This commit is contained in:
ArcaneDisgea
2020-12-08 08:19:04 -05:00
committed by GitHub
parent 129b097a04
commit 1aa5a1af25
563 changed files with 103532 additions and 69083 deletions
@@ -35,7 +35,7 @@ int32,str,str
31,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_501","By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions."
32,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_510","Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream."
33,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_511","Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake."
34,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),36)/> and subsequent regions, you may obtain logograms."
34,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> and subsequent regions, you may obtain logograms."
35,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_520","I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all."
36,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_521","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions."
37,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_522","Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board."
1 key 0 1
35 31 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_501 By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions.
36 32 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_510 Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream.
37 33 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_511 Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake.
38 34 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_100_511 During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),36)/> and subsequent regions, you may obtain logograms. During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> and subsequent regions, you may obtain logograms.
39 35 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_520 I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all.
40 36 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_521 Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions.
41 37 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_522 Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board.
@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_031","In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>."
21,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_032","This quantity will vary depending on the weapon in question. A paladin's arm requires <If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>, as does a shield. All other weapons require <If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> <SheetEn(Item,3,24122,2,1)/>."
22,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_033","<Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge."
23,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034","Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),36)/>, and that crystal forges located elsewhere will not yield this material."
23,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034","Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>, and that crystal forges located elsewhere will not yield this material."
24,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_TALK_ACTOR",""
25,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_023",""
26,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_002",""
1 key 0 1
24 20 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_031 In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>.
25 21 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_032 This quantity will vary depending on the weapon in question. A paladin's arm requires <If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>, as does a shield. All other weapons require <If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> <SheetEn(Item,3,24122,2,1)/>.
26 22 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_033 <Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge.
27 23 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034 Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),36)/>, and that crystal forges located elsewhere will not yield this material. Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>, and that crystal forges located elsewhere will not yield this material.
28 24 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_TALK_ACTOR
29 25 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_023
30 26 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_002
+1 -1
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@@ -87,7 +87,7 @@ int32,str,str
83,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_317","Hells, I did just that not long ago, an' she buried me in a mountain o' gibberish an' equations. All I took away from it was that only the vitiated aether o' Pyros would do."
84,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_318","Made me feel like a bleedin' idiot, to be honest... Actually, given that yer no aetherologist yerself, it might be best if ye don't ask her for an explanation after all..."
85,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_319","But never mind all that. Ye know what ye need to do, so go out there an' do it!"
86,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),36)/>, your Eurekan kettle will gradually accumulate vitiated aether."
86,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>, your Eurekan kettle will gradually accumulate vitiated aether."
87,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_321","<Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge."
88,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_322","In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>."
89,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_323","Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties."
1 key 0 1
87 83 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_317 Hells, I did just that not long ago, an' she buried me in a mountain o' gibberish an' equations. All I took away from it was that only the vitiated aether o' Pyros would do.
88 84 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_318 Made me feel like a bleedin' idiot, to be honest... Actually, given that yer no aetherologist yerself, it might be best if ye don't ask her for an explanation after all...
89 85 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_319 But never mind all that. Ye know what ye need to do, so go out there an' do it!
90 86 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320 As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),36)/>, your Eurekan kettle will gradually accumulate vitiated aether. As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>, your Eurekan kettle will gradually accumulate vitiated aether.
91 87 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_321 <Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge.
92 88 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_322 In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>.
93 89 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_323 Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties.
+2 -2
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@@ -166,12 +166,12 @@ I will wait for you within the tower, at its prison. But be warned─I will not
160,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_664","Bah. I'll refrain from grim predictions and the like, especially when I should like to think it will not come to that. We're coming for you, Ejika!"
161,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_665","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
162,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_100_665","You have reached the conclusion of this chapter of the Eureka expedition."
163,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_150_665","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),36)/>."
163,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_150_665","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>."
164,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_666","You may now ride mounts within Eureka Pyros!"
165,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_670","Not that I don't enjoy your company, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but there's really nothing else you can do to help us at this time. I'll let you know when we're ready to continue with the expedition."
166,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_671","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
167,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_680","You have reached the conclusion of this chapter of the Eureka expedition."
168,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_681","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),36)/>."
168,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_681","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>."
169,"TEXT_CTSERKEUREKA3KRILE1_00512_TALK_ACTOR",""
170,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_600",""
171,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_601",""
1 key 0 1
166 162 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_100_665 You have reached the conclusion of this chapter of the Eureka expedition.
167 163 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_150_665 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),36)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>.
168 164 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_666 You may now ride mounts within Eureka Pyros!
169 165 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_670 Not that I don't enjoy your company, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but there's really nothing else you can do to help us at this time. I'll let you know when we're ready to continue with the expedition.
170 166 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_671 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
171 167 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_680 You have reached the conclusion of this chapter of the Eureka expedition.
172 168 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_681 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),36)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>.
173 169 TEXT_CTSERKEUREKA3KRILE1_00512_TALK_ACTOR
174 170 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_600
175 171 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_601
176 172 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_602
177 173 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_603
@@ -16,7 +16,7 @@ int32,str,str
12,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_031","However, as the precise nature of logograms is not readily discerned by the layman, any which you discover in the wild you will first need to bring to me for appraisal."
13,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_032","Once I have identified the nature of the mnemes contained within a given logogram, you may use it with the manipulator."
14,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_033","Furthermore, while you may process logograms one at a time, you might find it advantageous to extract and transubstantiate mnemes from multiple logograms at once. Certain combinations may produce more potent substances."
15,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),36)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
15,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
16,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_110_033","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within."
17,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_120_034","Once logograms have been appraised, they may be used in conjunction with the logos manipulator to obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logos actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
18,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_130_034","Up to three logos actions may be set at any time."
@@ -88,7 +88,7 @@ int32,str,str
84,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_501","By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions."
85,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_510","Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream."
86,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_511","Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake."
87,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),36)/> and subsequent regions, you may obtain logograms."
87,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> and subsequent regions, you may obtain logograms."
88,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_520","I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all."
89,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_521","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions."
90,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_522","Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board."
1 key 0 1
16 12 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_031 However, as the precise nature of logograms is not readily discerned by the layman, any which you discover in the wild you will first need to bring to me for appraisal.
17 13 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_032 Once I have identified the nature of the mnemes contained within a given logogram, you may use it with the manipulator.
18 14 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_033 Furthermore, while you may process logograms one at a time, you might find it advantageous to extract and transubstantiate mnemes from multiple logograms at once. Certain combinations may produce more potent substances.
19 15 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033 During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),36)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
20 16 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_110_033 Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within.
21 17 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_120_034 Once logograms have been appraised, they may be used in conjunction with the logos manipulator to obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logos actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
22 18 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_130_034 Up to three logos actions may be set at any time.
88 84 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_501 By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions.
89 85 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_510 Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream.
90 86 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_511 Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake.
91 87 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511 During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),36)/> and subsequent regions, you may obtain logograms. During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> and subsequent regions, you may obtain logograms.
92 88 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_520 I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all.
93 89 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_521 Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions.
94 90 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_522 Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board.
@@ -61,7 +61,7 @@ int32,str,str
57,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_221","Accessible only via special means, the Baldesion Arsenal is an open dungeon that can be occupied by up to 56 players."
58,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_222","The dungeon is rife with fearsome foes and deadly traps, and it is recommended that you cooperate with other participants if you wish to stand a chance of success."
59,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_230","The Baldesion Arsenal is sealed behind an arcane ward. The only way to gain entry is to exploit an anomaly in the Lifestream which occurs under certain weather conditions to teleport inside."
60,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_231","The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),36)/>."
60,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_231","The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>."
61,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_232","In order to use these nodes, you must be elemental level 60 or above, and have been granted a special status enhancement."
62,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_240","Master Ejika wrote in detail concerning the use of the anomaly in the Lifestream to teleport to the Baldesion Arsenal. Please peruse his notes at your leisure."
63,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_241","There exist two kinds of aetherial nodes: blue and red."
1 key 0 1
61 57 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_221 Accessible only via special means, the Baldesion Arsenal is an open dungeon that can be occupied by up to 56 players.
62 58 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_222 The dungeon is rife with fearsome foes and deadly traps, and it is recommended that you cooperate with other participants if you wish to stand a chance of success.
63 59 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_230 The Baldesion Arsenal is sealed behind an arcane ward. The only way to gain entry is to exploit an anomaly in the Lifestream which occurs under certain weather conditions to teleport inside.
64 60 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_231 The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),36)/>. The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>.
65 61 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_232 In order to use these nodes, you must be elemental level 60 or above, and have been granted a special status enhancement.
66 62 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_240 Master Ejika wrote in detail concerning the use of the anomaly in the Lifestream to teleport to the Baldesion Arsenal. Please peruse his notes at your leisure.
67 63 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_241 There exist two kinds of aetherial nodes: blue and red.
@@ -20,7 +20,7 @@ int32,str,str
16,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_A2_000_004","Nothing."
17,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_040","We've devised a simple method by which an additional seventh magicite can be safely affixed to your magia board. Surely I needn't explain the advantages of being able to do so!"
18,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_041","Through further magia board augmentation, you can increase the maximum number of magicite which can be affixed to it."
19,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_100_041","Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),36)/> is not a prerequisite."
19,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_100_041","Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> is not a prerequisite."
20,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_050","The augmentation procedure is not terribly difficult in of itself, but it does require a number of resources that I do not have at present. I'm afraid you'll have to go and procure them yourself."
21,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_051","In order to further augment your magia board, you must possess <SheetEn(Item,1,24817,1,1)/>, <SheetEn(Item,1,24818,1,1)/>, and <SheetEn(Item,1,24819,1,1)/>."
22,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_060","I have an extra magicite I can give to you once I've finished augmenting your magia board. Similarly to the previous stone I supplied, it has been specially treated and is no different from the others you use in conjunction with your board."
1 key 0 1
20 16 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_A2_000_004 Nothing.
21 17 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_040 We've devised a simple method by which an additional seventh magicite can be safely affixed to your magia board. Surely I needn't explain the advantages of being able to do so!
22 18 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_041 Through further magia board augmentation, you can increase the maximum number of magicite which can be affixed to it.
23 19 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_100_041 Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),36)/> is not a prerequisite. Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> is not a prerequisite.
24 20 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_050 The augmentation procedure is not terribly difficult in of itself, but it does require a number of resources that I do not have at present. I'm afraid you'll have to go and procure them yourself.
25 21 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_051 In order to further augment your magia board, you must possess <SheetEn(Item,1,24817,1,1)/>, <SheetEn(Item,1,24818,1,1)/>, and <SheetEn(Item,1,24819,1,1)/>.
26 22 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_060 I have an extra magicite I can give to you once I've finished augmenting your magia board. Similarly to the previous stone I supplied, it has been specially treated and is no different from the others you use in conjunction with your board.
@@ -69,7 +69,7 @@ int32,str,str
64,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_343","Now, we were talkin' about yer weapon. As I said, she's complete. Ain't nothin' more I can do for her."
65,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_345","All that's left is for ye to wield her like she's meant to be wielded."
66,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_346","If ye understand this, what're ye waitin' for? Get back out there an' raise hells!"
67,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349","You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),36)/>."
67,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349","You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>."
68,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_350","An' just like that, another masterpiece is born. I swear, there's no limit to me genius. Nor me debts, for that matter..."
69,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_351","At any rate, yer weapon's complete. Get out there an' put her to good use!"
70,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_050_370","Eh? Ye got <SheetEn(Item,3,24808,2,1)/> for me or not? If ye don't, piss off."
1 key 0 1
69 65 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_345 All that's left is for ye to wield her like she's meant to be wielded.
70 66 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_346 If ye understand this, what're ye waitin' for? Get back out there an' raise hells!
71 67 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349 You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),36)/>. You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>.
72 68 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_350 An' just like that, another masterpiece is born. I swear, there's no limit to me genius. Nor me debts, for that matter...
73 69 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_351 At any rate, yer weapon's complete. Get out there an' put her to good use!
74 70 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_050_370 Eh? Ye got <SheetEn(Item,3,24808,2,1)/> for me or not? If ye don't, piss off.
75 71 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_055_370 In order to imbue your weapon with elemental power, you must possess the requisite amount of <SheetEn(Item,3,24808,2,1)/>.
+14 -11
View File
@@ -27,14 +27,17 @@ int32,str,str
23,"TEXT_CTSETCAOZGAHEELJA_00565_GAHEELJA_000_090","Can Martyn beat Siegfried? Gaheel Ja not know, but this good chance to promote the guild!"
24,"TEXT_CTSETCAOZGAHEELJA_00565_GAHEELJA_000_100","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> very strong, but Siegfried not hesitate to use dirty tricks. Be very careful!"
25,"TEXT_CTSETCAOZGAHEELJA_00565_GAHEELJA_000_110","Gaheel Ja happy you defeat Siegfried! Maybe Celestium become more popular than Coliseum now, yes?"
26,"TEXT_CTSETCAOZGAHEELJA_00565_TALK_ACTOR",""
27,"TEXT_CTSETCAOZGAHEELJA_00565_000_000",""
28,"TEXT_CTSETCAOZGAHEELJA_00565_000_001",""
29,"TEXT_CTSETCAOZGAHEELJA_00565_000_002",""
30,"TEXT_CTSETCAOZGAHEELJA_00565_000_003",""
31,"TEXT_CTSETCAOZGAHEELJA_00565_000_004",""
32,"TEXT_CTSETCAOZGAHEELJA_00565_000_005",""
33,"TEXT_CTSETCAOZGAHEELJA_00565_000_006",""
34,"TEXT_CTSETCAOZGAHEELJA_00565_000_007",""
35,"TEXT_CTSETCAOZGAHEELJA_00565_000_008",""
36,"TEXT_CTSETCAOZGAHEELJA_00565_000_009",""
26,"TEXT_CTSETCAOZGAHEELJA_00565_GAHEELJA_000_200",""
27,"TEXT_CTSETCAOZGAHEELJA_00565_GAHEELJA_000_210",""
28,"TEXT_CTSETCAOZGAHEELJA_00565_GAHEELJA_000_220",""
29,"TEXT_CTSETCAOZGAHEELJA_00565_TALK_ACTOR",""
30,"TEXT_CTSETCAOZGAHEELJA_00565_000_000",""
31,"TEXT_CTSETCAOZGAHEELJA_00565_000_001",""
32,"TEXT_CTSETCAOZGAHEELJA_00565_000_002",""
33,"TEXT_CTSETCAOZGAHEELJA_00565_000_003",""
34,"TEXT_CTSETCAOZGAHEELJA_00565_000_004",""
35,"TEXT_CTSETCAOZGAHEELJA_00565_000_005",""
36,"TEXT_CTSETCAOZGAHEELJA_00565_000_006",""
37,"TEXT_CTSETCAOZGAHEELJA_00565_000_007",""
38,"TEXT_CTSETCAOZGAHEELJA_00565_000_008",""
39,"TEXT_CTSETCAOZGAHEELJA_00565_000_009",""
1 key 0 1
27 23 TEXT_CTSETCAOZGAHEELJA_00565_GAHEELJA_000_090 Can Martyn beat Siegfried? Gaheel Ja not know, but this good chance to promote the guild!
28 24 TEXT_CTSETCAOZGAHEELJA_00565_GAHEELJA_000_100 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> very strong, but Siegfried not hesitate to use dirty tricks. Be very careful!
29 25 TEXT_CTSETCAOZGAHEELJA_00565_GAHEELJA_000_110 Gaheel Ja happy you defeat Siegfried! Maybe Celestium become more popular than Coliseum now, yes?
30 26 TEXT_CTSETCAOZGAHEELJA_00565_TALK_ACTOR TEXT_CTSETCAOZGAHEELJA_00565_GAHEELJA_000_200
31 27 TEXT_CTSETCAOZGAHEELJA_00565_000_000 TEXT_CTSETCAOZGAHEELJA_00565_GAHEELJA_000_210
32 28 TEXT_CTSETCAOZGAHEELJA_00565_000_001 TEXT_CTSETCAOZGAHEELJA_00565_GAHEELJA_000_220
33 29 TEXT_CTSETCAOZGAHEELJA_00565_000_002 TEXT_CTSETCAOZGAHEELJA_00565_TALK_ACTOR
34 30 TEXT_CTSETCAOZGAHEELJA_00565_000_003 TEXT_CTSETCAOZGAHEELJA_00565_000_000
35 31 TEXT_CTSETCAOZGAHEELJA_00565_000_004 TEXT_CTSETCAOZGAHEELJA_00565_000_001
36 32 TEXT_CTSETCAOZGAHEELJA_00565_000_005 TEXT_CTSETCAOZGAHEELJA_00565_000_002
37 33 TEXT_CTSETCAOZGAHEELJA_00565_000_006 TEXT_CTSETCAOZGAHEELJA_00565_000_003
38 34 TEXT_CTSETCAOZGAHEELJA_00565_000_007 TEXT_CTSETCAOZGAHEELJA_00565_000_004
39 35 TEXT_CTSETCAOZGAHEELJA_00565_000_008 TEXT_CTSETCAOZGAHEELJA_00565_000_005
40 36 TEXT_CTSETCAOZGAHEELJA_00565_000_009 TEXT_CTSETCAOZGAHEELJA_00565_000_006
41 37 TEXT_CTSETCAOZGAHEELJA_00565_000_007
42 38 TEXT_CTSETCAOZGAHEELJA_00565_000_008
43 39 TEXT_CTSETCAOZGAHEELJA_00565_000_009
+4 -4
View File
@@ -36,10 +36,10 @@ int32,str,str
32,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_003","Begin by executing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, while taking care that your CP and item durability are sufficient to finish the job."
33,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Byregot's Blessing<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
34,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_005","There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach."
35,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_000","The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> prior to gathering."
36,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_001","Another effective technique is to use <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Discerning Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Methodical Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Try executing this combination three times, while taking care not to inflict too much <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>wear<UIGlow>01</UIGlow><UIForeground>01</UIForeground> on the item."
37,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_002","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Utmost Caution<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Single Mind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> may prove useful."
38,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_003","Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>GP<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
35,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_000","Before gathering a collectable item, you must increase its collectability."
36,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_001","One technique miners and botanists may employ to raise collectability is the use of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scrutiny<UIGlow>01</UIGlow><UIForeground>01</UIForeground> followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scour<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Try executing this combination a few times before gathering the item."
37,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_002","Gatherers seeking to procure items with higher collectability must be certain to equip gear with higher <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>gathering<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ratings, as these attributes influence the effectiveness of actions that raise collectability."
38,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_003","Of course, these actions cannot be used to their full potential without sufficient <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>GP<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. A healthy balance of all three attributes is essential to make the most of your gathering."
39,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_006_000","The collectability value of fish follows a simple rule─the bigger, the better."
40,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_006_001","Upon arriving at the fishing hole where your desired quarry resides, use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action, then begin fishing."
41,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_006_002","From there, using <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Patience II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> followed by effective hooking actions will increase your chances of reeling in a big one."
1 key 0 1
36 32 TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_003 Begin by executing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, while taking care that your CP and item durability are sufficient to finish the job.
37 33 TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_004 From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Byregot's Blessing<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
38 34 TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_005 There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach.
39 35 TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_000 The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> prior to gathering. Before gathering a collectable item, you must increase its collectability.
40 36 TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_001 Another effective technique is to use <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Discerning Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Methodical Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Try executing this combination three times, while taking care not to inflict too much <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>wear<UIGlow>01</UIGlow><UIForeground>01</UIForeground> on the item. One technique miners and botanists may employ to raise collectability is the use of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scrutiny<UIGlow>01</UIGlow><UIForeground>01</UIForeground> followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scour<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Try executing this combination a few times before gathering the item.
41 37 TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_002 <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Utmost Caution<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Single Mind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> may prove useful. Gatherers seeking to procure items with higher collectability must be certain to equip gear with higher <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>gathering<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ratings, as these attributes influence the effectiveness of actions that raise collectability.
42 38 TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_003 Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>GP<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Of course, these actions cannot be used to their full potential without sufficient <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>GP<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. A healthy balance of all three attributes is essential to make the most of your gathering.
43 39 TEXT_CTSSFSCHARACTER4_00541_GUIDE_006_000 The collectability value of fish follows a simple rule─the bigger, the better.
44 40 TEXT_CTSSFSCHARACTER4_00541_GUIDE_006_001 Upon arriving at the fishing hole where your desired quarry resides, use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action, then begin fishing.
45 41 TEXT_CTSSFSCHARACTER4_00541_GUIDE_006_002 From there, using <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Patience II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> followed by effective hooking actions will increase your chances of reeling in a big one.
@@ -15,7 +15,7 @@ int32,str,str
11,"TEXT_REGNOR4RADISCASROUND_00585_MENTHER_000_201","Whether it's stray sin eaters, slavering fiends, or just your garden variety bandits and brigands, there are more dangers out there than you can shake a stick at. So we take turns: sometimes keeping watch, and sometimes venturing outside the walls to clean things up ourselves."
12,"TEXT_REGNOR4RADISCASROUND_00585_MENTHER_000_202","I never planned on joining the guard, you know. Then, one day, a merchant was gored to death by a sin eater not malms from this place. A merchant who just so happened to be my closest friend. I signed up the next day, and requested the Round as my post. Damned if I'll let another man die on my watch, I said."
13,"TEXT_REGNOR4RADISCASROUND_00585_MENTHER_000_210","It was hard for all of us when the Eulmoran forces struck. Friends, family, good men and good women dying horrible deaths all around us, and all we could do is look on from our posts. I would've given anything to fight by their side, but we had our orders."
14,"TEXT_REGNOR4RADISCASROUND_00585_MENTHER_000_211","If I never see another nightmare like that for as long as I live, it'll be too soon, I say. And I reckon all my brothers and sisters in arms share that sentiment."
14,"TEXT_REGNOR4RADISCASROUND_00585_MENTHER_000_211","If I never see another nightmare like that for as long as I live, it'll be too soon, I say. And I reckon all my brothers- and sisters-in-arms share that sentiment."
15,"TEXT_REGNOR4RADISCASROUND_00585_MENTHER_000_400","This here tower is Radisca's Round. It serves the dual role of a watchtower to guard the highroads from sin eaters and other threats, as well as a waypoint for supplies shipped to and from the Crystarium."
16,"TEXT_REGNOR4RADISCASROUND_00585_MENTHER_000_401","You're probably wondering just who this “Radisca” is. He was a member of the guard in the early days, stationed right here in this tower when it went by another name. With his eagle eyes, he spotted a sin eater horde moving in from a distance, and sent immediate warning to the local residents."
17,"TEXT_REGNOR4RADISCASROUND_00585_MENTHER_000_402","As a result, they were able to evacuate the people almost to the last man, and casualties were kept to an absolute minimum. Sadly, one of those lost was Radisca himself, as he stayed behind to assist in the evacuations till the end. Though he fell to the razor-sharp claw of a sin eater that day, his name and legacy live on here where he drew his last breath."
1 key 0 1
15 11 TEXT_REGNOR4RADISCASROUND_00585_MENTHER_000_201 Whether it's stray sin eaters, slavering fiends, or just your garden variety bandits and brigands, there are more dangers out there than you can shake a stick at. So we take turns: sometimes keeping watch, and sometimes venturing outside the walls to clean things up ourselves.
16 12 TEXT_REGNOR4RADISCASROUND_00585_MENTHER_000_202 I never planned on joining the guard, you know. Then, one day, a merchant was gored to death by a sin eater not malms from this place. A merchant who just so happened to be my closest friend. I signed up the next day, and requested the Round as my post. Damned if I'll let another man die on my watch, I said.
17 13 TEXT_REGNOR4RADISCASROUND_00585_MENTHER_000_210 It was hard for all of us when the Eulmoran forces struck. Friends, family, good men and good women dying horrible deaths all around us, and all we could do is look on from our posts. I would've given anything to fight by their side, but we had our orders.
18 14 TEXT_REGNOR4RADISCASROUND_00585_MENTHER_000_211 If I never see another nightmare like that for as long as I live, it'll be too soon, I say. And I reckon all my brothers and sisters in arms share that sentiment. If I never see another nightmare like that for as long as I live, it'll be too soon, I say. And I reckon all my brothers- and sisters-in-arms share that sentiment.
19 15 TEXT_REGNOR4RADISCASROUND_00585_MENTHER_000_400 This here tower is Radisca's Round. It serves the dual role of a watchtower to guard the highroads from sin eaters and other threats, as well as a waypoint for supplies shipped to and from the Crystarium.
20 16 TEXT_REGNOR4RADISCASROUND_00585_MENTHER_000_401 You're probably wondering just who this “Radisca” is. He was a member of the guard in the early days, stationed right here in this tower when it went by another name. With his eagle eyes, he spotted a sin eater horde moving in from a distance, and sent immediate warning to the local residents.
21 17 TEXT_REGNOR4RADISCASROUND_00585_MENTHER_000_402 As a result, they were able to evacuate the people almost to the last man, and casualties were kept to an absolute minimum. Sadly, one of those lost was Radisca himself, as he stayed behind to assist in the evacuations till the end. Though he fell to the razor-sharp claw of a sin eater that day, his name and legacy live on here where he drew his last breath.