7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
26493 changed files with 2237110 additions and 2316955 deletions
+53 -56
View File
@@ -1,56 +1,53 @@
key,0,1
#,,
int32,str,str
0,"TEXT_HEAVNZ636_01904_SEQ_00","Gildon is up to his neck in problems."
1,"TEXT_HEAVNZ636_01904_SEQ_01","Gildon is troubled by the dhalmels that have wandered close to the camp in recent days. Moreover, he claims they are breeding at an alarming rate. He asks that you slay four of them to reduce them to more manageable numbers."
2,"TEXT_HEAVNZ636_01904_SEQ_02","You have slain the dhalmels. Return to Camp Cloudtop and report to Gildon."
3,"TEXT_HEAVNZ636_01904_SEQ_03","Gildon is relieved to hear your report. He suspects the dhalmels have come closer to Camp Cloudtop to satisfy their curiosity. While they mean no harm, they are also blissfully unaware of the damage inflicted upon Gildon and his fellow knights. Though it pains him to do so, he has resolved to putting them down should their numbers grow too large."
4,"TEXT_HEAVNZ636_01904_SEQ_04",""
5,"TEXT_HEAVNZ636_01904_SEQ_05",""
6,"TEXT_HEAVNZ636_01904_SEQ_06",""
7,"TEXT_HEAVNZ636_01904_SEQ_07",""
8,"TEXT_HEAVNZ636_01904_SEQ_08",""
9,"TEXT_HEAVNZ636_01904_SEQ_09",""
10,"TEXT_HEAVNZ636_01904_SEQ_10",""
11,"TEXT_HEAVNZ636_01904_SEQ_11",""
12,"TEXT_HEAVNZ636_01904_SEQ_12",""
13,"TEXT_HEAVNZ636_01904_SEQ_13",""
14,"TEXT_HEAVNZ636_01904_SEQ_14",""
15,"TEXT_HEAVNZ636_01904_SEQ_15",""
16,"TEXT_HEAVNZ636_01904_SEQ_16",""
17,"TEXT_HEAVNZ636_01904_SEQ_17",""
18,"TEXT_HEAVNZ636_01904_SEQ_18",""
19,"TEXT_HEAVNZ636_01904_SEQ_19",""
20,"TEXT_HEAVNZ636_01904_SEQ_20",""
21,"TEXT_HEAVNZ636_01904_SEQ_21",""
22,"TEXT_HEAVNZ636_01904_SEQ_22",""
23,"TEXT_HEAVNZ636_01904_SEQ_23",""
24,"TEXT_HEAVNZ636_01904_TODO_00","Slay dhalmels."
25,"TEXT_HEAVNZ636_01904_TODO_01","Report to Gildon."
26,"TEXT_HEAVNZ636_01904_TODO_02",""
27,"TEXT_HEAVNZ636_01904_TODO_03",""
28,"TEXT_HEAVNZ636_01904_TODO_04",""
29,"TEXT_HEAVNZ636_01904_TODO_05",""
30,"TEXT_HEAVNZ636_01904_TODO_06",""
31,"TEXT_HEAVNZ636_01904_TODO_07",""
32,"TEXT_HEAVNZ636_01904_TODO_08",""
33,"TEXT_HEAVNZ636_01904_TODO_09",""
34,"TEXT_HEAVNZ636_01904_TODO_10",""
35,"TEXT_HEAVNZ636_01904_TODO_11",""
36,"TEXT_HEAVNZ636_01904_TODO_12",""
37,"TEXT_HEAVNZ636_01904_TODO_13",""
38,"TEXT_HEAVNZ636_01904_TODO_14",""
39,"TEXT_HEAVNZ636_01904_TODO_15",""
40,"TEXT_HEAVNZ636_01904_TODO_16",""
41,"TEXT_HEAVNZ636_01904_TODO_17",""
42,"TEXT_HEAVNZ636_01904_TODO_18",""
43,"TEXT_HEAVNZ636_01904_TODO_19",""
44,"TEXT_HEAVNZ636_01904_TODO_20",""
45,"TEXT_HEAVNZ636_01904_TODO_21",""
46,"TEXT_HEAVNZ636_01904_TODO_22",""
47,"TEXT_HEAVNZ636_01904_TODO_23",""
48,"TEXT_HEAVNZ636_01904_GILDON_000_000","Good to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'm sure this comes as no surprise, but there is yet more work to be done."
49,"TEXT_HEAVNZ636_01904_GILDON_000_001","The dhalmels inhabiting Ok' Gundu have been wandering dangerously close to the outpost of late. As they continue to grow in number, they have become a hindrance to our work in the area. It would be a boon to the camp if you could slay four of them to thin their ranks."
50,"TEXT_HEAVNZ636_01904_GILDON_000_010","You'll find the dhalmels grazing in the fields northeast of here, though I cannot say it's a short trek. Felling four should prove sufficient to thin their ranks."
51,"TEXT_HEAVNZ636_01904_GILDON_000_020","Welcome back, friend. I take it you've dealt with the dhalmels, then? I can only hope now our men will have an easier time patrolling the area."
52,"TEXT_HEAVNZ636_01904_GILDON_000_021","Their coming near the outpost is but a recent phenomenon, no doubt stemming from curiosity. The dhalmels are docile in nature, but it's quite easy for such large animals to injure our men unintentionally. It pains me that we cull them so, but we do what we must for the good of the camp."
0,TEXT_HEAVNZ636_01904_SEQ_00,Gildon is up to his neck in problems.
1,TEXT_HEAVNZ636_01904_SEQ_01,"Gildon is troubled by the dhalmels that have wandered close to the camp in recent days. Moreover, he claims they are breeding at an alarming rate. He asks that you slay four of them to reduce them to more manageable numbers."
2,TEXT_HEAVNZ636_01904_SEQ_02,You have slain the dhalmels. Return to Camp Cloudtop and report to Gildon.
3,TEXT_HEAVNZ636_01904_SEQ_03,"Gildon is relieved to hear your report. He suspects the dhalmels have come closer to Camp Cloudtop to satisfy their curiosity. While they mean no harm, they are also blissfully unaware of the damage inflicted upon Gildon and his fellow knights. Though it pains him to do so, he has resolved to putting them down should their numbers grow too large."
4,TEXT_HEAVNZ636_01904_SEQ_04,
5,TEXT_HEAVNZ636_01904_SEQ_05,
6,TEXT_HEAVNZ636_01904_SEQ_06,
7,TEXT_HEAVNZ636_01904_SEQ_07,
8,TEXT_HEAVNZ636_01904_SEQ_08,
9,TEXT_HEAVNZ636_01904_SEQ_09,
10,TEXT_HEAVNZ636_01904_SEQ_10,
11,TEXT_HEAVNZ636_01904_SEQ_11,
12,TEXT_HEAVNZ636_01904_SEQ_12,
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14,TEXT_HEAVNZ636_01904_SEQ_14,
15,TEXT_HEAVNZ636_01904_SEQ_15,
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17,TEXT_HEAVNZ636_01904_SEQ_17,
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20,TEXT_HEAVNZ636_01904_SEQ_20,
21,TEXT_HEAVNZ636_01904_SEQ_21,
22,TEXT_HEAVNZ636_01904_SEQ_22,
23,TEXT_HEAVNZ636_01904_SEQ_23,
24,TEXT_HEAVNZ636_01904_TODO_00,Slay dhalmels.
25,TEXT_HEAVNZ636_01904_TODO_01,Report to Gildon.
26,TEXT_HEAVNZ636_01904_TODO_02,
27,TEXT_HEAVNZ636_01904_TODO_03,
28,TEXT_HEAVNZ636_01904_TODO_04,
29,TEXT_HEAVNZ636_01904_TODO_05,
30,TEXT_HEAVNZ636_01904_TODO_06,
31,TEXT_HEAVNZ636_01904_TODO_07,
32,TEXT_HEAVNZ636_01904_TODO_08,
33,TEXT_HEAVNZ636_01904_TODO_09,
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36,TEXT_HEAVNZ636_01904_TODO_12,
37,TEXT_HEAVNZ636_01904_TODO_13,
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39,TEXT_HEAVNZ636_01904_TODO_15,
40,TEXT_HEAVNZ636_01904_TODO_16,
41,TEXT_HEAVNZ636_01904_TODO_17,
42,TEXT_HEAVNZ636_01904_TODO_18,
43,TEXT_HEAVNZ636_01904_TODO_19,
44,TEXT_HEAVNZ636_01904_TODO_20,
45,TEXT_HEAVNZ636_01904_TODO_21,
46,TEXT_HEAVNZ636_01904_TODO_22,
47,TEXT_HEAVNZ636_01904_TODO_23,
48,TEXT_HEAVNZ636_01904_GILDON_000_000,"Good to see you, Player. I'm sure this comes as no surprise, but there is yet more work to be done."
49,TEXT_HEAVNZ636_01904_GILDON_000_001,"The dhalmels inhabiting Ok' Gundu have been wandering dangerously close to the outpost of late. As they continue to grow in number, they have become a hindrance to our work in the area. It would be a boon to the camp if you could slay four of them to thin their ranks."
50,TEXT_HEAVNZ636_01904_GILDON_000_010,"You'll find the dhalmels grazing in the fields northeast of here, though I cannot say it's a short trek. Felling four should prove sufficient to thin their ranks."
51,TEXT_HEAVNZ636_01904_GILDON_000_020,"Welcome back, friend. I take it you've dealt with the dhalmels, then? I can only hope now our men will have an easier time patrolling the area."
52,TEXT_HEAVNZ636_01904_GILDON_000_021,"Their coming near the outpost is but a recent phenomenon, no doubt stemming from curiosity. The dhalmels are docile in nature, but it's quite easy for such large animals to injure our men unintentionally. It pains me that we cull them so, but we do what we must for the good of the camp."
1 key 0 TEXT_HEAVNZ636_01904_SEQ_00 1 Gildon is up to his neck in problems.
2 # 1 TEXT_HEAVNZ636_01904_SEQ_01 Gildon is troubled by the dhalmels that have wandered close to the camp in recent days. Moreover, he claims they are breeding at an alarming rate. He asks that you slay four of them to reduce them to more manageable numbers.
3 int32 str 2 TEXT_HEAVNZ636_01904_SEQ_02 str You have slain the dhalmels. Return to Camp Cloudtop and report to Gildon.
4 0 TEXT_HEAVNZ636_01904_SEQ_00 3 TEXT_HEAVNZ636_01904_SEQ_03 Gildon is up to his neck in problems. Gildon is relieved to hear your report. He suspects the dhalmels have come closer to Camp Cloudtop to satisfy their curiosity. While they mean no harm, they are also blissfully unaware of the damage inflicted upon Gildon and his fellow knights. Though it pains him to do so, he has resolved to putting them down should their numbers grow too large.
5 1 TEXT_HEAVNZ636_01904_SEQ_01 4 TEXT_HEAVNZ636_01904_SEQ_04 Gildon is troubled by the dhalmels that have wandered close to the camp in recent days. Moreover, he claims they are breeding at an alarming rate. He asks that you slay four of them to reduce them to more manageable numbers.
6 2 TEXT_HEAVNZ636_01904_SEQ_02 5 TEXT_HEAVNZ636_01904_SEQ_05 You have slain the dhalmels. Return to Camp Cloudtop and report to Gildon.
7 3 TEXT_HEAVNZ636_01904_SEQ_03 6 TEXT_HEAVNZ636_01904_SEQ_06 Gildon is relieved to hear your report. He suspects the dhalmels have come closer to Camp Cloudtop to satisfy their curiosity. While they mean no harm, they are also blissfully unaware of the damage inflicted upon Gildon and his fellow knights. Though it pains him to do so, he has resolved to putting them down should their numbers grow too large.
8 4 TEXT_HEAVNZ636_01904_SEQ_04 7 TEXT_HEAVNZ636_01904_SEQ_07
9 5 TEXT_HEAVNZ636_01904_SEQ_05 8 TEXT_HEAVNZ636_01904_SEQ_08
10 6 TEXT_HEAVNZ636_01904_SEQ_06 9 TEXT_HEAVNZ636_01904_SEQ_09
11 7 TEXT_HEAVNZ636_01904_SEQ_07 10 TEXT_HEAVNZ636_01904_SEQ_10
12 8 TEXT_HEAVNZ636_01904_SEQ_08 11 TEXT_HEAVNZ636_01904_SEQ_11
13 9 TEXT_HEAVNZ636_01904_SEQ_09 12 TEXT_HEAVNZ636_01904_SEQ_12
14 10 TEXT_HEAVNZ636_01904_SEQ_10 13 TEXT_HEAVNZ636_01904_SEQ_13
15 11 TEXT_HEAVNZ636_01904_SEQ_11 14 TEXT_HEAVNZ636_01904_SEQ_14
16 12 TEXT_HEAVNZ636_01904_SEQ_12 15 TEXT_HEAVNZ636_01904_SEQ_15
17 13 TEXT_HEAVNZ636_01904_SEQ_13 16 TEXT_HEAVNZ636_01904_SEQ_16
18 14 TEXT_HEAVNZ636_01904_SEQ_14 17 TEXT_HEAVNZ636_01904_SEQ_17
19 15 TEXT_HEAVNZ636_01904_SEQ_15 18 TEXT_HEAVNZ636_01904_SEQ_18
20 16 TEXT_HEAVNZ636_01904_SEQ_16 19 TEXT_HEAVNZ636_01904_SEQ_19
21 17 TEXT_HEAVNZ636_01904_SEQ_17 20 TEXT_HEAVNZ636_01904_SEQ_20
22 18 TEXT_HEAVNZ636_01904_SEQ_18 21 TEXT_HEAVNZ636_01904_SEQ_21
23 19 TEXT_HEAVNZ636_01904_SEQ_19 22 TEXT_HEAVNZ636_01904_SEQ_22
24 20 TEXT_HEAVNZ636_01904_SEQ_20 23 TEXT_HEAVNZ636_01904_SEQ_23
25 21 TEXT_HEAVNZ636_01904_SEQ_21 24 TEXT_HEAVNZ636_01904_TODO_00 Slay dhalmels.
26 22 TEXT_HEAVNZ636_01904_SEQ_22 25 TEXT_HEAVNZ636_01904_TODO_01 Report to Gildon.
27 23 TEXT_HEAVNZ636_01904_SEQ_23 26 TEXT_HEAVNZ636_01904_TODO_02
28 24 TEXT_HEAVNZ636_01904_TODO_00 27 TEXT_HEAVNZ636_01904_TODO_03 Slay dhalmels.
29 25 TEXT_HEAVNZ636_01904_TODO_01 28 TEXT_HEAVNZ636_01904_TODO_04 Report to Gildon.
30 26 TEXT_HEAVNZ636_01904_TODO_02 29 TEXT_HEAVNZ636_01904_TODO_05
31 27 TEXT_HEAVNZ636_01904_TODO_03 30 TEXT_HEAVNZ636_01904_TODO_06
32 28 TEXT_HEAVNZ636_01904_TODO_04 31 TEXT_HEAVNZ636_01904_TODO_07
33 29 TEXT_HEAVNZ636_01904_TODO_05 32 TEXT_HEAVNZ636_01904_TODO_08
34 30 TEXT_HEAVNZ636_01904_TODO_06 33 TEXT_HEAVNZ636_01904_TODO_09
35 31 TEXT_HEAVNZ636_01904_TODO_07 34 TEXT_HEAVNZ636_01904_TODO_10
36 32 TEXT_HEAVNZ636_01904_TODO_08 35 TEXT_HEAVNZ636_01904_TODO_11
37 33 TEXT_HEAVNZ636_01904_TODO_09 36 TEXT_HEAVNZ636_01904_TODO_12
38 34 TEXT_HEAVNZ636_01904_TODO_10 37 TEXT_HEAVNZ636_01904_TODO_13
39 35 TEXT_HEAVNZ636_01904_TODO_11 38 TEXT_HEAVNZ636_01904_TODO_14
40 36 TEXT_HEAVNZ636_01904_TODO_12 39 TEXT_HEAVNZ636_01904_TODO_15
41 37 TEXT_HEAVNZ636_01904_TODO_13 40 TEXT_HEAVNZ636_01904_TODO_16
42 38 TEXT_HEAVNZ636_01904_TODO_14 41 TEXT_HEAVNZ636_01904_TODO_17
43 39 TEXT_HEAVNZ636_01904_TODO_15 42 TEXT_HEAVNZ636_01904_TODO_18
44 40 TEXT_HEAVNZ636_01904_TODO_16 43 TEXT_HEAVNZ636_01904_TODO_19
45 41 TEXT_HEAVNZ636_01904_TODO_17 44 TEXT_HEAVNZ636_01904_TODO_20
46 42 TEXT_HEAVNZ636_01904_TODO_18 45 TEXT_HEAVNZ636_01904_TODO_21
47 43 TEXT_HEAVNZ636_01904_TODO_19 46 TEXT_HEAVNZ636_01904_TODO_22
48 44 TEXT_HEAVNZ636_01904_TODO_20 47 TEXT_HEAVNZ636_01904_TODO_23
49 45 TEXT_HEAVNZ636_01904_TODO_21 48 TEXT_HEAVNZ636_01904_GILDON_000_000 Good to see you, Player. I'm sure this comes as no surprise, but there is yet more work to be done.
50 46 TEXT_HEAVNZ636_01904_TODO_22 49 TEXT_HEAVNZ636_01904_GILDON_000_001 The dhalmels inhabiting Ok' Gundu have been wandering dangerously close to the outpost of late. As they continue to grow in number, they have become a hindrance to our work in the area. It would be a boon to the camp if you could slay four of them to thin their ranks.
51 47 TEXT_HEAVNZ636_01904_TODO_23 50 TEXT_HEAVNZ636_01904_GILDON_000_010 You'll find the dhalmels grazing in the fields northeast of here, though I cannot say it's a short trek. Felling four should prove sufficient to thin their ranks.
52 48 TEXT_HEAVNZ636_01904_GILDON_000_000 51 TEXT_HEAVNZ636_01904_GILDON_000_020 Good to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'm sure this comes as no surprise, but there is yet more work to be done. Welcome back, friend. I take it you've dealt with the dhalmels, then? I can only hope now our men will have an easier time patrolling the area.
53 49 TEXT_HEAVNZ636_01904_GILDON_000_001 52 TEXT_HEAVNZ636_01904_GILDON_000_021 The dhalmels inhabiting Ok' Gundu have been wandering dangerously close to the outpost of late. As they continue to grow in number, they have become a hindrance to our work in the area. It would be a boon to the camp if you could slay four of them to thin their ranks. Their coming near the outpost is but a recent phenomenon, no doubt stemming from curiosity. The dhalmels are docile in nature, but it's quite easy for such large animals to injure our men unintentionally. It pains me that we cull them so, but we do what we must for the good of the camp.
50 TEXT_HEAVNZ636_01904_GILDON_000_010 You'll find the dhalmels grazing in the fields northeast of here, though I cannot say it's a short trek. Felling four should prove sufficient to thin their ranks.
51 TEXT_HEAVNZ636_01904_GILDON_000_020 Welcome back, friend. I take it you've dealt with the dhalmels, then? I can only hope now our men will have an easier time patrolling the area.
52 TEXT_HEAVNZ636_01904_GILDON_000_021 Their coming near the outpost is but a recent phenomenon, no doubt stemming from curiosity. The dhalmels are docile in nature, but it's quite easy for such large animals to injure our men unintentionally. It pains me that we cull them so, but we do what we must for the good of the camp.