7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
26493 changed files with 2237110 additions and 2316955 deletions
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0,"TEXT_LUCKME102_03631_SEQ_00","Urianger is trying to make sense of the strange phenomenon afflicting the residents of Gatetown."
1,"TEXT_LUCKME102_03631_SEQ_01","By all indications, the residents of Gatetown are under Vauthry's mind control, and as Urianger attempts to fathom its workings, Alisaie arrives with your old friend Kai-Shirr in tow. Based on his account of events, it would seem that those who have lived in Gatetown the longest were the first to be affected. All the pieces fall into place when Y'shtola subsequently returns brandishing a loaf of meol. With dread and disbelief, Ryne immediately recognizes the Eulmoran staple for what it is: sin eater flesh, the consumption of which apparently renders one susceptible to Vauthry's influence. This sickening revelation leaves everyone aghast, but the horrors do not end there... Recalling the words you heard during your first visit to Eulmore, Alphinaud shares his suspicion that citizens who have outlived their usefulness are being deliberately turned into sin eaters. Suppressing the urge to gag, you endeavor to put such thoughts from your mind, and concentrate instead on the task at hand: hunting down the Lightwarden. The being is all but certain to be hiding in Eulmore's upper levels, and it is decided that you will lead the charge into the city."
2,"TEXT_LUCKME102_03631_SEQ_02","Together with your comrades, you sally forth into Eulmore."
3,"TEXT_LUCKME102_03631_SEQ_03","While the others keep Vauthry's thralls at bay, you press on to the Canopy, where you are confronted by a lone Ran'jit. Driven by a resolve all his own, the old soldier brings the sum of his might to bear against you, but you narrowly emerge the victor, striking him down once and for all. Rejoined by your comrades, you then ascend to the Emergent and find Vauthry having dinner in his chamber. There, Ryne finally realizes that <Emphasis>he</Emphasis> is the Lightwarden, being an unholy mixture of man and sin eater. Before you are able to act, however, Vauthry sprouts wings and takes to the skies. Rushing to the balcony, you are met with an impossible sight: the peak of Mt. Gulg, torn from the earth and floating in the heavens. It is there that Vauthry appears to have fled. With your quarry out of reach, you decide to suspend the hunt, that you might instead render aid to the casualties of the battle."
4,"TEXT_LUCKME102_03631_SEQ_04","To your relief, Thancred informs you that Ryne is able to counteract the effects of Vauthry's mind control, and is busy tending to the afflicted one by one. There are, however, countless wounded requiring attention, and you are asked to assist in the relief effort."
5,"TEXT_LUCKME102_03631_SEQ_05",""
6,"TEXT_LUCKME102_03631_SEQ_06",""
7,"TEXT_LUCKME102_03631_SEQ_07",""
8,"TEXT_LUCKME102_03631_SEQ_08",""
9,"TEXT_LUCKME102_03631_SEQ_09",""
10,"TEXT_LUCKME102_03631_SEQ_10",""
11,"TEXT_LUCKME102_03631_SEQ_11",""
12,"TEXT_LUCKME102_03631_SEQ_12",""
13,"TEXT_LUCKME102_03631_SEQ_13",""
14,"TEXT_LUCKME102_03631_SEQ_14",""
15,"TEXT_LUCKME102_03631_SEQ_15",""
16,"TEXT_LUCKME102_03631_SEQ_16",""
17,"TEXT_LUCKME102_03631_SEQ_17",""
18,"TEXT_LUCKME102_03631_SEQ_18",""
19,"TEXT_LUCKME102_03631_SEQ_19",""
20,"TEXT_LUCKME102_03631_SEQ_20",""
21,"TEXT_LUCKME102_03631_SEQ_21",""
22,"TEXT_LUCKME102_03631_SEQ_22",""
23,"TEXT_LUCKME102_03631_SEQ_23",""
24,"TEXT_LUCKME102_03631_TODO_00","Speak with Alphinaud."
25,"TEXT_LUCKME102_03631_TODO_01","Speak with Alphinaud."
26,"TEXT_LUCKME102_03631_TODO_02","Speak with Thancred."
27,"TEXT_LUCKME102_03631_TODO_03",""
28,"TEXT_LUCKME102_03631_TODO_04",""
29,"TEXT_LUCKME102_03631_TODO_05",""
30,"TEXT_LUCKME102_03631_TODO_06",""
31,"TEXT_LUCKME102_03631_TODO_07",""
32,"TEXT_LUCKME102_03631_TODO_08",""
33,"TEXT_LUCKME102_03631_TODO_09",""
34,"TEXT_LUCKME102_03631_TODO_10",""
35,"TEXT_LUCKME102_03631_TODO_11",""
36,"TEXT_LUCKME102_03631_TODO_12",""
37,"TEXT_LUCKME102_03631_TODO_13",""
38,"TEXT_LUCKME102_03631_TODO_14",""
39,"TEXT_LUCKME102_03631_TODO_15",""
40,"TEXT_LUCKME102_03631_TODO_16",""
41,"TEXT_LUCKME102_03631_TODO_17",""
42,"TEXT_LUCKME102_03631_TODO_18",""
43,"TEXT_LUCKME102_03631_TODO_19",""
44,"TEXT_LUCKME102_03631_TODO_20",""
45,"TEXT_LUCKME102_03631_TODO_21",""
46,"TEXT_LUCKME102_03631_TODO_22",""
47,"TEXT_LUCKME102_03631_TODO_23",""
48,"TEXT_LUCKME102_03631_THANCRED_000_000","The gears are clearly turning in Urianger's mind. Why don't you ask him what he makes of all this?"
49,"TEXT_LUCKME102_03631_RESIDENT03630_000_005","Wh-What's happening!? What's wrong with everyone!?"
50,"TEXT_LUCKME102_03631_ALISAIE_000_010","I'm fine, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Shaking with fury, but fine. Let's go."
51,"TEXT_LUCKME102_03631_THANCRED_000_015","We are like to encounter Ran'jit again. One can only hope he's still licking his wounds."
52,"TEXT_LUCKME102_03631_THANCRED_000_016","Yet even without him, Eulmore is an eminently defensible city─as you doubtless gleaned during your visit."
53,"TEXT_LUCKME102_03631_THANCRED_000_017","When last I set foot inside its walls, I almost mistook it for dear old Limsa─but it is <Emphasis>full</Emphasis> of unpleasant surprises. All of which is a long way of saying: be on your guard."
54,"TEXT_LUCKME102_03631_RYNE_000_020","The uppermost level of the city houses Vauthry's chambers. He must keep the Warden close."
55,"TEXT_LUCKME102_03631_URIANGER_000_025","My heart is gripped by an unshakable sense of foreboding. Let us proceed with all care."
56,"TEXT_LUCKME102_03631_YSHTOLA_000_030","That Vauthry should so brazenly exert his influence over the people bespeaks his desperation. He will not go quietly."
57,"TEXT_LUCKME102_03631_KAISHIRR_000_035","Meol...is sin eater? Wicked white, we all scoffed the stuff without a second thought..."
58,"TEXT_LUCKME102_03631_KAISHIRR_000_036","I never got near as much as the others, but...ugh..."
59,"TEXT_LUCKME102_03631_KAISHIRR_000_037","Heh... The bitter greens and bony fish I got by on don't seem so bad no more..."
60,"TEXT_LUCKME102_03631_ALPHINAUD_000_040","When we step through the gates, we shall find not the place of hedonistic pleasure we remember, but a battlefield."
61,"TEXT_LUCKME102_03631_ALPHINAUD_000_041","If you are prepared for this, then let us sally forth!"
62,"TEXT_LUCKME102_03631_ALPHINAUD_000_050","Are you all right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!?"
63,"TEXT_LUCKME102_03631_THANCRED_000_051","The citizens appear to have calmed down for the moment. I can only assume Vauthry is otherwise engaged. Let's get to the upper level while we can."
64,"TEXT_LUCKME102_03631_ALPHINAUD_000_060","My thanks again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We will seek out the wounded and render what aid we can."
65,"TEXT_LUCKME102_03631_ALISAIE_000_065","Some managed to shake off the mind control only to be caught in the chaos. We'll make sure they receive treatment as well."
66,"TEXT_LUCKME102_03631_RYNE_000_070","It's all right. You're safe now."
67,"TEXT_LUCKME102_03631_PATIENT03631_000_075","<groan> What...what happened?"
68,"TEXT_LUCKME102_03631_URIANGER_000_080","Bereft of leadership, the soldiers have lost the will to fight. They pose no threat to us."
69,"TEXT_LUCKME102_03631_YSHTOLA_000_085","So this was how the citizens lived─the Eulmoran dream. They are in for quite a rude awakening."
70,"TEXT_LUCKME102_03631_THANCRED_000_090","Good news, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It would seem that Ryne is indeed able to reverse the effects of Vauthry's influence."
71,"TEXT_LUCKME102_03631_THANCRED_000_091","Even as we speak, she tends to the afflicted in turn. The problem being: there's no end to them."
72,"TEXT_LUCKME102_03631_THANCRED_000_092","We're trying to provide what relief we can to those who are waiting, and would appreciate your help, if you're willing."
73,"TEXT_LUCKME102_03631_SYSTEM_000_093","You can now attune with the aetheryte in Eulmore!"
74,"TEXT_LUCKME102_03631_QIB_001_TODO_1","Subdue the civilians!"
75,"TEXT_LUCKME102_03631_QIB_001_TODO_5","Subdue the soldiers!"
76,"TEXT_LUCKME102_03631_QIB_001_TODO_2","Defeat the jesters!"
77,"TEXT_LUCKME102_03631_QIB_001_TODO_3","Climb to the next level!"
78,"TEXT_LUCKME102_03631_QIB_001_TODO_4","Defeat Ran'jit!"
79,"TEXT_LUCKME102_03631_QIB_001_SCREENTEXT_1","Climb to the next level!"
80,"TEXT_LUCKME102_03631_QIB_001_SCREENTEXT_2","Defeat Ran'jit!"
81,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_010","Do no more than is necessary to subdue the civilians!"
82,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_011","Forgive me... I was unprepared..."
83,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_012",""
84,"TEXT_LUCKME102_03631_THANCRED_BATTLETALK_000_020","We're wasting time. Ryne─we hold them here while the others press on!"
85,"TEXT_LUCKME102_03631_THANCRED_BATTLETALK_000_021","Not here, damn it..."
86,"TEXT_LUCKME102_03631_RYNE_BATTLETALK_000_030","A-All right!"
87,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_031","Have care, you two! The rest of you, with me!"
88,"TEXT_LUCKME102_03631_RYNE_BATTLETALK_000_032","I...I wasn't strong enough..."
89,"TEXT_LUCKME102_03631_VICTIM03631_BATTLETALK_000_030",""
90,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_040","Their minds are not their own, remember! Avoid harming them wherever possible!"
91,"TEXT_LUCKME102_03631_YSHTOLA_BATTLETALK_000_050","There is no end to them... Urianger─would you care to make a stand?"
92,"TEXT_LUCKME102_03631_YSHTOLA_BATTLETALK_000_051","Ungh... Not like this..."
93,"TEXT_LUCKME102_03631_URIANGER_BATTLETALK_000_060","Gladly. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─pray press on with the others when the opportunity doth arise."
94,"TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_061","The way's clear! Come on, you two!"
95,"TEXT_LUCKME102_03631_URIANGER_BATTLETALK_000_062","A costly misstep..."
96,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_070","Confound it! More of them! And we were almost through!"
97,"TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_072","No... We were so close..."
98,"TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_080","Right, my turn to make a heroic stand! As soon as there's a lull, push on!"
99,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_081","Now, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─into the tower! And my thanks for the timely assist, Alisaie!"
100,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_090","The jesters from before!"
101,"TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_100","Apologies, friends...but you've reached a dead end. And on <Emphasis>this</Emphasis> sorry track, there's no turning back."
102,"TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_110","We've a good life here, see, and we're not about to lose it. But fair's fair─we'll give you a good death."
103,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_111","If you would fight us of your own volition, then we will not hold back!"
104,"TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_120","This one's a real sidesplitter!"
105,"TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_130","But at least you'll die laughing!"
106,"TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_121",""
107,"TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_131",""
108,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_140","Let us climb to the Canopy. From there we will take the Crown Lift."
109,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_150",""
110,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_160","Still more soldiers... Leave them to me and press on!"
111,"TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_170","Ever since I submitted to my master's authority, I have been naught but a weapon."
112,"TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_180","I exist only to destroy. And destroy you I will."
113,"TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_190","It is time we settled this, villain."
114,"TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_191","If you would pass me, you must endure all that I have learned on the battlefield... For I am a weapon forged in the fires of war!"
115,"TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_200","Ah...there you are...my precious girls..."
116,"TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_201",""
0,TEXT_LUCKME102_03631_SEQ_00,Urianger is trying to make sense of the strange phenomenon afflicting the residents of Gatetown.
1,TEXT_LUCKME102_03631_SEQ_01,"By all indications, the residents of Gatetown are under Vauthry's mind control, and as Urianger attempts to fathom its workings, Alisaie arrives with your old friend Kai-Shirr in tow. Based on his account of events, it would seem that those who have lived in Gatetown the longest were the first to be affected. All the pieces fall into place when Y'shtola subsequently returns brandishing a loaf of meol. With dread and disbelief, Ryne immediately recognizes the Eulmoran staple for what it is: sin eater flesh, the consumption of which apparently renders one susceptible to Vauthry's influence. This sickening revelation leaves everyone aghast, but the horrors do not end there... Recalling the words you heard during your first visit to Eulmore, Alphinaud shares his suspicion that citizens who have outlived their usefulness are being deliberately turned into sin eaters. Suppressing the urge to gag, you endeavor to put such thoughts from your mind, and concentrate instead on the task at hand: hunting down the Lightwarden. The being is all but certain to be hiding in Eulmore's upper levels, and it is decided that you will lead the charge into the city."
2,TEXT_LUCKME102_03631_SEQ_02,"Together with your comrades, you sally forth into Eulmore."
3,TEXT_LUCKME102_03631_SEQ_03,"While the others keep Vauthry's thralls at bay, you press on to the Canopy, where you are confronted by a lone Ran'jit. Driven by a resolve all his own, the old soldier brings the sum of his might to bear against you, but you narrowly emerge the victor, striking him down once and for all. Rejoined by your comrades, you then ascend to the Emergent and find Vauthry having dinner in his chamber. There, Ryne finally realizes that *he* is the Lightwarden, being an unholy mixture of man and sin eater. Before you are able to act, however, Vauthry sprouts wings and takes to the skies. Rushing to the balcony, you are met with an impossible sight: the peak of Mt. Gulg, torn from the earth and floating in the heavens. It is there that Vauthry appears to have fled. With your quarry out of reach, you decide to suspend the hunt, that you might instead render aid to the casualties of the battle."
4,TEXT_LUCKME102_03631_SEQ_04,"To your relief, Thancred informs you that Ryne is able to counteract the effects of Vauthry's mind control, and is busy tending to the afflicted one by one. There are, however, countless wounded requiring attention, and you are asked to assist in the relief effort."
5,TEXT_LUCKME102_03631_SEQ_05,
6,TEXT_LUCKME102_03631_SEQ_06,
7,TEXT_LUCKME102_03631_SEQ_07,
8,TEXT_LUCKME102_03631_SEQ_08,
9,TEXT_LUCKME102_03631_SEQ_09,
10,TEXT_LUCKME102_03631_SEQ_10,
11,TEXT_LUCKME102_03631_SEQ_11,
12,TEXT_LUCKME102_03631_SEQ_12,
13,TEXT_LUCKME102_03631_SEQ_13,
14,TEXT_LUCKME102_03631_SEQ_14,
15,TEXT_LUCKME102_03631_SEQ_15,
16,TEXT_LUCKME102_03631_SEQ_16,
17,TEXT_LUCKME102_03631_SEQ_17,
18,TEXT_LUCKME102_03631_SEQ_18,
19,TEXT_LUCKME102_03631_SEQ_19,
20,TEXT_LUCKME102_03631_SEQ_20,
21,TEXT_LUCKME102_03631_SEQ_21,
22,TEXT_LUCKME102_03631_SEQ_22,
23,TEXT_LUCKME102_03631_SEQ_23,
24,TEXT_LUCKME102_03631_TODO_00,Speak with Alphinaud.
25,TEXT_LUCKME102_03631_TODO_01,Speak with Alphinaud.
26,TEXT_LUCKME102_03631_TODO_02,Speak with Thancred.
27,TEXT_LUCKME102_03631_TODO_03,
28,TEXT_LUCKME102_03631_TODO_04,
29,TEXT_LUCKME102_03631_TODO_05,
30,TEXT_LUCKME102_03631_TODO_06,
31,TEXT_LUCKME102_03631_TODO_07,
32,TEXT_LUCKME102_03631_TODO_08,
33,TEXT_LUCKME102_03631_TODO_09,
34,TEXT_LUCKME102_03631_TODO_10,
35,TEXT_LUCKME102_03631_TODO_11,
36,TEXT_LUCKME102_03631_TODO_12,
37,TEXT_LUCKME102_03631_TODO_13,
38,TEXT_LUCKME102_03631_TODO_14,
39,TEXT_LUCKME102_03631_TODO_15,
40,TEXT_LUCKME102_03631_TODO_16,
41,TEXT_LUCKME102_03631_TODO_17,
42,TEXT_LUCKME102_03631_TODO_18,
43,TEXT_LUCKME102_03631_TODO_19,
44,TEXT_LUCKME102_03631_TODO_20,
45,TEXT_LUCKME102_03631_TODO_21,
46,TEXT_LUCKME102_03631_TODO_22,
47,TEXT_LUCKME102_03631_TODO_23,
48,TEXT_LUCKME102_03631_THANCRED_000_000,The gears are clearly turning in Urianger's mind. Why don't you ask him what he makes of all this?
49,TEXT_LUCKME102_03631_RESIDENT03630_000_005,Wh-What's happening!? What's wrong with everyone!?
50,TEXT_LUCKME102_03631_ALISAIE_000_010,"I'm fine, Player. Shaking with fury, but fine. Let's go."
51,TEXT_LUCKME102_03631_THANCRED_000_015,We are like to encounter Ran'jit again. One can only hope he's still licking his wounds.
52,TEXT_LUCKME102_03631_THANCRED_000_016,"Yet even without him, Eulmore is an eminently defensible city─as you doubtless gleaned during your visit."
53,TEXT_LUCKME102_03631_THANCRED_000_017,"When last I set foot inside its walls, I almost mistook it for dear old Limsa─but it is *full* of unpleasant surprises. All of which is a long way of saying: be on your guard."
54,TEXT_LUCKME102_03631_RYNE_000_020,The uppermost level of the city houses Vauthry's chambers. He must keep the Warden close.
55,TEXT_LUCKME102_03631_URIANGER_000_025,My heart is gripped by an unshakable sense of foreboding. Let us proceed with all care.
56,TEXT_LUCKME102_03631_YSHTOLA_000_030,That Vauthry should so brazenly exert his influence over the people bespeaks his desperation. He will not go quietly.
57,TEXT_LUCKME102_03631_KAISHIRR_000_035,"Meol...is sin eater? Wicked white, we all scoffed the stuff without a second thought..."
58,TEXT_LUCKME102_03631_KAISHIRR_000_036,"I never got near as much as the others, but...ugh..."
59,TEXT_LUCKME102_03631_KAISHIRR_000_037,Heh... The bitter greens and bony fish I got by on don't seem so bad no more...
60,TEXT_LUCKME102_03631_ALPHINAUD_000_040,"When we step through the gates, we shall find not the place of hedonistic pleasure we remember, but a battlefield."
61,TEXT_LUCKME102_03631_ALPHINAUD_000_041,"If you are prepared for this, then let us sally forth!"
62,TEXT_LUCKME102_03631_ALPHINAUD_000_050,"Are you all right, Player!?"
63,TEXT_LUCKME102_03631_THANCRED_000_051,The citizens appear to have calmed down for the moment. I can only assume Vauthry is otherwise engaged. Let's get to the upper level while we can.
64,TEXT_LUCKME102_03631_ALPHINAUD_000_060,"My thanks again, Player. We will seek out the wounded and render what aid we can."
65,TEXT_LUCKME102_03631_ALISAIE_000_065,Some managed to shake off the mind control only to be caught in the chaos. We'll make sure they receive treatment as well.
66,TEXT_LUCKME102_03631_RYNE_000_070,It's all right. You're safe now.
67,TEXT_LUCKME102_03631_PATIENT03631_000_075,<groan> What...what happened?
68,TEXT_LUCKME102_03631_URIANGER_000_080,"Bereft of leadership, the soldiers have lost the will to fight. They pose no threat to us."
69,TEXT_LUCKME102_03631_YSHTOLA_000_085,So this was how the citizens lived─the Eulmoran dream. They are in for quite a rude awakening.
70,TEXT_LUCKME102_03631_THANCRED_000_090,"Good news, Player. It would seem that Ryne is indeed able to reverse the effects of Vauthry's influence."
71,TEXT_LUCKME102_03631_THANCRED_000_091,"Even as we speak, she tends to the afflicted in turn. The problem being: there's no end to them."
72,TEXT_LUCKME102_03631_THANCRED_000_092,"We're trying to provide what relief we can to those who are waiting, and would appreciate your help, if you're willing."
73,TEXT_LUCKME102_03631_SYSTEM_000_093,You can now attune with the aetheryte in Eulmore!
74,TEXT_LUCKME102_03631_QIB_001_TODO_1,Subdue the civilians!
75,TEXT_LUCKME102_03631_QIB_001_TODO_5,Subdue the soldiers!
76,TEXT_LUCKME102_03631_QIB_001_TODO_2,Defeat the jesters!
77,TEXT_LUCKME102_03631_QIB_001_TODO_3,Climb to the next level!
78,TEXT_LUCKME102_03631_QIB_001_TODO_4,Defeat Ran'jit!
79,TEXT_LUCKME102_03631_QIB_001_SCREENTEXT_1,Climb to the next level!
80,TEXT_LUCKME102_03631_QIB_001_SCREENTEXT_2,Defeat Ran'jit!
81,TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_010,Do no more than is necessary to subdue the civilians!
82,TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_011,Forgive me... I was unprepared...
83,TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_012,
84,TEXT_LUCKME102_03631_THANCRED_BATTLETALK_000_020,We're wasting time. Ryne─we hold them here while the others press on!
85,TEXT_LUCKME102_03631_THANCRED_BATTLETALK_000_021,"Not here, damn it..."
86,TEXT_LUCKME102_03631_RYNE_BATTLETALK_000_030,A-All right!
87,TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_031,"Have care, you two! The rest of you, with me!"
88,TEXT_LUCKME102_03631_RYNE_BATTLETALK_000_032,I...I wasn't strong enough...
89,TEXT_LUCKME102_03631_VICTIM03631_BATTLETALK_000_030,
90,TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_040,"Their minds are not their own, remember! Avoid harming them wherever possible!"
91,TEXT_LUCKME102_03631_YSHTOLA_BATTLETALK_000_050,There is no end to them... Urianger─would you care to make a stand?
92,TEXT_LUCKME102_03631_YSHTOLA_BATTLETALK_000_051,Ungh... Not like this...
93,TEXT_LUCKME102_03631_URIANGER_BATTLETALK_000_060,Gladly. Player─pray press on with the others when the opportunity doth arise.
94,TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_061,"The way's clear! Come on, you two!"
95,TEXT_LUCKME102_03631_URIANGER_BATTLETALK_000_062,A costly misstep...
96,TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_070,Confound it! More of them! And we were almost through!
97,TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_072,No... We were so close...
98,TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_080,"Right, my turn to make a heroic stand! As soon as there's a lull, push on!"
99,TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_081,"Now, Player─into the tower! And my thanks for the timely assist, Alisaie!"
100,TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_090,The jesters from before!
101,TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_100,"Apologies, friends...but you've reached a dead end. And on *this* sorry track, there's no turning back."
102,TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_110,"We've a good life here, see, and we're not about to lose it. But fair's fair─we'll give you a good death."
103,TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_111,"If you would fight us of your own volition, then we will not hold back!"
104,TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_120,This one's a real sidesplitter!
105,TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_130,But at least you'll die laughing!
106,TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_121,
107,TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_131,
108,TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_140,Let us climb to the Canopy. From there we will take the Crown Lift.
109,TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_150,
110,TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_160,Still more soldiers... Leave them to me and press on!
111,TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_170,"Ever since I submitted to my master's authority, I have been naught but a weapon."
112,TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_180,I exist only to destroy. And destroy you I will.
113,TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_190,"It is time we settled this, villain."
114,TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_191,"If you would pass me, you must endure all that I have learned on the battlefield... For I am a weapon forged in the fires of war!"
115,TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_200,Ah...there you are...my precious girls...
116,TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_201,
1 key 0 TEXT_LUCKME102_03631_SEQ_00 1 Urianger is trying to make sense of the strange phenomenon afflicting the residents of Gatetown.
2 # 1 TEXT_LUCKME102_03631_SEQ_01 By all indications, the residents of Gatetown are under Vauthry's mind control, and as Urianger attempts to fathom its workings, Alisaie arrives with your old friend Kai-Shirr in tow. Based on his account of events, it would seem that those who have lived in Gatetown the longest were the first to be affected. All the pieces fall into place when Y'shtola subsequently returns brandishing a loaf of meol. With dread and disbelief, Ryne immediately recognizes the Eulmoran staple for what it is: sin eater flesh, the consumption of which apparently renders one susceptible to Vauthry's influence. This sickening revelation leaves everyone aghast, but the horrors do not end there... Recalling the words you heard during your first visit to Eulmore, Alphinaud shares his suspicion that citizens who have outlived their usefulness are being deliberately turned into sin eaters. Suppressing the urge to gag, you endeavor to put such thoughts from your mind, and concentrate instead on the task at hand: hunting down the Lightwarden. The being is all but certain to be hiding in Eulmore's upper levels, and it is decided that you will lead the charge into the city.
3 int32 str 2 TEXT_LUCKME102_03631_SEQ_02 str Together with your comrades, you sally forth into Eulmore.
4 0 TEXT_LUCKME102_03631_SEQ_00 3 TEXT_LUCKME102_03631_SEQ_03 Urianger is trying to make sense of the strange phenomenon afflicting the residents of Gatetown. While the others keep Vauthry's thralls at bay, you press on to the Canopy, where you are confronted by a lone Ran'jit. Driven by a resolve all his own, the old soldier brings the sum of his might to bear against you, but you narrowly emerge the victor, striking him down once and for all. Rejoined by your comrades, you then ascend to the Emergent and find Vauthry having dinner in his chamber. There, Ryne finally realizes that *he* is the Lightwarden, being an unholy mixture of man and sin eater. Before you are able to act, however, Vauthry sprouts wings and takes to the skies. Rushing to the balcony, you are met with an impossible sight: the peak of Mt. Gulg, torn from the earth and floating in the heavens. It is there that Vauthry appears to have fled. With your quarry out of reach, you decide to suspend the hunt, that you might instead render aid to the casualties of the battle.
5 1 TEXT_LUCKME102_03631_SEQ_01 4 TEXT_LUCKME102_03631_SEQ_04 By all indications, the residents of Gatetown are under Vauthry's mind control, and as Urianger attempts to fathom its workings, Alisaie arrives with your old friend Kai-Shirr in tow. Based on his account of events, it would seem that those who have lived in Gatetown the longest were the first to be affected. All the pieces fall into place when Y'shtola subsequently returns brandishing a loaf of meol. With dread and disbelief, Ryne immediately recognizes the Eulmoran staple for what it is: sin eater flesh, the consumption of which apparently renders one susceptible to Vauthry's influence. This sickening revelation leaves everyone aghast, but the horrors do not end there... Recalling the words you heard during your first visit to Eulmore, Alphinaud shares his suspicion that citizens who have outlived their usefulness are being deliberately turned into sin eaters. Suppressing the urge to gag, you endeavor to put such thoughts from your mind, and concentrate instead on the task at hand: hunting down the Lightwarden. The being is all but certain to be hiding in Eulmore's upper levels, and it is decided that you will lead the charge into the city. To your relief, Thancred informs you that Ryne is able to counteract the effects of Vauthry's mind control, and is busy tending to the afflicted one by one. There are, however, countless wounded requiring attention, and you are asked to assist in the relief effort.
6 2 TEXT_LUCKME102_03631_SEQ_02 5 TEXT_LUCKME102_03631_SEQ_05 Together with your comrades, you sally forth into Eulmore.
7 3 TEXT_LUCKME102_03631_SEQ_03 6 TEXT_LUCKME102_03631_SEQ_06 While the others keep Vauthry's thralls at bay, you press on to the Canopy, where you are confronted by a lone Ran'jit. Driven by a resolve all his own, the old soldier brings the sum of his might to bear against you, but you narrowly emerge the victor, striking him down once and for all. Rejoined by your comrades, you then ascend to the Emergent and find Vauthry having dinner in his chamber. There, Ryne finally realizes that <Emphasis>he</Emphasis> is the Lightwarden, being an unholy mixture of man and sin eater. Before you are able to act, however, Vauthry sprouts wings and takes to the skies. Rushing to the balcony, you are met with an impossible sight: the peak of Mt. Gulg, torn from the earth and floating in the heavens. It is there that Vauthry appears to have fled. With your quarry out of reach, you decide to suspend the hunt, that you might instead render aid to the casualties of the battle.
8 4 TEXT_LUCKME102_03631_SEQ_04 7 TEXT_LUCKME102_03631_SEQ_07 To your relief, Thancred informs you that Ryne is able to counteract the effects of Vauthry's mind control, and is busy tending to the afflicted one by one. There are, however, countless wounded requiring attention, and you are asked to assist in the relief effort.
9 5 TEXT_LUCKME102_03631_SEQ_05 8 TEXT_LUCKME102_03631_SEQ_08
10 6 TEXT_LUCKME102_03631_SEQ_06 9 TEXT_LUCKME102_03631_SEQ_09
11 7 TEXT_LUCKME102_03631_SEQ_07 10 TEXT_LUCKME102_03631_SEQ_10
12 8 TEXT_LUCKME102_03631_SEQ_08 11 TEXT_LUCKME102_03631_SEQ_11
13 9 TEXT_LUCKME102_03631_SEQ_09 12 TEXT_LUCKME102_03631_SEQ_12
14 10 TEXT_LUCKME102_03631_SEQ_10 13 TEXT_LUCKME102_03631_SEQ_13
15 11 TEXT_LUCKME102_03631_SEQ_11 14 TEXT_LUCKME102_03631_SEQ_14
16 12 TEXT_LUCKME102_03631_SEQ_12 15 TEXT_LUCKME102_03631_SEQ_15
17 13 TEXT_LUCKME102_03631_SEQ_13 16 TEXT_LUCKME102_03631_SEQ_16
18 14 TEXT_LUCKME102_03631_SEQ_14 17 TEXT_LUCKME102_03631_SEQ_17
19 15 TEXT_LUCKME102_03631_SEQ_15 18 TEXT_LUCKME102_03631_SEQ_18
20 16 TEXT_LUCKME102_03631_SEQ_16 19 TEXT_LUCKME102_03631_SEQ_19
21 17 TEXT_LUCKME102_03631_SEQ_17 20 TEXT_LUCKME102_03631_SEQ_20
22 18 TEXT_LUCKME102_03631_SEQ_18 21 TEXT_LUCKME102_03631_SEQ_21
23 19 TEXT_LUCKME102_03631_SEQ_19 22 TEXT_LUCKME102_03631_SEQ_22
24 20 TEXT_LUCKME102_03631_SEQ_20 23 TEXT_LUCKME102_03631_SEQ_23
25 21 TEXT_LUCKME102_03631_SEQ_21 24 TEXT_LUCKME102_03631_TODO_00 Speak with Alphinaud.
26 22 TEXT_LUCKME102_03631_SEQ_22 25 TEXT_LUCKME102_03631_TODO_01 Speak with Alphinaud.
27 23 TEXT_LUCKME102_03631_SEQ_23 26 TEXT_LUCKME102_03631_TODO_02 Speak with Thancred.
28 24 TEXT_LUCKME102_03631_TODO_00 27 TEXT_LUCKME102_03631_TODO_03 Speak with Alphinaud.
29 25 TEXT_LUCKME102_03631_TODO_01 28 TEXT_LUCKME102_03631_TODO_04 Speak with Alphinaud.
30 26 TEXT_LUCKME102_03631_TODO_02 29 TEXT_LUCKME102_03631_TODO_05 Speak with Thancred.
31 27 TEXT_LUCKME102_03631_TODO_03 30 TEXT_LUCKME102_03631_TODO_06
32 28 TEXT_LUCKME102_03631_TODO_04 31 TEXT_LUCKME102_03631_TODO_07
33 29 TEXT_LUCKME102_03631_TODO_05 32 TEXT_LUCKME102_03631_TODO_08
34 30 TEXT_LUCKME102_03631_TODO_06 33 TEXT_LUCKME102_03631_TODO_09
35 31 TEXT_LUCKME102_03631_TODO_07 34 TEXT_LUCKME102_03631_TODO_10
36 32 TEXT_LUCKME102_03631_TODO_08 35 TEXT_LUCKME102_03631_TODO_11
37 33 TEXT_LUCKME102_03631_TODO_09 36 TEXT_LUCKME102_03631_TODO_12
38 34 TEXT_LUCKME102_03631_TODO_10 37 TEXT_LUCKME102_03631_TODO_13
39 35 TEXT_LUCKME102_03631_TODO_11 38 TEXT_LUCKME102_03631_TODO_14
40 36 TEXT_LUCKME102_03631_TODO_12 39 TEXT_LUCKME102_03631_TODO_15
41 37 TEXT_LUCKME102_03631_TODO_13 40 TEXT_LUCKME102_03631_TODO_16
42 38 TEXT_LUCKME102_03631_TODO_14 41 TEXT_LUCKME102_03631_TODO_17
43 39 TEXT_LUCKME102_03631_TODO_15 42 TEXT_LUCKME102_03631_TODO_18
44 40 TEXT_LUCKME102_03631_TODO_16 43 TEXT_LUCKME102_03631_TODO_19
45 41 TEXT_LUCKME102_03631_TODO_17 44 TEXT_LUCKME102_03631_TODO_20
46 42 TEXT_LUCKME102_03631_TODO_18 45 TEXT_LUCKME102_03631_TODO_21
47 43 TEXT_LUCKME102_03631_TODO_19 46 TEXT_LUCKME102_03631_TODO_22
48 44 TEXT_LUCKME102_03631_TODO_20 47 TEXT_LUCKME102_03631_TODO_23
49 45 TEXT_LUCKME102_03631_TODO_21 48 TEXT_LUCKME102_03631_THANCRED_000_000 The gears are clearly turning in Urianger's mind. Why don't you ask him what he makes of all this?
50 46 TEXT_LUCKME102_03631_TODO_22 49 TEXT_LUCKME102_03631_RESIDENT03630_000_005 Wh-What's happening!? What's wrong with everyone!?
51 47 TEXT_LUCKME102_03631_TODO_23 50 TEXT_LUCKME102_03631_ALISAIE_000_010 I'm fine, Player. Shaking with fury, but fine. Let's go.
52 48 TEXT_LUCKME102_03631_THANCRED_000_000 51 TEXT_LUCKME102_03631_THANCRED_000_015 The gears are clearly turning in Urianger's mind. Why don't you ask him what he makes of all this? We are like to encounter Ran'jit again. One can only hope he's still licking his wounds.
53 49 TEXT_LUCKME102_03631_RESIDENT03630_000_005 52 TEXT_LUCKME102_03631_THANCRED_000_016 Wh-What's happening!? What's wrong with everyone!? Yet even without him, Eulmore is an eminently defensible city─as you doubtless gleaned during your visit.
54 50 TEXT_LUCKME102_03631_ALISAIE_000_010 53 TEXT_LUCKME102_03631_THANCRED_000_017 I'm fine, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Shaking with fury, but fine. Let's go. When last I set foot inside its walls, I almost mistook it for dear old Limsa─but it is *full* of unpleasant surprises. All of which is a long way of saying: be on your guard.
55 51 TEXT_LUCKME102_03631_THANCRED_000_015 54 TEXT_LUCKME102_03631_RYNE_000_020 We are like to encounter Ran'jit again. One can only hope he's still licking his wounds. The uppermost level of the city houses Vauthry's chambers. He must keep the Warden close.
56 52 TEXT_LUCKME102_03631_THANCRED_000_016 55 TEXT_LUCKME102_03631_URIANGER_000_025 Yet even without him, Eulmore is an eminently defensible city─as you doubtless gleaned during your visit. My heart is gripped by an unshakable sense of foreboding. Let us proceed with all care.
57 53 TEXT_LUCKME102_03631_THANCRED_000_017 56 TEXT_LUCKME102_03631_YSHTOLA_000_030 When last I set foot inside its walls, I almost mistook it for dear old Limsa─but it is <Emphasis>full</Emphasis> of unpleasant surprises. All of which is a long way of saying: be on your guard. That Vauthry should so brazenly exert his influence over the people bespeaks his desperation. He will not go quietly.
58 54 TEXT_LUCKME102_03631_RYNE_000_020 57 TEXT_LUCKME102_03631_KAISHIRR_000_035 The uppermost level of the city houses Vauthry's chambers. He must keep the Warden close. Meol...is sin eater? Wicked white, we all scoffed the stuff without a second thought...
59 55 TEXT_LUCKME102_03631_URIANGER_000_025 58 TEXT_LUCKME102_03631_KAISHIRR_000_036 My heart is gripped by an unshakable sense of foreboding. Let us proceed with all care. I never got near as much as the others, but...ugh...
60 56 TEXT_LUCKME102_03631_YSHTOLA_000_030 59 TEXT_LUCKME102_03631_KAISHIRR_000_037 That Vauthry should so brazenly exert his influence over the people bespeaks his desperation. He will not go quietly. Heh... The bitter greens and bony fish I got by on don't seem so bad no more...
61 57 TEXT_LUCKME102_03631_KAISHIRR_000_035 60 TEXT_LUCKME102_03631_ALPHINAUD_000_040 Meol...is sin eater? Wicked white, we all scoffed the stuff without a second thought... When we step through the gates, we shall find not the place of hedonistic pleasure we remember, but a battlefield.
62 58 TEXT_LUCKME102_03631_KAISHIRR_000_036 61 TEXT_LUCKME102_03631_ALPHINAUD_000_041 I never got near as much as the others, but...ugh... If you are prepared for this, then let us sally forth!
63 59 TEXT_LUCKME102_03631_KAISHIRR_000_037 62 TEXT_LUCKME102_03631_ALPHINAUD_000_050 Heh... The bitter greens and bony fish I got by on don't seem so bad no more... Are you all right, Player!?
64 60 TEXT_LUCKME102_03631_ALPHINAUD_000_040 63 TEXT_LUCKME102_03631_THANCRED_000_051 When we step through the gates, we shall find not the place of hedonistic pleasure we remember, but a battlefield. The citizens appear to have calmed down for the moment. I can only assume Vauthry is otherwise engaged. Let's get to the upper level while we can.
65 61 TEXT_LUCKME102_03631_ALPHINAUD_000_041 64 TEXT_LUCKME102_03631_ALPHINAUD_000_060 If you are prepared for this, then let us sally forth! My thanks again, Player. We will seek out the wounded and render what aid we can.
66 62 TEXT_LUCKME102_03631_ALPHINAUD_000_050 65 TEXT_LUCKME102_03631_ALISAIE_000_065 Are you all right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!? Some managed to shake off the mind control only to be caught in the chaos. We'll make sure they receive treatment as well.
67 63 TEXT_LUCKME102_03631_THANCRED_000_051 66 TEXT_LUCKME102_03631_RYNE_000_070 The citizens appear to have calmed down for the moment. I can only assume Vauthry is otherwise engaged. Let's get to the upper level while we can. It's all right. You're safe now.
68 64 TEXT_LUCKME102_03631_ALPHINAUD_000_060 67 TEXT_LUCKME102_03631_PATIENT03631_000_075 My thanks again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We will seek out the wounded and render what aid we can. <groan> What...what happened?
69 65 TEXT_LUCKME102_03631_ALISAIE_000_065 68 TEXT_LUCKME102_03631_URIANGER_000_080 Some managed to shake off the mind control only to be caught in the chaos. We'll make sure they receive treatment as well. Bereft of leadership, the soldiers have lost the will to fight. They pose no threat to us.
70 66 TEXT_LUCKME102_03631_RYNE_000_070 69 TEXT_LUCKME102_03631_YSHTOLA_000_085 It's all right. You're safe now. So this was how the citizens lived─the Eulmoran dream. They are in for quite a rude awakening.
71 67 TEXT_LUCKME102_03631_PATIENT03631_000_075 70 TEXT_LUCKME102_03631_THANCRED_000_090 <groan> What...what happened? Good news, Player. It would seem that Ryne is indeed able to reverse the effects of Vauthry's influence.
72 68 TEXT_LUCKME102_03631_URIANGER_000_080 71 TEXT_LUCKME102_03631_THANCRED_000_091 Bereft of leadership, the soldiers have lost the will to fight. They pose no threat to us. Even as we speak, she tends to the afflicted in turn. The problem being: there's no end to them.
73 69 TEXT_LUCKME102_03631_YSHTOLA_000_085 72 TEXT_LUCKME102_03631_THANCRED_000_092 So this was how the citizens lived─the Eulmoran dream. They are in for quite a rude awakening. We're trying to provide what relief we can to those who are waiting, and would appreciate your help, if you're willing.
74 70 TEXT_LUCKME102_03631_THANCRED_000_090 73 TEXT_LUCKME102_03631_SYSTEM_000_093 Good news, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It would seem that Ryne is indeed able to reverse the effects of Vauthry's influence. You can now attune with the aetheryte in Eulmore!
75 71 TEXT_LUCKME102_03631_THANCRED_000_091 74 TEXT_LUCKME102_03631_QIB_001_TODO_1 Even as we speak, she tends to the afflicted in turn. The problem being: there's no end to them. Subdue the civilians!
76 72 TEXT_LUCKME102_03631_THANCRED_000_092 75 TEXT_LUCKME102_03631_QIB_001_TODO_5 We're trying to provide what relief we can to those who are waiting, and would appreciate your help, if you're willing. Subdue the soldiers!
77 73 TEXT_LUCKME102_03631_SYSTEM_000_093 76 TEXT_LUCKME102_03631_QIB_001_TODO_2 You can now attune with the aetheryte in Eulmore! Defeat the jesters!
78 74 TEXT_LUCKME102_03631_QIB_001_TODO_1 77 TEXT_LUCKME102_03631_QIB_001_TODO_3 Subdue the civilians! Climb to the next level!
79 75 TEXT_LUCKME102_03631_QIB_001_TODO_5 78 TEXT_LUCKME102_03631_QIB_001_TODO_4 Subdue the soldiers! Defeat Ran'jit!
80 76 TEXT_LUCKME102_03631_QIB_001_TODO_2 79 TEXT_LUCKME102_03631_QIB_001_SCREENTEXT_1 Defeat the jesters! Climb to the next level!
81 77 TEXT_LUCKME102_03631_QIB_001_TODO_3 80 TEXT_LUCKME102_03631_QIB_001_SCREENTEXT_2 Climb to the next level! Defeat Ran'jit!
82 78 TEXT_LUCKME102_03631_QIB_001_TODO_4 81 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_010 Defeat Ran'jit! Do no more than is necessary to subdue the civilians!
83 79 TEXT_LUCKME102_03631_QIB_001_SCREENTEXT_1 82 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_011 Climb to the next level! Forgive me... I was unprepared...
84 80 TEXT_LUCKME102_03631_QIB_001_SCREENTEXT_2 83 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_012 Defeat Ran'jit!
85 81 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_010 84 TEXT_LUCKME102_03631_THANCRED_BATTLETALK_000_020 Do no more than is necessary to subdue the civilians! We're wasting time. Ryne─we hold them here while the others press on!
86 82 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_011 85 TEXT_LUCKME102_03631_THANCRED_BATTLETALK_000_021 Forgive me... I was unprepared... Not here, damn it...
87 83 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_012 86 TEXT_LUCKME102_03631_RYNE_BATTLETALK_000_030 A-All right!
88 84 TEXT_LUCKME102_03631_THANCRED_BATTLETALK_000_020 87 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_031 We're wasting time. Ryne─we hold them here while the others press on! Have care, you two! The rest of you, with me!
89 85 TEXT_LUCKME102_03631_THANCRED_BATTLETALK_000_021 88 TEXT_LUCKME102_03631_RYNE_BATTLETALK_000_032 Not here, damn it... I...I wasn't strong enough...
90 86 TEXT_LUCKME102_03631_RYNE_BATTLETALK_000_030 89 TEXT_LUCKME102_03631_VICTIM03631_BATTLETALK_000_030 A-All right!
91 87 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_031 90 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_040 Have care, you two! The rest of you, with me! Their minds are not their own, remember! Avoid harming them wherever possible!
92 88 TEXT_LUCKME102_03631_RYNE_BATTLETALK_000_032 91 TEXT_LUCKME102_03631_YSHTOLA_BATTLETALK_000_050 I...I wasn't strong enough... There is no end to them... Urianger─would you care to make a stand?
93 89 TEXT_LUCKME102_03631_VICTIM03631_BATTLETALK_000_030 92 TEXT_LUCKME102_03631_YSHTOLA_BATTLETALK_000_051 Ungh... Not like this...
94 90 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_040 93 TEXT_LUCKME102_03631_URIANGER_BATTLETALK_000_060 Their minds are not their own, remember! Avoid harming them wherever possible! Gladly. Player─pray press on with the others when the opportunity doth arise.
95 91 TEXT_LUCKME102_03631_YSHTOLA_BATTLETALK_000_050 94 TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_061 There is no end to them... Urianger─would you care to make a stand? The way's clear! Come on, you two!
96 92 TEXT_LUCKME102_03631_YSHTOLA_BATTLETALK_000_051 95 TEXT_LUCKME102_03631_URIANGER_BATTLETALK_000_062 Ungh... Not like this... A costly misstep...
97 93 TEXT_LUCKME102_03631_URIANGER_BATTLETALK_000_060 96 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_070 Gladly. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─pray press on with the others when the opportunity doth arise. Confound it! More of them! And we were almost through!
98 94 TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_061 97 TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_072 The way's clear! Come on, you two! No... We were so close...
99 95 TEXT_LUCKME102_03631_URIANGER_BATTLETALK_000_062 98 TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_080 A costly misstep... Right, my turn to make a heroic stand! As soon as there's a lull, push on!
100 96 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_070 99 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_081 Confound it! More of them! And we were almost through! Now, Player─into the tower! And my thanks for the timely assist, Alisaie!
101 97 TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_072 100 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_090 No... We were so close... The jesters from before!
102 98 TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_080 101 TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_100 Right, my turn to make a heroic stand! As soon as there's a lull, push on! Apologies, friends...but you've reached a dead end. And on *this* sorry track, there's no turning back.
103 99 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_081 102 TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_110 Now, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─into the tower! And my thanks for the timely assist, Alisaie! We've a good life here, see, and we're not about to lose it. But fair's fair─we'll give you a good death.
104 100 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_090 103 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_111 The jesters from before! If you would fight us of your own volition, then we will not hold back!
105 101 TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_100 104 TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_120 Apologies, friends...but you've reached a dead end. And on <Emphasis>this</Emphasis> sorry track, there's no turning back. This one's a real sidesplitter!
106 102 TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_110 105 TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_130 We've a good life here, see, and we're not about to lose it. But fair's fair─we'll give you a good death. But at least you'll die laughing!
107 103 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_111 106 TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_121 If you would fight us of your own volition, then we will not hold back!
108 104 TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_120 107 TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_131 This one's a real sidesplitter!
109 105 TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_130 108 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_140 But at least you'll die laughing! Let us climb to the Canopy. From there we will take the Crown Lift.
110 106 TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_121 109 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_150
111 107 TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_131 110 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_160 Still more soldiers... Leave them to me and press on!
112 108 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_140 111 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_170 Let us climb to the Canopy. From there we will take the Crown Lift. Ever since I submitted to my master's authority, I have been naught but a weapon.
113 109 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_150 112 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_180 I exist only to destroy. And destroy you I will.
114 110 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_160 113 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_190 Still more soldiers... Leave them to me and press on! It is time we settled this, villain.
115 111 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_170 114 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_191 Ever since I submitted to my master's authority, I have been naught but a weapon. If you would pass me, you must endure all that I have learned on the battlefield... For I am a weapon forged in the fires of war!
116 112 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_180 115 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_200 I exist only to destroy. And destroy you I will. Ah...there you are...my precious girls...
117 113 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_190 116 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_201 It is time we settled this, villain.
114 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_191 If you would pass me, you must endure all that I have learned on the battlefield... For I am a weapon forged in the fires of war!
115 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_200 Ah...there you are...my precious girls...
116 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_201