7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
26493 changed files with 2237110 additions and 2316955 deletions
+133 -136
View File
@@ -1,138 +1,135 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBDRK500_02058_SEQ_00","Fray was here long before you met."
1,"TEXT_JOBDRK500_02058_SEQ_01","Fray knows what is best for us, so we will do as <If(PlayerParameter(4))>she<Else/>he</If> asks. We will wait for <If(PlayerParameter(4))>her<Else/>him</If> outside the Gates of Judgement and say <If(PlayerParameter(4))>her<Else/>his</If> name so <If(PlayerParameter(4))>she<Else/>he</If> will know we are here."
2,"TEXT_JOBDRK500_02058_SEQ_02","A pair of knights hailing from Whitebrim Front overhear your summons and recognize you as the Warrior of Light. Seizing the opportunity to exploit the good nature of the fool who could not wait for <If(PlayerParameter(4))>her<Else/>his</If> comrade and put this nonsense behind <If(PlayerParameter(4))>her<Else/>him</If> forever, the knights convince you to help them deal with a band of giants. Head to Daniffen Pass and get it over with."
3,"TEXT_JOBDRK500_02058_SEQ_03","While your courageous new friends distract the dross, you will seek out and slay the leader. What a brilliant plan! Nothing like the countless other times we slew someone else's enemies."
4,"TEXT_JOBDRK500_02058_SEQ_04","You killed them. Well done. Can we go now?"
5,"TEXT_JOBDRK500_02058_SEQ_05","Serve... Save... Slave... Slay... You struggle to hear the words of the knights over the pounding in your head. It would seem that Lord Drillemont has summoned you to Whitebrim Front to discuss allegations which have been made against you, including the rather disturbing charge that you were observed conversing with a corpse. Nothing for it, then. Journey to Whitebrim Front and kill them all."
6,"TEXT_JOBDRK500_02058_SEQ_06","Darkness dwells within us all, but few are forced to confront it as you are. One moment, Fray stands before you, and in the next, it is your twin. As you wrestle for control with your darkside, the voices of Whitebrim Front cry out to you in support, even as your own voice belittles your struggle. And then...as quickly as it began, it ends. Your soul is in your keeping once more."
7,"TEXT_JOBDRK500_02058_SEQ_07","By Lord Drillemont's command, none will speak of what they saw─a gesture you find more comforting with every passing moment. Even after regaining your faculties, your memories of Fray are still muddled...and though your darkside has been subdued, it remains your constant companion, yearning to be free. Yearning to set you free. You need only ask.
0,TEXT_JOBDRK500_02058_SEQ_00,Fray was here long before you met.
1,TEXT_JOBDRK500_02058_SEQ_01,"Fray knows what is best for us, so we will do as she asks. We will wait for her outside the Gates of Judgement and say her name so she will know we are here."
2,TEXT_JOBDRK500_02058_SEQ_02,"A pair of knights hailing from Whitebrim Front overhear your summons and recognize you as the Warrior of Light. Seizing the opportunity to exploit the good nature of the fool who could not wait for her comrade and put this nonsense behind her forever, the knights convince you to help them deal with a band of giants. Head to Daniffen Pass and get it over with."
3,TEXT_JOBDRK500_02058_SEQ_03,"While your courageous new friends distract the dross, you will seek out and slay the leader. What a brilliant plan! Nothing like the countless other times we slew someone else's enemies."
4,TEXT_JOBDRK500_02058_SEQ_04,You killed them. Well done. Can we go now?
5,TEXT_JOBDRK500_02058_SEQ_05,"Serve... Save... Slave... Slay... You struggle to hear the words of the knights over the pounding in your head. It would seem that Lord Drillemont has summoned you to Whitebrim Front to discuss allegations which have been made against you, including the rather disturbing charge that you were observed conversing with a corpse. Nothing for it, then. Journey to Whitebrim Front and kill them all."
6,TEXT_JOBDRK500_02058_SEQ_06,"Darkness dwells within us all, but few are forced to confront it as you are. One moment, Fray stands before you, and in the next, it is your twin. As you wrestle for control with your darkside, the voices of Whitebrim Front cry out to you in support, even as your own voice belittles your struggle. And then...as quickly as it began, it ends. Your soul is in your keeping once more."
7,TEXT_JOBDRK500_02058_SEQ_07,"By Lord Drillemont's command, none will speak of what they saw─a gesture you find more comforting with every passing moment. Even after regaining your faculties, your memories of Fray are still muddled...and though your darkside has been subdued, it remains your constant companion, yearning to be free. Yearning to set you free. You need only ask.
※The next dark knight quest is available from the unflinching Temple Knight in Whitebrim Front."
8,"TEXT_JOBDRK500_02058_SEQ_08",""
9,"TEXT_JOBDRK500_02058_SEQ_09",""
10,"TEXT_JOBDRK500_02058_SEQ_10",""
11,"TEXT_JOBDRK500_02058_SEQ_11",""
12,"TEXT_JOBDRK500_02058_SEQ_12",""
13,"TEXT_JOBDRK500_02058_SEQ_13",""
14,"TEXT_JOBDRK500_02058_SEQ_14",""
15,"TEXT_JOBDRK500_02058_SEQ_15",""
16,"TEXT_JOBDRK500_02058_SEQ_16",""
17,"TEXT_JOBDRK500_02058_SEQ_17",""
18,"TEXT_JOBDRK500_02058_SEQ_18",""
19,"TEXT_JOBDRK500_02058_SEQ_19",""
20,"TEXT_JOBDRK500_02058_SEQ_20",""
21,"TEXT_JOBDRK500_02058_SEQ_21",""
22,"TEXT_JOBDRK500_02058_SEQ_22",""
23,"TEXT_JOBDRK500_02058_SEQ_23",""
24,"TEXT_JOBDRK500_02058_TODO_00","With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, enter “Fray!” to call out to your comrade."
25,"TEXT_JOBDRK500_02058_TODO_01","Speak with the unbending knight at Daniffen Pass."
26,"TEXT_JOBDRK500_02058_TODO_02","Slay the giants."
27,"TEXT_JOBDRK500_02058_TODO_03","Speak with the unbending knight."
28,"TEXT_JOBDRK500_02058_TODO_04","Speak with the untiring knight."
29,"TEXT_JOBDRK500_02058_TODO_05","Speak with the untiring knight."
30,"TEXT_JOBDRK500_02058_TODO_06",""
31,"TEXT_JOBDRK500_02058_TODO_07",""
32,"TEXT_JOBDRK500_02058_TODO_08",""
33,"TEXT_JOBDRK500_02058_TODO_09",""
34,"TEXT_JOBDRK500_02058_TODO_10",""
35,"TEXT_JOBDRK500_02058_TODO_11",""
36,"TEXT_JOBDRK500_02058_TODO_12",""
37,"TEXT_JOBDRK500_02058_TODO_13",""
38,"TEXT_JOBDRK500_02058_TODO_14",""
39,"TEXT_JOBDRK500_02058_TODO_15",""
40,"TEXT_JOBDRK500_02058_TODO_16",""
41,"TEXT_JOBDRK500_02058_TODO_17",""
42,"TEXT_JOBDRK500_02058_TODO_18",""
43,"TEXT_JOBDRK500_02058_TODO_19",""
44,"TEXT_JOBDRK500_02058_TODO_20",""
45,"TEXT_JOBDRK500_02058_TODO_21",""
46,"TEXT_JOBDRK500_02058_TODO_22",""
47,"TEXT_JOBDRK500_02058_TODO_23",""
48,"TEXT_JOBDRK500_02058_FRAY_000_000","I knew you would come to your senses, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Now, let us...let us go..."
49,"TEXT_JOBDRK500_02058_FRAY_000_001","...If I never see snow again, it'll be too soon."
50,"TEXT_JOBDRK500_02058_FRAY_000_002","We should go somewhere warm─at least for a little while..."
51,"TEXT_JOBDRK500_02058_FRAY_000_003","Wait for me near the Gates of Judgement. When you are alone, call out and I shall join you."
52,"TEXT_JOBDRK500_02058_SYSTEM_000_004","A moment later, Fray departs...though in what direction you cannot seem to recall..."
53,"TEXT_JOBDRK500_02058_SYSTEM_000_005","With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract <If(PlayerParameter(4))>her<Else/>his</If> attention."
54,"TEXT_JOBDRK500_02058_SYSTEM_000_006","With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract <If(PlayerParameter(4))>her<Else/>his</If> attention."
55,"TEXT_JOBDRK500_02058_SAY_000_000","Fray"
56,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_010","(-???-)Wait, I <Emphasis>know</Emphasis> that voice! It's <Highlight>ObjectParameter(1)</Highlight>, the hero of the Scions!"
57,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_011","Allow me to say what an honor it is to meet you, <If(PlayerParameter(4))>madam<Else/>sir</If>! I mean, by the Fury, the <If(PlayerParameter(4))>woman<Else/>man</If> who bested Shiva! Every knight under Lord Drillemont's command knows the tale!"
58,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_012","I could go on, but, well...I'll just say it. If I may, <If(PlayerParameter(4))>madam<Else/>sir</If>─we need your help."
59,"TEXT_JOBDRK500_02058_CAVALRYB02058_000_013","We've a giant problem, <If(PlayerParameter(4))>madam<Else/>sir</If>. A band of them has taken to raiding caravans passing through Daniffen Pass. We think they may be planning to expand their territory..."
60,"TEXT_JOBDRK500_02058_CAVALRYB02058_000_014","Lord Drillemont wants them gone, but you know how it is─too much work for too few hands. We'd need at least two dozen knights to clear them out safely..."
61,"TEXT_JOBDRK500_02058_CAVALRYB02058_000_015","But now that you're here, <If(PlayerParameter(4))>madam<Else/>sir</If>, we have nothing to fear!"
62,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_016","Aye! While we create a distraction, you can slip past and put their leader down! Without him, they're sure to cut and run! So will you help us, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
63,"TEXT_JOBDRK500_02058_CAVALRYS02058_000_017","(-House Durendaire Knights-)We beg of you!"
64,"TEXT_JOBDRK500_02058_CAVALRYS02058_000_018","(-House Durendaire Knights-)We <Emphasis>beg</Emphasis> of you!"
65,"TEXT_JOBDRK500_02058_CAVALRYB02058_000_019","Thank you so much, <If(PlayerParameter(4))>madam<Else/>sir</If>. We won't forget this!"
66,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_020","Pray accompany me to the pass, <If(PlayerParameter(4))>madam<Else/>sir</If>. We can discuss the finer details of our plan there."
67,"TEXT_JOBDRK500_02058_FRAY_000_021","No... No more. Enough..."
68,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_030","The leader should be somewhere in the tunnels, <If(PlayerParameter(4))>madam<Else/>sir</If>..."
69,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_031","Once you are in position, we'll launch our attack. If all goes to plan, you should only have to contend with the leader and his guards. May the Fury guide and protect us!"
70,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_040","We'll do our best to keep them distracted, <If(PlayerParameter(4))>madam<Else/>sir</If>!"
71,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_050","By the Fury, you really did it! And you made it look so easy!"
72,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_051","As for us─there were some injuries, but nothing serious. It was starting to look rather grim, actually...but the moment he fell, they sounded the retreat."
73,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_052","It was an honor to fight with you, <If(PlayerParameter(4))>madam<Else/>sir</If>! You really are everything the bards say."
74,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_053","Truth be told...I've been following your deeds for some time now...ever since you first came to Whitebrim Front."
75,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_054","Your martial prowess is widely known, of course, but what I found truly inspirational was your compassion for the common man."
76,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_055","How you would risk your life without thought for fame or fortune, how the lowest among us could find a friend in you..."
77,"TEXT_JOBDRK500_02058_CAVALRYC02058_000_056","(-???-)Sir, sir!"
78,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_057","Is something wrong?"
79,"TEXT_JOBDRK500_02058_CAVALRYC02058_000_058","It's Lord Drillemont, sir. He heard we were in the field with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and is demanding <If(PlayerParameter(4))>she<Else/>he</If> come to Whitebrim Front at once!"
80,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_059","<Emphasis>Demanding</Emphasis>!? What is the meaning of this!?"
81,"TEXT_JOBDRK500_02058_CAVALRYC02058_000_060","Certain...allegations have been made, sir. It would seem that <If(PlayerParameter(4))>she<Else/>he</If> was observed conversing with...with a corpse in the Brume..."
82,"TEXT_JOBDRK500_02058_CAVALRYC02058_000_061","Not that anyone would ever believe such slander, of course..."
83,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_070","Surely there is no need for concern. I mean, “conversing with a corpse”? What fools do they take us for?"
84,"TEXT_JOBDRK500_02058_CAVALRYC02058_000_080","I should warn you, <If(PlayerParameter(4))>madam<Else/>sir</If>, that some of these allegations were made by Temple Knights."
85,"TEXT_JOBDRK500_02058_CAVALRYC02058_000_081","You, um...you may be asked to surrender your weapon..."
86,"TEXT_JOBDRK500_02058_FRAY_000_100","Hah hah...“surrender your weapon”? After what happened in Ul'dah? They must be mad."
87,"TEXT_JOBDRK500_02058_FRAY_000_101","Pay attention, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. This could be the greatest moment of our life..."
88,"TEXT_JOBDRK500_02058_FRAY_000_102","That is, if you could stop denying the truth that's been staring you in the face since the moment we met."
89,"TEXT_JOBDRK500_02058_FRAY_000_103","Say my name. Say it. My <Emphasis>real</Emphasis> name. <Emphasis>Our</Emphasis> real name!"
90,"TEXT_JOBDRK500_02058_FRAY_000_104","Come now, you <Emphasis>knew</Emphasis> Fray was dead from the beginning, but you didn't care!"
91,"TEXT_JOBDRK500_02058_FRAY_000_105","You had a sword and a soul crystal. But what you <Emphasis>wanted</Emphasis> was a mentor."
92,"TEXT_JOBDRK500_02058_FRAY_000_106","A mentor with the <Emphasis>gifts</Emphasis> and the knowledge. A dark knight who could guide you on the path─who you could aspire to become."
93,"TEXT_JOBDRK500_02058_FRAY_000_107","A <If(PlayerParameter(4))>woman<Else/>man</If> who was free to say and do the things you would not."
94,"TEXT_JOBDRK500_02058_FRAY_000_108","...Even now, you continue to deny it. Well. Deny me all you want. You cannot deny what we have done."
95,"TEXT_JOBDRK500_02058_FRAY_000_109","Have I not been good to you? Have I not given you everything I promised?"
96,"TEXT_JOBDRK500_02058_FRAY_000_110","Did I not help you to hear the whispers of our very soul!?"
97,"TEXT_JOBDRK500_02058_FRAY_000_111","Open your eyes. Look. Do you see now? Do you <Emphasis>see</Emphasis>?"
98,"TEXT_JOBDRK500_02058_FRAY_000_112","(-<Highlight>ObjectParameter(1)</Highlight>-)Everything up to now has been your story..."
99,"TEXT_JOBDRK500_02058_FRAY_000_113","(-<Highlight>ObjectParameter(1)</Highlight>-)...And everything after now will be <Emphasis>mine</Emphasis>!"
100,"TEXT_JOBDRK500_02058_FRAY_000_130","(-<Highlight>ObjectParameter(1)</Highlight>-)It would seem I underestimated myself... But no matter."
101,"TEXT_JOBDRK500_02058_FRAY_000_131","(-<Highlight>ObjectParameter(1)</Highlight>-)They have borne witness to the darkness within us..."
102,"TEXT_JOBDRK500_02058_FRAY_000_132","(-<Highlight>ObjectParameter(1)</Highlight>-)To what lies beneath the mask..."
103,"TEXT_JOBDRK500_02058_CAVALRY02058_000_133","(-???-)<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Listen to us!"
104,"TEXT_JOBDRK500_02058_CENOTA_000_134","(-Cenota-)We will never forsake you! No matter what!"
105,"TEXT_JOBDRK500_02058_CLOTAIRION_000_135","(-Clotairion-)We know who you are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We know─and so do you!"
106,"TEXT_JOBDRK500_02058_FRAY_000_136","(-<Highlight>ObjectParameter(1)</Highlight>-)A fantastic display of willful ignorance..."
107,"TEXT_JOBDRK500_02058_FRAY_000_137","(-<Highlight>ObjectParameter(1)</Highlight>-)Wipe the slate clean. Forgive and forget!"
108,"TEXT_JOBDRK500_02058_FRAY_000_138","(-<Highlight>ObjectParameter(1)</Highlight>-)Convince yourselves that <If(PlayerParameter(4))>she<Else/>he</If> can be controlled..."
109,"TEXT_JOBDRK500_02058_FRAY_000_139","(-<Highlight>ObjectParameter(1)</Highlight>-)The Warrior of Light! Our Weapon of Light!"
110,"TEXT_JOBDRK500_02058_FRAY_000_140","(-<Highlight>ObjectParameter(1)</Highlight>-)It isn't too late, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We...we can still be free..."
111,"TEXT_JOBDRK500_02058_FRAY_000_141","(-<Highlight>ObjectParameter(1)</Highlight>-)<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
112,"TEXT_JOBDRK500_02058_FRAY_000_142","(-<Highlight>ObjectParameter(1)</Highlight>-)So this is your answer..."
113,"TEXT_JOBDRK500_02058_FRAY_000_143","(-<Highlight>ObjectParameter(1)</Highlight>-)Listen to my voice. Listen to our heartbeat. Listen..."
114,"TEXT_JOBDRK500_02058_FRAY_000_144","(-<Highlight>ObjectParameter(1)</Highlight>-)...If this is how it must be, then so be it."
115,"TEXT_JOBDRK500_02058_FRAY_000_145","(-<Highlight>ObjectParameter(1)</Highlight>-)But know that when you tire of this charade, I shall be here...waiting to take the reins..."
116,"TEXT_JOBDRK500_02058_FRAY_000_146","(-<Highlight>ObjectParameter(1)</Highlight>-)You need only ask..."
117,"TEXT_JOBDRK500_02058_TEMPLEKNIGHT02059_000_150","I...I do not know what I just witnessed. Nor am I sure I wish to know..."
118,"TEXT_JOBDRK500_02058_CAVALRYC02058_000_160","Praise Halone you're all right, <If(PlayerParameter(4))>madam<Else/>sir</If>! For a moment, we feared we'd lost you forever..."
119,"TEXT_JOBDRK500_02058_CAVALRYC02058_000_161","Lord Drillemont made it clear that we will speak no more of what happened. Not that he had to ask, mind..."
120,"TEXT_JOBDRK500_02058_CAVALRYC02058_000_162","As for your...friend... I am told he will be interred with full rites. May his soul rest in peace..."
121,"TEXT_JOBDRK500_02058_CAVALRYC02058_000_000","...Are you certain you are all right, <If(PlayerParameter(4))>madam<Else/>sir</If>? You seem a little... Never mind. Fare you well..."
122,"TEXT_JOBDRK500_02058_QIB_001_TODO_1","Embrace the abyss! Set yourself free!"
123,"TEXT_JOBDRK500_02058_QIB_001_DRILLEMONT_BATTLETALK_DEAD","Fight, damn you! Fight!"
124,"TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_PLAYERHP50","Oh, look! You're doing it again! Bravo, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, bravo!"
125,"TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_00","You can't really kill me, you know. Oh, you'll try. But you'll fail."
126,"TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_10","You may as well put the blade at your own neck. But where would that leave us, hmmm?"
127,"TEXT_JOBDRK500_02058_QIB_001_DRILLEMONT_BATTLETALK_01","Pull yourself together, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You are stronger than this!"
128,"TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_02","Friends? Really? This is a <Emphasis>private</Emphasis> affair, and you know it."
129,"TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_20","But carry on pretending otherwise, if it please."
130,"TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_03","Heh...things are certainly coming to a head, aren't they!?"
131,"TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_30","Do you have any idea how ridiculous you look? Flailing about like a wild beast in a battle against <Emphasis>yourself</Emphasis>!?"
132,"TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_31","A house divided cannot stand, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
8,TEXT_JOBDRK500_02058_SEQ_08,
9,TEXT_JOBDRK500_02058_SEQ_09,
10,TEXT_JOBDRK500_02058_SEQ_10,
11,TEXT_JOBDRK500_02058_SEQ_11,
12,TEXT_JOBDRK500_02058_SEQ_12,
13,TEXT_JOBDRK500_02058_SEQ_13,
14,TEXT_JOBDRK500_02058_SEQ_14,
15,TEXT_JOBDRK500_02058_SEQ_15,
16,TEXT_JOBDRK500_02058_SEQ_16,
17,TEXT_JOBDRK500_02058_SEQ_17,
18,TEXT_JOBDRK500_02058_SEQ_18,
19,TEXT_JOBDRK500_02058_SEQ_19,
20,TEXT_JOBDRK500_02058_SEQ_20,
21,TEXT_JOBDRK500_02058_SEQ_21,
22,TEXT_JOBDRK500_02058_SEQ_22,
23,TEXT_JOBDRK500_02058_SEQ_23,
24,TEXT_JOBDRK500_02058_TODO_00,"With the chat mode in **Say**, enter “Fray!” to call out to your comrade."
25,TEXT_JOBDRK500_02058_TODO_01,Speak with the unbending knight at Daniffen Pass.
26,TEXT_JOBDRK500_02058_TODO_02,Slay the giants.
27,TEXT_JOBDRK500_02058_TODO_03,Speak with the unbending knight.
28,TEXT_JOBDRK500_02058_TODO_04,Speak with the untiring knight.
29,TEXT_JOBDRK500_02058_TODO_05,Speak with the untiring knight.
30,TEXT_JOBDRK500_02058_TODO_06,
31,TEXT_JOBDRK500_02058_TODO_07,
32,TEXT_JOBDRK500_02058_TODO_08,
33,TEXT_JOBDRK500_02058_TODO_09,
34,TEXT_JOBDRK500_02058_TODO_10,
35,TEXT_JOBDRK500_02058_TODO_11,
36,TEXT_JOBDRK500_02058_TODO_12,
37,TEXT_JOBDRK500_02058_TODO_13,
38,TEXT_JOBDRK500_02058_TODO_14,
39,TEXT_JOBDRK500_02058_TODO_15,
40,TEXT_JOBDRK500_02058_TODO_16,
41,TEXT_JOBDRK500_02058_TODO_17,
42,TEXT_JOBDRK500_02058_TODO_18,
43,TEXT_JOBDRK500_02058_TODO_19,
44,TEXT_JOBDRK500_02058_TODO_20,
45,TEXT_JOBDRK500_02058_TODO_21,
46,TEXT_JOBDRK500_02058_TODO_22,
47,TEXT_JOBDRK500_02058_TODO_23,
48,TEXT_JOBDRK500_02058_FRAY_000_000,"I knew you would come to your senses, Player. Now, let us...let us go..."
49,TEXT_JOBDRK500_02058_FRAY_000_001,"...If I never see snow again, it'll be too soon."
50,TEXT_JOBDRK500_02058_FRAY_000_002,We should go somewhere warm─at least for a little while...
51,TEXT_JOBDRK500_02058_FRAY_000_003,"Wait for me near the Gates of Judgement. When you are alone, call out and I shall join you."
52,TEXT_JOBDRK500_02058_SYSTEM_000_004,"A moment later, Fray departs...though in what direction you cannot seem to recall..."
53,TEXT_JOBDRK500_02058_SYSTEM_000_005,"With the chat mode in **Say**, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract her attention."
54,TEXT_JOBDRK500_02058_SYSTEM_000_006,"With the chat mode in **Say**, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract her attention."
55,TEXT_JOBDRK500_02058_SAY_000_000,Fray
56,TEXT_JOBDRK500_02058_CAVALRYA02058_000_010,"(-???-)Wait, I *know* that voice! It's Player Player, the hero of the Scions!"
57,TEXT_JOBDRK500_02058_CAVALRYA02058_000_011,"Allow me to say what an honor it is to meet you, madam! I mean, by the Fury, the woman who bested Shiva! Every knight under Lord Drillemont's command knows the tale!"
58,TEXT_JOBDRK500_02058_CAVALRYA02058_000_012,"I could go on, but, well...I'll just say it. If I may, madam─we need your help."
59,TEXT_JOBDRK500_02058_CAVALRYB02058_000_013,"We've a giant problem, madam. A band of them has taken to raiding caravans passing through Daniffen Pass. We think they may be planning to expand their territory..."
60,TEXT_JOBDRK500_02058_CAVALRYB02058_000_014,"Lord Drillemont wants them gone, but you know how it is─too much work for too few hands. We'd need at least two dozen knights to clear them out safely..."
61,TEXT_JOBDRK500_02058_CAVALRYB02058_000_015,"But now that you're here, madam, we have nothing to fear!"
62,TEXT_JOBDRK500_02058_CAVALRYA02058_000_016,"Aye! While we create a distraction, you can slip past and put their leader down! Without him, they're sure to cut and run! So will you help us, madam?"
63,TEXT_JOBDRK500_02058_CAVALRYS02058_000_017,(-House Durendaire Knights-)We beg of you!
64,TEXT_JOBDRK500_02058_CAVALRYS02058_000_018,(-House Durendaire Knights-)We *beg* of you!
65,TEXT_JOBDRK500_02058_CAVALRYB02058_000_019,"Thank you so much, madam. We won't forget this!"
66,TEXT_JOBDRK500_02058_CAVALRYA02058_000_020,"Pray accompany me to the pass, madam. We can discuss the finer details of our plan there."
67,TEXT_JOBDRK500_02058_FRAY_000_021,No... No more. Enough...
68,TEXT_JOBDRK500_02058_CAVALRYA02058_000_030,"The leader should be somewhere in the tunnels, madam..."
69,TEXT_JOBDRK500_02058_CAVALRYA02058_000_031,"Once you are in position, we'll launch our attack. If all goes to plan, you should only have to contend with the leader and his guards. May the Fury guide and protect us!"
70,TEXT_JOBDRK500_02058_CAVALRYA02058_000_040,"We'll do our best to keep them distracted, madam!"
71,TEXT_JOBDRK500_02058_CAVALRYA02058_000_050,"By the Fury, you really did it! And you made it look so easy!"
72,TEXT_JOBDRK500_02058_CAVALRYA02058_000_051,"As for us─there were some injuries, but nothing serious. It was starting to look rather grim, actually...but the moment he fell, they sounded the retreat."
73,TEXT_JOBDRK500_02058_CAVALRYA02058_000_052,"It was an honor to fight with you, madam! You really are everything the bards say."
74,TEXT_JOBDRK500_02058_CAVALRYA02058_000_053,Truth be told...I've been following your deeds for some time now...ever since you first came to Whitebrim Front.
75,TEXT_JOBDRK500_02058_CAVALRYA02058_000_054,"Your martial prowess is widely known, of course, but what I found truly inspirational was your compassion for the common man."
76,TEXT_JOBDRK500_02058_CAVALRYA02058_000_055,"How you would risk your life without thought for fame or fortune, how the lowest among us could find a friend in you..."
77,TEXT_JOBDRK500_02058_CAVALRYC02058_000_056,"(-???-)Sir, sir!"
78,TEXT_JOBDRK500_02058_CAVALRYA02058_000_057,Is something wrong?
79,TEXT_JOBDRK500_02058_CAVALRYC02058_000_058,"It's Lord Drillemont, sir. He heard we were in the field with Player, and is demanding she come to Whitebrim Front at once!"
80,TEXT_JOBDRK500_02058_CAVALRYA02058_000_059,*Demanding*!? What is the meaning of this!?
81,TEXT_JOBDRK500_02058_CAVALRYC02058_000_060,"Certain...allegations have been made, sir. It would seem that she was observed conversing with...with a corpse in the Brume..."
82,TEXT_JOBDRK500_02058_CAVALRYC02058_000_061,"Not that anyone would ever believe such slander, of course..."
83,TEXT_JOBDRK500_02058_CAVALRYA02058_000_070,"Surely there is no need for concern. I mean, “conversing with a corpse”? What fools do they take us for?"
84,TEXT_JOBDRK500_02058_CAVALRYC02058_000_080,"I should warn you, madam, that some of these allegations were made by Temple Knights."
85,TEXT_JOBDRK500_02058_CAVALRYC02058_000_081,"You, um...you may be asked to surrender your weapon..."
86,TEXT_JOBDRK500_02058_FRAY_000_100,Hah hah...“surrender your weapon”? After what happened in Ul'dah? They must be mad.
87,TEXT_JOBDRK500_02058_FRAY_000_101,"Pay attention, Player. This could be the greatest moment of our life..."
88,TEXT_JOBDRK500_02058_FRAY_000_102,"That is, if you could stop denying the truth that's been staring you in the face since the moment we met."
89,TEXT_JOBDRK500_02058_FRAY_000_103,Say my name. Say it. My *real* name. *Our* real name!
90,TEXT_JOBDRK500_02058_FRAY_000_104,"Come now, you *knew* Fray was dead from the beginning, but you didn't care!"
91,TEXT_JOBDRK500_02058_FRAY_000_105,You had a sword and a soul crystal. But what you *wanted* was a mentor.
92,TEXT_JOBDRK500_02058_FRAY_000_106,A mentor with the *gifts* and the knowledge. A dark knight who could guide you on the path─who you could aspire to become.
93,TEXT_JOBDRK500_02058_FRAY_000_107,A woman who was free to say and do the things you would not.
94,TEXT_JOBDRK500_02058_FRAY_000_108,"...Even now, you continue to deny it. Well. Deny me all you want. You cannot deny what we have done."
95,TEXT_JOBDRK500_02058_FRAY_000_109,Have I not been good to you? Have I not given you everything I promised?
96,TEXT_JOBDRK500_02058_FRAY_000_110,Did I not help you to hear the whispers of our very soul!?
97,TEXT_JOBDRK500_02058_FRAY_000_111,Open your eyes. Look. Do you see now? Do you *see*?
98,TEXT_JOBDRK500_02058_FRAY_000_112,(-Player Player-)Everything up to now has been your story...
99,TEXT_JOBDRK500_02058_FRAY_000_113,(-Player Player-)...And everything after now will be *mine*!
100,TEXT_JOBDRK500_02058_FRAY_000_130,(-Player Player-)It would seem I underestimated myself... But no matter.
101,TEXT_JOBDRK500_02058_FRAY_000_131,(-Player Player-)They have borne witness to the darkness within us...
102,TEXT_JOBDRK500_02058_FRAY_000_132,(-Player Player-)To what lies beneath the mask...
103,TEXT_JOBDRK500_02058_CAVALRY02058_000_133,(-???-)Player! Player! Listen to us!
104,TEXT_JOBDRK500_02058_CENOTA_000_134,(-Cenota-)We will never forsake you! No matter what!
105,TEXT_JOBDRK500_02058_CLOTAIRION_000_135,"(-Clotairion-)We know who you are, Player! We know─and so do you!"
106,TEXT_JOBDRK500_02058_FRAY_000_136,(-Player Player-)A fantastic display of willful ignorance...
107,TEXT_JOBDRK500_02058_FRAY_000_137,(-Player Player-)Wipe the slate clean. Forgive and forget!
108,TEXT_JOBDRK500_02058_FRAY_000_138,(-Player Player-)Convince yourselves that she can be controlled...
109,TEXT_JOBDRK500_02058_FRAY_000_139,(-Player Player-)The Warrior of Light! Our Weapon of Light!
110,TEXT_JOBDRK500_02058_FRAY_000_140,"(-Player Player-)It isn't too late, Player. We...we can still be free..."
111,TEXT_JOBDRK500_02058_FRAY_000_141,(-Player Player-)Player?
112,TEXT_JOBDRK500_02058_FRAY_000_142,(-Player Player-)So this is your answer...
113,TEXT_JOBDRK500_02058_FRAY_000_143,(-Player Player-)Listen to my voice. Listen to our heartbeat. Listen...
114,TEXT_JOBDRK500_02058_FRAY_000_144,"(-Player Player-)...If this is how it must be, then so be it."
115,TEXT_JOBDRK500_02058_FRAY_000_145,"(-Player Player-)But know that when you tire of this charade, I shall be here...waiting to take the reins..."
116,TEXT_JOBDRK500_02058_FRAY_000_146,(-Player Player-)You need only ask...
117,TEXT_JOBDRK500_02058_TEMPLEKNIGHT02059_000_150,I...I do not know what I just witnessed. Nor am I sure I wish to know...
118,TEXT_JOBDRK500_02058_CAVALRYC02058_000_160,"Praise Halone you're all right, madam! For a moment, we feared we'd lost you forever..."
119,TEXT_JOBDRK500_02058_CAVALRYC02058_000_161,"Lord Drillemont made it clear that we will speak no more of what happened. Not that he had to ask, mind..."
120,TEXT_JOBDRK500_02058_CAVALRYC02058_000_162,As for your...friend... I am told he will be interred with full rites. May his soul rest in peace...
121,TEXT_JOBDRK500_02058_CAVALRYC02058_000_000,"...Are you certain you are all right, madam? You seem a little... Never mind. Fare you well..."
122,TEXT_JOBDRK500_02058_QIB_001_TODO_1,Embrace the abyss! Set yourself free!
123,TEXT_JOBDRK500_02058_QIB_001_DRILLEMONT_BATTLETALK_DEAD,"Fight, damn you! Fight!"
124,TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_PLAYERHP50,"Oh, look! You're doing it again! Bravo, Player, bravo!"
125,TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_00,"You can't really kill me, you know. Oh, you'll try. But you'll fail."
126,TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_10,"You may as well put the blade at your own neck. But where would that leave us, hmmm?"
127,TEXT_JOBDRK500_02058_QIB_001_DRILLEMONT_BATTLETALK_01,"Pull yourself together, Player! You are stronger than this!"
128,TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_02,"Friends? Really? This is a *private* affair, and you know it."
129,TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_20,"But carry on pretending otherwise, if it please."
130,TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_03,"Heh...things are certainly coming to a head, aren't they!?"
131,TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_30,Do you have any idea how ridiculous you look? Flailing about like a wild beast in a battle against *yourself*!?
132,TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_31,"A house divided cannot stand, Player!"
1 key 0 TEXT_JOBDRK500_02058_SEQ_00 1 Fray was here long before you met.
2 # 1 TEXT_JOBDRK500_02058_SEQ_01 Fray knows what is best for us, so we will do as she asks. We will wait for her outside the Gates of Judgement and say her name so she will know we are here.
3 int32 str 2 TEXT_JOBDRK500_02058_SEQ_02 str A pair of knights hailing from Whitebrim Front overhear your summons and recognize you as the Warrior of Light. Seizing the opportunity to exploit the good nature of the fool who could not wait for her comrade and put this nonsense behind her forever, the knights convince you to help them deal with a band of giants. Head to Daniffen Pass and get it over with.
4 0 TEXT_JOBDRK500_02058_SEQ_00 3 TEXT_JOBDRK500_02058_SEQ_03 Fray was here long before you met. While your courageous new friends distract the dross, you will seek out and slay the leader. What a brilliant plan! Nothing like the countless other times we slew someone else's enemies.
5 1 TEXT_JOBDRK500_02058_SEQ_01 4 TEXT_JOBDRK500_02058_SEQ_04 Fray knows what is best for us, so we will do as <If(PlayerParameter(4))>she<Else/>he</If> asks. We will wait for <If(PlayerParameter(4))>her<Else/>him</If> outside the Gates of Judgement and say <If(PlayerParameter(4))>her<Else/>his</If> name so <If(PlayerParameter(4))>she<Else/>he</If> will know we are here. You killed them. Well done. Can we go now?
6 2 TEXT_JOBDRK500_02058_SEQ_02 5 TEXT_JOBDRK500_02058_SEQ_05 A pair of knights hailing from Whitebrim Front overhear your summons and recognize you as the Warrior of Light. Seizing the opportunity to exploit the good nature of the fool who could not wait for <If(PlayerParameter(4))>her<Else/>his</If> comrade and put this nonsense behind <If(PlayerParameter(4))>her<Else/>him</If> forever, the knights convince you to help them deal with a band of giants. Head to Daniffen Pass and get it over with. Serve... Save... Slave... Slay... You struggle to hear the words of the knights over the pounding in your head. It would seem that Lord Drillemont has summoned you to Whitebrim Front to discuss allegations which have been made against you, including the rather disturbing charge that you were observed conversing with a corpse. Nothing for it, then. Journey to Whitebrim Front and kill them all.
7 3 TEXT_JOBDRK500_02058_SEQ_03 6 TEXT_JOBDRK500_02058_SEQ_06 While your courageous new friends distract the dross, you will seek out and slay the leader. What a brilliant plan! Nothing like the countless other times we slew someone else's enemies. Darkness dwells within us all, but few are forced to confront it as you are. One moment, Fray stands before you, and in the next, it is your twin. As you wrestle for control with your darkside, the voices of Whitebrim Front cry out to you in support, even as your own voice belittles your struggle. And then...as quickly as it began, it ends. Your soul is in your keeping once more.
8 4 TEXT_JOBDRK500_02058_SEQ_04 7 TEXT_JOBDRK500_02058_SEQ_07 You killed them. Well done. Can we go now? By Lord Drillemont's command, none will speak of what they saw─a gesture you find more comforting with every passing moment. Even after regaining your faculties, your memories of Fray are still muddled...and though your darkside has been subdued, it remains your constant companion, yearning to be free. Yearning to set you free. You need only ask. ※The next dark knight quest is available from the unflinching Temple Knight in Whitebrim Front.
5 TEXT_JOBDRK500_02058_SEQ_05 Serve... Save... Slave... Slay... You struggle to hear the words of the knights over the pounding in your head. It would seem that Lord Drillemont has summoned you to Whitebrim Front to discuss allegations which have been made against you, including the rather disturbing charge that you were observed conversing with a corpse. Nothing for it, then. Journey to Whitebrim Front and kill them all.
6 TEXT_JOBDRK500_02058_SEQ_06 Darkness dwells within us all, but few are forced to confront it as you are. One moment, Fray stands before you, and in the next, it is your twin. As you wrestle for control with your darkside, the voices of Whitebrim Front cry out to you in support, even as your own voice belittles your struggle. And then...as quickly as it began, it ends. Your soul is in your keeping once more.
7 TEXT_JOBDRK500_02058_SEQ_07 By Lord Drillemont's command, none will speak of what they saw─a gesture you find more comforting with every passing moment. Even after regaining your faculties, your memories of Fray are still muddled...and though your darkside has been subdued, it remains your constant companion, yearning to be free. Yearning to set you free. You need only ask. ※The next dark knight quest is available from the unflinching Temple Knight in Whitebrim Front.
9 8 TEXT_JOBDRK500_02058_SEQ_08 8 TEXT_JOBDRK500_02058_SEQ_08
10 9 TEXT_JOBDRK500_02058_SEQ_09 9 TEXT_JOBDRK500_02058_SEQ_09
11 10 TEXT_JOBDRK500_02058_SEQ_10 10 TEXT_JOBDRK500_02058_SEQ_10
12 11 TEXT_JOBDRK500_02058_SEQ_11 11 TEXT_JOBDRK500_02058_SEQ_11
13 12 TEXT_JOBDRK500_02058_SEQ_12 12 TEXT_JOBDRK500_02058_SEQ_12
14 13 TEXT_JOBDRK500_02058_SEQ_13 13 TEXT_JOBDRK500_02058_SEQ_13
15 14 TEXT_JOBDRK500_02058_SEQ_14 14 TEXT_JOBDRK500_02058_SEQ_14
16 15 TEXT_JOBDRK500_02058_SEQ_15 15 TEXT_JOBDRK500_02058_SEQ_15
17 16 TEXT_JOBDRK500_02058_SEQ_16 16 TEXT_JOBDRK500_02058_SEQ_16
18 17 TEXT_JOBDRK500_02058_SEQ_17 17 TEXT_JOBDRK500_02058_SEQ_17
19 18 TEXT_JOBDRK500_02058_SEQ_18 18 TEXT_JOBDRK500_02058_SEQ_18
20 19 TEXT_JOBDRK500_02058_SEQ_19 19 TEXT_JOBDRK500_02058_SEQ_19
21 20 TEXT_JOBDRK500_02058_SEQ_20 20 TEXT_JOBDRK500_02058_SEQ_20
22 21 TEXT_JOBDRK500_02058_SEQ_21 21 TEXT_JOBDRK500_02058_SEQ_21
23 22 TEXT_JOBDRK500_02058_SEQ_22 22 TEXT_JOBDRK500_02058_SEQ_22
24 23 TEXT_JOBDRK500_02058_SEQ_23 23 TEXT_JOBDRK500_02058_SEQ_23
25 24 TEXT_JOBDRK500_02058_TODO_00 24 TEXT_JOBDRK500_02058_TODO_00 With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, enter “Fray!” to call out to your comrade. With the chat mode in **Say**, enter “Fray!” to call out to your comrade.
26 25 TEXT_JOBDRK500_02058_TODO_01 25 TEXT_JOBDRK500_02058_TODO_01 Speak with the unbending knight at Daniffen Pass. Speak with the unbending knight at Daniffen Pass.
27 26 TEXT_JOBDRK500_02058_TODO_02 26 TEXT_JOBDRK500_02058_TODO_02 Slay the giants. Slay the giants.
28 27 TEXT_JOBDRK500_02058_TODO_03 27 TEXT_JOBDRK500_02058_TODO_03 Speak with the unbending knight. Speak with the unbending knight.
29 28 TEXT_JOBDRK500_02058_TODO_04 28 TEXT_JOBDRK500_02058_TODO_04 Speak with the untiring knight. Speak with the untiring knight.
30 29 TEXT_JOBDRK500_02058_TODO_05 29 TEXT_JOBDRK500_02058_TODO_05 Speak with the untiring knight. Speak with the untiring knight.
31 30 TEXT_JOBDRK500_02058_TODO_06 30 TEXT_JOBDRK500_02058_TODO_06
32 31 TEXT_JOBDRK500_02058_TODO_07 31 TEXT_JOBDRK500_02058_TODO_07
33 32 TEXT_JOBDRK500_02058_TODO_08 32 TEXT_JOBDRK500_02058_TODO_08
34 33 TEXT_JOBDRK500_02058_TODO_09 33 TEXT_JOBDRK500_02058_TODO_09
35 34 TEXT_JOBDRK500_02058_TODO_10 34 TEXT_JOBDRK500_02058_TODO_10
36 35 TEXT_JOBDRK500_02058_TODO_11 35 TEXT_JOBDRK500_02058_TODO_11
37 36 TEXT_JOBDRK500_02058_TODO_12 36 TEXT_JOBDRK500_02058_TODO_12
38 37 TEXT_JOBDRK500_02058_TODO_13 37 TEXT_JOBDRK500_02058_TODO_13
39 38 TEXT_JOBDRK500_02058_TODO_14 38 TEXT_JOBDRK500_02058_TODO_14
40 39 TEXT_JOBDRK500_02058_TODO_15 39 TEXT_JOBDRK500_02058_TODO_15
41 40 TEXT_JOBDRK500_02058_TODO_16 40 TEXT_JOBDRK500_02058_TODO_16
42 41 TEXT_JOBDRK500_02058_TODO_17 41 TEXT_JOBDRK500_02058_TODO_17
43 42 TEXT_JOBDRK500_02058_TODO_18 42 TEXT_JOBDRK500_02058_TODO_18
44 43 TEXT_JOBDRK500_02058_TODO_19 43 TEXT_JOBDRK500_02058_TODO_19
45 44 TEXT_JOBDRK500_02058_TODO_20 44 TEXT_JOBDRK500_02058_TODO_20
46 45 TEXT_JOBDRK500_02058_TODO_21 45 TEXT_JOBDRK500_02058_TODO_21
47 46 TEXT_JOBDRK500_02058_TODO_22 46 TEXT_JOBDRK500_02058_TODO_22
48 47 TEXT_JOBDRK500_02058_TODO_23 47 TEXT_JOBDRK500_02058_TODO_23
49 48 TEXT_JOBDRK500_02058_FRAY_000_000 48 TEXT_JOBDRK500_02058_FRAY_000_000 I knew you would come to your senses, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Now, let us...let us go... I knew you would come to your senses, Player. Now, let us...let us go...
50 49 TEXT_JOBDRK500_02058_FRAY_000_001 49 TEXT_JOBDRK500_02058_FRAY_000_001 ...If I never see snow again, it'll be too soon. ...If I never see snow again, it'll be too soon.
51 50 TEXT_JOBDRK500_02058_FRAY_000_002 50 TEXT_JOBDRK500_02058_FRAY_000_002 We should go somewhere warm─at least for a little while... We should go somewhere warm─at least for a little while...
52 51 TEXT_JOBDRK500_02058_FRAY_000_003 51 TEXT_JOBDRK500_02058_FRAY_000_003 Wait for me near the Gates of Judgement. When you are alone, call out and I shall join you. Wait for me near the Gates of Judgement. When you are alone, call out and I shall join you.
53 52 TEXT_JOBDRK500_02058_SYSTEM_000_004 52 TEXT_JOBDRK500_02058_SYSTEM_000_004 A moment later, Fray departs...though in what direction you cannot seem to recall... A moment later, Fray departs...though in what direction you cannot seem to recall...
54 53 TEXT_JOBDRK500_02058_SYSTEM_000_005 53 TEXT_JOBDRK500_02058_SYSTEM_000_005 With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract <If(PlayerParameter(4))>her<Else/>his</If> attention. With the chat mode in **Say**, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract her attention.
55 54 TEXT_JOBDRK500_02058_SYSTEM_000_006 54 TEXT_JOBDRK500_02058_SYSTEM_000_006 With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract <If(PlayerParameter(4))>her<Else/>his</If> attention. With the chat mode in **Say**, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract her attention.
56 55 TEXT_JOBDRK500_02058_SAY_000_000 55 TEXT_JOBDRK500_02058_SAY_000_000 Fray Fray
57 56 TEXT_JOBDRK500_02058_CAVALRYA02058_000_010 56 TEXT_JOBDRK500_02058_CAVALRYA02058_000_010 (-???-)Wait, I <Emphasis>know</Emphasis> that voice! It's <Highlight>ObjectParameter(1)</Highlight>, the hero of the Scions! (-???-)Wait, I *know* that voice! It's Player Player, the hero of the Scions!
58 57 TEXT_JOBDRK500_02058_CAVALRYA02058_000_011 57 TEXT_JOBDRK500_02058_CAVALRYA02058_000_011 Allow me to say what an honor it is to meet you, <If(PlayerParameter(4))>madam<Else/>sir</If>! I mean, by the Fury, the <If(PlayerParameter(4))>woman<Else/>man</If> who bested Shiva! Every knight under Lord Drillemont's command knows the tale! Allow me to say what an honor it is to meet you, madam! I mean, by the Fury, the woman who bested Shiva! Every knight under Lord Drillemont's command knows the tale!
59 58 TEXT_JOBDRK500_02058_CAVALRYA02058_000_012 58 TEXT_JOBDRK500_02058_CAVALRYA02058_000_012 I could go on, but, well...I'll just say it. If I may, <If(PlayerParameter(4))>madam<Else/>sir</If>─we need your help. I could go on, but, well...I'll just say it. If I may, madam─we need your help.
60 59 TEXT_JOBDRK500_02058_CAVALRYB02058_000_013 59 TEXT_JOBDRK500_02058_CAVALRYB02058_000_013 We've a giant problem, <If(PlayerParameter(4))>madam<Else/>sir</If>. A band of them has taken to raiding caravans passing through Daniffen Pass. We think they may be planning to expand their territory... We've a giant problem, madam. A band of them has taken to raiding caravans passing through Daniffen Pass. We think they may be planning to expand their territory...
61 60 TEXT_JOBDRK500_02058_CAVALRYB02058_000_014 60 TEXT_JOBDRK500_02058_CAVALRYB02058_000_014 Lord Drillemont wants them gone, but you know how it is─too much work for too few hands. We'd need at least two dozen knights to clear them out safely... Lord Drillemont wants them gone, but you know how it is─too much work for too few hands. We'd need at least two dozen knights to clear them out safely...
62 61 TEXT_JOBDRK500_02058_CAVALRYB02058_000_015 61 TEXT_JOBDRK500_02058_CAVALRYB02058_000_015 But now that you're here, <If(PlayerParameter(4))>madam<Else/>sir</If>, we have nothing to fear! But now that you're here, madam, we have nothing to fear!
63 62 TEXT_JOBDRK500_02058_CAVALRYA02058_000_016 62 TEXT_JOBDRK500_02058_CAVALRYA02058_000_016 Aye! While we create a distraction, you can slip past and put their leader down! Without him, they're sure to cut and run! So will you help us, <If(PlayerParameter(4))>madam<Else/>sir</If>? Aye! While we create a distraction, you can slip past and put their leader down! Without him, they're sure to cut and run! So will you help us, madam?
64 63 TEXT_JOBDRK500_02058_CAVALRYS02058_000_017 63 TEXT_JOBDRK500_02058_CAVALRYS02058_000_017 (-House Durendaire Knights-)We beg of you! (-House Durendaire Knights-)We beg of you!
65 64 TEXT_JOBDRK500_02058_CAVALRYS02058_000_018 64 TEXT_JOBDRK500_02058_CAVALRYS02058_000_018 (-House Durendaire Knights-)We <Emphasis>beg</Emphasis> of you! (-House Durendaire Knights-)We *beg* of you!
66 65 TEXT_JOBDRK500_02058_CAVALRYB02058_000_019 65 TEXT_JOBDRK500_02058_CAVALRYB02058_000_019 Thank you so much, <If(PlayerParameter(4))>madam<Else/>sir</If>. We won't forget this! Thank you so much, madam. We won't forget this!
67 66 TEXT_JOBDRK500_02058_CAVALRYA02058_000_020 66 TEXT_JOBDRK500_02058_CAVALRYA02058_000_020 Pray accompany me to the pass, <If(PlayerParameter(4))>madam<Else/>sir</If>. We can discuss the finer details of our plan there. Pray accompany me to the pass, madam. We can discuss the finer details of our plan there.
68 67 TEXT_JOBDRK500_02058_FRAY_000_021 67 TEXT_JOBDRK500_02058_FRAY_000_021 No... No more. Enough... No... No more. Enough...
69 68 TEXT_JOBDRK500_02058_CAVALRYA02058_000_030 68 TEXT_JOBDRK500_02058_CAVALRYA02058_000_030 The leader should be somewhere in the tunnels, <If(PlayerParameter(4))>madam<Else/>sir</If>... The leader should be somewhere in the tunnels, madam...
70 69 TEXT_JOBDRK500_02058_CAVALRYA02058_000_031 69 TEXT_JOBDRK500_02058_CAVALRYA02058_000_031 Once you are in position, we'll launch our attack. If all goes to plan, you should only have to contend with the leader and his guards. May the Fury guide and protect us! Once you are in position, we'll launch our attack. If all goes to plan, you should only have to contend with the leader and his guards. May the Fury guide and protect us!
71 70 TEXT_JOBDRK500_02058_CAVALRYA02058_000_040 70 TEXT_JOBDRK500_02058_CAVALRYA02058_000_040 We'll do our best to keep them distracted, <If(PlayerParameter(4))>madam<Else/>sir</If>! We'll do our best to keep them distracted, madam!
72 71 TEXT_JOBDRK500_02058_CAVALRYA02058_000_050 71 TEXT_JOBDRK500_02058_CAVALRYA02058_000_050 By the Fury, you really did it! And you made it look so easy! By the Fury, you really did it! And you made it look so easy!
73 72 TEXT_JOBDRK500_02058_CAVALRYA02058_000_051 72 TEXT_JOBDRK500_02058_CAVALRYA02058_000_051 As for us─there were some injuries, but nothing serious. It was starting to look rather grim, actually...but the moment he fell, they sounded the retreat. As for us─there were some injuries, but nothing serious. It was starting to look rather grim, actually...but the moment he fell, they sounded the retreat.
74 73 TEXT_JOBDRK500_02058_CAVALRYA02058_000_052 73 TEXT_JOBDRK500_02058_CAVALRYA02058_000_052 It was an honor to fight with you, <If(PlayerParameter(4))>madam<Else/>sir</If>! You really are everything the bards say. It was an honor to fight with you, madam! You really are everything the bards say.
75 74 TEXT_JOBDRK500_02058_CAVALRYA02058_000_053 74 TEXT_JOBDRK500_02058_CAVALRYA02058_000_053 Truth be told...I've been following your deeds for some time now...ever since you first came to Whitebrim Front. Truth be told...I've been following your deeds for some time now...ever since you first came to Whitebrim Front.
76 75 TEXT_JOBDRK500_02058_CAVALRYA02058_000_054 75 TEXT_JOBDRK500_02058_CAVALRYA02058_000_054 Your martial prowess is widely known, of course, but what I found truly inspirational was your compassion for the common man. Your martial prowess is widely known, of course, but what I found truly inspirational was your compassion for the common man.
77 76 TEXT_JOBDRK500_02058_CAVALRYA02058_000_055 76 TEXT_JOBDRK500_02058_CAVALRYA02058_000_055 How you would risk your life without thought for fame or fortune, how the lowest among us could find a friend in you... How you would risk your life without thought for fame or fortune, how the lowest among us could find a friend in you...
78 77 TEXT_JOBDRK500_02058_CAVALRYC02058_000_056 77 TEXT_JOBDRK500_02058_CAVALRYC02058_000_056 (-???-)Sir, sir! (-???-)Sir, sir!
79 78 TEXT_JOBDRK500_02058_CAVALRYA02058_000_057 78 TEXT_JOBDRK500_02058_CAVALRYA02058_000_057 Is something wrong? Is something wrong?
80 79 TEXT_JOBDRK500_02058_CAVALRYC02058_000_058 79 TEXT_JOBDRK500_02058_CAVALRYC02058_000_058 It's Lord Drillemont, sir. He heard we were in the field with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and is demanding <If(PlayerParameter(4))>she<Else/>he</If> come to Whitebrim Front at once! It's Lord Drillemont, sir. He heard we were in the field with Player, and is demanding she come to Whitebrim Front at once!
81 80 TEXT_JOBDRK500_02058_CAVALRYA02058_000_059 80 TEXT_JOBDRK500_02058_CAVALRYA02058_000_059 <Emphasis>Demanding</Emphasis>!? What is the meaning of this!? *Demanding*!? What is the meaning of this!?
82 81 TEXT_JOBDRK500_02058_CAVALRYC02058_000_060 81 TEXT_JOBDRK500_02058_CAVALRYC02058_000_060 Certain...allegations have been made, sir. It would seem that <If(PlayerParameter(4))>she<Else/>he</If> was observed conversing with...with a corpse in the Brume... Certain...allegations have been made, sir. It would seem that she was observed conversing with...with a corpse in the Brume...
83 82 TEXT_JOBDRK500_02058_CAVALRYC02058_000_061 82 TEXT_JOBDRK500_02058_CAVALRYC02058_000_061 Not that anyone would ever believe such slander, of course... Not that anyone would ever believe such slander, of course...
84 83 TEXT_JOBDRK500_02058_CAVALRYA02058_000_070 83 TEXT_JOBDRK500_02058_CAVALRYA02058_000_070 Surely there is no need for concern. I mean, “conversing with a corpse”? What fools do they take us for? Surely there is no need for concern. I mean, “conversing with a corpse”? What fools do they take us for?
85 84 TEXT_JOBDRK500_02058_CAVALRYC02058_000_080 84 TEXT_JOBDRK500_02058_CAVALRYC02058_000_080 I should warn you, <If(PlayerParameter(4))>madam<Else/>sir</If>, that some of these allegations were made by Temple Knights. I should warn you, madam, that some of these allegations were made by Temple Knights.
86 85 TEXT_JOBDRK500_02058_CAVALRYC02058_000_081 85 TEXT_JOBDRK500_02058_CAVALRYC02058_000_081 You, um...you may be asked to surrender your weapon... You, um...you may be asked to surrender your weapon...
87 86 TEXT_JOBDRK500_02058_FRAY_000_100 86 TEXT_JOBDRK500_02058_FRAY_000_100 Hah hah...“surrender your weapon”? After what happened in Ul'dah? They must be mad. Hah hah...“surrender your weapon”? After what happened in Ul'dah? They must be mad.
88 87 TEXT_JOBDRK500_02058_FRAY_000_101 87 TEXT_JOBDRK500_02058_FRAY_000_101 Pay attention, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. This could be the greatest moment of our life... Pay attention, Player. This could be the greatest moment of our life...
89 88 TEXT_JOBDRK500_02058_FRAY_000_102 88 TEXT_JOBDRK500_02058_FRAY_000_102 That is, if you could stop denying the truth that's been staring you in the face since the moment we met. That is, if you could stop denying the truth that's been staring you in the face since the moment we met.
90 89 TEXT_JOBDRK500_02058_FRAY_000_103 89 TEXT_JOBDRK500_02058_FRAY_000_103 Say my name. Say it. My <Emphasis>real</Emphasis> name. <Emphasis>Our</Emphasis> real name! Say my name. Say it. My *real* name. *Our* real name!
91 90 TEXT_JOBDRK500_02058_FRAY_000_104 90 TEXT_JOBDRK500_02058_FRAY_000_104 Come now, you <Emphasis>knew</Emphasis> Fray was dead from the beginning, but you didn't care! Come now, you *knew* Fray was dead from the beginning, but you didn't care!
92 91 TEXT_JOBDRK500_02058_FRAY_000_105 91 TEXT_JOBDRK500_02058_FRAY_000_105 You had a sword and a soul crystal. But what you <Emphasis>wanted</Emphasis> was a mentor. You had a sword and a soul crystal. But what you *wanted* was a mentor.
93 92 TEXT_JOBDRK500_02058_FRAY_000_106 92 TEXT_JOBDRK500_02058_FRAY_000_106 A mentor with the <Emphasis>gifts</Emphasis> and the knowledge. A dark knight who could guide you on the path─who you could aspire to become. A mentor with the *gifts* and the knowledge. A dark knight who could guide you on the path─who you could aspire to become.
94 93 TEXT_JOBDRK500_02058_FRAY_000_107 93 TEXT_JOBDRK500_02058_FRAY_000_107 A <If(PlayerParameter(4))>woman<Else/>man</If> who was free to say and do the things you would not. A woman who was free to say and do the things you would not.
95 94 TEXT_JOBDRK500_02058_FRAY_000_108 94 TEXT_JOBDRK500_02058_FRAY_000_108 ...Even now, you continue to deny it. Well. Deny me all you want. You cannot deny what we have done. ...Even now, you continue to deny it. Well. Deny me all you want. You cannot deny what we have done.
96 95 TEXT_JOBDRK500_02058_FRAY_000_109 95 TEXT_JOBDRK500_02058_FRAY_000_109 Have I not been good to you? Have I not given you everything I promised? Have I not been good to you? Have I not given you everything I promised?
97 96 TEXT_JOBDRK500_02058_FRAY_000_110 96 TEXT_JOBDRK500_02058_FRAY_000_110 Did I not help you to hear the whispers of our very soul!? Did I not help you to hear the whispers of our very soul!?
98 97 TEXT_JOBDRK500_02058_FRAY_000_111 97 TEXT_JOBDRK500_02058_FRAY_000_111 Open your eyes. Look. Do you see now? Do you <Emphasis>see</Emphasis>? Open your eyes. Look. Do you see now? Do you *see*?
99 98 TEXT_JOBDRK500_02058_FRAY_000_112 98 TEXT_JOBDRK500_02058_FRAY_000_112 (-<Highlight>ObjectParameter(1)</Highlight>-)Everything up to now has been your story... (-Player Player-)Everything up to now has been your story...
100 99 TEXT_JOBDRK500_02058_FRAY_000_113 99 TEXT_JOBDRK500_02058_FRAY_000_113 (-<Highlight>ObjectParameter(1)</Highlight>-)...And everything after now will be <Emphasis>mine</Emphasis>! (-Player Player-)...And everything after now will be *mine*!
101 100 TEXT_JOBDRK500_02058_FRAY_000_130 100 TEXT_JOBDRK500_02058_FRAY_000_130 (-<Highlight>ObjectParameter(1)</Highlight>-)It would seem I underestimated myself... But no matter. (-Player Player-)It would seem I underestimated myself... But no matter.
102 101 TEXT_JOBDRK500_02058_FRAY_000_131 101 TEXT_JOBDRK500_02058_FRAY_000_131 (-<Highlight>ObjectParameter(1)</Highlight>-)They have borne witness to the darkness within us... (-Player Player-)They have borne witness to the darkness within us...
103 102 TEXT_JOBDRK500_02058_FRAY_000_132 102 TEXT_JOBDRK500_02058_FRAY_000_132 (-<Highlight>ObjectParameter(1)</Highlight>-)To what lies beneath the mask... (-Player Player-)To what lies beneath the mask...
104 103 TEXT_JOBDRK500_02058_CAVALRY02058_000_133 103 TEXT_JOBDRK500_02058_CAVALRY02058_000_133 (-???-)<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Listen to us! (-???-)Player! Player! Listen to us!
105 104 TEXT_JOBDRK500_02058_CENOTA_000_134 104 TEXT_JOBDRK500_02058_CENOTA_000_134 (-Cenota-)We will never forsake you! No matter what! (-Cenota-)We will never forsake you! No matter what!
106 105 TEXT_JOBDRK500_02058_CLOTAIRION_000_135 105 TEXT_JOBDRK500_02058_CLOTAIRION_000_135 (-Clotairion-)We know who you are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We know─and so do you! (-Clotairion-)We know who you are, Player! We know─and so do you!
107 106 TEXT_JOBDRK500_02058_FRAY_000_136 106 TEXT_JOBDRK500_02058_FRAY_000_136 (-<Highlight>ObjectParameter(1)</Highlight>-)A fantastic display of willful ignorance... (-Player Player-)A fantastic display of willful ignorance...
108 107 TEXT_JOBDRK500_02058_FRAY_000_137 107 TEXT_JOBDRK500_02058_FRAY_000_137 (-<Highlight>ObjectParameter(1)</Highlight>-)Wipe the slate clean. Forgive and forget! (-Player Player-)Wipe the slate clean. Forgive and forget!
109 108 TEXT_JOBDRK500_02058_FRAY_000_138 108 TEXT_JOBDRK500_02058_FRAY_000_138 (-<Highlight>ObjectParameter(1)</Highlight>-)Convince yourselves that <If(PlayerParameter(4))>she<Else/>he</If> can be controlled... (-Player Player-)Convince yourselves that she can be controlled...
110 109 TEXT_JOBDRK500_02058_FRAY_000_139 109 TEXT_JOBDRK500_02058_FRAY_000_139 (-<Highlight>ObjectParameter(1)</Highlight>-)The Warrior of Light! Our Weapon of Light! (-Player Player-)The Warrior of Light! Our Weapon of Light!
111 110 TEXT_JOBDRK500_02058_FRAY_000_140 110 TEXT_JOBDRK500_02058_FRAY_000_140 (-<Highlight>ObjectParameter(1)</Highlight>-)It isn't too late, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We...we can still be free... (-Player Player-)It isn't too late, Player. We...we can still be free...
112 111 TEXT_JOBDRK500_02058_FRAY_000_141 111 TEXT_JOBDRK500_02058_FRAY_000_141 (-<Highlight>ObjectParameter(1)</Highlight>-)<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? (-Player Player-)Player?
113 112 TEXT_JOBDRK500_02058_FRAY_000_142 112 TEXT_JOBDRK500_02058_FRAY_000_142 (-<Highlight>ObjectParameter(1)</Highlight>-)So this is your answer... (-Player Player-)So this is your answer...
114 113 TEXT_JOBDRK500_02058_FRAY_000_143 113 TEXT_JOBDRK500_02058_FRAY_000_143 (-<Highlight>ObjectParameter(1)</Highlight>-)Listen to my voice. Listen to our heartbeat. Listen... (-Player Player-)Listen to my voice. Listen to our heartbeat. Listen...
115 114 TEXT_JOBDRK500_02058_FRAY_000_144 114 TEXT_JOBDRK500_02058_FRAY_000_144 (-<Highlight>ObjectParameter(1)</Highlight>-)...If this is how it must be, then so be it. (-Player Player-)...If this is how it must be, then so be it.
116 115 TEXT_JOBDRK500_02058_FRAY_000_145 115 TEXT_JOBDRK500_02058_FRAY_000_145 (-<Highlight>ObjectParameter(1)</Highlight>-)But know that when you tire of this charade, I shall be here...waiting to take the reins... (-Player Player-)But know that when you tire of this charade, I shall be here...waiting to take the reins...
117 116 TEXT_JOBDRK500_02058_FRAY_000_146 116 TEXT_JOBDRK500_02058_FRAY_000_146 (-<Highlight>ObjectParameter(1)</Highlight>-)You need only ask... (-Player Player-)You need only ask...
118 117 TEXT_JOBDRK500_02058_TEMPLEKNIGHT02059_000_150 117 TEXT_JOBDRK500_02058_TEMPLEKNIGHT02059_000_150 I...I do not know what I just witnessed. Nor am I sure I wish to know... I...I do not know what I just witnessed. Nor am I sure I wish to know...
119 118 TEXT_JOBDRK500_02058_CAVALRYC02058_000_160 118 TEXT_JOBDRK500_02058_CAVALRYC02058_000_160 Praise Halone you're all right, <If(PlayerParameter(4))>madam<Else/>sir</If>! For a moment, we feared we'd lost you forever... Praise Halone you're all right, madam! For a moment, we feared we'd lost you forever...
120 119 TEXT_JOBDRK500_02058_CAVALRYC02058_000_161 119 TEXT_JOBDRK500_02058_CAVALRYC02058_000_161 Lord Drillemont made it clear that we will speak no more of what happened. Not that he had to ask, mind... Lord Drillemont made it clear that we will speak no more of what happened. Not that he had to ask, mind...
121 120 TEXT_JOBDRK500_02058_CAVALRYC02058_000_162 120 TEXT_JOBDRK500_02058_CAVALRYC02058_000_162 As for your...friend... I am told he will be interred with full rites. May his soul rest in peace... As for your...friend... I am told he will be interred with full rites. May his soul rest in peace...
122 121 TEXT_JOBDRK500_02058_CAVALRYC02058_000_000 121 TEXT_JOBDRK500_02058_CAVALRYC02058_000_000 ...Are you certain you are all right, <If(PlayerParameter(4))>madam<Else/>sir</If>? You seem a little... Never mind. Fare you well... ...Are you certain you are all right, madam? You seem a little... Never mind. Fare you well...
123 122 TEXT_JOBDRK500_02058_QIB_001_TODO_1 122 TEXT_JOBDRK500_02058_QIB_001_TODO_1 Embrace the abyss! Set yourself free! Embrace the abyss! Set yourself free!
124 123 TEXT_JOBDRK500_02058_QIB_001_DRILLEMONT_BATTLETALK_DEAD 123 TEXT_JOBDRK500_02058_QIB_001_DRILLEMONT_BATTLETALK_DEAD Fight, damn you! Fight! Fight, damn you! Fight!
125 124 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_PLAYERHP50 124 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_PLAYERHP50 Oh, look! You're doing it again! Bravo, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, bravo! Oh, look! You're doing it again! Bravo, Player, bravo!
126 125 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_00 125 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_00 You can't really kill me, you know. Oh, you'll try. But you'll fail. You can't really kill me, you know. Oh, you'll try. But you'll fail.
127 126 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_10 126 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_10 You may as well put the blade at your own neck. But where would that leave us, hmmm? You may as well put the blade at your own neck. But where would that leave us, hmmm?
128 127 TEXT_JOBDRK500_02058_QIB_001_DRILLEMONT_BATTLETALK_01 127 TEXT_JOBDRK500_02058_QIB_001_DRILLEMONT_BATTLETALK_01 Pull yourself together, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You are stronger than this! Pull yourself together, Player! You are stronger than this!
129 128 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_02 128 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_02 Friends? Really? This is a <Emphasis>private</Emphasis> affair, and you know it. Friends? Really? This is a *private* affair, and you know it.
130 129 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_20 129 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_20 But carry on pretending otherwise, if it please. But carry on pretending otherwise, if it please.
131 130 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_03 130 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_03 Heh...things are certainly coming to a head, aren't they!? Heh...things are certainly coming to a head, aren't they!?
132 131 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_30 131 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_30 Do you have any idea how ridiculous you look? Flailing about like a wild beast in a battle against <Emphasis>yourself</Emphasis>!? Do you have any idea how ridiculous you look? Flailing about like a wild beast in a battle against *yourself*!?
133 132 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_31 132 TEXT_JOBDRK500_02058_QIB_001_FRAY_BATTLETALK_31 A house divided cannot stand, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! A house divided cannot stand, Player!
134
135