7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
26493 changed files with 2237110 additions and 2316955 deletions
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key,0,1
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int32,str,str
0,"TEXT_LUCKSA251_04038_SEQ_00","Zlatan is ready to see you on your way.
0,TEXT_LUCKSA251_04038_SEQ_00,"Zlatan is ready to see you on your way.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_LUCKSA251_04038_SEQ_01","You consult Zlatan about what manner of memory would be ideal to further enhance your Resistance weapon, and he suggests those that come from battles of great peril, such as one might expect in a large-scale assault. He is confident fifteen such memories will suffice. Where they should be collected, however, he leaves to your judgment.
1,TEXT_LUCKSA251_04038_SEQ_01,"You consult Zlatan about what manner of memory would be ideal to further enhance your Resistance weapon, and he suggests those that come from battles of great peril, such as one might expect in a large-scale assault. He is confident fifteen such memories will suffice. Where they should be collected, however, he leaves to your judgment.
※You may not proceed with a class or job that is different from when you accepted this quest.
※Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front, or by completing Crystal Tower alliance raids."
2,"TEXT_LUCKSA251_04038_SEQ_02","Gerolt has readied his forge for your return, and he is quick to begin working when you hand him the memories. With his customary flourishes of clanging and banging, your Resistance weapon is given new form, the energies emanating from it nearly palpable. Though he is quite satisfied with his work, he believes there is yet room for improvement. It is his hope inspiration will strike again before you next call on his services."
3,"TEXT_LUCKSA251_04038_SEQ_03",""
4,"TEXT_LUCKSA251_04038_SEQ_04",""
5,"TEXT_LUCKSA251_04038_SEQ_05",""
6,"TEXT_LUCKSA251_04038_SEQ_06",""
7,"TEXT_LUCKSA251_04038_SEQ_07",""
8,"TEXT_LUCKSA251_04038_SEQ_08",""
9,"TEXT_LUCKSA251_04038_SEQ_09",""
10,"TEXT_LUCKSA251_04038_SEQ_10",""
11,"TEXT_LUCKSA251_04038_SEQ_11",""
12,"TEXT_LUCKSA251_04038_SEQ_12",""
13,"TEXT_LUCKSA251_04038_SEQ_13",""
14,"TEXT_LUCKSA251_04038_SEQ_14",""
15,"TEXT_LUCKSA251_04038_SEQ_15",""
16,"TEXT_LUCKSA251_04038_SEQ_16",""
17,"TEXT_LUCKSA251_04038_SEQ_17",""
18,"TEXT_LUCKSA251_04038_SEQ_18",""
19,"TEXT_LUCKSA251_04038_SEQ_19",""
20,"TEXT_LUCKSA251_04038_SEQ_20",""
21,"TEXT_LUCKSA251_04038_SEQ_21",""
22,"TEXT_LUCKSA251_04038_SEQ_22",""
23,"TEXT_LUCKSA251_04038_SEQ_23",""
24,"TEXT_LUCKSA251_04038_TODO_00","<If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain loathsome memories of the dying<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30785,1,1)/> and <SheetEn(Item,2,30802,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30786,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30787,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30788,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30789,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30793,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30794,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30795,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30796,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30790,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30792,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30791,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30797,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30798,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30799,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30800,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30801,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory or Armoury Chest, deliver the loathsome memories of the dying to Zlatan at Gangos</If>."
25,"TEXT_LUCKSA251_04038_TODO_01",""
26,"TEXT_LUCKSA251_04038_TODO_02",""
27,"TEXT_LUCKSA251_04038_TODO_03",""
28,"TEXT_LUCKSA251_04038_TODO_04",""
29,"TEXT_LUCKSA251_04038_TODO_05",""
30,"TEXT_LUCKSA251_04038_TODO_06",""
31,"TEXT_LUCKSA251_04038_TODO_07",""
32,"TEXT_LUCKSA251_04038_TODO_08",""
33,"TEXT_LUCKSA251_04038_TODO_09",""
34,"TEXT_LUCKSA251_04038_TODO_10",""
35,"TEXT_LUCKSA251_04038_TODO_11",""
36,"TEXT_LUCKSA251_04038_TODO_12",""
37,"TEXT_LUCKSA251_04038_TODO_13",""
38,"TEXT_LUCKSA251_04038_TODO_14",""
39,"TEXT_LUCKSA251_04038_TODO_15",""
40,"TEXT_LUCKSA251_04038_TODO_16",""
41,"TEXT_LUCKSA251_04038_TODO_17",""
42,"TEXT_LUCKSA251_04038_TODO_18",""
43,"TEXT_LUCKSA251_04038_TODO_19",""
44,"TEXT_LUCKSA251_04038_TODO_20",""
45,"TEXT_LUCKSA251_04038_TODO_21",""
46,"TEXT_LUCKSA251_04038_TODO_22",""
47,"TEXT_LUCKSA251_04038_TODO_23",""
48,"TEXT_LUCKSA251_04038_SYSTEM_800_000","Please note that upon completing the quest “Change of Arms,” you will receive a Resistance weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
49,"TEXT_LUCKSA251_04038_SYSTEM_801_000","Please ensure you have changed to your desired job before speaking with Zlatan."
50,"TEXT_LUCKSA251_04038_Q1_800_000","What will you do?"
51,"TEXT_LUCKSA251_04038_A1_800_000","Undertake this quest as another job."
52,"TEXT_LUCKSA251_04038_A2_800_000","Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
53,"TEXT_LUCKSA251_04038_SYSTEM_800_001","Please speak with Zlatan again when you are ready to undertake this quest."
54,"TEXT_LUCKSA251_04038_SYSTEM_800_005","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again."
55,"TEXT_LUCKSA251_04038_SYSTEM_800_006","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again."
56,"TEXT_LUCKSA251_04038_SYSTEM_800_008","In order to accept the quest “Change of Arms,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory."
57,"TEXT_LUCKSA251_04038_SYSTEM_800_009","In order to accept the quest “Change of Arms,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
58,"TEXT_LUCKSA251_04038_ZLATAN_000_000","Are you ready to seek out memories for your weapon? Excellent."
59,"TEXT_LUCKSA251_04038_ZLATAN_000_001","We have come to the conclusion that those formed at a moment of great peril─such as some manner of large-scale assault─would best suit our purposes."
60,"TEXT_LUCKSA251_04038_ZLATAN_000_002","Battles on the southern front will no doubt suffice, but I imagine a worldly adventurer such as yourself can think of other places to find them. If you can track down fifteen such memories, we should be well on our way to forging a new weapon for you."
61,"TEXT_LUCKSA251_04038_ZLATAN_000_010","Come to refine another Resistance weapon, I presume? Then I will have Master Gerolt ready the forge."
62,"TEXT_LUCKSA251_04038_ZLATAN_000_011","As before, the work will require another set of fifteen memories."
63,"TEXT_LUCKSA251_04038_SYSTEM_000_020","Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front."
64,"TEXT_LUCKSA251_04038_SYSTEM_000_021","They may also be obtained by completing Crystal Tower alliance raids."
65,"TEXT_LUCKSA251_04038_ZLATAN_000_025","With memories of sufficient intensity, we are quite certain no more than fifteen will be required for the task at hand. Where you choose to find them, be it on the southern front or elsewhere, I will leave to your judgment."
66,"TEXT_LUCKSA251_04038_SYSTEM_000_026","Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front."
67,"TEXT_LUCKSA251_04038_SYSTEM_000_027","They may also be obtained by completing Crystal Tower alliance raids."
68,"TEXT_LUCKSA251_04038_ZLATAN_000_050","Ah, you are returned. Before we begin, might I ask you to remove your weapon?"
69,"TEXT_LUCKSA251_04038_ZLATAN_000_055","Master Gerolt has readied the forge, along with all other requisite materials. May I have the memories you have collected?"
70,"TEXT_LUCKSA251_04038_ZLATAN_000_060","Wonderful. And the weapon, if you please."
71,"TEXT_LUCKSA251_04038_ZLATAN_000_061","Very good. Master Gerolt will be delighted. Or whatever passes for delight in that ale-sodden mind of his."
72,"TEXT_LUCKSA251_04038_GEROLT_000_065","Right, then. If these here memories are as potent as I think they are, this should make for interestin' work."
73,"TEXT_LUCKSA251_04038_GEROLT_000_070","Lookin' to spruce up another Resistance weapon, are we? Well, can't rightly say no after ye went through the trouble o' gatherin' all these here memories."
74,"TEXT_LUCKSA251_04038_GEROLT_000_071","Right, then. If these here memories are anythin' like the last bunch, this shouldn't take too long."
75,"TEXT_LUCKSA251_04038_GEROLT_000_080","Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call <If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>'er</If></If></If>, <SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
76,"TEXT_LUCKSA251_04038_GEROLT_000_081","Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call 'er, <SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
77,"TEXT_LUCKSA251_04038_GEROLT_000_082","'Course we can't forget 'er counterpart, <SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
78,"TEXT_LUCKSA251_04038_GEROLT_000_090","Turns out the queen's inscriptions are more powerful than I gave 'em credit for. Wouldn't surprise me if they've a bit more untapped potential."
79,"TEXT_LUCKSA251_04038_ZLATAN_000_091","You have outdone yourself once again, Master Gerolt! Why, it is almost enough to overlook your deplorable drinking habits. And you believe the weapon may be improved upon even further?"
80,"TEXT_LUCKSA251_04038_GEROLT_000_092","Can't say fer certain. Perhaps if, uh...if I were to take a little stroll about the camp─ye know, to clear me head an' such─might be as I'll be struck by inspiration."
81,"TEXT_LUCKSA251_04038_ZLATAN_000_093","Did you not say the very same thing shortly after Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> left to collect memories? As I recall, it was a very short stroll to the storehouse. Where you imbibed the entirety of our last keg of ale..."
82,"TEXT_LUCKSA251_04038_ZLATAN_000_094","No, I believe you've had enough <Emphasis>inspiration</Emphasis> for one day, Master Gerolt. Instead, I believe it behooves us to share your latest accomplishment with the others before promptly returning to work."
83,"TEXT_LUCKSA251_04038_GEROLT_000_095","Hmph."
84,"TEXT_LUCKSA251_04038_GEROLT_000_096","<sigh> Not even a pint for all me efforts. Well, don't let us keep you. I'm sure you're itchin' to try that fancy new weapon o' yers. If afterward ye decide it still needs more work, come back and I'll see what I can do."
85,"TEXT_LUCKSA251_04038_ZLATAN_000_100","As always, it is an honor and a privilege to see you work, Master Gerolt. It is quite clear there is still much for me to learn about the art of smithing."
86,"TEXT_LUCKSA251_04038_GEROLT_000_101","Yer praise is appreciated, but what I need now ain't compliments, but mead. Or mayhaps if ye'd let me fix up a kettle or two fer a nice change o' pace..."
87,"TEXT_LUCKSA251_04038_ZLATAN_000_102","It is weapons the Resistance needs, Master Gerolt, not kettles. Surely, devising methods of improving the Resistance weapons would be a better use of your time?"
88,"TEXT_LUCKSA251_04038_ZLATAN_000_103","Speaking of which, if you should find your weapon wants for refinement, do not hesitate to come and speak with me."
2,TEXT_LUCKSA251_04038_SEQ_02,"Gerolt has readied his forge for your return, and he is quick to begin working when you hand him the memories. With his customary flourishes of clanging and banging, your Resistance weapon is given new form, the energies emanating from it nearly palpable. Though he is quite satisfied with his work, he believes there is yet room for improvement. It is his hope inspiration will strike again before you next call on his services."
3,TEXT_LUCKSA251_04038_SEQ_03,
4,TEXT_LUCKSA251_04038_SEQ_04,
5,TEXT_LUCKSA251_04038_SEQ_05,
6,TEXT_LUCKSA251_04038_SEQ_06,
7,TEXT_LUCKSA251_04038_SEQ_07,
8,TEXT_LUCKSA251_04038_SEQ_08,
9,TEXT_LUCKSA251_04038_SEQ_09,
10,TEXT_LUCKSA251_04038_SEQ_10,
11,TEXT_LUCKSA251_04038_SEQ_11,
12,TEXT_LUCKSA251_04038_SEQ_12,
13,TEXT_LUCKSA251_04038_SEQ_13,
14,TEXT_LUCKSA251_04038_SEQ_14,
15,TEXT_LUCKSA251_04038_SEQ_15,
16,TEXT_LUCKSA251_04038_SEQ_16,
17,TEXT_LUCKSA251_04038_SEQ_17,
18,TEXT_LUCKSA251_04038_SEQ_18,
19,TEXT_LUCKSA251_04038_SEQ_19,
20,TEXT_LUCKSA251_04038_SEQ_20,
21,TEXT_LUCKSA251_04038_SEQ_21,
22,TEXT_LUCKSA251_04038_SEQ_22,
23,TEXT_LUCKSA251_04038_SEQ_23,
24,TEXT_LUCKSA251_04038_TODO_00,Obtain loathsome memories of the dying.
25,TEXT_LUCKSA251_04038_TODO_01,
26,TEXT_LUCKSA251_04038_TODO_02,
27,TEXT_LUCKSA251_04038_TODO_03,
28,TEXT_LUCKSA251_04038_TODO_04,
29,TEXT_LUCKSA251_04038_TODO_05,
30,TEXT_LUCKSA251_04038_TODO_06,
31,TEXT_LUCKSA251_04038_TODO_07,
32,TEXT_LUCKSA251_04038_TODO_08,
33,TEXT_LUCKSA251_04038_TODO_09,
34,TEXT_LUCKSA251_04038_TODO_10,
35,TEXT_LUCKSA251_04038_TODO_11,
36,TEXT_LUCKSA251_04038_TODO_12,
37,TEXT_LUCKSA251_04038_TODO_13,
38,TEXT_LUCKSA251_04038_TODO_14,
39,TEXT_LUCKSA251_04038_TODO_15,
40,TEXT_LUCKSA251_04038_TODO_16,
41,TEXT_LUCKSA251_04038_TODO_17,
42,TEXT_LUCKSA251_04038_TODO_18,
43,TEXT_LUCKSA251_04038_TODO_19,
44,TEXT_LUCKSA251_04038_TODO_20,
45,TEXT_LUCKSA251_04038_TODO_21,
46,TEXT_LUCKSA251_04038_TODO_22,
47,TEXT_LUCKSA251_04038_TODO_23,
48,TEXT_LUCKSA251_04038_SYSTEM_800_000,"Please note that upon completing the quest “Change of Arms,” you will receive a Resistance weapon for an ."
49,TEXT_LUCKSA251_04038_SYSTEM_801_000,Please ensure you have changed to your desired job before speaking with Zlatan.
50,TEXT_LUCKSA251_04038_Q1_800_000,What will you do?
51,TEXT_LUCKSA251_04038_A1_800_000,Undertake this quest as another job.
52,TEXT_LUCKSA251_04038_A2_800_000,Undertake this quest as an .
53,TEXT_LUCKSA251_04038_SYSTEM_800_001,Please speak with Zlatan again when you are ready to undertake this quest.
54,TEXT_LUCKSA251_04038_SYSTEM_800_005,You have already received and . Please change to a different job and speak with Zlatan again.
55,TEXT_LUCKSA251_04038_SYSTEM_800_006,You have already received . Please change to a different job and speak with Zlatan again.
56,TEXT_LUCKSA251_04038_SYSTEM_800_008,"In order to accept the quest “Change of Arms,” please ensure that and are either equipped, in your Armoury Chest, or in your inventory."
57,TEXT_LUCKSA251_04038_SYSTEM_800_009,"In order to accept the quest “Change of Arms,” please ensure that is either equipped, in your Armoury Chest, or in your inventory."
58,TEXT_LUCKSA251_04038_ZLATAN_000_000,Are you ready to seek out memories for your weapon? Excellent.
59,TEXT_LUCKSA251_04038_ZLATAN_000_001,We have come to the conclusion that those formed at a moment of great peril─such as some manner of large-scale assault─would best suit our purposes.
60,TEXT_LUCKSA251_04038_ZLATAN_000_002,"Battles on the southern front will no doubt suffice, but I imagine a worldly adventurer such as yourself can think of other places to find them. If you can track down fifteen such memories, we should be well on our way to forging a new weapon for you."
61,TEXT_LUCKSA251_04038_ZLATAN_000_010,"Come to refine another Resistance weapon, I presume? Then I will have Master Gerolt ready the forge."
62,TEXT_LUCKSA251_04038_ZLATAN_000_011,"As before, the work will require another set of fifteen memories."
63,TEXT_LUCKSA251_04038_SYSTEM_000_020,Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front.
64,TEXT_LUCKSA251_04038_SYSTEM_000_021,They may also be obtained by completing Crystal Tower alliance raids.
65,TEXT_LUCKSA251_04038_ZLATAN_000_025,"With memories of sufficient intensity, we are quite certain no more than fifteen will be required for the task at hand. Where you choose to find them, be it on the southern front or elsewhere, I will leave to your judgment."
66,TEXT_LUCKSA251_04038_SYSTEM_000_026,Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front.
67,TEXT_LUCKSA251_04038_SYSTEM_000_027,They may also be obtained by completing Crystal Tower alliance raids.
68,TEXT_LUCKSA251_04038_ZLATAN_000_050,"Ah, you are returned. Before we begin, might I ask you to remove your weapon?"
69,TEXT_LUCKSA251_04038_ZLATAN_000_055,"Master Gerolt has readied the forge, along with all other requisite materials. May I have the memories you have collected?"
70,TEXT_LUCKSA251_04038_ZLATAN_000_060,"Wonderful. And the weapon, if you please."
71,TEXT_LUCKSA251_04038_ZLATAN_000_061,Very good. Master Gerolt will be delighted. Or whatever passes for delight in that ale-sodden mind of his.
72,TEXT_LUCKSA251_04038_GEROLT_000_065,"Right, then. If these here memories are as potent as I think they are, this should make for interestin' work."
73,TEXT_LUCKSA251_04038_GEROLT_000_070,"Lookin' to spruce up another Resistance weapon, are we? Well, can't rightly say no after ye went through the trouble o' gatherin' all these here memories."
74,TEXT_LUCKSA251_04038_GEROLT_000_071,"Right, then. If these here memories are anythin' like the last bunch, this shouldn't take too long."
75,TEXT_LUCKSA251_04038_GEROLT_000_080,"Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call 'em, !"
76,TEXT_LUCKSA251_04038_GEROLT_000_081,"Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call 'er, !"
77,TEXT_LUCKSA251_04038_GEROLT_000_082,"'Course we can't forget 'er counterpart, !"
78,TEXT_LUCKSA251_04038_GEROLT_000_090,Turns out the queen's inscriptions are more powerful than I gave 'em credit for. Wouldn't surprise me if they've a bit more untapped potential.
79,TEXT_LUCKSA251_04038_ZLATAN_000_091,"You have outdone yourself once again, Master Gerolt! Why, it is almost enough to overlook your deplorable drinking habits. And you believe the weapon may be improved upon even further?"
80,TEXT_LUCKSA251_04038_GEROLT_000_092,"Can't say fer certain. Perhaps if, uh...if I were to take a little stroll about the camp─ye know, to clear me head an' such─might be as I'll be struck by inspiration."
81,TEXT_LUCKSA251_04038_ZLATAN_000_093,"Did you not say the very same thing shortly after Blade left to collect memories? As I recall, it was a very short stroll to the storehouse. Where you imbibed the entirety of our last keg of ale..."
82,TEXT_LUCKSA251_04038_ZLATAN_000_094,"No, I believe you've had enough *inspiration* for one day, Master Gerolt. Instead, I believe it behooves us to share your latest accomplishment with the others before promptly returning to work."
83,TEXT_LUCKSA251_04038_GEROLT_000_095,Hmph.
84,TEXT_LUCKSA251_04038_GEROLT_000_096,"<sigh> Not even a pint for all me efforts. Well, don't let us keep you. I'm sure you're itchin' to try that fancy new weapon o' yers. If afterward ye decide it still needs more work, come back and I'll see what I can do."
85,TEXT_LUCKSA251_04038_ZLATAN_000_100,"As always, it is an honor and a privilege to see you work, Master Gerolt. It is quite clear there is still much for me to learn about the art of smithing."
86,TEXT_LUCKSA251_04038_GEROLT_000_101,"Yer praise is appreciated, but what I need now ain't compliments, but mead. Or mayhaps if ye'd let me fix up a kettle or two fer a nice change o' pace..."
87,TEXT_LUCKSA251_04038_ZLATAN_000_102,"It is weapons the Resistance needs, Master Gerolt, not kettles. Surely, devising methods of improving the Resistance weapons would be a better use of your time?"
88,TEXT_LUCKSA251_04038_ZLATAN_000_103,"Speaking of which, if you should find your weapon wants for refinement, do not hesitate to come and speak with me."
1 key 0 TEXT_LUCKSA251_04038_SEQ_00 1 Zlatan is ready to see you on your way. ※Changing classes or jobs will prevent progress during this quest.
#
int32 str str
0 TEXT_LUCKSA251_04038_SEQ_00 Zlatan is ready to see you on your way. ※Changing classes or jobs will prevent progress during this quest.
2 1 TEXT_LUCKSA251_04038_SEQ_01 1 TEXT_LUCKSA251_04038_SEQ_01 You consult Zlatan about what manner of memory would be ideal to further enhance your Resistance weapon, and he suggests those that come from battles of great peril, such as one might expect in a large-scale assault. He is confident fifteen such memories will suffice. Where they should be collected, however, he leaves to your judgment. ※You may not proceed with a class or job that is different from when you accepted this quest. ※Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front, or by completing Crystal Tower alliance raids. You consult Zlatan about what manner of memory would be ideal to further enhance your Resistance weapon, and he suggests those that come from battles of great peril, such as one might expect in a large-scale assault. He is confident fifteen such memories will suffice. Where they should be collected, however, he leaves to your judgment. ※You may not proceed with a class or job that is different from when you accepted this quest. ※Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front, or by completing Crystal Tower alliance raids.
3 2 TEXT_LUCKSA251_04038_SEQ_02 2 TEXT_LUCKSA251_04038_SEQ_02 Gerolt has readied his forge for your return, and he is quick to begin working when you hand him the memories. With his customary flourishes of clanging and banging, your Resistance weapon is given new form, the energies emanating from it nearly palpable. Though he is quite satisfied with his work, he believes there is yet room for improvement. It is his hope inspiration will strike again before you next call on his services. Gerolt has readied his forge for your return, and he is quick to begin working when you hand him the memories. With his customary flourishes of clanging and banging, your Resistance weapon is given new form, the energies emanating from it nearly palpable. Though he is quite satisfied with his work, he believes there is yet room for improvement. It is his hope inspiration will strike again before you next call on his services.
4 3 TEXT_LUCKSA251_04038_SEQ_03 3 TEXT_LUCKSA251_04038_SEQ_03
5 4 TEXT_LUCKSA251_04038_SEQ_04 4 TEXT_LUCKSA251_04038_SEQ_04
6 5 TEXT_LUCKSA251_04038_SEQ_05 5 TEXT_LUCKSA251_04038_SEQ_05
7 6 TEXT_LUCKSA251_04038_SEQ_06 6 TEXT_LUCKSA251_04038_SEQ_06
8 7 TEXT_LUCKSA251_04038_SEQ_07 7 TEXT_LUCKSA251_04038_SEQ_07
9 8 TEXT_LUCKSA251_04038_SEQ_08 8 TEXT_LUCKSA251_04038_SEQ_08
10 9 TEXT_LUCKSA251_04038_SEQ_09 9 TEXT_LUCKSA251_04038_SEQ_09
11 10 TEXT_LUCKSA251_04038_SEQ_10 10 TEXT_LUCKSA251_04038_SEQ_10
12 11 TEXT_LUCKSA251_04038_SEQ_11 11 TEXT_LUCKSA251_04038_SEQ_11
13 12 TEXT_LUCKSA251_04038_SEQ_12 12 TEXT_LUCKSA251_04038_SEQ_12
14 13 TEXT_LUCKSA251_04038_SEQ_13 13 TEXT_LUCKSA251_04038_SEQ_13
15 14 TEXT_LUCKSA251_04038_SEQ_14 14 TEXT_LUCKSA251_04038_SEQ_14
16 15 TEXT_LUCKSA251_04038_SEQ_15 15 TEXT_LUCKSA251_04038_SEQ_15
17 16 TEXT_LUCKSA251_04038_SEQ_16 16 TEXT_LUCKSA251_04038_SEQ_16
18 17 TEXT_LUCKSA251_04038_SEQ_17 17 TEXT_LUCKSA251_04038_SEQ_17
19 18 TEXT_LUCKSA251_04038_SEQ_18 18 TEXT_LUCKSA251_04038_SEQ_18
20 19 TEXT_LUCKSA251_04038_SEQ_19 19 TEXT_LUCKSA251_04038_SEQ_19
21 20 TEXT_LUCKSA251_04038_SEQ_20 20 TEXT_LUCKSA251_04038_SEQ_20
22 21 TEXT_LUCKSA251_04038_SEQ_21 21 TEXT_LUCKSA251_04038_SEQ_21
23 22 TEXT_LUCKSA251_04038_SEQ_22 22 TEXT_LUCKSA251_04038_SEQ_22
24 23 TEXT_LUCKSA251_04038_SEQ_23 23 TEXT_LUCKSA251_04038_SEQ_23
25 24 TEXT_LUCKSA251_04038_TODO_00 24 TEXT_LUCKSA251_04038_TODO_00 <If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain loathsome memories of the dying<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30785,1,1)/> and <SheetEn(Item,2,30802,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30786,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30787,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30788,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30789,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30793,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30794,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30795,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30796,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30790,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30792,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30791,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30797,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30798,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30799,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30800,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30801,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory or Armoury Chest, deliver the loathsome memories of the dying to Zlatan at Gangos</If>. Obtain loathsome memories of the dying.
26 25 TEXT_LUCKSA251_04038_TODO_01 25 TEXT_LUCKSA251_04038_TODO_01
27 26 TEXT_LUCKSA251_04038_TODO_02 26 TEXT_LUCKSA251_04038_TODO_02
28 27 TEXT_LUCKSA251_04038_TODO_03 27 TEXT_LUCKSA251_04038_TODO_03
29 28 TEXT_LUCKSA251_04038_TODO_04 28 TEXT_LUCKSA251_04038_TODO_04
30 29 TEXT_LUCKSA251_04038_TODO_05 29 TEXT_LUCKSA251_04038_TODO_05
31 30 TEXT_LUCKSA251_04038_TODO_06 30 TEXT_LUCKSA251_04038_TODO_06
32 31 TEXT_LUCKSA251_04038_TODO_07 31 TEXT_LUCKSA251_04038_TODO_07
33 32 TEXT_LUCKSA251_04038_TODO_08 32 TEXT_LUCKSA251_04038_TODO_08
34 33 TEXT_LUCKSA251_04038_TODO_09 33 TEXT_LUCKSA251_04038_TODO_09
35 34 TEXT_LUCKSA251_04038_TODO_10 34 TEXT_LUCKSA251_04038_TODO_10
36 35 TEXT_LUCKSA251_04038_TODO_11 35 TEXT_LUCKSA251_04038_TODO_11
37 36 TEXT_LUCKSA251_04038_TODO_12 36 TEXT_LUCKSA251_04038_TODO_12
38 37 TEXT_LUCKSA251_04038_TODO_13 37 TEXT_LUCKSA251_04038_TODO_13
39 38 TEXT_LUCKSA251_04038_TODO_14 38 TEXT_LUCKSA251_04038_TODO_14
40 39 TEXT_LUCKSA251_04038_TODO_15 39 TEXT_LUCKSA251_04038_TODO_15
41 40 TEXT_LUCKSA251_04038_TODO_16 40 TEXT_LUCKSA251_04038_TODO_16
42 41 TEXT_LUCKSA251_04038_TODO_17 41 TEXT_LUCKSA251_04038_TODO_17
43 42 TEXT_LUCKSA251_04038_TODO_18 42 TEXT_LUCKSA251_04038_TODO_18
44 43 TEXT_LUCKSA251_04038_TODO_19 43 TEXT_LUCKSA251_04038_TODO_19
45 44 TEXT_LUCKSA251_04038_TODO_20 44 TEXT_LUCKSA251_04038_TODO_20
46 45 TEXT_LUCKSA251_04038_TODO_21 45 TEXT_LUCKSA251_04038_TODO_21
47 46 TEXT_LUCKSA251_04038_TODO_22 46 TEXT_LUCKSA251_04038_TODO_22
48 47 TEXT_LUCKSA251_04038_TODO_23 47 TEXT_LUCKSA251_04038_TODO_23
49 48 TEXT_LUCKSA251_04038_SYSTEM_800_000 48 TEXT_LUCKSA251_04038_SYSTEM_800_000 Please note that upon completing the quest “Change of Arms,” you will receive a Resistance weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>. Please note that upon completing the quest “Change of Arms,” you will receive a Resistance weapon for an .
50 49 TEXT_LUCKSA251_04038_SYSTEM_801_000 49 TEXT_LUCKSA251_04038_SYSTEM_801_000 Please ensure you have changed to your desired job before speaking with Zlatan. Please ensure you have changed to your desired job before speaking with Zlatan.
51 50 TEXT_LUCKSA251_04038_Q1_800_000 50 TEXT_LUCKSA251_04038_Q1_800_000 What will you do? What will you do?
52 51 TEXT_LUCKSA251_04038_A1_800_000 51 TEXT_LUCKSA251_04038_A1_800_000 Undertake this quest as another job. Undertake this quest as another job.
53 52 TEXT_LUCKSA251_04038_A2_800_000 52 TEXT_LUCKSA251_04038_A2_800_000 Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>. Undertake this quest as an .
54 53 TEXT_LUCKSA251_04038_SYSTEM_800_001 53 TEXT_LUCKSA251_04038_SYSTEM_800_001 Please speak with Zlatan again when you are ready to undertake this quest. Please speak with Zlatan again when you are ready to undertake this quest.
55 54 TEXT_LUCKSA251_04038_SYSTEM_800_005 54 TEXT_LUCKSA251_04038_SYSTEM_800_005 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again. You have already received and . Please change to a different job and speak with Zlatan again.
56 55 TEXT_LUCKSA251_04038_SYSTEM_800_006 55 TEXT_LUCKSA251_04038_SYSTEM_800_006 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again. You have already received . Please change to a different job and speak with Zlatan again.
57 56 TEXT_LUCKSA251_04038_SYSTEM_800_008 56 TEXT_LUCKSA251_04038_SYSTEM_800_008 In order to accept the quest “Change of Arms,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory. In order to accept the quest “Change of Arms,” please ensure that and are either equipped, in your Armoury Chest, or in your inventory.
58 57 TEXT_LUCKSA251_04038_SYSTEM_800_009 57 TEXT_LUCKSA251_04038_SYSTEM_800_009 In order to accept the quest “Change of Arms,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory. In order to accept the quest “Change of Arms,” please ensure that is either equipped, in your Armoury Chest, or in your inventory.
59 58 TEXT_LUCKSA251_04038_ZLATAN_000_000 58 TEXT_LUCKSA251_04038_ZLATAN_000_000 Are you ready to seek out memories for your weapon? Excellent. Are you ready to seek out memories for your weapon? Excellent.
60 59 TEXT_LUCKSA251_04038_ZLATAN_000_001 59 TEXT_LUCKSA251_04038_ZLATAN_000_001 We have come to the conclusion that those formed at a moment of great peril─such as some manner of large-scale assault─would best suit our purposes. We have come to the conclusion that those formed at a moment of great peril─such as some manner of large-scale assault─would best suit our purposes.
61 60 TEXT_LUCKSA251_04038_ZLATAN_000_002 60 TEXT_LUCKSA251_04038_ZLATAN_000_002 Battles on the southern front will no doubt suffice, but I imagine a worldly adventurer such as yourself can think of other places to find them. If you can track down fifteen such memories, we should be well on our way to forging a new weapon for you. Battles on the southern front will no doubt suffice, but I imagine a worldly adventurer such as yourself can think of other places to find them. If you can track down fifteen such memories, we should be well on our way to forging a new weapon for you.
62 61 TEXT_LUCKSA251_04038_ZLATAN_000_010 61 TEXT_LUCKSA251_04038_ZLATAN_000_010 Come to refine another Resistance weapon, I presume? Then I will have Master Gerolt ready the forge. Come to refine another Resistance weapon, I presume? Then I will have Master Gerolt ready the forge.
63 62 TEXT_LUCKSA251_04038_ZLATAN_000_011 62 TEXT_LUCKSA251_04038_ZLATAN_000_011 As before, the work will require another set of fifteen memories. As before, the work will require another set of fifteen memories.
64 63 TEXT_LUCKSA251_04038_SYSTEM_000_020 63 TEXT_LUCKSA251_04038_SYSTEM_000_020 Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front. Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front.
65 64 TEXT_LUCKSA251_04038_SYSTEM_000_021 64 TEXT_LUCKSA251_04038_SYSTEM_000_021 They may also be obtained by completing Crystal Tower alliance raids. They may also be obtained by completing Crystal Tower alliance raids.
66 65 TEXT_LUCKSA251_04038_ZLATAN_000_025 65 TEXT_LUCKSA251_04038_ZLATAN_000_025 With memories of sufficient intensity, we are quite certain no more than fifteen will be required for the task at hand. Where you choose to find them, be it on the southern front or elsewhere, I will leave to your judgment. With memories of sufficient intensity, we are quite certain no more than fifteen will be required for the task at hand. Where you choose to find them, be it on the southern front or elsewhere, I will leave to your judgment.
67 66 TEXT_LUCKSA251_04038_SYSTEM_000_026 66 TEXT_LUCKSA251_04038_SYSTEM_000_026 Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front. Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front.
68 67 TEXT_LUCKSA251_04038_SYSTEM_000_027 67 TEXT_LUCKSA251_04038_SYSTEM_000_027 They may also be obtained by completing Crystal Tower alliance raids. They may also be obtained by completing Crystal Tower alliance raids.
69 68 TEXT_LUCKSA251_04038_ZLATAN_000_050 68 TEXT_LUCKSA251_04038_ZLATAN_000_050 Ah, you are returned. Before we begin, might I ask you to remove your weapon? Ah, you are returned. Before we begin, might I ask you to remove your weapon?
70 69 TEXT_LUCKSA251_04038_ZLATAN_000_055 69 TEXT_LUCKSA251_04038_ZLATAN_000_055 Master Gerolt has readied the forge, along with all other requisite materials. May I have the memories you have collected? Master Gerolt has readied the forge, along with all other requisite materials. May I have the memories you have collected?
71 70 TEXT_LUCKSA251_04038_ZLATAN_000_060 70 TEXT_LUCKSA251_04038_ZLATAN_000_060 Wonderful. And the weapon, if you please. Wonderful. And the weapon, if you please.
72 71 TEXT_LUCKSA251_04038_ZLATAN_000_061 71 TEXT_LUCKSA251_04038_ZLATAN_000_061 Very good. Master Gerolt will be delighted. Or whatever passes for delight in that ale-sodden mind of his. Very good. Master Gerolt will be delighted. Or whatever passes for delight in that ale-sodden mind of his.
73 72 TEXT_LUCKSA251_04038_GEROLT_000_065 72 TEXT_LUCKSA251_04038_GEROLT_000_065 Right, then. If these here memories are as potent as I think they are, this should make for interestin' work. Right, then. If these here memories are as potent as I think they are, this should make for interestin' work.
74 73 TEXT_LUCKSA251_04038_GEROLT_000_070 73 TEXT_LUCKSA251_04038_GEROLT_000_070 Lookin' to spruce up another Resistance weapon, are we? Well, can't rightly say no after ye went through the trouble o' gatherin' all these here memories. Lookin' to spruce up another Resistance weapon, are we? Well, can't rightly say no after ye went through the trouble o' gatherin' all these here memories.
75 74 TEXT_LUCKSA251_04038_GEROLT_000_071 74 TEXT_LUCKSA251_04038_GEROLT_000_071 Right, then. If these here memories are anythin' like the last bunch, this shouldn't take too long. Right, then. If these here memories are anythin' like the last bunch, this shouldn't take too long.
76 75 TEXT_LUCKSA251_04038_GEROLT_000_080 75 TEXT_LUCKSA251_04038_GEROLT_000_080 Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call <If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>'er</If></If></If>, <SheetEn(Item,2,IntegerParameter(1),1,1)/>! Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call 'em, !
77 76 TEXT_LUCKSA251_04038_GEROLT_000_081 76 TEXT_LUCKSA251_04038_GEROLT_000_081 Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call 'er, <SheetEn(Item,2,IntegerParameter(1),1,1)/>! Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call 'er, !
78 77 TEXT_LUCKSA251_04038_GEROLT_000_082 77 TEXT_LUCKSA251_04038_GEROLT_000_082 'Course we can't forget 'er counterpart, <SheetEn(Item,2,IntegerParameter(1),1,1)/>! 'Course we can't forget 'er counterpart, !
79 78 TEXT_LUCKSA251_04038_GEROLT_000_090 78 TEXT_LUCKSA251_04038_GEROLT_000_090 Turns out the queen's inscriptions are more powerful than I gave 'em credit for. Wouldn't surprise me if they've a bit more untapped potential. Turns out the queen's inscriptions are more powerful than I gave 'em credit for. Wouldn't surprise me if they've a bit more untapped potential.
80 79 TEXT_LUCKSA251_04038_ZLATAN_000_091 79 TEXT_LUCKSA251_04038_ZLATAN_000_091 You have outdone yourself once again, Master Gerolt! Why, it is almost enough to overlook your deplorable drinking habits. And you believe the weapon may be improved upon even further? You have outdone yourself once again, Master Gerolt! Why, it is almost enough to overlook your deplorable drinking habits. And you believe the weapon may be improved upon even further?
81 80 TEXT_LUCKSA251_04038_GEROLT_000_092 80 TEXT_LUCKSA251_04038_GEROLT_000_092 Can't say fer certain. Perhaps if, uh...if I were to take a little stroll about the camp─ye know, to clear me head an' such─might be as I'll be struck by inspiration. Can't say fer certain. Perhaps if, uh...if I were to take a little stroll about the camp─ye know, to clear me head an' such─might be as I'll be struck by inspiration.
82 81 TEXT_LUCKSA251_04038_ZLATAN_000_093 81 TEXT_LUCKSA251_04038_ZLATAN_000_093 Did you not say the very same thing shortly after Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> left to collect memories? As I recall, it was a very short stroll to the storehouse. Where you imbibed the entirety of our last keg of ale... Did you not say the very same thing shortly after Blade left to collect memories? As I recall, it was a very short stroll to the storehouse. Where you imbibed the entirety of our last keg of ale...
83 82 TEXT_LUCKSA251_04038_ZLATAN_000_094 82 TEXT_LUCKSA251_04038_ZLATAN_000_094 No, I believe you've had enough <Emphasis>inspiration</Emphasis> for one day, Master Gerolt. Instead, I believe it behooves us to share your latest accomplishment with the others before promptly returning to work. No, I believe you've had enough *inspiration* for one day, Master Gerolt. Instead, I believe it behooves us to share your latest accomplishment with the others before promptly returning to work.
84 83 TEXT_LUCKSA251_04038_GEROLT_000_095 83 TEXT_LUCKSA251_04038_GEROLT_000_095 Hmph. Hmph.
85 84 TEXT_LUCKSA251_04038_GEROLT_000_096 84 TEXT_LUCKSA251_04038_GEROLT_000_096 <sigh> Not even a pint for all me efforts. Well, don't let us keep you. I'm sure you're itchin' to try that fancy new weapon o' yers. If afterward ye decide it still needs more work, come back and I'll see what I can do. <sigh> Not even a pint for all me efforts. Well, don't let us keep you. I'm sure you're itchin' to try that fancy new weapon o' yers. If afterward ye decide it still needs more work, come back and I'll see what I can do.
86 85 TEXT_LUCKSA251_04038_ZLATAN_000_100 85 TEXT_LUCKSA251_04038_ZLATAN_000_100 As always, it is an honor and a privilege to see you work, Master Gerolt. It is quite clear there is still much for me to learn about the art of smithing. As always, it is an honor and a privilege to see you work, Master Gerolt. It is quite clear there is still much for me to learn about the art of smithing.
87 86 TEXT_LUCKSA251_04038_GEROLT_000_101 86 TEXT_LUCKSA251_04038_GEROLT_000_101 Yer praise is appreciated, but what I need now ain't compliments, but mead. Or mayhaps if ye'd let me fix up a kettle or two fer a nice change o' pace... Yer praise is appreciated, but what I need now ain't compliments, but mead. Or mayhaps if ye'd let me fix up a kettle or two fer a nice change o' pace...
88 87 TEXT_LUCKSA251_04038_ZLATAN_000_102 87 TEXT_LUCKSA251_04038_ZLATAN_000_102 It is weapons the Resistance needs, Master Gerolt, not kettles. Surely, devising methods of improving the Resistance weapons would be a better use of your time? It is weapons the Resistance needs, Master Gerolt, not kettles. Surely, devising methods of improving the Resistance weapons would be a better use of your time?
89 88 TEXT_LUCKSA251_04038_ZLATAN_000_103 88 TEXT_LUCKSA251_04038_ZLATAN_000_103 Speaking of which, if you should find your weapon wants for refinement, do not hesitate to come and speak with me. Speaking of which, if you should find your weapon wants for refinement, do not hesitate to come and speak with me.
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