7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
26493 changed files with 2237110 additions and 2316955 deletions
+36 -39
View File
@@ -1,43 +1,40 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q1_000_010","What would you like to do?"
1,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_011","Learn about the Final Coil of Bahamut."
2,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_012","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>."
3,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_100_012","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をGREED限定で開始"
4,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_101_012","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をマスタールートで開始"
5,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_013","Nothing."
6,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
7,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_051","Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
8,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
9,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_053","To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
10,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_054","All members must also have completed the quest “Fragments of Truth.”"
11,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_055","The starting point is determined by the party leader's progress."
12,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_056","Even party members whose progress is different may participate, provided they meet the entry requirements."
13,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_0561","Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader."
14,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_057","Those who have advanced further than the party leader, on the other hand, will retain their progress."
15,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_100_057","In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
16,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_058","All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time)."
17,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
18,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_060","Items unable to be obtained will be lost."
19,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_000_100","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>?"
20,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_100_100","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
0,TEXT_BAHAMUTGUIDETRAVELWILD2_Q1_000_010,What would you like to do?
1,TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_011,Learn about the Final Coil of Bahamut.
2,TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_012,Enter .
3,TEXT_BAHAMUTGUIDETRAVELWILD2_A1_100_012,「」をGREED限定で開始
4,TEXT_BAHAMUTGUIDETRAVELWILD2_A1_101_012,「」をマスタールートで開始
5,TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_013,Nothing.
6,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_050,"The Final Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns."
7,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_051,"Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
8,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
9,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_053,"To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
10,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_054,All members must also have completed the quest “Fragments of Truth.”
11,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_055,The starting point is determined by the party leader's progress.
12,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_056,"Even party members whose progress is different may participate, provided they meet the entry requirements."
13,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_0561,Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
14,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_057,"Those who have advanced further than the party leader, on the other hand, will retain their progress."
15,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_100_057,"In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
16,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_058,All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time).
17,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
18,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_060,Items unable to be obtained will be lost.
19,TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_000_100,Enter ?
20,TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_100_100,"「」を
「GREED限定」で開始しますか?"
21,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_101_100","<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
21,TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_101_100,"「」を
「マスタールート」で開始しますか?"
22,"TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_101","Yes"
23,"TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_102","No"
24,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_110","You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions."
25,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_210","You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset."
26,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
27,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q3_000_300","Awaiting entry confirmation from party members."
28,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_301","Cancel"
29,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_340","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか?"
30,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?"
31,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_100_350","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
22,TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_101,Yes
23,TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_102,No
24,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
25,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_210,"You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset."
26,TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_211,Progress is reset every Tuesday at 5 p.m. (Earth time).
27,TEXT_BAHAMUTGUIDETRAVELWILD2_Q3_000_300,Awaiting entry confirmation from party members.
28,TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_301,Cancel
29,TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_340,"このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。
「」を開始しますか?"
30,TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?"
31,TEXT_BAHAMUTGUIDETRAVELWILD2_A3_100_350,"このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。
「」を
「GREED限定」で開始しますか?"
32,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_101_350","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
32,TEXT_BAHAMUTGUIDETRAVELWILD2_A3_101_350,"このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。
「」を
「マスタールート」で開始しますか?"
1 key 0 TEXT_BAHAMUTGUIDETRAVELWILD2_Q1_000_010 1 What would you like to do?
2 # 1 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_011 Learn about the Final Coil of Bahamut.
3 int32 str 2 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_012 str Enter .
4 0 TEXT_BAHAMUTGUIDETRAVELWILD2_Q1_000_010 3 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_100_012 What would you like to do? 「」をGREED限定で開始
5 1 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_011 4 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_101_012 Learn about the Final Coil of Bahamut. 「」をマスタールートで開始
6 2 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_012 5 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_013 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. Nothing.
7 3 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_100_012 6 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_050 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をGREED限定で開始 The Final Coil of Bahamut is comprised of multiple dungeons, or **turns**. Please be warned that the spell Return cannot be used in certain turns.
8 4 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_101_012 7 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_051 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をマスタールートで開始 Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
9 5 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_013 8 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_052 Nothing. Progress is reset every Tuesday at 5 p.m. (Earth time).
10 6 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_050 9 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_053 The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns. To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
11 7 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_051 10 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_054 Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off. All members must also have completed the quest “Fragments of Truth.”
12 8 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_052 11 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_055 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The starting point is determined by the party leader's progress.
13 9 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_053 12 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_056 To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher. Even party members whose progress is different may participate, provided they meet the entry requirements.
14 10 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_054 13 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_0561 All members must also have completed the quest “Fragments of Truth.” Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
15 11 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_055 14 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_057 The starting point is determined by the party leader's progress. Those who have advanced further than the party leader, on the other hand, will retain their progress.
16 12 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_056 15 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_100_057 Even party members whose progress is different may participate, provided they meet the entry requirements. In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly.
17 13 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_0561 16 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_058 Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader. All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time).
18 14 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_057 17 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_059 Those who have advanced further than the party leader, on the other hand, will retain their progress. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
19 15 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_100_057 18 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_060 In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly. Items unable to be obtained will be lost.
20 16 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_058 19 TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_000_100 All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time). Enter ?
21 17 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_059 20 TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_100_100 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. 「」を 「GREED限定」で開始しますか?
18 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_060 Items unable to be obtained will be lost.
19 TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_000_100 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>?
20 TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_100_100 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか?
22 21 TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_101_100 21 TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_101_100 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか? 「」を 「マスタールート」で開始しますか?
23 22 TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_101 22 TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_101 Yes Yes
24 23 TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_102 23 TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_102 No No
25 24 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_110 24 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_110 You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions. You were unable to enter . Make sure that you and your party meet all the conditions.
26 25 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_210 25 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_210 You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset. You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset.
27 26 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_211 26 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_211 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Progress is reset every Tuesday at 5 p.m. (Earth time).
28 27 TEXT_BAHAMUTGUIDETRAVELWILD2_Q3_000_300 27 TEXT_BAHAMUTGUIDETRAVELWILD2_Q3_000_300 Awaiting entry confirmation from party members. Awaiting entry confirmation from party members.
29 28 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_301 28 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_301 Cancel Cancel
30 29 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_340 29 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_340 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか? このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。 「」を開始しますか?
31 30 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_350 30 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?
32 31 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_100_350 31 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_100_350 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか? このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。 「」を 「GREED限定」で開始しますか?
33 32 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_101_350 32 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_101_350 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか? このコンテンツを攻略済みのメンバーが、UNKNOWN名存在するため、宝箱の出現数は「UNKNOWN個」となります。 「」を 「マスタールート」で開始しますか?
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