From 0f0f595a061d66562196b85c7bd7dae542a71132 Mon Sep 17 00:00:00 2001 From: Josh Freeman Date: Wed, 2 Dec 2015 11:16:09 +0000 Subject: [PATCH] Update quest_exp_reward.md --- research/quest_exp_reward.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/research/quest_exp_reward.md b/research/quest_exp_reward.md index a78f1e1ad..1786a78dd 100644 --- a/research/quest_exp_reward.md +++ b/research/quest_exp_reward.md @@ -10,14 +10,14 @@ Quest experience points are generated using a small equation. Why this is done I If a quest is a bove 50, it has an additional 10k exp per 100th exp_factor value. -If the `exp_factor` is 100, you ad 10,000 exp, if its 200, you add 20,000. etc. +If the `exp_factor` is 100, you add 10000 exp, if its 200, you add 20000. etc. So after the question, you would do: ```js exp = (exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100; -exp + (exp_factor / 100) * 10000; +exp = exp + (exp_factor / 100) * 10000; ``` Not fully confirmed this, but it has worked for a few 50+ quests I tested against.