Include all CSV's in Repo for diffing

This commit is contained in:
Josh Freeman
2017-12-13 11:08:14 +00:00
parent 8d43eb91df
commit 016520e5fd
4159 changed files with 642090 additions and 0 deletions
+59
View File
@@ -0,0 +1,59 @@
key,0,1
#,,
int32,str,str
0,"TEXT_HEAVNZ834_01964_SEQ_00","Midnight Dew appears to be chewing her perfectly painted lips."
1,"TEXT_HEAVNZ834_01964_SEQ_01","Midnight Dew's comrades have sighted an empty skiff moored along the cliffs to the south, and believe it to be the getaway craft of the thieves who stole her stock. She plans to head south of Saint Mocianne's Arboretum to cut off the bandits from their means of escape, and asks you to meet with her there to help her hunt them down."
2,"TEXT_HEAVNZ834_01964_SEQ_02","You rendezvous with Midnight Dew amid the ruins of the Answering Quarter. With the skiff still empty and no sign of the bandits in the vicinity, she concludes that they must be holed up in the hills. She proposes that you head up into the hills to flush the thieves out while she stands guard against their escape."
3,"TEXT_HEAVNZ834_01964_SEQ_03","You head up into the hills to find the bandits, but the bandits find you first. A pair of burgling blackguards attempt to ambush you in a narrow pass and you are forced to cut them down. Return to Midnight Dew south of Saint Mocianne's Arboretum to inform her of all that befell."
4,"TEXT_HEAVNZ834_01964_SEQ_04","Midnight Dew is pleased to hear that you have brought another two bandits to justice, and relieved that it was an able adventurer like you that fell into their trap, and not one of her goblin comrades. With several bandits still on the loose and half her property still in their hands, she asks that you continue to lend her your invaluable assistance to track down the last of the thieves."
5,"TEXT_HEAVNZ834_01964_SEQ_05",""
6,"TEXT_HEAVNZ834_01964_SEQ_06",""
7,"TEXT_HEAVNZ834_01964_SEQ_07",""
8,"TEXT_HEAVNZ834_01964_SEQ_08",""
9,"TEXT_HEAVNZ834_01964_SEQ_09",""
10,"TEXT_HEAVNZ834_01964_SEQ_10",""
11,"TEXT_HEAVNZ834_01964_SEQ_11",""
12,"TEXT_HEAVNZ834_01964_SEQ_12",""
13,"TEXT_HEAVNZ834_01964_SEQ_13",""
14,"TEXT_HEAVNZ834_01964_SEQ_14",""
15,"TEXT_HEAVNZ834_01964_SEQ_15",""
16,"TEXT_HEAVNZ834_01964_SEQ_16",""
17,"TEXT_HEAVNZ834_01964_SEQ_17",""
18,"TEXT_HEAVNZ834_01964_SEQ_18",""
19,"TEXT_HEAVNZ834_01964_SEQ_19",""
20,"TEXT_HEAVNZ834_01964_SEQ_20",""
21,"TEXT_HEAVNZ834_01964_SEQ_21",""
22,"TEXT_HEAVNZ834_01964_SEQ_22",""
23,"TEXT_HEAVNZ834_01964_SEQ_23",""
24,"TEXT_HEAVNZ834_01964_TODO_00","Rendezvous with Midnight Dew south of Saint Mocianne's Arboretum."
25,"TEXT_HEAVNZ834_01964_TODO_01","Search for the thieves in the western Dravanian hinterlands."
26,"TEXT_HEAVNZ834_01964_TODO_02","Report to Midnight Dew south of Saint Mocianne's Arboretum."
27,"TEXT_HEAVNZ834_01964_TODO_03",""
28,"TEXT_HEAVNZ834_01964_TODO_04",""
29,"TEXT_HEAVNZ834_01964_TODO_05",""
30,"TEXT_HEAVNZ834_01964_TODO_06",""
31,"TEXT_HEAVNZ834_01964_TODO_07",""
32,"TEXT_HEAVNZ834_01964_TODO_08",""
33,"TEXT_HEAVNZ834_01964_TODO_09",""
34,"TEXT_HEAVNZ834_01964_TODO_10",""
35,"TEXT_HEAVNZ834_01964_TODO_11",""
36,"TEXT_HEAVNZ834_01964_TODO_12",""
37,"TEXT_HEAVNZ834_01964_TODO_13",""
38,"TEXT_HEAVNZ834_01964_TODO_14",""
39,"TEXT_HEAVNZ834_01964_TODO_15",""
40,"TEXT_HEAVNZ834_01964_TODO_16",""
41,"TEXT_HEAVNZ834_01964_TODO_17",""
42,"TEXT_HEAVNZ834_01964_TODO_18",""
43,"TEXT_HEAVNZ834_01964_TODO_19",""
44,"TEXT_HEAVNZ834_01964_TODO_20",""
45,"TEXT_HEAVNZ834_01964_TODO_21",""
46,"TEXT_HEAVNZ834_01964_TODO_22",""
47,"TEXT_HEAVNZ834_01964_TODO_23",""
48,"TEXT_HEAVNZ834_01964_MIDNIGHTDEW_000_000","I've just had word from my crew─they've sighted an empty skiff roped up along the cliffs to the south. The bandits must've been plannin' to lower their loot down into it and sail away into the sunset."
49,"TEXT_HEAVNZ834_01964_MIDNIGHTDEW_000_001","The boat's moored south of Saint Mocianne's Arboretum. I'm headin' down there now─are you comin', or what?"
50,"TEXT_HEAVNZ834_01964_MIDNIGHTDEW_000_010","The boat's still there, but no sign of the bandits. Chances are they've holed 'emselves up somewhere in the mountains. I'll stay down here and keep lookout. Meanwhile, I'd have you head up into those hills and see if you can flush 'em out!"
51,"TEXT_HEAVNZ834_01964_MIDNIGHTDEW_000_020","We've got 'em by the balls now, adventurer! They're up in those hills somewhere, I just know it! Go and see if you can flush 'em out─I'll stay down here and keep watch."
52,"TEXT_HEAVNZ834_01964_BALLOON_000_100","Wrong move, sweetheart!"
53,"TEXT_HEAVNZ834_01964_BALLOON_000_105","I'll stick this blade where
the sun don't shine!"
54,"TEXT_HEAVNZ834_01964_MIDNIGHTDEW_000_030","What!? The bandits ambushed you? No offense, <If(PlayerParameter(4))>lass<Else/>lad</If>, but I'm glad it was you I sent up into those hills, and not one of my gobbie mates. They wouldn't have lasted five minutes, but you...well, there ain't a scratch on you!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HEAVNZ834_01964_SEQ_00 Midnight Dew appears to be chewing her perfectly painted lips.
5 1 TEXT_HEAVNZ834_01964_SEQ_01 Midnight Dew's comrades have sighted an empty skiff moored along the cliffs to the south, and believe it to be the getaway craft of the thieves who stole her stock. She plans to head south of Saint Mocianne's Arboretum to cut off the bandits from their means of escape, and asks you to meet with her there to help her hunt them down.
6 2 TEXT_HEAVNZ834_01964_SEQ_02 You rendezvous with Midnight Dew amid the ruins of the Answering Quarter. With the skiff still empty and no sign of the bandits in the vicinity, she concludes that they must be holed up in the hills. She proposes that you head up into the hills to flush the thieves out while she stands guard against their escape.
7 3 TEXT_HEAVNZ834_01964_SEQ_03 You head up into the hills to find the bandits, but the bandits find you first. A pair of burgling blackguards attempt to ambush you in a narrow pass and you are forced to cut them down. Return to Midnight Dew south of Saint Mocianne's Arboretum to inform her of all that befell.
8 4 TEXT_HEAVNZ834_01964_SEQ_04 Midnight Dew is pleased to hear that you have brought another two bandits to justice, and relieved that it was an able adventurer like you that fell into their trap, and not one of her goblin comrades. With several bandits still on the loose and half her property still in their hands, she asks that you continue to lend her your invaluable assistance to track down the last of the thieves.
9 5 TEXT_HEAVNZ834_01964_SEQ_05
10 6 TEXT_HEAVNZ834_01964_SEQ_06
11 7 TEXT_HEAVNZ834_01964_SEQ_07
12 8 TEXT_HEAVNZ834_01964_SEQ_08
13 9 TEXT_HEAVNZ834_01964_SEQ_09
14 10 TEXT_HEAVNZ834_01964_SEQ_10
15 11 TEXT_HEAVNZ834_01964_SEQ_11
16 12 TEXT_HEAVNZ834_01964_SEQ_12
17 13 TEXT_HEAVNZ834_01964_SEQ_13
18 14 TEXT_HEAVNZ834_01964_SEQ_14
19 15 TEXT_HEAVNZ834_01964_SEQ_15
20 16 TEXT_HEAVNZ834_01964_SEQ_16
21 17 TEXT_HEAVNZ834_01964_SEQ_17
22 18 TEXT_HEAVNZ834_01964_SEQ_18
23 19 TEXT_HEAVNZ834_01964_SEQ_19
24 20 TEXT_HEAVNZ834_01964_SEQ_20
25 21 TEXT_HEAVNZ834_01964_SEQ_21
26 22 TEXT_HEAVNZ834_01964_SEQ_22
27 23 TEXT_HEAVNZ834_01964_SEQ_23
28 24 TEXT_HEAVNZ834_01964_TODO_00 Rendezvous with Midnight Dew south of Saint Mocianne's Arboretum.
29 25 TEXT_HEAVNZ834_01964_TODO_01 Search for the thieves in the western Dravanian hinterlands.
30 26 TEXT_HEAVNZ834_01964_TODO_02 Report to Midnight Dew south of Saint Mocianne's Arboretum.
31 27 TEXT_HEAVNZ834_01964_TODO_03
32 28 TEXT_HEAVNZ834_01964_TODO_04
33 29 TEXT_HEAVNZ834_01964_TODO_05
34 30 TEXT_HEAVNZ834_01964_TODO_06
35 31 TEXT_HEAVNZ834_01964_TODO_07
36 32 TEXT_HEAVNZ834_01964_TODO_08
37 33 TEXT_HEAVNZ834_01964_TODO_09
38 34 TEXT_HEAVNZ834_01964_TODO_10
39 35 TEXT_HEAVNZ834_01964_TODO_11
40 36 TEXT_HEAVNZ834_01964_TODO_12
41 37 TEXT_HEAVNZ834_01964_TODO_13
42 38 TEXT_HEAVNZ834_01964_TODO_14
43 39 TEXT_HEAVNZ834_01964_TODO_15
44 40 TEXT_HEAVNZ834_01964_TODO_16
45 41 TEXT_HEAVNZ834_01964_TODO_17
46 42 TEXT_HEAVNZ834_01964_TODO_18
47 43 TEXT_HEAVNZ834_01964_TODO_19
48 44 TEXT_HEAVNZ834_01964_TODO_20
49 45 TEXT_HEAVNZ834_01964_TODO_21
50 46 TEXT_HEAVNZ834_01964_TODO_22
51 47 TEXT_HEAVNZ834_01964_TODO_23
52 48 TEXT_HEAVNZ834_01964_MIDNIGHTDEW_000_000 I've just had word from my crew─they've sighted an empty skiff roped up along the cliffs to the south. The bandits must've been plannin' to lower their loot down into it and sail away into the sunset.
53 49 TEXT_HEAVNZ834_01964_MIDNIGHTDEW_000_001 The boat's moored south of Saint Mocianne's Arboretum. I'm headin' down there now─are you comin', or what?
54 50 TEXT_HEAVNZ834_01964_MIDNIGHTDEW_000_010 The boat's still there, but no sign of the bandits. Chances are they've holed 'emselves up somewhere in the mountains. I'll stay down here and keep lookout. Meanwhile, I'd have you head up into those hills and see if you can flush 'em out!
55 51 TEXT_HEAVNZ834_01964_MIDNIGHTDEW_000_020 We've got 'em by the balls now, adventurer! They're up in those hills somewhere, I just know it! Go and see if you can flush 'em out─I'll stay down here and keep watch.
56 52 TEXT_HEAVNZ834_01964_BALLOON_000_100 Wrong move, sweetheart!
57 53 TEXT_HEAVNZ834_01964_BALLOON_000_105 I'll stick this blade where the sun don't shine!
58 54 TEXT_HEAVNZ834_01964_MIDNIGHTDEW_000_030 What!? The bandits ambushed you? No offense, <If(PlayerParameter(4))>lass<Else/>lad</If>, but I'm glad it was you I sent up into those hills, and not one of my gobbie mates. They wouldn't have lasted five minutes, but you...well, there ain't a scratch on you!
59 55 TEXT_HEAVNZ834_01964_MIDNIGHTDEW_000_031 And another two bandits down, eh? That skiff of theirs held eight, so there can't be many left to catch now. Can I count on you to see this through to end, adventurer?