mirror of
https://github.com/xivapi/ffxiv-datamining.git
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5.4 (#20)
This commit is contained in:
+32
-16
@@ -11,7 +11,9 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
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100003,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,8,9,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
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100004,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1516,8,9,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1516,8,9,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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100005,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
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100006,"Brand of Wind","Increases progress. Progress doubles when recipe affinity is wind.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
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@@ -39,7 +41,9 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
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100017,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,9,10,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
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100018,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1566,9,10,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1566,9,10,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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100019,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
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100020,"Brand of Fire","Increases progress. Progress doubles when recipe affinity is fire.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
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@@ -69,7 +73,9 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1619,-1,0,1,0,False,0,0,100033,100033,100033,100033,100033,100033,100033,100033
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100034,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1616,10,11,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1616,10,11,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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100035,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
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100036,"Brand of Ice","Increases progress. Progress doubles when recipe affinity is ice.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
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@@ -96,7 +102,9 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
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100047,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,12,13,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
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100048,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1716,12,13,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1716,12,13,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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100049,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
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100050,"Brand of Earth","Increases progress. Progress doubles when recipe affinity is earth.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
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@@ -126,7 +134,9 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1768,-1,0,1,0,False,0,0,100063,100063,100063,100063,100063,100063,100063,100063
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100064,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1765,13,14,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1765,13,14,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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100065,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
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100066,"Brand of Lightning","Increases progress. Progress doubles when recipe affinity is lightning.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
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@@ -154,7 +164,9 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
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100077,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,11,12,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
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100078,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1665,11,12,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1665,11,12,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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100079,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
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100080,"Standard Synthesis","Increases progress.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
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@@ -180,7 +192,9 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
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100092,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,14,15,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
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100093,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1816,14,15,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1816,14,15,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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100094,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
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100095,"Brand of Water","Increases progress. Progress doubles when recipe affinity is water.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
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@@ -210,7 +224,9 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1868,-1,0,1,0,False,0,0,100108,100108,100108,100108,100108,100108,100108,100108
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100109,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1865,15,16,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1865,15,16,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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100110,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
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100111,"Standard Synthesis","Increases progress.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
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@@ -1041,42 +1057,42 @@ Available only on the first step. Recipe level must be at least 10 levels below
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
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100315,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1514,8,9,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
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100316,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1564,9,10,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
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100317,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
||||
|
||||
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1614,10,11,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
|
||||
100318,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
||||
|
||||
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1663,11,12,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
|
||||
100319,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
||||
|
||||
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1714,12,13,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
|
||||
100320,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
||||
|
||||
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1763,13,14,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
|
||||
100321,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
||||
|
||||
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1814,14,15,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
|
||||
100322,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
||||
|
||||
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1863,15,16,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
|
||||
|
||||
|
Reference in New Issue
Block a user