7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
26493 changed files with 2237110 additions and 2316955 deletions
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0,"TEXT_MANSEA001_00107_SEQ_00","To be recognized as an adventurer in the city–state of Limsa Lominsa, you must first register yourself with the Adventurers' Guild."
1,"TEXT_MANSEA001_00107_SEQ_01","The Yellowjacket, Ryssfloh, strongly suggests that you sign up as an adventurer in the Drowning Wench. Speak with Grehfarr at the end of the street to take the Crow's Lift up to the pub."
2,"TEXT_MANSEA001_00107_SEQ_02","You have arrived at the Drowning Wench. Speak with the owner, Baderon, about registering with the Adventurers' Guild."
3,"TEXT_MANSEA001_00107_SEQ_03","Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Limsa Lominsa. Speak with Baderon again to learn more about the city and the basics of adventuring."
4,"TEXT_MANSEA001_00107_SEQ_04",""
5,"TEXT_MANSEA001_00107_SEQ_05",""
6,"TEXT_MANSEA001_00107_SEQ_06",""
7,"TEXT_MANSEA001_00107_SEQ_07",""
8,"TEXT_MANSEA001_00107_SEQ_08",""
9,"TEXT_MANSEA001_00107_SEQ_09",""
10,"TEXT_MANSEA001_00107_SEQ_10",""
11,"TEXT_MANSEA001_00107_SEQ_11",""
12,"TEXT_MANSEA001_00107_SEQ_12",""
13,"TEXT_MANSEA001_00107_SEQ_13",""
14,"TEXT_MANSEA001_00107_SEQ_14",""
15,"TEXT_MANSEA001_00107_SEQ_15",""
16,"TEXT_MANSEA001_00107_SEQ_16",""
17,"TEXT_MANSEA001_00107_SEQ_17",""
18,"TEXT_MANSEA001_00107_SEQ_18",""
19,"TEXT_MANSEA001_00107_SEQ_19",""
20,"TEXT_MANSEA001_00107_SEQ_20",""
21,"TEXT_MANSEA001_00107_SEQ_21",""
22,"TEXT_MANSEA001_00107_SEQ_22",""
23,"TEXT_MANSEA001_00107_SEQ_23",""
24,"TEXT_MANSEA001_00107_TODO_00","Speak with Grehfarr at the Crow's Lift."
25,"TEXT_MANSEA001_00107_TODO_01","Speak with Baderon at the Drowning Wench."
26,"TEXT_MANSEA001_00107_TODO_02",""
27,"TEXT_MANSEA001_00107_TODO_03",""
28,"TEXT_MANSEA001_00107_TODO_04",""
29,"TEXT_MANSEA001_00107_TODO_05",""
30,"TEXT_MANSEA001_00107_TODO_06",""
31,"TEXT_MANSEA001_00107_TODO_07",""
32,"TEXT_MANSEA001_00107_TODO_08",""
33,"TEXT_MANSEA001_00107_TODO_09",""
34,"TEXT_MANSEA001_00107_TODO_10",""
35,"TEXT_MANSEA001_00107_TODO_11",""
36,"TEXT_MANSEA001_00107_TODO_12",""
37,"TEXT_MANSEA001_00107_TODO_13",""
38,"TEXT_MANSEA001_00107_TODO_14",""
39,"TEXT_MANSEA001_00107_TODO_15",""
40,"TEXT_MANSEA001_00107_TODO_16",""
41,"TEXT_MANSEA001_00107_TODO_17",""
42,"TEXT_MANSEA001_00107_TODO_18",""
43,"TEXT_MANSEA001_00107_TODO_19",""
44,"TEXT_MANSEA001_00107_TODO_20",""
45,"TEXT_MANSEA001_00107_TODO_21",""
46,"TEXT_MANSEA001_00107_TODO_22",""
47,"TEXT_MANSEA001_00107_TODO_23",""
48,"TEXT_MANSEA001_00107_RYSSFLOH_100_1","Now then, I'm sure you're itching to explore, but adventurers are required to register their presence in the city...and without a bit of local knowledge, you're like to get your throat slit in some piss-stinking alley."
49,"TEXT_MANSEA001_00107_RYSSFLOH_101_1","So before you do anything else, get yourself over to the Drowning Wench and enroll with the Adventurers' Guild."
50,"TEXT_MANSEA001_00107_RYSSFLOH_102_1","It's not far─just head straight down this street and speak with Grehfarr. He'll show you how to work that big moving platform we call the Crow's Lift, and that'll take you up to the pub."
51,"TEXT_MANSEA001_00107_RYSSFLOH_103_1","Once you're there, look for a fellow by the name of Baderon─he's the proprietor of the Wench. He might curse like an ale-sodden sailor, but the man's got a soft spot for wide-eyed newcomers like yourself. He'll set you straight."
52,"TEXT_MANSEA001_00107_RYSSFLOH_104_1","Got all that? Good. Now run along, and may the Navigator guide you on your journey."
53,"TEXT_MANSEA001_00107_SYSTEM_105_1","You have begun a quest!"
54,"TEXT_MANSEA001_00107_SYSTEM_106_1","Use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>duty list<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to help you complete your task."
55,"TEXT_MANSEA001_00107_GREHFARR_110_1","Welcome to Limsa Lominsa. If you've a mind to visit the Drowning Wench, the Crow's Lift will take you there."
56,"TEXT_MANSEA001_00107_Q1_000_1","Take the Crow's Lift?"
57,"TEXT_MANSEA001_00107_A1_000_1","Yes"
58,"TEXT_MANSEA001_00107_A1_000_2","No"
59,"TEXT_MANSEA001_00107_GREHFARR_111_1","Might I remind you that all newly arrived adventurers are required to register with the Adventurers' Guild? Until you have done so, you will struggle to find employment in these parts."
60,"TEXT_MANSEA001_00107_BADERON_000_1","Greetin's to ye, <If(PlayerParameter(4))>lass<Else/>lad</If>."
61,"TEXT_MANSEA001_00107_BADERON_000_2","What'll it be? ...Ah, but you ain't 'ere fer the drink, are ye!? Ye've come with a mind to try yer 'and at 'venturin', I reckon! Well, ye'll find no shortage o' work 'ere in Limsa."
62,"TEXT_MANSEA001_00107_BADERON_000_3","So what do they call y─ Nay, don't tell me. 'Tis on the tip o' me tongue... 'Tis...'tis...'tis bloody <Emphasis>gone</Emphasis> is what it is. Bollocks."
63,"TEXT_MANSEA001_00107_BADERON_000_4","They say this forgetfulness is some lingerin' effect o' the Calamity. <Emphasis>I</Emphasis> say it's a Leviathan-sized pain in the arse. Ah, but where are me manners?"
64,"TEXT_MANSEA001_00107_BADERON_000_5","The name's Baderon, an' this most 'ospitable of 'ostelries is the Drownin' Wench."
65,"TEXT_MANSEA001_00107_BADERON_000_6","'Tis also the 'ome o' the 'Venturers' Guild, 'ere in Limsa. That's why we've got a desk 'specially fer 'andlin' guild business─an' why I seem to spend more time savin' the necks o' whelps like yerself than wettin' the throats o' me regulars."
66,"TEXT_MANSEA001_00107_BADERON_000_7","'Venturers 'ave a knack fer findin' trouble, see."
67,"TEXT_MANSEA001_00107_BADERON_000_8","Not that they need it in these parts, on account o' there bein' trouble wherever ye look. If ye manage to steer clear o' the fishbacks an' the kobolds outside the city, the pirates on the <Emphasis>inside</Emphasis> will get ye instead."
68,"TEXT_MANSEA001_00107_BADERON_000_9","An' if they don't manage, there's always the Garlean Empire to finish the job. Oh, no one knows what they're plannin', o' course...but if they're plannin' <Emphasis>anythin'</Emphasis>, ye can be sure it's to kill the lot of us."
69,"TEXT_MANSEA001_00107_BADERON_000_10","Aye...this town seems peaceful at a glance, but look again, an' ye'll see a people livin' in fear o' what tomorrow might bring."
70,"TEXT_MANSEA001_00107_BADERON_000_11","...An' who can blame 'em, after everythin' that's 'appened? Eorzea took a mighty blow durin' the Calamity, but our 'omes weren't the only things what got wiped off the face of existence by that thrice-damned bastard of a dragon."
71,"TEXT_MANSEA001_00107_BADERON_000_12","It took our bleedin' <Emphasis>memories</Emphasis>, too. An' no one's been able to explain it in a way as makes an onze o' sense."
72,"TEXT_MANSEA001_00107_BADERON_000_13","None o' the folks what saw it an' lived to tell the tale seem to agree on 'ow the tale actually goes. 'Tis all foggy...like recollections from an 'ard night on the ale. Ye can imagine why people might fear fer the future if they can't rightly recall the past."
73,"TEXT_MANSEA001_00107_BADERON_000_14","But there is <Emphasis>one</Emphasis> thing we all remember, an' that's the group o' 'venturers what laid down their lives to drag Eorzea back from the brink, when she was bound fer the abyss."
74,"TEXT_MANSEA001_00107_BADERON_000_15","Well, I say we remember... Truth is, though we ain't forgotten what they did fer us, this godsdamned Calamity-spawned memory loss robbed us o' their names..."
75,"TEXT_MANSEA001_00107_BADERON_000_16","It won't even let us picture their damn faces. 'Tis like starin' at a gull flyin' in front o' the sun─all ye see in yer mind's eye is a shadow set against a blindin' glare. An' that's 'ow <Emphasis>every</Emphasis> bugger describes it, by the way...give or take the odd gull."
76,"TEXT_MANSEA001_00107_BADERON_000_17","It's this what's got people callin' these 'eroes the “Warriors o' Light.”"
77,"TEXT_MANSEA001_00107_BADERON_000_18","If Limsa's ever goin' to put this time o' darkness behind it, it's goin' to need 'venturers to 'elp banish the fear. It's goin' to need new 'eroes like the ones we lost."
78,"TEXT_MANSEA001_00107_BADERON_000_19","Maybe one day ye'll be one of 'em. An' that's why any aid we can give to a 'venturer is effort well spent. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Ye willin' to lend us yer strength?"
79,"TEXT_MANSEA001_00107_BADERON_000_20","Me thanks to ye, an' to the Navigator an' all! I knew She'd steered ye my way fer a reason."
80,"TEXT_MANSEA001_00107_BADERON_000_21","Ah, but listen to me, yatterin' on like a sun-touched fishwife. 'Tis 'igh time we got yer mark in me book."
81,"TEXT_MANSEA001_00107_BADERON_000_22","Put yer scrawl right there."
82,"TEXT_MANSEA001_00107_BADERON_000_23","<Highlight>ObjectParameter(1)</Highlight>, is it? An' a fine name it is."
83,"TEXT_MANSEA001_00107_BADERON_000_24","Congratulations. Yer now an upstandin' member o' the 'Venturers' Guild."
84,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_25","You there─adventurer. You sailed in on the last ferry, did you not?"
85,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_26","The captain reported being attacked by a pirate vessel. And several witnesses have testified independently that a passenger matching your description went out on deck mere moments before the incident took place. Sending your friends signals, were you?"
86,"TEXT_MANSEA001_00107_BADERON_000_27","Now 'old on a just a moment there, officer. Ye've got the wrong <If(PlayerParameter(4))>lass<Else/>bloke</If>."
87,"TEXT_MANSEA001_00107_BADERON_000_28","This fine, upstandin' young <If(PlayerParameter(4))>lady<Else/>gent</If> is me dear departed grandma's sister's niece's cousin's closest companion. The <If(PlayerParameter(4))>lass<Else/>lad</If> wouldn't be caught dead fraternizin' with such unsavory elements."
88,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_29","...Is that right? Ahem. You are surely aware of the recent kidnappings? Respectfully, then, we cannot be too trusting of outsiders at a time when the loyalty of even our closest friends is in doubt."
89,"TEXT_MANSEA001_00107_BADERON_000_30","Aye, ye make a good point there, officer, a very good point. Very wise. Ye needn't worry, though─I keep one eye open at all times, me, an' two more often than not. Now, sir, what say ye to a tankard o' me finest ale afore ye return to yer duties, eh?"
90,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_31","Not a watered-down cup of piss like last time, I should hope?"
91,"TEXT_MANSEA001_00107_BADERON_000_32","Ain't got the faintest idea what yer on about, officer. The Wench might offer some o' the cheapest grog this side o' the Strait o' Merlthor, but that don't mean it won't get ye good an' pickled! An' look, there's a chair over there just cryin' out to be sat on, so kick off them 'eavy boots, eh!?"
92,"TEXT_MANSEA001_00107_BADERON_000_33","Ye'll 'ave to excuse these eager bloody Yellowjackets. There's been a spate o' kidnappin's, see, an' they ain't got a clue who's behind 'em. Naturally, they've taken to clappin' irons on anyone who looks vaguely suspicious, which means 'venturers, visitors...an' pretty much every bugger else in this town."
93,"TEXT_MANSEA001_00107_BADERON_000_34","Don't take it personal, though. Us Lominsans can be an 'eadstrong bunch o' bastards, 'tis true, but given time, we'll grow on ye. Now, where was I...?"
94,"TEXT_MANSEA001_00107_BADERON_000_35","Oh aye! Welcome to Limsa Lominsa, where the sea's as green as the faces o' me patrons after a few too many Blackbelly whiskeys!"
95,"TEXT_MANSEA001_00107_BADERON_000_36","Now, take a moment to gather yer wits, an' we'll get started with learnin' ye the ways o' the city."
96,"TEXT_MANSEA001_00107_SYSTEM_000_40","This concludes the introductory game tutorial."
97,"TEXT_MANSEA001_00107_SYSTEM_000_41","You have taken your first step as an adventurer in the city of Limsa Lominsa."
98,"TEXT_MANSEA001_00107_SYSTEM_000_42","Listen well to the wisdom of Baderon Tenfingers, then go forth and discover the incredible adventures that await you!"
0,TEXT_MANSEA001_00107_SEQ_00,"To be recognized as an adventurer in the city–state of Limsa Lominsa, you must first register yourself with the Adventurers' Guild."
1,TEXT_MANSEA001_00107_SEQ_01,"The Yellowjacket, Ryssfloh, strongly suggests that you sign up as an adventurer in the Drowning Wench. Speak with Grehfarr at the end of the street to take the Crow's Lift up to the pub."
2,TEXT_MANSEA001_00107_SEQ_02,"You have arrived at the Drowning Wench. Speak with the owner, Baderon, about registering with the Adventurers' Guild."
3,TEXT_MANSEA001_00107_SEQ_03,"Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Limsa Lominsa. Speak with Baderon again to learn more about the city and the basics of adventuring."
4,TEXT_MANSEA001_00107_SEQ_04,
5,TEXT_MANSEA001_00107_SEQ_05,
6,TEXT_MANSEA001_00107_SEQ_06,
7,TEXT_MANSEA001_00107_SEQ_07,
8,TEXT_MANSEA001_00107_SEQ_08,
9,TEXT_MANSEA001_00107_SEQ_09,
10,TEXT_MANSEA001_00107_SEQ_10,
11,TEXT_MANSEA001_00107_SEQ_11,
12,TEXT_MANSEA001_00107_SEQ_12,
13,TEXT_MANSEA001_00107_SEQ_13,
14,TEXT_MANSEA001_00107_SEQ_14,
15,TEXT_MANSEA001_00107_SEQ_15,
16,TEXT_MANSEA001_00107_SEQ_16,
17,TEXT_MANSEA001_00107_SEQ_17,
18,TEXT_MANSEA001_00107_SEQ_18,
19,TEXT_MANSEA001_00107_SEQ_19,
20,TEXT_MANSEA001_00107_SEQ_20,
21,TEXT_MANSEA001_00107_SEQ_21,
22,TEXT_MANSEA001_00107_SEQ_22,
23,TEXT_MANSEA001_00107_SEQ_23,
24,TEXT_MANSEA001_00107_TODO_00,Speak with Grehfarr at the Crow's Lift.
25,TEXT_MANSEA001_00107_TODO_01,Speak with Baderon at the Drowning Wench.
26,TEXT_MANSEA001_00107_TODO_02,
27,TEXT_MANSEA001_00107_TODO_03,
28,TEXT_MANSEA001_00107_TODO_04,
29,TEXT_MANSEA001_00107_TODO_05,
30,TEXT_MANSEA001_00107_TODO_06,
31,TEXT_MANSEA001_00107_TODO_07,
32,TEXT_MANSEA001_00107_TODO_08,
33,TEXT_MANSEA001_00107_TODO_09,
34,TEXT_MANSEA001_00107_TODO_10,
35,TEXT_MANSEA001_00107_TODO_11,
36,TEXT_MANSEA001_00107_TODO_12,
37,TEXT_MANSEA001_00107_TODO_13,
38,TEXT_MANSEA001_00107_TODO_14,
39,TEXT_MANSEA001_00107_TODO_15,
40,TEXT_MANSEA001_00107_TODO_16,
41,TEXT_MANSEA001_00107_TODO_17,
42,TEXT_MANSEA001_00107_TODO_18,
43,TEXT_MANSEA001_00107_TODO_19,
44,TEXT_MANSEA001_00107_TODO_20,
45,TEXT_MANSEA001_00107_TODO_21,
46,TEXT_MANSEA001_00107_TODO_22,
47,TEXT_MANSEA001_00107_TODO_23,
48,TEXT_MANSEA001_00107_RYSSFLOH_100_1,"Now then, I'm sure you're itching to explore, but adventurers are required to register their presence in the city...and without a bit of local knowledge, you're like to get your throat slit in some piss-stinking alley."
49,TEXT_MANSEA001_00107_RYSSFLOH_101_1,"So before you do anything else, get yourself over to the Drowning Wench and enroll with the Adventurers' Guild."
50,TEXT_MANSEA001_00107_RYSSFLOH_102_1,"It's not far─just head straight down this street and speak with Grehfarr. He'll show you how to work that big moving platform we call the Crow's Lift, and that'll take you up to the pub."
51,TEXT_MANSEA001_00107_RYSSFLOH_103_1,"Once you're there, look for a fellow by the name of Baderon─he's the proprietor of the Wench. He might curse like an ale-sodden sailor, but the man's got a soft spot for wide-eyed newcomers like yourself. He'll set you straight."
52,TEXT_MANSEA001_00107_RYSSFLOH_104_1,"Got all that? Good. Now run along, and may the Navigator guide you on your journey."
53,TEXT_MANSEA001_00107_SYSTEM_105_1,You have begun a quest!
54,TEXT_MANSEA001_00107_SYSTEM_106_1,Use the **duty list** to help you complete your task.
55,TEXT_MANSEA001_00107_GREHFARR_110_1,"Welcome to Limsa Lominsa. If you've a mind to visit the Drowning Wench, the Crow's Lift will take you there."
56,TEXT_MANSEA001_00107_Q1_000_1,Take the Crow's Lift?
57,TEXT_MANSEA001_00107_A1_000_1,Yes
58,TEXT_MANSEA001_00107_A1_000_2,No
59,TEXT_MANSEA001_00107_GREHFARR_111_1,"Might I remind you that all newly arrived adventurers are required to register with the Adventurers' Guild? Until you have done so, you will struggle to find employment in these parts."
60,TEXT_MANSEA001_00107_BADERON_000_1,"Greetin's to ye, lass."
61,TEXT_MANSEA001_00107_BADERON_000_2,"What'll it be? ...Ah, but you ain't 'ere fer the drink, are ye!? Ye've come with a mind to try yer 'and at 'venturin', I reckon! Well, ye'll find no shortage o' work 'ere in Limsa."
62,TEXT_MANSEA001_00107_BADERON_000_3,"So what do they call y─ Nay, don't tell me. 'Tis on the tip o' me tongue... 'Tis...'tis...'tis bloody *gone* is what it is. Bollocks."
63,TEXT_MANSEA001_00107_BADERON_000_4,"They say this forgetfulness is some lingerin' effect o' the Calamity. *I* say it's a Leviathan-sized pain in the arse. Ah, but where are me manners?"
64,TEXT_MANSEA001_00107_BADERON_000_5,"The name's Baderon, an' this most 'ospitable of 'ostelries is the Drownin' Wench."
65,TEXT_MANSEA001_00107_BADERON_000_6,"'Tis also the 'ome o' the 'Venturers' Guild, 'ere in Limsa. That's why we've got a desk 'specially fer 'andlin' guild business─an' why I seem to spend more time savin' the necks o' whelps like yerself than wettin' the throats o' me regulars."
66,TEXT_MANSEA001_00107_BADERON_000_7,"'Venturers 'ave a knack fer findin' trouble, see."
67,TEXT_MANSEA001_00107_BADERON_000_8,"Not that they need it in these parts, on account o' there bein' trouble wherever ye look. If ye manage to steer clear o' the fishbacks an' the kobolds outside the city, the pirates on the *inside* will get ye instead."
68,TEXT_MANSEA001_00107_BADERON_000_9,"An' if they don't manage, there's always the Garlean Empire to finish the job. Oh, no one knows what they're plannin', o' course...but if they're plannin' *anythin'*, ye can be sure it's to kill the lot of us."
69,TEXT_MANSEA001_00107_BADERON_000_10,"Aye...this town seems peaceful at a glance, but look again, an' ye'll see a people livin' in fear o' what tomorrow might bring."
70,TEXT_MANSEA001_00107_BADERON_000_11,"...An' who can blame 'em, after everythin' that's 'appened? Eorzea took a mighty blow durin' the Calamity, but our 'omes weren't the only things what got wiped off the face of existence by that thrice-damned bastard of a dragon."
71,TEXT_MANSEA001_00107_BADERON_000_12,"It took our bleedin' *memories*, too. An' no one's been able to explain it in a way as makes an onze o' sense."
72,TEXT_MANSEA001_00107_BADERON_000_13,None o' the folks what saw it an' lived to tell the tale seem to agree on 'ow the tale actually goes. 'Tis all foggy...like recollections from an 'ard night on the ale. Ye can imagine why people might fear fer the future if they can't rightly recall the past.
73,TEXT_MANSEA001_00107_BADERON_000_14,"But there is *one* thing we all remember, an' that's the group o' 'venturers what laid down their lives to drag Eorzea back from the brink, when she was bound fer the abyss."
74,TEXT_MANSEA001_00107_BADERON_000_15,"Well, I say we remember... Truth is, though we ain't forgotten what they did fer us, this godsdamned Calamity-spawned memory loss robbed us o' their names..."
75,TEXT_MANSEA001_00107_BADERON_000_16,"It won't even let us picture their damn faces. 'Tis like starin' at a gull flyin' in front o' the sun─all ye see in yer mind's eye is a shadow set against a blindin' glare. An' that's 'ow *every* bugger describes it, by the way...give or take the odd gull."
76,TEXT_MANSEA001_00107_BADERON_000_17,It's this what's got people callin' these 'eroes the “Warriors o' Light.”
77,TEXT_MANSEA001_00107_BADERON_000_18,"If Limsa's ever goin' to put this time o' darkness behind it, it's goin' to need 'venturers to 'elp banish the fear. It's goin' to need new 'eroes like the ones we lost."
78,TEXT_MANSEA001_00107_BADERON_000_19,"Maybe one day ye'll be one of 'em. An' that's why any aid we can give to a 'venturer is effort well spent. What say ye, lass? Ye willin' to lend us yer strength?"
79,TEXT_MANSEA001_00107_BADERON_000_20,"Me thanks to ye, an' to the Navigator an' all! I knew She'd steered ye my way fer a reason."
80,TEXT_MANSEA001_00107_BADERON_000_21,"Ah, but listen to me, yatterin' on like a sun-touched fishwife. 'Tis 'igh time we got yer mark in me book."
81,TEXT_MANSEA001_00107_BADERON_000_22,Put yer scrawl right there.
82,TEXT_MANSEA001_00107_BADERON_000_23,"Player Player, is it? An' a fine name it is."
83,TEXT_MANSEA001_00107_BADERON_000_24,Congratulations. Yer now an upstandin' member o' the 'Venturers' Guild.
84,TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_25,"You there─adventurer. You sailed in on the last ferry, did you not?"
85,TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_26,"The captain reported being attacked by a pirate vessel. And several witnesses have testified independently that a passenger matching your description went out on deck mere moments before the incident took place. Sending your friends signals, were you?"
86,TEXT_MANSEA001_00107_BADERON_000_27,"Now 'old on a just a moment there, officer. Ye've got the wrong lass."
87,TEXT_MANSEA001_00107_BADERON_000_28,"This fine, upstandin' young lady is me dear departed grandma's sister's niece's cousin's closest companion. The lass wouldn't be caught dead fraternizin' with such unsavory elements."
88,TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_29,"...Is that right? Ahem. You are surely aware of the recent kidnappings? Respectfully, then, we cannot be too trusting of outsiders at a time when the loyalty of even our closest friends is in doubt."
89,TEXT_MANSEA001_00107_BADERON_000_30,"Aye, ye make a good point there, officer, a very good point. Very wise. Ye needn't worry, though─I keep one eye open at all times, me, an' two more often than not. Now, sir, what say ye to a tankard o' me finest ale afore ye return to yer duties, eh?"
90,TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_31,"Not a watered-down cup of piss like last time, I should hope?"
91,TEXT_MANSEA001_00107_BADERON_000_32,"Ain't got the faintest idea what yer on about, officer. The Wench might offer some o' the cheapest grog this side o' the Strait o' Merlthor, but that don't mean it won't get ye good an' pickled! An' look, there's a chair over there just cryin' out to be sat on, so kick off them 'eavy boots, eh!?"
92,TEXT_MANSEA001_00107_BADERON_000_33,"Ye'll 'ave to excuse these eager bloody Yellowjackets. There's been a spate o' kidnappin's, see, an' they ain't got a clue who's behind 'em. Naturally, they've taken to clappin' irons on anyone who looks vaguely suspicious, which means 'venturers, visitors...an' pretty much every bugger else in this town."
93,TEXT_MANSEA001_00107_BADERON_000_34,"Don't take it personal, though. Us Lominsans can be an 'eadstrong bunch o' bastards, 'tis true, but given time, we'll grow on ye. Now, where was I...?"
94,TEXT_MANSEA001_00107_BADERON_000_35,"Oh aye! Welcome to Limsa Lominsa, where the sea's as green as the faces o' me patrons after a few too many Blackbelly whiskeys!"
95,TEXT_MANSEA001_00107_BADERON_000_36,"Now, take a moment to gather yer wits, an' we'll get started with learnin' ye the ways o' the city."
96,TEXT_MANSEA001_00107_SYSTEM_000_40,This concludes the introductory game tutorial.
97,TEXT_MANSEA001_00107_SYSTEM_000_41,You have taken your first step as an adventurer in the city of Limsa Lominsa.
98,TEXT_MANSEA001_00107_SYSTEM_000_42,"Listen well to the wisdom of Baderon Tenfingers, then go forth and discover the incredible adventures that await you!"
1 key 0 TEXT_MANSEA001_00107_SEQ_00 1 To be recognized as an adventurer in the city–state of Limsa Lominsa, you must first register yourself with the Adventurers' Guild.
2 # 1 TEXT_MANSEA001_00107_SEQ_01 The Yellowjacket, Ryssfloh, strongly suggests that you sign up as an adventurer in the Drowning Wench. Speak with Grehfarr at the end of the street to take the Crow's Lift up to the pub.
3 int32 str 2 TEXT_MANSEA001_00107_SEQ_02 str You have arrived at the Drowning Wench. Speak with the owner, Baderon, about registering with the Adventurers' Guild.
4 0 TEXT_MANSEA001_00107_SEQ_00 3 TEXT_MANSEA001_00107_SEQ_03 To be recognized as an adventurer in the city–state of Limsa Lominsa, you must first register yourself with the Adventurers' Guild. Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Limsa Lominsa. Speak with Baderon again to learn more about the city and the basics of adventuring.
5 1 TEXT_MANSEA001_00107_SEQ_01 4 TEXT_MANSEA001_00107_SEQ_04 The Yellowjacket, Ryssfloh, strongly suggests that you sign up as an adventurer in the Drowning Wench. Speak with Grehfarr at the end of the street to take the Crow's Lift up to the pub.
6 2 TEXT_MANSEA001_00107_SEQ_02 5 TEXT_MANSEA001_00107_SEQ_05 You have arrived at the Drowning Wench. Speak with the owner, Baderon, about registering with the Adventurers' Guild.
7 3 TEXT_MANSEA001_00107_SEQ_03 6 TEXT_MANSEA001_00107_SEQ_06 Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Limsa Lominsa. Speak with Baderon again to learn more about the city and the basics of adventuring.
8 4 TEXT_MANSEA001_00107_SEQ_04 7 TEXT_MANSEA001_00107_SEQ_07
9 5 TEXT_MANSEA001_00107_SEQ_05 8 TEXT_MANSEA001_00107_SEQ_08
10 6 TEXT_MANSEA001_00107_SEQ_06 9 TEXT_MANSEA001_00107_SEQ_09
11 7 TEXT_MANSEA001_00107_SEQ_07 10 TEXT_MANSEA001_00107_SEQ_10
12 8 TEXT_MANSEA001_00107_SEQ_08 11 TEXT_MANSEA001_00107_SEQ_11
13 9 TEXT_MANSEA001_00107_SEQ_09 12 TEXT_MANSEA001_00107_SEQ_12
14 10 TEXT_MANSEA001_00107_SEQ_10 13 TEXT_MANSEA001_00107_SEQ_13
15 11 TEXT_MANSEA001_00107_SEQ_11 14 TEXT_MANSEA001_00107_SEQ_14
16 12 TEXT_MANSEA001_00107_SEQ_12 15 TEXT_MANSEA001_00107_SEQ_15
17 13 TEXT_MANSEA001_00107_SEQ_13 16 TEXT_MANSEA001_00107_SEQ_16
18 14 TEXT_MANSEA001_00107_SEQ_14 17 TEXT_MANSEA001_00107_SEQ_17
19 15 TEXT_MANSEA001_00107_SEQ_15 18 TEXT_MANSEA001_00107_SEQ_18
20 16 TEXT_MANSEA001_00107_SEQ_16 19 TEXT_MANSEA001_00107_SEQ_19
21 17 TEXT_MANSEA001_00107_SEQ_17 20 TEXT_MANSEA001_00107_SEQ_20
22 18 TEXT_MANSEA001_00107_SEQ_18 21 TEXT_MANSEA001_00107_SEQ_21
23 19 TEXT_MANSEA001_00107_SEQ_19 22 TEXT_MANSEA001_00107_SEQ_22
24 20 TEXT_MANSEA001_00107_SEQ_20 23 TEXT_MANSEA001_00107_SEQ_23
25 21 TEXT_MANSEA001_00107_SEQ_21 24 TEXT_MANSEA001_00107_TODO_00 Speak with Grehfarr at the Crow's Lift.
26 22 TEXT_MANSEA001_00107_SEQ_22 25 TEXT_MANSEA001_00107_TODO_01 Speak with Baderon at the Drowning Wench.
27 23 TEXT_MANSEA001_00107_SEQ_23 26 TEXT_MANSEA001_00107_TODO_02
28 24 TEXT_MANSEA001_00107_TODO_00 27 TEXT_MANSEA001_00107_TODO_03 Speak with Grehfarr at the Crow's Lift.
29 25 TEXT_MANSEA001_00107_TODO_01 28 TEXT_MANSEA001_00107_TODO_04 Speak with Baderon at the Drowning Wench.
30 26 TEXT_MANSEA001_00107_TODO_02 29 TEXT_MANSEA001_00107_TODO_05
31 27 TEXT_MANSEA001_00107_TODO_03 30 TEXT_MANSEA001_00107_TODO_06
32 28 TEXT_MANSEA001_00107_TODO_04 31 TEXT_MANSEA001_00107_TODO_07
33 29 TEXT_MANSEA001_00107_TODO_05 32 TEXT_MANSEA001_00107_TODO_08
34 30 TEXT_MANSEA001_00107_TODO_06 33 TEXT_MANSEA001_00107_TODO_09
35 31 TEXT_MANSEA001_00107_TODO_07 34 TEXT_MANSEA001_00107_TODO_10
36 32 TEXT_MANSEA001_00107_TODO_08 35 TEXT_MANSEA001_00107_TODO_11
37 33 TEXT_MANSEA001_00107_TODO_09 36 TEXT_MANSEA001_00107_TODO_12
38 34 TEXT_MANSEA001_00107_TODO_10 37 TEXT_MANSEA001_00107_TODO_13
39 35 TEXT_MANSEA001_00107_TODO_11 38 TEXT_MANSEA001_00107_TODO_14
40 36 TEXT_MANSEA001_00107_TODO_12 39 TEXT_MANSEA001_00107_TODO_15
41 37 TEXT_MANSEA001_00107_TODO_13 40 TEXT_MANSEA001_00107_TODO_16
42 38 TEXT_MANSEA001_00107_TODO_14 41 TEXT_MANSEA001_00107_TODO_17
43 39 TEXT_MANSEA001_00107_TODO_15 42 TEXT_MANSEA001_00107_TODO_18
44 40 TEXT_MANSEA001_00107_TODO_16 43 TEXT_MANSEA001_00107_TODO_19
45 41 TEXT_MANSEA001_00107_TODO_17 44 TEXT_MANSEA001_00107_TODO_20
46 42 TEXT_MANSEA001_00107_TODO_18 45 TEXT_MANSEA001_00107_TODO_21
47 43 TEXT_MANSEA001_00107_TODO_19 46 TEXT_MANSEA001_00107_TODO_22
48 44 TEXT_MANSEA001_00107_TODO_20 47 TEXT_MANSEA001_00107_TODO_23
49 45 TEXT_MANSEA001_00107_TODO_21 48 TEXT_MANSEA001_00107_RYSSFLOH_100_1 Now then, I'm sure you're itching to explore, but adventurers are required to register their presence in the city...and without a bit of local knowledge, you're like to get your throat slit in some piss-stinking alley.
50 46 TEXT_MANSEA001_00107_TODO_22 49 TEXT_MANSEA001_00107_RYSSFLOH_101_1 So before you do anything else, get yourself over to the Drowning Wench and enroll with the Adventurers' Guild.
51 47 TEXT_MANSEA001_00107_TODO_23 50 TEXT_MANSEA001_00107_RYSSFLOH_102_1 It's not far─just head straight down this street and speak with Grehfarr. He'll show you how to work that big moving platform we call the Crow's Lift, and that'll take you up to the pub.
52 48 TEXT_MANSEA001_00107_RYSSFLOH_100_1 51 TEXT_MANSEA001_00107_RYSSFLOH_103_1 Now then, I'm sure you're itching to explore, but adventurers are required to register their presence in the city...and without a bit of local knowledge, you're like to get your throat slit in some piss-stinking alley. Once you're there, look for a fellow by the name of Baderon─he's the proprietor of the Wench. He might curse like an ale-sodden sailor, but the man's got a soft spot for wide-eyed newcomers like yourself. He'll set you straight.
53 49 TEXT_MANSEA001_00107_RYSSFLOH_101_1 52 TEXT_MANSEA001_00107_RYSSFLOH_104_1 So before you do anything else, get yourself over to the Drowning Wench and enroll with the Adventurers' Guild. Got all that? Good. Now run along, and may the Navigator guide you on your journey.
54 50 TEXT_MANSEA001_00107_RYSSFLOH_102_1 53 TEXT_MANSEA001_00107_SYSTEM_105_1 It's not far─just head straight down this street and speak with Grehfarr. He'll show you how to work that big moving platform we call the Crow's Lift, and that'll take you up to the pub. You have begun a quest!
55 51 TEXT_MANSEA001_00107_RYSSFLOH_103_1 54 TEXT_MANSEA001_00107_SYSTEM_106_1 Once you're there, look for a fellow by the name of Baderon─he's the proprietor of the Wench. He might curse like an ale-sodden sailor, but the man's got a soft spot for wide-eyed newcomers like yourself. He'll set you straight. Use the **duty list** to help you complete your task.
56 52 TEXT_MANSEA001_00107_RYSSFLOH_104_1 55 TEXT_MANSEA001_00107_GREHFARR_110_1 Got all that? Good. Now run along, and may the Navigator guide you on your journey. Welcome to Limsa Lominsa. If you've a mind to visit the Drowning Wench, the Crow's Lift will take you there.
57 53 TEXT_MANSEA001_00107_SYSTEM_105_1 56 TEXT_MANSEA001_00107_Q1_000_1 You have begun a quest! Take the Crow's Lift?
58 54 TEXT_MANSEA001_00107_SYSTEM_106_1 57 TEXT_MANSEA001_00107_A1_000_1 Use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>duty list<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to help you complete your task. Yes
59 55 TEXT_MANSEA001_00107_GREHFARR_110_1 58 TEXT_MANSEA001_00107_A1_000_2 Welcome to Limsa Lominsa. If you've a mind to visit the Drowning Wench, the Crow's Lift will take you there. No
60 56 TEXT_MANSEA001_00107_Q1_000_1 59 TEXT_MANSEA001_00107_GREHFARR_111_1 Take the Crow's Lift? Might I remind you that all newly arrived adventurers are required to register with the Adventurers' Guild? Until you have done so, you will struggle to find employment in these parts.
61 57 TEXT_MANSEA001_00107_A1_000_1 60 TEXT_MANSEA001_00107_BADERON_000_1 Yes Greetin's to ye, lass.
62 58 TEXT_MANSEA001_00107_A1_000_2 61 TEXT_MANSEA001_00107_BADERON_000_2 No What'll it be? ...Ah, but you ain't 'ere fer the drink, are ye!? Ye've come with a mind to try yer 'and at 'venturin', I reckon! Well, ye'll find no shortage o' work 'ere in Limsa.
63 59 TEXT_MANSEA001_00107_GREHFARR_111_1 62 TEXT_MANSEA001_00107_BADERON_000_3 Might I remind you that all newly arrived adventurers are required to register with the Adventurers' Guild? Until you have done so, you will struggle to find employment in these parts. So what do they call y─ Nay, don't tell me. 'Tis on the tip o' me tongue... 'Tis...'tis...'tis bloody *gone* is what it is. Bollocks.
64 60 TEXT_MANSEA001_00107_BADERON_000_1 63 TEXT_MANSEA001_00107_BADERON_000_4 Greetin's to ye, <If(PlayerParameter(4))>lass<Else/>lad</If>. They say this forgetfulness is some lingerin' effect o' the Calamity. *I* say it's a Leviathan-sized pain in the arse. Ah, but where are me manners?
65 61 TEXT_MANSEA001_00107_BADERON_000_2 64 TEXT_MANSEA001_00107_BADERON_000_5 What'll it be? ...Ah, but you ain't 'ere fer the drink, are ye!? Ye've come with a mind to try yer 'and at 'venturin', I reckon! Well, ye'll find no shortage o' work 'ere in Limsa. The name's Baderon, an' this most 'ospitable of 'ostelries is the Drownin' Wench.
66 62 TEXT_MANSEA001_00107_BADERON_000_3 65 TEXT_MANSEA001_00107_BADERON_000_6 So what do they call y─ Nay, don't tell me. 'Tis on the tip o' me tongue... 'Tis...'tis...'tis bloody <Emphasis>gone</Emphasis> is what it is. Bollocks. 'Tis also the 'ome o' the 'Venturers' Guild, 'ere in Limsa. That's why we've got a desk 'specially fer 'andlin' guild business─an' why I seem to spend more time savin' the necks o' whelps like yerself than wettin' the throats o' me regulars.
67 63 TEXT_MANSEA001_00107_BADERON_000_4 66 TEXT_MANSEA001_00107_BADERON_000_7 They say this forgetfulness is some lingerin' effect o' the Calamity. <Emphasis>I</Emphasis> say it's a Leviathan-sized pain in the arse. Ah, but where are me manners? 'Venturers 'ave a knack fer findin' trouble, see.
68 64 TEXT_MANSEA001_00107_BADERON_000_5 67 TEXT_MANSEA001_00107_BADERON_000_8 The name's Baderon, an' this most 'ospitable of 'ostelries is the Drownin' Wench. Not that they need it in these parts, on account o' there bein' trouble wherever ye look. If ye manage to steer clear o' the fishbacks an' the kobolds outside the city, the pirates on the *inside* will get ye instead.
69 65 TEXT_MANSEA001_00107_BADERON_000_6 68 TEXT_MANSEA001_00107_BADERON_000_9 'Tis also the 'ome o' the 'Venturers' Guild, 'ere in Limsa. That's why we've got a desk 'specially fer 'andlin' guild business─an' why I seem to spend more time savin' the necks o' whelps like yerself than wettin' the throats o' me regulars. An' if they don't manage, there's always the Garlean Empire to finish the job. Oh, no one knows what they're plannin', o' course...but if they're plannin' *anythin'*, ye can be sure it's to kill the lot of us.
70 66 TEXT_MANSEA001_00107_BADERON_000_7 69 TEXT_MANSEA001_00107_BADERON_000_10 'Venturers 'ave a knack fer findin' trouble, see. Aye...this town seems peaceful at a glance, but look again, an' ye'll see a people livin' in fear o' what tomorrow might bring.
71 67 TEXT_MANSEA001_00107_BADERON_000_8 70 TEXT_MANSEA001_00107_BADERON_000_11 Not that they need it in these parts, on account o' there bein' trouble wherever ye look. If ye manage to steer clear o' the fishbacks an' the kobolds outside the city, the pirates on the <Emphasis>inside</Emphasis> will get ye instead. ...An' who can blame 'em, after everythin' that's 'appened? Eorzea took a mighty blow durin' the Calamity, but our 'omes weren't the only things what got wiped off the face of existence by that thrice-damned bastard of a dragon.
72 68 TEXT_MANSEA001_00107_BADERON_000_9 71 TEXT_MANSEA001_00107_BADERON_000_12 An' if they don't manage, there's always the Garlean Empire to finish the job. Oh, no one knows what they're plannin', o' course...but if they're plannin' <Emphasis>anythin'</Emphasis>, ye can be sure it's to kill the lot of us. It took our bleedin' *memories*, too. An' no one's been able to explain it in a way as makes an onze o' sense.
73 69 TEXT_MANSEA001_00107_BADERON_000_10 72 TEXT_MANSEA001_00107_BADERON_000_13 Aye...this town seems peaceful at a glance, but look again, an' ye'll see a people livin' in fear o' what tomorrow might bring. None o' the folks what saw it an' lived to tell the tale seem to agree on 'ow the tale actually goes. 'Tis all foggy...like recollections from an 'ard night on the ale. Ye can imagine why people might fear fer the future if they can't rightly recall the past.
74 70 TEXT_MANSEA001_00107_BADERON_000_11 73 TEXT_MANSEA001_00107_BADERON_000_14 ...An' who can blame 'em, after everythin' that's 'appened? Eorzea took a mighty blow durin' the Calamity, but our 'omes weren't the only things what got wiped off the face of existence by that thrice-damned bastard of a dragon. But there is *one* thing we all remember, an' that's the group o' 'venturers what laid down their lives to drag Eorzea back from the brink, when she was bound fer the abyss.
75 71 TEXT_MANSEA001_00107_BADERON_000_12 74 TEXT_MANSEA001_00107_BADERON_000_15 It took our bleedin' <Emphasis>memories</Emphasis>, too. An' no one's been able to explain it in a way as makes an onze o' sense. Well, I say we remember... Truth is, though we ain't forgotten what they did fer us, this godsdamned Calamity-spawned memory loss robbed us o' their names...
76 72 TEXT_MANSEA001_00107_BADERON_000_13 75 TEXT_MANSEA001_00107_BADERON_000_16 None o' the folks what saw it an' lived to tell the tale seem to agree on 'ow the tale actually goes. 'Tis all foggy...like recollections from an 'ard night on the ale. Ye can imagine why people might fear fer the future if they can't rightly recall the past. It won't even let us picture their damn faces. 'Tis like starin' at a gull flyin' in front o' the sun─all ye see in yer mind's eye is a shadow set against a blindin' glare. An' that's 'ow *every* bugger describes it, by the way...give or take the odd gull.
77 73 TEXT_MANSEA001_00107_BADERON_000_14 76 TEXT_MANSEA001_00107_BADERON_000_17 But there is <Emphasis>one</Emphasis> thing we all remember, an' that's the group o' 'venturers what laid down their lives to drag Eorzea back from the brink, when she was bound fer the abyss. It's this what's got people callin' these 'eroes the “Warriors o' Light.”
78 74 TEXT_MANSEA001_00107_BADERON_000_15 77 TEXT_MANSEA001_00107_BADERON_000_18 Well, I say we remember... Truth is, though we ain't forgotten what they did fer us, this godsdamned Calamity-spawned memory loss robbed us o' their names... If Limsa's ever goin' to put this time o' darkness behind it, it's goin' to need 'venturers to 'elp banish the fear. It's goin' to need new 'eroes like the ones we lost.
79 75 TEXT_MANSEA001_00107_BADERON_000_16 78 TEXT_MANSEA001_00107_BADERON_000_19 It won't even let us picture their damn faces. 'Tis like starin' at a gull flyin' in front o' the sun─all ye see in yer mind's eye is a shadow set against a blindin' glare. An' that's 'ow <Emphasis>every</Emphasis> bugger describes it, by the way...give or take the odd gull. Maybe one day ye'll be one of 'em. An' that's why any aid we can give to a 'venturer is effort well spent. What say ye, lass? Ye willin' to lend us yer strength?
80 76 TEXT_MANSEA001_00107_BADERON_000_17 79 TEXT_MANSEA001_00107_BADERON_000_20 It's this what's got people callin' these 'eroes the “Warriors o' Light.” Me thanks to ye, an' to the Navigator an' all! I knew She'd steered ye my way fer a reason.
81 77 TEXT_MANSEA001_00107_BADERON_000_18 80 TEXT_MANSEA001_00107_BADERON_000_21 If Limsa's ever goin' to put this time o' darkness behind it, it's goin' to need 'venturers to 'elp banish the fear. It's goin' to need new 'eroes like the ones we lost. Ah, but listen to me, yatterin' on like a sun-touched fishwife. 'Tis 'igh time we got yer mark in me book.
82 78 TEXT_MANSEA001_00107_BADERON_000_19 81 TEXT_MANSEA001_00107_BADERON_000_22 Maybe one day ye'll be one of 'em. An' that's why any aid we can give to a 'venturer is effort well spent. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Ye willin' to lend us yer strength? Put yer scrawl right there.
83 79 TEXT_MANSEA001_00107_BADERON_000_20 82 TEXT_MANSEA001_00107_BADERON_000_23 Me thanks to ye, an' to the Navigator an' all! I knew She'd steered ye my way fer a reason. Player Player, is it? An' a fine name it is.
84 80 TEXT_MANSEA001_00107_BADERON_000_21 83 TEXT_MANSEA001_00107_BADERON_000_24 Ah, but listen to me, yatterin' on like a sun-touched fishwife. 'Tis 'igh time we got yer mark in me book. Congratulations. Yer now an upstandin' member o' the 'Venturers' Guild.
85 81 TEXT_MANSEA001_00107_BADERON_000_22 84 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_25 Put yer scrawl right there. You there─adventurer. You sailed in on the last ferry, did you not?
86 82 TEXT_MANSEA001_00107_BADERON_000_23 85 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_26 <Highlight>ObjectParameter(1)</Highlight>, is it? An' a fine name it is. The captain reported being attacked by a pirate vessel. And several witnesses have testified independently that a passenger matching your description went out on deck mere moments before the incident took place. Sending your friends signals, were you?
87 83 TEXT_MANSEA001_00107_BADERON_000_24 86 TEXT_MANSEA001_00107_BADERON_000_27 Congratulations. Yer now an upstandin' member o' the 'Venturers' Guild. Now 'old on a just a moment there, officer. Ye've got the wrong lass.
88 84 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_25 87 TEXT_MANSEA001_00107_BADERON_000_28 You there─adventurer. You sailed in on the last ferry, did you not? This fine, upstandin' young lady is me dear departed grandma's sister's niece's cousin's closest companion. The lass wouldn't be caught dead fraternizin' with such unsavory elements.
89 85 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_26 88 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_29 The captain reported being attacked by a pirate vessel. And several witnesses have testified independently that a passenger matching your description went out on deck mere moments before the incident took place. Sending your friends signals, were you? ...Is that right? Ahem. You are surely aware of the recent kidnappings? Respectfully, then, we cannot be too trusting of outsiders at a time when the loyalty of even our closest friends is in doubt.
90 86 TEXT_MANSEA001_00107_BADERON_000_27 89 TEXT_MANSEA001_00107_BADERON_000_30 Now 'old on a just a moment there, officer. Ye've got the wrong <If(PlayerParameter(4))>lass<Else/>bloke</If>. Aye, ye make a good point there, officer, a very good point. Very wise. Ye needn't worry, though─I keep one eye open at all times, me, an' two more often than not. Now, sir, what say ye to a tankard o' me finest ale afore ye return to yer duties, eh?
91 87 TEXT_MANSEA001_00107_BADERON_000_28 90 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_31 This fine, upstandin' young <If(PlayerParameter(4))>lady<Else/>gent</If> is me dear departed grandma's sister's niece's cousin's closest companion. The <If(PlayerParameter(4))>lass<Else/>lad</If> wouldn't be caught dead fraternizin' with such unsavory elements. Not a watered-down cup of piss like last time, I should hope?
92 88 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_29 91 TEXT_MANSEA001_00107_BADERON_000_32 ...Is that right? Ahem. You are surely aware of the recent kidnappings? Respectfully, then, we cannot be too trusting of outsiders at a time when the loyalty of even our closest friends is in doubt. Ain't got the faintest idea what yer on about, officer. The Wench might offer some o' the cheapest grog this side o' the Strait o' Merlthor, but that don't mean it won't get ye good an' pickled! An' look, there's a chair over there just cryin' out to be sat on, so kick off them 'eavy boots, eh!?
93 89 TEXT_MANSEA001_00107_BADERON_000_30 92 TEXT_MANSEA001_00107_BADERON_000_33 Aye, ye make a good point there, officer, a very good point. Very wise. Ye needn't worry, though─I keep one eye open at all times, me, an' two more often than not. Now, sir, what say ye to a tankard o' me finest ale afore ye return to yer duties, eh? Ye'll 'ave to excuse these eager bloody Yellowjackets. There's been a spate o' kidnappin's, see, an' they ain't got a clue who's behind 'em. Naturally, they've taken to clappin' irons on anyone who looks vaguely suspicious, which means 'venturers, visitors...an' pretty much every bugger else in this town.
94 90 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_31 93 TEXT_MANSEA001_00107_BADERON_000_34 Not a watered-down cup of piss like last time, I should hope? Don't take it personal, though. Us Lominsans can be an 'eadstrong bunch o' bastards, 'tis true, but given time, we'll grow on ye. Now, where was I...?
95 91 TEXT_MANSEA001_00107_BADERON_000_32 94 TEXT_MANSEA001_00107_BADERON_000_35 Ain't got the faintest idea what yer on about, officer. The Wench might offer some o' the cheapest grog this side o' the Strait o' Merlthor, but that don't mean it won't get ye good an' pickled! An' look, there's a chair over there just cryin' out to be sat on, so kick off them 'eavy boots, eh!? Oh aye! Welcome to Limsa Lominsa, where the sea's as green as the faces o' me patrons after a few too many Blackbelly whiskeys!
96 92 TEXT_MANSEA001_00107_BADERON_000_33 95 TEXT_MANSEA001_00107_BADERON_000_36 Ye'll 'ave to excuse these eager bloody Yellowjackets. There's been a spate o' kidnappin's, see, an' they ain't got a clue who's behind 'em. Naturally, they've taken to clappin' irons on anyone who looks vaguely suspicious, which means 'venturers, visitors...an' pretty much every bugger else in this town. Now, take a moment to gather yer wits, an' we'll get started with learnin' ye the ways o' the city.
97 93 TEXT_MANSEA001_00107_BADERON_000_34 96 TEXT_MANSEA001_00107_SYSTEM_000_40 Don't take it personal, though. Us Lominsans can be an 'eadstrong bunch o' bastards, 'tis true, but given time, we'll grow on ye. Now, where was I...? This concludes the introductory game tutorial.
98 94 TEXT_MANSEA001_00107_BADERON_000_35 97 TEXT_MANSEA001_00107_SYSTEM_000_41 Oh aye! Welcome to Limsa Lominsa, where the sea's as green as the faces o' me patrons after a few too many Blackbelly whiskeys! You have taken your first step as an adventurer in the city of Limsa Lominsa.
99 95 TEXT_MANSEA001_00107_BADERON_000_36 98 TEXT_MANSEA001_00107_SYSTEM_000_42 Now, take a moment to gather yer wits, an' we'll get started with learnin' ye the ways o' the city. Listen well to the wisdom of Baderon Tenfingers, then go forth and discover the incredible adventures that await you!
96 TEXT_MANSEA001_00107_SYSTEM_000_40 This concludes the introductory game tutorial.
97 TEXT_MANSEA001_00107_SYSTEM_000_41 You have taken your first step as an adventurer in the city of Limsa Lominsa.
98 TEXT_MANSEA001_00107_SYSTEM_000_42 Listen well to the wisdom of Baderon Tenfingers, then go forth and discover the incredible adventures that await you!