Include all CSV's in Repo for diffing

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Josh Freeman
2017-12-13 11:08:14 +00:00
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0,"TEXT_JOBREL200_02284_SEQ_00","Ardashir has made a breakthrough in his study of the anima.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL200_02284_SEQ_01","Ardashir is determined to supplement the anima's aetheric energies so that it might relay its thoughts clearly and concisely. To that end, he proposes improving the aetherial conductivity of the weapon not only to give the anima the strength to converse, but to allow those without the Echo to comprehend that which is communicated. Gerolt begrudgingly agrees to assist. To work on the anima weapon, however, he must first insulate his tools with a soulglaze, and for that he requires five pots of aether oil. He bids you seek out Eorzea's traders of ancient antiquities to procure what he requires.
※You may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_JOBREL200_02284_SEQ_02","You return with pots of aether oil in hand to find Gerolt in unusually high spirits. He soon reveals the reason for his good mood, namely that he has, in fact, consumed a large volume of spirits. Deaf to Ardashir's plea to lower his hammer, Gerolt begins pounding away with surprising speed and precision. It is not long before his work is complete and you take up a weapon seemingly alive with aether. As you raise it high to bask in its warm glow, the anima suddenly manifests itself to you. It is thankful for its newfound strength, and vows to do what it can to aid you in your coming adventures. Though he cannot yet perceive the anima, Ardashir is glad to see you sharing such a lengthy exchange, and looks forward to seeing how the anima will take shape under your guidance."
3,"TEXT_JOBREL200_02284_SEQ_03",""
4,"TEXT_JOBREL200_02284_SEQ_04",""
5,"TEXT_JOBREL200_02284_SEQ_05",""
6,"TEXT_JOBREL200_02284_SEQ_06",""
7,"TEXT_JOBREL200_02284_SEQ_07",""
8,"TEXT_JOBREL200_02284_SEQ_08",""
9,"TEXT_JOBREL200_02284_SEQ_09",""
10,"TEXT_JOBREL200_02284_SEQ_10",""
11,"TEXT_JOBREL200_02284_SEQ_11",""
12,"TEXT_JOBREL200_02284_SEQ_12",""
13,"TEXT_JOBREL200_02284_SEQ_13",""
14,"TEXT_JOBREL200_02284_SEQ_14",""
15,"TEXT_JOBREL200_02284_SEQ_15",""
16,"TEXT_JOBREL200_02284_SEQ_16",""
17,"TEXT_JOBREL200_02284_SEQ_17",""
18,"TEXT_JOBREL200_02284_SEQ_18",""
19,"TEXT_JOBREL200_02284_SEQ_19",""
20,"TEXT_JOBREL200_02284_SEQ_20",""
21,"TEXT_JOBREL200_02284_SEQ_21",""
22,"TEXT_JOBREL200_02284_SEQ_22",""
23,"TEXT_JOBREL200_02284_SEQ_23",""
24,"TEXT_JOBREL200_02284_TODO_00","With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13223,1,1)/> and <SheetEn(Item,2,13236,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13224,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13225,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13226,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13227,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13231,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13232,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13233,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13234,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13228,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13230,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13229,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13235,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the pots of aether oil to Ardashir."
25,"TEXT_JOBREL200_02284_TODO_01",""
26,"TEXT_JOBREL200_02284_TODO_02",""
27,"TEXT_JOBREL200_02284_TODO_03",""
28,"TEXT_JOBREL200_02284_TODO_04",""
29,"TEXT_JOBREL200_02284_TODO_05",""
30,"TEXT_JOBREL200_02284_TODO_06",""
31,"TEXT_JOBREL200_02284_TODO_07",""
32,"TEXT_JOBREL200_02284_TODO_08",""
33,"TEXT_JOBREL200_02284_TODO_09",""
34,"TEXT_JOBREL200_02284_TODO_10",""
35,"TEXT_JOBREL200_02284_TODO_11",""
36,"TEXT_JOBREL200_02284_TODO_12",""
37,"TEXT_JOBREL200_02284_TODO_13",""
38,"TEXT_JOBREL200_02284_TODO_14",""
39,"TEXT_JOBREL200_02284_TODO_15",""
40,"TEXT_JOBREL200_02284_TODO_16",""
41,"TEXT_JOBREL200_02284_TODO_17",""
42,"TEXT_JOBREL200_02284_TODO_18",""
43,"TEXT_JOBREL200_02284_TODO_19",""
44,"TEXT_JOBREL200_02284_TODO_20",""
45,"TEXT_JOBREL200_02284_TODO_21",""
46,"TEXT_JOBREL200_02284_TODO_22",""
47,"TEXT_JOBREL200_02284_TODO_23",""
48,"TEXT_JOBREL200_02284_SYSTEM_000_000","Please note that upon completing the quest “Finding Your Voice,” you will receive an anima weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
49,"TEXT_JOBREL200_02284_Q1_000_000","What will you do?"
50,"TEXT_JOBREL200_02284_A1_000_000","Undertake this quest as another job."
51,"TEXT_JOBREL200_02284_A2_000_000","Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
52,"TEXT_JOBREL200_02284_SYSTEM_100_001","Be advised that once you have undertaken this quest, you may not proceed with a class or job that is different from when you accepted it."
53,"TEXT_JOBREL200_02284_SYSTEM_100_002","Please ensure you have changed to your desired job before speaking with Ardashir."
54,"TEXT_JOBREL200_02284_SYSTEM_100_003","In order to receive the quest “Finding Your Voice,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory."
55,"TEXT_JOBREL200_02284_SYSTEM_100_004","In order to receive the quest “Finding Your Voice,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
56,"TEXT_JOBREL200_02284_SYSTEM_100_005","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Ardashir again."
57,"TEXT_JOBREL200_02284_SYSTEM_100_006","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Ardashir again."
58,"TEXT_JOBREL200_02284_ARDASHIR_000_000","We have made remarkable progress, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but our work is far from over."
59,"TEXT_JOBREL200_02284_ARDASHIR_000_001","If we are to create a truly freethinking weapon, we must empower the anima to do more than utter a few unintelligible words to its wielder."
60,"TEXT_JOBREL200_02284_ARDASHIR_000_002","Moreover, it must be encouraged to recognize you not only as the rightful owner of the weapon, but also as a companion to whom it can turn for guidance.
...A companion who senses its presence where no other can."
61,"TEXT_JOBREL200_02284_ARDASHIR_000_003","Quite why that should be is a question which confounded me for some time."
62,"TEXT_JOBREL200_02284_ARDASHIR_000_004","It was only after spending countless days poring over my notes that the answer came to me. In my efforts to predict the anima's rate of growth, I realized that I had overlooked an important variable─you, my friend. Which is why I took the liberty of investigating you and your dealings in Eorzea."
63,"TEXT_JOBREL200_02284_ARDASHIR_000_005","You are possessed of a rare power known to some as the “Echo,” are you not?"
64,"TEXT_JOBREL200_02284_ARDASHIR_000_006","I have read that it conveys a preternatural sensitivity to the psyches of others. And what is the anima but a nascent psyche?"
65,"TEXT_JOBREL200_02284_GEROLT_000_007","Yer sayin' ye've got to have special powers just to see the bloody thing?"
66,"TEXT_JOBREL200_02284_GEROLT_000_008","...Special powers what only a handful o' folks've got. Well, that's just <Emphasis>great</Emphasis>, that is. Even if <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> an' <If(PlayerParameter(4))>her<Else/>his</If> Echo-sportin' mates buy ten weapons each, they ain't like to spend the sums Rowena's got in mind, meanin' me debts are set to go unpaid. Unless, o' course, ye've thought of a solution?"
67,"TEXT_JOBREL200_02284_ARDASHIR_100_008","As a matter of fact, I have!"
68,"TEXT_JOBREL200_02284_ARDASHIR_000_009","Unlike the quasi-souls of golems and other constructs, the anima is unique in that it was created using the pure aetherial energies of astral and umbral nodules. As such, it bears no residual imprint of another psyche, and therefore possesses the potential for cognizance and growth."
69,"TEXT_JOBREL200_02284_ARDASHIR_000_010","Having no reason or desire to grow, golems can typically subsist almost indefinitely on the energy of their initial aetherial infusion."
70,"TEXT_JOBREL200_02284_ARDASHIR_000_011","The anima, however, is quite different. Being in a state of constant development, it requires a constant supply of aether. And while it is capable of sustaining itself by drawing upon the naturally occurring aether of its immediate surroundings, I have theorized that the cause of its marked growth to this point is, in fact, its close proximity with you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
71,"TEXT_JOBREL200_02284_ARDASHIR_000_012","Your weapon serves as a conduit between you and the anima, feeding it energy at a steady, albeit slow, pace. If we could somehow improve the weapon's conductivity, I am certain it would promote faster growth, enhancing the anima's ability to communicate."
72,"TEXT_JOBREL200_02284_ARDASHIR_000_013","But that is not all. Should we improve the conductivity sufficiently, the resultant strengthening of the connection between anima and wielder could, in theory, facilitate communication even in the absence of the Echo─felling two birds with but a single stone."
73,"TEXT_JOBREL200_02284_ARDASHIR_000_014","Which is where you come in, Gerolt. Do you think you can improve the aetherial conductivity of our anima's lodgings?"
74,"TEXT_JOBREL200_02284_GEROLT_000_015","Hmph. I can't bloody well say no now, can I?"
75,"TEXT_JOBREL200_02284_GEROLT_100_015","I reckon I should be able to get the aether flowin' a bit freer between <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and the anima, but it'll come at a cost."
76,"TEXT_JOBREL200_02284_GEROLT_000_016","By improvin' the weapon's conductivity, it'll become extra sensitive to anyone touchin' it, and that includes me when I'm poundin' on it with me hammer. My energies pourin' into the anima could muddle up whatever relations <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s already got with it."
77,"TEXT_JOBREL200_02284_GEROLT_100_017","I mean, if the bloody thing was to take after me instead of old <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here..."
78,"TEXT_JOBREL200_02284_ARDASHIR_100_018","Yes, yes, I will not deny that taking after a man of your...character could certainly prove problematic. But how would you go about preventing such contamination?"
79,"TEXT_JOBREL200_02284_GEROLT_100_019","<Emphasis>Contamination</Emphasis>!? Cheeky little shite! Any anima'd be <Emphasis>lucky</Emphasis> to take after me! Just not this one, on account o' how it's <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s. Don't go worryin' yer pretty little head, anyway, 'cause unlike you, I think my plans through."
80,"TEXT_JOBREL200_02284_GEROLT_100_020","It's a matter o' makin' me tools impassible to aether, in case yer wonderin'. Luckily, I've done summat similar before. While I was workin' with another annoyin' scholarly type, we developed a little trick called “soulglazin'.” It's used to insulate weapons, but me tools shouldn't be no different."
81,"TEXT_JOBREL200_02284_GEROLT_000_017","...'Course, I didn't actually make the soulglaze meself, but I've got a fair idea what might stand in fer it. Accordin' to a glowin' ball I was talkin' to, the Allagans used summat called “aether oil” in their metalworkin', an' it did pretty much the same job."
82,"TEXT_JOBREL200_02284_GEROLT_000_018","It's sure to be rare, expensive, or a bit o' both, but ye've got experience with this sort o' thing, don't ye <If(PlayerParameter(4))>lass<Else/>lad</If>?"
83,"TEXT_JOBREL200_02284_GEROLT_000_019","So run along an' find us five pots of aether oil fer me hammer an' anvil, will ye? We're none of us gettin' any younger."
84,"TEXT_JOBREL200_02284_ARDASHIR_000_020","...I am, of course, grateful to you for identifying a solution. It is but a pity you did not think to ask this glowing ball of yours where to acquire it. Mayhap next time you could think your plan through a little <Emphasis>more</Emphasis>, yes?"
85,"TEXT_JOBREL200_02284_ARDASHIR_000_021","I apologize for this gross imposition, but I fear we must have that aether oil if we are to proceed."
86,"TEXT_JOBREL200_02284_ARDASHIR_000_022","In the meantime, Gerolt and I will continue researching how best to foster the anima's development. "
87,"TEXT_JOBREL200_02284_ARDASHIR_000_030","Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I take it you are ready for the next step in nurturing yet another young anima."
88,"TEXT_JOBREL200_02284_ARDASHIR_000_031","Then we must apply another coating of soulglaze to Gerolt's tools that he may safely work on the anima's vessel."
89,"TEXT_JOBREL200_02284_ARDASHIR_000_032","As you may recall, the process calls for five pots of aether oil. I know not where you acquired them before, but I must ask that you do so again. We will have made the necessary preparations by the time you return."
90,"TEXT_JOBREL200_02284_ARDASHIR_000_040","We shall set to work as soon as you return with the aether oil. It is five pots we require, don't forget. Oh, and do remember to bring the weapon itself. We shall struggle to proceed without that!"
91,"TEXT_JOBREL200_02284_SYSTEM_100_040","You must have <SheetEn(Item,3,IntegerParameter(1),1,1)/> and <SheetEn(Item,3,IntegerParameter(2),1,1)/> in your inventory to proceed with this quest."
92,"TEXT_JOBREL200_02284_SYSTEM_100_041","You must have <SheetEn(Item,3,IntegerParameter(1),1,1)/> in your inventory to proceed with this quest."
93,"TEXT_JOBREL200_02284_ARDASHIR_000_041","Was I not clear? If we are to improve the anima weapon's conductivity without exposing the poor thing to Gerolt's...character, we need five pots of aether oil."
94,"TEXT_JOBREL200_02284_ARDASHIR_000_042","Well done, friend. While you were abroad acquiring these, we saw to the rather less onerous matter of our own preparations."
95,"TEXT_JOBREL200_02284_ARDASHIR_000_043","In the process, we happened upon an archive with a particularly riveting selection of texts on aetherochemical research that may well prove useful in the future."
96,"TEXT_JOBREL200_02284_ARDASHIR_000_044","Alas, I was only able to steal a few cursory glances at their contents as Gerolt was intent upon sneaking off to drown himself in ardent spirits. <sigh> Would that he were as keen to immerse himself in his work..."
97,"TEXT_JOBREL200_02284_ARDASHIR_100_043","Well done, friend. Preparations went fairly smoothly in your absence...<Emphasis>despite Gerolt's best attempts to lose himself in his cups</Emphasis>."
98,"TEXT_JOBREL200_02284_GEROLT_000_045","Pious little prick. A young'un like you wouldn't understand. It's me muse...me inspiration! All me best ideas come after downin' summat strong."
99,"TEXT_JOBREL200_02284_ARDASHIR_000_046","Is that right? Then what a pity you abstained for as long as you did. Had you only been a little more inebriated, mayhap you would have devised a plan which didn't involve putting <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> to such trouble."
100,"TEXT_JOBREL200_02284_GEROLT_000_047","Shut yer gob an' coat me anvil with that aether oil before I crack one o' them pots over yer head."
101,"TEXT_JOBREL200_02284_ARDASHIR_000_048","There. Applying the oil was much easier than I expected. How did you fare with your hammer?"
102,"TEXT_JOBREL200_02284_GEROLT_000_049","She's oiled up an' ready fer action. There's no tellin' how long the coatin'll last, though. Time to get poundin'!"
103,"TEXT_JOBREL200_02284_GEROLT_000_050",""
104,"TEXT_JOBREL200_02284_GEROLT_000_051",""
105,"TEXT_JOBREL200_02284_GEROLT_000_052",""
106,"TEXT_JOBREL200_02284_ARDASHIR_000_053","Please do be careful, Gerolt. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> went to great lengths to procure that oil. I would not have <If(PlayerParameter(4))>her<Else/>him</If> go to all that trouble again through any error on our part."
107,"TEXT_JOBREL200_02284_GEROLT_000_054","I think yer forgettin' who yer talkin' to, lad. My only error's makin' weapons what're too <Emphasis>good</Emphasis> fer their owners─present company excepted o' course. Besides, I downed a bottle o' the good stuff not long ago. Never felt better!"
108,"TEXT_JOBREL200_02284_ARDASHIR_000_055","Well, I am glad to hear─"
109,"TEXT_JOBREL200_02284_ARDASHIR_000_056","Wait, did you say a <Emphasis>bottle</Emphasis>? A <Emphasis>whole</Emphasis> bottle!? Seven hells, man! I cannot in good conscience allow you to work in your condition!"
110,"TEXT_JOBREL200_02284_GEROLT_000_057","Bah! Don't be so daft. It weren't <Emphasis>bad</Emphasis> stuff. 'Least I don't think it was. I found it when ye were readin'─hic!─all about them aether-comical wossnames."
111,"TEXT_JOBREL200_02284_GEROLT_000_058","Anyroad, there's only one way to find out how good it really was. It's─hic!─hammerin' time!"
112,"TEXT_JOBREL200_02284_GEROLT_000_059","Now stand back, and let the─hic!─master get to work!"
113,"TEXT_JOBREL200_02284_ARDASHIR_000_060","How...how is that possible? Such swift, precise movements. And his eyes─never have I seen them so sharp. Is he quite certain it was alcohol he drank and not some manner of invigorating tonic?"
114,"TEXT_JOBREL200_02284_ARDASHIR_000_061","No matter how many times I see it, I fail to comprehend how alcohol can inspire a man to work with such vigor."
115,"TEXT_JOBREL200_02284_ARDASHIR_000_062","This is not the drunkard I imagined when Rowena introduced us. Mayhap...mayhap we should keep another bottle on hand. In case he should be required to craft something else, I mean."
116,"TEXT_JOBREL200_02284_ARDASHIR_000_063","Truly the realm's most peculiar blacksmith."
117,"TEXT_JOBREL200_02284_GEROLT_000_064","There! A taste o' me true talents. Next time, maybe ye'll believe old Gerolt when he tells ye about the redeemin' power of a stiff drink."
118,"TEXT_JOBREL200_02284_GEROLT_000_065","Now then, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Hold her up and see how she feels. Like an extension o' yer <If(Equal(PlayerParameter(68),19))>arms<Else/><If(Equal(PlayerParameter(68),20))>arms<Else/><If(Equal(PlayerParameter(68),30))>arms<Else/>arm</If></If></If>, I'll bet, what with the aether flowin' so free."
119,"TEXT_JOBREL200_02284_GEROLT_100_066","A genuine, bona fide bleedin' <Emphasis>masterpiece</Emphasis> fashioned for the realm's greatest adventurer by her greatest livin'─hic!─blacksmith...<SheetEn(Item,3,IntegerParameter(1),1,1)/>!"
120,"TEXT_JOBREL200_02284_GEROLT_100_067","Genuine, bona fide bleedin' <Emphasis>masterpieces</Emphasis> fashioned for the realm's greatest adventurer by her greatest livin'─hic!─blacksmith...<SheetEn(Item,3,IntegerParameter(1),1,1)/> and <SheetEn(Item,3,IntegerParameter(2),1,1)/>!"
121,"TEXT_JOBREL200_02284_ARDASHIR_000_066","Magnificent! Simply magnificent! You can almost feel <If(PlayerParameter(4))>her<Else/>his</If> aetherial energies coursing through <If(Equal(PlayerParameter(68),19))>them<Else/><If(Equal(PlayerParameter(68),20))>them<Else/><If(Equal(PlayerParameter(68),30))>them<Else/>it</If></If></If>. What effect do you suppose this will have on the anima?"
122,"TEXT_JOBREL200_02284_BUKINOSEIREI_000_067","So warm..."
123,"TEXT_JOBREL200_02284_BUKINOSEIREI_000_068","I feel at peace. I feel...myself. You would share your aether─the very essence of your being─to lend me strength?"
124,"TEXT_JOBREL200_02284_BUKINOSEIREI_000_069","Then I for my part shall do all in my power to lend you strength in turn, and together we shall explore the realm as comrades. That is, if you will have me...?"
125,"TEXT_JOBREL200_02284_BUKINOSEIREI_000_070","So warm..."
126,"TEXT_JOBREL200_02284_BUKINOSEIREI_000_071","At last I feel...myself. You would share your aether─the very essence of your being─to support me?"
127,"TEXT_JOBREL200_02284_BUKINOSEIREI_000_072","Then I, in turn, shall do all that I can to support you, going wheresoever you go, even unto the farthest reaches of the realm. If, that is, you will take me as your companion...?"
128,"TEXT_JOBREL200_02284_ARDASHIR_000_073","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...? I take it the anima has spoken with you once again?"
129,"TEXT_JOBREL200_02284_ARDASHIR_000_074","That was a comparatively lengthy exchange, was it not? Far longer, certainly, than the scant whispers you described before. This is progress, my friend! Tangible progress! Should our young charge continue to develop at this rate, it may not be long before Gerolt and I can converse with it! At last, our goal of a freethinking weapon is within reach!"
130,"TEXT_JOBREL200_02284_GEROLT_000_075","Impressed, are ye? Well, the anima weapon's just the start. Feast yer eyes on this little beauty!"
131,"TEXT_JOBREL200_02284_GEROLT_000_076","While <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> was off lookin' fer aether oil, I went fer a little wander and this thing found me─I mean, I found it."
132,"TEXT_JOBREL200_02284_GEROLT_000_077","Anyroad, seein' as there ain't much these Allagan contraptions can't do, I gave it a recipe for makin' spirits. And let me tell ye, the thing's got a real knack for─hic!─followin' instructions."
133,"TEXT_JOBREL200_02284_GEROLT_000_078","With a bit o' work, I reckon we could probably teach it how to make weapons what look like the anima weapon by the bleedin' dozen!"
134,"TEXT_JOBREL200_02284_GEROLT_000_079","They won't be <Emphasis>real</Emphasis> anima weapons, o' course, on account o' there bein' no spirit inside, but ye can be sure they'll still sell. And seein' as how ye helped me get here, I'll even let you have one half-price. Can't say fairer than that, eh?"
135,"TEXT_JOBREL200_02284_ARDASHIR_000_080","Have you no decency!? We did not come here to fashion trinkets. We came here to imbue weapons with life! Life that should be respected!"
136,"TEXT_JOBREL200_02284_GEROLT_000_081","Respectin' life don't come into it. I came here to pay off me debts, remember. An' if that means makin' a few trinkets, I'll bloody well make 'em. Like it or not, where there's muck, there's money, an' I mean to─hic!─take it."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL200_02284_SEQ_00 Ardashir has made a breakthrough in his study of the anima. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_JOBREL200_02284_SEQ_01 Ardashir is determined to supplement the anima's aetheric energies so that it might relay its thoughts clearly and concisely. To that end, he proposes improving the aetherial conductivity of the weapon not only to give the anima the strength to converse, but to allow those without the Echo to comprehend that which is communicated. Gerolt begrudgingly agrees to assist. To work on the anima weapon, however, he must first insulate his tools with a soulglaze, and for that he requires five pots of aether oil. He bids you seek out Eorzea's traders of ancient antiquities to procure what he requires. ※You may not proceed with a class or job that is different from when you accepted this quest.
6 2 TEXT_JOBREL200_02284_SEQ_02 You return with pots of aether oil in hand to find Gerolt in unusually high spirits. He soon reveals the reason for his good mood, namely that he has, in fact, consumed a large volume of spirits. Deaf to Ardashir's plea to lower his hammer, Gerolt begins pounding away with surprising speed and precision. It is not long before his work is complete and you take up a weapon seemingly alive with aether. As you raise it high to bask in its warm glow, the anima suddenly manifests itself to you. It is thankful for its newfound strength, and vows to do what it can to aid you in your coming adventures. Though he cannot yet perceive the anima, Ardashir is glad to see you sharing such a lengthy exchange, and looks forward to seeing how the anima will take shape under your guidance.
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28 24 TEXT_JOBREL200_02284_TODO_00 With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13223,1,1)/> and <SheetEn(Item,2,13236,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13224,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13225,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13226,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13227,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13231,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13232,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13233,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13234,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13228,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13230,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13229,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13235,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the pots of aether oil to Ardashir.
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52 48 TEXT_JOBREL200_02284_SYSTEM_000_000 Please note that upon completing the quest “Finding Your Voice,” you will receive an anima weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
53 49 TEXT_JOBREL200_02284_Q1_000_000 What will you do?
54 50 TEXT_JOBREL200_02284_A1_000_000 Undertake this quest as another job.
55 51 TEXT_JOBREL200_02284_A2_000_000 Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
56 52 TEXT_JOBREL200_02284_SYSTEM_100_001 Be advised that once you have undertaken this quest, you may not proceed with a class or job that is different from when you accepted it.
57 53 TEXT_JOBREL200_02284_SYSTEM_100_002 Please ensure you have changed to your desired job before speaking with Ardashir.
58 54 TEXT_JOBREL200_02284_SYSTEM_100_003 In order to receive the quest “Finding Your Voice,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory.
59 55 TEXT_JOBREL200_02284_SYSTEM_100_004 In order to receive the quest “Finding Your Voice,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory.
60 56 TEXT_JOBREL200_02284_SYSTEM_100_005 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Ardashir again.
61 57 TEXT_JOBREL200_02284_SYSTEM_100_006 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Ardashir again.
62 58 TEXT_JOBREL200_02284_ARDASHIR_000_000 We have made remarkable progress, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but our work is far from over.
63 59 TEXT_JOBREL200_02284_ARDASHIR_000_001 If we are to create a truly freethinking weapon, we must empower the anima to do more than utter a few unintelligible words to its wielder.
64 60 TEXT_JOBREL200_02284_ARDASHIR_000_002 Moreover, it must be encouraged to recognize you not only as the rightful owner of the weapon, but also as a companion to whom it can turn for guidance. ...A companion who senses its presence where no other can.
65 61 TEXT_JOBREL200_02284_ARDASHIR_000_003 Quite why that should be is a question which confounded me for some time.
66 62 TEXT_JOBREL200_02284_ARDASHIR_000_004 It was only after spending countless days poring over my notes that the answer came to me. In my efforts to predict the anima's rate of growth, I realized that I had overlooked an important variable─you, my friend. Which is why I took the liberty of investigating you and your dealings in Eorzea.
67 63 TEXT_JOBREL200_02284_ARDASHIR_000_005 You are possessed of a rare power known to some as the “Echo,” are you not?
68 64 TEXT_JOBREL200_02284_ARDASHIR_000_006 I have read that it conveys a preternatural sensitivity to the psyches of others. And what is the anima but a nascent psyche?
69 65 TEXT_JOBREL200_02284_GEROLT_000_007 Yer sayin' ye've got to have special powers just to see the bloody thing?
70 66 TEXT_JOBREL200_02284_GEROLT_000_008 ...Special powers what only a handful o' folks've got. Well, that's just <Emphasis>great</Emphasis>, that is. Even if <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> an' <If(PlayerParameter(4))>her<Else/>his</If> Echo-sportin' mates buy ten weapons each, they ain't like to spend the sums Rowena's got in mind, meanin' me debts are set to go unpaid. Unless, o' course, ye've thought of a solution?
71 67 TEXT_JOBREL200_02284_ARDASHIR_100_008 As a matter of fact, I have!
72 68 TEXT_JOBREL200_02284_ARDASHIR_000_009 Unlike the quasi-souls of golems and other constructs, the anima is unique in that it was created using the pure aetherial energies of astral and umbral nodules. As such, it bears no residual imprint of another psyche, and therefore possesses the potential for cognizance and growth.
73 69 TEXT_JOBREL200_02284_ARDASHIR_000_010 Having no reason or desire to grow, golems can typically subsist almost indefinitely on the energy of their initial aetherial infusion.
74 70 TEXT_JOBREL200_02284_ARDASHIR_000_011 The anima, however, is quite different. Being in a state of constant development, it requires a constant supply of aether. And while it is capable of sustaining itself by drawing upon the naturally occurring aether of its immediate surroundings, I have theorized that the cause of its marked growth to this point is, in fact, its close proximity with you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
75 71 TEXT_JOBREL200_02284_ARDASHIR_000_012 Your weapon serves as a conduit between you and the anima, feeding it energy at a steady, albeit slow, pace. If we could somehow improve the weapon's conductivity, I am certain it would promote faster growth, enhancing the anima's ability to communicate.
76 72 TEXT_JOBREL200_02284_ARDASHIR_000_013 But that is not all. Should we improve the conductivity sufficiently, the resultant strengthening of the connection between anima and wielder could, in theory, facilitate communication even in the absence of the Echo─felling two birds with but a single stone.
77 73 TEXT_JOBREL200_02284_ARDASHIR_000_014 Which is where you come in, Gerolt. Do you think you can improve the aetherial conductivity of our anima's lodgings?
78 74 TEXT_JOBREL200_02284_GEROLT_000_015 Hmph. I can't bloody well say no now, can I?
79 75 TEXT_JOBREL200_02284_GEROLT_100_015 I reckon I should be able to get the aether flowin' a bit freer between <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and the anima, but it'll come at a cost.
80 76 TEXT_JOBREL200_02284_GEROLT_000_016 By improvin' the weapon's conductivity, it'll become extra sensitive to anyone touchin' it, and that includes me when I'm poundin' on it with me hammer. My energies pourin' into the anima could muddle up whatever relations <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s already got with it.
81 77 TEXT_JOBREL200_02284_GEROLT_100_017 I mean, if the bloody thing was to take after me instead of old <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here...
82 78 TEXT_JOBREL200_02284_ARDASHIR_100_018 Yes, yes, I will not deny that taking after a man of your...character could certainly prove problematic. But how would you go about preventing such contamination?
83 79 TEXT_JOBREL200_02284_GEROLT_100_019 <Emphasis>Contamination</Emphasis>!? Cheeky little shite! Any anima'd be <Emphasis>lucky</Emphasis> to take after me! Just not this one, on account o' how it's <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s. Don't go worryin' yer pretty little head, anyway, 'cause unlike you, I think my plans through.
84 80 TEXT_JOBREL200_02284_GEROLT_100_020 It's a matter o' makin' me tools impassible to aether, in case yer wonderin'. Luckily, I've done summat similar before. While I was workin' with another annoyin' scholarly type, we developed a little trick called “soulglazin'.” It's used to insulate weapons, but me tools shouldn't be no different.
85 81 TEXT_JOBREL200_02284_GEROLT_000_017 ...'Course, I didn't actually make the soulglaze meself, but I've got a fair idea what might stand in fer it. Accordin' to a glowin' ball I was talkin' to, the Allagans used summat called “aether oil” in their metalworkin', an' it did pretty much the same job.
86 82 TEXT_JOBREL200_02284_GEROLT_000_018 It's sure to be rare, expensive, or a bit o' both, but ye've got experience with this sort o' thing, don't ye <If(PlayerParameter(4))>lass<Else/>lad</If>?
87 83 TEXT_JOBREL200_02284_GEROLT_000_019 So run along an' find us five pots of aether oil fer me hammer an' anvil, will ye? We're none of us gettin' any younger.
88 84 TEXT_JOBREL200_02284_ARDASHIR_000_020 ...I am, of course, grateful to you for identifying a solution. It is but a pity you did not think to ask this glowing ball of yours where to acquire it. Mayhap next time you could think your plan through a little <Emphasis>more</Emphasis>, yes?
89 85 TEXT_JOBREL200_02284_ARDASHIR_000_021 I apologize for this gross imposition, but I fear we must have that aether oil if we are to proceed.
90 86 TEXT_JOBREL200_02284_ARDASHIR_000_022 In the meantime, Gerolt and I will continue researching how best to foster the anima's development.
91 87 TEXT_JOBREL200_02284_ARDASHIR_000_030 Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I take it you are ready for the next step in nurturing yet another young anima.
92 88 TEXT_JOBREL200_02284_ARDASHIR_000_031 Then we must apply another coating of soulglaze to Gerolt's tools that he may safely work on the anima's vessel.
93 89 TEXT_JOBREL200_02284_ARDASHIR_000_032 As you may recall, the process calls for five pots of aether oil. I know not where you acquired them before, but I must ask that you do so again. We will have made the necessary preparations by the time you return.
94 90 TEXT_JOBREL200_02284_ARDASHIR_000_040 We shall set to work as soon as you return with the aether oil. It is five pots we require, don't forget. Oh, and do remember to bring the weapon itself. We shall struggle to proceed without that!
95 91 TEXT_JOBREL200_02284_SYSTEM_100_040 You must have <SheetEn(Item,3,IntegerParameter(1),1,1)/> and <SheetEn(Item,3,IntegerParameter(2),1,1)/> in your inventory to proceed with this quest.
96 92 TEXT_JOBREL200_02284_SYSTEM_100_041 You must have <SheetEn(Item,3,IntegerParameter(1),1,1)/> in your inventory to proceed with this quest.
97 93 TEXT_JOBREL200_02284_ARDASHIR_000_041 Was I not clear? If we are to improve the anima weapon's conductivity without exposing the poor thing to Gerolt's...character, we need five pots of aether oil.
98 94 TEXT_JOBREL200_02284_ARDASHIR_000_042 Well done, friend. While you were abroad acquiring these, we saw to the rather less onerous matter of our own preparations.
99 95 TEXT_JOBREL200_02284_ARDASHIR_000_043 In the process, we happened upon an archive with a particularly riveting selection of texts on aetherochemical research that may well prove useful in the future.
100 96 TEXT_JOBREL200_02284_ARDASHIR_000_044 Alas, I was only able to steal a few cursory glances at their contents as Gerolt was intent upon sneaking off to drown himself in ardent spirits. <sigh> Would that he were as keen to immerse himself in his work...
101 97 TEXT_JOBREL200_02284_ARDASHIR_100_043 Well done, friend. Preparations went fairly smoothly in your absence...<Emphasis>despite Gerolt's best attempts to lose himself in his cups</Emphasis>.
102 98 TEXT_JOBREL200_02284_GEROLT_000_045 Pious little prick. A young'un like you wouldn't understand. It's me muse...me inspiration! All me best ideas come after downin' summat strong.
103 99 TEXT_JOBREL200_02284_ARDASHIR_000_046 Is that right? Then what a pity you abstained for as long as you did. Had you only been a little more inebriated, mayhap you would have devised a plan which didn't involve putting <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> to such trouble.
104 100 TEXT_JOBREL200_02284_GEROLT_000_047 Shut yer gob an' coat me anvil with that aether oil before I crack one o' them pots over yer head.
105 101 TEXT_JOBREL200_02284_ARDASHIR_000_048 There. Applying the oil was much easier than I expected. How did you fare with your hammer?
106 102 TEXT_JOBREL200_02284_GEROLT_000_049 She's oiled up an' ready fer action. There's no tellin' how long the coatin'll last, though. Time to get poundin'!
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110 106 TEXT_JOBREL200_02284_ARDASHIR_000_053 Please do be careful, Gerolt. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> went to great lengths to procure that oil. I would not have <If(PlayerParameter(4))>her<Else/>him</If> go to all that trouble again through any error on our part.
111 107 TEXT_JOBREL200_02284_GEROLT_000_054 I think yer forgettin' who yer talkin' to, lad. My only error's makin' weapons what're too <Emphasis>good</Emphasis> fer their owners─present company excepted o' course. Besides, I downed a bottle o' the good stuff not long ago. Never felt better!
112 108 TEXT_JOBREL200_02284_ARDASHIR_000_055 Well, I am glad to hear─
113 109 TEXT_JOBREL200_02284_ARDASHIR_000_056 Wait, did you say a <Emphasis>bottle</Emphasis>? A <Emphasis>whole</Emphasis> bottle!? Seven hells, man! I cannot in good conscience allow you to work in your condition!
114 110 TEXT_JOBREL200_02284_GEROLT_000_057 Bah! Don't be so daft. It weren't <Emphasis>bad</Emphasis> stuff. 'Least I don't think it was. I found it when ye were readin'─hic!─all about them aether-comical wossnames.
115 111 TEXT_JOBREL200_02284_GEROLT_000_058 Anyroad, there's only one way to find out how good it really was. It's─hic!─hammerin' time!
116 112 TEXT_JOBREL200_02284_GEROLT_000_059 Now stand back, and let the─hic!─master get to work!
117 113 TEXT_JOBREL200_02284_ARDASHIR_000_060 How...how is that possible? Such swift, precise movements. And his eyes─never have I seen them so sharp. Is he quite certain it was alcohol he drank and not some manner of invigorating tonic?
118 114 TEXT_JOBREL200_02284_ARDASHIR_000_061 No matter how many times I see it, I fail to comprehend how alcohol can inspire a man to work with such vigor.
119 115 TEXT_JOBREL200_02284_ARDASHIR_000_062 This is not the drunkard I imagined when Rowena introduced us. Mayhap...mayhap we should keep another bottle on hand. In case he should be required to craft something else, I mean.
120 116 TEXT_JOBREL200_02284_ARDASHIR_000_063 Truly the realm's most peculiar blacksmith.
121 117 TEXT_JOBREL200_02284_GEROLT_000_064 There! A taste o' me true talents. Next time, maybe ye'll believe old Gerolt when he tells ye about the redeemin' power of a stiff drink.
122 118 TEXT_JOBREL200_02284_GEROLT_000_065 Now then, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Hold her up and see how she feels. Like an extension o' yer <If(Equal(PlayerParameter(68),19))>arms<Else/><If(Equal(PlayerParameter(68),20))>arms<Else/><If(Equal(PlayerParameter(68),30))>arms<Else/>arm</If></If></If>, I'll bet, what with the aether flowin' so free.
123 119 TEXT_JOBREL200_02284_GEROLT_100_066 A genuine, bona fide bleedin' <Emphasis>masterpiece</Emphasis> fashioned for the realm's greatest adventurer by her greatest livin'─hic!─blacksmith...<SheetEn(Item,3,IntegerParameter(1),1,1)/>!
124 120 TEXT_JOBREL200_02284_GEROLT_100_067 Genuine, bona fide bleedin' <Emphasis>masterpieces</Emphasis> fashioned for the realm's greatest adventurer by her greatest livin'─hic!─blacksmith...<SheetEn(Item,3,IntegerParameter(1),1,1)/> and <SheetEn(Item,3,IntegerParameter(2),1,1)/>!
125 121 TEXT_JOBREL200_02284_ARDASHIR_000_066 Magnificent! Simply magnificent! You can almost feel <If(PlayerParameter(4))>her<Else/>his</If> aetherial energies coursing through <If(Equal(PlayerParameter(68),19))>them<Else/><If(Equal(PlayerParameter(68),20))>them<Else/><If(Equal(PlayerParameter(68),30))>them<Else/>it</If></If></If>. What effect do you suppose this will have on the anima?
126 122 TEXT_JOBREL200_02284_BUKINOSEIREI_000_067 So warm...
127 123 TEXT_JOBREL200_02284_BUKINOSEIREI_000_068 I feel at peace. I feel...myself. You would share your aether─the very essence of your being─to lend me strength?
128 124 TEXT_JOBREL200_02284_BUKINOSEIREI_000_069 Then I for my part shall do all in my power to lend you strength in turn, and together we shall explore the realm as comrades. That is, if you will have me...?
129 125 TEXT_JOBREL200_02284_BUKINOSEIREI_000_070 So warm...
130 126 TEXT_JOBREL200_02284_BUKINOSEIREI_000_071 At last I feel...myself. You would share your aether─the very essence of your being─to support me?
131 127 TEXT_JOBREL200_02284_BUKINOSEIREI_000_072 Then I, in turn, shall do all that I can to support you, going wheresoever you go, even unto the farthest reaches of the realm. If, that is, you will take me as your companion...?
132 128 TEXT_JOBREL200_02284_ARDASHIR_000_073 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...? I take it the anima has spoken with you once again?
133 129 TEXT_JOBREL200_02284_ARDASHIR_000_074 That was a comparatively lengthy exchange, was it not? Far longer, certainly, than the scant whispers you described before. This is progress, my friend! Tangible progress! Should our young charge continue to develop at this rate, it may not be long before Gerolt and I can converse with it! At last, our goal of a freethinking weapon is within reach!
134 130 TEXT_JOBREL200_02284_GEROLT_000_075 Impressed, are ye? Well, the anima weapon's just the start. Feast yer eyes on this little beauty!
135 131 TEXT_JOBREL200_02284_GEROLT_000_076 While <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> was off lookin' fer aether oil, I went fer a little wander and this thing found me─I mean, I found it.
136 132 TEXT_JOBREL200_02284_GEROLT_000_077 Anyroad, seein' as there ain't much these Allagan contraptions can't do, I gave it a recipe for makin' spirits. And let me tell ye, the thing's got a real knack for─hic!─followin' instructions.
137 133 TEXT_JOBREL200_02284_GEROLT_000_078 With a bit o' work, I reckon we could probably teach it how to make weapons what look like the anima weapon by the bleedin' dozen!
138 134 TEXT_JOBREL200_02284_GEROLT_000_079 They won't be <Emphasis>real</Emphasis> anima weapons, o' course, on account o' there bein' no spirit inside, but ye can be sure they'll still sell. And seein' as how ye helped me get here, I'll even let you have one half-price. Can't say fairer than that, eh?
139 135 TEXT_JOBREL200_02284_ARDASHIR_000_080 Have you no decency!? We did not come here to fashion trinkets. We came here to imbue weapons with life! Life that should be respected!
140 136 TEXT_JOBREL200_02284_GEROLT_000_081 Respectin' life don't come into it. I came here to pay off me debts, remember. An' if that means makin' a few trinkets, I'll bloody well make 'em. Like it or not, where there's muck, there's money, an' I mean to─hic!─take it.
141 137 TEXT_JOBREL200_02284_ARDASHIR_000_082 <sigh> Drinking may have served to steady your arm, but I see your moral compass remains as wayward as ever. Plainly, there are limits to even alcohol's miraculous powers.
142 138 TEXT_JOBREL200_02284_ARDASHIR_000_083 But let us set aside Gerolt's scheming for the present. Today marks an important malmstone in our collective journey─and in your journey especially, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The bond you share with the anima is stronger than ever. Teach it well, and one day soon the world will look upon the brilliance of our anima weapon and wonder!
143 139 TEXT_JOBREL200_02284_ARDASHIR_000_084 Today marks an important malmstone in our collective journey─and in your journey especially, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You have successfully strengthened your bond with another anima. Teach it well, and one day soon the world will look upon the brilliance of our anima weapons and wonder!
144 140 TEXT_JOBREL200_02284_SYSTEM_000_085 Your anima weapon is now hyperconductive, fortifying your bond with the spirit within!