7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
26493 changed files with 2237110 additions and 2316955 deletions
+40 -43
View File
@@ -1,43 +1,40 @@
key,0,1
#,,
int32,str,str
0,"TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_000","Pshkohhh... Uplander is curious, wishes to enter giant of iron? Very well, if uplander is heartset, Redbrix will guide. "
1,"TEXT_RAIDGUIDEENTRANCE30_Q1_000_010","What would you like to do?"
2,"TEXT_RAIDGUIDEENTRANCE30_A1_000_011","Ask about Gordias (Savage)."
3,"TEXT_RAIDGUIDEENTRANCE30_A1_000_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)."
4,"TEXT_RAIDGUIDEENTRANCE30_A1_100_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)."
5,"TEXT_RAIDGUIDEENTRANCE30_A1_101_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)."
6,"TEXT_RAIDGUIDEENTRANCE30_A1_000_013","Nothing."
7,"TEXT_RAIDGUIDEENTRANCE30_00105_Q3_000_015","What would you like to ask about?"
8,"TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_016","Entry requirements for Gordias (Savage)."
9,"TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_017","Nothing."
10,"TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_020","Pshkohhh... Uplander has been given leave to enter inside─though Redbrix does not know why you would. But Redbrix will open the way if uplander asks."
11,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_050","Gordias (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons."
12,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_051","Progress within Gordias (Savage) is saved at specific locations for each player, and you may resume your foray where you left off."
13,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
14,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_053","To enter Gordias (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher."
15,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_054","All members must also have completed the quest “A Song of Steam and Steel.”"
16,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_055","The starting point is determined by the party leader's progress."
17,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_056","Even party members whose progress is different may participate, provided they meet the entry requirements."
18,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_056","Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader."
19,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_057","Those who have advanced further than the party leader, on the other hand, will retain their progress."
20,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_057","In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
21,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_058","All forays into Gordias (Savage) are limited to 90 minutes (Earth time)."
22,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
23,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_060","Items unable to be obtained will be lost."
24,"TEXT_RAIDGUIDEENTRANCE30_Q2_000_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)?"
25,"TEXT_RAIDGUIDEENTRANCE30_Q2_100_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)?"
26,"TEXT_RAIDGUIDEENTRANCE30_Q2_101_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)?"
27,"TEXT_RAIDGUIDEENTRANCE30_A2_000_101","Yes"
28,"TEXT_RAIDGUIDEENTRANCE30_A2_000_102","No"
29,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_110","You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions."
30,"TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_200","Pssshkoh... Giant of metal is holding fast to land, and Slowfix is telling Redbrix to keep eyes on big hand!"
31,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_210","You have recently completed Gordias (Savage), and cannot enter again until progress is reset."
32,"TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
33,"TEXT_RAIDGUIDEENTRANCE30_Q3_000_300","Awaiting entry confirmation from party members."
34,"TEXT_RAIDGUIDEENTRANCE30_A3_000_301","Cancel"
35,"TEXT_RAIDGUIDEENTRANCE30_A3_000_340","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?"
36,"TEXT_RAIDGUIDEENTRANCE30_A3_000_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?"
37,"TEXT_RAIDGUIDEENTRANCE30_A3_100_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?"
38,"TEXT_RAIDGUIDEENTRANCE30_A3_101_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?"
39,"TEXT_RAIDGUIDEENTRANCE30","deleted"
0,TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_000,"Pshkohhh... Uplander is curious, wishes to enter giant of iron? Very well, if uplander is heartset, Redbrix will guide. "
1,TEXT_RAIDGUIDEENTRANCE30_Q1_000_010,What would you like to do?
2,TEXT_RAIDGUIDEENTRANCE30_A1_000_011,Ask about Gordias (Savage).
3,TEXT_RAIDGUIDEENTRANCE30_A1_000_012,Enter (Loot Rule: Normal).
4,TEXT_RAIDGUIDEENTRANCE30_A1_100_012,Enter (Loot Rule: Greed Only).
5,TEXT_RAIDGUIDEENTRANCE30_A1_101_012,Enter (Loot Rule: Lootmaster).
6,TEXT_RAIDGUIDEENTRANCE30_A1_000_013,Nothing.
7,TEXT_RAIDGUIDEENTRANCE30_00105_Q3_000_015,What would you like to ask about?
8,TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_016,Entry requirements for Gordias (Savage).
9,TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_017,Nothing.
10,TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_020,Pshkohhh... Uplander has been given leave to enter inside─though Redbrix does not know why you would. But Redbrix will open the way if uplander asks.
11,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_050,Gordias (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons.
12,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_051,"Progress within Gordias (Savage) is saved at specific locations for each player, and you may resume your foray where you left off."
13,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
14,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_053,"To enter Gordias (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher."
15,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_054,All members must also have completed the quest “A Song of Steam and Steel.”
16,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_055,The starting point is determined by the party leader's progress.
17,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_056,"Even party members whose progress is different may participate, provided they meet the entry requirements."
18,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_056,Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
19,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_057,"Those who have advanced further than the party leader, on the other hand, will retain their progress."
20,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_057,"In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
21,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_058,All forays into Gordias (Savage) are limited to 90 minutes (Earth time).
22,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
23,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_060,Items unable to be obtained will be lost.
24,TEXT_RAIDGUIDEENTRANCE30_Q2_000_100,Enter (Loot Rule: Normal)?
25,TEXT_RAIDGUIDEENTRANCE30_Q2_100_100,Enter (Loot Rule: Greed Only)?
26,TEXT_RAIDGUIDEENTRANCE30_Q2_101_100,Enter (Loot Rule: Lootmaster)?
27,TEXT_RAIDGUIDEENTRANCE30_A2_000_101,Yes
28,TEXT_RAIDGUIDEENTRANCE30_A2_000_102,No
29,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
30,TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_200,"Pssshkoh... Giant of metal is holding fast to land, and Slowfix is telling Redbrix to keep eyes on big hand!"
31,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_210,"You have recently completed Gordias (Savage), and cannot enter again until progress is reset."
32,TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_211,Progress is reset every Tuesday at 5 p.m. (Earth time).
33,TEXT_RAIDGUIDEENTRANCE30_Q3_000_300,Awaiting entry confirmation from party members.
34,TEXT_RAIDGUIDEENTRANCE30_A3_000_301,Cancel
35,TEXT_RAIDGUIDEENTRANCE30_A3_000_340,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?"
36,TEXT_RAIDGUIDEENTRANCE30_A3_000_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?"
37,TEXT_RAIDGUIDEENTRANCE30_A3_100_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?"
38,TEXT_RAIDGUIDEENTRANCE30_A3_101_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?"
39,TEXT_RAIDGUIDEENTRANCE30,deleted
1 key 0 TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_000 1 Pshkohhh... Uplander is curious, wishes to enter giant of iron? Very well, if uplander is heartset, Redbrix will guide.
2 # 1 TEXT_RAIDGUIDEENTRANCE30_Q1_000_010 What would you like to do?
3 int32 str 2 TEXT_RAIDGUIDEENTRANCE30_A1_000_011 str Ask about Gordias (Savage).
4 0 TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_000 3 TEXT_RAIDGUIDEENTRANCE30_A1_000_012 Pshkohhh... Uplander is curious, wishes to enter giant of iron? Very well, if uplander is heartset, Redbrix will guide. Enter (Loot Rule: Normal).
5 1 TEXT_RAIDGUIDEENTRANCE30_Q1_000_010 4 TEXT_RAIDGUIDEENTRANCE30_A1_100_012 What would you like to do? Enter (Loot Rule: Greed Only).
6 2 TEXT_RAIDGUIDEENTRANCE30_A1_000_011 5 TEXT_RAIDGUIDEENTRANCE30_A1_101_012 Ask about Gordias (Savage). Enter (Loot Rule: Lootmaster).
7 3 TEXT_RAIDGUIDEENTRANCE30_A1_000_012 6 TEXT_RAIDGUIDEENTRANCE30_A1_000_013 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal). Nothing.
8 4 TEXT_RAIDGUIDEENTRANCE30_A1_100_012 7 TEXT_RAIDGUIDEENTRANCE30_00105_Q3_000_015 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only). What would you like to ask about?
9 5 TEXT_RAIDGUIDEENTRANCE30_A1_101_012 8 TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_016 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster). Entry requirements for Gordias (Savage).
10 6 TEXT_RAIDGUIDEENTRANCE30_A1_000_013 9 TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_017 Nothing. Nothing.
11 7 TEXT_RAIDGUIDEENTRANCE30_00105_Q3_000_015 10 TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_020 What would you like to ask about? Pshkohhh... Uplander has been given leave to enter inside─though Redbrix does not know why you would. But Redbrix will open the way if uplander asks.
12 8 TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_016 11 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_050 Entry requirements for Gordias (Savage). Gordias (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons.
13 9 TEXT_RAIDGUIDEENTRANCE30_00105_A3_000_017 12 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_051 Nothing. Progress within Gordias (Savage) is saved at specific locations for each player, and you may resume your foray where you left off.
14 10 TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_020 13 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_052 Pshkohhh... Uplander has been given leave to enter inside─though Redbrix does not know why you would. But Redbrix will open the way if uplander asks. Progress is reset every Tuesday at 5 p.m. (Earth time).
15 11 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_050 14 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_053 Gordias (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons. To enter Gordias (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher.
16 12 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_051 15 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_054 Progress within Gordias (Savage) is saved at specific locations for each player, and you may resume your foray where you left off. All members must also have completed the quest “A Song of Steam and Steel.”
17 13 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_052 16 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_055 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The starting point is determined by the party leader's progress.
18 14 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_053 17 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_056 To enter Gordias (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher. Even party members whose progress is different may participate, provided they meet the entry requirements.
19 15 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_054 18 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_056 All members must also have completed the quest “A Song of Steam and Steel.” Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
20 16 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_055 19 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_057 The starting point is determined by the party leader's progress. Those who have advanced further than the party leader, on the other hand, will retain their progress.
21 17 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_056 20 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_057 Even party members whose progress is different may participate, provided they meet the entry requirements. In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly.
22 18 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_056 21 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_058 Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader. All forays into Gordias (Savage) are limited to 90 minutes (Earth time).
23 19 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_057 22 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_059 Those who have advanced further than the party leader, on the other hand, will retain their progress. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
24 20 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_100_057 23 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_060 In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly. Items unable to be obtained will be lost.
25 21 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_058 24 TEXT_RAIDGUIDEENTRANCE30_Q2_000_100 All forays into Gordias (Savage) are limited to 90 minutes (Earth time). Enter (Loot Rule: Normal)?
26 22 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_059 25 TEXT_RAIDGUIDEENTRANCE30_Q2_100_100 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. Enter (Loot Rule: Greed Only)?
27 23 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_060 26 TEXT_RAIDGUIDEENTRANCE30_Q2_101_100 Items unable to be obtained will be lost. Enter (Loot Rule: Lootmaster)?
28 24 TEXT_RAIDGUIDEENTRANCE30_Q2_000_100 27 TEXT_RAIDGUIDEENTRANCE30_A2_000_101 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)? Yes
29 25 TEXT_RAIDGUIDEENTRANCE30_Q2_100_100 28 TEXT_RAIDGUIDEENTRANCE30_A2_000_102 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)? No
30 26 TEXT_RAIDGUIDEENTRANCE30_Q2_101_100 29 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_110 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)? You were unable to enter . Make sure that you and your party meet all the conditions.
31 27 TEXT_RAIDGUIDEENTRANCE30_A2_000_101 30 TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_200 Yes Pssshkoh... Giant of metal is holding fast to land, and Slowfix is telling Redbrix to keep eyes on big hand!
32 28 TEXT_RAIDGUIDEENTRANCE30_A2_000_102 31 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_210 No You have recently completed Gordias (Savage), and cannot enter again until progress is reset.
33 29 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_110 32 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_211 You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions. Progress is reset every Tuesday at 5 p.m. (Earth time).
34 30 TEXT_RAIDGUIDEENTRANCE30_REDBRIX_000_200 33 TEXT_RAIDGUIDEENTRANCE30_Q3_000_300 Pssshkoh... Giant of metal is holding fast to land, and Slowfix is telling Redbrix to keep eyes on big hand! Awaiting entry confirmation from party members.
35 31 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_210 34 TEXT_RAIDGUIDEENTRANCE30_A3_000_301 You have recently completed Gordias (Savage), and cannot enter again until progress is reset. Cancel
36 32 TEXT_RAIDGUIDEENTRANCE30_SYSTEM_000_211 35 TEXT_RAIDGUIDEENTRANCE30_A3_000_340 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?
37 33 TEXT_RAIDGUIDEENTRANCE30_Q3_000_300 36 TEXT_RAIDGUIDEENTRANCE30_A3_000_350 Awaiting entry confirmation from party members. One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?
38 34 TEXT_RAIDGUIDEENTRANCE30_A3_000_301 37 TEXT_RAIDGUIDEENTRANCE30_A3_100_350 Cancel One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?
39 35 TEXT_RAIDGUIDEENTRANCE30_A3_000_340 38 TEXT_RAIDGUIDEENTRANCE30_A3_101_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?
40 36 TEXT_RAIDGUIDEENTRANCE30_A3_000_350 39 TEXT_RAIDGUIDEENTRANCE30 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)? deleted
37 TEXT_RAIDGUIDEENTRANCE30_A3_100_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?
38 TEXT_RAIDGUIDEENTRANCE30_A3_101_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?
39 TEXT_RAIDGUIDEENTRANCE30 deleted