7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
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xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
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0,"TEXT_CLSEXC050_00313_SEQ_00","Axemaster Wyrnzoen wishes you to experience a traditional marauder training method."
1,"TEXT_CLSEXC050_00313_SEQ_01","Wyrnzoen has instructed you to speak with a fellow marauder to learn the nature of the training you are to undertake. Find Broenbhar in the practice area downstairs."
2,"TEXT_CLSEXC050_00313_SEQ_02","Broenbhar explains that marauders develop strength and precision by splitting rocks with their axes. To try your hand at this traditional training method, head out to the Rogue River in middle La Noscea and speak with Rhotgeim."
3,"TEXT_CLSEXC050_00313_SEQ_03","Rhotgeim bids you shatter the stones she has prepared. Destroy the solid rocks on the bank of the river using the Heavy Swing technique."
4,"TEXT_CLSEXC050_00313_SEQ_04","You have shattered three solid rocks. Report to the waiting Rhotgeim."
5,"TEXT_CLSEXC050_00313_SEQ_05","Rhotgeim bids you shatter yet more rocks. Destroy the solid rocks on the bank of the river with your Heavy Swing ability."
6,"TEXT_CLSEXC050_00313_SEQ_06","You have shattered yet another three solid rocks. Report to the waiting Rhotgeim."
7,"TEXT_CLSEXC050_00313_SEQ_07","Rhotgeim seems pleased with your rock-shattering ability. Return to the Marauders' Guild and report to Axemaster Wyrnzoen."
8,"TEXT_CLSEXC050_00313_SEQ_08","Upon returning to the guild, you learn that Axemaster Wyrnzoen has assigned you to respond to an urgent request from the Red Rooster Stead─a duty that involves slaying murderous megalocrabs. Solkwyb, a veteran conjurer, will aid you in this task. Seek her out within the guild before you depart for lower La Noscea."
9,"TEXT_CLSEXC050_00313_SEQ_09","You speak with the conjurer, Solkwyb, and learn more of the duty that lies ahead. Meet her at the megalocrab nest near the Mourning Widow in lower La Noscea."
10,"TEXT_CLSEXC050_00313_SEQ_10","As you are searching through the megalocrab nest, you are approached by a desperate old man by the name of Neddard. Rush to the aid of his grandson, Sighard, before the boy is slain by the rampaging crustaceans."
11,"TEXT_CLSEXC050_00313_SEQ_11","You have slain the megalocrabs and rescued Neddard's grandson from a grisly fate. After thanking you for saving him, Sighard pleads with you to avenge his parents by slaying the fearsome creature responsible for their deaths. Return to the Marauders' Guild and report the situation to Axemaster Wyrnzoen."
12,"TEXT_CLSEXC050_00313_SEQ_12","You report the outcome of your duty to Axemaster Wyrnzoen. The veteran marauder, however, already appears to have knowledge of the creature that slew Sighard's parents. He commends your desire to seek vengeance on the boy's behalf, but warns that you are currently no match for this territorial monstrosity. Nurture your rage and hone your skills before attempting to grant Sighard's fervent wish.
0,TEXT_CLSEXC050_00313_SEQ_00,Axemaster Wyrnzoen wishes you to experience a traditional marauder training method.
1,TEXT_CLSEXC050_00313_SEQ_01,Wyrnzoen has instructed you to speak with a fellow marauder to learn the nature of the training you are to undertake. Find Broenbhar in the practice area downstairs.
2,TEXT_CLSEXC050_00313_SEQ_02,"Broenbhar explains that marauders develop strength and precision by splitting rocks with their axes. To try your hand at this traditional training method, head out to the Rogue River in middle La Noscea and speak with Rhotgeim."
3,TEXT_CLSEXC050_00313_SEQ_03,Rhotgeim bids you shatter the stones she has prepared. Destroy the solid rocks on the bank of the river using the Heavy Swing technique.
4,TEXT_CLSEXC050_00313_SEQ_04,You have shattered three solid rocks. Report to the waiting Rhotgeim.
5,TEXT_CLSEXC050_00313_SEQ_05,Rhotgeim bids you shatter yet more rocks. Destroy the solid rocks on the bank of the river with your Heavy Swing ability.
6,TEXT_CLSEXC050_00313_SEQ_06,You have shattered yet another three solid rocks. Report to the waiting Rhotgeim.
7,TEXT_CLSEXC050_00313_SEQ_07,Rhotgeim seems pleased with your rock-shattering ability. Return to the Marauders' Guild and report to Axemaster Wyrnzoen.
8,TEXT_CLSEXC050_00313_SEQ_08,"Upon returning to the guild, you learn that Axemaster Wyrnzoen has assigned you to respond to an urgent request from the Red Rooster Stead─a duty that involves slaying murderous megalocrabs. Solkwyb, a veteran conjurer, will aid you in this task. Seek her out within the guild before you depart for lower La Noscea."
9,TEXT_CLSEXC050_00313_SEQ_09,"You speak with the conjurer, Solkwyb, and learn more of the duty that lies ahead. Meet her at the megalocrab nest near the Mourning Widow in lower La Noscea."
10,TEXT_CLSEXC050_00313_SEQ_10,"As you are searching through the megalocrab nest, you are approached by a desperate old man by the name of Neddard. Rush to the aid of his grandson, Sighard, before the boy is slain by the rampaging crustaceans."
11,TEXT_CLSEXC050_00313_SEQ_11,"You have slain the megalocrabs and rescued Neddard's grandson from a grisly fate. After thanking you for saving him, Sighard pleads with you to avenge his parents by slaying the fearsome creature responsible for their deaths. Return to the Marauders' Guild and report the situation to Axemaster Wyrnzoen."
12,TEXT_CLSEXC050_00313_SEQ_12,"You report the outcome of your duty to Axemaster Wyrnzoen. The veteran marauder, however, already appears to have knowledge of the creature that slew Sighard's parents. He commends your desire to seek vengeance on the boy's behalf, but warns that you are currently no match for this territorial monstrosity. Nurture your rage and hone your skills before attempting to grant Sighard's fervent wish.
※The next marauder quest will be available from Wyrnzoen upon reaching level 10."
13,"TEXT_CLSEXC050_00313_SEQ_13",""
14,"TEXT_CLSEXC050_00313_SEQ_14",""
15,"TEXT_CLSEXC050_00313_SEQ_15",""
16,"TEXT_CLSEXC050_00313_SEQ_16",""
17,"TEXT_CLSEXC050_00313_SEQ_17",""
18,"TEXT_CLSEXC050_00313_SEQ_18",""
19,"TEXT_CLSEXC050_00313_SEQ_19",""
20,"TEXT_CLSEXC050_00313_SEQ_20",""
21,"TEXT_CLSEXC050_00313_SEQ_21",""
22,"TEXT_CLSEXC050_00313_SEQ_22",""
23,"TEXT_CLSEXC050_00313_SEQ_23",""
24,"TEXT_CLSEXC050_00313_TODO_00","Speak with Broenbhar."
25,"TEXT_CLSEXC050_00313_TODO_01","Speak with Rhotgeim."
26,"TEXT_CLSEXC050_00313_TODO_02","Use Heavy Swing to destroy the solid rocks."
27,"TEXT_CLSEXC050_00313_TODO_03","Speak with Rhotgeim in middle La Noscea."
28,"TEXT_CLSEXC050_00313_TODO_04","Use Heavy Swing to destroy the solid rocks."
29,"TEXT_CLSEXC050_00313_TODO_05","Speak with Rhotgeim."
30,"TEXT_CLSEXC050_00313_TODO_06","Report to Axemaster Wyrnzoen at the Marauders' Guild."
31,"TEXT_CLSEXC050_00313_TODO_07","Speak with Solkwyb."
32,"TEXT_CLSEXC050_00313_TODO_08","Investigate the megalocrab nest in lower La Noscea."
33,"TEXT_CLSEXC050_00313_TODO_09","Rescue Sighard."
34,"TEXT_CLSEXC050_00313_TODO_10","Report to Axemaster Wyrnzoen at the Marauders' Guild."
35,"TEXT_CLSEXC050_00313_TODO_11",""
36,"TEXT_CLSEXC050_00313_TODO_12",""
37,"TEXT_CLSEXC050_00313_TODO_13",""
38,"TEXT_CLSEXC050_00313_TODO_14",""
39,"TEXT_CLSEXC050_00313_TODO_15",""
40,"TEXT_CLSEXC050_00313_TODO_16",""
41,"TEXT_CLSEXC050_00313_TODO_17",""
42,"TEXT_CLSEXC050_00313_TODO_18",""
43,"TEXT_CLSEXC050_00313_TODO_19",""
44,"TEXT_CLSEXC050_00313_TODO_20",""
45,"TEXT_CLSEXC050_00313_TODO_21",""
46,"TEXT_CLSEXC050_00313_TODO_22",""
47,"TEXT_CLSEXC050_00313_TODO_23",""
48,"TEXT_CLSEXC050_00313_WYRNZOEN_000_0","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You approach me with a marauder's strides: determined, unswerving, and bereft of the hesitation that marked our first meeting. I am pleased. The time has come for you to begin a new stage in your training."
49,"TEXT_CLSEXC050_00313_WYRNZOEN_000_2","Now, what sets the axe aside from the gladius or the dagger? It is the raw, unstoppable destruction wrought by its thick, heavy blade. And that overwhelming power can only be properly directed by extraordinary physical strength."
50,"TEXT_CLSEXC050_00313_WYRNZOEN_000_3","Thus we come to the core of this day's lesson. Such strength as a marauder must possess is developed through a traditional method passed down through the generations of the guild. A method that you, too, shall be taught to employ."
51,"TEXT_CLSEXC050_00313_WYRNZOEN_000_4","Present yourself to Broenbhar in the practice area downstairs, and he shall instruct you further."
52,"TEXT_CLSEXC050_00313_BROENBHAR_000_10","The axemaster told me ye'd be on yer way. Me name's Broenbhar. Good it is to meet a new marauder!"
53,"TEXT_CLSEXC050_00313_BROENBHAR_000_11","Now, we axe-wielders build strength an' control by splittin' boulders. That's right─our traditional method involves smashin' a rock with yer axe."
54,"TEXT_CLSEXC050_00313_BROENBHAR_000_12","But ye can't use just any ol' swing; ye need to hit the rock just so. Rhotgeim, a fellow marauder, is waitin' just outside the Zephyr Gate, by the bridge over the Rogue River. She'll tell ye how it's done."
55,"TEXT_CLSEXC050_00313_RHOTGEIM_000_20","Greetin's, <If(PlayerParameter(4))>lass<Else/>lad</If>. Ready to split some stone, are ye? I've three nice, hard rocks for ye to build up a sweat on. Don't try nothin' fancy now, just hit 'em with a good, solid, Heavy Swing."
56,"TEXT_CLSEXC050_00313_SYSTEM_000_21","Destroy the solid rock with your Heavy Swing ability."
57,"TEXT_CLSEXC050_00313_RHOTGEIM_000_30","That's the way to do it, <If(PlayerParameter(4))>lass<Else/>lad</If>. Now ye've got the idea, why don't ye have at 'em a little harder with that Heavy Swing o' yers? Hold nothin' back."
58,"TEXT_CLSEXC050_00313_RHOTGEIM_000_50","Aye, I can see yer a natural. Me head's still ringin' with the sound o' crackin' boulders. Take yerself back to Axemaster Wyrnzoen and let him know yer ready for somethin' harder."
59,"TEXT_CLSEXC050_00313_WYRNZOEN_000_60","Has the training loosened your muscles and focused your mind, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? An urgent request for help has arrived from the Red Rooster Stead, and I have chosen you to respond. It appears a hostile group of megalocrabs has unwittingly elected itself the next test of your prowess."
60,"TEXT_CLSEXC050_00313_WYRNZOEN_000_63","As this is your first outing on official marauder duty, you shall be accompanied by a veteran conjurer by the name of Solkwyb. She awaits you on the floor below. May devastation follow in your wake."
61,"TEXT_CLSEXC050_00313_SOLKWYB_000_70","Aye, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I know who you are. My brother often has me escort his fledgling marauders on their more dangerous tasks. I suppose Wyrnzoen expects me to give you the details, then? Very well."
62,"TEXT_CLSEXC050_00313_SOLKWYB_000_72","It seems the farmers need us to clear out a megalocrab nest near the Mourning Widow in lower La Noscea. I shall trust you to find your own way there─just don't forget your axe."
63,"TEXT_CLSEXC050_00313_SOLKWYB_000_80","Hmph, looks as if nobody's home. Mayhap they knew we were coming...?"
64,"TEXT_CLSEXC050_00313_NEDDARD_000_81","Aid! I need aid!"
65,"TEXT_CLSEXC050_00313_NEDDARD_000_83","<pant> <pant> Please, it's my grandson! Them snippers've got 'im! I <Emphasis>told</Emphasis> Sighard not to get too close! I told 'im..."
66,"TEXT_CLSEXC050_00313_SOLKWYB_000_85","Get that weapon ready, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We need to move. Now."
67,"TEXT_CLSEXC050_00313_SIGHARD_000_40","Ah, bugger an' shite! Get away from me, ye bloody great bastard!"
68,"TEXT_CLSEXC050_00313_SIGHARD_000_43","Eh? Oh! Oh, thank ye, <If(PlayerParameter(4))>miss<Else/>mister</If>!"
69,"TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_TITLE","Duty calls. Do you wish to proceed with
13,TEXT_CLSEXC050_00313_SEQ_13,
14,TEXT_CLSEXC050_00313_SEQ_14,
15,TEXT_CLSEXC050_00313_SEQ_15,
16,TEXT_CLSEXC050_00313_SEQ_16,
17,TEXT_CLSEXC050_00313_SEQ_17,
18,TEXT_CLSEXC050_00313_SEQ_18,
19,TEXT_CLSEXC050_00313_SEQ_19,
20,TEXT_CLSEXC050_00313_SEQ_20,
21,TEXT_CLSEXC050_00313_SEQ_21,
22,TEXT_CLSEXC050_00313_SEQ_22,
23,TEXT_CLSEXC050_00313_SEQ_23,
24,TEXT_CLSEXC050_00313_TODO_00,Speak with Broenbhar.
25,TEXT_CLSEXC050_00313_TODO_01,Speak with Rhotgeim.
26,TEXT_CLSEXC050_00313_TODO_02,Use Heavy Swing to destroy the solid rocks.
27,TEXT_CLSEXC050_00313_TODO_03,Speak with Rhotgeim in middle La Noscea.
28,TEXT_CLSEXC050_00313_TODO_04,Use Heavy Swing to destroy the solid rocks.
29,TEXT_CLSEXC050_00313_TODO_05,Speak with Rhotgeim.
30,TEXT_CLSEXC050_00313_TODO_06,Report to Axemaster Wyrnzoen at the Marauders' Guild.
31,TEXT_CLSEXC050_00313_TODO_07,Speak with Solkwyb.
32,TEXT_CLSEXC050_00313_TODO_08,Investigate the megalocrab nest in lower La Noscea.
33,TEXT_CLSEXC050_00313_TODO_09,Rescue Sighard.
34,TEXT_CLSEXC050_00313_TODO_10,Report to Axemaster Wyrnzoen at the Marauders' Guild.
35,TEXT_CLSEXC050_00313_TODO_11,
36,TEXT_CLSEXC050_00313_TODO_12,
37,TEXT_CLSEXC050_00313_TODO_13,
38,TEXT_CLSEXC050_00313_TODO_14,
39,TEXT_CLSEXC050_00313_TODO_15,
40,TEXT_CLSEXC050_00313_TODO_16,
41,TEXT_CLSEXC050_00313_TODO_17,
42,TEXT_CLSEXC050_00313_TODO_18,
43,TEXT_CLSEXC050_00313_TODO_19,
44,TEXT_CLSEXC050_00313_TODO_20,
45,TEXT_CLSEXC050_00313_TODO_21,
46,TEXT_CLSEXC050_00313_TODO_22,
47,TEXT_CLSEXC050_00313_TODO_23,
48,TEXT_CLSEXC050_00313_WYRNZOEN_000_0,"Player. You approach me with a marauder's strides: determined, unswerving, and bereft of the hesitation that marked our first meeting. I am pleased. The time has come for you to begin a new stage in your training."
49,TEXT_CLSEXC050_00313_WYRNZOEN_000_2,"Now, what sets the axe aside from the gladius or the dagger? It is the raw, unstoppable destruction wrought by its thick, heavy blade. And that overwhelming power can only be properly directed by extraordinary physical strength."
50,TEXT_CLSEXC050_00313_WYRNZOEN_000_3,"Thus we come to the core of this day's lesson. Such strength as a marauder must possess is developed through a traditional method passed down through the generations of the guild. A method that you, too, shall be taught to employ."
51,TEXT_CLSEXC050_00313_WYRNZOEN_000_4,"Present yourself to Broenbhar in the practice area downstairs, and he shall instruct you further."
52,TEXT_CLSEXC050_00313_BROENBHAR_000_10,The axemaster told me ye'd be on yer way. Me name's Broenbhar. Good it is to meet a new marauder!
53,TEXT_CLSEXC050_00313_BROENBHAR_000_11,"Now, we axe-wielders build strength an' control by splittin' boulders. That's right─our traditional method involves smashin' a rock with yer axe."
54,TEXT_CLSEXC050_00313_BROENBHAR_000_12,"But ye can't use just any ol' swing; ye need to hit the rock just so. Rhotgeim, a fellow marauder, is waitin' just outside the Zephyr Gate, by the bridge over the Rogue River. She'll tell ye how it's done."
55,TEXT_CLSEXC050_00313_RHOTGEIM_000_20,"Greetin's, lass. Ready to split some stone, are ye? I've three nice, hard rocks for ye to build up a sweat on. Don't try nothin' fancy now, just hit 'em with a good, solid, Heavy Swing."
56,TEXT_CLSEXC050_00313_SYSTEM_000_21,Destroy the solid rock with your Heavy Swing ability.
57,TEXT_CLSEXC050_00313_RHOTGEIM_000_30,"That's the way to do it, lass. Now ye've got the idea, why don't ye have at 'em a little harder with that Heavy Swing o' yers? Hold nothin' back."
58,TEXT_CLSEXC050_00313_RHOTGEIM_000_50,"Aye, I can see yer a natural. Me head's still ringin' with the sound o' crackin' boulders. Take yerself back to Axemaster Wyrnzoen and let him know yer ready for somethin' harder."
59,TEXT_CLSEXC050_00313_WYRNZOEN_000_60,"Has the training loosened your muscles and focused your mind, Player? An urgent request for help has arrived from the Red Rooster Stead, and I have chosen you to respond. It appears a hostile group of megalocrabs has unwittingly elected itself the next test of your prowess."
60,TEXT_CLSEXC050_00313_WYRNZOEN_000_63,"As this is your first outing on official marauder duty, you shall be accompanied by a veteran conjurer by the name of Solkwyb. She awaits you on the floor below. May devastation follow in your wake."
61,TEXT_CLSEXC050_00313_SOLKWYB_000_70,"Aye, Player, I know who you are. My brother often has me escort his fledgling marauders on their more dangerous tasks. I suppose Wyrnzoen expects me to give you the details, then? Very well."
62,TEXT_CLSEXC050_00313_SOLKWYB_000_72,It seems the farmers need us to clear out a megalocrab nest near the Mourning Widow in lower La Noscea. I shall trust you to find your own way there─just don't forget your axe.
63,TEXT_CLSEXC050_00313_SOLKWYB_000_80,"Hmph, looks as if nobody's home. Mayhap they knew we were coming...?"
64,TEXT_CLSEXC050_00313_NEDDARD_000_81,Aid! I need aid!
65,TEXT_CLSEXC050_00313_NEDDARD_000_83,"<pant> <pant> Please, it's my grandson! Them snippers've got 'im! I *told* Sighard not to get too close! I told 'im..."
66,TEXT_CLSEXC050_00313_SOLKWYB_000_85,"Get that weapon ready, Player! We need to move. Now."
67,TEXT_CLSEXC050_00313_SIGHARD_000_40,"Ah, bugger an' shite! Get away from me, ye bloody great bastard!"
68,TEXT_CLSEXC050_00313_SIGHARD_000_43,"Eh? Oh! Oh, thank ye, miss!"
69,TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_TITLE,"Duty calls. Do you wish to proceed with
“Axe in the Stone”?"
70,"TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_YES","Yes"
71,"TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_NO","No"
72,"TEXT_CLSEXC050_00313_SIGHARD_000_90","Thank ye, <If(PlayerParameter(4))>miss<Else/>mister</If>! I thought I was dead fer sure!"
73,"TEXT_CLSEXC050_00313_SIGHARD_000_92","I can't even play outside no more, what with all these scary monsters about. Me ma and me da, they was both killed by some nasty bugger not so long ago─an aurochs, big as a mountain..."
74,"TEXT_CLSEXC050_00313_SIGHARD_000_93","But I bet <Emphasis>you</Emphasis> could beat it! Aye, make it pay fer what it did to me folks!"
75,"TEXT_CLSEXC050_00313_SOLKWYB_000_94","You take it easy now, son─there's a whole guild full of strapping lads and lasses like <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here who'll be glad to do just that."
76,"TEXT_CLSEXC050_00313_SOLKWYB_000_95","All you need do is head home with your grandpa. You let us worry about that big “nasty bugger.”"
77,"TEXT_CLSEXC050_00313_SOLKWYB_000_96","Consider your first duty a success, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It's time you headed back as well, before Wyrnzoen begins to worry I've left your corpse for the crabs."
78,"TEXT_CLSEXC050_00313_WYRNZOEN_000_100","So, you have shattered the shells of the megalocrabs and saved the life of a child into the bargain. Thus does our violent craft prove its merit. Well done, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
79,"TEXT_CLSEXC050_00313_WYRNZOEN_000_102","Though no longer a threat to the farmers, you should know that it is unusual for such crabs to be found so near the Stead. By all accounts, the creatures were ousted from their usual feeding grounds by a more fierce beast."
80,"TEXT_CLSEXC050_00313_WYRNZOEN_000_103","The beast of which I speak is a known terror in the lands of La Noscea, ever seeking to expand its territory."
81,"TEXT_CLSEXC050_00313_WYRNZOEN_000_104","And that boy's parents were but two of the many victims to fall to its rampages. It is a threat that must be dealt with ere long."
82,"TEXT_CLSEXC050_00313_WYRNZOEN_000_105","Do thoughts of vengeance flit through your mind, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Nurture those urges, but do not yet act upon them─this monstrosity is far beyond your present skills. If you would answer the lad's cry for revenge, then you must grow stronger. Become the raging behemoth this challenge demands."
83,"TEXT_CLSEXC050_00313_QIB_TODO001","Defeat the megalocrabs!"
84,"TEXT_CLSEXC050_00313_SOLKWYB_BATTLETALK_01","I will soothe your wounds, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
85,"TEXT_CLSEXC050_00313_SOLKWYB_BATTLETALK_02","Do not stray too far from my side!"
86,"TEXT_CLSEXC050_00313_BROENBHAR_BATTLETALK_11","Got room for one more?
70,TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_YES,Yes
71,TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_NO,No
72,TEXT_CLSEXC050_00313_SIGHARD_000_90,"Thank ye, miss! I thought I was dead fer sure!"
73,TEXT_CLSEXC050_00313_SIGHARD_000_92,"I can't even play outside no more, what with all these scary monsters about. Me ma and me da, they was both killed by some nasty bugger not so long ago─an aurochs, big as a mountain..."
74,TEXT_CLSEXC050_00313_SIGHARD_000_93,"But I bet *you* could beat it! Aye, make it pay fer what it did to me folks!"
75,TEXT_CLSEXC050_00313_SOLKWYB_000_94,"You take it easy now, son─there's a whole guild full of strapping lads and lasses like Player here who'll be glad to do just that."
76,TEXT_CLSEXC050_00313_SOLKWYB_000_95,All you need do is head home with your grandpa. You let us worry about that big “nasty bugger.”
77,TEXT_CLSEXC050_00313_SOLKWYB_000_96,"Consider your first duty a success, Player. It's time you headed back as well, before Wyrnzoen begins to worry I've left your corpse for the crabs."
78,TEXT_CLSEXC050_00313_WYRNZOEN_000_100,"So, you have shattered the shells of the megalocrabs and saved the life of a child into the bargain. Thus does our violent craft prove its merit. Well done, Player."
79,TEXT_CLSEXC050_00313_WYRNZOEN_000_102,"Though no longer a threat to the farmers, you should know that it is unusual for such crabs to be found so near the Stead. By all accounts, the creatures were ousted from their usual feeding grounds by a more fierce beast."
80,TEXT_CLSEXC050_00313_WYRNZOEN_000_103,"The beast of which I speak is a known terror in the lands of La Noscea, ever seeking to expand its territory."
81,TEXT_CLSEXC050_00313_WYRNZOEN_000_104,And that boy's parents were but two of the many victims to fall to its rampages. It is a threat that must be dealt with ere long.
82,TEXT_CLSEXC050_00313_WYRNZOEN_000_105,"Do thoughts of vengeance flit through your mind, Player? Nurture those urges, but do not yet act upon them─this monstrosity is far beyond your present skills. If you would answer the lad's cry for revenge, then you must grow stronger. Become the raging behemoth this challenge demands."
83,TEXT_CLSEXC050_00313_QIB_TODO001,Defeat the megalocrabs!
84,TEXT_CLSEXC050_00313_SOLKWYB_BATTLETALK_01,"I will soothe your wounds, Player!"
85,TEXT_CLSEXC050_00313_SOLKWYB_BATTLETALK_02,Do not stray too far from my side!
86,TEXT_CLSEXC050_00313_BROENBHAR_BATTLETALK_11,"Got room for one more?
Can't let the novice have all the fun!"
87,"TEXT_CLSEXC050_00313_BROENBHAR_BATTLETALK_21","Some o' these bastards are harder than the damn boulders!"
87,TEXT_CLSEXC050_00313_BROENBHAR_BATTLETALK_21,Some o' these bastards are harder than the damn boulders!
1 key 0 TEXT_CLSEXC050_00313_SEQ_00 1 Axemaster Wyrnzoen wishes you to experience a traditional marauder training method.
2 # 1 TEXT_CLSEXC050_00313_SEQ_01 Wyrnzoen has instructed you to speak with a fellow marauder to learn the nature of the training you are to undertake. Find Broenbhar in the practice area downstairs.
3 int32 str 2 TEXT_CLSEXC050_00313_SEQ_02 str Broenbhar explains that marauders develop strength and precision by splitting rocks with their axes. To try your hand at this traditional training method, head out to the Rogue River in middle La Noscea and speak with Rhotgeim.
4 0 TEXT_CLSEXC050_00313_SEQ_00 3 TEXT_CLSEXC050_00313_SEQ_03 Axemaster Wyrnzoen wishes you to experience a traditional marauder training method. Rhotgeim bids you shatter the stones she has prepared. Destroy the solid rocks on the bank of the river using the Heavy Swing technique.
5 1 TEXT_CLSEXC050_00313_SEQ_01 4 TEXT_CLSEXC050_00313_SEQ_04 Wyrnzoen has instructed you to speak with a fellow marauder to learn the nature of the training you are to undertake. Find Broenbhar in the practice area downstairs. You have shattered three solid rocks. Report to the waiting Rhotgeim.
6 2 TEXT_CLSEXC050_00313_SEQ_02 5 TEXT_CLSEXC050_00313_SEQ_05 Broenbhar explains that marauders develop strength and precision by splitting rocks with their axes. To try your hand at this traditional training method, head out to the Rogue River in middle La Noscea and speak with Rhotgeim. Rhotgeim bids you shatter yet more rocks. Destroy the solid rocks on the bank of the river with your Heavy Swing ability.
7 3 TEXT_CLSEXC050_00313_SEQ_03 6 TEXT_CLSEXC050_00313_SEQ_06 Rhotgeim bids you shatter the stones she has prepared. Destroy the solid rocks on the bank of the river using the Heavy Swing technique. You have shattered yet another three solid rocks. Report to the waiting Rhotgeim.
8 4 TEXT_CLSEXC050_00313_SEQ_04 7 TEXT_CLSEXC050_00313_SEQ_07 You have shattered three solid rocks. Report to the waiting Rhotgeim. Rhotgeim seems pleased with your rock-shattering ability. Return to the Marauders' Guild and report to Axemaster Wyrnzoen.
9 5 TEXT_CLSEXC050_00313_SEQ_05 8 TEXT_CLSEXC050_00313_SEQ_08 Rhotgeim bids you shatter yet more rocks. Destroy the solid rocks on the bank of the river with your Heavy Swing ability. Upon returning to the guild, you learn that Axemaster Wyrnzoen has assigned you to respond to an urgent request from the Red Rooster Stead─a duty that involves slaying murderous megalocrabs. Solkwyb, a veteran conjurer, will aid you in this task. Seek her out within the guild before you depart for lower La Noscea.
10 6 TEXT_CLSEXC050_00313_SEQ_06 9 TEXT_CLSEXC050_00313_SEQ_09 You have shattered yet another three solid rocks. Report to the waiting Rhotgeim. You speak with the conjurer, Solkwyb, and learn more of the duty that lies ahead. Meet her at the megalocrab nest near the Mourning Widow in lower La Noscea.
11 7 TEXT_CLSEXC050_00313_SEQ_07 10 TEXT_CLSEXC050_00313_SEQ_10 Rhotgeim seems pleased with your rock-shattering ability. Return to the Marauders' Guild and report to Axemaster Wyrnzoen. As you are searching through the megalocrab nest, you are approached by a desperate old man by the name of Neddard. Rush to the aid of his grandson, Sighard, before the boy is slain by the rampaging crustaceans.
12 8 TEXT_CLSEXC050_00313_SEQ_08 11 TEXT_CLSEXC050_00313_SEQ_11 Upon returning to the guild, you learn that Axemaster Wyrnzoen has assigned you to respond to an urgent request from the Red Rooster Stead─a duty that involves slaying murderous megalocrabs. Solkwyb, a veteran conjurer, will aid you in this task. Seek her out within the guild before you depart for lower La Noscea. You have slain the megalocrabs and rescued Neddard's grandson from a grisly fate. After thanking you for saving him, Sighard pleads with you to avenge his parents by slaying the fearsome creature responsible for their deaths. Return to the Marauders' Guild and report the situation to Axemaster Wyrnzoen.
13 9 TEXT_CLSEXC050_00313_SEQ_09 12 TEXT_CLSEXC050_00313_SEQ_12 You speak with the conjurer, Solkwyb, and learn more of the duty that lies ahead. Meet her at the megalocrab nest near the Mourning Widow in lower La Noscea. You report the outcome of your duty to Axemaster Wyrnzoen. The veteran marauder, however, already appears to have knowledge of the creature that slew Sighard's parents. He commends your desire to seek vengeance on the boy's behalf, but warns that you are currently no match for this territorial monstrosity. Nurture your rage and hone your skills before attempting to grant Sighard's fervent wish. ※The next marauder quest will be available from Wyrnzoen upon reaching level 10.
10 TEXT_CLSEXC050_00313_SEQ_10 As you are searching through the megalocrab nest, you are approached by a desperate old man by the name of Neddard. Rush to the aid of his grandson, Sighard, before the boy is slain by the rampaging crustaceans.
11 TEXT_CLSEXC050_00313_SEQ_11 You have slain the megalocrabs and rescued Neddard's grandson from a grisly fate. After thanking you for saving him, Sighard pleads with you to avenge his parents by slaying the fearsome creature responsible for their deaths. Return to the Marauders' Guild and report the situation to Axemaster Wyrnzoen.
12 TEXT_CLSEXC050_00313_SEQ_12 You report the outcome of your duty to Axemaster Wyrnzoen. The veteran marauder, however, already appears to have knowledge of the creature that slew Sighard's parents. He commends your desire to seek vengeance on the boy's behalf, but warns that you are currently no match for this territorial monstrosity. Nurture your rage and hone your skills before attempting to grant Sighard's fervent wish. ※The next marauder quest will be available from Wyrnzoen upon reaching level 10.
14 13 TEXT_CLSEXC050_00313_SEQ_13 13 TEXT_CLSEXC050_00313_SEQ_13
15 14 TEXT_CLSEXC050_00313_SEQ_14 14 TEXT_CLSEXC050_00313_SEQ_14
16 15 TEXT_CLSEXC050_00313_SEQ_15 15 TEXT_CLSEXC050_00313_SEQ_15
17 16 TEXT_CLSEXC050_00313_SEQ_16 16 TEXT_CLSEXC050_00313_SEQ_16
18 17 TEXT_CLSEXC050_00313_SEQ_17 17 TEXT_CLSEXC050_00313_SEQ_17
19 18 TEXT_CLSEXC050_00313_SEQ_18 18 TEXT_CLSEXC050_00313_SEQ_18
20 19 TEXT_CLSEXC050_00313_SEQ_19 19 TEXT_CLSEXC050_00313_SEQ_19
21 20 TEXT_CLSEXC050_00313_SEQ_20 20 TEXT_CLSEXC050_00313_SEQ_20
22 21 TEXT_CLSEXC050_00313_SEQ_21 21 TEXT_CLSEXC050_00313_SEQ_21
23 22 TEXT_CLSEXC050_00313_SEQ_22 22 TEXT_CLSEXC050_00313_SEQ_22
24 23 TEXT_CLSEXC050_00313_SEQ_23 23 TEXT_CLSEXC050_00313_SEQ_23
25 24 TEXT_CLSEXC050_00313_TODO_00 24 TEXT_CLSEXC050_00313_TODO_00 Speak with Broenbhar. Speak with Broenbhar.
26 25 TEXT_CLSEXC050_00313_TODO_01 25 TEXT_CLSEXC050_00313_TODO_01 Speak with Rhotgeim. Speak with Rhotgeim.
27 26 TEXT_CLSEXC050_00313_TODO_02 26 TEXT_CLSEXC050_00313_TODO_02 Use Heavy Swing to destroy the solid rocks. Use Heavy Swing to destroy the solid rocks.
28 27 TEXT_CLSEXC050_00313_TODO_03 27 TEXT_CLSEXC050_00313_TODO_03 Speak with Rhotgeim in middle La Noscea. Speak with Rhotgeim in middle La Noscea.
29 28 TEXT_CLSEXC050_00313_TODO_04 28 TEXT_CLSEXC050_00313_TODO_04 Use Heavy Swing to destroy the solid rocks. Use Heavy Swing to destroy the solid rocks.
30 29 TEXT_CLSEXC050_00313_TODO_05 29 TEXT_CLSEXC050_00313_TODO_05 Speak with Rhotgeim. Speak with Rhotgeim.
31 30 TEXT_CLSEXC050_00313_TODO_06 30 TEXT_CLSEXC050_00313_TODO_06 Report to Axemaster Wyrnzoen at the Marauders' Guild. Report to Axemaster Wyrnzoen at the Marauders' Guild.
32 31 TEXT_CLSEXC050_00313_TODO_07 31 TEXT_CLSEXC050_00313_TODO_07 Speak with Solkwyb. Speak with Solkwyb.
33 32 TEXT_CLSEXC050_00313_TODO_08 32 TEXT_CLSEXC050_00313_TODO_08 Investigate the megalocrab nest in lower La Noscea. Investigate the megalocrab nest in lower La Noscea.
34 33 TEXT_CLSEXC050_00313_TODO_09 33 TEXT_CLSEXC050_00313_TODO_09 Rescue Sighard. Rescue Sighard.
35 34 TEXT_CLSEXC050_00313_TODO_10 34 TEXT_CLSEXC050_00313_TODO_10 Report to Axemaster Wyrnzoen at the Marauders' Guild. Report to Axemaster Wyrnzoen at the Marauders' Guild.
36 35 TEXT_CLSEXC050_00313_TODO_11 35 TEXT_CLSEXC050_00313_TODO_11
37 36 TEXT_CLSEXC050_00313_TODO_12 36 TEXT_CLSEXC050_00313_TODO_12
38 37 TEXT_CLSEXC050_00313_TODO_13 37 TEXT_CLSEXC050_00313_TODO_13
39 38 TEXT_CLSEXC050_00313_TODO_14 38 TEXT_CLSEXC050_00313_TODO_14
40 39 TEXT_CLSEXC050_00313_TODO_15 39 TEXT_CLSEXC050_00313_TODO_15
41 40 TEXT_CLSEXC050_00313_TODO_16 40 TEXT_CLSEXC050_00313_TODO_16
42 41 TEXT_CLSEXC050_00313_TODO_17 41 TEXT_CLSEXC050_00313_TODO_17
43 42 TEXT_CLSEXC050_00313_TODO_18 42 TEXT_CLSEXC050_00313_TODO_18
44 43 TEXT_CLSEXC050_00313_TODO_19 43 TEXT_CLSEXC050_00313_TODO_19
45 44 TEXT_CLSEXC050_00313_TODO_20 44 TEXT_CLSEXC050_00313_TODO_20
46 45 TEXT_CLSEXC050_00313_TODO_21 45 TEXT_CLSEXC050_00313_TODO_21
47 46 TEXT_CLSEXC050_00313_TODO_22 46 TEXT_CLSEXC050_00313_TODO_22
48 47 TEXT_CLSEXC050_00313_TODO_23 47 TEXT_CLSEXC050_00313_TODO_23
49 48 TEXT_CLSEXC050_00313_WYRNZOEN_000_0 48 TEXT_CLSEXC050_00313_WYRNZOEN_000_0 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You approach me with a marauder's strides: determined, unswerving, and bereft of the hesitation that marked our first meeting. I am pleased. The time has come for you to begin a new stage in your training. Player. You approach me with a marauder's strides: determined, unswerving, and bereft of the hesitation that marked our first meeting. I am pleased. The time has come for you to begin a new stage in your training.
50 49 TEXT_CLSEXC050_00313_WYRNZOEN_000_2 49 TEXT_CLSEXC050_00313_WYRNZOEN_000_2 Now, what sets the axe aside from the gladius or the dagger? It is the raw, unstoppable destruction wrought by its thick, heavy blade. And that overwhelming power can only be properly directed by extraordinary physical strength. Now, what sets the axe aside from the gladius or the dagger? It is the raw, unstoppable destruction wrought by its thick, heavy blade. And that overwhelming power can only be properly directed by extraordinary physical strength.
51 50 TEXT_CLSEXC050_00313_WYRNZOEN_000_3 50 TEXT_CLSEXC050_00313_WYRNZOEN_000_3 Thus we come to the core of this day's lesson. Such strength as a marauder must possess is developed through a traditional method passed down through the generations of the guild. A method that you, too, shall be taught to employ. Thus we come to the core of this day's lesson. Such strength as a marauder must possess is developed through a traditional method passed down through the generations of the guild. A method that you, too, shall be taught to employ.
52 51 TEXT_CLSEXC050_00313_WYRNZOEN_000_4 51 TEXT_CLSEXC050_00313_WYRNZOEN_000_4 Present yourself to Broenbhar in the practice area downstairs, and he shall instruct you further. Present yourself to Broenbhar in the practice area downstairs, and he shall instruct you further.
53 52 TEXT_CLSEXC050_00313_BROENBHAR_000_10 52 TEXT_CLSEXC050_00313_BROENBHAR_000_10 The axemaster told me ye'd be on yer way. Me name's Broenbhar. Good it is to meet a new marauder! The axemaster told me ye'd be on yer way. Me name's Broenbhar. Good it is to meet a new marauder!
54 53 TEXT_CLSEXC050_00313_BROENBHAR_000_11 53 TEXT_CLSEXC050_00313_BROENBHAR_000_11 Now, we axe-wielders build strength an' control by splittin' boulders. That's right─our traditional method involves smashin' a rock with yer axe. Now, we axe-wielders build strength an' control by splittin' boulders. That's right─our traditional method involves smashin' a rock with yer axe.
55 54 TEXT_CLSEXC050_00313_BROENBHAR_000_12 54 TEXT_CLSEXC050_00313_BROENBHAR_000_12 But ye can't use just any ol' swing; ye need to hit the rock just so. Rhotgeim, a fellow marauder, is waitin' just outside the Zephyr Gate, by the bridge over the Rogue River. She'll tell ye how it's done. But ye can't use just any ol' swing; ye need to hit the rock just so. Rhotgeim, a fellow marauder, is waitin' just outside the Zephyr Gate, by the bridge over the Rogue River. She'll tell ye how it's done.
56 55 TEXT_CLSEXC050_00313_RHOTGEIM_000_20 55 TEXT_CLSEXC050_00313_RHOTGEIM_000_20 Greetin's, <If(PlayerParameter(4))>lass<Else/>lad</If>. Ready to split some stone, are ye? I've three nice, hard rocks for ye to build up a sweat on. Don't try nothin' fancy now, just hit 'em with a good, solid, Heavy Swing. Greetin's, lass. Ready to split some stone, are ye? I've three nice, hard rocks for ye to build up a sweat on. Don't try nothin' fancy now, just hit 'em with a good, solid, Heavy Swing.
57 56 TEXT_CLSEXC050_00313_SYSTEM_000_21 56 TEXT_CLSEXC050_00313_SYSTEM_000_21 Destroy the solid rock with your Heavy Swing ability. Destroy the solid rock with your Heavy Swing ability.
58 57 TEXT_CLSEXC050_00313_RHOTGEIM_000_30 57 TEXT_CLSEXC050_00313_RHOTGEIM_000_30 That's the way to do it, <If(PlayerParameter(4))>lass<Else/>lad</If>. Now ye've got the idea, why don't ye have at 'em a little harder with that Heavy Swing o' yers? Hold nothin' back. That's the way to do it, lass. Now ye've got the idea, why don't ye have at 'em a little harder with that Heavy Swing o' yers? Hold nothin' back.
59 58 TEXT_CLSEXC050_00313_RHOTGEIM_000_50 58 TEXT_CLSEXC050_00313_RHOTGEIM_000_50 Aye, I can see yer a natural. Me head's still ringin' with the sound o' crackin' boulders. Take yerself back to Axemaster Wyrnzoen and let him know yer ready for somethin' harder. Aye, I can see yer a natural. Me head's still ringin' with the sound o' crackin' boulders. Take yerself back to Axemaster Wyrnzoen and let him know yer ready for somethin' harder.
60 59 TEXT_CLSEXC050_00313_WYRNZOEN_000_60 59 TEXT_CLSEXC050_00313_WYRNZOEN_000_60 Has the training loosened your muscles and focused your mind, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? An urgent request for help has arrived from the Red Rooster Stead, and I have chosen you to respond. It appears a hostile group of megalocrabs has unwittingly elected itself the next test of your prowess. Has the training loosened your muscles and focused your mind, Player? An urgent request for help has arrived from the Red Rooster Stead, and I have chosen you to respond. It appears a hostile group of megalocrabs has unwittingly elected itself the next test of your prowess.
61 60 TEXT_CLSEXC050_00313_WYRNZOEN_000_63 60 TEXT_CLSEXC050_00313_WYRNZOEN_000_63 As this is your first outing on official marauder duty, you shall be accompanied by a veteran conjurer by the name of Solkwyb. She awaits you on the floor below. May devastation follow in your wake. As this is your first outing on official marauder duty, you shall be accompanied by a veteran conjurer by the name of Solkwyb. She awaits you on the floor below. May devastation follow in your wake.
62 61 TEXT_CLSEXC050_00313_SOLKWYB_000_70 61 TEXT_CLSEXC050_00313_SOLKWYB_000_70 Aye, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I know who you are. My brother often has me escort his fledgling marauders on their more dangerous tasks. I suppose Wyrnzoen expects me to give you the details, then? Very well. Aye, Player, I know who you are. My brother often has me escort his fledgling marauders on their more dangerous tasks. I suppose Wyrnzoen expects me to give you the details, then? Very well.
63 62 TEXT_CLSEXC050_00313_SOLKWYB_000_72 62 TEXT_CLSEXC050_00313_SOLKWYB_000_72 It seems the farmers need us to clear out a megalocrab nest near the Mourning Widow in lower La Noscea. I shall trust you to find your own way there─just don't forget your axe. It seems the farmers need us to clear out a megalocrab nest near the Mourning Widow in lower La Noscea. I shall trust you to find your own way there─just don't forget your axe.
64 63 TEXT_CLSEXC050_00313_SOLKWYB_000_80 63 TEXT_CLSEXC050_00313_SOLKWYB_000_80 Hmph, looks as if nobody's home. Mayhap they knew we were coming...? Hmph, looks as if nobody's home. Mayhap they knew we were coming...?
65 64 TEXT_CLSEXC050_00313_NEDDARD_000_81 64 TEXT_CLSEXC050_00313_NEDDARD_000_81 Aid! I need aid! Aid! I need aid!
66 65 TEXT_CLSEXC050_00313_NEDDARD_000_83 65 TEXT_CLSEXC050_00313_NEDDARD_000_83 <pant> <pant> Please, it's my grandson! Them snippers've got 'im! I <Emphasis>told</Emphasis> Sighard not to get too close! I told 'im... <pant> <pant> Please, it's my grandson! Them snippers've got 'im! I *told* Sighard not to get too close! I told 'im...
67 66 TEXT_CLSEXC050_00313_SOLKWYB_000_85 66 TEXT_CLSEXC050_00313_SOLKWYB_000_85 Get that weapon ready, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We need to move. Now. Get that weapon ready, Player! We need to move. Now.
68 67 TEXT_CLSEXC050_00313_SIGHARD_000_40 67 TEXT_CLSEXC050_00313_SIGHARD_000_40 Ah, bugger an' shite! Get away from me, ye bloody great bastard! Ah, bugger an' shite! Get away from me, ye bloody great bastard!
69 68 TEXT_CLSEXC050_00313_SIGHARD_000_43 68 TEXT_CLSEXC050_00313_SIGHARD_000_43 Eh? Oh! Oh, thank ye, <If(PlayerParameter(4))>miss<Else/>mister</If>! Eh? Oh! Oh, thank ye, miss!
70 69 TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_TITLE 69 TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_TITLE Duty calls. Do you wish to proceed with “Axe in the Stone”? Duty calls. Do you wish to proceed with “Axe in the Stone”?
71 70 TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_YES 70 TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_YES Yes Yes
72 71 TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_NO 71 TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_NO No No
73 72 TEXT_CLSEXC050_00313_SIGHARD_000_90 72 TEXT_CLSEXC050_00313_SIGHARD_000_90 Thank ye, <If(PlayerParameter(4))>miss<Else/>mister</If>! I thought I was dead fer sure! Thank ye, miss! I thought I was dead fer sure!
74 73 TEXT_CLSEXC050_00313_SIGHARD_000_92 73 TEXT_CLSEXC050_00313_SIGHARD_000_92 I can't even play outside no more, what with all these scary monsters about. Me ma and me da, they was both killed by some nasty bugger not so long ago─an aurochs, big as a mountain... I can't even play outside no more, what with all these scary monsters about. Me ma and me da, they was both killed by some nasty bugger not so long ago─an aurochs, big as a mountain...
75 74 TEXT_CLSEXC050_00313_SIGHARD_000_93 74 TEXT_CLSEXC050_00313_SIGHARD_000_93 But I bet <Emphasis>you</Emphasis> could beat it! Aye, make it pay fer what it did to me folks! But I bet *you* could beat it! Aye, make it pay fer what it did to me folks!
76 75 TEXT_CLSEXC050_00313_SOLKWYB_000_94 75 TEXT_CLSEXC050_00313_SOLKWYB_000_94 You take it easy now, son─there's a whole guild full of strapping lads and lasses like <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here who'll be glad to do just that. You take it easy now, son─there's a whole guild full of strapping lads and lasses like Player here who'll be glad to do just that.
77 76 TEXT_CLSEXC050_00313_SOLKWYB_000_95 76 TEXT_CLSEXC050_00313_SOLKWYB_000_95 All you need do is head home with your grandpa. You let us worry about that big “nasty bugger.” All you need do is head home with your grandpa. You let us worry about that big “nasty bugger.”
78 77 TEXT_CLSEXC050_00313_SOLKWYB_000_96 77 TEXT_CLSEXC050_00313_SOLKWYB_000_96 Consider your first duty a success, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It's time you headed back as well, before Wyrnzoen begins to worry I've left your corpse for the crabs. Consider your first duty a success, Player. It's time you headed back as well, before Wyrnzoen begins to worry I've left your corpse for the crabs.
79 78 TEXT_CLSEXC050_00313_WYRNZOEN_000_100 78 TEXT_CLSEXC050_00313_WYRNZOEN_000_100 So, you have shattered the shells of the megalocrabs and saved the life of a child into the bargain. Thus does our violent craft prove its merit. Well done, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. So, you have shattered the shells of the megalocrabs and saved the life of a child into the bargain. Thus does our violent craft prove its merit. Well done, Player.
80 79 TEXT_CLSEXC050_00313_WYRNZOEN_000_102 79 TEXT_CLSEXC050_00313_WYRNZOEN_000_102 Though no longer a threat to the farmers, you should know that it is unusual for such crabs to be found so near the Stead. By all accounts, the creatures were ousted from their usual feeding grounds by a more fierce beast. Though no longer a threat to the farmers, you should know that it is unusual for such crabs to be found so near the Stead. By all accounts, the creatures were ousted from their usual feeding grounds by a more fierce beast.
81 80 TEXT_CLSEXC050_00313_WYRNZOEN_000_103 80 TEXT_CLSEXC050_00313_WYRNZOEN_000_103 The beast of which I speak is a known terror in the lands of La Noscea, ever seeking to expand its territory. The beast of which I speak is a known terror in the lands of La Noscea, ever seeking to expand its territory.
82 81 TEXT_CLSEXC050_00313_WYRNZOEN_000_104 81 TEXT_CLSEXC050_00313_WYRNZOEN_000_104 And that boy's parents were but two of the many victims to fall to its rampages. It is a threat that must be dealt with ere long. And that boy's parents were but two of the many victims to fall to its rampages. It is a threat that must be dealt with ere long.
83 82 TEXT_CLSEXC050_00313_WYRNZOEN_000_105 82 TEXT_CLSEXC050_00313_WYRNZOEN_000_105 Do thoughts of vengeance flit through your mind, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Nurture those urges, but do not yet act upon them─this monstrosity is far beyond your present skills. If you would answer the lad's cry for revenge, then you must grow stronger. Become the raging behemoth this challenge demands. Do thoughts of vengeance flit through your mind, Player? Nurture those urges, but do not yet act upon them─this monstrosity is far beyond your present skills. If you would answer the lad's cry for revenge, then you must grow stronger. Become the raging behemoth this challenge demands.
84 83 TEXT_CLSEXC050_00313_QIB_TODO001 83 TEXT_CLSEXC050_00313_QIB_TODO001 Defeat the megalocrabs! Defeat the megalocrabs!
85 84 TEXT_CLSEXC050_00313_SOLKWYB_BATTLETALK_01 84 TEXT_CLSEXC050_00313_SOLKWYB_BATTLETALK_01 I will soothe your wounds, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I will soothe your wounds, Player!
86 85 TEXT_CLSEXC050_00313_SOLKWYB_BATTLETALK_02 85 TEXT_CLSEXC050_00313_SOLKWYB_BATTLETALK_02 Do not stray too far from my side! Do not stray too far from my side!
87 86 TEXT_CLSEXC050_00313_BROENBHAR_BATTLETALK_11 86 TEXT_CLSEXC050_00313_BROENBHAR_BATTLETALK_11 Got room for one more? Can't let the novice have all the fun! Got room for one more? Can't let the novice have all the fun!
88 87 TEXT_CLSEXC050_00313_BROENBHAR_BATTLETALK_21 87 TEXT_CLSEXC050_00313_BROENBHAR_BATTLETALK_21 Some o' these bastards are harder than the damn boulders! Some o' these bastards are harder than the damn boulders!
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