7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
26493 changed files with 2237110 additions and 2316955 deletions
+39 -42
View File
@@ -1,45 +1,42 @@
key,0,1
#,,
int32,str,str
0,"TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_000","Pshhh... Shkohhh...
0,TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_000,"Pshhh... Shkohhh...
Lightkix watchguards entrance to giant of whirlycog. But if uplander wants Lightkix to help fight, it will cost heaps of jinglyshine!"
1,"TEXT_RAIDGUIDEENTRANCE32_Q1_000_010","What would you like to do?"
2,"TEXT_RAIDGUIDEENTRANCE32_A1_000_011","Ask about Midas (Savage)."
3,"TEXT_RAIDGUIDEENTRANCE32_A1_000_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)."
4,"TEXT_RAIDGUIDEENTRANCE32_A1_100_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)."
5,"TEXT_RAIDGUIDEENTRANCE32_A1_101_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)."
6,"TEXT_RAIDGUIDEENTRANCE32_A1_000_013","Nothing."
7,"TEXT_RAIDGUIDEENTRANCE32_00105_Q3_000_015","What would you like to ask about?"
8,"TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_016","Entry requirements for Midas (Savage)."
9,"TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_017","Nothing."
10,"TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_020","Pshhh... Shkohhh...
1,TEXT_RAIDGUIDEENTRANCE32_Q1_000_010,What would you like to do?
2,TEXT_RAIDGUIDEENTRANCE32_A1_000_011,Ask about Midas (Savage).
3,TEXT_RAIDGUIDEENTRANCE32_A1_000_012,Enter (Loot Rule: Normal).
4,TEXT_RAIDGUIDEENTRANCE32_A1_100_012,Enter (Loot Rule: Greed Only).
5,TEXT_RAIDGUIDEENTRANCE32_A1_101_012,Enter (Loot Rule: Lootmaster).
6,TEXT_RAIDGUIDEENTRANCE32_A1_000_013,Nothing.
7,TEXT_RAIDGUIDEENTRANCE32_00105_Q3_000_015,What would you like to ask about?
8,TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_016,Entry requirements for Midas (Savage).
9,TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_017,Nothing.
10,TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_020,"Pshhh... Shkohhh...
Uplander wishes to enter metal giant again? Lightkix thinks idea is addlebrained, but he will not stop uplander."
11,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_050","Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons."
12,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_051","Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off."
13,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
14,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_053","To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher."
15,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_054","All members must also have completed the quest “A Refrain for the Undaunted.”"
16,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_055","The starting point is determined by the party leader's progress."
17,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_056","Even party members whose progress is different may participate, provided they meet the entry requirements."
18,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_056","Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader."
19,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_057","Those who have advanced further than the party leader, on the other hand, will retain their progress."
20,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_057","In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
21,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_058","All forays into Midas (Savage) are limited to 90 minutes (Earth time)."
22,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
23,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_060","Items unable to be obtained will be lost."
24,"TEXT_RAIDGUIDEENTRANCE32_Q2_000_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)?"
25,"TEXT_RAIDGUIDEENTRANCE32_Q2_100_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)?"
26,"TEXT_RAIDGUIDEENTRANCE32_Q2_101_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)?"
27,"TEXT_RAIDGUIDEENTRANCE32_A2_000_101","Yes"
28,"TEXT_RAIDGUIDEENTRANCE32_A2_000_102","No"
29,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_110","You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions."
30,"TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_200","Pshhh... Shkohhh...
11,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_050,Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons.
12,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_051,"Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off."
13,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
14,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_053,"To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher."
15,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_054,All members must also have completed the quest “A Refrain for the Undaunted.”
16,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_055,The starting point is determined by the party leader's progress.
17,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_056,"Even party members whose progress is different may participate, provided they meet the entry requirements."
18,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_056,Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
19,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_057,"Those who have advanced further than the party leader, on the other hand, will retain their progress."
20,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_057,"In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
21,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_058,All forays into Midas (Savage) are limited to 90 minutes (Earth time).
22,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
23,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_060,Items unable to be obtained will be lost.
24,TEXT_RAIDGUIDEENTRANCE32_Q2_000_100,Enter (Loot Rule: Normal)?
25,TEXT_RAIDGUIDEENTRANCE32_Q2_100_100,Enter (Loot Rule: Greed Only)?
26,TEXT_RAIDGUIDEENTRANCE32_Q2_101_100,Enter (Loot Rule: Lootmaster)?
27,TEXT_RAIDGUIDEENTRANCE32_A2_000_101,Yes
28,TEXT_RAIDGUIDEENTRANCE32_A2_000_102,No
29,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
30,TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_200,"Pshhh... Shkohhh...
Lightkix is skilled watchguard, and will let uplander know if Illuminati move one ilm out of colossus. But unfortunately, Lightkix is not so skilled with fightytools..."
31,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_210","You have recently completed Midas (Savage), and cannot enter again until progress is reset."
32,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
33,"TEXT_RAIDGUIDEENTRANCE32_Q3_000_300","Awaiting entry confirmation from party members."
34,"TEXT_RAIDGUIDEENTRANCE32_A3_000_301","Cancel"
35,"TEXT_RAIDGUIDEENTRANCE32_A3_000_340","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?"
36,"TEXT_RAIDGUIDEENTRANCE32_A3_000_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?"
37,"TEXT_RAIDGUIDEENTRANCE32_A3_100_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?"
38,"TEXT_RAIDGUIDEENTRANCE32_A3_101_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?"
31,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_210,"You have recently completed Midas (Savage), and cannot enter again until progress is reset."
32,TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_211,Progress is reset every Tuesday at 5 p.m. (Earth time).
33,TEXT_RAIDGUIDEENTRANCE32_Q3_000_300,Awaiting entry confirmation from party members.
34,TEXT_RAIDGUIDEENTRANCE32_A3_000_301,Cancel
35,TEXT_RAIDGUIDEENTRANCE32_A3_000_340,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?"
36,TEXT_RAIDGUIDEENTRANCE32_A3_000_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?"
37,TEXT_RAIDGUIDEENTRANCE32_A3_100_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?"
38,TEXT_RAIDGUIDEENTRANCE32_A3_101_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?"
1 key 0 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_000 1 Pshhh... Shkohhh... Lightkix watchguards entrance to giant of whirlycog. But if uplander wants Lightkix to help fight, it will cost heaps of jinglyshine!
#
int32 str str
0 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_000 Pshhh... Shkohhh... Lightkix watchguards entrance to giant of whirlycog. But if uplander wants Lightkix to help fight, it will cost heaps of jinglyshine!
2 1 TEXT_RAIDGUIDEENTRANCE32_Q1_000_010 1 TEXT_RAIDGUIDEENTRANCE32_Q1_000_010 What would you like to do? What would you like to do?
3 2 TEXT_RAIDGUIDEENTRANCE32_A1_000_011 2 TEXT_RAIDGUIDEENTRANCE32_A1_000_011 Ask about Midas (Savage). Ask about Midas (Savage).
4 3 TEXT_RAIDGUIDEENTRANCE32_A1_000_012 3 TEXT_RAIDGUIDEENTRANCE32_A1_000_012 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal). Enter (Loot Rule: Normal).
5 4 TEXT_RAIDGUIDEENTRANCE32_A1_100_012 4 TEXT_RAIDGUIDEENTRANCE32_A1_100_012 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only). Enter (Loot Rule: Greed Only).
6 5 TEXT_RAIDGUIDEENTRANCE32_A1_101_012 5 TEXT_RAIDGUIDEENTRANCE32_A1_101_012 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster). Enter (Loot Rule: Lootmaster).
7 6 TEXT_RAIDGUIDEENTRANCE32_A1_000_013 6 TEXT_RAIDGUIDEENTRANCE32_A1_000_013 Nothing. Nothing.
8 7 TEXT_RAIDGUIDEENTRANCE32_00105_Q3_000_015 7 TEXT_RAIDGUIDEENTRANCE32_00105_Q3_000_015 What would you like to ask about? What would you like to ask about?
9 8 TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_016 8 TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_016 Entry requirements for Midas (Savage). Entry requirements for Midas (Savage).
10 9 TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_017 9 TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_017 Nothing. Nothing.
11 10 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_020 10 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_020 Pshhh... Shkohhh... Uplander wishes to enter metal giant again? Lightkix thinks idea is addlebrained, but he will not stop uplander. Pshhh... Shkohhh... Uplander wishes to enter metal giant again? Lightkix thinks idea is addlebrained, but he will not stop uplander.
12 11 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_050 11 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_050 Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons. Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons.
13 12 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_051 12 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_051 Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off. Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off.
14 13 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_052 13 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_052 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Progress is reset every Tuesday at 5 p.m. (Earth time).
15 14 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_053 14 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_053 To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher. To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher.
16 15 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_054 15 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_054 All members must also have completed the quest “A Refrain for the Undaunted.” All members must also have completed the quest “A Refrain for the Undaunted.”
17 16 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_055 16 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_055 The starting point is determined by the party leader's progress. The starting point is determined by the party leader's progress.
18 17 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_056 17 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_056 Even party members whose progress is different may participate, provided they meet the entry requirements. Even party members whose progress is different may participate, provided they meet the entry requirements.
19 18 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_056 18 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_056 Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader. Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
20 19 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_057 19 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_057 Those who have advanced further than the party leader, on the other hand, will retain their progress. Those who have advanced further than the party leader, on the other hand, will retain their progress.
21 20 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_057 20 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_057 In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly. In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly.
22 21 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_058 21 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_058 All forays into Midas (Savage) are limited to 90 minutes (Earth time). All forays into Midas (Savage) are limited to 90 minutes (Earth time).
23 22 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_059 22 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_059 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
24 23 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_060 23 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_060 Items unable to be obtained will be lost. Items unable to be obtained will be lost.
25 24 TEXT_RAIDGUIDEENTRANCE32_Q2_000_100 24 TEXT_RAIDGUIDEENTRANCE32_Q2_000_100 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)? Enter (Loot Rule: Normal)?
26 25 TEXT_RAIDGUIDEENTRANCE32_Q2_100_100 25 TEXT_RAIDGUIDEENTRANCE32_Q2_100_100 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)? Enter (Loot Rule: Greed Only)?
27 26 TEXT_RAIDGUIDEENTRANCE32_Q2_101_100 26 TEXT_RAIDGUIDEENTRANCE32_Q2_101_100 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)? Enter (Loot Rule: Lootmaster)?
28 27 TEXT_RAIDGUIDEENTRANCE32_A2_000_101 27 TEXT_RAIDGUIDEENTRANCE32_A2_000_101 Yes Yes
29 28 TEXT_RAIDGUIDEENTRANCE32_A2_000_102 28 TEXT_RAIDGUIDEENTRANCE32_A2_000_102 No No
30 29 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_110 29 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_110 You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions. You were unable to enter . Make sure that you and your party meet all the conditions.
31 30 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_200 30 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_200 Pshhh... Shkohhh... Lightkix is skilled watchguard, and will let uplander know if Illuminati move one ilm out of colossus. But unfortunately, Lightkix is not so skilled with fightytools... Pshhh... Shkohhh... Lightkix is skilled watchguard, and will let uplander know if Illuminati move one ilm out of colossus. But unfortunately, Lightkix is not so skilled with fightytools...
32 31 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_210 31 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_210 You have recently completed Midas (Savage), and cannot enter again until progress is reset. You have recently completed Midas (Savage), and cannot enter again until progress is reset.
33 32 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_211 32 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_211 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Progress is reset every Tuesday at 5 p.m. (Earth time).
34 33 TEXT_RAIDGUIDEENTRANCE32_Q3_000_300 33 TEXT_RAIDGUIDEENTRANCE32_Q3_000_300 Awaiting entry confirmation from party members. Awaiting entry confirmation from party members.
35 34 TEXT_RAIDGUIDEENTRANCE32_A3_000_301 34 TEXT_RAIDGUIDEENTRANCE32_A3_000_301 Cancel Cancel
36 35 TEXT_RAIDGUIDEENTRANCE32_A3_000_340 35 TEXT_RAIDGUIDEENTRANCE32_A3_000_340 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?
37 36 TEXT_RAIDGUIDEENTRANCE32_A3_000_350 36 TEXT_RAIDGUIDEENTRANCE32_A3_000_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?
38 37 TEXT_RAIDGUIDEENTRANCE32_A3_100_350 37 TEXT_RAIDGUIDEENTRANCE32_A3_100_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?
39 38 TEXT_RAIDGUIDEENTRANCE32_A3_101_350 38 TEXT_RAIDGUIDEENTRANCE32_A3_101_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?
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