Include all CSV's in Repo for diffing

This commit is contained in:
Josh Freeman
2017-12-13 11:08:14 +00:00
parent 8d43eb91df
commit 016520e5fd
4159 changed files with 642090 additions and 0 deletions
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key,0,1
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int32,str,str
0,"TEXT_JOBDRK450_02057_SEQ_00","Fray has been watching you, and <If(PlayerParameter(4))>she<Else/>he</If> is not pleased with your progress."
1,"TEXT_JOBDRK450_02057_SEQ_01","The voice is waiting to be heard, yet you cannot seem to grasp it on your own. Though disappointed, Fray will help you to understand its intent. Only communion will suffice. Moraby Drydocks will be where you conduct the rites next."
2,"TEXT_JOBDRK450_02057_SEQ_02","Where do these people come from!? These helpless, hopeless weaklings who see fit to beg the assistance of every passing adventurer. And now comes another, beseeching the Warrior of Light to recover some stolen chest or crate of only the gods know what! The merchant claims the Qiqirn bandits and their leader will prove worthy prey, but we have been disappointed before..."
3,"TEXT_JOBDRK450_02057_SEQ_03","All around you lay the remains of Qiqirn, hacked to pieces, some beyond recognition. Chest heaving with exertion, you gaze at the bloodstained sword in your hands, uncertain how long you have held it. The pounding in your head intensifies, and you blink back the pain. Fray... Where is Fray...?"
4,"TEXT_JOBDRK450_02057_SEQ_04","Fray looks how you feel─utterly spent and in need of a rest. “Finish it,” <If(PlayerParameter(4))>she<Else/>he</If> says. “Finish what we started...”"
5,"TEXT_JOBDRK450_02057_SEQ_05","Madness! Utter madness! That spineless sack of shite actually demanded compensation for his property! The nerve of these people, after all we do for them! But Fray was not about to let that pass, oh no! It was a thing of glory, Fray giving voice to our feelings. Our words tumbling from Fray's mouth. But why did <If(PlayerParameter(4))>she<Else/>he</If> have to leave? Where could <If(PlayerParameter(4))>she<Else/>he</If> have gone?"
6,"TEXT_JOBDRK450_02057_SEQ_06","Fray fears for us. <If(PlayerParameter(4))>She<Else/>He</If> knows we cannot go on like this. The voice...we must hearken to the voice..."
7,"TEXT_JOBDRK450_02057_SEQ_07","Fray is right, of course. Fray has always been right. Only when we have renounced everything are we free to do anything. We can leave it behind─all of it. The Scions. The Alliance. Even Hydaelyn. All we have to do is ask, and <If(PlayerParameter(4))>she<Else/>he</If> shall set us free.
※The next dark knight quest will be available from Fray upon reaching level 50."
8,"TEXT_JOBDRK450_02057_SEQ_08",""
9,"TEXT_JOBDRK450_02057_SEQ_09",""
10,"TEXT_JOBDRK450_02057_SEQ_10",""
11,"TEXT_JOBDRK450_02057_SEQ_11",""
12,"TEXT_JOBDRK450_02057_SEQ_12",""
13,"TEXT_JOBDRK450_02057_SEQ_13",""
14,"TEXT_JOBDRK450_02057_SEQ_14",""
15,"TEXT_JOBDRK450_02057_SEQ_15",""
16,"TEXT_JOBDRK450_02057_SEQ_16",""
17,"TEXT_JOBDRK450_02057_SEQ_17",""
18,"TEXT_JOBDRK450_02057_SEQ_18",""
19,"TEXT_JOBDRK450_02057_SEQ_19",""
20,"TEXT_JOBDRK450_02057_SEQ_20",""
21,"TEXT_JOBDRK450_02057_SEQ_21",""
22,"TEXT_JOBDRK450_02057_SEQ_22",""
23,"TEXT_JOBDRK450_02057_SEQ_23",""
24,"TEXT_JOBDRK450_02057_TODO_00","Rendezvous with Fray at the Moraby Drydocks."
25,"TEXT_JOBDRK450_02057_TODO_01","Speak with Fray on the Salt Strand."
26,"TEXT_JOBDRK450_02057_TODO_02","Speak with Fray."
27,"TEXT_JOBDRK450_02057_TODO_03","Return the stolen merchandise."
28,"TEXT_JOBDRK450_02057_TODO_04","Search for Fray."
29,"TEXT_JOBDRK450_02057_TODO_05","Commune with Fray."
30,"TEXT_JOBDRK450_02057_TODO_06",""
31,"TEXT_JOBDRK450_02057_TODO_07",""
32,"TEXT_JOBDRK450_02057_TODO_08",""
33,"TEXT_JOBDRK450_02057_TODO_09",""
34,"TEXT_JOBDRK450_02057_TODO_10",""
35,"TEXT_JOBDRK450_02057_TODO_11",""
36,"TEXT_JOBDRK450_02057_TODO_12",""
37,"TEXT_JOBDRK450_02057_TODO_13",""
38,"TEXT_JOBDRK450_02057_TODO_14",""
39,"TEXT_JOBDRK450_02057_TODO_15",""
40,"TEXT_JOBDRK450_02057_TODO_16",""
41,"TEXT_JOBDRK450_02057_TODO_17",""
42,"TEXT_JOBDRK450_02057_TODO_18",""
43,"TEXT_JOBDRK450_02057_TODO_19",""
44,"TEXT_JOBDRK450_02057_TODO_20",""
45,"TEXT_JOBDRK450_02057_TODO_21",""
46,"TEXT_JOBDRK450_02057_TODO_22",""
47,"TEXT_JOBDRK450_02057_TODO_23",""
48,"TEXT_JOBDRK450_02057_FRAY_000_000","...I'm beginning to question your commitment, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
49,"TEXT_JOBDRK450_02057_FRAY_000_001","You haven't heard the voice since our last communion, which means you haven't taken my lessons to heart."
50,"TEXT_JOBDRK450_02057_FRAY_000_002","You know I'm trying to help you, don't you? All of this is for <Emphasis>your</Emphasis> benefit."
51,"TEXT_JOBDRK450_02057_FRAY_000_003","You listen, but you don't <Emphasis>understand</Emphasis>─"
52,"TEXT_JOBDRK450_02057_FRAY_000_004","...Never mind."
53,"TEXT_JOBDRK450_02057_FRAY_000_005","You're the stubborn type. I know that. We'll just have to keep at it until you open your eyes."
54,"TEXT_JOBDRK450_02057_FRAY_000_006","Moraby Drydocks. That's where we'll head next."
55,"TEXT_JOBDRK450_02057_FRAY_000_010","...Never much cared for the ocean, myself."
56,"TEXT_JOBDRK450_02057_FRAY_000_011","That friend of mine─the one I told you about after our first communion. We came out here together, once."
57,"TEXT_JOBDRK450_02057_FRAY_000_012","Long story short, we ended up doing something ridiculously foolish and were lucky to make it out alive."
58,"TEXT_JOBDRK450_02057_FRAY_000_013","I tried to talk <If(PlayerParameter(4))>her<Else/>him</If> out of it, but <If(PlayerParameter(4))>she<Else/>he</If> just had to get on that damn boat..."
59,"TEXT_JOBDRK450_02057_MERCHANT02057_000_014","(-???-)Don't be like that, friend! Isn't the Maelstrom supposed to aid the smallfolk when they're in a spot of trouble?"
60,"TEXT_JOBDRK450_02057_STYRNLONA_000_015","So far as it is possible, yes, but...such matters fall within the purview of the Yellowjackets, and─"
61,"TEXT_JOBDRK450_02057_MERCHANT02057_000_016","And they told me to bugger off─can you believe that!? I'm begging you, Sergeant!"
62,"TEXT_JOBDRK450_02057_STYRNLONA_000_017","I... Wait. Is that you, <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>?"
63,"TEXT_JOBDRK450_02057_STYRNLONA_000_018","It is! The legend <If(PlayerParameter(4))>herself<Else/>himself</If>! Forgive me, <If(PlayerParameter(4))>madam<Else/>sir</If>, I never thanked you properly for your service to Limsa Lominsa. When I first heard Leviathan had been summoned, I feared that─"
64,"TEXT_JOBDRK450_02057_MERCHANT02057_000_019","Why, if it isn't that famous adventurer who's been killing primals left and right!"
65,"TEXT_JOBDRK450_02057_MERCHANT02057_000_020","Truly, the Twelve must be watching over me, because you're just the <If(PlayerParameter(4))>woman<Else/>man</If> I need!"
66,"TEXT_JOBDRK450_02057_MERCHANT02057_000_021","<sniffle> <sob> I...I am the victim of a terrible─nay, <Emphasis>heinous</Emphasis> crime! I was waylaid by Qiqirn bandits near the Salt Strand, who left me with naught more than the clothes on my back!"
67,"TEXT_JOBDRK450_02057_FRAY_000_022","...And what makes you think I give a Qiqirn's arse about your troubles? Go and bother the Yellowjackets, like the sergeant said."
68,"TEXT_JOBDRK450_02057_FRAY_000_023","I seek worthy prey, not a gang of rats."
69,"TEXT_JOBDRK450_02057_MERCHANT02057_000_024","How can you say such a thing, <If(PlayerParameter(4))>madam<Else/>sir</If>!? Without your help, I'm ruined!"
70,"TEXT_JOBDRK450_02057_Q1_000_025","What will you say?"
71,"TEXT_JOBDRK450_02057_A1_000_026","Fine, I'll help."
72,"TEXT_JOBDRK450_02057_A1_000_027","Not my problem."
73,"TEXT_JOBDRK450_02057_MERCHANT02057_000_030","Spoken like a true hero!"
74,"TEXT_JOBDRK450_02057_MERCHANT02057_000_031","So you know, the rank and file didn't seem so dangerous, but their leader was a mean-looking bastard..."
75,"TEXT_JOBDRK450_02057_MERCHANT02057_000_032","But considering the foes you've faced in the past, he couldn't possibly pose a threat to you!"
76,"TEXT_JOBDRK450_02057_MERCHANT02057_000_035","W-Wait, just listen! You said you wanted worthy prey, yes!?"
77,"TEXT_JOBDRK450_02057_MERCHANT02057_000_036","Their leader was a mean-looking bastard, at least two or three times the size of the others. It'd probably take a dozen men to bring him down!"
78,"TEXT_JOBDRK450_02057_MERCHANT02057_000_037","If it's a challenge you want, then there it is! Just you against him and his cronies! What say you, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
79,"TEXT_JOBDRK450_02057_FRAY_000_040","Shut your mouth and wait here. I'll be back."
80,"TEXT_JOBDRK450_02057_STYRNLONA_000_050","You really don't have to do this, <If(PlayerParameter(4))>madam<Else/>sir</If>..."
81,"TEXT_JOBDRK450_02057_MERCHANT02057_000_055","You'll find them on the Salt Strand, <If(PlayerParameter(4))>madam<Else/>sir</If>. That's where they made camp. Only mind their leader, eh? He's a mean-looking bastard, that one."
82,"TEXT_JOBDRK450_02057_FRAY_000_060","If this Qiqirn isn't everything he promised, I'll take it out of his hide..."
83,"TEXT_JOBDRK450_02057_FRAY_000_061","Let's make the most of this, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. No style, no guile, just chaos. Mark your limits, then push yourself beyond. Let the darkness guide you and set you free."
84,"TEXT_JOBDRK450_02057_FRAY_000_070","Heh...heh... You did well..."
85,"TEXT_JOBDRK450_02057_FRAY_000_071","All that's left...is to return the goods to their owner..."
86,"TEXT_JOBDRK450_02057_FRAY_000_072","...Finish it... Finish what we started..."
87,"TEXT_JOBDRK450_02057_FRAY_000_080","The hard part is over... Now finish it..."
88,"TEXT_JOBDRK450_02057_MERCHANT02057_000_090","Ah, it's you! Were you able to catch up with those bandits?"
89,"TEXT_JOBDRK450_02057_MERCHANT02057_000_091","Er, yes...that seems to be mine, but..."
90,"TEXT_JOBDRK450_02057_MERCHANT02057_000_092","...Llymlaen take me, I can't sell this!"
91,"TEXT_JOBDRK450_02057_MERCHANT02057_000_093","Everything's soaked through with Qiqirn blood! What did you do─carve one open and leave him to bleed all over my wares!?"
92,"TEXT_JOBDRK450_02057_MERCHANT02057_000_094","I'm ruined...utterly ruined."
93,"TEXT_JOBDRK450_02057_MERCHANT02057_000_095","<If(PlayerParameter(4))>Madam<Else/>Sir</If>, I demand recompense for your reckless destruction of my property!"
94,"TEXT_JOBDRK450_02057_MERCHANT02057_000_096","I am a reasonable man, so I will acknowledge that you are not wholly responsible. Fifty percent of the value should suffice."
95,"TEXT_JOBDRK450_02057_FRAY_000_097","Fifty percent? FIFTY PERCENT!?"
96,"TEXT_JOBDRK450_02057_FRAY_000_098","I slaughter a gang of Qiqirn bandits for your precious goods and this is the thanks I receive!?"
97,"TEXT_JOBDRK450_02057_FRAY_000_099","You spineless sack of shite. I kill your enemies. I fetch your things. I do what you people can't or won't do yourselves."
98,"TEXT_JOBDRK450_02057_FRAY_000_100","You're helpless. Weak. All you do is want and need."
99,"TEXT_JOBDRK450_02057_FRAY_000_101","I should've left you all to drown in Leviathan's tidal wave. At least then I would've been spared your <Emphasis>constant</Emphasis> bloody whining."
100,"TEXT_JOBDRK450_02057_FRAY_000_102","Do not speak to me of this ever again."
101,"TEXT_JOBDRK450_02057_MERCHANT02057_000_103","P-Pray forgive me my insolence, <If(PlayerParameter(4))>madam<Else/>sir</If>!"
102,"TEXT_JOBDRK450_02057_STYRNLONA_000_104","<If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>, <If(PlayerParameter(4))>madam<Else/>sir</If>, I... You have every right to be upset, but..."
103,"TEXT_JOBDRK450_02057_STYRNLONA_000_105","...I think he understands, <If(PlayerParameter(4))>madam<Else/>sir</If>."
104,"TEXT_JOBDRK450_02057_MERCHANT02057_000_110","Never again, <If(PlayerParameter(4))>madam<Else/>sir</If>! I promise!"
105,"TEXT_JOBDRK450_02057_STYRNLONA_000_115","Honestly, <If(PlayerParameter(4))>madam<Else/>sir</If>. I...I don't think you had to..."
106,"TEXT_JOBDRK450_02057_FRAY_000_110","We can't keep doing this, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You must see now what it's doing to us... What they're doing to us..."
107,"TEXT_JOBDRK450_02057_FRAY_100_110","These...these <Emphasis>people</Emphasis>..."
108,"TEXT_JOBDRK450_02057_Q2_000_111","What will you say?"
109,"TEXT_JOBDRK450_02057_A2_000_112","Never mind them. The voice is all that matters."
110,"TEXT_JOBDRK450_02057_A2_000_113","We don't need them to become a dark knight."
111,"TEXT_JOBDRK450_02057_A2_000_114","He deserved it. Every word."
112,"TEXT_JOBDRK450_02057_FRAY_000_120","Yes...yes, you are right. You must hearken to its words and discover your true calling."
113,"TEXT_JOBDRK450_02057_FRAY_000_121","You are close, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─so very, very close..."
114,"TEXT_JOBDRK450_02057_FRAY_000_122","I wish I could tell you. I wish I could <Emphasis>make</Emphasis> you see."
115,"TEXT_JOBDRK450_02057_FRAY_000_123","But all I can do is guide you on your journey..."
116,"TEXT_JOBDRK450_02057_FRAY_000_125","Not entirely true, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. They have helped you to cultivate the darkness within, in a way. But their help is no longer needed."
117,"TEXT_JOBDRK450_02057_FRAY_000_126","All that remains is to hearken to the voice─to grasp its words and discover your true calling."
118,"TEXT_JOBDRK450_02057_FRAY_000_127","I wish I could tell you. I wish I could <Emphasis>make</Emphasis> you see."
119,"TEXT_JOBDRK450_02057_FRAY_000_128","But all I can do is guide you on your journey..."
120,"TEXT_JOBDRK450_02057_FRAY_000_130","Hah...hahaha! Right you are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Right you are!"
121,"TEXT_JOBDRK450_02057_FRAY_000_131","Felt good, didn't it? Seeing that sniveling wretch tremble. I think he nearly pissed himself!"
122,"TEXT_JOBDRK450_02057_FRAY_000_132","You're finally starting to see them for what they are now, aren't you? Good, good."
123,"TEXT_JOBDRK450_02057_FRAY_000_133","All that remains is to hearken to the voice─to grasp its words and discover your true calling..."
124,"TEXT_JOBDRK450_02057_SYSTEM_000_140","With every breath you grow lighter and slip further into the abyss..."
125,"TEXT_JOBDRK450_02057_FRAY_000_141","(-???-)A chorus of voices cries out for a hero, and <If(PlayerParameter(4))>she<Else/>he</If> comes."
126,"TEXT_JOBDRK450_02057_FRAY_000_142","(-???-)<If(PlayerParameter(4))>She<Else/>He</If> smiles. <If(PlayerParameter(4))>She<Else/>He</If> nods. And <If(PlayerParameter(4))>she<Else/>he</If> remains silent..."
127,"TEXT_JOBDRK450_02057_FRAY_000_143","(-???-)But <If(PlayerParameter(4))>she<Else/>he</If> too has a voice..."
128,"TEXT_JOBDRK450_02057_FRAY_000_144","(-???-)I will be heard..."
129,"TEXT_JOBDRK450_02057_FRAY_000_145","...<Highlight>ObjectParameter(1)</Highlight>."
130,"TEXT_JOBDRK450_02057_FRAY_000_146","...You stand at the precipice, but do not fear the fall."
131,"TEXT_JOBDRK450_02057_FRAY_000_147","Cast yourself into the abyss, and you shall soar above, free at last."
132,"TEXT_JOBDRK450_02057_FRAY_000_148","There are other lands than these, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─lands where we are not known. Ask, and we shall quit this place forever."
133,"TEXT_JOBDRK450_02057_FRAY_000_149","Only when you have renounced everything are you free to do anything."
134,"TEXT_JOBDRK450_02057_FRAY_000_150","When we meet again, you will give us your answer."
135,"TEXT_JOBDRK450_02057_QIB_001_TODO_1","Slaughter the Qiqirn!"
136,"TEXT_JOBDRK450_02057_QIB_001_TODO_2","Retrieve the stolen goods!"
137,"TEXT_JOBDRK450_02057_FRAY_BATTLETALK_01","Weak...but plentiful. They may yet suffice..."
138,"TEXT_JOBDRK450_02057_FRAY_BATTLETALK_03",""
139,"TEXT_JOBDRK450_02057_BOSS_BATTLETALK_01","Yoyoroon not afraid! Yoyoroon kill you and loot your loots!"
140,"TEXT_JOBDRK450_02057_FRAY_BATTLETALK_04","Heh...heh... Tenacious bastards... Right, then. The goods."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBDRK450_02057_SEQ_00 Fray has been watching you, and <If(PlayerParameter(4))>she<Else/>he</If> is not pleased with your progress.
5 1 TEXT_JOBDRK450_02057_SEQ_01 The voice is waiting to be heard, yet you cannot seem to grasp it on your own. Though disappointed, Fray will help you to understand its intent. Only communion will suffice. Moraby Drydocks will be where you conduct the rites next.
6 2 TEXT_JOBDRK450_02057_SEQ_02 Where do these people come from!? These helpless, hopeless weaklings who see fit to beg the assistance of every passing adventurer. And now comes another, beseeching the Warrior of Light to recover some stolen chest or crate of only the gods know what! The merchant claims the Qiqirn bandits and their leader will prove worthy prey, but we have been disappointed before...
7 3 TEXT_JOBDRK450_02057_SEQ_03 All around you lay the remains of Qiqirn, hacked to pieces, some beyond recognition. Chest heaving with exertion, you gaze at the bloodstained sword in your hands, uncertain how long you have held it. The pounding in your head intensifies, and you blink back the pain. Fray... Where is Fray...?
8 4 TEXT_JOBDRK450_02057_SEQ_04 Fray looks how you feel─utterly spent and in need of a rest. “Finish it,” <If(PlayerParameter(4))>she<Else/>he</If> says. “Finish what we started...”
9 5 TEXT_JOBDRK450_02057_SEQ_05 Madness! Utter madness! That spineless sack of shite actually demanded compensation for his property! The nerve of these people, after all we do for them! But Fray was not about to let that pass, oh no! It was a thing of glory, Fray giving voice to our feelings. Our words tumbling from Fray's mouth. But why did <If(PlayerParameter(4))>she<Else/>he</If> have to leave? Where could <If(PlayerParameter(4))>she<Else/>he</If> have gone?
10 6 TEXT_JOBDRK450_02057_SEQ_06 Fray fears for us. <If(PlayerParameter(4))>She<Else/>He</If> knows we cannot go on like this. The voice...we must hearken to the voice...
11 7 TEXT_JOBDRK450_02057_SEQ_07 Fray is right, of course. Fray has always been right. Only when we have renounced everything are we free to do anything. We can leave it behind─all of it. The Scions. The Alliance. Even Hydaelyn. All we have to do is ask, and <If(PlayerParameter(4))>she<Else/>he</If> shall set us free. ※The next dark knight quest will be available from Fray upon reaching level 50.
12 8 TEXT_JOBDRK450_02057_SEQ_08
13 9 TEXT_JOBDRK450_02057_SEQ_09
14 10 TEXT_JOBDRK450_02057_SEQ_10
15 11 TEXT_JOBDRK450_02057_SEQ_11
16 12 TEXT_JOBDRK450_02057_SEQ_12
17 13 TEXT_JOBDRK450_02057_SEQ_13
18 14 TEXT_JOBDRK450_02057_SEQ_14
19 15 TEXT_JOBDRK450_02057_SEQ_15
20 16 TEXT_JOBDRK450_02057_SEQ_16
21 17 TEXT_JOBDRK450_02057_SEQ_17
22 18 TEXT_JOBDRK450_02057_SEQ_18
23 19 TEXT_JOBDRK450_02057_SEQ_19
24 20 TEXT_JOBDRK450_02057_SEQ_20
25 21 TEXT_JOBDRK450_02057_SEQ_21
26 22 TEXT_JOBDRK450_02057_SEQ_22
27 23 TEXT_JOBDRK450_02057_SEQ_23
28 24 TEXT_JOBDRK450_02057_TODO_00 Rendezvous with Fray at the Moraby Drydocks.
29 25 TEXT_JOBDRK450_02057_TODO_01 Speak with Fray on the Salt Strand.
30 26 TEXT_JOBDRK450_02057_TODO_02 Speak with Fray.
31 27 TEXT_JOBDRK450_02057_TODO_03 Return the stolen merchandise.
32 28 TEXT_JOBDRK450_02057_TODO_04 Search for Fray.
33 29 TEXT_JOBDRK450_02057_TODO_05 Commune with Fray.
34 30 TEXT_JOBDRK450_02057_TODO_06
35 31 TEXT_JOBDRK450_02057_TODO_07
36 32 TEXT_JOBDRK450_02057_TODO_08
37 33 TEXT_JOBDRK450_02057_TODO_09
38 34 TEXT_JOBDRK450_02057_TODO_10
39 35 TEXT_JOBDRK450_02057_TODO_11
40 36 TEXT_JOBDRK450_02057_TODO_12
41 37 TEXT_JOBDRK450_02057_TODO_13
42 38 TEXT_JOBDRK450_02057_TODO_14
43 39 TEXT_JOBDRK450_02057_TODO_15
44 40 TEXT_JOBDRK450_02057_TODO_16
45 41 TEXT_JOBDRK450_02057_TODO_17
46 42 TEXT_JOBDRK450_02057_TODO_18
47 43 TEXT_JOBDRK450_02057_TODO_19
48 44 TEXT_JOBDRK450_02057_TODO_20
49 45 TEXT_JOBDRK450_02057_TODO_21
50 46 TEXT_JOBDRK450_02057_TODO_22
51 47 TEXT_JOBDRK450_02057_TODO_23
52 48 TEXT_JOBDRK450_02057_FRAY_000_000 ...I'm beginning to question your commitment, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
53 49 TEXT_JOBDRK450_02057_FRAY_000_001 You haven't heard the voice since our last communion, which means you haven't taken my lessons to heart.
54 50 TEXT_JOBDRK450_02057_FRAY_000_002 You know I'm trying to help you, don't you? All of this is for <Emphasis>your</Emphasis> benefit.
55 51 TEXT_JOBDRK450_02057_FRAY_000_003 You listen, but you don't <Emphasis>understand</Emphasis>─
56 52 TEXT_JOBDRK450_02057_FRAY_000_004 ...Never mind.
57 53 TEXT_JOBDRK450_02057_FRAY_000_005 You're the stubborn type. I know that. We'll just have to keep at it until you open your eyes.
58 54 TEXT_JOBDRK450_02057_FRAY_000_006 Moraby Drydocks. That's where we'll head next.
59 55 TEXT_JOBDRK450_02057_FRAY_000_010 ...Never much cared for the ocean, myself.
60 56 TEXT_JOBDRK450_02057_FRAY_000_011 That friend of mine─the one I told you about after our first communion. We came out here together, once.
61 57 TEXT_JOBDRK450_02057_FRAY_000_012 Long story short, we ended up doing something ridiculously foolish and were lucky to make it out alive.
62 58 TEXT_JOBDRK450_02057_FRAY_000_013 I tried to talk <If(PlayerParameter(4))>her<Else/>him</If> out of it, but <If(PlayerParameter(4))>she<Else/>he</If> just had to get on that damn boat...
63 59 TEXT_JOBDRK450_02057_MERCHANT02057_000_014 (-???-)Don't be like that, friend! Isn't the Maelstrom supposed to aid the smallfolk when they're in a spot of trouble?
64 60 TEXT_JOBDRK450_02057_STYRNLONA_000_015 So far as it is possible, yes, but...such matters fall within the purview of the Yellowjackets, and─
65 61 TEXT_JOBDRK450_02057_MERCHANT02057_000_016 And they told me to bugger off─can you believe that!? I'm begging you, Sergeant!
66 62 TEXT_JOBDRK450_02057_STYRNLONA_000_017 I... Wait. Is that you, <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>?
67 63 TEXT_JOBDRK450_02057_STYRNLONA_000_018 It is! The legend <If(PlayerParameter(4))>herself<Else/>himself</If>! Forgive me, <If(PlayerParameter(4))>madam<Else/>sir</If>, I never thanked you properly for your service to Limsa Lominsa. When I first heard Leviathan had been summoned, I feared that─
68 64 TEXT_JOBDRK450_02057_MERCHANT02057_000_019 Why, if it isn't that famous adventurer who's been killing primals left and right!
69 65 TEXT_JOBDRK450_02057_MERCHANT02057_000_020 Truly, the Twelve must be watching over me, because you're just the <If(PlayerParameter(4))>woman<Else/>man</If> I need!
70 66 TEXT_JOBDRK450_02057_MERCHANT02057_000_021 <sniffle> <sob> I...I am the victim of a terrible─nay, <Emphasis>heinous</Emphasis> crime! I was waylaid by Qiqirn bandits near the Salt Strand, who left me with naught more than the clothes on my back!
71 67 TEXT_JOBDRK450_02057_FRAY_000_022 ...And what makes you think I give a Qiqirn's arse about your troubles? Go and bother the Yellowjackets, like the sergeant said.
72 68 TEXT_JOBDRK450_02057_FRAY_000_023 I seek worthy prey, not a gang of rats.
73 69 TEXT_JOBDRK450_02057_MERCHANT02057_000_024 How can you say such a thing, <If(PlayerParameter(4))>madam<Else/>sir</If>!? Without your help, I'm ruined!
74 70 TEXT_JOBDRK450_02057_Q1_000_025 What will you say?
75 71 TEXT_JOBDRK450_02057_A1_000_026 Fine, I'll help.
76 72 TEXT_JOBDRK450_02057_A1_000_027 Not my problem.
77 73 TEXT_JOBDRK450_02057_MERCHANT02057_000_030 Spoken like a true hero!
78 74 TEXT_JOBDRK450_02057_MERCHANT02057_000_031 So you know, the rank and file didn't seem so dangerous, but their leader was a mean-looking bastard...
79 75 TEXT_JOBDRK450_02057_MERCHANT02057_000_032 But considering the foes you've faced in the past, he couldn't possibly pose a threat to you!
80 76 TEXT_JOBDRK450_02057_MERCHANT02057_000_035 W-Wait, just listen! You said you wanted worthy prey, yes!?
81 77 TEXT_JOBDRK450_02057_MERCHANT02057_000_036 Their leader was a mean-looking bastard, at least two or three times the size of the others. It'd probably take a dozen men to bring him down!
82 78 TEXT_JOBDRK450_02057_MERCHANT02057_000_037 If it's a challenge you want, then there it is! Just you against him and his cronies! What say you, <If(PlayerParameter(4))>madam<Else/>sir</If>?
83 79 TEXT_JOBDRK450_02057_FRAY_000_040 Shut your mouth and wait here. I'll be back.
84 80 TEXT_JOBDRK450_02057_STYRNLONA_000_050 You really don't have to do this, <If(PlayerParameter(4))>madam<Else/>sir</If>...
85 81 TEXT_JOBDRK450_02057_MERCHANT02057_000_055 You'll find them on the Salt Strand, <If(PlayerParameter(4))>madam<Else/>sir</If>. That's where they made camp. Only mind their leader, eh? He's a mean-looking bastard, that one.
86 82 TEXT_JOBDRK450_02057_FRAY_000_060 If this Qiqirn isn't everything he promised, I'll take it out of his hide...
87 83 TEXT_JOBDRK450_02057_FRAY_000_061 Let's make the most of this, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. No style, no guile, just chaos. Mark your limits, then push yourself beyond. Let the darkness guide you and set you free.
88 84 TEXT_JOBDRK450_02057_FRAY_000_070 Heh...heh... You did well...
89 85 TEXT_JOBDRK450_02057_FRAY_000_071 All that's left...is to return the goods to their owner...
90 86 TEXT_JOBDRK450_02057_FRAY_000_072 ...Finish it... Finish what we started...
91 87 TEXT_JOBDRK450_02057_FRAY_000_080 The hard part is over... Now finish it...
92 88 TEXT_JOBDRK450_02057_MERCHANT02057_000_090 Ah, it's you! Were you able to catch up with those bandits?
93 89 TEXT_JOBDRK450_02057_MERCHANT02057_000_091 Er, yes...that seems to be mine, but...
94 90 TEXT_JOBDRK450_02057_MERCHANT02057_000_092 ...Llymlaen take me, I can't sell this!
95 91 TEXT_JOBDRK450_02057_MERCHANT02057_000_093 Everything's soaked through with Qiqirn blood! What did you do─carve one open and leave him to bleed all over my wares!?
96 92 TEXT_JOBDRK450_02057_MERCHANT02057_000_094 I'm ruined...utterly ruined.
97 93 TEXT_JOBDRK450_02057_MERCHANT02057_000_095 <If(PlayerParameter(4))>Madam<Else/>Sir</If>, I demand recompense for your reckless destruction of my property!
98 94 TEXT_JOBDRK450_02057_MERCHANT02057_000_096 I am a reasonable man, so I will acknowledge that you are not wholly responsible. Fifty percent of the value should suffice.
99 95 TEXT_JOBDRK450_02057_FRAY_000_097 Fifty percent? FIFTY PERCENT!?
100 96 TEXT_JOBDRK450_02057_FRAY_000_098 I slaughter a gang of Qiqirn bandits for your precious goods and this is the thanks I receive!?
101 97 TEXT_JOBDRK450_02057_FRAY_000_099 You spineless sack of shite. I kill your enemies. I fetch your things. I do what you people can't or won't do yourselves.
102 98 TEXT_JOBDRK450_02057_FRAY_000_100 You're helpless. Weak. All you do is want and need.
103 99 TEXT_JOBDRK450_02057_FRAY_000_101 I should've left you all to drown in Leviathan's tidal wave. At least then I would've been spared your <Emphasis>constant</Emphasis> bloody whining.
104 100 TEXT_JOBDRK450_02057_FRAY_000_102 Do not speak to me of this ever again.
105 101 TEXT_JOBDRK450_02057_MERCHANT02057_000_103 P-Pray forgive me my insolence, <If(PlayerParameter(4))>madam<Else/>sir</If>!
106 102 TEXT_JOBDRK450_02057_STYRNLONA_000_104 <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>, <If(PlayerParameter(4))>madam<Else/>sir</If>, I... You have every right to be upset, but...
107 103 TEXT_JOBDRK450_02057_STYRNLONA_000_105 ...I think he understands, <If(PlayerParameter(4))>madam<Else/>sir</If>.
108 104 TEXT_JOBDRK450_02057_MERCHANT02057_000_110 Never again, <If(PlayerParameter(4))>madam<Else/>sir</If>! I promise!
109 105 TEXT_JOBDRK450_02057_STYRNLONA_000_115 Honestly, <If(PlayerParameter(4))>madam<Else/>sir</If>. I...I don't think you had to...
110 106 TEXT_JOBDRK450_02057_FRAY_000_110 We can't keep doing this, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You must see now what it's doing to us... What they're doing to us...
111 107 TEXT_JOBDRK450_02057_FRAY_100_110 These...these <Emphasis>people</Emphasis>...
112 108 TEXT_JOBDRK450_02057_Q2_000_111 What will you say?
113 109 TEXT_JOBDRK450_02057_A2_000_112 Never mind them. The voice is all that matters.
114 110 TEXT_JOBDRK450_02057_A2_000_113 We don't need them to become a dark knight.
115 111 TEXT_JOBDRK450_02057_A2_000_114 He deserved it. Every word.
116 112 TEXT_JOBDRK450_02057_FRAY_000_120 Yes...yes, you are right. You must hearken to its words and discover your true calling.
117 113 TEXT_JOBDRK450_02057_FRAY_000_121 You are close, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─so very, very close...
118 114 TEXT_JOBDRK450_02057_FRAY_000_122 I wish I could tell you. I wish I could <Emphasis>make</Emphasis> you see.
119 115 TEXT_JOBDRK450_02057_FRAY_000_123 But all I can do is guide you on your journey...
120 116 TEXT_JOBDRK450_02057_FRAY_000_125 Not entirely true, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. They have helped you to cultivate the darkness within, in a way. But their help is no longer needed.
121 117 TEXT_JOBDRK450_02057_FRAY_000_126 All that remains is to hearken to the voice─to grasp its words and discover your true calling.
122 118 TEXT_JOBDRK450_02057_FRAY_000_127 I wish I could tell you. I wish I could <Emphasis>make</Emphasis> you see.
123 119 TEXT_JOBDRK450_02057_FRAY_000_128 But all I can do is guide you on your journey...
124 120 TEXT_JOBDRK450_02057_FRAY_000_130 Hah...hahaha! Right you are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Right you are!
125 121 TEXT_JOBDRK450_02057_FRAY_000_131 Felt good, didn't it? Seeing that sniveling wretch tremble. I think he nearly pissed himself!
126 122 TEXT_JOBDRK450_02057_FRAY_000_132 You're finally starting to see them for what they are now, aren't you? Good, good.
127 123 TEXT_JOBDRK450_02057_FRAY_000_133 All that remains is to hearken to the voice─to grasp its words and discover your true calling...
128 124 TEXT_JOBDRK450_02057_SYSTEM_000_140 With every breath you grow lighter and slip further into the abyss...
129 125 TEXT_JOBDRK450_02057_FRAY_000_141 (-???-)A chorus of voices cries out for a hero, and <If(PlayerParameter(4))>she<Else/>he</If> comes.
130 126 TEXT_JOBDRK450_02057_FRAY_000_142 (-???-)<If(PlayerParameter(4))>She<Else/>He</If> smiles. <If(PlayerParameter(4))>She<Else/>He</If> nods. And <If(PlayerParameter(4))>she<Else/>he</If> remains silent...
131 127 TEXT_JOBDRK450_02057_FRAY_000_143 (-???-)But <If(PlayerParameter(4))>she<Else/>he</If> too has a voice...
132 128 TEXT_JOBDRK450_02057_FRAY_000_144 (-???-)I will be heard...
133 129 TEXT_JOBDRK450_02057_FRAY_000_145 ...<Highlight>ObjectParameter(1)</Highlight>.
134 130 TEXT_JOBDRK450_02057_FRAY_000_146 ...You stand at the precipice, but do not fear the fall.
135 131 TEXT_JOBDRK450_02057_FRAY_000_147 Cast yourself into the abyss, and you shall soar above, free at last.
136 132 TEXT_JOBDRK450_02057_FRAY_000_148 There are other lands than these, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─lands where we are not known. Ask, and we shall quit this place forever.
137 133 TEXT_JOBDRK450_02057_FRAY_000_149 Only when you have renounced everything are you free to do anything.
138 134 TEXT_JOBDRK450_02057_FRAY_000_150 When we meet again, you will give us your answer.
139 135 TEXT_JOBDRK450_02057_QIB_001_TODO_1 Slaughter the Qiqirn!
140 136 TEXT_JOBDRK450_02057_QIB_001_TODO_2 Retrieve the stolen goods!
141 137 TEXT_JOBDRK450_02057_FRAY_BATTLETALK_01 Weak...but plentiful. They may yet suffice...
142 138 TEXT_JOBDRK450_02057_FRAY_BATTLETALK_03
143 139 TEXT_JOBDRK450_02057_BOSS_BATTLETALK_01 Yoyoroon not afraid! Yoyoroon kill you and loot your loots!
144 140 TEXT_JOBDRK450_02057_FRAY_BATTLETALK_04 Heh...heh... Tenacious bastards... Right, then. The goods.
145 141 TEXT_JOBDRK450_02057_FRAY_BATTLETALK_05 Good. There's nothing left here for...for...
146 142 TEXT_JOBDRK450_02057_FRAY_BATTLETALK_02 Not now, dammit! Not when we're so close!