TEXT_MANFST004_00124_SEQ_09",""
10,"TEXT_MANFST004_00124_SEQ_10",""
11,"TEXT_MANFST004_00124_SEQ_11",""
12,"TEXT_MANFST004_00124_SEQ_12",""
13,"TEXT_MANFST004_00124_SEQ_13",""
14,"TEXT_MANFST004_00124_SEQ_14",""
15,"TEXT_MANFST004_00124_SEQ_15",""
16,"TEXT_MANFST004_00124_SEQ_16",""
17,"TEXT_MANFST004_00124_SEQ_17",""
18,"TEXT_MANFST004_00124_SEQ_18",""
19,"TEXT_MANFST004_00124_SEQ_19",""
20,"TEXT_MANFST004_00124_SEQ_20",""
21,"TEXT_MANFST004_00124_SEQ_21",""
22,"TEXT_MANFST004_00124_SEQ_22",""
23,"TEXT_MANFST004_00124_SEQ_23",""
24,"TEXT_MANFST004_00124_TODO_00","Attune yourself to the aetheryte found inside the city."
25,"TEXT_MANFST004_00124_TODO_01","Visit the Conjurers' Guild."
26,"TEXT_MANFST004_00124_TODO_02","Listen to Parsemontret's explanation of the markets."
27,"TEXT_MANFST004_00124_TODO_03","Report to Miounne at the Carline Canopy."
28,"TEXT_MANFST004_00124_TODO_04",""
29,"TEXT_MANFST004_00124_TODO_05",""
30,"TEXT_MANFST004_00124_TODO_06",""
31,"TEXT_MANFST004_00124_TODO_07",""
32,"TEXT_MANFST004_00124_TODO_08",""
33,"TEXT_MANFST004_00124_TODO_09",""
34,"TEXT_MANFST004_00124_TODO_10",""
35,"TEXT_MANFST004_00124_TODO_11",""
36,"TEXT_MANFST004_00124_TODO_12",""
37,"TEXT_MANFST004_00124_TODO_13",""
38,"TEXT_MANFST004_00124_TODO_14",""
39,"TEXT_MANFST004_00124_TODO_15",""
40,"TEXT_MANFST004_00124_TODO_16",""
41,"TEXT_MANFST004_00124_TODO_17",""
42,"TEXT_MANFST004_00124_TODO_18",""
43,"TEXT_MANFST004_00124_TODO_19",""
44,"TEXT_MANFST004_00124_TODO_20",""
45,"TEXT_MANFST004_00124_TODO_21",""
46,"TEXT_MANFST004_00124_TODO_22",""
47,"TEXT_MANFST004_00124_TODO_23",""
48,"TEXT_MANFST004_00124_MIOUNNE_000_1","Let us begin at the beginning, shall we? Now that you are a formal member of the Adventurers' Guild, we must be sure you have a firm grasp of the fundamentals of adventuring. To that end, I have three tasks I wish you to perform."
49,"TEXT_MANFST004_00124_MIOUNNE_000_2","Your first task is to visit the aetheryte. This massive crystal stands in the middle of the aetheryte plaza, not far from the Carline Canopy."
50,"TEXT_MANFST004_00124_MIOUNNE_000_3","As a device that enables instantaneous transportation, the aetheryte plays a key role in the life of the ever-wandering adventurer."
51,"TEXT_MANFST004_00124_MIOUNNE_000_4","Once you have located the crystal, all you need do is touch its surface. A member of the Wood Wailers will be present to offer further instruction."
52,"TEXT_MANFST004_00124_MIOUNNE_000_5","For your second task, you are to visit the Conjurers' Guild."
53,"TEXT_MANFST004_00124_MIOUNNE_000_6","There is no better place to learn the arts of conjury. Speak with Madelle, and she will explain the benefits of joining the guild."
54,"TEXT_MANFST004_00124_MIOUNNE_000_7","For your third and final task, I would have you visit the markets at the heart of Old Gridania's commercial district. There you shall find weapons, armor, and all the various items that an adventurer might need on <If(PlayerParameter(4))>her<Else/>his</If> travels."
55,"TEXT_MANFST004_00124_MIOUNNE_000_8","There is, however, more to the markets than buying and selling goods. Speak with Parsemontret, and listen well to his counsel."
56,"TEXT_MANFST004_00124_MIOUNNE_000_9","The master merchant can be...uncooperative at times, so be sure to offer him one of my famous eel pies. Like so many men, he is <Emphasis>much</Emphasis> more charitable when his stomach is full. Here, I made a batch not long ago."
57,"TEXT_MANFST004_00124_MIOUNNE_000_10","You have your tasks, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. May Nophica guide your path."
58,"TEXT_MANFST004_00124_MIOUNNE_000_11","Ah, and one more thing: should you happen to come across any citizens in need, don't be afraid to proffer a helping hand. I am certain they will be pleased to meet an adventurer in whom they can confide their woes."
59,"TEXT_MANFST004_00124_MIOUNNE_000_12","Granted, the work they offer is unlikely to be of realm-shattering importance─but prove your worth and build a reputation, and in time folk will be more inclined to entrust you with matters of moment."
60,"TEXT_MANFST004_00124_MIOUNNE_000_13","I also suggest that you lend an ear to the Smith here in the Canopy. The Smiths are trusted representatives of the Adventurers' Guild, and are an invaluable source of advice for neophyte heroes seeking to attain greatness."
61,"TEXT_MANFST004_00124_MADELLE_000_20","You seek the secrets of conjury, adventurer? Then search no longer, for you have found your way to the Conjurers' Guild."
62,"TEXT_MANFST004_00124_MADELLE_000_21","It is at Miounne's request that you have come? Then allow me to provide you with an overview of what it is to be a conjurer."
63,"TEXT_MANFST004_00124_MADELLE_000_22","Conjury is the art of healing and purification. Its practitioners harness the power of nature, that they might bring about change in the form of spells."
64,"TEXT_MANFST004_00124_MADELLE_000_23","Primitive magic such as that once wrought by individuals known as mages─meaning those with the ability to manipulate aether─has existed since the dawn of time."
65,"TEXT_MANFST004_00124_MADELLE_000_24","It was not until some five centuries ago that conjury emerged from this shapeless agglomeration of spells and charms─an event which led to the founding of Gridania."
66,"TEXT_MANFST004_00124_MADELLE_000_25","In those dark days, the elementals would not suffer man's presence in the Twelveswood, forcing our forebears to make their homes beneath the earth, in the great subterranean city of Gelmorra."
67,"TEXT_MANFST004_00124_MADELLE_000_26","But their desire to settle in the Twelveswood continued to burn fiercely; time and again they sought to curry the elementals' favor."
68,"TEXT_MANFST004_00124_MADELLE_000_27","Unlike men and other creatures bound in temples of flesh, the elementals are beings of pure aether. Recognizing this, the mages of eld reasoned that their talent for aetheric manipulation might allow them to commune with these theretofore enigmatic entities."
69,"TEXT_MANFST004_00124_MADELLE_000_28","It took five long decades, but our forebears finally succeeded. Their reward: the elementals' permission to dwell in the Twelveswood. So it was that the nation of Gridania was born."
70,"TEXT_MANFST004_00124_MADELLE_000_29","Since that time, the elementals have taught us to live as one with nature, speaking to all Gridanians through the Hearers─those mages who are able to commune with them."
71,"TEXT_MANFST004_00124_MADELLE_000_30","And for their intimacy with the elementals, the Hearers would go on to attain greater mastery over the forces of nature. Thus did they conceive the art of conjury."
72,"TEXT_MANFST004_00124_MADELLE_000_31","I hope this has helped you gain a greater understanding of the Conjurers' Guild."
73,"TEXT_MANFST004_00124_MADELLE_000_32","Should you wish to delve further into the mysteries of conjury, then I urge you to consider joining our ranks."
74,"TEXT_MANFST004_00124_MADELLE_000_33","I can begin your initiation whenever you desire. Call upon me when you are ready to take the first step."
75,"TEXT_MANFST004_00124_NICIA_000_40","Greetings, adventurer. I see you are faithfully following Mother Miounne's instructions."
76,"TEXT_MANFST004_00124_NICIA_000_41","Allow me to offer you a bit of instruction myself. I am Nicia of the Wood Wailers, and I know a thing or two about the aetheryte─yes, that big crystal right there."
77,"TEXT_MANFST004_00124_NICIA_000_42","Aetherytes are devices that tap into aetherial energies, and are primarily used as a means to travel swiftly from one place to another."
78,"TEXT_MANFST004_00124_NICIA_000_43","Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether."
79,"TEXT_MANFST004_00124_NICIA_000_44","And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one."
80,"TEXT_MANFST004_00124_NICIA_000_45","Truly, few things in this world are so useful to an intrepid explorer."
81,"TEXT_MANFST004_00124_NICIA_000_46","But you need not locate them all at once. Before rushing out into the wilds, I suggest you start with the aetherytes found here in Gridania."
82,"TEXT_MANFST004_00124_NICIA_000_47","Should you wish to learn more about the aetheryte or transportation magic, I am here to answer your questions."
83,"TEXT_MANFST004_00124_SYSTEM_000_48","You attune with the aetheryte.
You are now able to use the Return spell!"
84,"TEXT_MANFST004_00124_PARSEMONTRET_000_50","By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?"
85,"TEXT_MANFST004_00124_PARSEMONTRET_000_51","You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes."
86,"TEXT_MANFST004_00124_PARSEMONTRET_000_52","If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request."
87,"TEXT_MANFST004_00124_PARSEMONTRET_000_53","Come now, this whole encounter reeks of Miounne's handiwork─and more specifically her <Emphasis>baking</Emphasis>. Don't look so surprised, <If(PlayerParameter(4))>lass<Else/>son</If>─I smelled that eel pie of yours a malm away. Hand it over!"
88,"TEXT_MANFST004_00124_PARSEMONTRET_000_54","Mmm, that flaky crust...just divine. Very well, I am a man of my word. Pay close attention, for I shall only explain this once."
89,"TEXT_MANFST004_00124_PARSEMONTRET_000_55","The aspiring adventurer need look no further than the Rosewood and Ebony Stalls. Both are but a short stroll from where we stand."
90,"TEXT_MANFST004_00124_PARSEMONTRET_000_56","If you mean to do battle, you'd best be prepared with a quality set of weapons and armor."
91,"TEXT_MANFST004_00124_PARSEMONTRET_000_57","Such goods are the province of the Rosewood Stalls, directly south of here. You will be pleased to learn that the merchants of Gridania are exceedingly particular when it comes to craftsmanship, so you needn't fear defective straps and the like."
92,"TEXT_MANFST004_00124_PARSEMONTRET_000_58","If it is potions and paraphernalia you seek, head north to the Ebony Stalls."
93,"TEXT_MANFST004_00124_PARSEMONTRET_000_59","The shelves there are lavishly stocked by widely traveled Ul'dahn merchants, and I may truly say that I have seen things amongst their myriad wares that I scarce knew existed."
94,"TEXT_MANFST004_00124_PARSEMONTRET_000_60","Do you follow me thus far? The first step in any purchase is to select the stalls that meet your needs. Then you may concern yourself with price and profit."
95,"TEXT_MANFST004_00124_PARSEMONTRET_000_61","There is little more I can teach you with mere words. Go, peruse the stalls, and see for yourself what wares they offer. There is no substitute for firsthand experience, after all, and I am weary of talking...unless you have another eel pie?"
96,"TEXT_MANFST004_00124_MIOUNNE_000_70","The conquering hero returns. You have completed my little tasks, I trust?"
97,"TEXT_MANFST004_00124_MIOUNNE_000_71","The three locations you visited will feature prominently in your life as an adventurer─it is best you grow familiar with them as soon as possible."
98,"TEXT_MANFST004_00124_MIOUNNE_000_72","And you took the time to listen to the woes of the citizenry? I cannot emphasize enough how important it is to lend your talents to one and all, no matter how trivial the matter may seem."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_MANFST004_00124_SEQ_00 Miounne, proprietress of the Carline Canopy, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
5 1 TEXT_MANFST004_00124_SEQ_01 Miounne has given you three tasks to perform. As you make your way around Gridania, try approaching citizens who appear to be in need of help.
6 2 TEXT_MANFST004_00124_SEQ_02 You have completed all three tasks. Report back to Miounne at the Carline Canopy.
7 3 TEXT_MANFST004_00124_SEQ_03 Miounne explains that the three locations you visited will prove indispensable in your adventuring life. Heed well her advice, and travel further afield as your experience grows.
8 4 TEXT_MANFST004_00124_SEQ_04
9 5 TEXT_MANFST004_00124_SEQ_05
10 6 TEXT_MANFST004_00124_SEQ_06
11 7 TEXT_MANFST004_00124_SEQ_07
12 8 TEXT_MANFST004_00124_SEQ_08
13 9 TEXT_MANFST004_00124_SEQ_09
14 10 TEXT_MANFST004_00124_SEQ_10
15 11 TEXT_MANFST004_00124_SEQ_11
16 12 TEXT_MANFST004_00124_SEQ_12
17 13 TEXT_MANFST004_00124_SEQ_13
18 14 TEXT_MANFST004_00124_SEQ_14
19 15 TEXT_MANFST004_00124_SEQ_15
20 16 TEXT_MANFST004_00124_SEQ_16
21 17 TEXT_MANFST004_00124_SEQ_17
22 18 TEXT_MANFST004_00124_SEQ_18
23 19 TEXT_MANFST004_00124_SEQ_19
24 20 TEXT_MANFST004_00124_SEQ_20
25 21 TEXT_MANFST004_00124_SEQ_21
26 22 TEXT_MANFST004_00124_SEQ_22
27 23 TEXT_MANFST004_00124_SEQ_23
28 24 TEXT_MANFST004_00124_TODO_00 Attune yourself to the aetheryte found inside the city.
29 25 TEXT_MANFST004_00124_TODO_01 Visit the Conjurers' Guild.
30 26 TEXT_MANFST004_00124_TODO_02 Listen to Parsemontret's explanation of the markets.
31 27 TEXT_MANFST004_00124_TODO_03 Report to Miounne at the Carline Canopy.
32 28 TEXT_MANFST004_00124_TODO_04
33 29 TEXT_MANFST004_00124_TODO_05
34 30 TEXT_MANFST004_00124_TODO_06
35 31 TEXT_MANFST004_00124_TODO_07
36 32 TEXT_MANFST004_00124_TODO_08
37 33 TEXT_MANFST004_00124_TODO_09
38 34 TEXT_MANFST004_00124_TODO_10
39 35 TEXT_MANFST004_00124_TODO_11
40 36 TEXT_MANFST004_00124_TODO_12
41 37 TEXT_MANFST004_00124_TODO_13
42 38 TEXT_MANFST004_00124_TODO_14
43 39 TEXT_MANFST004_00124_TODO_15
44 40 TEXT_MANFST004_00124_TODO_16
45 41 TEXT_MANFST004_00124_TODO_17
46 42 TEXT_MANFST004_00124_TODO_18
47 43 TEXT_MANFST004_00124_TODO_19
48 44 TEXT_MANFST004_00124_TODO_20
49 45 TEXT_MANFST004_00124_TODO_21
50 46 TEXT_MANFST004_00124_TODO_22
51 47 TEXT_MANFST004_00124_TODO_23
52 48 TEXT_MANFST004_00124_MIOUNNE_000_1 Let us begin at the beginning, shall we? Now that you are a formal member of the Adventurers' Guild, we must be sure you have a firm grasp of the fundamentals of adventuring. To that end, I have three tasks I wish you to perform.
53 49 TEXT_MANFST004_00124_MIOUNNE_000_2 Your first task is to visit the aetheryte. This massive crystal stands in the middle of the aetheryte plaza, not far from the Carline Canopy.
54 50 TEXT_MANFST004_00124_MIOUNNE_000_3 As a device that enables instantaneous transportation, the aetheryte plays a key role in the life of the ever-wandering adventurer.
55 51 TEXT_MANFST004_00124_MIOUNNE_000_4 Once you have located the crystal, all you need do is touch its surface. A member of the Wood Wailers will be present to offer further instruction.
56 52 TEXT_MANFST004_00124_MIOUNNE_000_5 For your second task, you are to visit the Conjurers' Guild.
57 53 TEXT_MANFST004_00124_MIOUNNE_000_6 There is no better place to learn the arts of conjury. Speak with Madelle, and she will explain the benefits of joining the guild.
58 54 TEXT_MANFST004_00124_MIOUNNE_000_7 For your third and final task, I would have you visit the markets at the heart of Old Gridania's commercial district. There you shall find weapons, armor, and all the various items that an adventurer might need on <If(PlayerParameter(4))>her<Else/>his</If> travels.
59 55 TEXT_MANFST004_00124_MIOUNNE_000_8 There is, however, more to the markets than buying and selling goods. Speak with Parsemontret, and listen well to his counsel.
60 56 TEXT_MANFST004_00124_MIOUNNE_000_9 The master merchant can be...uncooperative at times, so be sure to offer him one of my famous eel pies. Like so many men, he is <Emphasis>much</Emphasis> more charitable when his stomach is full. Here, I made a batch not long ago.
61 57 TEXT_MANFST004_00124_MIOUNNE_000_10 You have your tasks, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. May Nophica guide your path.
62 58 TEXT_MANFST004_00124_MIOUNNE_000_11 Ah, and one more thing: should you happen to come across any citizens in need, don't be afraid to proffer a helping hand. I am certain they will be pleased to meet an adventurer in whom they can confide their woes.
63 59 TEXT_MANFST004_00124_MIOUNNE_000_12 Granted, the work they offer is unlikely to be of realm-shattering importance─but prove your worth and build a reputation, and in time folk will be more inclined to entrust you with matters of moment.
64 60 TEXT_MANFST004_00124_MIOUNNE_000_13 I also suggest that you lend an ear to the Smith here in the Canopy. The Smiths are trusted representatives of the Adventurers' Guild, and are an invaluable source of advice for neophyte heroes seeking to attain greatness.
65 61 TEXT_MANFST004_00124_MADELLE_000_20 You seek the secrets of conjury, adventurer? Then search no longer, for you have found your way to the Conjurers' Guild.
66 62 TEXT_MANFST004_00124_MADELLE_000_21 It is at Miounne's request that you have come? Then allow me to provide you with an overview of what it is to be a conjurer.
67 63 TEXT_MANFST004_00124_MADELLE_000_22 Conjury is the art of healing and purification. Its practitioners harness the power of nature, that they might bring about change in the form of spells.
68 64 TEXT_MANFST004_00124_MADELLE_000_23 Primitive magic such as that once wrought by individuals known as mages─meaning those with the ability to manipulate aether─has existed since the dawn of time.
69 65 TEXT_MANFST004_00124_MADELLE_000_24 It was not until some five centuries ago that conjury emerged from this shapeless agglomeration of spells and charms─an event which led to the founding of Gridania.
70 66 TEXT_MANFST004_00124_MADELLE_000_25 In those dark days, the elementals would not suffer man's presence in the Twelveswood, forcing our forebears to make their homes beneath the earth, in the great subterranean city of Gelmorra.
71 67 TEXT_MANFST004_00124_MADELLE_000_26 But their desire to settle in the Twelveswood continued to burn fiercely; time and again they sought to curry the elementals' favor.
72 68 TEXT_MANFST004_00124_MADELLE_000_27 Unlike men and other creatures bound in temples of flesh, the elementals are beings of pure aether. Recognizing this, the mages of eld reasoned that their talent for aetheric manipulation might allow them to commune with these theretofore enigmatic entities.
73 69 TEXT_MANFST004_00124_MADELLE_000_28 It took five long decades, but our forebears finally succeeded. Their reward: the elementals' permission to dwell in the Twelveswood. So it was that the nation of Gridania was born.
74 70 TEXT_MANFST004_00124_MADELLE_000_29 Since that time, the elementals have taught us to live as one with nature, speaking to all Gridanians through the Hearers─those mages who are able to commune with them.
75 71 TEXT_MANFST004_00124_MADELLE_000_30 And for their intimacy with the elementals, the Hearers would go on to attain greater mastery over the forces of nature. Thus did they conceive the art of conjury.
76 72 TEXT_MANFST004_00124_MADELLE_000_31 I hope this has helped you gain a greater understanding of the Conjurers' Guild.
77 73 TEXT_MANFST004_00124_MADELLE_000_32 Should you wish to delve further into the mysteries of conjury, then I urge you to consider joining our ranks.
78 74 TEXT_MANFST004_00124_MADELLE_000_33 I can begin your initiation whenever you desire. Call upon me when you are ready to take the first step.
79 75 TEXT_MANFST004_00124_NICIA_000_40 Greetings, adventurer. I see you are faithfully following Mother Miounne's instructions.
80 76 TEXT_MANFST004_00124_NICIA_000_41 Allow me to offer you a bit of instruction myself. I am Nicia of the Wood Wailers, and I know a thing or two about the aetheryte─yes, that big crystal right there.
81 77 TEXT_MANFST004_00124_NICIA_000_42 Aetherytes are devices that tap into aetherial energies, and are primarily used as a means to travel swiftly from one place to another.
82 78 TEXT_MANFST004_00124_NICIA_000_43 Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether.
83 79 TEXT_MANFST004_00124_NICIA_000_44 And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one.
84 80 TEXT_MANFST004_00124_NICIA_000_45 Truly, few things in this world are so useful to an intrepid explorer.
85 81 TEXT_MANFST004_00124_NICIA_000_46 But you need not locate them all at once. Before rushing out into the wilds, I suggest you start with the aetherytes found here in Gridania.
86 82 TEXT_MANFST004_00124_NICIA_000_47 Should you wish to learn more about the aetheryte or transportation magic, I am here to answer your questions.
87 83 TEXT_MANFST004_00124_SYSTEM_000_48 You attune with the aetheryte. You are now able to use the Return spell!
88 84 TEXT_MANFST004_00124_PARSEMONTRET_000_50 By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?
89 85 TEXT_MANFST004_00124_PARSEMONTRET_000_51 You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes.
90 86 TEXT_MANFST004_00124_PARSEMONTRET_000_52 If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request.
91 87 TEXT_MANFST004_00124_PARSEMONTRET_000_53 Come now, this whole encounter reeks of Miounne's handiwork─and more specifically her <Emphasis>baking</Emphasis>. Don't look so surprised, <If(PlayerParameter(4))>lass<Else/>son</If>─I smelled that eel pie of yours a malm away. Hand it over!
92 88 TEXT_MANFST004_00124_PARSEMONTRET_000_54 Mmm, that flaky crust...just divine. Very well, I am a man of my word. Pay close attention, for I shall only explain this once.
93 89 TEXT_MANFST004_00124_PARSEMONTRET_000_55 The aspiring adventurer need look no further than the Rosewood and Ebony Stalls. Both are but a short stroll from where we stand.
94 90 TEXT_MANFST004_00124_PARSEMONTRET_000_56 If you mean to do battle, you'd best be prepared with a quality set of weapons and armor.
95 91 TEXT_MANFST004_00124_PARSEMONTRET_000_57 Such goods are the province of the Rosewood Stalls, directly south of here. You will be pleased to learn that the merchants of Gridania are exceedingly particular when it comes to craftsmanship, so you needn't fear defective straps and the like.
96 92 TEXT_MANFST004_00124_PARSEMONTRET_000_58 If it is potions and paraphernalia you seek, head north to the Ebony Stalls.
97 93 TEXT_MANFST004_00124_PARSEMONTRET_000_59 The shelves there are lavishly stocked by widely traveled Ul'dahn merchants, and I may truly say that I have seen things amongst their myriad wares that I scarce knew existed.
98 94 TEXT_MANFST004_00124_PARSEMONTRET_000_60 Do you follow me thus far? The first step in any purchase is to select the stalls that meet your needs. Then you may concern yourself with price and profit.
99 95 TEXT_MANFST004_00124_PARSEMONTRET_000_61 There is little more I can teach you with mere words. Go, peruse the stalls, and see for yourself what wares they offer. There is no substitute for firsthand experience, after all, and I am weary of talking...unless you have another eel pie?
100 96 TEXT_MANFST004_00124_MIOUNNE_000_70 The conquering hero returns. You have completed my little tasks, I trust?
101 97 TEXT_MANFST004_00124_MIOUNNE_000_71 The three locations you visited will feature prominently in your life as an adventurer─it is best you grow familiar with them as soon as possible.
102 98 TEXT_MANFST004_00124_MIOUNNE_000_72 And you took the time to listen to the woes of the citizenry? I cannot emphasize enough how important it is to lend your talents to one and all, no matter how trivial the matter may seem.
103 99 TEXT_MANFST004_00124_MIOUNNE_000_73 I am thankful that you are an obliging sort, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It is adventurers like you who will win the hearts of the locals and pave the way for those who follow. I pray Gridania can rely on your aid in its struggles to come.
+102
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@@ -0,0 +1,102 @@
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0,"TEXT_MANSEA001_00107_SEQ_00","To be recognized as an adventurer in the citystate of Limsa Lominsa, you must first register yourself with the Adventurers' Guild."
1,"TEXT_MANSEA001_00107_SEQ_01","The Yellowjacket, Ryssfloh, strongly suggests that you sign up as an adventurer in the Drowning Wench. Speak with Grehfarr at the end of the street to take the Crow's Lift up to the pub."
2,"TEXT_MANSEA001_00107_SEQ_02","You have arrived at the Drowning Wench. Speak with the owner, Baderon, about registering with the Adventurers' Guild."
3,"TEXT_MANSEA001_00107_SEQ_03","Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Limsa Lominsa. Speak with Baderon again to learn more about the city and the basics of adventuring."
4,"TEXT_MANSEA001_00107_SEQ_04",""
5,"TEXT_MANSEA001_00107_SEQ_05",""
6,"TEXT_MANSEA001_00107_SEQ_06",""
7,"TEXT_MANSEA001_00107_SEQ_07",""
8,"TEXT_MANSEA001_00107_SEQ_08",""
9,"TEXT_MANSEA001_00107_SEQ_09",""
10,"TEXT_MANSEA001_00107_SEQ_10",""
11,"TEXT_MANSEA001_00107_SEQ_11",""
12,"TEXT_MANSEA001_00107_SEQ_12",""
13,"TEXT_MANSEA001_00107_SEQ_13",""
14,"TEXT_MANSEA001_00107_SEQ_14",""
15,"TEXT_MANSEA001_00107_SEQ_15",""
16,"TEXT_MANSEA001_00107_SEQ_16",""
17,"TEXT_MANSEA001_00107_SEQ_17",""
18,"TEXT_MANSEA001_00107_SEQ_18",""
19,"TEXT_MANSEA001_00107_SEQ_19",""
20,"TEXT_MANSEA001_00107_SEQ_20",""
21,"TEXT_MANSEA001_00107_SEQ_21",""
22,"TEXT_MANSEA001_00107_SEQ_22",""
23,"TEXT_MANSEA001_00107_SEQ_23",""
24,"TEXT_MANSEA001_00107_TODO_00","Speak with Grehfarr at the Crow's Lift."
25,"TEXT_MANSEA001_00107_TODO_01","Speak with Baderon at the Drowning Wench."
26,"TEXT_MANSEA001_00107_TODO_02",""
27,"TEXT_MANSEA001_00107_TODO_03",""
28,"TEXT_MANSEA001_00107_TODO_04",""
29,"TEXT_MANSEA001_00107_TODO_05",""
30,"TEXT_MANSEA001_00107_TODO_06",""
31,"TEXT_MANSEA001_00107_TODO_07",""
32,"TEXT_MANSEA001_00107_TODO_08",""
33,"TEXT_MANSEA001_00107_TODO_09",""
34,"TEXT_MANSEA001_00107_TODO_10",""
35,"TEXT_MANSEA001_00107_TODO_11",""
36,"TEXT_MANSEA001_00107_TODO_12",""
37,"TEXT_MANSEA001_00107_TODO_13",""
38,"TEXT_MANSEA001_00107_TODO_14",""
39,"TEXT_MANSEA001_00107_TODO_15",""
40,"TEXT_MANSEA001_00107_TODO_16",""
41,"TEXT_MANSEA001_00107_TODO_17",""
42,"TEXT_MANSEA001_00107_TODO_18",""
43,"TEXT_MANSEA001_00107_TODO_19",""
44,"TEXT_MANSEA001_00107_TODO_20",""
45,"TEXT_MANSEA001_00107_TODO_21",""
46,"TEXT_MANSEA001_00107_TODO_22",""
47,"TEXT_MANSEA001_00107_TODO_23",""
48,"TEXT_MANSEA001_00107_RYSSFLOH_100_1","Now then, I'm sure you're itching to explore, but adventurers are required to register their presence in the city...and without a bit of local knowledge, you're like to get your throat slit in some piss-stinking alley."
49,"TEXT_MANSEA001_00107_RYSSFLOH_101_1","So before you do anything else, get yourself over to the Drowning Wench and enroll with the Adventurers' Guild."
50,"TEXT_MANSEA001_00107_RYSSFLOH_102_1","It's not far─just head straight down this street and speak with Grehfarr. He'll show you how to work that big moving platform we call the Crow's Lift, and that'll take you up to the pub."
51,"TEXT_MANSEA001_00107_RYSSFLOH_103_1","Once you're there, look for a fellow by the name of Baderon─he's the proprietor of the Wench. He might curse like an ale-sodden sailor, but the man's got a soft spot for wide-eyed newcomers like yourself. He'll set you straight."
52,"TEXT_MANSEA001_00107_RYSSFLOH_104_1","Got all that? Good. Now run along, and may the Navigator guide you on your journey."
53,"TEXT_MANSEA001_00107_SYSTEM_105_1","You have begun a quest!"
54,"TEXT_MANSEA001_00107_SYSTEM_106_1","Use the <Color(-34022)>duty list</Color> to help you complete your task."
55,"TEXT_MANSEA001_00107_GREHFARR_110_1","Welcome to Limsa Lominsa. If you've a mind to visit the Drowning Wench, the Crow's Lift will take you there."
56,"TEXT_MANSEA001_00107_Q1_000_1","Take the Crow's Lift?"
57,"TEXT_MANSEA001_00107_A1_000_1","Yes"
58,"TEXT_MANSEA001_00107_A1_000_2","No"
59,"TEXT_MANSEA001_00107_GREHFARR_111_1","Might I remind you that all newly arrived adventurers are required to register with the Adventurers' Guild? Until you have done so, you will struggle to find employment in these parts."
60,"TEXT_MANSEA001_00107_BADERON_000_1","Greetin's to ye, <If(PlayerParameter(4))>lass<Else/>lad</If>."
61,"TEXT_MANSEA001_00107_BADERON_000_2","What'll it be? ...Ah, but you ain't 'ere fer the drink, are ye!? Ye've come with a mind to try yer 'and at 'venturin', I reckon! Well, ye'll find no shortage o' work 'ere in Limsa."
62,"TEXT_MANSEA001_00107_BADERON_000_3","So what do they call y─ Nay, don't tell me. 'Tis on the tip o' me tongue... 'Tis...'tis...'tis bloody <Emphasis>gone</Emphasis> is what it is. Bollocks."
63,"TEXT_MANSEA001_00107_BADERON_000_4","They say this forgetfulness is some lingerin' effect o' the Calamity. <Emphasis>I</Emphasis> say it's a Leviathan-sized pain in the arse. Ah, but where are me manners?"
64,"TEXT_MANSEA001_00107_BADERON_000_5","The name's Baderon, an' this most 'ospitable of 'ostelries is the Drownin' Wench."
65,"TEXT_MANSEA001_00107_BADERON_000_6","'Tis also the 'ome o' the 'Venturers' Guild, 'ere in Limsa. That's why we've got a desk 'specially fer 'andlin' guild business─an' why I seem to spend more time savin' the necks o' whelps like yerself than wettin' the throats o' me regulars."
66,"TEXT_MANSEA001_00107_BADERON_000_7","'Venturers 'ave a knack fer findin' trouble, see."
67,"TEXT_MANSEA001_00107_BADERON_000_8","Not that they need it in these parts, on account o' there bein' trouble wherever ye look. If ye manage to steer clear o' the fishbacks an' the kobolds outside the city, the pirates on the <Emphasis>inside</Emphasis> will get ye instead."
68,"TEXT_MANSEA001_00107_BADERON_000_9","An' if they don't manage, there's always the Garlean Empire to finish the job. Oh, no one knows what they're plannin', o' course...but if they're plannin' <Emphasis>anythin'</Emphasis>, ye can be sure it's to kill the lot of us."
69,"TEXT_MANSEA001_00107_BADERON_000_10","Aye...this town seems peaceful at a glance, but look again, an' ye'll see a people livin' in fear o' what tomorrow might bring."
70,"TEXT_MANSEA001_00107_BADERON_000_11","...An' who can blame 'em, after everythin' that's 'appened? Eorzea took a mighty blow durin' the Calamity, but our 'omes weren't the only things what got wiped off the face of existence by that thrice-damned bastard of a dragon."
71,"TEXT_MANSEA001_00107_BADERON_000_12","It took our bleedin' <Emphasis>memories</Emphasis>, too. An' no one's been able to explain it in a way as makes an onze o' sense."
72,"TEXT_MANSEA001_00107_BADERON_000_13","None o' the folks what saw it an' lived to tell the tale seem to agree on 'ow the tale actually goes. 'Tis all foggy...like recollections from an 'ard night on the ale. Ye can imagine why people might fear fer the future if they can't rightly recall the past."
73,"TEXT_MANSEA001_00107_BADERON_000_14","But there is <Emphasis>one</Emphasis> thing we all remember, an' that's the group o' 'venturers what laid down their lives to drag Eorzea back from the brink, when she was bound fer the abyss."
74,"TEXT_MANSEA001_00107_BADERON_000_15","Well, I say we remember... Truth is, though we ain't forgotten what they did fer us, this godsdamned Calamity-spawned memory loss robbed us o' their names..."
75,"TEXT_MANSEA001_00107_BADERON_000_16","It won't even let us picture their damn faces. 'Tis like starin' at a gull flyin' in front o' the sun─all ye see in yer mind's eye is a shadow set against a blindin' glare. An' that's 'ow <Emphasis>every</Emphasis> bugger describes it, by the way...give or take the odd gull."
76,"TEXT_MANSEA001_00107_BADERON_000_17","It's this what's got people callin' these 'eroes the “Warriors o' Light.”"
77,"TEXT_MANSEA001_00107_BADERON_000_18","If Limsa's ever goin' to put this time o' darkness behind it, it's goin' to need 'venturers to 'elp banish the fear. It's goin' to need new 'eroes like the ones we lost."
78,"TEXT_MANSEA001_00107_BADERON_000_19","Maybe one day ye'll be one of 'em. An' that's why any aid we can give to a 'venturer is effort well spent. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Ye willin' to lend us yer strength?"
79,"TEXT_MANSEA001_00107_BADERON_000_20","Me thanks to ye, an' to the Navigator an' all! I knew She'd steered ye my way fer a reason."
80,"TEXT_MANSEA001_00107_BADERON_000_21","Ah, but listen to me, yatterin' on like a sun-touched fishwife. 'Tis 'igh time we got yer mark in me book."
81,"TEXT_MANSEA001_00107_BADERON_000_22","Put yer scrawl right there."
82,"TEXT_MANSEA001_00107_BADERON_000_23","<Highlight>ObjectParameter(1)</Highlight>, is it? An' a fine name it is."
83,"TEXT_MANSEA001_00107_BADERON_000_24","Congratulations. Yer now an upstandin' member o' the 'Venturers' Guild."
84,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_25","You there─adventurer. You sailed in on the last ferry, did you not?"
85,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_26","The captain reported being attacked by a pirate vessel. And several witnesses have testified independently that a passenger matching your description went out on deck mere moments before the incident took place. Sending your friends signals, were you?"
86,"TEXT_MANSEA001_00107_BADERON_000_27","Now 'old on a just a moment there, officer. Ye've got the wrong <If(PlayerParameter(4))>lass<Else/>bloke</If>."
87,"TEXT_MANSEA001_00107_BADERON_000_28","This fine, upstandin' young <If(PlayerParameter(4))>lady<Else/>gent</If> is me dear departed grandma's sister's niece's cousin's closest companion. The <If(PlayerParameter(4))>lass<Else/>lad</If> wouldn't be caught dead fraternizin' with such unsavory elements."
88,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_29","...Is that right? Ahem. You are surely aware of the recent kidnappings? Respectfully, then, we cannot be too trusting of outsiders at a time when the loyalty of even our closest friends is in doubt."
89,"TEXT_MANSEA001_00107_BADERON_000_30","Aye, ye make a good point there, officer, a very good point. Very wise. Ye needn't worry, though─I keep one eye open at all times, me, an' two more often than not. Now, sir, what say ye to a tankard o' me finest ale afore ye return to yer duties, eh?"
90,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_31","Not a watered-down cup of piss like last time, I should hope?"
91,"TEXT_MANSEA001_00107_BADERON_000_32","Ain't got the faintest idea what yer on about, officer. The Wench might offer some o' the cheapest grog this side o' the Strait o' Merlthor, but that don't mean it won't get ye good an' pickled! An' look, there's a chair over there just cryin' out to be sat on, so kick off them 'eavy boots, eh!?"
92,"TEXT_MANSEA001_00107_BADERON_000_33","Ye'll 'ave to excuse these eager bloody Yellowjackets. There's been a spate o' kidnappin's, see, an' they ain't got a clue who's behind 'em. Naturally, they've taken to clappin' irons on anyone who looks vaguely suspicious, which means 'venturers, visitors...an' pretty much every bugger else in this town."
93,"TEXT_MANSEA001_00107_BADERON_000_34","Don't take it personal, though. Us Lominsans can be an 'eadstrong bunch o' bastards, 'tis true, but given time, we'll grow on ye. Now, where was I...?"
94,"TEXT_MANSEA001_00107_BADERON_000_35","Oh aye! Welcome to Limsa Lominsa, where the sea's as green as the faces o' me patrons after a few too many Blackbelly whiskeys!"
95,"TEXT_MANSEA001_00107_BADERON_000_36","Now, take a moment to gather yer wits, an' we'll get started with learnin' ye the ways o' the city."
96,"TEXT_MANSEA001_00107_SYSTEM_000_40","This concludes the introductory game tutorial."
97,"TEXT_MANSEA001_00107_SYSTEM_000_41","You have taken your first step as an adventurer in the city of Limsa Lominsa."
98,"TEXT_MANSEA001_00107_SYSTEM_000_42","Listen well to the wisdom of Baderon Tenfingers, then go forth and discover the incredible adventures that await you!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_MANSEA001_00107_SEQ_00 To be recognized as an adventurer in the city–state of Limsa Lominsa, you must first register yourself with the Adventurers' Guild.
5 1 TEXT_MANSEA001_00107_SEQ_01 The Yellowjacket, Ryssfloh, strongly suggests that you sign up as an adventurer in the Drowning Wench. Speak with Grehfarr at the end of the street to take the Crow's Lift up to the pub.
6 2 TEXT_MANSEA001_00107_SEQ_02 You have arrived at the Drowning Wench. Speak with the owner, Baderon, about registering with the Adventurers' Guild.
7 3 TEXT_MANSEA001_00107_SEQ_03 Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Limsa Lominsa. Speak with Baderon again to learn more about the city and the basics of adventuring.
8 4 TEXT_MANSEA001_00107_SEQ_04
9 5 TEXT_MANSEA001_00107_SEQ_05
10 6 TEXT_MANSEA001_00107_SEQ_06
11 7 TEXT_MANSEA001_00107_SEQ_07
12 8 TEXT_MANSEA001_00107_SEQ_08
13 9 TEXT_MANSEA001_00107_SEQ_09
14 10 TEXT_MANSEA001_00107_SEQ_10
15 11 TEXT_MANSEA001_00107_SEQ_11
16 12 TEXT_MANSEA001_00107_SEQ_12
17 13 TEXT_MANSEA001_00107_SEQ_13
18 14 TEXT_MANSEA001_00107_SEQ_14
19 15 TEXT_MANSEA001_00107_SEQ_15
20 16 TEXT_MANSEA001_00107_SEQ_16
21 17 TEXT_MANSEA001_00107_SEQ_17
22 18 TEXT_MANSEA001_00107_SEQ_18
23 19 TEXT_MANSEA001_00107_SEQ_19
24 20 TEXT_MANSEA001_00107_SEQ_20
25 21 TEXT_MANSEA001_00107_SEQ_21
26 22 TEXT_MANSEA001_00107_SEQ_22
27 23 TEXT_MANSEA001_00107_SEQ_23
28 24 TEXT_MANSEA001_00107_TODO_00 Speak with Grehfarr at the Crow's Lift.
29 25 TEXT_MANSEA001_00107_TODO_01 Speak with Baderon at the Drowning Wench.
30 26 TEXT_MANSEA001_00107_TODO_02
31 27 TEXT_MANSEA001_00107_TODO_03
32 28 TEXT_MANSEA001_00107_TODO_04
33 29 TEXT_MANSEA001_00107_TODO_05
34 30 TEXT_MANSEA001_00107_TODO_06
35 31 TEXT_MANSEA001_00107_TODO_07
36 32 TEXT_MANSEA001_00107_TODO_08
37 33 TEXT_MANSEA001_00107_TODO_09
38 34 TEXT_MANSEA001_00107_TODO_10
39 35 TEXT_MANSEA001_00107_TODO_11
40 36 TEXT_MANSEA001_00107_TODO_12
41 37 TEXT_MANSEA001_00107_TODO_13
42 38 TEXT_MANSEA001_00107_TODO_14
43 39 TEXT_MANSEA001_00107_TODO_15
44 40 TEXT_MANSEA001_00107_TODO_16
45 41 TEXT_MANSEA001_00107_TODO_17
46 42 TEXT_MANSEA001_00107_TODO_18
47 43 TEXT_MANSEA001_00107_TODO_19
48 44 TEXT_MANSEA001_00107_TODO_20
49 45 TEXT_MANSEA001_00107_TODO_21
50 46 TEXT_MANSEA001_00107_TODO_22
51 47 TEXT_MANSEA001_00107_TODO_23
52 48 TEXT_MANSEA001_00107_RYSSFLOH_100_1 Now then, I'm sure you're itching to explore, but adventurers are required to register their presence in the city...and without a bit of local knowledge, you're like to get your throat slit in some piss-stinking alley.
53 49 TEXT_MANSEA001_00107_RYSSFLOH_101_1 So before you do anything else, get yourself over to the Drowning Wench and enroll with the Adventurers' Guild.
54 50 TEXT_MANSEA001_00107_RYSSFLOH_102_1 It's not far─just head straight down this street and speak with Grehfarr. He'll show you how to work that big moving platform we call the Crow's Lift, and that'll take you up to the pub.
55 51 TEXT_MANSEA001_00107_RYSSFLOH_103_1 Once you're there, look for a fellow by the name of Baderon─he's the proprietor of the Wench. He might curse like an ale-sodden sailor, but the man's got a soft spot for wide-eyed newcomers like yourself. He'll set you straight.
56 52 TEXT_MANSEA001_00107_RYSSFLOH_104_1 Got all that? Good. Now run along, and may the Navigator guide you on your journey.
57 53 TEXT_MANSEA001_00107_SYSTEM_105_1 You have begun a quest!
58 54 TEXT_MANSEA001_00107_SYSTEM_106_1 Use the <Color(-34022)>duty list</Color> to help you complete your task.
59 55 TEXT_MANSEA001_00107_GREHFARR_110_1 Welcome to Limsa Lominsa. If you've a mind to visit the Drowning Wench, the Crow's Lift will take you there.
60 56 TEXT_MANSEA001_00107_Q1_000_1 Take the Crow's Lift?
61 57 TEXT_MANSEA001_00107_A1_000_1 Yes
62 58 TEXT_MANSEA001_00107_A1_000_2 No
63 59 TEXT_MANSEA001_00107_GREHFARR_111_1 Might I remind you that all newly arrived adventurers are required to register with the Adventurers' Guild? Until you have done so, you will struggle to find employment in these parts.
64 60 TEXT_MANSEA001_00107_BADERON_000_1 Greetin's to ye, <If(PlayerParameter(4))>lass<Else/>lad</If>.
65 61 TEXT_MANSEA001_00107_BADERON_000_2 What'll it be? ...Ah, but you ain't 'ere fer the drink, are ye!? Ye've come with a mind to try yer 'and at 'venturin', I reckon! Well, ye'll find no shortage o' work 'ere in Limsa.
66 62 TEXT_MANSEA001_00107_BADERON_000_3 So what do they call y─ Nay, don't tell me. 'Tis on the tip o' me tongue... 'Tis...'tis...'tis bloody <Emphasis>gone</Emphasis> is what it is. Bollocks.
67 63 TEXT_MANSEA001_00107_BADERON_000_4 They say this forgetfulness is some lingerin' effect o' the Calamity. <Emphasis>I</Emphasis> say it's a Leviathan-sized pain in the arse. Ah, but where are me manners?
68 64 TEXT_MANSEA001_00107_BADERON_000_5 The name's Baderon, an' this most 'ospitable of 'ostelries is the Drownin' Wench.
69 65 TEXT_MANSEA001_00107_BADERON_000_6 'Tis also the 'ome o' the 'Venturers' Guild, 'ere in Limsa. That's why we've got a desk 'specially fer 'andlin' guild business─an' why I seem to spend more time savin' the necks o' whelps like yerself than wettin' the throats o' me regulars.
70 66 TEXT_MANSEA001_00107_BADERON_000_7 'Venturers 'ave a knack fer findin' trouble, see.
71 67 TEXT_MANSEA001_00107_BADERON_000_8 Not that they need it in these parts, on account o' there bein' trouble wherever ye look. If ye manage to steer clear o' the fishbacks an' the kobolds outside the city, the pirates on the <Emphasis>inside</Emphasis> will get ye instead.
72 68 TEXT_MANSEA001_00107_BADERON_000_9 An' if they don't manage, there's always the Garlean Empire to finish the job. Oh, no one knows what they're plannin', o' course...but if they're plannin' <Emphasis>anythin'</Emphasis>, ye can be sure it's to kill the lot of us.
73 69 TEXT_MANSEA001_00107_BADERON_000_10 Aye...this town seems peaceful at a glance, but look again, an' ye'll see a people livin' in fear o' what tomorrow might bring.
74 70 TEXT_MANSEA001_00107_BADERON_000_11 ...An' who can blame 'em, after everythin' that's 'appened? Eorzea took a mighty blow durin' the Calamity, but our 'omes weren't the only things what got wiped off the face of existence by that thrice-damned bastard of a dragon.
75 71 TEXT_MANSEA001_00107_BADERON_000_12 It took our bleedin' <Emphasis>memories</Emphasis>, too. An' no one's been able to explain it in a way as makes an onze o' sense.
76 72 TEXT_MANSEA001_00107_BADERON_000_13 None o' the folks what saw it an' lived to tell the tale seem to agree on 'ow the tale actually goes. 'Tis all foggy...like recollections from an 'ard night on the ale. Ye can imagine why people might fear fer the future if they can't rightly recall the past.
77 73 TEXT_MANSEA001_00107_BADERON_000_14 But there is <Emphasis>one</Emphasis> thing we all remember, an' that's the group o' 'venturers what laid down their lives to drag Eorzea back from the brink, when she was bound fer the abyss.
78 74 TEXT_MANSEA001_00107_BADERON_000_15 Well, I say we remember... Truth is, though we ain't forgotten what they did fer us, this godsdamned Calamity-spawned memory loss robbed us o' their names...
79 75 TEXT_MANSEA001_00107_BADERON_000_16 It won't even let us picture their damn faces. 'Tis like starin' at a gull flyin' in front o' the sun─all ye see in yer mind's eye is a shadow set against a blindin' glare. An' that's 'ow <Emphasis>every</Emphasis> bugger describes it, by the way...give or take the odd gull.
80 76 TEXT_MANSEA001_00107_BADERON_000_17 It's this what's got people callin' these 'eroes the “Warriors o' Light.”
81 77 TEXT_MANSEA001_00107_BADERON_000_18 If Limsa's ever goin' to put this time o' darkness behind it, it's goin' to need 'venturers to 'elp banish the fear. It's goin' to need new 'eroes like the ones we lost.
82 78 TEXT_MANSEA001_00107_BADERON_000_19 Maybe one day ye'll be one of 'em. An' that's why any aid we can give to a 'venturer is effort well spent. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Ye willin' to lend us yer strength?
83 79 TEXT_MANSEA001_00107_BADERON_000_20 Me thanks to ye, an' to the Navigator an' all! I knew She'd steered ye my way fer a reason.
84 80 TEXT_MANSEA001_00107_BADERON_000_21 Ah, but listen to me, yatterin' on like a sun-touched fishwife. 'Tis 'igh time we got yer mark in me book.
85 81 TEXT_MANSEA001_00107_BADERON_000_22 Put yer scrawl right there.
86 82 TEXT_MANSEA001_00107_BADERON_000_23 <Highlight>ObjectParameter(1)</Highlight>, is it? An' a fine name it is.
87 83 TEXT_MANSEA001_00107_BADERON_000_24 Congratulations. Yer now an upstandin' member o' the 'Venturers' Guild.
88 84 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_25 You there─adventurer. You sailed in on the last ferry, did you not?
89 85 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_26 The captain reported being attacked by a pirate vessel. And several witnesses have testified independently that a passenger matching your description went out on deck mere moments before the incident took place. Sending your friends signals, were you?
90 86 TEXT_MANSEA001_00107_BADERON_000_27 Now 'old on a just a moment there, officer. Ye've got the wrong <If(PlayerParameter(4))>lass<Else/>bloke</If>.
91 87 TEXT_MANSEA001_00107_BADERON_000_28 This fine, upstandin' young <If(PlayerParameter(4))>lady<Else/>gent</If> is me dear departed grandma's sister's niece's cousin's closest companion. The <If(PlayerParameter(4))>lass<Else/>lad</If> wouldn't be caught dead fraternizin' with such unsavory elements.
92 88 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_29 ...Is that right? Ahem. You are surely aware of the recent kidnappings? Respectfully, then, we cannot be too trusting of outsiders at a time when the loyalty of even our closest friends is in doubt.
93 89 TEXT_MANSEA001_00107_BADERON_000_30 Aye, ye make a good point there, officer, a very good point. Very wise. Ye needn't worry, though─I keep one eye open at all times, me, an' two more often than not. Now, sir, what say ye to a tankard o' me finest ale afore ye return to yer duties, eh?
94 90 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_31 Not a watered-down cup of piss like last time, I should hope?
95 91 TEXT_MANSEA001_00107_BADERON_000_32 Ain't got the faintest idea what yer on about, officer. The Wench might offer some o' the cheapest grog this side o' the Strait o' Merlthor, but that don't mean it won't get ye good an' pickled! An' look, there's a chair over there just cryin' out to be sat on, so kick off them 'eavy boots, eh!?
96 92 TEXT_MANSEA001_00107_BADERON_000_33 Ye'll 'ave to excuse these eager bloody Yellowjackets. There's been a spate o' kidnappin's, see, an' they ain't got a clue who's behind 'em. Naturally, they've taken to clappin' irons on anyone who looks vaguely suspicious, which means 'venturers, visitors...an' pretty much every bugger else in this town.
97 93 TEXT_MANSEA001_00107_BADERON_000_34 Don't take it personal, though. Us Lominsans can be an 'eadstrong bunch o' bastards, 'tis true, but given time, we'll grow on ye. Now, where was I...?
98 94 TEXT_MANSEA001_00107_BADERON_000_35 Oh aye! Welcome to Limsa Lominsa, where the sea's as green as the faces o' me patrons after a few too many Blackbelly whiskeys!
99 95 TEXT_MANSEA001_00107_BADERON_000_36 Now, take a moment to gather yer wits, an' we'll get started with learnin' ye the ways o' the city.
100 96 TEXT_MANSEA001_00107_SYSTEM_000_40 This concludes the introductory game tutorial.
101 97 TEXT_MANSEA001_00107_SYSTEM_000_41 You have taken your first step as an adventurer in the city of Limsa Lominsa.
102 98 TEXT_MANSEA001_00107_SYSTEM_000_42 Listen well to the wisdom of Baderon Tenfingers, then go forth and discover the incredible adventures that await you!
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#,,
int32,str,str
0,"TEXT_MANSEA002_00108_SEQ_00","Baderon, proprietor of the Drowning Wench, wants you to perform three tasks that will help you learn the fundamentals of adventuring."
1,"TEXT_MANSEA002_00108_SEQ_01","Baderon has given you three tasks to perform. As you make your way around Limsa Lominsa, try approaching citizens who appear to be in need of help."
2,"TEXT_MANSEA002_00108_SEQ_02","You have completed all three tasks. Report back to Baderon at the Drowning Wench."
3,"TEXT_MANSEA002_00108_SEQ_03","Baderon explains that the three locations you visited will feature prominently in your adventuring life. Heed well his advice, and travel further afield as your experience grows."
4,"TEXT_MANSEA002_00108_SEQ_04",""
5,"TEXT_MANSEA002_00108_SEQ_05",""
6,"TEXT_MANSEA002_00108_SEQ_06",""
7,"TEXT_MANSEA002_00108_SEQ_07",""
8,"TEXT_MANSEA002_00108_SEQ_08",""
9,"TEXT_MANSEA002_00108_SEQ_09",""
10,"TEXT_MANSEA002_00108_SEQ_10",""
11,"TEXT_MANSEA002_00108_SEQ_11",""
12,"TEXT_MANSEA002_00108_SEQ_12",""
13,"TEXT_MANSEA002_00108_SEQ_13",""
14,"TEXT_MANSEA002_00108_SEQ_14",""
15,"TEXT_MANSEA002_00108_SEQ_15",""
16,"TEXT_MANSEA002_00108_SEQ_16",""
17,"TEXT_MANSEA002_00108_SEQ_17",""
18,"TEXT_MANSEA002_00108_SEQ_18",""
19,"TEXT_MANSEA002_00108_SEQ_19",""
20,"TEXT_MANSEA002_00108_SEQ_20",""
21,"TEXT_MANSEA002_00108_SEQ_21",""
22,"TEXT_MANSEA002_00108_SEQ_22",""
23,"TEXT_MANSEA002_00108_SEQ_23",""
24,"TEXT_MANSEA002_00108_TODO_00","Attune yourself to the aetheryte found on the lower decks."
25,"TEXT_MANSEA002_00108_TODO_01","Listen to Swozblaet's explanation of the markets."
26,"TEXT_MANSEA002_00108_TODO_02","Visit the Marauders' Guild."
27,"TEXT_MANSEA002_00108_TODO_03","Report to Baderon at the Drowning Wench."
28,"TEXT_MANSEA002_00108_TODO_04",""
29,"TEXT_MANSEA002_00108_TODO_05",""
30,"TEXT_MANSEA002_00108_TODO_06",""
31,"TEXT_MANSEA002_00108_TODO_07",""
32,"TEXT_MANSEA002_00108_TODO_08",""
33,"TEXT_MANSEA002_00108_TODO_09",""
34,"TEXT_MANSEA002_00108_TODO_10",""
35,"TEXT_MANSEA002_00108_TODO_11",""
36,"TEXT_MANSEA002_00108_TODO_12",""
37,"TEXT_MANSEA002_00108_TODO_13",""
38,"TEXT_MANSEA002_00108_TODO_14",""
39,"TEXT_MANSEA002_00108_TODO_15",""
40,"TEXT_MANSEA002_00108_TODO_16",""
41,"TEXT_MANSEA002_00108_TODO_17",""
42,"TEXT_MANSEA002_00108_TODO_18",""
43,"TEXT_MANSEA002_00108_TODO_19",""
44,"TEXT_MANSEA002_00108_TODO_20",""
45,"TEXT_MANSEA002_00108_TODO_21",""
46,"TEXT_MANSEA002_00108_TODO_22",""
47,"TEXT_MANSEA002_00108_TODO_23",""
48,"TEXT_MANSEA002_00108_BADERON_000_1","Right, then. Let's start ye off nice an' easy with three tasks what'll 'elp ye get used to life 'ere in Limsa."
49,"TEXT_MANSEA002_00108_BADERON_000_2","Firstly, if ye 'ead down a floor then point yer nose to the west, ye'll get an eyeful o' the great glowin' crystal in the middle o' the courtyard."
50,"TEXT_MANSEA002_00108_BADERON_000_3","That's an aetheryte─a device what can move ye from one place to another in the blink of an eye. Ain't no swifter way to travel─providin' there's an aetheryte where ye want to go, o' course."
51,"TEXT_MANSEA002_00108_BADERON_000_4","'Ave a chat with the Yellowjacket on guard down there an' ye'll be treated to a lecture on the workin's o' the device. 'Fore ye do that, though, remember to touch the thing. Strange as it sounds, it won't work till you 'ave."
52,"TEXT_MANSEA002_00108_BADERON_000_5","Second on the list is the marketplace. Ye'll find weapons an' armor an' all yer 'venturin' bits an' pieces fer sale in the district what lies beyond the aetheryte."
53,"TEXT_MANSEA002_00108_BADERON_000_6","Don't go throwin' yer gil around just yet, though, or ye'll get fleeced quicker'n ye can say, “Why's me coinpurse so light?” 'Ave a word with Swozblaet, instead. 'E's the 'ead o' the Merchants' League, by the way."
54,"TEXT_MANSEA002_00108_BADERON_000_7","Give 'im this old octant, an' 'e'll treat ye well."
55,"TEXT_MANSEA002_00108_BADERON_000_8","Fer the last o' me 'elpful 'ints, I suggest ye meet some fellow axe-wielders at the Marauders' Guild."
56,"TEXT_MANSEA002_00108_BADERON_000_9","I guarantee ye'll learn a few new tricks fer swingin' that 'ead-splitter o' yours if ye join their crew. Blauthota at the front desk is the one to get ye started."
57,"TEXT_MANSEA002_00108_BADERON_000_10","Got all that, <If(PlayerParameter(4))>lass<Else/>lad</If>? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?"
58,"TEXT_MANSEA002_00108_BADERON_000_11","Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?"
59,"TEXT_MANSEA002_00108_BADERON_000_12","Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in.
Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous."
60,"TEXT_MANSEA002_00108_BADERON_000_13","If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers."
61,"TEXT_MANSEA002_00108_SUNDHIMAL_000_20","(-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late."
62,"TEXT_MANSEA002_00108_SUNDHIMAL_000_21","I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief."
63,"TEXT_MANSEA002_00108_SUNDHIMAL_000_22","Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another."
64,"TEXT_MANSEA002_00108_SUNDHIMAL_000_23","Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether."
65,"TEXT_MANSEA002_00108_SUNDHIMAL_000_24","And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one."
66,"TEXT_MANSEA002_00108_SUNDHIMAL_000_25","Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course."
67,"TEXT_MANSEA002_00108_SUNDHIMAL_000_26","There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you."
68,"TEXT_MANSEA002_00108_SUNDHIMAL_000_27","Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions."
69,"TEXT_MANSEA002_00108_SYSTEM_000_28","You attune with the aetheryte.
You are now able to use the Return spell!"
70,"TEXT_MANSEA002_00108_SWOZBLAET_000_31","A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!"
71,"TEXT_MANSEA002_00108_SWOZBLAET_000_32","Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─"
72,"TEXT_MANSEA002_00108_SWOZBLAET_000_33","Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!"
73,"TEXT_MANSEA002_00108_SWOZBLAET_000_34","I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?"
74,"TEXT_MANSEA002_00108_SWOZBLAET_000_35","If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley."
75,"TEXT_MANSEA002_00108_SWOZBLAET_000_36","Lest you doubt, each gil you invest in arms and armor will be money well spent. Adventuring is, after all, a dangerous profession by its very nature."
76,"TEXT_MANSEA002_00108_SWOZBLAET_000_37","It goes without saying that Hawkers' Alley boasts stalls specializing in the tools of every martial discipline imaginable."
77,"TEXT_MANSEA002_00108_SWOZBLAET_000_38","And within but a few steps are bazaars and apothecaries that will most amply supply all your potion and perishable needs."
78,"TEXT_MANSEA002_00108_SWOZBLAET_000_39","Our keen-eyed agents procure a frankly befuddling range of wares during their sojourns to distant shores, so it pays to become familiar with the type─and price─of the goods offered by each stall."
79,"TEXT_MANSEA002_00108_SWOZBLAET_000_40","Such knowledge will serve you well if your purse is light or your time is short."
80,"TEXT_MANSEA002_00108_SWOZBLAET_000_41","Ah, but verbal instruction of this kind will only profit you so much. Experience has ever been the surest teacher─if not the kindest. I invite you to explore the markets for yourself."
81,"TEXT_MANSEA002_00108_BLAUTHOTA_000_50","Ho there, adventurer. Curious about the Marauders' Guild, are ye?"
82,"TEXT_MANSEA002_00108_BLAUTHOTA_000_51","Any axe worth swingin' needs two hands on the haft, an' has a blade what can make short work of a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' all too predictable force."
83,"TEXT_MANSEA002_00108_BLAUTHOTA_000_52","Are ye interested in hearin' more, <If(PlayerParameter(4))>lass<Else/>lad</If>? Then why don't I give ye the short version o' the guild's foundin' history, an' we can go from there."
84,"TEXT_MANSEA002_00108_BLAUTHOTA_000_53","It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber."
85,"TEXT_MANSEA002_00108_BLAUTHOTA_000_54","An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. Aye, it all started with shipbuildin' an' ship repair. What? Am I borin' ye?"
86,"TEXT_MANSEA002_00108_BLAUTHOTA_000_55","Hmph. As I was sayin', any tool on a ship can become a weapon, an' the axe was perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye."
87,"TEXT_MANSEA002_00108_BLAUTHOTA_000_56","As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world."
88,"TEXT_MANSEA002_00108_BLAUTHOTA_000_57","With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' <Emphasis>that's</Emphasis> how the Marauders' Guild first came to be."
89,"TEXT_MANSEA002_00108_BLAUTHOTA_000_58","But once the Galadion Accord was signed to unite the Maelstrom an' the pirates against Limsa's enemies, the whole game changed."
90,"TEXT_MANSEA002_00108_BLAUTHOTA_000_59","The accord itself was a dismal failure, o' course, but the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'."
91,"TEXT_MANSEA002_00108_BLAUTHOTA_000_60","The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society."
92,"TEXT_MANSEA002_00108_BLAUTHOTA_000_61","If masterin' the axe is yer heart's desire, then ye'll find no better arena in which to practice yer swings."
93,"TEXT_MANSEA002_00108_BLAUTHOTA_000_62","Think it over, then let me know if ye fancy joinin' our ranks. I've a feelin' I'll be seein' more o' ye soon, <If(PlayerParameter(4))>lass<Else/>lad</If>."
94,"TEXT_MANSEA002_00108_BADERON_000_70","Ah, there ye are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Enjoy yer jaunt 'round the city, did ye?"
95,"TEXT_MANSEA002_00108_BADERON_000_71","If ye mean to base yerself in Limsa Lominsa, that won't be the last time ye'll visit them three places."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_MANSEA002_00108_SEQ_00 Baderon, proprietor of the Drowning Wench, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
5 1 TEXT_MANSEA002_00108_SEQ_01 Baderon has given you three tasks to perform. As you make your way around Limsa Lominsa, try approaching citizens who appear to be in need of help.
6 2 TEXT_MANSEA002_00108_SEQ_02 You have completed all three tasks. Report back to Baderon at the Drowning Wench.
7 3 TEXT_MANSEA002_00108_SEQ_03 Baderon explains that the three locations you visited will feature prominently in your adventuring life. Heed well his advice, and travel further afield as your experience grows.
8 4 TEXT_MANSEA002_00108_SEQ_04
9 5 TEXT_MANSEA002_00108_SEQ_05
10 6 TEXT_MANSEA002_00108_SEQ_06
11 7 TEXT_MANSEA002_00108_SEQ_07
12 8 TEXT_MANSEA002_00108_SEQ_08
13 9 TEXT_MANSEA002_00108_SEQ_09
14 10 TEXT_MANSEA002_00108_SEQ_10
15 11 TEXT_MANSEA002_00108_SEQ_11
16 12 TEXT_MANSEA002_00108_SEQ_12
17 13 TEXT_MANSEA002_00108_SEQ_13
18 14 TEXT_MANSEA002_00108_SEQ_14
19 15 TEXT_MANSEA002_00108_SEQ_15
20 16 TEXT_MANSEA002_00108_SEQ_16
21 17 TEXT_MANSEA002_00108_SEQ_17
22 18 TEXT_MANSEA002_00108_SEQ_18
23 19 TEXT_MANSEA002_00108_SEQ_19
24 20 TEXT_MANSEA002_00108_SEQ_20
25 21 TEXT_MANSEA002_00108_SEQ_21
26 22 TEXT_MANSEA002_00108_SEQ_22
27 23 TEXT_MANSEA002_00108_SEQ_23
28 24 TEXT_MANSEA002_00108_TODO_00 Attune yourself to the aetheryte found on the lower decks.
29 25 TEXT_MANSEA002_00108_TODO_01 Listen to Swozblaet's explanation of the markets.
30 26 TEXT_MANSEA002_00108_TODO_02 Visit the Marauders' Guild.
31 27 TEXT_MANSEA002_00108_TODO_03 Report to Baderon at the Drowning Wench.
32 28 TEXT_MANSEA002_00108_TODO_04
33 29 TEXT_MANSEA002_00108_TODO_05
34 30 TEXT_MANSEA002_00108_TODO_06
35 31 TEXT_MANSEA002_00108_TODO_07
36 32 TEXT_MANSEA002_00108_TODO_08
37 33 TEXT_MANSEA002_00108_TODO_09
38 34 TEXT_MANSEA002_00108_TODO_10
39 35 TEXT_MANSEA002_00108_TODO_11
40 36 TEXT_MANSEA002_00108_TODO_12
41 37 TEXT_MANSEA002_00108_TODO_13
42 38 TEXT_MANSEA002_00108_TODO_14
43 39 TEXT_MANSEA002_00108_TODO_15
44 40 TEXT_MANSEA002_00108_TODO_16
45 41 TEXT_MANSEA002_00108_TODO_17
46 42 TEXT_MANSEA002_00108_TODO_18
47 43 TEXT_MANSEA002_00108_TODO_19
48 44 TEXT_MANSEA002_00108_TODO_20
49 45 TEXT_MANSEA002_00108_TODO_21
50 46 TEXT_MANSEA002_00108_TODO_22
51 47 TEXT_MANSEA002_00108_TODO_23
52 48 TEXT_MANSEA002_00108_BADERON_000_1 Right, then. Let's start ye off nice an' easy with three tasks what'll 'elp ye get used to life 'ere in Limsa.
53 49 TEXT_MANSEA002_00108_BADERON_000_2 Firstly, if ye 'ead down a floor then point yer nose to the west, ye'll get an eyeful o' the great glowin' crystal in the middle o' the courtyard.
54 50 TEXT_MANSEA002_00108_BADERON_000_3 That's an aetheryte─a device what can move ye from one place to another in the blink of an eye. Ain't no swifter way to travel─providin' there's an aetheryte where ye want to go, o' course.
55 51 TEXT_MANSEA002_00108_BADERON_000_4 'Ave a chat with the Yellowjacket on guard down there an' ye'll be treated to a lecture on the workin's o' the device. 'Fore ye do that, though, remember to touch the thing. Strange as it sounds, it won't work till you 'ave.
56 52 TEXT_MANSEA002_00108_BADERON_000_5 Second on the list is the marketplace. Ye'll find weapons an' armor an' all yer 'venturin' bits an' pieces fer sale in the district what lies beyond the aetheryte.
57 53 TEXT_MANSEA002_00108_BADERON_000_6 Don't go throwin' yer gil around just yet, though, or ye'll get fleeced quicker'n ye can say, “Why's me coinpurse so light?” 'Ave a word with Swozblaet, instead. 'E's the 'ead o' the Merchants' League, by the way.
58 54 TEXT_MANSEA002_00108_BADERON_000_7 Give 'im this old octant, an' 'e'll treat ye well.
59 55 TEXT_MANSEA002_00108_BADERON_000_8 Fer the last o' me 'elpful 'ints, I suggest ye meet some fellow axe-wielders at the Marauders' Guild.
60 56 TEXT_MANSEA002_00108_BADERON_000_9 I guarantee ye'll learn a few new tricks fer swingin' that 'ead-splitter o' yours if ye join their crew. Blauthota at the front desk is the one to get ye started.
61 57 TEXT_MANSEA002_00108_BADERON_000_10 Got all that, <If(PlayerParameter(4))>lass<Else/>lad</If>? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?
62 58 TEXT_MANSEA002_00108_BADERON_000_11 Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?
63 59 TEXT_MANSEA002_00108_BADERON_000_12 Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous.
64 60 TEXT_MANSEA002_00108_BADERON_000_13 If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers.
65 61 TEXT_MANSEA002_00108_SUNDHIMAL_000_20 (-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late.
66 62 TEXT_MANSEA002_00108_SUNDHIMAL_000_21 I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief.
67 63 TEXT_MANSEA002_00108_SUNDHIMAL_000_22 Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another.
68 64 TEXT_MANSEA002_00108_SUNDHIMAL_000_23 Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether.
69 65 TEXT_MANSEA002_00108_SUNDHIMAL_000_24 And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one.
70 66 TEXT_MANSEA002_00108_SUNDHIMAL_000_25 Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course.
71 67 TEXT_MANSEA002_00108_SUNDHIMAL_000_26 There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you.
72 68 TEXT_MANSEA002_00108_SUNDHIMAL_000_27 Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions.
73 69 TEXT_MANSEA002_00108_SYSTEM_000_28 You attune with the aetheryte. You are now able to use the Return spell!
74 70 TEXT_MANSEA002_00108_SWOZBLAET_000_31 A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!
75 71 TEXT_MANSEA002_00108_SWOZBLAET_000_32 Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─
76 72 TEXT_MANSEA002_00108_SWOZBLAET_000_33 Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!
77 73 TEXT_MANSEA002_00108_SWOZBLAET_000_34 I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?
78 74 TEXT_MANSEA002_00108_SWOZBLAET_000_35 If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley.
79 75 TEXT_MANSEA002_00108_SWOZBLAET_000_36 Lest you doubt, each gil you invest in arms and armor will be money well spent. Adventuring is, after all, a dangerous profession by its very nature.
80 76 TEXT_MANSEA002_00108_SWOZBLAET_000_37 It goes without saying that Hawkers' Alley boasts stalls specializing in the tools of every martial discipline imaginable.
81 77 TEXT_MANSEA002_00108_SWOZBLAET_000_38 And within but a few steps are bazaars and apothecaries that will most amply supply all your potion and perishable needs.
82 78 TEXT_MANSEA002_00108_SWOZBLAET_000_39 Our keen-eyed agents procure a frankly befuddling range of wares during their sojourns to distant shores, so it pays to become familiar with the type─and price─of the goods offered by each stall.
83 79 TEXT_MANSEA002_00108_SWOZBLAET_000_40 Such knowledge will serve you well if your purse is light or your time is short.
84 80 TEXT_MANSEA002_00108_SWOZBLAET_000_41 Ah, but verbal instruction of this kind will only profit you so much. Experience has ever been the surest teacher─if not the kindest. I invite you to explore the markets for yourself.
85 81 TEXT_MANSEA002_00108_BLAUTHOTA_000_50 Ho there, adventurer. Curious about the Marauders' Guild, are ye?
86 82 TEXT_MANSEA002_00108_BLAUTHOTA_000_51 Any axe worth swingin' needs two hands on the haft, an' has a blade what can make short work of a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' all too predictable force.
87 83 TEXT_MANSEA002_00108_BLAUTHOTA_000_52 Are ye interested in hearin' more, <If(PlayerParameter(4))>lass<Else/>lad</If>? Then why don't I give ye the short version o' the guild's foundin' history, an' we can go from there.
88 84 TEXT_MANSEA002_00108_BLAUTHOTA_000_53 It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber.
89 85 TEXT_MANSEA002_00108_BLAUTHOTA_000_54 An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. Aye, it all started with shipbuildin' an' ship repair. What? Am I borin' ye?
90 86 TEXT_MANSEA002_00108_BLAUTHOTA_000_55 Hmph. As I was sayin', any tool on a ship can become a weapon, an' the axe was perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye.
91 87 TEXT_MANSEA002_00108_BLAUTHOTA_000_56 As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world.
92 88 TEXT_MANSEA002_00108_BLAUTHOTA_000_57 With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' <Emphasis>that's</Emphasis> how the Marauders' Guild first came to be.
93 89 TEXT_MANSEA002_00108_BLAUTHOTA_000_58 But once the Galadion Accord was signed to unite the Maelstrom an' the pirates against Limsa's enemies, the whole game changed.
94 90 TEXT_MANSEA002_00108_BLAUTHOTA_000_59 The accord itself was a dismal failure, o' course, but the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'.
95 91 TEXT_MANSEA002_00108_BLAUTHOTA_000_60 The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society.
96 92 TEXT_MANSEA002_00108_BLAUTHOTA_000_61 If masterin' the axe is yer heart's desire, then ye'll find no better arena in which to practice yer swings.
97 93 TEXT_MANSEA002_00108_BLAUTHOTA_000_62 Think it over, then let me know if ye fancy joinin' our ranks. I've a feelin' I'll be seein' more o' ye soon, <If(PlayerParameter(4))>lass<Else/>lad</If>.
98 94 TEXT_MANSEA002_00108_BADERON_000_70 Ah, there ye are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Enjoy yer jaunt 'round the city, did ye?
99 95 TEXT_MANSEA002_00108_BADERON_000_71 If ye mean to base yerself in Limsa Lominsa, that won't be the last time ye'll visit them three places.
100 96 TEXT_MANSEA002_00108_BADERON_000_72 An' now ye've got some idea o' what's where, ye can start explorin' the rest o' the town.
101 97 TEXT_MANSEA002_00108_BADERON_000_73 Ye've shown a good ear fer listenin', <If(PlayerParameter(4))>lass<Else/>lad</If>. Stick with ol' Baderon, an' ye'll go far.
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0,"TEXT_MANSEA003_00109_SEQ_00","Baderon, proprietor of the Drowning Wench, wants you to perform three tasks that will help you learn the fundamentals of adventuring."
1,"TEXT_MANSEA003_00109_SEQ_01","Baderon has given you three tasks to perform. As you make your way around Limsa Lominsa, try approaching citizens who appear to be in need of help."
2,"TEXT_MANSEA003_00109_SEQ_02","You have completed all three tasks. Report back to Baderon at the Drowning Wench."
3,"TEXT_MANSEA003_00109_SEQ_03","Baderon explains that the three locations you visited will feature prominently in your adventuring life. Heed well his advice, and travel further afield as your experience grows."
4,"TEXT_MANSEA003_00109_SEQ_04",""
5,"TEXT_MANSEA003_00109_SEQ_05",""
6,"TEXT_MANSEA003_00109_SEQ_06",""
7,"TEXT_MANSEA003_00109_SEQ_07",""
8,"TEXT_MANSEA003_00109_SEQ_08",""
9,"TEXT_MANSEA003_00109_SEQ_09",""
10,"TEXT_MANSEA003_00109_SEQ_10",""
11,"TEXT_MANSEA003_00109_SEQ_11",""
12,"TEXT_MANSEA003_00109_SEQ_12",""
13,"TEXT_MANSEA003_00109_SEQ_13",""
14,"TEXT_MANSEA003_00109_SEQ_14",""
15,"TEXT_MANSEA003_00109_SEQ_15",""
16,"TEXT_MANSEA003_00109_SEQ_16",""
17,"TEXT_MANSEA003_00109_SEQ_17",""
18,"TEXT_MANSEA003_00109_SEQ_18",""
19,"TEXT_MANSEA003_00109_SEQ_19",""
20,"TEXT_MANSEA003_00109_SEQ_20",""
21,"TEXT_MANSEA003_00109_SEQ_21",""
22,"TEXT_MANSEA003_00109_SEQ_22",""
23,"TEXT_MANSEA003_00109_SEQ_23",""
24,"TEXT_MANSEA003_00109_TODO_00","Attune yourself to the aetheryte found on the lower decks."
25,"TEXT_MANSEA003_00109_TODO_01","Listen to Swozblaet's explanation of the markets."
26,"TEXT_MANSEA003_00109_TODO_02","Visit the Arcanists' Guild."
27,"TEXT_MANSEA003_00109_TODO_03","Report to Baderon at the Drowning Wench."
28,"TEXT_MANSEA003_00109_TODO_04",""
29,"TEXT_MANSEA003_00109_TODO_05",""
30,"TEXT_MANSEA003_00109_TODO_06",""
31,"TEXT_MANSEA003_00109_TODO_07",""
32,"TEXT_MANSEA003_00109_TODO_08",""
33,"TEXT_MANSEA003_00109_TODO_09",""
34,"TEXT_MANSEA003_00109_TODO_10",""
35,"TEXT_MANSEA003_00109_TODO_11",""
36,"TEXT_MANSEA003_00109_TODO_12",""
37,"TEXT_MANSEA003_00109_TODO_13",""
38,"TEXT_MANSEA003_00109_TODO_14",""
39,"TEXT_MANSEA003_00109_TODO_15",""
40,"TEXT_MANSEA003_00109_TODO_16",""
41,"TEXT_MANSEA003_00109_TODO_17",""
42,"TEXT_MANSEA003_00109_TODO_18",""
43,"TEXT_MANSEA003_00109_TODO_19",""
44,"TEXT_MANSEA003_00109_TODO_20",""
45,"TEXT_MANSEA003_00109_TODO_21",""
46,"TEXT_MANSEA003_00109_TODO_22",""
47,"TEXT_MANSEA003_00109_TODO_23",""
48,"TEXT_MANSEA003_00109_BADERON_000_1","Right, then. Let's start ye off nice an' easy with three tasks what'll 'elp ye get used to life 'ere in Limsa."
49,"TEXT_MANSEA003_00109_BADERON_000_2","Firstly, if ye 'ead down a floor then point yer nose to the west, ye'll get an eyeful o' the great glowin' crystal in the middle o' the courtyard."
50,"TEXT_MANSEA003_00109_BADERON_000_3","That's an aetheryte─a device what can move ye from one place to another in the blink of an eye. Ain't no swifter way to travel─providin' there's an aetheryte where ye want to go, o' course."
51,"TEXT_MANSEA003_00109_BADERON_000_4","'Ave a chat with the Yellowjacket on guard down there an' ye'll be treated to a lecture on the workin's o' the device. 'Fore ye do that, though, remember to touch the thing. Strange as it sounds, it won't work till you 'ave."
52,"TEXT_MANSEA003_00109_BADERON_000_5","Second on the list is the marketplace. Ye'll find weapons and armor and all yer 'venturin' bits and pieces fer sale in the district what lies beyond the aetheryte."
53,"TEXT_MANSEA003_00109_BADERON_000_6","Don't go throwin' yer gil around just yet, though, or ye'll get fleeced quicker'n ye can say, “Why's me coinpurse so light?” 'Ave a word with Swozblaet, instead. 'E's the 'ead o' the Merchants' League, by the way."
54,"TEXT_MANSEA003_00109_BADERON_000_7","Give 'im this old octant, an' 'e'll treat ye well."
55,"TEXT_MANSEA003_00109_BADERON_000_8","Fer the last o' me 'elpful 'ints, I suggest ye meet some fellow spell-slingers at the Arcanists' Guild."
56,"TEXT_MANSEA003_00109_BADERON_000_9","I guarantee ye'll learn a few new tricks fer yer tome if ye decide to join their crew. Murie at the front desk is the one to get ye started."
57,"TEXT_MANSEA003_00109_BADERON_000_10","Got all that, <If(PlayerParameter(4))>lass<Else/>lad</If>? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?"
58,"TEXT_MANSEA003_00109_BADERON_000_11","Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?"
59,"TEXT_MANSEA003_00109_BADERON_000_12","Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in.
Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous."
60,"TEXT_MANSEA003_00109_BADERON_000_13","If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers."
61,"TEXT_MANSEA003_00109_SUNDHIMAL_000_20","(-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late."
62,"TEXT_MANSEA003_00109_SUNDHIMAL_000_21","I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief."
63,"TEXT_MANSEA003_00109_SUNDHIMAL_000_22","Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another."
64,"TEXT_MANSEA003_00109_SUNDHIMAL_000_23","Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether."
65,"TEXT_MANSEA003_00109_SUNDHIMAL_000_24","And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one."
66,"TEXT_MANSEA003_00109_SUNDHIMAL_000_25","Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course."
67,"TEXT_MANSEA003_00109_SUNDHIMAL_000_26","There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you."
68,"TEXT_MANSEA003_00109_SUNDHIMAL_000_27","Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions."
69,"TEXT_MANSEA003_00109_SYSTEM_000_28","You attune with the aetheryte.
You are now able to use the Return spell!"
70,"TEXT_MANSEA003_00109_SWOZBLAET_000_31","A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!"
71,"TEXT_MANSEA003_00109_SWOZBLAET_000_32","Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─"
72,"TEXT_MANSEA003_00109_SWOZBLAET_000_33","Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!"
73,"TEXT_MANSEA003_00109_SWOZBLAET_000_34","I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?"
74,"TEXT_MANSEA003_00109_SWOZBLAET_000_35","If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley."
75,"TEXT_MANSEA003_00109_SWOZBLAET_000_36","Lest you doubt, each gil you invest in arms and armor will be money well spent. Adventuring is, after all, a dangerous profession by its very nature."
76,"TEXT_MANSEA003_00109_SWOZBLAET_000_37","It goes without saying that Hawkers' Alley boasts stalls specializing in the tools of every martial discipline imaginable."
77,"TEXT_MANSEA003_00109_SWOZBLAET_000_38","And within but a few steps are bazaars and apothecaries that will most amply supply all your potion and perishable needs."
78,"TEXT_MANSEA003_00109_SWOZBLAET_000_39","Our keen-eyed agents procure a frankly befuddling range of wares during their sojourns to distant shores, so it pays to become familiar with the type─and price─of the goods offered by each stall."
79,"TEXT_MANSEA003_00109_SWOZBLAET_000_40","Such knowledge will serve you well if your purse is light or your time is short."
80,"TEXT_MANSEA003_00109_SWOZBLAET_000_41","Ah, but verbal instruction of this kind will only profit you so much. Experience has ever been the surest teacher─if not the kindest. I invite you to explore the markets for yourself."
81,"TEXT_MANSEA003_00109_MURIE_000_50","Welcome to the Arcanists' Guild. It is here that we research and develop the field of arcanima."
82,"TEXT_MANSEA003_00109_MURIE_000_51","Arcanima is the science of employing “arcane geometries”─intricate patterns that map the unlocked mysteries of existence─to draw forth and manipulate the body's aetheric energies."
83,"TEXT_MANSEA003_00109_MURIE_000_52","Ah, but if I am not mistaken, you already possess some rudimentary understanding of the craft. Shall I deepen your knowledge of our history, as well?"
84,"TEXT_MANSEA003_00109_MURIE_000_53","The roots of arcanima can be traced back to the esoteric calculations practiced by the people of the south sea isles. It was these island folk that first discovered a method to express natural phenomena in mathematical terms."
85,"TEXT_MANSEA003_00109_MURIE_000_54","Building on this process, the existing mathematical formulae were further developed into arcane geometries─precise patterns that allowed a practitioner to weave aether into specific magical effects. The mages who invoked this new form of magic became known as “arcanists,” and the school of arcanima was born."
86,"TEXT_MANSEA003_00109_MURIE_000_55","Many such mages, wishing to expand their understanding of the world, took to the seas aboard trading vessels. Upon their arrival in Limsa Lominsa, arcanists found themselves welcomed into the academic elite, and soon secured positions in the realms of governance and counsel."
87,"TEXT_MANSEA003_00109_MURIE_000_56","The knowledge of an arcanist, however, is traditionally passed on from master to chosen disciple. As such, Admiral Merlwyb, counting several wielders of arcanima among her personal staff, became concerned that this exclusionary practice would lead to the eventual extinction of the art."
88,"TEXT_MANSEA003_00109_MURIE_000_57","So, at the Admiral's express orders, an official Arcanists' Guild was established, and funding was provided for research and training."
89,"TEXT_MANSEA003_00109_MURIE_000_58","The complex and demanding nature of arcanima, however, remains the greatest threat to its own future. If you would continue your study of this challenging discipline, then I must insist that you indicate your commitment to joining our guild."
90,"TEXT_MANSEA003_00109_TALK_SCENE00006_000",""
91,"TEXT_MANSEA003_00109_BADERON_000_70","Ah, there ye are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Enjoy yer jaunt 'round the city, did ye?"
92,"TEXT_MANSEA003_00109_BADERON_000_71","If ye mean to base yerself in Limsa Lominsa, that won't be the last time ye'll visit them three places."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_MANSEA003_00109_SEQ_00 Baderon, proprietor of the Drowning Wench, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
5 1 TEXT_MANSEA003_00109_SEQ_01 Baderon has given you three tasks to perform. As you make your way around Limsa Lominsa, try approaching citizens who appear to be in need of help.
6 2 TEXT_MANSEA003_00109_SEQ_02 You have completed all three tasks. Report back to Baderon at the Drowning Wench.
7 3 TEXT_MANSEA003_00109_SEQ_03 Baderon explains that the three locations you visited will feature prominently in your adventuring life. Heed well his advice, and travel further afield as your experience grows.
8 4 TEXT_MANSEA003_00109_SEQ_04
9 5 TEXT_MANSEA003_00109_SEQ_05
10 6 TEXT_MANSEA003_00109_SEQ_06
11 7 TEXT_MANSEA003_00109_SEQ_07
12 8 TEXT_MANSEA003_00109_SEQ_08
13 9 TEXT_MANSEA003_00109_SEQ_09
14 10 TEXT_MANSEA003_00109_SEQ_10
15 11 TEXT_MANSEA003_00109_SEQ_11
16 12 TEXT_MANSEA003_00109_SEQ_12
17 13 TEXT_MANSEA003_00109_SEQ_13
18 14 TEXT_MANSEA003_00109_SEQ_14
19 15 TEXT_MANSEA003_00109_SEQ_15
20 16 TEXT_MANSEA003_00109_SEQ_16
21 17 TEXT_MANSEA003_00109_SEQ_17
22 18 TEXT_MANSEA003_00109_SEQ_18
23 19 TEXT_MANSEA003_00109_SEQ_19
24 20 TEXT_MANSEA003_00109_SEQ_20
25 21 TEXT_MANSEA003_00109_SEQ_21
26 22 TEXT_MANSEA003_00109_SEQ_22
27 23 TEXT_MANSEA003_00109_SEQ_23
28 24 TEXT_MANSEA003_00109_TODO_00 Attune yourself to the aetheryte found on the lower decks.
29 25 TEXT_MANSEA003_00109_TODO_01 Listen to Swozblaet's explanation of the markets.
30 26 TEXT_MANSEA003_00109_TODO_02 Visit the Arcanists' Guild.
31 27 TEXT_MANSEA003_00109_TODO_03 Report to Baderon at the Drowning Wench.
32 28 TEXT_MANSEA003_00109_TODO_04
33 29 TEXT_MANSEA003_00109_TODO_05
34 30 TEXT_MANSEA003_00109_TODO_06
35 31 TEXT_MANSEA003_00109_TODO_07
36 32 TEXT_MANSEA003_00109_TODO_08
37 33 TEXT_MANSEA003_00109_TODO_09
38 34 TEXT_MANSEA003_00109_TODO_10
39 35 TEXT_MANSEA003_00109_TODO_11
40 36 TEXT_MANSEA003_00109_TODO_12
41 37 TEXT_MANSEA003_00109_TODO_13
42 38 TEXT_MANSEA003_00109_TODO_14
43 39 TEXT_MANSEA003_00109_TODO_15
44 40 TEXT_MANSEA003_00109_TODO_16
45 41 TEXT_MANSEA003_00109_TODO_17
46 42 TEXT_MANSEA003_00109_TODO_18
47 43 TEXT_MANSEA003_00109_TODO_19
48 44 TEXT_MANSEA003_00109_TODO_20
49 45 TEXT_MANSEA003_00109_TODO_21
50 46 TEXT_MANSEA003_00109_TODO_22
51 47 TEXT_MANSEA003_00109_TODO_23
52 48 TEXT_MANSEA003_00109_BADERON_000_1 Right, then. Let's start ye off nice an' easy with three tasks what'll 'elp ye get used to life 'ere in Limsa.
53 49 TEXT_MANSEA003_00109_BADERON_000_2 Firstly, if ye 'ead down a floor then point yer nose to the west, ye'll get an eyeful o' the great glowin' crystal in the middle o' the courtyard.
54 50 TEXT_MANSEA003_00109_BADERON_000_3 That's an aetheryte─a device what can move ye from one place to another in the blink of an eye. Ain't no swifter way to travel─providin' there's an aetheryte where ye want to go, o' course.
55 51 TEXT_MANSEA003_00109_BADERON_000_4 'Ave a chat with the Yellowjacket on guard down there an' ye'll be treated to a lecture on the workin's o' the device. 'Fore ye do that, though, remember to touch the thing. Strange as it sounds, it won't work till you 'ave.
56 52 TEXT_MANSEA003_00109_BADERON_000_5 Second on the list is the marketplace. Ye'll find weapons and armor and all yer 'venturin' bits and pieces fer sale in the district what lies beyond the aetheryte.
57 53 TEXT_MANSEA003_00109_BADERON_000_6 Don't go throwin' yer gil around just yet, though, or ye'll get fleeced quicker'n ye can say, “Why's me coinpurse so light?” 'Ave a word with Swozblaet, instead. 'E's the 'ead o' the Merchants' League, by the way.
58 54 TEXT_MANSEA003_00109_BADERON_000_7 Give 'im this old octant, an' 'e'll treat ye well.
59 55 TEXT_MANSEA003_00109_BADERON_000_8 Fer the last o' me 'elpful 'ints, I suggest ye meet some fellow spell-slingers at the Arcanists' Guild.
60 56 TEXT_MANSEA003_00109_BADERON_000_9 I guarantee ye'll learn a few new tricks fer yer tome if ye decide to join their crew. Murie at the front desk is the one to get ye started.
61 57 TEXT_MANSEA003_00109_BADERON_000_10 Got all that, <If(PlayerParameter(4))>lass<Else/>lad</If>? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?
62 58 TEXT_MANSEA003_00109_BADERON_000_11 Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?
63 59 TEXT_MANSEA003_00109_BADERON_000_12 Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous.
64 60 TEXT_MANSEA003_00109_BADERON_000_13 If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers.
65 61 TEXT_MANSEA003_00109_SUNDHIMAL_000_20 (-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late.
66 62 TEXT_MANSEA003_00109_SUNDHIMAL_000_21 I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief.
67 63 TEXT_MANSEA003_00109_SUNDHIMAL_000_22 Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another.
68 64 TEXT_MANSEA003_00109_SUNDHIMAL_000_23 Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether.
69 65 TEXT_MANSEA003_00109_SUNDHIMAL_000_24 And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one.
70 66 TEXT_MANSEA003_00109_SUNDHIMAL_000_25 Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course.
71 67 TEXT_MANSEA003_00109_SUNDHIMAL_000_26 There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you.
72 68 TEXT_MANSEA003_00109_SUNDHIMAL_000_27 Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions.
73 69 TEXT_MANSEA003_00109_SYSTEM_000_28 You attune with the aetheryte. You are now able to use the Return spell!
74 70 TEXT_MANSEA003_00109_SWOZBLAET_000_31 A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!
75 71 TEXT_MANSEA003_00109_SWOZBLAET_000_32 Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─
76 72 TEXT_MANSEA003_00109_SWOZBLAET_000_33 Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!
77 73 TEXT_MANSEA003_00109_SWOZBLAET_000_34 I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?
78 74 TEXT_MANSEA003_00109_SWOZBLAET_000_35 If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley.
79 75 TEXT_MANSEA003_00109_SWOZBLAET_000_36 Lest you doubt, each gil you invest in arms and armor will be money well spent. Adventuring is, after all, a dangerous profession by its very nature.
80 76 TEXT_MANSEA003_00109_SWOZBLAET_000_37 It goes without saying that Hawkers' Alley boasts stalls specializing in the tools of every martial discipline imaginable.
81 77 TEXT_MANSEA003_00109_SWOZBLAET_000_38 And within but a few steps are bazaars and apothecaries that will most amply supply all your potion and perishable needs.
82 78 TEXT_MANSEA003_00109_SWOZBLAET_000_39 Our keen-eyed agents procure a frankly befuddling range of wares during their sojourns to distant shores, so it pays to become familiar with the type─and price─of the goods offered by each stall.
83 79 TEXT_MANSEA003_00109_SWOZBLAET_000_40 Such knowledge will serve you well if your purse is light or your time is short.
84 80 TEXT_MANSEA003_00109_SWOZBLAET_000_41 Ah, but verbal instruction of this kind will only profit you so much. Experience has ever been the surest teacher─if not the kindest. I invite you to explore the markets for yourself.
85 81 TEXT_MANSEA003_00109_MURIE_000_50 Welcome to the Arcanists' Guild. It is here that we research and develop the field of arcanima.
86 82 TEXT_MANSEA003_00109_MURIE_000_51 Arcanima is the science of employing “arcane geometries”─intricate patterns that map the unlocked mysteries of existence─to draw forth and manipulate the body's aetheric energies.
87 83 TEXT_MANSEA003_00109_MURIE_000_52 Ah, but if I am not mistaken, you already possess some rudimentary understanding of the craft. Shall I deepen your knowledge of our history, as well?
88 84 TEXT_MANSEA003_00109_MURIE_000_53 The roots of arcanima can be traced back to the esoteric calculations practiced by the people of the south sea isles. It was these island folk that first discovered a method to express natural phenomena in mathematical terms.
89 85 TEXT_MANSEA003_00109_MURIE_000_54 Building on this process, the existing mathematical formulae were further developed into arcane geometries─precise patterns that allowed a practitioner to weave aether into specific magical effects. The mages who invoked this new form of magic became known as “arcanists,” and the school of arcanima was born.
90 86 TEXT_MANSEA003_00109_MURIE_000_55 Many such mages, wishing to expand their understanding of the world, took to the seas aboard trading vessels. Upon their arrival in Limsa Lominsa, arcanists found themselves welcomed into the academic elite, and soon secured positions in the realms of governance and counsel.
91 87 TEXT_MANSEA003_00109_MURIE_000_56 The knowledge of an arcanist, however, is traditionally passed on from master to chosen disciple. As such, Admiral Merlwyb, counting several wielders of arcanima among her personal staff, became concerned that this exclusionary practice would lead to the eventual extinction of the art.
92 88 TEXT_MANSEA003_00109_MURIE_000_57 So, at the Admiral's express orders, an official Arcanists' Guild was established, and funding was provided for research and training.
93 89 TEXT_MANSEA003_00109_MURIE_000_58 The complex and demanding nature of arcanima, however, remains the greatest threat to its own future. If you would continue your study of this challenging discipline, then I must insist that you indicate your commitment to joining our guild.
94 90 TEXT_MANSEA003_00109_TALK_SCENE00006_000
95 91 TEXT_MANSEA003_00109_BADERON_000_70 Ah, there ye are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Enjoy yer jaunt 'round the city, did ye?
96 92 TEXT_MANSEA003_00109_BADERON_000_71 If ye mean to base yerself in Limsa Lominsa, that won't be the last time ye'll visit them three places.
97 93 TEXT_MANSEA003_00109_BADERON_000_72 An' now ye've got some idea o' what's where, ye can start explorin' the rest o' the town.
98 94 TEXT_MANSEA003_00109_BADERON_000_73 Ye've shown a good ear fer listenin', <If(PlayerParameter(4))>lass<Else/>lad</If>. Stick with ol' Baderon, an' ye'll go far.
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0,"TEXT_SUBCTS815_00152_SEQ_00","By his vexed expression, it's safe to assume Syntgoht has a favor to ask of you."
1,"TEXT_SUBCTS815_00152_SEQ_01","You overhear Syntgoht thinking aloud, worried over a shipment of goods that has yet to arrive. It's not long before he is aware of your presence, and, after sensing the air of gallantry about you, presumes you to be an adventurer who can assist him in his time of need. Looking to receive his wares as soon as possible, Syntgoht asks that you speak with Nesting Heron at the Bonfire in central Thanalan."
2,"TEXT_SUBCTS815_00152_SEQ_02","Arriving at the Bonfire, you speak with Nesting Heron and are reassured to find that the shipping preparations for Syntgoht's goods are complete. The reason for the delay, she explains, is her preoccupation with a crafting phenomenon known as desynthesis. After explaining the basics of this process and going over the discovery of a new crafting catalyst called demimateria, she encourages you to try desynthesis for yourself, that you might discover the latent potential of previously crafted wares."
3,"TEXT_SUBCTS815_00152_SEQ_03",""
4,"TEXT_SUBCTS815_00152_SEQ_04",""
5,"TEXT_SUBCTS815_00152_SEQ_05",""
6,"TEXT_SUBCTS815_00152_SEQ_06",""
7,"TEXT_SUBCTS815_00152_SEQ_07",""
8,"TEXT_SUBCTS815_00152_SEQ_08",""
9,"TEXT_SUBCTS815_00152_SEQ_09",""
10,"TEXT_SUBCTS815_00152_SEQ_10",""
11,"TEXT_SUBCTS815_00152_SEQ_11",""
12,"TEXT_SUBCTS815_00152_SEQ_12",""
13,"TEXT_SUBCTS815_00152_SEQ_13",""
14,"TEXT_SUBCTS815_00152_SEQ_14",""
15,"TEXT_SUBCTS815_00152_SEQ_15",""
16,"TEXT_SUBCTS815_00152_SEQ_16",""
17,"TEXT_SUBCTS815_00152_SEQ_17",""
18,"TEXT_SUBCTS815_00152_SEQ_18",""
19,"TEXT_SUBCTS815_00152_SEQ_19",""
20,"TEXT_SUBCTS815_00152_SEQ_20",""
21,"TEXT_SUBCTS815_00152_SEQ_21",""
22,"TEXT_SUBCTS815_00152_SEQ_22",""
23,"TEXT_SUBCTS815_00152_SEQ_23",""
24,"TEXT_SUBCTS815_00152_TODO_00","Speak with Nesting Heron at the Bonfire."
25,"TEXT_SUBCTS815_00152_TODO_01",""
26,"TEXT_SUBCTS815_00152_TODO_02",""
27,"TEXT_SUBCTS815_00152_TODO_03",""
28,"TEXT_SUBCTS815_00152_TODO_04",""
29,"TEXT_SUBCTS815_00152_TODO_05",""
30,"TEXT_SUBCTS815_00152_TODO_06",""
31,"TEXT_SUBCTS815_00152_TODO_07",""
32,"TEXT_SUBCTS815_00152_TODO_08",""
33,"TEXT_SUBCTS815_00152_TODO_09",""
34,"TEXT_SUBCTS815_00152_TODO_10",""
35,"TEXT_SUBCTS815_00152_TODO_11",""
36,"TEXT_SUBCTS815_00152_TODO_12",""
37,"TEXT_SUBCTS815_00152_TODO_13",""
38,"TEXT_SUBCTS815_00152_TODO_14",""
39,"TEXT_SUBCTS815_00152_TODO_15",""
40,"TEXT_SUBCTS815_00152_TODO_16",""
41,"TEXT_SUBCTS815_00152_TODO_17",""
42,"TEXT_SUBCTS815_00152_TODO_18",""
43,"TEXT_SUBCTS815_00152_TODO_19",""
44,"TEXT_SUBCTS815_00152_TODO_20",""
45,"TEXT_SUBCTS815_00152_TODO_21",""
46,"TEXT_SUBCTS815_00152_TODO_22",""
47,"TEXT_SUBCTS815_00152_TODO_23",""
48,"TEXT_SUBCTS815_00152_SYNTGOHT_000_000","For Twelve's sake, what living am I to make without wares to sell? She promised the shipment would be here by now."
49,"TEXT_SUBCTS815_00152_SYNTGOHT_000_001","Ah, you there. You're an adventurer, are you not? Might I ask for your help in tracking a shipment of goods sorely behind schedule?"
50,"TEXT_SUBCTS815_00152_SYNTGOHT_000_002","I know what you're thinking, but considering the client, this request is certain to benefit you as well."
51,"TEXT_SUBCTS815_00152_SYNTGOHT_000_003","If you're up for the task, I would have you speak with Nesting Heron at the Bonfire in central Thanalan. For the shipment to be so late, I can only imagine some new innovation of that Mutamix fellow has her preoccupied."
52,"TEXT_SUBCTS815_00152_SYNTGOHT_000_004","Please make haste to the Bonfire. I need those goods delivered as soon as possible. With any luck, Mutamix will have discovered something interesting to share with you, as well."
53,"TEXT_SUBCTS815_00152_NESTINGHERON_000_010","What's this about a shipment? Oh, yes, of course. The package is prepared and ready to be shipped. I meant to handle it sooner, but I've become engrossed in the study of desynthesis."
54,"TEXT_SUBCTS815_00152_NESTINGHERON_000_011","I'll be sure to send word of your visit along with his wares."
55,"TEXT_SUBCTS815_00152_NESTINGHERON_000_012","Hm? You have not heard of desynthesis? I suppose you would have to visit the Bonfire quite often to keep pace with Mutamix's myriad findings. Allow me to explain."
56,"TEXT_SUBCTS815_00152_NESTINGHERON_000_013","Desynthesis is a new technique developed by Mutamix to break down weapons and armor into their constituent parts."
57,"TEXT_SUBCTS815_00152_NESTINGHERON_000_014","In short, it allows the <Emphasis>retrieval</Emphasis> of those materials originally used to craft an item. On occasion, the process will also yield a peculiar crystallized mass."
58,"TEXT_SUBCTS815_00152_NESTINGHERON_000_015","There is still much research to be done, but we believe the mass is formed from residual spiritbond energies infused into equipment by the hands that crafted them. Because the process is similar to the creation of materia, we've come to call these crystals “demimateria.”"
59,"TEXT_SUBCTS815_00152_NESTINGHERON_000_016","Just imagine the applications! Fortifying weapons, creating new armor─the possibilities are limitless."
60,"TEXT_SUBCTS815_00152_NESTINGHERON_000_017","It may also be worth mentioning that, while some of the demimateria by-products seemed unfit for reuse, their radiance was not unlike the rubies and sapphires one might find for sale in Ul'dah. I imagine they would fetch a fair price if you were to show them to the right buyer."
61,"TEXT_SUBCTS815_00152_NESTINGHERON_000_018","But if you are truly interested in learning more of desynthesis, I can think of no better way than trying it yourself! Perhaps the next time we meet, you can tell me of your own findings."
62,"TEXT_SUBCTS815_00152_SYSTEM_000_020","You can now use the general action <Color(-34022)>Desynthesis</Color>, and by doing so break down unwanted items into their constituent parts."
63,"TEXT_SUBCTS815_00152_SYSTEM_000_021","The Desynthesis action can only be used by a Disciple of the Hand level 30 or above."
64,"TEXT_SUBCTS815_00152_SYSTEM_000_022","The Desynthesis action can be accessed via the General tab in the Actions & Traits menu, or by selecting Desynthesis from an item's subcommand menu."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBCTS815_00152_SEQ_00 By his vexed expression, it's safe to assume Syntgoht has a favor to ask of you.
5 1 TEXT_SUBCTS815_00152_SEQ_01 You overhear Syntgoht thinking aloud, worried over a shipment of goods that has yet to arrive. It's not long before he is aware of your presence, and, after sensing the air of gallantry about you, presumes you to be an adventurer who can assist him in his time of need. Looking to receive his wares as soon as possible, Syntgoht asks that you speak with Nesting Heron at the Bonfire in central Thanalan.
6 2 TEXT_SUBCTS815_00152_SEQ_02 Arriving at the Bonfire, you speak with Nesting Heron and are reassured to find that the shipping preparations for Syntgoht's goods are complete. The reason for the delay, she explains, is her preoccupation with a crafting phenomenon known as desynthesis. After explaining the basics of this process and going over the discovery of a new crafting catalyst called demimateria, she encourages you to try desynthesis for yourself, that you might discover the latent potential of previously crafted wares.
7 3 TEXT_SUBCTS815_00152_SEQ_03
8 4 TEXT_SUBCTS815_00152_SEQ_04
9 5 TEXT_SUBCTS815_00152_SEQ_05
10 6 TEXT_SUBCTS815_00152_SEQ_06
11 7 TEXT_SUBCTS815_00152_SEQ_07
12 8 TEXT_SUBCTS815_00152_SEQ_08
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14 10 TEXT_SUBCTS815_00152_SEQ_10
15 11 TEXT_SUBCTS815_00152_SEQ_11
16 12 TEXT_SUBCTS815_00152_SEQ_12
17 13 TEXT_SUBCTS815_00152_SEQ_13
18 14 TEXT_SUBCTS815_00152_SEQ_14
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24 20 TEXT_SUBCTS815_00152_SEQ_20
25 21 TEXT_SUBCTS815_00152_SEQ_21
26 22 TEXT_SUBCTS815_00152_SEQ_22
27 23 TEXT_SUBCTS815_00152_SEQ_23
28 24 TEXT_SUBCTS815_00152_TODO_00 Speak with Nesting Heron at the Bonfire.
29 25 TEXT_SUBCTS815_00152_TODO_01
30 26 TEXT_SUBCTS815_00152_TODO_02
31 27 TEXT_SUBCTS815_00152_TODO_03
32 28 TEXT_SUBCTS815_00152_TODO_04
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42 38 TEXT_SUBCTS815_00152_TODO_14
43 39 TEXT_SUBCTS815_00152_TODO_15
44 40 TEXT_SUBCTS815_00152_TODO_16
45 41 TEXT_SUBCTS815_00152_TODO_17
46 42 TEXT_SUBCTS815_00152_TODO_18
47 43 TEXT_SUBCTS815_00152_TODO_19
48 44 TEXT_SUBCTS815_00152_TODO_20
49 45 TEXT_SUBCTS815_00152_TODO_21
50 46 TEXT_SUBCTS815_00152_TODO_22
51 47 TEXT_SUBCTS815_00152_TODO_23
52 48 TEXT_SUBCTS815_00152_SYNTGOHT_000_000 For Twelve's sake, what living am I to make without wares to sell? She promised the shipment would be here by now.
53 49 TEXT_SUBCTS815_00152_SYNTGOHT_000_001 Ah, you there. You're an adventurer, are you not? Might I ask for your help in tracking a shipment of goods sorely behind schedule?
54 50 TEXT_SUBCTS815_00152_SYNTGOHT_000_002 I know what you're thinking, but considering the client, this request is certain to benefit you as well.
55 51 TEXT_SUBCTS815_00152_SYNTGOHT_000_003 If you're up for the task, I would have you speak with Nesting Heron at the Bonfire in central Thanalan. For the shipment to be so late, I can only imagine some new innovation of that Mutamix fellow has her preoccupied.
56 52 TEXT_SUBCTS815_00152_SYNTGOHT_000_004 Please make haste to the Bonfire. I need those goods delivered as soon as possible. With any luck, Mutamix will have discovered something interesting to share with you, as well.
57 53 TEXT_SUBCTS815_00152_NESTINGHERON_000_010 What's this about a shipment? Oh, yes, of course. The package is prepared and ready to be shipped. I meant to handle it sooner, but I've become engrossed in the study of desynthesis.
58 54 TEXT_SUBCTS815_00152_NESTINGHERON_000_011 I'll be sure to send word of your visit along with his wares.
59 55 TEXT_SUBCTS815_00152_NESTINGHERON_000_012 Hm? You have not heard of desynthesis? I suppose you would have to visit the Bonfire quite often to keep pace with Mutamix's myriad findings. Allow me to explain.
60 56 TEXT_SUBCTS815_00152_NESTINGHERON_000_013 Desynthesis is a new technique developed by Mutamix to break down weapons and armor into their constituent parts.
61 57 TEXT_SUBCTS815_00152_NESTINGHERON_000_014 In short, it allows the <Emphasis>retrieval</Emphasis> of those materials originally used to craft an item. On occasion, the process will also yield a peculiar crystallized mass.
62 58 TEXT_SUBCTS815_00152_NESTINGHERON_000_015 There is still much research to be done, but we believe the mass is formed from residual spiritbond energies infused into equipment by the hands that crafted them. Because the process is similar to the creation of materia, we've come to call these crystals “demimateria.”
63 59 TEXT_SUBCTS815_00152_NESTINGHERON_000_016 Just imagine the applications! Fortifying weapons, creating new armor─the possibilities are limitless.
64 60 TEXT_SUBCTS815_00152_NESTINGHERON_000_017 It may also be worth mentioning that, while some of the demimateria by-products seemed unfit for reuse, their radiance was not unlike the rubies and sapphires one might find for sale in Ul'dah. I imagine they would fetch a fair price if you were to show them to the right buyer.
65 61 TEXT_SUBCTS815_00152_NESTINGHERON_000_018 But if you are truly interested in learning more of desynthesis, I can think of no better way than trying it yourself! Perhaps the next time we meet, you can tell me of your own findings.
66 62 TEXT_SUBCTS815_00152_SYSTEM_000_020 You can now use the general action <Color(-34022)>Desynthesis</Color>, and by doing so break down unwanted items into their constituent parts.
67 63 TEXT_SUBCTS815_00152_SYSTEM_000_021 The Desynthesis action can only be used by a Disciple of the Hand level 30 or above.
68 64 TEXT_SUBCTS815_00152_SYSTEM_000_022 The Desynthesis action can be accessed via the General tab in the Actions & Traits menu, or by selecting Desynthesis from an item's subcommand menu.
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0,"TEXT_SUBCTS817_00162_SEQ_00","Naoh Gamduhla wishes the patrons of the Carline Canopy would keep a closer eye on their belongings."
1,"TEXT_SUBCTS817_00162_SEQ_01","Naoh Gamduhla seeks to return a journal lost at the Carline Canopy to its rightful owner, and suspects that Eral─a regular given to wooing winsome lasses─may have some knowledge as to the girl's whereabouts. Spare Naoh a measure of suffering by questioning the boorish lout in her stead."
2,"TEXT_SUBCTS817_00162_SEQ_02","Amidst a goodly share of empty bluster and braggadocio, Eral offers you just enough information to track down the log's owner, a young lass whose name he has already forgotten. Head to Apkallu Falls and seek out a girl wearing a straw hat."
3,"TEXT_SUBCTS817_00162_SEQ_03","You deliver the journal to Millith Ironheart, who is delighted to be reunited with her <Emphasis>sightseeing log</Emphasis>─a personal record of the vistas of surpassing beauty that she has seen and heard of in her travels across Eorzea. Believing her words woefully ill-equipped to convey such wonders, she encourages you to visit a local spot that has struck her fancy. Seek out a place where “afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial,” and /lookout upon the scene with your own eyes."
4,"TEXT_SUBCTS817_00162_SEQ_04","You have found the place described to you by Millith. Having taken in its beauty, return to Apkallu Falls and share with her your thoughts."
5,"TEXT_SUBCTS817_00162_SEQ_05","Heartened to have found a kindred spirit, Millith furnishes you with a sightseeing log of your own, that you might see the realm as only a true aesthete can. Travel far and wide to look upon the vistas described in the log's pages, then return to Millith when your journey is complete.
※Paying heed to weather conditions and time of day, seek out the locations described. Perform the designated emote while taking in the sights, and the corresponding entry will be marked as complete."
6,"TEXT_SUBCTS817_00162_SEQ_06",""
7,"TEXT_SUBCTS817_00162_SEQ_07",""
8,"TEXT_SUBCTS817_00162_SEQ_08",""
9,"TEXT_SUBCTS817_00162_SEQ_09",""
10,"TEXT_SUBCTS817_00162_SEQ_10",""
11,"TEXT_SUBCTS817_00162_SEQ_11",""
12,"TEXT_SUBCTS817_00162_SEQ_12",""
13,"TEXT_SUBCTS817_00162_SEQ_13",""
14,"TEXT_SUBCTS817_00162_SEQ_14",""
15,"TEXT_SUBCTS817_00162_SEQ_15",""
16,"TEXT_SUBCTS817_00162_SEQ_16",""
17,"TEXT_SUBCTS817_00162_SEQ_17",""
18,"TEXT_SUBCTS817_00162_SEQ_18",""
19,"TEXT_SUBCTS817_00162_SEQ_19",""
20,"TEXT_SUBCTS817_00162_SEQ_20",""
21,"TEXT_SUBCTS817_00162_SEQ_21",""
22,"TEXT_SUBCTS817_00162_SEQ_22",""
23,"TEXT_SUBCTS817_00162_SEQ_23",""
24,"TEXT_SUBCTS817_00162_TODO_00","Speak with Eral."
25,"TEXT_SUBCTS817_00162_TODO_01","Deliver the age-worn log to Millith Ironheart."
26,"TEXT_SUBCTS817_00162_TODO_02","Seek out a place where “afore the Fane...” and /lookout upon your surroundings."
27,"TEXT_SUBCTS817_00162_TODO_03","Report to Millith Ironheart."
28,"TEXT_SUBCTS817_00162_TODO_04",""
29,"TEXT_SUBCTS817_00162_TODO_05",""
30,"TEXT_SUBCTS817_00162_TODO_06",""
31,"TEXT_SUBCTS817_00162_TODO_07",""
32,"TEXT_SUBCTS817_00162_TODO_08",""
33,"TEXT_SUBCTS817_00162_TODO_09",""
34,"TEXT_SUBCTS817_00162_TODO_10",""
35,"TEXT_SUBCTS817_00162_TODO_11",""
36,"TEXT_SUBCTS817_00162_TODO_12",""
37,"TEXT_SUBCTS817_00162_TODO_13",""
38,"TEXT_SUBCTS817_00162_TODO_14",""
39,"TEXT_SUBCTS817_00162_TODO_15",""
40,"TEXT_SUBCTS817_00162_TODO_16",""
41,"TEXT_SUBCTS817_00162_TODO_17",""
42,"TEXT_SUBCTS817_00162_TODO_18",""
43,"TEXT_SUBCTS817_00162_TODO_19",""
44,"TEXT_SUBCTS817_00162_TODO_20",""
45,"TEXT_SUBCTS817_00162_TODO_21",""
46,"TEXT_SUBCTS817_00162_TODO_22",""
47,"TEXT_SUBCTS817_00162_TODO_23",""
48,"TEXT_SUBCTS817_00162_NAOHGAMDUHLA_000_000","<sigh> As if I'm not busy enough without playing lost and found... Oh─do forgive me, friend. Once again, one of our customers has departed without her belongings, and I'm at a loss for what to do about it."
49,"TEXT_SUBCTS817_00162_NAOHGAMDUHLA_000_001","While I understand that adventurers have many cares on their minds, 'twould make my life much easier if they could keep their personal effects in order. But you did not come here to lend an ear to my grumblings."
50,"TEXT_SUBCTS817_00162_NAOHGAMDUHLA_000_002","This is the book in question. The face of its owner was unfamiliar to me, but Eral over there seemed quite smitten with her─as with every pretty lass he lays his eyes on, but that's neither here nor there. Might I trouble you to inquire as to the girl's whereabouts? I've found the man to be less than forthcoming ever since I spurned his advances."
51,"TEXT_SUBCTS817_00162_ERAL_000_010","Ah, the sweet little thing with the journal? 'Course I remember her, and remember her well. Had a smile to warm the heart, and a laugh─a lilt, one might say?─to tickle the depths of the soul. And she was most eager to hear tales of my many travels, which speaks to a keen and sensitive mind."
52,"TEXT_SUBCTS817_00162_ERAL_000_011","Jilly, I believe was her name? No, that's not right─Jilly was the redhead from last week. Ah, damned if I can remember! You must understand, no small number of comely lasses seek out my company. I daresay keeping all the names and faces straight is an adventure in itself."
53,"TEXT_SUBCTS817_00162_ERAL_000_012","Anyroad, the girl spoke of paying a visit to Apkallu Falls before traveling on. Like as not you'll find her there now, shedding a tear or two at our parting. Do pass along my regards if you see her─she should be readily recognizable in that charming straw hat of hers."
54,"TEXT_SUBCTS817_00162_ERAL_000_015","If you're looking for the young lass who left behind that log, she spoke of paying a visit to Apkallu Falls before she journeys on. Looked terribly charming in that straw hat of hers. A bit boyish, perhaps, but they can't all be perfect, now can they?"
55,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_020","Pardon, I don't believe we've met. Hm? You've something of mine, you say?"
56,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_021","My journal! Thank the Twelve! In my haste to escape the clutches of that insufferable mutton-monger, it slipped my mind entirely. Might I be so bold as to ask your name?"
57,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_022","You have my gratitude, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It may not look like much, but I count this humble diary among my most prized possessions."
58,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_023","Its pages brim with tales of the most heart-stirring sights to be seen in our realm, as told to me by the sensitive souls I have met in my travels across Eorzea─tales that have struck me with a most incurable case of wanderlust."
59,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_024","As an adventurer, you too have seen the realm, I am sure. But I would ask you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: have you truly <Emphasis>seen</Emphasis> her? Borne witness to Eorzea in her myriads of splendor?"
60,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_025","Have you stood on the palm-fringed beaches of Costa del Sol just as the sun peeks out over the horizon, its rays kissing the sands beneath your feet? Have you lost yourself in the night sky of the Sagolii, adrift amidst a boundless sea of stars? Ah, but why do I even try to convey with words that which must be <Emphasis>seen</Emphasis> to be appreciated!"
61,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_026","To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.”
I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts."
62,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_029","To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.”
I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts."
63,"TEXT_SUBCTS817_00162_SYSTEM_000_030","You have looked upon one of Eorzea's stirring vistas, as identified by the explorer Millith Ironheart. Return to Apkallu Falls and report your sighting."
64,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_030","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust you were as moved by the sight as I was? The great stone that adorns the entrance to Stillglade Fane is none other than the Skyserpent's Egg, cast down from the heavens by Nophica the Matron so long ago."
65,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_031","And those mammoth tree trunks─remnants, no doubt, of a primeval forest. Whence did they come? Why do the two great arbors grow as one? This, I do not know─but what I do know is that the realm is replete with such beauty, if only we know where to look."
66,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_032","This is what compels me to wander─not the promise of power, glory, or riches, but a burning desire to bear witness to all the wonders around us, as wrought by gods and men alike."
67,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_033","Though we have just met, the twinkle in your eye tells me that we share certain aesthetic sensitivities. It would be my pleasure to gift you with a sightseeing log of your own."
68,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_034","In its pages, you will find my record of the most stirring sights in the realm, both those I have seen with my own eyes, and those I have─thus far, at least─only heard of in my travels."
69,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_035","No doubt your adventures keep you occupied, but is this not all the more reason to take in the sights as you travel, that both body and mind might enjoy a moment's respite from time to time? And who can say? Perhaps you will discover glorious new vistas that have eluded even me."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBCTS817_00162_SEQ_00 Naoh Gamduhla wishes the patrons of the Carline Canopy would keep a closer eye on their belongings.
5 1 TEXT_SUBCTS817_00162_SEQ_01 Naoh Gamduhla seeks to return a journal lost at the Carline Canopy to its rightful owner, and suspects that Eral─a regular given to wooing winsome lasses─may have some knowledge as to the girl's whereabouts. Spare Naoh a measure of suffering by questioning the boorish lout in her stead.
6 2 TEXT_SUBCTS817_00162_SEQ_02 Amidst a goodly share of empty bluster and braggadocio, Eral offers you just enough information to track down the log's owner, a young lass whose name he has already forgotten. Head to Apkallu Falls and seek out a girl wearing a straw hat.
7 3 TEXT_SUBCTS817_00162_SEQ_03 You deliver the journal to Millith Ironheart, who is delighted to be reunited with her <Emphasis>sightseeing log</Emphasis>─a personal record of the vistas of surpassing beauty that she has seen and heard of in her travels across Eorzea. Believing her words woefully ill-equipped to convey such wonders, she encourages you to visit a local spot that has struck her fancy. Seek out a place where “afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial,” and /lookout upon the scene with your own eyes.
8 4 TEXT_SUBCTS817_00162_SEQ_04 You have found the place described to you by Millith. Having taken in its beauty, return to Apkallu Falls and share with her your thoughts.
9 5 TEXT_SUBCTS817_00162_SEQ_05 Heartened to have found a kindred spirit, Millith furnishes you with a sightseeing log of your own, that you might see the realm as only a true aesthete can. Travel far and wide to look upon the vistas described in the log's pages, then return to Millith when your journey is complete. ※Paying heed to weather conditions and time of day, seek out the locations described. Perform the designated emote while taking in the sights, and the corresponding entry will be marked as complete.
10 6 TEXT_SUBCTS817_00162_SEQ_06
11 7 TEXT_SUBCTS817_00162_SEQ_07
12 8 TEXT_SUBCTS817_00162_SEQ_08
13 9 TEXT_SUBCTS817_00162_SEQ_09
14 10 TEXT_SUBCTS817_00162_SEQ_10
15 11 TEXT_SUBCTS817_00162_SEQ_11
16 12 TEXT_SUBCTS817_00162_SEQ_12
17 13 TEXT_SUBCTS817_00162_SEQ_13
18 14 TEXT_SUBCTS817_00162_SEQ_14
19 15 TEXT_SUBCTS817_00162_SEQ_15
20 16 TEXT_SUBCTS817_00162_SEQ_16
21 17 TEXT_SUBCTS817_00162_SEQ_17
22 18 TEXT_SUBCTS817_00162_SEQ_18
23 19 TEXT_SUBCTS817_00162_SEQ_19
24 20 TEXT_SUBCTS817_00162_SEQ_20
25 21 TEXT_SUBCTS817_00162_SEQ_21
26 22 TEXT_SUBCTS817_00162_SEQ_22
27 23 TEXT_SUBCTS817_00162_SEQ_23
28 24 TEXT_SUBCTS817_00162_TODO_00 Speak with Eral.
29 25 TEXT_SUBCTS817_00162_TODO_01 Deliver the age-worn log to Millith Ironheart.
30 26 TEXT_SUBCTS817_00162_TODO_02 Seek out a place where “afore the Fane...” and /lookout upon your surroundings.
31 27 TEXT_SUBCTS817_00162_TODO_03 Report to Millith Ironheart.
32 28 TEXT_SUBCTS817_00162_TODO_04
33 29 TEXT_SUBCTS817_00162_TODO_05
34 30 TEXT_SUBCTS817_00162_TODO_06
35 31 TEXT_SUBCTS817_00162_TODO_07
36 32 TEXT_SUBCTS817_00162_TODO_08
37 33 TEXT_SUBCTS817_00162_TODO_09
38 34 TEXT_SUBCTS817_00162_TODO_10
39 35 TEXT_SUBCTS817_00162_TODO_11
40 36 TEXT_SUBCTS817_00162_TODO_12
41 37 TEXT_SUBCTS817_00162_TODO_13
42 38 TEXT_SUBCTS817_00162_TODO_14
43 39 TEXT_SUBCTS817_00162_TODO_15
44 40 TEXT_SUBCTS817_00162_TODO_16
45 41 TEXT_SUBCTS817_00162_TODO_17
46 42 TEXT_SUBCTS817_00162_TODO_18
47 43 TEXT_SUBCTS817_00162_TODO_19
48 44 TEXT_SUBCTS817_00162_TODO_20
49 45 TEXT_SUBCTS817_00162_TODO_21
50 46 TEXT_SUBCTS817_00162_TODO_22
51 47 TEXT_SUBCTS817_00162_TODO_23
52 48 TEXT_SUBCTS817_00162_NAOHGAMDUHLA_000_000 <sigh> As if I'm not busy enough without playing lost and found... Oh─do forgive me, friend. Once again, one of our customers has departed without her belongings, and I'm at a loss for what to do about it.
53 49 TEXT_SUBCTS817_00162_NAOHGAMDUHLA_000_001 While I understand that adventurers have many cares on their minds, 'twould make my life much easier if they could keep their personal effects in order. But you did not come here to lend an ear to my grumblings.
54 50 TEXT_SUBCTS817_00162_NAOHGAMDUHLA_000_002 This is the book in question. The face of its owner was unfamiliar to me, but Eral over there seemed quite smitten with her─as with every pretty lass he lays his eyes on, but that's neither here nor there. Might I trouble you to inquire as to the girl's whereabouts? I've found the man to be less than forthcoming ever since I spurned his advances.
55 51 TEXT_SUBCTS817_00162_ERAL_000_010 Ah, the sweet little thing with the journal? 'Course I remember her, and remember her well. Had a smile to warm the heart, and a laugh─a lilt, one might say?─to tickle the depths of the soul. And she was most eager to hear tales of my many travels, which speaks to a keen and sensitive mind.
56 52 TEXT_SUBCTS817_00162_ERAL_000_011 Jilly, I believe was her name? No, that's not right─Jilly was the redhead from last week. Ah, damned if I can remember! You must understand, no small number of comely lasses seek out my company. I daresay keeping all the names and faces straight is an adventure in itself.
57 53 TEXT_SUBCTS817_00162_ERAL_000_012 Anyroad, the girl spoke of paying a visit to Apkallu Falls before traveling on. Like as not you'll find her there now, shedding a tear or two at our parting. Do pass along my regards if you see her─she should be readily recognizable in that charming straw hat of hers.
58 54 TEXT_SUBCTS817_00162_ERAL_000_015 If you're looking for the young lass who left behind that log, she spoke of paying a visit to Apkallu Falls before she journeys on. Looked terribly charming in that straw hat of hers. A bit boyish, perhaps, but they can't all be perfect, now can they?
59 55 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_020 Pardon, I don't believe we've met. Hm? You've something of mine, you say?
60 56 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_021 My journal! Thank the Twelve! In my haste to escape the clutches of that insufferable mutton-monger, it slipped my mind entirely. Might I be so bold as to ask your name?
61 57 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_022 You have my gratitude, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It may not look like much, but I count this humble diary among my most prized possessions.
62 58 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_023 Its pages brim with tales of the most heart-stirring sights to be seen in our realm, as told to me by the sensitive souls I have met in my travels across Eorzea─tales that have struck me with a most incurable case of wanderlust.
63 59 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_024 As an adventurer, you too have seen the realm, I am sure. But I would ask you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: have you truly <Emphasis>seen</Emphasis> her? Borne witness to Eorzea in her myriads of splendor?
64 60 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_025 Have you stood on the palm-fringed beaches of Costa del Sol just as the sun peeks out over the horizon, its rays kissing the sands beneath your feet? Have you lost yourself in the night sky of the Sagolii, adrift amidst a boundless sea of stars? Ah, but why do I even try to convey with words that which must be <Emphasis>seen</Emphasis> to be appreciated!
65 61 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_026 To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.” I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts.
66 62 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_029 To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.” I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts.
67 63 TEXT_SUBCTS817_00162_SYSTEM_000_030 You have looked upon one of Eorzea's stirring vistas, as identified by the explorer Millith Ironheart. Return to Apkallu Falls and report your sighting.
68 64 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_030 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust you were as moved by the sight as I was? The great stone that adorns the entrance to Stillglade Fane is none other than the Skyserpent's Egg, cast down from the heavens by Nophica the Matron so long ago.
69 65 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_031 And those mammoth tree trunks─remnants, no doubt, of a primeval forest. Whence did they come? Why do the two great arbors grow as one? This, I do not know─but what I do know is that the realm is replete with such beauty, if only we know where to look.
70 66 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_032 This is what compels me to wander─not the promise of power, glory, or riches, but a burning desire to bear witness to all the wonders around us, as wrought by gods and men alike.
71 67 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_033 Though we have just met, the twinkle in your eye tells me that we share certain aesthetic sensitivities. It would be my pleasure to gift you with a sightseeing log of your own.
72 68 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_034 In its pages, you will find my record of the most stirring sights in the realm, both those I have seen with my own eyes, and those I have─thus far, at least─only heard of in my travels.
73 69 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_035 No doubt your adventures keep you occupied, but is this not all the more reason to take in the sights as you travel, that both body and mind might enjoy a moment's respite from time to time? And who can say? Perhaps you will discover glorious new vistas that have eluded even me.
74 70 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_036 With that, I wish you safe travels, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. When you have seen all there is to see, pray return to me. I would like nothing more than to share impressions with a fellow sensitive soul.
75 71 TEXT_SUBCTS817_00162_SYSTEM_000_037 You now have access to the sightseeing log, a compendium of the most beautiful sights to be seen in Eorzea, as compiled by the explorer Millith Ironheart. To open it, select <Color(-34022)>Logs</Color> from the main menu, followed by <Color(-34022)>Sightseeing Log</Color>.
76 72 TEXT_SUBCTS817_00162_SYSTEM_000_038 From the snippets of information contained within, identify and seek out the locations described. Note that certain sights may only be properly appreciated at a given time of day, or under ideal weather conditions.
77 73 TEXT_SUBCTS817_00162_SYSTEM_000_039 Perform the designated emote while taking in the sights, and the entry for the corresponding vista will be marked off. With your sightseeing log in hand, go forth and see Eorzea as few have ever seen her before!
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@@ -0,0 +1,81 @@
key,0,1
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0,"TEXT_SUBCTS818_00164_SEQ_00","Slafborn has a seemingly urgent message for you."
1,"TEXT_SUBCTS818_00164_SEQ_01","Slafborn informs you an acquaintance of Cid awaits your arrival within the workshop. He warns you, however, that her disposition is anything but cordial. Speak with Slafborn once more to enter the workshop, then see what business this visitor has brought."
2,"TEXT_SUBCTS818_00164_SEQ_02","You enter the workshop to find Jessie, deputy president of Garlond Ironworks, waiting for you, though she makes it clear that her current title was thrust upon her in Cid's absence. She explains that a recent drop in productivity has left them scrambling to make ends meet, and asks to see your magitek armor in the hopes of drawing inspiration for a new product.
While at first taken aback by the sleek design of your suit, she is inevitably disappointed by the damaged weaponry. Unable to bear seeing good steel go to waste, she insists you gather parts so that she may begin repairs immediately. Make your way to Castrum Centri and retrieve a magitek converter #49, magitek oscillator #50, and magitek cannon barrel #51 from the Empire's storage crates."
3,"TEXT_SUBCTS818_00164_SEQ_03","You have collected the parts needed to restore your magitek armor. Hurry back to Cid's workshop and deliver them to Jessie."
4,"TEXT_SUBCTS818_00164_SEQ_04","Jessie is pleased to see you have located the required parts, and restores the magitek armor to the best of her abilities. Though the weapons are now functional, she warns you that they are not quite suitable for combat."
5,"TEXT_SUBCTS818_00164_SEQ_05",""
6,"TEXT_SUBCTS818_00164_SEQ_06",""
7,"TEXT_SUBCTS818_00164_SEQ_07",""
8,"TEXT_SUBCTS818_00164_SEQ_08",""
9,"TEXT_SUBCTS818_00164_SEQ_09",""
10,"TEXT_SUBCTS818_00164_SEQ_10",""
11,"TEXT_SUBCTS818_00164_SEQ_11",""
12,"TEXT_SUBCTS818_00164_SEQ_12",""
13,"TEXT_SUBCTS818_00164_SEQ_13",""
14,"TEXT_SUBCTS818_00164_SEQ_14",""
15,"TEXT_SUBCTS818_00164_SEQ_15",""
16,"TEXT_SUBCTS818_00164_SEQ_16",""
17,"TEXT_SUBCTS818_00164_SEQ_17",""
18,"TEXT_SUBCTS818_00164_SEQ_18",""
19,"TEXT_SUBCTS818_00164_SEQ_19",""
20,"TEXT_SUBCTS818_00164_SEQ_20",""
21,"TEXT_SUBCTS818_00164_SEQ_21",""
22,"TEXT_SUBCTS818_00164_SEQ_22",""
23,"TEXT_SUBCTS818_00164_SEQ_23",""
24,"TEXT_SUBCTS818_00164_TODO_00","Speak with Jessie."
25,"TEXT_SUBCTS818_00164_TODO_01","Retrieve a magitek converter #49 from the storage crates in Castrum Centri."
26,"TEXT_SUBCTS818_00164_TODO_02","Retrieve a magitek oscillator #50 from the storage crates in Castrum Centri."
27,"TEXT_SUBCTS818_00164_TODO_03","Retrieve a magitek cannon barrel #51 from the storage crates in Castrum Centri."
28,"TEXT_SUBCTS818_00164_TODO_04","Deliver the magitek parts to Jessie."
29,"TEXT_SUBCTS818_00164_TODO_05",""
30,"TEXT_SUBCTS818_00164_TODO_06",""
31,"TEXT_SUBCTS818_00164_TODO_07",""
32,"TEXT_SUBCTS818_00164_TODO_08",""
33,"TEXT_SUBCTS818_00164_TODO_09",""
34,"TEXT_SUBCTS818_00164_TODO_10",""
35,"TEXT_SUBCTS818_00164_TODO_11",""
36,"TEXT_SUBCTS818_00164_TODO_12",""
37,"TEXT_SUBCTS818_00164_TODO_13",""
38,"TEXT_SUBCTS818_00164_TODO_14",""
39,"TEXT_SUBCTS818_00164_TODO_15",""
40,"TEXT_SUBCTS818_00164_TODO_16",""
41,"TEXT_SUBCTS818_00164_TODO_17",""
42,"TEXT_SUBCTS818_00164_TODO_18",""
43,"TEXT_SUBCTS818_00164_TODO_19",""
44,"TEXT_SUBCTS818_00164_TODO_20",""
45,"TEXT_SUBCTS818_00164_TODO_21",""
46,"TEXT_SUBCTS818_00164_TODO_22",""
47,"TEXT_SUBCTS818_00164_TODO_23",""
48,"TEXT_SUBCTS818_00164_SLAFBORN_000_001","Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You've come at just the right time. A visitor is waiting for you in the workshop. A friend of Cid, it seems."
49,"TEXT_SUBCTS818_00164_SLAFBORN_000_002","Realizing your preoccupation with other matters of import, I suggested she wait at the Seventh Heaven until your arrival, but she refuses to leave. I fear you have a very brash client on your hands, friend."
50,"TEXT_SUBCTS818_00164_Q1_000_000","Proceed to Cid's workshop?"
51,"TEXT_SUBCTS818_00164_A2_000_001","Yes"
52,"TEXT_SUBCTS818_00164_A2_000_002","No"
53,"TEXT_SUBCTS818_00164_SLAFBORN_100_003","Are you ready to go inside? I fear waiting will only make her more irritable."
54,"TEXT_SUBCTS818_00164_SLAFBORN_000_003","I must confess, it's been quite some time since I've encountered someone quite so boorish. I would suggest you see to her business as quickly as possible, lest her presence hinder business in the workshop."
55,"TEXT_SUBCTS818_00164_JESSIE_000_010","So you're <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, eh? Took you long enough. The name's Jessie, deputy president of Garlond Ironworks."
56,"TEXT_SUBCTS818_00164_JESSIE_000_011","Don't look too impressed, now. In truth, I'm nothing more than an engineer, but thanks to <Emphasis>you</Emphasis> filling Master Garlond's head with them damfool ideas of <Emphasis>heroism</Emphasis> and <Emphasis>saving the realm</Emphasis>, there's no one else around to fill his golden breeches."
57,"TEXT_SUBCTS818_00164_JESSIE_000_012","We've been busting our collective arses on these orders from Highwind Skyways, and are still only scraping by. The real problem is, with Master Garlond gone, productivity's dropped like the knickers on a Stonesthrow strumpet. The company'll be in deep if something ain't done."
58,"TEXT_SUBCTS818_00164_JESSIE_000_013","And that's why I'm here. Sure, our machinists have made their fair share of chronometers and plasma lamps, but we need something <Emphasis>grand</Emphasis>─something that'll have clients on their knees literally begging us to take all their sparkling gil."
59,"TEXT_SUBCTS818_00164_JESSIE_000_014","I want you to show me the magitek armor you <Emphasis>borrowed</Emphasis> from our friends the Garleans. Yes, yes, I know all about your little foray into the Praetorium. You can thank Biggs and Wedge for that."
60,"TEXT_SUBCTS818_00164_JESSIE_000_015","I reckon there's a lot we can learn from that reaper, and after all you've done to distract Master Garlond, I'd say you owe us that much and more."
61,"TEXT_SUBCTS818_00164_JESSIE_000_016","This is amazing! Do you even know what you have here? Listen to that ceruleum engine. I've never heard anything so sweet!"
62,"TEXT_SUBCTS818_00164_JESSIE_000_017","And the servomechanism should be... Wait! A mammet core!? Why didn't I think of that!? They're so easy to come by, mass production would be as easy as stealing candy from a baby...or cores from a mammet."
63,"TEXT_SUBCTS818_00164_JESSIE_000_018","But what in the seven bloody hells have you done to the cannon's poor convergence modulator!? Burnt it out firing victory rounds after slaying some family of rabid squirrels, no doubt. It's a wonder the whole suit isn't a steaming pile of molten slag. Such a waste..."
64,"TEXT_SUBCTS818_00164_JESSIE_000_019","What in the Builder's name are you looking at? You need something to fix your prying eyes on, try the wall."
65,"TEXT_SUBCTS818_00164_JESSIE_000_020","Anyroad, I can't bear to see such a fine piece of work in such a sorry state. I'll patch her up as best I can, but you'll need to gather the parts needed for the job. Think of it as one of them adventures you seem so keen on."
66,"TEXT_SUBCTS818_00164_JESSIE_000_021","A make #49 magitek converter and a make #50 magitek oscillator should do the trick. Oh, and a magitek cannon barrel, make...er...#51. I can't guarantee she'll be good as new, but at the very least she'll be in better shape than she's in now...which still ain't saying much."
67,"TEXT_SUBCTS818_00164_JESSIE_000_022","Eyes on me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I ain't done with you yet. That is, unless you know whereabouts one might stumble across a spare converter, oscillator, and cannon barrel. No? Didn't think so. So here's a hint─it rhymes with Castrum Centri.
You see, Garlean-made technology is what we're after, and I can't think of a better place to find some. Off with you now!"
68,"TEXT_SUBCTS818_00164_JESSIE_000_023","You lonely, or just poor with numbers? I'm assuming the latter, so listen up. We need a magitek converter #49, a magitek oscillator #50, and a magitek cannon barrel #51. You might want to write that down, unless it is you're poor with letters, to boot."
69,"TEXT_SUBCTS818_00164_JESSIE_000_024","Now off to Castrum Centri with you. And no stopping to sniff the sunflowers. It breaks my heart every second I have to think about that armor in such sorry shape."
70,"TEXT_SUBCTS818_00164_SLAFBORN_000_025","Welcome back. Still attending to business in the workshop?"
71,"TEXT_SUBCTS818_00164_JESSIE_100_030","Let me guess. You've lost...no, broken...no, <Emphasis>traded for magical beans</Emphasis> the parts we need."
72,"TEXT_SUBCTS818_00164_JESSIE_000_030","Well, color me mildly impressed. I was half expecting the worst, and got...well, less than the worst."
73,"TEXT_SUBCTS818_00164_JESSIE_000_031","Don't get all giddy on me, now. You're still not off the hook for stealing away Master Garlond. But I'll admit, I'm beginning to see why he might feel the need to latch himself onto an adventurer like he might a stray pup. Alright, let's see if I can't salvage this mess of a masterpiece."
74,"TEXT_SUBCTS818_00164_JESSIE_000_032","Phew, I think that's it. Both magitek and photon cannons <Emphasis>should</Emphasis> be functional."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBCTS818_00164_SEQ_00 Slafborn has a seemingly urgent message for you.
5 1 TEXT_SUBCTS818_00164_SEQ_01 Slafborn informs you an acquaintance of Cid awaits your arrival within the workshop. He warns you, however, that her disposition is anything but cordial. Speak with Slafborn once more to enter the workshop, then see what business this visitor has brought.
6 2 TEXT_SUBCTS818_00164_SEQ_02 You enter the workshop to find Jessie, deputy president of Garlond Ironworks, waiting for you, though she makes it clear that her current title was thrust upon her in Cid's absence. She explains that a recent drop in productivity has left them scrambling to make ends meet, and asks to see your magitek armor in the hopes of drawing inspiration for a new product. While at first taken aback by the sleek design of your suit, she is inevitably disappointed by the damaged weaponry. Unable to bear seeing good steel go to waste, she insists you gather parts so that she may begin repairs immediately. Make your way to Castrum Centri and retrieve a magitek converter #49, magitek oscillator #50, and magitek cannon barrel #51 from the Empire's storage crates.
7 3 TEXT_SUBCTS818_00164_SEQ_03 You have collected the parts needed to restore your magitek armor. Hurry back to Cid's workshop and deliver them to Jessie.
8 4 TEXT_SUBCTS818_00164_SEQ_04 Jessie is pleased to see you have located the required parts, and restores the magitek armor to the best of her abilities. Though the weapons are now functional, she warns you that they are not quite suitable for combat.
9 5 TEXT_SUBCTS818_00164_SEQ_05
10 6 TEXT_SUBCTS818_00164_SEQ_06
11 7 TEXT_SUBCTS818_00164_SEQ_07
12 8 TEXT_SUBCTS818_00164_SEQ_08
13 9 TEXT_SUBCTS818_00164_SEQ_09
14 10 TEXT_SUBCTS818_00164_SEQ_10
15 11 TEXT_SUBCTS818_00164_SEQ_11
16 12 TEXT_SUBCTS818_00164_SEQ_12
17 13 TEXT_SUBCTS818_00164_SEQ_13
18 14 TEXT_SUBCTS818_00164_SEQ_14
19 15 TEXT_SUBCTS818_00164_SEQ_15
20 16 TEXT_SUBCTS818_00164_SEQ_16
21 17 TEXT_SUBCTS818_00164_SEQ_17
22 18 TEXT_SUBCTS818_00164_SEQ_18
23 19 TEXT_SUBCTS818_00164_SEQ_19
24 20 TEXT_SUBCTS818_00164_SEQ_20
25 21 TEXT_SUBCTS818_00164_SEQ_21
26 22 TEXT_SUBCTS818_00164_SEQ_22
27 23 TEXT_SUBCTS818_00164_SEQ_23
28 24 TEXT_SUBCTS818_00164_TODO_00 Speak with Jessie.
29 25 TEXT_SUBCTS818_00164_TODO_01 Retrieve a magitek converter #49 from the storage crates in Castrum Centri.
30 26 TEXT_SUBCTS818_00164_TODO_02 Retrieve a magitek oscillator #50 from the storage crates in Castrum Centri.
31 27 TEXT_SUBCTS818_00164_TODO_03 Retrieve a magitek cannon barrel #51 from the storage crates in Castrum Centri.
32 28 TEXT_SUBCTS818_00164_TODO_04 Deliver the magitek parts to Jessie.
33 29 TEXT_SUBCTS818_00164_TODO_05
34 30 TEXT_SUBCTS818_00164_TODO_06
35 31 TEXT_SUBCTS818_00164_TODO_07
36 32 TEXT_SUBCTS818_00164_TODO_08
37 33 TEXT_SUBCTS818_00164_TODO_09
38 34 TEXT_SUBCTS818_00164_TODO_10
39 35 TEXT_SUBCTS818_00164_TODO_11
40 36 TEXT_SUBCTS818_00164_TODO_12
41 37 TEXT_SUBCTS818_00164_TODO_13
42 38 TEXT_SUBCTS818_00164_TODO_14
43 39 TEXT_SUBCTS818_00164_TODO_15
44 40 TEXT_SUBCTS818_00164_TODO_16
45 41 TEXT_SUBCTS818_00164_TODO_17
46 42 TEXT_SUBCTS818_00164_TODO_18
47 43 TEXT_SUBCTS818_00164_TODO_19
48 44 TEXT_SUBCTS818_00164_TODO_20
49 45 TEXT_SUBCTS818_00164_TODO_21
50 46 TEXT_SUBCTS818_00164_TODO_22
51 47 TEXT_SUBCTS818_00164_TODO_23
52 48 TEXT_SUBCTS818_00164_SLAFBORN_000_001 Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You've come at just the right time. A visitor is waiting for you in the workshop. A friend of Cid, it seems.
53 49 TEXT_SUBCTS818_00164_SLAFBORN_000_002 Realizing your preoccupation with other matters of import, I suggested she wait at the Seventh Heaven until your arrival, but she refuses to leave. I fear you have a very brash client on your hands, friend.
54 50 TEXT_SUBCTS818_00164_Q1_000_000 Proceed to Cid's workshop?
55 51 TEXT_SUBCTS818_00164_A2_000_001 Yes
56 52 TEXT_SUBCTS818_00164_A2_000_002 No
57 53 TEXT_SUBCTS818_00164_SLAFBORN_100_003 Are you ready to go inside? I fear waiting will only make her more irritable.
58 54 TEXT_SUBCTS818_00164_SLAFBORN_000_003 I must confess, it's been quite some time since I've encountered someone quite so boorish. I would suggest you see to her business as quickly as possible, lest her presence hinder business in the workshop.
59 55 TEXT_SUBCTS818_00164_JESSIE_000_010 So you're <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, eh? Took you long enough. The name's Jessie, deputy president of Garlond Ironworks.
60 56 TEXT_SUBCTS818_00164_JESSIE_000_011 Don't look too impressed, now. In truth, I'm nothing more than an engineer, but thanks to <Emphasis>you</Emphasis> filling Master Garlond's head with them damfool ideas of <Emphasis>heroism</Emphasis> and <Emphasis>saving the realm</Emphasis>, there's no one else around to fill his golden breeches.
61 57 TEXT_SUBCTS818_00164_JESSIE_000_012 We've been busting our collective arses on these orders from Highwind Skyways, and are still only scraping by. The real problem is, with Master Garlond gone, productivity's dropped like the knickers on a Stonesthrow strumpet. The company'll be in deep if something ain't done.
62 58 TEXT_SUBCTS818_00164_JESSIE_000_013 And that's why I'm here. Sure, our machinists have made their fair share of chronometers and plasma lamps, but we need something <Emphasis>grand</Emphasis>─something that'll have clients on their knees literally begging us to take all their sparkling gil.
63 59 TEXT_SUBCTS818_00164_JESSIE_000_014 I want you to show me the magitek armor you <Emphasis>borrowed</Emphasis> from our friends the Garleans. Yes, yes, I know all about your little foray into the Praetorium. You can thank Biggs and Wedge for that.
64 60 TEXT_SUBCTS818_00164_JESSIE_000_015 I reckon there's a lot we can learn from that reaper, and after all you've done to distract Master Garlond, I'd say you owe us that much and more.
65 61 TEXT_SUBCTS818_00164_JESSIE_000_016 This is amazing! Do you even know what you have here? Listen to that ceruleum engine. I've never heard anything so sweet!
66 62 TEXT_SUBCTS818_00164_JESSIE_000_017 And the servomechanism should be... Wait! A mammet core!? Why didn't I think of that!? They're so easy to come by, mass production would be as easy as stealing candy from a baby...or cores from a mammet.
67 63 TEXT_SUBCTS818_00164_JESSIE_000_018 But what in the seven bloody hells have you done to the cannon's poor convergence modulator!? Burnt it out firing victory rounds after slaying some family of rabid squirrels, no doubt. It's a wonder the whole suit isn't a steaming pile of molten slag. Such a waste...
68 64 TEXT_SUBCTS818_00164_JESSIE_000_019 What in the Builder's name are you looking at? You need something to fix your prying eyes on, try the wall.
69 65 TEXT_SUBCTS818_00164_JESSIE_000_020 Anyroad, I can't bear to see such a fine piece of work in such a sorry state. I'll patch her up as best I can, but you'll need to gather the parts needed for the job. Think of it as one of them adventures you seem so keen on.
70 66 TEXT_SUBCTS818_00164_JESSIE_000_021 A make #49 magitek converter and a make #50 magitek oscillator should do the trick. Oh, and a magitek cannon barrel, make...er...#51. I can't guarantee she'll be good as new, but at the very least she'll be in better shape than she's in now...which still ain't saying much.
71 67 TEXT_SUBCTS818_00164_JESSIE_000_022 Eyes on me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I ain't done with you yet. That is, unless you know whereabouts one might stumble across a spare converter, oscillator, and cannon barrel. No? Didn't think so. So here's a hint─it rhymes with Castrum Centri. You see, Garlean-made technology is what we're after, and I can't think of a better place to find some. Off with you now!
72 68 TEXT_SUBCTS818_00164_JESSIE_000_023 You lonely, or just poor with numbers? I'm assuming the latter, so listen up. We need a magitek converter #49, a magitek oscillator #50, and a magitek cannon barrel #51. You might want to write that down, unless it is you're poor with letters, to boot.
73 69 TEXT_SUBCTS818_00164_JESSIE_000_024 Now off to Castrum Centri with you. And no stopping to sniff the sunflowers. It breaks my heart every second I have to think about that armor in such sorry shape.
74 70 TEXT_SUBCTS818_00164_SLAFBORN_000_025 Welcome back. Still attending to business in the workshop?
75 71 TEXT_SUBCTS818_00164_JESSIE_100_030 Let me guess. You've lost...no, broken...no, <Emphasis>traded for magical beans</Emphasis> the parts we need.
76 72 TEXT_SUBCTS818_00164_JESSIE_000_030 Well, color me mildly impressed. I was half expecting the worst, and got...well, less than the worst.
77 73 TEXT_SUBCTS818_00164_JESSIE_000_031 Don't get all giddy on me, now. You're still not off the hook for stealing away Master Garlond. But I'll admit, I'm beginning to see why he might feel the need to latch himself onto an adventurer like he might a stray pup. Alright, let's see if I can't salvage this mess of a masterpiece.
78 74 TEXT_SUBCTS818_00164_JESSIE_000_032 Phew, I think that's it. Both magitek and photon cannons <Emphasis>should</Emphasis> be functional.
79 75 TEXT_SUBCTS818_00164_JESSIE_000_033 That said, I'm no Garlean. There's no third eye hidden up under these lovely locks, and there's a great deal I don't know about their machina. I can't guarantee the cannons won't misfire, but then again, misfire is better than no fire, eh? Even so, I wouldn't recommend using the weaponry in actual battle.
80 76 TEXT_SUBCTS818_00164_JESSIE_000_034 Speaking of fire, it's high time I got back to the Ironworks. Patching up those cannons has given me a few ideas. You take good care of that armor, or you'll have me to answer to, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
81 77 TEXT_SUBCTS818_00164_SYSTEM_000_040 Your magitek armor's magitek and photon cannons are now operational. They can be accessed via the Pet Hotbar when riding your mount. However, please note that these weapons do not employ lethal force, and will have no effect in combat.
+63
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@@ -0,0 +1,63 @@
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0,"TEXT_SUBFST025_00103_SEQ_00","Q'djawana at Treespeak Stables needs someone to slay opo-opos and recover property stolen from Hyrstmill."
1,"TEXT_SUBFST025_00103_SEQ_01","Q'djawana tells you of how starving opo-opos stole bags of MunTuy beans from Dametta in Hyrstmill. While the pungent beans will not be missed, the normally cheerful and talkative Dametta has fallen into a deep depression. Slay opo-opos on the road to Hyrstmill and recover the six stolen bags of MunTuy beans."
2,"TEXT_SUBFST025_00103_SEQ_02","You serve justice to the thieving, malnourished opo-opos and recover the stolen bags of MunTuy beans. See them delivered to Dametta in Hyrstmill."
3,"TEXT_SUBFST025_00103_SEQ_03","You deliver the stolen MunTuy beans to their rightful owner. Overjoyed by their safe return, Dametta launches into one of her infamous long-winded monologues, and you immediately regret your good deed."
4,"TEXT_SUBFST025_00103_SEQ_04",""
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22,"TEXT_SUBFST025_00103_SEQ_22",""
23,"TEXT_SUBFST025_00103_SEQ_23",""
24,"TEXT_SUBFST025_00103_TODO_00","Slay opo-opos and recover Dametta's MunTuy beans."
25,"TEXT_SUBFST025_00103_TODO_01","Deliver the bags of MunTuy beans to Dametta."
26,"TEXT_SUBFST025_00103_TODO_02",""
27,"TEXT_SUBFST025_00103_TODO_03",""
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40,"TEXT_SUBFST025_00103_TODO_16",""
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44,"TEXT_SUBFST025_00103_TODO_20",""
45,"TEXT_SUBFST025_00103_TODO_21",""
46,"TEXT_SUBFST025_00103_TODO_22",""
47,"TEXT_SUBFST025_00103_TODO_23",""
48,"TEXT_SUBFST025_00103_QDJAWANA_000_1","Did you hear about Dametta of Hyrstmill? Apparently, opo-opos crept into her stores and made off with her MunTuy beans!"
49,"TEXT_SUBFST025_00103_QDJAWANA_000_2","Ordinarily, opo-opos wouldn't go near them, what with their foul odor and even fouler taste, but food has become scarce of late. Truth be told, a good many of us are glad to be rid of the stench. Still, I can't stand to see Dametta so dispirited."
50,"TEXT_SUBFST025_00103_QDJAWANA_000_3","Would you track down those thieving opo-opos and recover the MunTuy beans? I'm told six bags were taken, all told."
51,"TEXT_SUBFST025_00103_QDJAWANA_000_4","Dametta is well respected by all the women of Hyrstmill, so it would do you well to earn her favor. So be polite, smile, and don't interrupt if she goes off on one of her tangents..."
52,"TEXT_SUBFST025_00103_QDJAWANA_000_5","Hyrstmill lies just to the north of here. You're like to run into opo-opos on the way. With luck, you may even encounter the bean thieves themselves."
53,"TEXT_SUBFST025_00103_DAMETTA_000_10","<sigh> I suppose there's nothing to be done...
What's that, young <If(PlayerParameter(4))>lady<Else/>man</If>? You have something for me?"
54,"TEXT_SUBFST025_00103_DAMETTA_000_11","<gasp> My missing bags of MunTuy beans! But how!? You didn't track down those wretched opo-opos, did you!?"
55,"TEXT_SUBFST025_00103_DAMETTA_000_12","I had all but given up hope before you arrived, but with these beans, I can make enough MunTuy tonic for <Emphasis>everyone</Emphasis> in Hyrstmill!"
56,"TEXT_SUBFST025_00103_DAMETTA_000_13","As long as I have enough microchu leaflets to flavor it, there should be no complaints..."
57,"TEXT_SUBFST025_00103_DAMETTA_000_14","Speaking of which, my son drank unflavored MunTuy tonic the other day!"
58,"TEXT_SUBFST025_00103_DAMETTA_000_15","One of his friends challenged him to do it, he said. And do you know what? He drained the whole cup in one great gulp, without making so much as a face!"
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4 0 TEXT_SUBFST025_00103_SEQ_00 Q'djawana at Treespeak Stables needs someone to slay opo-opos and recover property stolen from Hyrstmill.
5 1 TEXT_SUBFST025_00103_SEQ_01 Q'djawana tells you of how starving opo-opos stole bags of Mun–Tuy beans from Dametta in Hyrstmill. While the pungent beans will not be missed, the normally cheerful and talkative Dametta has fallen into a deep depression. Slay opo-opos on the road to Hyrstmill and recover the six stolen bags of Mun–Tuy beans.
6 2 TEXT_SUBFST025_00103_SEQ_02 You serve justice to the thieving, malnourished opo-opos and recover the stolen bags of Mun–Tuy beans. See them delivered to Dametta in Hyrstmill.
7 3 TEXT_SUBFST025_00103_SEQ_03 You deliver the stolen Mun–Tuy beans to their rightful owner. Overjoyed by their safe return, Dametta launches into one of her infamous long-winded monologues, and you immediately regret your good deed.
8 4 TEXT_SUBFST025_00103_SEQ_04
9 5 TEXT_SUBFST025_00103_SEQ_05
10 6 TEXT_SUBFST025_00103_SEQ_06
11 7 TEXT_SUBFST025_00103_SEQ_07
12 8 TEXT_SUBFST025_00103_SEQ_08
13 9 TEXT_SUBFST025_00103_SEQ_09
14 10 TEXT_SUBFST025_00103_SEQ_10
15 11 TEXT_SUBFST025_00103_SEQ_11
16 12 TEXT_SUBFST025_00103_SEQ_12
17 13 TEXT_SUBFST025_00103_SEQ_13
18 14 TEXT_SUBFST025_00103_SEQ_14
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21 17 TEXT_SUBFST025_00103_SEQ_17
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23 19 TEXT_SUBFST025_00103_SEQ_19
24 20 TEXT_SUBFST025_00103_SEQ_20
25 21 TEXT_SUBFST025_00103_SEQ_21
26 22 TEXT_SUBFST025_00103_SEQ_22
27 23 TEXT_SUBFST025_00103_SEQ_23
28 24 TEXT_SUBFST025_00103_TODO_00 Slay opo-opos and recover Dametta's Mun–Tuy beans.
29 25 TEXT_SUBFST025_00103_TODO_01 Deliver the bags of Mun–Tuy beans to Dametta.
30 26 TEXT_SUBFST025_00103_TODO_02
31 27 TEXT_SUBFST025_00103_TODO_03
32 28 TEXT_SUBFST025_00103_TODO_04
33 29 TEXT_SUBFST025_00103_TODO_05
34 30 TEXT_SUBFST025_00103_TODO_06
35 31 TEXT_SUBFST025_00103_TODO_07
36 32 TEXT_SUBFST025_00103_TODO_08
37 33 TEXT_SUBFST025_00103_TODO_09
38 34 TEXT_SUBFST025_00103_TODO_10
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43 39 TEXT_SUBFST025_00103_TODO_15
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45 41 TEXT_SUBFST025_00103_TODO_17
46 42 TEXT_SUBFST025_00103_TODO_18
47 43 TEXT_SUBFST025_00103_TODO_19
48 44 TEXT_SUBFST025_00103_TODO_20
49 45 TEXT_SUBFST025_00103_TODO_21
50 46 TEXT_SUBFST025_00103_TODO_22
51 47 TEXT_SUBFST025_00103_TODO_23
52 48 TEXT_SUBFST025_00103_QDJAWANA_000_1 Did you hear about Dametta of Hyrstmill? Apparently, opo-opos crept into her stores and made off with her Mun–Tuy beans!
53 49 TEXT_SUBFST025_00103_QDJAWANA_000_2 Ordinarily, opo-opos wouldn't go near them, what with their foul odor and even fouler taste, but food has become scarce of late. Truth be told, a good many of us are glad to be rid of the stench. Still, I can't stand to see Dametta so dispirited.
54 50 TEXT_SUBFST025_00103_QDJAWANA_000_3 Would you track down those thieving opo-opos and recover the Mun–Tuy beans? I'm told six bags were taken, all told.
55 51 TEXT_SUBFST025_00103_QDJAWANA_000_4 Dametta is well respected by all the women of Hyrstmill, so it would do you well to earn her favor. So be polite, smile, and don't interrupt if she goes off on one of her tangents...
56 52 TEXT_SUBFST025_00103_QDJAWANA_000_5 Hyrstmill lies just to the north of here. You're like to run into opo-opos on the way. With luck, you may even encounter the bean thieves themselves.
57 53 TEXT_SUBFST025_00103_DAMETTA_000_10 <sigh> I suppose there's nothing to be done... What's that, young <If(PlayerParameter(4))>lady<Else/>man</If>? You have something for me?
58 54 TEXT_SUBFST025_00103_DAMETTA_000_11 <gasp> My missing bags of Mun–Tuy beans! But how!? You didn't track down those wretched opo-opos, did you!?
59 55 TEXT_SUBFST025_00103_DAMETTA_000_12 I had all but given up hope before you arrived, but with these beans, I can make enough Mun–Tuy tonic for <Emphasis>everyone</Emphasis> in Hyrstmill!
60 56 TEXT_SUBFST025_00103_DAMETTA_000_13 As long as I have enough microchu leaflets to flavor it, there should be no complaints...
61 57 TEXT_SUBFST025_00103_DAMETTA_000_14 Speaking of which, my son drank unflavored Mun–Tuy tonic the other day!
62 58 TEXT_SUBFST025_00103_DAMETTA_000_15 One of his friends challenged him to do it, he said. And do you know what? He drained the whole cup in one great gulp, without making so much as a face!
63 59 TEXT_SUBFST025_00103_DAMETTA_000_16 Oh, he grows stronger and braver by the day─nay, the very hour! Either that or my secret recipe is rather more delicious than I imagined. Hmmm...now that I think about it, a good many people <Emphasis>have</Emphasis> described the taste as unforgettable...
+57
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0,"TEXT_SUBFST026_00170_SEQ_00","Bodwine is looking for an adventurer to help with a pest problem."
1,"TEXT_SUBFST026_00170_SEQ_01","The mitelings near Treespeak Stables are disconcerting the young chocobos, disrupting their training. Slay six of the vilekin and set the aspiring steeds at ease."
2,"TEXT_SUBFST026_00170_SEQ_02","You have purged the Twelveswood of six disruptive mitelings. Return to Treespeak Stables and inform Bodwine of your success."
3,"TEXT_SUBFST026_00170_SEQ_03","Thanks to your valiant efforts, the trainers can resume their work with the young chocobos. Perhaps one will serve as a famous adventurer's trusted companion someday..."
4,"TEXT_SUBFST026_00170_SEQ_04",""
5,"TEXT_SUBFST026_00170_SEQ_05",""
6,"TEXT_SUBFST026_00170_SEQ_06",""
7,"TEXT_SUBFST026_00170_SEQ_07",""
8,"TEXT_SUBFST026_00170_SEQ_08",""
9,"TEXT_SUBFST026_00170_SEQ_09",""
10,"TEXT_SUBFST026_00170_SEQ_10",""
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12,"TEXT_SUBFST026_00170_SEQ_12",""
13,"TEXT_SUBFST026_00170_SEQ_13",""
14,"TEXT_SUBFST026_00170_SEQ_14",""
15,"TEXT_SUBFST026_00170_SEQ_15",""
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17,"TEXT_SUBFST026_00170_SEQ_17",""
18,"TEXT_SUBFST026_00170_SEQ_18",""
19,"TEXT_SUBFST026_00170_SEQ_19",""
20,"TEXT_SUBFST026_00170_SEQ_20",""
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22,"TEXT_SUBFST026_00170_SEQ_22",""
23,"TEXT_SUBFST026_00170_SEQ_23",""
24,"TEXT_SUBFST026_00170_TODO_00","Slay mitelings."
25,"TEXT_SUBFST026_00170_TODO_01","Report to Bodwine."
26,"TEXT_SUBFST026_00170_TODO_02",""
27,"TEXT_SUBFST026_00170_TODO_03",""
28,"TEXT_SUBFST026_00170_TODO_04",""
29,"TEXT_SUBFST026_00170_TODO_05",""
30,"TEXT_SUBFST026_00170_TODO_06",""
31,"TEXT_SUBFST026_00170_TODO_07",""
32,"TEXT_SUBFST026_00170_TODO_08",""
33,"TEXT_SUBFST026_00170_TODO_09",""
34,"TEXT_SUBFST026_00170_TODO_10",""
35,"TEXT_SUBFST026_00170_TODO_11",""
36,"TEXT_SUBFST026_00170_TODO_12",""
37,"TEXT_SUBFST026_00170_TODO_13",""
38,"TEXT_SUBFST026_00170_TODO_14",""
39,"TEXT_SUBFST026_00170_TODO_15",""
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46,"TEXT_SUBFST026_00170_TODO_22",""
47,"TEXT_SUBFST026_00170_TODO_23",""
48,"TEXT_SUBFST026_00170_BODWINE_000_1","If ye got a mind to make yerself useful, why don't ye cull some mitelin's fer us?"
49,"TEXT_SUBFST026_00170_BODWINE_000_2","We train a lot o' chocobos here, see, and the young'uns go wild when they get a sniff of a mitelin'. Some even throw their bloomin' riders!"
50,"TEXT_SUBFST026_00170_BODWINE_000_3","Let me tell ye, it ain't easy trainin' a chocobo when she drops ye on yer head every time she sees a shadow. We've been gettin' nowhere with the birds, lately. If ye could rid us of a few mitelin's, we'd be in yer debt."
51,"TEXT_SUBFST026_00170_BODWINE_000_10","Thank ye fer the help! We can finally get back to trainin' the young birds."
52,"TEXT_SUBFST026_00170_BODWINE_000_11","Chocobos're skittish by nature, see, and trainin' 'em takes a deal o' patience. It don't make the task any easier that soldiers and adventurers tend to ride 'em <Emphasis>towards</Emphasis> danger rather than away from it..."
53,"TEXT_SUBFST026_00170_BODWINE_000_12","Anyroad, we're grateful fer the help. Here's a small token of our gratitude."
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4 0 TEXT_SUBFST026_00170_SEQ_00 Bodwine is looking for an adventurer to help with a pest problem.
5 1 TEXT_SUBFST026_00170_SEQ_01 The mitelings near Treespeak Stables are disconcerting the young chocobos, disrupting their training. Slay six of the vilekin and set the aspiring steeds at ease.
6 2 TEXT_SUBFST026_00170_SEQ_02 You have purged the Twelveswood of six disruptive mitelings. Return to Treespeak Stables and inform Bodwine of your success.
7 3 TEXT_SUBFST026_00170_SEQ_03 Thanks to your valiant efforts, the trainers can resume their work with the young chocobos. Perhaps one will serve as a famous adventurer's trusted companion someday...
8 4 TEXT_SUBFST026_00170_SEQ_04
9 5 TEXT_SUBFST026_00170_SEQ_05
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17 13 TEXT_SUBFST026_00170_SEQ_13
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26 22 TEXT_SUBFST026_00170_SEQ_22
27 23 TEXT_SUBFST026_00170_SEQ_23
28 24 TEXT_SUBFST026_00170_TODO_00 Slay mitelings.
29 25 TEXT_SUBFST026_00170_TODO_01 Report to Bodwine.
30 26 TEXT_SUBFST026_00170_TODO_02
31 27 TEXT_SUBFST026_00170_TODO_03
32 28 TEXT_SUBFST026_00170_TODO_04
33 29 TEXT_SUBFST026_00170_TODO_05
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42 38 TEXT_SUBFST026_00170_TODO_14
43 39 TEXT_SUBFST026_00170_TODO_15
44 40 TEXT_SUBFST026_00170_TODO_16
45 41 TEXT_SUBFST026_00170_TODO_17
46 42 TEXT_SUBFST026_00170_TODO_18
47 43 TEXT_SUBFST026_00170_TODO_19
48 44 TEXT_SUBFST026_00170_TODO_20
49 45 TEXT_SUBFST026_00170_TODO_21
50 46 TEXT_SUBFST026_00170_TODO_22
51 47 TEXT_SUBFST026_00170_TODO_23
52 48 TEXT_SUBFST026_00170_BODWINE_000_1 If ye got a mind to make yerself useful, why don't ye cull some mitelin's fer us?
53 49 TEXT_SUBFST026_00170_BODWINE_000_2 We train a lot o' chocobos here, see, and the young'uns go wild when they get a sniff of a mitelin'. Some even throw their bloomin' riders!
54 50 TEXT_SUBFST026_00170_BODWINE_000_3 Let me tell ye, it ain't easy trainin' a chocobo when she drops ye on yer head every time she sees a shadow. We've been gettin' nowhere with the birds, lately. If ye could rid us of a few mitelin's, we'd be in yer debt.
55 51 TEXT_SUBFST026_00170_BODWINE_000_10 Thank ye fer the help! We can finally get back to trainin' the young birds.
56 52 TEXT_SUBFST026_00170_BODWINE_000_11 Chocobos're skittish by nature, see, and trainin' 'em takes a deal o' patience. It don't make the task any easier that soldiers and adventurers tend to ride 'em <Emphasis>towards</Emphasis> danger rather than away from it...
57 53 TEXT_SUBFST026_00170_BODWINE_000_12 Anyroad, we're grateful fer the help. Here's a small token of our gratitude.
+65
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@@ -0,0 +1,65 @@
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0,"TEXT_SUBFST027_00176_SEQ_00","Impressed by your progress, Miounne wishes to send you on to Bentbranch Meadows, where you will find further opportunities to learn."
1,"TEXT_SUBFST027_00176_SEQ_01","Having precious little time for anything besides the care of their chocobos, the farmhands at Bentbranch Meadows are looking for someone to help out with various chores around the ranch. Make your way to Bentbranch and speak with Keitha, the head wrangler."
2,"TEXT_SUBFST027_00176_SEQ_02","Keitha welcomes you to Bentbranch, eager for another hand to help around the ranch. Talk to her when you're ready for some work, and keep an eye out for anyone else who might need your assistance."
3,"TEXT_SUBFST027_00176_SEQ_03",""
4,"TEXT_SUBFST027_00176_SEQ_04",""
5,"TEXT_SUBFST027_00176_SEQ_05",""
6,"TEXT_SUBFST027_00176_SEQ_06",""
7,"TEXT_SUBFST027_00176_SEQ_07",""
8,"TEXT_SUBFST027_00176_SEQ_08",""
9,"TEXT_SUBFST027_00176_SEQ_09",""
10,"TEXT_SUBFST027_00176_SEQ_10",""
11,"TEXT_SUBFST027_00176_SEQ_11",""
12,"TEXT_SUBFST027_00176_SEQ_12",""
13,"TEXT_SUBFST027_00176_SEQ_13",""
14,"TEXT_SUBFST027_00176_SEQ_14",""
15,"TEXT_SUBFST027_00176_SEQ_15",""
16,"TEXT_SUBFST027_00176_SEQ_16",""
17,"TEXT_SUBFST027_00176_SEQ_17",""
18,"TEXT_SUBFST027_00176_SEQ_18",""
19,"TEXT_SUBFST027_00176_SEQ_19",""
20,"TEXT_SUBFST027_00176_SEQ_20",""
21,"TEXT_SUBFST027_00176_SEQ_21",""
22,"TEXT_SUBFST027_00176_SEQ_22",""
23,"TEXT_SUBFST027_00176_SEQ_23",""
24,"TEXT_SUBFST027_00176_TODO_00","Speak with Keitha at Bentbranch Meadows."
25,"TEXT_SUBFST027_00176_TODO_01",""
26,"TEXT_SUBFST027_00176_TODO_02",""
27,"TEXT_SUBFST027_00176_TODO_03",""
28,"TEXT_SUBFST027_00176_TODO_04",""
29,"TEXT_SUBFST027_00176_TODO_05",""
30,"TEXT_SUBFST027_00176_TODO_06",""
31,"TEXT_SUBFST027_00176_TODO_07",""
32,"TEXT_SUBFST027_00176_TODO_08",""
33,"TEXT_SUBFST027_00176_TODO_09",""
34,"TEXT_SUBFST027_00176_TODO_10",""
35,"TEXT_SUBFST027_00176_TODO_11",""
36,"TEXT_SUBFST027_00176_TODO_12",""
37,"TEXT_SUBFST027_00176_TODO_13",""
38,"TEXT_SUBFST027_00176_TODO_14",""
39,"TEXT_SUBFST027_00176_TODO_15",""
40,"TEXT_SUBFST027_00176_TODO_16",""
41,"TEXT_SUBFST027_00176_TODO_17",""
42,"TEXT_SUBFST027_00176_TODO_18",""
43,"TEXT_SUBFST027_00176_TODO_19",""
44,"TEXT_SUBFST027_00176_TODO_20",""
45,"TEXT_SUBFST027_00176_TODO_21",""
46,"TEXT_SUBFST027_00176_TODO_22",""
47,"TEXT_SUBFST027_00176_TODO_23",""
48,"TEXT_SUBFST027_00176_MIOUNNE_000_1","How is my favorite fresh-faced adventurer? Oh, do not scowl so─I speak out of habit. You've come a long way since first you walked through my door, and I'll not deny it."
49,"TEXT_SUBFST027_00176_MIOUNNE_000_2","As a matter of fact, I think it's about time you made yourself useful at Bentbranch Meadows in the Central Shroud."
50,"TEXT_SUBFST027_00176_MIOUNNE_000_3","Unlike the recruits you see at the Bannock, the men and women out at Bentbranch are fully occupied with their own work. As such, I imagine there are more than a few who would welcome the assistance of a <Emphasis>rapidly maturing</Emphasis> adventurer like yourself."
51,"TEXT_SUBFST027_00176_MIOUNNE_000_4","Bentbranch is also home to a very usefully situated aetheryte. It is, in other words, the perfect place for you to begin the next stage of your journey as an adventurer."
52,"TEXT_SUBFST027_00176_MIOUNNE_000_5","And what better time than the present!? Leave the city via the Blue Badger Gate, and continue to the southwest until you come to a bridge."
53,"TEXT_SUBFST027_00176_MIOUNNE_100_5","Cross it, and when you spy an aetheryte in the distance, you may congratulate yourself on having successfully found Bentbranch Meadows."
54,"TEXT_SUBFST027_00176_MIOUNNE_101_5","If you so fancy, you may also make use of the chocobo porter service, doubtless the safest way to get to your destination. Chocobokeep Cingur should not hesitate to lend his birds to a capable adventurer like you."
55,"TEXT_SUBFST027_00176_MIOUNNE_000_6","Oh, and be sure to introduce yourself to Keitha, the head chocobo wrangler, when you arrive."
56,"TEXT_SUBFST027_00176_KEITHA_000_10","You must be the 'venturer Miounne sent word about. I'm Keitha, head wrangler 'round these parts."
57,"TEXT_SUBFST027_00176_KEITHA_000_11","I've heard many and more things about you─good things, lest you worry."
58,"TEXT_SUBFST027_00176_KEITHA_000_12","When the Elder Seedseer bade us welcome 'venturers, 'tis fair to say we had our doubts─till hardworkin' folk like yourself set about provin' us wrong, that is. Consider me a convert!"
59,"TEXT_SUBFST027_00176_KEITHA_000_13","Anyroad, you've a mind to help out at the ranch, have you? Good. We could always do with a hand or two to keep the place runnin' smoothly."
60,"TEXT_SUBFST027_00176_KEITHA_000_14","As a matter of fact, I've a task right here that wants doin'."
61,"TEXT_SUBFST027_00176_KEITHA_000_15","Let me know when you're ready to get busy. Oh, and you come highly recommended, so don't go lettin' no one down, eh?"
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4 0 TEXT_SUBFST027_00176_SEQ_00 Impressed by your progress, Miounne wishes to send you on to Bentbranch Meadows, where you will find further opportunities to learn.
5 1 TEXT_SUBFST027_00176_SEQ_01 Having precious little time for anything besides the care of their chocobos, the farmhands at Bentbranch Meadows are looking for someone to help out with various chores around the ranch. Make your way to Bentbranch and speak with Keitha, the head wrangler.
6 2 TEXT_SUBFST027_00176_SEQ_02 Keitha welcomes you to Bentbranch, eager for another hand to help around the ranch. Talk to her when you're ready for some work, and keep an eye out for anyone else who might need your assistance.
7 3 TEXT_SUBFST027_00176_SEQ_03
8 4 TEXT_SUBFST027_00176_SEQ_04
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27 23 TEXT_SUBFST027_00176_SEQ_23
28 24 TEXT_SUBFST027_00176_TODO_00 Speak with Keitha at Bentbranch Meadows.
29 25 TEXT_SUBFST027_00176_TODO_01
30 26 TEXT_SUBFST027_00176_TODO_02
31 27 TEXT_SUBFST027_00176_TODO_03
32 28 TEXT_SUBFST027_00176_TODO_04
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36 32 TEXT_SUBFST027_00176_TODO_08
37 33 TEXT_SUBFST027_00176_TODO_09
38 34 TEXT_SUBFST027_00176_TODO_10
39 35 TEXT_SUBFST027_00176_TODO_11
40 36 TEXT_SUBFST027_00176_TODO_12
41 37 TEXT_SUBFST027_00176_TODO_13
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45 41 TEXT_SUBFST027_00176_TODO_17
46 42 TEXT_SUBFST027_00176_TODO_18
47 43 TEXT_SUBFST027_00176_TODO_19
48 44 TEXT_SUBFST027_00176_TODO_20
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51 47 TEXT_SUBFST027_00176_TODO_23
52 48 TEXT_SUBFST027_00176_MIOUNNE_000_1 How is my favorite fresh-faced adventurer? Oh, do not scowl so─I speak out of habit. You've come a long way since first you walked through my door, and I'll not deny it.
53 49 TEXT_SUBFST027_00176_MIOUNNE_000_2 As a matter of fact, I think it's about time you made yourself useful at Bentbranch Meadows in the Central Shroud.
54 50 TEXT_SUBFST027_00176_MIOUNNE_000_3 Unlike the recruits you see at the Bannock, the men and women out at Bentbranch are fully occupied with their own work. As such, I imagine there are more than a few who would welcome the assistance of a <Emphasis>rapidly maturing</Emphasis> adventurer like yourself.
55 51 TEXT_SUBFST027_00176_MIOUNNE_000_4 Bentbranch is also home to a very usefully situated aetheryte. It is, in other words, the perfect place for you to begin the next stage of your journey as an adventurer.
56 52 TEXT_SUBFST027_00176_MIOUNNE_000_5 And what better time than the present!? Leave the city via the Blue Badger Gate, and continue to the southwest until you come to a bridge.
57 53 TEXT_SUBFST027_00176_MIOUNNE_100_5 Cross it, and when you spy an aetheryte in the distance, you may congratulate yourself on having successfully found Bentbranch Meadows.
58 54 TEXT_SUBFST027_00176_MIOUNNE_101_5 If you so fancy, you may also make use of the chocobo porter service, doubtless the safest way to get to your destination. Chocobokeep Cingur should not hesitate to lend his birds to a capable adventurer like you.
59 55 TEXT_SUBFST027_00176_MIOUNNE_000_6 Oh, and be sure to introduce yourself to Keitha, the head chocobo wrangler, when you arrive.
60 56 TEXT_SUBFST027_00176_KEITHA_000_10 You must be the 'venturer Miounne sent word about. I'm Keitha, head wrangler 'round these parts.
61 57 TEXT_SUBFST027_00176_KEITHA_000_11 I've heard many and more things about you─good things, lest you worry.
62 58 TEXT_SUBFST027_00176_KEITHA_000_12 When the Elder Seedseer bade us welcome 'venturers, 'tis fair to say we had our doubts─till hardworkin' folk like yourself set about provin' us wrong, that is. Consider me a convert!
63 59 TEXT_SUBFST027_00176_KEITHA_000_13 Anyroad, you've a mind to help out at the ranch, have you? Good. We could always do with a hand or two to keep the place runnin' smoothly.
64 60 TEXT_SUBFST027_00176_KEITHA_000_14 As a matter of fact, I've a task right here that wants doin'.
65 61 TEXT_SUBFST027_00176_KEITHA_000_15 Let me know when you're ready to get busy. Oh, and you come highly recommended, so don't go lettin' no one down, eh?
+59
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0,"TEXT_SUBFST028_00171_SEQ_00","Bodwine is seeking an adventurer to make a delivery."
1,"TEXT_SUBFST028_00171_SEQ_01","Bodwine asks you to gather aphids from the tangled undergrowth near Blessed Bud. He warns you that ladybugs are rather fond of the tiny vilekin, and may not take kindly to your presence."
2,"TEXT_SUBFST028_00171_SEQ_02","You defeat the bloodthirsty ladybug in an epic struggle that shan't soon be forgotten. Gather your hard-earned aphids and be on your way."
3,"TEXT_SUBFST028_00171_SEQ_03","You gather the aphids without further incident. Deliver them to Guithrit outside ETatt's Spire."
4,"TEXT_SUBFST028_00171_SEQ_04","Grateful for the delivery, Guithrit explains the surprising importance of aphid oil to the Wood Wailers. Thanks to your aid, they can once again focus on protecting Gridania from her enemies."
5,"TEXT_SUBFST028_00171_SEQ_05",""
6,"TEXT_SUBFST028_00171_SEQ_06",""
7,"TEXT_SUBFST028_00171_SEQ_07",""
8,"TEXT_SUBFST028_00171_SEQ_08",""
9,"TEXT_SUBFST028_00171_SEQ_09",""
10,"TEXT_SUBFST028_00171_SEQ_10",""
11,"TEXT_SUBFST028_00171_SEQ_11",""
12,"TEXT_SUBFST028_00171_SEQ_12",""
13,"TEXT_SUBFST028_00171_SEQ_13",""
14,"TEXT_SUBFST028_00171_SEQ_14",""
15,"TEXT_SUBFST028_00171_SEQ_15",""
16,"TEXT_SUBFST028_00171_SEQ_16",""
17,"TEXT_SUBFST028_00171_SEQ_17",""
18,"TEXT_SUBFST028_00171_SEQ_18",""
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22,"TEXT_SUBFST028_00171_SEQ_22",""
23,"TEXT_SUBFST028_00171_SEQ_23",""
24,"TEXT_SUBFST028_00171_TODO_00","Search for aphids in the tangled undergrowth."
25,"TEXT_SUBFST028_00171_TODO_01","Gather aphids from the tangled undergrowth."
26,"TEXT_SUBFST028_00171_TODO_02","Deliver the aphids to Guithrit."
27,"TEXT_SUBFST028_00171_TODO_03",""
28,"TEXT_SUBFST028_00171_TODO_04",""
29,"TEXT_SUBFST028_00171_TODO_05",""
30,"TEXT_SUBFST028_00171_TODO_06",""
31,"TEXT_SUBFST028_00171_TODO_07",""
32,"TEXT_SUBFST028_00171_TODO_08",""
33,"TEXT_SUBFST028_00171_TODO_09",""
34,"TEXT_SUBFST028_00171_TODO_10",""
35,"TEXT_SUBFST028_00171_TODO_11",""
36,"TEXT_SUBFST028_00171_TODO_12",""
37,"TEXT_SUBFST028_00171_TODO_13",""
38,"TEXT_SUBFST028_00171_TODO_14",""
39,"TEXT_SUBFST028_00171_TODO_15",""
40,"TEXT_SUBFST028_00171_TODO_16",""
41,"TEXT_SUBFST028_00171_TODO_17",""
42,"TEXT_SUBFST028_00171_TODO_18",""
43,"TEXT_SUBFST028_00171_TODO_19",""
44,"TEXT_SUBFST028_00171_TODO_20",""
45,"TEXT_SUBFST028_00171_TODO_21",""
46,"TEXT_SUBFST028_00171_TODO_22",""
47,"TEXT_SUBFST028_00171_TODO_23",""
48,"TEXT_SUBFST028_00171_BODWINE_000_1","We haven't forgotten how ye helped us out with them mitelin's. Speakin' o' which, if ye've got a bit o' time to spare, could I trouble ye to gather some aphids?"
49,"TEXT_SUBFST028_00171_BODWINE_000_2","Ye can find 'em livin' in the tangled undergrowth near Blessed Bud. But don't be surprised if yer presence attracts a starvin' ladybug or two. They're rather fond o' the wee vilekin, ye see."
50,"TEXT_SUBFST028_00171_BODWINE_000_3","When ye've gathered the aphids, deliver 'em to Captain Guithrit over at ETatt's Spire. And tell him Treespeak Stables sends its regards."
51,"TEXT_SUBFST028_00171_SYSTEM_000_10","You sense a hostile presence!"
52,"TEXT_SUBFST028_00171_GUITHRIT_000_20","What's that? You have something for me?"
53,"TEXT_SUBFST028_00171_GUITHRIT_000_21","Ah, aphids from Bodwine! This is indeed a blessing."
54,"TEXT_SUBFST028_00171_GUITHRIT_000_22","What use have we for aphids, you ask? Why, their oil, of course! There is naught better for maintaining our weapons."
55,"TEXT_SUBFST028_00171_GUITHRIT_000_23","Were it not for your timely delivery, I would have been forced to send a sentry to replenish our dwindling supplies. I'll have to thank Bodwine personally. And thanks to you as well, friend."
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4 0 TEXT_SUBFST028_00171_SEQ_00 Bodwine is seeking an adventurer to make a delivery.
5 1 TEXT_SUBFST028_00171_SEQ_01 Bodwine asks you to gather aphids from the tangled undergrowth near Blessed Bud. He warns you that ladybugs are rather fond of the tiny vilekin, and may not take kindly to your presence.
6 2 TEXT_SUBFST028_00171_SEQ_02 You defeat the bloodthirsty ladybug in an epic struggle that shan't soon be forgotten. Gather your hard-earned aphids and be on your way.
7 3 TEXT_SUBFST028_00171_SEQ_03 You gather the aphids without further incident. Deliver them to Guithrit outside E–Tatt's Spire.
8 4 TEXT_SUBFST028_00171_SEQ_04 Grateful for the delivery, Guithrit explains the surprising importance of aphid oil to the Wood Wailers. Thanks to your aid, they can once again focus on protecting Gridania from her enemies.
9 5 TEXT_SUBFST028_00171_SEQ_05
10 6 TEXT_SUBFST028_00171_SEQ_06
11 7 TEXT_SUBFST028_00171_SEQ_07
12 8 TEXT_SUBFST028_00171_SEQ_08
13 9 TEXT_SUBFST028_00171_SEQ_09
14 10 TEXT_SUBFST028_00171_SEQ_10
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16 12 TEXT_SUBFST028_00171_SEQ_12
17 13 TEXT_SUBFST028_00171_SEQ_13
18 14 TEXT_SUBFST028_00171_SEQ_14
19 15 TEXT_SUBFST028_00171_SEQ_15
20 16 TEXT_SUBFST028_00171_SEQ_16
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25 21 TEXT_SUBFST028_00171_SEQ_21
26 22 TEXT_SUBFST028_00171_SEQ_22
27 23 TEXT_SUBFST028_00171_SEQ_23
28 24 TEXT_SUBFST028_00171_TODO_00 Search for aphids in the tangled undergrowth.
29 25 TEXT_SUBFST028_00171_TODO_01 Gather aphids from the tangled undergrowth.
30 26 TEXT_SUBFST028_00171_TODO_02 Deliver the aphids to Guithrit.
31 27 TEXT_SUBFST028_00171_TODO_03
32 28 TEXT_SUBFST028_00171_TODO_04
33 29 TEXT_SUBFST028_00171_TODO_05
34 30 TEXT_SUBFST028_00171_TODO_06
35 31 TEXT_SUBFST028_00171_TODO_07
36 32 TEXT_SUBFST028_00171_TODO_08
37 33 TEXT_SUBFST028_00171_TODO_09
38 34 TEXT_SUBFST028_00171_TODO_10
39 35 TEXT_SUBFST028_00171_TODO_11
40 36 TEXT_SUBFST028_00171_TODO_12
41 37 TEXT_SUBFST028_00171_TODO_13
42 38 TEXT_SUBFST028_00171_TODO_14
43 39 TEXT_SUBFST028_00171_TODO_15
44 40 TEXT_SUBFST028_00171_TODO_16
45 41 TEXT_SUBFST028_00171_TODO_17
46 42 TEXT_SUBFST028_00171_TODO_18
47 43 TEXT_SUBFST028_00171_TODO_19
48 44 TEXT_SUBFST028_00171_TODO_20
49 45 TEXT_SUBFST028_00171_TODO_21
50 46 TEXT_SUBFST028_00171_TODO_22
51 47 TEXT_SUBFST028_00171_TODO_23
52 48 TEXT_SUBFST028_00171_BODWINE_000_1 We haven't forgotten how ye helped us out with them mitelin's. Speakin' o' which, if ye've got a bit o' time to spare, could I trouble ye to gather some aphids?
53 49 TEXT_SUBFST028_00171_BODWINE_000_2 Ye can find 'em livin' in the tangled undergrowth near Blessed Bud. But don't be surprised if yer presence attracts a starvin' ladybug or two. They're rather fond o' the wee vilekin, ye see.
54 50 TEXT_SUBFST028_00171_BODWINE_000_3 When ye've gathered the aphids, deliver 'em to Captain Guithrit over at E–Tatt's Spire. And tell him Treespeak Stables sends its regards.
55 51 TEXT_SUBFST028_00171_SYSTEM_000_10 You sense a hostile presence!
56 52 TEXT_SUBFST028_00171_GUITHRIT_000_20 What's that? You have something for me?
57 53 TEXT_SUBFST028_00171_GUITHRIT_000_21 Ah, aphids from Bodwine! This is indeed a blessing.
58 54 TEXT_SUBFST028_00171_GUITHRIT_000_22 What use have we for aphids, you ask? Why, their oil, of course! There is naught better for maintaining our weapons.
59 55 TEXT_SUBFST028_00171_GUITHRIT_000_23 Were it not for your timely delivery, I would have been forced to send a sentry to replenish our dwindling supplies. I'll have to thank Bodwine personally. And thanks to you as well, friend.
+57
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@@ -0,0 +1,57 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST029_00172_SEQ_00","Arold needs an adventurer to supply him with a hi-potion."
1,"TEXT_SUBFST029_00172_SEQ_01","Arold, a Wood Wailer stationed at Gilbert's Spire, was mercilessly mauled by a scurry of squirrels and is in a bad way. Unfortunately, he's run out of hi-potions and cannot leave his post to obtain more from the merchant at the Bannock. Help Arold by bringing him the medication he needs."
2,"TEXT_SUBFST029_00172_SEQ_02","Thanks to your kindness, Arold should make a swift recovery. Though his wounds will heal, he vows to remain vigilant, lest the Twelveswood punish his unwariness again."
3,"TEXT_SUBFST029_00172_SEQ_03",""
4,"TEXT_SUBFST029_00172_SEQ_04",""
5,"TEXT_SUBFST029_00172_SEQ_05",""
6,"TEXT_SUBFST029_00172_SEQ_06",""
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9,"TEXT_SUBFST029_00172_SEQ_09",""
10,"TEXT_SUBFST029_00172_SEQ_10",""
11,"TEXT_SUBFST029_00172_SEQ_11",""
12,"TEXT_SUBFST029_00172_SEQ_12",""
13,"TEXT_SUBFST029_00172_SEQ_13",""
14,"TEXT_SUBFST029_00172_SEQ_14",""
15,"TEXT_SUBFST029_00172_SEQ_15",""
16,"TEXT_SUBFST029_00172_SEQ_16",""
17,"TEXT_SUBFST029_00172_SEQ_17",""
18,"TEXT_SUBFST029_00172_SEQ_18",""
19,"TEXT_SUBFST029_00172_SEQ_19",""
20,"TEXT_SUBFST029_00172_SEQ_20",""
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22,"TEXT_SUBFST029_00172_SEQ_22",""
23,"TEXT_SUBFST029_00172_SEQ_23",""
24,"TEXT_SUBFST029_00172_TODO_00","Give a hi-potion to Arold."
25,"TEXT_SUBFST029_00172_TODO_01",""
26,"TEXT_SUBFST029_00172_TODO_02",""
27,"TEXT_SUBFST029_00172_TODO_03",""
28,"TEXT_SUBFST029_00172_TODO_04",""
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36,"TEXT_SUBFST029_00172_TODO_12",""
37,"TEXT_SUBFST029_00172_TODO_13",""
38,"TEXT_SUBFST029_00172_TODO_14",""
39,"TEXT_SUBFST029_00172_TODO_15",""
40,"TEXT_SUBFST029_00172_TODO_16",""
41,"TEXT_SUBFST029_00172_TODO_17",""
42,"TEXT_SUBFST029_00172_TODO_18",""
43,"TEXT_SUBFST029_00172_TODO_19",""
44,"TEXT_SUBFST029_00172_TODO_20",""
45,"TEXT_SUBFST029_00172_TODO_21",""
46,"TEXT_SUBFST029_00172_TODO_22",""
47,"TEXT_SUBFST029_00172_TODO_23",""
48,"TEXT_SUBFST029_00172_AROLD_000_1","Oh gods, the pain...
I caught a scurry of squirrels gnawing on the fences earlier. I managed to drive them off, but not before they decided to gnaw on <Emphasis>me</Emphasis> instead! And now I'm the bloody mess you see before you."
49,"TEXT_SUBFST029_00172_AROLD_000_2","To make matters worse, I find myself without so much as a single hi-potion. I know, I know...foolhardy. I vaguely recall using my last one after some trifling scrape several moons past... The gods alone know why I didn't think to replace it there and then. You wouldn't happen to be carrying a spare flask?"
50,"TEXT_SUBFST029_00172_AROLD_000_3","If you don't have any on hand, the merchant at the Bannock should have some in her stock. I can't leave my post, so if you could bring me a hi-potion, I'd be tremendously grateful."
51,"TEXT_SUBFST029_00172_AROLD_000_10","Seven hells, did those accursed squirrels leave any part of me untouched?
Ah, you're back! Do you have that hi-potion for me?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST029_00172_SEQ_00 Arold needs an adventurer to supply him with a hi-potion.
5 1 TEXT_SUBFST029_00172_SEQ_01 Arold, a Wood Wailer stationed at Gilbert's Spire, was mercilessly mauled by a scurry of squirrels and is in a bad way. Unfortunately, he's run out of hi-potions and cannot leave his post to obtain more from the merchant at the Bannock. Help Arold by bringing him the medication he needs.
6 2 TEXT_SUBFST029_00172_SEQ_02 Thanks to your kindness, Arold should make a swift recovery. Though his wounds will heal, he vows to remain vigilant, lest the Twelveswood punish his unwariness again.
7 3 TEXT_SUBFST029_00172_SEQ_03
8 4 TEXT_SUBFST029_00172_SEQ_04
9 5 TEXT_SUBFST029_00172_SEQ_05
10 6 TEXT_SUBFST029_00172_SEQ_06
11 7 TEXT_SUBFST029_00172_SEQ_07
12 8 TEXT_SUBFST029_00172_SEQ_08
13 9 TEXT_SUBFST029_00172_SEQ_09
14 10 TEXT_SUBFST029_00172_SEQ_10
15 11 TEXT_SUBFST029_00172_SEQ_11
16 12 TEXT_SUBFST029_00172_SEQ_12
17 13 TEXT_SUBFST029_00172_SEQ_13
18 14 TEXT_SUBFST029_00172_SEQ_14
19 15 TEXT_SUBFST029_00172_SEQ_15
20 16 TEXT_SUBFST029_00172_SEQ_16
21 17 TEXT_SUBFST029_00172_SEQ_17
22 18 TEXT_SUBFST029_00172_SEQ_18
23 19 TEXT_SUBFST029_00172_SEQ_19
24 20 TEXT_SUBFST029_00172_SEQ_20
25 21 TEXT_SUBFST029_00172_SEQ_21
26 22 TEXT_SUBFST029_00172_SEQ_22
27 23 TEXT_SUBFST029_00172_SEQ_23
28 24 TEXT_SUBFST029_00172_TODO_00 Give a hi-potion to Arold.
29 25 TEXT_SUBFST029_00172_TODO_01
30 26 TEXT_SUBFST029_00172_TODO_02
31 27 TEXT_SUBFST029_00172_TODO_03
32 28 TEXT_SUBFST029_00172_TODO_04
33 29 TEXT_SUBFST029_00172_TODO_05
34 30 TEXT_SUBFST029_00172_TODO_06
35 31 TEXT_SUBFST029_00172_TODO_07
36 32 TEXT_SUBFST029_00172_TODO_08
37 33 TEXT_SUBFST029_00172_TODO_09
38 34 TEXT_SUBFST029_00172_TODO_10
39 35 TEXT_SUBFST029_00172_TODO_11
40 36 TEXT_SUBFST029_00172_TODO_12
41 37 TEXT_SUBFST029_00172_TODO_13
42 38 TEXT_SUBFST029_00172_TODO_14
43 39 TEXT_SUBFST029_00172_TODO_15
44 40 TEXT_SUBFST029_00172_TODO_16
45 41 TEXT_SUBFST029_00172_TODO_17
46 42 TEXT_SUBFST029_00172_TODO_18
47 43 TEXT_SUBFST029_00172_TODO_19
48 44 TEXT_SUBFST029_00172_TODO_20
49 45 TEXT_SUBFST029_00172_TODO_21
50 46 TEXT_SUBFST029_00172_TODO_22
51 47 TEXT_SUBFST029_00172_TODO_23
52 48 TEXT_SUBFST029_00172_AROLD_000_1 Oh gods, the pain... I caught a scurry of squirrels gnawing on the fences earlier. I managed to drive them off, but not before they decided to gnaw on <Emphasis>me</Emphasis> instead! And now I'm the bloody mess you see before you.
53 49 TEXT_SUBFST029_00172_AROLD_000_2 To make matters worse, I find myself without so much as a single hi-potion. I know, I know...foolhardy. I vaguely recall using my last one after some trifling scrape several moons past... The gods alone know why I didn't think to replace it there and then. You wouldn't happen to be carrying a spare flask?
54 50 TEXT_SUBFST029_00172_AROLD_000_3 If you don't have any on hand, the merchant at the Bannock should have some in her stock. I can't leave my post, so if you could bring me a hi-potion, I'd be tremendously grateful.
55 51 TEXT_SUBFST029_00172_AROLD_000_10 Seven hells, did those accursed squirrels leave any part of me untouched? Ah, you're back! Do you have that hi-potion for me?
56 52 TEXT_SUBFST029_00172_AROLD_000_11 Thank the gods! I owe you one, my friend. Here, I want you to have this.
57 53 TEXT_SUBFST029_00172_AROLD_000_12 I had no idea squirrels could bite so <Emphasis>hard</Emphasis>! I thought I had seen everything, but it seems there are still surprises to be found in the Twelveswood. We both would do well to remember that.
+64
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@@ -0,0 +1,64 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST030_00173_SEQ_00","Vionne is searching for an adventurer to deliver an item."
1,"TEXT_SUBFST030_00173_SEQ_01","Vionne, a stablehand at Treespeak Stables, requests your assistance with a simple delivery. However, she does not have the item in question on hand, and bids you speak with Gillian, who can be found to the rear of the stables."
2,"TEXT_SUBFST030_00173_SEQ_02","Pleasantly surprised by your willingness to help, Gillian directs you to a pile of burlap sacks atop a crate. Retrieve one of the sacks."
3,"TEXT_SUBFST030_00173_SEQ_03","The mysterious sack emits a strange yet familiar odor... Deliver it to Nolanel at Blessed Bud."
4,"TEXT_SUBFST030_00173_SEQ_04","Whilst thanking you profusely, Nolanel inadvertently confirms your suspicions regarding the contents of the sack. Return to Treespeak Stables and speak with Vionne."
5,"TEXT_SUBFST030_00173_SEQ_05","Vionne apologizes after realizing you were unaware of the sack's contents. She admits that while chocobo manure is favored as a potent fertilizer, few are so keen on its equally potent stench."
6,"TEXT_SUBFST030_00173_SEQ_06",""
7,"TEXT_SUBFST030_00173_SEQ_07",""
8,"TEXT_SUBFST030_00173_SEQ_08",""
9,"TEXT_SUBFST030_00173_SEQ_09",""
10,"TEXT_SUBFST030_00173_SEQ_10",""
11,"TEXT_SUBFST030_00173_SEQ_11",""
12,"TEXT_SUBFST030_00173_SEQ_12",""
13,"TEXT_SUBFST030_00173_SEQ_13",""
14,"TEXT_SUBFST030_00173_SEQ_14",""
15,"TEXT_SUBFST030_00173_SEQ_15",""
16,"TEXT_SUBFST030_00173_SEQ_16",""
17,"TEXT_SUBFST030_00173_SEQ_17",""
18,"TEXT_SUBFST030_00173_SEQ_18",""
19,"TEXT_SUBFST030_00173_SEQ_19",""
20,"TEXT_SUBFST030_00173_SEQ_20",""
21,"TEXT_SUBFST030_00173_SEQ_21",""
22,"TEXT_SUBFST030_00173_SEQ_22",""
23,"TEXT_SUBFST030_00173_SEQ_23",""
24,"TEXT_SUBFST030_00173_TODO_00","Speak with Gillian."
25,"TEXT_SUBFST030_00173_TODO_01","Retrieve the burlap sack."
26,"TEXT_SUBFST030_00173_TODO_02","Deliver the burlap sack to Nolanel."
27,"TEXT_SUBFST030_00173_TODO_03","Report to Vionne."
28,"TEXT_SUBFST030_00173_TODO_04",""
29,"TEXT_SUBFST030_00173_TODO_05",""
30,"TEXT_SUBFST030_00173_TODO_06",""
31,"TEXT_SUBFST030_00173_TODO_07",""
32,"TEXT_SUBFST030_00173_TODO_08",""
33,"TEXT_SUBFST030_00173_TODO_09",""
34,"TEXT_SUBFST030_00173_TODO_10",""
35,"TEXT_SUBFST030_00173_TODO_11",""
36,"TEXT_SUBFST030_00173_TODO_12",""
37,"TEXT_SUBFST030_00173_TODO_13",""
38,"TEXT_SUBFST030_00173_TODO_14",""
39,"TEXT_SUBFST030_00173_TODO_15",""
40,"TEXT_SUBFST030_00173_TODO_16",""
41,"TEXT_SUBFST030_00173_TODO_17",""
42,"TEXT_SUBFST030_00173_TODO_18",""
43,"TEXT_SUBFST030_00173_TODO_19",""
44,"TEXT_SUBFST030_00173_TODO_20",""
45,"TEXT_SUBFST030_00173_TODO_21",""
46,"TEXT_SUBFST030_00173_TODO_22",""
47,"TEXT_SUBFST030_00173_TODO_23",""
48,"TEXT_SUBFST030_00173_VIONNE_000_1","If you want for work, I have need of an adventurer willing to dirty <If(PlayerParameter(4))>her<Else/>his</If> hands."
49,"TEXT_SUBFST030_00173_VIONNE_000_2","Hm? No, no, I speak not of dark deeds. I mean only to have you deliver something. I myself would not dare venture deep into the Twelveswood, but you seem more than capable of defending yourself."
50,"TEXT_SUBFST030_00173_VIONNE_000_3","My colleague Gillian will furnish you with the item in question, and provide all the necessary directions. She should be somewhere behind the stables, supervising the field hands."
51,"TEXT_SUBFST030_00173_GILLIAN_000_10","Well, I'll be! Vionne actually found someone willin' to lend a hand!"
52,"TEXT_SUBFST030_00173_GILLIAN_000_11","Grab one of them burlap sacks over yonder─atop the crate, aye. 'Tain't the most convenient location, to be sure, but where else can we store that stinkin' shite? Nowhere a visitin' customer might catch a whiff, that's for sure!"
53,"TEXT_SUBFST030_00173_GILLIAN_000_12","Deliver it to Nolanel down at Blessed Bud. That's west of here, in case you were wonderin'. Seems our conjurer friend takes his gardenin' pretty bloomin' seriously..."
54,"TEXT_SUBFST030_00173_NOLANEL_000_20","That odor... <sniff> Is that what I think it is?"
55,"TEXT_SUBFST030_00173_NOLANEL_000_21","Praise be to the elementals! I cannot thank you enough for your kindness."
56,"TEXT_SUBFST030_00173_NOLANEL_000_22","This bounty of chocobo manure shall nourish the plants and ensure their continued growth."
57,"TEXT_SUBFST030_00173_NOLANEL_000_23","Please relay my sincerest thanks to Vionne upon your return to Treespeak Stables. And a word of advice─wash your hands quickly, lest the cloying stench of feces linger."
58,"TEXT_SUBFST030_00173_VIONNE_000_30","Welcome back, friend. Hmmm... I gather from that smell that the task is complete?"
59,"TEXT_SUBFST030_00173_VIONNE_000_31","Oh, my! Did I neglect to inform you of the sack's contents? I cannot apologize enough!"
60,"TEXT_SUBFST030_00173_VIONNE_000_32","That would certainly explain why you agreed to help when countless others turned their noses up at the idea, so to speak...
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST030_00173_SEQ_00 Vionne is searching for an adventurer to deliver an item.
5 1 TEXT_SUBFST030_00173_SEQ_01 Vionne, a stablehand at Treespeak Stables, requests your assistance with a simple delivery. However, she does not have the item in question on hand, and bids you speak with Gillian, who can be found to the rear of the stables.
6 2 TEXT_SUBFST030_00173_SEQ_02 Pleasantly surprised by your willingness to help, Gillian directs you to a pile of burlap sacks atop a crate. Retrieve one of the sacks.
7 3 TEXT_SUBFST030_00173_SEQ_03 The mysterious sack emits a strange yet familiar odor... Deliver it to Nolanel at Blessed Bud.
8 4 TEXT_SUBFST030_00173_SEQ_04 Whilst thanking you profusely, Nolanel inadvertently confirms your suspicions regarding the contents of the sack. Return to Treespeak Stables and speak with Vionne.
9 5 TEXT_SUBFST030_00173_SEQ_05 Vionne apologizes after realizing you were unaware of the sack's contents. She admits that while chocobo manure is favored as a potent fertilizer, few are so keen on its equally potent stench.
10 6 TEXT_SUBFST030_00173_SEQ_06
11 7 TEXT_SUBFST030_00173_SEQ_07
12 8 TEXT_SUBFST030_00173_SEQ_08
13 9 TEXT_SUBFST030_00173_SEQ_09
14 10 TEXT_SUBFST030_00173_SEQ_10
15 11 TEXT_SUBFST030_00173_SEQ_11
16 12 TEXT_SUBFST030_00173_SEQ_12
17 13 TEXT_SUBFST030_00173_SEQ_13
18 14 TEXT_SUBFST030_00173_SEQ_14
19 15 TEXT_SUBFST030_00173_SEQ_15
20 16 TEXT_SUBFST030_00173_SEQ_16
21 17 TEXT_SUBFST030_00173_SEQ_17
22 18 TEXT_SUBFST030_00173_SEQ_18
23 19 TEXT_SUBFST030_00173_SEQ_19
24 20 TEXT_SUBFST030_00173_SEQ_20
25 21 TEXT_SUBFST030_00173_SEQ_21
26 22 TEXT_SUBFST030_00173_SEQ_22
27 23 TEXT_SUBFST030_00173_SEQ_23
28 24 TEXT_SUBFST030_00173_TODO_00 Speak with Gillian.
29 25 TEXT_SUBFST030_00173_TODO_01 Retrieve the burlap sack.
30 26 TEXT_SUBFST030_00173_TODO_02 Deliver the burlap sack to Nolanel.
31 27 TEXT_SUBFST030_00173_TODO_03 Report to Vionne.
32 28 TEXT_SUBFST030_00173_TODO_04
33 29 TEXT_SUBFST030_00173_TODO_05
34 30 TEXT_SUBFST030_00173_TODO_06
35 31 TEXT_SUBFST030_00173_TODO_07
36 32 TEXT_SUBFST030_00173_TODO_08
37 33 TEXT_SUBFST030_00173_TODO_09
38 34 TEXT_SUBFST030_00173_TODO_10
39 35 TEXT_SUBFST030_00173_TODO_11
40 36 TEXT_SUBFST030_00173_TODO_12
41 37 TEXT_SUBFST030_00173_TODO_13
42 38 TEXT_SUBFST030_00173_TODO_14
43 39 TEXT_SUBFST030_00173_TODO_15
44 40 TEXT_SUBFST030_00173_TODO_16
45 41 TEXT_SUBFST030_00173_TODO_17
46 42 TEXT_SUBFST030_00173_TODO_18
47 43 TEXT_SUBFST030_00173_TODO_19
48 44 TEXT_SUBFST030_00173_TODO_20
49 45 TEXT_SUBFST030_00173_TODO_21
50 46 TEXT_SUBFST030_00173_TODO_22
51 47 TEXT_SUBFST030_00173_TODO_23
52 48 TEXT_SUBFST030_00173_VIONNE_000_1 If you want for work, I have need of an adventurer willing to dirty <If(PlayerParameter(4))>her<Else/>his</If> hands.
53 49 TEXT_SUBFST030_00173_VIONNE_000_2 Hm? No, no, I speak not of dark deeds. I mean only to have you deliver something. I myself would not dare venture deep into the Twelveswood, but you seem more than capable of defending yourself.
54 50 TEXT_SUBFST030_00173_VIONNE_000_3 My colleague Gillian will furnish you with the item in question, and provide all the necessary directions. She should be somewhere behind the stables, supervising the field hands.
55 51 TEXT_SUBFST030_00173_GILLIAN_000_10 Well, I'll be! Vionne actually found someone willin' to lend a hand!
56 52 TEXT_SUBFST030_00173_GILLIAN_000_11 Grab one of them burlap sacks over yonder─atop the crate, aye. 'Tain't the most convenient location, to be sure, but where else can we store that stinkin' shite? Nowhere a visitin' customer might catch a whiff, that's for sure!
57 53 TEXT_SUBFST030_00173_GILLIAN_000_12 Deliver it to Nolanel down at Blessed Bud. That's west of here, in case you were wonderin'. Seems our conjurer friend takes his gardenin' pretty bloomin' seriously...
58 54 TEXT_SUBFST030_00173_NOLANEL_000_20 That odor... <sniff> Is that what I think it is?
59 55 TEXT_SUBFST030_00173_NOLANEL_000_21 Praise be to the elementals! I cannot thank you enough for your kindness.
60 56 TEXT_SUBFST030_00173_NOLANEL_000_22 This bounty of chocobo manure shall nourish the plants and ensure their continued growth.
61 57 TEXT_SUBFST030_00173_NOLANEL_000_23 Please relay my sincerest thanks to Vionne upon your return to Treespeak Stables. And a word of advice─wash your hands quickly, lest the cloying stench of feces linger.
62 58 TEXT_SUBFST030_00173_VIONNE_000_30 Welcome back, friend. Hmmm... I gather from that smell that the task is complete?
63 59 TEXT_SUBFST030_00173_VIONNE_000_31 Oh, my! Did I neglect to inform you of the sack's contents? I cannot apologize enough!
64 60 TEXT_SUBFST030_00173_VIONNE_000_32 That would certainly explain why you agreed to help when countless others turned their noses up at the idea, so to speak... Well, what's done is done. Please accept this for your troubles, along with my thanks.
+61
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@@ -0,0 +1,61 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST031_00125_SEQ_00","Pauline at Gabineaux's Bower needs an adventurer to cull the growing anole population, as well as gather some of the scalekin's eggs."
1,"TEXT_SUBFST031_00125_SEQ_01","A growing number of anoles are venturing down from the mountains and disrupting the conjurers' communion with the elementals. Head to Naked Rock, slay six anoles, and collect four of the scalekin's eggs."
2,"TEXT_SUBFST031_00125_SEQ_02","You have thinned the number of anoles and collected their eggs. Report to Pauline at Gabineaux's Bower."
3,"TEXT_SUBFST031_00125_SEQ_03","Large and rich in nutrients, anole eggs make a perfect breakfast for a soldier. Deliver them to Tsubh Khamazom at the Bannock."
4,"TEXT_SUBFST031_00125_SEQ_04","Upon taking receipt of your gift of anole eggs, Tsubh Khamazom notes with admiration that you appear not to have sustained any serious injury in the course of their collection."
5,"TEXT_SUBFST031_00125_SEQ_05",""
6,"TEXT_SUBFST031_00125_SEQ_06",""
7,"TEXT_SUBFST031_00125_SEQ_07",""
8,"TEXT_SUBFST031_00125_SEQ_08",""
9,"TEXT_SUBFST031_00125_SEQ_09",""
10,"TEXT_SUBFST031_00125_SEQ_10",""
11,"TEXT_SUBFST031_00125_SEQ_11",""
12,"TEXT_SUBFST031_00125_SEQ_12",""
13,"TEXT_SUBFST031_00125_SEQ_13",""
14,"TEXT_SUBFST031_00125_SEQ_14",""
15,"TEXT_SUBFST031_00125_SEQ_15",""
16,"TEXT_SUBFST031_00125_SEQ_16",""
17,"TEXT_SUBFST031_00125_SEQ_17",""
18,"TEXT_SUBFST031_00125_SEQ_18",""
19,"TEXT_SUBFST031_00125_SEQ_19",""
20,"TEXT_SUBFST031_00125_SEQ_20",""
21,"TEXT_SUBFST031_00125_SEQ_21",""
22,"TEXT_SUBFST031_00125_SEQ_22",""
23,"TEXT_SUBFST031_00125_SEQ_23",""
24,"TEXT_SUBFST031_00125_TODO_00","Obtain four anole eggs."
25,"TEXT_SUBFST031_00125_TODO_01","Slay six anoles."
26,"TEXT_SUBFST031_00125_TODO_02","Report to Pauline at Gabineaux's Bower."
27,"TEXT_SUBFST031_00125_TODO_03","Deliver the eggs to Tsubh Khamazom at the Bannock."
28,"TEXT_SUBFST031_00125_TODO_04",""
29,"TEXT_SUBFST031_00125_TODO_05",""
30,"TEXT_SUBFST031_00125_TODO_06",""
31,"TEXT_SUBFST031_00125_TODO_07",""
32,"TEXT_SUBFST031_00125_TODO_08",""
33,"TEXT_SUBFST031_00125_TODO_09",""
34,"TEXT_SUBFST031_00125_TODO_10",""
35,"TEXT_SUBFST031_00125_TODO_11",""
36,"TEXT_SUBFST031_00125_TODO_12",""
37,"TEXT_SUBFST031_00125_TODO_13",""
38,"TEXT_SUBFST031_00125_TODO_14",""
39,"TEXT_SUBFST031_00125_TODO_15",""
40,"TEXT_SUBFST031_00125_TODO_16",""
41,"TEXT_SUBFST031_00125_TODO_17",""
42,"TEXT_SUBFST031_00125_TODO_18",""
43,"TEXT_SUBFST031_00125_TODO_19",""
44,"TEXT_SUBFST031_00125_TODO_20",""
45,"TEXT_SUBFST031_00125_TODO_21",""
46,"TEXT_SUBFST031_00125_TODO_22",""
47,"TEXT_SUBFST031_00125_TODO_23",""
48,"TEXT_SUBFST031_00125_PAULINE_000_1","A word with you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hesitate to make such a dangerous request, but might you assist us in thinning the number of anoles on Naked Rock?"
49,"TEXT_SUBFST031_00125_PAULINE_000_2","In our efforts to commune with the elementals, we conjurers often find ourselves in the area. Of late, however, our meditations have all too frequently been interrupted by unprovoked anole attacks. Truly, the beasts grow more aggressive by the day."
50,"TEXT_SUBFST031_00125_PAULINE_000_3","Their numbers have continued to grow since the advent of the Seventh Umbral Era, you see, forcing packs of the scalekin to come down from the mountains in search of food. If you could slay half a dozen or so of the beasts, that should lessen their need to hunt and also serve as a warning to the anoles to remain within their territory."
51,"TEXT_SUBFST031_00125_PAULINE_000_4","But I am afraid you must do more than thin the existing population. If we are to truly break this spiraling growth, then we must also target their future offspring. Bring me four anole eggs, and you will have played your part in returning balance to this area of the forest."
52,"TEXT_SUBFST031_00125_PAULINE_000_10","Ah, you have returned. Now might my brothers and sisters continue their meditations undisturbed. You have my thanks."
53,"TEXT_SUBFST031_00125_PAULINE_000_11","As for these eggs, may I ask you to deliver them to Tsubh Khamazom at the Bannock?"
54,"TEXT_SUBFST031_00125_PAULINE_000_12","Anole eggs are both large and filled with nutrients─the perfect meal for a soldier. She will be more than a little pleased to see you, I should imagine."
55,"TEXT_SUBFST031_00125_TSUBHKHAMAZOM_000_20","Who goes there!? Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it's you. Hm? Another delivery?"
56,"TEXT_SUBFST031_00125_TSUBHKHAMAZOM_000_21","I'm not certain I should be the one to─ By Nophica, these are anole eggs! The troops will be glad indeed to see these at table! And you say Hearer Pauline sent you on this errand?"
57,"TEXT_SUBFST031_00125_TSUBHKHAMAZOM_000_22","I hear the anoles are more numerous than ever, yet you appear to have managed the task with your skin intact. Your skill and bravery continue to amaze me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST031_00125_SEQ_00 Pauline at Gabineaux's Bower needs an adventurer to cull the growing anole population, as well as gather some of the scalekin's eggs.
5 1 TEXT_SUBFST031_00125_SEQ_01 A growing number of anoles are venturing down from the mountains and disrupting the conjurers' communion with the elementals. Head to Naked Rock, slay six anoles, and collect four of the scalekin's eggs.
6 2 TEXT_SUBFST031_00125_SEQ_02 You have thinned the number of anoles and collected their eggs. Report to Pauline at Gabineaux's Bower.
7 3 TEXT_SUBFST031_00125_SEQ_03 Large and rich in nutrients, anole eggs make a perfect breakfast for a soldier. Deliver them to Tsubh Khamazom at the Bannock.
8 4 TEXT_SUBFST031_00125_SEQ_04 Upon taking receipt of your gift of anole eggs, Tsubh Khamazom notes with admiration that you appear not to have sustained any serious injury in the course of their collection.
9 5 TEXT_SUBFST031_00125_SEQ_05
10 6 TEXT_SUBFST031_00125_SEQ_06
11 7 TEXT_SUBFST031_00125_SEQ_07
12 8 TEXT_SUBFST031_00125_SEQ_08
13 9 TEXT_SUBFST031_00125_SEQ_09
14 10 TEXT_SUBFST031_00125_SEQ_10
15 11 TEXT_SUBFST031_00125_SEQ_11
16 12 TEXT_SUBFST031_00125_SEQ_12
17 13 TEXT_SUBFST031_00125_SEQ_13
18 14 TEXT_SUBFST031_00125_SEQ_14
19 15 TEXT_SUBFST031_00125_SEQ_15
20 16 TEXT_SUBFST031_00125_SEQ_16
21 17 TEXT_SUBFST031_00125_SEQ_17
22 18 TEXT_SUBFST031_00125_SEQ_18
23 19 TEXT_SUBFST031_00125_SEQ_19
24 20 TEXT_SUBFST031_00125_SEQ_20
25 21 TEXT_SUBFST031_00125_SEQ_21
26 22 TEXT_SUBFST031_00125_SEQ_22
27 23 TEXT_SUBFST031_00125_SEQ_23
28 24 TEXT_SUBFST031_00125_TODO_00 Obtain four anole eggs.
29 25 TEXT_SUBFST031_00125_TODO_01 Slay six anoles.
30 26 TEXT_SUBFST031_00125_TODO_02 Report to Pauline at Gabineaux's Bower.
31 27 TEXT_SUBFST031_00125_TODO_03 Deliver the eggs to Tsubh Khamazom at the Bannock.
32 28 TEXT_SUBFST031_00125_TODO_04
33 29 TEXT_SUBFST031_00125_TODO_05
34 30 TEXT_SUBFST031_00125_TODO_06
35 31 TEXT_SUBFST031_00125_TODO_07
36 32 TEXT_SUBFST031_00125_TODO_08
37 33 TEXT_SUBFST031_00125_TODO_09
38 34 TEXT_SUBFST031_00125_TODO_10
39 35 TEXT_SUBFST031_00125_TODO_11
40 36 TEXT_SUBFST031_00125_TODO_12
41 37 TEXT_SUBFST031_00125_TODO_13
42 38 TEXT_SUBFST031_00125_TODO_14
43 39 TEXT_SUBFST031_00125_TODO_15
44 40 TEXT_SUBFST031_00125_TODO_16
45 41 TEXT_SUBFST031_00125_TODO_17
46 42 TEXT_SUBFST031_00125_TODO_18
47 43 TEXT_SUBFST031_00125_TODO_19
48 44 TEXT_SUBFST031_00125_TODO_20
49 45 TEXT_SUBFST031_00125_TODO_21
50 46 TEXT_SUBFST031_00125_TODO_22
51 47 TEXT_SUBFST031_00125_TODO_23
52 48 TEXT_SUBFST031_00125_PAULINE_000_1 A word with you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hesitate to make such a dangerous request, but might you assist us in thinning the number of anoles on Naked Rock?
53 49 TEXT_SUBFST031_00125_PAULINE_000_2 In our efforts to commune with the elementals, we conjurers often find ourselves in the area. Of late, however, our meditations have all too frequently been interrupted by unprovoked anole attacks. Truly, the beasts grow more aggressive by the day.
54 50 TEXT_SUBFST031_00125_PAULINE_000_3 Their numbers have continued to grow since the advent of the Seventh Umbral Era, you see, forcing packs of the scalekin to come down from the mountains in search of food. If you could slay half a dozen or so of the beasts, that should lessen their need to hunt and also serve as a warning to the anoles to remain within their territory.
55 51 TEXT_SUBFST031_00125_PAULINE_000_4 But I am afraid you must do more than thin the existing population. If we are to truly break this spiraling growth, then we must also target their future offspring. Bring me four anole eggs, and you will have played your part in returning balance to this area of the forest.
56 52 TEXT_SUBFST031_00125_PAULINE_000_10 Ah, you have returned. Now might my brothers and sisters continue their meditations undisturbed. You have my thanks.
57 53 TEXT_SUBFST031_00125_PAULINE_000_11 As for these eggs, may I ask you to deliver them to Tsubh Khamazom at the Bannock?
58 54 TEXT_SUBFST031_00125_PAULINE_000_12 Anole eggs are both large and filled with nutrients─the perfect meal for a soldier. She will be more than a little pleased to see you, I should imagine.
59 55 TEXT_SUBFST031_00125_TSUBHKHAMAZOM_000_20 Who goes there!? Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it's you. Hm? Another delivery?
60 56 TEXT_SUBFST031_00125_TSUBHKHAMAZOM_000_21 I'm not certain I should be the one to─ By Nophica, these are anole eggs! The troops will be glad indeed to see these at table! And you say Hearer Pauline sent you on this errand?
61 57 TEXT_SUBFST031_00125_TSUBHKHAMAZOM_000_22 I hear the anoles are more numerous than ever, yet you appear to have managed the task with your skin intact. Your skill and bravery continue to amaze me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
+63
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@@ -0,0 +1,63 @@
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0,"TEXT_SUBFST033_00127_SEQ_00","Gabineaux at Gabineaux's Bower is looking for an adventurer to deal with a parasite funguar infestation."
1,"TEXT_SUBFST033_00127_SEQ_01","Defeat the parasites after using the amber unguent you received from Gabineaux to peel them from the three specified trees."
2,"TEXT_SUBFST033_00127_SEQ_02","You have exterminated the parasite funguars. Report to Gabineaux at Gabineaux's Bower."
3,"TEXT_SUBFST033_00127_SEQ_03","Gabineaux is nothing short of ecstatic at the news of the funguars' demise. It seems he had been unable to sleep for worry, but your deeds have put his mind at rest."
4,"TEXT_SUBFST033_00127_SEQ_04",""
5,"TEXT_SUBFST033_00127_SEQ_05",""
6,"TEXT_SUBFST033_00127_SEQ_06",""
7,"TEXT_SUBFST033_00127_SEQ_07",""
8,"TEXT_SUBFST033_00127_SEQ_08",""
9,"TEXT_SUBFST033_00127_SEQ_09",""
10,"TEXT_SUBFST033_00127_SEQ_10",""
11,"TEXT_SUBFST033_00127_SEQ_11",""
12,"TEXT_SUBFST033_00127_SEQ_12",""
13,"TEXT_SUBFST033_00127_SEQ_13",""
14,"TEXT_SUBFST033_00127_SEQ_14",""
15,"TEXT_SUBFST033_00127_SEQ_15",""
16,"TEXT_SUBFST033_00127_SEQ_16",""
17,"TEXT_SUBFST033_00127_SEQ_17",""
18,"TEXT_SUBFST033_00127_SEQ_18",""
19,"TEXT_SUBFST033_00127_SEQ_19",""
20,"TEXT_SUBFST033_00127_SEQ_20",""
21,"TEXT_SUBFST033_00127_SEQ_21",""
22,"TEXT_SUBFST033_00127_SEQ_22",""
23,"TEXT_SUBFST033_00127_SEQ_23",""
24,"TEXT_SUBFST033_00127_TODO_00","Apply the amber unguent to the ailing trees and slay parasite funguars."
25,"TEXT_SUBFST033_00127_TODO_01","Report to Gabineaux at Gabineaux's Bower."
26,"TEXT_SUBFST033_00127_TODO_02",""
27,"TEXT_SUBFST033_00127_TODO_03",""
28,"TEXT_SUBFST033_00127_TODO_04",""
29,"TEXT_SUBFST033_00127_TODO_05",""
30,"TEXT_SUBFST033_00127_TODO_06",""
31,"TEXT_SUBFST033_00127_TODO_07",""
32,"TEXT_SUBFST033_00127_TODO_08",""
33,"TEXT_SUBFST033_00127_TODO_09",""
34,"TEXT_SUBFST033_00127_TODO_10",""
35,"TEXT_SUBFST033_00127_TODO_11",""
36,"TEXT_SUBFST033_00127_TODO_12",""
37,"TEXT_SUBFST033_00127_TODO_13",""
38,"TEXT_SUBFST033_00127_TODO_14",""
39,"TEXT_SUBFST033_00127_TODO_15",""
40,"TEXT_SUBFST033_00127_TODO_16",""
41,"TEXT_SUBFST033_00127_TODO_17",""
42,"TEXT_SUBFST033_00127_TODO_18",""
43,"TEXT_SUBFST033_00127_TODO_19",""
44,"TEXT_SUBFST033_00127_TODO_20",""
45,"TEXT_SUBFST033_00127_TODO_21",""
46,"TEXT_SUBFST033_00127_TODO_22",""
47,"TEXT_SUBFST033_00127_TODO_23",""
48,"TEXT_SUBFST033_00127_GABINEAUX_000_1","Gods damn you mushroom-headed, spindly-legged, spore-spewing abominations! Suck the life out of my precious trees, will you!?"
49,"TEXT_SUBFST033_00127_GABINEAUX_000_2","Damn you to the seven─ Hm? Oh! Thank the Matron! You look like just the sort to help me deal with this nightmare."
50,"TEXT_SUBFST033_00127_GABINEAUX_000_3","My poor trees─trees I have tended since they were scarcely saplings, I might add─have been infested with parasite funguars! If I let those pests have their way, my babies will be naught but deadwood before the week is out."
51,"TEXT_SUBFST033_00127_GABINEAUX_000_4","Smear a little of this amber unguent on an infested tree, though, and the horrid creatures will drop clean off─allowing you to administer adventurer-style vengeance!"
52,"TEXT_SUBFST033_00127_GABINEAUX_000_5","Mwahahahahaha! Did you hear that, you malignant toadstools!? Your end is nigh!"
53,"TEXT_SUBFST033_00127_GABINEAUX_000_6","You'll rue the day you─ Ahem! My apologies. The wrath was upon me. Fear not, I am now quite calm. So, the funguars─<Emphasis>bastards that they are</Emphasis>─have attached themselves to three trees."
54,"TEXT_SUBFST033_00127_GABINEAUX_000_7","Once you've ground those treacherous mushrooms into a pulp beneath your righteous boots, come back and tell me <Emphasis>exactly</Emphasis> how it felt!"
55,"TEXT_SUBFST033_00127_GABINEAUX_000_10","Well? Did you take care of my funguar infestation? Yes! At last, I can enjoy a restful night's sleep..."
56,"TEXT_SUBFST033_00127_GABINEAUX_000_11","I must say, I'm glad to meet an adventurer of such talents! Just look at you in all your fungus-spattered glory! You have my thanks!"
57,"TEXT_SUBFST033_00127_SYSTEM_000_20","A parasite funguar peels from the tree and falls at your feet!"
58,"TEXT_SUBFST033_00127_SYSTEM_000_21","A parasite funguar peels from the tree and falls at your feet!"
59,"TEXT_SUBFST033_00127_SYSTEM_000_22","A parasite funguar peels from the tree and falls at your feet!"
1 key 0 1
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4 0 TEXT_SUBFST033_00127_SEQ_00 Gabineaux at Gabineaux's Bower is looking for an adventurer to deal with a parasite funguar infestation.
5 1 TEXT_SUBFST033_00127_SEQ_01 Defeat the parasites after using the amber unguent you received from Gabineaux to peel them from the three specified trees.
6 2 TEXT_SUBFST033_00127_SEQ_02 You have exterminated the parasite funguars. Report to Gabineaux at Gabineaux's Bower.
7 3 TEXT_SUBFST033_00127_SEQ_03 Gabineaux is nothing short of ecstatic at the news of the funguars' demise. It seems he had been unable to sleep for worry, but your deeds have put his mind at rest.
8 4 TEXT_SUBFST033_00127_SEQ_04
9 5 TEXT_SUBFST033_00127_SEQ_05
10 6 TEXT_SUBFST033_00127_SEQ_06
11 7 TEXT_SUBFST033_00127_SEQ_07
12 8 TEXT_SUBFST033_00127_SEQ_08
13 9 TEXT_SUBFST033_00127_SEQ_09
14 10 TEXT_SUBFST033_00127_SEQ_10
15 11 TEXT_SUBFST033_00127_SEQ_11
16 12 TEXT_SUBFST033_00127_SEQ_12
17 13 TEXT_SUBFST033_00127_SEQ_13
18 14 TEXT_SUBFST033_00127_SEQ_14
19 15 TEXT_SUBFST033_00127_SEQ_15
20 16 TEXT_SUBFST033_00127_SEQ_16
21 17 TEXT_SUBFST033_00127_SEQ_17
22 18 TEXT_SUBFST033_00127_SEQ_18
23 19 TEXT_SUBFST033_00127_SEQ_19
24 20 TEXT_SUBFST033_00127_SEQ_20
25 21 TEXT_SUBFST033_00127_SEQ_21
26 22 TEXT_SUBFST033_00127_SEQ_22
27 23 TEXT_SUBFST033_00127_SEQ_23
28 24 TEXT_SUBFST033_00127_TODO_00 Apply the amber unguent to the ailing trees and slay parasite funguars.
29 25 TEXT_SUBFST033_00127_TODO_01 Report to Gabineaux at Gabineaux's Bower.
30 26 TEXT_SUBFST033_00127_TODO_02
31 27 TEXT_SUBFST033_00127_TODO_03
32 28 TEXT_SUBFST033_00127_TODO_04
33 29 TEXT_SUBFST033_00127_TODO_05
34 30 TEXT_SUBFST033_00127_TODO_06
35 31 TEXT_SUBFST033_00127_TODO_07
36 32 TEXT_SUBFST033_00127_TODO_08
37 33 TEXT_SUBFST033_00127_TODO_09
38 34 TEXT_SUBFST033_00127_TODO_10
39 35 TEXT_SUBFST033_00127_TODO_11
40 36 TEXT_SUBFST033_00127_TODO_12
41 37 TEXT_SUBFST033_00127_TODO_13
42 38 TEXT_SUBFST033_00127_TODO_14
43 39 TEXT_SUBFST033_00127_TODO_15
44 40 TEXT_SUBFST033_00127_TODO_16
45 41 TEXT_SUBFST033_00127_TODO_17
46 42 TEXT_SUBFST033_00127_TODO_18
47 43 TEXT_SUBFST033_00127_TODO_19
48 44 TEXT_SUBFST033_00127_TODO_20
49 45 TEXT_SUBFST033_00127_TODO_21
50 46 TEXT_SUBFST033_00127_TODO_22
51 47 TEXT_SUBFST033_00127_TODO_23
52 48 TEXT_SUBFST033_00127_GABINEAUX_000_1 Gods damn you mushroom-headed, spindly-legged, spore-spewing abominations! Suck the life out of my precious trees, will you!?
53 49 TEXT_SUBFST033_00127_GABINEAUX_000_2 Damn you to the seven─ Hm? Oh! Thank the Matron! You look like just the sort to help me deal with this nightmare.
54 50 TEXT_SUBFST033_00127_GABINEAUX_000_3 My poor trees─trees I have tended since they were scarcely saplings, I might add─have been infested with parasite funguars! If I let those pests have their way, my babies will be naught but deadwood before the week is out.
55 51 TEXT_SUBFST033_00127_GABINEAUX_000_4 Smear a little of this amber unguent on an infested tree, though, and the horrid creatures will drop clean off─allowing you to administer adventurer-style vengeance!
56 52 TEXT_SUBFST033_00127_GABINEAUX_000_5 Mwahahahahaha! Did you hear that, you malignant toadstools!? Your end is nigh!
57 53 TEXT_SUBFST033_00127_GABINEAUX_000_6 You'll rue the day you─ Ahem! My apologies. The wrath was upon me. Fear not, I am now quite calm. So, the funguars─<Emphasis>bastards that they are</Emphasis>─have attached themselves to three trees.
58 54 TEXT_SUBFST033_00127_GABINEAUX_000_7 Once you've ground those treacherous mushrooms into a pulp beneath your righteous boots, come back and tell me <Emphasis>exactly</Emphasis> how it felt!
59 55 TEXT_SUBFST033_00127_GABINEAUX_000_10 Well? Did you take care of my funguar infestation? Yes! At last, I can enjoy a restful night's sleep...
60 56 TEXT_SUBFST033_00127_GABINEAUX_000_11 I must say, I'm glad to meet an adventurer of such talents! Just look at you in all your fungus-spattered glory! You have my thanks!
61 57 TEXT_SUBFST033_00127_SYSTEM_000_20 A parasite funguar peels from the tree and falls at your feet!
62 58 TEXT_SUBFST033_00127_SYSTEM_000_21 A parasite funguar peels from the tree and falls at your feet!
63 59 TEXT_SUBFST033_00127_SYSTEM_000_22 A parasite funguar peels from the tree and falls at your feet!
+60
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@@ -0,0 +1,60 @@
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0,"TEXT_SUBFST034_00128_SEQ_00","Galfrid, chief instructor at the Bannock, wishes you to collect chigoe egg sacs."
1,"TEXT_SUBFST034_00128_SEQ_01","Galfrid requires an extra hand after his subordinates were injured. Obtain eight chigoe egg sacs from the chigoes found in the vicinity of the Bannock."
2,"TEXT_SUBFST034_00128_SEQ_02","You have collected eight chigoe egg sacs. Deliver them to Monranguin at Gilbert's Spire."
3,"TEXT_SUBFST034_00128_SEQ_03","Chigoes are known carriers of the Creeping Death─a terrifying illness that almost invariably proved fatal to its Hyuran victims. Though a cure is now available, Gridanian researchers periodically check the chigoes for signs of the disease in order to prevent further outbreaks."
4,"TEXT_SUBFST034_00128_SEQ_04",""
5,"TEXT_SUBFST034_00128_SEQ_05",""
6,"TEXT_SUBFST034_00128_SEQ_06",""
7,"TEXT_SUBFST034_00128_SEQ_07",""
8,"TEXT_SUBFST034_00128_SEQ_08",""
9,"TEXT_SUBFST034_00128_SEQ_09",""
10,"TEXT_SUBFST034_00128_SEQ_10",""
11,"TEXT_SUBFST034_00128_SEQ_11",""
12,"TEXT_SUBFST034_00128_SEQ_12",""
13,"TEXT_SUBFST034_00128_SEQ_13",""
14,"TEXT_SUBFST034_00128_SEQ_14",""
15,"TEXT_SUBFST034_00128_SEQ_15",""
16,"TEXT_SUBFST034_00128_SEQ_16",""
17,"TEXT_SUBFST034_00128_SEQ_17",""
18,"TEXT_SUBFST034_00128_SEQ_18",""
19,"TEXT_SUBFST034_00128_SEQ_19",""
20,"TEXT_SUBFST034_00128_SEQ_20",""
21,"TEXT_SUBFST034_00128_SEQ_21",""
22,"TEXT_SUBFST034_00128_SEQ_22",""
23,"TEXT_SUBFST034_00128_SEQ_23",""
24,"TEXT_SUBFST034_00128_TODO_00","Obtain chigoe egg sacs from chigoes."
25,"TEXT_SUBFST034_00128_TODO_01","Deliver the chigoe egg sacs to Monranguin at Gilbert's Spire."
26,"TEXT_SUBFST034_00128_TODO_02",""
27,"TEXT_SUBFST034_00128_TODO_03",""
28,"TEXT_SUBFST034_00128_TODO_04",""
29,"TEXT_SUBFST034_00128_TODO_05",""
30,"TEXT_SUBFST034_00128_TODO_06",""
31,"TEXT_SUBFST034_00128_TODO_07",""
32,"TEXT_SUBFST034_00128_TODO_08",""
33,"TEXT_SUBFST034_00128_TODO_09",""
34,"TEXT_SUBFST034_00128_TODO_10",""
35,"TEXT_SUBFST034_00128_TODO_11",""
36,"TEXT_SUBFST034_00128_TODO_12",""
37,"TEXT_SUBFST034_00128_TODO_13",""
38,"TEXT_SUBFST034_00128_TODO_14",""
39,"TEXT_SUBFST034_00128_TODO_15",""
40,"TEXT_SUBFST034_00128_TODO_16",""
41,"TEXT_SUBFST034_00128_TODO_17",""
42,"TEXT_SUBFST034_00128_TODO_18",""
43,"TEXT_SUBFST034_00128_TODO_19",""
44,"TEXT_SUBFST034_00128_TODO_20",""
45,"TEXT_SUBFST034_00128_TODO_21",""
46,"TEXT_SUBFST034_00128_TODO_22",""
47,"TEXT_SUBFST034_00128_TODO_23",""
48,"TEXT_SUBFST034_00128_GALFRID_000_1","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, injuries to several of my men have left me shorthanded, and I require a capable sort to complete their unfinished duty."
49,"TEXT_SUBFST034_00128_GALFRID_000_2","The task is simple: put down as many of the local chigoe population as necessary to acquire eight of their egg sacs."
50,"TEXT_SUBFST034_00128_GALFRID_000_3","Having done so, you are to deliver them to Monranguin at Gilbert's Spire. He will answer any queries you might have. Now, I have other business to attend to."
51,"TEXT_SUBFST034_00128_MONRANGUIN_000_10","Ah, you must be the adventurer standing in for our injured companions. Terribly unfortunate business, that."
52,"TEXT_SUBFST034_00128_MONRANGUIN_000_11","It seems, however, that you had little trouble gathering the egg sacs in their stead. Excellent work. I shall have them sent over to the Trappers' League immediately."
53,"TEXT_SUBFST034_00128_MONRANGUIN_000_12","Lest you wonder, these egg sacs are not destined for the dinner table! Members of the Twin Adder and the Wood Wailers are assisting the league by collecting the samples they need to check for signs of sickness."
54,"TEXT_SUBFST034_00128_MONRANGUIN_000_13","The chigoe, you see, is one of the few creatures capable of transmitting the disease known as the Creeping Death. Until relatively recently, any Hyur who contracted this ghastly illness would almost invariably perish."
55,"TEXT_SUBFST034_00128_MONRANGUIN_000_14","Indeed, a single outbreak once claimed the lives of a third of the Hyuran population here in Gridania. That was a long time ago, of course. With the medicines available to us now, the Creeping Death is not the killer it once was."
56,"TEXT_SUBFST034_00128_MONRANGUIN_000_15","Even so, it is best to halt any new outbreaks before they occur. Thus we gather chigoe eggs on a regular basis in order to assist the Trappers' League with their ongoing research. Your timely assistance is most appreciated."
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4 0 TEXT_SUBFST034_00128_SEQ_00 Galfrid, chief instructor at the Bannock, wishes you to collect chigoe egg sacs.
5 1 TEXT_SUBFST034_00128_SEQ_01 Galfrid requires an extra hand after his subordinates were injured. Obtain eight chigoe egg sacs from the chigoes found in the vicinity of the Bannock.
6 2 TEXT_SUBFST034_00128_SEQ_02 You have collected eight chigoe egg sacs. Deliver them to Monranguin at Gilbert's Spire.
7 3 TEXT_SUBFST034_00128_SEQ_03 Chigoes are known carriers of the Creeping Death─a terrifying illness that almost invariably proved fatal to its Hyuran victims. Though a cure is now available, Gridanian researchers periodically check the chigoes for signs of the disease in order to prevent further outbreaks.
8 4 TEXT_SUBFST034_00128_SEQ_04
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10 6 TEXT_SUBFST034_00128_SEQ_06
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14 10 TEXT_SUBFST034_00128_SEQ_10
15 11 TEXT_SUBFST034_00128_SEQ_11
16 12 TEXT_SUBFST034_00128_SEQ_12
17 13 TEXT_SUBFST034_00128_SEQ_13
18 14 TEXT_SUBFST034_00128_SEQ_14
19 15 TEXT_SUBFST034_00128_SEQ_15
20 16 TEXT_SUBFST034_00128_SEQ_16
21 17 TEXT_SUBFST034_00128_SEQ_17
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26 22 TEXT_SUBFST034_00128_SEQ_22
27 23 TEXT_SUBFST034_00128_SEQ_23
28 24 TEXT_SUBFST034_00128_TODO_00 Obtain chigoe egg sacs from chigoes.
29 25 TEXT_SUBFST034_00128_TODO_01 Deliver the chigoe egg sacs to Monranguin at Gilbert's Spire.
30 26 TEXT_SUBFST034_00128_TODO_02
31 27 TEXT_SUBFST034_00128_TODO_03
32 28 TEXT_SUBFST034_00128_TODO_04
33 29 TEXT_SUBFST034_00128_TODO_05
34 30 TEXT_SUBFST034_00128_TODO_06
35 31 TEXT_SUBFST034_00128_TODO_07
36 32 TEXT_SUBFST034_00128_TODO_08
37 33 TEXT_SUBFST034_00128_TODO_09
38 34 TEXT_SUBFST034_00128_TODO_10
39 35 TEXT_SUBFST034_00128_TODO_11
40 36 TEXT_SUBFST034_00128_TODO_12
41 37 TEXT_SUBFST034_00128_TODO_13
42 38 TEXT_SUBFST034_00128_TODO_14
43 39 TEXT_SUBFST034_00128_TODO_15
44 40 TEXT_SUBFST034_00128_TODO_16
45 41 TEXT_SUBFST034_00128_TODO_17
46 42 TEXT_SUBFST034_00128_TODO_18
47 43 TEXT_SUBFST034_00128_TODO_19
48 44 TEXT_SUBFST034_00128_TODO_20
49 45 TEXT_SUBFST034_00128_TODO_21
50 46 TEXT_SUBFST034_00128_TODO_22
51 47 TEXT_SUBFST034_00128_TODO_23
52 48 TEXT_SUBFST034_00128_GALFRID_000_1 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, injuries to several of my men have left me shorthanded, and I require a capable sort to complete their unfinished duty.
53 49 TEXT_SUBFST034_00128_GALFRID_000_2 The task is simple: put down as many of the local chigoe population as necessary to acquire eight of their egg sacs.
54 50 TEXT_SUBFST034_00128_GALFRID_000_3 Having done so, you are to deliver them to Monranguin at Gilbert's Spire. He will answer any queries you might have. Now, I have other business to attend to.
55 51 TEXT_SUBFST034_00128_MONRANGUIN_000_10 Ah, you must be the adventurer standing in for our injured companions. Terribly unfortunate business, that.
56 52 TEXT_SUBFST034_00128_MONRANGUIN_000_11 It seems, however, that you had little trouble gathering the egg sacs in their stead. Excellent work. I shall have them sent over to the Trappers' League immediately.
57 53 TEXT_SUBFST034_00128_MONRANGUIN_000_12 Lest you wonder, these egg sacs are not destined for the dinner table! Members of the Twin Adder and the Wood Wailers are assisting the league by collecting the samples they need to check for signs of sickness.
58 54 TEXT_SUBFST034_00128_MONRANGUIN_000_13 The chigoe, you see, is one of the few creatures capable of transmitting the disease known as the Creeping Death. Until relatively recently, any Hyur who contracted this ghastly illness would almost invariably perish.
59 55 TEXT_SUBFST034_00128_MONRANGUIN_000_14 Indeed, a single outbreak once claimed the lives of a third of the Hyuran population here in Gridania. That was a long time ago, of course. With the medicines available to us now, the Creeping Death is not the killer it once was.
60 56 TEXT_SUBFST034_00128_MONRANGUIN_000_15 Even so, it is best to halt any new outbreaks before they occur. Thus we gather chigoe eggs on a regular basis in order to assist the Trappers' League with their ongoing research. Your timely assistance is most appreciated.
+160
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@@ -0,0 +1,160 @@
key,0,1
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int32,str,str
0,"TEXT_SUBFST035_00129_SEQ_00","Galfrid, chief instructor at the Bannock, would entrust you with the task of investigating Spirithold."
1,"TEXT_SUBFST035_00129_SEQ_01","You learn that a party of conjurers and their Wood Wailer escort were attacked by a towering shadow while performing a sacred rite inside Spirithold. Report to Alestan, who stands guard at the dungeon's entrance, and request further orders."
2,"TEXT_SUBFST035_00129_SEQ_02","While the majority of those who entered Spirithold have been evacuated, two conjurers, three Wood Wailers, and the Hearer remain unaccounted for. Locate the missing, and rescue any survivors."
3,"TEXT_SUBFST035_00129_SEQ_03","Only the Hearer remains, somewhere in the dungeon's depths. Find him and ensure that he leaves Spirithold alive."
4,"TEXT_SUBFST035_00129_SEQ_04","You encounter a mysterious masked mage who unleashes a clay golem upon you. After a desperate struggle, you manage to dispatch the automaton just as Yda and Papalymo arrive."
5,"TEXT_SUBFST035_00129_SEQ_05","The presence of the two scholars triggers yet another inexplicable vision inside your mind. Though your soul cries out for answers, this is neither the time nor place to ask questions. Report to Alestan outside Spirithold."
6,"TEXT_SUBFST035_00129_SEQ_06","Alestan listens intently as you recount all that unfolded within Spirithold. Understandably concerned, the Wood Wailer promises to investigate the masked mage, and bids you return to Gridania and speak with Miounne."
7,"TEXT_SUBFST035_00129_SEQ_07","Safely back in Gridania, you relate your tale to Miounne, only for her to forbid you from repeating the story to others. What strange forces could be at work in the Twelveswood? Such matters are best left to the Hearers, it would seem. For now, take advantage of Miounne's introduction to guildleves, as well as her offer of guild accommodations, and prepare yourself for future adventures."
8,"TEXT_SUBFST035_00129_SEQ_08",""
9,"TEXT_SUBFST035_00129_SEQ_09",""
10,"TEXT_SUBFST035_00129_SEQ_10",""
11,"TEXT_SUBFST035_00129_SEQ_11",""
12,"TEXT_SUBFST035_00129_SEQ_12",""
13,"TEXT_SUBFST035_00129_SEQ_13",""
14,"TEXT_SUBFST035_00129_SEQ_14",""
15,"TEXT_SUBFST035_00129_SEQ_15",""
16,"TEXT_SUBFST035_00129_SEQ_16",""
17,"TEXT_SUBFST035_00129_SEQ_17",""
18,"TEXT_SUBFST035_00129_SEQ_18",""
19,"TEXT_SUBFST035_00129_SEQ_19",""
20,"TEXT_SUBFST035_00129_SEQ_20",""
21,"TEXT_SUBFST035_00129_SEQ_21",""
22,"TEXT_SUBFST035_00129_SEQ_22",""
23,"TEXT_SUBFST035_00129_SEQ_23",""
24,"TEXT_SUBFST035_00129_TODO_00","Speak with Alestan."
25,"TEXT_SUBFST035_00129_TODO_01","Rescue the missing conjurers and Wood Wailers."
26,"TEXT_SUBFST035_00129_TODO_02","Rescue the Hearer."
27,"TEXT_SUBFST035_00129_TODO_03","Report to Alestan."
28,"TEXT_SUBFST035_00129_TODO_04","Report to Alestan."
29,"TEXT_SUBFST035_00129_TODO_05","Return to Gridania and speak with Miounne"
30,"TEXT_SUBFST035_00129_TODO_06",""
31,"TEXT_SUBFST035_00129_TODO_07",""
32,"TEXT_SUBFST035_00129_TODO_08",""
33,"TEXT_SUBFST035_00129_TODO_09",""
34,"TEXT_SUBFST035_00129_TODO_10",""
35,"TEXT_SUBFST035_00129_TODO_11",""
36,"TEXT_SUBFST035_00129_TODO_12",""
37,"TEXT_SUBFST035_00129_TODO_13",""
38,"TEXT_SUBFST035_00129_TODO_14",""
39,"TEXT_SUBFST035_00129_TODO_15",""
40,"TEXT_SUBFST035_00129_TODO_16",""
41,"TEXT_SUBFST035_00129_TODO_17",""
42,"TEXT_SUBFST035_00129_TODO_18",""
43,"TEXT_SUBFST035_00129_TODO_19",""
44,"TEXT_SUBFST035_00129_TODO_20",""
45,"TEXT_SUBFST035_00129_TODO_21",""
46,"TEXT_SUBFST035_00129_TODO_22",""
47,"TEXT_SUBFST035_00129_TODO_23",""
48,"TEXT_SUBFST035_00129_GALFRID_000_1","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Thank the gods you've come!"
49,"TEXT_SUBFST035_00129_GALFRID_000_2","We have a potential crisis on our hands, and I would appreciate your assistance. Will you hear me out?"
50,"TEXT_SUBFST035_00129_GALFRID_000_10","Listen well, for we haven't much time."
51,"TEXT_SUBFST035_00129_GALFRID_000_11","To the southeast of here lies a dungeon known as Spirithold. It was all but destroyed during the Calamity."
52,"TEXT_SUBFST035_00129_GALFRID_000_12","Desiring to offer the ruins back to the forest, a Hearer ventured inside to carry out the Rite of Returning."
53,"TEXT_SUBFST035_00129_GALFRID_000_13","Alas, it would seem something has gone awry. Word arrived just moments ago that the Hearer and his guards have been attacked by a towering shadow. Aye, you heard me true─a <Emphasis>shadow</Emphasis>."
54,"TEXT_SUBFST035_00129_GALFRID_000_14","On any other day, I would dispatch my best Quivermen to provide support, but I sent them to repel an Ixali incursion in the West Shroud nary a bell ago."
55,"TEXT_SUBFST035_00129_GALFRID_000_15","The timing of these events cannot be mere coincidence. I fear the Ixal somehow caught wind of our plans, and are attempting to disrupt the rite in an effort to weaken the bond between man and elemental."
56,"TEXT_SUBFST035_00129_GALFRID_000_16","They must not be allowed to succeed. And so I bid you go to Spirithold and do whatever is necessary to resolve the situation. Please, say you will help us."
57,"TEXT_SUBFST035_00129_GALFRID_000_17","I knew you would not let me down. You will have all the support I can muster."
58,"TEXT_SUBFST035_00129_GALFRID_000_18","Now, we are racing against time, so you had best make haste."
59,"TEXT_SUBFST035_00129_ALESTAN_000_20","Who goes there? An adventurer, is it?"
60,"TEXT_SUBFST035_00129_ALESTAN_000_21","Here at Instructor Galfrid's request, you say? Thank the Matron!"
61,"TEXT_SUBFST035_00129_ALESTAN_000_22","Doubtless you already know this, but a towering shadow manifested without warning and attacked the Hearer in the midst of the rite."
62,"TEXT_SUBFST035_00129_ALESTAN_000_23","Most of his party has been successfully evacuated, but five remain unaccounted for."
63,"TEXT_SUBFST035_00129_ALESTAN_000_24","Please find them, and see them out of harm's way."
64,"TEXT_SUBFST035_00129_KIKOKUA_000_30","<groan> A great shadow...towering over me... What in the Twelve's good grace?"
65,"TEXT_SUBFST035_00129_KIKOKUA_000_31","A-An adventurer!? Please, you must save the Hearer!"
66,"TEXT_SUBFST035_00129_KIKOKUB_000_32","Galfrid...sent you?"
67,"TEXT_SUBFST035_00129_KIKOKUB_000_33","I am no longer...of use here. Pray help the Hearer...in my stead."
68,"TEXT_SUBFST035_00129_KIKOKUC_000_34","Away, vile fiend! Away, I say! I defy you! <Emphasis>I defy yooouuu</Emphasis>!!!
...Uh? ...Oh! An adventurer!"
69,"TEXT_SUBFST035_00129_KIKOKUC_000_35","W-We were ambushed─ambushed in the midst of the ritual! And then... And then...I'm not sure what happened."
70,"TEXT_SUBFST035_00129_CONJURERA_000_36","...You were sent to help? I fear you are too late─the ritual has failed."
71,"TEXT_SUBFST035_00129_CONJURERA_000_37","I must needs return to Gridania. The Seedseers must know of this."
72,"TEXT_SUBFST035_00129_CONJURERB_000_38","That thing was no elemental, but a being born of darkness."
73,"TEXT_SUBFST035_00129_CONJURERB_000_39","The Hearer languishes alone in the depths. You must help him!"
74,"TEXT_SUBFST035_00129_CONJURERC_100_39","Do not mind me... Save the others..."
75,"TEXT_SUBFST035_00129_MASKEDMAGUS_000_40","<Color(-3917469)>O mournful voice of creation! Grant ye this humble stone a soul, that it may wake to life!</Color>"
76,"TEXT_SUBFST035_00129_SYSTEM_000_45","Defeat the clay golem!"
77,"TEXT_SUBFST035_00129_MASKEDMAGUS_000_50","<Color(-3917469)>That the golem could be vanquished...</Color>"
78,"TEXT_SUBFST035_00129_MASKEDMAGUS_000_51","<Color(-3917469)>That <If(PlayerParameter(4))>woman<Else/>man</If> is no ordinary adventurer.</Color>"
79,"TEXT_SUBFST035_00129_PAPALYMO_000_60","Damnation! He has eluded us yet again!"
80,"TEXT_SUBFST035_00129_YDA_000_61","Oh, fancy meeting you here! How are things?"
81,"TEXT_SUBFST035_00129_PAPALYMO_000_70","Hm? Whatever are you─"
82,"TEXT_SUBFST035_00129_YDA_000_71","Shhh! More birds! This makes it how many times today? Seven?"
83,"TEXT_SUBFST035_00129_PAPALYMO_000_72","Their movements are beyond our fathoming."
84,"TEXT_SUBFST035_00129_PAPALYMO_100_72","They are up to something, that much is plain─the question is, <Emphasis>what</Emphasis>?"
85,"TEXT_SUBFST035_00129_YDA_000_73","Hmmm. Do you think maybe...they're trying to summon their primal?"
86,"TEXT_SUBFST035_00129_PAPALYMO_000_74","I hope not, for all our sakes. Yet we must be prepared for the worst."
87,"TEXT_SUBFST035_00129_PAPALYMO_000_78","Withered. The same fate has befallen Emerald Moss."
88,"TEXT_SUBFST035_00129_PAPALYMO_000_79","It is as we feared: Dalamud's anomaly is affecting life in the Twelveswood."
89,"TEXT_SUBFST035_00129_YDA_000_80","You mean the disturbance in the aetheric flow?"
90,"TEXT_SUBFST035_00129_PAPALYMO_000_81","The very same. The Garleans have a lot to answer for."
91,"TEXT_SUBFST035_00129_PAPALYMO_000_82","The imbalance they have created is plunging the land into chaos, just as Louisoix forewarned."
92,"TEXT_SUBFST035_00129_YDA_000_83","It's no wonder the primals have started appearing..."
93,"TEXT_SUBFST035_00129_PAPALYMO_000_84","Time is against us, but there is still hope for the land."
94,"TEXT_SUBFST035_00129_PAPALYMO_000_85","We must hold fast to that hope and fight to the very last."
95,"TEXT_SUBFST035_00129_YDA_000_86","Agreed!"
96,"TEXT_SUBFST035_00129_YDA_000_87","Waaah!"
97,"TEXT_SUBFST035_00129_YDA_000_88","Ack! Stupid things..."
98,"TEXT_SUBFST035_00129_PAPALYMO_000_89","These <Emphasis>stupid things</Emphasis> happen to be the very latest in Sharlayan innovation! Show some respect!"
99,"TEXT_SUBFST035_00129_YDA_000_90","But they're so uncomfortable and...and...<Emphasis>ugly</Emphasis>!"
100,"TEXT_SUBFST035_00129_PAPALYMO_000_91","If you ask me, they're an improvement over that mask of yours."
101,"TEXT_SUBFST035_00129_YDA_000_92","<sigh> Hard to believe it's already been five whole years, isn't it?"
102,"TEXT_SUBFST035_00129_PAPALYMO_000_93","<Emphasis>Already</Emphasis>? Five years is but a heartbeat in the life of the planet!"
103,"TEXT_SUBFST035_00129_YDA_000_94","I suppose you're right... Now that I think about it, the Twelveswood's barely recovered at all, and the Gridanians still have the same old problems."
104,"TEXT_SUBFST035_00129_PAPALYMO_000_95","Aye, along with some new ones. Just in case the Ixal and Garuda weren't troublesome enough, the sylphs <Emphasis>had</Emphasis> to go and invite Ramuh, didn't they?"
105,"TEXT_SUBFST035_00129_YDA_000_96","...Do you ever think about those adventurers who fought alongside us? I do. And then five years seems like ages... I wonder what became of them."
106,"TEXT_SUBFST035_00129_YDA_000_97","Ah..."
107,"TEXT_SUBFST035_00129_PAPALYMO_000_98","Yda, look."
108,"TEXT_SUBFST035_00129_YDA_000_99","Hm?"
109,"TEXT_SUBFST035_00129_YDA_000_100","Golly!
...And this is what, exactly?"
110,"TEXT_SUBFST035_00129_PAPALYMO_000_101","Yet another disturbance in the aether, and freshly manifested at that."
111,"TEXT_SUBFST035_00129_PAPALYMO_000_102","It seems to be emanating from Lifemend Stump. We must hurry!"
112,"TEXT_SUBFST035_00129_YDA_000_110","Are you all right? Your eyes glazed over for a while there."
113,"TEXT_SUBFST035_00129_PAPALYMO_000_111","The good news is that the Hearer is unharmed. Somewhat dazed, yes, but whole of mind and body. The bad news...concerns everything else."
114,"TEXT_SUBFST035_00129_PAPALYMO_000_112","Lest you forget, the Twelveswood is the domain of the elementals; it is by their leave that man abides in the forest and avails himself of its bounty. The ground which the dungeon occupies is no different."
115,"TEXT_SUBFST035_00129_PAPALYMO_000_113","Having no more use for the dungeon, the Gridanians sent a Hearer to offer the place back to the elementals by way of the Rite of Returning, which is essentially an expression of gratitude."
116,"TEXT_SUBFST035_00129_PAPALYMO_000_114","Alas, he failed to complete the ritual for obvious reasons."
117,"TEXT_SUBFST035_00129_PAPALYMO_100_114","While the poor soul cannot be blamed for this, the fact remains that unless the elementals are given their due, they may well consider it a slight. And the very <Emphasis>last</Emphasis> thing the Gridanians can afford to do in these uncertain times is risk alienating the Twelveswood's eternal guardians."
118,"TEXT_SUBFST035_00129_PAPALYMO_000_115","But you have more than done your part. We shall see the Hearer to safety, and send for his peers to finish the rite."
119,"TEXT_SUBFST035_00129_PAPALYMO_000_116","In the meantime, please make your way outside and report to Alestan."
120,"TEXT_SUBFST035_00129_PAPALYMO_000_117","Ah, but where are my manners?"
121,"TEXT_SUBFST035_00129_PAPALYMO_100_117","I am Papalymo, and the tactless woman beside me here is─"
122,"TEXT_SUBFST035_00129_YDA_000_118","Yda!"
123,"TEXT_SUBFST035_00129_YDA_100_118","Papalymo and I are surveying the Twelveswood together!"
124,"TEXT_SUBFST035_00129_YDA_000_119","Pleased to meet you!"
125,"TEXT_SUBFST035_00129_PAPALYMO_000_120","Yda, give me a hand, would you?"
126,"TEXT_SUBFST035_00129_PAPALYMO_000_121","Wait. There is something...familiar about you. Could it be that you are...?"
127,"TEXT_SUBFST035_00129_PAPALYMO_000_122","N-Never mind. Doubtless my eyes are playing tricks. Till we meet again!"
128,"TEXT_SUBFST035_00129_ALESTAN_000_130","All this happened inside Spirithold? Twelve preserve us..."
129,"TEXT_SUBFST035_00129_ALESTAN_000_131","Who was that masked mage, and by what dark ambition is he driven? So many things shrouded in mystery..."
130,"TEXT_SUBFST035_00129_ALESTAN_000_132","Well, I shan't find any answers on my own. I must needs discuss this with Galfrid. The matter warrants a full investigation, if I am any judge, and that shall certainly be my recommendation."
131,"TEXT_SUBFST035_00129_ALESTAN_000_133","Your courage has saved many lives this day, adventurer. For this you have my deepest gratitude."
132,"TEXT_SUBFST035_00129_ALESTAN_000_134","Pray return to Gridania and seek out Miounne."
133,"TEXT_SUBFST035_00129_ALESTAN_000_135","I understand she wishes to thank you for your efforts on our behalf."
134,"TEXT_SUBFST035_00129_MIOUNNE_000_140","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. A little bird tells me that the Hearer and his party owe you their lives."
135,"TEXT_SUBFST035_00129_MIOUNNE_000_141","A tale for the tavern if ever there were one!
...It is only a shame that I must ask you not to tell it─for the time being, at least. Do I make myself clear?"
136,"TEXT_SUBFST035_00129_MIOUNNE_000_142","Until the Hearers have made their will on the matter known, it would be best to avoid unsettling people with stories of walking statues."
137,"TEXT_SUBFST035_00129_MIOUNNE_000_143","Now then, you must have suitable recompense for your valiant service."
138,"TEXT_SUBFST035_00129_MIOUNNE_000_144","For the first half of your reward, I give you leave to make use of the accommodations here at the guild."
139,"TEXT_SUBFST035_00129_MIOUNNE_000_145","Arrangements have been made, so all you need do is speak with Antoinaut whenever you crave the comfort of a firm bed and a soft pillow."
140,"TEXT_SUBFST035_00129_MIOUNNE_000_146","For the second half of your reward, I offer you another path to fame and fortune: guildleves."
141,"TEXT_SUBFST035_00129_MIOUNNE_000_147","Guildleves are records of the various requests we receive from the citizenry. They outline all manner of tasks which ambitious young adventurers like you can elect to undertake."
142,"TEXT_SUBFST035_00129_MIOUNNE_000_148","Gontrant is our guildleve official, or “levemete,” here at the Carline Canopy. I have spoken with him regarding your knack for solving challenging problems, and he is eager to make your acquaintance."
143,"TEXT_SUBFST035_00129_MIOUNNE_000_149","By the way, have you perchance heard about the coming festival? It is truly a splendid occasion, looked forward to by young and old alike, and one I heartily recommend that you take the time to enjoy."
144,"TEXT_SUBFST035_00129_MIOUNNE_000_150","Don't be <Emphasis>too</Emphasis> disappointed if the recent troubles cast a shadow over proceedings, however. I fear nothing short of the mysterious interloper's apprehension can prevent that..."
145,"TEXT_SUBFST035_00129_MIOUNNE_000_151","But we were talking about you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You have made Mother proud. I expect great things of you, young <If(PlayerParameter(4))>lady<Else/>man</If>!"
146,"TEXT_SUBFST035_00129_SYSTEM_000_152","In recognition of your achievements, you are now granted access to guildleves and inn rooms."
147,"TEXT_SUBFST035_00129_SYSTEM_000_153","As you complete quests and embark on new adventures, the world will draw you ever deeper into its mysteries."
148,"TEXT_SUBFST035_00129_SYSTEM_000_154","The great realm of Eorzea yet holds myriad roads untraveled and sights unseen. Continue along the path of the adventurer and discover what wonders await you!"
149,"TEXT_SUBFST035_00129_Q1_000_1","Duty calls. Do you wish to proceed with
“Spirithold Broken”?"
150,"TEXT_SUBFST035_00129_A1_000_1","Yes"
151,"TEXT_SUBFST035_00129_A1_000_2","No"
152,"TEXT_SUBFST035_00129_MASKEDMAGUS_BATTLETALK_01","You are strong. But are you strong enough to withstand <Emphasis>this</Emphasis>?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST035_00129_SEQ_00 Galfrid, chief instructor at the Bannock, would entrust you with the task of investigating Spirithold.
5 1 TEXT_SUBFST035_00129_SEQ_01 You learn that a party of conjurers and their Wood Wailer escort were attacked by a towering shadow while performing a sacred rite inside Spirithold. Report to Alestan, who stands guard at the dungeon's entrance, and request further orders.
6 2 TEXT_SUBFST035_00129_SEQ_02 While the majority of those who entered Spirithold have been evacuated, two conjurers, three Wood Wailers, and the Hearer remain unaccounted for. Locate the missing, and rescue any survivors.
7 3 TEXT_SUBFST035_00129_SEQ_03 Only the Hearer remains, somewhere in the dungeon's depths. Find him and ensure that he leaves Spirithold alive.
8 4 TEXT_SUBFST035_00129_SEQ_04 You encounter a mysterious masked mage who unleashes a clay golem upon you. After a desperate struggle, you manage to dispatch the automaton just as Yda and Papalymo arrive.
9 5 TEXT_SUBFST035_00129_SEQ_05 The presence of the two scholars triggers yet another inexplicable vision inside your mind. Though your soul cries out for answers, this is neither the time nor place to ask questions. Report to Alestan outside Spirithold.
10 6 TEXT_SUBFST035_00129_SEQ_06 Alestan listens intently as you recount all that unfolded within Spirithold. Understandably concerned, the Wood Wailer promises to investigate the masked mage, and bids you return to Gridania and speak with Miounne.
11 7 TEXT_SUBFST035_00129_SEQ_07 Safely back in Gridania, you relate your tale to Miounne, only for her to forbid you from repeating the story to others. What strange forces could be at work in the Twelveswood? Such matters are best left to the Hearers, it would seem. For now, take advantage of Miounne's introduction to guildleves, as well as her offer of guild accommodations, and prepare yourself for future adventures.
12 8 TEXT_SUBFST035_00129_SEQ_08
13 9 TEXT_SUBFST035_00129_SEQ_09
14 10 TEXT_SUBFST035_00129_SEQ_10
15 11 TEXT_SUBFST035_00129_SEQ_11
16 12 TEXT_SUBFST035_00129_SEQ_12
17 13 TEXT_SUBFST035_00129_SEQ_13
18 14 TEXT_SUBFST035_00129_SEQ_14
19 15 TEXT_SUBFST035_00129_SEQ_15
20 16 TEXT_SUBFST035_00129_SEQ_16
21 17 TEXT_SUBFST035_00129_SEQ_17
22 18 TEXT_SUBFST035_00129_SEQ_18
23 19 TEXT_SUBFST035_00129_SEQ_19
24 20 TEXT_SUBFST035_00129_SEQ_20
25 21 TEXT_SUBFST035_00129_SEQ_21
26 22 TEXT_SUBFST035_00129_SEQ_22
27 23 TEXT_SUBFST035_00129_SEQ_23
28 24 TEXT_SUBFST035_00129_TODO_00 Speak with Alestan.
29 25 TEXT_SUBFST035_00129_TODO_01 Rescue the missing conjurers and Wood Wailers.
30 26 TEXT_SUBFST035_00129_TODO_02 Rescue the Hearer.
31 27 TEXT_SUBFST035_00129_TODO_03 Report to Alestan.
32 28 TEXT_SUBFST035_00129_TODO_04 Report to Alestan.
33 29 TEXT_SUBFST035_00129_TODO_05 Return to Gridania and speak with Miounne
34 30 TEXT_SUBFST035_00129_TODO_06
35 31 TEXT_SUBFST035_00129_TODO_07
36 32 TEXT_SUBFST035_00129_TODO_08
37 33 TEXT_SUBFST035_00129_TODO_09
38 34 TEXT_SUBFST035_00129_TODO_10
39 35 TEXT_SUBFST035_00129_TODO_11
40 36 TEXT_SUBFST035_00129_TODO_12
41 37 TEXT_SUBFST035_00129_TODO_13
42 38 TEXT_SUBFST035_00129_TODO_14
43 39 TEXT_SUBFST035_00129_TODO_15
44 40 TEXT_SUBFST035_00129_TODO_16
45 41 TEXT_SUBFST035_00129_TODO_17
46 42 TEXT_SUBFST035_00129_TODO_18
47 43 TEXT_SUBFST035_00129_TODO_19
48 44 TEXT_SUBFST035_00129_TODO_20
49 45 TEXT_SUBFST035_00129_TODO_21
50 46 TEXT_SUBFST035_00129_TODO_22
51 47 TEXT_SUBFST035_00129_TODO_23
52 48 TEXT_SUBFST035_00129_GALFRID_000_1 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Thank the gods you've come!
53 49 TEXT_SUBFST035_00129_GALFRID_000_2 We have a potential crisis on our hands, and I would appreciate your assistance. Will you hear me out?
54 50 TEXT_SUBFST035_00129_GALFRID_000_10 Listen well, for we haven't much time.
55 51 TEXT_SUBFST035_00129_GALFRID_000_11 To the southeast of here lies a dungeon known as Spirithold. It was all but destroyed during the Calamity.
56 52 TEXT_SUBFST035_00129_GALFRID_000_12 Desiring to offer the ruins back to the forest, a Hearer ventured inside to carry out the Rite of Returning.
57 53 TEXT_SUBFST035_00129_GALFRID_000_13 Alas, it would seem something has gone awry. Word arrived just moments ago that the Hearer and his guards have been attacked by a towering shadow. Aye, you heard me true─a <Emphasis>shadow</Emphasis>.
58 54 TEXT_SUBFST035_00129_GALFRID_000_14 On any other day, I would dispatch my best Quivermen to provide support, but I sent them to repel an Ixali incursion in the West Shroud nary a bell ago.
59 55 TEXT_SUBFST035_00129_GALFRID_000_15 The timing of these events cannot be mere coincidence. I fear the Ixal somehow caught wind of our plans, and are attempting to disrupt the rite in an effort to weaken the bond between man and elemental.
60 56 TEXT_SUBFST035_00129_GALFRID_000_16 They must not be allowed to succeed. And so I bid you go to Spirithold and do whatever is necessary to resolve the situation. Please, say you will help us.
61 57 TEXT_SUBFST035_00129_GALFRID_000_17 I knew you would not let me down. You will have all the support I can muster.
62 58 TEXT_SUBFST035_00129_GALFRID_000_18 Now, we are racing against time, so you had best make haste.
63 59 TEXT_SUBFST035_00129_ALESTAN_000_20 Who goes there? An adventurer, is it?
64 60 TEXT_SUBFST035_00129_ALESTAN_000_21 Here at Instructor Galfrid's request, you say? Thank the Matron!
65 61 TEXT_SUBFST035_00129_ALESTAN_000_22 Doubtless you already know this, but a towering shadow manifested without warning and attacked the Hearer in the midst of the rite.
66 62 TEXT_SUBFST035_00129_ALESTAN_000_23 Most of his party has been successfully evacuated, but five remain unaccounted for.
67 63 TEXT_SUBFST035_00129_ALESTAN_000_24 Please find them, and see them out of harm's way.
68 64 TEXT_SUBFST035_00129_KIKOKUA_000_30 <groan> A great shadow...towering over me... What in the Twelve's good grace?
69 65 TEXT_SUBFST035_00129_KIKOKUA_000_31 A-An adventurer!? Please, you must save the Hearer!
70 66 TEXT_SUBFST035_00129_KIKOKUB_000_32 Galfrid...sent you?
71 67 TEXT_SUBFST035_00129_KIKOKUB_000_33 I am no longer...of use here. Pray help the Hearer...in my stead.
72 68 TEXT_SUBFST035_00129_KIKOKUC_000_34 Away, vile fiend! Away, I say! I defy you! <Emphasis>I defy yooouuu</Emphasis>!!! ...Uh? ...Oh! An adventurer!
73 69 TEXT_SUBFST035_00129_KIKOKUC_000_35 W-We were ambushed─ambushed in the midst of the ritual! And then... And then...I'm not sure what happened.
74 70 TEXT_SUBFST035_00129_CONJURERA_000_36 ...You were sent to help? I fear you are too late─the ritual has failed.
75 71 TEXT_SUBFST035_00129_CONJURERA_000_37 I must needs return to Gridania. The Seedseers must know of this.
76 72 TEXT_SUBFST035_00129_CONJURERB_000_38 That thing was no elemental, but a being born of darkness.
77 73 TEXT_SUBFST035_00129_CONJURERB_000_39 The Hearer languishes alone in the depths. You must help him!
78 74 TEXT_SUBFST035_00129_CONJURERC_100_39 Do not mind me... Save the others...
79 75 TEXT_SUBFST035_00129_MASKEDMAGUS_000_40 <Color(-3917469)>O mournful voice of creation! Grant ye this humble stone a soul, that it may wake to life!</Color>
80 76 TEXT_SUBFST035_00129_SYSTEM_000_45 Defeat the clay golem!
81 77 TEXT_SUBFST035_00129_MASKEDMAGUS_000_50 <Color(-3917469)>That the golem could be vanquished...</Color>
82 78 TEXT_SUBFST035_00129_MASKEDMAGUS_000_51 <Color(-3917469)>That <If(PlayerParameter(4))>woman<Else/>man</If> is no ordinary adventurer.</Color>
83 79 TEXT_SUBFST035_00129_PAPALYMO_000_60 Damnation! He has eluded us yet again!
84 80 TEXT_SUBFST035_00129_YDA_000_61 Oh, fancy meeting you here! How are things?
85 81 TEXT_SUBFST035_00129_PAPALYMO_000_70 Hm? Whatever are you─
86 82 TEXT_SUBFST035_00129_YDA_000_71 Shhh! More birds! This makes it how many times today? Seven?
87 83 TEXT_SUBFST035_00129_PAPALYMO_000_72 Their movements are beyond our fathoming.
88 84 TEXT_SUBFST035_00129_PAPALYMO_100_72 They are up to something, that much is plain─the question is, <Emphasis>what</Emphasis>?
89 85 TEXT_SUBFST035_00129_YDA_000_73 Hmmm. Do you think maybe...they're trying to summon their primal?
90 86 TEXT_SUBFST035_00129_PAPALYMO_000_74 I hope not, for all our sakes. Yet we must be prepared for the worst.
91 87 TEXT_SUBFST035_00129_PAPALYMO_000_78 Withered. The same fate has befallen Emerald Moss.
92 88 TEXT_SUBFST035_00129_PAPALYMO_000_79 It is as we feared: Dalamud's anomaly is affecting life in the Twelveswood.
93 89 TEXT_SUBFST035_00129_YDA_000_80 You mean the disturbance in the aetheric flow?
94 90 TEXT_SUBFST035_00129_PAPALYMO_000_81 The very same. The Garleans have a lot to answer for.
95 91 TEXT_SUBFST035_00129_PAPALYMO_000_82 The imbalance they have created is plunging the land into chaos, just as Louisoix forewarned.
96 92 TEXT_SUBFST035_00129_YDA_000_83 It's no wonder the primals have started appearing...
97 93 TEXT_SUBFST035_00129_PAPALYMO_000_84 Time is against us, but there is still hope for the land.
98 94 TEXT_SUBFST035_00129_PAPALYMO_000_85 We must hold fast to that hope and fight to the very last.
99 95 TEXT_SUBFST035_00129_YDA_000_86 Agreed!
100 96 TEXT_SUBFST035_00129_YDA_000_87 Waaah!
101 97 TEXT_SUBFST035_00129_YDA_000_88 Ack! Stupid things...
102 98 TEXT_SUBFST035_00129_PAPALYMO_000_89 These <Emphasis>stupid things</Emphasis> happen to be the very latest in Sharlayan innovation! Show some respect!
103 99 TEXT_SUBFST035_00129_YDA_000_90 But they're so uncomfortable and...and...<Emphasis>ugly</Emphasis>!
104 100 TEXT_SUBFST035_00129_PAPALYMO_000_91 If you ask me, they're an improvement over that mask of yours.
105 101 TEXT_SUBFST035_00129_YDA_000_92 <sigh> Hard to believe it's already been five whole years, isn't it?
106 102 TEXT_SUBFST035_00129_PAPALYMO_000_93 <Emphasis>Already</Emphasis>? Five years is but a heartbeat in the life of the planet!
107 103 TEXT_SUBFST035_00129_YDA_000_94 I suppose you're right... Now that I think about it, the Twelveswood's barely recovered at all, and the Gridanians still have the same old problems.
108 104 TEXT_SUBFST035_00129_PAPALYMO_000_95 Aye, along with some new ones. Just in case the Ixal and Garuda weren't troublesome enough, the sylphs <Emphasis>had</Emphasis> to go and invite Ramuh, didn't they?
109 105 TEXT_SUBFST035_00129_YDA_000_96 ...Do you ever think about those adventurers who fought alongside us? I do. And then five years seems like ages... I wonder what became of them.
110 106 TEXT_SUBFST035_00129_YDA_000_97 Ah...
111 107 TEXT_SUBFST035_00129_PAPALYMO_000_98 Yda, look.
112 108 TEXT_SUBFST035_00129_YDA_000_99 Hm?
113 109 TEXT_SUBFST035_00129_YDA_000_100 Golly! ...And this is what, exactly?
114 110 TEXT_SUBFST035_00129_PAPALYMO_000_101 Yet another disturbance in the aether, and freshly manifested at that.
115 111 TEXT_SUBFST035_00129_PAPALYMO_000_102 It seems to be emanating from Lifemend Stump. We must hurry!
116 112 TEXT_SUBFST035_00129_YDA_000_110 Are you all right? Your eyes glazed over for a while there.
117 113 TEXT_SUBFST035_00129_PAPALYMO_000_111 The good news is that the Hearer is unharmed. Somewhat dazed, yes, but whole of mind and body. The bad news...concerns everything else.
118 114 TEXT_SUBFST035_00129_PAPALYMO_000_112 Lest you forget, the Twelveswood is the domain of the elementals; it is by their leave that man abides in the forest and avails himself of its bounty. The ground which the dungeon occupies is no different.
119 115 TEXT_SUBFST035_00129_PAPALYMO_000_113 Having no more use for the dungeon, the Gridanians sent a Hearer to offer the place back to the elementals by way of the Rite of Returning, which is essentially an expression of gratitude.
120 116 TEXT_SUBFST035_00129_PAPALYMO_000_114 Alas, he failed to complete the ritual for obvious reasons.
121 117 TEXT_SUBFST035_00129_PAPALYMO_100_114 While the poor soul cannot be blamed for this, the fact remains that unless the elementals are given their due, they may well consider it a slight. And the very <Emphasis>last</Emphasis> thing the Gridanians can afford to do in these uncertain times is risk alienating the Twelveswood's eternal guardians.
122 118 TEXT_SUBFST035_00129_PAPALYMO_000_115 But you have more than done your part. We shall see the Hearer to safety, and send for his peers to finish the rite.
123 119 TEXT_SUBFST035_00129_PAPALYMO_000_116 In the meantime, please make your way outside and report to Alestan.
124 120 TEXT_SUBFST035_00129_PAPALYMO_000_117 Ah, but where are my manners?
125 121 TEXT_SUBFST035_00129_PAPALYMO_100_117 I am Papalymo, and the tactless woman beside me here is─
126 122 TEXT_SUBFST035_00129_YDA_000_118 Yda!
127 123 TEXT_SUBFST035_00129_YDA_100_118 Papalymo and I are surveying the Twelveswood together!
128 124 TEXT_SUBFST035_00129_YDA_000_119 Pleased to meet you!
129 125 TEXT_SUBFST035_00129_PAPALYMO_000_120 Yda, give me a hand, would you?
130 126 TEXT_SUBFST035_00129_PAPALYMO_000_121 Wait. There is something...familiar about you. Could it be that you are...?
131 127 TEXT_SUBFST035_00129_PAPALYMO_000_122 N-Never mind. Doubtless my eyes are playing tricks. Till we meet again!
132 128 TEXT_SUBFST035_00129_ALESTAN_000_130 All this happened inside Spirithold? Twelve preserve us...
133 129 TEXT_SUBFST035_00129_ALESTAN_000_131 Who was that masked mage, and by what dark ambition is he driven? So many things shrouded in mystery...
134 130 TEXT_SUBFST035_00129_ALESTAN_000_132 Well, I shan't find any answers on my own. I must needs discuss this with Galfrid. The matter warrants a full investigation, if I am any judge, and that shall certainly be my recommendation.
135 131 TEXT_SUBFST035_00129_ALESTAN_000_133 Your courage has saved many lives this day, adventurer. For this you have my deepest gratitude.
136 132 TEXT_SUBFST035_00129_ALESTAN_000_134 Pray return to Gridania and seek out Miounne.
137 133 TEXT_SUBFST035_00129_ALESTAN_000_135 I understand she wishes to thank you for your efforts on our behalf.
138 134 TEXT_SUBFST035_00129_MIOUNNE_000_140 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. A little bird tells me that the Hearer and his party owe you their lives.
139 135 TEXT_SUBFST035_00129_MIOUNNE_000_141 A tale for the tavern if ever there were one! ...It is only a shame that I must ask you not to tell it─for the time being, at least. Do I make myself clear?
140 136 TEXT_SUBFST035_00129_MIOUNNE_000_142 Until the Hearers have made their will on the matter known, it would be best to avoid unsettling people with stories of walking statues.
141 137 TEXT_SUBFST035_00129_MIOUNNE_000_143 Now then, you must have suitable recompense for your valiant service.
142 138 TEXT_SUBFST035_00129_MIOUNNE_000_144 For the first half of your reward, I give you leave to make use of the accommodations here at the guild.
143 139 TEXT_SUBFST035_00129_MIOUNNE_000_145 Arrangements have been made, so all you need do is speak with Antoinaut whenever you crave the comfort of a firm bed and a soft pillow.
144 140 TEXT_SUBFST035_00129_MIOUNNE_000_146 For the second half of your reward, I offer you another path to fame and fortune: guildleves.
145 141 TEXT_SUBFST035_00129_MIOUNNE_000_147 Guildleves are records of the various requests we receive from the citizenry. They outline all manner of tasks which ambitious young adventurers like you can elect to undertake.
146 142 TEXT_SUBFST035_00129_MIOUNNE_000_148 Gontrant is our guildleve official, or “levemete,” here at the Carline Canopy. I have spoken with him regarding your knack for solving challenging problems, and he is eager to make your acquaintance.
147 143 TEXT_SUBFST035_00129_MIOUNNE_000_149 By the way, have you perchance heard about the coming festival? It is truly a splendid occasion, looked forward to by young and old alike, and one I heartily recommend that you take the time to enjoy.
148 144 TEXT_SUBFST035_00129_MIOUNNE_000_150 Don't be <Emphasis>too</Emphasis> disappointed if the recent troubles cast a shadow over proceedings, however. I fear nothing short of the mysterious interloper's apprehension can prevent that...
149 145 TEXT_SUBFST035_00129_MIOUNNE_000_151 But we were talking about you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You have made Mother proud. I expect great things of you, young <If(PlayerParameter(4))>lady<Else/>man</If>!
150 146 TEXT_SUBFST035_00129_SYSTEM_000_152 In recognition of your achievements, you are now granted access to guildleves and inn rooms.
151 147 TEXT_SUBFST035_00129_SYSTEM_000_153 As you complete quests and embark on new adventures, the world will draw you ever deeper into its mysteries.
152 148 TEXT_SUBFST035_00129_SYSTEM_000_154 The great realm of Eorzea yet holds myriad roads untraveled and sights unseen. Continue along the path of the adventurer and discover what wonders await you!
153 149 TEXT_SUBFST035_00129_Q1_000_1 Duty calls. Do you wish to proceed with “Spirithold Broken”?
154 150 TEXT_SUBFST035_00129_A1_000_1 Yes
155 151 TEXT_SUBFST035_00129_A1_000_2 No
156 152 TEXT_SUBFST035_00129_MASKEDMAGUS_BATTLETALK_01 You are strong. But are you strong enough to withstand <Emphasis>this</Emphasis>?
157 153 TEXT_SUBFST035_00129_MASKEDMAGUS_BATTLETALK_02 Yesss...writhe! Writhe in eternal darkness!
158 154 TEXT_SUBFST035_00129_MASKEDMAGUS_BATTLETALK_03 Impossible! Never has the golem been so sorely tested!
159 155 TEXT_SUBFST035_00129_SYSTEM_000_160 You now have access to Recommendations. This feature displays a list of quests or duties currently available in your area.
160 156 TEXT_SUBFST035_00129_SYSTEM_000_161 The Recommendations list can be opened from under Duty in the main menu, and will also be displayed automatically when you log in. If you find yourself unsure of what to do next, this tool makes it simple to locate activities suitable for your present class and level.
+58
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@@ -0,0 +1,58 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST036_00130_SEQ_00","Gabineaux, of Gabineaux's Bower fame, needs a reliable adventurer to cull the ever-increasing microchu population."
1,"TEXT_SUBFST036_00130_SEQ_01","Gabineaux is beside himself with rage as he expounds on the evils of the microchus. Slay eight of the nutrient-sapping pests and bring relief to both the land and to Gabineaux's troubled mind."
2,"TEXT_SUBFST036_00130_SEQ_02","You have slain eight microchus. Report to Ealdfrith outside Gabineaux's Bower."
3,"TEXT_SUBFST036_00130_SEQ_03","With fewer microchus drawing nutrients from the soil, the trees should now grow normally. It can only be hoped that this will serve to free Gabineaux from his all-consuming rage."
4,"TEXT_SUBFST036_00130_SEQ_04",""
5,"TEXT_SUBFST036_00130_SEQ_05",""
6,"TEXT_SUBFST036_00130_SEQ_06",""
7,"TEXT_SUBFST036_00130_SEQ_07",""
8,"TEXT_SUBFST036_00130_SEQ_08",""
9,"TEXT_SUBFST036_00130_SEQ_09",""
10,"TEXT_SUBFST036_00130_SEQ_10",""
11,"TEXT_SUBFST036_00130_SEQ_11",""
12,"TEXT_SUBFST036_00130_SEQ_12",""
13,"TEXT_SUBFST036_00130_SEQ_13",""
14,"TEXT_SUBFST036_00130_SEQ_14",""
15,"TEXT_SUBFST036_00130_SEQ_15",""
16,"TEXT_SUBFST036_00130_SEQ_16",""
17,"TEXT_SUBFST036_00130_SEQ_17",""
18,"TEXT_SUBFST036_00130_SEQ_18",""
19,"TEXT_SUBFST036_00130_SEQ_19",""
20,"TEXT_SUBFST036_00130_SEQ_20",""
21,"TEXT_SUBFST036_00130_SEQ_21",""
22,"TEXT_SUBFST036_00130_SEQ_22",""
23,"TEXT_SUBFST036_00130_SEQ_23",""
24,"TEXT_SUBFST036_00130_TODO_00","Slay eight microchus."
25,"TEXT_SUBFST036_00130_TODO_01","Report to Ealdfrith at Gabineaux's Bower."
26,"TEXT_SUBFST036_00130_TODO_02",""
27,"TEXT_SUBFST036_00130_TODO_03",""
28,"TEXT_SUBFST036_00130_TODO_04",""
29,"TEXT_SUBFST036_00130_TODO_05",""
30,"TEXT_SUBFST036_00130_TODO_06",""
31,"TEXT_SUBFST036_00130_TODO_07",""
32,"TEXT_SUBFST036_00130_TODO_08",""
33,"TEXT_SUBFST036_00130_TODO_09",""
34,"TEXT_SUBFST036_00130_TODO_10",""
35,"TEXT_SUBFST036_00130_TODO_11",""
36,"TEXT_SUBFST036_00130_TODO_12",""
37,"TEXT_SUBFST036_00130_TODO_13",""
38,"TEXT_SUBFST036_00130_TODO_14",""
39,"TEXT_SUBFST036_00130_TODO_15",""
40,"TEXT_SUBFST036_00130_TODO_16",""
41,"TEXT_SUBFST036_00130_TODO_17",""
42,"TEXT_SUBFST036_00130_TODO_18",""
43,"TEXT_SUBFST036_00130_TODO_19",""
44,"TEXT_SUBFST036_00130_TODO_20",""
45,"TEXT_SUBFST036_00130_TODO_21",""
46,"TEXT_SUBFST036_00130_TODO_22",""
47,"TEXT_SUBFST036_00130_TODO_23",""
48,"TEXT_SUBFST036_00130_GABINEAUX_000_1","Ah, it's you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! After the <Emphasis>thrashing</Emphasis> you gave those infernal funguars, I do believe you might be the very person to solve another problem of mine: microchus!"
49,"TEXT_SUBFST036_00130_GABINEAUX_000_2","These vile little beasts draw their sustenance directly from the soil. Ordinarily, the forest would be only too happy to provide, but these days there are just too bloody many of them!"
50,"TEXT_SUBFST036_00130_GABINEAUX_000_3","So many, in fact, that they're leeching every last nutrient from the ground! You think this soil was put here just for you and your microchu mates!? Gah! I should go over there and...and...well, I'm not rightly sure what it is I should do─but someone should certainly do something! And soon! BBefore I─"
51,"TEXT_SUBFST036_00130_GABINEAUX_000_4","I...I apologize. The rage, you see, it takes over and there is naught I can do but fume and splutter. If you could see your way to exterminating eight or so of those soil despoilers, you would have my eternal gratitude."
52,"TEXT_SUBFST036_00130_GABINEAUX_000_5","Once you've taken care of the microchus, I'd be grateful if you would report to Ealdfrith. You'll find him just outside. I hear the degradation of the soil has been as much a source of consternation to him as it has to me, and I'm sure he'd appreciate knowing the problem's been solved."
53,"TEXT_SUBFST036_00130_EALDFRITH_000_10","You say you've slain a good number of those microchus? Well, that is a welcome piece of news!"
54,"TEXT_SUBFST036_00130_EALDFRITH_000_11","I was afraid old Gabineaux would take an axe in hand and try to hack apart the pests himself! Perhaps now his troubled mind might know some peace. You have my thanks."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST036_00130_SEQ_00 Gabineaux, of Gabineaux's Bower fame, needs a reliable adventurer to cull the ever-increasing microchu population.
5 1 TEXT_SUBFST036_00130_SEQ_01 Gabineaux is beside himself with rage as he expounds on the evils of the microchus. Slay eight of the nutrient-sapping pests and bring relief to both the land and to Gabineaux's troubled mind.
6 2 TEXT_SUBFST036_00130_SEQ_02 You have slain eight microchus. Report to Ealdfrith outside Gabineaux's Bower.
7 3 TEXT_SUBFST036_00130_SEQ_03 With fewer microchus drawing nutrients from the soil, the trees should now grow normally. It can only be hoped that this will serve to free Gabineaux from his all-consuming rage.
8 4 TEXT_SUBFST036_00130_SEQ_04
9 5 TEXT_SUBFST036_00130_SEQ_05
10 6 TEXT_SUBFST036_00130_SEQ_06
11 7 TEXT_SUBFST036_00130_SEQ_07
12 8 TEXT_SUBFST036_00130_SEQ_08
13 9 TEXT_SUBFST036_00130_SEQ_09
14 10 TEXT_SUBFST036_00130_SEQ_10
15 11 TEXT_SUBFST036_00130_SEQ_11
16 12 TEXT_SUBFST036_00130_SEQ_12
17 13 TEXT_SUBFST036_00130_SEQ_13
18 14 TEXT_SUBFST036_00130_SEQ_14
19 15 TEXT_SUBFST036_00130_SEQ_15
20 16 TEXT_SUBFST036_00130_SEQ_16
21 17 TEXT_SUBFST036_00130_SEQ_17
22 18 TEXT_SUBFST036_00130_SEQ_18
23 19 TEXT_SUBFST036_00130_SEQ_19
24 20 TEXT_SUBFST036_00130_SEQ_20
25 21 TEXT_SUBFST036_00130_SEQ_21
26 22 TEXT_SUBFST036_00130_SEQ_22
27 23 TEXT_SUBFST036_00130_SEQ_23
28 24 TEXT_SUBFST036_00130_TODO_00 Slay eight microchus.
29 25 TEXT_SUBFST036_00130_TODO_01 Report to Ealdfrith at Gabineaux's Bower.
30 26 TEXT_SUBFST036_00130_TODO_02
31 27 TEXT_SUBFST036_00130_TODO_03
32 28 TEXT_SUBFST036_00130_TODO_04
33 29 TEXT_SUBFST036_00130_TODO_05
34 30 TEXT_SUBFST036_00130_TODO_06
35 31 TEXT_SUBFST036_00130_TODO_07
36 32 TEXT_SUBFST036_00130_TODO_08
37 33 TEXT_SUBFST036_00130_TODO_09
38 34 TEXT_SUBFST036_00130_TODO_10
39 35 TEXT_SUBFST036_00130_TODO_11
40 36 TEXT_SUBFST036_00130_TODO_12
41 37 TEXT_SUBFST036_00130_TODO_13
42 38 TEXT_SUBFST036_00130_TODO_14
43 39 TEXT_SUBFST036_00130_TODO_15
44 40 TEXT_SUBFST036_00130_TODO_16
45 41 TEXT_SUBFST036_00130_TODO_17
46 42 TEXT_SUBFST036_00130_TODO_18
47 43 TEXT_SUBFST036_00130_TODO_19
48 44 TEXT_SUBFST036_00130_TODO_20
49 45 TEXT_SUBFST036_00130_TODO_21
50 46 TEXT_SUBFST036_00130_TODO_22
51 47 TEXT_SUBFST036_00130_TODO_23
52 48 TEXT_SUBFST036_00130_GABINEAUX_000_1 Ah, it's you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! After the <Emphasis>thrashing</Emphasis> you gave those infernal funguars, I do believe you might be the very person to solve another problem of mine: microchus!
53 49 TEXT_SUBFST036_00130_GABINEAUX_000_2 These vile little beasts draw their sustenance directly from the soil. Ordinarily, the forest would be only too happy to provide, but these days there are just too bloody many of them!
54 50 TEXT_SUBFST036_00130_GABINEAUX_000_3 So many, in fact, that they're leeching every last nutrient from the ground! You think this soil was put here just for you and your microchu mates!? Gah! I should go over there and...and...well, I'm not rightly sure what it is I should do─but someone should certainly do something! And soon! B–Before I─
55 51 TEXT_SUBFST036_00130_GABINEAUX_000_4 I...I apologize. The rage, you see, it takes over and there is naught I can do but fume and splutter. If you could see your way to exterminating eight or so of those soil despoilers, you would have my eternal gratitude.
56 52 TEXT_SUBFST036_00130_GABINEAUX_000_5 Once you've taken care of the microchus, I'd be grateful if you would report to Ealdfrith. You'll find him just outside. I hear the degradation of the soil has been as much a source of consternation to him as it has to me, and I'm sure he'd appreciate knowing the problem's been solved.
57 53 TEXT_SUBFST036_00130_EALDFRITH_000_10 You say you've slain a good number of those microchus? Well, that is a welcome piece of news!
58 54 TEXT_SUBFST036_00130_EALDFRITH_000_11 I was afraid old Gabineaux would take an axe in hand and try to hack apart the pests himself! Perhaps now his troubled mind might know some peace. You have my thanks.
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key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST037_00174_SEQ_00","Guithrit wishes to enlist the services of an adventurer in the fight against the Ixal."
1,"TEXT_SUBFST037_00174_SEQ_01","The Wood Wailer Guithrit reveals that Ixali scouts have made an incursion into Gridanian territory. He bids you slay two Ixali dulltalons, two Ixali lostwings, and two Ixali slowbeaks, before the birdmen can advance far enough to pose a threat to civilians."
2,"TEXT_SUBFST037_00174_SEQ_02","You exact bloody vengeance on the Ixali scouts. Guithrit will want to hear of your success."
3,"TEXT_SUBFST037_00174_SEQ_03","While your actions have helped contain the Ixal menace for the time being, it will not be long before they return to threaten the people of Gridania. It seems that Guithrit and his superiors will use the brief respite you have bought them to find a more permanent solution."
4,"TEXT_SUBFST037_00174_SEQ_04",""
5,"TEXT_SUBFST037_00174_SEQ_05",""
6,"TEXT_SUBFST037_00174_SEQ_06",""
7,"TEXT_SUBFST037_00174_SEQ_07",""
8,"TEXT_SUBFST037_00174_SEQ_08",""
9,"TEXT_SUBFST037_00174_SEQ_09",""
10,"TEXT_SUBFST037_00174_SEQ_10",""
11,"TEXT_SUBFST037_00174_SEQ_11",""
12,"TEXT_SUBFST037_00174_SEQ_12",""
13,"TEXT_SUBFST037_00174_SEQ_13",""
14,"TEXT_SUBFST037_00174_SEQ_14",""
15,"TEXT_SUBFST037_00174_SEQ_15",""
16,"TEXT_SUBFST037_00174_SEQ_16",""
17,"TEXT_SUBFST037_00174_SEQ_17",""
18,"TEXT_SUBFST037_00174_SEQ_18",""
19,"TEXT_SUBFST037_00174_SEQ_19",""
20,"TEXT_SUBFST037_00174_SEQ_20",""
21,"TEXT_SUBFST037_00174_SEQ_21",""
22,"TEXT_SUBFST037_00174_SEQ_22",""
23,"TEXT_SUBFST037_00174_SEQ_23",""
24,"TEXT_SUBFST037_00174_TODO_00","Slay Ixali dulltalons."
25,"TEXT_SUBFST037_00174_TODO_01","Slay Ixali lostwings."
26,"TEXT_SUBFST037_00174_TODO_02","Slay Ixali slowbeaks."
27,"TEXT_SUBFST037_00174_TODO_03","Report to Guithrit outside ETatt's Spire."
28,"TEXT_SUBFST037_00174_TODO_04",""
29,"TEXT_SUBFST037_00174_TODO_05",""
30,"TEXT_SUBFST037_00174_TODO_06",""
31,"TEXT_SUBFST037_00174_TODO_07",""
32,"TEXT_SUBFST037_00174_TODO_08",""
33,"TEXT_SUBFST037_00174_TODO_09",""
34,"TEXT_SUBFST037_00174_TODO_10",""
35,"TEXT_SUBFST037_00174_TODO_11",""
36,"TEXT_SUBFST037_00174_TODO_12",""
37,"TEXT_SUBFST037_00174_TODO_13",""
38,"TEXT_SUBFST037_00174_TODO_14",""
39,"TEXT_SUBFST037_00174_TODO_15",""
40,"TEXT_SUBFST037_00174_TODO_16",""
41,"TEXT_SUBFST037_00174_TODO_17",""
42,"TEXT_SUBFST037_00174_TODO_18",""
43,"TEXT_SUBFST037_00174_TODO_19",""
44,"TEXT_SUBFST037_00174_TODO_20",""
45,"TEXT_SUBFST037_00174_TODO_21",""
46,"TEXT_SUBFST037_00174_TODO_22",""
47,"TEXT_SUBFST037_00174_TODO_23",""
48,"TEXT_SUBFST037_00174_GUITHRIT_000_1","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─just the <If(PlayerParameter(4))>person<Else/>fellow</If>! Your efforts on behalf of Treespeak Stables mark you out as a genuine talent. If you have confidence in your battlecraft, mayhap you would agree to help us in our fight against the Ixal."
49,"TEXT_SUBFST037_00174_GUITHRIT_000_2","According to reports, Ixali scouts have been sighted by the river, due west of here. Though that area is uninhabited, it borders Treespeak Stables and Blessed Bud."
50,"TEXT_SUBFST037_00174_GUITHRIT_000_3","We mean to drive them off before they can threaten our people. If several of their scouting parties were to be summarily dispatched, it might give their leaders cause to doubt the wisdom of their plan."
51,"TEXT_SUBFST037_00174_GUITHRIT_000_4","Slay two Ixali dulltalons, two Ixali lostwings, and two Ixali slowbeaks. Show them the price they must pay for setting foot in our territory."
52,"TEXT_SUBFST037_00174_GUITHRIT_000_10","It was bloody work, but it had to be done. Your service to Gridania will not be forgotten."
53,"TEXT_SUBFST037_00174_GUITHRIT_000_11","Thanks to you, we now have time to plot our next move. We could muster our forces and take the battle to the birdmen, or consolidate our defenses before they return. I must needs consult with the commander."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST037_00174_SEQ_00 Guithrit wishes to enlist the services of an adventurer in the fight against the Ixal.
5 1 TEXT_SUBFST037_00174_SEQ_01 The Wood Wailer Guithrit reveals that Ixali scouts have made an incursion into Gridanian territory. He bids you slay two Ixali dulltalons, two Ixali lostwings, and two Ixali slowbeaks, before the birdmen can advance far enough to pose a threat to civilians.
6 2 TEXT_SUBFST037_00174_SEQ_02 You exact bloody vengeance on the Ixali scouts. Guithrit will want to hear of your success.
7 3 TEXT_SUBFST037_00174_SEQ_03 While your actions have helped contain the Ixal menace for the time being, it will not be long before they return to threaten the people of Gridania. It seems that Guithrit and his superiors will use the brief respite you have bought them to find a more permanent solution.
8 4 TEXT_SUBFST037_00174_SEQ_04
9 5 TEXT_SUBFST037_00174_SEQ_05
10 6 TEXT_SUBFST037_00174_SEQ_06
11 7 TEXT_SUBFST037_00174_SEQ_07
12 8 TEXT_SUBFST037_00174_SEQ_08
13 9 TEXT_SUBFST037_00174_SEQ_09
14 10 TEXT_SUBFST037_00174_SEQ_10
15 11 TEXT_SUBFST037_00174_SEQ_11
16 12 TEXT_SUBFST037_00174_SEQ_12
17 13 TEXT_SUBFST037_00174_SEQ_13
18 14 TEXT_SUBFST037_00174_SEQ_14
19 15 TEXT_SUBFST037_00174_SEQ_15
20 16 TEXT_SUBFST037_00174_SEQ_16
21 17 TEXT_SUBFST037_00174_SEQ_17
22 18 TEXT_SUBFST037_00174_SEQ_18
23 19 TEXT_SUBFST037_00174_SEQ_19
24 20 TEXT_SUBFST037_00174_SEQ_20
25 21 TEXT_SUBFST037_00174_SEQ_21
26 22 TEXT_SUBFST037_00174_SEQ_22
27 23 TEXT_SUBFST037_00174_SEQ_23
28 24 TEXT_SUBFST037_00174_TODO_00 Slay Ixali dulltalons.
29 25 TEXT_SUBFST037_00174_TODO_01 Slay Ixali lostwings.
30 26 TEXT_SUBFST037_00174_TODO_02 Slay Ixali slowbeaks.
31 27 TEXT_SUBFST037_00174_TODO_03 Report to Guithrit outside E–Tatt's Spire.
32 28 TEXT_SUBFST037_00174_TODO_04
33 29 TEXT_SUBFST037_00174_TODO_05
34 30 TEXT_SUBFST037_00174_TODO_06
35 31 TEXT_SUBFST037_00174_TODO_07
36 32 TEXT_SUBFST037_00174_TODO_08
37 33 TEXT_SUBFST037_00174_TODO_09
38 34 TEXT_SUBFST037_00174_TODO_10
39 35 TEXT_SUBFST037_00174_TODO_11
40 36 TEXT_SUBFST037_00174_TODO_12
41 37 TEXT_SUBFST037_00174_TODO_13
42 38 TEXT_SUBFST037_00174_TODO_14
43 39 TEXT_SUBFST037_00174_TODO_15
44 40 TEXT_SUBFST037_00174_TODO_16
45 41 TEXT_SUBFST037_00174_TODO_17
46 42 TEXT_SUBFST037_00174_TODO_18
47 43 TEXT_SUBFST037_00174_TODO_19
48 44 TEXT_SUBFST037_00174_TODO_20
49 45 TEXT_SUBFST037_00174_TODO_21
50 46 TEXT_SUBFST037_00174_TODO_22
51 47 TEXT_SUBFST037_00174_TODO_23
52 48 TEXT_SUBFST037_00174_GUITHRIT_000_1 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─just the <If(PlayerParameter(4))>person<Else/>fellow</If>! Your efforts on behalf of Treespeak Stables mark you out as a genuine talent. If you have confidence in your battlecraft, mayhap you would agree to help us in our fight against the Ixal.
53 49 TEXT_SUBFST037_00174_GUITHRIT_000_2 According to reports, Ixali scouts have been sighted by the river, due west of here. Though that area is uninhabited, it borders Treespeak Stables and Blessed Bud.
54 50 TEXT_SUBFST037_00174_GUITHRIT_000_3 We mean to drive them off before they can threaten our people. If several of their scouting parties were to be summarily dispatched, it might give their leaders cause to doubt the wisdom of their plan.
55 51 TEXT_SUBFST037_00174_GUITHRIT_000_4 Slay two Ixali dulltalons, two Ixali lostwings, and two Ixali slowbeaks. Show them the price they must pay for setting foot in our territory.
56 52 TEXT_SUBFST037_00174_GUITHRIT_000_10 It was bloody work, but it had to be done. Your service to Gridania will not be forgotten.
57 53 TEXT_SUBFST037_00174_GUITHRIT_000_11 Thanks to you, we now have time to plot our next move. We could muster our forces and take the battle to the birdmen, or consolidate our defenses before they return. I must needs consult with the commander.
+60
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@@ -0,0 +1,60 @@
key,0,1
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int32,str,str
0,"TEXT_SUBFST038_00175_SEQ_00","A guard at Gilbert's Spire named Monranguin needs you to recover the surveying equipment left behind in a cave by a startled recruit."
1,"TEXT_SUBFST038_00175_SEQ_01","Recover a set of survey records, a surveyor's rope, and two boxes of surveyor's instruments from the cave."
2,"TEXT_SUBFST038_00175_SEQ_02","You have recovered all of the surveying tools. Return the equipment to Pauline at Gabineaux's Bower."
3,"TEXT_SUBFST038_00175_SEQ_03","The Calamity has dramatically altered the forest's geography, prompting a conjurer named Pauline to request that the Order of the Twin Adder carry out topographical surveys. As luck would have it, mapping changes to the terrain within the hostile territory of the Twelveswood provides excellent training opportunities for new recruits."
4,"TEXT_SUBFST038_00175_SEQ_04",""
5,"TEXT_SUBFST038_00175_SEQ_05",""
6,"TEXT_SUBFST038_00175_SEQ_06",""
7,"TEXT_SUBFST038_00175_SEQ_07",""
8,"TEXT_SUBFST038_00175_SEQ_08",""
9,"TEXT_SUBFST038_00175_SEQ_09",""
10,"TEXT_SUBFST038_00175_SEQ_10",""
11,"TEXT_SUBFST038_00175_SEQ_11",""
12,"TEXT_SUBFST038_00175_SEQ_12",""
13,"TEXT_SUBFST038_00175_SEQ_13",""
14,"TEXT_SUBFST038_00175_SEQ_14",""
15,"TEXT_SUBFST038_00175_SEQ_15",""
16,"TEXT_SUBFST038_00175_SEQ_16",""
17,"TEXT_SUBFST038_00175_SEQ_17",""
18,"TEXT_SUBFST038_00175_SEQ_18",""
19,"TEXT_SUBFST038_00175_SEQ_19",""
20,"TEXT_SUBFST038_00175_SEQ_20",""
21,"TEXT_SUBFST038_00175_SEQ_21",""
22,"TEXT_SUBFST038_00175_SEQ_22",""
23,"TEXT_SUBFST038_00175_SEQ_23",""
24,"TEXT_SUBFST038_00175_TODO_00","Recover the survey records."
25,"TEXT_SUBFST038_00175_TODO_01","Recover the boxes of surveyor's instruments."
26,"TEXT_SUBFST038_00175_TODO_02","Recover the surveyor's rope."
27,"TEXT_SUBFST038_00175_TODO_03","Return the surveying equipment to Pauline at Gabineaux's Bower."
28,"TEXT_SUBFST038_00175_TODO_04",""
29,"TEXT_SUBFST038_00175_TODO_05",""
30,"TEXT_SUBFST038_00175_TODO_06",""
31,"TEXT_SUBFST038_00175_TODO_07",""
32,"TEXT_SUBFST038_00175_TODO_08",""
33,"TEXT_SUBFST038_00175_TODO_09",""
34,"TEXT_SUBFST038_00175_TODO_10",""
35,"TEXT_SUBFST038_00175_TODO_11",""
36,"TEXT_SUBFST038_00175_TODO_12",""
37,"TEXT_SUBFST038_00175_TODO_13",""
38,"TEXT_SUBFST038_00175_TODO_14",""
39,"TEXT_SUBFST038_00175_TODO_15",""
40,"TEXT_SUBFST038_00175_TODO_16",""
41,"TEXT_SUBFST038_00175_TODO_17",""
42,"TEXT_SUBFST038_00175_TODO_18",""
43,"TEXT_SUBFST038_00175_TODO_19",""
44,"TEXT_SUBFST038_00175_TODO_20",""
45,"TEXT_SUBFST038_00175_TODO_21",""
46,"TEXT_SUBFST038_00175_TODO_22",""
47,"TEXT_SUBFST038_00175_TODO_23",""
48,"TEXT_SUBFST038_00175_MONRANGUIN_000_1","Such an embarrassing turn of events... I sent a recruit from the Bannock on a surveying expedition only for the craven to turn tail and flee at the first sign of trouble."
49,"TEXT_SUBFST038_00175_MONRANGUIN_000_2","This is <Emphasis>not</Emphasis> how we treat requests from the conjurers! And as if such a poor showing weren't bad enough, the lily-livered half-wit left behind the surveying equipment provided by Hearer Pauline herself!"
50,"TEXT_SUBFST038_00175_MONRANGUIN_000_3","While I attempt to instill some backbone into this so-called “soldier,” would you mind recovering the survey gear and returning it to Hearer Pauline at Gabineaux's Bower?"
51,"TEXT_SUBFST038_00175_MONRANGUIN_000_4","According to my recruit's tale of woe, there should be a set of survey records, a surveyor's rope, and two boxes of surveyor's instruments strewn about the interior of a cave to the south of here. <sigh> It's a wonder the damn fool didn't lose his boots... Ahem. Matron watch over you."
52,"TEXT_SUBFST038_00175_PAULINE_000_10","Yes, may I assist you with some matter?"
53,"TEXT_SUBFST038_00175_PAULINE_000_11","Oh? But this is the equipment I left with the soldiers of the Bannock..."
54,"TEXT_SUBFST038_00175_PAULINE_000_12","Fled at the first sign of danger, you say? I see...
Well, all is not lost: it appears the recruit managed to complete the surveying assignment. The records are actually quite detailed."
55,"TEXT_SUBFST038_00175_PAULINE_000_13","With the changes wrought by the Calamity, I thought it wise to send the Order of the Twin Adder on a number of expeditions to map the region's topography. As fortune would have it, the officers saw these tasks as an excellent opportunity to train inexperienced soldiers."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST038_00175_SEQ_00 A guard at Gilbert's Spire named Monranguin needs you to recover the surveying equipment left behind in a cave by a startled recruit.
5 1 TEXT_SUBFST038_00175_SEQ_01 Recover a set of survey records, a surveyor's rope, and two boxes of surveyor's instruments from the cave.
6 2 TEXT_SUBFST038_00175_SEQ_02 You have recovered all of the surveying tools. Return the equipment to Pauline at Gabineaux's Bower.
7 3 TEXT_SUBFST038_00175_SEQ_03 The Calamity has dramatically altered the forest's geography, prompting a conjurer named Pauline to request that the Order of the Twin Adder carry out topographical surveys. As luck would have it, mapping changes to the terrain within the hostile territory of the Twelveswood provides excellent training opportunities for new recruits.
8 4 TEXT_SUBFST038_00175_SEQ_04
9 5 TEXT_SUBFST038_00175_SEQ_05
10 6 TEXT_SUBFST038_00175_SEQ_06
11 7 TEXT_SUBFST038_00175_SEQ_07
12 8 TEXT_SUBFST038_00175_SEQ_08
13 9 TEXT_SUBFST038_00175_SEQ_09
14 10 TEXT_SUBFST038_00175_SEQ_10
15 11 TEXT_SUBFST038_00175_SEQ_11
16 12 TEXT_SUBFST038_00175_SEQ_12
17 13 TEXT_SUBFST038_00175_SEQ_13
18 14 TEXT_SUBFST038_00175_SEQ_14
19 15 TEXT_SUBFST038_00175_SEQ_15
20 16 TEXT_SUBFST038_00175_SEQ_16
21 17 TEXT_SUBFST038_00175_SEQ_17
22 18 TEXT_SUBFST038_00175_SEQ_18
23 19 TEXT_SUBFST038_00175_SEQ_19
24 20 TEXT_SUBFST038_00175_SEQ_20
25 21 TEXT_SUBFST038_00175_SEQ_21
26 22 TEXT_SUBFST038_00175_SEQ_22
27 23 TEXT_SUBFST038_00175_SEQ_23
28 24 TEXT_SUBFST038_00175_TODO_00 Recover the survey records.
29 25 TEXT_SUBFST038_00175_TODO_01 Recover the boxes of surveyor's instruments.
30 26 TEXT_SUBFST038_00175_TODO_02 Recover the surveyor's rope.
31 27 TEXT_SUBFST038_00175_TODO_03 Return the surveying equipment to Pauline at Gabineaux's Bower.
32 28 TEXT_SUBFST038_00175_TODO_04
33 29 TEXT_SUBFST038_00175_TODO_05
34 30 TEXT_SUBFST038_00175_TODO_06
35 31 TEXT_SUBFST038_00175_TODO_07
36 32 TEXT_SUBFST038_00175_TODO_08
37 33 TEXT_SUBFST038_00175_TODO_09
38 34 TEXT_SUBFST038_00175_TODO_10
39 35 TEXT_SUBFST038_00175_TODO_11
40 36 TEXT_SUBFST038_00175_TODO_12
41 37 TEXT_SUBFST038_00175_TODO_13
42 38 TEXT_SUBFST038_00175_TODO_14
43 39 TEXT_SUBFST038_00175_TODO_15
44 40 TEXT_SUBFST038_00175_TODO_16
45 41 TEXT_SUBFST038_00175_TODO_17
46 42 TEXT_SUBFST038_00175_TODO_18
47 43 TEXT_SUBFST038_00175_TODO_19
48 44 TEXT_SUBFST038_00175_TODO_20
49 45 TEXT_SUBFST038_00175_TODO_21
50 46 TEXT_SUBFST038_00175_TODO_22
51 47 TEXT_SUBFST038_00175_TODO_23
52 48 TEXT_SUBFST038_00175_MONRANGUIN_000_1 Such an embarrassing turn of events... I sent a recruit from the Bannock on a surveying expedition only for the craven to turn tail and flee at the first sign of trouble.
53 49 TEXT_SUBFST038_00175_MONRANGUIN_000_2 This is <Emphasis>not</Emphasis> how we treat requests from the conjurers! And as if such a poor showing weren't bad enough, the lily-livered half-wit left behind the surveying equipment provided by Hearer Pauline herself!
54 50 TEXT_SUBFST038_00175_MONRANGUIN_000_3 While I attempt to instill some backbone into this so-called “soldier,” would you mind recovering the survey gear and returning it to Hearer Pauline at Gabineaux's Bower?
55 51 TEXT_SUBFST038_00175_MONRANGUIN_000_4 According to my recruit's tale of woe, there should be a set of survey records, a surveyor's rope, and two boxes of surveyor's instruments strewn about the interior of a cave to the south of here. <sigh> It's a wonder the damn fool didn't lose his boots... Ahem. Matron watch over you.
56 52 TEXT_SUBFST038_00175_PAULINE_000_10 Yes, may I assist you with some matter?
57 53 TEXT_SUBFST038_00175_PAULINE_000_11 Oh? But this is the equipment I left with the soldiers of the Bannock...
58 54 TEXT_SUBFST038_00175_PAULINE_000_12 Fled at the first sign of danger, you say? I see... Well, all is not lost: it appears the recruit managed to complete the surveying assignment. The records are actually quite detailed.
59 55 TEXT_SUBFST038_00175_PAULINE_000_13 With the changes wrought by the Calamity, I thought it wise to send the Order of the Twin Adder on a number of expeditions to map the region's topography. As fortune would have it, the officers saw these tasks as an excellent opportunity to train inexperienced soldiers.
60 56 TEXT_SUBFST038_00175_PAULINE_000_14 We can no longer rely on our past knowledge of the Twelveswood. If we are to survive these troubled times, we must reacquaint ourselves with our surroundings, that we may better discern the threats we face. Stay vigilant, adventurer.
+57
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@@ -0,0 +1,57 @@
key,0,1
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0,"TEXT_SUBFST039_00196_SEQ_00","Galfrid, chief instructor at the Bannock, wishes you to assist with the training of new recruits."
1,"TEXT_SUBFST039_00196_SEQ_01","The Bannock's latest group of recruits lacks both courage and discipline. Inspire them with a demonstration of your skill at arms by slaying four of the black efts that make their home in the nearby river."
2,"TEXT_SUBFST039_00196_SEQ_02","You have slain the black efts. Report to Galfrid at the Bannock."
3,"TEXT_SUBFST039_00196_SEQ_03","After witnessing your display of skill, the recruits resume their training with renewed enthusiasm. Continue to hone your abilities, lest the deeds of the Bannock's soldiers one day outshine your own."
4,"TEXT_SUBFST039_00196_SEQ_04",""
5,"TEXT_SUBFST039_00196_SEQ_05",""
6,"TEXT_SUBFST039_00196_SEQ_06",""
7,"TEXT_SUBFST039_00196_SEQ_07",""
8,"TEXT_SUBFST039_00196_SEQ_08",""
9,"TEXT_SUBFST039_00196_SEQ_09",""
10,"TEXT_SUBFST039_00196_SEQ_10",""
11,"TEXT_SUBFST039_00196_SEQ_11",""
12,"TEXT_SUBFST039_00196_SEQ_12",""
13,"TEXT_SUBFST039_00196_SEQ_13",""
14,"TEXT_SUBFST039_00196_SEQ_14",""
15,"TEXT_SUBFST039_00196_SEQ_15",""
16,"TEXT_SUBFST039_00196_SEQ_16",""
17,"TEXT_SUBFST039_00196_SEQ_17",""
18,"TEXT_SUBFST039_00196_SEQ_18",""
19,"TEXT_SUBFST039_00196_SEQ_19",""
20,"TEXT_SUBFST039_00196_SEQ_20",""
21,"TEXT_SUBFST039_00196_SEQ_21",""
22,"TEXT_SUBFST039_00196_SEQ_22",""
23,"TEXT_SUBFST039_00196_SEQ_23",""
24,"TEXT_SUBFST039_00196_TODO_00","Slay black efts."
25,"TEXT_SUBFST039_00196_TODO_01","Report to Galfrid at the Bannock."
26,"TEXT_SUBFST039_00196_TODO_02",""
27,"TEXT_SUBFST039_00196_TODO_03",""
28,"TEXT_SUBFST039_00196_TODO_04",""
29,"TEXT_SUBFST039_00196_TODO_05",""
30,"TEXT_SUBFST039_00196_TODO_06",""
31,"TEXT_SUBFST039_00196_TODO_07",""
32,"TEXT_SUBFST039_00196_TODO_08",""
33,"TEXT_SUBFST039_00196_TODO_09",""
34,"TEXT_SUBFST039_00196_TODO_10",""
35,"TEXT_SUBFST039_00196_TODO_11",""
36,"TEXT_SUBFST039_00196_TODO_12",""
37,"TEXT_SUBFST039_00196_TODO_13",""
38,"TEXT_SUBFST039_00196_TODO_14",""
39,"TEXT_SUBFST039_00196_TODO_15",""
40,"TEXT_SUBFST039_00196_TODO_16",""
41,"TEXT_SUBFST039_00196_TODO_17",""
42,"TEXT_SUBFST039_00196_TODO_18",""
43,"TEXT_SUBFST039_00196_TODO_19",""
44,"TEXT_SUBFST039_00196_TODO_20",""
45,"TEXT_SUBFST039_00196_TODO_21",""
46,"TEXT_SUBFST039_00196_TODO_22",""
47,"TEXT_SUBFST039_00196_TODO_23",""
48,"TEXT_SUBFST039_00196_GALFRID_000_1","A word, if I may? There is a difficult matter with which I could use your assistance."
49,"TEXT_SUBFST039_00196_GALFRID_000_2","Allow me to explain. The nearby river is home to a colony of black efts whom I sent a party of recruits to slay. Yet scarcely a bell after I had done so, the youngsters returned─hysterical yet noticeably unbloodied─and loudly bemoaned their misfortune at ever having been sent to contend with such “hells-born horrors.”"
50,"TEXT_SUBFST039_00196_GALFRID_000_3","Pitiful. My great-grandmama could dispatch an eft with her walking stick and a harsh word. That such a task should cow a whole party of able-bodied men and women is beyond belief. I would have you show these quivering milksops how it's done: make your way to the river and put down four of the creatures."
51,"TEXT_SUBFST039_00196_GALFRID_000_10","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You performed admirably."
52,"TEXT_SUBFST039_00196_GALFRID_000_11","I had my recruits watching from the banks as you dispatched the efts. It appears your skill in battle has inspired them."
53,"TEXT_SUBFST039_00196_GALFRID_000_12","Either that or they have no wish to be upstaged by an adventurer─it matters little which. What <Emphasis>does</Emphasis> matter is that they have resumed their training with renewed zeal, and that I have you to thank for it. I am in your debt."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST039_00196_SEQ_00 Galfrid, chief instructor at the Bannock, wishes you to assist with the training of new recruits.
5 1 TEXT_SUBFST039_00196_SEQ_01 The Bannock's latest group of recruits lacks both courage and discipline. Inspire them with a demonstration of your skill at arms by slaying four of the black efts that make their home in the nearby river.
6 2 TEXT_SUBFST039_00196_SEQ_02 You have slain the black efts. Report to Galfrid at the Bannock.
7 3 TEXT_SUBFST039_00196_SEQ_03 After witnessing your display of skill, the recruits resume their training with renewed enthusiasm. Continue to hone your abilities, lest the deeds of the Bannock's soldiers one day outshine your own.
8 4 TEXT_SUBFST039_00196_SEQ_04
9 5 TEXT_SUBFST039_00196_SEQ_05
10 6 TEXT_SUBFST039_00196_SEQ_06
11 7 TEXT_SUBFST039_00196_SEQ_07
12 8 TEXT_SUBFST039_00196_SEQ_08
13 9 TEXT_SUBFST039_00196_SEQ_09
14 10 TEXT_SUBFST039_00196_SEQ_10
15 11 TEXT_SUBFST039_00196_SEQ_11
16 12 TEXT_SUBFST039_00196_SEQ_12
17 13 TEXT_SUBFST039_00196_SEQ_13
18 14 TEXT_SUBFST039_00196_SEQ_14
19 15 TEXT_SUBFST039_00196_SEQ_15
20 16 TEXT_SUBFST039_00196_SEQ_16
21 17 TEXT_SUBFST039_00196_SEQ_17
22 18 TEXT_SUBFST039_00196_SEQ_18
23 19 TEXT_SUBFST039_00196_SEQ_19
24 20 TEXT_SUBFST039_00196_SEQ_20
25 21 TEXT_SUBFST039_00196_SEQ_21
26 22 TEXT_SUBFST039_00196_SEQ_22
27 23 TEXT_SUBFST039_00196_SEQ_23
28 24 TEXT_SUBFST039_00196_TODO_00 Slay black efts.
29 25 TEXT_SUBFST039_00196_TODO_01 Report to Galfrid at the Bannock.
30 26 TEXT_SUBFST039_00196_TODO_02
31 27 TEXT_SUBFST039_00196_TODO_03
32 28 TEXT_SUBFST039_00196_TODO_04
33 29 TEXT_SUBFST039_00196_TODO_05
34 30 TEXT_SUBFST039_00196_TODO_06
35 31 TEXT_SUBFST039_00196_TODO_07
36 32 TEXT_SUBFST039_00196_TODO_08
37 33 TEXT_SUBFST039_00196_TODO_09
38 34 TEXT_SUBFST039_00196_TODO_10
39 35 TEXT_SUBFST039_00196_TODO_11
40 36 TEXT_SUBFST039_00196_TODO_12
41 37 TEXT_SUBFST039_00196_TODO_13
42 38 TEXT_SUBFST039_00196_TODO_14
43 39 TEXT_SUBFST039_00196_TODO_15
44 40 TEXT_SUBFST039_00196_TODO_16
45 41 TEXT_SUBFST039_00196_TODO_17
46 42 TEXT_SUBFST039_00196_TODO_18
47 43 TEXT_SUBFST039_00196_TODO_19
48 44 TEXT_SUBFST039_00196_TODO_20
49 45 TEXT_SUBFST039_00196_TODO_21
50 46 TEXT_SUBFST039_00196_TODO_22
51 47 TEXT_SUBFST039_00196_TODO_23
52 48 TEXT_SUBFST039_00196_GALFRID_000_1 A word, if I may? There is a difficult matter with which I could use your assistance.
53 49 TEXT_SUBFST039_00196_GALFRID_000_2 Allow me to explain. The nearby river is home to a colony of black efts whom I sent a party of recruits to slay. Yet scarcely a bell after I had done so, the youngsters returned─hysterical yet noticeably unbloodied─and loudly bemoaned their misfortune at ever having been sent to contend with such “hells-born horrors.”
54 50 TEXT_SUBFST039_00196_GALFRID_000_3 Pitiful. My great-grandmama could dispatch an eft with her walking stick and a harsh word. That such a task should cow a whole party of able-bodied men and women is beyond belief. I would have you show these quivering milksops how it's done: make your way to the river and put down four of the creatures.
55 51 TEXT_SUBFST039_00196_GALFRID_000_10 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You performed admirably.
56 52 TEXT_SUBFST039_00196_GALFRID_000_11 I had my recruits watching from the banks as you dispatched the efts. It appears your skill in battle has inspired them.
57 53 TEXT_SUBFST039_00196_GALFRID_000_12 Either that or they have no wish to be upstaged by an adventurer─it matters little which. What <Emphasis>does</Emphasis> matter is that they have resumed their training with renewed zeal, and that I have you to thank for it. I am in your debt.
+58
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@@ -0,0 +1,58 @@
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0,"TEXT_SUBFST041_00197_SEQ_00","Maurelin, a Serpent at the Bannock, is seeking a volunteer to gather materials used in the training of recruits."
1,"TEXT_SUBFST041_00197_SEQ_01","Collect four shells from the giant, insect-like bog yarzons that dwell in the river to the south of the Bannock."
2,"TEXT_SUBFST041_00197_SEQ_02","You have collected the bog yarzon shells. Deliver them to Mariustel at the Bannock."
3,"TEXT_SUBFST041_00197_SEQ_03","Mariustel intends to use the shells you have brought him in the next round of training drills. Once the recruits have learned how best to dispatch a bog yarzon, maintaining a secure perimeter around the camp will seem a far less daunting task."
4,"TEXT_SUBFST041_00197_SEQ_04",""
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10,"TEXT_SUBFST041_00197_SEQ_10",""
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12,"TEXT_SUBFST041_00197_SEQ_12",""
13,"TEXT_SUBFST041_00197_SEQ_13",""
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23,"TEXT_SUBFST041_00197_SEQ_23",""
24,"TEXT_SUBFST041_00197_TODO_00","Slay bog yarzons and obtain their shells."
25,"TEXT_SUBFST041_00197_TODO_01","Deliver the bog yarzon shells to Mariustel at the Bannock."
26,"TEXT_SUBFST041_00197_TODO_02",""
27,"TEXT_SUBFST041_00197_TODO_03",""
28,"TEXT_SUBFST041_00197_TODO_04",""
29,"TEXT_SUBFST041_00197_TODO_05",""
30,"TEXT_SUBFST041_00197_TODO_06",""
31,"TEXT_SUBFST041_00197_TODO_07",""
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33,"TEXT_SUBFST041_00197_TODO_09",""
34,"TEXT_SUBFST041_00197_TODO_10",""
35,"TEXT_SUBFST041_00197_TODO_11",""
36,"TEXT_SUBFST041_00197_TODO_12",""
37,"TEXT_SUBFST041_00197_TODO_13",""
38,"TEXT_SUBFST041_00197_TODO_14",""
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48,"TEXT_SUBFST041_00197_MAURELIN_000_1","Ho there, adventurer. If it is work you seek, then look no further."
49,"TEXT_SUBFST041_00197_MAURELIN_000_2","Instructor Mariustel needs a volunteer to bring him some bog yarzon shells for the recruits to practice on."
50,"TEXT_SUBFST041_00197_MAURELIN_000_3","You'll find yarzons in the river south of here. Once you've pried the carapaces from four of the creatures, take them to the instructor."
51,"TEXT_SUBFST041_00197_MARIUSTEL_000_10","Have you come to train?"
52,"TEXT_SUBFST041_00197_MARIUSTEL_000_11","Hm? Not a new recruit? Then wh─ Ah, the yarzon shells I ordered Maurelin to requisition! I see he's learned to delegate authority if nothing else."
53,"TEXT_SUBFST041_00197_MARIUSTEL_000_12","Now that I have these carapaces, I can set my recruits some specialized drills. They are already adept at hitting a target, of course, but they need practical knowledge of exactly <Emphasis>where</Emphasis> a monster like the yarzon is most vulnerable."
54,"TEXT_SUBFST041_00197_MARIUSTEL_000_13","Thanks to your efforts, I've no doubt they will fare rather better against the creatures when called upon. You should be proud of yourself─both they and the Bannock are safer for your help."
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4 0 TEXT_SUBFST041_00197_SEQ_00 Maurelin, a Serpent at the Bannock, is seeking a volunteer to gather materials used in the training of recruits.
5 1 TEXT_SUBFST041_00197_SEQ_01 Collect four shells from the giant, insect-like bog yarzons that dwell in the river to the south of the Bannock.
6 2 TEXT_SUBFST041_00197_SEQ_02 You have collected the bog yarzon shells. Deliver them to Mariustel at the Bannock.
7 3 TEXT_SUBFST041_00197_SEQ_03 Mariustel intends to use the shells you have brought him in the next round of training drills. Once the recruits have learned how best to dispatch a bog yarzon, maintaining a secure perimeter around the camp will seem a far less daunting task.
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28 24 TEXT_SUBFST041_00197_TODO_00 Slay bog yarzons and obtain their shells.
29 25 TEXT_SUBFST041_00197_TODO_01 Deliver the bog yarzon shells to Mariustel at the Bannock.
30 26 TEXT_SUBFST041_00197_TODO_02
31 27 TEXT_SUBFST041_00197_TODO_03
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52 48 TEXT_SUBFST041_00197_MAURELIN_000_1 Ho there, adventurer. If it is work you seek, then look no further.
53 49 TEXT_SUBFST041_00197_MAURELIN_000_2 Instructor Mariustel needs a volunteer to bring him some bog yarzon shells for the recruits to practice on.
54 50 TEXT_SUBFST041_00197_MAURELIN_000_3 You'll find yarzons in the river south of here. Once you've pried the carapaces from four of the creatures, take them to the instructor.
55 51 TEXT_SUBFST041_00197_MARIUSTEL_000_10 Have you come to train?
56 52 TEXT_SUBFST041_00197_MARIUSTEL_000_11 Hm? Not a new recruit? Then wh─ Ah, the yarzon shells I ordered Maurelin to requisition! I see he's learned to delegate authority if nothing else.
57 53 TEXT_SUBFST041_00197_MARIUSTEL_000_12 Now that I have these carapaces, I can set my recruits some specialized drills. They are already adept at hitting a target, of course, but they need practical knowledge of exactly <Emphasis>where</Emphasis> a monster like the yarzon is most vulnerable.
58 54 TEXT_SUBFST041_00197_MARIUSTEL_000_13 Thanks to your efforts, I've no doubt they will fare rather better against the creatures when called upon. You should be proud of yourself─both they and the Bannock are safer for your help.
+57
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0,"TEXT_SUBFST042_00198_SEQ_00","Pauline, a conjurer at Gabineaux's Bower, seeks an able adventurer to cull the local hoglet population."
1,"TEXT_SUBFST042_00198_SEQ_01","Slay six hoglets in Greentear to prevent the prolific beasts from devouring every last nut in the forest."
2,"TEXT_SUBFST042_00198_SEQ_02","You have butchered half a dozen hoglets. Report to Pauline at Gabineaux's Bower."
3,"TEXT_SUBFST042_00198_SEQ_03","Pauline senses the elementals' joy at your efforts to restore the natural balance. Each small victory brings stability to the forest's cycle of life."
4,"TEXT_SUBFST042_00198_SEQ_04",""
5,"TEXT_SUBFST042_00198_SEQ_05",""
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12,"TEXT_SUBFST042_00198_SEQ_12",""
13,"TEXT_SUBFST042_00198_SEQ_13",""
14,"TEXT_SUBFST042_00198_SEQ_14",""
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22,"TEXT_SUBFST042_00198_SEQ_22",""
23,"TEXT_SUBFST042_00198_SEQ_23",""
24,"TEXT_SUBFST042_00198_TODO_00","Slay hoglets."
25,"TEXT_SUBFST042_00198_TODO_01","Report to Pauline at Gabineaux's Bower."
26,"TEXT_SUBFST042_00198_TODO_02",""
27,"TEXT_SUBFST042_00198_TODO_03",""
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48,"TEXT_SUBFST042_00198_PAULINE_000_1","If you might spare the time, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I would have you thin the numbers of hoglets in Greentear."
49,"TEXT_SUBFST042_00198_PAULINE_000_2","While these beasts have always called the Twelveswood home, their appetite has grown so insatiable of late that I fear they will devour every nut on the forest floor. The cycle of life cannot well sustain such gluttony."
50,"TEXT_SUBFST042_00198_PAULINE_000_3","I must ask you to slay at least six of the creatures. Their sacrifice will be to the greater good of the Twelveswood, I assure you."
51,"TEXT_SUBFST042_00198_PAULINE_000_10","Yes...the elementals rejoice at your actions."
52,"TEXT_SUBFST042_00198_PAULINE_000_11","The life of the forest relies on a delicate balance, and the unchecked proliferation of beasts would mean a slow but certain death for the Twelveswood. It is our duty to correct such imbalance, and swiftly, even if it means shedding blood..."
53,"TEXT_SUBFST042_00198_PAULINE_000_12","Though it may seem trivial, you have performed a vital service this day. May the elementals bless your future endeavors."
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4 0 TEXT_SUBFST042_00198_SEQ_00 Pauline, a conjurer at Gabineaux's Bower, seeks an able adventurer to cull the local hoglet population.
5 1 TEXT_SUBFST042_00198_SEQ_01 Slay six hoglets in Greentear to prevent the prolific beasts from devouring every last nut in the forest.
6 2 TEXT_SUBFST042_00198_SEQ_02 You have butchered half a dozen hoglets. Report to Pauline at Gabineaux's Bower.
7 3 TEXT_SUBFST042_00198_SEQ_03 Pauline senses the elementals' joy at your efforts to restore the natural balance. Each small victory brings stability to the forest's cycle of life.
8 4 TEXT_SUBFST042_00198_SEQ_04
9 5 TEXT_SUBFST042_00198_SEQ_05
10 6 TEXT_SUBFST042_00198_SEQ_06
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28 24 TEXT_SUBFST042_00198_TODO_00 Slay hoglets.
29 25 TEXT_SUBFST042_00198_TODO_01 Report to Pauline at Gabineaux's Bower.
30 26 TEXT_SUBFST042_00198_TODO_02
31 27 TEXT_SUBFST042_00198_TODO_03
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52 48 TEXT_SUBFST042_00198_PAULINE_000_1 If you might spare the time, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I would have you thin the numbers of hoglets in Greentear.
53 49 TEXT_SUBFST042_00198_PAULINE_000_2 While these beasts have always called the Twelveswood home, their appetite has grown so insatiable of late that I fear they will devour every nut on the forest floor. The cycle of life cannot well sustain such gluttony.
54 50 TEXT_SUBFST042_00198_PAULINE_000_3 I must ask you to slay at least six of the creatures. Their sacrifice will be to the greater good of the Twelveswood, I assure you.
55 51 TEXT_SUBFST042_00198_PAULINE_000_10 Yes...the elementals rejoice at your actions.
56 52 TEXT_SUBFST042_00198_PAULINE_000_11 The life of the forest relies on a delicate balance, and the unchecked proliferation of beasts would mean a slow but certain death for the Twelveswood. It is our duty to correct such imbalance, and swiftly, even if it means shedding blood...
57 53 TEXT_SUBFST042_00198_PAULINE_000_12 Though it may seem trivial, you have performed a vital service this day. May the elementals bless your future endeavors.
+57
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0,"TEXT_SUBFST043_00199_SEQ_00","Paulemont, a guard at E-Tatt's Spire, seeks a diligent adventurer to scrub clean a pair of begrimed road signs."
1,"TEXT_SUBFST043_00199_SEQ_01","Clean the two dusty malmstones found along the road near E-Tatt's Spire."
2,"TEXT_SUBFST043_00199_SEQ_02","You have scrubbed the grime from the dusty malmstones. Report to Q'djawana at Treespeak Stables."
3,"TEXT_SUBFST043_00199_SEQ_03","With a decline in the number of trees suitable for egg laying, monsters have taken to depositing their unhatched spawn on and around the dirt-encrusted road signs. Q'djawana is yet to settle on a method to prevent the malmstones from becoming substitute nests, but thanks to your efforts the problem has been forestalled for a short while at least."
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24,"TEXT_SUBFST043_00199_TODO_00","Clean the dusty malmstones."
25,"TEXT_SUBFST043_00199_TODO_01","Report to Q'djawana at Treespeak Stables."
26,"TEXT_SUBFST043_00199_TODO_02",""
27,"TEXT_SUBFST043_00199_TODO_03",""
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48,"TEXT_SUBFST043_00199_PAULEMONT_000_1","You've come to lend a hand, have you? Well then, you're welcome to a task from my seemingly never-ending list."
49,"TEXT_SUBFST043_00199_PAULEMONT_000_2","I'll need you to head west along the road and scrub down two of the malmstones. I swear by Nophica, those signs accumulate dirt and grime with almost unnatural haste."
50,"TEXT_SUBFST043_00199_PAULEMONT_000_3","Speak with Q'djawana at Treespeak Stables once you've seen to them. She'll be glad to hear the malmstones are clean─for the next three bells, at least..."
51,"TEXT_SUBFST043_00199_QDJAWANA_000_10","What's that? You've been cleaning malmstones? Why, thank you! With all the chores that need doing around here, I was afraid they would be left to get even filthier. It's not just that they're an eyesore, by the way─in that state, the creatures around here are wont to lay their eggs on them."
52,"TEXT_SUBFST043_00199_QDJAWANA_000_11","As to why...well, I can only assume their preferred nesting trees are in short supply these days. Be that as it may, we can't have monsters hatching from roadside signs. These paths are dangerous enough as it is."
53,"TEXT_SUBFST043_00199_QDJAWANA_000_12","Hmmm, perhaps a sprinkling of stingbrew would keep the beasts away..."
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4 0 TEXT_SUBFST043_00199_SEQ_00 Paulemont, a guard at E-Tatt's Spire, seeks a diligent adventurer to scrub clean a pair of begrimed road signs.
5 1 TEXT_SUBFST043_00199_SEQ_01 Clean the two dusty malmstones found along the road near E-Tatt's Spire.
6 2 TEXT_SUBFST043_00199_SEQ_02 You have scrubbed the grime from the dusty malmstones. Report to Q'djawana at Treespeak Stables.
7 3 TEXT_SUBFST043_00199_SEQ_03 With a decline in the number of trees suitable for egg laying, monsters have taken to depositing their unhatched spawn on and around the dirt-encrusted road signs. Q'djawana is yet to settle on a method to prevent the malmstones from becoming substitute nests, but thanks to your efforts the problem has been forestalled for a short while at least.
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28 24 TEXT_SUBFST043_00199_TODO_00 Clean the dusty malmstones.
29 25 TEXT_SUBFST043_00199_TODO_01 Report to Q'djawana at Treespeak Stables.
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51 47 TEXT_SUBFST043_00199_TODO_23
52 48 TEXT_SUBFST043_00199_PAULEMONT_000_1 You've come to lend a hand, have you? Well then, you're welcome to a task from my seemingly never-ending list.
53 49 TEXT_SUBFST043_00199_PAULEMONT_000_2 I'll need you to head west along the road and scrub down two of the malmstones. I swear by Nophica, those signs accumulate dirt and grime with almost unnatural haste.
54 50 TEXT_SUBFST043_00199_PAULEMONT_000_3 Speak with Q'djawana at Treespeak Stables once you've seen to them. She'll be glad to hear the malmstones are clean─for the next three bells, at least...
55 51 TEXT_SUBFST043_00199_QDJAWANA_000_10 What's that? You've been cleaning malmstones? Why, thank you! With all the chores that need doing around here, I was afraid they would be left to get even filthier. It's not just that they're an eyesore, by the way─in that state, the creatures around here are wont to lay their eggs on them.
56 52 TEXT_SUBFST043_00199_QDJAWANA_000_11 As to why...well, I can only assume their preferred nesting trees are in short supply these days. Be that as it may, we can't have monsters hatching from roadside signs. These paths are dangerous enough as it is.
57 53 TEXT_SUBFST043_00199_QDJAWANA_000_12 Hmmm, perhaps a sprinkling of stingbrew would keep the beasts away...
+59
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@@ -0,0 +1,59 @@
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0,"TEXT_SUBFST044_00195_SEQ_00","Linyeve, a quartermaster at Hyrstmill, needs an adventurer to bring her a glimshroom, a variety of brightly glowing fungus."
1,"TEXT_SUBFST044_00195_SEQ_01","Pick a glimshroom from the rock face in the southwest of Peacegarden. Linyeve insists that you harvest the fungus with the brightest glow."
2,"TEXT_SUBFST044_00195_SEQ_02","Deliver the glimshroom to Linyeve at Hyrstmill."
3,"TEXT_SUBFST044_00195_SEQ_03","Glimshrooms are an essential ingredient in the medicine used to treat the disease known as the Creeping Death. With so few conjurers present in Hyrstmill, Linyeve prefers to keep a supply of the medicine on hand to deal with possible outbreaks."
4,"TEXT_SUBFST044_00195_SEQ_04",""
5,"TEXT_SUBFST044_00195_SEQ_05",""
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10,"TEXT_SUBFST044_00195_SEQ_10",""
11,"TEXT_SUBFST044_00195_SEQ_11",""
12,"TEXT_SUBFST044_00195_SEQ_12",""
13,"TEXT_SUBFST044_00195_SEQ_13",""
14,"TEXT_SUBFST044_00195_SEQ_14",""
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22,"TEXT_SUBFST044_00195_SEQ_22",""
23,"TEXT_SUBFST044_00195_SEQ_23",""
24,"TEXT_SUBFST044_00195_TODO_00","Pick the brightest glimshroom."
25,"TEXT_SUBFST044_00195_TODO_01","Deliver the glimshroom to Linyeve at Hyrstmill."
26,"TEXT_SUBFST044_00195_TODO_02",""
27,"TEXT_SUBFST044_00195_TODO_03",""
28,"TEXT_SUBFST044_00195_TODO_04",""
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33,"TEXT_SUBFST044_00195_TODO_09",""
34,"TEXT_SUBFST044_00195_TODO_10",""
35,"TEXT_SUBFST044_00195_TODO_11",""
36,"TEXT_SUBFST044_00195_TODO_12",""
37,"TEXT_SUBFST044_00195_TODO_13",""
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39,"TEXT_SUBFST044_00195_TODO_15",""
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46,"TEXT_SUBFST044_00195_TODO_22",""
47,"TEXT_SUBFST044_00195_TODO_23",""
48,"TEXT_SUBFST044_00195_LINYEVE_000_1","You have the look of an adventurer! Adventurers love little tasks, do they not? Well, I need you to head into the forest and pick a glimshroom for me."
49,"TEXT_SUBFST044_00195_LINYEVE_000_2","You...haven't the faintest idea what a glimshroom is, do you? “Glimshroom” is the common name for a variety of fungus with a unique white phosphorescence. Hm? What did you say? “A glowing mushroom”? ...Yes, I suppose you could put it that way. There is a colony on the rock face in the southwest of Peacegarden."
50,"TEXT_SUBFST044_00195_LINYEVE_000_3","But do not simply pick the first one you come across! The brightest “glowing mushroom” you can find, if you please!"
51,"TEXT_SUBFST044_00195_LINYEVE_000_4","Hm? Well, yes, I would love to be able to harvest glimshrooms for myself, but there is the small matter of Ixali scouts. Not terribly friendly, those chaps. Off you go, then!"
52,"TEXT_SUBFST044_00195_LINYEVE_000_10","Were you able to find the glimshrooms?"
53,"TEXT_SUBFST044_00195_LINYEVE_000_11","Ah, would you look at that glow! Perfect! This will help me mix a potent remedy for the Creeping Death."
54,"TEXT_SUBFST044_00195_LINYEVE_000_12","To forestall the obvious question, the Creeping Death is a deadly plague that once ravaged the Hyuran population of Gridania. Though it can now be cured through simple conjury, it doesn't hurt to have a ready supply of the medicine."
55,"TEXT_SUBFST044_00195_LINYEVE_000_13","After all, out here in Hyrstmill, we cannot always rely on a conjurer to be on hand whenever a youngling coughs. Thank the Matron for wandering adventurers, though, hm?"
1 key 0 1
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4 0 TEXT_SUBFST044_00195_SEQ_00 Linyeve, a quartermaster at Hyrstmill, needs an adventurer to bring her a glimshroom, a variety of brightly glowing fungus.
5 1 TEXT_SUBFST044_00195_SEQ_01 Pick a glimshroom from the rock face in the southwest of Peacegarden. Linyeve insists that you harvest the fungus with the brightest glow.
6 2 TEXT_SUBFST044_00195_SEQ_02 Deliver the glimshroom to Linyeve at Hyrstmill.
7 3 TEXT_SUBFST044_00195_SEQ_03 Glimshrooms are an essential ingredient in the medicine used to treat the disease known as the Creeping Death. With so few conjurers present in Hyrstmill, Linyeve prefers to keep a supply of the medicine on hand to deal with possible outbreaks.
8 4 TEXT_SUBFST044_00195_SEQ_04
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27 23 TEXT_SUBFST044_00195_SEQ_23
28 24 TEXT_SUBFST044_00195_TODO_00 Pick the brightest glimshroom.
29 25 TEXT_SUBFST044_00195_TODO_01 Deliver the glimshroom to Linyeve at Hyrstmill.
30 26 TEXT_SUBFST044_00195_TODO_02
31 27 TEXT_SUBFST044_00195_TODO_03
32 28 TEXT_SUBFST044_00195_TODO_04
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51 47 TEXT_SUBFST044_00195_TODO_23
52 48 TEXT_SUBFST044_00195_LINYEVE_000_1 You have the look of an adventurer! Adventurers love little tasks, do they not? Well, I need you to head into the forest and pick a glimshroom for me.
53 49 TEXT_SUBFST044_00195_LINYEVE_000_2 You...haven't the faintest idea what a glimshroom is, do you? “Glimshroom” is the common name for a variety of fungus with a unique white phosphorescence. Hm? What did you say? “A glowing mushroom”? ...Yes, I suppose you could put it that way. There is a colony on the rock face in the southwest of Peacegarden.
54 50 TEXT_SUBFST044_00195_LINYEVE_000_3 But do not simply pick the first one you come across! The brightest “glowing mushroom” you can find, if you please!
55 51 TEXT_SUBFST044_00195_LINYEVE_000_4 Hm? Well, yes, I would love to be able to harvest glimshrooms for myself, but there is the small matter of Ixali scouts. Not terribly friendly, those chaps. Off you go, then!
56 52 TEXT_SUBFST044_00195_LINYEVE_000_10 Were you able to find the glimshrooms?
57 53 TEXT_SUBFST044_00195_LINYEVE_000_11 Ah, would you look at that glow! Perfect! This will help me mix a potent remedy for the Creeping Death.
58 54 TEXT_SUBFST044_00195_LINYEVE_000_12 To forestall the obvious question, the Creeping Death is a deadly plague that once ravaged the Hyuran population of Gridania. Though it can now be cured through simple conjury, it doesn't hurt to have a ready supply of the medicine.
59 55 TEXT_SUBFST044_00195_LINYEVE_000_13 After all, out here in Hyrstmill, we cannot always rely on a conjurer to be on hand whenever a youngling coughs. Thank the Matron for wandering adventurers, though, hm?
+59
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0,"TEXT_SUBFST050_00156_SEQ_00","Keitha, the head wrangler at Bentbranch Meadows, wishes you to gather roselet seeds from which she hopes to extract an oil known to calm agitated chocobos."
1,"TEXT_SUBFST050_00156_SEQ_01","With supplies running low, Keitha is in need of an adventurer to collect roselet seeds, which are used to create an oil that soothes agitated chocobos. Obtain six roselet seeds from the roselets that inhabit the area around Galvanth's Spire."
2,"TEXT_SUBFST050_00156_SEQ_02","You have collected six roselet seeds. Deliver them to Keitha at Bentbranch Meadows."
3,"TEXT_SUBFST050_00156_SEQ_03","Having delivered the roselet seeds to Keitha, the head wrangler admits she is none the wiser as to what might have been troubling her chocobos. She remains hopeful, nevertheless, that the oil obtained from the seeds will help to calm the distressed birds."
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24,"TEXT_SUBFST050_00156_TODO_00","Obtain roselet seeds from roselets."
25,"TEXT_SUBFST050_00156_TODO_01","Deliver the roselet seeds to Keitha at Bentbranch Meadows."
26,"TEXT_SUBFST050_00156_TODO_02",""
27,"TEXT_SUBFST050_00156_TODO_03",""
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47,"TEXT_SUBFST050_00156_TODO_23",""
48,"TEXT_SUBFST050_00156_KEITHA_000_1","Seein' as you're here, I've got a favor to ask: gather me six seeds from those plantlike monsters they call roselets."
49,"TEXT_SUBFST050_00156_KEITHA_000_2","The oil from them roselet seeds has a calmin' effect on skittish chocobos, see. Any wrangler worth her salt usually has a jar or two lyin' around."
50,"TEXT_SUBFST050_00156_KEITHA_000_3","I thought the stock I had would last me a good while, but lately the birds've been as restless as a summer storm."
51,"TEXT_SUBFST050_00156_KEITHA_000_4","Chocobos are sensitive creatures at the best o' times, and it ain't unusual for 'em to act a shade agitated all of a sudden... But this is somethin' else."
52,"TEXT_SUBFST050_00156_KEITHA_000_5","You'll find them roselets I mentioned up near Galvanth's Spire. Go on now, time's a-wastin'."
53,"TEXT_SUBFST050_00156_KEITHA_000_10","Did you have any trouble gettin' them seeds?"
54,"TEXT_SUBFST050_00156_KEITHA_000_11","Let's see here...one, two, three...yep, there's the full six. Nice big ones, too. We'll squeeze some good oil out o' these."
55,"TEXT_SUBFST050_00156_KEITHA_000_12","I still don't have a clue what's been unsettlin' the birds, but whatever it is, hopefully the roselet oil will help calm 'em down a bit..."
1 key 0 1
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4 0 TEXT_SUBFST050_00156_SEQ_00 Keitha, the head wrangler at Bentbranch Meadows, wishes you to gather roselet seeds from which she hopes to extract an oil known to calm agitated chocobos.
5 1 TEXT_SUBFST050_00156_SEQ_01 With supplies running low, Keitha is in need of an adventurer to collect roselet seeds, which are used to create an oil that soothes agitated chocobos. Obtain six roselet seeds from the roselets that inhabit the area around Galvanth's Spire.
6 2 TEXT_SUBFST050_00156_SEQ_02 You have collected six roselet seeds. Deliver them to Keitha at Bentbranch Meadows.
7 3 TEXT_SUBFST050_00156_SEQ_03 Having delivered the roselet seeds to Keitha, the head wrangler admits she is none the wiser as to what might have been troubling her chocobos. She remains hopeful, nevertheless, that the oil obtained from the seeds will help to calm the distressed birds.
8 4 TEXT_SUBFST050_00156_SEQ_04
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28 24 TEXT_SUBFST050_00156_TODO_00 Obtain roselet seeds from roselets.
29 25 TEXT_SUBFST050_00156_TODO_01 Deliver the roselet seeds to Keitha at Bentbranch Meadows.
30 26 TEXT_SUBFST050_00156_TODO_02
31 27 TEXT_SUBFST050_00156_TODO_03
32 28 TEXT_SUBFST050_00156_TODO_04
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50 46 TEXT_SUBFST050_00156_TODO_22
51 47 TEXT_SUBFST050_00156_TODO_23
52 48 TEXT_SUBFST050_00156_KEITHA_000_1 Seein' as you're here, I've got a favor to ask: gather me six seeds from those plantlike monsters they call roselets.
53 49 TEXT_SUBFST050_00156_KEITHA_000_2 The oil from them roselet seeds has a calmin' effect on skittish chocobos, see. Any wrangler worth her salt usually has a jar or two lyin' around.
54 50 TEXT_SUBFST050_00156_KEITHA_000_3 I thought the stock I had would last me a good while, but lately the birds've been as restless as a summer storm.
55 51 TEXT_SUBFST050_00156_KEITHA_000_4 Chocobos are sensitive creatures at the best o' times, and it ain't unusual for 'em to act a shade agitated all of a sudden... But this is somethin' else.
56 52 TEXT_SUBFST050_00156_KEITHA_000_5 You'll find them roselets I mentioned up near Galvanth's Spire. Go on now, time's a-wastin'.
57 53 TEXT_SUBFST050_00156_KEITHA_000_10 Did you have any trouble gettin' them seeds?
58 54 TEXT_SUBFST050_00156_KEITHA_000_11 Let's see here...one, two, three...yep, there's the full six. Nice big ones, too. We'll squeeze some good oil out o' these.
59 55 TEXT_SUBFST050_00156_KEITHA_000_12 I still don't have a clue what's been unsettlin' the birds, but whatever it is, hopefully the roselet oil will help calm 'em down a bit...
+61
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0,"TEXT_SUBFST051_00157_SEQ_00","Luquelot at Bentbranch Meadows wishes you to procure fence-building materials from diremites."
1,"TEXT_SUBFST051_00157_SEQ_01","A cruel intruder has been sneaking into the ranch to frighten the chocobos. Obtain six strands of diremite web to aid in the construction of a fence."
2,"TEXT_SUBFST051_00157_SEQ_02","You have collected the strands of diremite web. Deliver them to Luquelot at Bentbranch Meadows."
3,"TEXT_SUBFST051_00157_SEQ_03","Luquelot originally hails from Ishgard, a nation renowned for chocobo husbandry. Having been brought up around the birds, the Elezen possesses a wealth of knowledge on chocobos that serves him well at the ranch. He is, however, frequently surprised by the vagaries of Gridanian life."
4,"TEXT_SUBFST051_00157_SEQ_04",""
5,"TEXT_SUBFST051_00157_SEQ_05",""
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13,"TEXT_SUBFST051_00157_SEQ_13",""
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24,"TEXT_SUBFST051_00157_TODO_00","Obtain six strands of diremite web."
25,"TEXT_SUBFST051_00157_TODO_01","Deliver the strands of diremite web to Luquelot at Bentbranch Meadows."
26,"TEXT_SUBFST051_00157_TODO_02",""
27,"TEXT_SUBFST051_00157_TODO_03",""
28,"TEXT_SUBFST051_00157_TODO_04",""
29,"TEXT_SUBFST051_00157_TODO_05",""
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31,"TEXT_SUBFST051_00157_TODO_07",""
32,"TEXT_SUBFST051_00157_TODO_08",""
33,"TEXT_SUBFST051_00157_TODO_09",""
34,"TEXT_SUBFST051_00157_TODO_10",""
35,"TEXT_SUBFST051_00157_TODO_11",""
36,"TEXT_SUBFST051_00157_TODO_12",""
37,"TEXT_SUBFST051_00157_TODO_13",""
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46,"TEXT_SUBFST051_00157_TODO_22",""
47,"TEXT_SUBFST051_00157_TODO_23",""
48,"TEXT_SUBFST051_00157_LUQUELOT_000_1","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. You have the distinct air of an adventurer. Might I trouble you for some assistance?"
49,"TEXT_SUBFST051_00157_LUQUELOT_000_2","In recent days, a heartless cad has been sneaking into the ranch to scare our chocobos. The poor birds are in a state of constant unease, wondering when the next fright will come."
50,"TEXT_SUBFST051_00157_LUQUELOT_000_3","It is my hope that extending the fencing will help to keep the intruder out. To that end, could I ask you to procure some strands of diremite web? They make for a surprisingly sturdy construction material."
51,"TEXT_SUBFST051_00157_LUQUELOT_000_4","You should be able to obtain the web from the diremites themselves. There are usually a few to be found roaming the lands around the ranch. Six strands should be sufficient."
52,"TEXT_SUBFST051_00157_LUQUELOT_000_10","Ah, you have returned. Tell me, were you able to procure the diremite web I requested?"
53,"TEXT_SUBFST051_00157_LUQUELOT_000_11","Yes, yes, these will do nicely. These are perfect for binding posts together."
54,"TEXT_SUBFST051_00157_LUQUELOT_000_12","Were I still in Ishgard, I would never have entertained the notion of using such a bizarre material in this manner."
55,"TEXT_SUBFST051_00157_LUQUELOT_000_13","Oh, did I not mention I was from Ishgard? Aye, well, Gridania is, in actual fact, my second home."
56,"TEXT_SUBFST051_00157_LUQUELOT_000_14","My native land was once famous for its chocobo stables. No man in Eorzea could speak of the creatures without his thoughts turning naturally to Ishgard. Sadly, however, that time has passed."
57,"TEXT_SUBFST051_00157_LUQUELOT_000_15","I left my homeland to accept employment here at the ranch, instructing others in the methods of chocobo husbandry. Yet I have found that it is often I who am the recipient of others' instruction─and on a great many matters! Truly, one can never know what life may hold in store."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST051_00157_SEQ_00 Luquelot at Bentbranch Meadows wishes you to procure fence-building materials from diremites.
5 1 TEXT_SUBFST051_00157_SEQ_01 A cruel intruder has been sneaking into the ranch to frighten the chocobos. Obtain six strands of diremite web to aid in the construction of a fence.
6 2 TEXT_SUBFST051_00157_SEQ_02 You have collected the strands of diremite web. Deliver them to Luquelot at Bentbranch Meadows.
7 3 TEXT_SUBFST051_00157_SEQ_03 Luquelot originally hails from Ishgard, a nation renowned for chocobo husbandry. Having been brought up around the birds, the Elezen possesses a wealth of knowledge on chocobos that serves him well at the ranch. He is, however, frequently surprised by the vagaries of Gridanian life.
8 4 TEXT_SUBFST051_00157_SEQ_04
9 5 TEXT_SUBFST051_00157_SEQ_05
10 6 TEXT_SUBFST051_00157_SEQ_06
11 7 TEXT_SUBFST051_00157_SEQ_07
12 8 TEXT_SUBFST051_00157_SEQ_08
13 9 TEXT_SUBFST051_00157_SEQ_09
14 10 TEXT_SUBFST051_00157_SEQ_10
15 11 TEXT_SUBFST051_00157_SEQ_11
16 12 TEXT_SUBFST051_00157_SEQ_12
17 13 TEXT_SUBFST051_00157_SEQ_13
18 14 TEXT_SUBFST051_00157_SEQ_14
19 15 TEXT_SUBFST051_00157_SEQ_15
20 16 TEXT_SUBFST051_00157_SEQ_16
21 17 TEXT_SUBFST051_00157_SEQ_17
22 18 TEXT_SUBFST051_00157_SEQ_18
23 19 TEXT_SUBFST051_00157_SEQ_19
24 20 TEXT_SUBFST051_00157_SEQ_20
25 21 TEXT_SUBFST051_00157_SEQ_21
26 22 TEXT_SUBFST051_00157_SEQ_22
27 23 TEXT_SUBFST051_00157_SEQ_23
28 24 TEXT_SUBFST051_00157_TODO_00 Obtain six strands of diremite web.
29 25 TEXT_SUBFST051_00157_TODO_01 Deliver the strands of diremite web to Luquelot at Bentbranch Meadows.
30 26 TEXT_SUBFST051_00157_TODO_02
31 27 TEXT_SUBFST051_00157_TODO_03
32 28 TEXT_SUBFST051_00157_TODO_04
33 29 TEXT_SUBFST051_00157_TODO_05
34 30 TEXT_SUBFST051_00157_TODO_06
35 31 TEXT_SUBFST051_00157_TODO_07
36 32 TEXT_SUBFST051_00157_TODO_08
37 33 TEXT_SUBFST051_00157_TODO_09
38 34 TEXT_SUBFST051_00157_TODO_10
39 35 TEXT_SUBFST051_00157_TODO_11
40 36 TEXT_SUBFST051_00157_TODO_12
41 37 TEXT_SUBFST051_00157_TODO_13
42 38 TEXT_SUBFST051_00157_TODO_14
43 39 TEXT_SUBFST051_00157_TODO_15
44 40 TEXT_SUBFST051_00157_TODO_16
45 41 TEXT_SUBFST051_00157_TODO_17
46 42 TEXT_SUBFST051_00157_TODO_18
47 43 TEXT_SUBFST051_00157_TODO_19
48 44 TEXT_SUBFST051_00157_TODO_20
49 45 TEXT_SUBFST051_00157_TODO_21
50 46 TEXT_SUBFST051_00157_TODO_22
51 47 TEXT_SUBFST051_00157_TODO_23
52 48 TEXT_SUBFST051_00157_LUQUELOT_000_1 Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. You have the distinct air of an adventurer. Might I trouble you for some assistance?
53 49 TEXT_SUBFST051_00157_LUQUELOT_000_2 In recent days, a heartless cad has been sneaking into the ranch to scare our chocobos. The poor birds are in a state of constant unease, wondering when the next fright will come.
54 50 TEXT_SUBFST051_00157_LUQUELOT_000_3 It is my hope that extending the fencing will help to keep the intruder out. To that end, could I ask you to procure some strands of diremite web? They make for a surprisingly sturdy construction material.
55 51 TEXT_SUBFST051_00157_LUQUELOT_000_4 You should be able to obtain the web from the diremites themselves. There are usually a few to be found roaming the lands around the ranch. Six strands should be sufficient.
56 52 TEXT_SUBFST051_00157_LUQUELOT_000_10 Ah, you have returned. Tell me, were you able to procure the diremite web I requested?
57 53 TEXT_SUBFST051_00157_LUQUELOT_000_11 Yes, yes, these will do nicely. These are perfect for binding posts together.
58 54 TEXT_SUBFST051_00157_LUQUELOT_000_12 Were I still in Ishgard, I would never have entertained the notion of using such a bizarre material in this manner.
59 55 TEXT_SUBFST051_00157_LUQUELOT_000_13 Oh, did I not mention I was from Ishgard? Aye, well, Gridania is, in actual fact, my second home.
60 56 TEXT_SUBFST051_00157_LUQUELOT_000_14 My native land was once famous for its chocobo stables. No man in Eorzea could speak of the creatures without his thoughts turning naturally to Ishgard. Sadly, however, that time has passed.
61 57 TEXT_SUBFST051_00157_LUQUELOT_000_15 I left my homeland to accept employment here at the ranch, instructing others in the methods of chocobo husbandry. Yet I have found that it is often I who am the recipient of others' instruction─and on a great many matters! Truly, one can never know what life may hold in store.
+62
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@@ -0,0 +1,62 @@
key,0,1
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int32,str,str
0,"TEXT_SUBFST052_00158_SEQ_00","Waltheof, a resident of the Mirror Planks, is seeking someone to assist him in his work."
1,"TEXT_SUBFST052_00158_SEQ_01","Engage the hornet swarms sighted on the road that runs beside the Mirror Planks and collect four bags of their husks."
2,"TEXT_SUBFST052_00158_SEQ_02","You have collected the bags of hornet husks. Deliver them to Waltheof at the Mirror Planks."
3,"TEXT_SUBFST052_00158_SEQ_03","Deliver the bottle of stingbrew to Margault at Bentbranch Meadows."
4,"TEXT_SUBFST052_00158_SEQ_04","You have delivered the bottle of stingbrew to Margault. The potent liquor made from fermented hornet husks is vital for protecting gysahl greens from pests. For the sake of the chocobos, you hope the leafy vegetable is thoroughly washed before feeding time..."
5,"TEXT_SUBFST052_00158_SEQ_05",""
6,"TEXT_SUBFST052_00158_SEQ_06",""
7,"TEXT_SUBFST052_00158_SEQ_07",""
8,"TEXT_SUBFST052_00158_SEQ_08",""
9,"TEXT_SUBFST052_00158_SEQ_09",""
10,"TEXT_SUBFST052_00158_SEQ_10",""
11,"TEXT_SUBFST052_00158_SEQ_11",""
12,"TEXT_SUBFST052_00158_SEQ_12",""
13,"TEXT_SUBFST052_00158_SEQ_13",""
14,"TEXT_SUBFST052_00158_SEQ_14",""
15,"TEXT_SUBFST052_00158_SEQ_15",""
16,"TEXT_SUBFST052_00158_SEQ_16",""
17,"TEXT_SUBFST052_00158_SEQ_17",""
18,"TEXT_SUBFST052_00158_SEQ_18",""
19,"TEXT_SUBFST052_00158_SEQ_19",""
20,"TEXT_SUBFST052_00158_SEQ_20",""
21,"TEXT_SUBFST052_00158_SEQ_21",""
22,"TEXT_SUBFST052_00158_SEQ_22",""
23,"TEXT_SUBFST052_00158_SEQ_23",""
24,"TEXT_SUBFST052_00158_TODO_00","Slay hornet swarms and collect their husks."
25,"TEXT_SUBFST052_00158_TODO_01","Deliver the hornet husks to Waltheof."
26,"TEXT_SUBFST052_00158_TODO_02","Deliver the bottle of stingbrew to Margault at Bentbranch Meadows."
27,"TEXT_SUBFST052_00158_TODO_03",""
28,"TEXT_SUBFST052_00158_TODO_04",""
29,"TEXT_SUBFST052_00158_TODO_05",""
30,"TEXT_SUBFST052_00158_TODO_06",""
31,"TEXT_SUBFST052_00158_TODO_07",""
32,"TEXT_SUBFST052_00158_TODO_08",""
33,"TEXT_SUBFST052_00158_TODO_09",""
34,"TEXT_SUBFST052_00158_TODO_10",""
35,"TEXT_SUBFST052_00158_TODO_11",""
36,"TEXT_SUBFST052_00158_TODO_12",""
37,"TEXT_SUBFST052_00158_TODO_13",""
38,"TEXT_SUBFST052_00158_TODO_14",""
39,"TEXT_SUBFST052_00158_TODO_15",""
40,"TEXT_SUBFST052_00158_TODO_16",""
41,"TEXT_SUBFST052_00158_TODO_17",""
42,"TEXT_SUBFST052_00158_TODO_18",""
43,"TEXT_SUBFST052_00158_TODO_19",""
44,"TEXT_SUBFST052_00158_TODO_20",""
45,"TEXT_SUBFST052_00158_TODO_21",""
46,"TEXT_SUBFST052_00158_TODO_22",""
47,"TEXT_SUBFST052_00158_TODO_23",""
48,"TEXT_SUBFST052_00158_WALTHEOF_000_1","Can I interest you in another job? This one'll ask a little more of your skills, I promise."
49,"TEXT_SUBFST052_00158_WALTHEOF_000_2","What I need is for you to swat some of those hornet swarms you see buzzing about the place and collect their husks. About four bags' worth should be enough."
50,"TEXT_SUBFST052_00158_WALTHEOF_000_3","Hm? What am I going to do with a pile of dead vilekin? Well, the sooner you give them to me, the sooner you'll find out!"
51,"TEXT_SUBFST052_00158_WALTHEOF_000_10","You have the husks? Good, good, hand them over, then."
52,"TEXT_SUBFST052_00158_WALTHEOF_000_11","Ah, these are perfect. Hope they didn't sting you too terribly. Now all we do is take some bottles of liquor, and squeeze these beauties inside like so... And there we have it─a fresh batch of my special stingbrew!"
53,"TEXT_SUBFST052_00158_WALTHEOF_000_12","The ranchers of Bentbranch Meadows put in an order for a bottle quite some time ago, but gathering those husks is always such a chore... Ahem. Speaking of chores, would you mind taking this to them as soon as you're able?"
54,"TEXT_SUBFST052_00158_WALTHEOF_000_13","The lass you're after goes by the name of Margault. Give her the stingbrew, along with my regards. Oh, and, um...apologize for the delay, would you?"
55,"TEXT_SUBFST052_00158_MARGAULT_000_20","Yes, I am Margault. How might I...?"
56,"TEXT_SUBFST052_00158_MARGAULT_000_21","Ah, the stingbrew! At last! I am aware of what must be done to acquire this, and am most grateful to you. Few folk are willing to run <Emphasis>towards</Emphasis> a swarm of wrathful hornets."
57,"TEXT_SUBFST052_00158_MARGAULT_000_22","Ordinarily, this liquor is drunk for the unique and not altogether unpleasant stinging sensation it causes on one's tongue. It is, however, also an indispensable tool for repelling insects. We sprinkle it over the fields where the gysahl greens are planted."
58,"TEXT_SUBFST052_00158_MARGAULT_000_23","Thanks to you, the crops will be untouched by pests this year. I hope one of our well-fed chocobos can return the favor by serving you as a mount someday."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST052_00158_SEQ_00 Waltheof, a resident of the Mirror Planks, is seeking someone to assist him in his work.
5 1 TEXT_SUBFST052_00158_SEQ_01 Engage the hornet swarms sighted on the road that runs beside the Mirror Planks and collect four bags of their husks.
6 2 TEXT_SUBFST052_00158_SEQ_02 You have collected the bags of hornet husks. Deliver them to Waltheof at the Mirror Planks.
7 3 TEXT_SUBFST052_00158_SEQ_03 Deliver the bottle of stingbrew to Margault at Bentbranch Meadows.
8 4 TEXT_SUBFST052_00158_SEQ_04 You have delivered the bottle of stingbrew to Margault. The potent liquor made from fermented hornet husks is vital for protecting gysahl greens from pests. For the sake of the chocobos, you hope the leafy vegetable is thoroughly washed before feeding time...
9 5 TEXT_SUBFST052_00158_SEQ_05
10 6 TEXT_SUBFST052_00158_SEQ_06
11 7 TEXT_SUBFST052_00158_SEQ_07
12 8 TEXT_SUBFST052_00158_SEQ_08
13 9 TEXT_SUBFST052_00158_SEQ_09
14 10 TEXT_SUBFST052_00158_SEQ_10
15 11 TEXT_SUBFST052_00158_SEQ_11
16 12 TEXT_SUBFST052_00158_SEQ_12
17 13 TEXT_SUBFST052_00158_SEQ_13
18 14 TEXT_SUBFST052_00158_SEQ_14
19 15 TEXT_SUBFST052_00158_SEQ_15
20 16 TEXT_SUBFST052_00158_SEQ_16
21 17 TEXT_SUBFST052_00158_SEQ_17
22 18 TEXT_SUBFST052_00158_SEQ_18
23 19 TEXT_SUBFST052_00158_SEQ_19
24 20 TEXT_SUBFST052_00158_SEQ_20
25 21 TEXT_SUBFST052_00158_SEQ_21
26 22 TEXT_SUBFST052_00158_SEQ_22
27 23 TEXT_SUBFST052_00158_SEQ_23
28 24 TEXT_SUBFST052_00158_TODO_00 Slay hornet swarms and collect their husks.
29 25 TEXT_SUBFST052_00158_TODO_01 Deliver the hornet husks to Waltheof.
30 26 TEXT_SUBFST052_00158_TODO_02 Deliver the bottle of stingbrew to Margault at Bentbranch Meadows.
31 27 TEXT_SUBFST052_00158_TODO_03
32 28 TEXT_SUBFST052_00158_TODO_04
33 29 TEXT_SUBFST052_00158_TODO_05
34 30 TEXT_SUBFST052_00158_TODO_06
35 31 TEXT_SUBFST052_00158_TODO_07
36 32 TEXT_SUBFST052_00158_TODO_08
37 33 TEXT_SUBFST052_00158_TODO_09
38 34 TEXT_SUBFST052_00158_TODO_10
39 35 TEXT_SUBFST052_00158_TODO_11
40 36 TEXT_SUBFST052_00158_TODO_12
41 37 TEXT_SUBFST052_00158_TODO_13
42 38 TEXT_SUBFST052_00158_TODO_14
43 39 TEXT_SUBFST052_00158_TODO_15
44 40 TEXT_SUBFST052_00158_TODO_16
45 41 TEXT_SUBFST052_00158_TODO_17
46 42 TEXT_SUBFST052_00158_TODO_18
47 43 TEXT_SUBFST052_00158_TODO_19
48 44 TEXT_SUBFST052_00158_TODO_20
49 45 TEXT_SUBFST052_00158_TODO_21
50 46 TEXT_SUBFST052_00158_TODO_22
51 47 TEXT_SUBFST052_00158_TODO_23
52 48 TEXT_SUBFST052_00158_WALTHEOF_000_1 Can I interest you in another job? This one'll ask a little more of your skills, I promise.
53 49 TEXT_SUBFST052_00158_WALTHEOF_000_2 What I need is for you to swat some of those hornet swarms you see buzzing about the place and collect their husks. About four bags' worth should be enough.
54 50 TEXT_SUBFST052_00158_WALTHEOF_000_3 Hm? What am I going to do with a pile of dead vilekin? Well, the sooner you give them to me, the sooner you'll find out!
55 51 TEXT_SUBFST052_00158_WALTHEOF_000_10 You have the husks? Good, good, hand them over, then.
56 52 TEXT_SUBFST052_00158_WALTHEOF_000_11 Ah, these are perfect. Hope they didn't sting you too terribly. Now all we do is take some bottles of liquor, and squeeze these beauties inside like so... And there we have it─a fresh batch of my special stingbrew!
57 53 TEXT_SUBFST052_00158_WALTHEOF_000_12 The ranchers of Bentbranch Meadows put in an order for a bottle quite some time ago, but gathering those husks is always such a chore... Ahem. Speaking of chores, would you mind taking this to them as soon as you're able?
58 54 TEXT_SUBFST052_00158_WALTHEOF_000_13 The lass you're after goes by the name of Margault. Give her the stingbrew, along with my regards. Oh, and, um...apologize for the delay, would you?
59 55 TEXT_SUBFST052_00158_MARGAULT_000_20 Yes, I am Margault. How might I...?
60 56 TEXT_SUBFST052_00158_MARGAULT_000_21 Ah, the stingbrew! At last! I am aware of what must be done to acquire this, and am most grateful to you. Few folk are willing to run <Emphasis>towards</Emphasis> a swarm of wrathful hornets.
61 57 TEXT_SUBFST052_00158_MARGAULT_000_22 Ordinarily, this liquor is drunk for the unique and not altogether unpleasant stinging sensation it causes on one's tongue. It is, however, also an indispensable tool for repelling insects. We sprinkle it over the fields where the gysahl greens are planted.
62 58 TEXT_SUBFST052_00158_MARGAULT_000_23 Thanks to you, the crops will be untouched by pests this year. I hope one of our well-fed chocobos can return the favor by serving you as a mount someday.
+62
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@@ -0,0 +1,62 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST053_00159_SEQ_00","Armelle at the Mirror Planks is seeking a valiant adventurer to slay marshlights."
1,"TEXT_SUBFST053_00159_SEQ_01","Using the smoldering coal, build a fire at Lilystone, and draw the flame-seeking marshlights to their doom."
2,"TEXT_SUBFST053_00159_SEQ_02","You have slain the marshlights. Return to Armelle at the Mirror Planks."
3,"TEXT_SUBFST053_00159_SEQ_03","Armelle can scarce express her gratitude for your deed. Perhaps now the people of the Mirror Planks will know peace for a time."
4,"TEXT_SUBFST053_00159_SEQ_04",""
5,"TEXT_SUBFST053_00159_SEQ_05",""
6,"TEXT_SUBFST053_00159_SEQ_06",""
7,"TEXT_SUBFST053_00159_SEQ_07",""
8,"TEXT_SUBFST053_00159_SEQ_08",""
9,"TEXT_SUBFST053_00159_SEQ_09",""
10,"TEXT_SUBFST053_00159_SEQ_10",""
11,"TEXT_SUBFST053_00159_SEQ_11",""
12,"TEXT_SUBFST053_00159_SEQ_12",""
13,"TEXT_SUBFST053_00159_SEQ_13",""
14,"TEXT_SUBFST053_00159_SEQ_14",""
15,"TEXT_SUBFST053_00159_SEQ_15",""
16,"TEXT_SUBFST053_00159_SEQ_16",""
17,"TEXT_SUBFST053_00159_SEQ_17",""
18,"TEXT_SUBFST053_00159_SEQ_18",""
19,"TEXT_SUBFST053_00159_SEQ_19",""
20,"TEXT_SUBFST053_00159_SEQ_20",""
21,"TEXT_SUBFST053_00159_SEQ_21",""
22,"TEXT_SUBFST053_00159_SEQ_22",""
23,"TEXT_SUBFST053_00159_SEQ_23",""
24,"TEXT_SUBFST053_00159_TODO_00","Use the smoldering coal at the marked site and slay marshlights."
25,"TEXT_SUBFST053_00159_TODO_01","Return to Armelle at the Mirror Planks."
26,"TEXT_SUBFST053_00159_TODO_02",""
27,"TEXT_SUBFST053_00159_TODO_03",""
28,"TEXT_SUBFST053_00159_TODO_04",""
29,"TEXT_SUBFST053_00159_TODO_05",""
30,"TEXT_SUBFST053_00159_TODO_06",""
31,"TEXT_SUBFST053_00159_TODO_07",""
32,"TEXT_SUBFST053_00159_TODO_08",""
33,"TEXT_SUBFST053_00159_TODO_09",""
34,"TEXT_SUBFST053_00159_TODO_10",""
35,"TEXT_SUBFST053_00159_TODO_11",""
36,"TEXT_SUBFST053_00159_TODO_12",""
37,"TEXT_SUBFST053_00159_TODO_13",""
38,"TEXT_SUBFST053_00159_TODO_14",""
39,"TEXT_SUBFST053_00159_TODO_15",""
40,"TEXT_SUBFST053_00159_TODO_16",""
41,"TEXT_SUBFST053_00159_TODO_17",""
42,"TEXT_SUBFST053_00159_TODO_18",""
43,"TEXT_SUBFST053_00159_TODO_19",""
44,"TEXT_SUBFST053_00159_TODO_20",""
45,"TEXT_SUBFST053_00159_TODO_21",""
46,"TEXT_SUBFST053_00159_TODO_22",""
47,"TEXT_SUBFST053_00159_TODO_23",""
48,"TEXT_SUBFST053_00159_ARMELLE_000_1","I am told that adventurers are valiant heroes who bite their thumbs at danger, and scoff in the face of death. Do such rumors hold any truth?"
49,"TEXT_SUBFST053_00159_ARMELLE_000_2","I certainly hope they do, for I would ask you to confront the creatures known as marshlights."
50,"TEXT_SUBFST053_00159_ARMELLE_000_3","They began appearing in this area not long after the Calamity. Now, night after night, the creatures assail every living thing they come across with showers of fiery sparks."
51,"TEXT_SUBFST053_00159_ARMELLE_000_4","They seem fond of flames, and I dare not build a fire for fear of drawing them upon me. I shudder to imagine how much worse it must be for the poor Hearers... Their duties require that they ofttimes travel at night, you see, and they can scarce make do without their lanterns."
52,"TEXT_SUBFST053_00159_ARMELLE_000_5","But it is the marshlights' fondness for flames that may yet prove their downfall. In this pot, I have placed a smoldering coal. Use it to start a fire at Lilystone, and lure the creatures to you, putting them down as they arrive."
53,"TEXT_SUBFST053_00159_ARMELLE_000_6","Ah, yes, and be wary of the local, uh, “wildlife” as you make your way to Lilystone."
54,"TEXT_SUBFST053_00159_ARMELLE_000_10","The marshlights are no more!"
55,"TEXT_SUBFST053_00159_ARMELLE_000_11","I witnessed you extinguishing their lights at Lilystone as I cowered here in the darkness. With so many slain, I may even muster the courage to start a cooking fire again."
56,"TEXT_SUBFST053_00159_ARMELLE_000_12","There is no reward great enough to express my gratitude, but this will have to suffice. Thank you, <If(PlayerParameter(4))>milady<Else/>kind sir</If>."
57,"TEXT_SUBFST053_00159_SYSTEM_000_20","The flames from your fire flicker and dance..."
58,"TEXT_SUBFST053_00159_SYSTEM_000_21","You sense a hostile presence!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST053_00159_SEQ_00 Armelle at the Mirror Planks is seeking a valiant adventurer to slay marshlights.
5 1 TEXT_SUBFST053_00159_SEQ_01 Using the smoldering coal, build a fire at Lilystone, and draw the flame-seeking marshlights to their doom.
6 2 TEXT_SUBFST053_00159_SEQ_02 You have slain the marshlights. Return to Armelle at the Mirror Planks.
7 3 TEXT_SUBFST053_00159_SEQ_03 Armelle can scarce express her gratitude for your deed. Perhaps now the people of the Mirror Planks will know peace for a time.
8 4 TEXT_SUBFST053_00159_SEQ_04
9 5 TEXT_SUBFST053_00159_SEQ_05
10 6 TEXT_SUBFST053_00159_SEQ_06
11 7 TEXT_SUBFST053_00159_SEQ_07
12 8 TEXT_SUBFST053_00159_SEQ_08
13 9 TEXT_SUBFST053_00159_SEQ_09
14 10 TEXT_SUBFST053_00159_SEQ_10
15 11 TEXT_SUBFST053_00159_SEQ_11
16 12 TEXT_SUBFST053_00159_SEQ_12
17 13 TEXT_SUBFST053_00159_SEQ_13
18 14 TEXT_SUBFST053_00159_SEQ_14
19 15 TEXT_SUBFST053_00159_SEQ_15
20 16 TEXT_SUBFST053_00159_SEQ_16
21 17 TEXT_SUBFST053_00159_SEQ_17
22 18 TEXT_SUBFST053_00159_SEQ_18
23 19 TEXT_SUBFST053_00159_SEQ_19
24 20 TEXT_SUBFST053_00159_SEQ_20
25 21 TEXT_SUBFST053_00159_SEQ_21
26 22 TEXT_SUBFST053_00159_SEQ_22
27 23 TEXT_SUBFST053_00159_SEQ_23
28 24 TEXT_SUBFST053_00159_TODO_00 Use the smoldering coal at the marked site and slay marshlights.
29 25 TEXT_SUBFST053_00159_TODO_01 Return to Armelle at the Mirror Planks.
30 26 TEXT_SUBFST053_00159_TODO_02
31 27 TEXT_SUBFST053_00159_TODO_03
32 28 TEXT_SUBFST053_00159_TODO_04
33 29 TEXT_SUBFST053_00159_TODO_05
34 30 TEXT_SUBFST053_00159_TODO_06
35 31 TEXT_SUBFST053_00159_TODO_07
36 32 TEXT_SUBFST053_00159_TODO_08
37 33 TEXT_SUBFST053_00159_TODO_09
38 34 TEXT_SUBFST053_00159_TODO_10
39 35 TEXT_SUBFST053_00159_TODO_11
40 36 TEXT_SUBFST053_00159_TODO_12
41 37 TEXT_SUBFST053_00159_TODO_13
42 38 TEXT_SUBFST053_00159_TODO_14
43 39 TEXT_SUBFST053_00159_TODO_15
44 40 TEXT_SUBFST053_00159_TODO_16
45 41 TEXT_SUBFST053_00159_TODO_17
46 42 TEXT_SUBFST053_00159_TODO_18
47 43 TEXT_SUBFST053_00159_TODO_19
48 44 TEXT_SUBFST053_00159_TODO_20
49 45 TEXT_SUBFST053_00159_TODO_21
50 46 TEXT_SUBFST053_00159_TODO_22
51 47 TEXT_SUBFST053_00159_TODO_23
52 48 TEXT_SUBFST053_00159_ARMELLE_000_1 I am told that adventurers are valiant heroes who bite their thumbs at danger, and scoff in the face of death. Do such rumors hold any truth?
53 49 TEXT_SUBFST053_00159_ARMELLE_000_2 I certainly hope they do, for I would ask you to confront the creatures known as marshlights.
54 50 TEXT_SUBFST053_00159_ARMELLE_000_3 They began appearing in this area not long after the Calamity. Now, night after night, the creatures assail every living thing they come across with showers of fiery sparks.
55 51 TEXT_SUBFST053_00159_ARMELLE_000_4 They seem fond of flames, and I dare not build a fire for fear of drawing them upon me. I shudder to imagine how much worse it must be for the poor Hearers... Their duties require that they ofttimes travel at night, you see, and they can scarce make do without their lanterns.
56 52 TEXT_SUBFST053_00159_ARMELLE_000_5 But it is the marshlights' fondness for flames that may yet prove their downfall. In this pot, I have placed a smoldering coal. Use it to start a fire at Lilystone, and lure the creatures to you, putting them down as they arrive.
57 53 TEXT_SUBFST053_00159_ARMELLE_000_6 Ah, yes, and be wary of the local, uh, “wildlife” as you make your way to Lilystone.
58 54 TEXT_SUBFST053_00159_ARMELLE_000_10 The marshlights are no more!
59 55 TEXT_SUBFST053_00159_ARMELLE_000_11 I witnessed you extinguishing their lights at Lilystone as I cowered here in the darkness. With so many slain, I may even muster the courage to start a cooking fire again.
60 56 TEXT_SUBFST053_00159_ARMELLE_000_12 There is no reward great enough to express my gratitude, but this will have to suffice. Thank you, <If(PlayerParameter(4))>milady<Else/>kind sir</If>.
61 57 TEXT_SUBFST053_00159_SYSTEM_000_20 The flames from your fire flicker and dance...
62 58 TEXT_SUBFST053_00159_SYSTEM_000_21 You sense a hostile presence!
+63
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@@ -0,0 +1,63 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST054_00160_SEQ_00","Finnea, a guard at Galvanth's Spire, seeks a willing volunteer to deal with a slug problem."
1,"TEXT_SUBFST054_00160_SEQ_01","Finnea tasks you with slaying slugs. Sprinkle flat ale around three moist depressions near the Hedgetree, and defeat the creatures that emerge."
2,"TEXT_SUBFST054_00160_SEQ_02","You have slain the saprophagous slugs. Report to Finnea at Galvanth's Spire."
3,"TEXT_SUBFST054_00160_SEQ_03","In search of a new food source, the saprophagous slugs had begun devouring the flowers left in remembrance of the lost at the Tam-Tara Deepcroft. Problems arising from the spiraling slug population notwithstanding, Finnea could not bear to see the resting place of her fallen companions defiled. Perhaps your efforts have given the grieving guard some small measure of comfort."
4,"TEXT_SUBFST054_00160_SEQ_04",""
5,"TEXT_SUBFST054_00160_SEQ_05",""
6,"TEXT_SUBFST054_00160_SEQ_06",""
7,"TEXT_SUBFST054_00160_SEQ_07",""
8,"TEXT_SUBFST054_00160_SEQ_08",""
9,"TEXT_SUBFST054_00160_SEQ_09",""
10,"TEXT_SUBFST054_00160_SEQ_10",""
11,"TEXT_SUBFST054_00160_SEQ_11",""
12,"TEXT_SUBFST054_00160_SEQ_12",""
13,"TEXT_SUBFST054_00160_SEQ_13",""
14,"TEXT_SUBFST054_00160_SEQ_14",""
15,"TEXT_SUBFST054_00160_SEQ_15",""
16,"TEXT_SUBFST054_00160_SEQ_16",""
17,"TEXT_SUBFST054_00160_SEQ_17",""
18,"TEXT_SUBFST054_00160_SEQ_18",""
19,"TEXT_SUBFST054_00160_SEQ_19",""
20,"TEXT_SUBFST054_00160_SEQ_20",""
21,"TEXT_SUBFST054_00160_SEQ_21",""
22,"TEXT_SUBFST054_00160_SEQ_22",""
23,"TEXT_SUBFST054_00160_SEQ_23",""
24,"TEXT_SUBFST054_00160_TODO_00","Sprinkle ale near the moist depressions and defeat the saprophagous slugs."
25,"TEXT_SUBFST054_00160_TODO_01","Report to Finnea at Galvanth's Spire."
26,"TEXT_SUBFST054_00160_TODO_02",""
27,"TEXT_SUBFST054_00160_TODO_03",""
28,"TEXT_SUBFST054_00160_TODO_04",""
29,"TEXT_SUBFST054_00160_TODO_05",""
30,"TEXT_SUBFST054_00160_TODO_06",""
31,"TEXT_SUBFST054_00160_TODO_07",""
32,"TEXT_SUBFST054_00160_TODO_08",""
33,"TEXT_SUBFST054_00160_TODO_09",""
34,"TEXT_SUBFST054_00160_TODO_10",""
35,"TEXT_SUBFST054_00160_TODO_11",""
36,"TEXT_SUBFST054_00160_TODO_12",""
37,"TEXT_SUBFST054_00160_TODO_13",""
38,"TEXT_SUBFST054_00160_TODO_14",""
39,"TEXT_SUBFST054_00160_TODO_15",""
40,"TEXT_SUBFST054_00160_TODO_16",""
41,"TEXT_SUBFST054_00160_TODO_17",""
42,"TEXT_SUBFST054_00160_TODO_18",""
43,"TEXT_SUBFST054_00160_TODO_19",""
44,"TEXT_SUBFST054_00160_TODO_20",""
45,"TEXT_SUBFST054_00160_TODO_21",""
46,"TEXT_SUBFST054_00160_TODO_22",""
47,"TEXT_SUBFST054_00160_TODO_23",""
48,"TEXT_SUBFST054_00160_FINNEA_000_1","Hmph. You must be desperate for work indeed if you would speak with me a second time. Either that, or you never learned to leave well enough alone."
49,"TEXT_SUBFST054_00160_FINNEA_000_2","But if you're so bloody eager, then here's another job for you. Head on over to the Hedgetree and clear out some nests of saprophagous slugs."
50,"TEXT_SUBFST054_00160_FINNEA_000_3","All you need do is sprinkle some of this flat ale on the ground where you find the moist depressions. You should soon be up to your armpits in slugs."
51,"TEXT_SUBFST054_00160_FINNEA_000_4","Don't let any of the buggers slither away─and make sure you find and clear out all three nests."
52,"TEXT_SUBFST054_00160_FINNEA_000_10","Judging by the looks of you, no slug escaped unharmed."
53,"TEXT_SUBFST054_00160_FINNEA_000_11","Hmph. I don't suppose you have the faintest notion what the Tam-Tara Deepcroft is, do you?"
54,"TEXT_SUBFST054_00160_FINNEA_000_12","It's the final resting place of those who perished during the Calamity. The slugs you so handily dispatched were feeding on the flowers we had laid there in remembrance of the fallen."
55,"TEXT_SUBFST054_00160_FINNEA_000_13","The monsters multiply, and food grows scarce. Perhaps there was naught else for them to feed on, but to see those wreaths disturbed thus was more than I could bear."
56,"TEXT_SUBFST054_00160_FINNEA_000_14","And now I've said too much. Here, take your reward and leave me be."
57,"TEXT_SUBFST054_00160_SYSTEM_000_20","A squelching sound reaches your ears..."
58,"TEXT_SUBFST054_00160_SYSTEM_000_21","A squelching sound reaches your ears..."
59,"TEXT_SUBFST054_00160_SYSTEM_000_22","A squelching sound reaches your ears..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST054_00160_SEQ_00 Finnea, a guard at Galvanth's Spire, seeks a willing volunteer to deal with a slug problem.
5 1 TEXT_SUBFST054_00160_SEQ_01 Finnea tasks you with slaying slugs. Sprinkle flat ale around three moist depressions near the Hedgetree, and defeat the creatures that emerge.
6 2 TEXT_SUBFST054_00160_SEQ_02 You have slain the saprophagous slugs. Report to Finnea at Galvanth's Spire.
7 3 TEXT_SUBFST054_00160_SEQ_03 In search of a new food source, the saprophagous slugs had begun devouring the flowers left in remembrance of the lost at the Tam-Tara Deepcroft. Problems arising from the spiraling slug population notwithstanding, Finnea could not bear to see the resting place of her fallen companions defiled. Perhaps your efforts have given the grieving guard some small measure of comfort.
8 4 TEXT_SUBFST054_00160_SEQ_04
9 5 TEXT_SUBFST054_00160_SEQ_05
10 6 TEXT_SUBFST054_00160_SEQ_06
11 7 TEXT_SUBFST054_00160_SEQ_07
12 8 TEXT_SUBFST054_00160_SEQ_08
13 9 TEXT_SUBFST054_00160_SEQ_09
14 10 TEXT_SUBFST054_00160_SEQ_10
15 11 TEXT_SUBFST054_00160_SEQ_11
16 12 TEXT_SUBFST054_00160_SEQ_12
17 13 TEXT_SUBFST054_00160_SEQ_13
18 14 TEXT_SUBFST054_00160_SEQ_14
19 15 TEXT_SUBFST054_00160_SEQ_15
20 16 TEXT_SUBFST054_00160_SEQ_16
21 17 TEXT_SUBFST054_00160_SEQ_17
22 18 TEXT_SUBFST054_00160_SEQ_18
23 19 TEXT_SUBFST054_00160_SEQ_19
24 20 TEXT_SUBFST054_00160_SEQ_20
25 21 TEXT_SUBFST054_00160_SEQ_21
26 22 TEXT_SUBFST054_00160_SEQ_22
27 23 TEXT_SUBFST054_00160_SEQ_23
28 24 TEXT_SUBFST054_00160_TODO_00 Sprinkle ale near the moist depressions and defeat the saprophagous slugs.
29 25 TEXT_SUBFST054_00160_TODO_01 Report to Finnea at Galvanth's Spire.
30 26 TEXT_SUBFST054_00160_TODO_02
31 27 TEXT_SUBFST054_00160_TODO_03
32 28 TEXT_SUBFST054_00160_TODO_04
33 29 TEXT_SUBFST054_00160_TODO_05
34 30 TEXT_SUBFST054_00160_TODO_06
35 31 TEXT_SUBFST054_00160_TODO_07
36 32 TEXT_SUBFST054_00160_TODO_08
37 33 TEXT_SUBFST054_00160_TODO_09
38 34 TEXT_SUBFST054_00160_TODO_10
39 35 TEXT_SUBFST054_00160_TODO_11
40 36 TEXT_SUBFST054_00160_TODO_12
41 37 TEXT_SUBFST054_00160_TODO_13
42 38 TEXT_SUBFST054_00160_TODO_14
43 39 TEXT_SUBFST054_00160_TODO_15
44 40 TEXT_SUBFST054_00160_TODO_16
45 41 TEXT_SUBFST054_00160_TODO_17
46 42 TEXT_SUBFST054_00160_TODO_18
47 43 TEXT_SUBFST054_00160_TODO_19
48 44 TEXT_SUBFST054_00160_TODO_20
49 45 TEXT_SUBFST054_00160_TODO_21
50 46 TEXT_SUBFST054_00160_TODO_22
51 47 TEXT_SUBFST054_00160_TODO_23
52 48 TEXT_SUBFST054_00160_FINNEA_000_1 Hmph. You must be desperate for work indeed if you would speak with me a second time. Either that, or you never learned to leave well enough alone.
53 49 TEXT_SUBFST054_00160_FINNEA_000_2 But if you're so bloody eager, then here's another job for you. Head on over to the Hedgetree and clear out some nests of saprophagous slugs.
54 50 TEXT_SUBFST054_00160_FINNEA_000_3 All you need do is sprinkle some of this flat ale on the ground where you find the moist depressions. You should soon be up to your armpits in slugs.
55 51 TEXT_SUBFST054_00160_FINNEA_000_4 Don't let any of the buggers slither away─and make sure you find and clear out all three nests.
56 52 TEXT_SUBFST054_00160_FINNEA_000_10 Judging by the looks of you, no slug escaped unharmed.
57 53 TEXT_SUBFST054_00160_FINNEA_000_11 Hmph. I don't suppose you have the faintest notion what the Tam-Tara Deepcroft is, do you?
58 54 TEXT_SUBFST054_00160_FINNEA_000_12 It's the final resting place of those who perished during the Calamity. The slugs you so handily dispatched were feeding on the flowers we had laid there in remembrance of the fallen.
59 55 TEXT_SUBFST054_00160_FINNEA_000_13 The monsters multiply, and food grows scarce. Perhaps there was naught else for them to feed on, but to see those wreaths disturbed thus was more than I could bear.
60 56 TEXT_SUBFST054_00160_FINNEA_000_14 And now I've said too much. Here, take your reward and leave me be.
61 57 TEXT_SUBFST054_00160_SYSTEM_000_20 A squelching sound reaches your ears...
62 58 TEXT_SUBFST054_00160_SYSTEM_000_21 A squelching sound reaches your ears...
63 59 TEXT_SUBFST054_00160_SYSTEM_000_22 A squelching sound reaches your ears...
+109
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@@ -0,0 +1,109 @@
key,0,1
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int32,str,str
0,"TEXT_SUBFST055_00161_SEQ_00","Luquelot at Bentbranch Meadows seeks your assistance in finding a lost chocobo egg."
1,"TEXT_SUBFST055_00161_SEQ_01","Luquelot informs you that an egg has been stolen from the stables. The lost egg appears to be of great importance to Luquelot. Question the people of Bentbranch Meadows and see what clues you can uncover as to its whereabouts."
2,"TEXT_SUBFST055_00161_SEQ_02","You have finished questioning the ranch workers. Report your findings to Luquelot."
3,"TEXT_SUBFST055_00161_SEQ_03","The egg thief appears to be a man from Luquelot's homeland of Ishgard. Follow the thief's trail to the TamTara Deepcroft, and retrieve Leia's egg."
4,"TEXT_SUBFST055_00161_SEQ_04","You emerge victorious from your confrontation with the egg thief. Take possession of Leia's egg."
5,"TEXT_SUBFST055_00161_SEQ_05","Return Leia's egg to Luquelot at Bentbranch Meadows."
6,"TEXT_SUBFST055_00161_SEQ_06","You have retrieved Leia's egg and returned it to Bentbranch Meadows, much to the relief of everyone at the ranch. Speak with Luquelot, who will doubtless want to reward you."
7,"TEXT_SUBFST055_00161_SEQ_07","Having thanked you profusely for your assistance, Luquelot reveals that he bore witness to a most alarming sight while you were away. Given the obvious depth of his concern, it may be wise to ask the worried Elezen to relate the details."
8,"TEXT_SUBFST055_00161_SEQ_08",""
9,"TEXT_SUBFST055_00161_SEQ_09",""
10,"TEXT_SUBFST055_00161_SEQ_10",""
11,"TEXT_SUBFST055_00161_SEQ_11",""
12,"TEXT_SUBFST055_00161_SEQ_12",""
13,"TEXT_SUBFST055_00161_SEQ_13",""
14,"TEXT_SUBFST055_00161_SEQ_14",""
15,"TEXT_SUBFST055_00161_SEQ_15",""
16,"TEXT_SUBFST055_00161_SEQ_16",""
17,"TEXT_SUBFST055_00161_SEQ_17",""
18,"TEXT_SUBFST055_00161_SEQ_18",""
19,"TEXT_SUBFST055_00161_SEQ_19",""
20,"TEXT_SUBFST055_00161_SEQ_20",""
21,"TEXT_SUBFST055_00161_SEQ_21",""
22,"TEXT_SUBFST055_00161_SEQ_22",""
23,"TEXT_SUBFST055_00161_SEQ_23",""
24,"TEXT_SUBFST055_00161_TODO_00","Question the people of Bentbranch Meadows."
25,"TEXT_SUBFST055_00161_TODO_01","Speak with Luquelot."
26,"TEXT_SUBFST055_00161_TODO_02","Subdue the thief, and take back Leia's egg."
27,"TEXT_SUBFST055_00161_TODO_03","Retrieve Leia's egg."
28,"TEXT_SUBFST055_00161_TODO_04","Return Leia's egg to Luquelot."
29,"TEXT_SUBFST055_00161_TODO_05","Speak with Luquelot."
30,"TEXT_SUBFST055_00161_TODO_06",""
31,"TEXT_SUBFST055_00161_TODO_07",""
32,"TEXT_SUBFST055_00161_TODO_08",""
33,"TEXT_SUBFST055_00161_TODO_09",""
34,"TEXT_SUBFST055_00161_TODO_10",""
35,"TEXT_SUBFST055_00161_TODO_11",""
36,"TEXT_SUBFST055_00161_TODO_12",""
37,"TEXT_SUBFST055_00161_TODO_13",""
38,"TEXT_SUBFST055_00161_TODO_14",""
39,"TEXT_SUBFST055_00161_TODO_15",""
40,"TEXT_SUBFST055_00161_TODO_16",""
41,"TEXT_SUBFST055_00161_TODO_17",""
42,"TEXT_SUBFST055_00161_TODO_18",""
43,"TEXT_SUBFST055_00161_TODO_19",""
44,"TEXT_SUBFST055_00161_TODO_20",""
45,"TEXT_SUBFST055_00161_TODO_21",""
46,"TEXT_SUBFST055_00161_TODO_22",""
47,"TEXT_SUBFST055_00161_TODO_23",""
48,"TEXT_SUBFST055_00161_LUQUELOT_000_001","No! Oh, please gods, no! Leia's egg!"
49,"TEXT_SUBFST055_00161_LUQUELOT_000_002","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you must help me! I stepped out of the stables for but a moment, and when I returned it was <Emphasis>gone</Emphasis>!"
50,"TEXT_SUBFST055_00161_LUQUELOT_000_003","I─ What was gone? An egg! Sorry? You are sure the chocobos will lay another!? Gah! You do not understand─the egg is extremely valuable! I <Emphasis>must</Emphasis> find it!"
51,"TEXT_SUBFST055_00161_LUQUELOT_000_004","You will help me, won't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Oh, thank you, thank you!"
52,"TEXT_SUBFST055_00161_LUQUELOT_000_005","Someone must have made off with it. There can be no other explanation. I shall scour every ilm of the stable once more just to be sure. While I do so, I should be very grateful if you would ask the others if they noticed anything unusual."
53,"TEXT_SUBFST055_00161_LAODAIRE_000_011","A chocobo egg has gone missing? Hm, well let me think."
54,"TEXT_SUBFST055_00161_LAODAIRE_000_012","Now that you mention it, the chocobos <Emphasis>were</Emphasis> making quite a racket earlier. So much so, in fact, that I ran over to check on them, almost flattening a passing peddler in my haste. I didn't find anything out of the ordinary, though."
55,"TEXT_SUBFST055_00161_LAODAIRE_000_013","Hm? Could I describe the peddler? Oh...he was an Elezen fellow─didn't recognize his face. Seemed awfully twitchy. Oh <Emphasis>gods</Emphasis>, you don't think he...? Why in the hells didn't I accost him!?"
56,"TEXT_SUBFST055_00161_BERNARD_000_021","Have I seen any odd characters about? Aside from yourself, you mean? Not that I recall."
57,"TEXT_SUBFST055_00161_BERNARD_000_022","I did see someone calming the birds, but only from a distance. I assumed it was Luquelot..."
58,"TEXT_SUBFST055_00161_BERNARD_000_023","But if you say he was away from the stables at the time...then who was that with the chocobos?"
59,"TEXT_SUBFST055_00161_EWMOND_000_031","See anyone actin' suspicious? I most certainly did, <If(PlayerParameter(4))>lass<Else/>lad</If>. A man, it was, runnin' off towards the TamTara Deepcroft."
60,"TEXT_SUBFST055_00161_EWMOND_000_032","Hm? You say an egg was took? Then I'd say that there was yer culprit."
61,"TEXT_SUBFST055_00161_EWMOND_000_033","But why would anyone pinch a chocobo egg? Without the proper learnin', it's damn near impossible to get one to hatch."
62,"TEXT_SUBFST055_00161_LUQUELOT_000_041","There can be no mistake, then. The egg was indeed stolen."
63,"TEXT_SUBFST055_00161_LUQUELOT_000_042","And from what you have told me, this was no simple robbery."
64,"TEXT_SUBFST055_00161_LUQUELOT_000_043","That the culprit should take only Leia's egg and disregard all the rest tells me we are dealing with someone well versed in chocobo breeding. I am sorry to say that the individual in question is like to be a citizen of my native Ishgard."
65,"TEXT_SUBFST055_00161_LUQUELOT_000_044","Leia, you see, is of the bloodline of Ouranos─one of the greatest birds ever to grace an Ishgardian stable."
66,"TEXT_SUBFST055_00161_LUQUELOT_000_045","Many a man in my homeland would give his right arm to possess one of Leia's eggs... Gods, I should have foreseen this! We must give chase at once!"
67,"TEXT_SUBFST055_00161_KEITHA_000_046","Hold your chocobos, Luquelot! If this egg thief's from Ishgard, like you say, why'd he go runnin' off towards the TamTara Deepcroft? Unless I've got me mental map upside down, that's the opposite direction."
68,"TEXT_SUBFST055_00161_LUQUELOT_000_047","W-Well, yes, but...he may seek to lay a false trail, or...uh... Bah! The why of it is not important! Leia's egg is all that matters! Adventurer, I beg of you, hunt the scoundrel down and take back what he stole!"
69,"TEXT_SUBFST055_00161_KEITHA_000_048","Well, at least you ain't plannin' on chasin' after him yourself...wherever he's from."
70,"TEXT_SUBFST055_00161_KEITHA_000_049","We may work wonders with our birds, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but acts of derrin'-do ain't exactly our field. If you don't mind, we'll leave that end of things to you."
71,"TEXT_SUBFST055_00161_KEITHA_000_050","With luck, you may catch the thief on the road to the TamTara Deepcroft, but do be careful─we cannot be certain he is working alone in this."
72,"TEXT_SUBFST055_00161_JANREMI_000_061","<pant> <wheeze> I have caught you at last, you spiteful imp! Now hand over the egg!"
73,"TEXT_SUBFST055_00161_KUPULUKOPO_000_062","You can't have it, kupo! This egg belongs to Luquelot!"
74,"TEXT_SUBFST055_00161_JANREMI_000_063","Who in Halone's bloody fury are you? Ah, those sops at Bentbranch hired themselves an adventurer, did they?"
75,"TEXT_SUBFST055_00161_JANREMI_000_064","Yet <Emphasis>another</Emphasis> complication. This farce has gone on long enough. Kill the moogle and the farmers' hireling, and bring me that damned egg!"
76,"TEXT_SUBFST055_00161_KUPULUKOPO_000_071","Thank you, kupo."
77,"TEXT_SUBFST055_00161_KUPULUKOPO_000_072","What's that, kupo? How did I come to be out here?"
78,"TEXT_SUBFST055_00161_KUPULUKOPO_000_073","Ah, well, this egg here is Leia's. Leia is a very special chocobo, in case you didn't know. Anyway, I was having a nap in the stables when that nasty fellow crept in and tried to steal it, kupo!"
79,"TEXT_SUBFST055_00161_KUPULUKOPO_000_074","So I snatched it up as quickly as I could and made a run for it. I <Emphasis>was</Emphasis> planning to take it back to Bentbranch Meadows myself, but it might be safer if you did it. I'm sure Luquelot will be very happy to see you, kupo!"
80,"TEXT_SUBFST055_00161_SYSTEM_000_75","You carefully receive Leia's egg."
81,"TEXT_SUBFST055_00161_LUQUELOT_000_081","Do you have the egg!? Is it safe!?"
82,"TEXT_SUBFST055_00161_LUQUELOT_000_082","Yes, it has the right coloring, the right weight... It is most definitely Leia's egg."
83,"TEXT_SUBFST055_00161_LUQUELOT_000_083","I know not how to thank you."
84,"TEXT_SUBFST055_00161_KEITHA_000_084","You had me worried for a bit there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. 'Tis good to see you and the egg back safe and sound."
85,"TEXT_SUBFST055_00161_LUQUELOT_000_085","...So I was correct in my assumption that an Ishgardian was involved─albeit one who did not, in fact, make off with the egg. Well, I could hardly have anticipated the intervention of a moogle!"
86,"TEXT_SUBFST055_00161_KEITHA_000_086","Bugger me... It couldn't be the same one...could it?"
87,"TEXT_SUBFST055_00161_LUQUELOT_000_087","Might you have encountered our unlikely savior before, Keitha?"
88,"TEXT_SUBFST055_00161_KEITHA_000_088","Could be, aye. One of 'em saved my hide back when the Calamity struck."
89,"TEXT_SUBFST055_00161_KEITHA_000_089","I was in a part of the woods what we now call the Standin' Corses that day. Seemed like the whole bleedin' forest was ablaze, and I couldn't see a yalm in front of me for all the smoke. Well-nigh given up hope, I had."
90,"TEXT_SUBFST055_00161_KEITHA_000_090","Then, all of a sudden, a moogle appears out of nowhere, tugs at me smolderin' sleeve, and leads me straight to a bit of the wood where the fire hadn't taken hold."
91,"TEXT_SUBFST055_00161_KEITHA_000_091","And now you know why the business is named “Moogle's Gift Mounts.” Seemed like the least I could do. I'd be dead if it weren't for that plucky little bugger."
92,"TEXT_SUBFST055_00161_LUQUELOT_000_092","Incredible. It may well be that the moogle has stood vigil over us ever since that day..."
93,"TEXT_SUBFST055_00161_KEITHA_000_093","Ha! We'd better get back to work, then. Wouldn't want to go lettin' our guardian angel down, would we? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you have our thanks. Oh, and I believe Luquelot wants to give you a little somethin' for your troubles."
94,"TEXT_SUBFST055_00161_LUQUELOT_000_111","Leia's egg is irreplaceable. I cannot well express to you the depth of my gratitude."
95,"TEXT_SUBFST055_00161_LUQUELOT_000_112","And yet, I find that I am still troubled... While this whole regrettable episode unfolded, I bore witness to a sight that greatly concerned me..."
96,"TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_TITLE","Duty calls. Do you wish to proceed with
“Leia's Legacy”?"
97,"TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_YES","Yes"
98,"TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_NO","No"
99,"TEXT_SUBFST055_00161_QIB_TODO_001","Defeat Janremi Blackheart and his band!"
100,"TEXT_SUBFST055_00161_JANREMI_BATTLETALK_01","Meddlesome wretches... Prepare to die!"
101,"TEXT_SUBFST055_00161_JANREMI_BATTLETALK_02","Ugh... <If(PlayerParameter(4))>She's<Else/>He's</If> tougher than <If(PlayerParameter(4))>she<Else/>he</If> looks..."
102,"TEXT_SUBFST055_00161_JANREMI_BATTLETALK_03","You'll feel this one, you obstinate cur!"
103,"TEXT_SUBFST055_00161_MOOGLE_BATTLETALK_01","You'll not have Leia's egg, kupo!"
104,"TEXT_SUBFST055_00161_MOOGLE_BATTLETALK_02","You're winning, kupo!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST055_00161_SEQ_00 Luquelot at Bentbranch Meadows seeks your assistance in finding a lost chocobo egg.
5 1 TEXT_SUBFST055_00161_SEQ_01 Luquelot informs you that an egg has been stolen from the stables. The lost egg appears to be of great importance to Luquelot. Question the people of Bentbranch Meadows and see what clues you can uncover as to its whereabouts.
6 2 TEXT_SUBFST055_00161_SEQ_02 You have finished questioning the ranch workers. Report your findings to Luquelot.
7 3 TEXT_SUBFST055_00161_SEQ_03 The egg thief appears to be a man from Luquelot's homeland of Ishgard. Follow the thief's trail to the Tam–Tara Deepcroft, and retrieve Leia's egg.
8 4 TEXT_SUBFST055_00161_SEQ_04 You emerge victorious from your confrontation with the egg thief. Take possession of Leia's egg.
9 5 TEXT_SUBFST055_00161_SEQ_05 Return Leia's egg to Luquelot at Bentbranch Meadows.
10 6 TEXT_SUBFST055_00161_SEQ_06 You have retrieved Leia's egg and returned it to Bentbranch Meadows, much to the relief of everyone at the ranch. Speak with Luquelot, who will doubtless want to reward you.
11 7 TEXT_SUBFST055_00161_SEQ_07 Having thanked you profusely for your assistance, Luquelot reveals that he bore witness to a most alarming sight while you were away. Given the obvious depth of his concern, it may be wise to ask the worried Elezen to relate the details.
12 8 TEXT_SUBFST055_00161_SEQ_08
13 9 TEXT_SUBFST055_00161_SEQ_09
14 10 TEXT_SUBFST055_00161_SEQ_10
15 11 TEXT_SUBFST055_00161_SEQ_11
16 12 TEXT_SUBFST055_00161_SEQ_12
17 13 TEXT_SUBFST055_00161_SEQ_13
18 14 TEXT_SUBFST055_00161_SEQ_14
19 15 TEXT_SUBFST055_00161_SEQ_15
20 16 TEXT_SUBFST055_00161_SEQ_16
21 17 TEXT_SUBFST055_00161_SEQ_17
22 18 TEXT_SUBFST055_00161_SEQ_18
23 19 TEXT_SUBFST055_00161_SEQ_19
24 20 TEXT_SUBFST055_00161_SEQ_20
25 21 TEXT_SUBFST055_00161_SEQ_21
26 22 TEXT_SUBFST055_00161_SEQ_22
27 23 TEXT_SUBFST055_00161_SEQ_23
28 24 TEXT_SUBFST055_00161_TODO_00 Question the people of Bentbranch Meadows.
29 25 TEXT_SUBFST055_00161_TODO_01 Speak with Luquelot.
30 26 TEXT_SUBFST055_00161_TODO_02 Subdue the thief, and take back Leia's egg.
31 27 TEXT_SUBFST055_00161_TODO_03 Retrieve Leia's egg.
32 28 TEXT_SUBFST055_00161_TODO_04 Return Leia's egg to Luquelot.
33 29 TEXT_SUBFST055_00161_TODO_05 Speak with Luquelot.
34 30 TEXT_SUBFST055_00161_TODO_06
35 31 TEXT_SUBFST055_00161_TODO_07
36 32 TEXT_SUBFST055_00161_TODO_08
37 33 TEXT_SUBFST055_00161_TODO_09
38 34 TEXT_SUBFST055_00161_TODO_10
39 35 TEXT_SUBFST055_00161_TODO_11
40 36 TEXT_SUBFST055_00161_TODO_12
41 37 TEXT_SUBFST055_00161_TODO_13
42 38 TEXT_SUBFST055_00161_TODO_14
43 39 TEXT_SUBFST055_00161_TODO_15
44 40 TEXT_SUBFST055_00161_TODO_16
45 41 TEXT_SUBFST055_00161_TODO_17
46 42 TEXT_SUBFST055_00161_TODO_18
47 43 TEXT_SUBFST055_00161_TODO_19
48 44 TEXT_SUBFST055_00161_TODO_20
49 45 TEXT_SUBFST055_00161_TODO_21
50 46 TEXT_SUBFST055_00161_TODO_22
51 47 TEXT_SUBFST055_00161_TODO_23
52 48 TEXT_SUBFST055_00161_LUQUELOT_000_001 No! Oh, please gods, no! Leia's egg!
53 49 TEXT_SUBFST055_00161_LUQUELOT_000_002 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you must help me! I stepped out of the stables for but a moment, and when I returned it was <Emphasis>gone</Emphasis>!
54 50 TEXT_SUBFST055_00161_LUQUELOT_000_003 I─ What was gone? An egg! Sorry? You are sure the chocobos will lay another!? Gah! You do not understand─the egg is extremely valuable! I <Emphasis>must</Emphasis> find it!
55 51 TEXT_SUBFST055_00161_LUQUELOT_000_004 You will help me, won't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Oh, thank you, thank you!
56 52 TEXT_SUBFST055_00161_LUQUELOT_000_005 Someone must have made off with it. There can be no other explanation. I shall scour every ilm of the stable once more just to be sure. While I do so, I should be very grateful if you would ask the others if they noticed anything unusual.
57 53 TEXT_SUBFST055_00161_LAODAIRE_000_011 A chocobo egg has gone missing? Hm, well let me think.
58 54 TEXT_SUBFST055_00161_LAODAIRE_000_012 Now that you mention it, the chocobos <Emphasis>were</Emphasis> making quite a racket earlier. So much so, in fact, that I ran over to check on them, almost flattening a passing peddler in my haste. I didn't find anything out of the ordinary, though.
59 55 TEXT_SUBFST055_00161_LAODAIRE_000_013 Hm? Could I describe the peddler? Oh...he was an Elezen fellow─didn't recognize his face. Seemed awfully twitchy. Oh <Emphasis>gods</Emphasis>, you don't think he...? Why in the hells didn't I accost him!?
60 56 TEXT_SUBFST055_00161_BERNARD_000_021 Have I seen any odd characters about? Aside from yourself, you mean? Not that I recall.
61 57 TEXT_SUBFST055_00161_BERNARD_000_022 I did see someone calming the birds, but only from a distance. I assumed it was Luquelot...
62 58 TEXT_SUBFST055_00161_BERNARD_000_023 But if you say he was away from the stables at the time...then who was that with the chocobos?
63 59 TEXT_SUBFST055_00161_EWMOND_000_031 See anyone actin' suspicious? I most certainly did, <If(PlayerParameter(4))>lass<Else/>lad</If>. A man, it was, runnin' off towards the Tam–Tara Deepcroft.
64 60 TEXT_SUBFST055_00161_EWMOND_000_032 Hm? You say an egg was took? Then I'd say that there was yer culprit.
65 61 TEXT_SUBFST055_00161_EWMOND_000_033 But why would anyone pinch a chocobo egg? Without the proper learnin', it's damn near impossible to get one to hatch.
66 62 TEXT_SUBFST055_00161_LUQUELOT_000_041 There can be no mistake, then. The egg was indeed stolen.
67 63 TEXT_SUBFST055_00161_LUQUELOT_000_042 And from what you have told me, this was no simple robbery.
68 64 TEXT_SUBFST055_00161_LUQUELOT_000_043 That the culprit should take only Leia's egg and disregard all the rest tells me we are dealing with someone well versed in chocobo breeding. I am sorry to say that the individual in question is like to be a citizen of my native Ishgard.
69 65 TEXT_SUBFST055_00161_LUQUELOT_000_044 Leia, you see, is of the bloodline of Ouranos─one of the greatest birds ever to grace an Ishgardian stable.
70 66 TEXT_SUBFST055_00161_LUQUELOT_000_045 Many a man in my homeland would give his right arm to possess one of Leia's eggs... Gods, I should have foreseen this! We must give chase at once!
71 67 TEXT_SUBFST055_00161_KEITHA_000_046 Hold your chocobos, Luquelot! If this egg thief's from Ishgard, like you say, why'd he go runnin' off towards the Tam–Tara Deepcroft? Unless I've got me mental map upside down, that's the opposite direction.
72 68 TEXT_SUBFST055_00161_LUQUELOT_000_047 W-Well, yes, but...he may seek to lay a false trail, or...uh... Bah! The why of it is not important! Leia's egg is all that matters! Adventurer, I beg of you, hunt the scoundrel down and take back what he stole!
73 69 TEXT_SUBFST055_00161_KEITHA_000_048 Well, at least you ain't plannin' on chasin' after him yourself...wherever he's from.
74 70 TEXT_SUBFST055_00161_KEITHA_000_049 We may work wonders with our birds, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but acts of derrin'-do ain't exactly our field. If you don't mind, we'll leave that end of things to you.
75 71 TEXT_SUBFST055_00161_KEITHA_000_050 With luck, you may catch the thief on the road to the Tam–Tara Deepcroft, but do be careful─we cannot be certain he is working alone in this.
76 72 TEXT_SUBFST055_00161_JANREMI_000_061 <pant> <wheeze> I have caught you at last, you spiteful imp! Now hand over the egg!
77 73 TEXT_SUBFST055_00161_KUPULUKOPO_000_062 You can't have it, kupo! This egg belongs to Luquelot!
78 74 TEXT_SUBFST055_00161_JANREMI_000_063 Who in Halone's bloody fury are you? Ah, those sops at Bentbranch hired themselves an adventurer, did they?
79 75 TEXT_SUBFST055_00161_JANREMI_000_064 Yet <Emphasis>another</Emphasis> complication. This farce has gone on long enough. Kill the moogle and the farmers' hireling, and bring me that damned egg!
80 76 TEXT_SUBFST055_00161_KUPULUKOPO_000_071 Thank you, kupo.
81 77 TEXT_SUBFST055_00161_KUPULUKOPO_000_072 What's that, kupo? How did I come to be out here?
82 78 TEXT_SUBFST055_00161_KUPULUKOPO_000_073 Ah, well, this egg here is Leia's. Leia is a very special chocobo, in case you didn't know. Anyway, I was having a nap in the stables when that nasty fellow crept in and tried to steal it, kupo!
83 79 TEXT_SUBFST055_00161_KUPULUKOPO_000_074 So I snatched it up as quickly as I could and made a run for it. I <Emphasis>was</Emphasis> planning to take it back to Bentbranch Meadows myself, but it might be safer if you did it. I'm sure Luquelot will be very happy to see you, kupo!
84 80 TEXT_SUBFST055_00161_SYSTEM_000_75 You carefully receive Leia's egg.
85 81 TEXT_SUBFST055_00161_LUQUELOT_000_081 Do you have the egg!? Is it safe!?
86 82 TEXT_SUBFST055_00161_LUQUELOT_000_082 Yes, it has the right coloring, the right weight... It is most definitely Leia's egg.
87 83 TEXT_SUBFST055_00161_LUQUELOT_000_083 I know not how to thank you.
88 84 TEXT_SUBFST055_00161_KEITHA_000_084 You had me worried for a bit there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. 'Tis good to see you and the egg back safe and sound.
89 85 TEXT_SUBFST055_00161_LUQUELOT_000_085 ...So I was correct in my assumption that an Ishgardian was involved─albeit one who did not, in fact, make off with the egg. Well, I could hardly have anticipated the intervention of a moogle!
90 86 TEXT_SUBFST055_00161_KEITHA_000_086 Bugger me... It couldn't be the same one...could it?
91 87 TEXT_SUBFST055_00161_LUQUELOT_000_087 Might you have encountered our unlikely savior before, Keitha?
92 88 TEXT_SUBFST055_00161_KEITHA_000_088 Could be, aye. One of 'em saved my hide back when the Calamity struck.
93 89 TEXT_SUBFST055_00161_KEITHA_000_089 I was in a part of the woods what we now call the Standin' Corses that day. Seemed like the whole bleedin' forest was ablaze, and I couldn't see a yalm in front of me for all the smoke. Well-nigh given up hope, I had.
94 90 TEXT_SUBFST055_00161_KEITHA_000_090 Then, all of a sudden, a moogle appears out of nowhere, tugs at me smolderin' sleeve, and leads me straight to a bit of the wood where the fire hadn't taken hold.
95 91 TEXT_SUBFST055_00161_KEITHA_000_091 And now you know why the business is named “Moogle's Gift Mounts.” Seemed like the least I could do. I'd be dead if it weren't for that plucky little bugger.
96 92 TEXT_SUBFST055_00161_LUQUELOT_000_092 Incredible. It may well be that the moogle has stood vigil over us ever since that day...
97 93 TEXT_SUBFST055_00161_KEITHA_000_093 Ha! We'd better get back to work, then. Wouldn't want to go lettin' our guardian angel down, would we? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you have our thanks. Oh, and I believe Luquelot wants to give you a little somethin' for your troubles.
98 94 TEXT_SUBFST055_00161_LUQUELOT_000_111 Leia's egg is irreplaceable. I cannot well express to you the depth of my gratitude.
99 95 TEXT_SUBFST055_00161_LUQUELOT_000_112 And yet, I find that I am still troubled... While this whole regrettable episode unfolded, I bore witness to a sight that greatly concerned me...
100 96 TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_TITLE Duty calls. Do you wish to proceed with “Leia's Legacy”?
101 97 TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_YES Yes
102 98 TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_NO No
103 99 TEXT_SUBFST055_00161_QIB_TODO_001 Defeat Janremi Blackheart and his band!
104 100 TEXT_SUBFST055_00161_JANREMI_BATTLETALK_01 Meddlesome wretches... Prepare to die!
105 101 TEXT_SUBFST055_00161_JANREMI_BATTLETALK_02 Ugh... <If(PlayerParameter(4))>She's<Else/>He's</If> tougher than <If(PlayerParameter(4))>she<Else/>he</If> looks...
106 102 TEXT_SUBFST055_00161_JANREMI_BATTLETALK_03 You'll feel this one, you obstinate cur!
107 103 TEXT_SUBFST055_00161_MOOGLE_BATTLETALK_01 You'll not have Leia's egg, kupo!
108 104 TEXT_SUBFST055_00161_MOOGLE_BATTLETALK_02 You're winning, kupo!
109 105 TEXT_SUBFST055_00161_MOOGLE_BATTLETALK_03 Look out! He's up to something extra nasty, kupo!
+60
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@@ -0,0 +1,60 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST910_00194_SEQ_00","Braya has need of a benevolent adventurer to tend a wounded beast."
1,"TEXT_SUBFST910_00194_SEQ_01","An unusual beast has appeared near Fallgourd Float in the North Shroud, and witnesses report that it is wounded. Braya bids you find the creature and tend its wounds."
2,"TEXT_SUBFST910_00194_SEQ_02","You have tended the mare's wounds. Return to the Conjurers' Guild and report your success to Braya."
3,"TEXT_SUBFST910_00194_SEQ_03","It appears the creature you healed is a unicorn. Braya is impressed that you were able to win the trust of so wary a beast, and suggests that there is a deeper connection between the two of you."
4,"TEXT_SUBFST910_00194_SEQ_04",""
5,"TEXT_SUBFST910_00194_SEQ_05",""
6,"TEXT_SUBFST910_00194_SEQ_06",""
7,"TEXT_SUBFST910_00194_SEQ_07",""
8,"TEXT_SUBFST910_00194_SEQ_08",""
9,"TEXT_SUBFST910_00194_SEQ_09",""
10,"TEXT_SUBFST910_00194_SEQ_10",""
11,"TEXT_SUBFST910_00194_SEQ_11",""
12,"TEXT_SUBFST910_00194_SEQ_12",""
13,"TEXT_SUBFST910_00194_SEQ_13",""
14,"TEXT_SUBFST910_00194_SEQ_14",""
15,"TEXT_SUBFST910_00194_SEQ_15",""
16,"TEXT_SUBFST910_00194_SEQ_16",""
17,"TEXT_SUBFST910_00194_SEQ_17",""
18,"TEXT_SUBFST910_00194_SEQ_18",""
19,"TEXT_SUBFST910_00194_SEQ_19",""
20,"TEXT_SUBFST910_00194_SEQ_20",""
21,"TEXT_SUBFST910_00194_SEQ_21",""
22,"TEXT_SUBFST910_00194_SEQ_22",""
23,"TEXT_SUBFST910_00194_SEQ_23",""
24,"TEXT_SUBFST910_00194_TODO_00","Use Cure to heal the injured beast at Alder Springs."
25,"TEXT_SUBFST910_00194_TODO_01","Report to Braya."
26,"TEXT_SUBFST910_00194_TODO_02",""
27,"TEXT_SUBFST910_00194_TODO_03",""
28,"TEXT_SUBFST910_00194_TODO_04",""
29,"TEXT_SUBFST910_00194_TODO_05",""
30,"TEXT_SUBFST910_00194_TODO_06",""
31,"TEXT_SUBFST910_00194_TODO_07",""
32,"TEXT_SUBFST910_00194_TODO_08",""
33,"TEXT_SUBFST910_00194_TODO_09",""
34,"TEXT_SUBFST910_00194_TODO_10",""
35,"TEXT_SUBFST910_00194_TODO_11",""
36,"TEXT_SUBFST910_00194_TODO_12",""
37,"TEXT_SUBFST910_00194_TODO_13",""
38,"TEXT_SUBFST910_00194_TODO_14",""
39,"TEXT_SUBFST910_00194_TODO_15",""
40,"TEXT_SUBFST910_00194_TODO_16",""
41,"TEXT_SUBFST910_00194_TODO_17",""
42,"TEXT_SUBFST910_00194_TODO_18",""
43,"TEXT_SUBFST910_00194_TODO_19",""
44,"TEXT_SUBFST910_00194_TODO_20",""
45,"TEXT_SUBFST910_00194_TODO_21",""
46,"TEXT_SUBFST910_00194_TODO_22",""
47,"TEXT_SUBFST910_00194_TODO_23",""
48,"TEXT_SUBFST910_00194_BRAYA_000_000","Your deeds of late have earned you the respect of all at Stillglade Fane. People say you are a breath of fresh air within these still caverns. Truly, you are an inspiration to us all."
49,"TEXT_SUBFST910_00194_BRAYA_000_001","...Having plied you with praise, I would make a request of you. An unusual creature has appeared near Fallgourd Float in the North Shroud. Witnesses report that it is badly wounded."
50,"TEXT_SUBFST910_00194_BRAYA_000_002","While it hasn't proven itself a danger to the locals, a wounded beast is unpredictable at the best of times. Please find it and provide it with such succor as you are able."
51,"TEXT_SUBFST910_00194_SYSTEM_000_003","The creature appears to be in great pain."
52,"TEXT_SUBFST910_00194_SYSTEM_000_004","The creature seems grateful to you."
53,"TEXT_SUBFST910_00194_BRAYA_000_010","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Were you able to find the creature? And what did it look like, if I might ask?"
54,"TEXT_SUBFST910_00194_BRAYA_000_011","...Four-legged and tall, with a pristine white coat...and a single horn protruding from its brow! There is no mistake─that was a unicorn you healed."
55,"TEXT_SUBFST910_00194_BRAYA_000_012","Unicorns are rare and majestic beasts native to the inner region of Coerthas. They are extremely shy, and are wont to avoid all contact with man. The notion that you were able to gain its trust is most thrilling."
56,"TEXT_SUBFST910_00194_BRAYA_000_013","I've seen enough wild creatures to know that its behavior toward you means more than simple gratitude. Nay, the unicorn must have sensed kinship in you. Should you doubt my words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, pray take this whistle and prepare yourself. A truly uplifting experience awaits!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST910_00194_SEQ_00 Braya has need of a benevolent adventurer to tend a wounded beast.
5 1 TEXT_SUBFST910_00194_SEQ_01 An unusual beast has appeared near Fallgourd Float in the North Shroud, and witnesses report that it is wounded. Braya bids you find the creature and tend its wounds.
6 2 TEXT_SUBFST910_00194_SEQ_02 You have tended the mare's wounds. Return to the Conjurers' Guild and report your success to Braya.
7 3 TEXT_SUBFST910_00194_SEQ_03 It appears the creature you healed is a unicorn. Braya is impressed that you were able to win the trust of so wary a beast, and suggests that there is a deeper connection between the two of you.
8 4 TEXT_SUBFST910_00194_SEQ_04
9 5 TEXT_SUBFST910_00194_SEQ_05
10 6 TEXT_SUBFST910_00194_SEQ_06
11 7 TEXT_SUBFST910_00194_SEQ_07
12 8 TEXT_SUBFST910_00194_SEQ_08
13 9 TEXT_SUBFST910_00194_SEQ_09
14 10 TEXT_SUBFST910_00194_SEQ_10
15 11 TEXT_SUBFST910_00194_SEQ_11
16 12 TEXT_SUBFST910_00194_SEQ_12
17 13 TEXT_SUBFST910_00194_SEQ_13
18 14 TEXT_SUBFST910_00194_SEQ_14
19 15 TEXT_SUBFST910_00194_SEQ_15
20 16 TEXT_SUBFST910_00194_SEQ_16
21 17 TEXT_SUBFST910_00194_SEQ_17
22 18 TEXT_SUBFST910_00194_SEQ_18
23 19 TEXT_SUBFST910_00194_SEQ_19
24 20 TEXT_SUBFST910_00194_SEQ_20
25 21 TEXT_SUBFST910_00194_SEQ_21
26 22 TEXT_SUBFST910_00194_SEQ_22
27 23 TEXT_SUBFST910_00194_SEQ_23
28 24 TEXT_SUBFST910_00194_TODO_00 Use Cure to heal the injured beast at Alder Springs.
29 25 TEXT_SUBFST910_00194_TODO_01 Report to Braya.
30 26 TEXT_SUBFST910_00194_TODO_02
31 27 TEXT_SUBFST910_00194_TODO_03
32 28 TEXT_SUBFST910_00194_TODO_04
33 29 TEXT_SUBFST910_00194_TODO_05
34 30 TEXT_SUBFST910_00194_TODO_06
35 31 TEXT_SUBFST910_00194_TODO_07
36 32 TEXT_SUBFST910_00194_TODO_08
37 33 TEXT_SUBFST910_00194_TODO_09
38 34 TEXT_SUBFST910_00194_TODO_10
39 35 TEXT_SUBFST910_00194_TODO_11
40 36 TEXT_SUBFST910_00194_TODO_12
41 37 TEXT_SUBFST910_00194_TODO_13
42 38 TEXT_SUBFST910_00194_TODO_14
43 39 TEXT_SUBFST910_00194_TODO_15
44 40 TEXT_SUBFST910_00194_TODO_16
45 41 TEXT_SUBFST910_00194_TODO_17
46 42 TEXT_SUBFST910_00194_TODO_18
47 43 TEXT_SUBFST910_00194_TODO_19
48 44 TEXT_SUBFST910_00194_TODO_20
49 45 TEXT_SUBFST910_00194_TODO_21
50 46 TEXT_SUBFST910_00194_TODO_22
51 47 TEXT_SUBFST910_00194_TODO_23
52 48 TEXT_SUBFST910_00194_BRAYA_000_000 Your deeds of late have earned you the respect of all at Stillglade Fane. People say you are a breath of fresh air within these still caverns. Truly, you are an inspiration to us all.
53 49 TEXT_SUBFST910_00194_BRAYA_000_001 ...Having plied you with praise, I would make a request of you. An unusual creature has appeared near Fallgourd Float in the North Shroud. Witnesses report that it is badly wounded.
54 50 TEXT_SUBFST910_00194_BRAYA_000_002 While it hasn't proven itself a danger to the locals, a wounded beast is unpredictable at the best of times. Please find it and provide it with such succor as you are able.
55 51 TEXT_SUBFST910_00194_SYSTEM_000_003 The creature appears to be in great pain.
56 52 TEXT_SUBFST910_00194_SYSTEM_000_004 The creature seems grateful to you.
57 53 TEXT_SUBFST910_00194_BRAYA_000_010 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Were you able to find the creature? And what did it look like, if I might ask?
58 54 TEXT_SUBFST910_00194_BRAYA_000_011 ...Four-legged and tall, with a pristine white coat...and a single horn protruding from its brow! There is no mistake─that was a unicorn you healed.
59 55 TEXT_SUBFST910_00194_BRAYA_000_012 Unicorns are rare and majestic beasts native to the inner region of Coerthas. They are extremely shy, and are wont to avoid all contact with man. The notion that you were able to gain its trust is most thrilling.
60 56 TEXT_SUBFST910_00194_BRAYA_000_013 I've seen enough wild creatures to know that its behavior toward you means more than simple gratitude. Nay, the unicorn must have sensed kinship in you. Should you doubt my words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, pray take this whistle and prepare yourself. A truly uplifting experience awaits!
+143
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key,0,1
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int32,str,str
0,"TEXT_SUBLAK003_00100_SEQ_00","Yozan is ready to begin investigating."
1,"TEXT_SUBLAK003_00100_SEQ_01","Koharu has found the suspicious Lalafells, and is trailing them. Follow the rest of the Doman Adventurers' Guild to where she is hiding near the southeast gate of Revenant's Toll."
2,"TEXT_SUBLAK003_00100_SEQ_02","Koharu has found the cart and two of your four suspects. However, this brings up the question of how to prove the criminals' guilt. After a stroke of brilliance, Yozan and Rokka put on a show for the two Lalafells. They pretend that the stolen grimoire contains the location of a hidden treasure. Suitably persuaded, the two suspects run off. Meet with Yozan to the east of Camp Revenant's Toll in hopes of heading off the criminals."
3,"TEXT_SUBLAK003_00100_SEQ_03","Hiding in a gully, you watch as four Lalafells wander towards the camp, the stolen grimoire in hand. You and the Doman Adventurers' Guild rush towards them, revealing that the tale of treasure was all merely a ploy. In a fit of pique, the leader, Gagarua, calls for his allies to teach you a lesson. Speak with him, and defeat his henchmen should they attack you."
4,"TEXT_SUBLAK003_00100_SEQ_04","You successfully fend off Gagarua's gang. Now speak with the man himself, and see if he will come quietly."
5,"TEXT_SUBLAK003_00100_SEQ_05","Upon realizing who you are, Gagarua calls his allies to him, and summons something down upon you from the skies. By the time you realize that this was all a trick, the criminals have run away. However, they have left the aged grimoire in their haste. Retrieve this valuable piece of evidence now."
6,"TEXT_SUBLAK003_00100_SEQ_06","You have retrieved the grimoire from where it was left. Show it now to Yozan."
7,"TEXT_SUBLAK003_00100_SEQ_07","Yozan is happy that you now have the means to clear the name of the Doman Adventurers' Guild, and bids you present the aged grimoire to Slafborn back in Revenant's Toll forthwith."
8,"TEXT_SUBLAK003_00100_SEQ_08","Slafborn gratefully accepts the stolen grimoire, and listens to your tale exonerating the children. Yozan makes it clear that they are all adventurers now, and Slafborn agrees with the hint of a smile on his lips. He watches as the children run away, presumably to find some new quest, and asks that you guide them with a gentle hand, and protect them with your strong arm."
9,"TEXT_SUBLAK003_00100_SEQ_09",""
10,"TEXT_SUBLAK003_00100_SEQ_10",""
11,"TEXT_SUBLAK003_00100_SEQ_11",""
12,"TEXT_SUBLAK003_00100_SEQ_12",""
13,"TEXT_SUBLAK003_00100_SEQ_13",""
14,"TEXT_SUBLAK003_00100_SEQ_14",""
15,"TEXT_SUBLAK003_00100_SEQ_15",""
16,"TEXT_SUBLAK003_00100_SEQ_16",""
17,"TEXT_SUBLAK003_00100_SEQ_17",""
18,"TEXT_SUBLAK003_00100_SEQ_18",""
19,"TEXT_SUBLAK003_00100_SEQ_19",""
20,"TEXT_SUBLAK003_00100_SEQ_20",""
21,"TEXT_SUBLAK003_00100_SEQ_21",""
22,"TEXT_SUBLAK003_00100_SEQ_22",""
23,"TEXT_SUBLAK003_00100_SEQ_23",""
24,"TEXT_SUBLAK003_00100_TODO_00","Speak with Koharu."
25,"TEXT_SUBLAK003_00100_TODO_01","Speak with Yozan."
26,"TEXT_SUBLAK003_00100_TODO_02","Speak with Gagarua and defeat his henchmen."
27,"TEXT_SUBLAK003_00100_TODO_03","Speak with Gagarua."
28,"TEXT_SUBLAK003_00100_TODO_04","Pick up the aged grimoire."
29,"TEXT_SUBLAK003_00100_TODO_05","Speak with Yozan."
30,"TEXT_SUBLAK003_00100_TODO_06","Deliver the aged grimoire to Slafborn."
31,"TEXT_SUBLAK003_00100_TODO_07",""
32,"TEXT_SUBLAK003_00100_TODO_08",""
33,"TEXT_SUBLAK003_00100_TODO_09",""
34,"TEXT_SUBLAK003_00100_TODO_10",""
35,"TEXT_SUBLAK003_00100_TODO_11",""
36,"TEXT_SUBLAK003_00100_TODO_12",""
37,"TEXT_SUBLAK003_00100_TODO_13",""
38,"TEXT_SUBLAK003_00100_TODO_14",""
39,"TEXT_SUBLAK003_00100_TODO_15",""
40,"TEXT_SUBLAK003_00100_TODO_16",""
41,"TEXT_SUBLAK003_00100_TODO_17",""
42,"TEXT_SUBLAK003_00100_TODO_18",""
43,"TEXT_SUBLAK003_00100_TODO_19",""
44,"TEXT_SUBLAK003_00100_TODO_20",""
45,"TEXT_SUBLAK003_00100_TODO_21",""
46,"TEXT_SUBLAK003_00100_TODO_22",""
47,"TEXT_SUBLAK003_00100_TODO_23",""
48,"TEXT_SUBLAK003_00100_YOUZAN_000_000","<If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Koharu's found our suspects!"
49,"TEXT_SUBLAK003_00100_YOUZAN_000_001","They've parked their cart around the southeast gate. Come on, let's go investigate. But be quiet─we don't want them to know we're onto them yet."
50,"TEXT_SUBLAK003_00100_KOHARU_000_010","I told you I'd find them!"
51,"TEXT_SUBLAK003_00100_SHIUN_000_015","What if they're armed? Shouldn't <Emphasis>we</Emphasis> have weapons, too?"
52,"TEXT_SUBLAK003_00100_ROKKA_000_020","I don't know why Koharu thinks this is fun. We're supposed to be clearing our names, aren't we?"
53,"TEXT_SUBLAK003_00100_KOHARU_000_030","See? See? Those are our Lalafells, all right!"
54,"TEXT_SUBLAK003_00100_SHIUN_000_031","But how do we prove they're our criminals? From here, it doesn't look like they've got the grimoire. Could it be hidden in their cart?"
55,"TEXT_SUBLAK003_00100_ROKKA_000_032","The other two might have it as well. Or maybe...we've got the wrong people."
56,"TEXT_SUBLAK003_00100_YOUZAN_000_033","I think I've an idea of how to find out. Rokka, can you play along?"
57,"TEXT_SUBLAK003_00100_ROKKA_000_034","Have you heard about Rowena's store? They're saying someone stole a grimoire from it!"
58,"TEXT_SUBLAK003_00100_YOUZAN_000_035","That's old news! I think they've even given up hunting for the criminals. <sigh> It's too bad, though. I wanted that grimoire for myself."
59,"TEXT_SUBLAK003_00100_ROKKA_000_036","Why? Because it's got the location of the treasure─"
60,"TEXT_SUBLAK003_00100_YOUZAN_000_037","Shhh! Do you want <Emphasis>everyone</Emphasis> to know about all the buried gold and jewels!? And what about the weapons, hm?"
61,"TEXT_SUBLAK003_00100_YOUZAN_000_038","They say those are stronger than the Empire's! I spent so much time learning that the treasure's in Camp Revenant's Toll, but I'll <Emphasis>never</Emphasis> find it now..."
62,"TEXT_SUBLAK003_00100_ROKKA_000_039","Well, not without the grimoire, anyway. So why not just give up while you're ahead?"
63,"TEXT_SUBLAK003_00100_WAWATON_000_040","Did you hear that? The lad just said there's gold and silver and weapons out 'round that old camp! Ohoho, imagine how pleased the boss'll be with this! Come on, let's go!"
64,"TEXT_SUBLAK003_00100_LILINA_000_041","I'm awake! I'm awa... Huh? Where'd you go?"
65,"TEXT_SUBLAK003_00100_WAWATON_000_042","Move yourself, Sister! Time's a-wasting!"
66,"TEXT_SUBLAK003_00100_LILINA_000_043","W-Wait! I can't run as fast as you!"
67,"TEXT_SUBLAK003_00100_KOHARU_000_044","That was brilliant, Yozan! If they're our criminals, they'll show up at the camp with the grimoire."
68,"TEXT_SUBLAK003_00100_ROKKA_000_045","And if the other two are anything like that duo, we shouldn't have any trouble catching them."
69,"TEXT_SUBLAK003_00100_SHIUN_000_046","That's a relief! I was expecting hardened criminals, but that lot couldn't frighten a baby horsebird."
70,"TEXT_SUBLAK003_00100_YOUZAN_000_047","We just have to beat them to Camp Revenant's Toll now. From the way they took the bait, I don't think we have much time. We'd better hurry!"
71,"TEXT_SUBLAK003_00100_YOUZAN_000_050","Koharu, are you sure that's them?"
72,"TEXT_SUBLAK003_00100_SHIUN_000_055","We're good at passing unseen, but not in the middle of town! Mister Slafborn will see us if we're not really, really careful..."
73,"TEXT_SUBLAK003_00100_ROKKA_000_060","Watching Koharu and Yozan work together is exciting, isn't it?"
74,"TEXT_SUBLAK003_00100_YOUZAN_000_070","I hope they'll come quietly. But if they don't, you'll have to take care of them, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
75,"TEXT_SUBLAK003_00100_GAGARUA_000_071","Gold, jewels, weapons... All hidden somewhere in this dump, where no one would think to look."
76,"TEXT_SUBLAK003_00100_GAGARUA_000_072","I think I'll take it all. Garlemald laid my homeland to waste, and so I'll use the riches to rebuild. And the weapons, oh, I will use them to make the world mine!"
77,"TEXT_SUBLAK003_00100_BABARA_000_073","Of all the secrets of eld I thought this grimoire held, the location of a lost treasure was not one..."
78,"TEXT_SUBLAK003_00100_GAGARUA_000_074","Well, 'tis but a matter of knowing where to look. Tell us─how do we read it? Is there a cipher? Or must we use some sort of incantation?"
79,"TEXT_SUBLAK003_00100_WAWATON_000_075","Er... That is a good question! I'll be sure to tell you just as soon as I learn the answer!"
80,"TEXT_SUBLAK003_00100_GAGARUA_000_076","WHAT!? You buffoon! Why did you not think to find out!?"
81,"TEXT_SUBLAK003_00100_WAWATON_000_077","Erp! I...I'm sorry, Gagarua, it just didn't seem important at the time!"
82,"TEXT_SUBLAK003_00100_GAGARUA_000_078","(-Gagarua-)Why you─ Hm? What are they doing...?
Go play elsewhere. Adults are working here, children."
83,"TEXT_SUBLAK003_00100_YOUZAN_000_079","We're not children─we're the Doman Adventurers' Guild! We're here to arrest you for stealing the grimoire from Rowena's!"
84,"TEXT_SUBLAK003_00100_WAWATON_000_080","Oh, oh! Gagarua, those are the children who talked about the treasure! <Emphasis>They'll</Emphasis> know how to read the grimoire for sure."
85,"TEXT_SUBLAK003_00100_GAGARUA_000_081","(-Gagarua-)..."
86,"TEXT_SUBLAK003_00100_BABARA_000_082","You two have been had. I <Emphasis>knew</Emphasis> something smelled fishy about this."
87,"TEXT_SUBLAK003_00100_GAGARUA_000_083","(-Gagarua-)You prize pair of pinheads!"
88,"TEXT_SUBLAK003_00100_GAGARUA_000_084","(-Gagarua-)No one makes a fool of Gagarua, you hear me!? No one! We shall teach these younglings a painful lesson about meddling in others' affairs! Come, summon the <Emphasis>thing</Emphasis>!"
89,"TEXT_SUBLAK003_00100_BABARA_000_085","What thi─ Oh, that. It's not here."
90,"TEXT_SUBLAK003_00100_GAGARUA_000_086","(-Gagarua-)...Why is that?"
91,"TEXT_SUBLAK003_00100_BABARA_000_087","You sent it away, Gagarua. You said it would draw too much attention to us."
92,"TEXT_SUBLAK003_00100_BABARA_000_088","<sigh> ...So <Emphasis>we'll</Emphasis> just do the dirty work, then?"
93,"TEXT_SUBLAK003_00100_KOHARU_000_090","Oooh, this is all terribly exciting!"
94,"TEXT_SUBLAK003_00100_SHIUN_000_095","We learned how to wait silently and unseen in Doma. Yozan never took to it as well as we did, though... "
95,"TEXT_SUBLAK003_00100_ROKKA_000_100","It's all very well waiting around for our criminals, but what do we do once they're here?"
96,"TEXT_SUBLAK003_00100_GAGARUA_000_110","<Emphasis>One</Emphasis> of you against all three of mine? Hah! You don't stand a...a mammet's chance in the hells!"
97,"TEXT_SUBLAK003_00100_YOUZAN_000_120","Just do like you did with Mister Boulder, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
98,"TEXT_SUBLAK003_00100_KOHARU_000_125","I'll leave them to you, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. But someday, I'll show you what Miss Yda taught me!"
99,"TEXT_SUBLAK003_00100_SHIUN_000_130","This doesn't seem like a fair fight. Can we help? From back here, I mean."
100,"TEXT_SUBLAK003_00100_ROKKA_000_135","I'll heal you if you get hurt, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Later. When I have a potion."
101,"TEXT_SUBLAK003_00100_GAGARUA_000_140","Twelve above, where did those younglings find so puissant a protector!?"
102,"TEXT_SUBLAK003_00100_BABARA_000_141","I've got a feeling I've seen <If(PlayerParameter(4))>her<Else/>him</If> before... Wait! Quick, everyone, come here!"
103,"TEXT_SUBLAK003_00100_BABARA_000_142","It's little wonder we were outmatched─that is <Highlight>ObjectParameter(1)</Highlight>, the hero of the Scions!"
104,"TEXT_SUBLAK003_00100_WAWATON_000_143","You don't mean the <If(PlayerParameter(4))>lass<Else/>lad</If> who's beaten a load of primals, and smashed the imperial...er, ultimatum weapon to bits!?"
105,"TEXT_SUBLAK003_00100_GAGARUA_000_144","We can discuss <If(PlayerParameter(4))>her<Else/>his</If> deeds and why <If(PlayerParameter(4))>she<Else/>he</If> is with the children later, Wawaton! Babara, Lilina, we must do as we practiced!"
106,"TEXT_SUBLAK003_00100_GAGARUA_000_145","Ahem... Well met, Scion! Yes, we know full well who you are. But hear me─you won't be adding <Emphasis>us</Emphasis> to your list of fallen foes! Are you ready, my friends?"
107,"TEXT_SUBLAK003_00100_GAGARUA_000_146","As our forefathers before us, we have a winged beast in our thrall, whose strength is so great as to tear primals in twain and turn brave men to whimpering wretches! O mighty Valefor, we summon you with our prayers─descend from the heavens, and vanquish our foes!"
108,"TEXT_SUBLAK003_00100_KOHARU_000_147","...Isn't something supposed to happen?"
109,"TEXT_SUBLAK003_00100_YOUZAN_000_148","Damn it, they got away!"
110,"TEXT_SUBLAK003_00100_ROKKA_000_149","Hey! There they go. Faster than they look, aren't they?"
111,"TEXT_SUBLAK003_00100_YOUZAN_000_150","That was a queer bunch, make no mistake! But they forgot one thing─the grimoire!"
112,"TEXT_SUBLAK003_00100_YOUZAN_000_160","Come on, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─get them!"
113,"TEXT_SUBLAK003_00100_KOHARU_000_165","Wow! You beat them faster than you beat Mister Boulder, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
114,"TEXT_SUBLAK003_00100_SHIUN_000_170","Something tells me this isn't over..."
115,"TEXT_SUBLAK003_00100_ROKKA_000_175","They're much better at talking about fighting than actually fighting..."
116,"TEXT_SUBLAK003_00100_YOUZAN_000_180","<If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, get the grimoire."
117,"TEXT_SUBLAK003_00100_KOHARU_000_185","They seemed fun. I hope I can talk to them again, someday."
118,"TEXT_SUBLAK003_00100_SHIUN_000_190","They turned tail and ran when they learned who you were, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
119,"TEXT_SUBLAK003_00100_ROKKA_000_195","I wonder how those four are related..."
120,"TEXT_SUBLAK003_00100_YOUZAN_000_200","Hah! Now that we've got the grimoire, all we need to do is show it to Mister Slafborn and explain what happened! Come on, what are we waiting for?"
121,"TEXT_SUBLAK003_00100_SLAFBORN_000_210","What did the Doman children have to say for themselves?"
122,"TEXT_SUBLAK003_00100_SLAFBORN_000_211","The younglings and the grimoire? So it is as I feared, and they are responsible for stealing it, yes?"
123,"TEXT_SUBLAK003_00100_SLAFBORN_000_212","Gagarua? No, I cannot say I am familiar with him. But if you say he and his conspirators are to blame, then I will believe it. I will report to the guild, and ensure we all are on lookout for that gang."
124,"TEXT_SUBLAK003_00100_SLAFBORN_000_213","Well, you may consider yourselves exonerated. That you reclaimed the grimoire and your good names says much of your bravery, younglings."
125,"TEXT_SUBLAK003_00100_YOUZAN_000_214","Mister Slafborn, we are <Emphasis>not</Emphasis> younglings!"
126,"TEXT_SUBLAK003_00100_YOUZAN_000_215","We are the Doman Adventurers' Guild! All the world will soon know our name, and one day, we'll even be more famous than <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
127,"TEXT_SUBLAK003_00100_SLAFBORN_000_216","More famous than <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, eh? Well, I look forward to seeing that."
128,"TEXT_SUBLAK003_00100_SLAFBORN_000_217","Well, as one adventurer to another, let me say well done! You outfitted yourselves with honor today, my friends!"
129,"TEXT_SUBLAK003_00100_SLAFBORN_000_218","What brave men and women they are becoming, eh? But they are still in the bloom of youth─growing, yet not fully grown."
130,"TEXT_SUBLAK003_00100_SLAFBORN_000_219","They need a gentle hand to guide them, and a strong arm to protect them. Pray, friend, be that for them."
131,"TEXT_SUBLAK003_00100_BALLOON_000_000","Anyone who stands before Gagarua must fall!"
132,"TEXT_SUBLAK003_00100_BALLOON_000_010","Hmph. You know your way around a fight, I'll give you that."
133,"TEXT_SUBLAK003_00100_BALLOON_000_020","Gods above, who <Emphasis>are</Emphasis> you!?"
134,"TEXT_SUBLAK003_00100_BALLOON_000_030","Aaarrrggghhh!"
135,"TEXT_SUBLAK003_00100_BALLOON_000_040","Lilina! Oi, Lilina! I'm hurting here!"
136,"TEXT_SUBLAK003_00100_BALLOON_000_050","<pant> Bloody tiring, this..."
137,"TEXT_SUBLAK003_00100_BALLOON_000_060","Hm? What're we─ Oh, right!"
138,"TEXT_SUBLAK003_00100_BALLOON_000_070","Ow! That'll leave a bump..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBLAK003_00100_SEQ_00 Yozan is ready to begin investigating.
5 1 TEXT_SUBLAK003_00100_SEQ_01 Koharu has found the suspicious Lalafells, and is trailing them. Follow the rest of the Doman Adventurers' Guild to where she is hiding near the southeast gate of Revenant's Toll.
6 2 TEXT_SUBLAK003_00100_SEQ_02 Koharu has found the cart and two of your four suspects. However, this brings up the question of how to prove the criminals' guilt. After a stroke of brilliance, Yozan and Rokka put on a show for the two Lalafells. They pretend that the stolen grimoire contains the location of a hidden treasure. Suitably persuaded, the two suspects run off. Meet with Yozan to the east of Camp Revenant's Toll in hopes of heading off the criminals.
7 3 TEXT_SUBLAK003_00100_SEQ_03 Hiding in a gully, you watch as four Lalafells wander towards the camp, the stolen grimoire in hand. You and the Doman Adventurers' Guild rush towards them, revealing that the tale of treasure was all merely a ploy. In a fit of pique, the leader, Gagarua, calls for his allies to teach you a lesson. Speak with him, and defeat his henchmen should they attack you.
8 4 TEXT_SUBLAK003_00100_SEQ_04 You successfully fend off Gagarua's gang. Now speak with the man himself, and see if he will come quietly.
9 5 TEXT_SUBLAK003_00100_SEQ_05 Upon realizing who you are, Gagarua calls his allies to him, and summons something down upon you from the skies. By the time you realize that this was all a trick, the criminals have run away. However, they have left the aged grimoire in their haste. Retrieve this valuable piece of evidence now.
10 6 TEXT_SUBLAK003_00100_SEQ_06 You have retrieved the grimoire from where it was left. Show it now to Yozan.
11 7 TEXT_SUBLAK003_00100_SEQ_07 Yozan is happy that you now have the means to clear the name of the Doman Adventurers' Guild, and bids you present the aged grimoire to Slafborn back in Revenant's Toll forthwith.
12 8 TEXT_SUBLAK003_00100_SEQ_08 Slafborn gratefully accepts the stolen grimoire, and listens to your tale exonerating the children. Yozan makes it clear that they are all adventurers now, and Slafborn agrees with the hint of a smile on his lips. He watches as the children run away, presumably to find some new quest, and asks that you guide them with a gentle hand, and protect them with your strong arm.
13 9 TEXT_SUBLAK003_00100_SEQ_09
14 10 TEXT_SUBLAK003_00100_SEQ_10
15 11 TEXT_SUBLAK003_00100_SEQ_11
16 12 TEXT_SUBLAK003_00100_SEQ_12
17 13 TEXT_SUBLAK003_00100_SEQ_13
18 14 TEXT_SUBLAK003_00100_SEQ_14
19 15 TEXT_SUBLAK003_00100_SEQ_15
20 16 TEXT_SUBLAK003_00100_SEQ_16
21 17 TEXT_SUBLAK003_00100_SEQ_17
22 18 TEXT_SUBLAK003_00100_SEQ_18
23 19 TEXT_SUBLAK003_00100_SEQ_19
24 20 TEXT_SUBLAK003_00100_SEQ_20
25 21 TEXT_SUBLAK003_00100_SEQ_21
26 22 TEXT_SUBLAK003_00100_SEQ_22
27 23 TEXT_SUBLAK003_00100_SEQ_23
28 24 TEXT_SUBLAK003_00100_TODO_00 Speak with Koharu.
29 25 TEXT_SUBLAK003_00100_TODO_01 Speak with Yozan.
30 26 TEXT_SUBLAK003_00100_TODO_02 Speak with Gagarua and defeat his henchmen.
31 27 TEXT_SUBLAK003_00100_TODO_03 Speak with Gagarua.
32 28 TEXT_SUBLAK003_00100_TODO_04 Pick up the aged grimoire.
33 29 TEXT_SUBLAK003_00100_TODO_05 Speak with Yozan.
34 30 TEXT_SUBLAK003_00100_TODO_06 Deliver the aged grimoire to Slafborn.
35 31 TEXT_SUBLAK003_00100_TODO_07
36 32 TEXT_SUBLAK003_00100_TODO_08
37 33 TEXT_SUBLAK003_00100_TODO_09
38 34 TEXT_SUBLAK003_00100_TODO_10
39 35 TEXT_SUBLAK003_00100_TODO_11
40 36 TEXT_SUBLAK003_00100_TODO_12
41 37 TEXT_SUBLAK003_00100_TODO_13
42 38 TEXT_SUBLAK003_00100_TODO_14
43 39 TEXT_SUBLAK003_00100_TODO_15
44 40 TEXT_SUBLAK003_00100_TODO_16
45 41 TEXT_SUBLAK003_00100_TODO_17
46 42 TEXT_SUBLAK003_00100_TODO_18
47 43 TEXT_SUBLAK003_00100_TODO_19
48 44 TEXT_SUBLAK003_00100_TODO_20
49 45 TEXT_SUBLAK003_00100_TODO_21
50 46 TEXT_SUBLAK003_00100_TODO_22
51 47 TEXT_SUBLAK003_00100_TODO_23
52 48 TEXT_SUBLAK003_00100_YOUZAN_000_000 <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Koharu's found our suspects!
53 49 TEXT_SUBLAK003_00100_YOUZAN_000_001 They've parked their cart around the southeast gate. Come on, let's go investigate. But be quiet─we don't want them to know we're onto them yet.
54 50 TEXT_SUBLAK003_00100_KOHARU_000_010 I told you I'd find them!
55 51 TEXT_SUBLAK003_00100_SHIUN_000_015 What if they're armed? Shouldn't <Emphasis>we</Emphasis> have weapons, too?
56 52 TEXT_SUBLAK003_00100_ROKKA_000_020 I don't know why Koharu thinks this is fun. We're supposed to be clearing our names, aren't we?
57 53 TEXT_SUBLAK003_00100_KOHARU_000_030 See? See? Those are our Lalafells, all right!
58 54 TEXT_SUBLAK003_00100_SHIUN_000_031 But how do we prove they're our criminals? From here, it doesn't look like they've got the grimoire. Could it be hidden in their cart?
59 55 TEXT_SUBLAK003_00100_ROKKA_000_032 The other two might have it as well. Or maybe...we've got the wrong people.
60 56 TEXT_SUBLAK003_00100_YOUZAN_000_033 I think I've an idea of how to find out. Rokka, can you play along?
61 57 TEXT_SUBLAK003_00100_ROKKA_000_034 Have you heard about Rowena's store? They're saying someone stole a grimoire from it!
62 58 TEXT_SUBLAK003_00100_YOUZAN_000_035 That's old news! I think they've even given up hunting for the criminals. <sigh> It's too bad, though. I wanted that grimoire for myself.
63 59 TEXT_SUBLAK003_00100_ROKKA_000_036 Why? Because it's got the location of the treasure─
64 60 TEXT_SUBLAK003_00100_YOUZAN_000_037 Shhh! Do you want <Emphasis>everyone</Emphasis> to know about all the buried gold and jewels!? And what about the weapons, hm?
65 61 TEXT_SUBLAK003_00100_YOUZAN_000_038 They say those are stronger than the Empire's! I spent so much time learning that the treasure's in Camp Revenant's Toll, but I'll <Emphasis>never</Emphasis> find it now...
66 62 TEXT_SUBLAK003_00100_ROKKA_000_039 Well, not without the grimoire, anyway. So why not just give up while you're ahead?
67 63 TEXT_SUBLAK003_00100_WAWATON_000_040 Did you hear that? The lad just said there's gold and silver and weapons out 'round that old camp! Ohoho, imagine how pleased the boss'll be with this! Come on, let's go!
68 64 TEXT_SUBLAK003_00100_LILINA_000_041 I'm awake! I'm awa... Huh? Where'd you go?
69 65 TEXT_SUBLAK003_00100_WAWATON_000_042 Move yourself, Sister! Time's a-wasting!
70 66 TEXT_SUBLAK003_00100_LILINA_000_043 W-Wait! I can't run as fast as you!
71 67 TEXT_SUBLAK003_00100_KOHARU_000_044 That was brilliant, Yozan! If they're our criminals, they'll show up at the camp with the grimoire.
72 68 TEXT_SUBLAK003_00100_ROKKA_000_045 And if the other two are anything like that duo, we shouldn't have any trouble catching them.
73 69 TEXT_SUBLAK003_00100_SHIUN_000_046 That's a relief! I was expecting hardened criminals, but that lot couldn't frighten a baby horsebird.
74 70 TEXT_SUBLAK003_00100_YOUZAN_000_047 We just have to beat them to Camp Revenant's Toll now. From the way they took the bait, I don't think we have much time. We'd better hurry!
75 71 TEXT_SUBLAK003_00100_YOUZAN_000_050 Koharu, are you sure that's them?
76 72 TEXT_SUBLAK003_00100_SHIUN_000_055 We're good at passing unseen, but not in the middle of town! Mister Slafborn will see us if we're not really, really careful...
77 73 TEXT_SUBLAK003_00100_ROKKA_000_060 Watching Koharu and Yozan work together is exciting, isn't it?
78 74 TEXT_SUBLAK003_00100_YOUZAN_000_070 I hope they'll come quietly. But if they don't, you'll have to take care of them, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
79 75 TEXT_SUBLAK003_00100_GAGARUA_000_071 Gold, jewels, weapons... All hidden somewhere in this dump, where no one would think to look.
80 76 TEXT_SUBLAK003_00100_GAGARUA_000_072 I think I'll take it all. Garlemald laid my homeland to waste, and so I'll use the riches to rebuild. And the weapons, oh, I will use them to make the world mine!
81 77 TEXT_SUBLAK003_00100_BABARA_000_073 Of all the secrets of eld I thought this grimoire held, the location of a lost treasure was not one...
82 78 TEXT_SUBLAK003_00100_GAGARUA_000_074 Well, 'tis but a matter of knowing where to look. Tell us─how do we read it? Is there a cipher? Or must we use some sort of incantation?
83 79 TEXT_SUBLAK003_00100_WAWATON_000_075 Er... That is a good question! I'll be sure to tell you just as soon as I learn the answer!
84 80 TEXT_SUBLAK003_00100_GAGARUA_000_076 WHAT!? You buffoon! Why did you not think to find out!?
85 81 TEXT_SUBLAK003_00100_WAWATON_000_077 Erp! I...I'm sorry, Gagarua, it just didn't seem important at the time!
86 82 TEXT_SUBLAK003_00100_GAGARUA_000_078 (-Gagarua-)Why you─ Hm? What are they doing...? Go play elsewhere. Adults are working here, children.
87 83 TEXT_SUBLAK003_00100_YOUZAN_000_079 We're not children─we're the Doman Adventurers' Guild! We're here to arrest you for stealing the grimoire from Rowena's!
88 84 TEXT_SUBLAK003_00100_WAWATON_000_080 Oh, oh! Gagarua, those are the children who talked about the treasure! <Emphasis>They'll</Emphasis> know how to read the grimoire for sure.
89 85 TEXT_SUBLAK003_00100_GAGARUA_000_081 (-Gagarua-)...
90 86 TEXT_SUBLAK003_00100_BABARA_000_082 You two have been had. I <Emphasis>knew</Emphasis> something smelled fishy about this.
91 87 TEXT_SUBLAK003_00100_GAGARUA_000_083 (-Gagarua-)You prize pair of pinheads!
92 88 TEXT_SUBLAK003_00100_GAGARUA_000_084 (-Gagarua-)No one makes a fool of Gagarua, you hear me!? No one! We shall teach these younglings a painful lesson about meddling in others' affairs! Come, summon the <Emphasis>thing</Emphasis>!
93 89 TEXT_SUBLAK003_00100_BABARA_000_085 What thi─ Oh, that. It's not here.
94 90 TEXT_SUBLAK003_00100_GAGARUA_000_086 (-Gagarua-)...Why is that?
95 91 TEXT_SUBLAK003_00100_BABARA_000_087 You sent it away, Gagarua. You said it would draw too much attention to us.
96 92 TEXT_SUBLAK003_00100_BABARA_000_088 <sigh> ...So <Emphasis>we'll</Emphasis> just do the dirty work, then?
97 93 TEXT_SUBLAK003_00100_KOHARU_000_090 Oooh, this is all terribly exciting!
98 94 TEXT_SUBLAK003_00100_SHIUN_000_095 We learned how to wait silently and unseen in Doma. Yozan never took to it as well as we did, though...
99 95 TEXT_SUBLAK003_00100_ROKKA_000_100 It's all very well waiting around for our criminals, but what do we do once they're here?
100 96 TEXT_SUBLAK003_00100_GAGARUA_000_110 <Emphasis>One</Emphasis> of you against all three of mine? Hah! You don't stand a...a mammet's chance in the hells!
101 97 TEXT_SUBLAK003_00100_YOUZAN_000_120 Just do like you did with Mister Boulder, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
102 98 TEXT_SUBLAK003_00100_KOHARU_000_125 I'll leave them to you, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. But someday, I'll show you what Miss Yda taught me!
103 99 TEXT_SUBLAK003_00100_SHIUN_000_130 This doesn't seem like a fair fight. Can we help? From back here, I mean.
104 100 TEXT_SUBLAK003_00100_ROKKA_000_135 I'll heal you if you get hurt, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Later. When I have a potion.
105 101 TEXT_SUBLAK003_00100_GAGARUA_000_140 Twelve above, where did those younglings find so puissant a protector!?
106 102 TEXT_SUBLAK003_00100_BABARA_000_141 I've got a feeling I've seen <If(PlayerParameter(4))>her<Else/>him</If> before... Wait! Quick, everyone, come here!
107 103 TEXT_SUBLAK003_00100_BABARA_000_142 It's little wonder we were outmatched─that is <Highlight>ObjectParameter(1)</Highlight>, the hero of the Scions!
108 104 TEXT_SUBLAK003_00100_WAWATON_000_143 You don't mean the <If(PlayerParameter(4))>lass<Else/>lad</If> who's beaten a load of primals, and smashed the imperial...er, ultimatum weapon to bits!?
109 105 TEXT_SUBLAK003_00100_GAGARUA_000_144 We can discuss <If(PlayerParameter(4))>her<Else/>his</If> deeds and why <If(PlayerParameter(4))>she<Else/>he</If> is with the children later, Wawaton! Babara, Lilina, we must do as we practiced!
110 106 TEXT_SUBLAK003_00100_GAGARUA_000_145 Ahem... Well met, Scion! Yes, we know full well who you are. But hear me─you won't be adding <Emphasis>us</Emphasis> to your list of fallen foes! Are you ready, my friends?
111 107 TEXT_SUBLAK003_00100_GAGARUA_000_146 As our forefathers before us, we have a winged beast in our thrall, whose strength is so great as to tear primals in twain and turn brave men to whimpering wretches! O mighty Valefor, we summon you with our prayers─descend from the heavens, and vanquish our foes!
112 108 TEXT_SUBLAK003_00100_KOHARU_000_147 ...Isn't something supposed to happen?
113 109 TEXT_SUBLAK003_00100_YOUZAN_000_148 Damn it, they got away!
114 110 TEXT_SUBLAK003_00100_ROKKA_000_149 Hey! There they go. Faster than they look, aren't they?
115 111 TEXT_SUBLAK003_00100_YOUZAN_000_150 That was a queer bunch, make no mistake! But they forgot one thing─the grimoire!
116 112 TEXT_SUBLAK003_00100_YOUZAN_000_160 Come on, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─get them!
117 113 TEXT_SUBLAK003_00100_KOHARU_000_165 Wow! You beat them faster than you beat Mister Boulder, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
118 114 TEXT_SUBLAK003_00100_SHIUN_000_170 Something tells me this isn't over...
119 115 TEXT_SUBLAK003_00100_ROKKA_000_175 They're much better at talking about fighting than actually fighting...
120 116 TEXT_SUBLAK003_00100_YOUZAN_000_180 <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, get the grimoire.
121 117 TEXT_SUBLAK003_00100_KOHARU_000_185 They seemed fun. I hope I can talk to them again, someday.
122 118 TEXT_SUBLAK003_00100_SHIUN_000_190 They turned tail and ran when they learned who you were, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
123 119 TEXT_SUBLAK003_00100_ROKKA_000_195 I wonder how those four are related...
124 120 TEXT_SUBLAK003_00100_YOUZAN_000_200 Hah! Now that we've got the grimoire, all we need to do is show it to Mister Slafborn and explain what happened! Come on, what are we waiting for?
125 121 TEXT_SUBLAK003_00100_SLAFBORN_000_210 What did the Doman children have to say for themselves?
126 122 TEXT_SUBLAK003_00100_SLAFBORN_000_211 The younglings and the grimoire? So it is as I feared, and they are responsible for stealing it, yes?
127 123 TEXT_SUBLAK003_00100_SLAFBORN_000_212 Gagarua? No, I cannot say I am familiar with him. But if you say he and his conspirators are to blame, then I will believe it. I will report to the guild, and ensure we all are on lookout for that gang.
128 124 TEXT_SUBLAK003_00100_SLAFBORN_000_213 Well, you may consider yourselves exonerated. That you reclaimed the grimoire and your good names says much of your bravery, younglings.
129 125 TEXT_SUBLAK003_00100_YOUZAN_000_214 Mister Slafborn, we are <Emphasis>not</Emphasis> younglings!
130 126 TEXT_SUBLAK003_00100_YOUZAN_000_215 We are the Doman Adventurers' Guild! All the world will soon know our name, and one day, we'll even be more famous than <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
131 127 TEXT_SUBLAK003_00100_SLAFBORN_000_216 More famous than <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, eh? Well, I look forward to seeing that.
132 128 TEXT_SUBLAK003_00100_SLAFBORN_000_217 Well, as one adventurer to another, let me say well done! You outfitted yourselves with honor today, my friends!
133 129 TEXT_SUBLAK003_00100_SLAFBORN_000_218 What brave men and women they are becoming, eh? But they are still in the bloom of youth─growing, yet not fully grown.
134 130 TEXT_SUBLAK003_00100_SLAFBORN_000_219 They need a gentle hand to guide them, and a strong arm to protect them. Pray, friend, be that for them.
135 131 TEXT_SUBLAK003_00100_BALLOON_000_000 Anyone who stands before Gagarua must fall!
136 132 TEXT_SUBLAK003_00100_BALLOON_000_010 Hmph. You know your way around a fight, I'll give you that.
137 133 TEXT_SUBLAK003_00100_BALLOON_000_020 Gods above, who <Emphasis>are</Emphasis> you!?
138 134 TEXT_SUBLAK003_00100_BALLOON_000_030 Aaarrrggghhh!
139 135 TEXT_SUBLAK003_00100_BALLOON_000_040 Lilina! Oi, Lilina! I'm hurting here!
140 136 TEXT_SUBLAK003_00100_BALLOON_000_050 <pant> Bloody tiring, this...
141 137 TEXT_SUBLAK003_00100_BALLOON_000_060 Hm? What're we─ Oh, right!
142 138 TEXT_SUBLAK003_00100_BALLOON_000_070 Ow! That'll leave a bump...
143 139 TEXT_SUBLAK003_00100_BALLOON_000_080 Hrnnnggg! ...Oooh, I'm going down, I'm going down...
+65
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@@ -0,0 +1,65 @@
key,0,1
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int32,str,str
0,"TEXT_SUBSEA001_00111_SEQ_00","Niniya, a veteran adventurer, has some information that might be of interest to you."
1,"TEXT_SUBSEA001_00111_SEQ_01","According to Niniya, a number of plants usually found only on black market shelves are scattered about the first floor of the Mizzenmast. Speak with Skaenrael to travel below."
2,"TEXT_SUBSEA001_00111_SEQ_02","You have arrived in Bulwark Hall, on the first floor of the Mizzenmast. Collect the peculiar herbs scattered across the ground."
3,"TEXT_SUBSEA001_00111_SEQ_03","You have gathered all the peculiar herbs. Take them to Ahldskyf at the Octant, and have him examine the plants."
4,"TEXT_SUBSEA001_00111_SEQ_04","The peculiar herbs have been revealed to be Althyk lavender, a plant well known by the inhabitants of Limsa Lominsa. Though it appears Niniya was having a laugh at your expense, you have nevertheless made the acquaintance of Ahldskyf, the captain of the <Emphasis>Orion</Emphasis>. Such an encounter may prove mutually beneficial..."
5,"TEXT_SUBSEA001_00111_SEQ_05",""
6,"TEXT_SUBSEA001_00111_SEQ_06",""
7,"TEXT_SUBSEA001_00111_SEQ_07",""
8,"TEXT_SUBSEA001_00111_SEQ_08",""
9,"TEXT_SUBSEA001_00111_SEQ_09",""
10,"TEXT_SUBSEA001_00111_SEQ_10",""
11,"TEXT_SUBSEA001_00111_SEQ_11",""
12,"TEXT_SUBSEA001_00111_SEQ_12",""
13,"TEXT_SUBSEA001_00111_SEQ_13",""
14,"TEXT_SUBSEA001_00111_SEQ_14",""
15,"TEXT_SUBSEA001_00111_SEQ_15",""
16,"TEXT_SUBSEA001_00111_SEQ_16",""
17,"TEXT_SUBSEA001_00111_SEQ_17",""
18,"TEXT_SUBSEA001_00111_SEQ_18",""
19,"TEXT_SUBSEA001_00111_SEQ_19",""
20,"TEXT_SUBSEA001_00111_SEQ_20",""
21,"TEXT_SUBSEA001_00111_SEQ_21",""
22,"TEXT_SUBSEA001_00111_SEQ_22",""
23,"TEXT_SUBSEA001_00111_SEQ_23",""
24,"TEXT_SUBSEA001_00111_TODO_00","Speak with Skaenrael."
25,"TEXT_SUBSEA001_00111_TODO_01","Gather the peculiar herbs."
26,"TEXT_SUBSEA001_00111_TODO_02","Deliver the peculiar herbs to Ahldskyf."
27,"TEXT_SUBSEA001_00111_TODO_03",""
28,"TEXT_SUBSEA001_00111_TODO_04",""
29,"TEXT_SUBSEA001_00111_TODO_05",""
30,"TEXT_SUBSEA001_00111_TODO_06",""
31,"TEXT_SUBSEA001_00111_TODO_07",""
32,"TEXT_SUBSEA001_00111_TODO_08",""
33,"TEXT_SUBSEA001_00111_TODO_09",""
34,"TEXT_SUBSEA001_00111_TODO_10",""
35,"TEXT_SUBSEA001_00111_TODO_11",""
36,"TEXT_SUBSEA001_00111_TODO_12",""
37,"TEXT_SUBSEA001_00111_TODO_13",""
38,"TEXT_SUBSEA001_00111_TODO_14",""
39,"TEXT_SUBSEA001_00111_TODO_15",""
40,"TEXT_SUBSEA001_00111_TODO_16",""
41,"TEXT_SUBSEA001_00111_TODO_17",""
42,"TEXT_SUBSEA001_00111_TODO_18",""
43,"TEXT_SUBSEA001_00111_TODO_19",""
44,"TEXT_SUBSEA001_00111_TODO_20",""
45,"TEXT_SUBSEA001_00111_TODO_21",""
46,"TEXT_SUBSEA001_00111_TODO_22",""
47,"TEXT_SUBSEA001_00111_TODO_23",""
48,"TEXT_SUBSEA001_00111_NINIYA_000_0","Well, would you look at this─a shiny, new adventurer. Listen close, <If(PlayerParameter(4))>lass<Else/>lad</If>, I've some information that might just help put you on the map here in Limsa."
49,"TEXT_SUBSEA001_00111_NINIYA_000_1","I was passing through Bulwark Hall below not long ago, and saw a bunch of herbs just scattered about on the ground. Now, I'm not entirely certain, but I think they might've been the black market wares known as “dream flowers.”"
50,"TEXT_SUBSEA001_00111_NINIYA_000_2","Limsa Lominsa is a busy port, and not all the merchants that blow in across the Strait are above board, if you know what I mean. How'd the plants end up in the Mizzenmast? Who knows─might've been a deal gone bad. The important thing is you make a name for yourself by handing them in."
51,"TEXT_SUBSEA001_00111_NINIYA_000_3","Speak to Skaenrael, and she'll get you down to the first floor. Then all you have to do is pick up the herbs, and take them to Ahldskyf at the Octant. Being a worldly captain, he knows a thing or two about such shady goods."
52,"TEXT_SUBSEA001_00111_SKAENRAEL_000_20","You wish to visit Bulwark Hall below? The Crow's Lift is ready when you are."
53,"TEXT_SUBSEA001_00111_Q1_000_1","Take the Crow's Lift?"
54,"TEXT_SUBSEA001_00111_A1_000_1","Yes"
55,"TEXT_SUBSEA001_00111_A1_000_2","No"
56,"TEXT_SUBSEA001_00111_SKAENRAEL_000_21","If you mean to make Limsa Lominsa your home, then I'd suggest you take the lift down to the lower decks and attune yourself to the aetheryte."
57,"TEXT_SUBSEA001_00111_SKAENRAEL_000_22","Hm? You forget to do something? Well, it never hurts to take a moment and think about where you're going."
58,"TEXT_SUBSEA001_00111_AHLDSKYF_000_10","Yes, I am Ahldskyf. You have some herbs you wish me to examine?"
59,"TEXT_SUBSEA001_00111_AHLDSKYF_000_11","...Yes. As you suspected, these are the highly illegal blooms known as dream flowers. They are the prime ingredient in the creation of “somnus”─a substance whose fragrance is said to lull the sniffer's mind into the sleep of death."
60,"TEXT_SUBSEA001_00111_AHLDSKYF_000_12","...Forgive me, I could not resist the jest! These herbs are naught more than Althyk lavender, a common enough export from Limsa Lominsa. In fact, these probably spilled from crates that were loaded onto my very own ship."
61,"TEXT_SUBSEA001_00111_AHLDSKYF_000_13","I think someone has been having a bit of fun with you, <If(PlayerParameter(4))>miss<Else/>son</If>. But not to worry! You've learned a few things, and made a new acquaintance. Well met!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA001_00111_SEQ_00 Niniya, a veteran adventurer, has some information that might be of interest to you.
5 1 TEXT_SUBSEA001_00111_SEQ_01 According to Niniya, a number of plants usually found only on black market shelves are scattered about the first floor of the Mizzenmast. Speak with Skaenrael to travel below.
6 2 TEXT_SUBSEA001_00111_SEQ_02 You have arrived in Bulwark Hall, on the first floor of the Mizzenmast. Collect the peculiar herbs scattered across the ground.
7 3 TEXT_SUBSEA001_00111_SEQ_03 You have gathered all the peculiar herbs. Take them to Ahldskyf at the Octant, and have him examine the plants.
8 4 TEXT_SUBSEA001_00111_SEQ_04 The peculiar herbs have been revealed to be Althyk lavender, a plant well known by the inhabitants of Limsa Lominsa. Though it appears Niniya was having a laugh at your expense, you have nevertheless made the acquaintance of Ahldskyf, the captain of the <Emphasis>Orion</Emphasis>. Such an encounter may prove mutually beneficial...
9 5 TEXT_SUBSEA001_00111_SEQ_05
10 6 TEXT_SUBSEA001_00111_SEQ_06
11 7 TEXT_SUBSEA001_00111_SEQ_07
12 8 TEXT_SUBSEA001_00111_SEQ_08
13 9 TEXT_SUBSEA001_00111_SEQ_09
14 10 TEXT_SUBSEA001_00111_SEQ_10
15 11 TEXT_SUBSEA001_00111_SEQ_11
16 12 TEXT_SUBSEA001_00111_SEQ_12
17 13 TEXT_SUBSEA001_00111_SEQ_13
18 14 TEXT_SUBSEA001_00111_SEQ_14
19 15 TEXT_SUBSEA001_00111_SEQ_15
20 16 TEXT_SUBSEA001_00111_SEQ_16
21 17 TEXT_SUBSEA001_00111_SEQ_17
22 18 TEXT_SUBSEA001_00111_SEQ_18
23 19 TEXT_SUBSEA001_00111_SEQ_19
24 20 TEXT_SUBSEA001_00111_SEQ_20
25 21 TEXT_SUBSEA001_00111_SEQ_21
26 22 TEXT_SUBSEA001_00111_SEQ_22
27 23 TEXT_SUBSEA001_00111_SEQ_23
28 24 TEXT_SUBSEA001_00111_TODO_00 Speak with Skaenrael.
29 25 TEXT_SUBSEA001_00111_TODO_01 Gather the peculiar herbs.
30 26 TEXT_SUBSEA001_00111_TODO_02 Deliver the peculiar herbs to Ahldskyf.
31 27 TEXT_SUBSEA001_00111_TODO_03
32 28 TEXT_SUBSEA001_00111_TODO_04
33 29 TEXT_SUBSEA001_00111_TODO_05
34 30 TEXT_SUBSEA001_00111_TODO_06
35 31 TEXT_SUBSEA001_00111_TODO_07
36 32 TEXT_SUBSEA001_00111_TODO_08
37 33 TEXT_SUBSEA001_00111_TODO_09
38 34 TEXT_SUBSEA001_00111_TODO_10
39 35 TEXT_SUBSEA001_00111_TODO_11
40 36 TEXT_SUBSEA001_00111_TODO_12
41 37 TEXT_SUBSEA001_00111_TODO_13
42 38 TEXT_SUBSEA001_00111_TODO_14
43 39 TEXT_SUBSEA001_00111_TODO_15
44 40 TEXT_SUBSEA001_00111_TODO_16
45 41 TEXT_SUBSEA001_00111_TODO_17
46 42 TEXT_SUBSEA001_00111_TODO_18
47 43 TEXT_SUBSEA001_00111_TODO_19
48 44 TEXT_SUBSEA001_00111_TODO_20
49 45 TEXT_SUBSEA001_00111_TODO_21
50 46 TEXT_SUBSEA001_00111_TODO_22
51 47 TEXT_SUBSEA001_00111_TODO_23
52 48 TEXT_SUBSEA001_00111_NINIYA_000_0 Well, would you look at this─a shiny, new adventurer. Listen close, <If(PlayerParameter(4))>lass<Else/>lad</If>, I've some information that might just help put you on the map here in Limsa.
53 49 TEXT_SUBSEA001_00111_NINIYA_000_1 I was passing through Bulwark Hall below not long ago, and saw a bunch of herbs just scattered about on the ground. Now, I'm not entirely certain, but I think they might've been the black market wares known as “dream flowers.”
54 50 TEXT_SUBSEA001_00111_NINIYA_000_2 Limsa Lominsa is a busy port, and not all the merchants that blow in across the Strait are above board, if you know what I mean. How'd the plants end up in the Mizzenmast? Who knows─might've been a deal gone bad. The important thing is you make a name for yourself by handing them in.
55 51 TEXT_SUBSEA001_00111_NINIYA_000_3 Speak to Skaenrael, and she'll get you down to the first floor. Then all you have to do is pick up the herbs, and take them to Ahldskyf at the Octant. Being a worldly captain, he knows a thing or two about such shady goods.
56 52 TEXT_SUBSEA001_00111_SKAENRAEL_000_20 You wish to visit Bulwark Hall below? The Crow's Lift is ready when you are.
57 53 TEXT_SUBSEA001_00111_Q1_000_1 Take the Crow's Lift?
58 54 TEXT_SUBSEA001_00111_A1_000_1 Yes
59 55 TEXT_SUBSEA001_00111_A1_000_2 No
60 56 TEXT_SUBSEA001_00111_SKAENRAEL_000_21 If you mean to make Limsa Lominsa your home, then I'd suggest you take the lift down to the lower decks and attune yourself to the aetheryte.
61 57 TEXT_SUBSEA001_00111_SKAENRAEL_000_22 Hm? You forget to do something? Well, it never hurts to take a moment and think about where you're going.
62 58 TEXT_SUBSEA001_00111_AHLDSKYF_000_10 Yes, I am Ahldskyf. You have some herbs you wish me to examine?
63 59 TEXT_SUBSEA001_00111_AHLDSKYF_000_11 ...Yes. As you suspected, these are the highly illegal blooms known as dream flowers. They are the prime ingredient in the creation of “somnus”─a substance whose fragrance is said to lull the sniffer's mind into the sleep of death.
64 60 TEXT_SUBSEA001_00111_AHLDSKYF_000_12 ...Forgive me, I could not resist the jest! These herbs are naught more than Althyk lavender, a common enough export from Limsa Lominsa. In fact, these probably spilled from crates that were loaded onto my very own ship.
65 61 TEXT_SUBSEA001_00111_AHLDSKYF_000_13 I think someone has been having a bit of fun with you, <If(PlayerParameter(4))>miss<Else/>son</If>. But not to worry! You've learned a few things, and made a new acquaintance. Well met!
+65
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@@ -0,0 +1,65 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA002_00112_SEQ_00","Ahldskyf, captain of the trading ship <Emphasis>Orion</Emphasis>, has some information that might benefit your standing as an adventurer."
1,"TEXT_SUBSEA002_00112_SEQ_01","Captain Ahldskyf has told you of a suspicious encounter he had with an unkempt seafarer at the Octant. Head to the entrance of East Hawkers' Alley and warn the guard, Glazrael."
2,"TEXT_SUBSEA002_00112_SEQ_02","Upon hearing your concerns, Glazrael swears to see security tightened in the area and also asks you to inform Frydwyb of the possible danger. Seek her out on East Hawkers' Alley and pass on the warning."
3,"TEXT_SUBSEA002_00112_SEQ_03","Mindful of the concealing crowds that pass through Hawkers' Alley every day, Frydwyb promises to keep a sharp eye out for any unusual activity."
4,"TEXT_SUBSEA002_00112_SEQ_04",""
5,"TEXT_SUBSEA002_00112_SEQ_05",""
6,"TEXT_SUBSEA002_00112_SEQ_06",""
7,"TEXT_SUBSEA002_00112_SEQ_07",""
8,"TEXT_SUBSEA002_00112_SEQ_08",""
9,"TEXT_SUBSEA002_00112_SEQ_09",""
10,"TEXT_SUBSEA002_00112_SEQ_10",""
11,"TEXT_SUBSEA002_00112_SEQ_11",""
12,"TEXT_SUBSEA002_00112_SEQ_12",""
13,"TEXT_SUBSEA002_00112_SEQ_13",""
14,"TEXT_SUBSEA002_00112_SEQ_14",""
15,"TEXT_SUBSEA002_00112_SEQ_15",""
16,"TEXT_SUBSEA002_00112_SEQ_16",""
17,"TEXT_SUBSEA002_00112_SEQ_17",""
18,"TEXT_SUBSEA002_00112_SEQ_18",""
19,"TEXT_SUBSEA002_00112_SEQ_19",""
20,"TEXT_SUBSEA002_00112_SEQ_20",""
21,"TEXT_SUBSEA002_00112_SEQ_21",""
22,"TEXT_SUBSEA002_00112_SEQ_22",""
23,"TEXT_SUBSEA002_00112_SEQ_23",""
24,"TEXT_SUBSEA002_00112_TODO_00","Speak with Glazrael."
25,"TEXT_SUBSEA002_00112_TODO_01","Speak with Frydwyb."
26,"TEXT_SUBSEA002_00112_TODO_02",""
27,"TEXT_SUBSEA002_00112_TODO_03",""
28,"TEXT_SUBSEA002_00112_TODO_04",""
29,"TEXT_SUBSEA002_00112_TODO_05",""
30,"TEXT_SUBSEA002_00112_TODO_06",""
31,"TEXT_SUBSEA002_00112_TODO_07",""
32,"TEXT_SUBSEA002_00112_TODO_08",""
33,"TEXT_SUBSEA002_00112_TODO_09",""
34,"TEXT_SUBSEA002_00112_TODO_10",""
35,"TEXT_SUBSEA002_00112_TODO_11",""
36,"TEXT_SUBSEA002_00112_TODO_12",""
37,"TEXT_SUBSEA002_00112_TODO_13",""
38,"TEXT_SUBSEA002_00112_TODO_14",""
39,"TEXT_SUBSEA002_00112_TODO_15",""
40,"TEXT_SUBSEA002_00112_TODO_16",""
41,"TEXT_SUBSEA002_00112_TODO_17",""
42,"TEXT_SUBSEA002_00112_TODO_18",""
43,"TEXT_SUBSEA002_00112_TODO_19",""
44,"TEXT_SUBSEA002_00112_TODO_20",""
45,"TEXT_SUBSEA002_00112_TODO_21",""
46,"TEXT_SUBSEA002_00112_TODO_22",""
47,"TEXT_SUBSEA002_00112_TODO_23",""
48,"TEXT_SUBSEA002_00112_SINGINGSTORMCLOUD000_0","blank"
49,"TEXT_SUBSEA002_00112_SINGINGSTORMCLOUD000_1","blank"
50,"TEXT_SUBSEA002_00112_SINGINGSTORMCLOUD000_2","blank"
51,"TEXT_SUBSEA002_00112_AHLDSKYF_000_0","By way of thanks for delivering my scattered lavender, I have a nugget of information that may prove useful to you. You see, I was recently approached by an unkempt seafarer─which is not, I admit, particularly unusual for a man in my profession."
52,"TEXT_SUBSEA002_00112_AHLDSKYF_000_1","What <Emphasis>was</Emphasis> unusual was that he offered a generous sum of gil to be introduced to any adventurers I might know. In my experience, sailors are not known to carry such a wealth of coin about their person, especially with the alehouses of Limsa Lominsa so close at hand. Kidnappings have not been uncommon these past moons..."
53,"TEXT_SUBSEA002_00112_AHLDSKYF_000_2","I suggest you take this information and speak with Glazrael, the guard who stands at the entrance to East Hawkers' Alley. It never hurts to show a spirit of cooperation to the authorities, <If(PlayerParameter(4))>lass<Else/>lad</If>."
54,"TEXT_SUBSEA002_00112_GLAZRAEL_000_10","...That is disturbing news. Your initiative is appreciated, adventurer. I'll have the captain place the Yellowjackets on high alert."
55,"TEXT_SUBSEA002_00112_GLAZRAEL_000_11","Ah, and while I have your ear, I need you to visit Frydwyb and tell her the same thing you told me. You'll find her a bit further down East Hawkers' Alley."
56,"TEXT_SUBSEA002_00112_GLAZRAEL_000_12","Frydwyb has frequent dealings with adventurers, so any warning you give her should soon spread through the city."
57,"TEXT_SUBSEA002_00112_SKAENRAEL_000_20","If you wish to visit Bulwark Hall, the Crow's Lift is the swiftest way down."
58,"TEXT_SUBSEA002_00112_FRYDWYB_000_30","Greetings, <If(PlayerParameter(4))>miss<Else/>sir</If>. Might I interest you in the services of a retainer?"
59,"TEXT_SUBSEA002_00112_FRYDWYB_000_31","What's this? Some suspicious seafarer is on the prowl for gullible adventurers? A possible suspect in the recent kidnappings, you think? Well, I'll be sure to pass on that warning to my customers."
60,"TEXT_SUBSEA002_00112_FRYDWYB_000_32","What with all the merchants and travelers milling through Hawkers' Alley, these kinds of unsavory activities can often go unnoticed."
61,"TEXT_SUBSEA002_00112_FRYDWYB_000_33","In any case, I promise to keep a sharp lookout for anyone being accosted by strange-looking sailors."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA002_00112_SEQ_00 Ahldskyf, captain of the trading ship <Emphasis>Orion</Emphasis>, has some information that might benefit your standing as an adventurer.
5 1 TEXT_SUBSEA002_00112_SEQ_01 Captain Ahldskyf has told you of a suspicious encounter he had with an unkempt seafarer at the Octant. Head to the entrance of East Hawkers' Alley and warn the guard, Glazrael.
6 2 TEXT_SUBSEA002_00112_SEQ_02 Upon hearing your concerns, Glazrael swears to see security tightened in the area and also asks you to inform Frydwyb of the possible danger. Seek her out on East Hawkers' Alley and pass on the warning.
7 3 TEXT_SUBSEA002_00112_SEQ_03 Mindful of the concealing crowds that pass through Hawkers' Alley every day, Frydwyb promises to keep a sharp eye out for any unusual activity.
8 4 TEXT_SUBSEA002_00112_SEQ_04
9 5 TEXT_SUBSEA002_00112_SEQ_05
10 6 TEXT_SUBSEA002_00112_SEQ_06
11 7 TEXT_SUBSEA002_00112_SEQ_07
12 8 TEXT_SUBSEA002_00112_SEQ_08
13 9 TEXT_SUBSEA002_00112_SEQ_09
14 10 TEXT_SUBSEA002_00112_SEQ_10
15 11 TEXT_SUBSEA002_00112_SEQ_11
16 12 TEXT_SUBSEA002_00112_SEQ_12
17 13 TEXT_SUBSEA002_00112_SEQ_13
18 14 TEXT_SUBSEA002_00112_SEQ_14
19 15 TEXT_SUBSEA002_00112_SEQ_15
20 16 TEXT_SUBSEA002_00112_SEQ_16
21 17 TEXT_SUBSEA002_00112_SEQ_17
22 18 TEXT_SUBSEA002_00112_SEQ_18
23 19 TEXT_SUBSEA002_00112_SEQ_19
24 20 TEXT_SUBSEA002_00112_SEQ_20
25 21 TEXT_SUBSEA002_00112_SEQ_21
26 22 TEXT_SUBSEA002_00112_SEQ_22
27 23 TEXT_SUBSEA002_00112_SEQ_23
28 24 TEXT_SUBSEA002_00112_TODO_00 Speak with Glazrael.
29 25 TEXT_SUBSEA002_00112_TODO_01 Speak with Frydwyb.
30 26 TEXT_SUBSEA002_00112_TODO_02
31 27 TEXT_SUBSEA002_00112_TODO_03
32 28 TEXT_SUBSEA002_00112_TODO_04
33 29 TEXT_SUBSEA002_00112_TODO_05
34 30 TEXT_SUBSEA002_00112_TODO_06
35 31 TEXT_SUBSEA002_00112_TODO_07
36 32 TEXT_SUBSEA002_00112_TODO_08
37 33 TEXT_SUBSEA002_00112_TODO_09
38 34 TEXT_SUBSEA002_00112_TODO_10
39 35 TEXT_SUBSEA002_00112_TODO_11
40 36 TEXT_SUBSEA002_00112_TODO_12
41 37 TEXT_SUBSEA002_00112_TODO_13
42 38 TEXT_SUBSEA002_00112_TODO_14
43 39 TEXT_SUBSEA002_00112_TODO_15
44 40 TEXT_SUBSEA002_00112_TODO_16
45 41 TEXT_SUBSEA002_00112_TODO_17
46 42 TEXT_SUBSEA002_00112_TODO_18
47 43 TEXT_SUBSEA002_00112_TODO_19
48 44 TEXT_SUBSEA002_00112_TODO_20
49 45 TEXT_SUBSEA002_00112_TODO_21
50 46 TEXT_SUBSEA002_00112_TODO_22
51 47 TEXT_SUBSEA002_00112_TODO_23
52 48 TEXT_SUBSEA002_00112_SINGINGSTORMCLOUD000_0 blank
53 49 TEXT_SUBSEA002_00112_SINGINGSTORMCLOUD000_1 blank
54 50 TEXT_SUBSEA002_00112_SINGINGSTORMCLOUD000_2 blank
55 51 TEXT_SUBSEA002_00112_AHLDSKYF_000_0 By way of thanks for delivering my scattered lavender, I have a nugget of information that may prove useful to you. You see, I was recently approached by an unkempt seafarer─which is not, I admit, particularly unusual for a man in my profession.
56 52 TEXT_SUBSEA002_00112_AHLDSKYF_000_1 What <Emphasis>was</Emphasis> unusual was that he offered a generous sum of gil to be introduced to any adventurers I might know. In my experience, sailors are not known to carry such a wealth of coin about their person, especially with the alehouses of Limsa Lominsa so close at hand. Kidnappings have not been uncommon these past moons...
57 53 TEXT_SUBSEA002_00112_AHLDSKYF_000_2 I suggest you take this information and speak with Glazrael, the guard who stands at the entrance to East Hawkers' Alley. It never hurts to show a spirit of cooperation to the authorities, <If(PlayerParameter(4))>lass<Else/>lad</If>.
58 54 TEXT_SUBSEA002_00112_GLAZRAEL_000_10 ...That is disturbing news. Your initiative is appreciated, adventurer. I'll have the captain place the Yellowjackets on high alert.
59 55 TEXT_SUBSEA002_00112_GLAZRAEL_000_11 Ah, and while I have your ear, I need you to visit Frydwyb and tell her the same thing you told me. You'll find her a bit further down East Hawkers' Alley.
60 56 TEXT_SUBSEA002_00112_GLAZRAEL_000_12 Frydwyb has frequent dealings with adventurers, so any warning you give her should soon spread through the city.
61 57 TEXT_SUBSEA002_00112_SKAENRAEL_000_20 If you wish to visit Bulwark Hall, the Crow's Lift is the swiftest way down.
62 58 TEXT_SUBSEA002_00112_FRYDWYB_000_30 Greetings, <If(PlayerParameter(4))>miss<Else/>sir</If>. Might I interest you in the services of a retainer?
63 59 TEXT_SUBSEA002_00112_FRYDWYB_000_31 What's this? Some suspicious seafarer is on the prowl for gullible adventurers? A possible suspect in the recent kidnappings, you think? Well, I'll be sure to pass on that warning to my customers.
64 60 TEXT_SUBSEA002_00112_FRYDWYB_000_32 What with all the merchants and travelers milling through Hawkers' Alley, these kinds of unsavory activities can often go unnoticed.
65 61 TEXT_SUBSEA002_00112_FRYDWYB_000_33 In any case, I promise to keep a sharp lookout for anyone being accosted by strange-looking sailors.
+61
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@@ -0,0 +1,61 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA003_00113_SEQ_00","The goblin merchant Sweetnix appears to be in some distress."
1,"TEXT_SUBSEA003_00113_SEQ_01","Sweetnix wishes to submit a “letter” to Limsa Lominsa's tax offices, but is too afraid to deliver it in person. Take the letter from Sweetnix, and hand it to P'tahjha at Mealvaan's Gate."
2,"TEXT_SUBSEA003_00113_SEQ_02","As long as the proper procedures are observed, any merchant is free to trade within the borders of Limsa Lominsa. P'tahjha asks that you assure Sweetnix that there is nothing to fear from assessors."
3,"TEXT_SUBSEA003_00113_SEQ_03","Sweetnix appears overjoyed to hear P'tahjha's kind words, and thanks you for your aid in delivering his letter."
4,"TEXT_SUBSEA003_00113_SEQ_04",""
5,"TEXT_SUBSEA003_00113_SEQ_05",""
6,"TEXT_SUBSEA003_00113_SEQ_06",""
7,"TEXT_SUBSEA003_00113_SEQ_07",""
8,"TEXT_SUBSEA003_00113_SEQ_08",""
9,"TEXT_SUBSEA003_00113_SEQ_09",""
10,"TEXT_SUBSEA003_00113_SEQ_10",""
11,"TEXT_SUBSEA003_00113_SEQ_11",""
12,"TEXT_SUBSEA003_00113_SEQ_12",""
13,"TEXT_SUBSEA003_00113_SEQ_13",""
14,"TEXT_SUBSEA003_00113_SEQ_14",""
15,"TEXT_SUBSEA003_00113_SEQ_15",""
16,"TEXT_SUBSEA003_00113_SEQ_16",""
17,"TEXT_SUBSEA003_00113_SEQ_17",""
18,"TEXT_SUBSEA003_00113_SEQ_18",""
19,"TEXT_SUBSEA003_00113_SEQ_19",""
20,"TEXT_SUBSEA003_00113_SEQ_20",""
21,"TEXT_SUBSEA003_00113_SEQ_21",""
22,"TEXT_SUBSEA003_00113_SEQ_22",""
23,"TEXT_SUBSEA003_00113_SEQ_23",""
24,"TEXT_SUBSEA003_00113_TODO_00","Deliver the letter to P'tahjha."
25,"TEXT_SUBSEA003_00113_TODO_01","Report to Sweetnix."
26,"TEXT_SUBSEA003_00113_TODO_02",""
27,"TEXT_SUBSEA003_00113_TODO_03",""
28,"TEXT_SUBSEA003_00113_TODO_04",""
29,"TEXT_SUBSEA003_00113_TODO_05",""
30,"TEXT_SUBSEA003_00113_TODO_06",""
31,"TEXT_SUBSEA003_00113_TODO_07",""
32,"TEXT_SUBSEA003_00113_TODO_08",""
33,"TEXT_SUBSEA003_00113_TODO_09",""
34,"TEXT_SUBSEA003_00113_TODO_10",""
35,"TEXT_SUBSEA003_00113_TODO_11",""
36,"TEXT_SUBSEA003_00113_TODO_12",""
37,"TEXT_SUBSEA003_00113_TODO_13",""
38,"TEXT_SUBSEA003_00113_TODO_14",""
39,"TEXT_SUBSEA003_00113_TODO_15",""
40,"TEXT_SUBSEA003_00113_TODO_16",""
41,"TEXT_SUBSEA003_00113_TODO_17",""
42,"TEXT_SUBSEA003_00113_TODO_18",""
43,"TEXT_SUBSEA003_00113_TODO_19",""
44,"TEXT_SUBSEA003_00113_TODO_20",""
45,"TEXT_SUBSEA003_00113_TODO_21",""
46,"TEXT_SUBSEA003_00113_TODO_22",""
47,"TEXT_SUBSEA003_00113_TODO_23",""
48,"TEXT_SUBSEA003_00113_SWEETNIX_000_0","Pshhh... Shkohhh...
Sweetnix is beauteous gobbie and craftysmart trademaker!"
49,"TEXT_SUBSEA003_00113_SWEETNIX_000_1","Sweetnix makes busydeal with uplanders! Need deliver letter to Gate of Mealvaan, but Sweetnix has shivershakes."
50,"TEXT_SUBSEA003_00113_SWEETNIX_000_2","Uplander walks to Gate of Mealvaan for Sweetnix? Uplander delivers letter to taxlady P'tahjha?"
51,"TEXT_SUBSEA003_00113_PTAHJHA_000_10","Where is Sweetnix with those import records? Without the proper documentation, I am afraid we shall have to expel him from the city..."
52,"TEXT_SUBSEA003_00113_PTAHJHA_000_11","Why, these are Sweetnix's records! Glad I am to see they were submitted in time."
53,"TEXT_SUBSEA003_00113_PTAHJHA_000_12","Honestly, you would think that goblin would have lost his fear of our offices by now. Every month he is to submit these papers, and every month his tardiness forces me to consider his removal."
54,"TEXT_SUBSEA003_00113_PTAHJHA_000_13","As long as one follows proper procedure, Limsa Lominsa is quite welcoming of foreign traders. Pray convey these words to Sweetnix─perhaps it will aid in soothing the poor goblin's fears."
55,"TEXT_SUBSEA003_00113_SWEETNIX_000_20","Uplander delivered letter to Gate of Mealvaan? Uplander has wideheart and swiftlegs!"
56,"TEXT_SUBSEA003_00113_SWEETNIX_000_21","Taxlady P'tahjha has kind backwords for Sweetnix? Sweetnix has outflow of joy for taxlady P'tahjha!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA003_00113_SEQ_00 The goblin merchant Sweetnix appears to be in some distress.
5 1 TEXT_SUBSEA003_00113_SEQ_01 Sweetnix wishes to submit a “letter” to Limsa Lominsa's tax offices, but is too afraid to deliver it in person. Take the letter from Sweetnix, and hand it to P'tahjha at Mealvaan's Gate.
6 2 TEXT_SUBSEA003_00113_SEQ_02 As long as the proper procedures are observed, any merchant is free to trade within the borders of Limsa Lominsa. P'tahjha asks that you assure Sweetnix that there is nothing to fear from assessors.
7 3 TEXT_SUBSEA003_00113_SEQ_03 Sweetnix appears overjoyed to hear P'tahjha's kind words, and thanks you for your aid in delivering his letter.
8 4 TEXT_SUBSEA003_00113_SEQ_04
9 5 TEXT_SUBSEA003_00113_SEQ_05
10 6 TEXT_SUBSEA003_00113_SEQ_06
11 7 TEXT_SUBSEA003_00113_SEQ_07
12 8 TEXT_SUBSEA003_00113_SEQ_08
13 9 TEXT_SUBSEA003_00113_SEQ_09
14 10 TEXT_SUBSEA003_00113_SEQ_10
15 11 TEXT_SUBSEA003_00113_SEQ_11
16 12 TEXT_SUBSEA003_00113_SEQ_12
17 13 TEXT_SUBSEA003_00113_SEQ_13
18 14 TEXT_SUBSEA003_00113_SEQ_14
19 15 TEXT_SUBSEA003_00113_SEQ_15
20 16 TEXT_SUBSEA003_00113_SEQ_16
21 17 TEXT_SUBSEA003_00113_SEQ_17
22 18 TEXT_SUBSEA003_00113_SEQ_18
23 19 TEXT_SUBSEA003_00113_SEQ_19
24 20 TEXT_SUBSEA003_00113_SEQ_20
25 21 TEXT_SUBSEA003_00113_SEQ_21
26 22 TEXT_SUBSEA003_00113_SEQ_22
27 23 TEXT_SUBSEA003_00113_SEQ_23
28 24 TEXT_SUBSEA003_00113_TODO_00 Deliver the letter to P'tahjha.
29 25 TEXT_SUBSEA003_00113_TODO_01 Report to Sweetnix.
30 26 TEXT_SUBSEA003_00113_TODO_02
31 27 TEXT_SUBSEA003_00113_TODO_03
32 28 TEXT_SUBSEA003_00113_TODO_04
33 29 TEXT_SUBSEA003_00113_TODO_05
34 30 TEXT_SUBSEA003_00113_TODO_06
35 31 TEXT_SUBSEA003_00113_TODO_07
36 32 TEXT_SUBSEA003_00113_TODO_08
37 33 TEXT_SUBSEA003_00113_TODO_09
38 34 TEXT_SUBSEA003_00113_TODO_10
39 35 TEXT_SUBSEA003_00113_TODO_11
40 36 TEXT_SUBSEA003_00113_TODO_12
41 37 TEXT_SUBSEA003_00113_TODO_13
42 38 TEXT_SUBSEA003_00113_TODO_14
43 39 TEXT_SUBSEA003_00113_TODO_15
44 40 TEXT_SUBSEA003_00113_TODO_16
45 41 TEXT_SUBSEA003_00113_TODO_17
46 42 TEXT_SUBSEA003_00113_TODO_18
47 43 TEXT_SUBSEA003_00113_TODO_19
48 44 TEXT_SUBSEA003_00113_TODO_20
49 45 TEXT_SUBSEA003_00113_TODO_21
50 46 TEXT_SUBSEA003_00113_TODO_22
51 47 TEXT_SUBSEA003_00113_TODO_23
52 48 TEXT_SUBSEA003_00113_SWEETNIX_000_0 Pshhh... Shkohhh... Sweetnix is beauteous gobbie and craftysmart trademaker!
53 49 TEXT_SUBSEA003_00113_SWEETNIX_000_1 Sweetnix makes busydeal with uplanders! Need deliver letter to Gate of Mealvaan, but Sweetnix has shivershakes.
54 50 TEXT_SUBSEA003_00113_SWEETNIX_000_2 Uplander walks to Gate of Mealvaan for Sweetnix? Uplander delivers letter to taxlady P'tahjha?
55 51 TEXT_SUBSEA003_00113_PTAHJHA_000_10 Where is Sweetnix with those import records? Without the proper documentation, I am afraid we shall have to expel him from the city...
56 52 TEXT_SUBSEA003_00113_PTAHJHA_000_11 Why, these are Sweetnix's records! Glad I am to see they were submitted in time.
57 53 TEXT_SUBSEA003_00113_PTAHJHA_000_12 Honestly, you would think that goblin would have lost his fear of our offices by now. Every month he is to submit these papers, and every month his tardiness forces me to consider his removal.
58 54 TEXT_SUBSEA003_00113_PTAHJHA_000_13 As long as one follows proper procedure, Limsa Lominsa is quite welcoming of foreign traders. Pray convey these words to Sweetnix─perhaps it will aid in soothing the poor goblin's fears.
59 55 TEXT_SUBSEA003_00113_SWEETNIX_000_20 Uplander delivered letter to Gate of Mealvaan? Uplander has wideheart and swiftlegs!
60 56 TEXT_SUBSEA003_00113_SWEETNIX_000_21 Taxlady P'tahjha has kind backwords for Sweetnix? Sweetnix has outflow of joy for taxlady P'tahjha!
61 57 TEXT_SUBSEA003_00113_SWEETNIX_000_22 Sweetnix is happy gobbie! Gives uplander jinglyshine!
+62
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@@ -0,0 +1,62 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA004_00114_SEQ_00","Swozblaet, the master merchant of Hawkers' Alley, wants you to look into current market prices."
1,"TEXT_SUBSEA004_00114_SEQ_01","Swozblaet has bid you pose as a customer and glance over the wares being sold by Iron Thunder, Kyokyoroon, and Syneyhil. Strike up a conversation with the three merchants, and surreptitiously record the prices of their goods."
2,"TEXT_SUBSEA004_00114_SEQ_02","You have completed your survey of market prices. Deliver the price list to Baensyng on West Hawkers' Alley."
3,"TEXT_SUBSEA004_00114_SEQ_03","You have delivered your report to Baensyng. According to the prices you recorded, the markets seem free of any shady dealings for another day."
4,"TEXT_SUBSEA004_00114_SEQ_04",""
5,"TEXT_SUBSEA004_00114_SEQ_05",""
6,"TEXT_SUBSEA004_00114_SEQ_06",""
7,"TEXT_SUBSEA004_00114_SEQ_07",""
8,"TEXT_SUBSEA004_00114_SEQ_08",""
9,"TEXT_SUBSEA004_00114_SEQ_09",""
10,"TEXT_SUBSEA004_00114_SEQ_10",""
11,"TEXT_SUBSEA004_00114_SEQ_11",""
12,"TEXT_SUBSEA004_00114_SEQ_12",""
13,"TEXT_SUBSEA004_00114_SEQ_13",""
14,"TEXT_SUBSEA004_00114_SEQ_14",""
15,"TEXT_SUBSEA004_00114_SEQ_15",""
16,"TEXT_SUBSEA004_00114_SEQ_16",""
17,"TEXT_SUBSEA004_00114_SEQ_17",""
18,"TEXT_SUBSEA004_00114_SEQ_18",""
19,"TEXT_SUBSEA004_00114_SEQ_19",""
20,"TEXT_SUBSEA004_00114_SEQ_20",""
21,"TEXT_SUBSEA004_00114_SEQ_21",""
22,"TEXT_SUBSEA004_00114_SEQ_22",""
23,"TEXT_SUBSEA004_00114_SEQ_23",""
24,"TEXT_SUBSEA004_00114_TODO_00","Speak with Iron Thunder."
25,"TEXT_SUBSEA004_00114_TODO_01","Speak with Kyokyoroon."
26,"TEXT_SUBSEA004_00114_TODO_02","Speak with Syneyhil."
27,"TEXT_SUBSEA004_00114_TODO_03","Deliver the price list to Baensyng."
28,"TEXT_SUBSEA004_00114_TODO_04",""
29,"TEXT_SUBSEA004_00114_TODO_05",""
30,"TEXT_SUBSEA004_00114_TODO_06",""
31,"TEXT_SUBSEA004_00114_TODO_07",""
32,"TEXT_SUBSEA004_00114_TODO_08",""
33,"TEXT_SUBSEA004_00114_TODO_09",""
34,"TEXT_SUBSEA004_00114_TODO_10",""
35,"TEXT_SUBSEA004_00114_TODO_11",""
36,"TEXT_SUBSEA004_00114_TODO_12",""
37,"TEXT_SUBSEA004_00114_TODO_13",""
38,"TEXT_SUBSEA004_00114_TODO_14",""
39,"TEXT_SUBSEA004_00114_TODO_15",""
40,"TEXT_SUBSEA004_00114_TODO_16",""
41,"TEXT_SUBSEA004_00114_TODO_17",""
42,"TEXT_SUBSEA004_00114_TODO_18",""
43,"TEXT_SUBSEA004_00114_TODO_19",""
44,"TEXT_SUBSEA004_00114_TODO_20",""
45,"TEXT_SUBSEA004_00114_TODO_21",""
46,"TEXT_SUBSEA004_00114_TODO_22",""
47,"TEXT_SUBSEA004_00114_TODO_23",""
48,"TEXT_SUBSEA004_00114_SWOZBLAET_000_0","You, <If(PlayerParameter(4))>miss<Else/>sir</If>─adventurer. I have work for you. I would have you pose as a customer and survey the market's current prices."
49,"TEXT_SUBSEA004_00114_SWOZBLAET_000_1","Surely I did not see you balk at so simple a task? All you need do is strike up a conversation with the shop owners, and glance over their wares."
50,"TEXT_SUBSEA004_00114_SWOZBLAET_000_2","There are three merchants that interest me: Iron Thunder, Kyokyoroon, and Syneyhil."
51,"TEXT_SUBSEA004_00114_SWOZBLAET_000_3","Write down all you see on this price list, and hand it to Baensyng on West Hawkers' Alley. He shall reward you for your service."
52,"TEXT_SUBSEA004_00114_ENGERRAND_000_10",""
53,"TEXT_SUBSEA004_00114_IRONTHUNDER_000_10","Well met, <If(PlayerParameter(4))>lass<Else/>lad</If>! Cast your peepers over these beauties! Not a spot of rust to be found! Every piece fresh from the forges of Naldiq & Vymelli's!"
54,"TEXT_SUBSEA004_00114_KYOKYOROON_000_20","Kyokyoroon welcomes well-come customer! Kyokyoroon loves his lovely trade! Kyokyoroon's goods are goodly made!"
55,"TEXT_SUBSEA004_00114_SYNEYHIL_000_30","A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>miss<Else/>sir</If>. What can I interest you in t─ Why, you seem interested in most everything, don't you? Is this another one of those investigations!? Well, I have nothing to hide!"
56,"TEXT_SUBSEA004_00114_BAENSYNG_000_40","Yer the one what made a list for Swozblaet? Let's 'ave it, then."
57,"TEXT_SUBSEA004_00114_BAENSYNG_000_41","Mmm, nothin' wrong with the markets, far as I can tell."
58,"TEXT_SUBSEA004_00114_BAENSYNG_000_42","Ye ofttimes get pirates sellin' stolen goods at cutthroat prices, an' that drives the numbers down right across 'Awkers' Alley. Thanks to these reports, though, we can tell at a glance when shady dealin's are takin' place. Good work, <If(PlayerParameter(4))>lass<Else/>lad</If>."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA004_00114_SEQ_00 Swozblaet, the master merchant of Hawkers' Alley, wants you to look into current market prices.
5 1 TEXT_SUBSEA004_00114_SEQ_01 Swozblaet has bid you pose as a customer and glance over the wares being sold by Iron Thunder, Kyokyoroon, and Syneyhil. Strike up a conversation with the three merchants, and surreptitiously record the prices of their goods.
6 2 TEXT_SUBSEA004_00114_SEQ_02 You have completed your survey of market prices. Deliver the price list to Baensyng on West Hawkers' Alley.
7 3 TEXT_SUBSEA004_00114_SEQ_03 You have delivered your report to Baensyng. According to the prices you recorded, the markets seem free of any shady dealings for another day.
8 4 TEXT_SUBSEA004_00114_SEQ_04
9 5 TEXT_SUBSEA004_00114_SEQ_05
10 6 TEXT_SUBSEA004_00114_SEQ_06
11 7 TEXT_SUBSEA004_00114_SEQ_07
12 8 TEXT_SUBSEA004_00114_SEQ_08
13 9 TEXT_SUBSEA004_00114_SEQ_09
14 10 TEXT_SUBSEA004_00114_SEQ_10
15 11 TEXT_SUBSEA004_00114_SEQ_11
16 12 TEXT_SUBSEA004_00114_SEQ_12
17 13 TEXT_SUBSEA004_00114_SEQ_13
18 14 TEXT_SUBSEA004_00114_SEQ_14
19 15 TEXT_SUBSEA004_00114_SEQ_15
20 16 TEXT_SUBSEA004_00114_SEQ_16
21 17 TEXT_SUBSEA004_00114_SEQ_17
22 18 TEXT_SUBSEA004_00114_SEQ_18
23 19 TEXT_SUBSEA004_00114_SEQ_19
24 20 TEXT_SUBSEA004_00114_SEQ_20
25 21 TEXT_SUBSEA004_00114_SEQ_21
26 22 TEXT_SUBSEA004_00114_SEQ_22
27 23 TEXT_SUBSEA004_00114_SEQ_23
28 24 TEXT_SUBSEA004_00114_TODO_00 Speak with Iron Thunder.
29 25 TEXT_SUBSEA004_00114_TODO_01 Speak with Kyokyoroon.
30 26 TEXT_SUBSEA004_00114_TODO_02 Speak with Syneyhil.
31 27 TEXT_SUBSEA004_00114_TODO_03 Deliver the price list to Baensyng.
32 28 TEXT_SUBSEA004_00114_TODO_04
33 29 TEXT_SUBSEA004_00114_TODO_05
34 30 TEXT_SUBSEA004_00114_TODO_06
35 31 TEXT_SUBSEA004_00114_TODO_07
36 32 TEXT_SUBSEA004_00114_TODO_08
37 33 TEXT_SUBSEA004_00114_TODO_09
38 34 TEXT_SUBSEA004_00114_TODO_10
39 35 TEXT_SUBSEA004_00114_TODO_11
40 36 TEXT_SUBSEA004_00114_TODO_12
41 37 TEXT_SUBSEA004_00114_TODO_13
42 38 TEXT_SUBSEA004_00114_TODO_14
43 39 TEXT_SUBSEA004_00114_TODO_15
44 40 TEXT_SUBSEA004_00114_TODO_16
45 41 TEXT_SUBSEA004_00114_TODO_17
46 42 TEXT_SUBSEA004_00114_TODO_18
47 43 TEXT_SUBSEA004_00114_TODO_19
48 44 TEXT_SUBSEA004_00114_TODO_20
49 45 TEXT_SUBSEA004_00114_TODO_21
50 46 TEXT_SUBSEA004_00114_TODO_22
51 47 TEXT_SUBSEA004_00114_TODO_23
52 48 TEXT_SUBSEA004_00114_SWOZBLAET_000_0 You, <If(PlayerParameter(4))>miss<Else/>sir</If>─adventurer. I have work for you. I would have you pose as a customer and survey the market's current prices.
53 49 TEXT_SUBSEA004_00114_SWOZBLAET_000_1 Surely I did not see you balk at so simple a task? All you need do is strike up a conversation with the shop owners, and glance over their wares.
54 50 TEXT_SUBSEA004_00114_SWOZBLAET_000_2 There are three merchants that interest me: Iron Thunder, Kyokyoroon, and Syneyhil.
55 51 TEXT_SUBSEA004_00114_SWOZBLAET_000_3 Write down all you see on this price list, and hand it to Baensyng on West Hawkers' Alley. He shall reward you for your service.
56 52 TEXT_SUBSEA004_00114_ENGERRAND_000_10
57 53 TEXT_SUBSEA004_00114_IRONTHUNDER_000_10 Well met, <If(PlayerParameter(4))>lass<Else/>lad</If>! Cast your peepers over these beauties! Not a spot of rust to be found! Every piece fresh from the forges of Naldiq & Vymelli's!
58 54 TEXT_SUBSEA004_00114_KYOKYOROON_000_20 Kyokyoroon welcomes well-come customer! Kyokyoroon loves his lovely trade! Kyokyoroon's goods are goodly made!
59 55 TEXT_SUBSEA004_00114_SYNEYHIL_000_30 A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>miss<Else/>sir</If>. What can I interest you in t─ Why, you seem interested in most everything, don't you? Is this another one of those investigations!? Well, I have nothing to hide!
60 56 TEXT_SUBSEA004_00114_BAENSYNG_000_40 Yer the one what made a list for Swozblaet? Let's 'ave it, then.
61 57 TEXT_SUBSEA004_00114_BAENSYNG_000_41 Mmm, nothin' wrong with the markets, far as I can tell.
62 58 TEXT_SUBSEA004_00114_BAENSYNG_000_42 Ye ofttimes get pirates sellin' stolen goods at cutthroat prices, an' that drives the numbers down right across 'Awkers' Alley. Thanks to these reports, though, we can tell at a glance when shady dealin's are takin' place. Good work, <If(PlayerParameter(4))>lass<Else/>lad</If>.
+60
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@@ -0,0 +1,60 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA005_00115_SEQ_00","P'tahjha of Mealvaan's Gate needs help collecting duty on imported goods."
1,"TEXT_SUBSEA005_00115_SEQ_01","P'tahjha bids you deliver two log assessor's ledgers. The recipient of the first is Sundhimal, who stands post at the Octant."
2,"TEXT_SUBSEA005_00115_SEQ_02","You have delivered a ledger to Sundhimal. Next make your way to the Bismarck, and seek out Latisha."
3,"TEXT_SUBSEA005_00115_SEQ_03","It appears the ledgers were bound for places where merchants are like to gather. In the course of your errand, you have learned something of customs enforcement in Limsa Lominsa. "
4,"TEXT_SUBSEA005_00115_SEQ_04",""
5,"TEXT_SUBSEA005_00115_SEQ_05",""
6,"TEXT_SUBSEA005_00115_SEQ_06",""
7,"TEXT_SUBSEA005_00115_SEQ_07",""
8,"TEXT_SUBSEA005_00115_SEQ_08",""
9,"TEXT_SUBSEA005_00115_SEQ_09",""
10,"TEXT_SUBSEA005_00115_SEQ_10",""
11,"TEXT_SUBSEA005_00115_SEQ_11",""
12,"TEXT_SUBSEA005_00115_SEQ_12",""
13,"TEXT_SUBSEA005_00115_SEQ_13",""
14,"TEXT_SUBSEA005_00115_SEQ_14",""
15,"TEXT_SUBSEA005_00115_SEQ_15",""
16,"TEXT_SUBSEA005_00115_SEQ_16",""
17,"TEXT_SUBSEA005_00115_SEQ_17",""
18,"TEXT_SUBSEA005_00115_SEQ_18",""
19,"TEXT_SUBSEA005_00115_SEQ_19",""
20,"TEXT_SUBSEA005_00115_SEQ_20",""
21,"TEXT_SUBSEA005_00115_SEQ_21",""
22,"TEXT_SUBSEA005_00115_SEQ_22",""
23,"TEXT_SUBSEA005_00115_SEQ_23",""
24,"TEXT_SUBSEA005_00115_TODO_00","Deliver a log assessor's ledger to Sundhimal."
25,"TEXT_SUBSEA005_00115_TODO_01","Deliver a log assessor's ledger to Latisha."
26,"TEXT_SUBSEA005_00115_TODO_02",""
27,"TEXT_SUBSEA005_00115_TODO_03",""
28,"TEXT_SUBSEA005_00115_TODO_04",""
29,"TEXT_SUBSEA005_00115_TODO_05",""
30,"TEXT_SUBSEA005_00115_TODO_06",""
31,"TEXT_SUBSEA005_00115_TODO_07",""
32,"TEXT_SUBSEA005_00115_TODO_08",""
33,"TEXT_SUBSEA005_00115_TODO_09",""
34,"TEXT_SUBSEA005_00115_TODO_10",""
35,"TEXT_SUBSEA005_00115_TODO_11",""
36,"TEXT_SUBSEA005_00115_TODO_12",""
37,"TEXT_SUBSEA005_00115_TODO_13",""
38,"TEXT_SUBSEA005_00115_TODO_14",""
39,"TEXT_SUBSEA005_00115_TODO_15",""
40,"TEXT_SUBSEA005_00115_TODO_16",""
41,"TEXT_SUBSEA005_00115_TODO_17",""
42,"TEXT_SUBSEA005_00115_TODO_18",""
43,"TEXT_SUBSEA005_00115_TODO_19",""
44,"TEXT_SUBSEA005_00115_TODO_20",""
45,"TEXT_SUBSEA005_00115_TODO_21",""
46,"TEXT_SUBSEA005_00115_TODO_22",""
47,"TEXT_SUBSEA005_00115_TODO_23",""
48,"TEXT_SUBSEA005_00115_PTAHJHA_000_0","Here at Mealvaan's Gate, we inspect all the goods that are imported into Limsa Lominsa, and collect duty as the law requires. Some merchants, however, seek to evade this obligation, and we must chase them down."
49,"TEXT_SUBSEA005_00115_PTAHJHA_000_1","I would be grateful if you could deliver these two ledgers─one to a man named Sundhimal, whom you will find at the Octant, and the other to a woman named Latisha, who works at the Bismarck."
50,"TEXT_SUBSEA005_00115_PTAHJHA_000_2","If you are uncertain as to the whereabouts of the Bismarck, ask Sundhimal when you meet him, and he will point you in the right direction."
51,"TEXT_SUBSEA005_00115_SUNDHIMAL_000_10","A ledger from Mealvaan's Gate, you say?"
52,"TEXT_SUBSEA005_00115_SUNDHIMAL_000_11","Yet more outstanding duty payments... When will those merchants ever learn? Very well, if I catch sight of any offenders, I shall drag them to the Gate, kicking and screaming if needs be."
53,"TEXT_SUBSEA005_00115_SUNDHIMAL_000_12","One more ledger bound for the Bismarck, you say? Follow this path to the upper decks, and you'll find the place."
54,"TEXT_SUBSEA005_00115_LATISHA_000_20","Tax evaders among our patrons, you say? Goodness me..."
55,"TEXT_SUBSEA005_00115_LATISHA_000_21","I daresay this may well put an end to their appetite, but this is in the best interests of the citystate."
56,"TEXT_SUBSEA005_00115_LATISHA_000_22","If any of the merchants named in this ledger come to dine with us, I shall see that Mealvaan's Gate is notified without delay."
1 key 0 1
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3 int32 str str
4 0 TEXT_SUBSEA005_00115_SEQ_00 P'tahjha of Mealvaan's Gate needs help collecting duty on imported goods.
5 1 TEXT_SUBSEA005_00115_SEQ_01 P'tahjha bids you deliver two log assessor's ledgers. The recipient of the first is Sundhimal, who stands post at the Octant.
6 2 TEXT_SUBSEA005_00115_SEQ_02 You have delivered a ledger to Sundhimal. Next make your way to the Bismarck, and seek out Latisha.
7 3 TEXT_SUBSEA005_00115_SEQ_03 It appears the ledgers were bound for places where merchants are like to gather. In the course of your errand, you have learned something of customs enforcement in Limsa Lominsa.
8 4 TEXT_SUBSEA005_00115_SEQ_04
9 5 TEXT_SUBSEA005_00115_SEQ_05
10 6 TEXT_SUBSEA005_00115_SEQ_06
11 7 TEXT_SUBSEA005_00115_SEQ_07
12 8 TEXT_SUBSEA005_00115_SEQ_08
13 9 TEXT_SUBSEA005_00115_SEQ_09
14 10 TEXT_SUBSEA005_00115_SEQ_10
15 11 TEXT_SUBSEA005_00115_SEQ_11
16 12 TEXT_SUBSEA005_00115_SEQ_12
17 13 TEXT_SUBSEA005_00115_SEQ_13
18 14 TEXT_SUBSEA005_00115_SEQ_14
19 15 TEXT_SUBSEA005_00115_SEQ_15
20 16 TEXT_SUBSEA005_00115_SEQ_16
21 17 TEXT_SUBSEA005_00115_SEQ_17
22 18 TEXT_SUBSEA005_00115_SEQ_18
23 19 TEXT_SUBSEA005_00115_SEQ_19
24 20 TEXT_SUBSEA005_00115_SEQ_20
25 21 TEXT_SUBSEA005_00115_SEQ_21
26 22 TEXT_SUBSEA005_00115_SEQ_22
27 23 TEXT_SUBSEA005_00115_SEQ_23
28 24 TEXT_SUBSEA005_00115_TODO_00 Deliver a log assessor's ledger to Sundhimal.
29 25 TEXT_SUBSEA005_00115_TODO_01 Deliver a log assessor's ledger to Latisha.
30 26 TEXT_SUBSEA005_00115_TODO_02
31 27 TEXT_SUBSEA005_00115_TODO_03
32 28 TEXT_SUBSEA005_00115_TODO_04
33 29 TEXT_SUBSEA005_00115_TODO_05
34 30 TEXT_SUBSEA005_00115_TODO_06
35 31 TEXT_SUBSEA005_00115_TODO_07
36 32 TEXT_SUBSEA005_00115_TODO_08
37 33 TEXT_SUBSEA005_00115_TODO_09
38 34 TEXT_SUBSEA005_00115_TODO_10
39 35 TEXT_SUBSEA005_00115_TODO_11
40 36 TEXT_SUBSEA005_00115_TODO_12
41 37 TEXT_SUBSEA005_00115_TODO_13
42 38 TEXT_SUBSEA005_00115_TODO_14
43 39 TEXT_SUBSEA005_00115_TODO_15
44 40 TEXT_SUBSEA005_00115_TODO_16
45 41 TEXT_SUBSEA005_00115_TODO_17
46 42 TEXT_SUBSEA005_00115_TODO_18
47 43 TEXT_SUBSEA005_00115_TODO_19
48 44 TEXT_SUBSEA005_00115_TODO_20
49 45 TEXT_SUBSEA005_00115_TODO_21
50 46 TEXT_SUBSEA005_00115_TODO_22
51 47 TEXT_SUBSEA005_00115_TODO_23
52 48 TEXT_SUBSEA005_00115_PTAHJHA_000_0 Here at Mealvaan's Gate, we inspect all the goods that are imported into Limsa Lominsa, and collect duty as the law requires. Some merchants, however, seek to evade this obligation, and we must chase them down.
53 49 TEXT_SUBSEA005_00115_PTAHJHA_000_1 I would be grateful if you could deliver these two ledgers─one to a man named Sundhimal, whom you will find at the Octant, and the other to a woman named Latisha, who works at the Bismarck.
54 50 TEXT_SUBSEA005_00115_PTAHJHA_000_2 If you are uncertain as to the whereabouts of the Bismarck, ask Sundhimal when you meet him, and he will point you in the right direction.
55 51 TEXT_SUBSEA005_00115_SUNDHIMAL_000_10 A ledger from Mealvaan's Gate, you say?
56 52 TEXT_SUBSEA005_00115_SUNDHIMAL_000_11 Yet more outstanding duty payments... When will those merchants ever learn? Very well, if I catch sight of any offenders, I shall drag them to the Gate, kicking and screaming if needs be.
57 53 TEXT_SUBSEA005_00115_SUNDHIMAL_000_12 One more ledger bound for the Bismarck, you say? Follow this path to the upper decks, and you'll find the place.
58 54 TEXT_SUBSEA005_00115_LATISHA_000_20 Tax evaders among our patrons, you say? Goodness me...
59 55 TEXT_SUBSEA005_00115_LATISHA_000_21 I daresay this may well put an end to their appetite, but this is in the best interests of the city–state.
60 56 TEXT_SUBSEA005_00115_LATISHA_000_22 If any of the merchants named in this ledger come to dine with us, I shall see that Mealvaan's Gate is notified without delay.
+61
View File
@@ -0,0 +1,61 @@
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0,"TEXT_SUBSEA006_00116_SEQ_00","H'lahono needs help replenishing the Bismarck's larders."
1,"TEXT_SUBSEA006_00116_SEQ_01","H'lahono has urgent need of four slices of fresh lamb. Abylfarr, a sentry stationed in Bulwark Hall, will know where you might find the lambs that yield the meat."
2,"TEXT_SUBSEA006_00116_SEQ_02","You learn from Abylfarr that wild lambs graze southeast of the Zephyr Gate. Make your way there, and cull enough of the critters to procure the four slices of fresh lamb required."
3,"TEXT_SUBSEA006_00116_SEQ_03","You have obtained four slices of fresh lamb. See them delivered to H'lahono at the Bismarck."
4,"TEXT_SUBSEA006_00116_SEQ_04","Thanking you for your assistance, H'lahono proceeds to tell you about herself. Though her career as a chef did not work out, she still finds great satisfaction in her role as the Bismarck's provisioner."
5,"TEXT_SUBSEA006_00116_SEQ_05",""
6,"TEXT_SUBSEA006_00116_SEQ_06",""
7,"TEXT_SUBSEA006_00116_SEQ_07",""
8,"TEXT_SUBSEA006_00116_SEQ_08",""
9,"TEXT_SUBSEA006_00116_SEQ_09",""
10,"TEXT_SUBSEA006_00116_SEQ_10",""
11,"TEXT_SUBSEA006_00116_SEQ_11",""
12,"TEXT_SUBSEA006_00116_SEQ_12",""
13,"TEXT_SUBSEA006_00116_SEQ_13",""
14,"TEXT_SUBSEA006_00116_SEQ_14",""
15,"TEXT_SUBSEA006_00116_SEQ_15",""
16,"TEXT_SUBSEA006_00116_SEQ_16",""
17,"TEXT_SUBSEA006_00116_SEQ_17",""
18,"TEXT_SUBSEA006_00116_SEQ_18",""
19,"TEXT_SUBSEA006_00116_SEQ_19",""
20,"TEXT_SUBSEA006_00116_SEQ_20",""
21,"TEXT_SUBSEA006_00116_SEQ_21",""
22,"TEXT_SUBSEA006_00116_SEQ_22",""
23,"TEXT_SUBSEA006_00116_SEQ_23",""
24,"TEXT_SUBSEA006_00116_TODO_00","Speak with Abylfarr."
25,"TEXT_SUBSEA006_00116_TODO_01","Obtain slices of fresh lamb from lost lambs."
26,"TEXT_SUBSEA006_00116_TODO_02","Deliver the slices of fresh lamb to H'lahono."
27,"TEXT_SUBSEA006_00116_TODO_03",""
28,"TEXT_SUBSEA006_00116_TODO_04",""
29,"TEXT_SUBSEA006_00116_TODO_05",""
30,"TEXT_SUBSEA006_00116_TODO_06",""
31,"TEXT_SUBSEA006_00116_TODO_07",""
32,"TEXT_SUBSEA006_00116_TODO_08",""
33,"TEXT_SUBSEA006_00116_TODO_09",""
34,"TEXT_SUBSEA006_00116_TODO_10",""
35,"TEXT_SUBSEA006_00116_TODO_11",""
36,"TEXT_SUBSEA006_00116_TODO_12",""
37,"TEXT_SUBSEA006_00116_TODO_13",""
38,"TEXT_SUBSEA006_00116_TODO_14",""
39,"TEXT_SUBSEA006_00116_TODO_15",""
40,"TEXT_SUBSEA006_00116_TODO_16",""
41,"TEXT_SUBSEA006_00116_TODO_17",""
42,"TEXT_SUBSEA006_00116_TODO_18",""
43,"TEXT_SUBSEA006_00116_TODO_19",""
44,"TEXT_SUBSEA006_00116_TODO_20",""
45,"TEXT_SUBSEA006_00116_TODO_21",""
46,"TEXT_SUBSEA006_00116_TODO_22",""
47,"TEXT_SUBSEA006_00116_TODO_23",""
48,"TEXT_SUBSEA006_00116_HLAHONO_000_0","Beg your pardons, good <If(PlayerParameter(4))>madam<Else/>sir</If>, but you are an adventurer, are you not?"
49,"TEXT_SUBSEA006_00116_HLAHONO_000_1","I realize this is sudden, but we urgently need help restocking our larders. We are in the midst of preparing a full-course meal for soon-arriving guests, but I fear we are short on fresh lamb for the main course."
50,"TEXT_SUBSEA006_00116_HLAHONO_000_2","I would be grateful if you could procure four slices for us. I daresay it would be quickest to obtain these directly from the source─wild lambs."
51,"TEXT_SUBSEA006_00116_HLAHONO_000_3","In case you are unfamiliar with the creatures, I suggest you speak with Abylfarr, a sentry stationed in Bulwark Hall, just below the Drowning Wench."
52,"TEXT_SUBSEA006_00116_ABYLFARR_000_10","The Bismarck wants fresh lamb, does it? Gods, I could do with a slice myself, fresh off the grill and dripping in its own juices..."
53,"TEXT_SUBSEA006_00116_ABYLFARR_000_11","<slurp> Sorry, friend. I haven't had a single bite to eat since my shift began. Anyroad, you can get lamb easily enough by hunting the lambs that graze outside the city. Go through the Zephyr Gate and follow the path east and south for a bit. You'll run into the fluffy─and tasty─critters before long."
54,"TEXT_SUBSEA006_00116_TALK_SCENE00003_000","Textless"
55,"TEXT_SUBSEA006_00116_HLAHONO_000_20","Have you had any luck obtaining the fresh lamb? Please hurry─the guests are arriving any moment now..."
56,"TEXT_SUBSEA006_00116_HLAHONO_000_21","Four slices of fresh lamb, and right in the nick of time! Thank you ever so much!"
57,"TEXT_SUBSEA006_00116_HLAHONO_000_22","'Tis times like this I feel fulfilled in my role. I used to be a chef myself, you see, but my skills weren't quite up to par. So when the Bismarck expanded operations, I asked to be made its provisioner instead. This way, I can still be part of the business in spite of my shortcomings."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA006_00116_SEQ_00 H'lahono needs help replenishing the Bismarck's larders.
5 1 TEXT_SUBSEA006_00116_SEQ_01 H'lahono has urgent need of four slices of fresh lamb. Abylfarr, a sentry stationed in Bulwark Hall, will know where you might find the lambs that yield the meat.
6 2 TEXT_SUBSEA006_00116_SEQ_02 You learn from Abylfarr that wild lambs graze southeast of the Zephyr Gate. Make your way there, and cull enough of the critters to procure the four slices of fresh lamb required.
7 3 TEXT_SUBSEA006_00116_SEQ_03 You have obtained four slices of fresh lamb. See them delivered to H'lahono at the Bismarck.
8 4 TEXT_SUBSEA006_00116_SEQ_04 Thanking you for your assistance, H'lahono proceeds to tell you about herself. Though her career as a chef did not work out, she still finds great satisfaction in her role as the Bismarck's provisioner.
9 5 TEXT_SUBSEA006_00116_SEQ_05
10 6 TEXT_SUBSEA006_00116_SEQ_06
11 7 TEXT_SUBSEA006_00116_SEQ_07
12 8 TEXT_SUBSEA006_00116_SEQ_08
13 9 TEXT_SUBSEA006_00116_SEQ_09
14 10 TEXT_SUBSEA006_00116_SEQ_10
15 11 TEXT_SUBSEA006_00116_SEQ_11
16 12 TEXT_SUBSEA006_00116_SEQ_12
17 13 TEXT_SUBSEA006_00116_SEQ_13
18 14 TEXT_SUBSEA006_00116_SEQ_14
19 15 TEXT_SUBSEA006_00116_SEQ_15
20 16 TEXT_SUBSEA006_00116_SEQ_16
21 17 TEXT_SUBSEA006_00116_SEQ_17
22 18 TEXT_SUBSEA006_00116_SEQ_18
23 19 TEXT_SUBSEA006_00116_SEQ_19
24 20 TEXT_SUBSEA006_00116_SEQ_20
25 21 TEXT_SUBSEA006_00116_SEQ_21
26 22 TEXT_SUBSEA006_00116_SEQ_22
27 23 TEXT_SUBSEA006_00116_SEQ_23
28 24 TEXT_SUBSEA006_00116_TODO_00 Speak with Abylfarr.
29 25 TEXT_SUBSEA006_00116_TODO_01 Obtain slices of fresh lamb from lost lambs.
30 26 TEXT_SUBSEA006_00116_TODO_02 Deliver the slices of fresh lamb to H'lahono.
31 27 TEXT_SUBSEA006_00116_TODO_03
32 28 TEXT_SUBSEA006_00116_TODO_04
33 29 TEXT_SUBSEA006_00116_TODO_05
34 30 TEXT_SUBSEA006_00116_TODO_06
35 31 TEXT_SUBSEA006_00116_TODO_07
36 32 TEXT_SUBSEA006_00116_TODO_08
37 33 TEXT_SUBSEA006_00116_TODO_09
38 34 TEXT_SUBSEA006_00116_TODO_10
39 35 TEXT_SUBSEA006_00116_TODO_11
40 36 TEXT_SUBSEA006_00116_TODO_12
41 37 TEXT_SUBSEA006_00116_TODO_13
42 38 TEXT_SUBSEA006_00116_TODO_14
43 39 TEXT_SUBSEA006_00116_TODO_15
44 40 TEXT_SUBSEA006_00116_TODO_16
45 41 TEXT_SUBSEA006_00116_TODO_17
46 42 TEXT_SUBSEA006_00116_TODO_18
47 43 TEXT_SUBSEA006_00116_TODO_19
48 44 TEXT_SUBSEA006_00116_TODO_20
49 45 TEXT_SUBSEA006_00116_TODO_21
50 46 TEXT_SUBSEA006_00116_TODO_22
51 47 TEXT_SUBSEA006_00116_TODO_23
52 48 TEXT_SUBSEA006_00116_HLAHONO_000_0 Beg your pardons, good <If(PlayerParameter(4))>madam<Else/>sir</If>, but you are an adventurer, are you not?
53 49 TEXT_SUBSEA006_00116_HLAHONO_000_1 I realize this is sudden, but we urgently need help restocking our larders. We are in the midst of preparing a full-course meal for soon-arriving guests, but I fear we are short on fresh lamb for the main course.
54 50 TEXT_SUBSEA006_00116_HLAHONO_000_2 I would be grateful if you could procure four slices for us. I daresay it would be quickest to obtain these directly from the source─wild lambs.
55 51 TEXT_SUBSEA006_00116_HLAHONO_000_3 In case you are unfamiliar with the creatures, I suggest you speak with Abylfarr, a sentry stationed in Bulwark Hall, just below the Drowning Wench.
56 52 TEXT_SUBSEA006_00116_ABYLFARR_000_10 The Bismarck wants fresh lamb, does it? Gods, I could do with a slice myself, fresh off the grill and dripping in its own juices...
57 53 TEXT_SUBSEA006_00116_ABYLFARR_000_11 <slurp> Sorry, friend. I haven't had a single bite to eat since my shift began. Anyroad, you can get lamb easily enough by hunting the lambs that graze outside the city. Go through the Zephyr Gate and follow the path east and south for a bit. You'll run into the fluffy─and tasty─critters before long.
58 54 TEXT_SUBSEA006_00116_TALK_SCENE00003_000 Textless
59 55 TEXT_SUBSEA006_00116_HLAHONO_000_20 Have you had any luck obtaining the fresh lamb? Please hurry─the guests are arriving any moment now...
60 56 TEXT_SUBSEA006_00116_HLAHONO_000_21 Four slices of fresh lamb, and right in the nick of time! Thank you ever so much!
61 57 TEXT_SUBSEA006_00116_HLAHONO_000_22 'Tis times like this I feel fulfilled in my role. I used to be a chef myself, you see, but my skills weren't quite up to par. So when the Bismarck expanded operations, I asked to be made its provisioner instead. This way, I can still be part of the business in spite of my shortcomings.
+64
View File
@@ -0,0 +1,64 @@
key,0,1
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int32,str,str
0,"TEXT_SUBSEA007_00117_SEQ_00","Latisha needs someone to report a bilking patron."
1,"TEXT_SUBSEA007_00117_SEQ_01","A first-time patron has left without settling his bill, and Latisha wants you to report the incident to the Yellowjackets. First, speak with R'sushmo and receive her sketch of the criminal."
2,"TEXT_SUBSEA007_00117_SEQ_02","A visibly shaken R'sushmo entrusts you with her rendition of the offender. Deliver it to Godebert at the Coral Tower."
3,"TEXT_SUBSEA007_00117_SEQ_03","Unfortunately, the artist's rendition alone will not suffice to identify the offender. Instead, Godebert bids you tell R'sushmo to present herself at the Coral Tower for questioning."
4,"TEXT_SUBSEA007_00117_SEQ_04","R'sushmo cannot comprehend what the problem is with her handiwork. You do not have the heart to tell her the truth."
5,"TEXT_SUBSEA007_00117_SEQ_05",""
6,"TEXT_SUBSEA007_00117_SEQ_06",""
7,"TEXT_SUBSEA007_00117_SEQ_07",""
8,"TEXT_SUBSEA007_00117_SEQ_08",""
9,"TEXT_SUBSEA007_00117_SEQ_09",""
10,"TEXT_SUBSEA007_00117_SEQ_10",""
11,"TEXT_SUBSEA007_00117_SEQ_11",""
12,"TEXT_SUBSEA007_00117_SEQ_12",""
13,"TEXT_SUBSEA007_00117_SEQ_13",""
14,"TEXT_SUBSEA007_00117_SEQ_14",""
15,"TEXT_SUBSEA007_00117_SEQ_15",""
16,"TEXT_SUBSEA007_00117_SEQ_16",""
17,"TEXT_SUBSEA007_00117_SEQ_17",""
18,"TEXT_SUBSEA007_00117_SEQ_18",""
19,"TEXT_SUBSEA007_00117_SEQ_19",""
20,"TEXT_SUBSEA007_00117_SEQ_20",""
21,"TEXT_SUBSEA007_00117_SEQ_21",""
22,"TEXT_SUBSEA007_00117_SEQ_22",""
23,"TEXT_SUBSEA007_00117_SEQ_23",""
24,"TEXT_SUBSEA007_00117_TODO_00","Receive R'sushmo's artist's rendition."
25,"TEXT_SUBSEA007_00117_TODO_01","Deliver the artist's rendition to Godebert at the Coral Tower."
26,"TEXT_SUBSEA007_00117_TODO_02","Speak with R'sushmo."
27,"TEXT_SUBSEA007_00117_TODO_03",""
28,"TEXT_SUBSEA007_00117_TODO_04",""
29,"TEXT_SUBSEA007_00117_TODO_05",""
30,"TEXT_SUBSEA007_00117_TODO_06",""
31,"TEXT_SUBSEA007_00117_TODO_07",""
32,"TEXT_SUBSEA007_00117_TODO_08",""
33,"TEXT_SUBSEA007_00117_TODO_09",""
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37,"TEXT_SUBSEA007_00117_TODO_13",""
38,"TEXT_SUBSEA007_00117_TODO_14",""
39,"TEXT_SUBSEA007_00117_TODO_15",""
40,"TEXT_SUBSEA007_00117_TODO_16",""
41,"TEXT_SUBSEA007_00117_TODO_17",""
42,"TEXT_SUBSEA007_00117_TODO_18",""
43,"TEXT_SUBSEA007_00117_TODO_19",""
44,"TEXT_SUBSEA007_00117_TODO_20",""
45,"TEXT_SUBSEA007_00117_TODO_21",""
46,"TEXT_SUBSEA007_00117_TODO_22",""
47,"TEXT_SUBSEA007_00117_TODO_23",""
48,"TEXT_SUBSEA007_00117_LATISHA_000_0","We spare no effort to ensure that all our patrons enjoy the finest food and hospitality. And so it is doubly hurtful when someone decides to leave without settling the bill. Nary a bell ago, a first-time patron did just that."
49,"TEXT_SUBSEA007_00117_LATISHA_000_1","R'sushmo is the one who lovingly prepared the man's meal. She is quite upset by the whole affair, and has taken it upon herself to draw an illustration of the offender. Might I trouble you to deliver it to the Yellowjackets on our behalf? R'sushmo should be done adding the finishing touches by now."
50,"TEXT_SUBSEA007_00117_RSUSHMO_000_10","Grrr... I poured my heart and soul into that grilled dodo... If I ever get my hands on that scoundrel, I'll grind his bones to make my bread!"
51,"TEXT_SUBSEA007_00117_RSUSHMO_000_11","Here it is, my rendition of the criminal! Please deliver it to Godebert at the Coral Tower─he will know what to do!"
52,"TEXT_SUBSEA007_00117_TALK_SCENE00003_000","Textless"
53,"TEXT_SUBSEA007_00117_GODEBERT_000_20","A bilker at the Bismarck, and you have an artist's rendition of the man?"
54,"TEXT_SUBSEA007_00117_GODEBERT_000_21","Er...what in the seven hells is this supposed to be? It looks more like the prow of a ship than a man's face!"
55,"TEXT_SUBSEA007_00117_GODEBERT_000_22","Look, we would like nothing more than to bring the offender to justice─'tis our duty, after all. However, we will need a little bit more to go on than this piece of...art."
56,"TEXT_SUBSEA007_00117_GODEBERT_000_23","It would be easiest for all involved if R'sushmo were to come here and answer some questions. Please relay to her as much."
57,"TEXT_SUBSEA007_00117_TALK_SCENE00005_000","Textless"
58,"TEXT_SUBSEA007_00117_RSUSHMO_000_30","Ah, so you've spoken with Godebert? Bwahahaha! Within the bell, the Yellowjackets will have that swindling scoundrel locked in a dungeon cell, and then I'll take my filleting knife and─"
59,"TEXT_SUBSEA007_00117_RSUSHMO_000_31","Huh? Godebert wants me to go to the Coral Tower for <Emphasis>questioning</Emphasis>!?"
60,"TEXT_SUBSEA007_00117_RSUSHMO_000_32","But what more information does he want that my drawing doesn't already provide!? Isn't a picture supposed to paint a thousand words!?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA007_00117_SEQ_00 Latisha needs someone to report a bilking patron.
5 1 TEXT_SUBSEA007_00117_SEQ_01 A first-time patron has left without settling his bill, and Latisha wants you to report the incident to the Yellowjackets. First, speak with R'sushmo and receive her sketch of the criminal.
6 2 TEXT_SUBSEA007_00117_SEQ_02 A visibly shaken R'sushmo entrusts you with her rendition of the offender. Deliver it to Godebert at the Coral Tower.
7 3 TEXT_SUBSEA007_00117_SEQ_03 Unfortunately, the artist's rendition alone will not suffice to identify the offender. Instead, Godebert bids you tell R'sushmo to present herself at the Coral Tower for questioning.
8 4 TEXT_SUBSEA007_00117_SEQ_04 R'sushmo cannot comprehend what the problem is with her handiwork. You do not have the heart to tell her the truth.
9 5 TEXT_SUBSEA007_00117_SEQ_05
10 6 TEXT_SUBSEA007_00117_SEQ_06
11 7 TEXT_SUBSEA007_00117_SEQ_07
12 8 TEXT_SUBSEA007_00117_SEQ_08
13 9 TEXT_SUBSEA007_00117_SEQ_09
14 10 TEXT_SUBSEA007_00117_SEQ_10
15 11 TEXT_SUBSEA007_00117_SEQ_11
16 12 TEXT_SUBSEA007_00117_SEQ_12
17 13 TEXT_SUBSEA007_00117_SEQ_13
18 14 TEXT_SUBSEA007_00117_SEQ_14
19 15 TEXT_SUBSEA007_00117_SEQ_15
20 16 TEXT_SUBSEA007_00117_SEQ_16
21 17 TEXT_SUBSEA007_00117_SEQ_17
22 18 TEXT_SUBSEA007_00117_SEQ_18
23 19 TEXT_SUBSEA007_00117_SEQ_19
24 20 TEXT_SUBSEA007_00117_SEQ_20
25 21 TEXT_SUBSEA007_00117_SEQ_21
26 22 TEXT_SUBSEA007_00117_SEQ_22
27 23 TEXT_SUBSEA007_00117_SEQ_23
28 24 TEXT_SUBSEA007_00117_TODO_00 Receive R'sushmo's artist's rendition.
29 25 TEXT_SUBSEA007_00117_TODO_01 Deliver the artist's rendition to Godebert at the Coral Tower.
30 26 TEXT_SUBSEA007_00117_TODO_02 Speak with R'sushmo.
31 27 TEXT_SUBSEA007_00117_TODO_03
32 28 TEXT_SUBSEA007_00117_TODO_04
33 29 TEXT_SUBSEA007_00117_TODO_05
34 30 TEXT_SUBSEA007_00117_TODO_06
35 31 TEXT_SUBSEA007_00117_TODO_07
36 32 TEXT_SUBSEA007_00117_TODO_08
37 33 TEXT_SUBSEA007_00117_TODO_09
38 34 TEXT_SUBSEA007_00117_TODO_10
39 35 TEXT_SUBSEA007_00117_TODO_11
40 36 TEXT_SUBSEA007_00117_TODO_12
41 37 TEXT_SUBSEA007_00117_TODO_13
42 38 TEXT_SUBSEA007_00117_TODO_14
43 39 TEXT_SUBSEA007_00117_TODO_15
44 40 TEXT_SUBSEA007_00117_TODO_16
45 41 TEXT_SUBSEA007_00117_TODO_17
46 42 TEXT_SUBSEA007_00117_TODO_18
47 43 TEXT_SUBSEA007_00117_TODO_19
48 44 TEXT_SUBSEA007_00117_TODO_20
49 45 TEXT_SUBSEA007_00117_TODO_21
50 46 TEXT_SUBSEA007_00117_TODO_22
51 47 TEXT_SUBSEA007_00117_TODO_23
52 48 TEXT_SUBSEA007_00117_LATISHA_000_0 We spare no effort to ensure that all our patrons enjoy the finest food and hospitality. And so it is doubly hurtful when someone decides to leave without settling the bill. Nary a bell ago, a first-time patron did just that.
53 49 TEXT_SUBSEA007_00117_LATISHA_000_1 R'sushmo is the one who lovingly prepared the man's meal. She is quite upset by the whole affair, and has taken it upon herself to draw an illustration of the offender. Might I trouble you to deliver it to the Yellowjackets on our behalf? R'sushmo should be done adding the finishing touches by now.
54 50 TEXT_SUBSEA007_00117_RSUSHMO_000_10 Grrr... I poured my heart and soul into that grilled dodo... If I ever get my hands on that scoundrel, I'll grind his bones to make my bread!
55 51 TEXT_SUBSEA007_00117_RSUSHMO_000_11 Here it is, my rendition of the criminal! Please deliver it to Godebert at the Coral Tower─he will know what to do!
56 52 TEXT_SUBSEA007_00117_TALK_SCENE00003_000 Textless
57 53 TEXT_SUBSEA007_00117_GODEBERT_000_20 A bilker at the Bismarck, and you have an artist's rendition of the man?
58 54 TEXT_SUBSEA007_00117_GODEBERT_000_21 Er...what in the seven hells is this supposed to be? It looks more like the prow of a ship than a man's face!
59 55 TEXT_SUBSEA007_00117_GODEBERT_000_22 Look, we would like nothing more than to bring the offender to justice─'tis our duty, after all. However, we will need a little bit more to go on than this piece of...art.
60 56 TEXT_SUBSEA007_00117_GODEBERT_000_23 It would be easiest for all involved if R'sushmo were to come here and answer some questions. Please relay to her as much.
61 57 TEXT_SUBSEA007_00117_TALK_SCENE00005_000 Textless
62 58 TEXT_SUBSEA007_00117_RSUSHMO_000_30 Ah, so you've spoken with Godebert? Bwahahaha! Within the bell, the Yellowjackets will have that swindling scoundrel locked in a dungeon cell, and then I'll take my filleting knife and─
63 59 TEXT_SUBSEA007_00117_RSUSHMO_000_31 Huh? Godebert wants me to go to the Coral Tower for <Emphasis>questioning</Emphasis>!?
64 60 TEXT_SUBSEA007_00117_RSUSHMO_000_32 But what more information does he want that my drawing doesn't already provide!? Isn't a picture supposed to paint a thousand words!?
+70
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@@ -0,0 +1,70 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA008_00118_SEQ_00","Mordyn would like to make you a completely legal proposition."
1,"TEXT_SUBSEA008_00118_SEQ_01","Mordyn invites you to take on a job for the Kraken's Arms, one of Limsa Lominsa's greatest pirating crews. Should you be interested, seek out Captain Carvallain, who awaits upon the balcony above the Seventh Sage."
2,"TEXT_SUBSEA008_00118_SEQ_02","Carvallain has prepared two sets of spice samplers, which he requires delivered to two individuals. Take the first to Ginnade in the Coral Tower, and the second to Lyngsath at the Bismarck."
3,"TEXT_SUBSEA008_00118_SEQ_03","You have delivered both sets of spice samplers. Report back to Carvallain."
4,"TEXT_SUBSEA008_00118_SEQ_04","In completing the task, you have endeared yourself to Carvallain. He reveals to you his ambitions to grow rich as a privateer, attacking and looting Garlean ships in the Admiral's name."
5,"TEXT_SUBSEA008_00118_SEQ_05",""
6,"TEXT_SUBSEA008_00118_SEQ_06",""
7,"TEXT_SUBSEA008_00118_SEQ_07",""
8,"TEXT_SUBSEA008_00118_SEQ_08",""
9,"TEXT_SUBSEA008_00118_SEQ_09",""
10,"TEXT_SUBSEA008_00118_SEQ_10",""
11,"TEXT_SUBSEA008_00118_SEQ_11",""
12,"TEXT_SUBSEA008_00118_SEQ_12",""
13,"TEXT_SUBSEA008_00118_SEQ_13",""
14,"TEXT_SUBSEA008_00118_SEQ_14",""
15,"TEXT_SUBSEA008_00118_SEQ_15",""
16,"TEXT_SUBSEA008_00118_SEQ_16",""
17,"TEXT_SUBSEA008_00118_SEQ_17",""
18,"TEXT_SUBSEA008_00118_SEQ_18",""
19,"TEXT_SUBSEA008_00118_SEQ_19",""
20,"TEXT_SUBSEA008_00118_SEQ_20",""
21,"TEXT_SUBSEA008_00118_SEQ_21",""
22,"TEXT_SUBSEA008_00118_SEQ_22",""
23,"TEXT_SUBSEA008_00118_SEQ_23",""
24,"TEXT_SUBSEA008_00118_TODO_00","Speak with Carvallain."
25,"TEXT_SUBSEA008_00118_TODO_01","Deliver a Seventh Sage sampler to Ginnade at the Coral Tower."
26,"TEXT_SUBSEA008_00118_TODO_02","Deliver a Seventh Sage sampler to Lyngsath at the Bismarck."
27,"TEXT_SUBSEA008_00118_TODO_03","Speak with Carvallain."
28,"TEXT_SUBSEA008_00118_TODO_04",""
29,"TEXT_SUBSEA008_00118_TODO_05",""
30,"TEXT_SUBSEA008_00118_TODO_06",""
31,"TEXT_SUBSEA008_00118_TODO_07",""
32,"TEXT_SUBSEA008_00118_TODO_08",""
33,"TEXT_SUBSEA008_00118_TODO_09",""
34,"TEXT_SUBSEA008_00118_TODO_10",""
35,"TEXT_SUBSEA008_00118_TODO_11",""
36,"TEXT_SUBSEA008_00118_TODO_12",""
37,"TEXT_SUBSEA008_00118_TODO_13",""
38,"TEXT_SUBSEA008_00118_TODO_14",""
39,"TEXT_SUBSEA008_00118_TODO_15",""
40,"TEXT_SUBSEA008_00118_TODO_16",""
41,"TEXT_SUBSEA008_00118_TODO_17",""
42,"TEXT_SUBSEA008_00118_TODO_18",""
43,"TEXT_SUBSEA008_00118_TODO_19",""
44,"TEXT_SUBSEA008_00118_TODO_20",""
45,"TEXT_SUBSEA008_00118_TODO_21",""
46,"TEXT_SUBSEA008_00118_TODO_22",""
47,"TEXT_SUBSEA008_00118_TODO_23",""
48,"TEXT_SUBSEA008_00118_MORDYN_000_0","Ye want fer coin, 'venturer? 'Ow'd ye fancy workin' fer the Kraken's Arms, one o' the greatest piratin' crews in Limsa?"
49,"TEXT_SUBSEA008_00118_MORDYN_000_1","If yer interested, take yerself up these 'ere steps to the balcony above, an' talk to Carvallain, our cap'n. Do right by 'im, an' 'e'll do right by ye."
50,"TEXT_SUBSEA008_00118_TALK_SCENE00002_000","Textless"
51,"TEXT_SUBSEA008_00118_CARVALLAIN_000_10","Greetings, friend, and welcome to the Seventh Sage, purveyors of the finest spices from the East. All of our products are guaranteed obtained through completely <Emphasis>legal</Emphasis> means."
52,"TEXT_SUBSEA008_00118_CARVALLAIN_000_11","Oh, you do not seek spices, but employment? Well then, let us speak of how you might be of service to our organization."
53,"TEXT_SUBSEA008_00118_CARVALLAIN_000_12","Our <Emphasis>Misery</Emphasis> returned from her latest voyage bearing exotic <Emphasis>spices</Emphasis> never before seen in Eorzea. I have prepared two samplers, each of which I would have you deliver to certain individuals."
54,"TEXT_SUBSEA008_00118_CARVALLAIN_000_13","The first is for Ginnade, whom you will find at the Coral Tower. The second is for Master Lyngsath, the head chef of the Bismarck. And <Emphasis>do</Emphasis> make certain the right person gets the right set. Go now, and return here once you have accomplished the task."
55,"TEXT_SUBSEA008_00118_GINNADE_000_20","Welcome to the headquarters of the Yellowjackets, the keepers of the peace in Limsa Lominsa. Is there aught I can assist you with?"
56,"TEXT_SUBSEA008_00118_GINNADE_000_21","A sample of spice courtesy of the Seventh Sage, you say?
Hmmm... There is no mistake─this is firesand, and the kind used by the Garleans besides. Quite intriguing. Very well, we will consider placing an order."
57,"TEXT_SUBSEA008_00118_GINNADE_000_22","Oh? You thought that you had brought me spice? I see you are not familiar with <Emphasis>Carvallainisms</Emphasis>. For the sake of convenience, he uses the word “spice” to refer to literally anything he has procured on the high seas."
58,"TEXT_SUBSEA008_00118_GINNADE_000_23","Lest you worry, the man isn't engaged in any activity that is considered piracy. Far from it. Think of him as a trader─a heavily armed one─who represents Lominsan interests in eastern lands."
59,"TEXT_SUBSEA008_00118_LYNGSATH_000_25","A new sample from the Seventh Sage? Alright, let's 'ave a whiff of it, then."
60,"TEXT_SUBSEA008_00118_LYNGSATH_000_26","Hmmm... Ain't smelled nothin' like it afore. The note as came with it says it's a root what grows on Othard."
61,"TEXT_SUBSEA008_00118_LYNGSATH_000_27","Last I 'eard, Othard was under imperial rule. 'Ow the seven 'ells did Carvallain manage to get 'old o' this?"
62,"TEXT_SUBSEA008_00118_LYNGSATH_000_28","Anyroad, I reckon I can cook up summat fresh an' new with it. Thanks fer the delivery, friend."
63,"TEXT_SUBSEA008_00118_CARVALLAIN_000_30","Welcome back. It would seem both samples were rather well received, and this is in no small part due to our affable courier."
64,"TEXT_SUBSEA008_00118_CARVALLAIN_000_31","'Tis unfortunate, but notoriety accumulated over the course of years does not fade overnight. There are many still who are hesitant to do business with savage pirates."
65,"TEXT_SUBSEA008_00118_CARVALLAIN_000_32","Yet the old days of piracy have passed, giving way to a new wave of opportunity. My crew and I have decided to embrace this wave."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA008_00118_SEQ_00 Mordyn would like to make you a completely legal proposition.
5 1 TEXT_SUBSEA008_00118_SEQ_01 Mordyn invites you to take on a job for the Kraken's Arms, one of Limsa Lominsa's greatest pirating crews. Should you be interested, seek out Captain Carvallain, who awaits upon the balcony above the Seventh Sage.
6 2 TEXT_SUBSEA008_00118_SEQ_02 Carvallain has prepared two sets of spice samplers, which he requires delivered to two individuals. Take the first to Ginnade in the Coral Tower, and the second to Lyngsath at the Bismarck.
7 3 TEXT_SUBSEA008_00118_SEQ_03 You have delivered both sets of spice samplers. Report back to Carvallain.
8 4 TEXT_SUBSEA008_00118_SEQ_04 In completing the task, you have endeared yourself to Carvallain. He reveals to you his ambitions to grow rich as a privateer, attacking and looting Garlean ships in the Admiral's name.
9 5 TEXT_SUBSEA008_00118_SEQ_05
10 6 TEXT_SUBSEA008_00118_SEQ_06
11 7 TEXT_SUBSEA008_00118_SEQ_07
12 8 TEXT_SUBSEA008_00118_SEQ_08
13 9 TEXT_SUBSEA008_00118_SEQ_09
14 10 TEXT_SUBSEA008_00118_SEQ_10
15 11 TEXT_SUBSEA008_00118_SEQ_11
16 12 TEXT_SUBSEA008_00118_SEQ_12
17 13 TEXT_SUBSEA008_00118_SEQ_13
18 14 TEXT_SUBSEA008_00118_SEQ_14
19 15 TEXT_SUBSEA008_00118_SEQ_15
20 16 TEXT_SUBSEA008_00118_SEQ_16
21 17 TEXT_SUBSEA008_00118_SEQ_17
22 18 TEXT_SUBSEA008_00118_SEQ_18
23 19 TEXT_SUBSEA008_00118_SEQ_19
24 20 TEXT_SUBSEA008_00118_SEQ_20
25 21 TEXT_SUBSEA008_00118_SEQ_21
26 22 TEXT_SUBSEA008_00118_SEQ_22
27 23 TEXT_SUBSEA008_00118_SEQ_23
28 24 TEXT_SUBSEA008_00118_TODO_00 Speak with Carvallain.
29 25 TEXT_SUBSEA008_00118_TODO_01 Deliver a Seventh Sage sampler to Ginnade at the Coral Tower.
30 26 TEXT_SUBSEA008_00118_TODO_02 Deliver a Seventh Sage sampler to Lyngsath at the Bismarck.
31 27 TEXT_SUBSEA008_00118_TODO_03 Speak with Carvallain.
32 28 TEXT_SUBSEA008_00118_TODO_04
33 29 TEXT_SUBSEA008_00118_TODO_05
34 30 TEXT_SUBSEA008_00118_TODO_06
35 31 TEXT_SUBSEA008_00118_TODO_07
36 32 TEXT_SUBSEA008_00118_TODO_08
37 33 TEXT_SUBSEA008_00118_TODO_09
38 34 TEXT_SUBSEA008_00118_TODO_10
39 35 TEXT_SUBSEA008_00118_TODO_11
40 36 TEXT_SUBSEA008_00118_TODO_12
41 37 TEXT_SUBSEA008_00118_TODO_13
42 38 TEXT_SUBSEA008_00118_TODO_14
43 39 TEXT_SUBSEA008_00118_TODO_15
44 40 TEXT_SUBSEA008_00118_TODO_16
45 41 TEXT_SUBSEA008_00118_TODO_17
46 42 TEXT_SUBSEA008_00118_TODO_18
47 43 TEXT_SUBSEA008_00118_TODO_19
48 44 TEXT_SUBSEA008_00118_TODO_20
49 45 TEXT_SUBSEA008_00118_TODO_21
50 46 TEXT_SUBSEA008_00118_TODO_22
51 47 TEXT_SUBSEA008_00118_TODO_23
52 48 TEXT_SUBSEA008_00118_MORDYN_000_0 Ye want fer coin, 'venturer? 'Ow'd ye fancy workin' fer the Kraken's Arms, one o' the greatest piratin' crews in Limsa?
53 49 TEXT_SUBSEA008_00118_MORDYN_000_1 If yer interested, take yerself up these 'ere steps to the balcony above, an' talk to Carvallain, our cap'n. Do right by 'im, an' 'e'll do right by ye.
54 50 TEXT_SUBSEA008_00118_TALK_SCENE00002_000 Textless
55 51 TEXT_SUBSEA008_00118_CARVALLAIN_000_10 Greetings, friend, and welcome to the Seventh Sage, purveyors of the finest spices from the East. All of our products are guaranteed obtained through completely <Emphasis>legal</Emphasis> means.
56 52 TEXT_SUBSEA008_00118_CARVALLAIN_000_11 Oh, you do not seek spices, but employment? Well then, let us speak of how you might be of service to our organization.
57 53 TEXT_SUBSEA008_00118_CARVALLAIN_000_12 Our <Emphasis>Misery</Emphasis> returned from her latest voyage bearing exotic <Emphasis>spices</Emphasis> never before seen in Eorzea. I have prepared two samplers, each of which I would have you deliver to certain individuals.
58 54 TEXT_SUBSEA008_00118_CARVALLAIN_000_13 The first is for Ginnade, whom you will find at the Coral Tower. The second is for Master Lyngsath, the head chef of the Bismarck. And <Emphasis>do</Emphasis> make certain the right person gets the right set. Go now, and return here once you have accomplished the task.
59 55 TEXT_SUBSEA008_00118_GINNADE_000_20 Welcome to the headquarters of the Yellowjackets, the keepers of the peace in Limsa Lominsa. Is there aught I can assist you with?
60 56 TEXT_SUBSEA008_00118_GINNADE_000_21 A sample of spice courtesy of the Seventh Sage, you say? Hmmm... There is no mistake─this is firesand, and the kind used by the Garleans besides. Quite intriguing. Very well, we will consider placing an order.
61 57 TEXT_SUBSEA008_00118_GINNADE_000_22 Oh? You thought that you had brought me spice? I see you are not familiar with <Emphasis>Carvallainisms</Emphasis>. For the sake of convenience, he uses the word “spice” to refer to literally anything he has procured on the high seas.
62 58 TEXT_SUBSEA008_00118_GINNADE_000_23 Lest you worry, the man isn't engaged in any activity that is considered piracy. Far from it. Think of him as a trader─a heavily armed one─who represents Lominsan interests in eastern lands.
63 59 TEXT_SUBSEA008_00118_LYNGSATH_000_25 A new sample from the Seventh Sage? Alright, let's 'ave a whiff of it, then.
64 60 TEXT_SUBSEA008_00118_LYNGSATH_000_26 Hmmm... Ain't smelled nothin' like it afore. The note as came with it says it's a root what grows on Othard.
65 61 TEXT_SUBSEA008_00118_LYNGSATH_000_27 Last I 'eard, Othard was under imperial rule. 'Ow the seven 'ells did Carvallain manage to get 'old o' this?
66 62 TEXT_SUBSEA008_00118_LYNGSATH_000_28 Anyroad, I reckon I can cook up summat fresh an' new with it. Thanks fer the delivery, friend.
67 63 TEXT_SUBSEA008_00118_CARVALLAIN_000_30 Welcome back. It would seem both samples were rather well received, and this is in no small part due to our affable courier.
68 64 TEXT_SUBSEA008_00118_CARVALLAIN_000_31 'Tis unfortunate, but notoriety accumulated over the course of years does not fade overnight. There are many still who are hesitant to do business with savage pirates.
69 65 TEXT_SUBSEA008_00118_CARVALLAIN_000_32 Yet the old days of piracy have passed, giving way to a new wave of opportunity. My crew and I have decided to embrace this wave.
70 66 TEXT_SUBSEA008_00118_CARVALLAIN_000_33 With the Admiral's blessing, we engage in a form of <Emphasis>trade</Emphasis> with Garlean ships. Everything we do, you may rest assured, is within the law.
+57
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@@ -0,0 +1,57 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA009_00119_SEQ_00","Ginnade seeks help with a growing problem in Limsa Lominsa."
1,"TEXT_SUBSEA009_00119_SEQ_01","You have been entrusted with a missing persons list from Ginnade. Deliver it to N'delika, who can be found welcoming newcome travelers in Bulwark Hall, on the lower decks."
2,"TEXT_SUBSEA009_00119_SEQ_02","In spite of her appearance, N'delika is a member of the Yellowjackets, charged with keeping a watchful eye over all who enter and leave the city."
3,"TEXT_SUBSEA009_00119_SEQ_03",""
4,"TEXT_SUBSEA009_00119_SEQ_04",""
5,"TEXT_SUBSEA009_00119_SEQ_05",""
6,"TEXT_SUBSEA009_00119_SEQ_06",""
7,"TEXT_SUBSEA009_00119_SEQ_07",""
8,"TEXT_SUBSEA009_00119_SEQ_08",""
9,"TEXT_SUBSEA009_00119_SEQ_09",""
10,"TEXT_SUBSEA009_00119_SEQ_10",""
11,"TEXT_SUBSEA009_00119_SEQ_11",""
12,"TEXT_SUBSEA009_00119_SEQ_12",""
13,"TEXT_SUBSEA009_00119_SEQ_13",""
14,"TEXT_SUBSEA009_00119_SEQ_14",""
15,"TEXT_SUBSEA009_00119_SEQ_15",""
16,"TEXT_SUBSEA009_00119_SEQ_16",""
17,"TEXT_SUBSEA009_00119_SEQ_17",""
18,"TEXT_SUBSEA009_00119_SEQ_18",""
19,"TEXT_SUBSEA009_00119_SEQ_19",""
20,"TEXT_SUBSEA009_00119_SEQ_20",""
21,"TEXT_SUBSEA009_00119_SEQ_21",""
22,"TEXT_SUBSEA009_00119_SEQ_22",""
23,"TEXT_SUBSEA009_00119_SEQ_23",""
24,"TEXT_SUBSEA009_00119_TODO_00","Deliver the missing persons list to N'delika in Bulwark Hall."
25,"TEXT_SUBSEA009_00119_TODO_01",""
26,"TEXT_SUBSEA009_00119_TODO_02",""
27,"TEXT_SUBSEA009_00119_TODO_03",""
28,"TEXT_SUBSEA009_00119_TODO_04",""
29,"TEXT_SUBSEA009_00119_TODO_05",""
30,"TEXT_SUBSEA009_00119_TODO_06",""
31,"TEXT_SUBSEA009_00119_TODO_07",""
32,"TEXT_SUBSEA009_00119_TODO_08",""
33,"TEXT_SUBSEA009_00119_TODO_09",""
34,"TEXT_SUBSEA009_00119_TODO_10",""
35,"TEXT_SUBSEA009_00119_TODO_11",""
36,"TEXT_SUBSEA009_00119_TODO_12",""
37,"TEXT_SUBSEA009_00119_TODO_13",""
38,"TEXT_SUBSEA009_00119_TODO_14",""
39,"TEXT_SUBSEA009_00119_TODO_15",""
40,"TEXT_SUBSEA009_00119_TODO_16",""
41,"TEXT_SUBSEA009_00119_TODO_17",""
42,"TEXT_SUBSEA009_00119_TODO_18",""
43,"TEXT_SUBSEA009_00119_TODO_19",""
44,"TEXT_SUBSEA009_00119_TODO_20",""
45,"TEXT_SUBSEA009_00119_TODO_21",""
46,"TEXT_SUBSEA009_00119_TODO_22",""
47,"TEXT_SUBSEA009_00119_TODO_23",""
48,"TEXT_SUBSEA009_00119_GINNADE_000_0","An alarming number of citizens have gone missing of late, though I suspect you've already heard the rumors."
49,"TEXT_SUBSEA009_00119_GINNADE_000_1","It is essential that we ascertain their safety. To this end, I have prepared a list based on reports from our citizens. Would you be so kind as to deliver it to my colleague in Bulwark Hall? N'delika is her name. My thanks in advance, friend."
50,"TEXT_SUBSEA009_00119_NDELIKA_000_10","Welcome to Limsa Lominsa! If there's aught you would like to know, feel free to─
...Hm? You've got something for me, you say? A missing persons list? I'm not sure I follow..."
51,"TEXT_SUBSEA009_00119_NDELIKA_000_11","(Thanks for bringing the list─I'll be sure to memorize these names. If any of the missing persons reappear, you can count on me to spot them.)"
52,"TEXT_SUBSEA009_00119_NDELIKA_000_12","(Most folk enter the city via the Zephyr Drift, which means they must pass through Bulwark Hall. That's why I'm on constant watch here, and undercover so as to keep an eye out for suspicious activity.)"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA009_00119_SEQ_00 Ginnade seeks help with a growing problem in Limsa Lominsa.
5 1 TEXT_SUBSEA009_00119_SEQ_01 You have been entrusted with a missing persons list from Ginnade. Deliver it to N'delika, who can be found welcoming newcome travelers in Bulwark Hall, on the lower decks.
6 2 TEXT_SUBSEA009_00119_SEQ_02 In spite of her appearance, N'delika is a member of the Yellowjackets, charged with keeping a watchful eye over all who enter and leave the city.
7 3 TEXT_SUBSEA009_00119_SEQ_03
8 4 TEXT_SUBSEA009_00119_SEQ_04
9 5 TEXT_SUBSEA009_00119_SEQ_05
10 6 TEXT_SUBSEA009_00119_SEQ_06
11 7 TEXT_SUBSEA009_00119_SEQ_07
12 8 TEXT_SUBSEA009_00119_SEQ_08
13 9 TEXT_SUBSEA009_00119_SEQ_09
14 10 TEXT_SUBSEA009_00119_SEQ_10
15 11 TEXT_SUBSEA009_00119_SEQ_11
16 12 TEXT_SUBSEA009_00119_SEQ_12
17 13 TEXT_SUBSEA009_00119_SEQ_13
18 14 TEXT_SUBSEA009_00119_SEQ_14
19 15 TEXT_SUBSEA009_00119_SEQ_15
20 16 TEXT_SUBSEA009_00119_SEQ_16
21 17 TEXT_SUBSEA009_00119_SEQ_17
22 18 TEXT_SUBSEA009_00119_SEQ_18
23 19 TEXT_SUBSEA009_00119_SEQ_19
24 20 TEXT_SUBSEA009_00119_SEQ_20
25 21 TEXT_SUBSEA009_00119_SEQ_21
26 22 TEXT_SUBSEA009_00119_SEQ_22
27 23 TEXT_SUBSEA009_00119_SEQ_23
28 24 TEXT_SUBSEA009_00119_TODO_00 Deliver the missing persons list to N'delika in Bulwark Hall.
29 25 TEXT_SUBSEA009_00119_TODO_01
30 26 TEXT_SUBSEA009_00119_TODO_02
31 27 TEXT_SUBSEA009_00119_TODO_03
32 28 TEXT_SUBSEA009_00119_TODO_04
33 29 TEXT_SUBSEA009_00119_TODO_05
34 30 TEXT_SUBSEA009_00119_TODO_06
35 31 TEXT_SUBSEA009_00119_TODO_07
36 32 TEXT_SUBSEA009_00119_TODO_08
37 33 TEXT_SUBSEA009_00119_TODO_09
38 34 TEXT_SUBSEA009_00119_TODO_10
39 35 TEXT_SUBSEA009_00119_TODO_11
40 36 TEXT_SUBSEA009_00119_TODO_12
41 37 TEXT_SUBSEA009_00119_TODO_13
42 38 TEXT_SUBSEA009_00119_TODO_14
43 39 TEXT_SUBSEA009_00119_TODO_15
44 40 TEXT_SUBSEA009_00119_TODO_16
45 41 TEXT_SUBSEA009_00119_TODO_17
46 42 TEXT_SUBSEA009_00119_TODO_18
47 43 TEXT_SUBSEA009_00119_TODO_19
48 44 TEXT_SUBSEA009_00119_TODO_20
49 45 TEXT_SUBSEA009_00119_TODO_21
50 46 TEXT_SUBSEA009_00119_TODO_22
51 47 TEXT_SUBSEA009_00119_TODO_23
52 48 TEXT_SUBSEA009_00119_GINNADE_000_0 An alarming number of citizens have gone missing of late, though I suspect you've already heard the rumors.
53 49 TEXT_SUBSEA009_00119_GINNADE_000_1 It is essential that we ascertain their safety. To this end, I have prepared a list based on reports from our citizens. Would you be so kind as to deliver it to my colleague in Bulwark Hall? N'delika is her name. My thanks in advance, friend.
54 50 TEXT_SUBSEA009_00119_NDELIKA_000_10 Welcome to Limsa Lominsa! If there's aught you would like to know, feel free to─ ...Hm? You've got something for me, you say? A missing persons list? I'm not sure I follow...
55 51 TEXT_SUBSEA009_00119_NDELIKA_000_11 (Thanks for bringing the list─I'll be sure to memorize these names. If any of the missing persons reappear, you can count on me to spot them.)
56 52 TEXT_SUBSEA009_00119_NDELIKA_000_12 (Most folk enter the city via the Zephyr Drift, which means they must pass through Bulwark Hall. That's why I'm on constant watch here, and undercover so as to keep an eye out for suspicious activity.)
57 53 TEXT_SUBSEA009_00119_NDELIKA_000_13 (I've been doing this for so long, I've become a pretty good judge of character. If there're shady characters skulking about, you can rest assured I can pick them out. Heh heh heh.)
+58
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@@ -0,0 +1,58 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA010_00120_SEQ_00","N'tanmo needs help keeping the city a bright and cheery place."
1,"TEXT_SUBSEA010_00120_SEQ_01","Unable to leave her post, N'tanmo has tasked you with inspecting the streetlamps about town. Refill them with streetlamp oil lest they run dry."
2,"TEXT_SUBSEA010_00120_SEQ_02","You have refilled all of the guttering streetlamps. Speak with Sisipu at the Fishermen's Guild to receive more streetlamp oil."
3,"TEXT_SUBSEA010_00120_SEQ_03","You learn that N'tanmo has a habit of foisting her duties upon fledgling adventurers, much to Sisipu's disapproval. However, you sense that there is more to Sisipu's frustrations than meets the eye."
4,"TEXT_SUBSEA010_00120_SEQ_04",""
5,"TEXT_SUBSEA010_00120_SEQ_05",""
6,"TEXT_SUBSEA010_00120_SEQ_06",""
7,"TEXT_SUBSEA010_00120_SEQ_07",""
8,"TEXT_SUBSEA010_00120_SEQ_08",""
9,"TEXT_SUBSEA010_00120_SEQ_09",""
10,"TEXT_SUBSEA010_00120_SEQ_10",""
11,"TEXT_SUBSEA010_00120_SEQ_11",""
12,"TEXT_SUBSEA010_00120_SEQ_12",""
13,"TEXT_SUBSEA010_00120_SEQ_13",""
14,"TEXT_SUBSEA010_00120_SEQ_14",""
15,"TEXT_SUBSEA010_00120_SEQ_15",""
16,"TEXT_SUBSEA010_00120_SEQ_16",""
17,"TEXT_SUBSEA010_00120_SEQ_17",""
18,"TEXT_SUBSEA010_00120_SEQ_18",""
19,"TEXT_SUBSEA010_00120_SEQ_19",""
20,"TEXT_SUBSEA010_00120_SEQ_20",""
21,"TEXT_SUBSEA010_00120_SEQ_21",""
22,"TEXT_SUBSEA010_00120_SEQ_22",""
23,"TEXT_SUBSEA010_00120_SEQ_23",""
24,"TEXT_SUBSEA010_00120_TODO_00","Refill guttering streetlamps with streetlamp oil."
25,"TEXT_SUBSEA010_00120_TODO_01","Speak with Sisipu at the Fishermen's Guild."
26,"TEXT_SUBSEA010_00120_TODO_02",""
27,"TEXT_SUBSEA010_00120_TODO_03",""
28,"TEXT_SUBSEA010_00120_TODO_04",""
29,"TEXT_SUBSEA010_00120_TODO_05",""
30,"TEXT_SUBSEA010_00120_TODO_06",""
31,"TEXT_SUBSEA010_00120_TODO_07",""
32,"TEXT_SUBSEA010_00120_TODO_08",""
33,"TEXT_SUBSEA010_00120_TODO_09",""
34,"TEXT_SUBSEA010_00120_TODO_10",""
35,"TEXT_SUBSEA010_00120_TODO_11",""
36,"TEXT_SUBSEA010_00120_TODO_12",""
37,"TEXT_SUBSEA010_00120_TODO_13",""
38,"TEXT_SUBSEA010_00120_TODO_14",""
39,"TEXT_SUBSEA010_00120_TODO_15",""
40,"TEXT_SUBSEA010_00120_TODO_16",""
41,"TEXT_SUBSEA010_00120_TODO_17",""
42,"TEXT_SUBSEA010_00120_TODO_18",""
43,"TEXT_SUBSEA010_00120_TODO_19",""
44,"TEXT_SUBSEA010_00120_TODO_20",""
45,"TEXT_SUBSEA010_00120_TODO_21",""
46,"TEXT_SUBSEA010_00120_TODO_22",""
47,"TEXT_SUBSEA010_00120_TODO_23",""
48,"TEXT_SUBSEA010_00120_NTANMO_000_0","Sounds like you're already in the Yellowjackets' good graces. You truly are a model adventurer─a paragon among your fellows!
...Um, do you think you could do me a favor?"
49,"TEXT_SUBSEA010_00120_NTANMO_000_1","You see, I'm supposed to go and fill up all the streetlamps with oil so that they'll stay lit through the night. But thanks to this business of missing people, I can't simply up and leave my post."
50,"TEXT_SUBSEA010_00120_NTANMO_000_2","If you could tend to the streetlamps in my stead, I'd be <Emphasis>eternally</Emphasis> grateful."
51,"TEXT_SUBSEA010_00120_NTANMO_000_3","Oh, and when you're finished, please fetch more oil from Sisipu in the Fishermen's Guild. We're running low here, and she has care of our stores."
52,"TEXT_SUBSEA010_00120_SISIPU_000_10","...You're doing <Emphasis>what</Emphasis>!? <sigh> What am I to do with that girl?"
53,"TEXT_SUBSEA010_00120_SISIPU_000_11","She has the nerve to ask me for work, twaddlin' tripe about her savings, only to foist it on the first adventurer that comes along!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA010_00120_SEQ_00 N'tanmo needs help keeping the city a bright and cheery place.
5 1 TEXT_SUBSEA010_00120_SEQ_01 Unable to leave her post, N'tanmo has tasked you with inspecting the streetlamps about town. Refill them with streetlamp oil lest they run dry.
6 2 TEXT_SUBSEA010_00120_SEQ_02 You have refilled all of the guttering streetlamps. Speak with Sisipu at the Fishermen's Guild to receive more streetlamp oil.
7 3 TEXT_SUBSEA010_00120_SEQ_03 You learn that N'tanmo has a habit of foisting her duties upon fledgling adventurers, much to Sisipu's disapproval. However, you sense that there is more to Sisipu's frustrations than meets the eye.
8 4 TEXT_SUBSEA010_00120_SEQ_04
9 5 TEXT_SUBSEA010_00120_SEQ_05
10 6 TEXT_SUBSEA010_00120_SEQ_06
11 7 TEXT_SUBSEA010_00120_SEQ_07
12 8 TEXT_SUBSEA010_00120_SEQ_08
13 9 TEXT_SUBSEA010_00120_SEQ_09
14 10 TEXT_SUBSEA010_00120_SEQ_10
15 11 TEXT_SUBSEA010_00120_SEQ_11
16 12 TEXT_SUBSEA010_00120_SEQ_12
17 13 TEXT_SUBSEA010_00120_SEQ_13
18 14 TEXT_SUBSEA010_00120_SEQ_14
19 15 TEXT_SUBSEA010_00120_SEQ_15
20 16 TEXT_SUBSEA010_00120_SEQ_16
21 17 TEXT_SUBSEA010_00120_SEQ_17
22 18 TEXT_SUBSEA010_00120_SEQ_18
23 19 TEXT_SUBSEA010_00120_SEQ_19
24 20 TEXT_SUBSEA010_00120_SEQ_20
25 21 TEXT_SUBSEA010_00120_SEQ_21
26 22 TEXT_SUBSEA010_00120_SEQ_22
27 23 TEXT_SUBSEA010_00120_SEQ_23
28 24 TEXT_SUBSEA010_00120_TODO_00 Refill guttering streetlamps with streetlamp oil.
29 25 TEXT_SUBSEA010_00120_TODO_01 Speak with Sisipu at the Fishermen's Guild.
30 26 TEXT_SUBSEA010_00120_TODO_02
31 27 TEXT_SUBSEA010_00120_TODO_03
32 28 TEXT_SUBSEA010_00120_TODO_04
33 29 TEXT_SUBSEA010_00120_TODO_05
34 30 TEXT_SUBSEA010_00120_TODO_06
35 31 TEXT_SUBSEA010_00120_TODO_07
36 32 TEXT_SUBSEA010_00120_TODO_08
37 33 TEXT_SUBSEA010_00120_TODO_09
38 34 TEXT_SUBSEA010_00120_TODO_10
39 35 TEXT_SUBSEA010_00120_TODO_11
40 36 TEXT_SUBSEA010_00120_TODO_12
41 37 TEXT_SUBSEA010_00120_TODO_13
42 38 TEXT_SUBSEA010_00120_TODO_14
43 39 TEXT_SUBSEA010_00120_TODO_15
44 40 TEXT_SUBSEA010_00120_TODO_16
45 41 TEXT_SUBSEA010_00120_TODO_17
46 42 TEXT_SUBSEA010_00120_TODO_18
47 43 TEXT_SUBSEA010_00120_TODO_19
48 44 TEXT_SUBSEA010_00120_TODO_20
49 45 TEXT_SUBSEA010_00120_TODO_21
50 46 TEXT_SUBSEA010_00120_TODO_22
51 47 TEXT_SUBSEA010_00120_TODO_23
52 48 TEXT_SUBSEA010_00120_NTANMO_000_0 Sounds like you're already in the Yellowjackets' good graces. You truly are a model adventurer─a paragon among your fellows! ...Um, do you think you could do me a favor?
53 49 TEXT_SUBSEA010_00120_NTANMO_000_1 You see, I'm supposed to go and fill up all the streetlamps with oil so that they'll stay lit through the night. But thanks to this business of missing people, I can't simply up and leave my post.
54 50 TEXT_SUBSEA010_00120_NTANMO_000_2 If you could tend to the streetlamps in my stead, I'd be <Emphasis>eternally</Emphasis> grateful.
55 51 TEXT_SUBSEA010_00120_NTANMO_000_3 Oh, and when you're finished, please fetch more oil from Sisipu in the Fishermen's Guild. We're running low here, and she has care of our stores.
56 52 TEXT_SUBSEA010_00120_SISIPU_000_10 ...You're doing <Emphasis>what</Emphasis>!? <sigh> What am I to do with that girl?
57 53 TEXT_SUBSEA010_00120_SISIPU_000_11 She has the nerve to ask me for work, twaddlin' tripe about her savings, only to foist it on the first adventurer that comes along!
58 54 TEXT_SUBSEA010_00120_SISIPU_000_12 Being young and pretty does <Emphasis>not</Emphasis> give you license to shirk responsibility! Aye, she'll get her oil all right...and a piece of my mind to boot!
+58
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@@ -0,0 +1,58 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA011_00121_SEQ_00","Sisipu of the Fishermen's Guild wants to order a new fishing boat."
1,"TEXT_SUBSEA011_00121_SEQ_01","Keen to take to the seas once more, Sisipu expresses her desire to have a new fishing boat built. She bids you consult with Forgemaster H'naanza of the Armorers' Guild in her stead regarding how long the commission might take."
2,"TEXT_SUBSEA011_00121_SEQ_02","H'naanza regretfully informs you that Naldiq & Vymelli's is presently occupied with a large commission. Nonetheless, the forgemaster promises to do what she can in honor of the long-standing relationship between their two guilds."
3,"TEXT_SUBSEA011_00121_SEQ_03",""
4,"TEXT_SUBSEA011_00121_SEQ_04",""
5,"TEXT_SUBSEA011_00121_SEQ_05",""
6,"TEXT_SUBSEA011_00121_SEQ_06",""
7,"TEXT_SUBSEA011_00121_SEQ_07",""
8,"TEXT_SUBSEA011_00121_SEQ_08",""
9,"TEXT_SUBSEA011_00121_SEQ_09",""
10,"TEXT_SUBSEA011_00121_SEQ_10",""
11,"TEXT_SUBSEA011_00121_SEQ_11",""
12,"TEXT_SUBSEA011_00121_SEQ_12",""
13,"TEXT_SUBSEA011_00121_SEQ_13",""
14,"TEXT_SUBSEA011_00121_SEQ_14",""
15,"TEXT_SUBSEA011_00121_SEQ_15",""
16,"TEXT_SUBSEA011_00121_SEQ_16",""
17,"TEXT_SUBSEA011_00121_SEQ_17",""
18,"TEXT_SUBSEA011_00121_SEQ_18",""
19,"TEXT_SUBSEA011_00121_SEQ_19",""
20,"TEXT_SUBSEA011_00121_SEQ_20",""
21,"TEXT_SUBSEA011_00121_SEQ_21",""
22,"TEXT_SUBSEA011_00121_SEQ_22",""
23,"TEXT_SUBSEA011_00121_SEQ_23",""
24,"TEXT_SUBSEA011_00121_TODO_00","Speak with H'naanza at the Armorers' Guild."
25,"TEXT_SUBSEA011_00121_TODO_01",""
26,"TEXT_SUBSEA011_00121_TODO_02",""
27,"TEXT_SUBSEA011_00121_TODO_03",""
28,"TEXT_SUBSEA011_00121_TODO_04",""
29,"TEXT_SUBSEA011_00121_TODO_05",""
30,"TEXT_SUBSEA011_00121_TODO_06",""
31,"TEXT_SUBSEA011_00121_TODO_07",""
32,"TEXT_SUBSEA011_00121_TODO_08",""
33,"TEXT_SUBSEA011_00121_TODO_09",""
34,"TEXT_SUBSEA011_00121_TODO_10",""
35,"TEXT_SUBSEA011_00121_TODO_11",""
36,"TEXT_SUBSEA011_00121_TODO_12",""
37,"TEXT_SUBSEA011_00121_TODO_13",""
38,"TEXT_SUBSEA011_00121_TODO_14",""
39,"TEXT_SUBSEA011_00121_TODO_15",""
40,"TEXT_SUBSEA011_00121_TODO_16",""
41,"TEXT_SUBSEA011_00121_TODO_17",""
42,"TEXT_SUBSEA011_00121_TODO_18",""
43,"TEXT_SUBSEA011_00121_TODO_19",""
44,"TEXT_SUBSEA011_00121_TODO_20",""
45,"TEXT_SUBSEA011_00121_TODO_21",""
46,"TEXT_SUBSEA011_00121_TODO_22",""
47,"TEXT_SUBSEA011_00121_TODO_23",""
48,"TEXT_SUBSEA011_00121_SISIPU_000_0","The Calamity really knocked the wind out the fishing industry's sails, but fisherfolk are starting to return to the seas once more. It's past time I did the same."
49,"TEXT_SUBSEA011_00121_SISIPU_000_1","But before I can put out to sea again, I need to have a new boat built. Our guild has always commissioned Naldiq & Vymelli's for its crafts, but they are beastly busy these days."
50,"TEXT_SUBSEA011_00121_SISIPU_000_2","If you want for something to do, mayhap you could run over to the Armorers' Guild and consult with Forgemaster H'naanza in my stead. I would know how long we might expect to have to wait."
51,"TEXT_SUBSEA011_00121_SISIPU_000_3","Textless"
52,"TEXT_SUBSEA011_00121_HNAANZA_000_10","A new boat for the Fishermen's Guild? I'm afraid now isn't the best time..."
53,"TEXT_SUBSEA011_00121_HNAANZA_000_11","You see, we have recently taken on a commission for a galleon. This task alone has all our hands full."
54,"TEXT_SUBSEA011_00121_HNAANZA_000_12","But look, I will see what I can do. The Fishermen's Guild has long been one of our best clients, and I would be loath to disappoint Sisipu. It may yet take a while, but I shall endeavor to have her boat ready in a timely fashion."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA011_00121_SEQ_00 Sisipu of the Fishermen's Guild wants to order a new fishing boat.
5 1 TEXT_SUBSEA011_00121_SEQ_01 Keen to take to the seas once more, Sisipu expresses her desire to have a new fishing boat built. She bids you consult with Forgemaster H'naanza of the Armorers' Guild in her stead regarding how long the commission might take.
6 2 TEXT_SUBSEA011_00121_SEQ_02 H'naanza regretfully informs you that Naldiq & Vymelli's is presently occupied with a large commission. Nonetheless, the forgemaster promises to do what she can in honor of the long-standing relationship between their two guilds.
7 3 TEXT_SUBSEA011_00121_SEQ_03
8 4 TEXT_SUBSEA011_00121_SEQ_04
9 5 TEXT_SUBSEA011_00121_SEQ_05
10 6 TEXT_SUBSEA011_00121_SEQ_06
11 7 TEXT_SUBSEA011_00121_SEQ_07
12 8 TEXT_SUBSEA011_00121_SEQ_08
13 9 TEXT_SUBSEA011_00121_SEQ_09
14 10 TEXT_SUBSEA011_00121_SEQ_10
15 11 TEXT_SUBSEA011_00121_SEQ_11
16 12 TEXT_SUBSEA011_00121_SEQ_12
17 13 TEXT_SUBSEA011_00121_SEQ_13
18 14 TEXT_SUBSEA011_00121_SEQ_14
19 15 TEXT_SUBSEA011_00121_SEQ_15
20 16 TEXT_SUBSEA011_00121_SEQ_16
21 17 TEXT_SUBSEA011_00121_SEQ_17
22 18 TEXT_SUBSEA011_00121_SEQ_18
23 19 TEXT_SUBSEA011_00121_SEQ_19
24 20 TEXT_SUBSEA011_00121_SEQ_20
25 21 TEXT_SUBSEA011_00121_SEQ_21
26 22 TEXT_SUBSEA011_00121_SEQ_22
27 23 TEXT_SUBSEA011_00121_SEQ_23
28 24 TEXT_SUBSEA011_00121_TODO_00 Speak with H'naanza at the Armorers' Guild.
29 25 TEXT_SUBSEA011_00121_TODO_01
30 26 TEXT_SUBSEA011_00121_TODO_02
31 27 TEXT_SUBSEA011_00121_TODO_03
32 28 TEXT_SUBSEA011_00121_TODO_04
33 29 TEXT_SUBSEA011_00121_TODO_05
34 30 TEXT_SUBSEA011_00121_TODO_06
35 31 TEXT_SUBSEA011_00121_TODO_07
36 32 TEXT_SUBSEA011_00121_TODO_08
37 33 TEXT_SUBSEA011_00121_TODO_09
38 34 TEXT_SUBSEA011_00121_TODO_10
39 35 TEXT_SUBSEA011_00121_TODO_11
40 36 TEXT_SUBSEA011_00121_TODO_12
41 37 TEXT_SUBSEA011_00121_TODO_13
42 38 TEXT_SUBSEA011_00121_TODO_14
43 39 TEXT_SUBSEA011_00121_TODO_15
44 40 TEXT_SUBSEA011_00121_TODO_16
45 41 TEXT_SUBSEA011_00121_TODO_17
46 42 TEXT_SUBSEA011_00121_TODO_18
47 43 TEXT_SUBSEA011_00121_TODO_19
48 44 TEXT_SUBSEA011_00121_TODO_20
49 45 TEXT_SUBSEA011_00121_TODO_21
50 46 TEXT_SUBSEA011_00121_TODO_22
51 47 TEXT_SUBSEA011_00121_TODO_23
52 48 TEXT_SUBSEA011_00121_SISIPU_000_0 The Calamity really knocked the wind out the fishing industry's sails, but fisherfolk are starting to return to the seas once more. It's past time I did the same.
53 49 TEXT_SUBSEA011_00121_SISIPU_000_1 But before I can put out to sea again, I need to have a new boat built. Our guild has always commissioned Naldiq & Vymelli's for its crafts, but they are beastly busy these days.
54 50 TEXT_SUBSEA011_00121_SISIPU_000_2 If you want for something to do, mayhap you could run over to the Armorers' Guild and consult with Forgemaster H'naanza in my stead. I would know how long we might expect to have to wait.
55 51 TEXT_SUBSEA011_00121_SISIPU_000_3 Textless
56 52 TEXT_SUBSEA011_00121_HNAANZA_000_10 A new boat for the Fishermen's Guild? I'm afraid now isn't the best time...
57 53 TEXT_SUBSEA011_00121_HNAANZA_000_11 You see, we have recently taken on a commission for a galleon. This task alone has all our hands full.
58 54 TEXT_SUBSEA011_00121_HNAANZA_000_12 But look, I will see what I can do. The Fishermen's Guild has long been one of our best clients, and I would be loath to disappoint Sisipu. It may yet take a while, but I shall endeavor to have her boat ready in a timely fashion.
+61
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@@ -0,0 +1,61 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA012_00122_SEQ_00","S'dhodjbi needs your help to prepare a treat for Baderon."
1,"TEXT_SUBSEA012_00122_SEQ_01","S'dhodjbi wants to present several aurelia umbrellas to Baderon as a gesture of appreciation for all his hard work. Speak with Klindrael for more information about where to find the creatures."
2,"TEXT_SUBSEA012_00122_SEQ_02","Though repulsed by the thought of eating aureliae, Klindrael directs you to the river past the Tempest Gate and to the east. Slay the creatures and obtain four of their umbrellas."
3,"TEXT_SUBSEA012_00122_SEQ_03","You remove four slimy umbrellas from the carcasses of the foul beasts. Present them to Baderon on behalf of S'dhodjbi."
4,"TEXT_SUBSEA012_00122_SEQ_04","It seems S'dhodjbi misinterpreted her employer's drunken ramblings, as Baderon states that aurelia umbrellas are the most vile, disgusting food he has ever tasted. Even so, the former sellsword cannot help but laugh as he reflects on his glory days."
5,"TEXT_SUBSEA012_00122_SEQ_05",""
6,"TEXT_SUBSEA012_00122_SEQ_06",""
7,"TEXT_SUBSEA012_00122_SEQ_07",""
8,"TEXT_SUBSEA012_00122_SEQ_08",""
9,"TEXT_SUBSEA012_00122_SEQ_09",""
10,"TEXT_SUBSEA012_00122_SEQ_10",""
11,"TEXT_SUBSEA012_00122_SEQ_11",""
12,"TEXT_SUBSEA012_00122_SEQ_12",""
13,"TEXT_SUBSEA012_00122_SEQ_13",""
14,"TEXT_SUBSEA012_00122_SEQ_14",""
15,"TEXT_SUBSEA012_00122_SEQ_15",""
16,"TEXT_SUBSEA012_00122_SEQ_16",""
17,"TEXT_SUBSEA012_00122_SEQ_17",""
18,"TEXT_SUBSEA012_00122_SEQ_18",""
19,"TEXT_SUBSEA012_00122_SEQ_19",""
20,"TEXT_SUBSEA012_00122_SEQ_20",""
21,"TEXT_SUBSEA012_00122_SEQ_21",""
22,"TEXT_SUBSEA012_00122_SEQ_22",""
23,"TEXT_SUBSEA012_00122_SEQ_23",""
24,"TEXT_SUBSEA012_00122_TODO_00","Speak with Klindrael."
25,"TEXT_SUBSEA012_00122_TODO_01","Slay aureliae."
26,"TEXT_SUBSEA012_00122_TODO_02","Deliver the aurelia umbrellas to Baderon."
27,"TEXT_SUBSEA012_00122_TODO_03",""
28,"TEXT_SUBSEA012_00122_TODO_04",""
29,"TEXT_SUBSEA012_00122_TODO_05",""
30,"TEXT_SUBSEA012_00122_TODO_06",""
31,"TEXT_SUBSEA012_00122_TODO_07",""
32,"TEXT_SUBSEA012_00122_TODO_08",""
33,"TEXT_SUBSEA012_00122_TODO_09",""
34,"TEXT_SUBSEA012_00122_TODO_10",""
35,"TEXT_SUBSEA012_00122_TODO_11",""
36,"TEXT_SUBSEA012_00122_TODO_12",""
37,"TEXT_SUBSEA012_00122_TODO_13",""
38,"TEXT_SUBSEA012_00122_TODO_14",""
39,"TEXT_SUBSEA012_00122_TODO_15",""
40,"TEXT_SUBSEA012_00122_TODO_16",""
41,"TEXT_SUBSEA012_00122_TODO_17",""
42,"TEXT_SUBSEA012_00122_TODO_18",""
43,"TEXT_SUBSEA012_00122_TODO_19",""
44,"TEXT_SUBSEA012_00122_TODO_20",""
45,"TEXT_SUBSEA012_00122_TODO_21",""
46,"TEXT_SUBSEA012_00122_TODO_22",""
47,"TEXT_SUBSEA012_00122_TODO_23",""
48,"TEXT_SUBSEA012_00122_SDHODJBI_000_0","These days, poor Baderon's so busy looking after others, he hasn't been able to look after himself. He deserves something for his efforts."
49,"TEXT_SUBSEA012_00122_SDHODJBI_000_1","Whenever he's in his cups and starts speaking of the old days, he never fails to mention aureliae. Seems he and his mates used to eat the creatures on occasion."
50,"TEXT_SUBSEA012_00122_SDHODJBI_000_2","It's obvious he still has fond memories of that life, so I'm thinking a few aurelia umbrellas might be something he'd appreciate. Could you help me by procuring four of them?"
51,"TEXT_SUBSEA012_00122_SDHODJBI_000_3","If you're willing to help, speak with Klindrael, by the Aftcastle. She knows where various wild beasts congregate."
52,"TEXT_SUBSEA012_00122_KLINDRAEL_000_10","Baderon actually <Emphasis>likes</Emphasis> aurelia umbrellas!? Gods, I'd never even considered <Emphasis>trying</Emphasis> to eat one of those foul things!"
53,"TEXT_SUBSEA012_00122_KLINDRAEL_000_11","Nevertheless, if it's aureliae you seek, you ought to find plenty by the river just past the Tempest Gate and to the east."
54,"TEXT_SUBSEA012_00122_BADERON_000_20","S'dhodjbi said an adventurer might be droppin' by to deliver somethin' special. That you, <If(PlayerParameter(4))>lass<Else/>lad</If>?"
55,"TEXT_SUBSEA012_00122_BADERON_000_21","Ah, 'ells, <If(PlayerParameter(4))>lass<Else/>lad</If>, ye didn't 'ave to go to all this trouble!"
56,"TEXT_SUBSEA012_00122_BADERON_000_22","Ahahaha! This <Emphasis>godsdamned</Emphasis> smell! I've 'ated aurelia umbrellas since I was a sellsword. 'Tis only the nastiest shite I ever put in me mouth!"
57,"TEXT_SUBSEA012_00122_BADERON_000_23","We tried sprinklin' it with salt and cookin' it o'er a campfire, but 'twas still little better than chewin' on driftwood. Try it fer yerself, <If(PlayerParameter(4))>lass<Else/>lad</If>─ye'll see what I mean!"
1 key 0 1
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4 0 TEXT_SUBSEA012_00122_SEQ_00 S'dhodjbi needs your help to prepare a treat for Baderon.
5 1 TEXT_SUBSEA012_00122_SEQ_01 S'dhodjbi wants to present several aurelia umbrellas to Baderon as a gesture of appreciation for all his hard work. Speak with Klindrael for more information about where to find the creatures.
6 2 TEXT_SUBSEA012_00122_SEQ_02 Though repulsed by the thought of eating aureliae, Klindrael directs you to the river past the Tempest Gate and to the east. Slay the creatures and obtain four of their umbrellas.
7 3 TEXT_SUBSEA012_00122_SEQ_03 You remove four slimy umbrellas from the carcasses of the foul beasts. Present them to Baderon on behalf of S'dhodjbi.
8 4 TEXT_SUBSEA012_00122_SEQ_04 It seems S'dhodjbi misinterpreted her employer's drunken ramblings, as Baderon states that aurelia umbrellas are the most vile, disgusting food he has ever tasted. Even so, the former sellsword cannot help but laugh as he reflects on his glory days.
9 5 TEXT_SUBSEA012_00122_SEQ_05
10 6 TEXT_SUBSEA012_00122_SEQ_06
11 7 TEXT_SUBSEA012_00122_SEQ_07
12 8 TEXT_SUBSEA012_00122_SEQ_08
13 9 TEXT_SUBSEA012_00122_SEQ_09
14 10 TEXT_SUBSEA012_00122_SEQ_10
15 11 TEXT_SUBSEA012_00122_SEQ_11
16 12 TEXT_SUBSEA012_00122_SEQ_12
17 13 TEXT_SUBSEA012_00122_SEQ_13
18 14 TEXT_SUBSEA012_00122_SEQ_14
19 15 TEXT_SUBSEA012_00122_SEQ_15
20 16 TEXT_SUBSEA012_00122_SEQ_16
21 17 TEXT_SUBSEA012_00122_SEQ_17
22 18 TEXT_SUBSEA012_00122_SEQ_18
23 19 TEXT_SUBSEA012_00122_SEQ_19
24 20 TEXT_SUBSEA012_00122_SEQ_20
25 21 TEXT_SUBSEA012_00122_SEQ_21
26 22 TEXT_SUBSEA012_00122_SEQ_22
27 23 TEXT_SUBSEA012_00122_SEQ_23
28 24 TEXT_SUBSEA012_00122_TODO_00 Speak with Klindrael.
29 25 TEXT_SUBSEA012_00122_TODO_01 Slay aureliae.
30 26 TEXT_SUBSEA012_00122_TODO_02 Deliver the aurelia umbrellas to Baderon.
31 27 TEXT_SUBSEA012_00122_TODO_03
32 28 TEXT_SUBSEA012_00122_TODO_04
33 29 TEXT_SUBSEA012_00122_TODO_05
34 30 TEXT_SUBSEA012_00122_TODO_06
35 31 TEXT_SUBSEA012_00122_TODO_07
36 32 TEXT_SUBSEA012_00122_TODO_08
37 33 TEXT_SUBSEA012_00122_TODO_09
38 34 TEXT_SUBSEA012_00122_TODO_10
39 35 TEXT_SUBSEA012_00122_TODO_11
40 36 TEXT_SUBSEA012_00122_TODO_12
41 37 TEXT_SUBSEA012_00122_TODO_13
42 38 TEXT_SUBSEA012_00122_TODO_14
43 39 TEXT_SUBSEA012_00122_TODO_15
44 40 TEXT_SUBSEA012_00122_TODO_16
45 41 TEXT_SUBSEA012_00122_TODO_17
46 42 TEXT_SUBSEA012_00122_TODO_18
47 43 TEXT_SUBSEA012_00122_TODO_19
48 44 TEXT_SUBSEA012_00122_TODO_20
49 45 TEXT_SUBSEA012_00122_TODO_21
50 46 TEXT_SUBSEA012_00122_TODO_22
51 47 TEXT_SUBSEA012_00122_TODO_23
52 48 TEXT_SUBSEA012_00122_SDHODJBI_000_0 These days, poor Baderon's so busy looking after others, he hasn't been able to look after himself. He deserves something for his efforts.
53 49 TEXT_SUBSEA012_00122_SDHODJBI_000_1 Whenever he's in his cups and starts speaking of the old days, he never fails to mention aureliae. Seems he and his mates used to eat the creatures on occasion.
54 50 TEXT_SUBSEA012_00122_SDHODJBI_000_2 It's obvious he still has fond memories of that life, so I'm thinking a few aurelia umbrellas might be something he'd appreciate. Could you help me by procuring four of them?
55 51 TEXT_SUBSEA012_00122_SDHODJBI_000_3 If you're willing to help, speak with Klindrael, by the Aftcastle. She knows where various wild beasts congregate.
56 52 TEXT_SUBSEA012_00122_KLINDRAEL_000_10 Baderon actually <Emphasis>likes</Emphasis> aurelia umbrellas!? Gods, I'd never even considered <Emphasis>trying</Emphasis> to eat one of those foul things!
57 53 TEXT_SUBSEA012_00122_KLINDRAEL_000_11 Nevertheless, if it's aureliae you seek, you ought to find plenty by the river just past the Tempest Gate and to the east.
58 54 TEXT_SUBSEA012_00122_BADERON_000_20 S'dhodjbi said an adventurer might be droppin' by to deliver somethin' special. That you, <If(PlayerParameter(4))>lass<Else/>lad</If>?
59 55 TEXT_SUBSEA012_00122_BADERON_000_21 Ah, 'ells, <If(PlayerParameter(4))>lass<Else/>lad</If>, ye didn't 'ave to go to all this trouble!
60 56 TEXT_SUBSEA012_00122_BADERON_000_22 Ahahaha! This <Emphasis>godsdamned</Emphasis> smell! I've 'ated aurelia umbrellas since I was a sellsword. 'Tis only the nastiest shite I ever put in me mouth!
61 57 TEXT_SUBSEA012_00122_BADERON_000_23 We tried sprinklin' it with salt and cookin' it o'er a campfire, but 'twas still little better than chewin' on driftwood. Try it fer yerself, <If(PlayerParameter(4))>lass<Else/>lad</If>─ye'll see what I mean!
+59
View File
@@ -0,0 +1,59 @@
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0,"TEXT_SUBWIL000_00149_SEQ_00","Wymond would like to know what you think of Ul'dah."
1,"TEXT_SUBWIL000_00149_SEQ_01","Ever the consummate professional, Wymond has taken the opportunity to task you with a delivery. Do as bade and take his message to Josias at the Pugilists' Guild inside the Platinum Mirage."
2,"TEXT_SUBWIL000_00149_SEQ_02","The Pugilists' Guild offers protective services, but only to those who can afford it. The unsigned envelope contained the assessment of a petitioner whose finances were found lacking. Alas, the Platinum Mirage is not a charity."
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24,"TEXT_SUBWIL000_00149_TODO_00","Deliver the unsigned envelope to Josias."
25,"TEXT_SUBWIL000_00149_TODO_01",""
26,"TEXT_SUBWIL000_00149_TODO_02",""
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47,"TEXT_SUBWIL000_00149_TODO_23",""
48,"TEXT_SUBWIL000_00149_WYMOND_000_1","So, how're you takin' to Ul'dah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? <If(Equal(PlayerParameter(70),1))>Eh? How do I know your name? Heh! Information is my stock and trade, 'venturer. You'd be amazed by what I know.<Else/><If(Equal(PlayerParameter(70),2))>Eh? How do I know your name? Heh! Information is my stock and trade, 'venturer. You'd be amazed by what I know.<Else/><If(Equal(PlayerParameter(70),3))>Make any new friends in high places yet? Hah! Well, when you have the sultana's ear one day, I hope you won't have forgotten about ol' Wymond!<Else/>Eh? How do I know your name? Heh! Information is my stock and trade, 'venturer. You'd be amazed by what I know.</If></If></If>"
49,"TEXT_SUBWIL000_00149_WYMOND_000_2","Long as you're here, mayhap you can do me a favor an' take this missive to Josias at the Platinum Mirage."
50,"TEXT_SUBWIL000_00149_WYMOND_000_3","It's just over yonder, an' the man'll even give you some gil for your trouble. If only all work in the city was this easy, eh?"
51,"TEXT_SUBWIL000_00149_GAGARUNA_000_5","Do you have business with the Platinum Mirage <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>this evening<Else/>this morning</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>this evening</If></If>?"
52,"TEXT_SUBWIL000_00149_GAGARUNA_000_6","A missive from Wymond? Alright then, let's have a look..."
53,"TEXT_SUBWIL000_00149_GAGARUNA_000_7","""Bird is barren. Let the hounds feast.“ <sigh> So it goes."
54,"TEXT_SUBWIL000_00149_GAGARUNA_000_8","Oh, this? Well you see, the guild is often contracted to provide protective services. Unfortunately for this particular petitioner, Wymond's investigation has revealed his finances to be...wanting."
55,"TEXT_SUBWIL000_00149_GAGARUNA_000_9","Maybe adventurers like you don't mind working for free, but we have a business to run. I myself have four mouths to feed, so this <Emphasis>bird</Emphasis> will have to fend for himself, I'm afraid."
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4 0 TEXT_SUBWIL000_00149_SEQ_00 Wymond would like to know what you think of Ul'dah.
5 1 TEXT_SUBWIL000_00149_SEQ_01 Ever the consummate professional, Wymond has taken the opportunity to task you with a delivery. Do as bade and take his message to Josias at the Pugilists' Guild inside the Platinum Mirage.
6 2 TEXT_SUBWIL000_00149_SEQ_02 The Pugilists' Guild offers protective services, but only to those who can afford it. The unsigned envelope contained the assessment of a petitioner whose finances were found lacking. Alas, the Platinum Mirage is not a charity.
7 3 TEXT_SUBWIL000_00149_SEQ_03
8 4 TEXT_SUBWIL000_00149_SEQ_04
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28 24 TEXT_SUBWIL000_00149_TODO_00 Deliver the unsigned envelope to Josias.
29 25 TEXT_SUBWIL000_00149_TODO_01
30 26 TEXT_SUBWIL000_00149_TODO_02
31 27 TEXT_SUBWIL000_00149_TODO_03
32 28 TEXT_SUBWIL000_00149_TODO_04
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52 48 TEXT_SUBWIL000_00149_WYMOND_000_1 So, how're you takin' to Ul'dah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? <If(Equal(PlayerParameter(70),1))>Eh? How do I know your name? Heh! Information is my stock and trade, 'venturer. You'd be amazed by what I know.<Else/><If(Equal(PlayerParameter(70),2))>Eh? How do I know your name? Heh! Information is my stock and trade, 'venturer. You'd be amazed by what I know.<Else/><If(Equal(PlayerParameter(70),3))>Make any new friends in high places yet? Hah! Well, when you have the sultana's ear one day, I hope you won't have forgotten about ol' Wymond!<Else/>Eh? How do I know your name? Heh! Information is my stock and trade, 'venturer. You'd be amazed by what I know.</If></If></If>
53 49 TEXT_SUBWIL000_00149_WYMOND_000_2 Long as you're here, mayhap you can do me a favor an' take this missive to Josias at the Platinum Mirage.
54 50 TEXT_SUBWIL000_00149_WYMOND_000_3 It's just over yonder, an' the man'll even give you some gil for your trouble. If only all work in the city was this easy, eh?
55 51 TEXT_SUBWIL000_00149_GAGARUNA_000_5 Do you have business with the Platinum Mirage <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>this evening<Else/>this morning</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>this evening</If></If>?
56 52 TEXT_SUBWIL000_00149_GAGARUNA_000_6 A missive from Wymond? Alright then, let's have a look...
57 53 TEXT_SUBWIL000_00149_GAGARUNA_000_7 "Bird is barren. Let the hounds feast.“ <sigh> So it goes.
58 54 TEXT_SUBWIL000_00149_GAGARUNA_000_8 Oh, this? Well you see, the guild is often contracted to provide protective services. Unfortunately for this particular petitioner, Wymond's investigation has revealed his finances to be...wanting.
59 55 TEXT_SUBWIL000_00149_GAGARUNA_000_9 Maybe adventurers like you don't mind working for free, but we have a business to run. I myself have four mouths to feed, so this <Emphasis>bird</Emphasis> will have to fend for himself, I'm afraid.
+56
View File
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0,"TEXT_SUBWIL001_00150_SEQ_00","Gelther does not like the way you are looking at him, but will let it pass if you deliver a message for him."
1,"TEXT_SUBWIL001_00150_SEQ_01","A somewhat enraged Gelther has demanded that you deliver a rather colorful ultimatum to Didilata, who has failed to repay his debt. Find Didilata and impress upon him the gravity of the situation."
2,"TEXT_SUBWIL001_00150_SEQ_02","Without hesitation, the Lalafell pledges to repay the money owed. Given his frantic stuttering, you have little reason to doubt his sincerity."
3,"TEXT_SUBWIL001_00150_SEQ_03",""
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24,"TEXT_SUBWIL001_00150_TODO_00","Threaten Didilata."
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42,"TEXT_SUBWIL001_00150_TODO_18",""
43,"TEXT_SUBWIL001_00150_TODO_19",""
44,"TEXT_SUBWIL001_00150_TODO_20",""
45,"TEXT_SUBWIL001_00150_TODO_21",""
46,"TEXT_SUBWIL001_00150_TODO_22",""
47,"TEXT_SUBWIL001_00150_TODO_23",""
48,"TEXT_SUBWIL001_00150_GELTHER_000_1","Hey, you! I saw you lookin' at me. You got somethin' to say? Huh!?"
49,"TEXT_SUBWIL001_00150_GELTHER_000_2","No? Well, <Emphasis>I</Emphasis> do! You know Didilata? Short, broke, never pays what he owes? Yeah, that bleedin' whoreson! Tell him to pay up, or I swear by the Twelve I'll beat him so hard it'll feel like the second comin' of Dalamud!"
50,"TEXT_SUBWIL001_00150_GELTHER_000_3","If I see that little shite's face, I'll end up poundin' him into a bloody pulp, like as not. So you go and tell him!"
51,"TEXT_SUBWIL001_00150_DIDILATA_000_5","Oh, g-g-gods be good─Gelther's g-g-goon!"
52,"TEXT_SUBWIL001_00150_DIDILATA_000_6","A-Alright, alright! I'll give back every gil I owe! I swear it!
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3 int32 str str
4 0 TEXT_SUBWIL001_00150_SEQ_00 Gelther does not like the way you are looking at him, but will let it pass if you deliver a message for him.
5 1 TEXT_SUBWIL001_00150_SEQ_01 A somewhat enraged Gelther has demanded that you deliver a rather colorful ultimatum to Didilata, who has failed to repay his debt. Find Didilata and impress upon him the gravity of the situation.
6 2 TEXT_SUBWIL001_00150_SEQ_02 Without hesitation, the Lalafell pledges to repay the money owed. Given his frantic stuttering, you have little reason to doubt his sincerity.
7 3 TEXT_SUBWIL001_00150_SEQ_03
8 4 TEXT_SUBWIL001_00150_SEQ_04
9 5 TEXT_SUBWIL001_00150_SEQ_05
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26 22 TEXT_SUBWIL001_00150_SEQ_22
27 23 TEXT_SUBWIL001_00150_SEQ_23
28 24 TEXT_SUBWIL001_00150_TODO_00 Threaten Didilata.
29 25 TEXT_SUBWIL001_00150_TODO_01
30 26 TEXT_SUBWIL001_00150_TODO_02
31 27 TEXT_SUBWIL001_00150_TODO_03
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51 47 TEXT_SUBWIL001_00150_TODO_23
52 48 TEXT_SUBWIL001_00150_GELTHER_000_1 Hey, you! I saw you lookin' at me. You got somethin' to say? Huh!?
53 49 TEXT_SUBWIL001_00150_GELTHER_000_2 No? Well, <Emphasis>I</Emphasis> do! You know Didilata? Short, broke, never pays what he owes? Yeah, that bleedin' whoreson! Tell him to pay up, or I swear by the Twelve I'll beat him so hard it'll feel like the second comin' of Dalamud!
54 50 TEXT_SUBWIL001_00150_GELTHER_000_3 If I see that little shite's face, I'll end up poundin' him into a bloody pulp, like as not. So you go and tell him!
55 51 TEXT_SUBWIL001_00150_DIDILATA_000_5 Oh, g-g-gods be good─Gelther's g-g-goon!
56 52 TEXT_SUBWIL001_00150_DIDILATA_000_6 A-Alright, alright! I'll give back every gil I owe! I swear it! B-But no more beatings, I b-b-beg you!
+58
View File
@@ -0,0 +1,58 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBWIL002_00151_SEQ_00","Didilata needs help to repay a long overdue debt."
1,"TEXT_SUBWIL002_00151_SEQ_01","In order to repay his debt, Didilata is willing to sell his deceased mother's wedding ring, despite its tremendous sentimental value. Take the ring to Arrzaneth Ossuary and have Mamane appraise it."
2,"TEXT_SUBWIL002_00151_SEQ_02","Mamane coolly declares the ring a fake, and proceeds to demand a fee for her appraisal services. However, she is willing to waive the fee this one time, and even “dispose” of the ring free of charge─which absolves you of your debt to the Ossuary, but does nothing for Didilata."
3,"TEXT_SUBWIL002_00151_SEQ_03",""
4,"TEXT_SUBWIL002_00151_SEQ_04",""
5,"TEXT_SUBWIL002_00151_SEQ_05",""
6,"TEXT_SUBWIL002_00151_SEQ_06",""
7,"TEXT_SUBWIL002_00151_SEQ_07",""
8,"TEXT_SUBWIL002_00151_SEQ_08",""
9,"TEXT_SUBWIL002_00151_SEQ_09",""
10,"TEXT_SUBWIL002_00151_SEQ_10",""
11,"TEXT_SUBWIL002_00151_SEQ_11",""
12,"TEXT_SUBWIL002_00151_SEQ_12",""
13,"TEXT_SUBWIL002_00151_SEQ_13",""
14,"TEXT_SUBWIL002_00151_SEQ_14",""
15,"TEXT_SUBWIL002_00151_SEQ_15",""
16,"TEXT_SUBWIL002_00151_SEQ_16",""
17,"TEXT_SUBWIL002_00151_SEQ_17",""
18,"TEXT_SUBWIL002_00151_SEQ_18",""
19,"TEXT_SUBWIL002_00151_SEQ_19",""
20,"TEXT_SUBWIL002_00151_SEQ_20",""
21,"TEXT_SUBWIL002_00151_SEQ_21",""
22,"TEXT_SUBWIL002_00151_SEQ_22",""
23,"TEXT_SUBWIL002_00151_SEQ_23",""
24,"TEXT_SUBWIL002_00151_TODO_00","Take the ring to Mamane for appraisal."
25,"TEXT_SUBWIL002_00151_TODO_01",""
26,"TEXT_SUBWIL002_00151_TODO_02",""
27,"TEXT_SUBWIL002_00151_TODO_03",""
28,"TEXT_SUBWIL002_00151_TODO_04",""
29,"TEXT_SUBWIL002_00151_TODO_05",""
30,"TEXT_SUBWIL002_00151_TODO_06",""
31,"TEXT_SUBWIL002_00151_TODO_07",""
32,"TEXT_SUBWIL002_00151_TODO_08",""
33,"TEXT_SUBWIL002_00151_TODO_09",""
34,"TEXT_SUBWIL002_00151_TODO_10",""
35,"TEXT_SUBWIL002_00151_TODO_11",""
36,"TEXT_SUBWIL002_00151_TODO_12",""
37,"TEXT_SUBWIL002_00151_TODO_13",""
38,"TEXT_SUBWIL002_00151_TODO_14",""
39,"TEXT_SUBWIL002_00151_TODO_15",""
40,"TEXT_SUBWIL002_00151_TODO_16",""
41,"TEXT_SUBWIL002_00151_TODO_17",""
42,"TEXT_SUBWIL002_00151_TODO_18",""
43,"TEXT_SUBWIL002_00151_TODO_19",""
44,"TEXT_SUBWIL002_00151_TODO_20",""
45,"TEXT_SUBWIL002_00151_TODO_21",""
46,"TEXT_SUBWIL002_00151_TODO_22",""
47,"TEXT_SUBWIL002_00151_TODO_23",""
48,"TEXT_SUBWIL002_00151_DIDILATA_000_1","Look, I haven't g-g-got the gil on hand, but I do have this ring!"
49,"TEXT_SUBWIL002_00151_DIDILATA_000_2","Ain't m-m-much to look at, but it'll surely fetch a high price. Was me dear departed mum's wedding ring, g-g-gods rest her soul. But she'll understand!"
50,"TEXT_SUBWIL002_00151_DIDILATA_000_3","Show it to Mamane, over at the Ossuary, and you'll g-g-get your coin!"
51,"TEXT_SUBWIL002_00151_MAMANE_000_5","Greetings, adventurer. What brings you to Arrzaneth Ossuary?"
52,"TEXT_SUBWIL002_00151_MAMANE_000_6","You wish to sell this heirloom on behalf of a Didilata? Very well. It is most unfortunate when such drastic measures must be taken..."
53,"TEXT_SUBWIL002_00151_MAMANE_000_7","...and doubly so when the item in question is a <Emphasis>fake</Emphasis>. And such a gaudy, poorly wrought one! Also, you <Emphasis>do</Emphasis> know that our appraisals are not free? Normally, this fee is subtracted from the agreed value."
54,"TEXT_SUBWIL002_00151_MAMANE_000_8","Alas, considering the negligible value of this ring, I'm afraid you would still owe us. However, since this is a rather unusual circumstance, we shall waive the fee this once. No need to concern yourself with the bauble─I will personally see to its disposal."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBWIL002_00151_SEQ_00 Didilata needs help to repay a long overdue debt.
5 1 TEXT_SUBWIL002_00151_SEQ_01 In order to repay his debt, Didilata is willing to sell his deceased mother's wedding ring, despite its tremendous sentimental value. Take the ring to Arrzaneth Ossuary and have Mamane appraise it.
6 2 TEXT_SUBWIL002_00151_SEQ_02 Mamane coolly declares the ring a fake, and proceeds to demand a fee for her appraisal services. However, she is willing to waive the fee this one time, and even “dispose” of the ring free of charge─which absolves you of your debt to the Ossuary, but does nothing for Didilata.
7 3 TEXT_SUBWIL002_00151_SEQ_03
8 4 TEXT_SUBWIL002_00151_SEQ_04
9 5 TEXT_SUBWIL002_00151_SEQ_05
10 6 TEXT_SUBWIL002_00151_SEQ_06
11 7 TEXT_SUBWIL002_00151_SEQ_07
12 8 TEXT_SUBWIL002_00151_SEQ_08
13 9 TEXT_SUBWIL002_00151_SEQ_09
14 10 TEXT_SUBWIL002_00151_SEQ_10
15 11 TEXT_SUBWIL002_00151_SEQ_11
16 12 TEXT_SUBWIL002_00151_SEQ_12
17 13 TEXT_SUBWIL002_00151_SEQ_13
18 14 TEXT_SUBWIL002_00151_SEQ_14
19 15 TEXT_SUBWIL002_00151_SEQ_15
20 16 TEXT_SUBWIL002_00151_SEQ_16
21 17 TEXT_SUBWIL002_00151_SEQ_17
22 18 TEXT_SUBWIL002_00151_SEQ_18
23 19 TEXT_SUBWIL002_00151_SEQ_19
24 20 TEXT_SUBWIL002_00151_SEQ_20
25 21 TEXT_SUBWIL002_00151_SEQ_21
26 22 TEXT_SUBWIL002_00151_SEQ_22
27 23 TEXT_SUBWIL002_00151_SEQ_23
28 24 TEXT_SUBWIL002_00151_TODO_00 Take the ring to Mamane for appraisal.
29 25 TEXT_SUBWIL002_00151_TODO_01
30 26 TEXT_SUBWIL002_00151_TODO_02
31 27 TEXT_SUBWIL002_00151_TODO_03
32 28 TEXT_SUBWIL002_00151_TODO_04
33 29 TEXT_SUBWIL002_00151_TODO_05
34 30 TEXT_SUBWIL002_00151_TODO_06
35 31 TEXT_SUBWIL002_00151_TODO_07
36 32 TEXT_SUBWIL002_00151_TODO_08
37 33 TEXT_SUBWIL002_00151_TODO_09
38 34 TEXT_SUBWIL002_00151_TODO_10
39 35 TEXT_SUBWIL002_00151_TODO_11
40 36 TEXT_SUBWIL002_00151_TODO_12
41 37 TEXT_SUBWIL002_00151_TODO_13
42 38 TEXT_SUBWIL002_00151_TODO_14
43 39 TEXT_SUBWIL002_00151_TODO_15
44 40 TEXT_SUBWIL002_00151_TODO_16
45 41 TEXT_SUBWIL002_00151_TODO_17
46 42 TEXT_SUBWIL002_00151_TODO_18
47 43 TEXT_SUBWIL002_00151_TODO_19
48 44 TEXT_SUBWIL002_00151_TODO_20
49 45 TEXT_SUBWIL002_00151_TODO_21
50 46 TEXT_SUBWIL002_00151_TODO_22
51 47 TEXT_SUBWIL002_00151_TODO_23
52 48 TEXT_SUBWIL002_00151_DIDILATA_000_1 Look, I haven't g-g-got the gil on hand, but I do have this ring!
53 49 TEXT_SUBWIL002_00151_DIDILATA_000_2 Ain't m-m-much to look at, but it'll surely fetch a high price. Was me dear departed mum's wedding ring, g-g-gods rest her soul. But she'll understand!
54 50 TEXT_SUBWIL002_00151_DIDILATA_000_3 Show it to Mamane, over at the Ossuary, and you'll g-g-get your coin!
55 51 TEXT_SUBWIL002_00151_MAMANE_000_5 Greetings, adventurer. What brings you to Arrzaneth Ossuary?
56 52 TEXT_SUBWIL002_00151_MAMANE_000_6 You wish to sell this heirloom on behalf of a Didilata? Very well. It is most unfortunate when such drastic measures must be taken...
57 53 TEXT_SUBWIL002_00151_MAMANE_000_7 ...and doubly so when the item in question is a <Emphasis>fake</Emphasis>. And such a gaudy, poorly wrought one! Also, you <Emphasis>do</Emphasis> know that our appraisals are not free? Normally, this fee is subtracted from the agreed value.
58 54 TEXT_SUBWIL002_00151_MAMANE_000_8 Alas, considering the negligible value of this ring, I'm afraid you would still owe us. However, since this is a rather unusual circumstance, we shall waive the fee this once. No need to concern yourself with the bauble─I will personally see to its disposal.
+63
View File
@@ -0,0 +1,63 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBWIL004_00153_SEQ_00","Hihito has had enough of her husband's poor work ethic, and needs someone to whip him into shape."
1,"TEXT_SUBWIL004_00153_SEQ_01","Hihito is frustrated with her husband, whose lack of ambition is leading them to financial ruin. Speak with Bobonima outside the Coliseum and find some way to motivate him."
2,"TEXT_SUBWIL004_00153_SEQ_02","Bobonima is clearly annoyed with your meddling in his personal affairs. Nonetheless, he takes your presence to his advantage, and bids you help him by putting up Franz the Fair flyers inside the Coliseum."
3,"TEXT_SUBWIL004_00153_SEQ_03","You find suitable spots for all the flyers. Seek out Wolkan at the Gladiators' Guild and tell him how you helped Bobonima."
4,"TEXT_SUBWIL004_00153_SEQ_04","Your tale elicits Wolkan's gratitude as well as his sympathies, as the rocky relationship between Bobonima and his wife is anything but secret."
5,"TEXT_SUBWIL004_00153_SEQ_05",""
6,"TEXT_SUBWIL004_00153_SEQ_06",""
7,"TEXT_SUBWIL004_00153_SEQ_07",""
8,"TEXT_SUBWIL004_00153_SEQ_08",""
9,"TEXT_SUBWIL004_00153_SEQ_09",""
10,"TEXT_SUBWIL004_00153_SEQ_10",""
11,"TEXT_SUBWIL004_00153_SEQ_11",""
12,"TEXT_SUBWIL004_00153_SEQ_12",""
13,"TEXT_SUBWIL004_00153_SEQ_13",""
14,"TEXT_SUBWIL004_00153_SEQ_14",""
15,"TEXT_SUBWIL004_00153_SEQ_15",""
16,"TEXT_SUBWIL004_00153_SEQ_16",""
17,"TEXT_SUBWIL004_00153_SEQ_17",""
18,"TEXT_SUBWIL004_00153_SEQ_18",""
19,"TEXT_SUBWIL004_00153_SEQ_19",""
20,"TEXT_SUBWIL004_00153_SEQ_20",""
21,"TEXT_SUBWIL004_00153_SEQ_21",""
22,"TEXT_SUBWIL004_00153_SEQ_22",""
23,"TEXT_SUBWIL004_00153_SEQ_23",""
24,"TEXT_SUBWIL004_00153_TODO_00","Speak with Bobonima."
25,"TEXT_SUBWIL004_00153_TODO_01","Post the flyers inside the Coliseum."
26,"TEXT_SUBWIL004_00153_TODO_02","Speak with Wolkan."
27,"TEXT_SUBWIL004_00153_TODO_03",""
28,"TEXT_SUBWIL004_00153_TODO_04",""
29,"TEXT_SUBWIL004_00153_TODO_05",""
30,"TEXT_SUBWIL004_00153_TODO_06",""
31,"TEXT_SUBWIL004_00153_TODO_07",""
32,"TEXT_SUBWIL004_00153_TODO_08",""
33,"TEXT_SUBWIL004_00153_TODO_09",""
34,"TEXT_SUBWIL004_00153_TODO_10",""
35,"TEXT_SUBWIL004_00153_TODO_11",""
36,"TEXT_SUBWIL004_00153_TODO_12",""
37,"TEXT_SUBWIL004_00153_TODO_13",""
38,"TEXT_SUBWIL004_00153_TODO_14",""
39,"TEXT_SUBWIL004_00153_TODO_15",""
40,"TEXT_SUBWIL004_00153_TODO_16",""
41,"TEXT_SUBWIL004_00153_TODO_17",""
42,"TEXT_SUBWIL004_00153_TODO_18",""
43,"TEXT_SUBWIL004_00153_TODO_19",""
44,"TEXT_SUBWIL004_00153_TODO_20",""
45,"TEXT_SUBWIL004_00153_TODO_21",""
46,"TEXT_SUBWIL004_00153_TODO_22",""
47,"TEXT_SUBWIL004_00153_TODO_23",""
48,"TEXT_SUBWIL004_00153_HIHITO_000_1","How can the Ossuary demand such exorbitant contributions every single moon!? It's outrageous, I tell you!"
49,"TEXT_SUBWIL004_00153_HIHITO_000_2","Don't they understand that a woman has <Emphasis>needs</Emphasis>? How do they expect me to pay for rouge and Sunsilk dresses, <Emphasis>and</Emphasis> feed my marmot?"
50,"TEXT_SUBWIL004_00153_HIHITO_000_3","Oh, if only I'd had the foresight to marry a more ambitious man! This is all <Emphasis>his</Emphasis> fault! "
51,"TEXT_SUBWIL004_00153_HIHITO_000_4","If he just worked harder and showed some initiative, surely he would be rewarded─maybe even promoted!"
52,"TEXT_SUBWIL004_00153_HIHITO_000_5","If things don't improve, it won't be long before I join the beggars in Pearl Lane. Save me from this cruel fate, I beg of you! Speak with my husband, Bobonima, and find some way to motivate him! You should find him at the Coliseum entrance, wearing one of those ridiculous outfits."
53,"TEXT_SUBWIL004_00153_BOBONIMA_000_10","...Aye, I'm Bobonima. Congratulations, you've found the world's worst husband."
54,"TEXT_SUBWIL004_00153_BOBONIMA_000_11","That is, if you believe that harpy I have for a wife. She never cooks, she never cleans, she just gallivants around spending my hard-earned money. And now I see she's speaking ill of me to bloody strangers!"
55,"TEXT_SUBWIL004_00153_BOBONIMA_000_12","Well, if you're hells-bent on meddling in my affairs, you can assist me by taking some of these Franz the Fair flyers and posting them on the walls inside the Coliseum."
56,"TEXT_SUBWIL004_00153_BOBONIMA_000_13","I've <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>got a long night<Else/>got a long day</If><Else/><If(LessThan(PlayerParameter(11),17))>still got a long shift<Else/>got a long night</If></If> ahead of me standing out here, so I won't be getting to it any time soon. When you've finished, go and tell Wolkan at the Gladiators' Guild. He should give you something for your trouble."
57,"TEXT_SUBWIL004_00153_WOLKAN_000_20","Ye helpin' Bobonima? Well, ain't that charitable of ye! Franz's gotten pretty popular of late, and his fans keep stealin' these flyers and takin' them home as souvenirs."
58,"TEXT_SUBWIL004_00153_WOLKAN_000_21","...Ahhh, so ye've met Bobonima's wife. <Emphasis>Now</Emphasis> I understand. Sorry to hear ye got caught up in all that."
59,"TEXT_SUBWIL004_00153_WOLKAN_000_22","If ye ask me, they're made for one another. Not that it's my place to judge, mind. Anyroad, we appreciate yer help."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBWIL004_00153_SEQ_00 Hihito has had enough of her husband's poor work ethic, and needs someone to whip him into shape.
5 1 TEXT_SUBWIL004_00153_SEQ_01 Hihito is frustrated with her husband, whose lack of ambition is leading them to financial ruin. Speak with Bobonima outside the Coliseum and find some way to motivate him.
6 2 TEXT_SUBWIL004_00153_SEQ_02 Bobonima is clearly annoyed with your meddling in his personal affairs. Nonetheless, he takes your presence to his advantage, and bids you help him by putting up Franz the Fair flyers inside the Coliseum.
7 3 TEXT_SUBWIL004_00153_SEQ_03 You find suitable spots for all the flyers. Seek out Wolkan at the Gladiators' Guild and tell him how you helped Bobonima.
8 4 TEXT_SUBWIL004_00153_SEQ_04 Your tale elicits Wolkan's gratitude as well as his sympathies, as the rocky relationship between Bobonima and his wife is anything but secret.
9 5 TEXT_SUBWIL004_00153_SEQ_05
10 6 TEXT_SUBWIL004_00153_SEQ_06
11 7 TEXT_SUBWIL004_00153_SEQ_07
12 8 TEXT_SUBWIL004_00153_SEQ_08
13 9 TEXT_SUBWIL004_00153_SEQ_09
14 10 TEXT_SUBWIL004_00153_SEQ_10
15 11 TEXT_SUBWIL004_00153_SEQ_11
16 12 TEXT_SUBWIL004_00153_SEQ_12
17 13 TEXT_SUBWIL004_00153_SEQ_13
18 14 TEXT_SUBWIL004_00153_SEQ_14
19 15 TEXT_SUBWIL004_00153_SEQ_15
20 16 TEXT_SUBWIL004_00153_SEQ_16
21 17 TEXT_SUBWIL004_00153_SEQ_17
22 18 TEXT_SUBWIL004_00153_SEQ_18
23 19 TEXT_SUBWIL004_00153_SEQ_19
24 20 TEXT_SUBWIL004_00153_SEQ_20
25 21 TEXT_SUBWIL004_00153_SEQ_21
26 22 TEXT_SUBWIL004_00153_SEQ_22
27 23 TEXT_SUBWIL004_00153_SEQ_23
28 24 TEXT_SUBWIL004_00153_TODO_00 Speak with Bobonima.
29 25 TEXT_SUBWIL004_00153_TODO_01 Post the flyers inside the Coliseum.
30 26 TEXT_SUBWIL004_00153_TODO_02 Speak with Wolkan.
31 27 TEXT_SUBWIL004_00153_TODO_03
32 28 TEXT_SUBWIL004_00153_TODO_04
33 29 TEXT_SUBWIL004_00153_TODO_05
34 30 TEXT_SUBWIL004_00153_TODO_06
35 31 TEXT_SUBWIL004_00153_TODO_07
36 32 TEXT_SUBWIL004_00153_TODO_08
37 33 TEXT_SUBWIL004_00153_TODO_09
38 34 TEXT_SUBWIL004_00153_TODO_10
39 35 TEXT_SUBWIL004_00153_TODO_11
40 36 TEXT_SUBWIL004_00153_TODO_12
41 37 TEXT_SUBWIL004_00153_TODO_13
42 38 TEXT_SUBWIL004_00153_TODO_14
43 39 TEXT_SUBWIL004_00153_TODO_15
44 40 TEXT_SUBWIL004_00153_TODO_16
45 41 TEXT_SUBWIL004_00153_TODO_17
46 42 TEXT_SUBWIL004_00153_TODO_18
47 43 TEXT_SUBWIL004_00153_TODO_19
48 44 TEXT_SUBWIL004_00153_TODO_20
49 45 TEXT_SUBWIL004_00153_TODO_21
50 46 TEXT_SUBWIL004_00153_TODO_22
51 47 TEXT_SUBWIL004_00153_TODO_23
52 48 TEXT_SUBWIL004_00153_HIHITO_000_1 How can the Ossuary demand such exorbitant contributions every single moon!? It's outrageous, I tell you!
53 49 TEXT_SUBWIL004_00153_HIHITO_000_2 Don't they understand that a woman has <Emphasis>needs</Emphasis>? How do they expect me to pay for rouge and Sunsilk dresses, <Emphasis>and</Emphasis> feed my marmot?
54 50 TEXT_SUBWIL004_00153_HIHITO_000_3 Oh, if only I'd had the foresight to marry a more ambitious man! This is all <Emphasis>his</Emphasis> fault!
55 51 TEXT_SUBWIL004_00153_HIHITO_000_4 If he just worked harder and showed some initiative, surely he would be rewarded─maybe even promoted!
56 52 TEXT_SUBWIL004_00153_HIHITO_000_5 If things don't improve, it won't be long before I join the beggars in Pearl Lane. Save me from this cruel fate, I beg of you! Speak with my husband, Bobonima, and find some way to motivate him! You should find him at the Coliseum entrance, wearing one of those ridiculous outfits.
57 53 TEXT_SUBWIL004_00153_BOBONIMA_000_10 ...Aye, I'm Bobonima. Congratulations, you've found the world's worst husband.
58 54 TEXT_SUBWIL004_00153_BOBONIMA_000_11 That is, if you believe that harpy I have for a wife. She never cooks, she never cleans, she just gallivants around spending my hard-earned money. And now I see she's speaking ill of me to bloody strangers!
59 55 TEXT_SUBWIL004_00153_BOBONIMA_000_12 Well, if you're hells-bent on meddling in my affairs, you can assist me by taking some of these Franz the Fair flyers and posting them on the walls inside the Coliseum.
60 56 TEXT_SUBWIL004_00153_BOBONIMA_000_13 I've <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>got a long night<Else/>got a long day</If><Else/><If(LessThan(PlayerParameter(11),17))>still got a long shift<Else/>got a long night</If></If> ahead of me standing out here, so I won't be getting to it any time soon. When you've finished, go and tell Wolkan at the Gladiators' Guild. He should give you something for your trouble.
61 57 TEXT_SUBWIL004_00153_WOLKAN_000_20 Ye helpin' Bobonima? Well, ain't that charitable of ye! Franz's gotten pretty popular of late, and his fans keep stealin' these flyers and takin' them home as souvenirs.
62 58 TEXT_SUBWIL004_00153_WOLKAN_000_21 ...Ahhh, so ye've met Bobonima's wife. <Emphasis>Now</Emphasis> I understand. Sorry to hear ye got caught up in all that.
63 59 TEXT_SUBWIL004_00153_WOLKAN_000_22 If ye ask me, they're made for one another. Not that it's my place to judge, mind. Anyroad, we appreciate yer help.
+64
View File
@@ -0,0 +1,64 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBWIL006_00165_SEQ_00","Zazarikku needs an adventurer to pick up an order from the Goldsmiths' Guild."
1,"TEXT_SUBWIL006_00165_SEQ_01","In order to make a dazzling Coliseum debut, Zazarikku needs to look his best. Present his receipt of purchase to Jemime at the Goldsmiths' Guild and collect his circlet."
2,"TEXT_SUBWIL006_00165_SEQ_02","Jemime explains that the circlet is not yet ready because the guild ran out of garnets. She asks you to explain the situation to Crooked Haft at the Miners' Guild so that he may expedite his next shipment of garnets."
3,"TEXT_SUBWIL006_00165_SEQ_03","Crooked Haft scoffs at the gladiator's obsession with style, but agrees to do his best to ensure the Goldsmiths' Guild receives the necessary garnets."
4,"TEXT_SUBWIL006_00165_SEQ_04",""
5,"TEXT_SUBWIL006_00165_SEQ_05",""
6,"TEXT_SUBWIL006_00165_SEQ_06",""
7,"TEXT_SUBWIL006_00165_SEQ_07",""
8,"TEXT_SUBWIL006_00165_SEQ_08",""
9,"TEXT_SUBWIL006_00165_SEQ_09",""
10,"TEXT_SUBWIL006_00165_SEQ_10",""
11,"TEXT_SUBWIL006_00165_SEQ_11",""
12,"TEXT_SUBWIL006_00165_SEQ_12",""
13,"TEXT_SUBWIL006_00165_SEQ_13",""
14,"TEXT_SUBWIL006_00165_SEQ_14",""
15,"TEXT_SUBWIL006_00165_SEQ_15",""
16,"TEXT_SUBWIL006_00165_SEQ_16",""
17,"TEXT_SUBWIL006_00165_SEQ_17",""
18,"TEXT_SUBWIL006_00165_SEQ_18",""
19,"TEXT_SUBWIL006_00165_SEQ_19",""
20,"TEXT_SUBWIL006_00165_SEQ_20",""
21,"TEXT_SUBWIL006_00165_SEQ_21",""
22,"TEXT_SUBWIL006_00165_SEQ_22",""
23,"TEXT_SUBWIL006_00165_SEQ_23",""
24,"TEXT_SUBWIL006_00165_TODO_00","Present the receipt of purchase to Jemime."
25,"TEXT_SUBWIL006_00165_TODO_01","Speak with Crooked Haft."
26,"TEXT_SUBWIL006_00165_TODO_02",""
27,"TEXT_SUBWIL006_00165_TODO_03",""
28,"TEXT_SUBWIL006_00165_TODO_04",""
29,"TEXT_SUBWIL006_00165_TODO_05",""
30,"TEXT_SUBWIL006_00165_TODO_06",""
31,"TEXT_SUBWIL006_00165_TODO_07",""
32,"TEXT_SUBWIL006_00165_TODO_08",""
33,"TEXT_SUBWIL006_00165_TODO_09",""
34,"TEXT_SUBWIL006_00165_TODO_10",""
35,"TEXT_SUBWIL006_00165_TODO_11",""
36,"TEXT_SUBWIL006_00165_TODO_12",""
37,"TEXT_SUBWIL006_00165_TODO_13",""
38,"TEXT_SUBWIL006_00165_TODO_14",""
39,"TEXT_SUBWIL006_00165_TODO_15",""
40,"TEXT_SUBWIL006_00165_TODO_16",""
41,"TEXT_SUBWIL006_00165_TODO_17",""
42,"TEXT_SUBWIL006_00165_TODO_18",""
43,"TEXT_SUBWIL006_00165_TODO_19",""
44,"TEXT_SUBWIL006_00165_TODO_20",""
45,"TEXT_SUBWIL006_00165_TODO_21",""
46,"TEXT_SUBWIL006_00165_TODO_22",""
47,"TEXT_SUBWIL006_00165_TODO_23",""
48,"TEXT_SUBWIL006_00165_ZAZARIKKU_000","Have you come to wish me luck? I appreciate the thought, but there's no need to worry."
49,"TEXT_SUBWIL006_00165_ZAZARIKKU_001","What!? You don't know who I am!? The next biggest thing that's coming to the Coliseum!?"
50,"TEXT_SUBWIL006_00165_ZAZARIKKU_002","Zazarikku is my name, and you'll be hearing all about my exploits in the coming days. I've even thought of a title for myself: the Garnet Gladiator!"
51,"TEXT_SUBWIL006_00165_ZAZARIKKU_003","Ah, which reminds me─I have yet to collect the circlet I commissioned from the Goldsmiths' Guild. You wouldn't mind picking it up for me, would you?"
52,"TEXT_SUBWIL006_00165_CROOKEDHAFT_000","I've a mind to drain a pint, so hurry up an' speak yer business."
53,"TEXT_SUBWIL006_00165_CROOKEDHAFT_001","...She wants <Emphasis>how</Emphasis> many bloody garnets!? Seven hells, <If(PlayerParameter(4))>lass<Else/>man</If>, they don't grow on trees!"
54,"TEXT_SUBWIL006_00165_CROOKEDHAFT_002","But more than that, this lad what fancies himself the next Franz the Fair ought to worry less about style an' more about swordplay!"
55,"TEXT_SUBWIL006_00165_CROOKEDHAFT_003","Anyroad, I'll do my part to ensure the little bastard gets bedecked in all the godsdamned garnets he can afford. And if he dies in his first fight, well, at least he'll leave a pretty corpse."
56,"TEXT_SUBWIL006_00165_TALK_JEMIME_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, adventurer. How may I be of service?"
57,"TEXT_SUBWIL006_00165_TALK_JEMIME_001","Zazarikku's circlet? Just a moment, <If(PlayerParameter(4))>miss<Else/>sir</If>."
58,"TEXT_SUBWIL006_00165_TALK_JEMIME_002","Oh dear, this is <Emphasis>so</Emphasis> embarrassing. I am afraid crafting the circlet to Zazarikku's exact specifications has proven somewhat difficult."
59,"TEXT_SUBWIL006_00165_TALK_JEMIME_003","We ran out of garnets halfway through our work, and we are still waiting on the next shipment."
60,"TEXT_SUBWIL006_00165_TALK_JEMIME_004","I hate to impose, but would you explain the situation to Crooked Haft at the Miners' Guild? My records indicate that he was supposed to deliver the gemstones yesterday. Mayhap it slipped his mind?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBWIL006_00165_SEQ_00 Zazarikku needs an adventurer to pick up an order from the Goldsmiths' Guild.
5 1 TEXT_SUBWIL006_00165_SEQ_01 In order to make a dazzling Coliseum debut, Zazarikku needs to look his best. Present his receipt of purchase to Jemime at the Goldsmiths' Guild and collect his circlet.
6 2 TEXT_SUBWIL006_00165_SEQ_02 Jemime explains that the circlet is not yet ready because the guild ran out of garnets. She asks you to explain the situation to Crooked Haft at the Miners' Guild so that he may expedite his next shipment of garnets.
7 3 TEXT_SUBWIL006_00165_SEQ_03 Crooked Haft scoffs at the gladiator's obsession with style, but agrees to do his best to ensure the Goldsmiths' Guild receives the necessary garnets.
8 4 TEXT_SUBWIL006_00165_SEQ_04
9 5 TEXT_SUBWIL006_00165_SEQ_05
10 6 TEXT_SUBWIL006_00165_SEQ_06
11 7 TEXT_SUBWIL006_00165_SEQ_07
12 8 TEXT_SUBWIL006_00165_SEQ_08
13 9 TEXT_SUBWIL006_00165_SEQ_09
14 10 TEXT_SUBWIL006_00165_SEQ_10
15 11 TEXT_SUBWIL006_00165_SEQ_11
16 12 TEXT_SUBWIL006_00165_SEQ_12
17 13 TEXT_SUBWIL006_00165_SEQ_13
18 14 TEXT_SUBWIL006_00165_SEQ_14
19 15 TEXT_SUBWIL006_00165_SEQ_15
20 16 TEXT_SUBWIL006_00165_SEQ_16
21 17 TEXT_SUBWIL006_00165_SEQ_17
22 18 TEXT_SUBWIL006_00165_SEQ_18
23 19 TEXT_SUBWIL006_00165_SEQ_19
24 20 TEXT_SUBWIL006_00165_SEQ_20
25 21 TEXT_SUBWIL006_00165_SEQ_21
26 22 TEXT_SUBWIL006_00165_SEQ_22
27 23 TEXT_SUBWIL006_00165_SEQ_23
28 24 TEXT_SUBWIL006_00165_TODO_00 Present the receipt of purchase to Jemime.
29 25 TEXT_SUBWIL006_00165_TODO_01 Speak with Crooked Haft.
30 26 TEXT_SUBWIL006_00165_TODO_02
31 27 TEXT_SUBWIL006_00165_TODO_03
32 28 TEXT_SUBWIL006_00165_TODO_04
33 29 TEXT_SUBWIL006_00165_TODO_05
34 30 TEXT_SUBWIL006_00165_TODO_06
35 31 TEXT_SUBWIL006_00165_TODO_07
36 32 TEXT_SUBWIL006_00165_TODO_08
37 33 TEXT_SUBWIL006_00165_TODO_09
38 34 TEXT_SUBWIL006_00165_TODO_10
39 35 TEXT_SUBWIL006_00165_TODO_11
40 36 TEXT_SUBWIL006_00165_TODO_12
41 37 TEXT_SUBWIL006_00165_TODO_13
42 38 TEXT_SUBWIL006_00165_TODO_14
43 39 TEXT_SUBWIL006_00165_TODO_15
44 40 TEXT_SUBWIL006_00165_TODO_16
45 41 TEXT_SUBWIL006_00165_TODO_17
46 42 TEXT_SUBWIL006_00165_TODO_18
47 43 TEXT_SUBWIL006_00165_TODO_19
48 44 TEXT_SUBWIL006_00165_TODO_20
49 45 TEXT_SUBWIL006_00165_TODO_21
50 46 TEXT_SUBWIL006_00165_TODO_22
51 47 TEXT_SUBWIL006_00165_TODO_23
52 48 TEXT_SUBWIL006_00165_ZAZARIKKU_000 Have you come to wish me luck? I appreciate the thought, but there's no need to worry.
53 49 TEXT_SUBWIL006_00165_ZAZARIKKU_001 What!? You don't know who I am!? The next biggest thing that's coming to the Coliseum!?
54 50 TEXT_SUBWIL006_00165_ZAZARIKKU_002 Zazarikku is my name, and you'll be hearing all about my exploits in the coming days. I've even thought of a title for myself: the Garnet Gladiator!
55 51 TEXT_SUBWIL006_00165_ZAZARIKKU_003 Ah, which reminds me─I have yet to collect the circlet I commissioned from the Goldsmiths' Guild. You wouldn't mind picking it up for me, would you?
56 52 TEXT_SUBWIL006_00165_CROOKEDHAFT_000 I've a mind to drain a pint, so hurry up an' speak yer business.
57 53 TEXT_SUBWIL006_00165_CROOKEDHAFT_001 ...She wants <Emphasis>how</Emphasis> many bloody garnets!? Seven hells, <If(PlayerParameter(4))>lass<Else/>man</If>, they don't grow on trees!
58 54 TEXT_SUBWIL006_00165_CROOKEDHAFT_002 But more than that, this lad what fancies himself the next Franz the Fair ought to worry less about style an' more about swordplay!
59 55 TEXT_SUBWIL006_00165_CROOKEDHAFT_003 Anyroad, I'll do my part to ensure the little bastard gets bedecked in all the godsdamned garnets he can afford. And if he dies in his first fight, well, at least he'll leave a pretty corpse.
60 56 TEXT_SUBWIL006_00165_TALK_JEMIME_000 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, adventurer. How may I be of service?
61 57 TEXT_SUBWIL006_00165_TALK_JEMIME_001 Zazarikku's circlet? Just a moment, <If(PlayerParameter(4))>miss<Else/>sir</If>.
62 58 TEXT_SUBWIL006_00165_TALK_JEMIME_002 Oh dear, this is <Emphasis>so</Emphasis> embarrassing. I am afraid crafting the circlet to Zazarikku's exact specifications has proven somewhat difficult.
63 59 TEXT_SUBWIL006_00165_TALK_JEMIME_003 We ran out of garnets halfway through our work, and we are still waiting on the next shipment.
64 60 TEXT_SUBWIL006_00165_TALK_JEMIME_004 I hate to impose, but would you explain the situation to Crooked Haft at the Miners' Guild? My records indicate that he was supposed to deliver the gemstones yesterday. Mayhap it slipped his mind?
+71
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@@ -0,0 +1,71 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBWIL007_00167_SEQ_00","Juliana of the Weavers' Guild finds herself at a troubling loss for manpower."
1,"TEXT_SUBWIL007_00167_SEQ_01","A gathering of Ul'dah's elite has brought an influx of orders that has thrown the Weavers' Guild into chaos. You have been asked to venture forth and /welcome any would-be workers to aid in this tumultuous time. First, practice your /welcome on Juliana."
2,"TEXT_SUBWIL007_00167_SEQ_02","Impressed with your display, Juliana has granted you leave to find her more employees. Use your warmest /welcome beyond the walls of the Weavers' Guild to recruit any help there is to be had."
3,"TEXT_SUBWIL007_00167_SEQ_03","Your inviting gestures were enough to entice at least two passersby to consider taking up the needle for the guild. Return to Juliana and see what she has to say."
4,"TEXT_SUBWIL007_00167_SEQ_04","Despite only being able to gather two more for the effort, Juliana seems well glad of extra help. The able bodies you have recruited are sure to prove invaluable to the Weavers' Guild."
5,"TEXT_SUBWIL007_00167_SEQ_05",""
6,"TEXT_SUBWIL007_00167_SEQ_06",""
7,"TEXT_SUBWIL007_00167_SEQ_07",""
8,"TEXT_SUBWIL007_00167_SEQ_08",""
9,"TEXT_SUBWIL007_00167_SEQ_09",""
10,"TEXT_SUBWIL007_00167_SEQ_10",""
11,"TEXT_SUBWIL007_00167_SEQ_11",""
12,"TEXT_SUBWIL007_00167_SEQ_12",""
13,"TEXT_SUBWIL007_00167_SEQ_13",""
14,"TEXT_SUBWIL007_00167_SEQ_14",""
15,"TEXT_SUBWIL007_00167_SEQ_15",""
16,"TEXT_SUBWIL007_00167_SEQ_16",""
17,"TEXT_SUBWIL007_00167_SEQ_17",""
18,"TEXT_SUBWIL007_00167_SEQ_18",""
19,"TEXT_SUBWIL007_00167_SEQ_19",""
20,"TEXT_SUBWIL007_00167_SEQ_20",""
21,"TEXT_SUBWIL007_00167_SEQ_21",""
22,"TEXT_SUBWIL007_00167_SEQ_22",""
23,"TEXT_SUBWIL007_00167_SEQ_23",""
24,"TEXT_SUBWIL007_00167_TODO_00","Show Juliana your best /welcome."
25,"TEXT_SUBWIL007_00167_TODO_01","Seek out any would-be weavers and give them a warm /welcome."
26,"TEXT_SUBWIL007_00167_TODO_02","Report back to Juliana at the Weavers' Guild."
27,"TEXT_SUBWIL007_00167_TODO_03",""
28,"TEXT_SUBWIL007_00167_TODO_04",""
29,"TEXT_SUBWIL007_00167_TODO_05",""
30,"TEXT_SUBWIL007_00167_TODO_06",""
31,"TEXT_SUBWIL007_00167_TODO_07",""
32,"TEXT_SUBWIL007_00167_TODO_08",""
33,"TEXT_SUBWIL007_00167_TODO_09",""
34,"TEXT_SUBWIL007_00167_TODO_10",""
35,"TEXT_SUBWIL007_00167_TODO_11",""
36,"TEXT_SUBWIL007_00167_TODO_12",""
37,"TEXT_SUBWIL007_00167_TODO_13",""
38,"TEXT_SUBWIL007_00167_TODO_14",""
39,"TEXT_SUBWIL007_00167_TODO_15",""
40,"TEXT_SUBWIL007_00167_TODO_16",""
41,"TEXT_SUBWIL007_00167_TODO_17",""
42,"TEXT_SUBWIL007_00167_TODO_18",""
43,"TEXT_SUBWIL007_00167_TODO_19",""
44,"TEXT_SUBWIL007_00167_TODO_20",""
45,"TEXT_SUBWIL007_00167_TODO_21",""
46,"TEXT_SUBWIL007_00167_TODO_22",""
47,"TEXT_SUBWIL007_00167_TODO_23",""
48,"TEXT_SUBWIL007_00167_JULIANA_000","If it is work you seek, the Weavers' Guild welcomes you. Indeed, your timing is impeccable. A soirée is to be held with all of Ul'dah's elite in attendance. "
49,"TEXT_SUBWIL007_00167_JULIANA_001","Once the invites went out, the orders came in, and that with a fury. Every lord and lady from Cape Deadwind to the Cinderfoot is demanding the latest fineries."
50,"TEXT_SUBWIL007_00167_JULIANA_002","I need hands, and I need them now. Yet I cannot spare the time to go off in search of them."
51,"TEXT_SUBWIL007_00167_JULIANA_003","Would you care to aid us, friend? I ask no more than you <Color(-34022)>welcome</Color> to our doors any willing souls you might find."
52,"TEXT_SUBWIL007_00167_JULIANA_004","Come, let us see how you fare. Show me your warmest <Color(-34022)>welcome</Color>."
53,"TEXT_SUBWIL007_00167_JULIANA_010","Come, let us see how you fare. Show me your warmest <Color(-34022)>welcome</Color>."
54,"TEXT_SUBWIL007_00167_JULIANA_011","Excellent! I daresay I would work for you myself. Now hurry off! We need those people!"
55,"TEXT_SUBWIL007_00167_JULIANA_012","No, no, that simply will not serve. Come now, show me your warmest <Color(-34022)>welcome</Color>."
56,"TEXT_SUBWIL007_00167_BIBICHUA_000","So, the weavers need help, do they? Sorry, friend, I'm all set for coin."
57,"TEXT_SUBWIL007_00167_BIBICHUA_001","Fancy my garb, do you? And well you should. It's all the latest rage."
58,"TEXT_SUBWIL007_00167_ESDELINE_000","Work at the Weavers' Guild? Hmmm... I'd be lying if I said I weren't interested. To whom might I go to inquire further?"
59,"TEXT_SUBWIL007_00167_ESDELINE_001","We Ul'dahns have a weakness for fashion. Why, just look at me─I've taken the trouble to match my wrap to my hair. Ravishing, no?"
60,"TEXT_SUBWIL007_00167_JELLION_000","The weavers are recruiting!? Finally, my chance to become a famous designer!"
61,"TEXT_SUBWIL007_00167_JELLION_001","Gods, I can hardly contain myself thinking of the new dresses that will be at that party. Would that I were invited..."
62,"TEXT_SUBWIL007_00167_SOSOTTA_000","I appreciate the offer, but I must refuse. I'm all thumbs when it comes to stitching and whatnot."
63,"TEXT_SUBWIL007_00167_SOSOTTA_001","Are you looking for a model? Oh, you naughty <If(PlayerParameter(4))>girl<Else/>boy</If>! Flattery will get you <Emphasis>everywhere</Emphasis>, hee hee."
64,"TEXT_SUBWIL007_00167_LURKINGREECH_000","Weavin' work? Take a look at me, friend. I'm a bloody guard, and on duty, no less! Move along, now."
65,"TEXT_SUBWIL007_00167_LURKINGREECH_001","What? What do you want? I've no time for your shenanigans. You're gettin' in my bloody way. Now, piss off!"
66,"TEXT_SUBWIL007_00167_JULIANA_020","You've returned! Well, how did you fare?
...Two potential recruits, you say? Welcome news! I only hope their zeal for fashion will show in their efforts for the guild."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBWIL007_00167_SEQ_00 Juliana of the Weavers' Guild finds herself at a troubling loss for manpower.
5 1 TEXT_SUBWIL007_00167_SEQ_01 A gathering of Ul'dah's elite has brought an influx of orders that has thrown the Weavers' Guild into chaos. You have been asked to venture forth and /welcome any would-be workers to aid in this tumultuous time. First, practice your /welcome on Juliana.
6 2 TEXT_SUBWIL007_00167_SEQ_02 Impressed with your display, Juliana has granted you leave to find her more employees. Use your warmest /welcome beyond the walls of the Weavers' Guild to recruit any help there is to be had.
7 3 TEXT_SUBWIL007_00167_SEQ_03 Your inviting gestures were enough to entice at least two passersby to consider taking up the needle for the guild. Return to Juliana and see what she has to say.
8 4 TEXT_SUBWIL007_00167_SEQ_04 Despite only being able to gather two more for the effort, Juliana seems well glad of extra help. The able bodies you have recruited are sure to prove invaluable to the Weavers' Guild.
9 5 TEXT_SUBWIL007_00167_SEQ_05
10 6 TEXT_SUBWIL007_00167_SEQ_06
11 7 TEXT_SUBWIL007_00167_SEQ_07
12 8 TEXT_SUBWIL007_00167_SEQ_08
13 9 TEXT_SUBWIL007_00167_SEQ_09
14 10 TEXT_SUBWIL007_00167_SEQ_10
15 11 TEXT_SUBWIL007_00167_SEQ_11
16 12 TEXT_SUBWIL007_00167_SEQ_12
17 13 TEXT_SUBWIL007_00167_SEQ_13
18 14 TEXT_SUBWIL007_00167_SEQ_14
19 15 TEXT_SUBWIL007_00167_SEQ_15
20 16 TEXT_SUBWIL007_00167_SEQ_16
21 17 TEXT_SUBWIL007_00167_SEQ_17
22 18 TEXT_SUBWIL007_00167_SEQ_18
23 19 TEXT_SUBWIL007_00167_SEQ_19
24 20 TEXT_SUBWIL007_00167_SEQ_20
25 21 TEXT_SUBWIL007_00167_SEQ_21
26 22 TEXT_SUBWIL007_00167_SEQ_22
27 23 TEXT_SUBWIL007_00167_SEQ_23
28 24 TEXT_SUBWIL007_00167_TODO_00 Show Juliana your best /welcome.
29 25 TEXT_SUBWIL007_00167_TODO_01 Seek out any would-be weavers and give them a warm /welcome.
30 26 TEXT_SUBWIL007_00167_TODO_02 Report back to Juliana at the Weavers' Guild.
31 27 TEXT_SUBWIL007_00167_TODO_03
32 28 TEXT_SUBWIL007_00167_TODO_04
33 29 TEXT_SUBWIL007_00167_TODO_05
34 30 TEXT_SUBWIL007_00167_TODO_06
35 31 TEXT_SUBWIL007_00167_TODO_07
36 32 TEXT_SUBWIL007_00167_TODO_08
37 33 TEXT_SUBWIL007_00167_TODO_09
38 34 TEXT_SUBWIL007_00167_TODO_10
39 35 TEXT_SUBWIL007_00167_TODO_11
40 36 TEXT_SUBWIL007_00167_TODO_12
41 37 TEXT_SUBWIL007_00167_TODO_13
42 38 TEXT_SUBWIL007_00167_TODO_14
43 39 TEXT_SUBWIL007_00167_TODO_15
44 40 TEXT_SUBWIL007_00167_TODO_16
45 41 TEXT_SUBWIL007_00167_TODO_17
46 42 TEXT_SUBWIL007_00167_TODO_18
47 43 TEXT_SUBWIL007_00167_TODO_19
48 44 TEXT_SUBWIL007_00167_TODO_20
49 45 TEXT_SUBWIL007_00167_TODO_21
50 46 TEXT_SUBWIL007_00167_TODO_22
51 47 TEXT_SUBWIL007_00167_TODO_23
52 48 TEXT_SUBWIL007_00167_JULIANA_000 If it is work you seek, the Weavers' Guild welcomes you. Indeed, your timing is impeccable. A soirée is to be held with all of Ul'dah's elite in attendance.
53 49 TEXT_SUBWIL007_00167_JULIANA_001 Once the invites went out, the orders came in, and that with a fury. Every lord and lady from Cape Deadwind to the Cinderfoot is demanding the latest fineries.
54 50 TEXT_SUBWIL007_00167_JULIANA_002 I need hands, and I need them now. Yet I cannot spare the time to go off in search of them.
55 51 TEXT_SUBWIL007_00167_JULIANA_003 Would you care to aid us, friend? I ask no more than you <Color(-34022)>welcome</Color> to our doors any willing souls you might find.
56 52 TEXT_SUBWIL007_00167_JULIANA_004 Come, let us see how you fare. Show me your warmest <Color(-34022)>welcome</Color>.
57 53 TEXT_SUBWIL007_00167_JULIANA_010 Come, let us see how you fare. Show me your warmest <Color(-34022)>welcome</Color>.
58 54 TEXT_SUBWIL007_00167_JULIANA_011 Excellent! I daresay I would work for you myself. Now hurry off! We need those people!
59 55 TEXT_SUBWIL007_00167_JULIANA_012 No, no, that simply will not serve. Come now, show me your warmest <Color(-34022)>welcome</Color>.
60 56 TEXT_SUBWIL007_00167_BIBICHUA_000 So, the weavers need help, do they? Sorry, friend, I'm all set for coin.
61 57 TEXT_SUBWIL007_00167_BIBICHUA_001 Fancy my garb, do you? And well you should. It's all the latest rage.
62 58 TEXT_SUBWIL007_00167_ESDELINE_000 Work at the Weavers' Guild? Hmmm... I'd be lying if I said I weren't interested. To whom might I go to inquire further?
63 59 TEXT_SUBWIL007_00167_ESDELINE_001 We Ul'dahns have a weakness for fashion. Why, just look at me─I've taken the trouble to match my wrap to my hair. Ravishing, no?
64 60 TEXT_SUBWIL007_00167_JELLION_000 The weavers are recruiting!? Finally, my chance to become a famous designer!
65 61 TEXT_SUBWIL007_00167_JELLION_001 Gods, I can hardly contain myself thinking of the new dresses that will be at that party. Would that I were invited...
66 62 TEXT_SUBWIL007_00167_SOSOTTA_000 I appreciate the offer, but I must refuse. I'm all thumbs when it comes to stitching and whatnot.
67 63 TEXT_SUBWIL007_00167_SOSOTTA_001 Are you looking for a model? Oh, you naughty <If(PlayerParameter(4))>girl<Else/>boy</If>! Flattery will get you <Emphasis>everywhere</Emphasis>, hee hee.
68 64 TEXT_SUBWIL007_00167_LURKINGREECH_000 Weavin' work? Take a look at me, friend. I'm a bloody guard, and on duty, no less! Move along, now.
69 65 TEXT_SUBWIL007_00167_LURKINGREECH_001 What? What do you want? I've no time for your shenanigans. You're gettin' in my bloody way. Now, piss off!
70 66 TEXT_SUBWIL007_00167_JULIANA_020 You've returned! Well, how did you fare? ...Two potential recruits, you say? Welcome news! I only hope their zeal for fashion will show in their efforts for the guild.
71 67 TEXT_SUBWIL007_00167_JULIANA_021 What we do here may seem all silk and satin, to be sure, but the work within these walls is far from easy. In that, I suppose our trade is not unlike any other.
+59
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@@ -0,0 +1,59 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBWIL015_00163_SEQ_00","Jajakuta the merchant is visibly perturbed and in need of some assistance."
1,"TEXT_SUBWIL015_00163_SEQ_01","Jajakuta has received an order from the Pugilists' Guild for several gloves and harnesses, but he lacks the materials needed to craft them. Gather the pelts he requires by heading to central Thanalan and culling snapping shrews."
2,"TEXT_SUBWIL015_00163_SEQ_02","You have gathered the five shrew pelts Jajakuta requested. Deliver them to him outside the Pugilists' Guild."
3,"TEXT_SUBWIL015_00163_SEQ_03","Having delivered the pelts, you can now sleep soundly in the knowledge that those hapless shrews will live on forever in the instruments of war their hides are destined to become."
4,"TEXT_SUBWIL015_00163_SEQ_04",""
5,"TEXT_SUBWIL015_00163_SEQ_05",""
6,"TEXT_SUBWIL015_00163_SEQ_06",""
7,"TEXT_SUBWIL015_00163_SEQ_07",""
8,"TEXT_SUBWIL015_00163_SEQ_08",""
9,"TEXT_SUBWIL015_00163_SEQ_09",""
10,"TEXT_SUBWIL015_00163_SEQ_10",""
11,"TEXT_SUBWIL015_00163_SEQ_11",""
12,"TEXT_SUBWIL015_00163_SEQ_12",""
13,"TEXT_SUBWIL015_00163_SEQ_13",""
14,"TEXT_SUBWIL015_00163_SEQ_14",""
15,"TEXT_SUBWIL015_00163_SEQ_15",""
16,"TEXT_SUBWIL015_00163_SEQ_16",""
17,"TEXT_SUBWIL015_00163_SEQ_17",""
18,"TEXT_SUBWIL015_00163_SEQ_18",""
19,"TEXT_SUBWIL015_00163_SEQ_19",""
20,"TEXT_SUBWIL015_00163_SEQ_20",""
21,"TEXT_SUBWIL015_00163_SEQ_21",""
22,"TEXT_SUBWIL015_00163_SEQ_22",""
23,"TEXT_SUBWIL015_00163_SEQ_23",""
24,"TEXT_SUBWIL015_00163_TODO_00","Collect shrew pelts from snapping shrews in central Thanalan."
25,"TEXT_SUBWIL015_00163_TODO_01","Report to Jajakuta outside the Pugilists' Guild."
26,"TEXT_SUBWIL015_00163_TODO_02",""
27,"TEXT_SUBWIL015_00163_TODO_03",""
28,"TEXT_SUBWIL015_00163_TODO_04",""
29,"TEXT_SUBWIL015_00163_TODO_05",""
30,"TEXT_SUBWIL015_00163_TODO_06",""
31,"TEXT_SUBWIL015_00163_TODO_07",""
32,"TEXT_SUBWIL015_00163_TODO_08",""
33,"TEXT_SUBWIL015_00163_TODO_09",""
34,"TEXT_SUBWIL015_00163_TODO_10",""
35,"TEXT_SUBWIL015_00163_TODO_11",""
36,"TEXT_SUBWIL015_00163_TODO_12",""
37,"TEXT_SUBWIL015_00163_TODO_13",""
38,"TEXT_SUBWIL015_00163_TODO_14",""
39,"TEXT_SUBWIL015_00163_TODO_15",""
40,"TEXT_SUBWIL015_00163_TODO_16",""
41,"TEXT_SUBWIL015_00163_TODO_17",""
42,"TEXT_SUBWIL015_00163_TODO_18",""
43,"TEXT_SUBWIL015_00163_TODO_19",""
44,"TEXT_SUBWIL015_00163_TODO_20",""
45,"TEXT_SUBWIL015_00163_TODO_21",""
46,"TEXT_SUBWIL015_00163_TODO_22",""
47,"TEXT_SUBWIL015_00163_TODO_23",""
48,"TEXT_SUBWIL015_00163_JAJAKUTA_000","Tell me, what brings you here, friend? Hm? Looking for a bit of work, perhaps? Some small job to add a little weight to that coinpurse of yours, hm?"
49,"TEXT_SUBWIL015_00163_JAJAKUTA_001","Well, you're in luck! The pugilists have just placed an order with me for several of the leather gloves and harnesses they use for sparring."
50,"TEXT_SUBWIL015_00163_JAJAKUTA_002","But the Traders are cruel, for I find myself lacking the hides required. Would that I had the pelts of a few snapping shrews..."
51,"TEXT_SUBWIL015_00163_JAJAKUTA_003","What say you, friend, hm? Care to help a merchant down on his luck, hm? Bring me five snapping shrew pelts and I promise to make it worth your while. You can find the creatures roaming central Thanalan."
52,"TEXT_SUBWIL015_00163_JAJAKUTA_013","Back already, are you? Come, let us see what you've brought."
53,"TEXT_SUBWIL015_00163_JAJAKUTA_010","Exceptional! These are fine shrew pelts indeed! Well done, my friend."
54,"TEXT_SUBWIL015_00163_JAJAKUTA_011","The Pugilists' Guild is among my largest clients. I fear what would have come to pass had this order been delayed any longer."
55,"TEXT_SUBWIL015_00163_JAJAKUTA_012","Take this, hm? You've more than earned it."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBWIL015_00163_SEQ_00 Jajakuta the merchant is visibly perturbed and in need of some assistance.
5 1 TEXT_SUBWIL015_00163_SEQ_01 Jajakuta has received an order from the Pugilists' Guild for several gloves and harnesses, but he lacks the materials needed to craft them. Gather the pelts he requires by heading to central Thanalan and culling snapping shrews.
6 2 TEXT_SUBWIL015_00163_SEQ_02 You have gathered the five shrew pelts Jajakuta requested. Deliver them to him outside the Pugilists' Guild.
7 3 TEXT_SUBWIL015_00163_SEQ_03 Having delivered the pelts, you can now sleep soundly in the knowledge that those hapless shrews will live on forever in the instruments of war their hides are destined to become.
8 4 TEXT_SUBWIL015_00163_SEQ_04
9 5 TEXT_SUBWIL015_00163_SEQ_05
10 6 TEXT_SUBWIL015_00163_SEQ_06
11 7 TEXT_SUBWIL015_00163_SEQ_07
12 8 TEXT_SUBWIL015_00163_SEQ_08
13 9 TEXT_SUBWIL015_00163_SEQ_09
14 10 TEXT_SUBWIL015_00163_SEQ_10
15 11 TEXT_SUBWIL015_00163_SEQ_11
16 12 TEXT_SUBWIL015_00163_SEQ_12
17 13 TEXT_SUBWIL015_00163_SEQ_13
18 14 TEXT_SUBWIL015_00163_SEQ_14
19 15 TEXT_SUBWIL015_00163_SEQ_15
20 16 TEXT_SUBWIL015_00163_SEQ_16
21 17 TEXT_SUBWIL015_00163_SEQ_17
22 18 TEXT_SUBWIL015_00163_SEQ_18
23 19 TEXT_SUBWIL015_00163_SEQ_19
24 20 TEXT_SUBWIL015_00163_SEQ_20
25 21 TEXT_SUBWIL015_00163_SEQ_21
26 22 TEXT_SUBWIL015_00163_SEQ_22
27 23 TEXT_SUBWIL015_00163_SEQ_23
28 24 TEXT_SUBWIL015_00163_TODO_00 Collect shrew pelts from snapping shrews in central Thanalan.
29 25 TEXT_SUBWIL015_00163_TODO_01 Report to Jajakuta outside the Pugilists' Guild.
30 26 TEXT_SUBWIL015_00163_TODO_02
31 27 TEXT_SUBWIL015_00163_TODO_03
32 28 TEXT_SUBWIL015_00163_TODO_04
33 29 TEXT_SUBWIL015_00163_TODO_05
34 30 TEXT_SUBWIL015_00163_TODO_06
35 31 TEXT_SUBWIL015_00163_TODO_07
36 32 TEXT_SUBWIL015_00163_TODO_08
37 33 TEXT_SUBWIL015_00163_TODO_09
38 34 TEXT_SUBWIL015_00163_TODO_10
39 35 TEXT_SUBWIL015_00163_TODO_11
40 36 TEXT_SUBWIL015_00163_TODO_12
41 37 TEXT_SUBWIL015_00163_TODO_13
42 38 TEXT_SUBWIL015_00163_TODO_14
43 39 TEXT_SUBWIL015_00163_TODO_15
44 40 TEXT_SUBWIL015_00163_TODO_16
45 41 TEXT_SUBWIL015_00163_TODO_17
46 42 TEXT_SUBWIL015_00163_TODO_18
47 43 TEXT_SUBWIL015_00163_TODO_19
48 44 TEXT_SUBWIL015_00163_TODO_20
49 45 TEXT_SUBWIL015_00163_TODO_21
50 46 TEXT_SUBWIL015_00163_TODO_22
51 47 TEXT_SUBWIL015_00163_TODO_23
52 48 TEXT_SUBWIL015_00163_JAJAKUTA_000 Tell me, what brings you here, friend? Hm? Looking for a bit of work, perhaps? Some small job to add a little weight to that coinpurse of yours, hm?
53 49 TEXT_SUBWIL015_00163_JAJAKUTA_001 Well, you're in luck! The pugilists have just placed an order with me for several of the leather gloves and harnesses they use for sparring.
54 50 TEXT_SUBWIL015_00163_JAJAKUTA_002 But the Traders are cruel, for I find myself lacking the hides required. Would that I had the pelts of a few snapping shrews...
55 51 TEXT_SUBWIL015_00163_JAJAKUTA_003 What say you, friend, hm? Care to help a merchant down on his luck, hm? Bring me five snapping shrew pelts and I promise to make it worth your while. You can find the creatures roaming central Thanalan.
56 52 TEXT_SUBWIL015_00163_JAJAKUTA_013 Back already, are you? Come, let us see what you've brought.
57 53 TEXT_SUBWIL015_00163_JAJAKUTA_010 Exceptional! These are fine shrew pelts indeed! Well done, my friend.
58 54 TEXT_SUBWIL015_00163_JAJAKUTA_011 The Pugilists' Guild is among my largest clients. I fear what would have come to pass had this order been delayed any longer.
59 55 TEXT_SUBWIL015_00163_JAJAKUTA_012 Take this, hm? You've more than earned it.