This commit is contained in:
xiashtra
2024-07-16 03:37:08 -04:00
parent d64c038a50
commit 04455aa5b9
170 changed files with 4366 additions and 4261 deletions
+126 -103
View File
@@ -103,7 +103,8 @@ Increases damage dealt when under an effect that raises critical hit rate or dir
40,"Increases maximum HP by 20% and restores the amount increased.
<If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases HP recovery via healing actions on self by 20%
<Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s"
41,"Delivers an attack with a potency of 110 to all nearby enemies."
41,"Delivers an attack with a potency of 110 to all nearby enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity"
42,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>200<Else/><If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/>100</If><Else/>100</If></If>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Maim<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>480<Else/><If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>440<Else/>380</If><Else/>380</If></If><Else/><If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>440<Else/>380</If><Else/>380</If></If>
@@ -153,20 +154,20 @@ Can only be executed while in combat."
Damage dealt is increased when under an effect that raises critical hit rate.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s"
54,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>290<Else/>250</If><Else/>250</If>.
<If(GreaterThanOrEqualTo(PlayerParameter(72),18))><If(Equal(PlayerParameter(68),2))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Raptor's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>440<Else/>400</If><Else/>400</If>
<Else/><If(Equal(PlayerParameter(68),20))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Raptor's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>440<Else/>400</If><Else/>400</If>
54,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>260</If><Else/>260</If>.
<If(GreaterThanOrEqualTo(PlayerParameter(72),18))><If(Equal(PlayerParameter(68),2))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Raptor's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>500<Else/>460</If><Else/>460</If>
<Else/><If(Equal(PlayerParameter(68),20))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Raptor's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>500<Else/>460</If><Else/>460</If>
<Else/></If></If><Else/></If>Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s"
55,"Increases evasion by <If(GreaterThanOrEqualTo(PlayerParameter(72),14))><If(Equal(PlayerParameter(68),2))>20<Else/><If(Equal(PlayerParameter(68),20))>20<Else/>12</If></If><Else/>12</If>%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s"
56,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>260</If><Else/>260</If>.
<If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>360<Else/>320</If><Else/>320</If> when executed from a target's flank.
<If(GreaterThanOrEqualTo(PlayerParameter(72),30))><If(Equal(PlayerParameter(68),2))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Coeurl's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>360</If><Else/>360</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Flank Coeurl's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>460<Else/>420</If><Else/>420</If>
<Else/><If(Equal(PlayerParameter(68),20))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Coeurl's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>360</If><Else/>360</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Flank Coeurl's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>460<Else/>420</If><Else/>420</If>
56,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>270<Else/>230</If><Else/>230</If>.
<If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>330<Else/>290</If><Else/>290</If> when executed from a target's flank.
<If(GreaterThanOrEqualTo(PlayerParameter(72),30))><If(Equal(PlayerParameter(68),2))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Coeurl's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>420<Else/>380</If><Else/>380</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Flank Coeurl's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>480<Else/>440</If><Else/>440</If>
<Else/><If(Equal(PlayerParameter(68),20))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Coeurl's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>420<Else/>380</If><Else/>380</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Flank Coeurl's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>480<Else/>440</If><Else/>440</If>
<Else/></If></If><Else/></If>Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>opo-opo<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s"
@@ -182,14 +183,14 @@ Can only be executed immediately after evading an attack.
60,"Reduces damage taken by 10%.
Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Wind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and shares a recast timer with both.
Effect ends upon reuse."
61,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>380<Else/><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>340<Else/>300</If><Else/>300</If></If><Else/><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>340<Else/>300</If><Else/>300</If></If>.
61,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>420<Else/><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>380<Else/>340</If><Else/>340</If></If><Else/><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>380<Else/>340</If><Else/>340</If></If>.
Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants 2 stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Raptor's Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Raptor's Fury Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),92))>Rising Raptor<Else/>True Strike</If><Else/>True Strike</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 150
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Raptor's Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Raptor's Fury Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),92))>Rising Raptor<Else/>True Strike</If><Else/>True Strike</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 200
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s"
62,"Delivers an attack with a potency of 100 to all nearby targets.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Opo-opo Form Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>110
62,"Delivers an attack with a potency of 110 to all nearby targets.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Opo-opo Form Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>120
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s"
63,"Increases damage dealt by <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))>10<Else/>5</If><Else/>5</If>%.
@@ -198,11 +199,11 @@ Effect ends upon reuse."
64,"Delivers an attack with a potency of 150."
65,"Increases HP recovery via healing actions by 10% for self and nearby party members.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s"
66,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>340<Else/><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>260</If><Else/>260</If></If>.
<If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>400<Else/><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>360<Else/>320</If><Else/>320</If></If><Else/><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>360<Else/>320</If><Else/>320</If></If> when executed from a target's rear.
66,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>360<Else/><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/>280</If><Else/>280</If></If><Else/><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/>280</If><Else/>280</If></If>.
<If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>420<Else/><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>380<Else/>340</If><Else/>340</If></If><Else/><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>380<Else/>340</If><Else/>340</If></If> when executed from a target's rear.
Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants 3 stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Coeurl's Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Coeurl's Fury Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),92))>Pouncing Coeurl<Else/>Snap Punch</If><Else/>Snap Punch</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants 2 stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Coeurl's Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Coeurl's Fury Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),92))>Pouncing Coeurl<Else/>Snap Punch</If><Else/>Snap Punch</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 150
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>opo-opo<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s"
67,"Delivers an attack with a potency of 210 to all enemies in a straight line before you."
@@ -213,12 +214,12 @@ Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</
69,"Grants 3 stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Perfect Balance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, each stack allowing the execution of a weaponskill that requires a certain form, without being in that form.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20s
<If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Opo-opo Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Coeurl Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Raptor Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground> depending on the form changed to upon executing actions
Changing to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Opo-opo Form<UIGlow>01</UIGlow><UIForeground>01</UIForeground> grants <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Coeurl Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Changing to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Raptor Form<UIGlow>01</UIGlow><UIForeground>01</UIForeground> grants <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Opo-opo Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Changing to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Coeurl Form<UIGlow>01</UIGlow><UIForeground>01</UIForeground> grants <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Raptor Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Changing to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Opo-opo Form<UIGlow>01</UIGlow><UIForeground>01</UIForeground> grants <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Coeurl Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Changing to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Raptor Form<UIGlow>01</UIGlow><UIForeground>01</UIForeground> grants <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Opo-opo Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Changing to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Coeurl Form<UIGlow>01</UIGlow><UIForeground>01</UIForeground> grants <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Raptor Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2
<If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))>Can only be executed while in combat and when not under the effect of any <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Beast Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/>Can only be executed while in combat.</If><Else/>Can only be executed while in combat.</If>"
70,"Delivers an attack with a potency of 130 to all nearby enemies.
70,"Delivers an attack with a potency of 150 to all nearby enemies.
Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>opo-opo<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s"
@@ -236,7 +237,7 @@ Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</
Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Earth<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and shares a recast timer with both.
Effect ends upon reuse."
74,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>320<Else/><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>280<Else/>240</If><Else/>240</If></If><Else/><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>280<Else/>240</If><Else/>240</If></If>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Opo-opo's Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Opo-opo Form Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Opo-opo's Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Opo-opo's Fury Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),92))>Leaping Opo<Else/>Bootshine</If><Else/>Bootshine</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 200
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s"
@@ -247,7 +248,7 @@ Effect ends upon reuse."
77,"Increases parry rate by <If(GreaterThanOrEqualTo(PlayerParameter(72),20))><If(Equal(PlayerParameter(68),4))>80<Else/><If(Equal(PlayerParameter(68),22))>80<Else/>40</If></If><Else/>40</If>%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s"
78,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))>130<Else/>100</If><Else/>100</If>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>True Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>True Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Raiden Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>True Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>True Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))>280<Else/>250</If><Else/>250</If>"
79,"Delivers an attack with a potency of 150.
190 when executed from a target's flank.
@@ -271,7 +272,7 @@ Effect cannot be applied to damage over time.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s"
86,"Delivers an attack with a potency of 110 to all enemies in a straight line before you."
87,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))>140<Else/>100</If><Else/>100</If>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>True Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>True Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Raiden Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>True Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>True Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))>250<Else/>210</If><Else/>210</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Power Surge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Power Surge Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage dealt by 10%
@@ -372,7 +373,7 @@ Can be stacked up to 4 times.
<Else/></If><Else/></If>Can only be executed while in combat."
117,"Delivers an attack with a potency of 100 to target and all enemies nearby it.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),23))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>3<Else/>2</If><Else/>2</If>
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bloodletter<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><If(Equal(PlayerParameter(68),23))><If(GreaterThanOrEqualTo(PlayerParameter(72),92))>Heartbreak Shot<Else/>Bloodletter</If><Else/>Bloodletter</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
118,"Increases direct hit rate of self and all nearby party members by 20%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s"
119,"Deals earth damage with a potency of 140."
@@ -502,7 +503,7 @@ Unable to cast if bound."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thunderhead<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
<If(Equal(PlayerParameter(68),25))><If(GreaterThanOrEqualTo(PlayerParameter(72),58))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants 3 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Hearts<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Heart Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Nullifies <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>'s MP cost increase for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Heart Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Nullifies <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>'s MP cost increase for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells and reduces MP cost for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flare<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by one-third
<Else/></If><Else/></If><If(Equal(PlayerParameter(68),25))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Paradox<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
159,"Deals ice damage with a potency of 120 to target and all enemies nearby it.
@@ -3090,7 +3091,7 @@ Triggers the cooldown of weaponskills, mudra, and <UIForeground>F201F4</UIForegr
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hyoton<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
2269,"Deals fire damage with a potency of 240 to target and all enemies nearby it.
2269,"Deals wind damage with a potency of 240 to target and all enemies nearby it.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Shadow Walker<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Shadow Walker Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Allows execution of actions which require the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hidden<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, without being under that effect
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20s
@@ -4484,7 +4485,7 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
3542,"Reduces damage taken by 15%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>6<Else/>4</If><Else/>4</If>s
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Oath Gauge Cost:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50"
3543,"Delivers an attack to target and all enemies nearby it with a potency of 850 for the first enemy, and 50% less for all remaining enemies.
3543,"Delivers an attack to target and all enemies nearby it with a potency of 1,200 for the first enemy, and 50% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Formless Fist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, allowing the execution of a weaponskill that requires a certain form, without being in that form
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
Any additional effects associated with the executed action will also be applied.
@@ -4714,7 +4715,8 @@ Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UI
Effect cannot be removed while in combat.
Effect ends upon reuse."
3606,"Reduces cast times for spells by 2.5 seconds.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2"
3607,"Reduces enmity generation.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Refresh
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Refresh Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(GreaterThanOrEqualTo(PlayerParameter(72),48))><If(Equal(PlayerParameter(68),33))>80<Else/>60</If><Else/>60</If>
@@ -4758,7 +4760,8 @@ Also extends duration of beneficial effects cast on self and party members by 10
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Damage over time
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(GreaterThanOrEqualTo(PlayerParameter(72),32))><If(Equal(PlayerParameter(68),32))>30<Else/>18</If><Else/>18</If>s"
3621,"Deals unaspected damage with a potency of 120 to all nearby enemies."
3621,"Deals unaspected damage with a potency of 120 to all nearby enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity"
3622,"Delivers an attack with a potency of 100.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 5s (PvP 3s)
@@ -8740,7 +8743,8 @@ Can only be used once per synthesis."
7378,""
7379,""
7380,""
7381,"Delivers an attack with a potency of 100 to all nearby enemies."
7381,"Delivers an attack with a potency of 100 to all nearby enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity"
7382,"Reduces target party member's damage taken by 10%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>8<Else/>6</If><Else/>6</If>s
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage reduction by an additional 10% if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Rampart<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),92))><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Guardian<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sentinel<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sentinel<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If> are active
@@ -8826,7 +8830,7 @@ Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dark Arts<UIGlo
Chance is 100% when you successfully land a weaponskill or cast a spell while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Meditative Brotherhood<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/>20% chance you open a chakra when you or party members under this effect successfully land a weaponskill or cast a spell</If><Else/>20% chance you open a chakra when you or party members under this effect successfully land a weaponskill or cast a spell</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20s"
7397,"Delivers an attack with a potency of 100 to all enemies in a straight line before you.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Doom Spike<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Doom Spike<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Draconian Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Doom Spike<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Doom Spike<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 120
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Power Surge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Power Surge Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage dealt by 10%
@@ -9247,7 +9251,7 @@ Action upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enc
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s
<If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))>6<Else/>5</If><Else/>5</If> stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Manafication<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Manafication Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases magic damage dealt by 5%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
<Else/></If><Else/></If><If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),100))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Prefulgence Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon consuming 6 stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Manafication<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
<Else/></If><Else/></If>All combos are canceled upon execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Manafication<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
@@ -18857,7 +18861,7 @@ This weaponskill does not share a recast timer with any other actions. Upon exec
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Technical Step<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
16005,"Delivers an attack to target and all enemies nearby it with a potency of <If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>520<Else/>500</If><Else/>500</If> for the first enemy, and 50% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Esprit Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50"
16006,"Grants you <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Closed Position<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and designates a party member as your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dance Partner<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, allowing you to share the effects of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Curing Waltz<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Devilment<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tillana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> with said party member.
16006,"Grants you <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Closed Position<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and designates a party member as your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dance Partner<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, allowing you to share the effects of <If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Curing Waltz<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),96))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Devilment<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Move<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/>and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Devilment<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/>and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Devilment<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Curing Waltz<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Curing Waltz<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If> with said party member.
Effect ends upon reuse."
16007,"Delivers an attack with a potency of 150.
<If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50% chance of granting <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Threefold Fan Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
@@ -18880,7 +18884,7 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
16012,"Reduces damage taken by self and nearby party members by <If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),98))>15<Else/>10</If><Else/>10</If>%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s
Effect cannot be stacked with bard's <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Troubadour<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or machinist's <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tactician<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
16013,"Grants you the effects of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Flourishing Symmetry<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Flourishing Flow<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),86))><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Threefold Fan Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fourfold Fan Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Finishing Move Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/>and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fourfold Fan Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/>and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fourfold Fan Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/>and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Threefold Fan Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/>and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Threefold Fan Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>.
16013,"Grants you the effects of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Flourishing Symmetry<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Flourishing Flow<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),86))><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Threefold Fan Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),96))><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fourfold Fan Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Finishing Move Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/>and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fourfold Fan Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/>and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fourfold Fan Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/>and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Threefold Fan Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/>and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Threefold Fan Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
Can only be executed while in combat."
16014,"Dance to the beat of your own drum, granting <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Rising Rhythm<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self.
@@ -19028,7 +19032,8 @@ Cancels auto-attack upon execution."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s<Else/></If><Else/></If>"
16140,"Increases parry rate by 50% while reducing damage taken by 10%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20s"
16141,"Delivers an attack with a potency of 100 to all nearby enemies."
16141,"Delivers an attack with a potency of 100 to all nearby enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity"
16142,"Significantly increases enmity generation.
Effect ends upon reuse."
16143,"Delivers a ranged attack with a potency of 150.
@@ -19055,6 +19060,7 @@ Effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Ready to Tea
16148,"Reduces damage taken by 30%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s"
16149,"Delivers an attack with a potency of 100 to all nearby enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Demon Slice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>160
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Adds a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Cartridge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Powder Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
@@ -19533,6 +19539,7 @@ This weaponskill does not share a recast timer with any other actions. Upon exec
16455,""
16456,""
16457,"Delivers an attack with a potency of 100 to all nearby enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Total Eclipse<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>170<If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP
@@ -19559,6 +19566,7 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2
Cannot be executed while bound."
16462,"Delivers an attack with a potency of 100 to all nearby enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Overpower<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>140
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Surging Tempest<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increasing damage dealt by 10%
@@ -19602,6 +19610,7 @@ Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UI
Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Darkside<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 30s to a maximum of 60s.
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flood of Darkness<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
16468,"Deals unaspected damage with a potency of <If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>120<Else/>100</If><Else/>100</If> to all nearby enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Unleash<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>160<Else/>140</If><Else/>140</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP<If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),32))>
@@ -19626,11 +19635,11 @@ Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UI
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Simulacrum is able to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Shadowbringer<UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),100))> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Disesteem<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/></If><Else/></If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Shadowbringer Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 570 for the first enemy, and 25% less for all remaining enemies<If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),100))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Disesteem Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 620 for the first enemy, and 25% less for all remaining enemies<Else/></If><Else/></If><Else/></If><Else/></If>"
16473,"Delivers an attack with a potency of 120 to all nearby enemies.
16473,"Delivers an attack with a potency of 140 to all nearby enemies.
Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s"
16474,"Delivers an attack with a potency of 170 to all enemies in a straight line before you.
16474,"Delivers an attack with a potency of 200 to all enemies in a straight line before you.
Can only be executed while in combat and under the effect of five <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Five chakra close upon execution."
16475,"Extends the duration of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Disciplined Fist<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and your present form to maximum and halts their expiration.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
@@ -19779,9 +19788,11 @@ Potency increases as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>B
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
16506,"Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and 1 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Heart<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
16506,"<If(Equal(PlayerParameter(68),25))><If(GreaterThanOrEqualTo(PlayerParameter(72),58))>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and 1 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Heart<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Heart Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIGlow>01</UIGlow><UIForeground>01</UIForeground>Nullifies <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>'s MP cost increase for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells and reduces MP cost for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flare<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by one-third
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores an amount of MP commensurate with your stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<Else/>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
</If><Else/>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
</If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores an amount of MP commensurate with your stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Ice I: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2,500 MP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Ice II: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>5,000 MP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Ice III: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>10,000 MP
@@ -23444,21 +23455,29 @@ Can only be executed while in possession of <UIForeground>F201FA</UIForeground><
19010,"Increases efficiency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> actions by 50% for the next four steps."
19011,"Increases efficiency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> actions by 50% for the next four steps."
19012,"The next action that would complete item synthesis will instead leave one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> point remaining.
Effect active for five steps."
Effect active for five steps.
This action does not increase step count."
19013,"The next action that would complete item synthesis will instead leave one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> point remaining.
Effect active for five steps."
Effect active for five steps.
This action does not increase step count."
19014,"The next action that would complete item synthesis will instead leave one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> point remaining.
Effect active for five steps."
Effect active for five steps.
This action does not increase step count."
19015,"The next action that would complete item synthesis will instead leave one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> point remaining.
Effect active for five steps."
Effect active for five steps.
This action does not increase step count."
19016,"The next action that would complete item synthesis will instead leave one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> point remaining.
Effect active for five steps."
Effect active for five steps.
This action does not increase step count."
19017,"The next action that would complete item synthesis will instead leave one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> point remaining.
Effect active for five steps."
Effect active for five steps.
This action does not increase step count."
19018,"The next action that would complete item synthesis will instead leave one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> point remaining.
Effect active for five steps."
Effect active for five steps.
This action does not increase step count."
19019,"The next action that would complete item synthesis will instead leave one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> point remaining.
Effect active for five steps."
Effect active for five steps.
This action does not increase step count."
19020,""
19021,""
19022,""
@@ -30962,7 +30981,7 @@ Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UI
25753,"Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
<If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),100))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Primal Ruination Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20s
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Primal Rend Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, granted by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Release<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Cannot be executed while bound."
25754,"Reduces damage taken by target party member or self by 10%.
@@ -30995,7 +31014,7 @@ This weaponskill does not share a recast timer with any other actions."
25761,"Delivers an attack with a potency of 180.
Can only be executed while in combat and under the effect of five <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Five chakra close upon execution."
25762,"Rush to a targeted enemy's or party member's location.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),96))>3<Else/>2</If><Else/>2</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>3<Else/>2</If><Else/>2</If>
Cannot be executed while bound."
25763,"Delivers an attack with a potency of 100 to all enemies in a straight line before you.
Can only be executed while in combat and under the effect of five <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Five chakra close upon execution."
@@ -31005,7 +31024,7 @@ The technique used is determined by the number of different types of <UIForegrou
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>2 Beast Chakra Types: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Celestial Revolution<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>3 Beast Chakra Types: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),86))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Rising Phoenix<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flint Strike<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flint Strike<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>3 Beast Chakra and Both Nadi: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Phantom Rush<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tornado Kick<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tornado Kick<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>"
25765,"Delivers an attack with a potency of 450.
25765,"Delivers an attack with a potency of 600.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Opens the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lunar Nadi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
If the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lunar Nadi<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is already open, opens the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Solar Nadi<UIGlow>01</UIGlow><UIForeground>01</UIForeground> instead.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Formless Fist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, allowing the execution of a weaponskill that requires a certain form, without being in that form
@@ -31019,7 +31038,7 @@ Can only be executed while under the effect of three <UIForeground>F201FA</UIFor
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s<If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),96))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Wind's Rumination<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s<Else/></If><Else/></If>"
25767,"Delivers an attack with a potency of 110 to all nearby enemies.
25767,"Delivers an attack with a potency of 120 to all nearby enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Opo-opo Form Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Guarantees a critical hit
Damage dealt is increased when under an effect that raises critical hit rate.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
@@ -31487,7 +31506,7 @@ Effects granted are determined by the number of different types of astrosigns re
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>8s
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores HP at the end of the effect's duration
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>500"
25874,"Deals unaspected damage to all nearby enemies with a potency of 250 for the first enemy, and 40% less for all remaining enemies.
25874,"Deals unaspected damage to all nearby enemies with a potency of <If(Equal(PlayerParameter(68),33))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>270<Else/>250</If><Else/>250</If> for the first enemy, and 40% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Macrocosmos<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and all nearby party members
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s
For the effect's duration, 50% of damage taken is compiled.
@@ -31507,7 +31526,7 @@ Amount restored cannot exceed the target's maximum HP."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
Cancels auto-attack upon execution."
25881,""
25882,"Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 70% less for all remaining enemies.
25882,"Delivers an attack to all nearby enemies with a potency of 800 for the first enemy, and 70% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Opens the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Solar Nadi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Formless Fist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, allowing the execution of a weaponskill that requires a certain form, without being in that form
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
@@ -42336,7 +42355,7 @@ Potency is increased to 600 when executed after <UIForeground>F201F4</UIForegrou
This weaponskill does not share a recast timer with any other actions.
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dreadfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dread Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> change to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Second Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dread Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dread Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> change to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Second Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
34629,"Delivers an attack with a potency of 400 to the first enemy, and 60% less for all remaining enemies.
Potency is increased to 600 when executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Second Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Anguine Tribute Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1
@@ -42363,6 +42382,8 @@ This weaponskill does not share a recast timer with any other actions.
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),92))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Poised for Twinfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Poised for Twinfang Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases the potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Twinfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>60s
Upon successfully landing this action, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Twinfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
These actions can be executed a total of two times.
<Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Rattling Coil Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1
This weaponskill does not share a recast timer with any other actions."
34634,"Delivers an attack with a potency of 250.
@@ -42408,22 +42429,22 @@ Can only be executed after successfully landing <UIForeground>F201F4</UIForegrou
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinblood Thresh<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
34640,"Delivers an attack with a potency of 250 to the first enemy, and 60% less for all remaining enemies.
Can only be executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>First Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>First Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent's Tail<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>First Legacy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
34641,"Delivers an attack with a potency of 250 to the first enemy, and 60% less for all remaining enemies.
Can only be executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Second Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Second Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent's Tail<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Second Legacy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
34642,"Delivers an attack with a potency of 250 to the first enemy, and 60% less for all remaining enemies.
Can only be executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Third Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Third Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent's Tail<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Third Legacy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
34643,"Delivers an attack with a potency of 250 to the first enemy, and 60% less for all remaining enemies.
Can only be executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fourth Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fourth Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent's Tail<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fourth Legacy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
@@ -42432,13 +42453,13 @@ Can only be executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UI
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Poised for Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Poised for Twinblood Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases the potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>60s
Can only be executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed after landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Twinfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
34645,"Delivers an attack with a potency of 100 to the first enemy, and 50% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Poised for Twinblood Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150
Can only be executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Can only be executed after landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
@@ -42453,13 +42474,14 @@ Cannot be executed while bound."
34649,""
34650,"Deals fire damage with a potency of <If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>440<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>380<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>340<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>280<Else/>220</If><Else/>220</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>280<Else/>220</If><Else/>220</If></If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>340<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>280<Else/>220</If><Else/>220</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>280<Else/>220</If><Else/>220</If></If></If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>380<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>340<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>280<Else/>220</If><Else/>220</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>280<Else/>220</If><Else/>220</If></If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>340<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>280<Else/>220</If><Else/>220</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>280<Else/>220</If><Else/>220</If></If></If></If>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>
Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available upon execution.<Else/></If><Else/></If>"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s
Cannot be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>
When standing within the bounds of Starry Muse, consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available.<Else/></If><Else/></If>"
34651,"Deals wind damage with a potency of <If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>480<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>420<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>380<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>320<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>320<Else/>260</If><Else/>260</If></If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>380<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>320<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>320<Else/>260</If><Else/>260</If></If></If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>420<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>380<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>320<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>320<Else/>260</If><Else/>260</If></If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>380<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>320<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>320<Else/>260</If><Else/>260</If></If></If></If>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>
Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available upon execution.<Else/></If><Else/></If>
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and not under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>
When standing within the bounds of Starry Muse, consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available.<Else/></If><Else/></If>
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire in Red<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Aero in Green<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
@@ -42467,8 +42489,8 @@ Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hy
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Palette Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 25
<Else/></If><Else/></If><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Paint<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Stacks: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>5
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>
Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available upon execution.<Else/></If><Else/></If>
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and not under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>
When standing within the bounds of Starry Muse, consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available.<Else/></If><Else/></If>
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Aero in Green<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Water in Blue<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
@@ -42476,13 +42498,13 @@ Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hy
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available upon execution.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>When standing within the bounds of Starry Muse, consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available.
<Else/></If><Else/></If>This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions."
34654,"Deals earth damage with a potency of <If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>840<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>740<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>670<Else/>560</If><Else/>560</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>670<Else/>560</If><Else/>560</If></If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>740<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>670<Else/>560</If><Else/>560</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>670<Else/>560</If><Else/>560</If></If></If>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available upon execution.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>When standing within the bounds of Starry Muse, consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available.
<Else/></If><Else/></If>This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
@@ -42490,21 +42512,22 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
34655,"Deals lightning damage with a potency of <If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>880<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>780<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>710<Else/>600</If><Else/>600</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>710<Else/>600</If><Else/>600</If></If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>780<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>710<Else/>600</If><Else/>600</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>710<Else/>600</If><Else/>600</If></If></If>.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Paint<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Stacks: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>5
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available upon execution.
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>When standing within the bounds of Starry Muse, consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available.
<Else/></If><Else/></If>This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Stone in Yellow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder in Magenta<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
34656,"Deals fire damage with a potency of <If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>120<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>100<Else/>80</If><Else/>80</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>100<Else/>80</If><Else/>80</If></If> to target and all enemies nearby it.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>
Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available upon execution.<Else/></If><Else/></If>"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s
Cannot be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>
When standing within the bounds of Starry Muse, consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available.<Else/></If><Else/></If>"
34657,"Deals wind damage with a potency of <If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>140<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>120<Else/>100</If><Else/>100</If></If> to target and all enemies nearby it.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>
Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available upon execution.<Else/></If><Else/></If>
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and not under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>
When standing within the bounds of Starry Muse, consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available.<Else/></If><Else/></If>
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire II in Red<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Aero II in Green<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
@@ -42512,8 +42535,8 @@ Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hy
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Palette Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 25
<Else/></If><Else/></If><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Paint<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Stacks: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>5
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>
Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available upon execution.<Else/></If><Else/></If>
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and not under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>
When standing within the bounds of Starry Muse, consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available.<Else/></If><Else/></If>
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Aero II in Green<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Water II in Blue<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
@@ -42521,13 +42544,13 @@ Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hy
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available upon execution.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>When standing within the bounds of Starry Muse, consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available.
<Else/></If><Else/></If>This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions."
34660,"Deals earth damage with a potency of <If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>260<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>240<Else/>200</If><Else/>200</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>240<Else/>200</If><Else/>200</If></If> to target and all enemies nearby it.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available upon execution.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>When standing within the bounds of Starry Muse, consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available.
<Else/></If><Else/></If>This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
@@ -42535,8 +42558,8 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
34661,"Deals lightning damage with a potency of <If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>280<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>260<Else/>220</If><Else/>220</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>260<Else/>220</If><Else/>220</If></If> to target and all enemies nearby it.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Paint<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Stacks: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>5
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available upon execution.
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherhues II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>When standing within the bounds of Starry Muse, consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available.
<Else/></If><Else/></If>This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
@@ -42545,11 +42568,11 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Paint<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Cannot be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Monochrome Tones<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>White Paint Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>
Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available upon execution.<Else/></If><Else/></If>"
When standing within the bounds of Starry Muse, consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available.<Else/></If><Else/></If>"
34663,"Deals unaspected damage to target and all enemies nearby it with a potency of <If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>880<Else/>780</If><Else/>780</If> for the first enemy, and 60% less for all remaining enemies.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Paint<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Monochrome Tones<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Black Paint Cost:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 1
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available upon execution.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>When standing within the bounds of Starry Muse, consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available.
<Else/></If><Else/></If>This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions."
34664,"Paints a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>pom<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Cast immediately when used outside of combat.
@@ -42676,7 +42699,7 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores HP of all party members within 30 yalms of target
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Starstruck<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>
Consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available upon execution.<Else/></If><Else/></If>"
When standing within the bounds of Starry Muse, consumes a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hyperphantasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if available.<Else/></If><Else/></If>"
34682,""
34683,"Grants 3 stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Monochrome Tones<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
@@ -44984,7 +45007,7 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Imperator<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blade of Honor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
36923,"Reduces damage taken by 40% and delivers an attack with a potency of 55 every time you suffer physical damage.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Primeval Impulse<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when the effect expires
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Primeval Impulse<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when the effect expires or damage is taken
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Primeval Impulse Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Healing over time
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s"
@@ -44993,13 +45016,14 @@ Can only be executed when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIG
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Release<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Primal Wrath<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
36925,"Delivers a critical direct hit to target and all enemies nearby it with a potency of 740 for the first enemy, and 70% less for all remaining enemies.
36925,"Delivers a critical direct hit to target and all enemies nearby it with a potency of 780 for the first enemy, and 70% less for all remaining enemies.
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Primal Ruination Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Primal Rend<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Primal Ruination<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
36926,"Rush to a targeted enemy's location.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2
Cannot be executed while bound."
36927,"Reduces damage taken by 40%.
@@ -45038,6 +45062,7 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
Can only be executed while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Scorn<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active."
36933,""
36934,"Rush to a targeted enemy's location.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2
Cannot be executed while bound."
36935,"Reduces damage taken by 40%.
@@ -45086,15 +45111,15 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
Damage dealt is increased when under an effect that raises critical hit rate.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s"
36946,"Delivers an attack with a potency of 330.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Raptor's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>480
36946,"Delivers an attack with a potency of 340.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Raptor's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>540
Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s"
36947,"Delivers an attack with a potency of 340.
400 when executed from a target's flank.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Coeurl's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>440
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Flank Coeurl's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>500
36947,"Delivers an attack with a potency of 310.
370 when executed from a target's flank.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Coeurl's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>460
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Flank Coeurl's Fury Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>520
Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>opo-opo<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s"
@@ -45128,10 +45153,10 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
36953,"Deals physical damage to target and all enemies nearby it with a potency of 550 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dragon's Flight<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
36954,"Delivers an attack with a potency of 130.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>True Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>True Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Raiden Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>340"
36955,"Delivers an attack with a potency of 140.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>True Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>True Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Raiden Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Power Surge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Power Surge Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage dealt by 10%
@@ -45172,8 +45197,8 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten Chi Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tenri Jindo<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
36962,"Reduces the amount of damage taken by the next attack by 10%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>4s
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tengetsu's Foresight<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10 when hit
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Tengetsu's Foresight Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores HP when effect expires
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tengentsu's Foresight<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10 when hit
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Tengentsu's Foresight Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores HP when effect expires
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>8s
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>500"
36963,"Delivers an attack with a potency of 240.
@@ -45191,7 +45216,6 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
Damage dealt is increased when under an effect that raises critical hit rate.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Meditation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, up to a maximum of 3
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tendo<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and after accumulating 3 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sen<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
This weaponskill does not share a recast timer with any other actions.
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Iaijutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tendo Setsugekka<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
@@ -45201,7 +45225,6 @@ This weaponskill does not share a recast timer with any other actions.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tsubame-gaeshi<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tendo Kaeshi Goken<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
36968,"Delivers a critical hit with a potency of 1,020.
Damage dealt is increased when under an effect that raises critical hit rate.
This weaponskill does not share a recast timer with any other actions.
※This action cannot be assigned to a hotbar.
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tsubame-gaeshi<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tendo Kaeshi Setsugekka<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
@@ -45311,7 +45334,7 @@ Can only be cast while under the effect of <UIForeground>F201FA</UIForeground><U
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Thunderhead Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
Only one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell-induced damage over time effect per caster can be inflicted upon a single target."
36988,"Weave ley lines anew, setting your circle of power at a new location.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Ley Lines<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Ley Lines<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and the effect duration will not be reset."
36989,"Deals fire damage to target and all enemies nearby it with a potency of 400 for the first enemy, and 65% less for all remaining enemies.
Can only be executed when the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Astral Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is full."
36990,"Deals unaspected damage with a potency of 420.
Can't render this file because it is too large.