7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
26493 changed files with 2237110 additions and 2316955 deletions
+88 -91
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key,0,1
#,,
int32,str,str
0,"TEXT_KINGMD101_04912_SEQ_00","Erenville is ready to set off."
1,"TEXT_KINGMD101_04912_SEQ_01","For you and Erenville, the time has come to embark on a new adventure in the northern reaches of Tural. To that end, the gleaner bids you speak with the sentry standing near the gate leading out of the city. Once you show him your travel pass, you can be on your way."
2,"TEXT_KINGMD101_04912_SEQ_02","You present your travel pass to the sentry, who proceeds to open the gates and grant you and Erenville passage to Xak Tural. On the other side of the great bridge you find arid wilds stretching out before you. Thus do you begin your journey into Shaaloani with Erenville as your guide."
3,"TEXT_KINGMD101_04912_SEQ_03","Erenville believes traveling by train will be the swiftest way to reach his home, Yyasulani, and he suggests riding rroneek to the station. Thankfully, there is a stable nearby where you should be able to secure mounts. "
4,"TEXT_KINGMD101_04912_SEQ_04","The stablekeep regretfully informs you that he does not have rroneek to spare for your trip. At least, not at present. He wishes to see you safely to your destination, and so he asks that you wait a short while until he can prepare mounts for the both of you. To pass the intervening time, Erenville suggests going to the nearby town of Hhusatahwi."
5,"TEXT_KINGMD101_04912_SEQ_05","No sooner do you enter town than the commotion from a nearby tavern draws your attention. Two men step outside, one chasing after the other, and their heated exchange seems likely to escalate into violence until the timely intervention of a familiar bystander, Estinien. You and the dragoon exchange pleasantries, but he departs as quickly as he arrived, leaving you and Erenville to reflect upon recent events."
6,"TEXT_KINGMD101_04912_SEQ_06","As Erenville explains it, Shaaloani was once a lawless place where differences were often resolved through duels. To preserve the peace without having to resort to conflict, the Dustwatch was founded, likely at the behest of those who share in Koana's vision of a modern Tural. Knowing your history of solving problems through strength of arms, Erenville urges you to remain on your best behavior, lest you find yourself in one of their jails."
7,"TEXT_KINGMD101_04912_SEQ_07",""
8,"TEXT_KINGMD101_04912_SEQ_08",""
9,"TEXT_KINGMD101_04912_SEQ_09",""
10,"TEXT_KINGMD101_04912_SEQ_10",""
11,"TEXT_KINGMD101_04912_SEQ_11",""
12,"TEXT_KINGMD101_04912_SEQ_12",""
13,"TEXT_KINGMD101_04912_SEQ_13",""
14,"TEXT_KINGMD101_04912_SEQ_14",""
15,"TEXT_KINGMD101_04912_SEQ_15",""
16,"TEXT_KINGMD101_04912_SEQ_16",""
17,"TEXT_KINGMD101_04912_SEQ_17",""
18,"TEXT_KINGMD101_04912_SEQ_18",""
19,"TEXT_KINGMD101_04912_SEQ_19",""
20,"TEXT_KINGMD101_04912_SEQ_20",""
21,"TEXT_KINGMD101_04912_SEQ_21",""
22,"TEXT_KINGMD101_04912_SEQ_22",""
23,"TEXT_KINGMD101_04912_SEQ_23",""
24,"TEXT_KINGMD101_04912_TODO_00","Speak with the Landsguard gate sentry."
25,"TEXT_KINGMD101_04912_TODO_01","Speak with the Landsguard gate sentry."
26,"TEXT_KINGMD101_04912_TODO_02","Speak with Erenville."
27,"TEXT_KINGMD101_04912_TODO_03","Speak with Erenville again."
28,"TEXT_KINGMD101_04912_TODO_04","Speak with Erenville once more."
29,"TEXT_KINGMD101_04912_TODO_05",""
30,"TEXT_KINGMD101_04912_TODO_06",""
31,"TEXT_KINGMD101_04912_TODO_07",""
32,"TEXT_KINGMD101_04912_TODO_08",""
33,"TEXT_KINGMD101_04912_TODO_09",""
34,"TEXT_KINGMD101_04912_TODO_10",""
35,"TEXT_KINGMD101_04912_TODO_11",""
36,"TEXT_KINGMD101_04912_TODO_12",""
37,"TEXT_KINGMD101_04912_TODO_13",""
38,"TEXT_KINGMD101_04912_TODO_14",""
39,"TEXT_KINGMD101_04912_TODO_15",""
40,"TEXT_KINGMD101_04912_TODO_16",""
41,"TEXT_KINGMD101_04912_TODO_17",""
42,"TEXT_KINGMD101_04912_TODO_18",""
43,"TEXT_KINGMD101_04912_TODO_19",""
44,"TEXT_KINGMD101_04912_TODO_20",""
45,"TEXT_KINGMD101_04912_TODO_21",""
46,"TEXT_KINGMD101_04912_TODO_22",""
47,"TEXT_KINGMD101_04912_TODO_23",""
48,"TEXT_KINGMD101_04912_ERENVILLE_000_001","Ready to get underway?"
49,"TEXT_KINGMD101_04912_ERENVILLE_000_002","Then present your travel pass to that guard, and let us be off."
50,"TEXT_KINGMD101_04912_ERENVILLE_000_003","You won't have to wait long to enjoy sightseeing. The bridge to Xak Tural is a wonder in its own right."
51,"TEXT_KINGMD101_04912_ERENVILLE_000_005","Go on, show your travel pass to the guard."
52,"TEXT_KINGMD101_04912_LANDSGUARDKEEPER_000_010","This gate is barred to all save those with express permission from one of the Dawnservants."
53,"TEXT_KINGMD101_04912_LANDSGUARDKEEPER_000_011","...Signed by Vow Wuk Lamat herself! My apologies, <If(PlayerParameter(4))>miss<Else/>sir</If>. If you would wait here just a moment."
54,"TEXT_KINGMD101_04912_SYSTEM_000_015",""
55,"TEXT_KINGMD101_04912_RRONEEKLENDERA_000_020","Well, what have we here?"
56,"TEXT_KINGMD101_04912_ERENVILLE_000_030","Short on rroneek?"
57,"TEXT_KINGMD101_04912_RRONEEKLENDERA_000_031","'Fraid so. If one'll suffice, I have a creature ready and waiting."
58,"TEXT_KINGMD101_04912_RRONEEKLENDERA_000_032","But if you need two, then you'll have to wait."
59,"TEXT_KINGMD101_04912_RRONEEKLENDERA_000_033","The rroneek have been actin' strangely of late─more easily spooked and otherwise disagreeable. Pickin' out the few fit for rentin's provin' bothersome work."
60,"TEXT_KINGMD101_04912_ERENVILLE_000_034","They're usually so docile, and the ones I saw earlier didn't appear to be unhealthy, either. But much has changed since last I was here..."
61,"TEXT_KINGMD101_04912_ERENVILLE_000_035","Not the best start to our journey."
62,"TEXT_KINGMD101_04912_ERENVILLE_000_036","Still, the train station isn't far. Seeing as we aren't in a hurry, let's go on foot."
63,"TEXT_KINGMD101_04912_RRONEEKLENDERA_000_037","About that, sir. As well traveled as you look, it's not only the rroneek that've been givin' us trouble. Other wildlife have shown signs of aggression, too."
64,"TEXT_KINGMD101_04912_RRONEEKLENDERA_000_038","A merchant should be returnin' soon with one of our beasts. Stick around till they do, and I'll see you both on rroneek for a safer trip."
65,"TEXT_KINGMD101_04912_ERENVILLE_000_039","Your offer is most appreciated, but I don't think my friend here is particularly concerned about the wildlife."
66,"TEXT_KINGMD101_04912_Q1_000_000","What will you say?"
67,"TEXT_KINGMD101_04912_A1_000_001","Actually, I may be a little concerned..."
68,"TEXT_KINGMD101_04912_A1_000_002","But the rroneek, Erenville. The rroneek!"
69,"TEXT_KINGMD101_04912_A1_000_003","Whatever gets us where we're going faster."
70,"TEXT_KINGMD101_04912_RRONEEKLENDERA_000_041","As well you should. Glad to see at least one of you's got some sense."
71,"TEXT_KINGMD101_04912_ERENVILLE_000_042","...You're enjoying this, aren't you?"
72,"TEXT_KINGMD101_04912_RRONEEKLENDERA_000_043","Hahaha! If this is your first time in Shaaloani, I can understand your enthusiasm. It'd be a shame not to ride one at least once while you're here."
73,"TEXT_KINGMD101_04912_ERENVILLE_000_044","A fair point. If we're to give you the “authentic Shaaloani experience,” I suppose it's worth the wait."
74,"TEXT_KINGMD101_04912_RRONEEKLENDERA_000_045","Even if you left now, waitin' for the rroneek'd be faster than walkin', and safer besides. You'll be back on the road before you know it, I promise."
75,"TEXT_KINGMD101_04912_ERENVILLE_000_046","And there we have it."
76,"TEXT_KINGMD101_04912_ERENVILLE_000_047","Right, change of plans. There's a small town nearby. We can pass the time there while waiting."
77,"TEXT_KINGMD101_04912_RRONEEKLENDERA_000_048","Take it you're headin' to Hhusatahwi, then. I'll have a man bring the rroneek over there."
78,"TEXT_KINGMD101_04912_RRONEEKLENDERA_000_049","Just mind yourself around the drunkards and troublemakers, eh?"
79,"TEXT_KINGMD101_04912_RRONEEKLENDERA_000_050","Won't take long, rest assured. Keep an eye out for a man in Hhusatahwi with two rroneek."
80,"TEXT_KINGMD101_04912_ERENVILLE_000_060","Last time I was here, it was little more than a camp with a shop or three."
81,"TEXT_KINGMD101_04912_ERENVILLE_000_070","No sooner do we set out than we run into excitement... At least no one was hurt."
82,"TEXT_KINGMD101_04912_ERENVILLE_000_071","This Dustwatch has their work cut out for them. For as long as I can remember, all disputes big or small were settled by dueling."
83,"TEXT_KINGMD101_04912_ERENVILLE_000_072","The peoples of Shaaloani rarely saw eye to eye. And for better or worse, it was the simplest way to settle differences."
84,"TEXT_KINGMD101_04912_ERENVILLE_000_073","Since most would sooner not risk their lives, though, it encouraged parties to pursue peaceful resolutions in a roundabout fashion."
85,"TEXT_KINGMD101_04912_ERENVILLE_000_074","The Dustwatch was likely established by supporters of Koana, preferring peace be enforced through the formal rule of law."
86,"TEXT_KINGMD101_04912_ERENVILLE_000_075","A reasonable stance, all things considered. If things ever got out of hand, the Landsguard would be forced to step in. What freedom they have now would be lost under Zoraal Ja's authority."
87,"TEXT_KINGMD101_04912_ERENVILLE_000_076","All of which is to say that, unless a lengthy stay in a jailhouse appeals to you, be mindful of how you handle your arms in town."
0,TEXT_KINGMD101_04912_SEQ_00,Erenville is ready to set off.
1,TEXT_KINGMD101_04912_SEQ_01,"For you and Erenville, the time has come to embark on a new adventure in the northern reaches of Tural. To that end, the gleaner bids you speak with the sentry standing near the gate leading out of the city. Once you show him your travel pass, you can be on your way."
2,TEXT_KINGMD101_04912_SEQ_02,"You present your travel pass to the sentry, who proceeds to open the gates and grant you and Erenville passage to Xak Tural. On the other side of the great bridge you find arid wilds stretching out before you. Thus do you begin your journey into Shaaloani with Erenville as your guide."
3,TEXT_KINGMD101_04912_SEQ_03,"Erenville believes traveling by train will be the swiftest way to reach his home, Yyasulani, and he suggests riding rroneek to the station. Thankfully, there is a stable nearby where you should be able to secure mounts. "
4,TEXT_KINGMD101_04912_SEQ_04,"The stablekeep regretfully informs you that he does not have rroneek to spare for your trip. At least, not at present. He wishes to see you safely to your destination, and so he asks that you wait a short while until he can prepare mounts for the both of you. To pass the intervening time, Erenville suggests going to the nearby town of Hhusatahwi."
5,TEXT_KINGMD101_04912_SEQ_05,"No sooner do you enter town than the commotion from a nearby tavern draws your attention. Two men step outside, one chasing after the other, and their heated exchange seems likely to escalate into violence until the timely intervention of a familiar bystander, Estinien. You and the dragoon exchange pleasantries, but he departs as quickly as he arrived, leaving you and Erenville to reflect upon recent events."
6,TEXT_KINGMD101_04912_SEQ_06,"As Erenville explains it, Shaaloani was once a lawless place where differences were often resolved through duels. To preserve the peace without having to resort to conflict, the Dustwatch was founded, likely at the behest of those who share in Koana's vision of a modern Tural. Knowing your history of solving problems through strength of arms, Erenville urges you to remain on your best behavior, lest you find yourself in one of their jails."
7,TEXT_KINGMD101_04912_SEQ_07,
8,TEXT_KINGMD101_04912_SEQ_08,
9,TEXT_KINGMD101_04912_SEQ_09,
10,TEXT_KINGMD101_04912_SEQ_10,
11,TEXT_KINGMD101_04912_SEQ_11,
12,TEXT_KINGMD101_04912_SEQ_12,
13,TEXT_KINGMD101_04912_SEQ_13,
14,TEXT_KINGMD101_04912_SEQ_14,
15,TEXT_KINGMD101_04912_SEQ_15,
16,TEXT_KINGMD101_04912_SEQ_16,
17,TEXT_KINGMD101_04912_SEQ_17,
18,TEXT_KINGMD101_04912_SEQ_18,
19,TEXT_KINGMD101_04912_SEQ_19,
20,TEXT_KINGMD101_04912_SEQ_20,
21,TEXT_KINGMD101_04912_SEQ_21,
22,TEXT_KINGMD101_04912_SEQ_22,
23,TEXT_KINGMD101_04912_SEQ_23,
24,TEXT_KINGMD101_04912_TODO_00,Speak with the Landsguard gate sentry.
25,TEXT_KINGMD101_04912_TODO_01,Speak with the Landsguard gate sentry.
26,TEXT_KINGMD101_04912_TODO_02,Speak with Erenville.
27,TEXT_KINGMD101_04912_TODO_03,Speak with Erenville again.
28,TEXT_KINGMD101_04912_TODO_04,Speak with Erenville once more.
29,TEXT_KINGMD101_04912_TODO_05,
30,TEXT_KINGMD101_04912_TODO_06,
31,TEXT_KINGMD101_04912_TODO_07,
32,TEXT_KINGMD101_04912_TODO_08,
33,TEXT_KINGMD101_04912_TODO_09,
34,TEXT_KINGMD101_04912_TODO_10,
35,TEXT_KINGMD101_04912_TODO_11,
36,TEXT_KINGMD101_04912_TODO_12,
37,TEXT_KINGMD101_04912_TODO_13,
38,TEXT_KINGMD101_04912_TODO_14,
39,TEXT_KINGMD101_04912_TODO_15,
40,TEXT_KINGMD101_04912_TODO_16,
41,TEXT_KINGMD101_04912_TODO_17,
42,TEXT_KINGMD101_04912_TODO_18,
43,TEXT_KINGMD101_04912_TODO_19,
44,TEXT_KINGMD101_04912_TODO_20,
45,TEXT_KINGMD101_04912_TODO_21,
46,TEXT_KINGMD101_04912_TODO_22,
47,TEXT_KINGMD101_04912_TODO_23,
48,TEXT_KINGMD101_04912_ERENVILLE_000_001,Ready to get underway?
49,TEXT_KINGMD101_04912_ERENVILLE_000_002,"Then present your travel pass to that guard, and let us be off."
50,TEXT_KINGMD101_04912_ERENVILLE_000_003,You won't have to wait long to enjoy sightseeing. The bridge to Xak Tural is a wonder in its own right.
51,TEXT_KINGMD101_04912_ERENVILLE_000_005,"Go on, show your travel pass to the guard."
52,TEXT_KINGMD101_04912_LANDSGUARDKEEPER_000_010,This gate is barred to all save those with express permission from one of the Dawnservants.
53,TEXT_KINGMD101_04912_LANDSGUARDKEEPER_000_011,"...Signed by Vow Wuk Lamat herself! My apologies, miss. If you would wait here just a moment."
54,TEXT_KINGMD101_04912_SYSTEM_000_015,
55,TEXT_KINGMD101_04912_RRONEEKLENDERA_000_020,"Well, what have we here?"
56,TEXT_KINGMD101_04912_ERENVILLE_000_030,Short on rroneek?
57,TEXT_KINGMD101_04912_RRONEEKLENDERA_000_031,"'Fraid so. If one'll suffice, I have a creature ready and waiting."
58,TEXT_KINGMD101_04912_RRONEEKLENDERA_000_032,"But if you need two, then you'll have to wait."
59,TEXT_KINGMD101_04912_RRONEEKLENDERA_000_033,The rroneek have been actin' strangely of late─more easily spooked and otherwise disagreeable. Pickin' out the few fit for rentin's provin' bothersome work.
60,TEXT_KINGMD101_04912_ERENVILLE_000_034,"They're usually so docile, and the ones I saw earlier didn't appear to be unhealthy, either. But much has changed since last I was here..."
61,TEXT_KINGMD101_04912_ERENVILLE_000_035,Not the best start to our journey.
62,TEXT_KINGMD101_04912_ERENVILLE_000_036,"Still, the train station isn't far. Seeing as we aren't in a hurry, let's go on foot."
63,TEXT_KINGMD101_04912_RRONEEKLENDERA_000_037,"About that, sir. As well traveled as you look, it's not only the rroneek that've been givin' us trouble. Other wildlife have shown signs of aggression, too."
64,TEXT_KINGMD101_04912_RRONEEKLENDERA_000_038,"A merchant should be returnin' soon with one of our beasts. Stick around till they do, and I'll see you both on rroneek for a safer trip."
65,TEXT_KINGMD101_04912_ERENVILLE_000_039,"Your offer is most appreciated, but I don't think my friend here is particularly concerned about the wildlife."
66,TEXT_KINGMD101_04912_Q1_000_000,What will you say?
67,TEXT_KINGMD101_04912_A1_000_001,"Actually, I may be a little concerned..."
68,TEXT_KINGMD101_04912_A1_000_002,"But the rroneek, Erenville. The rroneek!"
69,TEXT_KINGMD101_04912_A1_000_003,Whatever gets us where we're going faster.
70,TEXT_KINGMD101_04912_RRONEEKLENDERA_000_041,As well you should. Glad to see at least one of you's got some sense.
71,TEXT_KINGMD101_04912_ERENVILLE_000_042,"...You're enjoying this, aren't you?"
72,TEXT_KINGMD101_04912_RRONEEKLENDERA_000_043,"Hahaha! If this is your first time in Shaaloani, I can understand your enthusiasm. It'd be a shame not to ride one at least once while you're here."
73,TEXT_KINGMD101_04912_ERENVILLE_000_044,"A fair point. If we're to give you the “authentic Shaaloani experience,” I suppose it's worth the wait."
74,TEXT_KINGMD101_04912_RRONEEKLENDERA_000_045,"Even if you left now, waitin' for the rroneek'd be faster than walkin', and safer besides. You'll be back on the road before you know it, I promise."
75,TEXT_KINGMD101_04912_ERENVILLE_000_046,And there we have it.
76,TEXT_KINGMD101_04912_ERENVILLE_000_047,"Right, change of plans. There's a small town nearby. We can pass the time there while waiting."
77,TEXT_KINGMD101_04912_RRONEEKLENDERA_000_048,"Take it you're headin' to Hhusatahwi, then. I'll have a man bring the rroneek over there."
78,TEXT_KINGMD101_04912_RRONEEKLENDERA_000_049,"Just mind yourself around the drunkards and troublemakers, eh?"
79,TEXT_KINGMD101_04912_RRONEEKLENDERA_000_050,"Won't take long, rest assured. Keep an eye out for a man in Hhusatahwi with two rroneek."
80,TEXT_KINGMD101_04912_ERENVILLE_000_060,"Last time I was here, it was little more than a camp with a shop or three."
81,TEXT_KINGMD101_04912_ERENVILLE_000_070,No sooner do we set out than we run into excitement... At least no one was hurt.
82,TEXT_KINGMD101_04912_ERENVILLE_000_071,"This Dustwatch has their work cut out for them. For as long as I can remember, all disputes big or small were settled by dueling."
83,TEXT_KINGMD101_04912_ERENVILLE_000_072,"The peoples of Shaaloani rarely saw eye to eye. And for better or worse, it was the simplest way to settle differences."
84,TEXT_KINGMD101_04912_ERENVILLE_000_073,"Since most would sooner not risk their lives, though, it encouraged parties to pursue peaceful resolutions in a roundabout fashion."
85,TEXT_KINGMD101_04912_ERENVILLE_000_074,"The Dustwatch was likely established by supporters of Koana, preferring peace be enforced through the formal rule of law."
86,TEXT_KINGMD101_04912_ERENVILLE_000_075,"A reasonable stance, all things considered. If things ever got out of hand, the Landsguard would be forced to step in. What freedom they have now would be lost under Zoraal Ja's authority."
87,TEXT_KINGMD101_04912_ERENVILLE_000_076,"All of which is to say that, unless a lengthy stay in a jailhouse appeals to you, be mindful of how you handle your arms in town."
1 key 0 TEXT_KINGMD101_04912_SEQ_00 1 Erenville is ready to set off.
2 # 1 TEXT_KINGMD101_04912_SEQ_01 For you and Erenville, the time has come to embark on a new adventure in the northern reaches of Tural. To that end, the gleaner bids you speak with the sentry standing near the gate leading out of the city. Once you show him your travel pass, you can be on your way.
3 int32 str 2 TEXT_KINGMD101_04912_SEQ_02 str You present your travel pass to the sentry, who proceeds to open the gates and grant you and Erenville passage to Xak Tural. On the other side of the great bridge you find arid wilds stretching out before you. Thus do you begin your journey into Shaaloani with Erenville as your guide.
4 0 TEXT_KINGMD101_04912_SEQ_00 3 TEXT_KINGMD101_04912_SEQ_03 Erenville is ready to set off. Erenville believes traveling by train will be the swiftest way to reach his home, Yyasulani, and he suggests riding rroneek to the station. Thankfully, there is a stable nearby where you should be able to secure mounts.
5 1 TEXT_KINGMD101_04912_SEQ_01 4 TEXT_KINGMD101_04912_SEQ_04 For you and Erenville, the time has come to embark on a new adventure in the northern reaches of Tural. To that end, the gleaner bids you speak with the sentry standing near the gate leading out of the city. Once you show him your travel pass, you can be on your way. The stablekeep regretfully informs you that he does not have rroneek to spare for your trip. At least, not at present. He wishes to see you safely to your destination, and so he asks that you wait a short while until he can prepare mounts for the both of you. To pass the intervening time, Erenville suggests going to the nearby town of Hhusatahwi.
6 2 TEXT_KINGMD101_04912_SEQ_02 5 TEXT_KINGMD101_04912_SEQ_05 You present your travel pass to the sentry, who proceeds to open the gates and grant you and Erenville passage to Xak Tural. On the other side of the great bridge you find arid wilds stretching out before you. Thus do you begin your journey into Shaaloani with Erenville as your guide. No sooner do you enter town than the commotion from a nearby tavern draws your attention. Two men step outside, one chasing after the other, and their heated exchange seems likely to escalate into violence until the timely intervention of a familiar bystander, Estinien. You and the dragoon exchange pleasantries, but he departs as quickly as he arrived, leaving you and Erenville to reflect upon recent events.
7 3 TEXT_KINGMD101_04912_SEQ_03 6 TEXT_KINGMD101_04912_SEQ_06 Erenville believes traveling by train will be the swiftest way to reach his home, Yyasulani, and he suggests riding rroneek to the station. Thankfully, there is a stable nearby where you should be able to secure mounts. As Erenville explains it, Shaaloani was once a lawless place where differences were often resolved through duels. To preserve the peace without having to resort to conflict, the Dustwatch was founded, likely at the behest of those who share in Koana's vision of a modern Tural. Knowing your history of solving problems through strength of arms, Erenville urges you to remain on your best behavior, lest you find yourself in one of their jails.
8 4 TEXT_KINGMD101_04912_SEQ_04 7 TEXT_KINGMD101_04912_SEQ_07 The stablekeep regretfully informs you that he does not have rroneek to spare for your trip. At least, not at present. He wishes to see you safely to your destination, and so he asks that you wait a short while until he can prepare mounts for the both of you. To pass the intervening time, Erenville suggests going to the nearby town of Hhusatahwi.
9 5 TEXT_KINGMD101_04912_SEQ_05 8 TEXT_KINGMD101_04912_SEQ_08 No sooner do you enter town than the commotion from a nearby tavern draws your attention. Two men step outside, one chasing after the other, and their heated exchange seems likely to escalate into violence until the timely intervention of a familiar bystander, Estinien. You and the dragoon exchange pleasantries, but he departs as quickly as he arrived, leaving you and Erenville to reflect upon recent events.
10 6 TEXT_KINGMD101_04912_SEQ_06 9 TEXT_KINGMD101_04912_SEQ_09 As Erenville explains it, Shaaloani was once a lawless place where differences were often resolved through duels. To preserve the peace without having to resort to conflict, the Dustwatch was founded, likely at the behest of those who share in Koana's vision of a modern Tural. Knowing your history of solving problems through strength of arms, Erenville urges you to remain on your best behavior, lest you find yourself in one of their jails.
11 7 TEXT_KINGMD101_04912_SEQ_07 10 TEXT_KINGMD101_04912_SEQ_10
12 8 TEXT_KINGMD101_04912_SEQ_08 11 TEXT_KINGMD101_04912_SEQ_11
13 9 TEXT_KINGMD101_04912_SEQ_09 12 TEXT_KINGMD101_04912_SEQ_12
14 10 TEXT_KINGMD101_04912_SEQ_10 13 TEXT_KINGMD101_04912_SEQ_13
15 11 TEXT_KINGMD101_04912_SEQ_11 14 TEXT_KINGMD101_04912_SEQ_14
16 12 TEXT_KINGMD101_04912_SEQ_12 15 TEXT_KINGMD101_04912_SEQ_15
17 13 TEXT_KINGMD101_04912_SEQ_13 16 TEXT_KINGMD101_04912_SEQ_16
18 14 TEXT_KINGMD101_04912_SEQ_14 17 TEXT_KINGMD101_04912_SEQ_17
19 15 TEXT_KINGMD101_04912_SEQ_15 18 TEXT_KINGMD101_04912_SEQ_18
20 16 TEXT_KINGMD101_04912_SEQ_16 19 TEXT_KINGMD101_04912_SEQ_19
21 17 TEXT_KINGMD101_04912_SEQ_17 20 TEXT_KINGMD101_04912_SEQ_20
22 18 TEXT_KINGMD101_04912_SEQ_18 21 TEXT_KINGMD101_04912_SEQ_21
23 19 TEXT_KINGMD101_04912_SEQ_19 22 TEXT_KINGMD101_04912_SEQ_22
24 20 TEXT_KINGMD101_04912_SEQ_20 23 TEXT_KINGMD101_04912_SEQ_23
25 21 TEXT_KINGMD101_04912_SEQ_21 24 TEXT_KINGMD101_04912_TODO_00 Speak with the Landsguard gate sentry.
26 22 TEXT_KINGMD101_04912_SEQ_22 25 TEXT_KINGMD101_04912_TODO_01 Speak with the Landsguard gate sentry.
27 23 TEXT_KINGMD101_04912_SEQ_23 26 TEXT_KINGMD101_04912_TODO_02 Speak with Erenville.
28 24 TEXT_KINGMD101_04912_TODO_00 27 TEXT_KINGMD101_04912_TODO_03 Speak with the Landsguard gate sentry. Speak with Erenville again.
29 25 TEXT_KINGMD101_04912_TODO_01 28 TEXT_KINGMD101_04912_TODO_04 Speak with the Landsguard gate sentry. Speak with Erenville once more.
30 26 TEXT_KINGMD101_04912_TODO_02 29 TEXT_KINGMD101_04912_TODO_05 Speak with Erenville.
31 27 TEXT_KINGMD101_04912_TODO_03 30 TEXT_KINGMD101_04912_TODO_06 Speak with Erenville again.
32 28 TEXT_KINGMD101_04912_TODO_04 31 TEXT_KINGMD101_04912_TODO_07 Speak with Erenville once more.
33 29 TEXT_KINGMD101_04912_TODO_05 32 TEXT_KINGMD101_04912_TODO_08
34 30 TEXT_KINGMD101_04912_TODO_06 33 TEXT_KINGMD101_04912_TODO_09
35 31 TEXT_KINGMD101_04912_TODO_07 34 TEXT_KINGMD101_04912_TODO_10
36 32 TEXT_KINGMD101_04912_TODO_08 35 TEXT_KINGMD101_04912_TODO_11
37 33 TEXT_KINGMD101_04912_TODO_09 36 TEXT_KINGMD101_04912_TODO_12
38 34 TEXT_KINGMD101_04912_TODO_10 37 TEXT_KINGMD101_04912_TODO_13
39 35 TEXT_KINGMD101_04912_TODO_11 38 TEXT_KINGMD101_04912_TODO_14
40 36 TEXT_KINGMD101_04912_TODO_12 39 TEXT_KINGMD101_04912_TODO_15
41 37 TEXT_KINGMD101_04912_TODO_13 40 TEXT_KINGMD101_04912_TODO_16
42 38 TEXT_KINGMD101_04912_TODO_14 41 TEXT_KINGMD101_04912_TODO_17
43 39 TEXT_KINGMD101_04912_TODO_15 42 TEXT_KINGMD101_04912_TODO_18
44 40 TEXT_KINGMD101_04912_TODO_16 43 TEXT_KINGMD101_04912_TODO_19
45 41 TEXT_KINGMD101_04912_TODO_17 44 TEXT_KINGMD101_04912_TODO_20
46 42 TEXT_KINGMD101_04912_TODO_18 45 TEXT_KINGMD101_04912_TODO_21
47 43 TEXT_KINGMD101_04912_TODO_19 46 TEXT_KINGMD101_04912_TODO_22
48 44 TEXT_KINGMD101_04912_TODO_20 47 TEXT_KINGMD101_04912_TODO_23
49 45 TEXT_KINGMD101_04912_TODO_21 48 TEXT_KINGMD101_04912_ERENVILLE_000_001 Ready to get underway?
50 46 TEXT_KINGMD101_04912_TODO_22 49 TEXT_KINGMD101_04912_ERENVILLE_000_002 Then present your travel pass to that guard, and let us be off.
51 47 TEXT_KINGMD101_04912_TODO_23 50 TEXT_KINGMD101_04912_ERENVILLE_000_003 You won't have to wait long to enjoy sightseeing. The bridge to Xak Tural is a wonder in its own right.
52 48 TEXT_KINGMD101_04912_ERENVILLE_000_001 51 TEXT_KINGMD101_04912_ERENVILLE_000_005 Ready to get underway? Go on, show your travel pass to the guard.
53 49 TEXT_KINGMD101_04912_ERENVILLE_000_002 52 TEXT_KINGMD101_04912_LANDSGUARDKEEPER_000_010 Then present your travel pass to that guard, and let us be off. This gate is barred to all save those with express permission from one of the Dawnservants.
54 50 TEXT_KINGMD101_04912_ERENVILLE_000_003 53 TEXT_KINGMD101_04912_LANDSGUARDKEEPER_000_011 You won't have to wait long to enjoy sightseeing. The bridge to Xak Tural is a wonder in its own right. ...Signed by Vow Wuk Lamat herself! My apologies, miss. If you would wait here just a moment.
55 51 TEXT_KINGMD101_04912_ERENVILLE_000_005 54 TEXT_KINGMD101_04912_SYSTEM_000_015 Go on, show your travel pass to the guard.
56 52 TEXT_KINGMD101_04912_LANDSGUARDKEEPER_000_010 55 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_020 This gate is barred to all save those with express permission from one of the Dawnservants. Well, what have we here?
57 53 TEXT_KINGMD101_04912_LANDSGUARDKEEPER_000_011 56 TEXT_KINGMD101_04912_ERENVILLE_000_030 ...Signed by Vow Wuk Lamat herself! My apologies, <If(PlayerParameter(4))>miss<Else/>sir</If>. If you would wait here just a moment. Short on rroneek?
58 54 TEXT_KINGMD101_04912_SYSTEM_000_015 57 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_031 'Fraid so. If one'll suffice, I have a creature ready and waiting.
59 55 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_020 58 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_032 Well, what have we here? But if you need two, then you'll have to wait.
60 56 TEXT_KINGMD101_04912_ERENVILLE_000_030 59 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_033 Short on rroneek? The rroneek have been actin' strangely of late─more easily spooked and otherwise disagreeable. Pickin' out the few fit for rentin's provin' bothersome work.
61 57 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_031 60 TEXT_KINGMD101_04912_ERENVILLE_000_034 'Fraid so. If one'll suffice, I have a creature ready and waiting. They're usually so docile, and the ones I saw earlier didn't appear to be unhealthy, either. But much has changed since last I was here...
62 58 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_032 61 TEXT_KINGMD101_04912_ERENVILLE_000_035 But if you need two, then you'll have to wait. Not the best start to our journey.
63 59 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_033 62 TEXT_KINGMD101_04912_ERENVILLE_000_036 The rroneek have been actin' strangely of late─more easily spooked and otherwise disagreeable. Pickin' out the few fit for rentin's provin' bothersome work. Still, the train station isn't far. Seeing as we aren't in a hurry, let's go on foot.
64 60 TEXT_KINGMD101_04912_ERENVILLE_000_034 63 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_037 They're usually so docile, and the ones I saw earlier didn't appear to be unhealthy, either. But much has changed since last I was here... About that, sir. As well traveled as you look, it's not only the rroneek that've been givin' us trouble. Other wildlife have shown signs of aggression, too.
65 61 TEXT_KINGMD101_04912_ERENVILLE_000_035 64 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_038 Not the best start to our journey. A merchant should be returnin' soon with one of our beasts. Stick around till they do, and I'll see you both on rroneek for a safer trip.
66 62 TEXT_KINGMD101_04912_ERENVILLE_000_036 65 TEXT_KINGMD101_04912_ERENVILLE_000_039 Still, the train station isn't far. Seeing as we aren't in a hurry, let's go on foot. Your offer is most appreciated, but I don't think my friend here is particularly concerned about the wildlife.
67 63 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_037 66 TEXT_KINGMD101_04912_Q1_000_000 About that, sir. As well traveled as you look, it's not only the rroneek that've been givin' us trouble. Other wildlife have shown signs of aggression, too. What will you say?
68 64 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_038 67 TEXT_KINGMD101_04912_A1_000_001 A merchant should be returnin' soon with one of our beasts. Stick around till they do, and I'll see you both on rroneek for a safer trip. Actually, I may be a little concerned...
69 65 TEXT_KINGMD101_04912_ERENVILLE_000_039 68 TEXT_KINGMD101_04912_A1_000_002 Your offer is most appreciated, but I don't think my friend here is particularly concerned about the wildlife. But the rroneek, Erenville. The rroneek!
70 66 TEXT_KINGMD101_04912_Q1_000_000 69 TEXT_KINGMD101_04912_A1_000_003 What will you say? Whatever gets us where we're going faster.
71 67 TEXT_KINGMD101_04912_A1_000_001 70 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_041 Actually, I may be a little concerned... As well you should. Glad to see at least one of you's got some sense.
72 68 TEXT_KINGMD101_04912_A1_000_002 71 TEXT_KINGMD101_04912_ERENVILLE_000_042 But the rroneek, Erenville. The rroneek! ...You're enjoying this, aren't you?
73 69 TEXT_KINGMD101_04912_A1_000_003 72 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_043 Whatever gets us where we're going faster. Hahaha! If this is your first time in Shaaloani, I can understand your enthusiasm. It'd be a shame not to ride one at least once while you're here.
74 70 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_041 73 TEXT_KINGMD101_04912_ERENVILLE_000_044 As well you should. Glad to see at least one of you's got some sense. A fair point. If we're to give you the “authentic Shaaloani experience,” I suppose it's worth the wait.
75 71 TEXT_KINGMD101_04912_ERENVILLE_000_042 74 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_045 ...You're enjoying this, aren't you? Even if you left now, waitin' for the rroneek'd be faster than walkin', and safer besides. You'll be back on the road before you know it, I promise.
76 72 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_043 75 TEXT_KINGMD101_04912_ERENVILLE_000_046 Hahaha! If this is your first time in Shaaloani, I can understand your enthusiasm. It'd be a shame not to ride one at least once while you're here. And there we have it.
77 73 TEXT_KINGMD101_04912_ERENVILLE_000_044 76 TEXT_KINGMD101_04912_ERENVILLE_000_047 A fair point. If we're to give you the “authentic Shaaloani experience,” I suppose it's worth the wait. Right, change of plans. There's a small town nearby. We can pass the time there while waiting.
78 74 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_045 77 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_048 Even if you left now, waitin' for the rroneek'd be faster than walkin', and safer besides. You'll be back on the road before you know it, I promise. Take it you're headin' to Hhusatahwi, then. I'll have a man bring the rroneek over there.
79 75 TEXT_KINGMD101_04912_ERENVILLE_000_046 78 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_049 And there we have it. Just mind yourself around the drunkards and troublemakers, eh?
80 76 TEXT_KINGMD101_04912_ERENVILLE_000_047 79 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_050 Right, change of plans. There's a small town nearby. We can pass the time there while waiting. Won't take long, rest assured. Keep an eye out for a man in Hhusatahwi with two rroneek.
81 77 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_048 80 TEXT_KINGMD101_04912_ERENVILLE_000_060 Take it you're headin' to Hhusatahwi, then. I'll have a man bring the rroneek over there. Last time I was here, it was little more than a camp with a shop or three.
82 78 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_049 81 TEXT_KINGMD101_04912_ERENVILLE_000_070 Just mind yourself around the drunkards and troublemakers, eh? No sooner do we set out than we run into excitement... At least no one was hurt.
83 79 TEXT_KINGMD101_04912_RRONEEKLENDERA_000_050 82 TEXT_KINGMD101_04912_ERENVILLE_000_071 Won't take long, rest assured. Keep an eye out for a man in Hhusatahwi with two rroneek. This Dustwatch has their work cut out for them. For as long as I can remember, all disputes big or small were settled by dueling.
84 80 TEXT_KINGMD101_04912_ERENVILLE_000_060 83 TEXT_KINGMD101_04912_ERENVILLE_000_072 Last time I was here, it was little more than a camp with a shop or three. The peoples of Shaaloani rarely saw eye to eye. And for better or worse, it was the simplest way to settle differences.
85 81 TEXT_KINGMD101_04912_ERENVILLE_000_070 84 TEXT_KINGMD101_04912_ERENVILLE_000_073 No sooner do we set out than we run into excitement... At least no one was hurt. Since most would sooner not risk their lives, though, it encouraged parties to pursue peaceful resolutions in a roundabout fashion.
86 82 TEXT_KINGMD101_04912_ERENVILLE_000_071 85 TEXT_KINGMD101_04912_ERENVILLE_000_074 This Dustwatch has their work cut out for them. For as long as I can remember, all disputes big or small were settled by dueling. The Dustwatch was likely established by supporters of Koana, preferring peace be enforced through the formal rule of law.
87 83 TEXT_KINGMD101_04912_ERENVILLE_000_072 86 TEXT_KINGMD101_04912_ERENVILLE_000_075 The peoples of Shaaloani rarely saw eye to eye. And for better or worse, it was the simplest way to settle differences. A reasonable stance, all things considered. If things ever got out of hand, the Landsguard would be forced to step in. What freedom they have now would be lost under Zoraal Ja's authority.
88 84 TEXT_KINGMD101_04912_ERENVILLE_000_073 87 TEXT_KINGMD101_04912_ERENVILLE_000_076 Since most would sooner not risk their lives, though, it encouraged parties to pursue peaceful resolutions in a roundabout fashion. All of which is to say that, unless a lengthy stay in a jailhouse appeals to you, be mindful of how you handle your arms in town.
85 TEXT_KINGMD101_04912_ERENVILLE_000_074 The Dustwatch was likely established by supporters of Koana, preferring peace be enforced through the formal rule of law.
86 TEXT_KINGMD101_04912_ERENVILLE_000_075 A reasonable stance, all things considered. If things ever got out of hand, the Landsguard would be forced to step in. What freedom they have now would be lost under Zoraal Ja's authority.
87 TEXT_KINGMD101_04912_ERENVILLE_000_076 All of which is to say that, unless a lengthy stay in a jailhouse appeals to you, be mindful of how you handle your arms in town.