7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
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0,"TEXT_JOBREL500_02396_SEQ_00","Ardashir seems eager to tell you something.
0,TEXT_JOBREL500_02396_SEQ_00,"Ardashir seems eager to tell you something.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL500_02396_SEQ_01","Ardashir has good news to share with you─work on the processing node vital to his work is nearly complete. His elation is soon dampened, however, when Gerolt rebukes him for not lifting a finger to help. The young scholar soon insists on doing his fair share of the work, but never fear─there is plenty to go around. Ardashir wastes no time in splitting up his duties, tasking you with obtaining three oddities needed to forge the new anima weapon: a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al."
2,"TEXT_JOBREL500_02396_SEQ_02","Braving the perils of Eorzea's darkest dungeons you emerge unscathed, and three rarities richer for the experience. You can only hope Ardashir will have completed his tasks by the time you get back."
3,"TEXT_JOBREL500_02396_SEQ_03","You arrive in Azys Lla to find the processing node is fully operational. Not wanting to waste time, Ardashir insists Gerolt ignore his thirst for ale and begin work on the weapon. Meanwhile, he would have you activate the now-functioning node."
4,"TEXT_JOBREL500_02396_SEQ_04","The node springs to life with a buzz and a whir, ready to fashion you a soulstone. Assuming you have the required materials, of course. When you are finished with the processing node, Ardashir asks that you activate the verification node in preparation for the anima's transfer."
5,"TEXT_JOBREL500_02396_SEQ_05","Moving the anima to a new soulstone will incur great risk, as there is a chance the fledgling spirit will dissipate into the aether before the process is complete. After extensive research, however, Ardashir has discovered the means to ensure the anima's safety: increasing its aetheric density. As he explains it, the anima weapon's recent treatment of ceruleum has enhanced its aether-absorbing abilities, making now the opportune time to carry out his plan. He furnishes you with a monitoring device, and bids you continue your routine acts of heroism. When the anima has absorbed sufficient levels of aether, his most recent discovery─the verification node─will analyze the anima weapon and determine your chances of success. Ardashir is not one to gamble, however, and says he will not be satisfied until failure is a mathematical improbability.
1,TEXT_JOBREL500_02396_SEQ_01,"Ardashir has good news to share with you─work on the processing node vital to his work is nearly complete. His elation is soon dampened, however, when Gerolt rebukes him for not lifting a finger to help. The young scholar soon insists on doing his fair share of the work, but never fear─there is plenty to go around. Ardashir wastes no time in splitting up his duties, tasking you with obtaining three oddities needed to forge the new anima weapon: a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al."
2,TEXT_JOBREL500_02396_SEQ_02,"Braving the perils of Eorzea's darkest dungeons you emerge unscathed, and three rarities richer for the experience. You can only hope Ardashir will have completed his tasks by the time you get back."
3,TEXT_JOBREL500_02396_SEQ_03,"You arrive in Azys Lla to find the processing node is fully operational. Not wanting to waste time, Ardashir insists Gerolt ignore his thirst for ale and begin work on the weapon. Meanwhile, he would have you activate the now-functioning node."
4,TEXT_JOBREL500_02396_SEQ_04,"The node springs to life with a buzz and a whir, ready to fashion you a soulstone. Assuming you have the required materials, of course. When you are finished with the processing node, Ardashir asks that you activate the verification node in preparation for the anima's transfer."
5,TEXT_JOBREL500_02396_SEQ_05,"Moving the anima to a new soulstone will incur great risk, as there is a chance the fledgling spirit will dissipate into the aether before the process is complete. After extensive research, however, Ardashir has discovered the means to ensure the anima's safety: increasing its aetheric density. As he explains it, the anima weapon's recent treatment of ceruleum has enhanced its aether-absorbing abilities, making now the opportune time to carry out his plan. He furnishes you with a monitoring device, and bids you continue your routine acts of heroism. When the anima has absorbed sufficient levels of aether, his most recent discovery─the verification node─will analyze the anima weapon and determine your chances of success. Ardashir is not one to gamble, however, and says he will not be satisfied until failure is a mathematical improbability.
※Should you misplace the anima glass, you may obtain a new one by speaking with Ardashir at Azys Lla."
6,"TEXT_JOBREL500_02396_SEQ_06","You traverse the realm to fortify the anima through feats of heroism both great and small, from saving cats trapped on cold stone rooves to slaying beasts sent from the void. Confident that the anima is ready, you return to Azys Lla to have the anima weapon examined. The verification node begins its analysis, and after what seems an eternity, you are pleased to hear the chance of failure is nigh on impossible. All that remains is carrying out the transfer."
7,"TEXT_JOBREL500_02396_SEQ_07","His plans have been perfect, his calculations impeccable, yet Ardashir cannot dismiss his impending sense of dread. His doubts are soon cast aside, however, when Gerolt surprises him with a few choice words reminiscent of encouragement. Duly inspired, they set to work, and it is not long before the anima is placed securely in its new soulstone and weapon...or so they think. You hold your freshly forged weapon aloft, but when you call forth the anima, the lack of response gives you pause. Just when Ardashir had begun to lose hope, the anima appears from a blinding flash of light, regaling you with talk of an otherworldly experience. The anima is safe, now and forevermore. But Ardashir mentions he has one last order of business to discuss with you. Whatever could it be?
6,TEXT_JOBREL500_02396_SEQ_06,"You traverse the realm to fortify the anima through feats of heroism both great and small, from saving cats trapped on cold stone rooves to slaying beasts sent from the void. Confident that the anima is ready, you return to Azys Lla to have the anima weapon examined. The verification node begins its analysis, and after what seems an eternity, you are pleased to hear the chance of failure is nigh on impossible. All that remains is carrying out the transfer."
7,TEXT_JOBREL500_02396_SEQ_07,"His plans have been perfect, his calculations impeccable, yet Ardashir cannot dismiss his impending sense of dread. His doubts are soon cast aside, however, when Gerolt surprises him with a few choice words reminiscent of encouragement. Duly inspired, they set to work, and it is not long before the anima is placed securely in its new soulstone and weapon...or so they think. You hold your freshly forged weapon aloft, but when you call forth the anima, the lack of response gives you pause. Just when Ardashir had begun to lose hope, the anima appears from a blinding flash of light, regaling you with talk of an otherworldly experience. The anima is safe, now and forevermore. But Ardashir mentions he has one last order of business to discuss with you. Whatever could it be?
※ The attributes of the anima weapon can be reallocated by speaking with Ulan in Idyllshire."
8,"TEXT_JOBREL500_02396_SEQ_08",""
9,"TEXT_JOBREL500_02396_SEQ_09",""
10,"TEXT_JOBREL500_02396_SEQ_10",""
11,"TEXT_JOBREL500_02396_SEQ_11",""
12,"TEXT_JOBREL500_02396_SEQ_12",""
13,"TEXT_JOBREL500_02396_SEQ_13",""
14,"TEXT_JOBREL500_02396_SEQ_14",""
15,"TEXT_JOBREL500_02396_SEQ_15",""
16,"TEXT_JOBREL500_02396_SEQ_16",""
17,"TEXT_JOBREL500_02396_SEQ_17",""
18,"TEXT_JOBREL500_02396_SEQ_18",""
19,"TEXT_JOBREL500_02396_SEQ_19",""
20,"TEXT_JOBREL500_02396_SEQ_20",""
21,"TEXT_JOBREL500_02396_SEQ_21",""
22,"TEXT_JOBREL500_02396_SEQ_22",""
23,"TEXT_JOBREL500_02396_SEQ_23",""
24,"TEXT_JOBREL500_02396_TODO_00","With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, obtain a magicked bauble from the Lost City of Amdapor (Hard)."
25,"TEXT_JOBREL500_02396_TODO_01","With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, obtain an ancient magicked poppet from the Great Gubal Library (Hard)."
26,"TEXT_JOBREL500_02396_TODO_02","With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, obtain spectral magma from Sohm Al (Hard)."
27,"TEXT_JOBREL500_02396_TODO_03","With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, deliver the forging materials to Gerolt in Azys Lla."
28,"TEXT_JOBREL500_02396_TODO_04","With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, activate the processing node."
29,"TEXT_JOBREL500_02396_TODO_05","With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, access the verification node."
30,"TEXT_JOBREL500_02396_TODO_06","With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, access the verification node."
31,"TEXT_JOBREL500_02396_TODO_07","With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the newborn soulstone to Gerolt in Azys Lla."
32,"TEXT_JOBREL500_02396_TODO_08",""
33,"TEXT_JOBREL500_02396_TODO_09",""
34,"TEXT_JOBREL500_02396_TODO_10",""
35,"TEXT_JOBREL500_02396_TODO_11",""
36,"TEXT_JOBREL500_02396_TODO_12",""
37,"TEXT_JOBREL500_02396_TODO_13",""
38,"TEXT_JOBREL500_02396_TODO_14",""
39,"TEXT_JOBREL500_02396_TODO_15",""
40,"TEXT_JOBREL500_02396_TODO_16",""
41,"TEXT_JOBREL500_02396_TODO_17",""
42,"TEXT_JOBREL500_02396_TODO_18",""
43,"TEXT_JOBREL500_02396_TODO_19",""
44,"TEXT_JOBREL500_02396_TODO_20",""
45,"TEXT_JOBREL500_02396_TODO_21",""
46,"TEXT_JOBREL500_02396_TODO_22",""
47,"TEXT_JOBREL500_02396_TODO_23",""
48,"TEXT_JOBREL500_02396_SYSTEM_000_000","Please note that upon completing the quest “Born Again Anima,” you will receive an anima weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
49,"TEXT_JOBREL500_02396_Q1_000_000","What will you do?"
50,"TEXT_JOBREL500_02396_A1_000_000","Undertake this quest as another job."
51,"TEXT_JOBREL500_02396_A2_000_000","Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
52,"TEXT_JOBREL500_02396_SYSTEM_000_001","Be advised that once you have undertaken this quest, you may not proceed with a class or job that is different from when you accepted it."
53,"TEXT_JOBREL500_02396_SYSTEM_000_002","Please ensure that you have changed to your desired job before speaking with Ardashir."
54,"TEXT_JOBREL500_02396_SYSTEM_000_003","In order to receive the quest “Born Again Anima,” you must be equipped with <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>."
55,"TEXT_JOBREL500_02396_SYSTEM_000_004","In order to receive the quest “Born Again Anima,” you must be equipped with <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
56,"TEXT_JOBREL500_02396_SYSTEM_000_005","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Ardashir again."
57,"TEXT_JOBREL500_02396_SYSTEM_000_006","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Ardashir again."
58,"TEXT_JOBREL500_02396_ARDASHIR_000_001","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You come at a most opportune time, my friend. Repairs on the processing node are nearly complete."
59,"TEXT_JOBREL500_02396_ARDASHIR_000_002","A pity, though, that such repairs are beyond my field of expertise. I have had no choice but to call on Gerolt for assistance."
60,"TEXT_JOBREL500_02396_GEROLT_000_003","Hmph. An' when's the last time them dainty little hands o' yers touched a hammer? How about givin' credit where it's due for a change, eh? Or better yet, do some bloody work yerself!"
61,"TEXT_JOBREL500_02396_ARDASHIR_000_004","What we do here calls for more than mere brawn. Though if truth be told, I have not the time to study the literature pertinent to such repairs."
62,"TEXT_JOBREL500_02396_ARDASHIR_000_005","Very well. If there is more work to be done, I shall see to it personally. It will not be said that Ardashir Balyk stood idly by while some toper fulfilled duties in his stead."
63,"TEXT_JOBREL500_02396_GEROLT_000_006","You don't half have a mouth on ye, do ye? Alright, then. How about fetchin' me them materials for that new weapon ye asked for. And take <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> with ye. Not that I don't trust ye, mind. It's just too much work for one."
64,"TEXT_JOBREL500_02396_ARDASHIR_000_007","If you would insist <If(PlayerParameter(4))>she<Else/>he</If> accompany me, then so be it."
65,"TEXT_JOBREL500_02396_ARDASHIR_000_008","Ahem. Right then. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, there is work to be done."
66,"TEXT_JOBREL500_02396_ARDASHIR_000_010","I would have you handle the more, shall we say, exotic items he has requested─a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al."
67,"TEXT_JOBREL500_02396_ARDASHIR_000_011","Strange to think such a haphazard collection of items can be forged into a weapon. Then again, I once doubted the favorable effects of alcohol on his smithing."
68,"TEXT_JOBREL500_02396_ARDASHIR_000_012","At any rate, I shall see to the remaining three oddities on his list. Hopefully I will not keep you waiting too long."
69,"TEXT_JOBREL500_02396_ARDASHIR_000_009","Eager to make safe another anima, I see. Well, let us split up the work that we might hasten the process."
70,"TEXT_JOBREL500_02396_ARDASHIR_100_010","As before, I would ask you procure the more obscure items Gerolt requires─a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al."
71,"TEXT_JOBREL500_02396_ARDASHIR_100_011","Revisiting these locales should prove no problem for one of your talents."
72,"TEXT_JOBREL500_02396_ARDASHIR_100_012","I, for my part, shall see to the remaining three oddities on his list. Hopefully I will not keep you waiting too long."
73,"TEXT_JOBREL500_02396_SYSTEM_000_007","The quest “Born Again Anima” cannot be abandoned via your journal. If you wish to abandon the quest, you may do so at any time by speaking with Ardashir."
74,"TEXT_JOBREL500_02396_GEROLT_000_020","There you are. Did ye bring what I asked for?"
75,"TEXT_JOBREL500_02396_GEROLT_000_021","Then what are ye dawdlin' about here for? Ye don't want that snotty scholar to beat ye back here, do ye? Now, go on, off with ye."
76,"TEXT_JOBREL500_02396_GEROLT_000_022","Good work, <If(PlayerParameter(4))>lass<Else/>lad</If>, and none the worse for wear. Which is more than can I say for His Highness here."
77,"TEXT_JOBREL500_02396_ARDASHIR_000_023","Hmph. If you have time to waste on insults, then I take it we may assume work on the processing node is finished?"
78,"TEXT_JOBREL500_02396_GEROLT_000_024","Repairs like that I can do with me eyes closed. Finished 'em ages ago─just been waitin' for you two to show up."
79,"TEXT_JOBREL500_02396_ARDASHIR_000_025","Excellent. At last, we can commence our work on the new soulstone."
80,"TEXT_JOBREL500_02396_ARDASHIR_000_026","I trust I can count on you for assistance once more?"
81,"TEXT_JOBREL500_02396_GEROLT_000_027","Looks like ye'll be busy with yer toys for a bit. In that case, reckon I'll go put back a few."
82,"TEXT_JOBREL500_02396_ARDASHIR_000_028","Gerolt. I will not begrudge you a drink or two, as is your wont. Just promise me that the work will be done. With all the materials at hand, you could perform such a trifling task <Emphasis>with your eyes closed</Emphasis>, no?"
83,"TEXT_JOBREL500_02396_GEROLT_000_029","<grumble> Cheeky little... Fine. But ye'd best hurry along with the soulstone, ye hear?"
84,"TEXT_JOBREL500_02396_ARDASHIR_000_030","Now, then. Let me explain our next course of action."
85,"TEXT_JOBREL500_02396_ARDASHIR_000_031","First and foremost, I will need your help with creating the new soulstone."
86,"TEXT_JOBREL500_02396_ARDASHIR_000_032","It is a rather involved process, but with your help I have no doubt everything will proceed swimmingly."
87,"TEXT_JOBREL500_02396_ARDASHIR_000_033","Once finished, we will also need to ensure the anima is duly prepared for the transfer. Though not a complex procedure, it is without question the most vital. My most recent discovery─an aetheric verification device─should prove quite useful here."
88,"TEXT_JOBREL500_02396_ARDASHIR_000_034","But further explanations regarding that can wait until later. When you are ready to begin work on the soulstone, pray activate the processing node."
89,"TEXT_JOBREL500_02396_GEROLT_000_035","Mighty fast work there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Wouldn't expect anythin' less."
90,"TEXT_JOBREL500_02396_ARDASHIR_000_036","I too managed to return in record time."
91,"TEXT_JOBREL500_02396_ARDASHIR_000_037","And now that you are here, let us begin work on the new soulstone."
92,"TEXT_JOBREL500_02396_PROCESSSYSTEM_000_040","<beep> <beep> Initializing... Please set desired parameters."
93,"TEXT_JOBREL500_02396_ARDASHIR_000_041","Well, well, it works. Give me a moment while I ready the node."
94,"TEXT_JOBREL500_02396_PROCESSSYSTEM_000_042","<beep> <beep> Initializing... Please set desired parameters."
95,"TEXT_JOBREL500_02396_ARDASHIR_000_043","Sorry to keep you waiting. Now, let me ready the node."
96,"TEXT_JOBREL500_02396_ARDASHIR_000_044","There. All we require now are materials for the soulstone's creation. And for that, I turn to your unrivaled talent for procurement."
97,"TEXT_JOBREL500_02396_ARDASHIR_000_045","Now, now. If we are to preserve the anima, we cannot falter now."
98,"TEXT_JOBREL500_02396_ARDASHIR_000_046","After all, there is yet another crucial step to be taken before the soulstone is complete."
99,"TEXT_JOBREL500_02396_ARDASHIR_100_046","For that, we will require the verification node."
100,"TEXT_JOBREL500_02396_ARDASHIR_100_047","But let us not get ahead of ourselves; there is still much to do. You need not concern yourself with this device until we are finished with the processing node."
101,"TEXT_JOBREL500_02396_ARDASHIR_000_047","There we are. We need but gather the requisite materials and we shall have another soulstone. I trust you will have no difficulty in obtaining more pneumite?"
102,"TEXT_JOBREL500_02396_ARDASHIR_000_048","Of course, there is also the matter of the anima's aetheric density, but we need not get ahead of ourselves. Pray activate the verification node when you are ready to examine the anima."
103,"TEXT_JOBREL500_02396_SYSTEM_000_010","You can now accept the quest “Some Assembly Required” from the processing node."
104,"TEXT_JOBREL500_02396_SYSTEM_000_011","To continue progression in the quest “Born Again Anima,” you must complete the quest “Some Assembly Required” to obtain a new soulstone."
105,"TEXT_JOBREL500_02396_SYSTEM_000_012","To continue progression in the quest “Born Again Anima,” you must complete the quest “Some Assembly Required” to obtain a new soulstone."
106,"TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_050","<beep> <beep> Please present specimen for analysis."
107,"TEXT_JOBREL500_02396_ARDASHIR_000_051","So, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, what do you think? As fortune would have it, I happened upon this node when searching for salvageable materials to repair the processing node."
108,"TEXT_JOBREL500_02396_ARDASHIR_000_052","It has the ability to analyze the aetherial composition of any object placed before it─a function crucial to our work."
109,"TEXT_JOBREL500_02396_ARDASHIR_000_053","In order to transfer the anima's essence to the new soulstone, we must first sever the link to its present vessel. But this is not without incredible risk."
110,"TEXT_JOBREL500_02396_ARDASHIR_000_054","For you see, in the instant it becomes unbound, there is a danger that it will dissipate into the aether. Its life would be extinguished in the blink of an eye."
111,"TEXT_JOBREL500_02396_ARDASHIR_000_055","After much research into the manipulation of aether, I learned of the means to preserve the anima long enough to complete the process─aetheric condensation. The anima is, after all, a creature composed entirely of condensed aether. If it were to be condensed further, it should prove robust enough to survive the transfer."
112,"TEXT_JOBREL500_02396_ARDASHIR_000_056","Thanks to the anima weapon's treatment of ceruleum, I daresay its ability to absorb naturally occurring aether─thereby increasing the anima's density─is heightened. 'Tis only a matter of reaching levels needed for our purposes."
113,"TEXT_JOBREL500_02396_ARDASHIR_000_057","To that end, I would ask that you resume your feats of derring-do, and monitor the anima with this device. It should indicate when the anima has reached sufficient density levels based on my estimates."
114,"TEXT_JOBREL500_02396_ARDASHIR_000_058","When the anima is ready, return here and place its vessel in the verification node. I have programmed it to run a simulation of the transfer process based on the anima's density."
115,"TEXT_JOBREL500_02396_ARDASHIR_000_059","When the verification node has confirmed the chance of failure is all but eliminated, we can proceed to the next phase of our plan."
116,"TEXT_JOBREL500_02396_ARDASHIR_000_060","Good. You are ready, then. As before, you will need to increase the anima's aetheric density."
117,"TEXT_JOBREL500_02396_ARDASHIR_000_061","Here. You will need a new anima glass to monitor its progress."
118,"TEXT_JOBREL500_02396_ARDASHIR_000_062","When the anima is sufficiently condensed, bring it back for analysis."
119,"TEXT_JOBREL500_02396_SYSTEM_000_020","Completing certain activities while equipped with your anima weapon will increase its aetheric density."
120,"TEXT_JOBREL500_02396_SYSTEM_000_021","Completing certain activities while equipped with your anima weapon and shield will increase their aetheric density."
121,"TEXT_JOBREL500_02396_SYSTEM_000_023","Please be advised that aetheric density cannot be increased when their durability is zero."
122,"TEXT_JOBREL500_02396_SYSTEM_000_024","Please be advised that aetheric density cannot be increased when its durability is zero."
123,"TEXT_JOBREL500_02396_SYSTEM_000_022","By using the anima glass, it is possible to visually verify your progress."
124,"TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_070","<beep> Analyzing... Beginning simulation...
8,TEXT_JOBREL500_02396_SEQ_08,
9,TEXT_JOBREL500_02396_SEQ_09,
10,TEXT_JOBREL500_02396_SEQ_10,
11,TEXT_JOBREL500_02396_SEQ_11,
12,TEXT_JOBREL500_02396_SEQ_12,
13,TEXT_JOBREL500_02396_SEQ_13,
14,TEXT_JOBREL500_02396_SEQ_14,
15,TEXT_JOBREL500_02396_SEQ_15,
16,TEXT_JOBREL500_02396_SEQ_16,
17,TEXT_JOBREL500_02396_SEQ_17,
18,TEXT_JOBREL500_02396_SEQ_18,
19,TEXT_JOBREL500_02396_SEQ_19,
20,TEXT_JOBREL500_02396_SEQ_20,
21,TEXT_JOBREL500_02396_SEQ_21,
22,TEXT_JOBREL500_02396_SEQ_22,
23,TEXT_JOBREL500_02396_SEQ_23,
24,TEXT_JOBREL500_02396_TODO_00,"With and equipped or in your inventory, obtain a magicked bauble from the Lost City of Amdapor (Hard)."
25,TEXT_JOBREL500_02396_TODO_01,"With and equipped or in your inventory, obtain an ancient magicked poppet from the Great Gubal Library (Hard)."
26,TEXT_JOBREL500_02396_TODO_02,"With and equipped or in your inventory, obtain spectral magma from Sohm Al (Hard)."
27,TEXT_JOBREL500_02396_TODO_03,"With and equipped or in your inventory, deliver the forging materials to Gerolt in Azys Lla."
28,TEXT_JOBREL500_02396_TODO_04,"With and equipped or in your inventory, activate the processing node."
29,TEXT_JOBREL500_02396_TODO_05,"With and in your inventory, access the verification node."
30,TEXT_JOBREL500_02396_TODO_06,"With and equipped or in your inventory, access the verification node."
31,TEXT_JOBREL500_02396_TODO_07,"With and in your inventory, deliver the newborn soulstone to Gerolt in Azys Lla."
32,TEXT_JOBREL500_02396_TODO_08,
33,TEXT_JOBREL500_02396_TODO_09,
34,TEXT_JOBREL500_02396_TODO_10,
35,TEXT_JOBREL500_02396_TODO_11,
36,TEXT_JOBREL500_02396_TODO_12,
37,TEXT_JOBREL500_02396_TODO_13,
38,TEXT_JOBREL500_02396_TODO_14,
39,TEXT_JOBREL500_02396_TODO_15,
40,TEXT_JOBREL500_02396_TODO_16,
41,TEXT_JOBREL500_02396_TODO_17,
42,TEXT_JOBREL500_02396_TODO_18,
43,TEXT_JOBREL500_02396_TODO_19,
44,TEXT_JOBREL500_02396_TODO_20,
45,TEXT_JOBREL500_02396_TODO_21,
46,TEXT_JOBREL500_02396_TODO_22,
47,TEXT_JOBREL500_02396_TODO_23,
48,TEXT_JOBREL500_02396_SYSTEM_000_000,"Please note that upon completing the quest “Born Again Anima,” you will receive an anima weapon for an ."
49,TEXT_JOBREL500_02396_Q1_000_000,What will you do?
50,TEXT_JOBREL500_02396_A1_000_000,Undertake this quest as another job.
51,TEXT_JOBREL500_02396_A2_000_000,Undertake this quest as an .
52,TEXT_JOBREL500_02396_SYSTEM_000_001,"Be advised that once you have undertaken this quest, you may not proceed with a class or job that is different from when you accepted it."
53,TEXT_JOBREL500_02396_SYSTEM_000_002,Please ensure that you have changed to your desired job before speaking with Ardashir.
54,TEXT_JOBREL500_02396_SYSTEM_000_003,"In order to receive the quest “Born Again Anima,” you must be equipped with and ."
55,TEXT_JOBREL500_02396_SYSTEM_000_004,"In order to receive the quest “Born Again Anima,” you must be equipped with ."
56,TEXT_JOBREL500_02396_SYSTEM_000_005,You have already received and . Please change to a different job and speak with Ardashir again.
57,TEXT_JOBREL500_02396_SYSTEM_000_006,You have already received . Please change to a different job and speak with Ardashir again.
58,TEXT_JOBREL500_02396_ARDASHIR_000_001,"Player! You come at a most opportune time, my friend. Repairs on the processing node are nearly complete."
59,TEXT_JOBREL500_02396_ARDASHIR_000_002,"A pity, though, that such repairs are beyond my field of expertise. I have had no choice but to call on Gerolt for assistance."
60,TEXT_JOBREL500_02396_GEROLT_000_003,"Hmph. An' when's the last time them dainty little hands o' yers touched a hammer? How about givin' credit where it's due for a change, eh? Or better yet, do some bloody work yerself!"
61,TEXT_JOBREL500_02396_ARDASHIR_000_004,"What we do here calls for more than mere brawn. Though if truth be told, I have not the time to study the literature pertinent to such repairs."
62,TEXT_JOBREL500_02396_ARDASHIR_000_005,"Very well. If there is more work to be done, I shall see to it personally. It will not be said that Ardashir Balyk stood idly by while some toper fulfilled duties in his stead."
63,TEXT_JOBREL500_02396_GEROLT_000_006,"You don't half have a mouth on ye, do ye? Alright, then. How about fetchin' me them materials for that new weapon ye asked for. And take Player with ye. Not that I don't trust ye, mind. It's just too much work for one."
64,TEXT_JOBREL500_02396_ARDASHIR_000_007,"If you would insist she accompany me, then so be it."
65,TEXT_JOBREL500_02396_ARDASHIR_000_008,"Ahem. Right then. Player, there is work to be done."
66,TEXT_JOBREL500_02396_ARDASHIR_000_010,"I would have you handle the more, shall we say, exotic items he has requested─a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al."
67,TEXT_JOBREL500_02396_ARDASHIR_000_011,"Strange to think such a haphazard collection of items can be forged into a weapon. Then again, I once doubted the favorable effects of alcohol on his smithing."
68,TEXT_JOBREL500_02396_ARDASHIR_000_012,"At any rate, I shall see to the remaining three oddities on his list. Hopefully I will not keep you waiting too long."
69,TEXT_JOBREL500_02396_ARDASHIR_000_009,"Eager to make safe another anima, I see. Well, let us split up the work that we might hasten the process."
70,TEXT_JOBREL500_02396_ARDASHIR_100_010,"As before, I would ask you procure the more obscure items Gerolt requires─a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al."
71,TEXT_JOBREL500_02396_ARDASHIR_100_011,Revisiting these locales should prove no problem for one of your talents.
72,TEXT_JOBREL500_02396_ARDASHIR_100_012,"I, for my part, shall see to the remaining three oddities on his list. Hopefully I will not keep you waiting too long."
73,TEXT_JOBREL500_02396_SYSTEM_000_007,"The quest “Born Again Anima” cannot be abandoned via your journal. If you wish to abandon the quest, you may do so at any time by speaking with Ardashir."
74,TEXT_JOBREL500_02396_GEROLT_000_020,There you are. Did ye bring what I asked for?
75,TEXT_JOBREL500_02396_GEROLT_000_021,"Then what are ye dawdlin' about here for? Ye don't want that snotty scholar to beat ye back here, do ye? Now, go on, off with ye."
76,TEXT_JOBREL500_02396_GEROLT_000_022,"Good work, lass, and none the worse for wear. Which is more than can I say for His Highness here."
77,TEXT_JOBREL500_02396_ARDASHIR_000_023,"Hmph. If you have time to waste on insults, then I take it we may assume work on the processing node is finished?"
78,TEXT_JOBREL500_02396_GEROLT_000_024,Repairs like that I can do with me eyes closed. Finished 'em ages ago─just been waitin' for you two to show up.
79,TEXT_JOBREL500_02396_ARDASHIR_000_025,"Excellent. At last, we can commence our work on the new soulstone."
80,TEXT_JOBREL500_02396_ARDASHIR_000_026,I trust I can count on you for assistance once more?
81,TEXT_JOBREL500_02396_GEROLT_000_027,"Looks like ye'll be busy with yer toys for a bit. In that case, reckon I'll go put back a few."
82,TEXT_JOBREL500_02396_ARDASHIR_000_028,"Gerolt. I will not begrudge you a drink or two, as is your wont. Just promise me that the work will be done. With all the materials at hand, you could perform such a trifling task *with your eyes closed*, no?"
83,TEXT_JOBREL500_02396_GEROLT_000_029,"<grumble> Cheeky little... Fine. But ye'd best hurry along with the soulstone, ye hear?"
84,TEXT_JOBREL500_02396_ARDASHIR_000_030,"Now, then. Let me explain our next course of action."
85,TEXT_JOBREL500_02396_ARDASHIR_000_031,"First and foremost, I will need your help with creating the new soulstone."
86,TEXT_JOBREL500_02396_ARDASHIR_000_032,"It is a rather involved process, but with your help I have no doubt everything will proceed swimmingly."
87,TEXT_JOBREL500_02396_ARDASHIR_000_033,"Once finished, we will also need to ensure the anima is duly prepared for the transfer. Though not a complex procedure, it is without question the most vital. My most recent discovery─an aetheric verification device─should prove quite useful here."
88,TEXT_JOBREL500_02396_ARDASHIR_000_034,"But further explanations regarding that can wait until later. When you are ready to begin work on the soulstone, pray activate the processing node."
89,TEXT_JOBREL500_02396_GEROLT_000_035,"Mighty fast work there, Player. Wouldn't expect anythin' less."
90,TEXT_JOBREL500_02396_ARDASHIR_000_036,I too managed to return in record time.
91,TEXT_JOBREL500_02396_ARDASHIR_000_037,"And now that you are here, let us begin work on the new soulstone."
92,TEXT_JOBREL500_02396_PROCESSSYSTEM_000_040,<beep> <beep> Initializing... Please set desired parameters.
93,TEXT_JOBREL500_02396_ARDASHIR_000_041,"Well, well, it works. Give me a moment while I ready the node."
94,TEXT_JOBREL500_02396_PROCESSSYSTEM_000_042,<beep> <beep> Initializing... Please set desired parameters.
95,TEXT_JOBREL500_02396_ARDASHIR_000_043,"Sorry to keep you waiting. Now, let me ready the node."
96,TEXT_JOBREL500_02396_ARDASHIR_000_044,"There. All we require now are materials for the soulstone's creation. And for that, I turn to your unrivaled talent for procurement."
97,TEXT_JOBREL500_02396_ARDASHIR_000_045,"Now, now. If we are to preserve the anima, we cannot falter now."
98,TEXT_JOBREL500_02396_ARDASHIR_000_046,"After all, there is yet another crucial step to be taken before the soulstone is complete."
99,TEXT_JOBREL500_02396_ARDASHIR_100_046,"For that, we will require the verification node."
100,TEXT_JOBREL500_02396_ARDASHIR_100_047,But let us not get ahead of ourselves; there is still much to do. You need not concern yourself with this device until we are finished with the processing node.
101,TEXT_JOBREL500_02396_ARDASHIR_000_047,There we are. We need but gather the requisite materials and we shall have another soulstone. I trust you will have no difficulty in obtaining more pneumite?
102,TEXT_JOBREL500_02396_ARDASHIR_000_048,"Of course, there is also the matter of the anima's aetheric density, but we need not get ahead of ourselves. Pray activate the verification node when you are ready to examine the anima."
103,TEXT_JOBREL500_02396_SYSTEM_000_010,You can now accept the quest “Some Assembly Required” from the processing node.
104,TEXT_JOBREL500_02396_SYSTEM_000_011,"To continue progression in the quest “Born Again Anima,” you must complete the quest “Some Assembly Required” to obtain a new soulstone."
105,TEXT_JOBREL500_02396_SYSTEM_000_012,"To continue progression in the quest “Born Again Anima,” you must complete the quest “Some Assembly Required” to obtain a new soulstone."
106,TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_050,<beep> <beep> Please present specimen for analysis.
107,TEXT_JOBREL500_02396_ARDASHIR_000_051,"So, Player, what do you think? As fortune would have it, I happened upon this node when searching for salvageable materials to repair the processing node."
108,TEXT_JOBREL500_02396_ARDASHIR_000_052,It has the ability to analyze the aetherial composition of any object placed before it─a function crucial to our work.
109,TEXT_JOBREL500_02396_ARDASHIR_000_053,"In order to transfer the anima's essence to the new soulstone, we must first sever the link to its present vessel. But this is not without incredible risk."
110,TEXT_JOBREL500_02396_ARDASHIR_000_054,"For you see, in the instant it becomes unbound, there is a danger that it will dissipate into the aether. Its life would be extinguished in the blink of an eye."
111,TEXT_JOBREL500_02396_ARDASHIR_000_055,"After much research into the manipulation of aether, I learned of the means to preserve the anima long enough to complete the process─aetheric condensation. The anima is, after all, a creature composed entirely of condensed aether. If it were to be condensed further, it should prove robust enough to survive the transfer."
112,TEXT_JOBREL500_02396_ARDASHIR_000_056,"Thanks to the anima weapon's treatment of ceruleum, I daresay its ability to absorb naturally occurring aether─thereby increasing the anima's density─is heightened. 'Tis only a matter of reaching levels needed for our purposes."
113,TEXT_JOBREL500_02396_ARDASHIR_000_057,"To that end, I would ask that you resume your feats of derring-do, and monitor the anima with this device. It should indicate when the anima has reached sufficient density levels based on my estimates."
114,TEXT_JOBREL500_02396_ARDASHIR_000_058,"When the anima is ready, return here and place its vessel in the verification node. I have programmed it to run a simulation of the transfer process based on the anima's density."
115,TEXT_JOBREL500_02396_ARDASHIR_000_059,"When the verification node has confirmed the chance of failure is all but eliminated, we can proceed to the next phase of our plan."
116,TEXT_JOBREL500_02396_ARDASHIR_000_060,"Good. You are ready, then. As before, you will need to increase the anima's aetheric density."
117,TEXT_JOBREL500_02396_ARDASHIR_000_061,Here. You will need a new anima glass to monitor its progress.
118,TEXT_JOBREL500_02396_ARDASHIR_000_062,"When the anima is sufficiently condensed, bring it back for analysis."
119,TEXT_JOBREL500_02396_SYSTEM_000_020,Completing certain activities while equipped with your anima weapon will increase its aetheric density.
120,TEXT_JOBREL500_02396_SYSTEM_000_021,Completing certain activities while equipped with your anima weapon and shield will increase their aetheric density.
121,TEXT_JOBREL500_02396_SYSTEM_000_023,Please be advised that aetheric density cannot be increased when their durability is zero.
122,TEXT_JOBREL500_02396_SYSTEM_000_024,Please be advised that aetheric density cannot be increased when its durability is zero.
123,TEXT_JOBREL500_02396_SYSTEM_000_022,"By using the anima glass, it is possible to visually verify your progress."
124,TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_070,"<beep> Analyzing... Beginning simulation...
Insufficient density levels. <beep> Chance of failure estimated at 75%."
125,"TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_071","<beep> Analyzing... Beginning simulation...
125,TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_071,"<beep> Analyzing... Beginning simulation...
Insufficient density levels. <beep> Chance of failure estimated at 62.5%."
126,"TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_072","<beep> Analyzing... Beginning simulation...
126,TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_072,"<beep> Analyzing... Beginning simulation...
Density levels reaching acceptable parameters. <beep> Chance of failure estimated at 37.5%."
127,"TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_073","<beep> Analyzing... Beginning simulation...
127,TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_073,"<beep> Analyzing... Beginning simulation...
Density levels reaching acceptable parameters. <beep> Chance of failure estimated at 12.5%."
128,"TEXT_JOBREL500_02396_SYSTEM_000_030","Completing certain activities while equipped with your anima weapon will increase its aetheric density level."
129,"TEXT_JOBREL500_02396_SYSTEM_000_031","Completing certain activities while equipped with your anima weapon and shield will increase their aetheric density levels."
130,"TEXT_JOBREL500_02396_SYSTEM_000_033","Please be advised that aetheric density cannot be increased when their durability is zero."
131,"TEXT_JOBREL500_02396_SYSTEM_000_034","Please be advised that aetheric density cannot be increased when its durability is zero."
132,"TEXT_JOBREL500_02396_SYSTEM_000_032","By using the anima glass, it is possible to visually verify your progress."
133,"TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_074","<beep> <beep> Please present specimen for analysis."
134,"TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_075","Analyzing... Beginning simulation..."
135,"TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_076","Aetheric density exceeds prescribed parameters. <beep> Chance of failure estimated at 0.0000001%."
136,"TEXT_JOBREL500_02396_ARDASHIR_000_077","Excellent! With readings like this, our work should be but a matter of course."
137,"TEXT_JOBREL500_02396_ARDASHIR_000_078","Take the anima weapon and the soulstone to Gerolt. At last we shall move the anima to its new, permanent vessel."
138,"TEXT_JOBREL500_02396_ARDASHIR_000_079","All that remains is to complete work on the soulstone. Soon, my friend. Soon the anima will be safe, now and forevermore!"
139,"TEXT_JOBREL500_02396_SYSTEM_000_040","In order to create a newborn soulstone, use the processing node and complete the quest “Some Assembly Required.”"
140,"TEXT_JOBREL500_02396_GEROLT_100_080","Finish the soulstone? Let's have it, then. The weapon too."
141,"TEXT_JOBREL500_02396_GEROLT_000_080","What are you botherin' me for, then? Hurry up with that bloody soulstone!"
142,"TEXT_JOBREL500_02396_GEROLT_200_080","Finish the soulstone? Let's have it, then. The weapon too."
143,"TEXT_JOBREL500_02396_GEROLT_100_081","What are you botherin' me for, then? Hurry up with that bloody soulstone!"
144,"TEXT_JOBREL500_02396_SYSTEM_000_050","In order to create a newborn soulstone, use the processing node and complete the quest “Some Assembly Required.”"
145,"TEXT_JOBREL500_02396_GEROLT_000_081","You lost the anima glass? For the love o'... Go an' get another from Ardashir."
146,"TEXT_JOBREL500_02396_SYSTEM_000_051","Deleted"
147,"TEXT_JOBREL500_02396_SYSTEM_000_052","Deleted"
148,"TEXT_JOBREL500_02396_GEROLT_000_082","Well, let's get to it. "
149,"TEXT_JOBREL500_02396_GEROLT_100_082","Oi, Ardashir!"
150,"TEXT_JOBREL500_02396_ARDASHIR_000_083","You needn't yell─I can hear just fine. I just...I just needed a moment."
151,"TEXT_JOBREL500_02396_GEROLT_000_084","A moment? What the hells for? An' what's with the gloom all a sudden?"
152,"TEXT_JOBREL500_02396_GEROLT_000_085","...Wait a second. Ye ain't scared, are ye?"
153,"TEXT_JOBREL500_02396_ARDASHIR_000_086","Scared? <Emphasis>Scared</Emphasis>?"
154,"TEXT_JOBREL500_02396_ARDASHIR_000_087","I am absolutely terrified! What if something should go wrong!? Years of hard work and research would be squandered. More importantly, an innocent new life would be lost. I could never forgive myself should the unthinkable befall the anima."
155,"TEXT_JOBREL500_02396_GEROLT_000_088","So that's it, then? Ye just plan to run, with nothin' to show but a trail o' piss on yer way home? After all ye've done to get this far!?"
156,"TEXT_JOBREL500_02396_GEROLT_000_089","An' what about <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? <If(PlayerParameter(4))>She<Else/>He</If> fought to the seventh hell an' back to get the anima ready for this."
157,"TEXT_JOBREL500_02396_GEROLT_000_090","An' me! Ye've held me hostage here hammerin' new weapons day after day, an' this one's me best yet. You'd be denyin' the world a masterpiece what puts all other smiths to shame."
158,"TEXT_JOBREL500_02396_GEROLT_000_091","An' sure, ye might be a self-servin', preenin' little gobshite, but I've seen me fair share o' scholars, an' yer the <Emphasis>cleverest</Emphasis> little gobshite I've ever met. Should go without sayin' the soulstone ye made is perfect, so why get so bothered over nothin'?"
159,"TEXT_JOBREL500_02396_ARDASHIR_000_092","Gerolt... I..."
160,"TEXT_JOBREL500_02396_ARDASHIR_000_093","Ahem. As you say, we have no reason to be concerned."
161,"TEXT_JOBREL500_02396_ARDASHIR_000_094","Let us begin by transferring the anima to the new soulstone."
162,"TEXT_JOBREL500_02396_ARDASHIR_000_095","I will require the anima glass, if you would be so kind."
163,"TEXT_JOBREL500_02396_ARDASHIR_000_096","'Tis done. Quickly now, Gerolt. The anima will not last long. Set the soulstone!"
164,"TEXT_JOBREL500_02396_GEROLT_000_100","How d'ye like that... The pinnacle o' perfection, forged from blood, sweat, an' tears!"
165,"TEXT_JOBREL500_02396_ARDASHIR_000_101","And it is all yours, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You have more than earned it!"
166,"TEXT_JOBREL500_02396_GEROLT_000_102","Feast yer eyes on Aettir an' Priwen. The gods 'emselves'd weep afore these beauties!"
167,"TEXT_JOBREL500_02396_GEROLT_000_103","Feast yer eyes on Nyepels. The gods 'emselves'd weep afore these beauties!"
168,"TEXT_JOBREL500_02396_GEROLT_000_104","Feast yer eyes on Minos. The gods 'emselves'd weep afore this beauty!"
169,"TEXT_JOBREL500_02396_GEROLT_000_105","Feast yer eyes on Areadbhar. The gods 'emselves'd weep afore this beauty!"
170,"TEXT_JOBREL500_02396_GEROLT_000_106","Feast yer eyes on Terpander. The gods 'emselves'd weep afore this beauty!"
171,"TEXT_JOBREL500_02396_GEROLT_000_107","Feast yer eyes on Sindri. The gods 'emselves'd weep afore this beauty!"
172,"TEXT_JOBREL500_02396_GEROLT_000_108","Feast yer eyes on Kaladanda. The gods 'emselves'd weep afore this beauty!"
173,"TEXT_JOBREL500_02396_GEROLT_000_109","Feast yer eyes on Mimesis. The gods 'emselves'd weep afore this beauty!"
174,"TEXT_JOBREL500_02396_GEROLT_000_110","Feast yer eyes on Anabasis. The gods 'emselves'd weep afore this beauty!"
175,"TEXT_JOBREL500_02396_GEROLT_000_111","Feast yer eyes on Sandungs. The gods 'emselves'd weep afore these beauties!"
176,"TEXT_JOBREL500_02396_GEROLT_000_112","Feast yer eyes on Cronus. The gods 'emselves'd weep afore this beauty!"
177,"TEXT_JOBREL500_02396_GEROLT_000_113","Feast yer eyes on Deathlocke. The gods 'emselves'd weep afore this beauty!"
178,"TEXT_JOBREL500_02396_GEROLT_000_114","Feast yer eyes on Canopus. The gods 'emselves'd weep afore this beauty!"
179,"TEXT_JOBREL500_02396_ARDASHIR_000_115","I should hope the anima is as pleased as we are. Care to summon it forth, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
180,"TEXT_JOBREL500_02396_ARDASHIR_000_116","But where is the anima? Does it not answer your call?"
181,"TEXT_JOBREL500_02396_ARDASHIR_000_117","No, it cannot be! Did it...did it not survive the transfer!?"
182,"TEXT_JOBREL500_02396_BUKINOSEIREI_000_118","<If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morning</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day to you<Else/>Good evening</If></If>, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Is something the matter? You seem concerned."
183,"TEXT_JOBREL500_02396_BUKINOSEIREI_000_119","Oh, how wondrous it was! A great power welled up within me, the likes of which I had never felt before. For a fleeting moment, I was drifting, and then there was a burst of color and light..."
184,"TEXT_JOBREL500_02396_BUKINOSEIREI_000_120","So warm, so comforting was the glow that I could feel myself nodding off to sleep. But then I heard your voice, and I woke with a start."
185,"TEXT_JOBREL500_02396_BUKINOSEIREI_000_121","I've never felt so alive... It's as if I've been born anew!"
186,"TEXT_JOBREL500_02396_BUKINOSEIREI_000_122","<If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morning</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day to you<Else/>Good evening</If></If>, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Why do you look at me so? Have I done something wrong?"
187,"TEXT_JOBREL500_02396_BUKINOSEIREI_000_123","Oh, how wondrous it was! A great power welled up within me, the likes of which I had never felt before. For a fleeting moment, I was drifting, and then there was a burst of color and light..."
188,"TEXT_JOBREL500_02396_BUKINOSEIREI_000_125","So warm, so comforting was the glow that I could feel myself nodding off to sleep. But then I heard your voice, and I woke with a start."
189,"TEXT_JOBREL500_02396_BUKINOSEIREI_000_126","I've never felt so alive! It's as if I've been born anew!"
190,"TEXT_JOBREL500_02396_ARDASHIR_000_127","Born anew... Yes, in a sense that is indeed what has happened. You've grown strong, and so much so that you need no longer rely on others."
191,"TEXT_JOBREL500_02396_ARDASHIR_000_128","Yes, now you are free. Free to go forth with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, to see distant lands and embark on all the adventures this realm has to offer!"
192,"TEXT_JOBREL500_02396_ARDASHIR_000_130","In overcoming such trials and travails together, I daresay you two have become quite the pair. Less adventurer and <If(PlayerParameter(4))>her<Else/>his</If> arm than...fast friends."
193,"TEXT_JOBREL500_02396_BUKINOSEIREI_000_131","Fast...friends?"
194,"TEXT_JOBREL500_02396_ARDASHIR_000_132","Though I am but a youth of seventeen summers, I know what it means to respect and care for another. This is the sort of true kinship I see in you."
195,"TEXT_JOBREL500_02396_BUKINOSEIREI_000_133","It gladdens me to hear such praise. My only aim now is to become stronger, and prove myself a faithful friend to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
196,"TEXT_JOBREL500_02396_BUKINOSEIREI_000_134","It gladdens me to hear such praise. My only aim now is to become stronger, and prove myself a loyal friend to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
197,"TEXT_JOBREL500_02396_ARDASHIR_000_135","Your adventures with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> will doubtless carry you to distant lands, where you will confront foes the likes of which I can scarce imagine."
198,"TEXT_JOBREL500_02396_ARDASHIR_000_136","But no matter the challenge, you must rise to overcome it. Together, as true friends do. When you return from such travels, I should very much like to hear your tales of triumph."
199,"TEXT_JOBREL500_02396_ARDASHIR_000_137","We have done it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The anima shall enjoy life in all its splendor, now and forevermore, thanks to your selfless dedication. Words fail to express my gratitude."
200,"TEXT_JOBREL500_02396_GEROLT_100_138","Oi, Ardashir."
201,"TEXT_JOBREL500_02396_GEROLT_000_138","I've been meanin' to tell ye, but I've fixed up the wings on this little one, too. Just like ye asked."
202,"TEXT_JOBREL500_02396_ARDASHIR_000_140","Thank you, Gerolt. All that remains to do is to calibrate the joints and it will be complete."
203,"TEXT_JOBREL500_02396_ARDASHIR_000_141","Ah, yes. There is another matter I would discuss with you, but doubtless you are weary after such a long day. I bid you safe travels home, and a well-earned respite. Let us speak again when next you return to Azys Lla."
204,"TEXT_JOBREL500_02396_ARDASHIR_000_139","We did it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We have guaranteed the future of yet another life, another companion with whom you can explore the untraveled reaches of Eorzea. May your journeys together be ever fruitful!"
205,"TEXT_JOBREL500_02396_SYSTEM_000_060","Your anima weapon has been reborn, the spirit within imbued with newfound power!"
128,TEXT_JOBREL500_02396_SYSTEM_000_030,Completing certain activities while equipped with your anima weapon will increase its aetheric density level.
129,TEXT_JOBREL500_02396_SYSTEM_000_031,Completing certain activities while equipped with your anima weapon and shield will increase their aetheric density levels.
130,TEXT_JOBREL500_02396_SYSTEM_000_033,Please be advised that aetheric density cannot be increased when their durability is zero.
131,TEXT_JOBREL500_02396_SYSTEM_000_034,Please be advised that aetheric density cannot be increased when its durability is zero.
132,TEXT_JOBREL500_02396_SYSTEM_000_032,"By using the anima glass, it is possible to visually verify your progress."
133,TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_074,<beep> <beep> Please present specimen for analysis.
134,TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_075,Analyzing... Beginning simulation...
135,TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_076,Aetheric density exceeds prescribed parameters. <beep> Chance of failure estimated at 0.0000001%.
136,TEXT_JOBREL500_02396_ARDASHIR_000_077,"Excellent! With readings like this, our work should be but a matter of course."
137,TEXT_JOBREL500_02396_ARDASHIR_000_078,"Take the anima weapon and the soulstone to Gerolt. At last we shall move the anima to its new, permanent vessel."
138,TEXT_JOBREL500_02396_ARDASHIR_000_079,"All that remains is to complete work on the soulstone. Soon, my friend. Soon the anima will be safe, now and forevermore!"
139,TEXT_JOBREL500_02396_SYSTEM_000_040,"In order to create a newborn soulstone, use the processing node and complete the quest “Some Assembly Required.”"
140,TEXT_JOBREL500_02396_GEROLT_100_080,"Finish the soulstone? Let's have it, then. The weapon too."
141,TEXT_JOBREL500_02396_GEROLT_000_080,"What are you botherin' me for, then? Hurry up with that bloody soulstone!"
142,TEXT_JOBREL500_02396_GEROLT_200_080,"Finish the soulstone? Let's have it, then. The weapon too."
143,TEXT_JOBREL500_02396_GEROLT_100_081,"What are you botherin' me for, then? Hurry up with that bloody soulstone!"
144,TEXT_JOBREL500_02396_SYSTEM_000_050,"In order to create a newborn soulstone, use the processing node and complete the quest “Some Assembly Required.”"
145,TEXT_JOBREL500_02396_GEROLT_000_081,You lost the anima glass? For the love o'... Go an' get another from Ardashir.
146,TEXT_JOBREL500_02396_SYSTEM_000_051,Deleted
147,TEXT_JOBREL500_02396_SYSTEM_000_052,Deleted
148,TEXT_JOBREL500_02396_GEROLT_000_082,"Well, let's get to it. "
149,TEXT_JOBREL500_02396_GEROLT_100_082,"Oi, Ardashir!"
150,TEXT_JOBREL500_02396_ARDASHIR_000_083,You needn't yell─I can hear just fine. I just...I just needed a moment.
151,TEXT_JOBREL500_02396_GEROLT_000_084,A moment? What the hells for? An' what's with the gloom all a sudden?
152,TEXT_JOBREL500_02396_GEROLT_000_085,"...Wait a second. Ye ain't scared, are ye?"
153,TEXT_JOBREL500_02396_ARDASHIR_000_086,Scared? *Scared*?
154,TEXT_JOBREL500_02396_ARDASHIR_000_087,"I am absolutely terrified! What if something should go wrong!? Years of hard work and research would be squandered. More importantly, an innocent new life would be lost. I could never forgive myself should the unthinkable befall the anima."
155,TEXT_JOBREL500_02396_GEROLT_000_088,"So that's it, then? Ye just plan to run, with nothin' to show but a trail o' piss on yer way home? After all ye've done to get this far!?"
156,TEXT_JOBREL500_02396_GEROLT_000_089,An' what about Player? She fought to the seventh hell an' back to get the anima ready for this.
157,TEXT_JOBREL500_02396_GEROLT_000_090,"An' me! Ye've held me hostage here hammerin' new weapons day after day, an' this one's me best yet. You'd be denyin' the world a masterpiece what puts all other smiths to shame."
158,TEXT_JOBREL500_02396_GEROLT_000_091,"An' sure, ye might be a self-servin', preenin' little gobshite, but I've seen me fair share o' scholars, an' yer the *cleverest* little gobshite I've ever met. Should go without sayin' the soulstone ye made is perfect, so why get so bothered over nothin'?"
159,TEXT_JOBREL500_02396_ARDASHIR_000_092,Gerolt... I...
160,TEXT_JOBREL500_02396_ARDASHIR_000_093,"Ahem. As you say, we have no reason to be concerned."
161,TEXT_JOBREL500_02396_ARDASHIR_000_094,Let us begin by transferring the anima to the new soulstone.
162,TEXT_JOBREL500_02396_ARDASHIR_000_095,"I will require the anima glass, if you would be so kind."
163,TEXT_JOBREL500_02396_ARDASHIR_000_096,"'Tis done. Quickly now, Gerolt. The anima will not last long. Set the soulstone!"
164,TEXT_JOBREL500_02396_GEROLT_000_100,"How d'ye like that... The pinnacle o' perfection, forged from blood, sweat, an' tears!"
165,TEXT_JOBREL500_02396_ARDASHIR_000_101,"And it is all yours, Player. You have more than earned it!"
166,TEXT_JOBREL500_02396_GEROLT_000_102,Feast yer eyes on Aettir an' Priwen. The gods 'emselves'd weep afore these beauties!
167,TEXT_JOBREL500_02396_GEROLT_000_103,Feast yer eyes on Nyepels. The gods 'emselves'd weep afore these beauties!
168,TEXT_JOBREL500_02396_GEROLT_000_104,Feast yer eyes on Minos. The gods 'emselves'd weep afore this beauty!
169,TEXT_JOBREL500_02396_GEROLT_000_105,Feast yer eyes on Areadbhar. The gods 'emselves'd weep afore this beauty!
170,TEXT_JOBREL500_02396_GEROLT_000_106,Feast yer eyes on Terpander. The gods 'emselves'd weep afore this beauty!
171,TEXT_JOBREL500_02396_GEROLT_000_107,Feast yer eyes on Sindri. The gods 'emselves'd weep afore this beauty!
172,TEXT_JOBREL500_02396_GEROLT_000_108,Feast yer eyes on Kaladanda. The gods 'emselves'd weep afore this beauty!
173,TEXT_JOBREL500_02396_GEROLT_000_109,Feast yer eyes on Mimesis. The gods 'emselves'd weep afore this beauty!
174,TEXT_JOBREL500_02396_GEROLT_000_110,Feast yer eyes on Anabasis. The gods 'emselves'd weep afore this beauty!
175,TEXT_JOBREL500_02396_GEROLT_000_111,Feast yer eyes on Sandungs. The gods 'emselves'd weep afore these beauties!
176,TEXT_JOBREL500_02396_GEROLT_000_112,Feast yer eyes on Cronus. The gods 'emselves'd weep afore this beauty!
177,TEXT_JOBREL500_02396_GEROLT_000_113,Feast yer eyes on Deathlocke. The gods 'emselves'd weep afore this beauty!
178,TEXT_JOBREL500_02396_GEROLT_000_114,Feast yer eyes on Canopus. The gods 'emselves'd weep afore this beauty!
179,TEXT_JOBREL500_02396_ARDASHIR_000_115,"I should hope the anima is as pleased as we are. Care to summon it forth, Player?"
180,TEXT_JOBREL500_02396_ARDASHIR_000_116,But where is the anima? Does it not answer your call?
181,TEXT_JOBREL500_02396_ARDASHIR_000_117,"No, it cannot be! Did it...did it not survive the transfer!?"
182,TEXT_JOBREL500_02396_BUKINOSEIREI_000_118,"Good evening, Player! Is something the matter? You seem concerned."
183,TEXT_JOBREL500_02396_BUKINOSEIREI_000_119,"Oh, how wondrous it was! A great power welled up within me, the likes of which I had never felt before. For a fleeting moment, I was drifting, and then there was a burst of color and light..."
184,TEXT_JOBREL500_02396_BUKINOSEIREI_000_120,"So warm, so comforting was the glow that I could feel myself nodding off to sleep. But then I heard your voice, and I woke with a start."
185,TEXT_JOBREL500_02396_BUKINOSEIREI_000_121,I've never felt so alive... It's as if I've been born anew!
186,TEXT_JOBREL500_02396_BUKINOSEIREI_000_122,"Good evening, Player! Why do you look at me so? Have I done something wrong?"
187,TEXT_JOBREL500_02396_BUKINOSEIREI_000_123,"Oh, how wondrous it was! A great power welled up within me, the likes of which I had never felt before. For a fleeting moment, I was drifting, and then there was a burst of color and light..."
188,TEXT_JOBREL500_02396_BUKINOSEIREI_000_125,"So warm, so comforting was the glow that I could feel myself nodding off to sleep. But then I heard your voice, and I woke with a start."
189,TEXT_JOBREL500_02396_BUKINOSEIREI_000_126,I've never felt so alive! It's as if I've been born anew!
190,TEXT_JOBREL500_02396_ARDASHIR_000_127,"Born anew... Yes, in a sense that is indeed what has happened. You've grown strong, and so much so that you need no longer rely on others."
191,TEXT_JOBREL500_02396_ARDASHIR_000_128,"Yes, now you are free. Free to go forth with Player, to see distant lands and embark on all the adventures this realm has to offer!"
192,TEXT_JOBREL500_02396_ARDASHIR_000_130,"In overcoming such trials and travails together, I daresay you two have become quite the pair. Less adventurer and her arm than...fast friends."
193,TEXT_JOBREL500_02396_BUKINOSEIREI_000_131,Fast...friends?
194,TEXT_JOBREL500_02396_ARDASHIR_000_132,"Though I am but a youth of seventeen summers, I know what it means to respect and care for another. This is the sort of true kinship I see in you."
195,TEXT_JOBREL500_02396_BUKINOSEIREI_000_133,"It gladdens me to hear such praise. My only aim now is to become stronger, and prove myself a faithful friend to Player."
196,TEXT_JOBREL500_02396_BUKINOSEIREI_000_134,"It gladdens me to hear such praise. My only aim now is to become stronger, and prove myself a loyal friend to Player."
197,TEXT_JOBREL500_02396_ARDASHIR_000_135,"Your adventures with Player will doubtless carry you to distant lands, where you will confront foes the likes of which I can scarce imagine."
198,TEXT_JOBREL500_02396_ARDASHIR_000_136,"But no matter the challenge, you must rise to overcome it. Together, as true friends do. When you return from such travels, I should very much like to hear your tales of triumph."
199,TEXT_JOBREL500_02396_ARDASHIR_000_137,"We have done it, Player. The anima shall enjoy life in all its splendor, now and forevermore, thanks to your selfless dedication. Words fail to express my gratitude."
200,TEXT_JOBREL500_02396_GEROLT_100_138,"Oi, Ardashir."
201,TEXT_JOBREL500_02396_GEROLT_000_138,"I've been meanin' to tell ye, but I've fixed up the wings on this little one, too. Just like ye asked."
202,TEXT_JOBREL500_02396_ARDASHIR_000_140,"Thank you, Gerolt. All that remains to do is to calibrate the joints and it will be complete."
203,TEXT_JOBREL500_02396_ARDASHIR_000_141,"Ah, yes. There is another matter I would discuss with you, but doubtless you are weary after such a long day. I bid you safe travels home, and a well-earned respite. Let us speak again when next you return to Azys Lla."
204,TEXT_JOBREL500_02396_ARDASHIR_000_139,"We did it, Player! We have guaranteed the future of yet another life, another companion with whom you can explore the untraveled reaches of Eorzea. May your journeys together be ever fruitful!"
205,TEXT_JOBREL500_02396_SYSTEM_000_060,"Your anima weapon has been reborn, the spirit within imbued with newfound power!"
1 key 0 TEXT_JOBREL500_02396_SEQ_00 1 Ardashir seems eager to tell you something. ※Changing classes or jobs will prevent progress during this quest.
#
int32 str str
0 TEXT_JOBREL500_02396_SEQ_00 Ardashir seems eager to tell you something. ※Changing classes or jobs will prevent progress during this quest.
2 1 TEXT_JOBREL500_02396_SEQ_01 1 TEXT_JOBREL500_02396_SEQ_01 Ardashir has good news to share with you─work on the processing node vital to his work is nearly complete. His elation is soon dampened, however, when Gerolt rebukes him for not lifting a finger to help. The young scholar soon insists on doing his fair share of the work, but never fear─there is plenty to go around. Ardashir wastes no time in splitting up his duties, tasking you with obtaining three oddities needed to forge the new anima weapon: a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al. Ardashir has good news to share with you─work on the processing node vital to his work is nearly complete. His elation is soon dampened, however, when Gerolt rebukes him for not lifting a finger to help. The young scholar soon insists on doing his fair share of the work, but never fear─there is plenty to go around. Ardashir wastes no time in splitting up his duties, tasking you with obtaining three oddities needed to forge the new anima weapon: a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al.
3 2 TEXT_JOBREL500_02396_SEQ_02 2 TEXT_JOBREL500_02396_SEQ_02 Braving the perils of Eorzea's darkest dungeons you emerge unscathed, and three rarities richer for the experience. You can only hope Ardashir will have completed his tasks by the time you get back. Braving the perils of Eorzea's darkest dungeons you emerge unscathed, and three rarities richer for the experience. You can only hope Ardashir will have completed his tasks by the time you get back.
4 3 TEXT_JOBREL500_02396_SEQ_03 3 TEXT_JOBREL500_02396_SEQ_03 You arrive in Azys Lla to find the processing node is fully operational. Not wanting to waste time, Ardashir insists Gerolt ignore his thirst for ale and begin work on the weapon. Meanwhile, he would have you activate the now-functioning node. You arrive in Azys Lla to find the processing node is fully operational. Not wanting to waste time, Ardashir insists Gerolt ignore his thirst for ale and begin work on the weapon. Meanwhile, he would have you activate the now-functioning node.
5 4 TEXT_JOBREL500_02396_SEQ_04 4 TEXT_JOBREL500_02396_SEQ_04 The node springs to life with a buzz and a whir, ready to fashion you a soulstone. Assuming you have the required materials, of course. When you are finished with the processing node, Ardashir asks that you activate the verification node in preparation for the anima's transfer. The node springs to life with a buzz and a whir, ready to fashion you a soulstone. Assuming you have the required materials, of course. When you are finished with the processing node, Ardashir asks that you activate the verification node in preparation for the anima's transfer.
6 5 TEXT_JOBREL500_02396_SEQ_05 5 TEXT_JOBREL500_02396_SEQ_05 Moving the anima to a new soulstone will incur great risk, as there is a chance the fledgling spirit will dissipate into the aether before the process is complete. After extensive research, however, Ardashir has discovered the means to ensure the anima's safety: increasing its aetheric density. As he explains it, the anima weapon's recent treatment of ceruleum has enhanced its aether-absorbing abilities, making now the opportune time to carry out his plan. He furnishes you with a monitoring device, and bids you continue your routine acts of heroism. When the anima has absorbed sufficient levels of aether, his most recent discovery─the verification node─will analyze the anima weapon and determine your chances of success. Ardashir is not one to gamble, however, and says he will not be satisfied until failure is a mathematical improbability. ※Should you misplace the anima glass, you may obtain a new one by speaking with Ardashir at Azys Lla. Moving the anima to a new soulstone will incur great risk, as there is a chance the fledgling spirit will dissipate into the aether before the process is complete. After extensive research, however, Ardashir has discovered the means to ensure the anima's safety: increasing its aetheric density. As he explains it, the anima weapon's recent treatment of ceruleum has enhanced its aether-absorbing abilities, making now the opportune time to carry out his plan. He furnishes you with a monitoring device, and bids you continue your routine acts of heroism. When the anima has absorbed sufficient levels of aether, his most recent discovery─the verification node─will analyze the anima weapon and determine your chances of success. Ardashir is not one to gamble, however, and says he will not be satisfied until failure is a mathematical improbability. ※Should you misplace the anima glass, you may obtain a new one by speaking with Ardashir at Azys Lla.
7 6 TEXT_JOBREL500_02396_SEQ_06 6 TEXT_JOBREL500_02396_SEQ_06 You traverse the realm to fortify the anima through feats of heroism both great and small, from saving cats trapped on cold stone rooves to slaying beasts sent from the void. Confident that the anima is ready, you return to Azys Lla to have the anima weapon examined. The verification node begins its analysis, and after what seems an eternity, you are pleased to hear the chance of failure is nigh on impossible. All that remains is carrying out the transfer. You traverse the realm to fortify the anima through feats of heroism both great and small, from saving cats trapped on cold stone rooves to slaying beasts sent from the void. Confident that the anima is ready, you return to Azys Lla to have the anima weapon examined. The verification node begins its analysis, and after what seems an eternity, you are pleased to hear the chance of failure is nigh on impossible. All that remains is carrying out the transfer.
8 7 TEXT_JOBREL500_02396_SEQ_07 7 TEXT_JOBREL500_02396_SEQ_07 His plans have been perfect, his calculations impeccable, yet Ardashir cannot dismiss his impending sense of dread. His doubts are soon cast aside, however, when Gerolt surprises him with a few choice words reminiscent of encouragement. Duly inspired, they set to work, and it is not long before the anima is placed securely in its new soulstone and weapon...or so they think. You hold your freshly forged weapon aloft, but when you call forth the anima, the lack of response gives you pause. Just when Ardashir had begun to lose hope, the anima appears from a blinding flash of light, regaling you with talk of an otherworldly experience. The anima is safe, now and forevermore. But Ardashir mentions he has one last order of business to discuss with you. Whatever could it be? ※ The attributes of the anima weapon can be reallocated by speaking with Ulan in Idyllshire. His plans have been perfect, his calculations impeccable, yet Ardashir cannot dismiss his impending sense of dread. His doubts are soon cast aside, however, when Gerolt surprises him with a few choice words reminiscent of encouragement. Duly inspired, they set to work, and it is not long before the anima is placed securely in its new soulstone and weapon...or so they think. You hold your freshly forged weapon aloft, but when you call forth the anima, the lack of response gives you pause. Just when Ardashir had begun to lose hope, the anima appears from a blinding flash of light, regaling you with talk of an otherworldly experience. The anima is safe, now and forevermore. But Ardashir mentions he has one last order of business to discuss with you. Whatever could it be? ※ The attributes of the anima weapon can be reallocated by speaking with Ulan in Idyllshire.
9 8 TEXT_JOBREL500_02396_SEQ_08 8 TEXT_JOBREL500_02396_SEQ_08
10 9 TEXT_JOBREL500_02396_SEQ_09 9 TEXT_JOBREL500_02396_SEQ_09
11 10 TEXT_JOBREL500_02396_SEQ_10 10 TEXT_JOBREL500_02396_SEQ_10
12 11 TEXT_JOBREL500_02396_SEQ_11 11 TEXT_JOBREL500_02396_SEQ_11
13 12 TEXT_JOBREL500_02396_SEQ_12 12 TEXT_JOBREL500_02396_SEQ_12
14 13 TEXT_JOBREL500_02396_SEQ_13 13 TEXT_JOBREL500_02396_SEQ_13
15 14 TEXT_JOBREL500_02396_SEQ_14 14 TEXT_JOBREL500_02396_SEQ_14
16 15 TEXT_JOBREL500_02396_SEQ_15 15 TEXT_JOBREL500_02396_SEQ_15
17 16 TEXT_JOBREL500_02396_SEQ_16 16 TEXT_JOBREL500_02396_SEQ_16
18 17 TEXT_JOBREL500_02396_SEQ_17 17 TEXT_JOBREL500_02396_SEQ_17
19 18 TEXT_JOBREL500_02396_SEQ_18 18 TEXT_JOBREL500_02396_SEQ_18
20 19 TEXT_JOBREL500_02396_SEQ_19 19 TEXT_JOBREL500_02396_SEQ_19
21 20 TEXT_JOBREL500_02396_SEQ_20 20 TEXT_JOBREL500_02396_SEQ_20
22 21 TEXT_JOBREL500_02396_SEQ_21 21 TEXT_JOBREL500_02396_SEQ_21
23 22 TEXT_JOBREL500_02396_SEQ_22 22 TEXT_JOBREL500_02396_SEQ_22
24 23 TEXT_JOBREL500_02396_SEQ_23 23 TEXT_JOBREL500_02396_SEQ_23
25 24 TEXT_JOBREL500_02396_TODO_00 24 TEXT_JOBREL500_02396_TODO_00 With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, obtain a magicked bauble from the Lost City of Amdapor (Hard). With and equipped or in your inventory, obtain a magicked bauble from the Lost City of Amdapor (Hard).
26 25 TEXT_JOBREL500_02396_TODO_01 25 TEXT_JOBREL500_02396_TODO_01 With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, obtain an ancient magicked poppet from the Great Gubal Library (Hard). With and equipped or in your inventory, obtain an ancient magicked poppet from the Great Gubal Library (Hard).
27 26 TEXT_JOBREL500_02396_TODO_02 26 TEXT_JOBREL500_02396_TODO_02 With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, obtain spectral magma from Sohm Al (Hard). With and equipped or in your inventory, obtain spectral magma from Sohm Al (Hard).
28 27 TEXT_JOBREL500_02396_TODO_03 27 TEXT_JOBREL500_02396_TODO_03 With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, deliver the forging materials to Gerolt in Azys Lla. With and equipped or in your inventory, deliver the forging materials to Gerolt in Azys Lla.
29 28 TEXT_JOBREL500_02396_TODO_04 28 TEXT_JOBREL500_02396_TODO_04 With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, activate the processing node. With and equipped or in your inventory, activate the processing node.
30 29 TEXT_JOBREL500_02396_TODO_05 29 TEXT_JOBREL500_02396_TODO_05 With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, access the verification node. With and in your inventory, access the verification node.
31 30 TEXT_JOBREL500_02396_TODO_06 30 TEXT_JOBREL500_02396_TODO_06 With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, access the verification node. With and equipped or in your inventory, access the verification node.
32 31 TEXT_JOBREL500_02396_TODO_07 31 TEXT_JOBREL500_02396_TODO_07 With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the newborn soulstone to Gerolt in Azys Lla. With and in your inventory, deliver the newborn soulstone to Gerolt in Azys Lla.
33 32 TEXT_JOBREL500_02396_TODO_08 32 TEXT_JOBREL500_02396_TODO_08
34 33 TEXT_JOBREL500_02396_TODO_09 33 TEXT_JOBREL500_02396_TODO_09
35 34 TEXT_JOBREL500_02396_TODO_10 34 TEXT_JOBREL500_02396_TODO_10
36 35 TEXT_JOBREL500_02396_TODO_11 35 TEXT_JOBREL500_02396_TODO_11
37 36 TEXT_JOBREL500_02396_TODO_12 36 TEXT_JOBREL500_02396_TODO_12
38 37 TEXT_JOBREL500_02396_TODO_13 37 TEXT_JOBREL500_02396_TODO_13
39 38 TEXT_JOBREL500_02396_TODO_14 38 TEXT_JOBREL500_02396_TODO_14
40 39 TEXT_JOBREL500_02396_TODO_15 39 TEXT_JOBREL500_02396_TODO_15
41 40 TEXT_JOBREL500_02396_TODO_16 40 TEXT_JOBREL500_02396_TODO_16
42 41 TEXT_JOBREL500_02396_TODO_17 41 TEXT_JOBREL500_02396_TODO_17
43 42 TEXT_JOBREL500_02396_TODO_18 42 TEXT_JOBREL500_02396_TODO_18
44 43 TEXT_JOBREL500_02396_TODO_19 43 TEXT_JOBREL500_02396_TODO_19
45 44 TEXT_JOBREL500_02396_TODO_20 44 TEXT_JOBREL500_02396_TODO_20
46 45 TEXT_JOBREL500_02396_TODO_21 45 TEXT_JOBREL500_02396_TODO_21
47 46 TEXT_JOBREL500_02396_TODO_22 46 TEXT_JOBREL500_02396_TODO_22
48 47 TEXT_JOBREL500_02396_TODO_23 47 TEXT_JOBREL500_02396_TODO_23
49 48 TEXT_JOBREL500_02396_SYSTEM_000_000 48 TEXT_JOBREL500_02396_SYSTEM_000_000 Please note that upon completing the quest “Born Again Anima,” you will receive an anima weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>. Please note that upon completing the quest “Born Again Anima,” you will receive an anima weapon for an .
50 49 TEXT_JOBREL500_02396_Q1_000_000 49 TEXT_JOBREL500_02396_Q1_000_000 What will you do? What will you do?
51 50 TEXT_JOBREL500_02396_A1_000_000 50 TEXT_JOBREL500_02396_A1_000_000 Undertake this quest as another job. Undertake this quest as another job.
52 51 TEXT_JOBREL500_02396_A2_000_000 51 TEXT_JOBREL500_02396_A2_000_000 Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>. Undertake this quest as an .
53 52 TEXT_JOBREL500_02396_SYSTEM_000_001 52 TEXT_JOBREL500_02396_SYSTEM_000_001 Be advised that once you have undertaken this quest, you may not proceed with a class or job that is different from when you accepted it. Be advised that once you have undertaken this quest, you may not proceed with a class or job that is different from when you accepted it.
54 53 TEXT_JOBREL500_02396_SYSTEM_000_002 53 TEXT_JOBREL500_02396_SYSTEM_000_002 Please ensure that you have changed to your desired job before speaking with Ardashir. Please ensure that you have changed to your desired job before speaking with Ardashir.
55 54 TEXT_JOBREL500_02396_SYSTEM_000_003 54 TEXT_JOBREL500_02396_SYSTEM_000_003 In order to receive the quest “Born Again Anima,” you must be equipped with <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. In order to receive the quest “Born Again Anima,” you must be equipped with and .
56 55 TEXT_JOBREL500_02396_SYSTEM_000_004 55 TEXT_JOBREL500_02396_SYSTEM_000_004 In order to receive the quest “Born Again Anima,” you must be equipped with <SheetEn(Item,2,IntegerParameter(1),1,1)/>. In order to receive the quest “Born Again Anima,” you must be equipped with .
57 56 TEXT_JOBREL500_02396_SYSTEM_000_005 56 TEXT_JOBREL500_02396_SYSTEM_000_005 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Ardashir again. You have already received and . Please change to a different job and speak with Ardashir again.
58 57 TEXT_JOBREL500_02396_SYSTEM_000_006 57 TEXT_JOBREL500_02396_SYSTEM_000_006 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Ardashir again. You have already received . Please change to a different job and speak with Ardashir again.
59 58 TEXT_JOBREL500_02396_ARDASHIR_000_001 58 TEXT_JOBREL500_02396_ARDASHIR_000_001 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You come at a most opportune time, my friend. Repairs on the processing node are nearly complete. Player! You come at a most opportune time, my friend. Repairs on the processing node are nearly complete.
60 59 TEXT_JOBREL500_02396_ARDASHIR_000_002 59 TEXT_JOBREL500_02396_ARDASHIR_000_002 A pity, though, that such repairs are beyond my field of expertise. I have had no choice but to call on Gerolt for assistance. A pity, though, that such repairs are beyond my field of expertise. I have had no choice but to call on Gerolt for assistance.
61 60 TEXT_JOBREL500_02396_GEROLT_000_003 60 TEXT_JOBREL500_02396_GEROLT_000_003 Hmph. An' when's the last time them dainty little hands o' yers touched a hammer? How about givin' credit where it's due for a change, eh? Or better yet, do some bloody work yerself! Hmph. An' when's the last time them dainty little hands o' yers touched a hammer? How about givin' credit where it's due for a change, eh? Or better yet, do some bloody work yerself!
62 61 TEXT_JOBREL500_02396_ARDASHIR_000_004 61 TEXT_JOBREL500_02396_ARDASHIR_000_004 What we do here calls for more than mere brawn. Though if truth be told, I have not the time to study the literature pertinent to such repairs. What we do here calls for more than mere brawn. Though if truth be told, I have not the time to study the literature pertinent to such repairs.
63 62 TEXT_JOBREL500_02396_ARDASHIR_000_005 62 TEXT_JOBREL500_02396_ARDASHIR_000_005 Very well. If there is more work to be done, I shall see to it personally. It will not be said that Ardashir Balyk stood idly by while some toper fulfilled duties in his stead. Very well. If there is more work to be done, I shall see to it personally. It will not be said that Ardashir Balyk stood idly by while some toper fulfilled duties in his stead.
64 63 TEXT_JOBREL500_02396_GEROLT_000_006 63 TEXT_JOBREL500_02396_GEROLT_000_006 You don't half have a mouth on ye, do ye? Alright, then. How about fetchin' me them materials for that new weapon ye asked for. And take <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> with ye. Not that I don't trust ye, mind. It's just too much work for one. You don't half have a mouth on ye, do ye? Alright, then. How about fetchin' me them materials for that new weapon ye asked for. And take Player with ye. Not that I don't trust ye, mind. It's just too much work for one.
65 64 TEXT_JOBREL500_02396_ARDASHIR_000_007 64 TEXT_JOBREL500_02396_ARDASHIR_000_007 If you would insist <If(PlayerParameter(4))>she<Else/>he</If> accompany me, then so be it. If you would insist she accompany me, then so be it.
66 65 TEXT_JOBREL500_02396_ARDASHIR_000_008 65 TEXT_JOBREL500_02396_ARDASHIR_000_008 Ahem. Right then. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, there is work to be done. Ahem. Right then. Player, there is work to be done.
67 66 TEXT_JOBREL500_02396_ARDASHIR_000_010 66 TEXT_JOBREL500_02396_ARDASHIR_000_010 I would have you handle the more, shall we say, exotic items he has requested─a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al. I would have you handle the more, shall we say, exotic items he has requested─a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al.
68 67 TEXT_JOBREL500_02396_ARDASHIR_000_011 67 TEXT_JOBREL500_02396_ARDASHIR_000_011 Strange to think such a haphazard collection of items can be forged into a weapon. Then again, I once doubted the favorable effects of alcohol on his smithing. Strange to think such a haphazard collection of items can be forged into a weapon. Then again, I once doubted the favorable effects of alcohol on his smithing.
69 68 TEXT_JOBREL500_02396_ARDASHIR_000_012 68 TEXT_JOBREL500_02396_ARDASHIR_000_012 At any rate, I shall see to the remaining three oddities on his list. Hopefully I will not keep you waiting too long. At any rate, I shall see to the remaining three oddities on his list. Hopefully I will not keep you waiting too long.
70 69 TEXT_JOBREL500_02396_ARDASHIR_000_009 69 TEXT_JOBREL500_02396_ARDASHIR_000_009 Eager to make safe another anima, I see. Well, let us split up the work that we might hasten the process. Eager to make safe another anima, I see. Well, let us split up the work that we might hasten the process.
71 70 TEXT_JOBREL500_02396_ARDASHIR_100_010 70 TEXT_JOBREL500_02396_ARDASHIR_100_010 As before, I would ask you procure the more obscure items Gerolt requires─a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al. As before, I would ask you procure the more obscure items Gerolt requires─a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al.
72 71 TEXT_JOBREL500_02396_ARDASHIR_100_011 71 TEXT_JOBREL500_02396_ARDASHIR_100_011 Revisiting these locales should prove no problem for one of your talents. Revisiting these locales should prove no problem for one of your talents.
73 72 TEXT_JOBREL500_02396_ARDASHIR_100_012 72 TEXT_JOBREL500_02396_ARDASHIR_100_012 I, for my part, shall see to the remaining three oddities on his list. Hopefully I will not keep you waiting too long. I, for my part, shall see to the remaining three oddities on his list. Hopefully I will not keep you waiting too long.
74 73 TEXT_JOBREL500_02396_SYSTEM_000_007 73 TEXT_JOBREL500_02396_SYSTEM_000_007 The quest “Born Again Anima” cannot be abandoned via your journal. If you wish to abandon the quest, you may do so at any time by speaking with Ardashir. The quest “Born Again Anima” cannot be abandoned via your journal. If you wish to abandon the quest, you may do so at any time by speaking with Ardashir.
75 74 TEXT_JOBREL500_02396_GEROLT_000_020 74 TEXT_JOBREL500_02396_GEROLT_000_020 There you are. Did ye bring what I asked for? There you are. Did ye bring what I asked for?
76 75 TEXT_JOBREL500_02396_GEROLT_000_021 75 TEXT_JOBREL500_02396_GEROLT_000_021 Then what are ye dawdlin' about here for? Ye don't want that snotty scholar to beat ye back here, do ye? Now, go on, off with ye. Then what are ye dawdlin' about here for? Ye don't want that snotty scholar to beat ye back here, do ye? Now, go on, off with ye.
77 76 TEXT_JOBREL500_02396_GEROLT_000_022 76 TEXT_JOBREL500_02396_GEROLT_000_022 Good work, <If(PlayerParameter(4))>lass<Else/>lad</If>, and none the worse for wear. Which is more than can I say for His Highness here. Good work, lass, and none the worse for wear. Which is more than can I say for His Highness here.
78 77 TEXT_JOBREL500_02396_ARDASHIR_000_023 77 TEXT_JOBREL500_02396_ARDASHIR_000_023 Hmph. If you have time to waste on insults, then I take it we may assume work on the processing node is finished? Hmph. If you have time to waste on insults, then I take it we may assume work on the processing node is finished?
79 78 TEXT_JOBREL500_02396_GEROLT_000_024 78 TEXT_JOBREL500_02396_GEROLT_000_024 Repairs like that I can do with me eyes closed. Finished 'em ages ago─just been waitin' for you two to show up. Repairs like that I can do with me eyes closed. Finished 'em ages ago─just been waitin' for you two to show up.
80 79 TEXT_JOBREL500_02396_ARDASHIR_000_025 79 TEXT_JOBREL500_02396_ARDASHIR_000_025 Excellent. At last, we can commence our work on the new soulstone. Excellent. At last, we can commence our work on the new soulstone.
81 80 TEXT_JOBREL500_02396_ARDASHIR_000_026 80 TEXT_JOBREL500_02396_ARDASHIR_000_026 I trust I can count on you for assistance once more? I trust I can count on you for assistance once more?
82 81 TEXT_JOBREL500_02396_GEROLT_000_027 81 TEXT_JOBREL500_02396_GEROLT_000_027 Looks like ye'll be busy with yer toys for a bit. In that case, reckon I'll go put back a few. Looks like ye'll be busy with yer toys for a bit. In that case, reckon I'll go put back a few.
83 82 TEXT_JOBREL500_02396_ARDASHIR_000_028 82 TEXT_JOBREL500_02396_ARDASHIR_000_028 Gerolt. I will not begrudge you a drink or two, as is your wont. Just promise me that the work will be done. With all the materials at hand, you could perform such a trifling task <Emphasis>with your eyes closed</Emphasis>, no? Gerolt. I will not begrudge you a drink or two, as is your wont. Just promise me that the work will be done. With all the materials at hand, you could perform such a trifling task *with your eyes closed*, no?
84 83 TEXT_JOBREL500_02396_GEROLT_000_029 83 TEXT_JOBREL500_02396_GEROLT_000_029 <grumble> Cheeky little... Fine. But ye'd best hurry along with the soulstone, ye hear? <grumble> Cheeky little... Fine. But ye'd best hurry along with the soulstone, ye hear?
85 84 TEXT_JOBREL500_02396_ARDASHIR_000_030 84 TEXT_JOBREL500_02396_ARDASHIR_000_030 Now, then. Let me explain our next course of action. Now, then. Let me explain our next course of action.
86 85 TEXT_JOBREL500_02396_ARDASHIR_000_031 85 TEXT_JOBREL500_02396_ARDASHIR_000_031 First and foremost, I will need your help with creating the new soulstone. First and foremost, I will need your help with creating the new soulstone.
87 86 TEXT_JOBREL500_02396_ARDASHIR_000_032 86 TEXT_JOBREL500_02396_ARDASHIR_000_032 It is a rather involved process, but with your help I have no doubt everything will proceed swimmingly. It is a rather involved process, but with your help I have no doubt everything will proceed swimmingly.
88 87 TEXT_JOBREL500_02396_ARDASHIR_000_033 87 TEXT_JOBREL500_02396_ARDASHIR_000_033 Once finished, we will also need to ensure the anima is duly prepared for the transfer. Though not a complex procedure, it is without question the most vital. My most recent discovery─an aetheric verification device─should prove quite useful here. Once finished, we will also need to ensure the anima is duly prepared for the transfer. Though not a complex procedure, it is without question the most vital. My most recent discovery─an aetheric verification device─should prove quite useful here.
89 88 TEXT_JOBREL500_02396_ARDASHIR_000_034 88 TEXT_JOBREL500_02396_ARDASHIR_000_034 But further explanations regarding that can wait until later. When you are ready to begin work on the soulstone, pray activate the processing node. But further explanations regarding that can wait until later. When you are ready to begin work on the soulstone, pray activate the processing node.
90 89 TEXT_JOBREL500_02396_GEROLT_000_035 89 TEXT_JOBREL500_02396_GEROLT_000_035 Mighty fast work there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Wouldn't expect anythin' less. Mighty fast work there, Player. Wouldn't expect anythin' less.
91 90 TEXT_JOBREL500_02396_ARDASHIR_000_036 90 TEXT_JOBREL500_02396_ARDASHIR_000_036 I too managed to return in record time. I too managed to return in record time.
92 91 TEXT_JOBREL500_02396_ARDASHIR_000_037 91 TEXT_JOBREL500_02396_ARDASHIR_000_037 And now that you are here, let us begin work on the new soulstone. And now that you are here, let us begin work on the new soulstone.
93 92 TEXT_JOBREL500_02396_PROCESSSYSTEM_000_040 92 TEXT_JOBREL500_02396_PROCESSSYSTEM_000_040 <beep> <beep> Initializing... Please set desired parameters. <beep> <beep> Initializing... Please set desired parameters.
94 93 TEXT_JOBREL500_02396_ARDASHIR_000_041 93 TEXT_JOBREL500_02396_ARDASHIR_000_041 Well, well, it works. Give me a moment while I ready the node. Well, well, it works. Give me a moment while I ready the node.
95 94 TEXT_JOBREL500_02396_PROCESSSYSTEM_000_042 94 TEXT_JOBREL500_02396_PROCESSSYSTEM_000_042 <beep> <beep> Initializing... Please set desired parameters. <beep> <beep> Initializing... Please set desired parameters.
96 95 TEXT_JOBREL500_02396_ARDASHIR_000_043 95 TEXT_JOBREL500_02396_ARDASHIR_000_043 Sorry to keep you waiting. Now, let me ready the node. Sorry to keep you waiting. Now, let me ready the node.
97 96 TEXT_JOBREL500_02396_ARDASHIR_000_044 96 TEXT_JOBREL500_02396_ARDASHIR_000_044 There. All we require now are materials for the soulstone's creation. And for that, I turn to your unrivaled talent for procurement. There. All we require now are materials for the soulstone's creation. And for that, I turn to your unrivaled talent for procurement.
98 97 TEXT_JOBREL500_02396_ARDASHIR_000_045 97 TEXT_JOBREL500_02396_ARDASHIR_000_045 Now, now. If we are to preserve the anima, we cannot falter now. Now, now. If we are to preserve the anima, we cannot falter now.
99 98 TEXT_JOBREL500_02396_ARDASHIR_000_046 98 TEXT_JOBREL500_02396_ARDASHIR_000_046 After all, there is yet another crucial step to be taken before the soulstone is complete. After all, there is yet another crucial step to be taken before the soulstone is complete.
100 99 TEXT_JOBREL500_02396_ARDASHIR_100_046 99 TEXT_JOBREL500_02396_ARDASHIR_100_046 For that, we will require the verification node. For that, we will require the verification node.
101 100 TEXT_JOBREL500_02396_ARDASHIR_100_047 100 TEXT_JOBREL500_02396_ARDASHIR_100_047 But let us not get ahead of ourselves; there is still much to do. You need not concern yourself with this device until we are finished with the processing node. But let us not get ahead of ourselves; there is still much to do. You need not concern yourself with this device until we are finished with the processing node.
102 101 TEXT_JOBREL500_02396_ARDASHIR_000_047 101 TEXT_JOBREL500_02396_ARDASHIR_000_047 There we are. We need but gather the requisite materials and we shall have another soulstone. I trust you will have no difficulty in obtaining more pneumite? There we are. We need but gather the requisite materials and we shall have another soulstone. I trust you will have no difficulty in obtaining more pneumite?
103 102 TEXT_JOBREL500_02396_ARDASHIR_000_048 102 TEXT_JOBREL500_02396_ARDASHIR_000_048 Of course, there is also the matter of the anima's aetheric density, but we need not get ahead of ourselves. Pray activate the verification node when you are ready to examine the anima. Of course, there is also the matter of the anima's aetheric density, but we need not get ahead of ourselves. Pray activate the verification node when you are ready to examine the anima.
104 103 TEXT_JOBREL500_02396_SYSTEM_000_010 103 TEXT_JOBREL500_02396_SYSTEM_000_010 You can now accept the quest “Some Assembly Required” from the processing node. You can now accept the quest “Some Assembly Required” from the processing node.
105 104 TEXT_JOBREL500_02396_SYSTEM_000_011 104 TEXT_JOBREL500_02396_SYSTEM_000_011 To continue progression in the quest “Born Again Anima,” you must complete the quest “Some Assembly Required” to obtain a new soulstone. To continue progression in the quest “Born Again Anima,” you must complete the quest “Some Assembly Required” to obtain a new soulstone.
106 105 TEXT_JOBREL500_02396_SYSTEM_000_012 105 TEXT_JOBREL500_02396_SYSTEM_000_012 To continue progression in the quest “Born Again Anima,” you must complete the quest “Some Assembly Required” to obtain a new soulstone. To continue progression in the quest “Born Again Anima,” you must complete the quest “Some Assembly Required” to obtain a new soulstone.
107 106 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_050 106 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_050 <beep> <beep> Please present specimen for analysis. <beep> <beep> Please present specimen for analysis.
108 107 TEXT_JOBREL500_02396_ARDASHIR_000_051 107 TEXT_JOBREL500_02396_ARDASHIR_000_051 So, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, what do you think? As fortune would have it, I happened upon this node when searching for salvageable materials to repair the processing node. So, Player, what do you think? As fortune would have it, I happened upon this node when searching for salvageable materials to repair the processing node.
109 108 TEXT_JOBREL500_02396_ARDASHIR_000_052 108 TEXT_JOBREL500_02396_ARDASHIR_000_052 It has the ability to analyze the aetherial composition of any object placed before it─a function crucial to our work. It has the ability to analyze the aetherial composition of any object placed before it─a function crucial to our work.
110 109 TEXT_JOBREL500_02396_ARDASHIR_000_053 109 TEXT_JOBREL500_02396_ARDASHIR_000_053 In order to transfer the anima's essence to the new soulstone, we must first sever the link to its present vessel. But this is not without incredible risk. In order to transfer the anima's essence to the new soulstone, we must first sever the link to its present vessel. But this is not without incredible risk.
111 110 TEXT_JOBREL500_02396_ARDASHIR_000_054 110 TEXT_JOBREL500_02396_ARDASHIR_000_054 For you see, in the instant it becomes unbound, there is a danger that it will dissipate into the aether. Its life would be extinguished in the blink of an eye. For you see, in the instant it becomes unbound, there is a danger that it will dissipate into the aether. Its life would be extinguished in the blink of an eye.
112 111 TEXT_JOBREL500_02396_ARDASHIR_000_055 111 TEXT_JOBREL500_02396_ARDASHIR_000_055 After much research into the manipulation of aether, I learned of the means to preserve the anima long enough to complete the process─aetheric condensation. The anima is, after all, a creature composed entirely of condensed aether. If it were to be condensed further, it should prove robust enough to survive the transfer. After much research into the manipulation of aether, I learned of the means to preserve the anima long enough to complete the process─aetheric condensation. The anima is, after all, a creature composed entirely of condensed aether. If it were to be condensed further, it should prove robust enough to survive the transfer.
113 112 TEXT_JOBREL500_02396_ARDASHIR_000_056 112 TEXT_JOBREL500_02396_ARDASHIR_000_056 Thanks to the anima weapon's treatment of ceruleum, I daresay its ability to absorb naturally occurring aether─thereby increasing the anima's density─is heightened. 'Tis only a matter of reaching levels needed for our purposes. Thanks to the anima weapon's treatment of ceruleum, I daresay its ability to absorb naturally occurring aether─thereby increasing the anima's density─is heightened. 'Tis only a matter of reaching levels needed for our purposes.
114 113 TEXT_JOBREL500_02396_ARDASHIR_000_057 113 TEXT_JOBREL500_02396_ARDASHIR_000_057 To that end, I would ask that you resume your feats of derring-do, and monitor the anima with this device. It should indicate when the anima has reached sufficient density levels based on my estimates. To that end, I would ask that you resume your feats of derring-do, and monitor the anima with this device. It should indicate when the anima has reached sufficient density levels based on my estimates.
115 114 TEXT_JOBREL500_02396_ARDASHIR_000_058 114 TEXT_JOBREL500_02396_ARDASHIR_000_058 When the anima is ready, return here and place its vessel in the verification node. I have programmed it to run a simulation of the transfer process based on the anima's density. When the anima is ready, return here and place its vessel in the verification node. I have programmed it to run a simulation of the transfer process based on the anima's density.
116 115 TEXT_JOBREL500_02396_ARDASHIR_000_059 115 TEXT_JOBREL500_02396_ARDASHIR_000_059 When the verification node has confirmed the chance of failure is all but eliminated, we can proceed to the next phase of our plan. When the verification node has confirmed the chance of failure is all but eliminated, we can proceed to the next phase of our plan.
117 116 TEXT_JOBREL500_02396_ARDASHIR_000_060 116 TEXT_JOBREL500_02396_ARDASHIR_000_060 Good. You are ready, then. As before, you will need to increase the anima's aetheric density. Good. You are ready, then. As before, you will need to increase the anima's aetheric density.
118 117 TEXT_JOBREL500_02396_ARDASHIR_000_061 117 TEXT_JOBREL500_02396_ARDASHIR_000_061 Here. You will need a new anima glass to monitor its progress. Here. You will need a new anima glass to monitor its progress.
119 118 TEXT_JOBREL500_02396_ARDASHIR_000_062 118 TEXT_JOBREL500_02396_ARDASHIR_000_062 When the anima is sufficiently condensed, bring it back for analysis. When the anima is sufficiently condensed, bring it back for analysis.
120 119 TEXT_JOBREL500_02396_SYSTEM_000_020 119 TEXT_JOBREL500_02396_SYSTEM_000_020 Completing certain activities while equipped with your anima weapon will increase its aetheric density. Completing certain activities while equipped with your anima weapon will increase its aetheric density.
121 120 TEXT_JOBREL500_02396_SYSTEM_000_021 120 TEXT_JOBREL500_02396_SYSTEM_000_021 Completing certain activities while equipped with your anima weapon and shield will increase their aetheric density. Completing certain activities while equipped with your anima weapon and shield will increase their aetheric density.
122 121 TEXT_JOBREL500_02396_SYSTEM_000_023 121 TEXT_JOBREL500_02396_SYSTEM_000_023 Please be advised that aetheric density cannot be increased when their durability is zero. Please be advised that aetheric density cannot be increased when their durability is zero.
123 122 TEXT_JOBREL500_02396_SYSTEM_000_024 122 TEXT_JOBREL500_02396_SYSTEM_000_024 Please be advised that aetheric density cannot be increased when its durability is zero. Please be advised that aetheric density cannot be increased when its durability is zero.
124 123 TEXT_JOBREL500_02396_SYSTEM_000_022 123 TEXT_JOBREL500_02396_SYSTEM_000_022 By using the anima glass, it is possible to visually verify your progress. By using the anima glass, it is possible to visually verify your progress.
125 124 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_070 124 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_070 <beep> Analyzing... Beginning simulation... Insufficient density levels. <beep> Chance of failure estimated at 75%. <beep> Analyzing... Beginning simulation... Insufficient density levels. <beep> Chance of failure estimated at 75%.
126 125 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_071 125 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_071 <beep> Analyzing... Beginning simulation... Insufficient density levels. <beep> Chance of failure estimated at 62.5%. <beep> Analyzing... Beginning simulation... Insufficient density levels. <beep> Chance of failure estimated at 62.5%.
127 126 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_072 126 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_072 <beep> Analyzing... Beginning simulation... Density levels reaching acceptable parameters. <beep> Chance of failure estimated at 37.5%. <beep> Analyzing... Beginning simulation... Density levels reaching acceptable parameters. <beep> Chance of failure estimated at 37.5%.
128 127 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_073 127 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_073 <beep> Analyzing... Beginning simulation... Density levels reaching acceptable parameters. <beep> Chance of failure estimated at 12.5%. <beep> Analyzing... Beginning simulation... Density levels reaching acceptable parameters. <beep> Chance of failure estimated at 12.5%.
129 128 TEXT_JOBREL500_02396_SYSTEM_000_030 128 TEXT_JOBREL500_02396_SYSTEM_000_030 Completing certain activities while equipped with your anima weapon will increase its aetheric density level. Completing certain activities while equipped with your anima weapon will increase its aetheric density level.
130 129 TEXT_JOBREL500_02396_SYSTEM_000_031 129 TEXT_JOBREL500_02396_SYSTEM_000_031 Completing certain activities while equipped with your anima weapon and shield will increase their aetheric density levels. Completing certain activities while equipped with your anima weapon and shield will increase their aetheric density levels.
131 130 TEXT_JOBREL500_02396_SYSTEM_000_033 130 TEXT_JOBREL500_02396_SYSTEM_000_033 Please be advised that aetheric density cannot be increased when their durability is zero. Please be advised that aetheric density cannot be increased when their durability is zero.
132 131 TEXT_JOBREL500_02396_SYSTEM_000_034 131 TEXT_JOBREL500_02396_SYSTEM_000_034 Please be advised that aetheric density cannot be increased when its durability is zero. Please be advised that aetheric density cannot be increased when its durability is zero.
133 132 TEXT_JOBREL500_02396_SYSTEM_000_032 132 TEXT_JOBREL500_02396_SYSTEM_000_032 By using the anima glass, it is possible to visually verify your progress. By using the anima glass, it is possible to visually verify your progress.
134 133 TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_074 133 TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_074 <beep> <beep> Please present specimen for analysis. <beep> <beep> Please present specimen for analysis.
135 134 TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_075 134 TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_075 Analyzing... Beginning simulation... Analyzing... Beginning simulation...
136 135 TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_076 135 TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_076 Aetheric density exceeds prescribed parameters. <beep> Chance of failure estimated at 0.0000001%. Aetheric density exceeds prescribed parameters. <beep> Chance of failure estimated at 0.0000001%.
137 136 TEXT_JOBREL500_02396_ARDASHIR_000_077 136 TEXT_JOBREL500_02396_ARDASHIR_000_077 Excellent! With readings like this, our work should be but a matter of course. Excellent! With readings like this, our work should be but a matter of course.
138 137 TEXT_JOBREL500_02396_ARDASHIR_000_078 137 TEXT_JOBREL500_02396_ARDASHIR_000_078 Take the anima weapon and the soulstone to Gerolt. At last we shall move the anima to its new, permanent vessel. Take the anima weapon and the soulstone to Gerolt. At last we shall move the anima to its new, permanent vessel.
139 138 TEXT_JOBREL500_02396_ARDASHIR_000_079 138 TEXT_JOBREL500_02396_ARDASHIR_000_079 All that remains is to complete work on the soulstone. Soon, my friend. Soon the anima will be safe, now and forevermore! All that remains is to complete work on the soulstone. Soon, my friend. Soon the anima will be safe, now and forevermore!
140 139 TEXT_JOBREL500_02396_SYSTEM_000_040 139 TEXT_JOBREL500_02396_SYSTEM_000_040 In order to create a newborn soulstone, use the processing node and complete the quest “Some Assembly Required.” In order to create a newborn soulstone, use the processing node and complete the quest “Some Assembly Required.”
141 140 TEXT_JOBREL500_02396_GEROLT_100_080 140 TEXT_JOBREL500_02396_GEROLT_100_080 Finish the soulstone? Let's have it, then. The weapon too. Finish the soulstone? Let's have it, then. The weapon too.
142 141 TEXT_JOBREL500_02396_GEROLT_000_080 141 TEXT_JOBREL500_02396_GEROLT_000_080 What are you botherin' me for, then? Hurry up with that bloody soulstone! What are you botherin' me for, then? Hurry up with that bloody soulstone!
143 142 TEXT_JOBREL500_02396_GEROLT_200_080 142 TEXT_JOBREL500_02396_GEROLT_200_080 Finish the soulstone? Let's have it, then. The weapon too. Finish the soulstone? Let's have it, then. The weapon too.
144 143 TEXT_JOBREL500_02396_GEROLT_100_081 143 TEXT_JOBREL500_02396_GEROLT_100_081 What are you botherin' me for, then? Hurry up with that bloody soulstone! What are you botherin' me for, then? Hurry up with that bloody soulstone!
145 144 TEXT_JOBREL500_02396_SYSTEM_000_050 144 TEXT_JOBREL500_02396_SYSTEM_000_050 In order to create a newborn soulstone, use the processing node and complete the quest “Some Assembly Required.” In order to create a newborn soulstone, use the processing node and complete the quest “Some Assembly Required.”
146 145 TEXT_JOBREL500_02396_GEROLT_000_081 145 TEXT_JOBREL500_02396_GEROLT_000_081 You lost the anima glass? For the love o'... Go an' get another from Ardashir. You lost the anima glass? For the love o'... Go an' get another from Ardashir.
147 146 TEXT_JOBREL500_02396_SYSTEM_000_051 146 TEXT_JOBREL500_02396_SYSTEM_000_051 Deleted Deleted
148 147 TEXT_JOBREL500_02396_SYSTEM_000_052 147 TEXT_JOBREL500_02396_SYSTEM_000_052 Deleted Deleted
149 148 TEXT_JOBREL500_02396_GEROLT_000_082 148 TEXT_JOBREL500_02396_GEROLT_000_082 Well, let's get to it. Well, let's get to it.
150 149 TEXT_JOBREL500_02396_GEROLT_100_082 149 TEXT_JOBREL500_02396_GEROLT_100_082 Oi, Ardashir! Oi, Ardashir!
151 150 TEXT_JOBREL500_02396_ARDASHIR_000_083 150 TEXT_JOBREL500_02396_ARDASHIR_000_083 You needn't yell─I can hear just fine. I just...I just needed a moment. You needn't yell─I can hear just fine. I just...I just needed a moment.
152 151 TEXT_JOBREL500_02396_GEROLT_000_084 151 TEXT_JOBREL500_02396_GEROLT_000_084 A moment? What the hells for? An' what's with the gloom all a sudden? A moment? What the hells for? An' what's with the gloom all a sudden?
153 152 TEXT_JOBREL500_02396_GEROLT_000_085 152 TEXT_JOBREL500_02396_GEROLT_000_085 ...Wait a second. Ye ain't scared, are ye? ...Wait a second. Ye ain't scared, are ye?
154 153 TEXT_JOBREL500_02396_ARDASHIR_000_086 153 TEXT_JOBREL500_02396_ARDASHIR_000_086 Scared? <Emphasis>Scared</Emphasis>? Scared? *Scared*?
155 154 TEXT_JOBREL500_02396_ARDASHIR_000_087 154 TEXT_JOBREL500_02396_ARDASHIR_000_087 I am absolutely terrified! What if something should go wrong!? Years of hard work and research would be squandered. More importantly, an innocent new life would be lost. I could never forgive myself should the unthinkable befall the anima. I am absolutely terrified! What if something should go wrong!? Years of hard work and research would be squandered. More importantly, an innocent new life would be lost. I could never forgive myself should the unthinkable befall the anima.
156 155 TEXT_JOBREL500_02396_GEROLT_000_088 155 TEXT_JOBREL500_02396_GEROLT_000_088 So that's it, then? Ye just plan to run, with nothin' to show but a trail o' piss on yer way home? After all ye've done to get this far!? So that's it, then? Ye just plan to run, with nothin' to show but a trail o' piss on yer way home? After all ye've done to get this far!?
157 156 TEXT_JOBREL500_02396_GEROLT_000_089 156 TEXT_JOBREL500_02396_GEROLT_000_089 An' what about <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? <If(PlayerParameter(4))>She<Else/>He</If> fought to the seventh hell an' back to get the anima ready for this. An' what about Player? She fought to the seventh hell an' back to get the anima ready for this.
158 157 TEXT_JOBREL500_02396_GEROLT_000_090 157 TEXT_JOBREL500_02396_GEROLT_000_090 An' me! Ye've held me hostage here hammerin' new weapons day after day, an' this one's me best yet. You'd be denyin' the world a masterpiece what puts all other smiths to shame. An' me! Ye've held me hostage here hammerin' new weapons day after day, an' this one's me best yet. You'd be denyin' the world a masterpiece what puts all other smiths to shame.
159 158 TEXT_JOBREL500_02396_GEROLT_000_091 158 TEXT_JOBREL500_02396_GEROLT_000_091 An' sure, ye might be a self-servin', preenin' little gobshite, but I've seen me fair share o' scholars, an' yer the <Emphasis>cleverest</Emphasis> little gobshite I've ever met. Should go without sayin' the soulstone ye made is perfect, so why get so bothered over nothin'? An' sure, ye might be a self-servin', preenin' little gobshite, but I've seen me fair share o' scholars, an' yer the *cleverest* little gobshite I've ever met. Should go without sayin' the soulstone ye made is perfect, so why get so bothered over nothin'?
160 159 TEXT_JOBREL500_02396_ARDASHIR_000_092 159 TEXT_JOBREL500_02396_ARDASHIR_000_092 Gerolt... I... Gerolt... I...
161 160 TEXT_JOBREL500_02396_ARDASHIR_000_093 160 TEXT_JOBREL500_02396_ARDASHIR_000_093 Ahem. As you say, we have no reason to be concerned. Ahem. As you say, we have no reason to be concerned.
162 161 TEXT_JOBREL500_02396_ARDASHIR_000_094 161 TEXT_JOBREL500_02396_ARDASHIR_000_094 Let us begin by transferring the anima to the new soulstone. Let us begin by transferring the anima to the new soulstone.
163 162 TEXT_JOBREL500_02396_ARDASHIR_000_095 162 TEXT_JOBREL500_02396_ARDASHIR_000_095 I will require the anima glass, if you would be so kind. I will require the anima glass, if you would be so kind.
164 163 TEXT_JOBREL500_02396_ARDASHIR_000_096 163 TEXT_JOBREL500_02396_ARDASHIR_000_096 'Tis done. Quickly now, Gerolt. The anima will not last long. Set the soulstone! 'Tis done. Quickly now, Gerolt. The anima will not last long. Set the soulstone!
165 164 TEXT_JOBREL500_02396_GEROLT_000_100 164 TEXT_JOBREL500_02396_GEROLT_000_100 How d'ye like that... The pinnacle o' perfection, forged from blood, sweat, an' tears! How d'ye like that... The pinnacle o' perfection, forged from blood, sweat, an' tears!
166 165 TEXT_JOBREL500_02396_ARDASHIR_000_101 165 TEXT_JOBREL500_02396_ARDASHIR_000_101 And it is all yours, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You have more than earned it! And it is all yours, Player. You have more than earned it!
167 166 TEXT_JOBREL500_02396_GEROLT_000_102 166 TEXT_JOBREL500_02396_GEROLT_000_102 Feast yer eyes on Aettir an' Priwen. The gods 'emselves'd weep afore these beauties! Feast yer eyes on Aettir an' Priwen. The gods 'emselves'd weep afore these beauties!
168 167 TEXT_JOBREL500_02396_GEROLT_000_103 167 TEXT_JOBREL500_02396_GEROLT_000_103 Feast yer eyes on Nyepels. The gods 'emselves'd weep afore these beauties! Feast yer eyes on Nyepels. The gods 'emselves'd weep afore these beauties!
169 168 TEXT_JOBREL500_02396_GEROLT_000_104 168 TEXT_JOBREL500_02396_GEROLT_000_104 Feast yer eyes on Minos. The gods 'emselves'd weep afore this beauty! Feast yer eyes on Minos. The gods 'emselves'd weep afore this beauty!
170 169 TEXT_JOBREL500_02396_GEROLT_000_105 169 TEXT_JOBREL500_02396_GEROLT_000_105 Feast yer eyes on Areadbhar. The gods 'emselves'd weep afore this beauty! Feast yer eyes on Areadbhar. The gods 'emselves'd weep afore this beauty!
171 170 TEXT_JOBREL500_02396_GEROLT_000_106 170 TEXT_JOBREL500_02396_GEROLT_000_106 Feast yer eyes on Terpander. The gods 'emselves'd weep afore this beauty! Feast yer eyes on Terpander. The gods 'emselves'd weep afore this beauty!
172 171 TEXT_JOBREL500_02396_GEROLT_000_107 171 TEXT_JOBREL500_02396_GEROLT_000_107 Feast yer eyes on Sindri. The gods 'emselves'd weep afore this beauty! Feast yer eyes on Sindri. The gods 'emselves'd weep afore this beauty!
173 172 TEXT_JOBREL500_02396_GEROLT_000_108 172 TEXT_JOBREL500_02396_GEROLT_000_108 Feast yer eyes on Kaladanda. The gods 'emselves'd weep afore this beauty! Feast yer eyes on Kaladanda. The gods 'emselves'd weep afore this beauty!
174 173 TEXT_JOBREL500_02396_GEROLT_000_109 173 TEXT_JOBREL500_02396_GEROLT_000_109 Feast yer eyes on Mimesis. The gods 'emselves'd weep afore this beauty! Feast yer eyes on Mimesis. The gods 'emselves'd weep afore this beauty!
175 174 TEXT_JOBREL500_02396_GEROLT_000_110 174 TEXT_JOBREL500_02396_GEROLT_000_110 Feast yer eyes on Anabasis. The gods 'emselves'd weep afore this beauty! Feast yer eyes on Anabasis. The gods 'emselves'd weep afore this beauty!
176 175 TEXT_JOBREL500_02396_GEROLT_000_111 175 TEXT_JOBREL500_02396_GEROLT_000_111 Feast yer eyes on Sandungs. The gods 'emselves'd weep afore these beauties! Feast yer eyes on Sandungs. The gods 'emselves'd weep afore these beauties!
177 176 TEXT_JOBREL500_02396_GEROLT_000_112 176 TEXT_JOBREL500_02396_GEROLT_000_112 Feast yer eyes on Cronus. The gods 'emselves'd weep afore this beauty! Feast yer eyes on Cronus. The gods 'emselves'd weep afore this beauty!
178 177 TEXT_JOBREL500_02396_GEROLT_000_113 177 TEXT_JOBREL500_02396_GEROLT_000_113 Feast yer eyes on Deathlocke. The gods 'emselves'd weep afore this beauty! Feast yer eyes on Deathlocke. The gods 'emselves'd weep afore this beauty!
179 178 TEXT_JOBREL500_02396_GEROLT_000_114 178 TEXT_JOBREL500_02396_GEROLT_000_114 Feast yer eyes on Canopus. The gods 'emselves'd weep afore this beauty! Feast yer eyes on Canopus. The gods 'emselves'd weep afore this beauty!
180 179 TEXT_JOBREL500_02396_ARDASHIR_000_115 179 TEXT_JOBREL500_02396_ARDASHIR_000_115 I should hope the anima is as pleased as we are. Care to summon it forth, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I should hope the anima is as pleased as we are. Care to summon it forth, Player?
181 180 TEXT_JOBREL500_02396_ARDASHIR_000_116 180 TEXT_JOBREL500_02396_ARDASHIR_000_116 But where is the anima? Does it not answer your call? But where is the anima? Does it not answer your call?
182 181 TEXT_JOBREL500_02396_ARDASHIR_000_117 181 TEXT_JOBREL500_02396_ARDASHIR_000_117 No, it cannot be! Did it...did it not survive the transfer!? No, it cannot be! Did it...did it not survive the transfer!?
183 182 TEXT_JOBREL500_02396_BUKINOSEIREI_000_118 182 TEXT_JOBREL500_02396_BUKINOSEIREI_000_118 <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morning</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day to you<Else/>Good evening</If></If>, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Is something the matter? You seem concerned. Good evening, Player! Is something the matter? You seem concerned.
184 183 TEXT_JOBREL500_02396_BUKINOSEIREI_000_119 183 TEXT_JOBREL500_02396_BUKINOSEIREI_000_119 Oh, how wondrous it was! A great power welled up within me, the likes of which I had never felt before. For a fleeting moment, I was drifting, and then there was a burst of color and light... Oh, how wondrous it was! A great power welled up within me, the likes of which I had never felt before. For a fleeting moment, I was drifting, and then there was a burst of color and light...
185 184 TEXT_JOBREL500_02396_BUKINOSEIREI_000_120 184 TEXT_JOBREL500_02396_BUKINOSEIREI_000_120 So warm, so comforting was the glow that I could feel myself nodding off to sleep. But then I heard your voice, and I woke with a start. So warm, so comforting was the glow that I could feel myself nodding off to sleep. But then I heard your voice, and I woke with a start.
186 185 TEXT_JOBREL500_02396_BUKINOSEIREI_000_121 185 TEXT_JOBREL500_02396_BUKINOSEIREI_000_121 I've never felt so alive... It's as if I've been born anew! I've never felt so alive... It's as if I've been born anew!
187 186 TEXT_JOBREL500_02396_BUKINOSEIREI_000_122 186 TEXT_JOBREL500_02396_BUKINOSEIREI_000_122 <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morning</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day to you<Else/>Good evening</If></If>, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Why do you look at me so? Have I done something wrong? Good evening, Player! Why do you look at me so? Have I done something wrong?
188 187 TEXT_JOBREL500_02396_BUKINOSEIREI_000_123 187 TEXT_JOBREL500_02396_BUKINOSEIREI_000_123 Oh, how wondrous it was! A great power welled up within me, the likes of which I had never felt before. For a fleeting moment, I was drifting, and then there was a burst of color and light... Oh, how wondrous it was! A great power welled up within me, the likes of which I had never felt before. For a fleeting moment, I was drifting, and then there was a burst of color and light...
189 188 TEXT_JOBREL500_02396_BUKINOSEIREI_000_125 188 TEXT_JOBREL500_02396_BUKINOSEIREI_000_125 So warm, so comforting was the glow that I could feel myself nodding off to sleep. But then I heard your voice, and I woke with a start. So warm, so comforting was the glow that I could feel myself nodding off to sleep. But then I heard your voice, and I woke with a start.
190 189 TEXT_JOBREL500_02396_BUKINOSEIREI_000_126 189 TEXT_JOBREL500_02396_BUKINOSEIREI_000_126 I've never felt so alive! It's as if I've been born anew! I've never felt so alive! It's as if I've been born anew!
191 190 TEXT_JOBREL500_02396_ARDASHIR_000_127 190 TEXT_JOBREL500_02396_ARDASHIR_000_127 Born anew... Yes, in a sense that is indeed what has happened. You've grown strong, and so much so that you need no longer rely on others. Born anew... Yes, in a sense that is indeed what has happened. You've grown strong, and so much so that you need no longer rely on others.
192 191 TEXT_JOBREL500_02396_ARDASHIR_000_128 191 TEXT_JOBREL500_02396_ARDASHIR_000_128 Yes, now you are free. Free to go forth with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, to see distant lands and embark on all the adventures this realm has to offer! Yes, now you are free. Free to go forth with Player, to see distant lands and embark on all the adventures this realm has to offer!
193 192 TEXT_JOBREL500_02396_ARDASHIR_000_130 192 TEXT_JOBREL500_02396_ARDASHIR_000_130 In overcoming such trials and travails together, I daresay you two have become quite the pair. Less adventurer and <If(PlayerParameter(4))>her<Else/>his</If> arm than...fast friends. In overcoming such trials and travails together, I daresay you two have become quite the pair. Less adventurer and her arm than...fast friends.
194 193 TEXT_JOBREL500_02396_BUKINOSEIREI_000_131 193 TEXT_JOBREL500_02396_BUKINOSEIREI_000_131 Fast...friends? Fast...friends?
195 194 TEXT_JOBREL500_02396_ARDASHIR_000_132 194 TEXT_JOBREL500_02396_ARDASHIR_000_132 Though I am but a youth of seventeen summers, I know what it means to respect and care for another. This is the sort of true kinship I see in you. Though I am but a youth of seventeen summers, I know what it means to respect and care for another. This is the sort of true kinship I see in you.
196 195 TEXT_JOBREL500_02396_BUKINOSEIREI_000_133 195 TEXT_JOBREL500_02396_BUKINOSEIREI_000_133 It gladdens me to hear such praise. My only aim now is to become stronger, and prove myself a faithful friend to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It gladdens me to hear such praise. My only aim now is to become stronger, and prove myself a faithful friend to Player.
197 196 TEXT_JOBREL500_02396_BUKINOSEIREI_000_134 196 TEXT_JOBREL500_02396_BUKINOSEIREI_000_134 It gladdens me to hear such praise. My only aim now is to become stronger, and prove myself a loyal friend to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It gladdens me to hear such praise. My only aim now is to become stronger, and prove myself a loyal friend to Player.
198 197 TEXT_JOBREL500_02396_ARDASHIR_000_135 197 TEXT_JOBREL500_02396_ARDASHIR_000_135 Your adventures with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> will doubtless carry you to distant lands, where you will confront foes the likes of which I can scarce imagine. Your adventures with Player will doubtless carry you to distant lands, where you will confront foes the likes of which I can scarce imagine.
199 198 TEXT_JOBREL500_02396_ARDASHIR_000_136 198 TEXT_JOBREL500_02396_ARDASHIR_000_136 But no matter the challenge, you must rise to overcome it. Together, as true friends do. When you return from such travels, I should very much like to hear your tales of triumph. But no matter the challenge, you must rise to overcome it. Together, as true friends do. When you return from such travels, I should very much like to hear your tales of triumph.
200 199 TEXT_JOBREL500_02396_ARDASHIR_000_137 199 TEXT_JOBREL500_02396_ARDASHIR_000_137 We have done it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The anima shall enjoy life in all its splendor, now and forevermore, thanks to your selfless dedication. Words fail to express my gratitude. We have done it, Player. The anima shall enjoy life in all its splendor, now and forevermore, thanks to your selfless dedication. Words fail to express my gratitude.
201 200 TEXT_JOBREL500_02396_GEROLT_100_138 200 TEXT_JOBREL500_02396_GEROLT_100_138 Oi, Ardashir. Oi, Ardashir.
202 201 TEXT_JOBREL500_02396_GEROLT_000_138 201 TEXT_JOBREL500_02396_GEROLT_000_138 I've been meanin' to tell ye, but I've fixed up the wings on this little one, too. Just like ye asked. I've been meanin' to tell ye, but I've fixed up the wings on this little one, too. Just like ye asked.
203 202 TEXT_JOBREL500_02396_ARDASHIR_000_140 202 TEXT_JOBREL500_02396_ARDASHIR_000_140 Thank you, Gerolt. All that remains to do is to calibrate the joints and it will be complete. Thank you, Gerolt. All that remains to do is to calibrate the joints and it will be complete.
204 203 TEXT_JOBREL500_02396_ARDASHIR_000_141 203 TEXT_JOBREL500_02396_ARDASHIR_000_141 Ah, yes. There is another matter I would discuss with you, but doubtless you are weary after such a long day. I bid you safe travels home, and a well-earned respite. Let us speak again when next you return to Azys Lla. Ah, yes. There is another matter I would discuss with you, but doubtless you are weary after such a long day. I bid you safe travels home, and a well-earned respite. Let us speak again when next you return to Azys Lla.
205 204 TEXT_JOBREL500_02396_ARDASHIR_000_139 204 TEXT_JOBREL500_02396_ARDASHIR_000_139 We did it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We have guaranteed the future of yet another life, another companion with whom you can explore the untraveled reaches of Eorzea. May your journeys together be ever fruitful! We did it, Player! We have guaranteed the future of yet another life, another companion with whom you can explore the untraveled reaches of Eorzea. May your journeys together be ever fruitful!
206 205 TEXT_JOBREL500_02396_SYSTEM_000_060 205 TEXT_JOBREL500_02396_SYSTEM_000_060 Your anima weapon has been reborn, the spirit within imbued with newfound power! Your anima weapon has been reborn, the spirit within imbued with newfound power!
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