7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
26493 changed files with 2237110 additions and 2316955 deletions
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key,0,1
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int32,str,str
0,"TEXT_MANSEA003_00109_SEQ_00","Baderon, proprietor of the Drowning Wench, wants you to perform three tasks that will help you learn the fundamentals of adventuring."
1,"TEXT_MANSEA003_00109_SEQ_01","Baderon has given you three tasks to perform. As you make your way around Limsa Lominsa, try approaching citizens who appear to be in need of help."
2,"TEXT_MANSEA003_00109_SEQ_02","You have completed all three tasks. Report back to Baderon at the Drowning Wench."
3,"TEXT_MANSEA003_00109_SEQ_03","Baderon explains that the three locations you visited will feature prominently in your adventuring life. Heed well his advice, and travel further afield as your experience grows."
4,"TEXT_MANSEA003_00109_SEQ_04",""
5,"TEXT_MANSEA003_00109_SEQ_05",""
6,"TEXT_MANSEA003_00109_SEQ_06",""
7,"TEXT_MANSEA003_00109_SEQ_07",""
8,"TEXT_MANSEA003_00109_SEQ_08",""
9,"TEXT_MANSEA003_00109_SEQ_09",""
10,"TEXT_MANSEA003_00109_SEQ_10",""
11,"TEXT_MANSEA003_00109_SEQ_11",""
12,"TEXT_MANSEA003_00109_SEQ_12",""
13,"TEXT_MANSEA003_00109_SEQ_13",""
14,"TEXT_MANSEA003_00109_SEQ_14",""
15,"TEXT_MANSEA003_00109_SEQ_15",""
16,"TEXT_MANSEA003_00109_SEQ_16",""
17,"TEXT_MANSEA003_00109_SEQ_17",""
18,"TEXT_MANSEA003_00109_SEQ_18",""
19,"TEXT_MANSEA003_00109_SEQ_19",""
20,"TEXT_MANSEA003_00109_SEQ_20",""
21,"TEXT_MANSEA003_00109_SEQ_21",""
22,"TEXT_MANSEA003_00109_SEQ_22",""
23,"TEXT_MANSEA003_00109_SEQ_23",""
24,"TEXT_MANSEA003_00109_TODO_00","Attune yourself to the aetheryte found on the lower decks."
25,"TEXT_MANSEA003_00109_TODO_01","Listen to Swozblaet's explanation of the markets."
26,"TEXT_MANSEA003_00109_TODO_02","Visit the Arcanists' Guild."
27,"TEXT_MANSEA003_00109_TODO_03","Report to Baderon at the Drowning Wench."
28,"TEXT_MANSEA003_00109_TODO_04",""
29,"TEXT_MANSEA003_00109_TODO_05",""
30,"TEXT_MANSEA003_00109_TODO_06",""
31,"TEXT_MANSEA003_00109_TODO_07",""
32,"TEXT_MANSEA003_00109_TODO_08",""
33,"TEXT_MANSEA003_00109_TODO_09",""
34,"TEXT_MANSEA003_00109_TODO_10",""
35,"TEXT_MANSEA003_00109_TODO_11",""
36,"TEXT_MANSEA003_00109_TODO_12",""
37,"TEXT_MANSEA003_00109_TODO_13",""
38,"TEXT_MANSEA003_00109_TODO_14",""
39,"TEXT_MANSEA003_00109_TODO_15",""
40,"TEXT_MANSEA003_00109_TODO_16",""
41,"TEXT_MANSEA003_00109_TODO_17",""
42,"TEXT_MANSEA003_00109_TODO_18",""
43,"TEXT_MANSEA003_00109_TODO_19",""
44,"TEXT_MANSEA003_00109_TODO_20",""
45,"TEXT_MANSEA003_00109_TODO_21",""
46,"TEXT_MANSEA003_00109_TODO_22",""
47,"TEXT_MANSEA003_00109_TODO_23",""
48,"TEXT_MANSEA003_00109_BADERON_000_1","Right, then. Let's start ye off nice an' easy with three tasks what'll 'elp ye get used to life 'ere in Limsa."
49,"TEXT_MANSEA003_00109_BADERON_000_2","Firstly, if ye 'ead down a floor then point yer nose to the west, ye'll get an eyeful o' the great glowin' crystal in the middle o' the courtyard."
50,"TEXT_MANSEA003_00109_BADERON_000_3","That's an aetheryte─a device what can move ye from one place to another in the blink of an eye. Ain't no swifter way to travel─providin' there's an aetheryte where ye want to go, o' course."
51,"TEXT_MANSEA003_00109_BADERON_000_4","'Ave a chat with the Yellowjacket on guard down there an' ye'll be treated to a lecture on the workin's o' the device. 'Fore ye do that, though, remember to touch the thing. Strange as it sounds, it won't work till you 'ave."
52,"TEXT_MANSEA003_00109_BADERON_000_5","Second on the list is the marketplace. Ye'll find weapons, armor, an' all yer 'venturin' bits an' pieces fer sale in the district what lies beyond the aetheryte."
53,"TEXT_MANSEA003_00109_BADERON_000_6","Don't go throwin' yer gil around just yet, though, or ye'll get fleeced quicker'n ye can say, “Why's me coinpurse so light?” 'Ave a word with Swozblaet, instead. 'E's the 'ead o' the Merchants' League, by the way."
54,"TEXT_MANSEA003_00109_BADERON_000_7","Give 'im this old octant, an' 'e'll treat ye well."
55,"TEXT_MANSEA003_00109_BADERON_000_8","Fer the last o' me 'elpful 'ints, I suggest ye meet some fellow spell-slingers at the Arcanists' Guild."
56,"TEXT_MANSEA003_00109_BADERON_000_9","I guarantee ye'll learn a few new tricks fer yer tome if ye decide to join their crew. Murie at the front desk is the one to get ye started."
57,"TEXT_MANSEA003_00109_BADERON_000_10","Got all that, <If(PlayerParameter(4))>lass<Else/>lad</If>? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?"
58,"TEXT_MANSEA003_00109_BADERON_000_11","Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?"
59,"TEXT_MANSEA003_00109_BADERON_000_12","Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in.
Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous."
60,"TEXT_MANSEA003_00109_BADERON_000_13","If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers."
61,"TEXT_MANSEA003_00109_SYSTEM_000_14","To leave the Drowning Wench, you must accept the quest “Making a Name” by speaking with Niniya."
62,"TEXT_MANSEA003_00109_SUNDHIMAL_000_20","(-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late."
63,"TEXT_MANSEA003_00109_SUNDHIMAL_000_21","I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief."
64,"TEXT_MANSEA003_00109_SUNDHIMAL_000_22","Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another."
65,"TEXT_MANSEA003_00109_SUNDHIMAL_000_23","Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether."
66,"TEXT_MANSEA003_00109_SUNDHIMAL_000_24","And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one."
67,"TEXT_MANSEA003_00109_SUNDHIMAL_000_25","Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course."
68,"TEXT_MANSEA003_00109_SUNDHIMAL_000_26","There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you."
69,"TEXT_MANSEA003_00109_SUNDHIMAL_000_27","Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions."
70,"TEXT_MANSEA003_00109_SYSTEM_000_28","You attune with the aetheryte.
0,TEXT_MANSEA003_00109_SEQ_00,"Baderon, proprietor of the Drowning Wench, wants you to perform three tasks that will help you learn the fundamentals of adventuring."
1,TEXT_MANSEA003_00109_SEQ_01,"Baderon has given you three tasks to perform. As you make your way around Limsa Lominsa, try approaching citizens who appear to be in need of help."
2,TEXT_MANSEA003_00109_SEQ_02,You have completed all three tasks. Report back to Baderon at the Drowning Wench.
3,TEXT_MANSEA003_00109_SEQ_03,"Baderon explains that the three locations you visited will feature prominently in your adventuring life. Heed well his advice, and travel further afield as your experience grows."
4,TEXT_MANSEA003_00109_SEQ_04,
5,TEXT_MANSEA003_00109_SEQ_05,
6,TEXT_MANSEA003_00109_SEQ_06,
7,TEXT_MANSEA003_00109_SEQ_07,
8,TEXT_MANSEA003_00109_SEQ_08,
9,TEXT_MANSEA003_00109_SEQ_09,
10,TEXT_MANSEA003_00109_SEQ_10,
11,TEXT_MANSEA003_00109_SEQ_11,
12,TEXT_MANSEA003_00109_SEQ_12,
13,TEXT_MANSEA003_00109_SEQ_13,
14,TEXT_MANSEA003_00109_SEQ_14,
15,TEXT_MANSEA003_00109_SEQ_15,
16,TEXT_MANSEA003_00109_SEQ_16,
17,TEXT_MANSEA003_00109_SEQ_17,
18,TEXT_MANSEA003_00109_SEQ_18,
19,TEXT_MANSEA003_00109_SEQ_19,
20,TEXT_MANSEA003_00109_SEQ_20,
21,TEXT_MANSEA003_00109_SEQ_21,
22,TEXT_MANSEA003_00109_SEQ_22,
23,TEXT_MANSEA003_00109_SEQ_23,
24,TEXT_MANSEA003_00109_TODO_00,Attune yourself to the aetheryte found on the lower decks.
25,TEXT_MANSEA003_00109_TODO_01,Listen to Swozblaet's explanation of the markets.
26,TEXT_MANSEA003_00109_TODO_02,Visit the Arcanists' Guild.
27,TEXT_MANSEA003_00109_TODO_03,Report to Baderon at the Drowning Wench.
28,TEXT_MANSEA003_00109_TODO_04,
29,TEXT_MANSEA003_00109_TODO_05,
30,TEXT_MANSEA003_00109_TODO_06,
31,TEXT_MANSEA003_00109_TODO_07,
32,TEXT_MANSEA003_00109_TODO_08,
33,TEXT_MANSEA003_00109_TODO_09,
34,TEXT_MANSEA003_00109_TODO_10,
35,TEXT_MANSEA003_00109_TODO_11,
36,TEXT_MANSEA003_00109_TODO_12,
37,TEXT_MANSEA003_00109_TODO_13,
38,TEXT_MANSEA003_00109_TODO_14,
39,TEXT_MANSEA003_00109_TODO_15,
40,TEXT_MANSEA003_00109_TODO_16,
41,TEXT_MANSEA003_00109_TODO_17,
42,TEXT_MANSEA003_00109_TODO_18,
43,TEXT_MANSEA003_00109_TODO_19,
44,TEXT_MANSEA003_00109_TODO_20,
45,TEXT_MANSEA003_00109_TODO_21,
46,TEXT_MANSEA003_00109_TODO_22,
47,TEXT_MANSEA003_00109_TODO_23,
48,TEXT_MANSEA003_00109_BADERON_000_1,"Right, then. Let's start ye off nice an' easy with three tasks what'll 'elp ye get used to life 'ere in Limsa."
49,TEXT_MANSEA003_00109_BADERON_000_2,"Firstly, if ye 'ead down a floor then point yer nose to the west, ye'll get an eyeful o' the great glowin' crystal in the middle o' the courtyard."
50,TEXT_MANSEA003_00109_BADERON_000_3,"That's an aetheryte─a device what can move ye from one place to another in the blink of an eye. Ain't no swifter way to travel─providin' there's an aetheryte where ye want to go, o' course."
51,TEXT_MANSEA003_00109_BADERON_000_4,"'Ave a chat with the Yellowjacket on guard down there an' ye'll be treated to a lecture on the workin's o' the device. 'Fore ye do that, though, remember to touch the thing. Strange as it sounds, it won't work till you 'ave."
52,TEXT_MANSEA003_00109_BADERON_000_5,"Second on the list is the marketplace. Ye'll find weapons, armor, an' all yer 'venturin' bits an' pieces fer sale in the district what lies beyond the aetheryte."
53,TEXT_MANSEA003_00109_BADERON_000_6,"Don't go throwin' yer gil around just yet, though, or ye'll get fleeced quicker'n ye can say, “Why's me coinpurse so light?” 'Ave a word with Swozblaet, instead. 'E's the 'ead o' the Merchants' League, by the way."
54,TEXT_MANSEA003_00109_BADERON_000_7,"Give 'im this old octant, an' 'e'll treat ye well."
55,TEXT_MANSEA003_00109_BADERON_000_8,"Fer the last o' me 'elpful 'ints, I suggest ye meet some fellow spell-slingers at the Arcanists' Guild."
56,TEXT_MANSEA003_00109_BADERON_000_9,I guarantee ye'll learn a few new tricks fer yer tome if ye decide to join their crew. Murie at the front desk is the one to get ye started.
57,TEXT_MANSEA003_00109_BADERON_000_10,"Got all that, lass? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?"
58,TEXT_MANSEA003_00109_BADERON_000_11,"Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?"
59,TEXT_MANSEA003_00109_BADERON_000_12,"Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in.
Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a woman folk can trust, the jobs'll get 'arder an' the rewards more generous."
60,TEXT_MANSEA003_00109_BADERON_000_13,"If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' *that*, my girl, is 'ow ye go about becomin' a legend among 'venturers."
61,TEXT_MANSEA003_00109_SYSTEM_000_14,"To leave the Drowning Wench, you must accept the quest “Making a Name” by speaking with Niniya."
62,TEXT_MANSEA003_00109_SUNDHIMAL_000_20,"(-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late."
63,TEXT_MANSEA003_00109_SUNDHIMAL_000_21,"I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief."
64,TEXT_MANSEA003_00109_SUNDHIMAL_000_22,Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another.
65,TEXT_MANSEA003_00109_SUNDHIMAL_000_23,Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether.
66,TEXT_MANSEA003_00109_SUNDHIMAL_000_24,"And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune herself to each one."
67,TEXT_MANSEA003_00109_SUNDHIMAL_000_25,"Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course."
68,TEXT_MANSEA003_00109_SUNDHIMAL_000_26,"There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you."
69,TEXT_MANSEA003_00109_SUNDHIMAL_000_27,"Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions."
70,TEXT_MANSEA003_00109_SYSTEM_000_28,"You attune with the aetheryte.
You are now able to use the Return spell!"
71,"TEXT_MANSEA003_00109_SWOZBLAET_000_31","A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!"
72,"TEXT_MANSEA003_00109_SWOZBLAET_000_32","Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─"
73,"TEXT_MANSEA003_00109_SWOZBLAET_000_33","Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!"
74,"TEXT_MANSEA003_00109_SWOZBLAET_000_34","I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?"
75,"TEXT_MANSEA003_00109_SWOZBLAET_000_35","If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley."
76,"TEXT_MANSEA003_00109_SWOZBLAET_000_36","Lest you doubt, each gil you invest in arms and armor will be money well spent. Adventuring is, after all, a dangerous profession by its very nature."
77,"TEXT_MANSEA003_00109_SWOZBLAET_000_37","It goes without saying that Hawkers' Alley boasts stalls specializing in the tools of every martial discipline imaginable."
78,"TEXT_MANSEA003_00109_SWOZBLAET_000_38","And within but a few steps are bazaars and apothecaries that will most amply supply all your potion and perishable needs."
79,"TEXT_MANSEA003_00109_SWOZBLAET_000_39","Our keen-eyed agents procure a frankly befuddling range of wares during their sojourns to distant shores, so it pays to become familiar with the type─and price─of the goods offered by each stall."
80,"TEXT_MANSEA003_00109_SWOZBLAET_000_40","Such knowledge will serve you well if your purse is light or your time is short."
81,"TEXT_MANSEA003_00109_SWOZBLAET_000_41","Ah, but verbal instruction of this kind will only profit you so much. Experience has ever been the surest teacher─if not the kindest. I invite you to explore the markets for yourself."
82,"TEXT_MANSEA003_00109_MURIE_000_50","Welcome to the Arcanists' Guild. It is here that we research and develop the field of arcanima."
83,"TEXT_MANSEA003_00109_MURIE_000_51","Arcanima is the science of employing “arcane geometries”─intricate patterns that map the unlocked mysteries of existence─to draw forth and manipulate the body's aetheric energies."
84,"TEXT_MANSEA003_00109_MURIE_000_52","Ah, but if I am not mistaken, you already possess some rudimentary understanding of the craft. Shall I deepen your knowledge of our history, as well?"
85,"TEXT_MANSEA003_00109_MURIE_000_53","The roots of arcanima can be traced back to the esoteric calculations practiced by the people of the south sea isles. It was these island folk that first discovered a method to express natural phenomena in mathematical terms."
86,"TEXT_MANSEA003_00109_MURIE_000_54","Building on this process, the existing mathematical formulae were further developed into arcane geometries─precise patterns that allowed a practitioner to weave aether into specific magical effects. The mages who invoked this new form of magic became known as “arcanists,” and the school of arcanima was born."
87,"TEXT_MANSEA003_00109_MURIE_000_55","Many such mages, wishing to expand their understanding of the world, took to the seas aboard trading vessels. Upon their arrival in Limsa Lominsa, arcanists found themselves welcomed into the academic elite, and soon secured positions in the realms of governance and counsel."
88,"TEXT_MANSEA003_00109_MURIE_000_56","The knowledge of an arcanist, however, is traditionally passed on from master to chosen disciple. As such, Admiral Merlwyb, counting several wielders of arcanima among her personal staff, became concerned that this exclusionary practice would lead to the eventual extinction of the art."
89,"TEXT_MANSEA003_00109_MURIE_000_57","So, at the Admiral's express orders, an official Arcanists' Guild was established, and funding was provided for research and training."
90,"TEXT_MANSEA003_00109_MURIE_000_58","The complex and demanding nature of arcanima, however, remains the greatest threat to its own future. If you would continue your study of this challenging discipline, then I must insist that you indicate your commitment to joining our guild."
91,"TEXT_MANSEA003_00109_TALK_SCENE00006_000",""
92,"TEXT_MANSEA003_00109_BADERON_000_70","Ah, there ye are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Enjoy yer jaunt 'round the city, did ye?"
93,"TEXT_MANSEA003_00109_BADERON_000_71","If ye mean to base yerself in Limsa Lominsa, that won't be the last time ye'll visit them three places."
94,"TEXT_MANSEA003_00109_BADERON_000_72","An' now ye've got some idea o' what's where, ye can start explorin' the rest o' the town."
95,"TEXT_MANSEA003_00109_BADERON_000_73","Ye've shown a good ear fer listenin', <If(PlayerParameter(4))>lass<Else/>lad</If>. Stick with ol' Baderon, an' ye'll go far."
71,TEXT_MANSEA003_00109_SWOZBLAET_000_31,"A fine evening to you, madam! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!"
72,TEXT_MANSEA003_00109_SWOZBLAET_000_32,"Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─"
73,TEXT_MANSEA003_00109_SWOZBLAET_000_33,"Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!"
74,TEXT_MANSEA003_00109_SWOZBLAET_000_34,"I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?"
75,TEXT_MANSEA003_00109_SWOZBLAET_000_35,"If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley."
76,TEXT_MANSEA003_00109_SWOZBLAET_000_36,"Lest you doubt, each gil you invest in arms and armor will be money well spent. Adventuring is, after all, a dangerous profession by its very nature."
77,TEXT_MANSEA003_00109_SWOZBLAET_000_37,It goes without saying that Hawkers' Alley boasts stalls specializing in the tools of every martial discipline imaginable.
78,TEXT_MANSEA003_00109_SWOZBLAET_000_38,And within but a few steps are bazaars and apothecaries that will most amply supply all your potion and perishable needs.
79,TEXT_MANSEA003_00109_SWOZBLAET_000_39,"Our keen-eyed agents procure a frankly befuddling range of wares during their sojourns to distant shores, so it pays to become familiar with the type─and price─of the goods offered by each stall."
80,TEXT_MANSEA003_00109_SWOZBLAET_000_40,Such knowledge will serve you well if your purse is light or your time is short.
81,TEXT_MANSEA003_00109_SWOZBLAET_000_41,"Ah, but verbal instruction of this kind will only profit you so much. Experience has ever been the surest teacher─if not the kindest. I invite you to explore the markets for yourself."
82,TEXT_MANSEA003_00109_MURIE_000_50,Welcome to the Arcanists' Guild. It is here that we research and develop the field of arcanima.
83,TEXT_MANSEA003_00109_MURIE_000_51,Arcanima is the science of employing “arcane geometries”─intricate patterns that map the unlocked mysteries of existence─to draw forth and manipulate the body's aetheric energies.
84,TEXT_MANSEA003_00109_MURIE_000_52,"Ah, but if I am not mistaken, you already possess some rudimentary understanding of the craft. Shall I deepen your knowledge of our history, as well?"
85,TEXT_MANSEA003_00109_MURIE_000_53,The roots of arcanima can be traced back to the esoteric calculations practiced by the people of the south sea isles. It was these island folk that first discovered a method to express natural phenomena in mathematical terms.
86,TEXT_MANSEA003_00109_MURIE_000_54,"Building on this process, the existing mathematical formulae were further developed into arcane geometries─precise patterns that allowed a practitioner to weave aether into specific magical effects. The mages who invoked this new form of magic became known as “arcanists,” and the school of arcanima was born."
87,TEXT_MANSEA003_00109_MURIE_000_55,"Many such mages, wishing to expand their understanding of the world, took to the seas aboard trading vessels. Upon their arrival in Limsa Lominsa, arcanists found themselves welcomed into the academic elite, and soon secured positions in the realms of governance and counsel."
88,TEXT_MANSEA003_00109_MURIE_000_56,"The knowledge of an arcanist, however, is traditionally passed on from master to chosen disciple. As such, Admiral Merlwyb, counting several wielders of arcanima among her personal staff, became concerned that this exclusionary practice would lead to the eventual extinction of the art."
89,TEXT_MANSEA003_00109_MURIE_000_57,"So, at the Admiral's express orders, an official Arcanists' Guild was established, and funding was provided for research and training."
90,TEXT_MANSEA003_00109_MURIE_000_58,"The complex and demanding nature of arcanima, however, remains the greatest threat to its own future. If you would continue your study of this challenging discipline, then I must insist that you indicate your commitment to joining our guild."
91,TEXT_MANSEA003_00109_TALK_SCENE00006_000,
92,TEXT_MANSEA003_00109_BADERON_000_70,"Ah, there ye are, Player. Enjoy yer jaunt 'round the city, did ye?"
93,TEXT_MANSEA003_00109_BADERON_000_71,"If ye mean to base yerself in Limsa Lominsa, that won't be the last time ye'll visit them three places."
94,TEXT_MANSEA003_00109_BADERON_000_72,"An' now ye've got some idea o' what's where, ye can start explorin' the rest o' the town."
95,TEXT_MANSEA003_00109_BADERON_000_73,"Ye've shown a good ear fer listenin', lass. Stick with ol' Baderon, an' ye'll go far."
1 key 0 TEXT_MANSEA003_00109_SEQ_00 1 Baderon, proprietor of the Drowning Wench, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
2 # 1 TEXT_MANSEA003_00109_SEQ_01 Baderon has given you three tasks to perform. As you make your way around Limsa Lominsa, try approaching citizens who appear to be in need of help.
3 int32 str 2 TEXT_MANSEA003_00109_SEQ_02 str You have completed all three tasks. Report back to Baderon at the Drowning Wench.
4 0 TEXT_MANSEA003_00109_SEQ_00 3 TEXT_MANSEA003_00109_SEQ_03 Baderon, proprietor of the Drowning Wench, wants you to perform three tasks that will help you learn the fundamentals of adventuring. Baderon explains that the three locations you visited will feature prominently in your adventuring life. Heed well his advice, and travel further afield as your experience grows.
5 1 TEXT_MANSEA003_00109_SEQ_01 4 TEXT_MANSEA003_00109_SEQ_04 Baderon has given you three tasks to perform. As you make your way around Limsa Lominsa, try approaching citizens who appear to be in need of help.
6 2 TEXT_MANSEA003_00109_SEQ_02 5 TEXT_MANSEA003_00109_SEQ_05 You have completed all three tasks. Report back to Baderon at the Drowning Wench.
7 3 TEXT_MANSEA003_00109_SEQ_03 6 TEXT_MANSEA003_00109_SEQ_06 Baderon explains that the three locations you visited will feature prominently in your adventuring life. Heed well his advice, and travel further afield as your experience grows.
8 4 TEXT_MANSEA003_00109_SEQ_04 7 TEXT_MANSEA003_00109_SEQ_07
9 5 TEXT_MANSEA003_00109_SEQ_05 8 TEXT_MANSEA003_00109_SEQ_08
10 6 TEXT_MANSEA003_00109_SEQ_06 9 TEXT_MANSEA003_00109_SEQ_09
11 7 TEXT_MANSEA003_00109_SEQ_07 10 TEXT_MANSEA003_00109_SEQ_10
12 8 TEXT_MANSEA003_00109_SEQ_08 11 TEXT_MANSEA003_00109_SEQ_11
13 9 TEXT_MANSEA003_00109_SEQ_09 12 TEXT_MANSEA003_00109_SEQ_12
14 10 TEXT_MANSEA003_00109_SEQ_10 13 TEXT_MANSEA003_00109_SEQ_13
15 11 TEXT_MANSEA003_00109_SEQ_11 14 TEXT_MANSEA003_00109_SEQ_14
16 12 TEXT_MANSEA003_00109_SEQ_12 15 TEXT_MANSEA003_00109_SEQ_15
17 13 TEXT_MANSEA003_00109_SEQ_13 16 TEXT_MANSEA003_00109_SEQ_16
18 14 TEXT_MANSEA003_00109_SEQ_14 17 TEXT_MANSEA003_00109_SEQ_17
19 15 TEXT_MANSEA003_00109_SEQ_15 18 TEXT_MANSEA003_00109_SEQ_18
20 16 TEXT_MANSEA003_00109_SEQ_16 19 TEXT_MANSEA003_00109_SEQ_19
21 17 TEXT_MANSEA003_00109_SEQ_17 20 TEXT_MANSEA003_00109_SEQ_20
22 18 TEXT_MANSEA003_00109_SEQ_18 21 TEXT_MANSEA003_00109_SEQ_21
23 19 TEXT_MANSEA003_00109_SEQ_19 22 TEXT_MANSEA003_00109_SEQ_22
24 20 TEXT_MANSEA003_00109_SEQ_20 23 TEXT_MANSEA003_00109_SEQ_23
25 21 TEXT_MANSEA003_00109_SEQ_21 24 TEXT_MANSEA003_00109_TODO_00 Attune yourself to the aetheryte found on the lower decks.
26 22 TEXT_MANSEA003_00109_SEQ_22 25 TEXT_MANSEA003_00109_TODO_01 Listen to Swozblaet's explanation of the markets.
27 23 TEXT_MANSEA003_00109_SEQ_23 26 TEXT_MANSEA003_00109_TODO_02 Visit the Arcanists' Guild.
28 24 TEXT_MANSEA003_00109_TODO_00 27 TEXT_MANSEA003_00109_TODO_03 Attune yourself to the aetheryte found on the lower decks. Report to Baderon at the Drowning Wench.
29 25 TEXT_MANSEA003_00109_TODO_01 28 TEXT_MANSEA003_00109_TODO_04 Listen to Swozblaet's explanation of the markets.
30 26 TEXT_MANSEA003_00109_TODO_02 29 TEXT_MANSEA003_00109_TODO_05 Visit the Arcanists' Guild.
31 27 TEXT_MANSEA003_00109_TODO_03 30 TEXT_MANSEA003_00109_TODO_06 Report to Baderon at the Drowning Wench.
32 28 TEXT_MANSEA003_00109_TODO_04 31 TEXT_MANSEA003_00109_TODO_07
33 29 TEXT_MANSEA003_00109_TODO_05 32 TEXT_MANSEA003_00109_TODO_08
34 30 TEXT_MANSEA003_00109_TODO_06 33 TEXT_MANSEA003_00109_TODO_09
35 31 TEXT_MANSEA003_00109_TODO_07 34 TEXT_MANSEA003_00109_TODO_10
36 32 TEXT_MANSEA003_00109_TODO_08 35 TEXT_MANSEA003_00109_TODO_11
37 33 TEXT_MANSEA003_00109_TODO_09 36 TEXT_MANSEA003_00109_TODO_12
38 34 TEXT_MANSEA003_00109_TODO_10 37 TEXT_MANSEA003_00109_TODO_13
39 35 TEXT_MANSEA003_00109_TODO_11 38 TEXT_MANSEA003_00109_TODO_14
40 36 TEXT_MANSEA003_00109_TODO_12 39 TEXT_MANSEA003_00109_TODO_15
41 37 TEXT_MANSEA003_00109_TODO_13 40 TEXT_MANSEA003_00109_TODO_16
42 38 TEXT_MANSEA003_00109_TODO_14 41 TEXT_MANSEA003_00109_TODO_17
43 39 TEXT_MANSEA003_00109_TODO_15 42 TEXT_MANSEA003_00109_TODO_18
44 40 TEXT_MANSEA003_00109_TODO_16 43 TEXT_MANSEA003_00109_TODO_19
45 41 TEXT_MANSEA003_00109_TODO_17 44 TEXT_MANSEA003_00109_TODO_20
46 42 TEXT_MANSEA003_00109_TODO_18 45 TEXT_MANSEA003_00109_TODO_21
47 43 TEXT_MANSEA003_00109_TODO_19 46 TEXT_MANSEA003_00109_TODO_22
48 44 TEXT_MANSEA003_00109_TODO_20 47 TEXT_MANSEA003_00109_TODO_23
49 45 TEXT_MANSEA003_00109_TODO_21 48 TEXT_MANSEA003_00109_BADERON_000_1 Right, then. Let's start ye off nice an' easy with three tasks what'll 'elp ye get used to life 'ere in Limsa.
50 46 TEXT_MANSEA003_00109_TODO_22 49 TEXT_MANSEA003_00109_BADERON_000_2 Firstly, if ye 'ead down a floor then point yer nose to the west, ye'll get an eyeful o' the great glowin' crystal in the middle o' the courtyard.
51 47 TEXT_MANSEA003_00109_TODO_23 50 TEXT_MANSEA003_00109_BADERON_000_3 That's an aetheryte─a device what can move ye from one place to another in the blink of an eye. Ain't no swifter way to travel─providin' there's an aetheryte where ye want to go, o' course.
52 48 TEXT_MANSEA003_00109_BADERON_000_1 51 TEXT_MANSEA003_00109_BADERON_000_4 Right, then. Let's start ye off nice an' easy with three tasks what'll 'elp ye get used to life 'ere in Limsa. 'Ave a chat with the Yellowjacket on guard down there an' ye'll be treated to a lecture on the workin's o' the device. 'Fore ye do that, though, remember to touch the thing. Strange as it sounds, it won't work till you 'ave.
53 49 TEXT_MANSEA003_00109_BADERON_000_2 52 TEXT_MANSEA003_00109_BADERON_000_5 Firstly, if ye 'ead down a floor then point yer nose to the west, ye'll get an eyeful o' the great glowin' crystal in the middle o' the courtyard. Second on the list is the marketplace. Ye'll find weapons, armor, an' all yer 'venturin' bits an' pieces fer sale in the district what lies beyond the aetheryte.
54 50 TEXT_MANSEA003_00109_BADERON_000_3 53 TEXT_MANSEA003_00109_BADERON_000_6 That's an aetheryte─a device what can move ye from one place to another in the blink of an eye. Ain't no swifter way to travel─providin' there's an aetheryte where ye want to go, o' course. Don't go throwin' yer gil around just yet, though, or ye'll get fleeced quicker'n ye can say, “Why's me coinpurse so light?” 'Ave a word with Swozblaet, instead. 'E's the 'ead o' the Merchants' League, by the way.
55 51 TEXT_MANSEA003_00109_BADERON_000_4 54 TEXT_MANSEA003_00109_BADERON_000_7 'Ave a chat with the Yellowjacket on guard down there an' ye'll be treated to a lecture on the workin's o' the device. 'Fore ye do that, though, remember to touch the thing. Strange as it sounds, it won't work till you 'ave. Give 'im this old octant, an' 'e'll treat ye well.
56 52 TEXT_MANSEA003_00109_BADERON_000_5 55 TEXT_MANSEA003_00109_BADERON_000_8 Second on the list is the marketplace. Ye'll find weapons, armor, an' all yer 'venturin' bits an' pieces fer sale in the district what lies beyond the aetheryte. Fer the last o' me 'elpful 'ints, I suggest ye meet some fellow spell-slingers at the Arcanists' Guild.
57 53 TEXT_MANSEA003_00109_BADERON_000_6 56 TEXT_MANSEA003_00109_BADERON_000_9 Don't go throwin' yer gil around just yet, though, or ye'll get fleeced quicker'n ye can say, “Why's me coinpurse so light?” 'Ave a word with Swozblaet, instead. 'E's the 'ead o' the Merchants' League, by the way. I guarantee ye'll learn a few new tricks fer yer tome if ye decide to join their crew. Murie at the front desk is the one to get ye started.
58 54 TEXT_MANSEA003_00109_BADERON_000_7 57 TEXT_MANSEA003_00109_BADERON_000_10 Give 'im this old octant, an' 'e'll treat ye well. Got all that, lass? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?
59 55 TEXT_MANSEA003_00109_BADERON_000_8 58 TEXT_MANSEA003_00109_BADERON_000_11 Fer the last o' me 'elpful 'ints, I suggest ye meet some fellow spell-slingers at the Arcanists' Guild. Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?
60 56 TEXT_MANSEA003_00109_BADERON_000_9 59 TEXT_MANSEA003_00109_BADERON_000_12 I guarantee ye'll learn a few new tricks fer yer tome if ye decide to join their crew. Murie at the front desk is the one to get ye started. Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a woman folk can trust, the jobs'll get 'arder an' the rewards more generous.
61 57 TEXT_MANSEA003_00109_BADERON_000_10 60 TEXT_MANSEA003_00109_BADERON_000_13 Got all that, <If(PlayerParameter(4))>lass<Else/>lad</If>? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh? If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' *that*, my girl, is 'ow ye go about becomin' a legend among 'venturers.
62 58 TEXT_MANSEA003_00109_BADERON_000_11 61 TEXT_MANSEA003_00109_SYSTEM_000_14 Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh? To leave the Drowning Wench, you must accept the quest “Making a Name” by speaking with Niniya.
63 59 TEXT_MANSEA003_00109_BADERON_000_12 62 TEXT_MANSEA003_00109_SUNDHIMAL_000_20 Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous. (-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late.
64 60 TEXT_MANSEA003_00109_BADERON_000_13 63 TEXT_MANSEA003_00109_SUNDHIMAL_000_21 If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers. I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief.
65 61 TEXT_MANSEA003_00109_SYSTEM_000_14 64 TEXT_MANSEA003_00109_SUNDHIMAL_000_22 To leave the Drowning Wench, you must accept the quest “Making a Name” by speaking with Niniya. Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another.
66 62 TEXT_MANSEA003_00109_SUNDHIMAL_000_20 65 TEXT_MANSEA003_00109_SUNDHIMAL_000_23 (-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late. Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether.
67 63 TEXT_MANSEA003_00109_SUNDHIMAL_000_21 66 TEXT_MANSEA003_00109_SUNDHIMAL_000_24 I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief. And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune herself to each one.
68 64 TEXT_MANSEA003_00109_SUNDHIMAL_000_22 67 TEXT_MANSEA003_00109_SUNDHIMAL_000_25 Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another. Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course.
69 65 TEXT_MANSEA003_00109_SUNDHIMAL_000_23 68 TEXT_MANSEA003_00109_SUNDHIMAL_000_26 Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether. There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you.
70 66 TEXT_MANSEA003_00109_SUNDHIMAL_000_24 69 TEXT_MANSEA003_00109_SUNDHIMAL_000_27 And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one. Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions.
71 67 TEXT_MANSEA003_00109_SUNDHIMAL_000_25 70 TEXT_MANSEA003_00109_SYSTEM_000_28 Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course. You attune with the aetheryte. You are now able to use the Return spell!
72 68 TEXT_MANSEA003_00109_SUNDHIMAL_000_26 71 TEXT_MANSEA003_00109_SWOZBLAET_000_31 There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you. A fine evening to you, madam! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!
69 TEXT_MANSEA003_00109_SUNDHIMAL_000_27 Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions.
70 TEXT_MANSEA003_00109_SYSTEM_000_28 You attune with the aetheryte. You are now able to use the Return spell!
71 TEXT_MANSEA003_00109_SWOZBLAET_000_31 A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!
73 72 TEXT_MANSEA003_00109_SWOZBLAET_000_32 72 TEXT_MANSEA003_00109_SWOZBLAET_000_32 Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─ Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─
74 73 TEXT_MANSEA003_00109_SWOZBLAET_000_33 73 TEXT_MANSEA003_00109_SWOZBLAET_000_33 Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories! Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!
75 74 TEXT_MANSEA003_00109_SWOZBLAET_000_34 74 TEXT_MANSEA003_00109_SWOZBLAET_000_34 I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant? I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?
76 75 TEXT_MANSEA003_00109_SWOZBLAET_000_35 75 TEXT_MANSEA003_00109_SWOZBLAET_000_35 If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley. If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley.
77 76 TEXT_MANSEA003_00109_SWOZBLAET_000_36 76 TEXT_MANSEA003_00109_SWOZBLAET_000_36 Lest you doubt, each gil you invest in arms and armor will be money well spent. Adventuring is, after all, a dangerous profession by its very nature. Lest you doubt, each gil you invest in arms and armor will be money well spent. Adventuring is, after all, a dangerous profession by its very nature.
78 77 TEXT_MANSEA003_00109_SWOZBLAET_000_37 77 TEXT_MANSEA003_00109_SWOZBLAET_000_37 It goes without saying that Hawkers' Alley boasts stalls specializing in the tools of every martial discipline imaginable. It goes without saying that Hawkers' Alley boasts stalls specializing in the tools of every martial discipline imaginable.
79 78 TEXT_MANSEA003_00109_SWOZBLAET_000_38 78 TEXT_MANSEA003_00109_SWOZBLAET_000_38 And within but a few steps are bazaars and apothecaries that will most amply supply all your potion and perishable needs. And within but a few steps are bazaars and apothecaries that will most amply supply all your potion and perishable needs.
80 79 TEXT_MANSEA003_00109_SWOZBLAET_000_39 79 TEXT_MANSEA003_00109_SWOZBLAET_000_39 Our keen-eyed agents procure a frankly befuddling range of wares during their sojourns to distant shores, so it pays to become familiar with the type─and price─of the goods offered by each stall. Our keen-eyed agents procure a frankly befuddling range of wares during their sojourns to distant shores, so it pays to become familiar with the type─and price─of the goods offered by each stall.
81 80 TEXT_MANSEA003_00109_SWOZBLAET_000_40 80 TEXT_MANSEA003_00109_SWOZBLAET_000_40 Such knowledge will serve you well if your purse is light or your time is short. Such knowledge will serve you well if your purse is light or your time is short.
82 81 TEXT_MANSEA003_00109_SWOZBLAET_000_41 81 TEXT_MANSEA003_00109_SWOZBLAET_000_41 Ah, but verbal instruction of this kind will only profit you so much. Experience has ever been the surest teacher─if not the kindest. I invite you to explore the markets for yourself. Ah, but verbal instruction of this kind will only profit you so much. Experience has ever been the surest teacher─if not the kindest. I invite you to explore the markets for yourself.
83 82 TEXT_MANSEA003_00109_MURIE_000_50 82 TEXT_MANSEA003_00109_MURIE_000_50 Welcome to the Arcanists' Guild. It is here that we research and develop the field of arcanima. Welcome to the Arcanists' Guild. It is here that we research and develop the field of arcanima.
84 83 TEXT_MANSEA003_00109_MURIE_000_51 83 TEXT_MANSEA003_00109_MURIE_000_51 Arcanima is the science of employing “arcane geometries”─intricate patterns that map the unlocked mysteries of existence─to draw forth and manipulate the body's aetheric energies. Arcanima is the science of employing “arcane geometries”─intricate patterns that map the unlocked mysteries of existence─to draw forth and manipulate the body's aetheric energies.
85 84 TEXT_MANSEA003_00109_MURIE_000_52 84 TEXT_MANSEA003_00109_MURIE_000_52 Ah, but if I am not mistaken, you already possess some rudimentary understanding of the craft. Shall I deepen your knowledge of our history, as well? Ah, but if I am not mistaken, you already possess some rudimentary understanding of the craft. Shall I deepen your knowledge of our history, as well?
86 85 TEXT_MANSEA003_00109_MURIE_000_53 85 TEXT_MANSEA003_00109_MURIE_000_53 The roots of arcanima can be traced back to the esoteric calculations practiced by the people of the south sea isles. It was these island folk that first discovered a method to express natural phenomena in mathematical terms. The roots of arcanima can be traced back to the esoteric calculations practiced by the people of the south sea isles. It was these island folk that first discovered a method to express natural phenomena in mathematical terms.
87 86 TEXT_MANSEA003_00109_MURIE_000_54 86 TEXT_MANSEA003_00109_MURIE_000_54 Building on this process, the existing mathematical formulae were further developed into arcane geometries─precise patterns that allowed a practitioner to weave aether into specific magical effects. The mages who invoked this new form of magic became known as “arcanists,” and the school of arcanima was born. Building on this process, the existing mathematical formulae were further developed into arcane geometries─precise patterns that allowed a practitioner to weave aether into specific magical effects. The mages who invoked this new form of magic became known as “arcanists,” and the school of arcanima was born.
88 87 TEXT_MANSEA003_00109_MURIE_000_55 87 TEXT_MANSEA003_00109_MURIE_000_55 Many such mages, wishing to expand their understanding of the world, took to the seas aboard trading vessels. Upon their arrival in Limsa Lominsa, arcanists found themselves welcomed into the academic elite, and soon secured positions in the realms of governance and counsel. Many such mages, wishing to expand their understanding of the world, took to the seas aboard trading vessels. Upon their arrival in Limsa Lominsa, arcanists found themselves welcomed into the academic elite, and soon secured positions in the realms of governance and counsel.
89 88 TEXT_MANSEA003_00109_MURIE_000_56 88 TEXT_MANSEA003_00109_MURIE_000_56 The knowledge of an arcanist, however, is traditionally passed on from master to chosen disciple. As such, Admiral Merlwyb, counting several wielders of arcanima among her personal staff, became concerned that this exclusionary practice would lead to the eventual extinction of the art. The knowledge of an arcanist, however, is traditionally passed on from master to chosen disciple. As such, Admiral Merlwyb, counting several wielders of arcanima among her personal staff, became concerned that this exclusionary practice would lead to the eventual extinction of the art.
90 89 TEXT_MANSEA003_00109_MURIE_000_57 89 TEXT_MANSEA003_00109_MURIE_000_57 So, at the Admiral's express orders, an official Arcanists' Guild was established, and funding was provided for research and training. So, at the Admiral's express orders, an official Arcanists' Guild was established, and funding was provided for research and training.
91 90 TEXT_MANSEA003_00109_MURIE_000_58 90 TEXT_MANSEA003_00109_MURIE_000_58 The complex and demanding nature of arcanima, however, remains the greatest threat to its own future. If you would continue your study of this challenging discipline, then I must insist that you indicate your commitment to joining our guild. The complex and demanding nature of arcanima, however, remains the greatest threat to its own future. If you would continue your study of this challenging discipline, then I must insist that you indicate your commitment to joining our guild.
92 91 TEXT_MANSEA003_00109_TALK_SCENE00006_000 91 TEXT_MANSEA003_00109_TALK_SCENE00006_000
93 92 TEXT_MANSEA003_00109_BADERON_000_70 92 TEXT_MANSEA003_00109_BADERON_000_70 Ah, there ye are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Enjoy yer jaunt 'round the city, did ye? Ah, there ye are, Player. Enjoy yer jaunt 'round the city, did ye?
94 93 TEXT_MANSEA003_00109_BADERON_000_71 93 TEXT_MANSEA003_00109_BADERON_000_71 If ye mean to base yerself in Limsa Lominsa, that won't be the last time ye'll visit them three places. If ye mean to base yerself in Limsa Lominsa, that won't be the last time ye'll visit them three places.
95 94 TEXT_MANSEA003_00109_BADERON_000_72 94 TEXT_MANSEA003_00109_BADERON_000_72 An' now ye've got some idea o' what's where, ye can start explorin' the rest o' the town. An' now ye've got some idea o' what's where, ye can start explorin' the rest o' the town.
96 95 TEXT_MANSEA003_00109_BADERON_000_73 95 TEXT_MANSEA003_00109_BADERON_000_73 Ye've shown a good ear fer listenin', <If(PlayerParameter(4))>lass<Else/>lad</If>. Stick with ol' Baderon, an' ye'll go far. Ye've shown a good ear fer listenin', lass. Stick with ol' Baderon, an' ye'll go far.
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