7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
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0,"TEXT_CLSARM530_02039_SEQ_00","Blanstyr appears to be at his wit's end."
1,"TEXT_CLSARM530_02039_SEQ_01","Blanstyr sheepishly greets you and asks if you are still willing to aid in his work. It seems that the adventurers who rescued him out in La Noscea have tasked the old armorer with a troublesome commission. Head over to the Drowning Wench, and speak with Benathaire to learn the details of the request."
2,"TEXT_CLSARM530_02039_SEQ_02","You approach Benathaire, and the soft-spoken conjurer explains that he and his party plan to engage a monster of some ferocity. To prepare for the battle, he wishes to have a special light helm made for the party's monk, as Sasapiku refuses to wear any heavy protective gear that would slow him down. Blanstyr claims that no such piece can be crafted of metal, but H'naanza disagrees. Head to Gridania to seek the advice of Geva and Beatin, found in the Leatherworkers' Guild and Carpenters' Guild, respectively."
3,"TEXT_CLSARM530_02039_SEQ_03","Both Geva and Beatin, while somewhat surprised by your visit, willingly offer advice on how best to craft a light, sturdy head piece. Return to the Armorers' Guild and report to H'naanza."
4,"TEXT_CLSARM530_02039_SEQ_04","You return to the forgemaster with the advice of the Gridanian artisans. Reasoning that a mask would use the least material, and that titanium is one of the lightest and strongest metals, H'naanza concludes that your client may be satisfied with a titanium mask of striking. Craft the suggested item, and deliver it to Benathaire at the Drowning Wench."
5,"TEXT_CLSARM530_02039_SEQ_05","You bring the titanium mask to the waiting adventurers, and Sasapiku seems overjoyed with the result. A dubious Blanstyr inspects your work, and is amazed that the principles of another discipline could be so effectively applied to armorcraft. Continue to improve at your trade that you might provide a less life-threatening example for the old armorer to follow.
0,TEXT_CLSARM530_02039_SEQ_00,Blanstyr appears to be at his wit's end.
1,TEXT_CLSARM530_02039_SEQ_01,"Blanstyr sheepishly greets you and asks if you are still willing to aid in his work. It seems that the adventurers who rescued him out in La Noscea have tasked the old armorer with a troublesome commission. Head over to the Drowning Wench, and speak with Benathaire to learn the details of the request."
2,TEXT_CLSARM530_02039_SEQ_02,"You approach Benathaire, and the soft-spoken conjurer explains that he and his party plan to engage a monster of some ferocity. To prepare for the battle, he wishes to have a special light helm made for the party's monk, as Sasapiku refuses to wear any heavy protective gear that would slow him down. Blanstyr claims that no such piece can be crafted of metal, but H'naanza disagrees. Head to Gridania to seek the advice of Geva and Beatin, found in the Leatherworkers' Guild and Carpenters' Guild, respectively."
3,TEXT_CLSARM530_02039_SEQ_03,"Both Geva and Beatin, while somewhat surprised by your visit, willingly offer advice on how best to craft a light, sturdy head piece. Return to the Armorers' Guild and report to H'naanza."
4,TEXT_CLSARM530_02039_SEQ_04,"You return to the forgemaster with the advice of the Gridanian artisans. Reasoning that a mask would use the least material, and that titanium is one of the lightest and strongest metals, H'naanza concludes that your client may be satisfied with a titanium mask of striking. Craft the suggested item, and deliver it to Benathaire at the Drowning Wench."
5,TEXT_CLSARM530_02039_SEQ_05,"You bring the titanium mask to the waiting adventurers, and Sasapiku seems overjoyed with the result. A dubious Blanstyr inspects your work, and is amazed that the principles of another discipline could be so effectively applied to armorcraft. Continue to improve at your trade that you might provide a less life-threatening example for the old armorer to follow.
※The next armorer quest will be available from Blanstyr upon reaching level 55."
6,"TEXT_CLSARM530_02039_SEQ_06",""
7,"TEXT_CLSARM530_02039_SEQ_07",""
8,"TEXT_CLSARM530_02039_SEQ_08",""
9,"TEXT_CLSARM530_02039_SEQ_09",""
10,"TEXT_CLSARM530_02039_SEQ_10",""
11,"TEXT_CLSARM530_02039_SEQ_11",""
12,"TEXT_CLSARM530_02039_SEQ_12",""
13,"TEXT_CLSARM530_02039_SEQ_13",""
14,"TEXT_CLSARM530_02039_SEQ_14",""
15,"TEXT_CLSARM530_02039_SEQ_15",""
16,"TEXT_CLSARM530_02039_SEQ_16",""
17,"TEXT_CLSARM530_02039_SEQ_17",""
18,"TEXT_CLSARM530_02039_SEQ_18",""
19,"TEXT_CLSARM530_02039_SEQ_19",""
20,"TEXT_CLSARM530_02039_SEQ_20",""
21,"TEXT_CLSARM530_02039_SEQ_21",""
22,"TEXT_CLSARM530_02039_SEQ_22",""
23,"TEXT_CLSARM530_02039_SEQ_23",""
24,"TEXT_CLSARM530_02039_TODO_00","Speak with Benathaire."
25,"TEXT_CLSARM530_02039_TODO_01","Consult with Geva at the Leatherworkers' Guild."
26,"TEXT_CLSARM530_02039_TODO_02","Consult with Beatin at the Carpenters' Guild."
27,"TEXT_CLSARM530_02039_TODO_03","Report to H'naanza at the Armorers' Guild."
28,"TEXT_CLSARM530_02039_TODO_04","<If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Forge a titanium mask of striking<Else/>Deliver the titanium mask of striking to Benathaire</If>."
29,"TEXT_CLSARM530_02039_TODO_05",""
30,"TEXT_CLSARM530_02039_TODO_06",""
31,"TEXT_CLSARM530_02039_TODO_07",""
32,"TEXT_CLSARM530_02039_TODO_08",""
33,"TEXT_CLSARM530_02039_TODO_09",""
34,"TEXT_CLSARM530_02039_TODO_10",""
35,"TEXT_CLSARM530_02039_TODO_11",""
36,"TEXT_CLSARM530_02039_TODO_12",""
37,"TEXT_CLSARM530_02039_TODO_13",""
38,"TEXT_CLSARM530_02039_TODO_14",""
39,"TEXT_CLSARM530_02039_TODO_15",""
40,"TEXT_CLSARM530_02039_TODO_16",""
41,"TEXT_CLSARM530_02039_TODO_17",""
42,"TEXT_CLSARM530_02039_TODO_18",""
43,"TEXT_CLSARM530_02039_TODO_19",""
44,"TEXT_CLSARM530_02039_TODO_20",""
45,"TEXT_CLSARM530_02039_TODO_21",""
46,"TEXT_CLSARM530_02039_TODO_22",""
47,"TEXT_CLSARM530_02039_TODO_23",""
48,"TEXT_CLSARM530_02039_BLANSTYR_000_000","Ye still willin' to swing that hammer for me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Truth is, I've gotten meself into a bit of a bind..."
49,"TEXT_CLSARM530_02039_BLANSTYR_000_001","Do ye recall them 'venturers what saved me from that unholy rat? Well, they've commissioned me to craft a piece for 'em. An' as much as I'm tryin' to understand their needs, the request has got me as baffled as a nugget-brained novice."
50,"TEXT_CLSARM530_02039_BLANSTYR_000_002","Maybe ye should talk to this Benathaire bloke, an' hear the details directly. He should still be waitin' over by the Wench."
51,"TEXT_CLSARM530_02039_BLANSTYR_000_005","Head over to the Wench an' talk to Benathaire. Maybe ye can make more sense o' his request than I could..."
52,"TEXT_CLSARM530_02039_BENATHAIRE_000_010","Greetings. You are Master Blanstyr's assistant, then?"
53,"TEXT_CLSARM530_02039_BLANSTYR_000_011","Aye, that's right─me <Emphasis>assistant</Emphasis>. Thought <If(PlayerParameter(4))>she<Else/>he</If> should hear the job direct from the customer's mouth."
54,"TEXT_CLSARM530_02039_BENATHAIRE_000_012","Very well. We mean to challenge a creature of significant might, and seek to seize every advantage. To that end, I would commission a quality piece of head protection for our monk, Sasapiku here..."
55,"TEXT_CLSARM530_02039_SASAPIKU_000_013","“Sasapiku the Snake,” they call me! I gotta strike swift an' deadly, an' can't be wearin' no heavy helmets. Cramps me style, ye know?"
56,"TEXT_CLSARM530_02039_BENATHAIRE_000_014","'Twas a trial to even convince him to wear body armor... Thus, I must ask that you craft a helm sturdy enough to afford protection, but also light enough that Sasapiku scarcely remembers he's wearing it."
57,"TEXT_CLSARM530_02039_BLANSTYR_000_015","Do ye see what I mean, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!? An impossible request!"
58,"TEXT_CLSARM530_02039_HNAANZA_000_016","A vow to consider your clients' needs has barely passed your lips, and already you cry defeat?"
59,"TEXT_CLSARM530_02039_BLANSTYR_000_017","(★未使用/削除予定★)"
60,"TEXT_CLSARM530_02039_HNAANZA_000_018","(★未使用/削除予定★)"
61,"TEXT_CLSARM530_02039_BLANSTYR_000_019","Ugh, what do ye want, H'naanza? If ye've come to feed on me misery like some self-righteous leech, then ye can bloody well bugger off."
62,"TEXT_CLSARM530_02039_HNAANZA_000_020","I came because I can't countenance you throwing a commission back in a customer's face after you've arbitrarily labeled it “impossible.” I'd wager <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here could forge a piece to meet those specifications."
63,"TEXT_CLSARM530_02039_HNAANZA_000_021","When it comes to crafting light and serviceable armor, both leatherworkers and carpenters have a wealth of experience. I suggest you head to Gridania, and seek the advice of their respective guildmasters."
64,"TEXT_CLSARM530_02039_BLANSTYR_000_022","An' what would they bloody know!? They don't even work with the same materials! Yer wastin' yer time, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...but I'll let ye make up yer own mind."
65,"TEXT_CLSARM530_02039_HNAANZA_000_023","Is that the only way he can ask for help? Proud, insufferable old aldgoat. Show him how a proper artisan handles such requests, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
66,"TEXT_CLSARM530_02039_BENATHAIRE_000_024","'Twould seem the job is now yours, <If(PlayerParameter(4))>Mistress<Else/>Master</If>...<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, was it? I am excited to see the result of your labors."
67,"TEXT_CLSARM530_02039_BLANSTYR_000_025","Yer wastin' yer time, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...but I'll let ye make up yer own mind."
68,"TEXT_CLSARM530_02039_BENATHAIRE_000_030","We shall remain here until the piece is ready...although staying in one place is not exactly Sasapiku's strong suit."
69,"TEXT_CLSARM530_02039_HNAANZA_000_033","Pay a visit to the leatherworkers and carpenters of Gridania. I'm certain their guildmasters will be glad to share some tricks of the trade with you."
70,"TEXT_CLSARM530_02039_BALLOON_000_035","(★未使用/削除予定★)"
71,"TEXT_CLSARM530_02039_GEVA_000_040","You, an armorer, have come to ask <Emphasis>my</Emphasis> advice? I cannot tell you how to treat metal as I would treat leather, but when I craft, I begin by removing every element not essential to the design."
72,"TEXT_CLSARM530_02039_GEVA_000_041","This approach also respects the life that was taken for the material, by making the most of every strip and square. ...In this case, however, you may simply need to take care that you have not added unnecessary weight in your quest for sturdiness."
73,"TEXT_CLSARM530_02039_GEVA_000_042","Branching out into other disciplines, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? If you'll recall my Geva patterns, you already have the answer to your question: always craft with an eye toward minimal waste."
74,"TEXT_CLSARM530_02039_GEVA_000_043","This approach also respects the life that was taken for the material, by making the most of every strip and square. ...In this case, however, you may simply need to take care that you have not added unnecessary weight in your quest for sturdiness."
75,"TEXT_CLSARM530_02039_BEATINE_000_060","It is rare that I smell the stench of the forge in my guild─and rarer still that an armorer comes to me for assistance. But I believe I can help you. Before one puts saw to wood, one must first consider which variety of lumber best suits the properties of the piece one wishes to craft."
76,"TEXT_CLSARM530_02039_BEATINE_000_061","The same can likely be said of armorcraft. Amongst the many metals available, surely there is one that retains its strength even when beaten sufficiently thin to meet your needs?"
77,"TEXT_CLSARM530_02039_BEATINE_000_062","A metal helm? Ah, I thought I detected the stench of the forge about you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I must admit to feeling somewhat betrayed..."
78,"TEXT_CLSARM530_02039_BEATINE_000_063","But I shall not be so petty as to deny you answers, child. As you well know, before one even puts saw to wood, one must first consider which variety of lumber best suits the properties of the piece one wishes to craft."
79,"TEXT_CLSARM530_02039_BEATINE_000_064","The same can likely be said of armorcraft. Amongst the many metals available, surely there is one that retains its strength even when beaten sufficiently thin to meet your needs?"
80,"TEXT_CLSARM530_02039_HNAANZA_000_080","Well, what did our artisan colleagues have to say?"
81,"TEXT_CLSARM530_02039_HNAANZA_000_081","...So, in other words, keep it simple, and choose a light, sturdy metal. Not exactly revolutionary ideas, but certainly fine points to keep in mind. Hmmm, if we're talking minimalism, then our best option is probably a mask of some kind."
82,"TEXT_CLSARM530_02039_HNAANZA_000_082","As for the material, titanium would be the strongest for its weight. Finally, the overall design should complement the swift striking style of your client. Hammer out the piece, and deliver it to Benathaire."
83,"TEXT_CLSARM530_02039_HNAANZA_000_087","Forge the lightest, sturdiest mask you can, and take the finished piece to Benathaire. Considering the eventual recipient, I'd suggest going with a design that complements the swift striking style of your client."
84,"TEXT_CLSARM530_02039_BENATHAIRE_000_100","<If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, 'tis good to see you. You have brought the armor we requested?"
85,"TEXT_CLSARM530_02039_BLANSTYR_000_101","Ugh, ye actually crafted summat for 'em? Let's see this impossible piece o' yers, then."
86,"TEXT_CLSARM530_02039_BLANSTYR_000_102","Is...is this titanium? It's so thin, but ye've shaped the mask so the arcs and curves reinforce the weak points. It's bloody genius!"
87,"TEXT_CLSARM530_02039_SASAPIKU_000_103","I love it! I can jump an' spin an' barely feel the weight at all!"
88,"TEXT_CLSARM530_02039_BENATHAIRE_000_104","I am most grateful, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Now we needn't fear a stray spike or claw slicing open our dear monk's face. Mayhap we shall call upon your services again in the future."
89,"TEXT_CLSARM530_02039_BLANSTYR_000_105","I reckoned ye was on a fool's errand, talkin' to those other guildmasters. But look at what ye accomplished. ...Seems me eyes ain't been opened as wide as I'd thought."
90,"TEXT_CLSARM530_02039_BLANSTYR_000_106","(★未使用/削除予定★)"
91,"TEXT_CLSARM530_02039_BLANSTYR_000_107","(★未使用/削除予定★)"
92,"TEXT_CLSARM530_02039_SYSTEM_100_001","(★未使用/削除予定★)"
93,"TEXT_CLSARM530_02039_SYSTEM_100_002","(★未使用/削除予定★)"
6,TEXT_CLSARM530_02039_SEQ_06,
7,TEXT_CLSARM530_02039_SEQ_07,
8,TEXT_CLSARM530_02039_SEQ_08,
9,TEXT_CLSARM530_02039_SEQ_09,
10,TEXT_CLSARM530_02039_SEQ_10,
11,TEXT_CLSARM530_02039_SEQ_11,
12,TEXT_CLSARM530_02039_SEQ_12,
13,TEXT_CLSARM530_02039_SEQ_13,
14,TEXT_CLSARM530_02039_SEQ_14,
15,TEXT_CLSARM530_02039_SEQ_15,
16,TEXT_CLSARM530_02039_SEQ_16,
17,TEXT_CLSARM530_02039_SEQ_17,
18,TEXT_CLSARM530_02039_SEQ_18,
19,TEXT_CLSARM530_02039_SEQ_19,
20,TEXT_CLSARM530_02039_SEQ_20,
21,TEXT_CLSARM530_02039_SEQ_21,
22,TEXT_CLSARM530_02039_SEQ_22,
23,TEXT_CLSARM530_02039_SEQ_23,
24,TEXT_CLSARM530_02039_TODO_00,Speak with Benathaire.
25,TEXT_CLSARM530_02039_TODO_01,Consult with Geva at the Leatherworkers' Guild.
26,TEXT_CLSARM530_02039_TODO_02,Consult with Beatin at the Carpenters' Guild.
27,TEXT_CLSARM530_02039_TODO_03,Report to H'naanza at the Armorers' Guild.
28,TEXT_CLSARM530_02039_TODO_04,Forge a titanium mask of striking.
29,TEXT_CLSARM530_02039_TODO_05,
30,TEXT_CLSARM530_02039_TODO_06,
31,TEXT_CLSARM530_02039_TODO_07,
32,TEXT_CLSARM530_02039_TODO_08,
33,TEXT_CLSARM530_02039_TODO_09,
34,TEXT_CLSARM530_02039_TODO_10,
35,TEXT_CLSARM530_02039_TODO_11,
36,TEXT_CLSARM530_02039_TODO_12,
37,TEXT_CLSARM530_02039_TODO_13,
38,TEXT_CLSARM530_02039_TODO_14,
39,TEXT_CLSARM530_02039_TODO_15,
40,TEXT_CLSARM530_02039_TODO_16,
41,TEXT_CLSARM530_02039_TODO_17,
42,TEXT_CLSARM530_02039_TODO_18,
43,TEXT_CLSARM530_02039_TODO_19,
44,TEXT_CLSARM530_02039_TODO_20,
45,TEXT_CLSARM530_02039_TODO_21,
46,TEXT_CLSARM530_02039_TODO_22,
47,TEXT_CLSARM530_02039_TODO_23,
48,TEXT_CLSARM530_02039_BLANSTYR_000_000,"Ye still willin' to swing that hammer for me, Player? Truth is, I've gotten meself into a bit of a bind..."
49,TEXT_CLSARM530_02039_BLANSTYR_000_001,"Do ye recall them 'venturers what saved me from that unholy rat? Well, they've commissioned me to craft a piece for 'em. An' as much as I'm tryin' to understand their needs, the request has got me as baffled as a nugget-brained novice."
50,TEXT_CLSARM530_02039_BLANSTYR_000_002,"Maybe ye should talk to this Benathaire bloke, an' hear the details directly. He should still be waitin' over by the Wench."
51,TEXT_CLSARM530_02039_BLANSTYR_000_005,Head over to the Wench an' talk to Benathaire. Maybe ye can make more sense o' his request than I could...
52,TEXT_CLSARM530_02039_BENATHAIRE_000_010,"Greetings. You are Master Blanstyr's assistant, then?"
53,TEXT_CLSARM530_02039_BLANSTYR_000_011,"Aye, that's right─me *assistant*. Thought she should hear the job direct from the customer's mouth."
54,TEXT_CLSARM530_02039_BENATHAIRE_000_012,"Very well. We mean to challenge a creature of significant might, and seek to seize every advantage. To that end, I would commission a quality piece of head protection for our monk, Sasapiku here..."
55,TEXT_CLSARM530_02039_SASAPIKU_000_013,"“Sasapiku the Snake,” they call me! I gotta strike swift an' deadly, an' can't be wearin' no heavy helmets. Cramps me style, ye know?"
56,TEXT_CLSARM530_02039_BENATHAIRE_000_014,"'Twas a trial to even convince him to wear body armor... Thus, I must ask that you craft a helm sturdy enough to afford protection, but also light enough that Sasapiku scarcely remembers he's wearing it."
57,TEXT_CLSARM530_02039_BLANSTYR_000_015,"Do ye see what I mean, Player!? An impossible request!"
58,TEXT_CLSARM530_02039_HNAANZA_000_016,"A vow to consider your clients' needs has barely passed your lips, and already you cry defeat?"
59,TEXT_CLSARM530_02039_BLANSTYR_000_017,(★未使用/削除予定★)
60,TEXT_CLSARM530_02039_HNAANZA_000_018,(★未使用/削除予定★)
61,TEXT_CLSARM530_02039_BLANSTYR_000_019,"Ugh, what do ye want, H'naanza? If ye've come to feed on me misery like some self-righteous leech, then ye can bloody well bugger off."
62,TEXT_CLSARM530_02039_HNAANZA_000_020,I came because I can't countenance you throwing a commission back in a customer's face after you've arbitrarily labeled it “impossible.” I'd wager Player here could forge a piece to meet those specifications.
63,TEXT_CLSARM530_02039_HNAANZA_000_021,"When it comes to crafting light and serviceable armor, both leatherworkers and carpenters have a wealth of experience. I suggest you head to Gridania, and seek the advice of their respective guildmasters."
64,TEXT_CLSARM530_02039_BLANSTYR_000_022,"An' what would they bloody know!? They don't even work with the same materials! Yer wastin' yer time, Player...but I'll let ye make up yer own mind."
65,TEXT_CLSARM530_02039_HNAANZA_000_023,"Is that the only way he can ask for help? Proud, insufferable old aldgoat. Show him how a proper artisan handles such requests, Player."
66,TEXT_CLSARM530_02039_BENATHAIRE_000_024,"'Twould seem the job is now yours, Mistress...Player, was it? I am excited to see the result of your labors."
67,TEXT_CLSARM530_02039_BLANSTYR_000_025,"Yer wastin' yer time, Player...but I'll let ye make up yer own mind."
68,TEXT_CLSARM530_02039_BENATHAIRE_000_030,We shall remain here until the piece is ready...although staying in one place is not exactly Sasapiku's strong suit.
69,TEXT_CLSARM530_02039_HNAANZA_000_033,Pay a visit to the leatherworkers and carpenters of Gridania. I'm certain their guildmasters will be glad to share some tricks of the trade with you.
70,TEXT_CLSARM530_02039_BALLOON_000_035,(★未使用/削除予定★)
71,TEXT_CLSARM530_02039_GEVA_000_040,"You, an armorer, have come to ask *my* advice? I cannot tell you how to treat metal as I would treat leather, but when I craft, I begin by removing every element not essential to the design."
72,TEXT_CLSARM530_02039_GEVA_000_041,"This approach also respects the life that was taken for the material, by making the most of every strip and square. ...In this case, however, you may simply need to take care that you have not added unnecessary weight in your quest for sturdiness."
73,TEXT_CLSARM530_02039_GEVA_000_042,"Branching out into other disciplines, Player? If you'll recall my Geva patterns, you already have the answer to your question: always craft with an eye toward minimal waste."
74,TEXT_CLSARM530_02039_GEVA_000_043,"This approach also respects the life that was taken for the material, by making the most of every strip and square. ...In this case, however, you may simply need to take care that you have not added unnecessary weight in your quest for sturdiness."
75,TEXT_CLSARM530_02039_BEATINE_000_060,"It is rare that I smell the stench of the forge in my guild─and rarer still that an armorer comes to me for assistance. But I believe I can help you. Before one puts saw to wood, one must first consider which variety of lumber best suits the properties of the piece one wishes to craft."
76,TEXT_CLSARM530_02039_BEATINE_000_061,"The same can likely be said of armorcraft. Amongst the many metals available, surely there is one that retains its strength even when beaten sufficiently thin to meet your needs?"
77,TEXT_CLSARM530_02039_BEATINE_000_062,"A metal helm? Ah, I thought I detected the stench of the forge about you, Player. I must admit to feeling somewhat betrayed..."
78,TEXT_CLSARM530_02039_BEATINE_000_063,"But I shall not be so petty as to deny you answers, child. As you well know, before one even puts saw to wood, one must first consider which variety of lumber best suits the properties of the piece one wishes to craft."
79,TEXT_CLSARM530_02039_BEATINE_000_064,"The same can likely be said of armorcraft. Amongst the many metals available, surely there is one that retains its strength even when beaten sufficiently thin to meet your needs?"
80,TEXT_CLSARM530_02039_HNAANZA_000_080,"Well, what did our artisan colleagues have to say?"
81,TEXT_CLSARM530_02039_HNAANZA_000_081,"...So, in other words, keep it simple, and choose a light, sturdy metal. Not exactly revolutionary ideas, but certainly fine points to keep in mind. Hmmm, if we're talking minimalism, then our best option is probably a mask of some kind."
82,TEXT_CLSARM530_02039_HNAANZA_000_082,"As for the material, titanium would be the strongest for its weight. Finally, the overall design should complement the swift striking style of your client. Hammer out the piece, and deliver it to Benathaire."
83,TEXT_CLSARM530_02039_HNAANZA_000_087,"Forge the lightest, sturdiest mask you can, and take the finished piece to Benathaire. Considering the eventual recipient, I'd suggest going with a design that complements the swift striking style of your client."
84,TEXT_CLSARM530_02039_BENATHAIRE_000_100,"Mistress Player, 'tis good to see you. You have brought the armor we requested?"
85,TEXT_CLSARM530_02039_BLANSTYR_000_101,"Ugh, ye actually crafted summat for 'em? Let's see this impossible piece o' yers, then."
86,TEXT_CLSARM530_02039_BLANSTYR_000_102,"Is...is this titanium? It's so thin, but ye've shaped the mask so the arcs and curves reinforce the weak points. It's bloody genius!"
87,TEXT_CLSARM530_02039_SASAPIKU_000_103,I love it! I can jump an' spin an' barely feel the weight at all!
88,TEXT_CLSARM530_02039_BENATHAIRE_000_104,"I am most grateful, Mistress Player. Now we needn't fear a stray spike or claw slicing open our dear monk's face. Mayhap we shall call upon your services again in the future."
89,TEXT_CLSARM530_02039_BLANSTYR_000_105,"I reckoned ye was on a fool's errand, talkin' to those other guildmasters. But look at what ye accomplished. ...Seems me eyes ain't been opened as wide as I'd thought."
90,TEXT_CLSARM530_02039_BLANSTYR_000_106,(★未使用/削除予定★)
91,TEXT_CLSARM530_02039_BLANSTYR_000_107,(★未使用/削除予定★)
92,TEXT_CLSARM530_02039_SYSTEM_100_001,(★未使用/削除予定★)
93,TEXT_CLSARM530_02039_SYSTEM_100_002,(★未使用/削除予定★)
1 key 0 TEXT_CLSARM530_02039_SEQ_00 1 Blanstyr appears to be at his wit's end.
2 # 1 TEXT_CLSARM530_02039_SEQ_01 Blanstyr sheepishly greets you and asks if you are still willing to aid in his work. It seems that the adventurers who rescued him out in La Noscea have tasked the old armorer with a troublesome commission. Head over to the Drowning Wench, and speak with Benathaire to learn the details of the request.
3 int32 str 2 TEXT_CLSARM530_02039_SEQ_02 str You approach Benathaire, and the soft-spoken conjurer explains that he and his party plan to engage a monster of some ferocity. To prepare for the battle, he wishes to have a special light helm made for the party's monk, as Sasapiku refuses to wear any heavy protective gear that would slow him down. Blanstyr claims that no such piece can be crafted of metal, but H'naanza disagrees. Head to Gridania to seek the advice of Geva and Beatin, found in the Leatherworkers' Guild and Carpenters' Guild, respectively.
4 0 TEXT_CLSARM530_02039_SEQ_00 3 TEXT_CLSARM530_02039_SEQ_03 Blanstyr appears to be at his wit's end. Both Geva and Beatin, while somewhat surprised by your visit, willingly offer advice on how best to craft a light, sturdy head piece. Return to the Armorers' Guild and report to H'naanza.
5 1 TEXT_CLSARM530_02039_SEQ_01 4 TEXT_CLSARM530_02039_SEQ_04 Blanstyr sheepishly greets you and asks if you are still willing to aid in his work. It seems that the adventurers who rescued him out in La Noscea have tasked the old armorer with a troublesome commission. Head over to the Drowning Wench, and speak with Benathaire to learn the details of the request. You return to the forgemaster with the advice of the Gridanian artisans. Reasoning that a mask would use the least material, and that titanium is one of the lightest and strongest metals, H'naanza concludes that your client may be satisfied with a titanium mask of striking. Craft the suggested item, and deliver it to Benathaire at the Drowning Wench.
6 2 TEXT_CLSARM530_02039_SEQ_02 5 TEXT_CLSARM530_02039_SEQ_05 You approach Benathaire, and the soft-spoken conjurer explains that he and his party plan to engage a monster of some ferocity. To prepare for the battle, he wishes to have a special light helm made for the party's monk, as Sasapiku refuses to wear any heavy protective gear that would slow him down. Blanstyr claims that no such piece can be crafted of metal, but H'naanza disagrees. Head to Gridania to seek the advice of Geva and Beatin, found in the Leatherworkers' Guild and Carpenters' Guild, respectively. You bring the titanium mask to the waiting adventurers, and Sasapiku seems overjoyed with the result. A dubious Blanstyr inspects your work, and is amazed that the principles of another discipline could be so effectively applied to armorcraft. Continue to improve at your trade that you might provide a less life-threatening example for the old armorer to follow. ※The next armorer quest will be available from Blanstyr upon reaching level 55.
3 TEXT_CLSARM530_02039_SEQ_03 Both Geva and Beatin, while somewhat surprised by your visit, willingly offer advice on how best to craft a light, sturdy head piece. Return to the Armorers' Guild and report to H'naanza.
4 TEXT_CLSARM530_02039_SEQ_04 You return to the forgemaster with the advice of the Gridanian artisans. Reasoning that a mask would use the least material, and that titanium is one of the lightest and strongest metals, H'naanza concludes that your client may be satisfied with a titanium mask of striking. Craft the suggested item, and deliver it to Benathaire at the Drowning Wench.
5 TEXT_CLSARM530_02039_SEQ_05 You bring the titanium mask to the waiting adventurers, and Sasapiku seems overjoyed with the result. A dubious Blanstyr inspects your work, and is amazed that the principles of another discipline could be so effectively applied to armorcraft. Continue to improve at your trade that you might provide a less life-threatening example for the old armorer to follow. ※The next armorer quest will be available from Blanstyr upon reaching level 55.
7 6 TEXT_CLSARM530_02039_SEQ_06 6 TEXT_CLSARM530_02039_SEQ_06
8 7 TEXT_CLSARM530_02039_SEQ_07 7 TEXT_CLSARM530_02039_SEQ_07
9 8 TEXT_CLSARM530_02039_SEQ_08 8 TEXT_CLSARM530_02039_SEQ_08
10 9 TEXT_CLSARM530_02039_SEQ_09 9 TEXT_CLSARM530_02039_SEQ_09
11 10 TEXT_CLSARM530_02039_SEQ_10 10 TEXT_CLSARM530_02039_SEQ_10
12 11 TEXT_CLSARM530_02039_SEQ_11 11 TEXT_CLSARM530_02039_SEQ_11
13 12 TEXT_CLSARM530_02039_SEQ_12 12 TEXT_CLSARM530_02039_SEQ_12
14 13 TEXT_CLSARM530_02039_SEQ_13 13 TEXT_CLSARM530_02039_SEQ_13
15 14 TEXT_CLSARM530_02039_SEQ_14 14 TEXT_CLSARM530_02039_SEQ_14
16 15 TEXT_CLSARM530_02039_SEQ_15 15 TEXT_CLSARM530_02039_SEQ_15
17 16 TEXT_CLSARM530_02039_SEQ_16 16 TEXT_CLSARM530_02039_SEQ_16
18 17 TEXT_CLSARM530_02039_SEQ_17 17 TEXT_CLSARM530_02039_SEQ_17
19 18 TEXT_CLSARM530_02039_SEQ_18 18 TEXT_CLSARM530_02039_SEQ_18
20 19 TEXT_CLSARM530_02039_SEQ_19 19 TEXT_CLSARM530_02039_SEQ_19
21 20 TEXT_CLSARM530_02039_SEQ_20 20 TEXT_CLSARM530_02039_SEQ_20
22 21 TEXT_CLSARM530_02039_SEQ_21 21 TEXT_CLSARM530_02039_SEQ_21
23 22 TEXT_CLSARM530_02039_SEQ_22 22 TEXT_CLSARM530_02039_SEQ_22
24 23 TEXT_CLSARM530_02039_SEQ_23 23 TEXT_CLSARM530_02039_SEQ_23
25 24 TEXT_CLSARM530_02039_TODO_00 24 TEXT_CLSARM530_02039_TODO_00 Speak with Benathaire. Speak with Benathaire.
26 25 TEXT_CLSARM530_02039_TODO_01 25 TEXT_CLSARM530_02039_TODO_01 Consult with Geva at the Leatherworkers' Guild. Consult with Geva at the Leatherworkers' Guild.
27 26 TEXT_CLSARM530_02039_TODO_02 26 TEXT_CLSARM530_02039_TODO_02 Consult with Beatin at the Carpenters' Guild. Consult with Beatin at the Carpenters' Guild.
28 27 TEXT_CLSARM530_02039_TODO_03 27 TEXT_CLSARM530_02039_TODO_03 Report to H'naanza at the Armorers' Guild. Report to H'naanza at the Armorers' Guild.
29 28 TEXT_CLSARM530_02039_TODO_04 28 TEXT_CLSARM530_02039_TODO_04 <If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Forge a titanium mask of striking<Else/>Deliver the titanium mask of striking to Benathaire</If>. Forge a titanium mask of striking.
30 29 TEXT_CLSARM530_02039_TODO_05 29 TEXT_CLSARM530_02039_TODO_05
31 30 TEXT_CLSARM530_02039_TODO_06 30 TEXT_CLSARM530_02039_TODO_06
32 31 TEXT_CLSARM530_02039_TODO_07 31 TEXT_CLSARM530_02039_TODO_07
33 32 TEXT_CLSARM530_02039_TODO_08 32 TEXT_CLSARM530_02039_TODO_08
34 33 TEXT_CLSARM530_02039_TODO_09 33 TEXT_CLSARM530_02039_TODO_09
35 34 TEXT_CLSARM530_02039_TODO_10 34 TEXT_CLSARM530_02039_TODO_10
36 35 TEXT_CLSARM530_02039_TODO_11 35 TEXT_CLSARM530_02039_TODO_11
37 36 TEXT_CLSARM530_02039_TODO_12 36 TEXT_CLSARM530_02039_TODO_12
38 37 TEXT_CLSARM530_02039_TODO_13 37 TEXT_CLSARM530_02039_TODO_13
39 38 TEXT_CLSARM530_02039_TODO_14 38 TEXT_CLSARM530_02039_TODO_14
40 39 TEXT_CLSARM530_02039_TODO_15 39 TEXT_CLSARM530_02039_TODO_15
41 40 TEXT_CLSARM530_02039_TODO_16 40 TEXT_CLSARM530_02039_TODO_16
42 41 TEXT_CLSARM530_02039_TODO_17 41 TEXT_CLSARM530_02039_TODO_17
43 42 TEXT_CLSARM530_02039_TODO_18 42 TEXT_CLSARM530_02039_TODO_18
44 43 TEXT_CLSARM530_02039_TODO_19 43 TEXT_CLSARM530_02039_TODO_19
45 44 TEXT_CLSARM530_02039_TODO_20 44 TEXT_CLSARM530_02039_TODO_20
46 45 TEXT_CLSARM530_02039_TODO_21 45 TEXT_CLSARM530_02039_TODO_21
47 46 TEXT_CLSARM530_02039_TODO_22 46 TEXT_CLSARM530_02039_TODO_22
48 47 TEXT_CLSARM530_02039_TODO_23 47 TEXT_CLSARM530_02039_TODO_23
49 48 TEXT_CLSARM530_02039_BLANSTYR_000_000 48 TEXT_CLSARM530_02039_BLANSTYR_000_000 Ye still willin' to swing that hammer for me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Truth is, I've gotten meself into a bit of a bind... Ye still willin' to swing that hammer for me, Player? Truth is, I've gotten meself into a bit of a bind...
50 49 TEXT_CLSARM530_02039_BLANSTYR_000_001 49 TEXT_CLSARM530_02039_BLANSTYR_000_001 Do ye recall them 'venturers what saved me from that unholy rat? Well, they've commissioned me to craft a piece for 'em. An' as much as I'm tryin' to understand their needs, the request has got me as baffled as a nugget-brained novice. Do ye recall them 'venturers what saved me from that unholy rat? Well, they've commissioned me to craft a piece for 'em. An' as much as I'm tryin' to understand their needs, the request has got me as baffled as a nugget-brained novice.
51 50 TEXT_CLSARM530_02039_BLANSTYR_000_002 50 TEXT_CLSARM530_02039_BLANSTYR_000_002 Maybe ye should talk to this Benathaire bloke, an' hear the details directly. He should still be waitin' over by the Wench. Maybe ye should talk to this Benathaire bloke, an' hear the details directly. He should still be waitin' over by the Wench.
52 51 TEXT_CLSARM530_02039_BLANSTYR_000_005 51 TEXT_CLSARM530_02039_BLANSTYR_000_005 Head over to the Wench an' talk to Benathaire. Maybe ye can make more sense o' his request than I could... Head over to the Wench an' talk to Benathaire. Maybe ye can make more sense o' his request than I could...
53 52 TEXT_CLSARM530_02039_BENATHAIRE_000_010 52 TEXT_CLSARM530_02039_BENATHAIRE_000_010 Greetings. You are Master Blanstyr's assistant, then? Greetings. You are Master Blanstyr's assistant, then?
54 53 TEXT_CLSARM530_02039_BLANSTYR_000_011 53 TEXT_CLSARM530_02039_BLANSTYR_000_011 Aye, that's right─me <Emphasis>assistant</Emphasis>. Thought <If(PlayerParameter(4))>she<Else/>he</If> should hear the job direct from the customer's mouth. Aye, that's right─me *assistant*. Thought she should hear the job direct from the customer's mouth.
55 54 TEXT_CLSARM530_02039_BENATHAIRE_000_012 54 TEXT_CLSARM530_02039_BENATHAIRE_000_012 Very well. We mean to challenge a creature of significant might, and seek to seize every advantage. To that end, I would commission a quality piece of head protection for our monk, Sasapiku here... Very well. We mean to challenge a creature of significant might, and seek to seize every advantage. To that end, I would commission a quality piece of head protection for our monk, Sasapiku here...
56 55 TEXT_CLSARM530_02039_SASAPIKU_000_013 55 TEXT_CLSARM530_02039_SASAPIKU_000_013 “Sasapiku the Snake,” they call me! I gotta strike swift an' deadly, an' can't be wearin' no heavy helmets. Cramps me style, ye know? “Sasapiku the Snake,” they call me! I gotta strike swift an' deadly, an' can't be wearin' no heavy helmets. Cramps me style, ye know?
57 56 TEXT_CLSARM530_02039_BENATHAIRE_000_014 56 TEXT_CLSARM530_02039_BENATHAIRE_000_014 'Twas a trial to even convince him to wear body armor... Thus, I must ask that you craft a helm sturdy enough to afford protection, but also light enough that Sasapiku scarcely remembers he's wearing it. 'Twas a trial to even convince him to wear body armor... Thus, I must ask that you craft a helm sturdy enough to afford protection, but also light enough that Sasapiku scarcely remembers he's wearing it.
58 57 TEXT_CLSARM530_02039_BLANSTYR_000_015 57 TEXT_CLSARM530_02039_BLANSTYR_000_015 Do ye see what I mean, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!? An impossible request! Do ye see what I mean, Player!? An impossible request!
59 58 TEXT_CLSARM530_02039_HNAANZA_000_016 58 TEXT_CLSARM530_02039_HNAANZA_000_016 A vow to consider your clients' needs has barely passed your lips, and already you cry defeat? A vow to consider your clients' needs has barely passed your lips, and already you cry defeat?
60 59 TEXT_CLSARM530_02039_BLANSTYR_000_017 59 TEXT_CLSARM530_02039_BLANSTYR_000_017 (★未使用/削除予定★) (★未使用/削除予定★)
61 60 TEXT_CLSARM530_02039_HNAANZA_000_018 60 TEXT_CLSARM530_02039_HNAANZA_000_018 (★未使用/削除予定★) (★未使用/削除予定★)
62 61 TEXT_CLSARM530_02039_BLANSTYR_000_019 61 TEXT_CLSARM530_02039_BLANSTYR_000_019 Ugh, what do ye want, H'naanza? If ye've come to feed on me misery like some self-righteous leech, then ye can bloody well bugger off. Ugh, what do ye want, H'naanza? If ye've come to feed on me misery like some self-righteous leech, then ye can bloody well bugger off.
63 62 TEXT_CLSARM530_02039_HNAANZA_000_020 62 TEXT_CLSARM530_02039_HNAANZA_000_020 I came because I can't countenance you throwing a commission back in a customer's face after you've arbitrarily labeled it “impossible.” I'd wager <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here could forge a piece to meet those specifications. I came because I can't countenance you throwing a commission back in a customer's face after you've arbitrarily labeled it “impossible.” I'd wager Player here could forge a piece to meet those specifications.
64 63 TEXT_CLSARM530_02039_HNAANZA_000_021 63 TEXT_CLSARM530_02039_HNAANZA_000_021 When it comes to crafting light and serviceable armor, both leatherworkers and carpenters have a wealth of experience. I suggest you head to Gridania, and seek the advice of their respective guildmasters. When it comes to crafting light and serviceable armor, both leatherworkers and carpenters have a wealth of experience. I suggest you head to Gridania, and seek the advice of their respective guildmasters.
65 64 TEXT_CLSARM530_02039_BLANSTYR_000_022 64 TEXT_CLSARM530_02039_BLANSTYR_000_022 An' what would they bloody know!? They don't even work with the same materials! Yer wastin' yer time, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...but I'll let ye make up yer own mind. An' what would they bloody know!? They don't even work with the same materials! Yer wastin' yer time, Player...but I'll let ye make up yer own mind.
66 65 TEXT_CLSARM530_02039_HNAANZA_000_023 65 TEXT_CLSARM530_02039_HNAANZA_000_023 Is that the only way he can ask for help? Proud, insufferable old aldgoat. Show him how a proper artisan handles such requests, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Is that the only way he can ask for help? Proud, insufferable old aldgoat. Show him how a proper artisan handles such requests, Player.
67 66 TEXT_CLSARM530_02039_BENATHAIRE_000_024 66 TEXT_CLSARM530_02039_BENATHAIRE_000_024 'Twould seem the job is now yours, <If(PlayerParameter(4))>Mistress<Else/>Master</If>...<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, was it? I am excited to see the result of your labors. 'Twould seem the job is now yours, Mistress...Player, was it? I am excited to see the result of your labors.
68 67 TEXT_CLSARM530_02039_BLANSTYR_000_025 67 TEXT_CLSARM530_02039_BLANSTYR_000_025 Yer wastin' yer time, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...but I'll let ye make up yer own mind. Yer wastin' yer time, Player...but I'll let ye make up yer own mind.
69 68 TEXT_CLSARM530_02039_BENATHAIRE_000_030 68 TEXT_CLSARM530_02039_BENATHAIRE_000_030 We shall remain here until the piece is ready...although staying in one place is not exactly Sasapiku's strong suit. We shall remain here until the piece is ready...although staying in one place is not exactly Sasapiku's strong suit.
70 69 TEXT_CLSARM530_02039_HNAANZA_000_033 69 TEXT_CLSARM530_02039_HNAANZA_000_033 Pay a visit to the leatherworkers and carpenters of Gridania. I'm certain their guildmasters will be glad to share some tricks of the trade with you. Pay a visit to the leatherworkers and carpenters of Gridania. I'm certain their guildmasters will be glad to share some tricks of the trade with you.
71 70 TEXT_CLSARM530_02039_BALLOON_000_035 70 TEXT_CLSARM530_02039_BALLOON_000_035 (★未使用/削除予定★) (★未使用/削除予定★)
72 71 TEXT_CLSARM530_02039_GEVA_000_040 71 TEXT_CLSARM530_02039_GEVA_000_040 You, an armorer, have come to ask <Emphasis>my</Emphasis> advice? I cannot tell you how to treat metal as I would treat leather, but when I craft, I begin by removing every element not essential to the design. You, an armorer, have come to ask *my* advice? I cannot tell you how to treat metal as I would treat leather, but when I craft, I begin by removing every element not essential to the design.
73 72 TEXT_CLSARM530_02039_GEVA_000_041 72 TEXT_CLSARM530_02039_GEVA_000_041 This approach also respects the life that was taken for the material, by making the most of every strip and square. ...In this case, however, you may simply need to take care that you have not added unnecessary weight in your quest for sturdiness. This approach also respects the life that was taken for the material, by making the most of every strip and square. ...In this case, however, you may simply need to take care that you have not added unnecessary weight in your quest for sturdiness.
74 73 TEXT_CLSARM530_02039_GEVA_000_042 73 TEXT_CLSARM530_02039_GEVA_000_042 Branching out into other disciplines, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? If you'll recall my Geva patterns, you already have the answer to your question: always craft with an eye toward minimal waste. Branching out into other disciplines, Player? If you'll recall my Geva patterns, you already have the answer to your question: always craft with an eye toward minimal waste.
75 74 TEXT_CLSARM530_02039_GEVA_000_043 74 TEXT_CLSARM530_02039_GEVA_000_043 This approach also respects the life that was taken for the material, by making the most of every strip and square. ...In this case, however, you may simply need to take care that you have not added unnecessary weight in your quest for sturdiness. This approach also respects the life that was taken for the material, by making the most of every strip and square. ...In this case, however, you may simply need to take care that you have not added unnecessary weight in your quest for sturdiness.
76 75 TEXT_CLSARM530_02039_BEATINE_000_060 75 TEXT_CLSARM530_02039_BEATINE_000_060 It is rare that I smell the stench of the forge in my guild─and rarer still that an armorer comes to me for assistance. But I believe I can help you. Before one puts saw to wood, one must first consider which variety of lumber best suits the properties of the piece one wishes to craft. It is rare that I smell the stench of the forge in my guild─and rarer still that an armorer comes to me for assistance. But I believe I can help you. Before one puts saw to wood, one must first consider which variety of lumber best suits the properties of the piece one wishes to craft.
77 76 TEXT_CLSARM530_02039_BEATINE_000_061 76 TEXT_CLSARM530_02039_BEATINE_000_061 The same can likely be said of armorcraft. Amongst the many metals available, surely there is one that retains its strength even when beaten sufficiently thin to meet your needs? The same can likely be said of armorcraft. Amongst the many metals available, surely there is one that retains its strength even when beaten sufficiently thin to meet your needs?
78 77 TEXT_CLSARM530_02039_BEATINE_000_062 77 TEXT_CLSARM530_02039_BEATINE_000_062 A metal helm? Ah, I thought I detected the stench of the forge about you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I must admit to feeling somewhat betrayed... A metal helm? Ah, I thought I detected the stench of the forge about you, Player. I must admit to feeling somewhat betrayed...
79 78 TEXT_CLSARM530_02039_BEATINE_000_063 78 TEXT_CLSARM530_02039_BEATINE_000_063 But I shall not be so petty as to deny you answers, child. As you well know, before one even puts saw to wood, one must first consider which variety of lumber best suits the properties of the piece one wishes to craft. But I shall not be so petty as to deny you answers, child. As you well know, before one even puts saw to wood, one must first consider which variety of lumber best suits the properties of the piece one wishes to craft.
80 79 TEXT_CLSARM530_02039_BEATINE_000_064 79 TEXT_CLSARM530_02039_BEATINE_000_064 The same can likely be said of armorcraft. Amongst the many metals available, surely there is one that retains its strength even when beaten sufficiently thin to meet your needs? The same can likely be said of armorcraft. Amongst the many metals available, surely there is one that retains its strength even when beaten sufficiently thin to meet your needs?
81 80 TEXT_CLSARM530_02039_HNAANZA_000_080 80 TEXT_CLSARM530_02039_HNAANZA_000_080 Well, what did our artisan colleagues have to say? Well, what did our artisan colleagues have to say?
82 81 TEXT_CLSARM530_02039_HNAANZA_000_081 81 TEXT_CLSARM530_02039_HNAANZA_000_081 ...So, in other words, keep it simple, and choose a light, sturdy metal. Not exactly revolutionary ideas, but certainly fine points to keep in mind. Hmmm, if we're talking minimalism, then our best option is probably a mask of some kind. ...So, in other words, keep it simple, and choose a light, sturdy metal. Not exactly revolutionary ideas, but certainly fine points to keep in mind. Hmmm, if we're talking minimalism, then our best option is probably a mask of some kind.
83 82 TEXT_CLSARM530_02039_HNAANZA_000_082 82 TEXT_CLSARM530_02039_HNAANZA_000_082 As for the material, titanium would be the strongest for its weight. Finally, the overall design should complement the swift striking style of your client. Hammer out the piece, and deliver it to Benathaire. As for the material, titanium would be the strongest for its weight. Finally, the overall design should complement the swift striking style of your client. Hammer out the piece, and deliver it to Benathaire.
84 83 TEXT_CLSARM530_02039_HNAANZA_000_087 83 TEXT_CLSARM530_02039_HNAANZA_000_087 Forge the lightest, sturdiest mask you can, and take the finished piece to Benathaire. Considering the eventual recipient, I'd suggest going with a design that complements the swift striking style of your client. Forge the lightest, sturdiest mask you can, and take the finished piece to Benathaire. Considering the eventual recipient, I'd suggest going with a design that complements the swift striking style of your client.
85 84 TEXT_CLSARM530_02039_BENATHAIRE_000_100 84 TEXT_CLSARM530_02039_BENATHAIRE_000_100 <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, 'tis good to see you. You have brought the armor we requested? Mistress Player, 'tis good to see you. You have brought the armor we requested?
86 85 TEXT_CLSARM530_02039_BLANSTYR_000_101 85 TEXT_CLSARM530_02039_BLANSTYR_000_101 Ugh, ye actually crafted summat for 'em? Let's see this impossible piece o' yers, then. Ugh, ye actually crafted summat for 'em? Let's see this impossible piece o' yers, then.
87 86 TEXT_CLSARM530_02039_BLANSTYR_000_102 86 TEXT_CLSARM530_02039_BLANSTYR_000_102 Is...is this titanium? It's so thin, but ye've shaped the mask so the arcs and curves reinforce the weak points. It's bloody genius! Is...is this titanium? It's so thin, but ye've shaped the mask so the arcs and curves reinforce the weak points. It's bloody genius!
88 87 TEXT_CLSARM530_02039_SASAPIKU_000_103 87 TEXT_CLSARM530_02039_SASAPIKU_000_103 I love it! I can jump an' spin an' barely feel the weight at all! I love it! I can jump an' spin an' barely feel the weight at all!
89 88 TEXT_CLSARM530_02039_BENATHAIRE_000_104 88 TEXT_CLSARM530_02039_BENATHAIRE_000_104 I am most grateful, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Now we needn't fear a stray spike or claw slicing open our dear monk's face. Mayhap we shall call upon your services again in the future. I am most grateful, Mistress Player. Now we needn't fear a stray spike or claw slicing open our dear monk's face. Mayhap we shall call upon your services again in the future.
90 89 TEXT_CLSARM530_02039_BLANSTYR_000_105 89 TEXT_CLSARM530_02039_BLANSTYR_000_105 I reckoned ye was on a fool's errand, talkin' to those other guildmasters. But look at what ye accomplished. ...Seems me eyes ain't been opened as wide as I'd thought. I reckoned ye was on a fool's errand, talkin' to those other guildmasters. But look at what ye accomplished. ...Seems me eyes ain't been opened as wide as I'd thought.
91 90 TEXT_CLSARM530_02039_BLANSTYR_000_106 90 TEXT_CLSARM530_02039_BLANSTYR_000_106 (★未使用/削除予定★) (★未使用/削除予定★)
92 91 TEXT_CLSARM530_02039_BLANSTYR_000_107 91 TEXT_CLSARM530_02039_BLANSTYR_000_107 (★未使用/削除予定★) (★未使用/削除予定★)
93 92 TEXT_CLSARM530_02039_SYSTEM_100_001 92 TEXT_CLSARM530_02039_SYSTEM_100_001 (★未使用/削除予定★) (★未使用/削除予定★)
94 93 TEXT_CLSARM530_02039_SYSTEM_100_002 93 TEXT_CLSARM530_02039_SYSTEM_100_002 (★未使用/削除予定★) (★未使用/削除予定★)
95
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