7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
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0,"TEXT_CLSEXC200_00317_SEQ_00","Axemaster Wyrnzoen requires your assistance with a troubling development."
1,"TEXT_CLSEXC200_00317_SEQ_01","Wyrnzoen informs you that Sighard, the boy whose parents were killed by Kujata, has gone missing. In light of your previous experiences, the axemaster has nominated you to find the wayward child. Seek out Solkwyb at the Bismarck, and discuss how you should best proceed with the search."
2,"TEXT_CLSEXC200_00317_SEQ_02","Solkwyb suggests that you first hear the details of Sighard's disappearance directly from the boy's grandfather. Make your way to the Red Rooster Stead in lower La Noscea and speak with Neddard."
3,"TEXT_CLSEXC200_00317_SEQ_03","After listening to Neddard's tale, you learn that Sighard has likely run off towards Aleport in search of Kujata. Speak with Solkwyb to plan your next move."
4,"TEXT_CLSEXC200_00317_SEQ_04","Solkwyb mentions an acquaintance in Aleport who might have more information on Sighard's whereabouts. Head to the coastal settlement in western La Noscea, and question the gate guard Pfarstym."
5,"TEXT_CLSEXC200_00317_SEQ_05","Pfarstym tells you that he saw a boy matching Sighard's description heading off to the north. Fearing for the child's safety, he urges you to make haste before a roaming pack of predators finds Sighard first. Search the area around Aleport, and attempt to pick up the boy's trail."
6,"TEXT_CLSEXC200_00317_SEQ_06","You have managed to discover some of Sighard's belongings, but the boy himself is nowhere to be seen. Catch up to Solkwyb, and see if her search has proven more fruitful."
7,"TEXT_CLSEXC200_00317_SEQ_07","Along with Solkwyb, and the sudden arrival of Wyrnzoen, you manage to rescue Sighard from a vicious pack of ravenous jackals. Return to the Red Rooster Stead and speak with the waiting Neddard."
8,"TEXT_CLSEXC200_00317_SEQ_08","Upon hearing your account of the rescue, Neddard apologizes for his grandson's foolhardy actions. There appears to be little more you can do for Sighard now except allow him time to recover from his injuries. Return to the Marauders' Guild and discuss with Wyrnzoen what you might best be doing."
9,"TEXT_CLSEXC200_00317_SEQ_09","Wyrnzoen expresses sympathy for Sighard's impatience, and directs you to return to your training. The axemaster once again vows to shape you into a weapon deadly enough to fell even the mighty Kujata.
0,TEXT_CLSEXC200_00317_SEQ_00,Axemaster Wyrnzoen requires your assistance with a troubling development.
1,TEXT_CLSEXC200_00317_SEQ_01,"Wyrnzoen informs you that Sighard, the boy whose parents were killed by Kujata, has gone missing. In light of your previous experiences, the axemaster has nominated you to find the wayward child. Seek out Solkwyb at the Bismarck, and discuss how you should best proceed with the search."
2,TEXT_CLSEXC200_00317_SEQ_02,Solkwyb suggests that you first hear the details of Sighard's disappearance directly from the boy's grandfather. Make your way to the Red Rooster Stead in lower La Noscea and speak with Neddard.
3,TEXT_CLSEXC200_00317_SEQ_03,"After listening to Neddard's tale, you learn that Sighard has likely run off towards Aleport in search of Kujata. Speak with Solkwyb to plan your next move."
4,TEXT_CLSEXC200_00317_SEQ_04,"Solkwyb mentions an acquaintance in Aleport who might have more information on Sighard's whereabouts. Head to the coastal settlement in western La Noscea, and question the gate guard Pfarstym."
5,TEXT_CLSEXC200_00317_SEQ_05,"Pfarstym tells you that he saw a boy matching Sighard's description heading off to the north. Fearing for the child's safety, he urges you to make haste before a roaming pack of predators finds Sighard first. Search the area around Aleport, and attempt to pick up the boy's trail."
6,TEXT_CLSEXC200_00317_SEQ_06,"You have managed to discover some of Sighard's belongings, but the boy himself is nowhere to be seen. Catch up to Solkwyb, and see if her search has proven more fruitful."
7,TEXT_CLSEXC200_00317_SEQ_07,"Along with Solkwyb, and the sudden arrival of Wyrnzoen, you manage to rescue Sighard from a vicious pack of ravenous jackals. Return to the Red Rooster Stead and speak with the waiting Neddard."
8,TEXT_CLSEXC200_00317_SEQ_08,"Upon hearing your account of the rescue, Neddard apologizes for his grandson's foolhardy actions. There appears to be little more you can do for Sighard now except allow him time to recover from his injuries. Return to the Marauders' Guild and discuss with Wyrnzoen what you might best be doing."
9,TEXT_CLSEXC200_00317_SEQ_09,"Wyrnzoen expresses sympathy for Sighard's impatience, and directs you to return to your training. The axemaster once again vows to shape you into a weapon deadly enough to fell even the mighty Kujata.
※The next marauder quest will be available from Wyrnzoen upon reaching level 25."
10,"TEXT_CLSEXC200_00317_SEQ_10",""
11,"TEXT_CLSEXC200_00317_SEQ_11",""
12,"TEXT_CLSEXC200_00317_SEQ_12",""
13,"TEXT_CLSEXC200_00317_SEQ_13",""
14,"TEXT_CLSEXC200_00317_SEQ_14",""
15,"TEXT_CLSEXC200_00317_SEQ_15",""
16,"TEXT_CLSEXC200_00317_SEQ_16",""
17,"TEXT_CLSEXC200_00317_SEQ_17",""
18,"TEXT_CLSEXC200_00317_SEQ_18",""
19,"TEXT_CLSEXC200_00317_SEQ_19",""
20,"TEXT_CLSEXC200_00317_SEQ_20",""
21,"TEXT_CLSEXC200_00317_SEQ_21",""
22,"TEXT_CLSEXC200_00317_SEQ_22",""
23,"TEXT_CLSEXC200_00317_SEQ_23",""
24,"TEXT_CLSEXC200_00317_TODO_00","Speak with Solkwyb."
25,"TEXT_CLSEXC200_00317_TODO_01","Speak with Neddard at the Red Rooster Stead."
26,"TEXT_CLSEXC200_00317_TODO_02","Speak with Solkwyb."
27,"TEXT_CLSEXC200_00317_TODO_03","Speak with Pfarstym in Aleport."
28,"TEXT_CLSEXC200_00317_TODO_04","Find signs of Sighard's passing."
29,"TEXT_CLSEXC200_00317_TODO_05","Speak with Solkwyb."
30,"TEXT_CLSEXC200_00317_TODO_06","Speak with Neddard at the Red Rooster Stead."
31,"TEXT_CLSEXC200_00317_TODO_07","Speak with Wyrnzoen at the Marauders' Guild."
32,"TEXT_CLSEXC200_00317_TODO_08",""
33,"TEXT_CLSEXC200_00317_TODO_09",""
34,"TEXT_CLSEXC200_00317_TODO_10",""
35,"TEXT_CLSEXC200_00317_TODO_11",""
36,"TEXT_CLSEXC200_00317_TODO_12",""
37,"TEXT_CLSEXC200_00317_TODO_13",""
38,"TEXT_CLSEXC200_00317_TODO_14",""
39,"TEXT_CLSEXC200_00317_TODO_15",""
40,"TEXT_CLSEXC200_00317_TODO_16",""
41,"TEXT_CLSEXC200_00317_TODO_17",""
42,"TEXT_CLSEXC200_00317_TODO_18",""
43,"TEXT_CLSEXC200_00317_TODO_19",""
44,"TEXT_CLSEXC200_00317_TODO_20",""
45,"TEXT_CLSEXC200_00317_TODO_21",""
46,"TEXT_CLSEXC200_00317_TODO_22",""
47,"TEXT_CLSEXC200_00317_TODO_23",""
48,"TEXT_CLSEXC200_00317_WYRNZOEN_000_0","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, there is trouble afoot. Do you recall the lad whose parents were slain by the beast Kujata?"
49,"TEXT_CLSEXC200_00317_WYRNZOEN_000_1","The boy's grandfather, Neddard, but recently contacted us with worrisome news─young Sighard has gone missing."
50,"TEXT_CLSEXC200_00317_WYRNZOEN_000_2","There have been sightings of Kujata in the area, and it would seem that the child felt compelled to seek the creature out."
51,"TEXT_CLSEXC200_00317_WYRNZOEN_000_4","As you are familiar with the boy and his tragic tale, I would have you attend to this matter. My sister, Solkwyb, awaits you at the Bismarck. She has been apprised of the situation, and will aid you in plotting a suitable course of action."
52,"TEXT_CLSEXC200_00317_SOLKWYB_000_10","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I assume you are here to discuss the missing child, and not to sample a bowl of mutton stew?"
53,"TEXT_CLSEXC200_00317_SOLKWYB_000_11","First things first, I would advise against rushing off to peer under every rock in the countryside. We need more information to direct our search."
54,"TEXT_CLSEXC200_00317_SOLKWYB_000_12","I suggest we head to the Red Rooster Stead, and learn what more we can from old Neddard."
55,"TEXT_CLSEXC200_00317_NEDDARD_000_20","Thank the gods yer 'ere. Seems me grandson is set on causin' naught but trouble fer ye."
56,"TEXT_CLSEXC200_00317_NEDDARD_000_21","But surely ye ken 'ow the lad is feelin'─'ow 'e's boilin' with 'ate fer that murderous beast."
57,"TEXT_CLSEXC200_00317_NEDDARD_000_22","An' the last time, when ye came along like an avengin' angel an' showed 'im the strength o' yer steel, well, ye lit a fire in 'is belly."
58,"TEXT_CLSEXC200_00317_NEDDARD_000_23","'E must've got it in 'is 'ead to take revenge on the beast 'isself. Daft little bugger..."
59,"TEXT_CLSEXC200_00317_NEDDARD_000_24","Anyroad, once 'e 'eard Kujata'd been spotted near Aleport, why, 'e shot through that door like an arrow from a bow, an' I ain't seen 'im since."
60,"TEXT_CLSEXC200_00317_NEDDARD_000_25","I beg of ye: find me little Sighard afore 'e gets 'isself stomped to death. That big bastard aurochs 'as spilled more'n enough o' me kin's blood..."
61,"TEXT_CLSEXC200_00317_SOLKWYB_000_110","I'll leave the talking to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
62,"TEXT_CLSEXC200_00317_SOLKWYB_000_30","Our course is clear. We must set out for Aleport at once."
63,"TEXT_CLSEXC200_00317_SOLKWYB_000_31","An old...acquaintance of mine, Pfarstym, often stands guard at the port gates. He might know something of the lad's whereabouts."
64,"TEXT_CLSEXC200_00317_PFARSTYM_000_60","Have I seen a boy wandering about by himself? As a matter of fact, me and my fellow gate guard here just watched a young lad traipsing off to the north. We were arguing whether or not to abandon our post and bring the child back ourselves."
65,"TEXT_CLSEXC200_00317_PFARSTYM_000_62","Large packs of jackals have been prowling the wilds of late, so if you mean to head after him, pray do so quickly. Hells, I might even pass along word to the Marauders' Guild─you'll be better off with an extra blade or two at your back."
66,"TEXT_CLSEXC200_00317_SYSTEM_000_60",""
67,"TEXT_CLSEXC200_00317_SYSTEM_000_70",""
68,"TEXT_CLSEXC200_00317_SOLKWYB_100_80","Have you found any sign of Sighard?"
69,"TEXT_CLSEXC200_00317_SOLKWYB_000_80","He must have been in a desperate hurry indeed to cast away his belongings in such a careless manner. I, myself, came across this wood axe─a tool the lad took from the Stead, perhaps?"
70,"TEXT_CLSEXC200_00317_SOLKWYB_000_81","Gods below! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, over there!"
71,"TEXT_CLSEXC200_00317_INSTANCE_BATTLE_YESNO_TITLE","Duty calls. Do you wish to proceed with
10,TEXT_CLSEXC200_00317_SEQ_10,
11,TEXT_CLSEXC200_00317_SEQ_11,
12,TEXT_CLSEXC200_00317_SEQ_12,
13,TEXT_CLSEXC200_00317_SEQ_13,
14,TEXT_CLSEXC200_00317_SEQ_14,
15,TEXT_CLSEXC200_00317_SEQ_15,
16,TEXT_CLSEXC200_00317_SEQ_16,
17,TEXT_CLSEXC200_00317_SEQ_17,
18,TEXT_CLSEXC200_00317_SEQ_18,
19,TEXT_CLSEXC200_00317_SEQ_19,
20,TEXT_CLSEXC200_00317_SEQ_20,
21,TEXT_CLSEXC200_00317_SEQ_21,
22,TEXT_CLSEXC200_00317_SEQ_22,
23,TEXT_CLSEXC200_00317_SEQ_23,
24,TEXT_CLSEXC200_00317_TODO_00,Speak with Solkwyb.
25,TEXT_CLSEXC200_00317_TODO_01,Speak with Neddard at the Red Rooster Stead.
26,TEXT_CLSEXC200_00317_TODO_02,Speak with Solkwyb.
27,TEXT_CLSEXC200_00317_TODO_03,Speak with Pfarstym in Aleport.
28,TEXT_CLSEXC200_00317_TODO_04,Find signs of Sighard's passing.
29,TEXT_CLSEXC200_00317_TODO_05,Speak with Solkwyb.
30,TEXT_CLSEXC200_00317_TODO_06,Speak with Neddard at the Red Rooster Stead.
31,TEXT_CLSEXC200_00317_TODO_07,Speak with Wyrnzoen at the Marauders' Guild.
32,TEXT_CLSEXC200_00317_TODO_08,
33,TEXT_CLSEXC200_00317_TODO_09,
34,TEXT_CLSEXC200_00317_TODO_10,
35,TEXT_CLSEXC200_00317_TODO_11,
36,TEXT_CLSEXC200_00317_TODO_12,
37,TEXT_CLSEXC200_00317_TODO_13,
38,TEXT_CLSEXC200_00317_TODO_14,
39,TEXT_CLSEXC200_00317_TODO_15,
40,TEXT_CLSEXC200_00317_TODO_16,
41,TEXT_CLSEXC200_00317_TODO_17,
42,TEXT_CLSEXC200_00317_TODO_18,
43,TEXT_CLSEXC200_00317_TODO_19,
44,TEXT_CLSEXC200_00317_TODO_20,
45,TEXT_CLSEXC200_00317_TODO_21,
46,TEXT_CLSEXC200_00317_TODO_22,
47,TEXT_CLSEXC200_00317_TODO_23,
48,TEXT_CLSEXC200_00317_WYRNZOEN_000_0,"Player, there is trouble afoot. Do you recall the lad whose parents were slain by the beast Kujata?"
49,TEXT_CLSEXC200_00317_WYRNZOEN_000_1,"The boy's grandfather, Neddard, but recently contacted us with worrisome news─young Sighard has gone missing."
50,TEXT_CLSEXC200_00317_WYRNZOEN_000_2,"There have been sightings of Kujata in the area, and it would seem that the child felt compelled to seek the creature out."
51,TEXT_CLSEXC200_00317_WYRNZOEN_000_4,"As you are familiar with the boy and his tragic tale, I would have you attend to this matter. My sister, Solkwyb, awaits you at the Bismarck. She has been apprised of the situation, and will aid you in plotting a suitable course of action."
52,TEXT_CLSEXC200_00317_SOLKWYB_000_10,"Ah, Player. I assume you are here to discuss the missing child, and not to sample a bowl of mutton stew?"
53,TEXT_CLSEXC200_00317_SOLKWYB_000_11,"First things first, I would advise against rushing off to peer under every rock in the countryside. We need more information to direct our search."
54,TEXT_CLSEXC200_00317_SOLKWYB_000_12,"I suggest we head to the Red Rooster Stead, and learn what more we can from old Neddard."
55,TEXT_CLSEXC200_00317_NEDDARD_000_20,Thank the gods yer 'ere. Seems me grandson is set on causin' naught but trouble fer ye.
56,TEXT_CLSEXC200_00317_NEDDARD_000_21,But surely ye ken 'ow the lad is feelin'─'ow 'e's boilin' with 'ate fer that murderous beast.
57,TEXT_CLSEXC200_00317_NEDDARD_000_22,"An' the last time, when ye came along like an avengin' angel an' showed 'im the strength o' yer steel, well, ye lit a fire in 'is belly."
58,TEXT_CLSEXC200_00317_NEDDARD_000_23,'E must've got it in 'is 'ead to take revenge on the beast 'isself. Daft little bugger...
59,TEXT_CLSEXC200_00317_NEDDARD_000_24,"Anyroad, once 'e 'eard Kujata'd been spotted near Aleport, why, 'e shot through that door like an arrow from a bow, an' I ain't seen 'im since."
60,TEXT_CLSEXC200_00317_NEDDARD_000_25,I beg of ye: find me little Sighard afore 'e gets 'isself stomped to death. That big bastard aurochs 'as spilled more'n enough o' me kin's blood...
61,TEXT_CLSEXC200_00317_SOLKWYB_000_110,"I'll leave the talking to you, Player."
62,TEXT_CLSEXC200_00317_SOLKWYB_000_30,Our course is clear. We must set out for Aleport at once.
63,TEXT_CLSEXC200_00317_SOLKWYB_000_31,"An old...acquaintance of mine, Pfarstym, often stands guard at the port gates. He might know something of the lad's whereabouts."
64,TEXT_CLSEXC200_00317_PFARSTYM_000_60,"Have I seen a boy wandering about by himself? As a matter of fact, me and my fellow gate guard here just watched a young lad traipsing off to the north. We were arguing whether or not to abandon our post and bring the child back ourselves."
65,TEXT_CLSEXC200_00317_PFARSTYM_000_62,"Large packs of jackals have been prowling the wilds of late, so if you mean to head after him, pray do so quickly. Hells, I might even pass along word to the Marauders' Guild─you'll be better off with an extra blade or two at your back."
66,TEXT_CLSEXC200_00317_SYSTEM_000_60,
67,TEXT_CLSEXC200_00317_SYSTEM_000_70,
68,TEXT_CLSEXC200_00317_SOLKWYB_100_80,Have you found any sign of Sighard?
69,TEXT_CLSEXC200_00317_SOLKWYB_000_80,"He must have been in a desperate hurry indeed to cast away his belongings in such a careless manner. I, myself, came across this wood axe─a tool the lad took from the Stead, perhaps?"
70,TEXT_CLSEXC200_00317_SOLKWYB_000_81,"Gods below! Player, over there!"
71,TEXT_CLSEXC200_00317_INSTANCE_BATTLE_YESNO_TITLE,"Duty calls. Do you wish to proceed with
“The Mountain that Strides”?"
72,"TEXT_CLSEXC200_00317_INSTANCE_BATTLE_YESNO_YES","Yes"
73,"TEXT_CLSEXC200_00317_INSTANCE_BATTLE_YESNO_NO","No"
74,"TEXT_CLSEXC200_00317_SIGHARD_000_40","<groan> ..."
75,"TEXT_CLSEXC200_00317_SIGHARD_000_41","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>..."
76,"TEXT_CLSEXC200_00317_WYRNZOEN_000_50","Step aside!"
77,"TEXT_CLSEXC200_00317_WYRNZOEN_000_51","Raaarrrggghhh!"
78,"TEXT_CLSEXC200_00317_SOLKWYB_001_01","Wyrnzoen!?"
79,"TEXT_CLSEXC200_00317_WYRNZOEN_000_53","He breathes yet!"
80,"TEXT_CLSEXC200_00317_WYRNZOEN_000_54","We withdraw to the Red Rooster Stead. Follow my lead, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
81,"TEXT_CLSEXC200_00317_NEDDARD_000_90","Ye brought 'im 'ome! I don't got the words to thank ye!"
82,"TEXT_CLSEXC200_00317_WYRNZOEN_000_110","..."
83,"TEXT_CLSEXC200_00317_SOLKWYB_000_111","I must concentrate. Pray do not disturb me."
84,"TEXT_CLSEXC200_00317_SIGHARD_000_112","<groan> ..."
85,"TEXT_CLSEXC200_00317_SOLKWYB_000_91","The lad's past the worst of it. He struck his head in the fall, though, and it may be some time before he opens his eyes."
86,"TEXT_CLSEXC200_00317_SOLKWYB_000_92","Thank you for coming, Brother. If you hadn't scattered those jackals when you did..."
87,"TEXT_CLSEXC200_00317_WYRNZOEN_000_93","I have done naught to earn your thanks. When I learned of the situation from Aleport, I realized the dangers were greater than I had anticipated. No single marauder could have hoped to fend off such numbers in time."
88,"TEXT_CLSEXC200_00317_WYRNZOEN_000_94","Pray accept my apologies, Neddard. You turned to us for help, and yet your grandson now lies before you, broken and battered..."
89,"TEXT_CLSEXC200_00317_NEDDARD_000_95","Ye risked yer lives to save little Sighard─'ow's a man to find fault with that? It's me who ought to be beggin' forgiveness for the wounds ye took protectin' me foolish boy."
90,"TEXT_CLSEXC200_00317_WYRNZOEN_000_96","You needn't concern yourself with our well-being. Our training prepares us for such eventualities."
91,"TEXT_CLSEXC200_00317_WYRNZOEN_000_97","There is naught more we can accomplish here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It is time we returned to the guild and focused on other tasks."
92,"TEXT_CLSEXC200_00317_WYRNZOEN_000_100","I am glad the lad will live, but I fear this will not be the last time Sighard abandons caution in his thirst for vengeance against Kujata."
93,"TEXT_CLSEXC200_00317_WYRNZOEN_000_101","The wound in his heart festers and seethes, feeding his impatience at our seeming inaction."
94,"TEXT_CLSEXC200_00317_WYRNZOEN_000_102","But we must not think ill of the boy. Instead, let his helpless rage be as a spur to our efforts."
95,"TEXT_CLSEXC200_00317_WYRNZOEN_000_103","I say again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: Kujata will fall by your hand. And I will shape you into the deadly weapon you need to be."
96,"TEXT_CLSEXC200_00317_POP_MESSAGE","You sense a hostile presence!"
97,"TEXT_CLSEXC200_00317_QIB_TODO001","Defeat the jackals!"
98,"TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_01","Quickly now! Those curs are out for blood!"
99,"TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_11","Watch your flanks!"
100,"TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_21","More have found the scent!"
101,"TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_31","Ware this one's tainted jaws!"
72,TEXT_CLSEXC200_00317_INSTANCE_BATTLE_YESNO_YES,Yes
73,TEXT_CLSEXC200_00317_INSTANCE_BATTLE_YESNO_NO,No
74,TEXT_CLSEXC200_00317_SIGHARD_000_40,<groan> ...
75,TEXT_CLSEXC200_00317_SIGHARD_000_41,Player...
76,TEXT_CLSEXC200_00317_WYRNZOEN_000_50,Step aside!
77,TEXT_CLSEXC200_00317_WYRNZOEN_000_51,Raaarrrggghhh!
78,TEXT_CLSEXC200_00317_SOLKWYB_001_01,Wyrnzoen!?
79,TEXT_CLSEXC200_00317_WYRNZOEN_000_53,He breathes yet!
80,TEXT_CLSEXC200_00317_WYRNZOEN_000_54,"We withdraw to the Red Rooster Stead. Follow my lead, Player!"
81,TEXT_CLSEXC200_00317_NEDDARD_000_90,Ye brought 'im 'ome! I don't got the words to thank ye!
82,TEXT_CLSEXC200_00317_WYRNZOEN_000_110,...
83,TEXT_CLSEXC200_00317_SOLKWYB_000_111,I must concentrate. Pray do not disturb me.
84,TEXT_CLSEXC200_00317_SIGHARD_000_112,<groan> ...
85,TEXT_CLSEXC200_00317_SOLKWYB_000_91,"The lad's past the worst of it. He struck his head in the fall, though, and it may be some time before he opens his eyes."
86,TEXT_CLSEXC200_00317_SOLKWYB_000_92,"Thank you for coming, Brother. If you hadn't scattered those jackals when you did..."
87,TEXT_CLSEXC200_00317_WYRNZOEN_000_93,"I have done naught to earn your thanks. When I learned of the situation from Aleport, I realized the dangers were greater than I had anticipated. No single marauder could have hoped to fend off such numbers in time."
88,TEXT_CLSEXC200_00317_WYRNZOEN_000_94,"Pray accept my apologies, Neddard. You turned to us for help, and yet your grandson now lies before you, broken and battered..."
89,TEXT_CLSEXC200_00317_NEDDARD_000_95,Ye risked yer lives to save little Sighard─'ow's a man to find fault with that? It's me who ought to be beggin' forgiveness for the wounds ye took protectin' me foolish boy.
90,TEXT_CLSEXC200_00317_WYRNZOEN_000_96,You needn't concern yourself with our well-being. Our training prepares us for such eventualities.
91,TEXT_CLSEXC200_00317_WYRNZOEN_000_97,"There is naught more we can accomplish here, Player. It is time we returned to the guild and focused on other tasks."
92,TEXT_CLSEXC200_00317_WYRNZOEN_000_100,"I am glad the lad will live, but I fear this will not be the last time Sighard abandons caution in his thirst for vengeance against Kujata."
93,TEXT_CLSEXC200_00317_WYRNZOEN_000_101,"The wound in his heart festers and seethes, feeding his impatience at our seeming inaction."
94,TEXT_CLSEXC200_00317_WYRNZOEN_000_102,"But we must not think ill of the boy. Instead, let his helpless rage be as a spur to our efforts."
95,TEXT_CLSEXC200_00317_WYRNZOEN_000_103,"I say again, Player: Kujata will fall by your hand. And I will shape you into the deadly weapon you need to be."
96,TEXT_CLSEXC200_00317_POP_MESSAGE,You sense a hostile presence!
97,TEXT_CLSEXC200_00317_QIB_TODO001,Defeat the jackals!
98,TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_01,Quickly now! Those curs are out for blood!
99,TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_11,Watch your flanks!
100,TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_21,More have found the scent!
101,TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_31,Ware this one's tainted jaws!
1 key 0 TEXT_CLSEXC200_00317_SEQ_00 1 Axemaster Wyrnzoen requires your assistance with a troubling development.
2 # 1 TEXT_CLSEXC200_00317_SEQ_01 Wyrnzoen informs you that Sighard, the boy whose parents were killed by Kujata, has gone missing. In light of your previous experiences, the axemaster has nominated you to find the wayward child. Seek out Solkwyb at the Bismarck, and discuss how you should best proceed with the search.
3 int32 str 2 TEXT_CLSEXC200_00317_SEQ_02 str Solkwyb suggests that you first hear the details of Sighard's disappearance directly from the boy's grandfather. Make your way to the Red Rooster Stead in lower La Noscea and speak with Neddard.
4 0 TEXT_CLSEXC200_00317_SEQ_00 3 TEXT_CLSEXC200_00317_SEQ_03 Axemaster Wyrnzoen requires your assistance with a troubling development. After listening to Neddard's tale, you learn that Sighard has likely run off towards Aleport in search of Kujata. Speak with Solkwyb to plan your next move.
5 1 TEXT_CLSEXC200_00317_SEQ_01 4 TEXT_CLSEXC200_00317_SEQ_04 Wyrnzoen informs you that Sighard, the boy whose parents were killed by Kujata, has gone missing. In light of your previous experiences, the axemaster has nominated you to find the wayward child. Seek out Solkwyb at the Bismarck, and discuss how you should best proceed with the search. Solkwyb mentions an acquaintance in Aleport who might have more information on Sighard's whereabouts. Head to the coastal settlement in western La Noscea, and question the gate guard Pfarstym.
6 2 TEXT_CLSEXC200_00317_SEQ_02 5 TEXT_CLSEXC200_00317_SEQ_05 Solkwyb suggests that you first hear the details of Sighard's disappearance directly from the boy's grandfather. Make your way to the Red Rooster Stead in lower La Noscea and speak with Neddard. Pfarstym tells you that he saw a boy matching Sighard's description heading off to the north. Fearing for the child's safety, he urges you to make haste before a roaming pack of predators finds Sighard first. Search the area around Aleport, and attempt to pick up the boy's trail.
7 3 TEXT_CLSEXC200_00317_SEQ_03 6 TEXT_CLSEXC200_00317_SEQ_06 After listening to Neddard's tale, you learn that Sighard has likely run off towards Aleport in search of Kujata. Speak with Solkwyb to plan your next move. You have managed to discover some of Sighard's belongings, but the boy himself is nowhere to be seen. Catch up to Solkwyb, and see if her search has proven more fruitful.
8 4 TEXT_CLSEXC200_00317_SEQ_04 7 TEXT_CLSEXC200_00317_SEQ_07 Solkwyb mentions an acquaintance in Aleport who might have more information on Sighard's whereabouts. Head to the coastal settlement in western La Noscea, and question the gate guard Pfarstym. Along with Solkwyb, and the sudden arrival of Wyrnzoen, you manage to rescue Sighard from a vicious pack of ravenous jackals. Return to the Red Rooster Stead and speak with the waiting Neddard.
9 5 TEXT_CLSEXC200_00317_SEQ_05 8 TEXT_CLSEXC200_00317_SEQ_08 Pfarstym tells you that he saw a boy matching Sighard's description heading off to the north. Fearing for the child's safety, he urges you to make haste before a roaming pack of predators finds Sighard first. Search the area around Aleport, and attempt to pick up the boy's trail. Upon hearing your account of the rescue, Neddard apologizes for his grandson's foolhardy actions. There appears to be little more you can do for Sighard now except allow him time to recover from his injuries. Return to the Marauders' Guild and discuss with Wyrnzoen what you might best be doing.
10 6 TEXT_CLSEXC200_00317_SEQ_06 9 TEXT_CLSEXC200_00317_SEQ_09 You have managed to discover some of Sighard's belongings, but the boy himself is nowhere to be seen. Catch up to Solkwyb, and see if her search has proven more fruitful. Wyrnzoen expresses sympathy for Sighard's impatience, and directs you to return to your training. The axemaster once again vows to shape you into a weapon deadly enough to fell even the mighty Kujata. ※The next marauder quest will be available from Wyrnzoen upon reaching level 25.
7 TEXT_CLSEXC200_00317_SEQ_07 Along with Solkwyb, and the sudden arrival of Wyrnzoen, you manage to rescue Sighard from a vicious pack of ravenous jackals. Return to the Red Rooster Stead and speak with the waiting Neddard.
8 TEXT_CLSEXC200_00317_SEQ_08 Upon hearing your account of the rescue, Neddard apologizes for his grandson's foolhardy actions. There appears to be little more you can do for Sighard now except allow him time to recover from his injuries. Return to the Marauders' Guild and discuss with Wyrnzoen what you might best be doing.
9 TEXT_CLSEXC200_00317_SEQ_09 Wyrnzoen expresses sympathy for Sighard's impatience, and directs you to return to your training. The axemaster once again vows to shape you into a weapon deadly enough to fell even the mighty Kujata. ※The next marauder quest will be available from Wyrnzoen upon reaching level 25.
11 10 TEXT_CLSEXC200_00317_SEQ_10 10 TEXT_CLSEXC200_00317_SEQ_10
12 11 TEXT_CLSEXC200_00317_SEQ_11 11 TEXT_CLSEXC200_00317_SEQ_11
13 12 TEXT_CLSEXC200_00317_SEQ_12 12 TEXT_CLSEXC200_00317_SEQ_12
14 13 TEXT_CLSEXC200_00317_SEQ_13 13 TEXT_CLSEXC200_00317_SEQ_13
15 14 TEXT_CLSEXC200_00317_SEQ_14 14 TEXT_CLSEXC200_00317_SEQ_14
16 15 TEXT_CLSEXC200_00317_SEQ_15 15 TEXT_CLSEXC200_00317_SEQ_15
17 16 TEXT_CLSEXC200_00317_SEQ_16 16 TEXT_CLSEXC200_00317_SEQ_16
18 17 TEXT_CLSEXC200_00317_SEQ_17 17 TEXT_CLSEXC200_00317_SEQ_17
19 18 TEXT_CLSEXC200_00317_SEQ_18 18 TEXT_CLSEXC200_00317_SEQ_18
20 19 TEXT_CLSEXC200_00317_SEQ_19 19 TEXT_CLSEXC200_00317_SEQ_19
21 20 TEXT_CLSEXC200_00317_SEQ_20 20 TEXT_CLSEXC200_00317_SEQ_20
22 21 TEXT_CLSEXC200_00317_SEQ_21 21 TEXT_CLSEXC200_00317_SEQ_21
23 22 TEXT_CLSEXC200_00317_SEQ_22 22 TEXT_CLSEXC200_00317_SEQ_22
24 23 TEXT_CLSEXC200_00317_SEQ_23 23 TEXT_CLSEXC200_00317_SEQ_23
25 24 TEXT_CLSEXC200_00317_TODO_00 24 TEXT_CLSEXC200_00317_TODO_00 Speak with Solkwyb. Speak with Solkwyb.
26 25 TEXT_CLSEXC200_00317_TODO_01 25 TEXT_CLSEXC200_00317_TODO_01 Speak with Neddard at the Red Rooster Stead. Speak with Neddard at the Red Rooster Stead.
27 26 TEXT_CLSEXC200_00317_TODO_02 26 TEXT_CLSEXC200_00317_TODO_02 Speak with Solkwyb. Speak with Solkwyb.
28 27 TEXT_CLSEXC200_00317_TODO_03 27 TEXT_CLSEXC200_00317_TODO_03 Speak with Pfarstym in Aleport. Speak with Pfarstym in Aleport.
29 28 TEXT_CLSEXC200_00317_TODO_04 28 TEXT_CLSEXC200_00317_TODO_04 Find signs of Sighard's passing. Find signs of Sighard's passing.
30 29 TEXT_CLSEXC200_00317_TODO_05 29 TEXT_CLSEXC200_00317_TODO_05 Speak with Solkwyb. Speak with Solkwyb.
31 30 TEXT_CLSEXC200_00317_TODO_06 30 TEXT_CLSEXC200_00317_TODO_06 Speak with Neddard at the Red Rooster Stead. Speak with Neddard at the Red Rooster Stead.
32 31 TEXT_CLSEXC200_00317_TODO_07 31 TEXT_CLSEXC200_00317_TODO_07 Speak with Wyrnzoen at the Marauders' Guild. Speak with Wyrnzoen at the Marauders' Guild.
33 32 TEXT_CLSEXC200_00317_TODO_08 32 TEXT_CLSEXC200_00317_TODO_08
34 33 TEXT_CLSEXC200_00317_TODO_09 33 TEXT_CLSEXC200_00317_TODO_09
35 34 TEXT_CLSEXC200_00317_TODO_10 34 TEXT_CLSEXC200_00317_TODO_10
36 35 TEXT_CLSEXC200_00317_TODO_11 35 TEXT_CLSEXC200_00317_TODO_11
37 36 TEXT_CLSEXC200_00317_TODO_12 36 TEXT_CLSEXC200_00317_TODO_12
38 37 TEXT_CLSEXC200_00317_TODO_13 37 TEXT_CLSEXC200_00317_TODO_13
39 38 TEXT_CLSEXC200_00317_TODO_14 38 TEXT_CLSEXC200_00317_TODO_14
40 39 TEXT_CLSEXC200_00317_TODO_15 39 TEXT_CLSEXC200_00317_TODO_15
41 40 TEXT_CLSEXC200_00317_TODO_16 40 TEXT_CLSEXC200_00317_TODO_16
42 41 TEXT_CLSEXC200_00317_TODO_17 41 TEXT_CLSEXC200_00317_TODO_17
43 42 TEXT_CLSEXC200_00317_TODO_18 42 TEXT_CLSEXC200_00317_TODO_18
44 43 TEXT_CLSEXC200_00317_TODO_19 43 TEXT_CLSEXC200_00317_TODO_19
45 44 TEXT_CLSEXC200_00317_TODO_20 44 TEXT_CLSEXC200_00317_TODO_20
46 45 TEXT_CLSEXC200_00317_TODO_21 45 TEXT_CLSEXC200_00317_TODO_21
47 46 TEXT_CLSEXC200_00317_TODO_22 46 TEXT_CLSEXC200_00317_TODO_22
48 47 TEXT_CLSEXC200_00317_TODO_23 47 TEXT_CLSEXC200_00317_TODO_23
49 48 TEXT_CLSEXC200_00317_WYRNZOEN_000_0 48 TEXT_CLSEXC200_00317_WYRNZOEN_000_0 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, there is trouble afoot. Do you recall the lad whose parents were slain by the beast Kujata? Player, there is trouble afoot. Do you recall the lad whose parents were slain by the beast Kujata?
50 49 TEXT_CLSEXC200_00317_WYRNZOEN_000_1 49 TEXT_CLSEXC200_00317_WYRNZOEN_000_1 The boy's grandfather, Neddard, but recently contacted us with worrisome news─young Sighard has gone missing. The boy's grandfather, Neddard, but recently contacted us with worrisome news─young Sighard has gone missing.
51 50 TEXT_CLSEXC200_00317_WYRNZOEN_000_2 50 TEXT_CLSEXC200_00317_WYRNZOEN_000_2 There have been sightings of Kujata in the area, and it would seem that the child felt compelled to seek the creature out. There have been sightings of Kujata in the area, and it would seem that the child felt compelled to seek the creature out.
52 51 TEXT_CLSEXC200_00317_WYRNZOEN_000_4 51 TEXT_CLSEXC200_00317_WYRNZOEN_000_4 As you are familiar with the boy and his tragic tale, I would have you attend to this matter. My sister, Solkwyb, awaits you at the Bismarck. She has been apprised of the situation, and will aid you in plotting a suitable course of action. As you are familiar with the boy and his tragic tale, I would have you attend to this matter. My sister, Solkwyb, awaits you at the Bismarck. She has been apprised of the situation, and will aid you in plotting a suitable course of action.
53 52 TEXT_CLSEXC200_00317_SOLKWYB_000_10 52 TEXT_CLSEXC200_00317_SOLKWYB_000_10 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I assume you are here to discuss the missing child, and not to sample a bowl of mutton stew? Ah, Player. I assume you are here to discuss the missing child, and not to sample a bowl of mutton stew?
54 53 TEXT_CLSEXC200_00317_SOLKWYB_000_11 53 TEXT_CLSEXC200_00317_SOLKWYB_000_11 First things first, I would advise against rushing off to peer under every rock in the countryside. We need more information to direct our search. First things first, I would advise against rushing off to peer under every rock in the countryside. We need more information to direct our search.
55 54 TEXT_CLSEXC200_00317_SOLKWYB_000_12 54 TEXT_CLSEXC200_00317_SOLKWYB_000_12 I suggest we head to the Red Rooster Stead, and learn what more we can from old Neddard. I suggest we head to the Red Rooster Stead, and learn what more we can from old Neddard.
56 55 TEXT_CLSEXC200_00317_NEDDARD_000_20 55 TEXT_CLSEXC200_00317_NEDDARD_000_20 Thank the gods yer 'ere. Seems me grandson is set on causin' naught but trouble fer ye. Thank the gods yer 'ere. Seems me grandson is set on causin' naught but trouble fer ye.
57 56 TEXT_CLSEXC200_00317_NEDDARD_000_21 56 TEXT_CLSEXC200_00317_NEDDARD_000_21 But surely ye ken 'ow the lad is feelin'─'ow 'e's boilin' with 'ate fer that murderous beast. But surely ye ken 'ow the lad is feelin'─'ow 'e's boilin' with 'ate fer that murderous beast.
58 57 TEXT_CLSEXC200_00317_NEDDARD_000_22 57 TEXT_CLSEXC200_00317_NEDDARD_000_22 An' the last time, when ye came along like an avengin' angel an' showed 'im the strength o' yer steel, well, ye lit a fire in 'is belly. An' the last time, when ye came along like an avengin' angel an' showed 'im the strength o' yer steel, well, ye lit a fire in 'is belly.
59 58 TEXT_CLSEXC200_00317_NEDDARD_000_23 58 TEXT_CLSEXC200_00317_NEDDARD_000_23 'E must've got it in 'is 'ead to take revenge on the beast 'isself. Daft little bugger... 'E must've got it in 'is 'ead to take revenge on the beast 'isself. Daft little bugger...
60 59 TEXT_CLSEXC200_00317_NEDDARD_000_24 59 TEXT_CLSEXC200_00317_NEDDARD_000_24 Anyroad, once 'e 'eard Kujata'd been spotted near Aleport, why, 'e shot through that door like an arrow from a bow, an' I ain't seen 'im since. Anyroad, once 'e 'eard Kujata'd been spotted near Aleport, why, 'e shot through that door like an arrow from a bow, an' I ain't seen 'im since.
61 60 TEXT_CLSEXC200_00317_NEDDARD_000_25 60 TEXT_CLSEXC200_00317_NEDDARD_000_25 I beg of ye: find me little Sighard afore 'e gets 'isself stomped to death. That big bastard aurochs 'as spilled more'n enough o' me kin's blood... I beg of ye: find me little Sighard afore 'e gets 'isself stomped to death. That big bastard aurochs 'as spilled more'n enough o' me kin's blood...
62 61 TEXT_CLSEXC200_00317_SOLKWYB_000_110 61 TEXT_CLSEXC200_00317_SOLKWYB_000_110 I'll leave the talking to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'll leave the talking to you, Player.
63 62 TEXT_CLSEXC200_00317_SOLKWYB_000_30 62 TEXT_CLSEXC200_00317_SOLKWYB_000_30 Our course is clear. We must set out for Aleport at once. Our course is clear. We must set out for Aleport at once.
64 63 TEXT_CLSEXC200_00317_SOLKWYB_000_31 63 TEXT_CLSEXC200_00317_SOLKWYB_000_31 An old...acquaintance of mine, Pfarstym, often stands guard at the port gates. He might know something of the lad's whereabouts. An old...acquaintance of mine, Pfarstym, often stands guard at the port gates. He might know something of the lad's whereabouts.
65 64 TEXT_CLSEXC200_00317_PFARSTYM_000_60 64 TEXT_CLSEXC200_00317_PFARSTYM_000_60 Have I seen a boy wandering about by himself? As a matter of fact, me and my fellow gate guard here just watched a young lad traipsing off to the north. We were arguing whether or not to abandon our post and bring the child back ourselves. Have I seen a boy wandering about by himself? As a matter of fact, me and my fellow gate guard here just watched a young lad traipsing off to the north. We were arguing whether or not to abandon our post and bring the child back ourselves.
66 65 TEXT_CLSEXC200_00317_PFARSTYM_000_62 65 TEXT_CLSEXC200_00317_PFARSTYM_000_62 Large packs of jackals have been prowling the wilds of late, so if you mean to head after him, pray do so quickly. Hells, I might even pass along word to the Marauders' Guild─you'll be better off with an extra blade or two at your back. Large packs of jackals have been prowling the wilds of late, so if you mean to head after him, pray do so quickly. Hells, I might even pass along word to the Marauders' Guild─you'll be better off with an extra blade or two at your back.
67 66 TEXT_CLSEXC200_00317_SYSTEM_000_60 66 TEXT_CLSEXC200_00317_SYSTEM_000_60
68 67 TEXT_CLSEXC200_00317_SYSTEM_000_70 67 TEXT_CLSEXC200_00317_SYSTEM_000_70
69 68 TEXT_CLSEXC200_00317_SOLKWYB_100_80 68 TEXT_CLSEXC200_00317_SOLKWYB_100_80 Have you found any sign of Sighard? Have you found any sign of Sighard?
70 69 TEXT_CLSEXC200_00317_SOLKWYB_000_80 69 TEXT_CLSEXC200_00317_SOLKWYB_000_80 He must have been in a desperate hurry indeed to cast away his belongings in such a careless manner. I, myself, came across this wood axe─a tool the lad took from the Stead, perhaps? He must have been in a desperate hurry indeed to cast away his belongings in such a careless manner. I, myself, came across this wood axe─a tool the lad took from the Stead, perhaps?
71 70 TEXT_CLSEXC200_00317_SOLKWYB_000_81 70 TEXT_CLSEXC200_00317_SOLKWYB_000_81 Gods below! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, over there! Gods below! Player, over there!
72 71 TEXT_CLSEXC200_00317_INSTANCE_BATTLE_YESNO_TITLE 71 TEXT_CLSEXC200_00317_INSTANCE_BATTLE_YESNO_TITLE Duty calls. Do you wish to proceed with “The Mountain that Strides”? Duty calls. Do you wish to proceed with “The Mountain that Strides”?
73 72 TEXT_CLSEXC200_00317_INSTANCE_BATTLE_YESNO_YES 72 TEXT_CLSEXC200_00317_INSTANCE_BATTLE_YESNO_YES Yes Yes
74 73 TEXT_CLSEXC200_00317_INSTANCE_BATTLE_YESNO_NO 73 TEXT_CLSEXC200_00317_INSTANCE_BATTLE_YESNO_NO No No
75 74 TEXT_CLSEXC200_00317_SIGHARD_000_40 74 TEXT_CLSEXC200_00317_SIGHARD_000_40 <groan> ... <groan> ...
76 75 TEXT_CLSEXC200_00317_SIGHARD_000_41 75 TEXT_CLSEXC200_00317_SIGHARD_000_41 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>... Player...
77 76 TEXT_CLSEXC200_00317_WYRNZOEN_000_50 76 TEXT_CLSEXC200_00317_WYRNZOEN_000_50 Step aside! Step aside!
78 77 TEXT_CLSEXC200_00317_WYRNZOEN_000_51 77 TEXT_CLSEXC200_00317_WYRNZOEN_000_51 Raaarrrggghhh! Raaarrrggghhh!
79 78 TEXT_CLSEXC200_00317_SOLKWYB_001_01 78 TEXT_CLSEXC200_00317_SOLKWYB_001_01 Wyrnzoen!? Wyrnzoen!?
80 79 TEXT_CLSEXC200_00317_WYRNZOEN_000_53 79 TEXT_CLSEXC200_00317_WYRNZOEN_000_53 He breathes yet! He breathes yet!
81 80 TEXT_CLSEXC200_00317_WYRNZOEN_000_54 80 TEXT_CLSEXC200_00317_WYRNZOEN_000_54 We withdraw to the Red Rooster Stead. Follow my lead, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We withdraw to the Red Rooster Stead. Follow my lead, Player!
82 81 TEXT_CLSEXC200_00317_NEDDARD_000_90 81 TEXT_CLSEXC200_00317_NEDDARD_000_90 Ye brought 'im 'ome! I don't got the words to thank ye! Ye brought 'im 'ome! I don't got the words to thank ye!
83 82 TEXT_CLSEXC200_00317_WYRNZOEN_000_110 82 TEXT_CLSEXC200_00317_WYRNZOEN_000_110 ... ...
84 83 TEXT_CLSEXC200_00317_SOLKWYB_000_111 83 TEXT_CLSEXC200_00317_SOLKWYB_000_111 I must concentrate. Pray do not disturb me. I must concentrate. Pray do not disturb me.
85 84 TEXT_CLSEXC200_00317_SIGHARD_000_112 84 TEXT_CLSEXC200_00317_SIGHARD_000_112 <groan> ... <groan> ...
86 85 TEXT_CLSEXC200_00317_SOLKWYB_000_91 85 TEXT_CLSEXC200_00317_SOLKWYB_000_91 The lad's past the worst of it. He struck his head in the fall, though, and it may be some time before he opens his eyes. The lad's past the worst of it. He struck his head in the fall, though, and it may be some time before he opens his eyes.
87 86 TEXT_CLSEXC200_00317_SOLKWYB_000_92 86 TEXT_CLSEXC200_00317_SOLKWYB_000_92 Thank you for coming, Brother. If you hadn't scattered those jackals when you did... Thank you for coming, Brother. If you hadn't scattered those jackals when you did...
88 87 TEXT_CLSEXC200_00317_WYRNZOEN_000_93 87 TEXT_CLSEXC200_00317_WYRNZOEN_000_93 I have done naught to earn your thanks. When I learned of the situation from Aleport, I realized the dangers were greater than I had anticipated. No single marauder could have hoped to fend off such numbers in time. I have done naught to earn your thanks. When I learned of the situation from Aleport, I realized the dangers were greater than I had anticipated. No single marauder could have hoped to fend off such numbers in time.
89 88 TEXT_CLSEXC200_00317_WYRNZOEN_000_94 88 TEXT_CLSEXC200_00317_WYRNZOEN_000_94 Pray accept my apologies, Neddard. You turned to us for help, and yet your grandson now lies before you, broken and battered... Pray accept my apologies, Neddard. You turned to us for help, and yet your grandson now lies before you, broken and battered...
90 89 TEXT_CLSEXC200_00317_NEDDARD_000_95 89 TEXT_CLSEXC200_00317_NEDDARD_000_95 Ye risked yer lives to save little Sighard─'ow's a man to find fault with that? It's me who ought to be beggin' forgiveness for the wounds ye took protectin' me foolish boy. Ye risked yer lives to save little Sighard─'ow's a man to find fault with that? It's me who ought to be beggin' forgiveness for the wounds ye took protectin' me foolish boy.
91 90 TEXT_CLSEXC200_00317_WYRNZOEN_000_96 90 TEXT_CLSEXC200_00317_WYRNZOEN_000_96 You needn't concern yourself with our well-being. Our training prepares us for such eventualities. You needn't concern yourself with our well-being. Our training prepares us for such eventualities.
92 91 TEXT_CLSEXC200_00317_WYRNZOEN_000_97 91 TEXT_CLSEXC200_00317_WYRNZOEN_000_97 There is naught more we can accomplish here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It is time we returned to the guild and focused on other tasks. There is naught more we can accomplish here, Player. It is time we returned to the guild and focused on other tasks.
93 92 TEXT_CLSEXC200_00317_WYRNZOEN_000_100 92 TEXT_CLSEXC200_00317_WYRNZOEN_000_100 I am glad the lad will live, but I fear this will not be the last time Sighard abandons caution in his thirst for vengeance against Kujata. I am glad the lad will live, but I fear this will not be the last time Sighard abandons caution in his thirst for vengeance against Kujata.
94 93 TEXT_CLSEXC200_00317_WYRNZOEN_000_101 93 TEXT_CLSEXC200_00317_WYRNZOEN_000_101 The wound in his heart festers and seethes, feeding his impatience at our seeming inaction. The wound in his heart festers and seethes, feeding his impatience at our seeming inaction.
95 94 TEXT_CLSEXC200_00317_WYRNZOEN_000_102 94 TEXT_CLSEXC200_00317_WYRNZOEN_000_102 But we must not think ill of the boy. Instead, let his helpless rage be as a spur to our efforts. But we must not think ill of the boy. Instead, let his helpless rage be as a spur to our efforts.
96 95 TEXT_CLSEXC200_00317_WYRNZOEN_000_103 95 TEXT_CLSEXC200_00317_WYRNZOEN_000_103 I say again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: Kujata will fall by your hand. And I will shape you into the deadly weapon you need to be. I say again, Player: Kujata will fall by your hand. And I will shape you into the deadly weapon you need to be.
97 96 TEXT_CLSEXC200_00317_POP_MESSAGE 96 TEXT_CLSEXC200_00317_POP_MESSAGE You sense a hostile presence! You sense a hostile presence!
98 97 TEXT_CLSEXC200_00317_QIB_TODO001 97 TEXT_CLSEXC200_00317_QIB_TODO001 Defeat the jackals! Defeat the jackals!
99 98 TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_01 98 TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_01 Quickly now! Those curs are out for blood! Quickly now! Those curs are out for blood!
100 99 TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_11 99 TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_11 Watch your flanks! Watch your flanks!
101 100 TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_21 100 TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_21 More have found the scent! More have found the scent!
102 101 TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_31 101 TEXT_CLSEXC200_00317_SOLKWYB_BATTLETALK_31 Ware this one's tainted jaws! Ware this one's tainted jaws!
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