Include all CSV's in Repo for diffing

This commit is contained in:
Josh Freeman
2017-12-13 11:08:14 +00:00
parent 8d43eb91df
commit 016520e5fd
4159 changed files with 642090 additions and 0 deletions
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key,0,1
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0,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_000","Just say the word, and I'll send you and yours to the internment hulk extending from the Burning Wall fragment. If you have any questions, now's the time to ask them."
1,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q1_000_010","What would you like to do?"
2,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_011","Ask about the Final Coil of Bahamut."
3,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_012","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),4)/></InstanceContent>."
4,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_100_012","「<Sheet(InstanceContent,IntegerParameter(1),4)/>」をGREED限定で開始"
5,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_101_012","「<Sheet(InstanceContent,IntegerParameter(1),4)/>」をマスタールートで開始"
6,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_013","Nothing."
7,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_Q3_000_015","What would you like to ask about?"
8,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_016","Entry requirements for the Final Coil of Bahamut."
9,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_017","Nothing."
10,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_020","Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared."
11,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <Color(-34022)>turns</Color>. Please be warned that the spell Return cannot be used in certain turns."
12,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_051","Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
13,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_052","Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
14,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_053","To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
15,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_054","All members must also have completed the quest “Fragments of Truth.”"
16,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_055","The starting point is determined by the party leader's progress."
17,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_056","Even party members whose progress is different may participate, provided they meet the entry requirements."
18,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_0561","Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader."
19,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_057","Those who have advanced further than the party leader, on the other hand, will retain their progress."
20,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_100_057","In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
21,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_058","All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time)."
22,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
23,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_060","Items unable to be obtained will be lost."
24,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_000_100","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),4)/></InstanceContent>?"
25,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_100_100","「<Sheet(InstanceContent,IntegerParameter(1),4)/>」を
「GREED限定」で開始しますか?"
26,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_101_100","「<Sheet(InstanceContent,IntegerParameter(1),4)/>」を
「マスタールート」で開始しますか?"
27,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_101","Yes"
28,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_102","No"
29,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_110","You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),4)/></InstanceContent>. Make sure that you and your party meet all the conditions."
30,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_200","Throughout northern Thanalan, you'll see strange formations of corrupted crystals. Folk call them Dalamud's Talons, and they're grim monuments of the Seventh Umbral Era's calamitous arrival."
31,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_210","You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset."
32,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_211","Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
33,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q3_000_300","Awaiting entry confirmation from party members."
34,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_301","Cancel"
35,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_340","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
「<Sheet(InstanceContent,IntegerParameter(1),4)/>」を開始しますか?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_000 Just say the word, and I'll send you and yours to the internment hulk extending from the Burning Wall fragment. If you have any questions, now's the time to ask them.
5 1 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q1_000_010 What would you like to do?
6 2 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_011 Ask about the Final Coil of Bahamut.
7 3 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_012 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),4)/></InstanceContent>.
8 4 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_100_012 「<Sheet(InstanceContent,IntegerParameter(1),4)/>」をGREED限定で開始
9 5 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_101_012 「<Sheet(InstanceContent,IntegerParameter(1),4)/>」をマスタールートで開始
10 6 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_013 Nothing.
11 7 TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_Q3_000_015 What would you like to ask about?
12 8 TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_016 Entry requirements for the Final Coil of Bahamut.
13 9 TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_017 Nothing.
14 10 TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_020 Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared.
15 11 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_050 The Final Coil of Bahamut is comprised of multiple dungeons, or <Color(-34022)>turns</Color>. Please be warned that the spell Return cannot be used in certain turns.
16 12 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_051 Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
17 13 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_052 Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
18 14 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_053 To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
19 15 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_054 All members must also have completed the quest “Fragments of Truth.”
20 16 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_055 The starting point is determined by the party leader's progress.
21 17 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_056 Even party members whose progress is different may participate, provided they meet the entry requirements.
22 18 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_0561 Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
23 19 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_057 Those who have advanced further than the party leader, on the other hand, will retain their progress.
24 20 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_100_057 In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly.
25 21 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_058 All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time).
26 22 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_059 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
27 23 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_060 Items unable to be obtained will be lost.
28 24 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_000_100 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),4)/></InstanceContent>?
29 25 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_100_100 「<Sheet(InstanceContent,IntegerParameter(1),4)/>」を 「GREED限定」で開始しますか?
30 26 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_101_100 「<Sheet(InstanceContent,IntegerParameter(1),4)/>」を 「マスタールート」で開始しますか?
31 27 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_101 Yes
32 28 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_102 No
33 29 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_110 You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),4)/></InstanceContent>. Make sure that you and your party meet all the conditions.
34 30 TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_200 Throughout northern Thanalan, you'll see strange formations of corrupted crystals. Folk call them Dalamud's Talons, and they're grim monuments of the Seventh Umbral Era's calamitous arrival.
35 31 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_210 You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset.
36 32 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_211 Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
37 33 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q3_000_300 Awaiting entry confirmation from party members.
38 34 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_301 Cancel
39 35 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_340 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),4)/>」を開始しますか?
40 36 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),4)/></InstanceContent>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?
41 37 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_100_350 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),4)/>」を 「GREED限定」で開始しますか?
42 38 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_101_350 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),4)/>」を 「マスタールート」で開始しますか?