7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
26493 changed files with 2237110 additions and 2316955 deletions
+81 -84
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@@ -1,84 +1,81 @@
key,0,1
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int32,str,str
0,"TEXT_CLSROG011_00102_SEQ_00","Lonwoerd would have you reaffirm your desire to join the Rogues' Guild."
1,"TEXT_CLSROG011_00102_SEQ_01","Lonwoerd suggests that you meet with the master of the Rogues' Guild. Head inside and speak with Jacke."
2,"TEXT_CLSROG011_00102_SEQ_02","After listening to Jacke's explanation of “the job,” you convince the guildmaster that you're willing to embrace the shadowy life of a rogue. Equip the weathered daggers, and speak with Jacke once more."
3,"TEXT_CLSROG011_00102_SEQ_03",""
4,"TEXT_CLSROG011_00102_SEQ_04",""
5,"TEXT_CLSROG011_00102_SEQ_05",""
6,"TEXT_CLSROG011_00102_SEQ_06",""
7,"TEXT_CLSROG011_00102_SEQ_07",""
8,"TEXT_CLSROG011_00102_SEQ_08",""
9,"TEXT_CLSROG011_00102_SEQ_09",""
10,"TEXT_CLSROG011_00102_SEQ_10",""
11,"TEXT_CLSROG011_00102_SEQ_11",""
12,"TEXT_CLSROG011_00102_SEQ_12",""
13,"TEXT_CLSROG011_00102_SEQ_13",""
14,"TEXT_CLSROG011_00102_SEQ_14",""
15,"TEXT_CLSROG011_00102_SEQ_15",""
16,"TEXT_CLSROG011_00102_SEQ_16",""
17,"TEXT_CLSROG011_00102_SEQ_17",""
18,"TEXT_CLSROG011_00102_SEQ_18",""
19,"TEXT_CLSROG011_00102_SEQ_19",""
20,"TEXT_CLSROG011_00102_SEQ_20",""
21,"TEXT_CLSROG011_00102_SEQ_21",""
22,"TEXT_CLSROG011_00102_SEQ_22",""
23,"TEXT_CLSROG011_00102_SEQ_23",""
24,"TEXT_CLSROG011_00102_TODO_00","Speak with Jacke."
25,"TEXT_CLSROG011_00102_TODO_01",""
26,"TEXT_CLSROG011_00102_TODO_02",""
27,"TEXT_CLSROG011_00102_TODO_03",""
28,"TEXT_CLSROG011_00102_TODO_04",""
29,"TEXT_CLSROG011_00102_TODO_05",""
30,"TEXT_CLSROG011_00102_TODO_06",""
31,"TEXT_CLSROG011_00102_TODO_07",""
32,"TEXT_CLSROG011_00102_TODO_08",""
33,"TEXT_CLSROG011_00102_TODO_09",""
34,"TEXT_CLSROG011_00102_TODO_10",""
35,"TEXT_CLSROG011_00102_TODO_11",""
36,"TEXT_CLSROG011_00102_TODO_12",""
37,"TEXT_CLSROG011_00102_TODO_13",""
38,"TEXT_CLSROG011_00102_TODO_14",""
39,"TEXT_CLSROG011_00102_TODO_15",""
40,"TEXT_CLSROG011_00102_TODO_16",""
41,"TEXT_CLSROG011_00102_TODO_17",""
42,"TEXT_CLSROG011_00102_TODO_18",""
43,"TEXT_CLSROG011_00102_TODO_19",""
44,"TEXT_CLSROG011_00102_TODO_20",""
45,"TEXT_CLSROG011_00102_TODO_21",""
46,"TEXT_CLSROG011_00102_TODO_22",""
47,"TEXT_CLSROG011_00102_TODO_23",""
48,"TEXT_CLSROG011_00102_LONWOERD_000_000","I didn't scare you off, then? Bene. They told me ye was a mettlesome <If(PlayerParameter(4))>lass<Else/>cove</If>, an' so it's proved."
49,"TEXT_CLSROG011_00102_LONWOERD_000_001","Ye'll need every onze o' that mettle soon enough. Now step inside an' have a prattle with Jacke. He's our Upright Man─the master o' the guild."
50,"TEXT_CLSROG011_00102_SYSTEM_000_002","You may now freely enter the Rogues' Guild. Speak with Lonwoerd whenever you wish to gain admittance to the guild's headquarters."
51,"TEXT_CLSROG011_00102_JACKE_000_010","Aye, I'm the one they call “Jacke”─though I'm surprised ye've heard o' me. Perhaps ye'd be good enough to tell me <Emphasis>yer</Emphasis> name...along with that o' the kindly cove as told ye mine?"
52,"TEXT_CLSROG011_00102_JACKE_000_011","Ahhh! The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ol' Lonny Left-patch let you in, did he?"
53,"TEXT_CLSROG011_00102_JACKE_000_012","Hmmm... He can't throw a blade for shite, but that one eye don't miss naught when it comes to sizin' up a dimber <If(PlayerParameter(4))>mort<Else/>colt</If> for the stallin'."
54,"TEXT_CLSROG011_00102_JACKE_000_013","Just one thing... You ain't a pirate, are ye?"
55,"TEXT_CLSROG011_00102_JACKE_000_014","Well, then, it's time ye was stalled to the rogue! Pull on yer best beater cases an' I'll swear ye in meself when yer ready."
56,"TEXT_CLSROG011_00102_JACKE_000_015","Now, I could fill yer wattles with the storied history of our guild, but that's just whids an' wind. The most important thing─the <Emphasis>only</Emphasis> thing─we care about is gettin' the job done."
57,"TEXT_CLSROG011_00102_JACKE_000_016","Now, most folk, an' I'm assumin' yer among 'em, know that not long after Limsa's foundin', the city was overrun by a motley collection o' pirates an' thieves."
58,"TEXT_CLSROG011_00102_JACKE_000_017","But as wild as that lot were, it soon became clear that they'd all end up killin' each other if they didn't lay down a few rules─an unspoken code o' conduct, as it were."
59,"TEXT_CLSROG011_00102_JACKE_000_018","One, ye don't bite the purses o' yer fellow Lominsans; two, ye don't rook a crew out o' their spoils; an' three, ye don't trade culls like they was chattel. I'll admit the finer points o' the code are a mite murky, but most agree on those three, at least."
60,"TEXT_CLSROG011_00102_JACKE_000_019","Now, ye might be thinkin' none o' that amounts to a sack o' dilberries now the Admiral's outlawed piracy, but in the back alleys an' black markets where Merlwyb's grip ain't so tight, the code's still alive an' well."
61,"TEXT_CLSROG011_00102_JACKE_000_020","An' just as the law is enforced by the Yellowjackets, the code is regulated by us rogues."
62,"TEXT_CLSROG011_00102_JACKE_000_021","We go where the shadows are darkest, an' hand out justice to them as break the code. Some rum-soaked cove steals goods from the wrong cull, an' we steal 'em back. That's the job, my natty <If(PlayerParameter(4))>lass<Else/>lad</If>."
63,"TEXT_CLSROG011_00102_JACKE_000_022","'Course, we don't hop the twig when bladework's called for, neither."
64,"TEXT_CLSROG011_00102_JACKE_000_023","Ye'll see there's more to our daggerplay than just stickin' culls with the pointy end. We'll weaken a mark with poison, fade away an' strike in the darkmans─whatever it takes to get the work done."
65,"TEXT_CLSROG011_00102_JACKE_000_024","Well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What do ye say to that? Got the guts to do a rogue's job?"
66,"TEXT_CLSROG011_00102_Q1_000_030","<Emphasis>Do</Emphasis> you have the guts to do a rogue's job?"
67,"TEXT_CLSROG011_00102_A1_000_031","Yes"
68,"TEXT_CLSROG011_00102_A1_000_032","No"
69,"TEXT_CLSROG011_00102_JACKE_000_040","All right, then! First off, we'll have to get yer kit sorted out."
70,"TEXT_CLSROG011_00102_JACKE_000_041","A rogue needs to be light on <If(PlayerParameter(4))>her<Else/>his</If> dew beaters to stay on a mark's trail. The job might have ye fightin' across a deck or weavin' through a mob, an' the last thing ye want is a bleedin' great battleaxe what hooks itself on every rope an' post."
71,"TEXT_CLSROG011_00102_JACKE_000_042","That's why we stick to daggers─they let ye slip through the streets just as easily as they slip through a rook's ribs."
72,"TEXT_CLSROG011_00102_JACKE_000_043","Here, take these stabbers an' let's see how they look on ye. ...Just don't get so excited with yer new toys that ye forget to dress for the role. Ye'd be surprised at how many colts come back to me in their bloody smallclothes..."
73,"TEXT_CLSROG011_00102_JACKE_000_050","A pity, but it's your choice to make, <If(PlayerParameter(4))>lass<Else/>lad</If>. The life of a rogue ain't for the pigeon-livered."
74,"TEXT_CLSROG011_00102_LONWOERD_000_900","Ye lookin' to head inside?"
75,"TEXT_CLSROG011_00102_Q9_000_901","Enter the Rogues' Guild?"
76,"TEXT_CLSROG011_00102_A9_000_902","Yes"
77,"TEXT_CLSROG011_00102_A9_000_903","No"
78,"TEXT_CLSROG011_00102_SYSTEM_000_060","You have unlocked a new class! You can change to this class at any time by equipping the weapon received from this quest."
79,"TEXT_CLSROG011_00102_SYSTEM_000_061","When changing classes, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>gear sets<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will allow you to register and save your equipment. You may then use them to switch between classes instantly without the need to manually equip weapons or equipment."
80,"TEXT_CLSROG011_00102_SYSTEM_000_062","A button for the Gear Set interface is located in the upper portion of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> window."
0,TEXT_CLSROG011_00102_SEQ_00,Lonwoerd would have you reaffirm your desire to join the Rogues' Guild.
1,TEXT_CLSROG011_00102_SEQ_01,Lonwoerd suggests that you meet with the master of the Rogues' Guild. Head inside and speak with Jacke.
2,TEXT_CLSROG011_00102_SEQ_02,"After listening to Jacke's explanation of “the job,” you convince the guildmaster that you're willing to embrace the shadowy life of a rogue. Equip the weathered daggers, and speak with Jacke once more."
3,TEXT_CLSROG011_00102_SEQ_03,
4,TEXT_CLSROG011_00102_SEQ_04,
5,TEXT_CLSROG011_00102_SEQ_05,
6,TEXT_CLSROG011_00102_SEQ_06,
7,TEXT_CLSROG011_00102_SEQ_07,
8,TEXT_CLSROG011_00102_SEQ_08,
9,TEXT_CLSROG011_00102_SEQ_09,
10,TEXT_CLSROG011_00102_SEQ_10,
11,TEXT_CLSROG011_00102_SEQ_11,
12,TEXT_CLSROG011_00102_SEQ_12,
13,TEXT_CLSROG011_00102_SEQ_13,
14,TEXT_CLSROG011_00102_SEQ_14,
15,TEXT_CLSROG011_00102_SEQ_15,
16,TEXT_CLSROG011_00102_SEQ_16,
17,TEXT_CLSROG011_00102_SEQ_17,
18,TEXT_CLSROG011_00102_SEQ_18,
19,TEXT_CLSROG011_00102_SEQ_19,
20,TEXT_CLSROG011_00102_SEQ_20,
21,TEXT_CLSROG011_00102_SEQ_21,
22,TEXT_CLSROG011_00102_SEQ_22,
23,TEXT_CLSROG011_00102_SEQ_23,
24,TEXT_CLSROG011_00102_TODO_00,Speak with Jacke.
25,TEXT_CLSROG011_00102_TODO_01,
26,TEXT_CLSROG011_00102_TODO_02,
27,TEXT_CLSROG011_00102_TODO_03,
28,TEXT_CLSROG011_00102_TODO_04,
29,TEXT_CLSROG011_00102_TODO_05,
30,TEXT_CLSROG011_00102_TODO_06,
31,TEXT_CLSROG011_00102_TODO_07,
32,TEXT_CLSROG011_00102_TODO_08,
33,TEXT_CLSROG011_00102_TODO_09,
34,TEXT_CLSROG011_00102_TODO_10,
35,TEXT_CLSROG011_00102_TODO_11,
36,TEXT_CLSROG011_00102_TODO_12,
37,TEXT_CLSROG011_00102_TODO_13,
38,TEXT_CLSROG011_00102_TODO_14,
39,TEXT_CLSROG011_00102_TODO_15,
40,TEXT_CLSROG011_00102_TODO_16,
41,TEXT_CLSROG011_00102_TODO_17,
42,TEXT_CLSROG011_00102_TODO_18,
43,TEXT_CLSROG011_00102_TODO_19,
44,TEXT_CLSROG011_00102_TODO_20,
45,TEXT_CLSROG011_00102_TODO_21,
46,TEXT_CLSROG011_00102_TODO_22,
47,TEXT_CLSROG011_00102_TODO_23,
48,TEXT_CLSROG011_00102_LONWOERD_000_000,"I didn't scare you off, then? Bene. They told me ye was a mettlesome lass, an' so it's proved."
49,TEXT_CLSROG011_00102_LONWOERD_000_001,Ye'll need every onze o' that mettle soon enough. Now step inside an' have a prattle with Jacke. He's our Upright Man─the master o' the guild.
50,TEXT_CLSROG011_00102_SYSTEM_000_002,You may now freely enter the Rogues' Guild. Speak with Lonwoerd whenever you wish to gain admittance to the guild's headquarters.
51,TEXT_CLSROG011_00102_JACKE_000_010,"Aye, I'm the one they call “Jacke”─though I'm surprised ye've heard o' me. Perhaps ye'd be good enough to tell me *yer* name...along with that o' the kindly cove as told ye mine?"
52,TEXT_CLSROG011_00102_JACKE_000_011,"Ahhh! The famous Player! Ol' Lonny Left-patch let you in, did he?"
53,TEXT_CLSROG011_00102_JACKE_000_012,"Hmmm... He can't throw a blade for shite, but that one eye don't miss naught when it comes to sizin' up a dimber mort for the stallin'."
54,TEXT_CLSROG011_00102_JACKE_000_013,"Just one thing... You ain't a pirate, are ye?"
55,TEXT_CLSROG011_00102_JACKE_000_014,"Well, then, it's time ye was stalled to the rogue! Pull on yer best beater cases an' I'll swear ye in meself when yer ready."
56,TEXT_CLSROG011_00102_JACKE_000_015,"Now, I could fill yer wattles with the storied history of our guild, but that's just whids an' wind. The most important thing─the *only* thing─we care about is gettin' the job done."
57,TEXT_CLSROG011_00102_JACKE_000_016,"Now, most folk, an' I'm assumin' yer among 'em, know that not long after Limsa's foundin', the city was overrun by a motley collection o' pirates an' thieves."
58,TEXT_CLSROG011_00102_JACKE_000_017,"But as wild as that lot were, it soon became clear that they'd all end up killin' each other if they didn't lay down a few rules─an unspoken code o' conduct, as it were."
59,TEXT_CLSROG011_00102_JACKE_000_018,"One, ye don't bite the purses o' yer fellow Lominsans; two, ye don't rook a crew out o' their spoils; an' three, ye don't trade culls like they was chattel. I'll admit the finer points o' the code are a mite murky, but most agree on those three, at least."
60,TEXT_CLSROG011_00102_JACKE_000_019,"Now, ye might be thinkin' none o' that amounts to a sack o' dilberries now the Admiral's outlawed piracy, but in the back alleys an' black markets where Merlwyb's grip ain't so tight, the code's still alive an' well."
61,TEXT_CLSROG011_00102_JACKE_000_020,"An' just as the law is enforced by the Yellowjackets, the code is regulated by us rogues."
62,TEXT_CLSROG011_00102_JACKE_000_021,"We go where the shadows are darkest, an' hand out justice to them as break the code. Some rum-soaked cove steals goods from the wrong cull, an' we steal 'em back. That's the job, my natty lass."
63,TEXT_CLSROG011_00102_JACKE_000_022,"'Course, we don't hop the twig when bladework's called for, neither."
64,TEXT_CLSROG011_00102_JACKE_000_023,"Ye'll see there's more to our daggerplay than just stickin' culls with the pointy end. We'll weaken a mark with poison, fade away an' strike in the darkmans─whatever it takes to get the work done."
65,TEXT_CLSROG011_00102_JACKE_000_024,"Well, Player? What do ye say to that? Got the guts to do a rogue's job?"
66,TEXT_CLSROG011_00102_Q1_000_030,*Do* you have the guts to do a rogue's job?
67,TEXT_CLSROG011_00102_A1_000_031,Yes
68,TEXT_CLSROG011_00102_A1_000_032,No
69,TEXT_CLSROG011_00102_JACKE_000_040,"All right, then! First off, we'll have to get yer kit sorted out."
70,TEXT_CLSROG011_00102_JACKE_000_041,"A rogue needs to be light on her dew beaters to stay on a mark's trail. The job might have ye fightin' across a deck or weavin' through a mob, an' the last thing ye want is a bleedin' great battleaxe what hooks itself on every rope an' post."
71,TEXT_CLSROG011_00102_JACKE_000_042,That's why we stick to daggers─they let ye slip through the streets just as easily as they slip through a rook's ribs.
72,TEXT_CLSROG011_00102_JACKE_000_043,"Here, take these stabbers an' let's see how they look on ye. ...Just don't get so excited with yer new toys that ye forget to dress for the role. Ye'd be surprised at how many colts come back to me in their bloody smallclothes..."
73,TEXT_CLSROG011_00102_JACKE_000_050,"A pity, but it's your choice to make, lass. The life of a rogue ain't for the pigeon-livered."
74,TEXT_CLSROG011_00102_LONWOERD_000_900,Ye lookin' to head inside?
75,TEXT_CLSROG011_00102_Q9_000_901,Enter the Rogues' Guild?
76,TEXT_CLSROG011_00102_A9_000_902,Yes
77,TEXT_CLSROG011_00102_A9_000_903,No
78,TEXT_CLSROG011_00102_SYSTEM_000_060,You have unlocked a new class! You can change to this class at any time by equipping the weapon received from this quest.
79,TEXT_CLSROG011_00102_SYSTEM_000_061,"When changing classes, **gear sets** will allow you to register and save your equipment. You may then use them to switch between classes instantly without the need to manually equip weapons or equipment."
80,TEXT_CLSROG011_00102_SYSTEM_000_062,A button for the Gear Set interface is located in the upper portion of the **Character** window.
1 key 0 TEXT_CLSROG011_00102_SEQ_00 1 Lonwoerd would have you reaffirm your desire to join the Rogues' Guild.
2 # 1 TEXT_CLSROG011_00102_SEQ_01 Lonwoerd suggests that you meet with the master of the Rogues' Guild. Head inside and speak with Jacke.
3 int32 str 2 TEXT_CLSROG011_00102_SEQ_02 str After listening to Jacke's explanation of “the job,” you convince the guildmaster that you're willing to embrace the shadowy life of a rogue. Equip the weathered daggers, and speak with Jacke once more.
4 0 TEXT_CLSROG011_00102_SEQ_00 3 TEXT_CLSROG011_00102_SEQ_03 Lonwoerd would have you reaffirm your desire to join the Rogues' Guild.
5 1 TEXT_CLSROG011_00102_SEQ_01 4 TEXT_CLSROG011_00102_SEQ_04 Lonwoerd suggests that you meet with the master of the Rogues' Guild. Head inside and speak with Jacke.
6 2 TEXT_CLSROG011_00102_SEQ_02 5 TEXT_CLSROG011_00102_SEQ_05 After listening to Jacke's explanation of “the job,” you convince the guildmaster that you're willing to embrace the shadowy life of a rogue. Equip the weathered daggers, and speak with Jacke once more.
7 3 TEXT_CLSROG011_00102_SEQ_03 6 TEXT_CLSROG011_00102_SEQ_06
8 4 TEXT_CLSROG011_00102_SEQ_04 7 TEXT_CLSROG011_00102_SEQ_07
9 5 TEXT_CLSROG011_00102_SEQ_05 8 TEXT_CLSROG011_00102_SEQ_08
10 6 TEXT_CLSROG011_00102_SEQ_06 9 TEXT_CLSROG011_00102_SEQ_09
11 7 TEXT_CLSROG011_00102_SEQ_07 10 TEXT_CLSROG011_00102_SEQ_10
12 8 TEXT_CLSROG011_00102_SEQ_08 11 TEXT_CLSROG011_00102_SEQ_11
13 9 TEXT_CLSROG011_00102_SEQ_09 12 TEXT_CLSROG011_00102_SEQ_12
14 10 TEXT_CLSROG011_00102_SEQ_10 13 TEXT_CLSROG011_00102_SEQ_13
15 11 TEXT_CLSROG011_00102_SEQ_11 14 TEXT_CLSROG011_00102_SEQ_14
16 12 TEXT_CLSROG011_00102_SEQ_12 15 TEXT_CLSROG011_00102_SEQ_15
17 13 TEXT_CLSROG011_00102_SEQ_13 16 TEXT_CLSROG011_00102_SEQ_16
18 14 TEXT_CLSROG011_00102_SEQ_14 17 TEXT_CLSROG011_00102_SEQ_17
19 15 TEXT_CLSROG011_00102_SEQ_15 18 TEXT_CLSROG011_00102_SEQ_18
20 16 TEXT_CLSROG011_00102_SEQ_16 19 TEXT_CLSROG011_00102_SEQ_19
21 17 TEXT_CLSROG011_00102_SEQ_17 20 TEXT_CLSROG011_00102_SEQ_20
22 18 TEXT_CLSROG011_00102_SEQ_18 21 TEXT_CLSROG011_00102_SEQ_21
23 19 TEXT_CLSROG011_00102_SEQ_19 22 TEXT_CLSROG011_00102_SEQ_22
24 20 TEXT_CLSROG011_00102_SEQ_20 23 TEXT_CLSROG011_00102_SEQ_23
25 21 TEXT_CLSROG011_00102_SEQ_21 24 TEXT_CLSROG011_00102_TODO_00 Speak with Jacke.
26 22 TEXT_CLSROG011_00102_SEQ_22 25 TEXT_CLSROG011_00102_TODO_01
27 23 TEXT_CLSROG011_00102_SEQ_23 26 TEXT_CLSROG011_00102_TODO_02
28 24 TEXT_CLSROG011_00102_TODO_00 27 TEXT_CLSROG011_00102_TODO_03 Speak with Jacke.
29 25 TEXT_CLSROG011_00102_TODO_01 28 TEXT_CLSROG011_00102_TODO_04
30 26 TEXT_CLSROG011_00102_TODO_02 29 TEXT_CLSROG011_00102_TODO_05
31 27 TEXT_CLSROG011_00102_TODO_03 30 TEXT_CLSROG011_00102_TODO_06
32 28 TEXT_CLSROG011_00102_TODO_04 31 TEXT_CLSROG011_00102_TODO_07
33 29 TEXT_CLSROG011_00102_TODO_05 32 TEXT_CLSROG011_00102_TODO_08
34 30 TEXT_CLSROG011_00102_TODO_06 33 TEXT_CLSROG011_00102_TODO_09
35 31 TEXT_CLSROG011_00102_TODO_07 34 TEXT_CLSROG011_00102_TODO_10
36 32 TEXT_CLSROG011_00102_TODO_08 35 TEXT_CLSROG011_00102_TODO_11
37 33 TEXT_CLSROG011_00102_TODO_09 36 TEXT_CLSROG011_00102_TODO_12
38 34 TEXT_CLSROG011_00102_TODO_10 37 TEXT_CLSROG011_00102_TODO_13
39 35 TEXT_CLSROG011_00102_TODO_11 38 TEXT_CLSROG011_00102_TODO_14
40 36 TEXT_CLSROG011_00102_TODO_12 39 TEXT_CLSROG011_00102_TODO_15
41 37 TEXT_CLSROG011_00102_TODO_13 40 TEXT_CLSROG011_00102_TODO_16
42 38 TEXT_CLSROG011_00102_TODO_14 41 TEXT_CLSROG011_00102_TODO_17
43 39 TEXT_CLSROG011_00102_TODO_15 42 TEXT_CLSROG011_00102_TODO_18
44 40 TEXT_CLSROG011_00102_TODO_16 43 TEXT_CLSROG011_00102_TODO_19
45 41 TEXT_CLSROG011_00102_TODO_17 44 TEXT_CLSROG011_00102_TODO_20
46 42 TEXT_CLSROG011_00102_TODO_18 45 TEXT_CLSROG011_00102_TODO_21
47 43 TEXT_CLSROG011_00102_TODO_19 46 TEXT_CLSROG011_00102_TODO_22
48 44 TEXT_CLSROG011_00102_TODO_20 47 TEXT_CLSROG011_00102_TODO_23
49 45 TEXT_CLSROG011_00102_TODO_21 48 TEXT_CLSROG011_00102_LONWOERD_000_000 I didn't scare you off, then? Bene. They told me ye was a mettlesome lass, an' so it's proved.
50 46 TEXT_CLSROG011_00102_TODO_22 49 TEXT_CLSROG011_00102_LONWOERD_000_001 Ye'll need every onze o' that mettle soon enough. Now step inside an' have a prattle with Jacke. He's our Upright Man─the master o' the guild.
51 47 TEXT_CLSROG011_00102_TODO_23 50 TEXT_CLSROG011_00102_SYSTEM_000_002 You may now freely enter the Rogues' Guild. Speak with Lonwoerd whenever you wish to gain admittance to the guild's headquarters.
52 48 TEXT_CLSROG011_00102_LONWOERD_000_000 51 TEXT_CLSROG011_00102_JACKE_000_010 I didn't scare you off, then? Bene. They told me ye was a mettlesome <If(PlayerParameter(4))>lass<Else/>cove</If>, an' so it's proved. Aye, I'm the one they call “Jacke”─though I'm surprised ye've heard o' me. Perhaps ye'd be good enough to tell me *yer* name...along with that o' the kindly cove as told ye mine?
53 49 TEXT_CLSROG011_00102_LONWOERD_000_001 52 TEXT_CLSROG011_00102_JACKE_000_011 Ye'll need every onze o' that mettle soon enough. Now step inside an' have a prattle with Jacke. He's our Upright Man─the master o' the guild. Ahhh! The famous Player! Ol' Lonny Left-patch let you in, did he?
54 50 TEXT_CLSROG011_00102_SYSTEM_000_002 53 TEXT_CLSROG011_00102_JACKE_000_012 You may now freely enter the Rogues' Guild. Speak with Lonwoerd whenever you wish to gain admittance to the guild's headquarters. Hmmm... He can't throw a blade for shite, but that one eye don't miss naught when it comes to sizin' up a dimber mort for the stallin'.
55 51 TEXT_CLSROG011_00102_JACKE_000_010 54 TEXT_CLSROG011_00102_JACKE_000_013 Aye, I'm the one they call “Jacke”─though I'm surprised ye've heard o' me. Perhaps ye'd be good enough to tell me <Emphasis>yer</Emphasis> name...along with that o' the kindly cove as told ye mine? Just one thing... You ain't a pirate, are ye?
56 52 TEXT_CLSROG011_00102_JACKE_000_011 55 TEXT_CLSROG011_00102_JACKE_000_014 Ahhh! The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ol' Lonny Left-patch let you in, did he? Well, then, it's time ye was stalled to the rogue! Pull on yer best beater cases an' I'll swear ye in meself when yer ready.
57 53 TEXT_CLSROG011_00102_JACKE_000_012 56 TEXT_CLSROG011_00102_JACKE_000_015 Hmmm... He can't throw a blade for shite, but that one eye don't miss naught when it comes to sizin' up a dimber <If(PlayerParameter(4))>mort<Else/>colt</If> for the stallin'. Now, I could fill yer wattles with the storied history of our guild, but that's just whids an' wind. The most important thing─the *only* thing─we care about is gettin' the job done.
58 54 TEXT_CLSROG011_00102_JACKE_000_013 57 TEXT_CLSROG011_00102_JACKE_000_016 Just one thing... You ain't a pirate, are ye? Now, most folk, an' I'm assumin' yer among 'em, know that not long after Limsa's foundin', the city was overrun by a motley collection o' pirates an' thieves.
59 55 TEXT_CLSROG011_00102_JACKE_000_014 58 TEXT_CLSROG011_00102_JACKE_000_017 Well, then, it's time ye was stalled to the rogue! Pull on yer best beater cases an' I'll swear ye in meself when yer ready. But as wild as that lot were, it soon became clear that they'd all end up killin' each other if they didn't lay down a few rules─an unspoken code o' conduct, as it were.
60 56 TEXT_CLSROG011_00102_JACKE_000_015 59 TEXT_CLSROG011_00102_JACKE_000_018 Now, I could fill yer wattles with the storied history of our guild, but that's just whids an' wind. The most important thing─the <Emphasis>only</Emphasis> thing─we care about is gettin' the job done. One, ye don't bite the purses o' yer fellow Lominsans; two, ye don't rook a crew out o' their spoils; an' three, ye don't trade culls like they was chattel. I'll admit the finer points o' the code are a mite murky, but most agree on those three, at least.
61 57 TEXT_CLSROG011_00102_JACKE_000_016 60 TEXT_CLSROG011_00102_JACKE_000_019 Now, most folk, an' I'm assumin' yer among 'em, know that not long after Limsa's foundin', the city was overrun by a motley collection o' pirates an' thieves. Now, ye might be thinkin' none o' that amounts to a sack o' dilberries now the Admiral's outlawed piracy, but in the back alleys an' black markets where Merlwyb's grip ain't so tight, the code's still alive an' well.
62 58 TEXT_CLSROG011_00102_JACKE_000_017 61 TEXT_CLSROG011_00102_JACKE_000_020 But as wild as that lot were, it soon became clear that they'd all end up killin' each other if they didn't lay down a few rules─an unspoken code o' conduct, as it were. An' just as the law is enforced by the Yellowjackets, the code is regulated by us rogues.
63 59 TEXT_CLSROG011_00102_JACKE_000_018 62 TEXT_CLSROG011_00102_JACKE_000_021 One, ye don't bite the purses o' yer fellow Lominsans; two, ye don't rook a crew out o' their spoils; an' three, ye don't trade culls like they was chattel. I'll admit the finer points o' the code are a mite murky, but most agree on those three, at least. We go where the shadows are darkest, an' hand out justice to them as break the code. Some rum-soaked cove steals goods from the wrong cull, an' we steal 'em back. That's the job, my natty lass.
64 60 TEXT_CLSROG011_00102_JACKE_000_019 63 TEXT_CLSROG011_00102_JACKE_000_022 Now, ye might be thinkin' none o' that amounts to a sack o' dilberries now the Admiral's outlawed piracy, but in the back alleys an' black markets where Merlwyb's grip ain't so tight, the code's still alive an' well. 'Course, we don't hop the twig when bladework's called for, neither.
65 61 TEXT_CLSROG011_00102_JACKE_000_020 64 TEXT_CLSROG011_00102_JACKE_000_023 An' just as the law is enforced by the Yellowjackets, the code is regulated by us rogues. Ye'll see there's more to our daggerplay than just stickin' culls with the pointy end. We'll weaken a mark with poison, fade away an' strike in the darkmans─whatever it takes to get the work done.
66 62 TEXT_CLSROG011_00102_JACKE_000_021 65 TEXT_CLSROG011_00102_JACKE_000_024 We go where the shadows are darkest, an' hand out justice to them as break the code. Some rum-soaked cove steals goods from the wrong cull, an' we steal 'em back. That's the job, my natty <If(PlayerParameter(4))>lass<Else/>lad</If>. Well, Player? What do ye say to that? Got the guts to do a rogue's job?
67 63 TEXT_CLSROG011_00102_JACKE_000_022 66 TEXT_CLSROG011_00102_Q1_000_030 'Course, we don't hop the twig when bladework's called for, neither. *Do* you have the guts to do a rogue's job?
68 64 TEXT_CLSROG011_00102_JACKE_000_023 67 TEXT_CLSROG011_00102_A1_000_031 Ye'll see there's more to our daggerplay than just stickin' culls with the pointy end. We'll weaken a mark with poison, fade away an' strike in the darkmans─whatever it takes to get the work done. Yes
69 65 TEXT_CLSROG011_00102_JACKE_000_024 68 TEXT_CLSROG011_00102_A1_000_032 Well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What do ye say to that? Got the guts to do a rogue's job? No
70 66 TEXT_CLSROG011_00102_Q1_000_030 69 TEXT_CLSROG011_00102_JACKE_000_040 <Emphasis>Do</Emphasis> you have the guts to do a rogue's job? All right, then! First off, we'll have to get yer kit sorted out.
71 67 TEXT_CLSROG011_00102_A1_000_031 70 TEXT_CLSROG011_00102_JACKE_000_041 Yes A rogue needs to be light on her dew beaters to stay on a mark's trail. The job might have ye fightin' across a deck or weavin' through a mob, an' the last thing ye want is a bleedin' great battleaxe what hooks itself on every rope an' post.
72 68 TEXT_CLSROG011_00102_A1_000_032 71 TEXT_CLSROG011_00102_JACKE_000_042 No That's why we stick to daggers─they let ye slip through the streets just as easily as they slip through a rook's ribs.
73 69 TEXT_CLSROG011_00102_JACKE_000_040 72 TEXT_CLSROG011_00102_JACKE_000_043 All right, then! First off, we'll have to get yer kit sorted out. Here, take these stabbers an' let's see how they look on ye. ...Just don't get so excited with yer new toys that ye forget to dress for the role. Ye'd be surprised at how many colts come back to me in their bloody smallclothes...
74 70 TEXT_CLSROG011_00102_JACKE_000_041 73 TEXT_CLSROG011_00102_JACKE_000_050 A rogue needs to be light on <If(PlayerParameter(4))>her<Else/>his</If> dew beaters to stay on a mark's trail. The job might have ye fightin' across a deck or weavin' through a mob, an' the last thing ye want is a bleedin' great battleaxe what hooks itself on every rope an' post. A pity, but it's your choice to make, lass. The life of a rogue ain't for the pigeon-livered.
75 71 TEXT_CLSROG011_00102_JACKE_000_042 74 TEXT_CLSROG011_00102_LONWOERD_000_900 That's why we stick to daggers─they let ye slip through the streets just as easily as they slip through a rook's ribs. Ye lookin' to head inside?
76 72 TEXT_CLSROG011_00102_JACKE_000_043 75 TEXT_CLSROG011_00102_Q9_000_901 Here, take these stabbers an' let's see how they look on ye. ...Just don't get so excited with yer new toys that ye forget to dress for the role. Ye'd be surprised at how many colts come back to me in their bloody smallclothes... Enter the Rogues' Guild?
77 73 TEXT_CLSROG011_00102_JACKE_000_050 76 TEXT_CLSROG011_00102_A9_000_902 A pity, but it's your choice to make, <If(PlayerParameter(4))>lass<Else/>lad</If>. The life of a rogue ain't for the pigeon-livered. Yes
78 74 TEXT_CLSROG011_00102_LONWOERD_000_900 77 TEXT_CLSROG011_00102_A9_000_903 Ye lookin' to head inside? No
79 75 TEXT_CLSROG011_00102_Q9_000_901 78 TEXT_CLSROG011_00102_SYSTEM_000_060 Enter the Rogues' Guild? You have unlocked a new class! You can change to this class at any time by equipping the weapon received from this quest.
80 76 TEXT_CLSROG011_00102_A9_000_902 79 TEXT_CLSROG011_00102_SYSTEM_000_061 Yes When changing classes, **gear sets** will allow you to register and save your equipment. You may then use them to switch between classes instantly without the need to manually equip weapons or equipment.
81 77 TEXT_CLSROG011_00102_A9_000_903 80 TEXT_CLSROG011_00102_SYSTEM_000_062 No A button for the Gear Set interface is located in the upper portion of the **Character** window.
78 TEXT_CLSROG011_00102_SYSTEM_000_060 You have unlocked a new class! You can change to this class at any time by equipping the weapon received from this quest.
79 TEXT_CLSROG011_00102_SYSTEM_000_061 When changing classes, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>gear sets<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will allow you to register and save your equipment. You may then use them to switch between classes instantly without the need to manually equip weapons or equipment.
80 TEXT_CLSROG011_00102_SYSTEM_000_062 A button for the Gear Set interface is located in the upper portion of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> window.