Include all CSV's in Repo for diffing

This commit is contained in:
Josh Freeman
2017-12-13 11:08:14 +00:00
parent 8d43eb91df
commit 016520e5fd
4159 changed files with 642090 additions and 0 deletions
+70
View File
@@ -0,0 +1,70 @@
key,0,1
#,,
int32,str,str
0,"TEXT_COMULD101_02391_SEQ_00",""
1,"TEXT_COMULD101_02391_SEQ_01",""
2,"TEXT_COMULD101_02391_SEQ_02",""
3,"TEXT_COMULD101_02391_SEQ_03",""
4,"TEXT_COMULD101_02391_SEQ_04",""
5,"TEXT_COMULD101_02391_SEQ_05",""
6,"TEXT_COMULD101_02391_SEQ_06",""
7,"TEXT_COMULD101_02391_SEQ_07",""
8,"TEXT_COMULD101_02391_SEQ_08",""
9,"TEXT_COMULD101_02391_SEQ_09",""
10,"TEXT_COMULD101_02391_SEQ_10",""
11,"TEXT_COMULD101_02391_SEQ_11",""
12,"TEXT_COMULD101_02391_SEQ_12",""
13,"TEXT_COMULD101_02391_SEQ_13",""
14,"TEXT_COMULD101_02391_SEQ_14",""
15,"TEXT_COMULD101_02391_SEQ_15",""
16,"TEXT_COMULD101_02391_SEQ_16",""
17,"TEXT_COMULD101_02391_SEQ_17",""
18,"TEXT_COMULD101_02391_SEQ_18",""
19,"TEXT_COMULD101_02391_SEQ_19",""
20,"TEXT_COMULD101_02391_SEQ_20",""
21,"TEXT_COMULD101_02391_SEQ_21",""
22,"TEXT_COMULD101_02391_SEQ_22",""
23,"TEXT_COMULD101_02391_SEQ_23",""
24,"TEXT_COMULD101_02391_TODO_00",""
25,"TEXT_COMULD101_02391_TODO_01",""
26,"TEXT_COMULD101_02391_TODO_02",""
27,"TEXT_COMULD101_02391_TODO_03",""
28,"TEXT_COMULD101_02391_TODO_04",""
29,"TEXT_COMULD101_02391_TODO_05",""
30,"TEXT_COMULD101_02391_TODO_06",""
31,"TEXT_COMULD101_02391_TODO_07",""
32,"TEXT_COMULD101_02391_TODO_08",""
33,"TEXT_COMULD101_02391_TODO_09",""
34,"TEXT_COMULD101_02391_TODO_10",""
35,"TEXT_COMULD101_02391_TODO_11",""
36,"TEXT_COMULD101_02391_TODO_12",""
37,"TEXT_COMULD101_02391_TODO_13",""
38,"TEXT_COMULD101_02391_TODO_14",""
39,"TEXT_COMULD101_02391_TODO_15",""
40,"TEXT_COMULD101_02391_TODO_16",""
41,"TEXT_COMULD101_02391_TODO_17",""
42,"TEXT_COMULD101_02391_TODO_18",""
43,"TEXT_COMULD101_02391_TODO_19",""
44,"TEXT_COMULD101_02391_TODO_20",""
45,"TEXT_COMULD101_02391_TODO_21",""
46,"TEXT_COMULD101_02391_TODO_22",""
47,"TEXT_COMULD101_02391_TODO_23",""
48,"TEXT_COMULD101_02391_FLAMEPERSONNEL_000_000","<Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! I'm certain that your duties with <If(GreaterThan(PlayerParameter(52),0))>the Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Immortal Flames<Else/></If> demand much of your time already, but if I might have a word?"
49,"TEXT_COMULD101_02391_FLAMEPERSONNEL_000_001","I'll get right to the point, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/>. The higher-ups have authorized plans to form a specialized squad and we're on the lookout for a reliable leader. Your name was at the top of the list."
50,"TEXT_COMULD101_02391_FLAMEPERSONNEL_000_002","You would be responsible for training and commanding a number of adventurer subordinates, and the position also comes with the possibility of further promotion. What say you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/>? Are you ready to lead?"
51,"TEXT_COMULD101_02391_FLAMEPERSONNEL_000_003","(★未使用/削除予定★)"
52,"TEXT_COMULD101_02391_SYSTEM_000_004","(★未使用/削除予定★)"
53,"TEXT_COMULD101_02391_Q1_000_000","Become a squadron commander?"
54,"TEXT_COMULD101_02391_A1_000_001","Yes"
55,"TEXT_COMULD101_02391_A1_000_002","No"
56,"TEXT_COMULD101_02391_FLAMEPERSONNEL_000_005","Ah. Well, that's not the response I was hoping for, but it's best we're all honest here. A hesitant commander is a danger to <If(PlayerParameter(4))>her<Else/>his</If> own troops."
57,"TEXT_COMULD101_02391_FLAMEPERSONNEL_000_006","Outstanding! Let's get you acquainted with your second-in-command right away."
58,"TEXT_COMULD101_02391_PLATOONINSTRUCTOR_000_007","It's an honor to be serving with you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! In my capacity as your aide, I'll be filling the role of squadron sergeant."
59,"TEXT_COMULD101_02391_PLATOONINSTRUCTOR_000_008","And these eager troopers are the inaugural members of our squadron. Form up!"
60,"TEXT_COMULD101_02391_PLATOONINSTRUCTOR_000_009","Every one of them is a fledgling adventurer who enlisted in the hopes of following in your legendary footsteps. They're green to the military, aye, but we'll harden them up soon enough."
61,"TEXT_COMULD101_02391_PLATOONINSTRUCTOR_000_010","When you've a moment to spare, stop by the barracks and we can discuss their training and deployment in greater detail."
62,"TEXT_COMULD101_02391_PLATOONINSTRUCTOR_000_011","I'll leave you to it, then, Commander."
63,"TEXT_COMULD101_02391_FLAMEPERSONNEL_000_012","What do you think? I'll admit they're raw as soldiers go, but they certainly have potential. I look forward to seeing what you can do with them."
64,"TEXT_COMULD101_02391_FLAMEPERSONNEL_000_013","Right, I won't keep you any longer. Your squad's barracks can be found through the door at the back of the <If(GreaterThan(PlayerParameter(52),0))>command room<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Hall of Flames<Else/></If>."
65,"TEXT_COMULD101_02391_FLAMEPERSONNEL_000_014","May <If(GreaterThan(PlayerParameter(52),0))>the Navigator guide you to victory<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Matron watch over you<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Nald'thal bless you with fortune<Else/></If>!"
66,"TEXT_COMULD101_02391_SYSTEM_000_015","You are now the commander of an adventurer squadron!
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_COMULD101_02391_SEQ_00
5 1 TEXT_COMULD101_02391_SEQ_01
6 2 TEXT_COMULD101_02391_SEQ_02
7 3 TEXT_COMULD101_02391_SEQ_03
8 4 TEXT_COMULD101_02391_SEQ_04
9 5 TEXT_COMULD101_02391_SEQ_05
10 6 TEXT_COMULD101_02391_SEQ_06
11 7 TEXT_COMULD101_02391_SEQ_07
12 8 TEXT_COMULD101_02391_SEQ_08
13 9 TEXT_COMULD101_02391_SEQ_09
14 10 TEXT_COMULD101_02391_SEQ_10
15 11 TEXT_COMULD101_02391_SEQ_11
16 12 TEXT_COMULD101_02391_SEQ_12
17 13 TEXT_COMULD101_02391_SEQ_13
18 14 TEXT_COMULD101_02391_SEQ_14
19 15 TEXT_COMULD101_02391_SEQ_15
20 16 TEXT_COMULD101_02391_SEQ_16
21 17 TEXT_COMULD101_02391_SEQ_17
22 18 TEXT_COMULD101_02391_SEQ_18
23 19 TEXT_COMULD101_02391_SEQ_19
24 20 TEXT_COMULD101_02391_SEQ_20
25 21 TEXT_COMULD101_02391_SEQ_21
26 22 TEXT_COMULD101_02391_SEQ_22
27 23 TEXT_COMULD101_02391_SEQ_23
28 24 TEXT_COMULD101_02391_TODO_00
29 25 TEXT_COMULD101_02391_TODO_01
30 26 TEXT_COMULD101_02391_TODO_02
31 27 TEXT_COMULD101_02391_TODO_03
32 28 TEXT_COMULD101_02391_TODO_04
33 29 TEXT_COMULD101_02391_TODO_05
34 30 TEXT_COMULD101_02391_TODO_06
35 31 TEXT_COMULD101_02391_TODO_07
36 32 TEXT_COMULD101_02391_TODO_08
37 33 TEXT_COMULD101_02391_TODO_09
38 34 TEXT_COMULD101_02391_TODO_10
39 35 TEXT_COMULD101_02391_TODO_11
40 36 TEXT_COMULD101_02391_TODO_12
41 37 TEXT_COMULD101_02391_TODO_13
42 38 TEXT_COMULD101_02391_TODO_14
43 39 TEXT_COMULD101_02391_TODO_15
44 40 TEXT_COMULD101_02391_TODO_16
45 41 TEXT_COMULD101_02391_TODO_17
46 42 TEXT_COMULD101_02391_TODO_18
47 43 TEXT_COMULD101_02391_TODO_19
48 44 TEXT_COMULD101_02391_TODO_20
49 45 TEXT_COMULD101_02391_TODO_21
50 46 TEXT_COMULD101_02391_TODO_22
51 47 TEXT_COMULD101_02391_TODO_23
52 48 TEXT_COMULD101_02391_FLAMEPERSONNEL_000_000 <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! I'm certain that your duties with <If(GreaterThan(PlayerParameter(52),0))>the Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Immortal Flames<Else/></If> demand much of your time already, but if I might have a word?
53 49 TEXT_COMULD101_02391_FLAMEPERSONNEL_000_001 I'll get right to the point, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/>. The higher-ups have authorized plans to form a specialized squad and we're on the lookout for a reliable leader. Your name was at the top of the list.
54 50 TEXT_COMULD101_02391_FLAMEPERSONNEL_000_002 You would be responsible for training and commanding a number of adventurer subordinates, and the position also comes with the possibility of further promotion. What say you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/>? Are you ready to lead?
55 51 TEXT_COMULD101_02391_FLAMEPERSONNEL_000_003 (★未使用/削除予定★)
56 52 TEXT_COMULD101_02391_SYSTEM_000_004 (★未使用/削除予定★)
57 53 TEXT_COMULD101_02391_Q1_000_000 Become a squadron commander?
58 54 TEXT_COMULD101_02391_A1_000_001 Yes
59 55 TEXT_COMULD101_02391_A1_000_002 No
60 56 TEXT_COMULD101_02391_FLAMEPERSONNEL_000_005 Ah. Well, that's not the response I was hoping for, but it's best we're all honest here. A hesitant commander is a danger to <If(PlayerParameter(4))>her<Else/>his</If> own troops.
61 57 TEXT_COMULD101_02391_FLAMEPERSONNEL_000_006 Outstanding! Let's get you acquainted with your second-in-command right away.
62 58 TEXT_COMULD101_02391_PLATOONINSTRUCTOR_000_007 It's an honor to be serving with you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! In my capacity as your aide, I'll be filling the role of squadron sergeant.
63 59 TEXT_COMULD101_02391_PLATOONINSTRUCTOR_000_008 And these eager troopers are the inaugural members of our squadron. Form up!
64 60 TEXT_COMULD101_02391_PLATOONINSTRUCTOR_000_009 Every one of them is a fledgling adventurer who enlisted in the hopes of following in your legendary footsteps. They're green to the military, aye, but we'll harden them up soon enough.
65 61 TEXT_COMULD101_02391_PLATOONINSTRUCTOR_000_010 When you've a moment to spare, stop by the barracks and we can discuss their training and deployment in greater detail.
66 62 TEXT_COMULD101_02391_PLATOONINSTRUCTOR_000_011 I'll leave you to it, then, Commander.
67 63 TEXT_COMULD101_02391_FLAMEPERSONNEL_000_012 What do you think? I'll admit they're raw as soldiers go, but they certainly have potential. I look forward to seeing what you can do with them.
68 64 TEXT_COMULD101_02391_FLAMEPERSONNEL_000_013 Right, I won't keep you any longer. Your squad's barracks can be found through the door at the back of the <If(GreaterThan(PlayerParameter(52),0))>command room<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Hall of Flames<Else/></If>.
69 65 TEXT_COMULD101_02391_FLAMEPERSONNEL_000_014 May <If(GreaterThan(PlayerParameter(52),0))>the Navigator guide you to victory<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Matron watch over you<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Nald'thal bless you with fortune<Else/></If>!
70 66 TEXT_COMULD101_02391_SYSTEM_000_015 You are now the commander of an adventurer squadron! Enter the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flame<Else/></If> Barracks and speak with your squadron sergeant to issue deployment orders.