7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
26493 changed files with 2237110 additions and 2316955 deletions
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key,0,1
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int32,str,str
0,"TEXT_BAHAMUTGUIDEENTRANCE_JBROHKA_000_000","Though I don't doubt your abilities, none can say what dangers lurk beneath Castrum Occidens. For my lady's sake as well as your own, please spare neither preparation nor caution. Pray choose your companions well."
1,"TEXT_BAHAMUTGUIDEENTRANCE_Q1_000_010","What would you like to do?"
2,"TEXT_BAHAMUTGUIDEENTRANCE_A1_000_011","Ask about the Binding Coil of Bahamut."
3,"TEXT_BAHAMUTGUIDEENTRANCE_A1_000_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/>."
4,"TEXT_BAHAMUTGUIDEENTRANCE_A1_000_013","Nothing."
5,"TEXT_BAHAMUTGUIDEENTRANCE_00105_Q3_000_015","What would you like to ask about?"
6,"TEXT_BAHAMUTGUIDEENTRANCE_00105_A3_000_016","Entry requirements."
7,"TEXT_BAHAMUTGUIDEENTRANCE_00105_A3_000_017","Nothing."
8,"TEXT_BAHAMUTGUIDEENTRANCE_JBROHKA_000_020","According to Lady Alisaie, a labyrinthine cavern extends for malms and malms beneath Castrum Occidens. “The Binding Coil,” I sometimes hear her call it, though I cannot rightly tell you why."
9,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_050","The Binding Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
10,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_051","Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
11,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
12,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_053","To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
13,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_054","All members must also have completed the quest “Primal Awakening.” "
14,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_055","The starting point is determined by the party leader's progress."
15,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_056","Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements."
16,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_0561","In this case, their progress will be updated to be the same as that of the leader."
17,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_057","Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray."
18,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_058","All forays into the Binding Coil of Bahamut are limited to 90 minutes (Earth time)."
19,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
20,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_060","Items unable to be obtained will be lost."
21,"TEXT_BAHAMUTGUIDEENTRANCE_Q2_000_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/>?"
22,"TEXT_BAHAMUTGUIDEENTRANCE_A2_000_101","Yes"
23,"TEXT_BAHAMUTGUIDEENTRANCE_A2_000_102","No"
24,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_110","You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions."
25,"TEXT_BAHAMUTGUIDEENTRANCE_JBROHKA_000_200","I've only recently joined the Maelstrom, but <Emphasis>already</Emphasis> I'm stationed within a stone's throw of an imperial castrum. I believe this is called “drawing the short straw”..."
26,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_210","You have recently completed the Binding Coil of Bahamut, and cannot enter again until progress is reset."
27,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
0,TEXT_BAHAMUTGUIDEENTRANCE_JBROHKA_000_000,"Though I don't doubt your abilities, none can say what dangers lurk beneath Castrum Occidens. For my lady's sake as well as your own, please spare neither preparation nor caution. Pray choose your companions well."
1,TEXT_BAHAMUTGUIDEENTRANCE_Q1_000_010,What would you like to do?
2,TEXT_BAHAMUTGUIDEENTRANCE_A1_000_011,Ask about the Binding Coil of Bahamut.
3,TEXT_BAHAMUTGUIDEENTRANCE_A1_000_012,Enter .
4,TEXT_BAHAMUTGUIDEENTRANCE_A1_000_013,Nothing.
5,TEXT_BAHAMUTGUIDEENTRANCE_00105_Q3_000_015,What would you like to ask about?
6,TEXT_BAHAMUTGUIDEENTRANCE_00105_A3_000_016,Entry requirements.
7,TEXT_BAHAMUTGUIDEENTRANCE_00105_A3_000_017,Nothing.
8,TEXT_BAHAMUTGUIDEENTRANCE_JBROHKA_000_020,"According to Lady Alisaie, a labyrinthine cavern extends for malms and malms beneath Castrum Occidens. “The Binding Coil,” I sometimes hear her call it, though I cannot rightly tell you why."
9,TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_050,"The Binding Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns."
10,TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_051,"Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
11,TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
12,TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_053,"To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
13,TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_054,All members must also have completed the quest “Primal Awakening.”
14,TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_055,The starting point is determined by the party leader's progress.
15,TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_056,"Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements."
16,TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_0561,"In this case, their progress will be updated to be the same as that of the leader."
17,TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_057,"Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray."
18,TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_058,All forays into the Binding Coil of Bahamut are limited to 90 minutes (Earth time).
19,TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
20,TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_060,Items unable to be obtained will be lost.
21,TEXT_BAHAMUTGUIDEENTRANCE_Q2_000_100,Enter ?
22,TEXT_BAHAMUTGUIDEENTRANCE_A2_000_101,Yes
23,TEXT_BAHAMUTGUIDEENTRANCE_A2_000_102,No
24,TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
25,TEXT_BAHAMUTGUIDEENTRANCE_JBROHKA_000_200,"I've only recently joined the Maelstrom, but *already* I'm stationed within a stone's throw of an imperial castrum. I believe this is called “drawing the short straw”..."
26,TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_210,"You have recently completed the Binding Coil of Bahamut, and cannot enter again until progress is reset."
27,TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_211,Progress is reset every Tuesday at 5 p.m. (Earth time).
1 key 0 TEXT_BAHAMUTGUIDEENTRANCE_JBROHKA_000_000 1 Though I don't doubt your abilities, none can say what dangers lurk beneath Castrum Occidens. For my lady's sake as well as your own, please spare neither preparation nor caution. Pray choose your companions well.
2 # 1 TEXT_BAHAMUTGUIDEENTRANCE_Q1_000_010 What would you like to do?
3 int32 str 2 TEXT_BAHAMUTGUIDEENTRANCE_A1_000_011 str Ask about the Binding Coil of Bahamut.
4 0 TEXT_BAHAMUTGUIDEENTRANCE_JBROHKA_000_000 3 TEXT_BAHAMUTGUIDEENTRANCE_A1_000_012 Though I don't doubt your abilities, none can say what dangers lurk beneath Castrum Occidens. For my lady's sake as well as your own, please spare neither preparation nor caution. Pray choose your companions well. Enter .
5 1 TEXT_BAHAMUTGUIDEENTRANCE_Q1_000_010 4 TEXT_BAHAMUTGUIDEENTRANCE_A1_000_013 What would you like to do? Nothing.
6 2 TEXT_BAHAMUTGUIDEENTRANCE_A1_000_011 5 TEXT_BAHAMUTGUIDEENTRANCE_00105_Q3_000_015 Ask about the Binding Coil of Bahamut. What would you like to ask about?
7 3 TEXT_BAHAMUTGUIDEENTRANCE_A1_000_012 6 TEXT_BAHAMUTGUIDEENTRANCE_00105_A3_000_016 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/>. Entry requirements.
8 4 TEXT_BAHAMUTGUIDEENTRANCE_A1_000_013 7 TEXT_BAHAMUTGUIDEENTRANCE_00105_A3_000_017 Nothing. Nothing.
9 5 TEXT_BAHAMUTGUIDEENTRANCE_00105_Q3_000_015 8 TEXT_BAHAMUTGUIDEENTRANCE_JBROHKA_000_020 What would you like to ask about? According to Lady Alisaie, a labyrinthine cavern extends for malms and malms beneath Castrum Occidens. “The Binding Coil,” I sometimes hear her call it, though I cannot rightly tell you why.
10 6 TEXT_BAHAMUTGUIDEENTRANCE_00105_A3_000_016 9 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_050 Entry requirements. The Binding Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns.
11 7 TEXT_BAHAMUTGUIDEENTRANCE_00105_A3_000_017 10 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_051 Nothing. Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
12 8 TEXT_BAHAMUTGUIDEENTRANCE_JBROHKA_000_020 11 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_052 According to Lady Alisaie, a labyrinthine cavern extends for malms and malms beneath Castrum Occidens. “The Binding Coil,” I sometimes hear her call it, though I cannot rightly tell you why. Progress is reset every Tuesday at 5 p.m. (Earth time).
13 9 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_050 12 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_053 The Binding Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns. To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
14 10 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_051 13 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_054 Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off. All members must also have completed the quest “Primal Awakening.”
15 11 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_052 14 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_055 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The starting point is determined by the party leader's progress.
16 12 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_053 15 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_056 To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher. Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements.
17 13 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_054 16 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_0561 All members must also have completed the quest “Primal Awakening.” In this case, their progress will be updated to be the same as that of the leader.
18 14 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_055 17 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_057 The starting point is determined by the party leader's progress. Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray.
19 15 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_056 18 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_058 Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements. All forays into the Binding Coil of Bahamut are limited to 90 minutes (Earth time).
20 16 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_0561 19 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_059 In this case, their progress will be updated to be the same as that of the leader. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
21 17 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_057 20 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_060 Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray. Items unable to be obtained will be lost.
22 18 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_058 21 TEXT_BAHAMUTGUIDEENTRANCE_Q2_000_100 All forays into the Binding Coil of Bahamut are limited to 90 minutes (Earth time). Enter ?
23 19 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_059 22 TEXT_BAHAMUTGUIDEENTRANCE_A2_000_101 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. Yes
24 20 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_060 23 TEXT_BAHAMUTGUIDEENTRANCE_A2_000_102 Items unable to be obtained will be lost. No
25 21 TEXT_BAHAMUTGUIDEENTRANCE_Q2_000_100 24 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_110 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/>? You were unable to enter . Make sure that you and your party meet all the conditions.
26 22 TEXT_BAHAMUTGUIDEENTRANCE_A2_000_101 25 TEXT_BAHAMUTGUIDEENTRANCE_JBROHKA_000_200 Yes I've only recently joined the Maelstrom, but *already* I'm stationed within a stone's throw of an imperial castrum. I believe this is called “drawing the short straw”...
27 23 TEXT_BAHAMUTGUIDEENTRANCE_A2_000_102 26 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_210 No You have recently completed the Binding Coil of Bahamut, and cannot enter again until progress is reset.
28 24 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_110 27 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_211 You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions. Progress is reset every Tuesday at 5 p.m. (Earth time).
25 TEXT_BAHAMUTGUIDEENTRANCE_JBROHKA_000_200 I've only recently joined the Maelstrom, but <Emphasis>already</Emphasis> I'm stationed within a stone's throw of an imperial castrum. I believe this is called “drawing the short straw”...
26 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_210 You have recently completed the Binding Coil of Bahamut, and cannot enter again until progress is reset.
27 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_211 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
+38 -41
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@@ -1,41 +1,38 @@
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0,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_000","It is fortunate that no imperial forces bar your path into this fragment of Dalamud, but do not underestimate the dangers that lurk without. As for the dangers that lie within, I have little insight or advice to offer beyond the painfully obvious: prepare for the worst."
1,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q1_000_010","What would you like to do?"
2,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_000_011","Ask about the Second Coil of Bahamut."
3,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_100_011","Ask about the Second Coil of Bahamut (Savage)."
4,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_000_012","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>."
5,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_100_012","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>."
6,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_000_013","Nothing."
7,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_Q3_000_015","What would you like to ask about?"
8,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_A3_000_016","Entry requirements for the Second Coil of Bahamut."
9,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_100_016","Entry requirements for the Second Coil of Bahamut (Savage)."
10,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_A3_000_017","Nothing."
11,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_020","As I understand it, the mechanism that controls the internment hulk will likely be located in the deepest section of the fragment. I can scarce imagine the layers of nightmarish defenses that stand between you and your goal..."
12,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_050","The Second Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
13,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_051","Progress within the Second Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
14,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
15,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_053","To enter the Second Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
16,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_054","All members must also have completed the quest “Another Turn in the Coil.”"
17,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_055","The starting point is determined by the party leader's progress."
18,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_056","Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements."
19,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_0561","In this case, their progress will be updated to be the same as that of the leader."
20,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_057","Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray."
21,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_058","All forays into the Second Coil of Bahamut are limited to 90 minutes (Earth time)."
22,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
23,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_060","Items unable to be obtained will be lost."
24,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_070","As the name suggests, the Second Coil of Bahamut (Savage) is a brutally difficult version of the raid of the same name."
25,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_071","All members must have completed the quest “Sing Me Another Song.”"
26,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_072","Progress within the Second Coil of Bahamut (Savage) is shared with the normal version of the raid."
27,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_073","Please note that there are no enhanced rewards available for the Second Coil of Bahamut (Savage). Clearing the raid, however, will earn you an achievement."
28,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_074","Details such as time limit and required party composition are unchanged from the normal version of the raid. For more information, please refer to the entry requirements for the Second Coil of Bahamut."
29,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q2_000_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/>?"
30,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_A2_000_101","Yes"
31,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_A2_000_102","No"
32,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_110","You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions."
33,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_200","Have a care when exploring the southern reaches of Alder Springs. Though I understand the desire to examine that massive structure up close, the surrounding area is rife with lumbering golems."
34,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_210","You have recently completed the Second Coil of Bahamut, and cannot enter again until progress is reset."
35,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
36,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q3_000_300","Awaiting entry confirmation from party members."
37,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_000_301","Cancel"
0,TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_000,"It is fortunate that no imperial forces bar your path into this fragment of Dalamud, but do not underestimate the dangers that lurk without. As for the dangers that lie within, I have little insight or advice to offer beyond the painfully obvious: prepare for the worst."
1,TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q1_000_010,What would you like to do?
2,TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_000_011,Ask about the Second Coil of Bahamut.
3,TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_100_011,Ask about the Second Coil of Bahamut (Savage).
4,TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_000_012,Enter .
5,TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_100_012,Enter .
6,TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_000_013,Nothing.
7,TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_Q3_000_015,What would you like to ask about?
8,TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_A3_000_016,Entry requirements for the Second Coil of Bahamut.
9,TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_100_016,Entry requirements for the Second Coil of Bahamut (Savage).
10,TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_A3_000_017,Nothing.
11,TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_020,"As I understand it, the mechanism that controls the internment hulk will likely be located in the deepest section of the fragment. I can scarce imagine the layers of nightmarish defenses that stand between you and your goal..."
12,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_050,"The Second Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns."
13,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_051,"Progress within the Second Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
14,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
15,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_053,"To enter the Second Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
16,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_054,All members must also have completed the quest “Another Turn in the Coil.”
17,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_055,The starting point is determined by the party leader's progress.
18,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_056,"Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements."
19,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_0561,"In this case, their progress will be updated to be the same as that of the leader."
20,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_057,"Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray."
21,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_058,All forays into the Second Coil of Bahamut are limited to 90 minutes (Earth time).
22,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
23,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_060,Items unable to be obtained will be lost.
24,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_070,"As the name suggests, the Second Coil of Bahamut (Savage) is a brutally difficult version of the raid of the same name."
25,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_071,All members must have completed the quest “Sing Me Another Song.”
26,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_072,Progress within the Second Coil of Bahamut (Savage) is shared with the normal version of the raid.
27,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_073,"Please note that there are no enhanced rewards available for the Second Coil of Bahamut (Savage). Clearing the raid, however, will earn you an achievement."
28,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_074,"Details such as time limit and required party composition are unchanged from the normal version of the raid. For more information, please refer to the entry requirements for the Second Coil of Bahamut."
29,TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q2_000_100,Enter ?
30,TEXT_BAHAMUTGUIDEENTRANCEFOREST_A2_000_101,Yes
31,TEXT_BAHAMUTGUIDEENTRANCEFOREST_A2_000_102,No
32,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
33,TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_200,"Have a care when exploring the southern reaches of Alder Springs. Though I understand the desire to examine that massive structure up close, the surrounding area is rife with lumbering golems."
34,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_210,"You have recently completed the Second Coil of Bahamut, and cannot enter again until progress is reset."
35,TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_211,Progress is reset every Tuesday at 5 p.m. (Earth time).
36,TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q3_000_300,Awaiting entry confirmation from party members.
37,TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_000_301,Cancel
1 key 0 TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_000 1 It is fortunate that no imperial forces bar your path into this fragment of Dalamud, but do not underestimate the dangers that lurk without. As for the dangers that lie within, I have little insight or advice to offer beyond the painfully obvious: prepare for the worst.
2 # 1 TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q1_000_010 What would you like to do?
3 int32 str 2 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_000_011 str Ask about the Second Coil of Bahamut.
4 0 TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_000 3 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_100_011 It is fortunate that no imperial forces bar your path into this fragment of Dalamud, but do not underestimate the dangers that lurk without. As for the dangers that lie within, I have little insight or advice to offer beyond the painfully obvious: prepare for the worst. Ask about the Second Coil of Bahamut (Savage).
5 1 TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q1_000_010 4 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_000_012 What would you like to do? Enter .
6 2 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_000_011 5 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_100_012 Ask about the Second Coil of Bahamut. Enter .
7 3 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_100_011 6 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_000_013 Ask about the Second Coil of Bahamut (Savage). Nothing.
8 4 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_000_012 7 TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_Q3_000_015 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. What would you like to ask about?
9 5 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_100_012 8 TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_A3_000_016 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Entry requirements for the Second Coil of Bahamut.
10 6 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_000_013 9 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_100_016 Nothing. Entry requirements for the Second Coil of Bahamut (Savage).
11 7 TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_Q3_000_015 10 TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_A3_000_017 What would you like to ask about? Nothing.
12 8 TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_A3_000_016 11 TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_020 Entry requirements for the Second Coil of Bahamut. As I understand it, the mechanism that controls the internment hulk will likely be located in the deepest section of the fragment. I can scarce imagine the layers of nightmarish defenses that stand between you and your goal...
13 9 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_100_016 12 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_050 Entry requirements for the Second Coil of Bahamut (Savage). The Second Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns.
14 10 TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_A3_000_017 13 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_051 Nothing. Progress within the Second Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
15 11 TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_020 14 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_052 As I understand it, the mechanism that controls the internment hulk will likely be located in the deepest section of the fragment. I can scarce imagine the layers of nightmarish defenses that stand between you and your goal... Progress is reset every Tuesday at 5 p.m. (Earth time).
16 12 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_050 15 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_053 The Second Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns. To enter the Second Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
17 13 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_051 16 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_054 Progress within the Second Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off. All members must also have completed the quest “Another Turn in the Coil.”
18 14 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_052 17 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_055 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The starting point is determined by the party leader's progress.
19 15 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_053 18 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_056 To enter the Second Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher. Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements.
20 16 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_054 19 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_0561 All members must also have completed the quest “Another Turn in the Coil.” In this case, their progress will be updated to be the same as that of the leader.
21 17 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_055 20 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_057 The starting point is determined by the party leader's progress. Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray.
22 18 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_056 21 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_058 Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements. All forays into the Second Coil of Bahamut are limited to 90 minutes (Earth time).
23 19 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_0561 22 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_059 In this case, their progress will be updated to be the same as that of the leader. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
24 20 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_057 23 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_060 Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray. Items unable to be obtained will be lost.
25 21 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_058 24 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_070 All forays into the Second Coil of Bahamut are limited to 90 minutes (Earth time). As the name suggests, the Second Coil of Bahamut (Savage) is a brutally difficult version of the raid of the same name.
26 22 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_059 25 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_071 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. All members must have completed the quest “Sing Me Another Song.”
27 23 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_060 26 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_072 Items unable to be obtained will be lost. Progress within the Second Coil of Bahamut (Savage) is shared with the normal version of the raid.
28 24 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_070 27 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_073 As the name suggests, the Second Coil of Bahamut (Savage) is a brutally difficult version of the raid of the same name. Please note that there are no enhanced rewards available for the Second Coil of Bahamut (Savage). Clearing the raid, however, will earn you an achievement.
29 25 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_071 28 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_074 All members must have completed the quest “Sing Me Another Song.” Details such as time limit and required party composition are unchanged from the normal version of the raid. For more information, please refer to the entry requirements for the Second Coil of Bahamut.
30 26 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_072 29 TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q2_000_100 Progress within the Second Coil of Bahamut (Savage) is shared with the normal version of the raid. Enter ?
31 27 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_073 30 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A2_000_101 Please note that there are no enhanced rewards available for the Second Coil of Bahamut (Savage). Clearing the raid, however, will earn you an achievement. Yes
32 28 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_074 31 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A2_000_102 Details such as time limit and required party composition are unchanged from the normal version of the raid. For more information, please refer to the entry requirements for the Second Coil of Bahamut. No
33 29 TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q2_000_100 32 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_110 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/>? You were unable to enter . Make sure that you and your party meet all the conditions.
34 30 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A2_000_101 33 TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_200 Yes Have a care when exploring the southern reaches of Alder Springs. Though I understand the desire to examine that massive structure up close, the surrounding area is rife with lumbering golems.
35 31 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A2_000_102 34 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_210 No You have recently completed the Second Coil of Bahamut, and cannot enter again until progress is reset.
36 32 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_110 35 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_211 You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions. Progress is reset every Tuesday at 5 p.m. (Earth time).
37 33 TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_200 36 TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q3_000_300 Have a care when exploring the southern reaches of Alder Springs. Though I understand the desire to examine that massive structure up close, the surrounding area is rife with lumbering golems. Awaiting entry confirmation from party members.
38 34 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_210 37 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_000_301 You have recently completed the Second Coil of Bahamut, and cannot enter again until progress is reset. Cancel
35 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_211 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
36 TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q3_000_300 Awaiting entry confirmation from party members.
37 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_000_301 Cancel
+30 -33
View File
@@ -1,33 +1,30 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_000","Just say the word, and I'll send you and yours to the internment hulk extending from the Burning Wall fragment. If you have any questions, now's the time to ask them."
1,"TEXT_BAHAMUTGUIDEENTRANCEWILD_Q1_000_010","What would you like to do?"
2,"TEXT_BAHAMUTGUIDEENTRANCEWILD_A1_000_011","Ask about the Final Coil of Bahamut."
3,"TEXT_BAHAMUTGUIDEENTRANCEWILD_A1_000_012","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>."
4,"TEXT_BAHAMUTGUIDEENTRANCEWILD_A1_000_013","Nothing."
5,"TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_Q3_000_015","What would you like to ask about?"
6,"TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_016","Entry requirements for the Final Coil of Bahamut."
7,"TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_017","Nothing."
8,"TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_020","Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared."
9,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
10,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_051","Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
11,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
12,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_053","To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
13,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_054","All members must also have completed the quest “Fragments of Truth.”"
14,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_055","The starting point is determined by the party leader's progress."
15,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_056","Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements."
16,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_0561","In this case, their progress will be updated to be the same as that of the leader."
17,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_057","Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray."
18,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_058","All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time)."
19,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
20,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_060","Items unable to be obtained will be lost."
21,"TEXT_BAHAMUTGUIDEENTRANCEWILD_Q2_000_100","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>?"
22,"TEXT_BAHAMUTGUIDEENTRANCEWILD_A2_000_101","Yes"
23,"TEXT_BAHAMUTGUIDEENTRANCEWILD_A2_000_102","No"
24,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_110","You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions."
25,"TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_200","Throughout northern Thanalan, you'll see strange formations of corrupted crystals. Folk call them Dalamud's Talons, and they're grim monuments of the Seventh Umbral Era's calamitous arrival."
26,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_210","You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset."
27,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
28,"TEXT_BAHAMUTGUIDEENTRANCEWILD_Q3_000_300","Awaiting entry confirmation from party members."
29,"TEXT_BAHAMUTGUIDEENTRANCEWILD_A3_000_301","Cancel"
0,TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_000,"Just say the word, and I'll send you and yours to the internment hulk extending from the Burning Wall fragment. If you have any questions, now's the time to ask them."
1,TEXT_BAHAMUTGUIDEENTRANCEWILD_Q1_000_010,What would you like to do?
2,TEXT_BAHAMUTGUIDEENTRANCEWILD_A1_000_011,Ask about the Final Coil of Bahamut.
3,TEXT_BAHAMUTGUIDEENTRANCEWILD_A1_000_012,Enter .
4,TEXT_BAHAMUTGUIDEENTRANCEWILD_A1_000_013,Nothing.
5,TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_Q3_000_015,What would you like to ask about?
6,TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_016,Entry requirements for the Final Coil of Bahamut.
7,TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_017,Nothing.
8,TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_020,"Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared."
9,TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_050,"The Final Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns."
10,TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_051,"Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
11,TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
12,TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_053,"To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
13,TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_054,All members must also have completed the quest “Fragments of Truth.”
14,TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_055,The starting point is determined by the party leader's progress.
15,TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_056,"Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements."
16,TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_0561,"In this case, their progress will be updated to be the same as that of the leader."
17,TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_057,"Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray."
18,TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_058,All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time).
19,TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
20,TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_060,Items unable to be obtained will be lost.
21,TEXT_BAHAMUTGUIDEENTRANCEWILD_Q2_000_100,Enter ?
22,TEXT_BAHAMUTGUIDEENTRANCEWILD_A2_000_101,Yes
23,TEXT_BAHAMUTGUIDEENTRANCEWILD_A2_000_102,No
24,TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
25,TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_200,"Throughout northern Thanalan, you'll see strange formations of corrupted crystals. Folk call them Dalamud's Talons, and they're grim monuments of the Seventh Umbral Era's calamitous arrival."
26,TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_210,"You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset."
27,TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_211,Progress is reset every Tuesday at 5 p.m. (Earth time).
28,TEXT_BAHAMUTGUIDEENTRANCEWILD_Q3_000_300,Awaiting entry confirmation from party members.
29,TEXT_BAHAMUTGUIDEENTRANCEWILD_A3_000_301,Cancel
1 key 0 TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_000 1 Just say the word, and I'll send you and yours to the internment hulk extending from the Burning Wall fragment. If you have any questions, now's the time to ask them.
2 # 1 TEXT_BAHAMUTGUIDEENTRANCEWILD_Q1_000_010 What would you like to do?
3 int32 str 2 TEXT_BAHAMUTGUIDEENTRANCEWILD_A1_000_011 str Ask about the Final Coil of Bahamut.
4 0 TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_000 3 TEXT_BAHAMUTGUIDEENTRANCEWILD_A1_000_012 Just say the word, and I'll send you and yours to the internment hulk extending from the Burning Wall fragment. If you have any questions, now's the time to ask them. Enter .
5 1 TEXT_BAHAMUTGUIDEENTRANCEWILD_Q1_000_010 4 TEXT_BAHAMUTGUIDEENTRANCEWILD_A1_000_013 What would you like to do? Nothing.
6 2 TEXT_BAHAMUTGUIDEENTRANCEWILD_A1_000_011 5 TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_Q3_000_015 Ask about the Final Coil of Bahamut. What would you like to ask about?
7 3 TEXT_BAHAMUTGUIDEENTRANCEWILD_A1_000_012 6 TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_016 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. Entry requirements for the Final Coil of Bahamut.
8 4 TEXT_BAHAMUTGUIDEENTRANCEWILD_A1_000_013 7 TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_017 Nothing. Nothing.
9 5 TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_Q3_000_015 8 TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_020 What would you like to ask about? Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared.
10 6 TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_016 9 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_050 Entry requirements for the Final Coil of Bahamut. The Final Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns.
11 7 TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_017 10 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_051 Nothing. Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
12 8 TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_020 11 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_052 Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared. Progress is reset every Tuesday at 5 p.m. (Earth time).
13 9 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_050 12 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_053 The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns. To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
14 10 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_051 13 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_054 Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off. All members must also have completed the quest “Fragments of Truth.”
15 11 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_052 14 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_055 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The starting point is determined by the party leader's progress.
16 12 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_053 15 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_056 To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher. Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements.
17 13 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_054 16 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_0561 All members must also have completed the quest “Fragments of Truth.” In this case, their progress will be updated to be the same as that of the leader.
18 14 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_055 17 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_057 The starting point is determined by the party leader's progress. Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray.
19 15 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_056 18 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_058 Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements. All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time).
20 16 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_0561 19 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_059 In this case, their progress will be updated to be the same as that of the leader. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
21 17 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_057 20 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_060 Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray. Items unable to be obtained will be lost.
22 18 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_058 21 TEXT_BAHAMUTGUIDEENTRANCEWILD_Q2_000_100 All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time). Enter ?
23 19 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_059 22 TEXT_BAHAMUTGUIDEENTRANCEWILD_A2_000_101 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. Yes
24 20 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_060 23 TEXT_BAHAMUTGUIDEENTRANCEWILD_A2_000_102 Items unable to be obtained will be lost. No
25 21 TEXT_BAHAMUTGUIDEENTRANCEWILD_Q2_000_100 24 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_110 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>? You were unable to enter . Make sure that you and your party meet all the conditions.
26 22 TEXT_BAHAMUTGUIDEENTRANCEWILD_A2_000_101 25 TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_200 Yes Throughout northern Thanalan, you'll see strange formations of corrupted crystals. Folk call them Dalamud's Talons, and they're grim monuments of the Seventh Umbral Era's calamitous arrival.
27 23 TEXT_BAHAMUTGUIDEENTRANCEWILD_A2_000_102 26 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_210 No You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset.
28 24 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_110 27 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_211 You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions. Progress is reset every Tuesday at 5 p.m. (Earth time).
29 25 TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_200 28 TEXT_BAHAMUTGUIDEENTRANCEWILD_Q3_000_300 Throughout northern Thanalan, you'll see strange formations of corrupted crystals. Folk call them Dalamud's Talons, and they're grim monuments of the Seventh Umbral Era's calamitous arrival. Awaiting entry confirmation from party members.
30 26 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_210 29 TEXT_BAHAMUTGUIDEENTRANCEWILD_A3_000_301 You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset. Cancel
27 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_211 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
28 TEXT_BAHAMUTGUIDEENTRANCEWILD_Q3_000_300 Awaiting entry confirmation from party members.
29 TEXT_BAHAMUTGUIDEENTRANCEWILD_A3_000_301 Cancel
+42 -45
View File
@@ -1,49 +1,46 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_000","Just say the word, and I'll send you and yours to the internment hulk extending from the Burning Wall fragment. If you have any questions, now's the time to ask them."
1,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q1_000_010","What would you like to do?"
2,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_011","Ask about the Final Coil of Bahamut."
3,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_012","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>."
4,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_100_012","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をGREED限定で開始"
5,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_101_012","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をマスタールートで開始"
6,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_013","Nothing."
7,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_Q3_000_015","What would you like to ask about?"
8,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_016","Entry requirements for the Final Coil of Bahamut."
9,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_017","Nothing."
10,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_020","Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared."
11,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
12,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_051","Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
13,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
14,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_053","To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
15,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_054","All members must also have completed the quest “Fragments of Truth.”"
16,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_055","The starting point is determined by the party leader's progress."
17,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_056","Even party members whose progress is different may participate, provided they meet the entry requirements."
18,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_0561","Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader."
19,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_057","Those who have advanced further than the party leader, on the other hand, will retain their progress."
20,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_100_057","In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
21,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_058","All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time)."
22,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
23,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_060","Items unable to be obtained will be lost."
24,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_000_100","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>?"
25,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_100_100","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
0,TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_000,"Just say the word, and I'll send you and yours to the internment hulk extending from the Burning Wall fragment. If you have any questions, now's the time to ask them."
1,TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q1_000_010,What would you like to do?
2,TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_011,Ask about the Final Coil of Bahamut.
3,TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_012,Enter .
4,TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_100_012,「」をGREED限定で開始
5,TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_101_012,「」をマスタールートで開始
6,TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_013,Nothing.
7,TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_Q3_000_015,What would you like to ask about?
8,TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_016,Entry requirements for the Final Coil of Bahamut.
9,TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_017,Nothing.
10,TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_020,"Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared."
11,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_050,"The Final Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns."
12,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_051,"Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
13,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
14,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_053,"To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
15,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_054,All members must also have completed the quest “Fragments of Truth.”
16,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_055,The starting point is determined by the party leader's progress.
17,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_056,"Even party members whose progress is different may participate, provided they meet the entry requirements."
18,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_0561,Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
19,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_057,"Those who have advanced further than the party leader, on the other hand, will retain their progress."
20,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_100_057,"In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
21,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_058,All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time).
22,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
23,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_060,Items unable to be obtained will be lost.
24,TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_000_100,Enter ?
25,TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_100_100,"「」を
「GREED限定」で開始しますか?"
26,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_101_100","<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
26,TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_101_100,"「」を
「マスタールート」で開始しますか?"
27,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_101","Yes"
28,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_102","No"
29,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_110","You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions."
30,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_200","Throughout northern Thanalan, you'll see strange formations of corrupted crystals. Folk call them Dalamud's Talons, and they're grim monuments of the Seventh Umbral Era's calamitous arrival."
31,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_210","You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset."
32,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
33,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q3_000_300","Awaiting entry confirmation from party members."
34,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_301","Cancel"
35,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_340","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか?"
36,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?"
37,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_100_350","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
27,TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_101,Yes
28,TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_102,No
29,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
30,TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_200,"Throughout northern Thanalan, you'll see strange formations of corrupted crystals. Folk call them Dalamud's Talons, and they're grim monuments of the Seventh Umbral Era's calamitous arrival."
31,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_210,"You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset."
32,TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_211,Progress is reset every Tuesday at 5 p.m. (Earth time).
33,TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q3_000_300,Awaiting entry confirmation from party members.
34,TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_301,Cancel
35,TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_340,"このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。
「」を開始しますか?"
36,TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?"
37,TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_100_350,"このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。
「」を
「GREED限定」で開始しますか?"
38,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_101_350","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
38,TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_101_350,"このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。
「」を
「マスタールート」で開始しますか?"
1 key 0 TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_000 1 Just say the word, and I'll send you and yours to the internment hulk extending from the Burning Wall fragment. If you have any questions, now's the time to ask them.
2 # 1 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q1_000_010 What would you like to do?
3 int32 str 2 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_011 str Ask about the Final Coil of Bahamut.
4 0 TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_000 3 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_012 Just say the word, and I'll send you and yours to the internment hulk extending from the Burning Wall fragment. If you have any questions, now's the time to ask them. Enter .
5 1 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q1_000_010 4 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_100_012 What would you like to do? 「」をGREED限定で開始
6 2 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_011 5 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_101_012 Ask about the Final Coil of Bahamut. 「」をマスタールートで開始
7 3 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_012 6 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_013 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. Nothing.
8 4 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_100_012 7 TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_Q3_000_015 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をGREED限定で開始 What would you like to ask about?
9 5 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_101_012 8 TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_016 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をマスタールートで開始 Entry requirements for the Final Coil of Bahamut.
10 6 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_013 9 TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_017 Nothing. Nothing.
11 7 TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_Q3_000_015 10 TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_020 What would you like to ask about? Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared.
12 8 TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_016 11 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_050 Entry requirements for the Final Coil of Bahamut. The Final Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns.
13 9 TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_017 12 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_051 Nothing. Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
14 10 TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_020 13 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_052 Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared. Progress is reset every Tuesday at 5 p.m. (Earth time).
15 11 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_050 14 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_053 The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns. To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
16 12 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_051 15 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_054 Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off. All members must also have completed the quest “Fragments of Truth.”
17 13 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_052 16 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_055 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The starting point is determined by the party leader's progress.
18 14 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_053 17 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_056 To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher. Even party members whose progress is different may participate, provided they meet the entry requirements.
19 15 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_054 18 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_0561 All members must also have completed the quest “Fragments of Truth.” Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
20 16 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_055 19 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_057 The starting point is determined by the party leader's progress. Those who have advanced further than the party leader, on the other hand, will retain their progress.
21 17 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_056 20 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_100_057 Even party members whose progress is different may participate, provided they meet the entry requirements. In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly.
22 18 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_0561 21 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_058 Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader. All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time).
23 19 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_057 22 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_059 Those who have advanced further than the party leader, on the other hand, will retain their progress. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
24 20 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_100_057 23 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_060 In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly. Items unable to be obtained will be lost.
25 21 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_058 24 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_000_100 All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time). Enter ?
26 22 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_059 25 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_100_100 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. 「」を 「GREED限定」で開始しますか?
23 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_060 Items unable to be obtained will be lost.
24 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_000_100 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>?
25 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_100_100 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか?
27 26 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_101_100 26 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_101_100 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか? 「」を 「マスタールート」で開始しますか?
28 27 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_101 27 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_101 Yes Yes
29 28 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_102 28 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_102 No No
30 29 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_110 29 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_110 You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions. You were unable to enter . Make sure that you and your party meet all the conditions.
31 30 TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_200 30 TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_200 Throughout northern Thanalan, you'll see strange formations of corrupted crystals. Folk call them Dalamud's Talons, and they're grim monuments of the Seventh Umbral Era's calamitous arrival. Throughout northern Thanalan, you'll see strange formations of corrupted crystals. Folk call them Dalamud's Talons, and they're grim monuments of the Seventh Umbral Era's calamitous arrival.
32 31 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_210 31 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_210 You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset. You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset.
33 32 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_211 32 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_211 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Progress is reset every Tuesday at 5 p.m. (Earth time).
34 33 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q3_000_300 33 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q3_000_300 Awaiting entry confirmation from party members. Awaiting entry confirmation from party members.
35 34 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_301 34 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_301 Cancel Cancel
36 35 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_340 35 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_340 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか? このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。 「」を開始しますか?
37 36 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_350 36 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?
38 37 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_100_350 37 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_100_350 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか? このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。 「」を 「GREED限定」で開始しますか?
39 38 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_101_350 38 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_101_350 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか? このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。 「」を 「マスタールート」で開始しますか?
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#,,
int32,str,str
0,"TEXT_BAHAMUTGUIDETRAVEL_Q1_000_010","What would you like to do?"
1,"TEXT_BAHAMUTGUIDETRAVEL_A1_000_011","Learn about the Binding Coil of Bahamut."
2,"TEXT_BAHAMUTGUIDETRAVEL_A1_000_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/>."
3,"TEXT_BAHAMUTGUIDETRAVEL_A1_000_013","Nothing."
4,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_050","The Binding Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
5,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_051","Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
6,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
7,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_053","To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
8,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_054","All members must also have completed the quest “Primal Awakening.” "
9,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_055","The starting point is determined by the party leader's progress."
10,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_056","Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements."
11,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_0561","In this case, their progress will be updated to be the same as that of the leader."
12,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_057","Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray."
13,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_058","All forays into the Binding Coil of Bahamut are limited to 90 minutes (Earth time)."
14,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
15,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_060","Items unable to be obtained will be lost."
16,"TEXT_BAHAMUTGUIDETRAVEL_Q2_000_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/>?"
17,"TEXT_BAHAMUTGUIDETRAVEL_A2_000_101","Yes"
18,"TEXT_BAHAMUTGUIDETRAVEL_A2_000_102","No"
19,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_110","You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions."
20,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_210","「大迷宮バハムート:邂逅編」をクリア
0,TEXT_BAHAMUTGUIDETRAVEL_Q1_000_010,What would you like to do?
1,TEXT_BAHAMUTGUIDETRAVEL_A1_000_011,Learn about the Binding Coil of Bahamut.
2,TEXT_BAHAMUTGUIDETRAVEL_A1_000_012,Enter .
3,TEXT_BAHAMUTGUIDETRAVEL_A1_000_013,Nothing.
4,TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_050,"The Binding Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns."
5,TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_051,"Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
6,TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
7,TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_053,"To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
8,TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_054,All members must also have completed the quest “Primal Awakening.”
9,TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_055,The starting point is determined by the party leader's progress.
10,TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_056,"Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements."
11,TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_0561,"In this case, their progress will be updated to be the same as that of the leader."
12,TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_057,"Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray."
13,TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_058,All forays into the Binding Coil of Bahamut are limited to 90 minutes (Earth time).
14,TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
15,TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_060,Items unable to be obtained will be lost.
16,TEXT_BAHAMUTGUIDETRAVEL_Q2_000_100,Enter ?
17,TEXT_BAHAMUTGUIDETRAVEL_A2_000_101,Yes
18,TEXT_BAHAMUTGUIDETRAVEL_A2_000_102,No
19,TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
20,TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_210,"「大迷宮バハムート:邂逅編」をクリア
(攻略進行度が最大に到達)しているため、
次回は、リセット日後に再開することができます。"
21,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_211","攻略進行度の記録は、
(地球時間)毎週<ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>にリセットされます。
21,TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_211,"攻略進行度の記録は、
(地球時間)毎週Tuesday at 5 p.m.にリセットされます。
次回の攻略は、リセット日までお待ちください。"
1 key 0 TEXT_BAHAMUTGUIDETRAVEL_Q1_000_010 1 What would you like to do?
2 # 1 TEXT_BAHAMUTGUIDETRAVEL_A1_000_011 Learn about the Binding Coil of Bahamut.
3 int32 str 2 TEXT_BAHAMUTGUIDETRAVEL_A1_000_012 str Enter .
4 0 TEXT_BAHAMUTGUIDETRAVEL_Q1_000_010 3 TEXT_BAHAMUTGUIDETRAVEL_A1_000_013 What would you like to do? Nothing.
5 1 TEXT_BAHAMUTGUIDETRAVEL_A1_000_011 4 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_050 Learn about the Binding Coil of Bahamut. The Binding Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns.
6 2 TEXT_BAHAMUTGUIDETRAVEL_A1_000_012 5 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_051 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/>. Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
7 3 TEXT_BAHAMUTGUIDETRAVEL_A1_000_013 6 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_052 Nothing. Progress is reset every Tuesday at 5 p.m. (Earth time).
8 4 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_050 7 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_053 The Binding Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns. To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
9 5 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_051 8 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_054 Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off. All members must also have completed the quest “Primal Awakening.”
10 6 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_052 9 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_055 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The starting point is determined by the party leader's progress.
11 7 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_053 10 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_056 To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher. Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements.
12 8 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_054 11 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_0561 All members must also have completed the quest “Primal Awakening.” In this case, their progress will be updated to be the same as that of the leader.
13 9 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_055 12 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_057 The starting point is determined by the party leader's progress. Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray.
14 10 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_056 13 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_058 Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements. All forays into the Binding Coil of Bahamut are limited to 90 minutes (Earth time).
15 11 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_0561 14 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_059 In this case, their progress will be updated to be the same as that of the leader. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
16 12 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_057 15 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_060 Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray. Items unable to be obtained will be lost.
17 13 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_058 16 TEXT_BAHAMUTGUIDETRAVEL_Q2_000_100 All forays into the Binding Coil of Bahamut are limited to 90 minutes (Earth time). Enter ?
18 14 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_059 17 TEXT_BAHAMUTGUIDETRAVEL_A2_000_101 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. Yes
19 15 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_060 18 TEXT_BAHAMUTGUIDETRAVEL_A2_000_102 Items unable to be obtained will be lost. No
20 16 TEXT_BAHAMUTGUIDETRAVEL_Q2_000_100 19 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_110 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/>? You were unable to enter . Make sure that you and your party meet all the conditions.
21 17 TEXT_BAHAMUTGUIDETRAVEL_A2_000_101 20 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_210 Yes 「大迷宮バハムート:邂逅編」をクリア (攻略進行度が最大に到達)しているため、 次回は、リセット日後に再開することができます。
18 TEXT_BAHAMUTGUIDETRAVEL_A2_000_102 No
19 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_110 You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions.
20 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_210 「大迷宮バハムート:邂逅編」をクリア (攻略進行度が最大に到達)しているため、 次回は、リセット日後に再開することができます。
22 21 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_211 21 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_211 攻略進行度の記録は、 (地球時間)毎週<ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>にリセットされます。 次回の攻略は、リセット日までお待ちください。 攻略進行度の記録は、 (地球時間)毎週Tuesday at 5 p.m.にリセットされます。 次回の攻略は、リセット日までお待ちください。
23
24
25
26
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@@ -1,34 +1,31 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BAHAMUTGUIDETRAVELFOREST_Q1_000_010","What would you like to do?"
1,"TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_011","Learn about the Second Coil of Bahamut."
2,"TEXT_BAHAMUTGUIDETRAVELFOREST_A1_100_011","Learn about the Second Coil of Bahamut (Savage)."
3,"TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_012","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>."
4,"TEXT_BAHAMUTGUIDETRAVELFOREST_A1_100_012","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>."
5,"TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_013","Nothing."
6,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_050","The Second Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
7,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_051","Progress within the Second Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
8,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
9,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_053","To enter the Second Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
10,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_054","All members must also have completed the quest “Another Turn in the Coil.”"
11,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_055","The starting point is determined by the party leader's progress."
12,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_056","Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements."
13,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_0561","In this case, their progress will be updated to be the same as that of the leader."
14,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_057","Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray."
15,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_058","All forays into the Second Coil of Bahamut are limited to 90 minutes (Earth time)."
16,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
17,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_060","Items unable to be obtained will be lost."
18,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_070","As the name suggests, the Second Coil of Bahamut (Savage) is a brutally difficult version of the raid of the same name."
19,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_071","All members must have completed the quest “Sing Me Another Song.”"
20,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_072","Progress within the Second Coil of Bahamut (Savage) is shared with the normal version of the raid."
21,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_073","Please note that there are no enhanced rewards available for the Second Coil of Bahamut (Savage). Clearing the raid, however, will earn you an achievement."
22,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_074","Details such as time limit and required party composition are unchanged from the normal version of the raid. For more information, please refer to the entry requirements for the Second Coil of Bahamut."
23,"TEXT_BAHAMUTGUIDETRAVELFOREST_Q2_000_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/>?"
24,"TEXT_BAHAMUTGUIDETRAVELFOREST_A2_000_101","Yes"
25,"TEXT_BAHAMUTGUIDETRAVELFOREST_A2_000_102","No"
26,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_110","You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions."
27,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_210","You have recently completed the Second Coil of Bahamut, and cannot enter again until progress is reset."
28,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
29,"TEXT_BAHAMUTGUIDETRAVELFOREST_Q3_000_300","Awaiting entry confirmation from party members."
30,"TEXT_BAHAMUTGUIDETRAVELFOREST_A3_000_301","Cancel"
0,TEXT_BAHAMUTGUIDETRAVELFOREST_Q1_000_010,What would you like to do?
1,TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_011,Learn about the Second Coil of Bahamut.
2,TEXT_BAHAMUTGUIDETRAVELFOREST_A1_100_011,Learn about the Second Coil of Bahamut (Savage).
3,TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_012,Enter .
4,TEXT_BAHAMUTGUIDETRAVELFOREST_A1_100_012,Enter .
5,TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_013,Nothing.
6,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_050,"The Second Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns."
7,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_051,"Progress within the Second Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
8,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
9,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_053,"To enter the Second Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
10,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_054,All members must also have completed the quest “Another Turn in the Coil.”
11,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_055,The starting point is determined by the party leader's progress.
12,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_056,"Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements."
13,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_0561,"In this case, their progress will be updated to be the same as that of the leader."
14,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_057,"Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray."
15,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_058,All forays into the Second Coil of Bahamut are limited to 90 minutes (Earth time).
16,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
17,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_060,Items unable to be obtained will be lost.
18,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_070,"As the name suggests, the Second Coil of Bahamut (Savage) is a brutally difficult version of the raid of the same name."
19,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_071,All members must have completed the quest “Sing Me Another Song.”
20,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_072,Progress within the Second Coil of Bahamut (Savage) is shared with the normal version of the raid.
21,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_073,"Please note that there are no enhanced rewards available for the Second Coil of Bahamut (Savage). Clearing the raid, however, will earn you an achievement."
22,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_074,"Details such as time limit and required party composition are unchanged from the normal version of the raid. For more information, please refer to the entry requirements for the Second Coil of Bahamut."
23,TEXT_BAHAMUTGUIDETRAVELFOREST_Q2_000_100,Enter ?
24,TEXT_BAHAMUTGUIDETRAVELFOREST_A2_000_101,Yes
25,TEXT_BAHAMUTGUIDETRAVELFOREST_A2_000_102,No
26,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
27,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_210,"You have recently completed the Second Coil of Bahamut, and cannot enter again until progress is reset."
28,TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_211,Progress is reset every Tuesday at 5 p.m. (Earth time).
29,TEXT_BAHAMUTGUIDETRAVELFOREST_Q3_000_300,Awaiting entry confirmation from party members.
30,TEXT_BAHAMUTGUIDETRAVELFOREST_A3_000_301,Cancel
1 key 0 TEXT_BAHAMUTGUIDETRAVELFOREST_Q1_000_010 1 What would you like to do?
2 # 1 TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_011 Learn about the Second Coil of Bahamut.
3 int32 str 2 TEXT_BAHAMUTGUIDETRAVELFOREST_A1_100_011 str Learn about the Second Coil of Bahamut (Savage).
4 0 TEXT_BAHAMUTGUIDETRAVELFOREST_Q1_000_010 3 TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_012 What would you like to do? Enter .
5 1 TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_011 4 TEXT_BAHAMUTGUIDETRAVELFOREST_A1_100_012 Learn about the Second Coil of Bahamut. Enter .
6 2 TEXT_BAHAMUTGUIDETRAVELFOREST_A1_100_011 5 TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_013 Learn about the Second Coil of Bahamut (Savage). Nothing.
7 3 TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_012 6 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_050 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. The Second Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns.
8 4 TEXT_BAHAMUTGUIDETRAVELFOREST_A1_100_012 7 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_051 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Progress within the Second Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
9 5 TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_013 8 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_052 Nothing. Progress is reset every Tuesday at 5 p.m. (Earth time).
10 6 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_050 9 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_053 The Second Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns. To enter the Second Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
11 7 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_051 10 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_054 Progress within the Second Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off. All members must also have completed the quest “Another Turn in the Coil.”
12 8 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_052 11 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_055 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The starting point is determined by the party leader's progress.
13 9 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_053 12 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_056 To enter the Second Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher. Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements.
14 10 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_054 13 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_0561 All members must also have completed the quest “Another Turn in the Coil.” In this case, their progress will be updated to be the same as that of the leader.
15 11 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_055 14 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_057 The starting point is determined by the party leader's progress. Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray.
16 12 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_056 15 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_058 Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements. All forays into the Second Coil of Bahamut are limited to 90 minutes (Earth time).
17 13 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_0561 16 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_059 In this case, their progress will be updated to be the same as that of the leader. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
18 14 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_057 17 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_060 Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray. Items unable to be obtained will be lost.
19 15 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_058 18 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_070 All forays into the Second Coil of Bahamut are limited to 90 minutes (Earth time). As the name suggests, the Second Coil of Bahamut (Savage) is a brutally difficult version of the raid of the same name.
20 16 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_059 19 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_071 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. All members must have completed the quest “Sing Me Another Song.”
21 17 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_060 20 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_072 Items unable to be obtained will be lost. Progress within the Second Coil of Bahamut (Savage) is shared with the normal version of the raid.
22 18 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_070 21 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_073 As the name suggests, the Second Coil of Bahamut (Savage) is a brutally difficult version of the raid of the same name. Please note that there are no enhanced rewards available for the Second Coil of Bahamut (Savage). Clearing the raid, however, will earn you an achievement.
23 19 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_071 22 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_074 All members must have completed the quest “Sing Me Another Song.” Details such as time limit and required party composition are unchanged from the normal version of the raid. For more information, please refer to the entry requirements for the Second Coil of Bahamut.
24 20 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_072 23 TEXT_BAHAMUTGUIDETRAVELFOREST_Q2_000_100 Progress within the Second Coil of Bahamut (Savage) is shared with the normal version of the raid. Enter ?
25 21 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_073 24 TEXT_BAHAMUTGUIDETRAVELFOREST_A2_000_101 Please note that there are no enhanced rewards available for the Second Coil of Bahamut (Savage). Clearing the raid, however, will earn you an achievement. Yes
26 22 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_074 25 TEXT_BAHAMUTGUIDETRAVELFOREST_A2_000_102 Details such as time limit and required party composition are unchanged from the normal version of the raid. For more information, please refer to the entry requirements for the Second Coil of Bahamut. No
27 23 TEXT_BAHAMUTGUIDETRAVELFOREST_Q2_000_100 26 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_110 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/>? You were unable to enter . Make sure that you and your party meet all the conditions.
28 24 TEXT_BAHAMUTGUIDETRAVELFOREST_A2_000_101 27 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_210 Yes You have recently completed the Second Coil of Bahamut, and cannot enter again until progress is reset.
29 25 TEXT_BAHAMUTGUIDETRAVELFOREST_A2_000_102 28 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_211 No Progress is reset every Tuesday at 5 p.m. (Earth time).
30 26 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_110 29 TEXT_BAHAMUTGUIDETRAVELFOREST_Q3_000_300 You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions. Awaiting entry confirmation from party members.
31 27 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_210 30 TEXT_BAHAMUTGUIDETRAVELFOREST_A3_000_301 You have recently completed the Second Coil of Bahamut, and cannot enter again until progress is reset. Cancel
28 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_211 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
29 TEXT_BAHAMUTGUIDETRAVELFOREST_Q3_000_300 Awaiting entry confirmation from party members.
30 TEXT_BAHAMUTGUIDETRAVELFOREST_A3_000_301 Cancel
+24 -27
View File
@@ -1,27 +1,24 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BAHAMUTGUIDETRAVELWILD_Q1_000_010","What would you like to do?"
1,"TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_011","Learn about the Final Coil of Bahamut."
2,"TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_012","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>."
3,"TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_013","Nothing."
4,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
5,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_051","Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
6,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
7,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_053","To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
8,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_054","All members must also have completed the quest “Fragments of Truth.”"
9,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_055","The starting point is determined by the party leader's progress."
10,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_056","Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements."
11,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_0561","In this case, their progress will be updated to be the same as that of the leader."
12,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_057","Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray."
13,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_058","All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time)."
14,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
15,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_060","Items unable to be obtained will be lost."
16,"TEXT_BAHAMUTGUIDETRAVELWILD_Q2_000_100","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>?"
17,"TEXT_BAHAMUTGUIDETRAVELWILD_A2_000_101","Yes"
18,"TEXT_BAHAMUTGUIDETRAVELWILD_A2_000_102","No"
19,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_110","You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions."
20,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_210","You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset."
21,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
22,"TEXT_BAHAMUTGUIDETRAVELWILD_Q3_000_300","Awaiting entry confirmation from party members."
23,"TEXT_BAHAMUTGUIDETRAVELWILD_A3_000_301","Cancel"
0,TEXT_BAHAMUTGUIDETRAVELWILD_Q1_000_010,What would you like to do?
1,TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_011,Learn about the Final Coil of Bahamut.
2,TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_012,Enter .
3,TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_013,Nothing.
4,TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_050,"The Final Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns."
5,TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_051,"Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
6,TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
7,TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_053,"To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
8,TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_054,All members must also have completed the quest “Fragments of Truth.”
9,TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_055,The starting point is determined by the party leader's progress.
10,TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_056,"Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements."
11,TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_0561,"In this case, their progress will be updated to be the same as that of the leader."
12,TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_057,"Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray."
13,TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_058,All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time).
14,TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
15,TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_060,Items unable to be obtained will be lost.
16,TEXT_BAHAMUTGUIDETRAVELWILD_Q2_000_100,Enter ?
17,TEXT_BAHAMUTGUIDETRAVELWILD_A2_000_101,Yes
18,TEXT_BAHAMUTGUIDETRAVELWILD_A2_000_102,No
19,TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
20,TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_210,"You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset."
21,TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_211,Progress is reset every Tuesday at 5 p.m. (Earth time).
22,TEXT_BAHAMUTGUIDETRAVELWILD_Q3_000_300,Awaiting entry confirmation from party members.
23,TEXT_BAHAMUTGUIDETRAVELWILD_A3_000_301,Cancel
1 key 0 TEXT_BAHAMUTGUIDETRAVELWILD_Q1_000_010 1 What would you like to do?
2 # 1 TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_011 Learn about the Final Coil of Bahamut.
3 int32 str 2 TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_012 str Enter .
4 0 TEXT_BAHAMUTGUIDETRAVELWILD_Q1_000_010 3 TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_013 What would you like to do? Nothing.
5 1 TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_011 4 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_050 Learn about the Final Coil of Bahamut. The Final Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns.
6 2 TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_012 5 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_051 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
7 3 TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_013 6 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_052 Nothing. Progress is reset every Tuesday at 5 p.m. (Earth time).
8 4 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_050 7 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_053 The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns. To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
9 5 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_051 8 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_054 Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off. All members must also have completed the quest “Fragments of Truth.”
10 6 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_052 9 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_055 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The starting point is determined by the party leader's progress.
11 7 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_053 10 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_056 To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher. Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements.
12 8 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_054 11 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_0561 All members must also have completed the quest “Fragments of Truth.” In this case, their progress will be updated to be the same as that of the leader.
13 9 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_055 12 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_057 The starting point is determined by the party leader's progress. Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray.
14 10 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_056 13 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_058 Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements. All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time).
15 11 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_0561 14 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_059 In this case, their progress will be updated to be the same as that of the leader. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
16 12 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_057 15 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_060 Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray. Items unable to be obtained will be lost.
17 13 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_058 16 TEXT_BAHAMUTGUIDETRAVELWILD_Q2_000_100 All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time). Enter ?
18 14 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_059 17 TEXT_BAHAMUTGUIDETRAVELWILD_A2_000_101 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. Yes
19 15 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_060 18 TEXT_BAHAMUTGUIDETRAVELWILD_A2_000_102 Items unable to be obtained will be lost. No
20 16 TEXT_BAHAMUTGUIDETRAVELWILD_Q2_000_100 19 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_110 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>? You were unable to enter . Make sure that you and your party meet all the conditions.
21 17 TEXT_BAHAMUTGUIDETRAVELWILD_A2_000_101 20 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_210 Yes You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset.
22 18 TEXT_BAHAMUTGUIDETRAVELWILD_A2_000_102 21 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_211 No Progress is reset every Tuesday at 5 p.m. (Earth time).
23 19 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_110 22 TEXT_BAHAMUTGUIDETRAVELWILD_Q3_000_300 You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions. Awaiting entry confirmation from party members.
24 20 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_210 23 TEXT_BAHAMUTGUIDETRAVELWILD_A3_000_301 You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset. Cancel
21 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_211 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
22 TEXT_BAHAMUTGUIDETRAVELWILD_Q3_000_300 Awaiting entry confirmation from party members.
23 TEXT_BAHAMUTGUIDETRAVELWILD_A3_000_301 Cancel
+36 -39
View File
@@ -1,43 +1,40 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q1_000_010","What would you like to do?"
1,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_011","Learn about the Final Coil of Bahamut."
2,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_012","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>."
3,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_100_012","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をGREED限定で開始"
4,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_101_012","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をマスタールートで開始"
5,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_013","Nothing."
6,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
7,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_051","Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
8,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
9,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_053","To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
10,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_054","All members must also have completed the quest “Fragments of Truth.”"
11,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_055","The starting point is determined by the party leader's progress."
12,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_056","Even party members whose progress is different may participate, provided they meet the entry requirements."
13,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_0561","Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader."
14,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_057","Those who have advanced further than the party leader, on the other hand, will retain their progress."
15,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_100_057","In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
16,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_058","All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time)."
17,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
18,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_060","Items unable to be obtained will be lost."
19,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_000_100","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>?"
20,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_100_100","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
0,TEXT_BAHAMUTGUIDETRAVELWILD2_Q1_000_010,What would you like to do?
1,TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_011,Learn about the Final Coil of Bahamut.
2,TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_012,Enter .
3,TEXT_BAHAMUTGUIDETRAVELWILD2_A1_100_012,「」をGREED限定で開始
4,TEXT_BAHAMUTGUIDETRAVELWILD2_A1_101_012,「」をマスタールートで開始
5,TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_013,Nothing.
6,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_050,"The Final Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns."
7,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_051,"Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
8,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
9,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_053,"To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
10,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_054,All members must also have completed the quest “Fragments of Truth.”
11,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_055,The starting point is determined by the party leader's progress.
12,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_056,"Even party members whose progress is different may participate, provided they meet the entry requirements."
13,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_0561,Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
14,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_057,"Those who have advanced further than the party leader, on the other hand, will retain their progress."
15,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_100_057,"In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
16,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_058,All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time).
17,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
18,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_060,Items unable to be obtained will be lost.
19,TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_000_100,Enter ?
20,TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_100_100,"「」を
「GREED限定」で開始しますか?"
21,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_101_100","<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
21,TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_101_100,"「」を
「マスタールート」で開始しますか?"
22,"TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_101","Yes"
23,"TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_102","No"
24,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_110","You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions."
25,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_210","You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset."
26,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
27,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q3_000_300","Awaiting entry confirmation from party members."
28,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_301","Cancel"
29,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_340","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか?"
30,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?"
31,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_100_350","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
22,TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_101,Yes
23,TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_102,No
24,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
25,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_210,"You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset."
26,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_211,Progress is reset every Tuesday at 5 p.m. (Earth time).
27,TEXT_BAHAMUTGUIDETRAVELWILD2_Q3_000_300,Awaiting entry confirmation from party members.
28,TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_301,Cancel
29,TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_340,"このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。
「」を開始しますか?"
30,TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?"
31,TEXT_BAHAMUTGUIDETRAVELWILD2_A3_100_350,"このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。
「」を
「GREED限定」で開始しますか?"
32,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_101_350","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
32,TEXT_BAHAMUTGUIDETRAVELWILD2_A3_101_350,"このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。
「」を
「マスタールート」で開始しますか?"
1 key 0 TEXT_BAHAMUTGUIDETRAVELWILD2_Q1_000_010 1 What would you like to do?
2 # 1 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_011 Learn about the Final Coil of Bahamut.
3 int32 str 2 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_012 str Enter .
4 0 TEXT_BAHAMUTGUIDETRAVELWILD2_Q1_000_010 3 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_100_012 What would you like to do? 「」をGREED限定で開始
5 1 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_011 4 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_101_012 Learn about the Final Coil of Bahamut. 「」をマスタールートで開始
6 2 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_012 5 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_013 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. Nothing.
7 3 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_100_012 6 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_050 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をGREED限定で開始 The Final Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns.
8 4 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_101_012 7 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_051 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をマスタールートで開始 Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
9 5 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_013 8 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_052 Nothing. Progress is reset every Tuesday at 5 p.m. (Earth time).
10 6 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_050 9 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_053 The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns. To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
11 7 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_051 10 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_054 Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off. All members must also have completed the quest “Fragments of Truth.”
12 8 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_052 11 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_055 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The starting point is determined by the party leader's progress.
13 9 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_053 12 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_056 To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher. Even party members whose progress is different may participate, provided they meet the entry requirements.
14 10 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_054 13 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_0561 All members must also have completed the quest “Fragments of Truth.” Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
15 11 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_055 14 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_057 The starting point is determined by the party leader's progress. Those who have advanced further than the party leader, on the other hand, will retain their progress.
16 12 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_056 15 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_100_057 Even party members whose progress is different may participate, provided they meet the entry requirements. In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly.
17 13 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_0561 16 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_058 Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader. All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time).
18 14 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_057 17 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_059 Those who have advanced further than the party leader, on the other hand, will retain their progress. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
19 15 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_100_057 18 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_060 In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly. Items unable to be obtained will be lost.
20 16 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_058 19 TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_000_100 All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time). Enter ?
21 17 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_059 20 TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_100_100 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. 「」を 「GREED限定」で開始しますか?
18 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_060 Items unable to be obtained will be lost.
19 TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_000_100 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>?
20 TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_100_100 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか?
22 21 TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_101_100 21 TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_101_100 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか? 「」を 「マスタールート」で開始しますか?
23 22 TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_101 22 TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_101 Yes Yes
24 23 TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_102 23 TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_102 No No
25 24 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_110 24 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_110 You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions. You were unable to enter . Make sure that you and your party meet all the conditions.
26 25 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_210 25 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_210 You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset. You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset.
27 26 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_211 26 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_211 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Progress is reset every Tuesday at 5 p.m. (Earth time).
28 27 TEXT_BAHAMUTGUIDETRAVELWILD2_Q3_000_300 27 TEXT_BAHAMUTGUIDETRAVELWILD2_Q3_000_300 Awaiting entry confirmation from party members. Awaiting entry confirmation from party members.
29 28 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_301 28 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_301 Cancel Cancel
30 29 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_340 29 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_340 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか? このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。 「」を開始しますか?
31 30 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_350 30 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?
32 31 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_100_350 31 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_100_350 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか? このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。 「」を 「GREED限定」で開始しますか?
33 32 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_101_350 32 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_101_350 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか? このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。 「」を 「マスタールート」で開始しますか?
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key,0,1
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int32,str,str
0,"TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_000","Pshkohhh... Uplander is curious, wishes to enter giant of iron? Very well, if uplander is heartset, Redbrix will guide. "
1,"TEXT_RAIDGUIDEENTRANCE30_Q1_000_010","What would you like to do?"
2,"TEXT_RAIDGUIDEENTRANCE30_A1_000_011","Ask about Gordias (Savage)."
3,"TEXT_RAIDGUIDEENTRANCE30_A1_000_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)."
4,"TEXT_RAIDGUIDEENTRANCE30_A1_100_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)."
5,"TEXT_RAIDGUIDEENTRANCE30_A1_101_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)."
6,"TEXT_RAIDGUIDEENTRANCE30_A1_000_013","Nothing."
7,"TEXT_RAIDGUIDEENTRANCE30_00105_Q3_000_015","What would you like to ask about?"
8,"TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_016","Entry requirements for Gordias (Savage)."
9,"TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_017","Nothing."
10,"TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_020","Pshkohhh... Uplander has been given leave to enter inside─though Redbrix does not know why you would. But Redbrix will open the way if uplander asks."
11,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_050","Gordias (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons."
12,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_051","Progress within Gordias (Savage) is saved at specific locations for each player, and you may resume your foray where you left off."
13,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
14,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_053","To enter Gordias (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher."
15,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_054","All members must also have completed the quest “A Song of Steam and Steel.”"
16,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_055","The starting point is determined by the party leader's progress."
17,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_056","Even party members whose progress is different may participate, provided they meet the entry requirements."
18,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_056","Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader."
19,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_057","Those who have advanced further than the party leader, on the other hand, will retain their progress."
20,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_057","In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
21,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_058","All forays into Gordias (Savage) are limited to 90 minutes (Earth time)."
22,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
23,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_060","Items unable to be obtained will be lost."
24,"TEXT_RAIDGUIDEENTRANCE30_Q2_000_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)?"
25,"TEXT_RAIDGUIDEENTRANCE30_Q2_100_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)?"
26,"TEXT_RAIDGUIDEENTRANCE30_Q2_101_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)?"
27,"TEXT_RAIDGUIDEENTRANCE30_A2_000_101","Yes"
28,"TEXT_RAIDGUIDEENTRANCE30_A2_000_102","No"
29,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_110","You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions."
30,"TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_200","Pssshkoh... Giant of metal is holding fast to land, and Slowfix is telling Redbrix to keep eyes on big hand!"
31,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_210","You have recently completed Gordias (Savage), and cannot enter again until progress is reset."
32,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
33,"TEXT_RAIDGUIDEENTRANCE30_Q3_000_300","Awaiting entry confirmation from party members."
34,"TEXT_RAIDGUIDEENTRANCE30_A3_000_301","Cancel"
35,"TEXT_RAIDGUIDEENTRANCE30_A3_000_340","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?"
36,"TEXT_RAIDGUIDEENTRANCE30_A3_000_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?"
37,"TEXT_RAIDGUIDEENTRANCE30_A3_100_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?"
38,"TEXT_RAIDGUIDEENTRANCE30_A3_101_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?"
39,"TEXT_RAIDGUIDEENTRANCE30","deleted"
0,TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_000,"Pshkohhh... Uplander is curious, wishes to enter giant of iron? Very well, if uplander is heartset, Redbrix will guide. "
1,TEXT_RAIDGUIDEENTRANCE30_Q1_000_010,What would you like to do?
2,TEXT_RAIDGUIDEENTRANCE30_A1_000_011,Ask about Gordias (Savage).
3,TEXT_RAIDGUIDEENTRANCE30_A1_000_012,Enter (Loot Rule: Normal).
4,TEXT_RAIDGUIDEENTRANCE30_A1_100_012,Enter (Loot Rule: Greed Only).
5,TEXT_RAIDGUIDEENTRANCE30_A1_101_012,Enter (Loot Rule: Lootmaster).
6,TEXT_RAIDGUIDEENTRANCE30_A1_000_013,Nothing.
7,TEXT_RAIDGUIDEENTRANCE30_00105_Q3_000_015,What would you like to ask about?
8,TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_016,Entry requirements for Gordias (Savage).
9,TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_017,Nothing.
10,TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_020,Pshkohhh... Uplander has been given leave to enter inside─though Redbrix does not know why you would. But Redbrix will open the way if uplander asks.
11,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_050,Gordias (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons.
12,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_051,"Progress within Gordias (Savage) is saved at specific locations for each player, and you may resume your foray where you left off."
13,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
14,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_053,"To enter Gordias (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher."
15,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_054,All members must also have completed the quest “A Song of Steam and Steel.”
16,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_055,The starting point is determined by the party leader's progress.
17,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_056,"Even party members whose progress is different may participate, provided they meet the entry requirements."
18,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_056,Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
19,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_057,"Those who have advanced further than the party leader, on the other hand, will retain their progress."
20,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_057,"In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
21,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_058,All forays into Gordias (Savage) are limited to 90 minutes (Earth time).
22,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
23,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_060,Items unable to be obtained will be lost.
24,TEXT_RAIDGUIDEENTRANCE30_Q2_000_100,Enter (Loot Rule: Normal)?
25,TEXT_RAIDGUIDEENTRANCE30_Q2_100_100,Enter (Loot Rule: Greed Only)?
26,TEXT_RAIDGUIDEENTRANCE30_Q2_101_100,Enter (Loot Rule: Lootmaster)?
27,TEXT_RAIDGUIDEENTRANCE30_A2_000_101,Yes
28,TEXT_RAIDGUIDEENTRANCE30_A2_000_102,No
29,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
30,TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_200,"Pssshkoh... Giant of metal is holding fast to land, and Slowfix is telling Redbrix to keep eyes on big hand!"
31,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_210,"You have recently completed Gordias (Savage), and cannot enter again until progress is reset."
32,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_211,Progress is reset every Tuesday at 5 p.m. (Earth time).
33,TEXT_RAIDGUIDEENTRANCE30_Q3_000_300,Awaiting entry confirmation from party members.
34,TEXT_RAIDGUIDEENTRANCE30_A3_000_301,Cancel
35,TEXT_RAIDGUIDEENTRANCE30_A3_000_340,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?"
36,TEXT_RAIDGUIDEENTRANCE30_A3_000_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?"
37,TEXT_RAIDGUIDEENTRANCE30_A3_100_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?"
38,TEXT_RAIDGUIDEENTRANCE30_A3_101_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?"
39,TEXT_RAIDGUIDEENTRANCE30,deleted
1 key 0 TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_000 1 Pshkohhh... Uplander is curious, wishes to enter giant of iron? Very well, if uplander is heartset, Redbrix will guide.
2 # 1 TEXT_RAIDGUIDEENTRANCE30_Q1_000_010 What would you like to do?
3 int32 str 2 TEXT_RAIDGUIDEENTRANCE30_A1_000_011 str Ask about Gordias (Savage).
4 0 TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_000 3 TEXT_RAIDGUIDEENTRANCE30_A1_000_012 Pshkohhh... Uplander is curious, wishes to enter giant of iron? Very well, if uplander is heartset, Redbrix will guide. Enter (Loot Rule: Normal).
5 1 TEXT_RAIDGUIDEENTRANCE30_Q1_000_010 4 TEXT_RAIDGUIDEENTRANCE30_A1_100_012 What would you like to do? Enter (Loot Rule: Greed Only).
6 2 TEXT_RAIDGUIDEENTRANCE30_A1_000_011 5 TEXT_RAIDGUIDEENTRANCE30_A1_101_012 Ask about Gordias (Savage). Enter (Loot Rule: Lootmaster).
7 3 TEXT_RAIDGUIDEENTRANCE30_A1_000_012 6 TEXT_RAIDGUIDEENTRANCE30_A1_000_013 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal). Nothing.
8 4 TEXT_RAIDGUIDEENTRANCE30_A1_100_012 7 TEXT_RAIDGUIDEENTRANCE30_00105_Q3_000_015 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only). What would you like to ask about?
9 5 TEXT_RAIDGUIDEENTRANCE30_A1_101_012 8 TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_016 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster). Entry requirements for Gordias (Savage).
10 6 TEXT_RAIDGUIDEENTRANCE30_A1_000_013 9 TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_017 Nothing. Nothing.
11 7 TEXT_RAIDGUIDEENTRANCE30_00105_Q3_000_015 10 TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_020 What would you like to ask about? Pshkohhh... Uplander has been given leave to enter inside─though Redbrix does not know why you would. But Redbrix will open the way if uplander asks.
12 8 TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_016 11 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_050 Entry requirements for Gordias (Savage). Gordias (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons.
13 9 TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_017 12 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_051 Nothing. Progress within Gordias (Savage) is saved at specific locations for each player, and you may resume your foray where you left off.
14 10 TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_020 13 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_052 Pshkohhh... Uplander has been given leave to enter inside─though Redbrix does not know why you would. But Redbrix will open the way if uplander asks. Progress is reset every Tuesday at 5 p.m. (Earth time).
15 11 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_050 14 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_053 Gordias (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons. To enter Gordias (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher.
16 12 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_051 15 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_054 Progress within Gordias (Savage) is saved at specific locations for each player, and you may resume your foray where you left off. All members must also have completed the quest “A Song of Steam and Steel.”
17 13 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_052 16 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_055 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The starting point is determined by the party leader's progress.
18 14 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_053 17 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_056 To enter Gordias (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher. Even party members whose progress is different may participate, provided they meet the entry requirements.
19 15 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_054 18 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_056 All members must also have completed the quest “A Song of Steam and Steel.” Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
20 16 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_055 19 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_057 The starting point is determined by the party leader's progress. Those who have advanced further than the party leader, on the other hand, will retain their progress.
21 17 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_056 20 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_057 Even party members whose progress is different may participate, provided they meet the entry requirements. In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly.
22 18 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_056 21 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_058 Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader. All forays into Gordias (Savage) are limited to 90 minutes (Earth time).
23 19 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_057 22 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_059 Those who have advanced further than the party leader, on the other hand, will retain their progress. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
24 20 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_057 23 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_060 In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly. Items unable to be obtained will be lost.
25 21 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_058 24 TEXT_RAIDGUIDEENTRANCE30_Q2_000_100 All forays into Gordias (Savage) are limited to 90 minutes (Earth time). Enter (Loot Rule: Normal)?
26 22 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_059 25 TEXT_RAIDGUIDEENTRANCE30_Q2_100_100 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. Enter (Loot Rule: Greed Only)?
27 23 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_060 26 TEXT_RAIDGUIDEENTRANCE30_Q2_101_100 Items unable to be obtained will be lost. Enter (Loot Rule: Lootmaster)?
28 24 TEXT_RAIDGUIDEENTRANCE30_Q2_000_100 27 TEXT_RAIDGUIDEENTRANCE30_A2_000_101 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)? Yes
29 25 TEXT_RAIDGUIDEENTRANCE30_Q2_100_100 28 TEXT_RAIDGUIDEENTRANCE30_A2_000_102 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)? No
30 26 TEXT_RAIDGUIDEENTRANCE30_Q2_101_100 29 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_110 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)? You were unable to enter . Make sure that you and your party meet all the conditions.
31 27 TEXT_RAIDGUIDEENTRANCE30_A2_000_101 30 TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_200 Yes Pssshkoh... Giant of metal is holding fast to land, and Slowfix is telling Redbrix to keep eyes on big hand!
32 28 TEXT_RAIDGUIDEENTRANCE30_A2_000_102 31 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_210 No You have recently completed Gordias (Savage), and cannot enter again until progress is reset.
33 29 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_110 32 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_211 You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions. Progress is reset every Tuesday at 5 p.m. (Earth time).
34 30 TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_200 33 TEXT_RAIDGUIDEENTRANCE30_Q3_000_300 Pssshkoh... Giant of metal is holding fast to land, and Slowfix is telling Redbrix to keep eyes on big hand! Awaiting entry confirmation from party members.
35 31 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_210 34 TEXT_RAIDGUIDEENTRANCE30_A3_000_301 You have recently completed Gordias (Savage), and cannot enter again until progress is reset. Cancel
36 32 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_211 35 TEXT_RAIDGUIDEENTRANCE30_A3_000_340 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?
37 33 TEXT_RAIDGUIDEENTRANCE30_Q3_000_300 36 TEXT_RAIDGUIDEENTRANCE30_A3_000_350 Awaiting entry confirmation from party members. One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?
38 34 TEXT_RAIDGUIDEENTRANCE30_A3_000_301 37 TEXT_RAIDGUIDEENTRANCE30_A3_100_350 Cancel One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?
39 35 TEXT_RAIDGUIDEENTRANCE30_A3_000_340 38 TEXT_RAIDGUIDEENTRANCE30_A3_101_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?
40 36 TEXT_RAIDGUIDEENTRANCE30_A3_000_350 39 TEXT_RAIDGUIDEENTRANCE30 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)? deleted
37 TEXT_RAIDGUIDEENTRANCE30_A3_100_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?
38 TEXT_RAIDGUIDEENTRANCE30_A3_101_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?
39 TEXT_RAIDGUIDEENTRANCE30 deleted
+39 -42
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@@ -1,45 +1,42 @@
key,0,1
#,,
int32,str,str
0,"TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_000","Pshhh... Shkohhh...
0,TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_000,"Pshhh... Shkohhh...
Lightkix watchguards entrance to giant of whirlycog. But if uplander wants Lightkix to help fight, it will cost heaps of jinglyshine!"
1,"TEXT_RAIDGUIDEENTRANCE32_Q1_000_010","What would you like to do?"
2,"TEXT_RAIDGUIDEENTRANCE32_A1_000_011","Ask about Midas (Savage)."
3,"TEXT_RAIDGUIDEENTRANCE32_A1_000_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)."
4,"TEXT_RAIDGUIDEENTRANCE32_A1_100_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)."
5,"TEXT_RAIDGUIDEENTRANCE32_A1_101_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)."
6,"TEXT_RAIDGUIDEENTRANCE32_A1_000_013","Nothing."
7,"TEXT_RAIDGUIDEENTRANCE32_00105_Q3_000_015","What would you like to ask about?"
8,"TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_016","Entry requirements for Midas (Savage)."
9,"TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_017","Nothing."
10,"TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_020","Pshhh... Shkohhh...
1,TEXT_RAIDGUIDEENTRANCE32_Q1_000_010,What would you like to do?
2,TEXT_RAIDGUIDEENTRANCE32_A1_000_011,Ask about Midas (Savage).
3,TEXT_RAIDGUIDEENTRANCE32_A1_000_012,Enter (Loot Rule: Normal).
4,TEXT_RAIDGUIDEENTRANCE32_A1_100_012,Enter (Loot Rule: Greed Only).
5,TEXT_RAIDGUIDEENTRANCE32_A1_101_012,Enter (Loot Rule: Lootmaster).
6,TEXT_RAIDGUIDEENTRANCE32_A1_000_013,Nothing.
7,TEXT_RAIDGUIDEENTRANCE32_00105_Q3_000_015,What would you like to ask about?
8,TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_016,Entry requirements for Midas (Savage).
9,TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_017,Nothing.
10,TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_020,"Pshhh... Shkohhh...
Uplander wishes to enter metal giant again? Lightkix thinks idea is addlebrained, but he will not stop uplander."
11,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_050","Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons."
12,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_051","Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off."
13,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
14,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_053","To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher."
15,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_054","All members must also have completed the quest “A Refrain for the Undaunted.”"
16,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_055","The starting point is determined by the party leader's progress."
17,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_056","Even party members whose progress is different may participate, provided they meet the entry requirements."
18,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_056","Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader."
19,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_057","Those who have advanced further than the party leader, on the other hand, will retain their progress."
20,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_057","In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
21,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_058","All forays into Midas (Savage) are limited to 90 minutes (Earth time)."
22,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
23,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_060","Items unable to be obtained will be lost."
24,"TEXT_RAIDGUIDEENTRANCE32_Q2_000_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)?"
25,"TEXT_RAIDGUIDEENTRANCE32_Q2_100_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)?"
26,"TEXT_RAIDGUIDEENTRANCE32_Q2_101_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)?"
27,"TEXT_RAIDGUIDEENTRANCE32_A2_000_101","Yes"
28,"TEXT_RAIDGUIDEENTRANCE32_A2_000_102","No"
29,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_110","You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions."
30,"TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_200","Pshhh... Shkohhh...
11,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_050,Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons.
12,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_051,"Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off."
13,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
14,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_053,"To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher."
15,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_054,All members must also have completed the quest “A Refrain for the Undaunted.”
16,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_055,The starting point is determined by the party leader's progress.
17,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_056,"Even party members whose progress is different may participate, provided they meet the entry requirements."
18,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_056,Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
19,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_057,"Those who have advanced further than the party leader, on the other hand, will retain their progress."
20,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_057,"In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
21,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_058,All forays into Midas (Savage) are limited to 90 minutes (Earth time).
22,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
23,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_060,Items unable to be obtained will be lost.
24,TEXT_RAIDGUIDEENTRANCE32_Q2_000_100,Enter (Loot Rule: Normal)?
25,TEXT_RAIDGUIDEENTRANCE32_Q2_100_100,Enter (Loot Rule: Greed Only)?
26,TEXT_RAIDGUIDEENTRANCE32_Q2_101_100,Enter (Loot Rule: Lootmaster)?
27,TEXT_RAIDGUIDEENTRANCE32_A2_000_101,Yes
28,TEXT_RAIDGUIDEENTRANCE32_A2_000_102,No
29,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
30,TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_200,"Pshhh... Shkohhh...
Lightkix is skilled watchguard, and will let uplander know if Illuminati move one ilm out of colossus. But unfortunately, Lightkix is not so skilled with fightytools..."
31,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_210","You have recently completed Midas (Savage), and cannot enter again until progress is reset."
32,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
33,"TEXT_RAIDGUIDEENTRANCE32_Q3_000_300","Awaiting entry confirmation from party members."
34,"TEXT_RAIDGUIDEENTRANCE32_A3_000_301","Cancel"
35,"TEXT_RAIDGUIDEENTRANCE32_A3_000_340","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?"
36,"TEXT_RAIDGUIDEENTRANCE32_A3_000_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?"
37,"TEXT_RAIDGUIDEENTRANCE32_A3_100_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?"
38,"TEXT_RAIDGUIDEENTRANCE32_A3_101_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?"
31,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_210,"You have recently completed Midas (Savage), and cannot enter again until progress is reset."
32,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_211,Progress is reset every Tuesday at 5 p.m. (Earth time).
33,TEXT_RAIDGUIDEENTRANCE32_Q3_000_300,Awaiting entry confirmation from party members.
34,TEXT_RAIDGUIDEENTRANCE32_A3_000_301,Cancel
35,TEXT_RAIDGUIDEENTRANCE32_A3_000_340,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?"
36,TEXT_RAIDGUIDEENTRANCE32_A3_000_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?"
37,TEXT_RAIDGUIDEENTRANCE32_A3_100_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?"
38,TEXT_RAIDGUIDEENTRANCE32_A3_101_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?"
1 key 0 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_000 1 Pshhh... Shkohhh... Lightkix watchguards entrance to giant of whirlycog. But if uplander wants Lightkix to help fight, it will cost heaps of jinglyshine!
#
int32 str str
0 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_000 Pshhh... Shkohhh... Lightkix watchguards entrance to giant of whirlycog. But if uplander wants Lightkix to help fight, it will cost heaps of jinglyshine!
2 1 TEXT_RAIDGUIDEENTRANCE32_Q1_000_010 1 TEXT_RAIDGUIDEENTRANCE32_Q1_000_010 What would you like to do? What would you like to do?
3 2 TEXT_RAIDGUIDEENTRANCE32_A1_000_011 2 TEXT_RAIDGUIDEENTRANCE32_A1_000_011 Ask about Midas (Savage). Ask about Midas (Savage).
4 3 TEXT_RAIDGUIDEENTRANCE32_A1_000_012 3 TEXT_RAIDGUIDEENTRANCE32_A1_000_012 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal). Enter (Loot Rule: Normal).
5 4 TEXT_RAIDGUIDEENTRANCE32_A1_100_012 4 TEXT_RAIDGUIDEENTRANCE32_A1_100_012 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only). Enter (Loot Rule: Greed Only).
6 5 TEXT_RAIDGUIDEENTRANCE32_A1_101_012 5 TEXT_RAIDGUIDEENTRANCE32_A1_101_012 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster). Enter (Loot Rule: Lootmaster).
7 6 TEXT_RAIDGUIDEENTRANCE32_A1_000_013 6 TEXT_RAIDGUIDEENTRANCE32_A1_000_013 Nothing. Nothing.
8 7 TEXT_RAIDGUIDEENTRANCE32_00105_Q3_000_015 7 TEXT_RAIDGUIDEENTRANCE32_00105_Q3_000_015 What would you like to ask about? What would you like to ask about?
9 8 TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_016 8 TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_016 Entry requirements for Midas (Savage). Entry requirements for Midas (Savage).
10 9 TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_017 9 TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_017 Nothing. Nothing.
11 10 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_020 10 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_020 Pshhh... Shkohhh... Uplander wishes to enter metal giant again? Lightkix thinks idea is addlebrained, but he will not stop uplander. Pshhh... Shkohhh... Uplander wishes to enter metal giant again? Lightkix thinks idea is addlebrained, but he will not stop uplander.
12 11 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_050 11 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_050 Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons. Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons.
13 12 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_051 12 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_051 Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off. Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off.
14 13 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_052 13 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_052 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Progress is reset every Tuesday at 5 p.m. (Earth time).
15 14 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_053 14 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_053 To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher. To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher.
16 15 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_054 15 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_054 All members must also have completed the quest “A Refrain for the Undaunted.” All members must also have completed the quest “A Refrain for the Undaunted.”
17 16 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_055 16 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_055 The starting point is determined by the party leader's progress. The starting point is determined by the party leader's progress.
18 17 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_056 17 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_056 Even party members whose progress is different may participate, provided they meet the entry requirements. Even party members whose progress is different may participate, provided they meet the entry requirements.
19 18 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_056 18 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_056 Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader. Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
20 19 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_057 19 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_057 Those who have advanced further than the party leader, on the other hand, will retain their progress. Those who have advanced further than the party leader, on the other hand, will retain their progress.
21 20 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_057 20 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_057 In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly. In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly.
22 21 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_058 21 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_058 All forays into Midas (Savage) are limited to 90 minutes (Earth time). All forays into Midas (Savage) are limited to 90 minutes (Earth time).
23 22 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_059 22 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_059 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
24 23 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_060 23 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_060 Items unable to be obtained will be lost. Items unable to be obtained will be lost.
25 24 TEXT_RAIDGUIDEENTRANCE32_Q2_000_100 24 TEXT_RAIDGUIDEENTRANCE32_Q2_000_100 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)? Enter (Loot Rule: Normal)?
26 25 TEXT_RAIDGUIDEENTRANCE32_Q2_100_100 25 TEXT_RAIDGUIDEENTRANCE32_Q2_100_100 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)? Enter (Loot Rule: Greed Only)?
27 26 TEXT_RAIDGUIDEENTRANCE32_Q2_101_100 26 TEXT_RAIDGUIDEENTRANCE32_Q2_101_100 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)? Enter (Loot Rule: Lootmaster)?
28 27 TEXT_RAIDGUIDEENTRANCE32_A2_000_101 27 TEXT_RAIDGUIDEENTRANCE32_A2_000_101 Yes Yes
29 28 TEXT_RAIDGUIDEENTRANCE32_A2_000_102 28 TEXT_RAIDGUIDEENTRANCE32_A2_000_102 No No
30 29 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_110 29 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_110 You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions. You were unable to enter . Make sure that you and your party meet all the conditions.
31 30 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_200 30 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_200 Pshhh... Shkohhh... Lightkix is skilled watchguard, and will let uplander know if Illuminati move one ilm out of colossus. But unfortunately, Lightkix is not so skilled with fightytools... Pshhh... Shkohhh... Lightkix is skilled watchguard, and will let uplander know if Illuminati move one ilm out of colossus. But unfortunately, Lightkix is not so skilled with fightytools...
32 31 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_210 31 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_210 You have recently completed Midas (Savage), and cannot enter again until progress is reset. You have recently completed Midas (Savage), and cannot enter again until progress is reset.
33 32 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_211 32 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_211 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Progress is reset every Tuesday at 5 p.m. (Earth time).
34 33 TEXT_RAIDGUIDEENTRANCE32_Q3_000_300 33 TEXT_RAIDGUIDEENTRANCE32_Q3_000_300 Awaiting entry confirmation from party members. Awaiting entry confirmation from party members.
35 34 TEXT_RAIDGUIDEENTRANCE32_A3_000_301 34 TEXT_RAIDGUIDEENTRANCE32_A3_000_301 Cancel Cancel
36 35 TEXT_RAIDGUIDEENTRANCE32_A3_000_340 35 TEXT_RAIDGUIDEENTRANCE32_A3_000_340 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?
37 36 TEXT_RAIDGUIDEENTRANCE32_A3_000_350 36 TEXT_RAIDGUIDEENTRANCE32_A3_000_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?
38 37 TEXT_RAIDGUIDEENTRANCE32_A3_100_350 37 TEXT_RAIDGUIDEENTRANCE32_A3_100_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?
39 38 TEXT_RAIDGUIDEENTRANCE32_A3_101_350 38 TEXT_RAIDGUIDEENTRANCE32_A3_101_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?
40
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@@ -1,37 +1,34 @@
key,0,1
#,,
int32,str,str
0,"TEXT_RAIDGUIDETRAVEL30_Q1_000_010","What would you like to do?"
1,"TEXT_RAIDGUIDETRAVEL30_A1_000_011","Learn about Gordias (Savage)."
2,"TEXT_RAIDGUIDETRAVEL30_A1_000_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)."
3,"TEXT_RAIDGUIDETRAVEL30_A1_100_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)."
4,"TEXT_RAIDGUIDETRAVEL30_A1_101_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)."
5,"TEXT_RAIDGUIDETRAVEL30_A1_000_013","Nothing."
6,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_050","Gordias (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain areas."
7,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_051","Progress within Gordias (Savage) is saved at specific locations for each player, and you may resume your foray where you left off."
8,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
9,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_053","To enter Gordias (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher."
10,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_054","All members must also have completed the quest “A Song of Steam and Steel.”"
11,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_055","The starting point is determined by the party leader's progress."
12,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_056","Even party members whose progress is different may participate, provided they meet the entry requirements."
13,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_0561","Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader."
14,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_057","Those who have advanced further than the party leader, on the other hand, will retain their progress."
15,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_100_057","In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
16,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_058","All forays into Gordias (Savage) are limited to 90 minutes (Earth time)."
17,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
18,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_060","Items unable to be obtained will be lost."
19,"TEXT_RAIDGUIDETRAVEL30_Q2_000_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)?"
20,"TEXT_RAIDGUIDETRAVEL30_Q2_100_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)?"
21,"TEXT_RAIDGUIDETRAVEL30_Q2_101_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)?"
22,"TEXT_RAIDGUIDETRAVEL30_A2_000_101","Yes"
23,"TEXT_RAIDGUIDETRAVEL30_A2_000_102","No"
24,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_110","You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions."
25,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_210","You have recently completed Gordias (Savage), and cannot enter again until progress is reset."
26,"TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
27,"TEXT_RAIDGUIDETRAVEL30_Q3_000_300","Awaiting entry confirmation from party members."
28,"TEXT_RAIDGUIDETRAVEL30_A3_000_301","Cancel"
29,"TEXT_RAIDGUIDETRAVEL30_A3_000_340","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?"
30,"TEXT_RAIDGUIDETRAVEL30_A3_000_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?"
31,"TEXT_RAIDGUIDETRAVEL30_A3_100_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?"
32,"TEXT_RAIDGUIDETRAVEL30_A3_101_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?"
33,"TEXT_RAIDGUIDETRAVEL30","deleted"
0,TEXT_RAIDGUIDETRAVEL30_Q1_000_010,What would you like to do?
1,TEXT_RAIDGUIDETRAVEL30_A1_000_011,Learn about Gordias (Savage).
2,TEXT_RAIDGUIDETRAVEL30_A1_000_012,Enter (Loot Rule: Normal).
3,TEXT_RAIDGUIDETRAVEL30_A1_100_012,Enter (Loot Rule: Greed Only).
4,TEXT_RAIDGUIDETRAVEL30_A1_101_012,Enter (Loot Rule: Lootmaster).
5,TEXT_RAIDGUIDETRAVEL30_A1_000_013,Nothing.
6,TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_050,Gordias (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain areas.
7,TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_051,"Progress within Gordias (Savage) is saved at specific locations for each player, and you may resume your foray where you left off."
8,TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
9,TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_053,"To enter Gordias (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher."
10,TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_054,All members must also have completed the quest “A Song of Steam and Steel.”
11,TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_055,The starting point is determined by the party leader's progress.
12,TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_056,"Even party members whose progress is different may participate, provided they meet the entry requirements."
13,TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_0561,Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
14,TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_057,"Those who have advanced further than the party leader, on the other hand, will retain their progress."
15,TEXT_RAIDGUIDETRAVEL30_SYSTEM_100_057,"In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
16,TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_058,All forays into Gordias (Savage) are limited to 90 minutes (Earth time).
17,TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
18,TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_060,Items unable to be obtained will be lost.
19,TEXT_RAIDGUIDETRAVEL30_Q2_000_100,Enter (Loot Rule: Normal)?
20,TEXT_RAIDGUIDETRAVEL30_Q2_100_100,Enter (Loot Rule: Greed Only)?
21,TEXT_RAIDGUIDETRAVEL30_Q2_101_100,Enter (Loot Rule: Lootmaster)?
22,TEXT_RAIDGUIDETRAVEL30_A2_000_101,Yes
23,TEXT_RAIDGUIDETRAVEL30_A2_000_102,No
24,TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
25,TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_210,"You have recently completed Gordias (Savage), and cannot enter again until progress is reset."
26,TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_211,Progress is reset every Tuesday at 5 p.m. (Earth time).
27,TEXT_RAIDGUIDETRAVEL30_Q3_000_300,Awaiting entry confirmation from party members.
28,TEXT_RAIDGUIDETRAVEL30_A3_000_301,Cancel
29,TEXT_RAIDGUIDETRAVEL30_A3_000_340,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?"
30,TEXT_RAIDGUIDETRAVEL30_A3_000_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?"
31,TEXT_RAIDGUIDETRAVEL30_A3_100_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?"
32,TEXT_RAIDGUIDETRAVEL30_A3_101_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?"
33,TEXT_RAIDGUIDETRAVEL30,deleted
1 key 0 TEXT_RAIDGUIDETRAVEL30_Q1_000_010 1 What would you like to do?
2 # 1 TEXT_RAIDGUIDETRAVEL30_A1_000_011 Learn about Gordias (Savage).
3 int32 str 2 TEXT_RAIDGUIDETRAVEL30_A1_000_012 str Enter (Loot Rule: Normal).
4 0 TEXT_RAIDGUIDETRAVEL30_Q1_000_010 3 TEXT_RAIDGUIDETRAVEL30_A1_100_012 What would you like to do? Enter (Loot Rule: Greed Only).
5 1 TEXT_RAIDGUIDETRAVEL30_A1_000_011 4 TEXT_RAIDGUIDETRAVEL30_A1_101_012 Learn about Gordias (Savage). Enter (Loot Rule: Lootmaster).
6 2 TEXT_RAIDGUIDETRAVEL30_A1_000_012 5 TEXT_RAIDGUIDETRAVEL30_A1_000_013 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal). Nothing.
7 3 TEXT_RAIDGUIDETRAVEL30_A1_100_012 6 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_050 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only). Gordias (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain areas.
8 4 TEXT_RAIDGUIDETRAVEL30_A1_101_012 7 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_051 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster). Progress within Gordias (Savage) is saved at specific locations for each player, and you may resume your foray where you left off.
9 5 TEXT_RAIDGUIDETRAVEL30_A1_000_013 8 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_052 Nothing. Progress is reset every Tuesday at 5 p.m. (Earth time).
10 6 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_050 9 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_053 Gordias (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain areas. To enter Gordias (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher.
11 7 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_051 10 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_054 Progress within Gordias (Savage) is saved at specific locations for each player, and you may resume your foray where you left off. All members must also have completed the quest “A Song of Steam and Steel.”
12 8 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_052 11 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_055 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The starting point is determined by the party leader's progress.
13 9 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_053 12 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_056 To enter Gordias (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher. Even party members whose progress is different may participate, provided they meet the entry requirements.
14 10 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_054 13 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_0561 All members must also have completed the quest “A Song of Steam and Steel.” Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
15 11 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_055 14 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_057 The starting point is determined by the party leader's progress. Those who have advanced further than the party leader, on the other hand, will retain their progress.
16 12 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_056 15 TEXT_RAIDGUIDETRAVEL30_SYSTEM_100_057 Even party members whose progress is different may participate, provided they meet the entry requirements. In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly.
17 13 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_0561 16 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_058 Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader. All forays into Gordias (Savage) are limited to 90 minutes (Earth time).
18 14 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_057 17 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_059 Those who have advanced further than the party leader, on the other hand, will retain their progress. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
19 15 TEXT_RAIDGUIDETRAVEL30_SYSTEM_100_057 18 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_060 In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly. Items unable to be obtained will be lost.
20 16 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_058 19 TEXT_RAIDGUIDETRAVEL30_Q2_000_100 All forays into Gordias (Savage) are limited to 90 minutes (Earth time). Enter (Loot Rule: Normal)?
21 17 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_059 20 TEXT_RAIDGUIDETRAVEL30_Q2_100_100 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. Enter (Loot Rule: Greed Only)?
22 18 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_060 21 TEXT_RAIDGUIDETRAVEL30_Q2_101_100 Items unable to be obtained will be lost. Enter (Loot Rule: Lootmaster)?
23 19 TEXT_RAIDGUIDETRAVEL30_Q2_000_100 22 TEXT_RAIDGUIDETRAVEL30_A2_000_101 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)? Yes
24 20 TEXT_RAIDGUIDETRAVEL30_Q2_100_100 23 TEXT_RAIDGUIDETRAVEL30_A2_000_102 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)? No
25 21 TEXT_RAIDGUIDETRAVEL30_Q2_101_100 24 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_110 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)? You were unable to enter . Make sure that you and your party meet all the conditions.
26 22 TEXT_RAIDGUIDETRAVEL30_A2_000_101 25 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_210 Yes You have recently completed Gordias (Savage), and cannot enter again until progress is reset.
27 23 TEXT_RAIDGUIDETRAVEL30_A2_000_102 26 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_211 No Progress is reset every Tuesday at 5 p.m. (Earth time).
28 24 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_110 27 TEXT_RAIDGUIDETRAVEL30_Q3_000_300 You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions. Awaiting entry confirmation from party members.
29 25 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_210 28 TEXT_RAIDGUIDETRAVEL30_A3_000_301 You have recently completed Gordias (Savage), and cannot enter again until progress is reset. Cancel
30 26 TEXT_RAIDGUIDETRAVEL30_SYSTEM_000_211 29 TEXT_RAIDGUIDETRAVEL30_A3_000_340 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?
31 27 TEXT_RAIDGUIDETRAVEL30_Q3_000_300 30 TEXT_RAIDGUIDETRAVEL30_A3_000_350 Awaiting entry confirmation from party members. One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?
32 28 TEXT_RAIDGUIDETRAVEL30_A3_000_301 31 TEXT_RAIDGUIDETRAVEL30_A3_100_350 Cancel One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?
33 29 TEXT_RAIDGUIDETRAVEL30_A3_000_340 32 TEXT_RAIDGUIDETRAVEL30_A3_101_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?
34 30 TEXT_RAIDGUIDETRAVEL30_A3_000_350 33 TEXT_RAIDGUIDETRAVEL30 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)? deleted
31 TEXT_RAIDGUIDETRAVEL30_A3_100_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?
32 TEXT_RAIDGUIDETRAVEL30_A3_101_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?
33 TEXT_RAIDGUIDETRAVEL30 deleted
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@@ -1,36 +1,33 @@
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0,"TEXT_RAIDGUIDETRAVEL32_Q1_000_010","What would you like to do?"
1,"TEXT_RAIDGUIDETRAVEL32_A1_000_011","Learn about Midas (Savage)."
2,"TEXT_RAIDGUIDETRAVEL32_A1_000_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)."
3,"TEXT_RAIDGUIDETRAVEL32_A1_100_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)."
4,"TEXT_RAIDGUIDETRAVEL32_A1_101_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)."
5,"TEXT_RAIDGUIDETRAVEL32_A1_000_013","Nothing."
6,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_050","Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain areas."
7,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_051","Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off."
8,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
9,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_053","To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher."
10,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_054","All members must also have completed the quest “A Refrain for the Undaunted.”"
11,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_055","The starting point is determined by the party leader's progress."
12,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_056","Even party members whose progress is different may participate, provided they meet the entry requirements."
13,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_0561","Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader."
14,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_057","Those who have advanced further than the party leader, on the other hand, will retain their progress."
15,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_100_057","In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
16,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_058","All forays into Midas (Savage) are limited to 90 minutes (Earth time)."
17,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
18,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_060","Items unable to be obtained will be lost."
19,"TEXT_RAIDGUIDETRAVEL32_Q2_000_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)?"
20,"TEXT_RAIDGUIDETRAVEL32_Q2_100_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)?"
21,"TEXT_RAIDGUIDETRAVEL32_Q2_101_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)?"
22,"TEXT_RAIDGUIDETRAVEL32_A2_000_101","Yes"
23,"TEXT_RAIDGUIDETRAVEL32_A2_000_102","No"
24,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_110","You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions."
25,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_210","You have recently completed Midas (Savage), and cannot enter again until progress is reset."
26,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
27,"TEXT_RAIDGUIDETRAVEL32_Q3_000_300","Awaiting entry confirmation from party members."
28,"TEXT_RAIDGUIDETRAVEL32_A3_000_301","Cancel"
29,"TEXT_RAIDGUIDETRAVEL32_A3_000_340","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?"
30,"TEXT_RAIDGUIDETRAVEL32_A3_000_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?"
31,"TEXT_RAIDGUIDETRAVEL32_A3_100_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?"
32,"TEXT_RAIDGUIDETRAVEL32_A3_101_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?"
0,TEXT_RAIDGUIDETRAVEL32_Q1_000_010,What would you like to do?
1,TEXT_RAIDGUIDETRAVEL32_A1_000_011,Learn about Midas (Savage).
2,TEXT_RAIDGUIDETRAVEL32_A1_000_012,Enter (Loot Rule: Normal).
3,TEXT_RAIDGUIDETRAVEL32_A1_100_012,Enter (Loot Rule: Greed Only).
4,TEXT_RAIDGUIDETRAVEL32_A1_101_012,Enter (Loot Rule: Lootmaster).
5,TEXT_RAIDGUIDETRAVEL32_A1_000_013,Nothing.
6,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_050,Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain areas.
7,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_051,"Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off."
8,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
9,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_053,"To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher."
10,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_054,All members must also have completed the quest “A Refrain for the Undaunted.”
11,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_055,The starting point is determined by the party leader's progress.
12,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_056,"Even party members whose progress is different may participate, provided they meet the entry requirements."
13,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_0561,Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
14,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_057,"Those who have advanced further than the party leader, on the other hand, will retain their progress."
15,TEXT_RAIDGUIDETRAVEL32_SYSTEM_100_057,"In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
16,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_058,All forays into Midas (Savage) are limited to 90 minutes (Earth time).
17,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
18,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_060,Items unable to be obtained will be lost.
19,TEXT_RAIDGUIDETRAVEL32_Q2_000_100,Enter (Loot Rule: Normal)?
20,TEXT_RAIDGUIDETRAVEL32_Q2_100_100,Enter (Loot Rule: Greed Only)?
21,TEXT_RAIDGUIDETRAVEL32_Q2_101_100,Enter (Loot Rule: Lootmaster)?
22,TEXT_RAIDGUIDETRAVEL32_A2_000_101,Yes
23,TEXT_RAIDGUIDETRAVEL32_A2_000_102,No
24,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
25,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_210,"You have recently completed Midas (Savage), and cannot enter again until progress is reset."
26,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_211,Progress is reset every Tuesday at 5 p.m. (Earth time).
27,TEXT_RAIDGUIDETRAVEL32_Q3_000_300,Awaiting entry confirmation from party members.
28,TEXT_RAIDGUIDETRAVEL32_A3_000_301,Cancel
29,TEXT_RAIDGUIDETRAVEL32_A3_000_340,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?"
30,TEXT_RAIDGUIDETRAVEL32_A3_000_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?"
31,TEXT_RAIDGUIDETRAVEL32_A3_100_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?"
32,TEXT_RAIDGUIDETRAVEL32_A3_101_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?"
1 key 0 TEXT_RAIDGUIDETRAVEL32_Q1_000_010 1 What would you like to do?
2 # 1 TEXT_RAIDGUIDETRAVEL32_A1_000_011 Learn about Midas (Savage).
3 int32 str 2 TEXT_RAIDGUIDETRAVEL32_A1_000_012 str Enter (Loot Rule: Normal).
4 0 TEXT_RAIDGUIDETRAVEL32_Q1_000_010 3 TEXT_RAIDGUIDETRAVEL32_A1_100_012 What would you like to do? Enter (Loot Rule: Greed Only).
5 1 TEXT_RAIDGUIDETRAVEL32_A1_000_011 4 TEXT_RAIDGUIDETRAVEL32_A1_101_012 Learn about Midas (Savage). Enter (Loot Rule: Lootmaster).
6 2 TEXT_RAIDGUIDETRAVEL32_A1_000_012 5 TEXT_RAIDGUIDETRAVEL32_A1_000_013 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal). Nothing.
7 3 TEXT_RAIDGUIDETRAVEL32_A1_100_012 6 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_050 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only). Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain areas.
8 4 TEXT_RAIDGUIDETRAVEL32_A1_101_012 7 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_051 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster). Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off.
9 5 TEXT_RAIDGUIDETRAVEL32_A1_000_013 8 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_052 Nothing. Progress is reset every Tuesday at 5 p.m. (Earth time).
10 6 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_050 9 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_053 Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain areas. To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher.
11 7 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_051 10 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_054 Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off. All members must also have completed the quest “A Refrain for the Undaunted.”
12 8 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_052 11 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_055 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The starting point is determined by the party leader's progress.
13 9 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_053 12 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_056 To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher. Even party members whose progress is different may participate, provided they meet the entry requirements.
14 10 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_054 13 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_0561 All members must also have completed the quest “A Refrain for the Undaunted.” Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
15 11 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_055 14 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_057 The starting point is determined by the party leader's progress. Those who have advanced further than the party leader, on the other hand, will retain their progress.
16 12 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_056 15 TEXT_RAIDGUIDETRAVEL32_SYSTEM_100_057 Even party members whose progress is different may participate, provided they meet the entry requirements. In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly.
17 13 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_0561 16 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_058 Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader. All forays into Midas (Savage) are limited to 90 minutes (Earth time).
18 14 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_057 17 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_059 Those who have advanced further than the party leader, on the other hand, will retain their progress. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
19 15 TEXT_RAIDGUIDETRAVEL32_SYSTEM_100_057 18 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_060 In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly. Items unable to be obtained will be lost.
20 16 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_058 19 TEXT_RAIDGUIDETRAVEL32_Q2_000_100 All forays into Midas (Savage) are limited to 90 minutes (Earth time). Enter (Loot Rule: Normal)?
21 17 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_059 20 TEXT_RAIDGUIDETRAVEL32_Q2_100_100 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. Enter (Loot Rule: Greed Only)?
22 18 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_060 21 TEXT_RAIDGUIDETRAVEL32_Q2_101_100 Items unable to be obtained will be lost. Enter (Loot Rule: Lootmaster)?
23 19 TEXT_RAIDGUIDETRAVEL32_Q2_000_100 22 TEXT_RAIDGUIDETRAVEL32_A2_000_101 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)? Yes
24 20 TEXT_RAIDGUIDETRAVEL32_Q2_100_100 23 TEXT_RAIDGUIDETRAVEL32_A2_000_102 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)? No
25 21 TEXT_RAIDGUIDETRAVEL32_Q2_101_100 24 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_110 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)? You were unable to enter . Make sure that you and your party meet all the conditions.
26 22 TEXT_RAIDGUIDETRAVEL32_A2_000_101 25 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_210 Yes You have recently completed Midas (Savage), and cannot enter again until progress is reset.
27 23 TEXT_RAIDGUIDETRAVEL32_A2_000_102 26 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_211 No Progress is reset every Tuesday at 5 p.m. (Earth time).
28 24 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_110 27 TEXT_RAIDGUIDETRAVEL32_Q3_000_300 You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions. Awaiting entry confirmation from party members.
29 25 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_210 28 TEXT_RAIDGUIDETRAVEL32_A3_000_301 You have recently completed Midas (Savage), and cannot enter again until progress is reset. Cancel
30 26 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_211 29 TEXT_RAIDGUIDETRAVEL32_A3_000_340 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?
31 27 TEXT_RAIDGUIDETRAVEL32_Q3_000_300 30 TEXT_RAIDGUIDETRAVEL32_A3_000_350 Awaiting entry confirmation from party members. One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?
32 28 TEXT_RAIDGUIDETRAVEL32_A3_000_301 31 TEXT_RAIDGUIDETRAVEL32_A3_100_350 Cancel One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?
33 29 TEXT_RAIDGUIDETRAVEL32_A3_000_340 32 TEXT_RAIDGUIDETRAVEL32_A3_101_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?
30 TEXT_RAIDGUIDETRAVEL32_A3_000_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?
31 TEXT_RAIDGUIDETRAVEL32_A3_100_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?
32 TEXT_RAIDGUIDETRAVEL32_A3_101_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?