Include all CSV's in Repo for diffing

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Josh Freeman
2017-12-13 11:08:14 +00:00
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0,"TEXT_JOBREL101_02212_SEQ_00","Ardashir seems eager to bring anima into being.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL101_02212_SEQ_01","Ardashir hopes to begin work on the anima weapon as soon as possible. All the necessary elements are in place save two: astral and umbral nodules, the catalysts required to facilitate the process of channeling aether into the soulstone. Unsure of where to procure them, Ardashir suggests speaking with Rowena in Revenant's Toll. With any luck, she will know of a merchant who can provide what he needs.
※You may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_JOBREL101_02212_SEQ_02","Hearing of your need for crystals with unusual properties, Rowena suggests speaking with a merchant by the name of Syndony. She is a jeweler who also happens to be quite knowledgeable about crystals. You can find her on the terrace of the second floor in the House of Splendors."
3,"TEXT_JOBREL101_02212_SEQ_03","Upon speaking with Syndony, it soon becomes clear that your reputation has preceded you. When you inquire about the nodules, she is taken aback by your outlandish request, but is not deterred from the challenge of producing what you seek. The process will require elementally aspected luminous crystals, and she insists you bring her one of every element. However, she also believes there may be one other way: bringing her a Zodiac Weapon of the highest order. Seeing your nonplussed expression, she concedes that such a legendary weapon may be no more than a rumor.
※Should you be unwilling or unable to offer a suitable Zodiac Weapon, luminous crystals can be obtained by participating in FATEs in the following regions:
- Sea of Clouds: luminous wind crystals
- Azys Lla: luminous fire crystals
- Churning Mists: luminous lightning crystals
- Coerthas western highlands: luminous ice crystals
- Dravanian forelands: luminous earth crystals
- Dravanian hinterlands: luminous water crystals"
4,"TEXT_JOBREL101_02212_SEQ_04","With the nodules in hand, Ardashir is at last ready to go through with Gerolt's plan. He duly completes the infusion of aether, and hands the pulsating soulstone to Gerolt, who immediately sets about affixing the radiant gem to your weapon. Some time later, the sweating smith finally lowers his hammer, a look of both exhaustion and satisfaction on his face. The plan has succeeded and you are the proud owner of an anima weapon. Now begins the journey to discover its full potential."
5,"TEXT_JOBREL101_02212_SEQ_05",""
6,"TEXT_JOBREL101_02212_SEQ_06",""
7,"TEXT_JOBREL101_02212_SEQ_07",""
8,"TEXT_JOBREL101_02212_SEQ_08",""
9,"TEXT_JOBREL101_02212_SEQ_09",""
10,"TEXT_JOBREL101_02212_SEQ_10",""
11,"TEXT_JOBREL101_02212_SEQ_11",""
12,"TEXT_JOBREL101_02212_SEQ_12",""
13,"TEXT_JOBREL101_02212_SEQ_13",""
14,"TEXT_JOBREL101_02212_SEQ_14",""
15,"TEXT_JOBREL101_02212_SEQ_15",""
16,"TEXT_JOBREL101_02212_SEQ_16",""
17,"TEXT_JOBREL101_02212_SEQ_17",""
18,"TEXT_JOBREL101_02212_SEQ_18",""
19,"TEXT_JOBREL101_02212_SEQ_19",""
20,"TEXT_JOBREL101_02212_SEQ_20",""
21,"TEXT_JOBREL101_02212_SEQ_21",""
22,"TEXT_JOBREL101_02212_SEQ_22",""
23,"TEXT_JOBREL101_02212_SEQ_23",""
24,"TEXT_JOBREL101_02212_TODO_00","Speak with Rowena at Revenant's Toll."
25,"TEXT_JOBREL101_02212_TODO_01","Speak with Syndony at Revenant's Toll."
26,"TEXT_JOBREL101_02212_TODO_02","Deliver the astral nodule and umbral nodule to Ardashir in Azys Lla."
27,"TEXT_JOBREL101_02212_TODO_03",""
28,"TEXT_JOBREL101_02212_TODO_04",""
29,"TEXT_JOBREL101_02212_TODO_05",""
30,"TEXT_JOBREL101_02212_TODO_06",""
31,"TEXT_JOBREL101_02212_TODO_07",""
32,"TEXT_JOBREL101_02212_TODO_08",""
33,"TEXT_JOBREL101_02212_TODO_09",""
34,"TEXT_JOBREL101_02212_TODO_10",""
35,"TEXT_JOBREL101_02212_TODO_11",""
36,"TEXT_JOBREL101_02212_TODO_12",""
37,"TEXT_JOBREL101_02212_TODO_13",""
38,"TEXT_JOBREL101_02212_TODO_14",""
39,"TEXT_JOBREL101_02212_TODO_15",""
40,"TEXT_JOBREL101_02212_TODO_16",""
41,"TEXT_JOBREL101_02212_TODO_17",""
42,"TEXT_JOBREL101_02212_TODO_18",""
43,"TEXT_JOBREL101_02212_TODO_19",""
44,"TEXT_JOBREL101_02212_TODO_20",""
45,"TEXT_JOBREL101_02212_TODO_21",""
46,"TEXT_JOBREL101_02212_TODO_22",""
47,"TEXT_JOBREL101_02212_TODO_23",""
48,"TEXT_JOBREL101_02212_SYSTEM_100_000","Please note that upon completing the quest “Soul Without Life,” you will receive an anima weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
49,"TEXT_JOBREL101_02212_Q1_000_000","What will you do?"
50,"TEXT_JOBREL101_02212_A1_000_000","Undertake this quest as another job."
51,"TEXT_JOBREL101_02212_A2_000_000","Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
52,"TEXT_JOBREL101_02212_SYSTEM_100_001","Be advised that once you have undertaken this quest, you may not proceed with a class or job that is different from when you accepted it."
53,"TEXT_JOBREL101_02212_SYSTEM_100_002","Please ensure you have changed to your desired job before speaking with Ardashir."
54,"TEXT_JOBREL101_02212_SYSTEM_100_003","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>."
55,"TEXT_JOBREL101_02212_SYSTEM_100_004","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
56,"TEXT_JOBREL101_02212_SYSTEM_100_005","To further enhance the strength of this anima weapon, speak with Ardashir again to undertake the quest “Toughening Up.”"
57,"TEXT_JOBREL101_02212_SYSTEM_100_006","To forge a different anima weapon, please change to your desired job and speak with Ardashir again."
58,"TEXT_JOBREL101_02212_ARDASHIR_000_000","I take it you're ready to proceed? Excellent. Gerolt has already begun work on the weapon that will serve to contain the anima. The difficulty lies in sustaining the thing long enough for the transfer to take place."
59,"TEXT_JOBREL101_02212_ARDASHIR_000_001","But with the appropriate stabilizing materials, I believe it should be possible, provided we act quickly."
60,"TEXT_JOBREL101_02212_ARDASHIR_100_001","I have brought several soulstones with me, so you needn't worry about that. I shall see that one is fitted to your weapon."
61,"TEXT_JOBREL101_02212_ARDASHIR_000_002","The only needful things I do not currently possess are crystals capable of handling the quantities of aether required for our work."
62,"TEXT_JOBREL101_02212_ARDASHIR_000_003","To be specific, we will need astral and umbral nodules."
63,"TEXT_JOBREL101_02212_ARDASHIR_000_004","Would that we were working in RadzatHan. I knew of a merchant there who sold them. Costly though they were, I was never wanting for supplies. Perhaps Mistress Rowena would know of someone willing to trade. Might you be willing to speak with her on my behalf?"
64,"TEXT_JOBREL101_02212_ARDASHIR_000_005","No doubt whoever she refers you to will not part with them readily, but I trust you will be able to come to some manner of arrangement."
65,"TEXT_JOBREL101_02212_ARDASHIR_100_005","In the meantime, Gerolt and I will finish preparations for the anima weapon. Safe travels, friend."
66,"TEXT_JOBREL101_02212_ARDASHIR_000_010","Ah, come to create another anima weapon, have you? Needless to say, I should be only too happy to help! I trust you remember the required astral and umbral nodules?"
67,"TEXT_JOBREL101_02212_ARDASHIR_000_011","Yes, well, I will need you to procure more of both. Syndony will doubtless be able to furnish you with a sufficiency, assuming her skills are as impressive as they seem. I do hope she is still where you last met. Perhaps you should speak with Mistress Rowena to know for certain. "
68,"TEXT_JOBREL101_02212_ROWENA_100_011","Well if it isn't my favorite adventurer. How's that anima weapon comin' along?"
69,"TEXT_JOBREL101_02212_ROWENA_100_012","Astral and umbral nodules? Hmmm, might be as Syndony will have what you're after."
70,"TEXT_JOBREL101_02212_ROWENA_100_013","She's a jeweler by trade, but her work with crystals is somethin' to behold, let me tell you. They say she can strip 'em of elements, charge 'em with new ones, even make 'em out o' thin air, if you can believe such a thing. Can't vouch for the rumors myself, but her profits say plenty."
71,"TEXT_JOBREL101_02212_ROWENA_100_014","She can be a bit picky about clients, but you bein' the Warrior o' Light and all, I'm sure your sparklin' reputation will catch her eye like the crystals she's so fond of."
72,"TEXT_JOBREL101_02212_ROWENA_100_015","If you go upstairs, you'll find her out on the terrace."
73,"TEXT_JOBREL101_02212_ROWENA_100_016","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What brings you to the House o' Splendors?"
74,"TEXT_JOBREL101_02212_ROWENA_100_017","Nodules for another anima weapon? You'll be wantin' to speak with Syndony, then. You can find her on the terrace upstairs."
75,"TEXT_JOBREL101_02212_SYNDONY_000_020","Ah, the Warrior of Light. What a pleasant surprise. No need to be alarmed, my dear. It is my business to know all of Eorzea's treasures, be they material or mortal. But tell me, to what do I owe the pleasure?"
76,"TEXT_JOBREL101_02212_SYNDONY_000_021","...Astral and umbral nodules? My, my... I see you are a <If(PlayerParameter(4))>woman<Else/>man</If> of unusual tastes. Might I ask what you plan to do with such curious crystals?"
77,"TEXT_JOBREL101_02212_SYNDONY_000_022","An essence akin to the soul. I suppose such peculiar work would call for crystals as equally peculiar. Well, you were wise to seek me out. I've dedicated my life to the study of crystals, and I cannot bear the thought of knowing there are crystals I could not procure."
78,"TEXT_JOBREL101_02212_SYNDONY_000_023","Mind you, these are no mere baubles or trinkets you ask of me. Crystals of such purity are not easily come by, but to also be so rich in astral- and umbralaspected energies..."
79,"TEXT_JOBREL101_02212_SYNDONY_100_023","Still, with the proper materials I believe it can be done. It will require a great deal of aether, obviously, and of a specific persuasion."
80,"TEXT_JOBREL101_02212_SYNDONY_000_024","I am informed that when a man falls in battle, a residual energy hangs in the aether long after his spirit has returned to the Lifestream. This energy can infuse crystals in the vicinity with a purity not often seen in nature. A purity essential for what you desire."
81,"TEXT_JOBREL101_02212_SYNDONY_000_025","I can use these crystals, luminous crystals I call them, to imbue empty ones with the astral and umbral energies necessary to create what you seek. But I will require one crystal of every element. "
82,"TEXT_JOBREL101_02212_SYNDONY_100_025","They will not be easy to come by, of that I can assure you. You will likely have to scour every ilm of Eorzea to find them."
83,"TEXT_JOBREL101_02212_SYNDONY_000_026","...However, there may be one other way to acquire the aether we need. It requires something of the rarer sort─something much more precious than luminous crystals."
84,"TEXT_JOBREL101_02212_SYNDONY_000_027","As I mentioned before, it is my business to know all of Eorzea's treasures. And if the rumors are true, there exist certain weapons of legend said to have supped on the souls of countless enemies."
85,"TEXT_JOBREL101_02212_SYNDONY_100_027","In fact, a certain great hero who wields one of these weapons is supposedly working with a young researcher somewhere beyond the Sea of Clouds. Though this is only what I have heard. I will not hold you to ransom on the strength of mere hearsay."
86,"TEXT_JOBREL101_02212_SYNDONY_000_028","Even so, the rumors of these weapons are not so easily dismissed. Embodiments of war, veritable reservoirs of soul energy..."
87,"TEXT_JOBREL101_02212_SYNDONY_100_028","If you were in possession of such a weapon, creating these astral and umbral nodules would be as child's play."
88,"TEXT_JOBREL101_02212_SYNDONY_100_029","Or you could simply collect the requisite luminous crystals. I will assist you all the same."
89,"TEXT_JOBREL101_02212_SYNDONY_200_029","I leave the choice in your <Emphasis>famously</Emphasis> capable hands."
90,"TEXT_JOBREL101_02212_SYNDONY_000_030","The Warrior of Light. A welcome sight, shining brightly as always. What can I do for you today?"
91,"TEXT_JOBREL101_02212_SYNDONY_000_031","Astral and umbral nodules <Emphasis>again</Emphasis>? I take it you put the others to good use, then."
92,"TEXT_JOBREL101_02212_SYNDONY_000_032","Well, far be it from me to turn away a fellow connoisseur of crystals. That is, of course, assuming you have what is required to make them. I would have either a Zodiac Weapon or a complete set of luminous crystals from you."
93,"TEXT_JOBREL101_02212_SYNDONY_100_033","In any case, I very much look forward to working with you."
94,"TEXT_JOBREL101_02212_SYSTEM_000_100","Players who possess a Zodiac Weapon Zeta may exchange it for both the astral and umbral nodules. Excalibur Zeta must be exchanged together with the Aegis Shield Zeta. Please note, however, that the Zodiac Weapon Zeta will be lost upon completing the exchange."
95,"TEXT_JOBREL101_02212_SYSTEM_100_100","Alternatively, players may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas."
96,"TEXT_JOBREL101_02212_SYSTEM_000_102","Luminous wind crystals may be obtained from FATEs in the Sea of Clouds.
Luminous fire crystals may be obtained from FATEs in Azys Lla.
Luminous lightning crystals may be obtained from FATEs in the Churning Mists."
97,"TEXT_JOBREL101_02212_SYSTEM_000_103","Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands.
Luminous earth crystals may be obtained from FATEs in the Dravanian forelands.
Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands."
98,"TEXT_JOBREL101_02212_SYSTEM_000_104","Players will receive the astral nodule in exchange for a luminous wind, fire, and lightning crystal."
99,"TEXT_JOBREL101_02212_SYSTEM_000_105","Players will receive the umbral nodule in exchange for a luminous ice, earth, and water crystal."
100,"TEXT_JOBREL101_02212_SYSTEM_000_106","Luminous crystals may be obtained, albeit at a low probability, by participating in FATEs in the aforementioned regions with any Disciple of War or Magic, regardless of level."
101,"TEXT_JOBREL101_02212_SYSTEM_100_107","This information can be reviewed in your journal or by speaking with Syndony at any time."
102,"TEXT_JOBREL101_02212_ARDASHIR_000_040","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Were you able to acquire what we need?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL101_02212_SEQ_00 Ardashir seems eager to bring anima into being. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_JOBREL101_02212_SEQ_01 Ardashir hopes to begin work on the anima weapon as soon as possible. All the necessary elements are in place save two: astral and umbral nodules, the catalysts required to facilitate the process of channeling aether into the soulstone. Unsure of where to procure them, Ardashir suggests speaking with Rowena in Revenant's Toll. With any luck, she will know of a merchant who can provide what he needs. ※You may not proceed with a class or job that is different from when you accepted this quest.
6 2 TEXT_JOBREL101_02212_SEQ_02 Hearing of your need for crystals with unusual properties, Rowena suggests speaking with a merchant by the name of Syndony. She is a jeweler who also happens to be quite knowledgeable about crystals. You can find her on the terrace of the second floor in the House of Splendors.
7 3 TEXT_JOBREL101_02212_SEQ_03 Upon speaking with Syndony, it soon becomes clear that your reputation has preceded you. When you inquire about the nodules, she is taken aback by your outlandish request, but is not deterred from the challenge of producing what you seek. The process will require elementally aspected luminous crystals, and she insists you bring her one of every element. However, she also believes there may be one other way: bringing her a Zodiac Weapon of the highest order. Seeing your nonplussed expression, she concedes that such a legendary weapon may be no more than a rumor. ※Should you be unwilling or unable to offer a suitable Zodiac Weapon, luminous crystals can be obtained by participating in FATEs in the following regions: - Sea of Clouds: luminous wind crystals - Azys Lla: luminous fire crystals - Churning Mists: luminous lightning crystals - Coerthas western highlands: luminous ice crystals - Dravanian forelands: luminous earth crystals - Dravanian hinterlands: luminous water crystals
8 4 TEXT_JOBREL101_02212_SEQ_04 With the nodules in hand, Ardashir is at last ready to go through with Gerolt's plan. He duly completes the infusion of aether, and hands the pulsating soulstone to Gerolt, who immediately sets about affixing the radiant gem to your weapon. Some time later, the sweating smith finally lowers his hammer, a look of both exhaustion and satisfaction on his face. The plan has succeeded and you are the proud owner of an anima weapon. Now begins the journey to discover its full potential.
9 5 TEXT_JOBREL101_02212_SEQ_05
10 6 TEXT_JOBREL101_02212_SEQ_06
11 7 TEXT_JOBREL101_02212_SEQ_07
12 8 TEXT_JOBREL101_02212_SEQ_08
13 9 TEXT_JOBREL101_02212_SEQ_09
14 10 TEXT_JOBREL101_02212_SEQ_10
15 11 TEXT_JOBREL101_02212_SEQ_11
16 12 TEXT_JOBREL101_02212_SEQ_12
17 13 TEXT_JOBREL101_02212_SEQ_13
18 14 TEXT_JOBREL101_02212_SEQ_14
19 15 TEXT_JOBREL101_02212_SEQ_15
20 16 TEXT_JOBREL101_02212_SEQ_16
21 17 TEXT_JOBREL101_02212_SEQ_17
22 18 TEXT_JOBREL101_02212_SEQ_18
23 19 TEXT_JOBREL101_02212_SEQ_19
24 20 TEXT_JOBREL101_02212_SEQ_20
25 21 TEXT_JOBREL101_02212_SEQ_21
26 22 TEXT_JOBREL101_02212_SEQ_22
27 23 TEXT_JOBREL101_02212_SEQ_23
28 24 TEXT_JOBREL101_02212_TODO_00 Speak with Rowena at Revenant's Toll.
29 25 TEXT_JOBREL101_02212_TODO_01 Speak with Syndony at Revenant's Toll.
30 26 TEXT_JOBREL101_02212_TODO_02 Deliver the astral nodule and umbral nodule to Ardashir in Azys Lla.
31 27 TEXT_JOBREL101_02212_TODO_03
32 28 TEXT_JOBREL101_02212_TODO_04
33 29 TEXT_JOBREL101_02212_TODO_05
34 30 TEXT_JOBREL101_02212_TODO_06
35 31 TEXT_JOBREL101_02212_TODO_07
36 32 TEXT_JOBREL101_02212_TODO_08
37 33 TEXT_JOBREL101_02212_TODO_09
38 34 TEXT_JOBREL101_02212_TODO_10
39 35 TEXT_JOBREL101_02212_TODO_11
40 36 TEXT_JOBREL101_02212_TODO_12
41 37 TEXT_JOBREL101_02212_TODO_13
42 38 TEXT_JOBREL101_02212_TODO_14
43 39 TEXT_JOBREL101_02212_TODO_15
44 40 TEXT_JOBREL101_02212_TODO_16
45 41 TEXT_JOBREL101_02212_TODO_17
46 42 TEXT_JOBREL101_02212_TODO_18
47 43 TEXT_JOBREL101_02212_TODO_19
48 44 TEXT_JOBREL101_02212_TODO_20
49 45 TEXT_JOBREL101_02212_TODO_21
50 46 TEXT_JOBREL101_02212_TODO_22
51 47 TEXT_JOBREL101_02212_TODO_23
52 48 TEXT_JOBREL101_02212_SYSTEM_100_000 Please note that upon completing the quest “Soul Without Life,” you will receive an anima weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
53 49 TEXT_JOBREL101_02212_Q1_000_000 What will you do?
54 50 TEXT_JOBREL101_02212_A1_000_000 Undertake this quest as another job.
55 51 TEXT_JOBREL101_02212_A2_000_000 Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
56 52 TEXT_JOBREL101_02212_SYSTEM_100_001 Be advised that once you have undertaken this quest, you may not proceed with a class or job that is different from when you accepted it.
57 53 TEXT_JOBREL101_02212_SYSTEM_100_002 Please ensure you have changed to your desired job before speaking with Ardashir.
58 54 TEXT_JOBREL101_02212_SYSTEM_100_003 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>.
59 55 TEXT_JOBREL101_02212_SYSTEM_100_004 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>.
60 56 TEXT_JOBREL101_02212_SYSTEM_100_005 To further enhance the strength of this anima weapon, speak with Ardashir again to undertake the quest “Toughening Up.”
61 57 TEXT_JOBREL101_02212_SYSTEM_100_006 To forge a different anima weapon, please change to your desired job and speak with Ardashir again.
62 58 TEXT_JOBREL101_02212_ARDASHIR_000_000 I take it you're ready to proceed? Excellent. Gerolt has already begun work on the weapon that will serve to contain the anima. The difficulty lies in sustaining the thing long enough for the transfer to take place.
63 59 TEXT_JOBREL101_02212_ARDASHIR_000_001 But with the appropriate stabilizing materials, I believe it should be possible, provided we act quickly.
64 60 TEXT_JOBREL101_02212_ARDASHIR_100_001 I have brought several soulstones with me, so you needn't worry about that. I shall see that one is fitted to your weapon.
65 61 TEXT_JOBREL101_02212_ARDASHIR_000_002 The only needful things I do not currently possess are crystals capable of handling the quantities of aether required for our work.
66 62 TEXT_JOBREL101_02212_ARDASHIR_000_003 To be specific, we will need astral and umbral nodules.
67 63 TEXT_JOBREL101_02212_ARDASHIR_000_004 Would that we were working in Radz–at–Han. I knew of a merchant there who sold them. Costly though they were, I was never wanting for supplies. Perhaps Mistress Rowena would know of someone willing to trade. Might you be willing to speak with her on my behalf?
68 64 TEXT_JOBREL101_02212_ARDASHIR_000_005 No doubt whoever she refers you to will not part with them readily, but I trust you will be able to come to some manner of arrangement.
69 65 TEXT_JOBREL101_02212_ARDASHIR_100_005 In the meantime, Gerolt and I will finish preparations for the anima weapon. Safe travels, friend.
70 66 TEXT_JOBREL101_02212_ARDASHIR_000_010 Ah, come to create another anima weapon, have you? Needless to say, I should be only too happy to help! I trust you remember the required astral and umbral nodules?
71 67 TEXT_JOBREL101_02212_ARDASHIR_000_011 Yes, well, I will need you to procure more of both. Syndony will doubtless be able to furnish you with a sufficiency, assuming her skills are as impressive as they seem. I do hope she is still where you last met. Perhaps you should speak with Mistress Rowena to know for certain.
72 68 TEXT_JOBREL101_02212_ROWENA_100_011 Well if it isn't my favorite adventurer. How's that anima weapon comin' along?
73 69 TEXT_JOBREL101_02212_ROWENA_100_012 Astral and umbral nodules? Hmmm, might be as Syndony will have what you're after.
74 70 TEXT_JOBREL101_02212_ROWENA_100_013 She's a jeweler by trade, but her work with crystals is somethin' to behold, let me tell you. They say she can strip 'em of elements, charge 'em with new ones, even make 'em out o' thin air, if you can believe such a thing. Can't vouch for the rumors myself, but her profits say plenty.
75 71 TEXT_JOBREL101_02212_ROWENA_100_014 She can be a bit picky about clients, but you bein' the Warrior o' Light and all, I'm sure your sparklin' reputation will catch her eye like the crystals she's so fond of.
76 72 TEXT_JOBREL101_02212_ROWENA_100_015 If you go upstairs, you'll find her out on the terrace.
77 73 TEXT_JOBREL101_02212_ROWENA_100_016 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What brings you to the House o' Splendors?
78 74 TEXT_JOBREL101_02212_ROWENA_100_017 Nodules for another anima weapon? You'll be wantin' to speak with Syndony, then. You can find her on the terrace upstairs.
79 75 TEXT_JOBREL101_02212_SYNDONY_000_020 Ah, the Warrior of Light. What a pleasant surprise. No need to be alarmed, my dear. It is my business to know all of Eorzea's treasures, be they material or mortal. But tell me, to what do I owe the pleasure?
80 76 TEXT_JOBREL101_02212_SYNDONY_000_021 ...Astral and umbral nodules? My, my... I see you are a <If(PlayerParameter(4))>woman<Else/>man</If> of unusual tastes. Might I ask what you plan to do with such curious crystals?
81 77 TEXT_JOBREL101_02212_SYNDONY_000_022 An essence akin to the soul. I suppose such peculiar work would call for crystals as equally peculiar. Well, you were wise to seek me out. I've dedicated my life to the study of crystals, and I cannot bear the thought of knowing there are crystals I could not procure.
82 78 TEXT_JOBREL101_02212_SYNDONY_000_023 Mind you, these are no mere baubles or trinkets you ask of me. Crystals of such purity are not easily come by, but to also be so rich in astral- and umbral–aspected energies...
83 79 TEXT_JOBREL101_02212_SYNDONY_100_023 Still, with the proper materials I believe it can be done. It will require a great deal of aether, obviously, and of a specific persuasion.
84 80 TEXT_JOBREL101_02212_SYNDONY_000_024 I am informed that when a man falls in battle, a residual energy hangs in the aether long after his spirit has returned to the Lifestream. This energy can infuse crystals in the vicinity with a purity not often seen in nature. A purity essential for what you desire.
85 81 TEXT_JOBREL101_02212_SYNDONY_000_025 I can use these crystals, luminous crystals I call them, to imbue empty ones with the astral and umbral energies necessary to create what you seek. But I will require one crystal of every element.
86 82 TEXT_JOBREL101_02212_SYNDONY_100_025 They will not be easy to come by, of that I can assure you. You will likely have to scour every ilm of Eorzea to find them.
87 83 TEXT_JOBREL101_02212_SYNDONY_000_026 ...However, there may be one other way to acquire the aether we need. It requires something of the rarer sort─something much more precious than luminous crystals.
88 84 TEXT_JOBREL101_02212_SYNDONY_000_027 As I mentioned before, it is my business to know all of Eorzea's treasures. And if the rumors are true, there exist certain weapons of legend said to have supped on the souls of countless enemies.
89 85 TEXT_JOBREL101_02212_SYNDONY_100_027 In fact, a certain great hero who wields one of these weapons is supposedly working with a young researcher somewhere beyond the Sea of Clouds. Though this is only what I have heard. I will not hold you to ransom on the strength of mere hearsay.
90 86 TEXT_JOBREL101_02212_SYNDONY_000_028 Even so, the rumors of these weapons are not so easily dismissed. Embodiments of war, veritable reservoirs of soul energy...
91 87 TEXT_JOBREL101_02212_SYNDONY_100_028 If you were in possession of such a weapon, creating these astral and umbral nodules would be as child's play.
92 88 TEXT_JOBREL101_02212_SYNDONY_100_029 Or you could simply collect the requisite luminous crystals. I will assist you all the same.
93 89 TEXT_JOBREL101_02212_SYNDONY_200_029 I leave the choice in your <Emphasis>famously</Emphasis> capable hands.
94 90 TEXT_JOBREL101_02212_SYNDONY_000_030 The Warrior of Light. A welcome sight, shining brightly as always. What can I do for you today?
95 91 TEXT_JOBREL101_02212_SYNDONY_000_031 Astral and umbral nodules <Emphasis>again</Emphasis>? I take it you put the others to good use, then.
96 92 TEXT_JOBREL101_02212_SYNDONY_000_032 Well, far be it from me to turn away a fellow connoisseur of crystals. That is, of course, assuming you have what is required to make them. I would have either a Zodiac Weapon or a complete set of luminous crystals from you.
97 93 TEXT_JOBREL101_02212_SYNDONY_100_033 In any case, I very much look forward to working with you.
98 94 TEXT_JOBREL101_02212_SYSTEM_000_100 Players who possess a Zodiac Weapon Zeta may exchange it for both the astral and umbral nodules. Excalibur Zeta must be exchanged together with the Aegis Shield Zeta. Please note, however, that the Zodiac Weapon Zeta will be lost upon completing the exchange.
99 95 TEXT_JOBREL101_02212_SYSTEM_100_100 Alternatively, players may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas.
100 96 TEXT_JOBREL101_02212_SYSTEM_000_102 Luminous wind crystals may be obtained from FATEs in the Sea of Clouds. Luminous fire crystals may be obtained from FATEs in Azys Lla. Luminous lightning crystals may be obtained from FATEs in the Churning Mists.
101 97 TEXT_JOBREL101_02212_SYSTEM_000_103 Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands. Luminous earth crystals may be obtained from FATEs in the Dravanian forelands. Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands.
102 98 TEXT_JOBREL101_02212_SYSTEM_000_104 Players will receive the astral nodule in exchange for a luminous wind, fire, and lightning crystal.
103 99 TEXT_JOBREL101_02212_SYSTEM_000_105 Players will receive the umbral nodule in exchange for a luminous ice, earth, and water crystal.
104 100 TEXT_JOBREL101_02212_SYSTEM_000_106 Luminous crystals may be obtained, albeit at a low probability, by participating in FATEs in the aforementioned regions with any Disciple of War or Magic, regardless of level.
105 101 TEXT_JOBREL101_02212_SYSTEM_100_107 This information can be reviewed in your journal or by speaking with Syndony at any time.
106 102 TEXT_JOBREL101_02212_ARDASHIR_000_040 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Were you able to acquire what we need?
107 103 TEXT_JOBREL101_02212_ARDASHIR_000_041 Yes, these appear to be genuine. I dare not ask what this cost you, but you have my sincerest thanks. As promised, the soulstone is ready. All that remains now is the aether infusion.
108 104 TEXT_JOBREL101_02212_ARDASHIR_000_042 And if the weapon Gerolt has forged is strong enough to contain the resulting anima, we shall soon be the proud parents of a living weapon!
109 105 TEXT_JOBREL101_02212_ARDASHIR_000_043 Now then, let us begin.
110 106 TEXT_JOBREL101_02212_ARDASHIR_000_044 The aether has taken hold in the soulstone, but it will not last long.
111 107 TEXT_JOBREL101_02212_ARDASHIR_000_045 Quickly, Gerolt─seal it within the weapon before the aether fades!
112 108 TEXT_JOBREL101_02212_GEROLT_000_046 <pant> <pant> That... That should do it. That thing ain't goin' nowhere.
113 109 TEXT_JOBREL101_02212_GEROLT_000_047 Now that there's a weapon worthy o' legends! Aye, an anima weapon: <SheetEn(Item,3,IntegerParameter(1),1,1)/>. Wield it with pride, <If(PlayerParameter(4))>lass<Else/>lad</If>.
114 110 TEXT_JOBREL101_02212_GEROLT_000_048 Now that there's a weapon worthy o' legends! Aye, an anima weapon: <SheetEn(Item,3,IntegerParameter(1),1,1)/>, and its twin <SheetEn(Item,3,IntegerParameter(2),1,1)/>. Wield 'em with pride, <If(PlayerParameter(4))>lass<Else/>lad</If>.
115 111 TEXT_JOBREL101_02212_GEROLT_000_049 Though I wouldn't say <If(Equal(PlayerParameter(68),19))>they're complete<Else/>she's the finished article</If> just yet. A weapon fresh from the forge is one thing, but if it's <Emphasis>life</Emphasis> we're talkin' about, <If(Equal(PlayerParameter(68),19))>they're naught but sucklin' babes<Else/>she's naught but a sucklin' babe</If>. <If(Equal(PlayerParameter(68),19))>They want<Else/>She wants</If> puttin' through <If(Equal(PlayerParameter(68),19))>their<Else/>her</If> paces and toughenin' up.
116 112 TEXT_JOBREL101_02212_GEROLT_000_050 I could pound <If(Equal(PlayerParameter(68),19))>'em<Else/>her</If> with me hammer, o' course, but that ain't no substitute for real battle. If y'ask me, ye need to get out there and teach that anima what it means to be a warrior.
117 113 TEXT_JOBREL101_02212_ARDASHIR_000_051 Excuse me, Gerolt, but might I have a word with our friend here? It was, after all, my research that brought us this far.
118 114 TEXT_JOBREL101_02212_ARDASHIR_000_052 Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, let us discuss the next step in developing the anima.
119 115 TEXT_JOBREL101_02212_SYSTEM_100_060 The anima weapon quests may be repeated at any time. However, please note that you may only undertake these quests for one job at a time.
120 116 TEXT_JOBREL101_02212_SYSTEM_100_061 If you wish to restart these quests as a different job, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>. Next, select the quest from within the interface, followed by <Color(-34022)>Abandon</Color>.
121 117 TEXT_JOBREL101_02212_SYSTEM_100_062 Once you have abandoned the quest, you may change to your desired job and speak with Ardashir to start over.