Include all CSV's in Repo for diffing

This commit is contained in:
Josh Freeman
2017-12-13 11:08:14 +00:00
parent 8d43eb91df
commit 016520e5fd
4159 changed files with 642090 additions and 0 deletions
+74
View File
@@ -0,0 +1,74 @@
key,0,1
#,,
int32,str,str
0,"TEXT_STMBDZ925_02881_SEQ_00","Lieutenant Dorothe needs a soldier who knows how to swim."
1,"TEXT_STMBDZ925_02881_SEQ_01",""
2,"TEXT_STMBDZ925_02881_SEQ_02",""
3,"TEXT_STMBDZ925_02881_SEQ_03",""
4,"TEXT_STMBDZ925_02881_SEQ_04",""
5,"TEXT_STMBDZ925_02881_SEQ_05",""
6,"TEXT_STMBDZ925_02881_SEQ_06",""
7,"TEXT_STMBDZ925_02881_SEQ_07",""
8,"TEXT_STMBDZ925_02881_SEQ_08",""
9,"TEXT_STMBDZ925_02881_SEQ_09",""
10,"TEXT_STMBDZ925_02881_SEQ_10",""
11,"TEXT_STMBDZ925_02881_SEQ_11",""
12,"TEXT_STMBDZ925_02881_SEQ_12",""
13,"TEXT_STMBDZ925_02881_SEQ_13",""
14,"TEXT_STMBDZ925_02881_SEQ_14",""
15,"TEXT_STMBDZ925_02881_SEQ_15",""
16,"TEXT_STMBDZ925_02881_SEQ_16",""
17,"TEXT_STMBDZ925_02881_SEQ_17",""
18,"TEXT_STMBDZ925_02881_SEQ_18",""
19,"TEXT_STMBDZ925_02881_SEQ_19",""
20,"TEXT_STMBDZ925_02881_SEQ_20",""
21,"TEXT_STMBDZ925_02881_SEQ_21",""
22,"TEXT_STMBDZ925_02881_SEQ_22",""
23,"TEXT_STMBDZ925_02881_SEQ_23",""
24,"TEXT_STMBDZ925_02881_TODO_00","Speak with the flame agent."
25,"TEXT_STMBDZ925_02881_TODO_01","Obtain the imperial secret."
26,"TEXT_STMBDZ925_02881_TODO_02","Deliver the imperial materiel crate to the flame agent."
27,"TEXT_STMBDZ925_02881_TODO_03","Report to Dorothe."
28,"TEXT_STMBDZ925_02881_TODO_04",""
29,"TEXT_STMBDZ925_02881_TODO_05",""
30,"TEXT_STMBDZ925_02881_TODO_06",""
31,"TEXT_STMBDZ925_02881_TODO_07",""
32,"TEXT_STMBDZ925_02881_TODO_08",""
33,"TEXT_STMBDZ925_02881_TODO_09",""
34,"TEXT_STMBDZ925_02881_TODO_10",""
35,"TEXT_STMBDZ925_02881_TODO_11",""
36,"TEXT_STMBDZ925_02881_TODO_12",""
37,"TEXT_STMBDZ925_02881_TODO_13",""
38,"TEXT_STMBDZ925_02881_TODO_14",""
39,"TEXT_STMBDZ925_02881_TODO_15",""
40,"TEXT_STMBDZ925_02881_TODO_16",""
41,"TEXT_STMBDZ925_02881_TODO_17",""
42,"TEXT_STMBDZ925_02881_TODO_18",""
43,"TEXT_STMBDZ925_02881_TODO_19",""
44,"TEXT_STMBDZ925_02881_TODO_20",""
45,"TEXT_STMBDZ925_02881_TODO_21",""
46,"TEXT_STMBDZ925_02881_TODO_22",""
47,"TEXT_STMBDZ925_02881_TODO_23",""
48,"TEXT_STMBDZ925_02881_DOROTHE_000_000","<Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, I presume? I've spoken with members of the Scions, and if I may be so bold as to ask... Is it true that you learned some Far Eastern technique for moving underwater as freely as a fish?"
49,"TEXT_STMBDZ925_02881_DOROTHE_000_001","Then it was not an exaggeration!? Incredible. Would you be willing to put that ability to use for us?"
50,"TEXT_STMBDZ925_02881_DOROTHE_000_002","If so, I've an agent stationed underneath those towering steps by the loch who would dearly love to speak with you."
51,"TEXT_STMBDZ925_02881_DOROTHE_000_003","The agent I mentioned can be found underneath those grand steps the locals call the “Divine Audience.” Aye, that structure built over the waters of Loch Seld."
52,"TEXT_STMBDZ925_02881_AGENT02881_000_010","Ah, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! Lieutenant Dorothe said you might be on your way. Ready to get your boots wet, are you? I should probably begin from the beginning..."
53,"TEXT_STMBDZ925_02881_AGENT02881_000_011","One of the soldiers we captured during the battle at Castrum Abania was concealing a map on his person."
54,"TEXT_STMBDZ925_02881_AGENT02881_000_012","The map was marked with a curious symbol, but no matter how hard we cajoled or threatened, the prisoner would not tell us the symbol's significance."
55,"TEXT_STMBDZ925_02881_AGENT02881_000_013","This naturally piqued the curiosity of our commanders, and they immediately ordered a search of the marked area. Now, the problem is that the area mostly covers the water, and we found nothing of interest up above..."
56,"TEXT_STMBDZ925_02881_AGENT02881_000_014","Meaning this secret, whatever it is, <Emphasis>must</Emphasis> be down below. We were eager indeed to enlist someone with your apparent talent for underwater exploration."
57,"TEXT_STMBDZ925_02881_AGENT02881_000_015","I've circled the spot on your map that we'd like you to investigate. If it turns out to be something you can bring back, pray do so. Be careful down there."
58,"TEXT_STMBDZ925_02881_AGENT02881_000_016","I don't know how deep the loch is, but I'm told holding your breath won't pose a problem. At least the water looks warm...?"
59,"TEXT_STMBDZ925_02881_AGENT02881_000_017","(★未使用/削除予定★)"
60,"TEXT_STMBDZ925_02881_AGENT02881_000_020","Anything of interest?"
61,"TEXT_STMBDZ925_02881_AGENT02881_000_021","This looks like an imperial materiel crate. I doubt anyone would bother sinking ordinary supplies, so I say we take a look inside..."
62,"TEXT_STMBDZ925_02881_AGENT02881_000_022","Nald's breath! This thing's filled to the brim with gems and jewelry!"
63,"TEXT_STMBDZ925_02881_AGENT02881_000_023","From what I can tell, these all seem to be of Gyr Abanian design. In fact, I'd say this collection is of damn near royal quality."
64,"TEXT_STMBDZ925_02881_AGENT02881_000_024","The bottom of a loch is not where I'd choose to keep such valuables, so it's safe to assume they were acquired in a less-than-honest fashion. Our prisoner likely hoped to hide them down there until his stint in the army was over..."
65,"TEXT_STMBDZ925_02881_AGENT02881_000_025","Rebuilding a country is an expensive job, eh? Ala Mhigo's royal family is no more, but we should return these to her citizens nonetheless."
66,"TEXT_STMBDZ925_02881_AGENT02881_000_026","Thank you for braving those waters, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. Pray report to Lieutenant Dorothe, and I'll see that this crate is transported safely back to headquarters."
67,"TEXT_STMBDZ925_02881_AGENT02881_000_027","I'll start hauling the crate back to headquarters, but I'd appreciate it if you could have the lieutenant send a few large lads to help..."
68,"TEXT_STMBDZ925_02881_DOROTHE_000_030","Welcome back, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. Was there aught to be found?"
69,"TEXT_STMBDZ925_02881_DOROTHE_000_031","A fortune in stolen jewelry, was it? That explains the prisoner's unwillingness to share."
70,"TEXT_STMBDZ925_02881_DOROTHE_000_032","As my agent explained, we will see to it that those valuables are returned to Ala Mhigo's coffers. Thank you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>─this will go a long way to helping the nation recover from the ravages of war!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_STMBDZ925_02881_SEQ_00 Lieutenant Dorothe needs a soldier who knows how to swim.
5 1 TEXT_STMBDZ925_02881_SEQ_01
6 2 TEXT_STMBDZ925_02881_SEQ_02
7 3 TEXT_STMBDZ925_02881_SEQ_03
8 4 TEXT_STMBDZ925_02881_SEQ_04
9 5 TEXT_STMBDZ925_02881_SEQ_05
10 6 TEXT_STMBDZ925_02881_SEQ_06
11 7 TEXT_STMBDZ925_02881_SEQ_07
12 8 TEXT_STMBDZ925_02881_SEQ_08
13 9 TEXT_STMBDZ925_02881_SEQ_09
14 10 TEXT_STMBDZ925_02881_SEQ_10
15 11 TEXT_STMBDZ925_02881_SEQ_11
16 12 TEXT_STMBDZ925_02881_SEQ_12
17 13 TEXT_STMBDZ925_02881_SEQ_13
18 14 TEXT_STMBDZ925_02881_SEQ_14
19 15 TEXT_STMBDZ925_02881_SEQ_15
20 16 TEXT_STMBDZ925_02881_SEQ_16
21 17 TEXT_STMBDZ925_02881_SEQ_17
22 18 TEXT_STMBDZ925_02881_SEQ_18
23 19 TEXT_STMBDZ925_02881_SEQ_19
24 20 TEXT_STMBDZ925_02881_SEQ_20
25 21 TEXT_STMBDZ925_02881_SEQ_21
26 22 TEXT_STMBDZ925_02881_SEQ_22
27 23 TEXT_STMBDZ925_02881_SEQ_23
28 24 TEXT_STMBDZ925_02881_TODO_00 Speak with the flame agent.
29 25 TEXT_STMBDZ925_02881_TODO_01 Obtain the imperial secret.
30 26 TEXT_STMBDZ925_02881_TODO_02 Deliver the imperial materiel crate to the flame agent.
31 27 TEXT_STMBDZ925_02881_TODO_03 Report to Dorothe.
32 28 TEXT_STMBDZ925_02881_TODO_04
33 29 TEXT_STMBDZ925_02881_TODO_05
34 30 TEXT_STMBDZ925_02881_TODO_06
35 31 TEXT_STMBDZ925_02881_TODO_07
36 32 TEXT_STMBDZ925_02881_TODO_08
37 33 TEXT_STMBDZ925_02881_TODO_09
38 34 TEXT_STMBDZ925_02881_TODO_10
39 35 TEXT_STMBDZ925_02881_TODO_11
40 36 TEXT_STMBDZ925_02881_TODO_12
41 37 TEXT_STMBDZ925_02881_TODO_13
42 38 TEXT_STMBDZ925_02881_TODO_14
43 39 TEXT_STMBDZ925_02881_TODO_15
44 40 TEXT_STMBDZ925_02881_TODO_16
45 41 TEXT_STMBDZ925_02881_TODO_17
46 42 TEXT_STMBDZ925_02881_TODO_18
47 43 TEXT_STMBDZ925_02881_TODO_19
48 44 TEXT_STMBDZ925_02881_TODO_20
49 45 TEXT_STMBDZ925_02881_TODO_21
50 46 TEXT_STMBDZ925_02881_TODO_22
51 47 TEXT_STMBDZ925_02881_TODO_23
52 48 TEXT_STMBDZ925_02881_DOROTHE_000_000 <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, I presume? I've spoken with members of the Scions, and if I may be so bold as to ask... Is it true that you learned some Far Eastern technique for moving underwater as freely as a fish?
53 49 TEXT_STMBDZ925_02881_DOROTHE_000_001 Then it was not an exaggeration!? Incredible. Would you be willing to put that ability to use for us?
54 50 TEXT_STMBDZ925_02881_DOROTHE_000_002 If so, I've an agent stationed underneath those towering steps by the loch who would dearly love to speak with you.
55 51 TEXT_STMBDZ925_02881_DOROTHE_000_003 The agent I mentioned can be found underneath those grand steps the locals call the “Divine Audience.” Aye, that structure built over the waters of Loch Seld.
56 52 TEXT_STMBDZ925_02881_AGENT02881_000_010 Ah, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! Lieutenant Dorothe said you might be on your way. Ready to get your boots wet, are you? I should probably begin from the beginning...
57 53 TEXT_STMBDZ925_02881_AGENT02881_000_011 One of the soldiers we captured during the battle at Castrum Abania was concealing a map on his person.
58 54 TEXT_STMBDZ925_02881_AGENT02881_000_012 The map was marked with a curious symbol, but no matter how hard we cajoled or threatened, the prisoner would not tell us the symbol's significance.
59 55 TEXT_STMBDZ925_02881_AGENT02881_000_013 This naturally piqued the curiosity of our commanders, and they immediately ordered a search of the marked area. Now, the problem is that the area mostly covers the water, and we found nothing of interest up above...
60 56 TEXT_STMBDZ925_02881_AGENT02881_000_014 Meaning this secret, whatever it is, <Emphasis>must</Emphasis> be down below. We were eager indeed to enlist someone with your apparent talent for underwater exploration.
61 57 TEXT_STMBDZ925_02881_AGENT02881_000_015 I've circled the spot on your map that we'd like you to investigate. If it turns out to be something you can bring back, pray do so. Be careful down there.
62 58 TEXT_STMBDZ925_02881_AGENT02881_000_016 I don't know how deep the loch is, but I'm told holding your breath won't pose a problem. At least the water looks warm...?
63 59 TEXT_STMBDZ925_02881_AGENT02881_000_017 (★未使用/削除予定★)
64 60 TEXT_STMBDZ925_02881_AGENT02881_000_020 Anything of interest?
65 61 TEXT_STMBDZ925_02881_AGENT02881_000_021 This looks like an imperial materiel crate. I doubt anyone would bother sinking ordinary supplies, so I say we take a look inside...
66 62 TEXT_STMBDZ925_02881_AGENT02881_000_022 Nald's breath! This thing's filled to the brim with gems and jewelry!
67 63 TEXT_STMBDZ925_02881_AGENT02881_000_023 From what I can tell, these all seem to be of Gyr Abanian design. In fact, I'd say this collection is of damn near royal quality.
68 64 TEXT_STMBDZ925_02881_AGENT02881_000_024 The bottom of a loch is not where I'd choose to keep such valuables, so it's safe to assume they were acquired in a less-than-honest fashion. Our prisoner likely hoped to hide them down there until his stint in the army was over...
69 65 TEXT_STMBDZ925_02881_AGENT02881_000_025 Rebuilding a country is an expensive job, eh? Ala Mhigo's royal family is no more, but we should return these to her citizens nonetheless.
70 66 TEXT_STMBDZ925_02881_AGENT02881_000_026 Thank you for braving those waters, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. Pray report to Lieutenant Dorothe, and I'll see that this crate is transported safely back to headquarters.
71 67 TEXT_STMBDZ925_02881_AGENT02881_000_027 I'll start hauling the crate back to headquarters, but I'd appreciate it if you could have the lieutenant send a few large lads to help...
72 68 TEXT_STMBDZ925_02881_DOROTHE_000_030 Welcome back, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. Was there aught to be found?
73 69 TEXT_STMBDZ925_02881_DOROTHE_000_031 A fortune in stolen jewelry, was it? That explains the prisoner's unwillingness to share.
74 70 TEXT_STMBDZ925_02881_DOROTHE_000_032 As my agent explained, we will see to it that those valuables are returned to Ala Mhigo's coffers. Thank you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>─this will go a long way to helping the nation recover from the ravages of war!