7.45 follow-up (#99)

* Update cn

* 7.45 follow-up
This commit is contained in:
xiashtra
2026-03-03 21:04:14 -06:00
committed by GitHub
parent ac666f0f6d
commit 03d949abaf
26493 changed files with 2237110 additions and 2316955 deletions
+33 -36
View File
@@ -1,36 +1,33 @@
key,0,1
#,,
int32,str,str
0,"TEXT_RAIDGUIDETRAVEL32_Q1_000_010","What would you like to do?"
1,"TEXT_RAIDGUIDETRAVEL32_A1_000_011","Learn about Midas (Savage)."
2,"TEXT_RAIDGUIDETRAVEL32_A1_000_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)."
3,"TEXT_RAIDGUIDETRAVEL32_A1_100_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)."
4,"TEXT_RAIDGUIDETRAVEL32_A1_101_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)."
5,"TEXT_RAIDGUIDETRAVEL32_A1_000_013","Nothing."
6,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_050","Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain areas."
7,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_051","Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off."
8,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
9,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_053","To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher."
10,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_054","All members must also have completed the quest “A Refrain for the Undaunted.”"
11,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_055","The starting point is determined by the party leader's progress."
12,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_056","Even party members whose progress is different may participate, provided they meet the entry requirements."
13,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_0561","Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader."
14,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_057","Those who have advanced further than the party leader, on the other hand, will retain their progress."
15,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_100_057","In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
16,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_058","All forays into Midas (Savage) are limited to 90 minutes (Earth time)."
17,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
18,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_060","Items unable to be obtained will be lost."
19,"TEXT_RAIDGUIDETRAVEL32_Q2_000_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)?"
20,"TEXT_RAIDGUIDETRAVEL32_Q2_100_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)?"
21,"TEXT_RAIDGUIDETRAVEL32_Q2_101_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)?"
22,"TEXT_RAIDGUIDETRAVEL32_A2_000_101","Yes"
23,"TEXT_RAIDGUIDETRAVEL32_A2_000_102","No"
24,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_110","You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions."
25,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_210","You have recently completed Midas (Savage), and cannot enter again until progress is reset."
26,"TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
27,"TEXT_RAIDGUIDETRAVEL32_Q3_000_300","Awaiting entry confirmation from party members."
28,"TEXT_RAIDGUIDETRAVEL32_A3_000_301","Cancel"
29,"TEXT_RAIDGUIDETRAVEL32_A3_000_340","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?"
30,"TEXT_RAIDGUIDETRAVEL32_A3_000_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?"
31,"TEXT_RAIDGUIDETRAVEL32_A3_100_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?"
32,"TEXT_RAIDGUIDETRAVEL32_A3_101_350","<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?"
0,TEXT_RAIDGUIDETRAVEL32_Q1_000_010,What would you like to do?
1,TEXT_RAIDGUIDETRAVEL32_A1_000_011,Learn about Midas (Savage).
2,TEXT_RAIDGUIDETRAVEL32_A1_000_012,Enter (Loot Rule: Normal).
3,TEXT_RAIDGUIDETRAVEL32_A1_100_012,Enter (Loot Rule: Greed Only).
4,TEXT_RAIDGUIDETRAVEL32_A1_101_012,Enter (Loot Rule: Lootmaster).
5,TEXT_RAIDGUIDETRAVEL32_A1_000_013,Nothing.
6,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_050,Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain areas.
7,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_051,"Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off."
8,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_052,Progress is reset every Tuesday at 5 p.m. (Earth time).
9,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_053,"To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher."
10,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_054,All members must also have completed the quest “A Refrain for the Undaunted.”
11,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_055,The starting point is determined by the party leader's progress.
12,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_056,"Even party members whose progress is different may participate, provided they meet the entry requirements."
13,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_0561,Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
14,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_057,"Those who have advanced further than the party leader, on the other hand, will retain their progress."
15,TEXT_RAIDGUIDETRAVEL32_SYSTEM_100_057,"In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly."
16,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_058,All forays into Midas (Savage) are limited to 90 minutes (Earth time).
17,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_059,All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
18,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_060,Items unable to be obtained will be lost.
19,TEXT_RAIDGUIDETRAVEL32_Q2_000_100,Enter (Loot Rule: Normal)?
20,TEXT_RAIDGUIDETRAVEL32_Q2_100_100,Enter (Loot Rule: Greed Only)?
21,TEXT_RAIDGUIDETRAVEL32_Q2_101_100,Enter (Loot Rule: Lootmaster)?
22,TEXT_RAIDGUIDETRAVEL32_A2_000_101,Yes
23,TEXT_RAIDGUIDETRAVEL32_A2_000_102,No
24,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_110,You were unable to enter . Make sure that you and your party meet all the conditions.
25,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_210,"You have recently completed Midas (Savage), and cannot enter again until progress is reset."
26,TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_211,Progress is reset every Tuesday at 5 p.m. (Earth time).
27,TEXT_RAIDGUIDETRAVEL32_Q3_000_300,Awaiting entry confirmation from party members.
28,TEXT_RAIDGUIDETRAVEL32_A3_000_301,Cancel
29,TEXT_RAIDGUIDETRAVEL32_A3_000_340,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?"
30,TEXT_RAIDGUIDETRAVEL32_A3_000_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?"
31,TEXT_RAIDGUIDETRAVEL32_A3_100_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?"
32,TEXT_RAIDGUIDETRAVEL32_A3_101_350,"One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?"
1 key 0 TEXT_RAIDGUIDETRAVEL32_Q1_000_010 1 What would you like to do?
2 # 1 TEXT_RAIDGUIDETRAVEL32_A1_000_011 Learn about Midas (Savage).
3 int32 str 2 TEXT_RAIDGUIDETRAVEL32_A1_000_012 str Enter (Loot Rule: Normal).
4 0 TEXT_RAIDGUIDETRAVEL32_Q1_000_010 3 TEXT_RAIDGUIDETRAVEL32_A1_100_012 What would you like to do? Enter (Loot Rule: Greed Only).
5 1 TEXT_RAIDGUIDETRAVEL32_A1_000_011 4 TEXT_RAIDGUIDETRAVEL32_A1_101_012 Learn about Midas (Savage). Enter (Loot Rule: Lootmaster).
6 2 TEXT_RAIDGUIDETRAVEL32_A1_000_012 5 TEXT_RAIDGUIDETRAVEL32_A1_000_013 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal). Nothing.
7 3 TEXT_RAIDGUIDETRAVEL32_A1_100_012 6 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_050 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only). Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain areas.
8 4 TEXT_RAIDGUIDETRAVEL32_A1_101_012 7 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_051 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster). Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off.
9 5 TEXT_RAIDGUIDETRAVEL32_A1_000_013 8 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_052 Nothing. Progress is reset every Tuesday at 5 p.m. (Earth time).
10 6 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_050 9 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_053 Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain areas. To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher.
11 7 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_051 10 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_054 Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off. All members must also have completed the quest “A Refrain for the Undaunted.”
12 8 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_052 11 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_055 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The starting point is determined by the party leader's progress.
13 9 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_053 12 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_056 To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher. Even party members whose progress is different may participate, provided they meet the entry requirements.
14 10 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_054 13 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_0561 All members must also have completed the quest “A Refrain for the Undaunted.” Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
15 11 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_055 14 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_057 The starting point is determined by the party leader's progress. Those who have advanced further than the party leader, on the other hand, will retain their progress.
16 12 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_056 15 TEXT_RAIDGUIDETRAVEL32_SYSTEM_100_057 Even party members whose progress is different may participate, provided they meet the entry requirements. In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly.
17 13 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_0561 16 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_058 Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader. All forays into Midas (Savage) are limited to 90 minutes (Earth time).
18 14 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_057 17 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_059 Those who have advanced further than the party leader, on the other hand, will retain their progress. All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
19 15 TEXT_RAIDGUIDETRAVEL32_SYSTEM_100_057 18 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_060 In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly. Items unable to be obtained will be lost.
20 16 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_058 19 TEXT_RAIDGUIDETRAVEL32_Q2_000_100 All forays into Midas (Savage) are limited to 90 minutes (Earth time). Enter (Loot Rule: Normal)?
21 17 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_059 20 TEXT_RAIDGUIDETRAVEL32_Q2_100_100 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. Enter (Loot Rule: Greed Only)?
22 18 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_060 21 TEXT_RAIDGUIDETRAVEL32_Q2_101_100 Items unable to be obtained will be lost. Enter (Loot Rule: Lootmaster)?
23 19 TEXT_RAIDGUIDETRAVEL32_Q2_000_100 22 TEXT_RAIDGUIDETRAVEL32_A2_000_101 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)? Yes
24 20 TEXT_RAIDGUIDETRAVEL32_Q2_100_100 23 TEXT_RAIDGUIDETRAVEL32_A2_000_102 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)? No
25 21 TEXT_RAIDGUIDETRAVEL32_Q2_101_100 24 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_110 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)? You were unable to enter . Make sure that you and your party meet all the conditions.
26 22 TEXT_RAIDGUIDETRAVEL32_A2_000_101 25 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_210 Yes You have recently completed Midas (Savage), and cannot enter again until progress is reset.
27 23 TEXT_RAIDGUIDETRAVEL32_A2_000_102 26 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_211 No Progress is reset every Tuesday at 5 p.m. (Earth time).
28 24 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_110 27 TEXT_RAIDGUIDETRAVEL32_Q3_000_300 You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions. Awaiting entry confirmation from party members.
29 25 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_210 28 TEXT_RAIDGUIDETRAVEL32_A3_000_301 You have recently completed Midas (Savage), and cannot enter again until progress is reset. Cancel
30 26 TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_211 29 TEXT_RAIDGUIDETRAVEL32_A3_000_340 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed?
31 27 TEXT_RAIDGUIDETRAVEL32_Q3_000_300 30 TEXT_RAIDGUIDETRAVEL32_A3_000_350 Awaiting entry confirmation from party members. One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?
32 28 TEXT_RAIDGUIDETRAVEL32_A3_000_301 31 TEXT_RAIDGUIDETRAVEL32_A3_100_350 Cancel One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?
33 29 TEXT_RAIDGUIDETRAVEL32_A3_000_340 32 TEXT_RAIDGUIDETRAVEL32_A3_101_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed? One member of your party has already progressed beyond . As a result, one treasure coffer will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?
30 TEXT_RAIDGUIDETRAVEL32_A3_000_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?
31 TEXT_RAIDGUIDETRAVEL32_A3_100_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?
32 TEXT_RAIDGUIDETRAVEL32_A3_101_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?