Include all CSV's in Repo for diffing

This commit is contained in:
Josh Freeman
2017-12-13 11:08:14 +00:00
parent 8d43eb91df
commit 016520e5fd
4159 changed files with 642090 additions and 0 deletions
+25
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key,0,1
#,,
int32,str,str
0,"TEXT_BAHAMUTGUIDETRAVEL_Q1_000_010","What would you like to do?"
1,"TEXT_BAHAMUTGUIDETRAVEL_A1_000_011","Learn about the Binding Coil of Bahamut."
2,"TEXT_BAHAMUTGUIDETRAVEL_A1_000_012","Enter <Sheet(InstanceContent,IntegerParameter(1),4)/>."
3,"TEXT_BAHAMUTGUIDETRAVEL_A1_000_013","Nothing."
4,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_050","The Binding Coil of Bahamut is comprised of multiple dungeons, or <Color(-34022)>turns</Color>. Please be warned that the spell Return cannot be used in certain turns."
5,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_051","Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
6,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_052","Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
7,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_053","To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
8,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_054","All members must also have completed the quest “Primal Awakening.” "
9,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_055","The starting point is determined by the party leader's progress."
10,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_056","Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements."
11,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_0561","In this case, their progress will be updated to be the same as that of the leader."
12,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_057","Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray."
13,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_058","All forays into the Binding Coil of Bahamut are limited to 90 minutes (Earth time)."
14,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
15,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_060","Items unable to be obtained will be lost."
16,"TEXT_BAHAMUTGUIDETRAVEL_Q2_000_100","Enter <Sheet(InstanceContent,IntegerParameter(1),4)/>?"
17,"TEXT_BAHAMUTGUIDETRAVEL_A2_000_101","Yes"
18,"TEXT_BAHAMUTGUIDETRAVEL_A2_000_102","No"
19,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_110","You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),4)/>. Make sure that you and your party meet all the conditions."
20,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_210","「大迷宮バハムート:邂逅編」をクリア
(攻略進行度が最大に到達)しているため、
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BAHAMUTGUIDETRAVEL_Q1_000_010 What would you like to do?
5 1 TEXT_BAHAMUTGUIDETRAVEL_A1_000_011 Learn about the Binding Coil of Bahamut.
6 2 TEXT_BAHAMUTGUIDETRAVEL_A1_000_012 Enter <Sheet(InstanceContent,IntegerParameter(1),4)/>.
7 3 TEXT_BAHAMUTGUIDETRAVEL_A1_000_013 Nothing.
8 4 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_050 The Binding Coil of Bahamut is comprised of multiple dungeons, or <Color(-34022)>turns</Color>. Please be warned that the spell Return cannot be used in certain turns.
9 5 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_051 Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
10 6 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_052 Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
11 7 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_053 To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
12 8 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_054 All members must also have completed the quest “Primal Awakening.”
13 9 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_055 The starting point is determined by the party leader's progress.
14 10 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_056 Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements.
15 11 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_0561 In this case, their progress will be updated to be the same as that of the leader.
16 12 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_057 Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray.
17 13 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_058 All forays into the Binding Coil of Bahamut are limited to 90 minutes (Earth time).
18 14 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_059 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
19 15 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_060 Items unable to be obtained will be lost.
20 16 TEXT_BAHAMUTGUIDETRAVEL_Q2_000_100 Enter <Sheet(InstanceContent,IntegerParameter(1),4)/>?
21 17 TEXT_BAHAMUTGUIDETRAVEL_A2_000_101 Yes
22 18 TEXT_BAHAMUTGUIDETRAVEL_A2_000_102 No
23 19 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_110 You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),4)/>. Make sure that you and your party meet all the conditions.
24 20 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_210 「大迷宮バハムート:邂逅編」をクリア (攻略進行度が最大に到達)しているため、 次回は、リセット日後に再開することができます。
25 21 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_211 攻略進行度の記録は、 (地球時間)毎週<Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>日</Case><Case(2)>月</Case><Case(3)>火</Case><Case(4)>水</Case><Case(5)>木</Case><Case(6)>金</Case><Case(7)>土</Case></Switch>曜日、<If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>午後<Else/>午前</If><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>時にリセットされます。 次回の攻略は、リセット日までお待ちください。