7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
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0,"TEXT_HEAVNY101_02201_SEQ_00","Trachraet has some worrying news concerning Pharos Sirius."
1,"TEXT_HEAVNY101_02201_SEQ_01","Trachraet informs you that a kobold invasion has forced a group of smiths from Naldiq & Vymelli's to abandon their work on Pharos Sirius, to the great annoyance of Master Mimidoa. While it remains unclear how or why the beastmen ventured to the Isles of Umbra, it is abundantly clear they are up to no good. Seek out the storm flyer at the airship landing for further instructions."
2,"TEXT_HEAVNY101_02201_SEQ_02","At your request, the storm flyer relays Mimidoa's account of the attack. Apparently, the old smith is convinced the kobolds intend to blow up the lighthouse, having seen them scatter volatile bombs in the tunnels beneath the tower's foundation. With the livelihood of western La Noscea's inhabitants hanging in the balance, Maelstrom Command asks that you enter the tower by airship and defuse the kobolds' explosive plot before Aleport's shores are choked with debris.
0,TEXT_HEAVNY101_02201_SEQ_00,Trachraet has some worrying news concerning Pharos Sirius.
1,TEXT_HEAVNY101_02201_SEQ_01,"Trachraet informs you that a kobold invasion has forced a group of smiths from Naldiq & Vymelli's to abandon their work on Pharos Sirius, to the great annoyance of Master Mimidoa. While it remains unclear how or why the beastmen ventured to the Isles of Umbra, it is abundantly clear they are up to no good. Seek out the storm flyer at the airship landing for further instructions."
2,TEXT_HEAVNY101_02201_SEQ_02,"At your request, the storm flyer relays Mimidoa's account of the attack. Apparently, the old smith is convinced the kobolds intend to blow up the lighthouse, having seen them scatter volatile bombs in the tunnels beneath the tower's foundation. With the livelihood of western La Noscea's inhabitants hanging in the balance, Maelstrom Command asks that you enter the tower by airship and defuse the kobolds' explosive plot before Aleport's shores are choked with debris.
※Pharos Sirius (Hard) can be accessed via the Duty Finder."
3,"TEXT_HEAVNY101_02201_SEQ_03","You have cleared Pharos Sirius of the incendiary surprises left by the kobolds. Report to the storm flyer in western La Noscea, and confirm that all went as planned."
4,"TEXT_HEAVNY101_02201_SEQ_04","You return to find Maelstrom troops hurrying to clear the debris left by the kobolds, and rid the area of any remaining beastman invaders. While you discuss their progress with the storm flyer in charge, a private approaches you bearing a curious nautical knife carved with the sigil of Diamanda of Naldiq & Vymelli's, which was apparently discovered during a preliminary search of the area. With much still to be done, the storm flyer asks you to go to Aleport in her stead and hand the knife over to Trachraet, who will shortly be meeting with the smiths to relay the news of the lighthouse's reclamation."
5,"TEXT_HEAVNY101_02201_SEQ_05","The blunt whittle turns out to be a personal effect of Diamanda's late brother Symond. The sight of it stokes the flames of resolve in the heart of the young smith, who vows to turn the forsaken lighthouse into a place to honor the lost. Your duty done, you take your leave, certain that Pharos Sirius will soon be restored to its former glory."
6,"TEXT_HEAVNY101_02201_SEQ_06",""
7,"TEXT_HEAVNY101_02201_SEQ_07",""
8,"TEXT_HEAVNY101_02201_SEQ_08",""
9,"TEXT_HEAVNY101_02201_SEQ_09",""
10,"TEXT_HEAVNY101_02201_SEQ_10",""
11,"TEXT_HEAVNY101_02201_SEQ_11",""
12,"TEXT_HEAVNY101_02201_SEQ_12",""
13,"TEXT_HEAVNY101_02201_SEQ_13",""
14,"TEXT_HEAVNY101_02201_SEQ_14",""
15,"TEXT_HEAVNY101_02201_SEQ_15",""
16,"TEXT_HEAVNY101_02201_SEQ_16",""
17,"TEXT_HEAVNY101_02201_SEQ_17",""
18,"TEXT_HEAVNY101_02201_SEQ_18",""
19,"TEXT_HEAVNY101_02201_SEQ_19",""
20,"TEXT_HEAVNY101_02201_SEQ_20",""
21,"TEXT_HEAVNY101_02201_SEQ_21",""
22,"TEXT_HEAVNY101_02201_SEQ_22",""
23,"TEXT_HEAVNY101_02201_SEQ_23",""
24,"TEXT_HEAVNY101_02201_TODO_00","Speak with the storm flyer at the airship landing."
25,"TEXT_HEAVNY101_02201_TODO_01","Enter Pharos Sirius (Hard)."
26,"TEXT_HEAVNY101_02201_TODO_02","Report to the storm flyer at the entrance of Pharos Sirius."
27,"TEXT_HEAVNY101_02201_TODO_03","Give the blunt whittle to Trachraet in Aleport."
28,"TEXT_HEAVNY101_02201_TODO_04",""
29,"TEXT_HEAVNY101_02201_TODO_05",""
30,"TEXT_HEAVNY101_02201_TODO_06",""
31,"TEXT_HEAVNY101_02201_TODO_07",""
32,"TEXT_HEAVNY101_02201_TODO_08",""
33,"TEXT_HEAVNY101_02201_TODO_09",""
34,"TEXT_HEAVNY101_02201_TODO_10",""
35,"TEXT_HEAVNY101_02201_TODO_11",""
36,"TEXT_HEAVNY101_02201_TODO_12",""
37,"TEXT_HEAVNY101_02201_TODO_13",""
38,"TEXT_HEAVNY101_02201_TODO_14",""
39,"TEXT_HEAVNY101_02201_TODO_15",""
40,"TEXT_HEAVNY101_02201_TODO_16",""
41,"TEXT_HEAVNY101_02201_TODO_17",""
42,"TEXT_HEAVNY101_02201_TODO_18",""
43,"TEXT_HEAVNY101_02201_TODO_19",""
44,"TEXT_HEAVNY101_02201_TODO_20",""
45,"TEXT_HEAVNY101_02201_TODO_21",""
46,"TEXT_HEAVNY101_02201_TODO_22",""
47,"TEXT_HEAVNY101_02201_TODO_23",""
48,"TEXT_HEAVNY101_02201_TRACHRAET_000_000","<If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>─perfect timin' as always. We're in need o' yer talents to deal with some trouble brewin' over on the Isles of Umbra."
49,"TEXT_HEAVNY101_02201_TRACHRAET_000_001","Seems a pack o' kobolds've made a grab for Pharos Sirius. The smiths workin' on the restoration barely made it out alive."
50,"TEXT_HEAVNY101_02201_TRACHRAET_000_002","Maelstrom Command's drawin' up plans to take back the tower, with Master Mimidoa advisin' on 'ow things stand on the ground. But when they asked 'im for 'is opinion, 'e kept goin' on an' on about some adventurer from long past that 'elped 'im drive off a siren from the same spot."
51,"TEXT_HEAVNY101_02201_TRACHRAET_000_003","Now, no disrespect to the old fella, but 'e don't 'ave the firmest grasp on what 'appened when, so we couldn't 'elp wonderin' if maybe 'is 'ero o' yore was none other than yer fine self─you bein' a siren slayer an' all. So what d'ye say? Willin' to lend us an 'and relightin' the beacon?"
52,"TEXT_HEAVNY101_02201_TRACHRAET_000_004","I knew I could count on ye! One of our storm flyers is makin' the final preparations at the airship landin' right now. Tell 'er Trachraet sent ye and she'll give ye the particulars."
53,"TEXT_HEAVNY101_02201_TRACHRAET_000_005","One of our storm flyers is waitin' to brief you at the airship landin'. I'd get goin' if I were you... Master Mimidoa ain't the most forgivin' soul at the best o' times─an' when 'is precious restoration's at stake, well...it very much <Emphasis>ain't</Emphasis> the best o' times, savvy?"
54,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_010","<If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>, we are honored to have you with us. The situation is developing even as we speak, but I will do my best to explain what we know."
55,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_011","According to Master Mimidoa, he and his fellow smiths barely escaped with their lives when the kobolds began scattering bombs around the lighthouse's foundations."
56,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_012","He believes the beastmen intend to blow Pharos Sirius to pieces, thus disrupting our most vital supply route to and from western La Noscea. Needless to say, they cannot be permitted to succeed. We must act swiftly, before wrecks begin to pile up around Aleport."
57,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_013","That is where you come in. The kobolds have sealed off the ground entrance, so we propose to take you to the top of the tower by airship. Once there, you will proceed inside and see to the bombs, along with any kobolds you encounter. The Maelstrom will then bring up the rear, and secure the area."
58,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_014","Before we proceed, I must stress the need for caution. Master Mimidoa suspects that if the kobolds are bent upon destroying Pharos Sirius, they will have more than a handful of flaming voidsent at their disposal. One inopportune explosion could set the restoration back by moons, if not years."
59,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_015","You know as well as I do how volatile bombs can be. If we are to save the beacon, we had best leave soon."
60,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_016","There is no telling when the kobolds' bombs will explode. Pray board the airship the instant you are ready."
61,"TEXT_HEAVNY101_02201_TRACHRAET_000_017","Talk to the storm flyer at the airship landin'. She'll take ye where ye need to go."
62,"TEXT_HEAVNY101_02201_TRACHRAET_000_020","Ah, yer back! An' since ye seem to be in one piece, I'm guessin' the mission was a success. I'd best be headin' off to Aleport to tie up the loose ends on Maelstrom Command's side o' things."
63,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_030","<If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>, you've returned!"
64,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_031","You had us worried for a moment there! We heard an awful rumbling coming from deep underground and feared the worst!"
65,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_032","My men have concluded a preliminary sweep of the lighthouse, and dismantled the remains of the bomb incubators. It would seem the beastmen have abandoned the tunnels directly beneath the tower. We have sent scouts in to pursue them, but the passages stretch farther than expected..."
66,"TEXT_HEAVNY101_02201_MESSENGER02201_000_033","(-???-)Pardon the interruption..."
67,"TEXT_HEAVNY101_02201_MESSENGER02201_000_034","While we was securin' the interior, we found this old seafarer's knife lyin' on the floor, and one of the lads noticed it'd got the sigil of Diamanda of Naldiq & Vymelli's carved into the handle."
68,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_035","I see. Well, if anyone can tell us who the knife belongs to, I suppose it would be the smith who crafted it."
69,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_036","Yet I cannot seek her out until the tunnels have been secured...
I have another <If(GreaterThan(PlayerParameter(52),0))>task for you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>. Would you mind delivering the knife to Lieutenant Trachraet in Aleport on my behalf? He is due to meet with the artisans of Naldiq & Vymelli's shortly."
70,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_037","I expect he will be waiting at the docks. Do not concern yourself about the tunnels─we will find out where they lead, however far they go.
3,TEXT_HEAVNY101_02201_SEQ_03,"You have cleared Pharos Sirius of the incendiary surprises left by the kobolds. Report to the storm flyer in western La Noscea, and confirm that all went as planned."
4,TEXT_HEAVNY101_02201_SEQ_04,"You return to find Maelstrom troops hurrying to clear the debris left by the kobolds, and rid the area of any remaining beastman invaders. While you discuss their progress with the storm flyer in charge, a private approaches you bearing a curious nautical knife carved with the sigil of Diamanda of Naldiq & Vymelli's, which was apparently discovered during a preliminary search of the area. With much still to be done, the storm flyer asks you to go to Aleport in her stead and hand the knife over to Trachraet, who will shortly be meeting with the smiths to relay the news of the lighthouse's reclamation."
5,TEXT_HEAVNY101_02201_SEQ_05,"The blunt whittle turns out to be a personal effect of Diamanda's late brother Symond. The sight of it stokes the flames of resolve in the heart of the young smith, who vows to turn the forsaken lighthouse into a place to honor the lost. Your duty done, you take your leave, certain that Pharos Sirius will soon be restored to its former glory."
6,TEXT_HEAVNY101_02201_SEQ_06,
7,TEXT_HEAVNY101_02201_SEQ_07,
8,TEXT_HEAVNY101_02201_SEQ_08,
9,TEXT_HEAVNY101_02201_SEQ_09,
10,TEXT_HEAVNY101_02201_SEQ_10,
11,TEXT_HEAVNY101_02201_SEQ_11,
12,TEXT_HEAVNY101_02201_SEQ_12,
13,TEXT_HEAVNY101_02201_SEQ_13,
14,TEXT_HEAVNY101_02201_SEQ_14,
15,TEXT_HEAVNY101_02201_SEQ_15,
16,TEXT_HEAVNY101_02201_SEQ_16,
17,TEXT_HEAVNY101_02201_SEQ_17,
18,TEXT_HEAVNY101_02201_SEQ_18,
19,TEXT_HEAVNY101_02201_SEQ_19,
20,TEXT_HEAVNY101_02201_SEQ_20,
21,TEXT_HEAVNY101_02201_SEQ_21,
22,TEXT_HEAVNY101_02201_SEQ_22,
23,TEXT_HEAVNY101_02201_SEQ_23,
24,TEXT_HEAVNY101_02201_TODO_00,Speak with the storm flyer at the airship landing.
25,TEXT_HEAVNY101_02201_TODO_01,Enter Pharos Sirius (Hard).
26,TEXT_HEAVNY101_02201_TODO_02,Report to the storm flyer at the entrance of Pharos Sirius.
27,TEXT_HEAVNY101_02201_TODO_03,Give the blunt whittle to Trachraet in Aleport.
28,TEXT_HEAVNY101_02201_TODO_04,
29,TEXT_HEAVNY101_02201_TODO_05,
30,TEXT_HEAVNY101_02201_TODO_06,
31,TEXT_HEAVNY101_02201_TODO_07,
32,TEXT_HEAVNY101_02201_TODO_08,
33,TEXT_HEAVNY101_02201_TODO_09,
34,TEXT_HEAVNY101_02201_TODO_10,
35,TEXT_HEAVNY101_02201_TODO_11,
36,TEXT_HEAVNY101_02201_TODO_12,
37,TEXT_HEAVNY101_02201_TODO_13,
38,TEXT_HEAVNY101_02201_TODO_14,
39,TEXT_HEAVNY101_02201_TODO_15,
40,TEXT_HEAVNY101_02201_TODO_16,
41,TEXT_HEAVNY101_02201_TODO_17,
42,TEXT_HEAVNY101_02201_TODO_18,
43,TEXT_HEAVNY101_02201_TODO_19,
44,TEXT_HEAVNY101_02201_TODO_20,
45,TEXT_HEAVNY101_02201_TODO_21,
46,TEXT_HEAVNY101_02201_TODO_22,
47,TEXT_HEAVNY101_02201_TODO_23,
48,TEXT_HEAVNY101_02201_TRACHRAET_000_000, ─perfect timin' as always. We're in need o' yer talents to deal with some trouble brewin' over on the Isles of Umbra.
49,TEXT_HEAVNY101_02201_TRACHRAET_000_001,Seems a pack o' kobolds've made a grab for Pharos Sirius. The smiths workin' on the restoration barely made it out alive.
50,TEXT_HEAVNY101_02201_TRACHRAET_000_002,"Maelstrom Command's drawin' up plans to take back the tower, with Master Mimidoa advisin' on 'ow things stand on the ground. But when they asked 'im for 'is opinion, 'e kept goin' on an' on about some adventurer from long past that 'elped 'im drive off a siren from the same spot."
51,TEXT_HEAVNY101_02201_TRACHRAET_000_003,"Now, no disrespect to the old fella, but 'e don't 'ave the firmest grasp on what 'appened when, so we couldn't 'elp wonderin' if maybe 'is 'ero o' yore was none other than yer fine self─you bein' a siren slayer an' all. So what d'ye say? Willin' to lend us an 'and relightin' the beacon?"
52,TEXT_HEAVNY101_02201_TRACHRAET_000_004,I knew I could count on ye! One of our storm flyers is makin' the final preparations at the airship landin' right now. Tell 'er Trachraet sent ye and she'll give ye the particulars.
53,TEXT_HEAVNY101_02201_TRACHRAET_000_005,"One of our storm flyers is waitin' to brief you at the airship landin'. I'd get goin' if I were you... Master Mimidoa ain't the most forgivin' soul at the best o' times─an' when 'is precious restoration's at stake, well...it very much *ain't* the best o' times, savvy?"
54,TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_010," , we are honored to have you with us. The situation is developing even as we speak, but I will do my best to explain what we know."
55,TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_011,"According to Master Mimidoa, he and his fellow smiths barely escaped with their lives when the kobolds began scattering bombs around the lighthouse's foundations."
56,TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_012,"He believes the beastmen intend to blow Pharos Sirius to pieces, thus disrupting our most vital supply route to and from western La Noscea. Needless to say, they cannot be permitted to succeed. We must act swiftly, before wrecks begin to pile up around Aleport."
57,TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_013,"That is where you come in. The kobolds have sealed off the ground entrance, so we propose to take you to the top of the tower by airship. Once there, you will proceed inside and see to the bombs, along with any kobolds you encounter. The Maelstrom will then bring up the rear, and secure the area."
58,TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_014,"Before we proceed, I must stress the need for caution. Master Mimidoa suspects that if the kobolds are bent upon destroying Pharos Sirius, they will have more than a handful of flaming voidsent at their disposal. One inopportune explosion could set the restoration back by moons, if not years."
59,TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_015,"You know as well as I do how volatile bombs can be. If we are to save the beacon, we had best leave soon."
60,TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_016,There is no telling when the kobolds' bombs will explode. Pray board the airship the instant you are ready.
61,TEXT_HEAVNY101_02201_TRACHRAET_000_017,Talk to the storm flyer at the airship landin'. She'll take ye where ye need to go.
62,TEXT_HEAVNY101_02201_TRACHRAET_000_020,"Ah, yer back! An' since ye seem to be in one piece, I'm guessin' the mission was a success. I'd best be headin' off to Aleport to tie up the loose ends on Maelstrom Command's side o' things."
63,TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_030," , you've returned!"
64,TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_031,You had us worried for a moment there! We heard an awful rumbling coming from deep underground and feared the worst!
65,TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_032,"My men have concluded a preliminary sweep of the lighthouse, and dismantled the remains of the bomb incubators. It would seem the beastmen have abandoned the tunnels directly beneath the tower. We have sent scouts in to pursue them, but the passages stretch farther than expected..."
66,TEXT_HEAVNY101_02201_MESSENGER02201_000_033,(-???-)Pardon the interruption...
67,TEXT_HEAVNY101_02201_MESSENGER02201_000_034,"While we was securin' the interior, we found this old seafarer's knife lyin' on the floor, and one of the lads noticed it'd got the sigil of Diamanda of Naldiq & Vymelli's carved into the handle."
68,TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_035,"I see. Well, if anyone can tell us who the knife belongs to, I suppose it would be the smith who crafted it."
69,TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_036,"Yet I cannot seek her out until the tunnels have been secured...
I have another task for you, . Would you mind delivering the knife to Lieutenant Trachraet in Aleport on my behalf? He is due to meet with the artisans of Naldiq & Vymelli's shortly."
70,TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_037,"I expect he will be waiting at the docks. Do not concern yourself about the tunnels─we will find out where they lead, however far they go.
On behalf of the Maelstrom, I thank you for your aid in reclaiming the lighthouse. Fortune go with you...till sea swallows all!"
71,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_038","Lieutenant Trachraet will soon be meeting with the smiths. Pray make for Aleport at once."
72,"TEXT_HEAVNY101_02201_TRACHRAET_000_039","Ah, yer back! An' since ye seem to be in one piece, I'm guessin' the mission was a success. I'd best be headin' off to Aleport to tie up the loose ends on Maelstrom Command's side o' things."
73,"TEXT_HEAVNY101_02201_TRACHRAET_000_040","<If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>, I just 'eard the good news. By Llymlaen's blessed light, ye did it! Ye saved Pharos Sirius!"
74,"TEXT_HEAVNY101_02201_TRACHRAET_000_041","Oh, what's this?"
75,"TEXT_HEAVNY101_02201_TRACHRAET_000_042","...I see. Well, I'll be sure to ask 'er about it. Ah, speak o' the devil!"
76,"TEXT_HEAVNY101_02201_MIMIDOA_000_043","Oi! Wossname! Red coat! 'Ow long do I 'ave to rot in the tavern before yer boys send them shite-eatin' kobold bastards packin', eh? Much more o' this an' me 'ammerin' arm'll be as soft as me lily-white arse."
77,"TEXT_HEAVNY101_02201_TRACHRAET_000_044","A terrifyin' prospect, an' no mistake. Luckily, it ain't one we need to worry about, though, 'cos we've taken Pharos Sirius back. An' after the wallopin' our mate 'ere gave 'em, them kobolds'll know to keep their grubby paws to 'emselves in future─meanin' you can get back to restorin' the place in peace!"
78,"TEXT_HEAVNY101_02201_TRACHRAET_000_045","Miss Diamanda, while the lads were searchin' the lighthouse, they found summat that might interest you."
79,"TEXT_HEAVNY101_02201_TRACHRAET_000_046","Does this 'ere seafarer's whittle look familiar?"
80,"TEXT_HEAVNY101_02201_DIAMANDA_000_047","All too familiar...though it didn't look so worn down when I last saw it. I made this for Symond before he set sail three years ago. It was my first piece as a full-fledged smith."
81,"TEXT_HEAVNY101_02201_TRACHRAET_000_048","Symond? As in, Captain Symond from Maelstrom Command?"
82,"TEXT_HEAVNY101_02201_DIAMANDA_000_049","The same. I never meant for it to be a farewell present. But knowing he used it often, and kept it with him to the last... Well, it means a lot."
83,"TEXT_HEAVNY101_02201_DIAMANDA_000_050","Master Mimidoa, I think it's a sign. Why else would my first piece be returned to me but to show me how far I've come? Just seeing it makes me want to restore the lighthouse to its former glory even more─to make it into a place to <Emphasis>honor</Emphasis> the lost, rather than a place to grieve for them."
84,"TEXT_HEAVNY101_02201_MIMIDOA_000_051","Aye, lass, that's the way. There's things we all of us would sooner forget, but rememberin' 'em's what makes us stronger."
85,"TEXT_HEAVNY101_02201_MIMIDOA_000_052","Wouldn't you agree, 'nitiate? Hmm...speakin' of rememberin', you remind me o' someone. Somethin' about the eyes... Oh, aye! Yer the spittin' image of a <If(PlayerParameter(4))>lass<Else/>lad</If> as once helped me drive back an army o' the undead. A right tough bugger, <If(PlayerParameter(4))>she<Else/>he</If> was. Like you, only taller."
86,"TEXT_HEAVNY101_02201_MIMIDOA_100_052","Never did find out what happened to <If(PlayerParameter(4))>her<Else/>him</If>, but lookin' at you, I'm guessin' <If(PlayerParameter(4))>she<Else/>he</If> settled down an' <If(PlayerParameter(4))>squeezed out a few young'uns<Else/>sired himself an heir or two</If>. Ahh, it brings a tear to me eye seein' you carryin' on the family tradition. I'm much obliged to ye, <If(PlayerParameter(4))>lass<Else/>lad</If>. Much obliged!"
87,"TEXT_HEAVNY101_02201_DIAMANDA_000_053","I can't thank you enough for saving the lighthouse. If it hadn't been for you, all of our hard work would have been for naught."
88,"TEXT_HEAVNY101_02201_DIAMANDA_100_053","But I for one mean to make the most of this reprieve. I swear to you on my brother's memory: when we've finished with Pharos Sirius, it will serve as more than just a guiding light to safe waters...it will lead the souls of those lost at sea back to familiar shores."
89,"TEXT_HEAVNY101_02201_TRACHRAET_000_054","Some folk see Pharos Sirius as a cursed reminder o' the Calamity, while others see it as a monument to Limsa's golden age. But I'll bet it means more to them pair than everyone else in La Noscea put together. An' someday they'll show the world 'ow it looks to them─like a beacon of 'ope."
90,"TEXT_HEAVNY101_02201_TRACHRAET_000_055","I realize I still ain't thanked ye properly for givin' us an 'and with all this. 'Ardly needs sayin', I s'pose, but the Maelstrom couldn't've done it without ye. You can leave the rest to us, though─we'll see that the smiths don't get disturbed again.
Until next time, then, <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>!"
71,TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_038,Lieutenant Trachraet will soon be meeting with the smiths. Pray make for Aleport at once.
72,TEXT_HEAVNY101_02201_TRACHRAET_000_039,"Ah, yer back! An' since ye seem to be in one piece, I'm guessin' the mission was a success. I'd best be headin' off to Aleport to tie up the loose ends on Maelstrom Command's side o' things."
73,TEXT_HEAVNY101_02201_TRACHRAET_000_040," , I just 'eard the good news. By Llymlaen's blessed light, ye did it! Ye saved Pharos Sirius!"
74,TEXT_HEAVNY101_02201_TRACHRAET_000_041,"Oh, what's this?"
75,TEXT_HEAVNY101_02201_TRACHRAET_000_042,"...I see. Well, I'll be sure to ask 'er about it. Ah, speak o' the devil!"
76,TEXT_HEAVNY101_02201_MIMIDOA_000_043,"Oi! Wossname! Red coat! 'Ow long do I 'ave to rot in the tavern before yer boys send them shite-eatin' kobold bastards packin', eh? Much more o' this an' me 'ammerin' arm'll be as soft as me lily-white arse."
77,TEXT_HEAVNY101_02201_TRACHRAET_000_044,"A terrifyin' prospect, an' no mistake. Luckily, it ain't one we need to worry about, though, 'cos we've taken Pharos Sirius back. An' after the wallopin' our mate 'ere gave 'em, them kobolds'll know to keep their grubby paws to 'emselves in future─meanin' you can get back to restorin' the place in peace!"
78,TEXT_HEAVNY101_02201_TRACHRAET_000_045,"Miss Diamanda, while the lads were searchin' the lighthouse, they found summat that might interest you."
79,TEXT_HEAVNY101_02201_TRACHRAET_000_046,Does this 'ere seafarer's whittle look familiar?
80,TEXT_HEAVNY101_02201_DIAMANDA_000_047,All too familiar...though it didn't look so worn down when I last saw it. I made this for Symond before he set sail three years ago. It was my first piece as a full-fledged smith.
81,TEXT_HEAVNY101_02201_TRACHRAET_000_048,"Symond? As in, Captain Symond from Maelstrom Command?"
82,TEXT_HEAVNY101_02201_DIAMANDA_000_049,"The same. I never meant for it to be a farewell present. But knowing he used it often, and kept it with him to the last... Well, it means a lot."
83,TEXT_HEAVNY101_02201_DIAMANDA_000_050,"Master Mimidoa, I think it's a sign. Why else would my first piece be returned to me but to show me how far I've come? Just seeing it makes me want to restore the lighthouse to its former glory even more─to make it into a place to *honor* the lost, rather than a place to grieve for them."
84,TEXT_HEAVNY101_02201_MIMIDOA_000_051,"Aye, lass, that's the way. There's things we all of us would sooner forget, but rememberin' 'em's what makes us stronger."
85,TEXT_HEAVNY101_02201_MIMIDOA_000_052,"Wouldn't you agree, 'nitiate? Hmm...speakin' of rememberin', you remind me o' someone. Somethin' about the eyes... Oh, aye! Yer the spittin' image of a lass as once helped me drive back an army o' the undead. A right tough bugger, she was. Like you, only taller."
86,TEXT_HEAVNY101_02201_MIMIDOA_100_052,"Never did find out what happened to her, but lookin' at you, I'm guessin' she settled down an' squeezed out a few young'uns. Ahh, it brings a tear to me eye seein' you carryin' on the family tradition. I'm much obliged to ye, lass. Much obliged!"
87,TEXT_HEAVNY101_02201_DIAMANDA_000_053,"I can't thank you enough for saving the lighthouse. If it hadn't been for you, all of our hard work would have been for naught."
88,TEXT_HEAVNY101_02201_DIAMANDA_100_053,"But I for one mean to make the most of this reprieve. I swear to you on my brother's memory: when we've finished with Pharos Sirius, it will serve as more than just a guiding light to safe waters...it will lead the souls of those lost at sea back to familiar shores."
89,TEXT_HEAVNY101_02201_TRACHRAET_000_054,"Some folk see Pharos Sirius as a cursed reminder o' the Calamity, while others see it as a monument to Limsa's golden age. But I'll bet it means more to them pair than everyone else in La Noscea put together. An' someday they'll show the world 'ow it looks to them─like a beacon of 'ope."
90,TEXT_HEAVNY101_02201_TRACHRAET_000_055,"I realize I still ain't thanked ye properly for givin' us an 'and with all this. 'Ardly needs sayin', I s'pose, but the Maelstrom couldn't've done it without ye. You can leave the rest to us, though─we'll see that the smiths don't get disturbed again.
Until next time, then, !"
1 key 0 TEXT_HEAVNY101_02201_SEQ_00 1 Trachraet has some worrying news concerning Pharos Sirius.
2 # 1 TEXT_HEAVNY101_02201_SEQ_01 Trachraet informs you that a kobold invasion has forced a group of smiths from Naldiq & Vymelli's to abandon their work on Pharos Sirius, to the great annoyance of Master Mimidoa. While it remains unclear how or why the beastmen ventured to the Isles of Umbra, it is abundantly clear they are up to no good. Seek out the storm flyer at the airship landing for further instructions.
3 int32 str 2 TEXT_HEAVNY101_02201_SEQ_02 str At your request, the storm flyer relays Mimidoa's account of the attack. Apparently, the old smith is convinced the kobolds intend to blow up the lighthouse, having seen them scatter volatile bombs in the tunnels beneath the tower's foundation. With the livelihood of western La Noscea's inhabitants hanging in the balance, Maelstrom Command asks that you enter the tower by airship and defuse the kobolds' explosive plot before Aleport's shores are choked with debris. ※Pharos Sirius (Hard) can be accessed via the Duty Finder.
0 TEXT_HEAVNY101_02201_SEQ_00 Trachraet has some worrying news concerning Pharos Sirius.
1 TEXT_HEAVNY101_02201_SEQ_01 Trachraet informs you that a kobold invasion has forced a group of smiths from Naldiq & Vymelli's to abandon their work on Pharos Sirius, to the great annoyance of Master Mimidoa. While it remains unclear how or why the beastmen ventured to the Isles of Umbra, it is abundantly clear they are up to no good. Seek out the storm flyer at the airship landing for further instructions.
2 TEXT_HEAVNY101_02201_SEQ_02 At your request, the storm flyer relays Mimidoa's account of the attack. Apparently, the old smith is convinced the kobolds intend to blow up the lighthouse, having seen them scatter volatile bombs in the tunnels beneath the tower's foundation. With the livelihood of western La Noscea's inhabitants hanging in the balance, Maelstrom Command asks that you enter the tower by airship and defuse the kobolds' explosive plot before Aleport's shores are choked with debris. ※Pharos Sirius (Hard) can be accessed via the Duty Finder.
4 3 TEXT_HEAVNY101_02201_SEQ_03 3 TEXT_HEAVNY101_02201_SEQ_03 You have cleared Pharos Sirius of the incendiary surprises left by the kobolds. Report to the storm flyer in western La Noscea, and confirm that all went as planned. You have cleared Pharos Sirius of the incendiary surprises left by the kobolds. Report to the storm flyer in western La Noscea, and confirm that all went as planned.
5 4 TEXT_HEAVNY101_02201_SEQ_04 4 TEXT_HEAVNY101_02201_SEQ_04 You return to find Maelstrom troops hurrying to clear the debris left by the kobolds, and rid the area of any remaining beastman invaders. While you discuss their progress with the storm flyer in charge, a private approaches you bearing a curious nautical knife carved with the sigil of Diamanda of Naldiq & Vymelli's, which was apparently discovered during a preliminary search of the area. With much still to be done, the storm flyer asks you to go to Aleport in her stead and hand the knife over to Trachraet, who will shortly be meeting with the smiths to relay the news of the lighthouse's reclamation. You return to find Maelstrom troops hurrying to clear the debris left by the kobolds, and rid the area of any remaining beastman invaders. While you discuss their progress with the storm flyer in charge, a private approaches you bearing a curious nautical knife carved with the sigil of Diamanda of Naldiq & Vymelli's, which was apparently discovered during a preliminary search of the area. With much still to be done, the storm flyer asks you to go to Aleport in her stead and hand the knife over to Trachraet, who will shortly be meeting with the smiths to relay the news of the lighthouse's reclamation.
6 5 TEXT_HEAVNY101_02201_SEQ_05 5 TEXT_HEAVNY101_02201_SEQ_05 The blunt whittle turns out to be a personal effect of Diamanda's late brother Symond. The sight of it stokes the flames of resolve in the heart of the young smith, who vows to turn the forsaken lighthouse into a place to honor the lost. Your duty done, you take your leave, certain that Pharos Sirius will soon be restored to its former glory. The blunt whittle turns out to be a personal effect of Diamanda's late brother Symond. The sight of it stokes the flames of resolve in the heart of the young smith, who vows to turn the forsaken lighthouse into a place to honor the lost. Your duty done, you take your leave, certain that Pharos Sirius will soon be restored to its former glory.
7 6 TEXT_HEAVNY101_02201_SEQ_06 6 TEXT_HEAVNY101_02201_SEQ_06
8 7 TEXT_HEAVNY101_02201_SEQ_07 7 TEXT_HEAVNY101_02201_SEQ_07
9 8 TEXT_HEAVNY101_02201_SEQ_08 8 TEXT_HEAVNY101_02201_SEQ_08
10 9 TEXT_HEAVNY101_02201_SEQ_09 9 TEXT_HEAVNY101_02201_SEQ_09
11 10 TEXT_HEAVNY101_02201_SEQ_10 10 TEXT_HEAVNY101_02201_SEQ_10
12 11 TEXT_HEAVNY101_02201_SEQ_11 11 TEXT_HEAVNY101_02201_SEQ_11
13 12 TEXT_HEAVNY101_02201_SEQ_12 12 TEXT_HEAVNY101_02201_SEQ_12
14 13 TEXT_HEAVNY101_02201_SEQ_13 13 TEXT_HEAVNY101_02201_SEQ_13
15 14 TEXT_HEAVNY101_02201_SEQ_14 14 TEXT_HEAVNY101_02201_SEQ_14
16 15 TEXT_HEAVNY101_02201_SEQ_15 15 TEXT_HEAVNY101_02201_SEQ_15
17 16 TEXT_HEAVNY101_02201_SEQ_16 16 TEXT_HEAVNY101_02201_SEQ_16
18 17 TEXT_HEAVNY101_02201_SEQ_17 17 TEXT_HEAVNY101_02201_SEQ_17
19 18 TEXT_HEAVNY101_02201_SEQ_18 18 TEXT_HEAVNY101_02201_SEQ_18
20 19 TEXT_HEAVNY101_02201_SEQ_19 19 TEXT_HEAVNY101_02201_SEQ_19
21 20 TEXT_HEAVNY101_02201_SEQ_20 20 TEXT_HEAVNY101_02201_SEQ_20
22 21 TEXT_HEAVNY101_02201_SEQ_21 21 TEXT_HEAVNY101_02201_SEQ_21
23 22 TEXT_HEAVNY101_02201_SEQ_22 22 TEXT_HEAVNY101_02201_SEQ_22
24 23 TEXT_HEAVNY101_02201_SEQ_23 23 TEXT_HEAVNY101_02201_SEQ_23
25 24 TEXT_HEAVNY101_02201_TODO_00 24 TEXT_HEAVNY101_02201_TODO_00 Speak with the storm flyer at the airship landing. Speak with the storm flyer at the airship landing.
26 25 TEXT_HEAVNY101_02201_TODO_01 25 TEXT_HEAVNY101_02201_TODO_01 Enter Pharos Sirius (Hard). Enter Pharos Sirius (Hard).
27 26 TEXT_HEAVNY101_02201_TODO_02 26 TEXT_HEAVNY101_02201_TODO_02 Report to the storm flyer at the entrance of Pharos Sirius. Report to the storm flyer at the entrance of Pharos Sirius.
28 27 TEXT_HEAVNY101_02201_TODO_03 27 TEXT_HEAVNY101_02201_TODO_03 Give the blunt whittle to Trachraet in Aleport. Give the blunt whittle to Trachraet in Aleport.
29 28 TEXT_HEAVNY101_02201_TODO_04 28 TEXT_HEAVNY101_02201_TODO_04
30 29 TEXT_HEAVNY101_02201_TODO_05 29 TEXT_HEAVNY101_02201_TODO_05
31 30 TEXT_HEAVNY101_02201_TODO_06 30 TEXT_HEAVNY101_02201_TODO_06
32 31 TEXT_HEAVNY101_02201_TODO_07 31 TEXT_HEAVNY101_02201_TODO_07
33 32 TEXT_HEAVNY101_02201_TODO_08 32 TEXT_HEAVNY101_02201_TODO_08
34 33 TEXT_HEAVNY101_02201_TODO_09 33 TEXT_HEAVNY101_02201_TODO_09
35 34 TEXT_HEAVNY101_02201_TODO_10 34 TEXT_HEAVNY101_02201_TODO_10
36 35 TEXT_HEAVNY101_02201_TODO_11 35 TEXT_HEAVNY101_02201_TODO_11
37 36 TEXT_HEAVNY101_02201_TODO_12 36 TEXT_HEAVNY101_02201_TODO_12
38 37 TEXT_HEAVNY101_02201_TODO_13 37 TEXT_HEAVNY101_02201_TODO_13
39 38 TEXT_HEAVNY101_02201_TODO_14 38 TEXT_HEAVNY101_02201_TODO_14
40 39 TEXT_HEAVNY101_02201_TODO_15 39 TEXT_HEAVNY101_02201_TODO_15
41 40 TEXT_HEAVNY101_02201_TODO_16 40 TEXT_HEAVNY101_02201_TODO_16
42 41 TEXT_HEAVNY101_02201_TODO_17 41 TEXT_HEAVNY101_02201_TODO_17
43 42 TEXT_HEAVNY101_02201_TODO_18 42 TEXT_HEAVNY101_02201_TODO_18
44 43 TEXT_HEAVNY101_02201_TODO_19 43 TEXT_HEAVNY101_02201_TODO_19
45 44 TEXT_HEAVNY101_02201_TODO_20 44 TEXT_HEAVNY101_02201_TODO_20
46 45 TEXT_HEAVNY101_02201_TODO_21 45 TEXT_HEAVNY101_02201_TODO_21
47 46 TEXT_HEAVNY101_02201_TODO_22 46 TEXT_HEAVNY101_02201_TODO_22
48 47 TEXT_HEAVNY101_02201_TODO_23 47 TEXT_HEAVNY101_02201_TODO_23
49 48 TEXT_HEAVNY101_02201_TRACHRAET_000_000 48 TEXT_HEAVNY101_02201_TRACHRAET_000_000 <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>─perfect timin' as always. We're in need o' yer talents to deal with some trouble brewin' over on the Isles of Umbra. ─perfect timin' as always. We're in need o' yer talents to deal with some trouble brewin' over on the Isles of Umbra.
50 49 TEXT_HEAVNY101_02201_TRACHRAET_000_001 49 TEXT_HEAVNY101_02201_TRACHRAET_000_001 Seems a pack o' kobolds've made a grab for Pharos Sirius. The smiths workin' on the restoration barely made it out alive. Seems a pack o' kobolds've made a grab for Pharos Sirius. The smiths workin' on the restoration barely made it out alive.
51 50 TEXT_HEAVNY101_02201_TRACHRAET_000_002 50 TEXT_HEAVNY101_02201_TRACHRAET_000_002 Maelstrom Command's drawin' up plans to take back the tower, with Master Mimidoa advisin' on 'ow things stand on the ground. But when they asked 'im for 'is opinion, 'e kept goin' on an' on about some adventurer from long past that 'elped 'im drive off a siren from the same spot. Maelstrom Command's drawin' up plans to take back the tower, with Master Mimidoa advisin' on 'ow things stand on the ground. But when they asked 'im for 'is opinion, 'e kept goin' on an' on about some adventurer from long past that 'elped 'im drive off a siren from the same spot.
52 51 TEXT_HEAVNY101_02201_TRACHRAET_000_003 51 TEXT_HEAVNY101_02201_TRACHRAET_000_003 Now, no disrespect to the old fella, but 'e don't 'ave the firmest grasp on what 'appened when, so we couldn't 'elp wonderin' if maybe 'is 'ero o' yore was none other than yer fine self─you bein' a siren slayer an' all. So what d'ye say? Willin' to lend us an 'and relightin' the beacon? Now, no disrespect to the old fella, but 'e don't 'ave the firmest grasp on what 'appened when, so we couldn't 'elp wonderin' if maybe 'is 'ero o' yore was none other than yer fine self─you bein' a siren slayer an' all. So what d'ye say? Willin' to lend us an 'and relightin' the beacon?
53 52 TEXT_HEAVNY101_02201_TRACHRAET_000_004 52 TEXT_HEAVNY101_02201_TRACHRAET_000_004 I knew I could count on ye! One of our storm flyers is makin' the final preparations at the airship landin' right now. Tell 'er Trachraet sent ye and she'll give ye the particulars. I knew I could count on ye! One of our storm flyers is makin' the final preparations at the airship landin' right now. Tell 'er Trachraet sent ye and she'll give ye the particulars.
54 53 TEXT_HEAVNY101_02201_TRACHRAET_000_005 53 TEXT_HEAVNY101_02201_TRACHRAET_000_005 One of our storm flyers is waitin' to brief you at the airship landin'. I'd get goin' if I were you... Master Mimidoa ain't the most forgivin' soul at the best o' times─an' when 'is precious restoration's at stake, well...it very much <Emphasis>ain't</Emphasis> the best o' times, savvy? One of our storm flyers is waitin' to brief you at the airship landin'. I'd get goin' if I were you... Master Mimidoa ain't the most forgivin' soul at the best o' times─an' when 'is precious restoration's at stake, well...it very much *ain't* the best o' times, savvy?
55 54 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_010 54 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_010 <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>, we are honored to have you with us. The situation is developing even as we speak, but I will do my best to explain what we know. , we are honored to have you with us. The situation is developing even as we speak, but I will do my best to explain what we know.
56 55 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_011 55 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_011 According to Master Mimidoa, he and his fellow smiths barely escaped with their lives when the kobolds began scattering bombs around the lighthouse's foundations. According to Master Mimidoa, he and his fellow smiths barely escaped with their lives when the kobolds began scattering bombs around the lighthouse's foundations.
57 56 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_012 56 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_012 He believes the beastmen intend to blow Pharos Sirius to pieces, thus disrupting our most vital supply route to and from western La Noscea. Needless to say, they cannot be permitted to succeed. We must act swiftly, before wrecks begin to pile up around Aleport. He believes the beastmen intend to blow Pharos Sirius to pieces, thus disrupting our most vital supply route to and from western La Noscea. Needless to say, they cannot be permitted to succeed. We must act swiftly, before wrecks begin to pile up around Aleport.
58 57 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_013 57 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_013 That is where you come in. The kobolds have sealed off the ground entrance, so we propose to take you to the top of the tower by airship. Once there, you will proceed inside and see to the bombs, along with any kobolds you encounter. The Maelstrom will then bring up the rear, and secure the area. That is where you come in. The kobolds have sealed off the ground entrance, so we propose to take you to the top of the tower by airship. Once there, you will proceed inside and see to the bombs, along with any kobolds you encounter. The Maelstrom will then bring up the rear, and secure the area.
59 58 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_014 58 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_014 Before we proceed, I must stress the need for caution. Master Mimidoa suspects that if the kobolds are bent upon destroying Pharos Sirius, they will have more than a handful of flaming voidsent at their disposal. One inopportune explosion could set the restoration back by moons, if not years. Before we proceed, I must stress the need for caution. Master Mimidoa suspects that if the kobolds are bent upon destroying Pharos Sirius, they will have more than a handful of flaming voidsent at their disposal. One inopportune explosion could set the restoration back by moons, if not years.
60 59 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_015 59 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_015 You know as well as I do how volatile bombs can be. If we are to save the beacon, we had best leave soon. You know as well as I do how volatile bombs can be. If we are to save the beacon, we had best leave soon.
61 60 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_016 60 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_016 There is no telling when the kobolds' bombs will explode. Pray board the airship the instant you are ready. There is no telling when the kobolds' bombs will explode. Pray board the airship the instant you are ready.
62 61 TEXT_HEAVNY101_02201_TRACHRAET_000_017 61 TEXT_HEAVNY101_02201_TRACHRAET_000_017 Talk to the storm flyer at the airship landin'. She'll take ye where ye need to go. Talk to the storm flyer at the airship landin'. She'll take ye where ye need to go.
63 62 TEXT_HEAVNY101_02201_TRACHRAET_000_020 62 TEXT_HEAVNY101_02201_TRACHRAET_000_020 Ah, yer back! An' since ye seem to be in one piece, I'm guessin' the mission was a success. I'd best be headin' off to Aleport to tie up the loose ends on Maelstrom Command's side o' things. Ah, yer back! An' since ye seem to be in one piece, I'm guessin' the mission was a success. I'd best be headin' off to Aleport to tie up the loose ends on Maelstrom Command's side o' things.
64 63 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_030 63 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_030 <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>, you've returned! , you've returned!
65 64 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_031 64 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_031 You had us worried for a moment there! We heard an awful rumbling coming from deep underground and feared the worst! You had us worried for a moment there! We heard an awful rumbling coming from deep underground and feared the worst!
66 65 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_032 65 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_032 My men have concluded a preliminary sweep of the lighthouse, and dismantled the remains of the bomb incubators. It would seem the beastmen have abandoned the tunnels directly beneath the tower. We have sent scouts in to pursue them, but the passages stretch farther than expected... My men have concluded a preliminary sweep of the lighthouse, and dismantled the remains of the bomb incubators. It would seem the beastmen have abandoned the tunnels directly beneath the tower. We have sent scouts in to pursue them, but the passages stretch farther than expected...
67 66 TEXT_HEAVNY101_02201_MESSENGER02201_000_033 66 TEXT_HEAVNY101_02201_MESSENGER02201_000_033 (-???-)Pardon the interruption... (-???-)Pardon the interruption...
68 67 TEXT_HEAVNY101_02201_MESSENGER02201_000_034 67 TEXT_HEAVNY101_02201_MESSENGER02201_000_034 While we was securin' the interior, we found this old seafarer's knife lyin' on the floor, and one of the lads noticed it'd got the sigil of Diamanda of Naldiq & Vymelli's carved into the handle. While we was securin' the interior, we found this old seafarer's knife lyin' on the floor, and one of the lads noticed it'd got the sigil of Diamanda of Naldiq & Vymelli's carved into the handle.
69 68 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_035 68 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_035 I see. Well, if anyone can tell us who the knife belongs to, I suppose it would be the smith who crafted it. I see. Well, if anyone can tell us who the knife belongs to, I suppose it would be the smith who crafted it.
70 69 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_036 69 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_036 Yet I cannot seek her out until the tunnels have been secured... I have another <If(GreaterThan(PlayerParameter(52),0))>task for you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>. Would you mind delivering the knife to Lieutenant Trachraet in Aleport on my behalf? He is due to meet with the artisans of Naldiq & Vymelli's shortly. Yet I cannot seek her out until the tunnels have been secured... I have another task for you, . Would you mind delivering the knife to Lieutenant Trachraet in Aleport on my behalf? He is due to meet with the artisans of Naldiq & Vymelli's shortly.
71 70 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_037 70 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_037 I expect he will be waiting at the docks. Do not concern yourself about the tunnels─we will find out where they lead, however far they go. On behalf of the Maelstrom, I thank you for your aid in reclaiming the lighthouse. Fortune go with you...till sea swallows all! I expect he will be waiting at the docks. Do not concern yourself about the tunnels─we will find out where they lead, however far they go. On behalf of the Maelstrom, I thank you for your aid in reclaiming the lighthouse. Fortune go with you...till sea swallows all!
72 71 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_038 71 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_038 Lieutenant Trachraet will soon be meeting with the smiths. Pray make for Aleport at once. Lieutenant Trachraet will soon be meeting with the smiths. Pray make for Aleport at once.
73 72 TEXT_HEAVNY101_02201_TRACHRAET_000_039 72 TEXT_HEAVNY101_02201_TRACHRAET_000_039 Ah, yer back! An' since ye seem to be in one piece, I'm guessin' the mission was a success. I'd best be headin' off to Aleport to tie up the loose ends on Maelstrom Command's side o' things. Ah, yer back! An' since ye seem to be in one piece, I'm guessin' the mission was a success. I'd best be headin' off to Aleport to tie up the loose ends on Maelstrom Command's side o' things.
74 73 TEXT_HEAVNY101_02201_TRACHRAET_000_040 73 TEXT_HEAVNY101_02201_TRACHRAET_000_040 <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>, I just 'eard the good news. By Llymlaen's blessed light, ye did it! Ye saved Pharos Sirius! , I just 'eard the good news. By Llymlaen's blessed light, ye did it! Ye saved Pharos Sirius!
75 74 TEXT_HEAVNY101_02201_TRACHRAET_000_041 74 TEXT_HEAVNY101_02201_TRACHRAET_000_041 Oh, what's this? Oh, what's this?
76 75 TEXT_HEAVNY101_02201_TRACHRAET_000_042 75 TEXT_HEAVNY101_02201_TRACHRAET_000_042 ...I see. Well, I'll be sure to ask 'er about it. Ah, speak o' the devil! ...I see. Well, I'll be sure to ask 'er about it. Ah, speak o' the devil!
77 76 TEXT_HEAVNY101_02201_MIMIDOA_000_043 76 TEXT_HEAVNY101_02201_MIMIDOA_000_043 Oi! Wossname! Red coat! 'Ow long do I 'ave to rot in the tavern before yer boys send them shite-eatin' kobold bastards packin', eh? Much more o' this an' me 'ammerin' arm'll be as soft as me lily-white arse. Oi! Wossname! Red coat! 'Ow long do I 'ave to rot in the tavern before yer boys send them shite-eatin' kobold bastards packin', eh? Much more o' this an' me 'ammerin' arm'll be as soft as me lily-white arse.
78 77 TEXT_HEAVNY101_02201_TRACHRAET_000_044 77 TEXT_HEAVNY101_02201_TRACHRAET_000_044 A terrifyin' prospect, an' no mistake. Luckily, it ain't one we need to worry about, though, 'cos we've taken Pharos Sirius back. An' after the wallopin' our mate 'ere gave 'em, them kobolds'll know to keep their grubby paws to 'emselves in future─meanin' you can get back to restorin' the place in peace! A terrifyin' prospect, an' no mistake. Luckily, it ain't one we need to worry about, though, 'cos we've taken Pharos Sirius back. An' after the wallopin' our mate 'ere gave 'em, them kobolds'll know to keep their grubby paws to 'emselves in future─meanin' you can get back to restorin' the place in peace!
79 78 TEXT_HEAVNY101_02201_TRACHRAET_000_045 78 TEXT_HEAVNY101_02201_TRACHRAET_000_045 Miss Diamanda, while the lads were searchin' the lighthouse, they found summat that might interest you. Miss Diamanda, while the lads were searchin' the lighthouse, they found summat that might interest you.
80 79 TEXT_HEAVNY101_02201_TRACHRAET_000_046 79 TEXT_HEAVNY101_02201_TRACHRAET_000_046 Does this 'ere seafarer's whittle look familiar? Does this 'ere seafarer's whittle look familiar?
81 80 TEXT_HEAVNY101_02201_DIAMANDA_000_047 80 TEXT_HEAVNY101_02201_DIAMANDA_000_047 All too familiar...though it didn't look so worn down when I last saw it. I made this for Symond before he set sail three years ago. It was my first piece as a full-fledged smith. All too familiar...though it didn't look so worn down when I last saw it. I made this for Symond before he set sail three years ago. It was my first piece as a full-fledged smith.
82 81 TEXT_HEAVNY101_02201_TRACHRAET_000_048 81 TEXT_HEAVNY101_02201_TRACHRAET_000_048 Symond? As in, Captain Symond from Maelstrom Command? Symond? As in, Captain Symond from Maelstrom Command?
83 82 TEXT_HEAVNY101_02201_DIAMANDA_000_049 82 TEXT_HEAVNY101_02201_DIAMANDA_000_049 The same. I never meant for it to be a farewell present. But knowing he used it often, and kept it with him to the last... Well, it means a lot. The same. I never meant for it to be a farewell present. But knowing he used it often, and kept it with him to the last... Well, it means a lot.
84 83 TEXT_HEAVNY101_02201_DIAMANDA_000_050 83 TEXT_HEAVNY101_02201_DIAMANDA_000_050 Master Mimidoa, I think it's a sign. Why else would my first piece be returned to me but to show me how far I've come? Just seeing it makes me want to restore the lighthouse to its former glory even more─to make it into a place to <Emphasis>honor</Emphasis> the lost, rather than a place to grieve for them. Master Mimidoa, I think it's a sign. Why else would my first piece be returned to me but to show me how far I've come? Just seeing it makes me want to restore the lighthouse to its former glory even more─to make it into a place to *honor* the lost, rather than a place to grieve for them.
85 84 TEXT_HEAVNY101_02201_MIMIDOA_000_051 84 TEXT_HEAVNY101_02201_MIMIDOA_000_051 Aye, lass, that's the way. There's things we all of us would sooner forget, but rememberin' 'em's what makes us stronger. Aye, lass, that's the way. There's things we all of us would sooner forget, but rememberin' 'em's what makes us stronger.
86 85 TEXT_HEAVNY101_02201_MIMIDOA_000_052 85 TEXT_HEAVNY101_02201_MIMIDOA_000_052 Wouldn't you agree, 'nitiate? Hmm...speakin' of rememberin', you remind me o' someone. Somethin' about the eyes... Oh, aye! Yer the spittin' image of a <If(PlayerParameter(4))>lass<Else/>lad</If> as once helped me drive back an army o' the undead. A right tough bugger, <If(PlayerParameter(4))>she<Else/>he</If> was. Like you, only taller. Wouldn't you agree, 'nitiate? Hmm...speakin' of rememberin', you remind me o' someone. Somethin' about the eyes... Oh, aye! Yer the spittin' image of a lass as once helped me drive back an army o' the undead. A right tough bugger, she was. Like you, only taller.
87 86 TEXT_HEAVNY101_02201_MIMIDOA_100_052 86 TEXT_HEAVNY101_02201_MIMIDOA_100_052 Never did find out what happened to <If(PlayerParameter(4))>her<Else/>him</If>, but lookin' at you, I'm guessin' <If(PlayerParameter(4))>she<Else/>he</If> settled down an' <If(PlayerParameter(4))>squeezed out a few young'uns<Else/>sired himself an heir or two</If>. Ahh, it brings a tear to me eye seein' you carryin' on the family tradition. I'm much obliged to ye, <If(PlayerParameter(4))>lass<Else/>lad</If>. Much obliged! Never did find out what happened to her, but lookin' at you, I'm guessin' she settled down an' squeezed out a few young'uns. Ahh, it brings a tear to me eye seein' you carryin' on the family tradition. I'm much obliged to ye, lass. Much obliged!
88 87 TEXT_HEAVNY101_02201_DIAMANDA_000_053 87 TEXT_HEAVNY101_02201_DIAMANDA_000_053 I can't thank you enough for saving the lighthouse. If it hadn't been for you, all of our hard work would have been for naught. I can't thank you enough for saving the lighthouse. If it hadn't been for you, all of our hard work would have been for naught.
89 88 TEXT_HEAVNY101_02201_DIAMANDA_100_053 88 TEXT_HEAVNY101_02201_DIAMANDA_100_053 But I for one mean to make the most of this reprieve. I swear to you on my brother's memory: when we've finished with Pharos Sirius, it will serve as more than just a guiding light to safe waters...it will lead the souls of those lost at sea back to familiar shores. But I for one mean to make the most of this reprieve. I swear to you on my brother's memory: when we've finished with Pharos Sirius, it will serve as more than just a guiding light to safe waters...it will lead the souls of those lost at sea back to familiar shores.
90 89 TEXT_HEAVNY101_02201_TRACHRAET_000_054 89 TEXT_HEAVNY101_02201_TRACHRAET_000_054 Some folk see Pharos Sirius as a cursed reminder o' the Calamity, while others see it as a monument to Limsa's golden age. But I'll bet it means more to them pair than everyone else in La Noscea put together. An' someday they'll show the world 'ow it looks to them─like a beacon of 'ope. Some folk see Pharos Sirius as a cursed reminder o' the Calamity, while others see it as a monument to Limsa's golden age. But I'll bet it means more to them pair than everyone else in La Noscea put together. An' someday they'll show the world 'ow it looks to them─like a beacon of 'ope.
91 90 TEXT_HEAVNY101_02201_TRACHRAET_000_055 90 TEXT_HEAVNY101_02201_TRACHRAET_000_055 I realize I still ain't thanked ye properly for givin' us an 'and with all this. 'Ardly needs sayin', I s'pose, but the Maelstrom couldn't've done it without ye. You can leave the rest to us, though─we'll see that the smiths don't get disturbed again. Until next time, then, <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>! I realize I still ain't thanked ye properly for givin' us an 'and with all this. 'Ardly needs sayin', I s'pose, but the Maelstrom couldn't've done it without ye. You can leave the rest to us, though─we'll see that the smiths don't get disturbed again. Until next time, then, !
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