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xiashtra
2024-06-26 17:46:47 -04:00
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@@ -966,17 +966,19 @@ Against all odds, you have arrived at their nest at the edge of the universe. In
821,""
822,"North of the Sharlayan mainland lies the verdant Isle of Haam, a land long protected by the Forum as an academic asset due to its abundant wells of aether. Yet with plenty often comes peril, and the vicious beasts that live there will not so readily relinquish their claim to the island's lifeblood. Will you secure the energy you need to breach the void─or be returned to the very flows of aether you seek?"
823,"Long has Golbez guarded the location of his domain, a solemn sanctuary wherein he conspired to break the barrier between worlds. It is there, within the recesses of the Thirteenth's moon, Zeromus bides its time, gathering the strength that will see Golbez's plan to fruition. But what else could he be guarding in this subterranean labyrinth? What secrets might be laid bare by those willing to brave its abyssal depths?"
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824,"Wuk Lamat has undertaken the Feat of Proof, a challenge which has you seeking the whereabouts of the elector, High Luminary Gurfurlur. The search immerses you in the culture and history of the Yok Huy, and ultimately leads your party to the foot of the sacred peak, Worqor Zormor. The elector, you are told, awaits you at its summit, but simply scaling the soaring mountain─and surviving the mountain's denizens─will be a feat in and of itself!"
825,"With his invasion force defeated, Zoraal Ja has turned on his own people, killing them to empower himself with their souls. He now awaits Wuk Lamat at the summit of Everkeep, and if you are to reach him, you must fight your way through Origenics, the facility for processing the souls of the departed. Guided by the members of Oblivion, you and your comrades sally forth for the grueling climb to the roiling storm clouds above."
826,"With two keystones now won and her father's historic journey pointing the way, Wuk Lamat sets her sights on the Moblin settlement perched above the waterfalls of Kozama'uka. As misfortune would have it, the wild storm which passed through the region has collapsed the great stairs leading up the cliffs, leading the resourceful Erenville to arrange an alternative route: a barge-like vessel pulled upriver by a massive-yet-gentle punutiy. Brace yourself to fight not only the current but an abundance of fierce wildlife as you forge along Yok Tural's mighty Ihuykatumu!"
827,"In their darkest hour, the people of Alexandria had found comfort in the belief that physical death is not the end, and through the miracle of electrope, that belief was made reality. Yet everything comes at a price. Determined to sustain the Endless no matter the cost, Sphene has chosen the unconscionable course of massacring innocents. Seeking to prevent her from preying upon other reflections, you and your comrades prepare to send your souls into the Meso Terminal, where a virtual domain generated by her memories awaits."
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829,"Having successfully collected all seven keystones, Wuk Lamat now faces her final challenge as a claimant: finding the city of gold. All clues point to Yak T'el, whose only uncharted terrain lies in the Skydeep Cenote. Long before the Mamool Ja converted it to a cenotaph for children lost to the dream of blessed siblings, the Yok Huy quarried its depths and witnessed dreams of their own. Now you must tread this path of ancient awe and endless sorrow to discover for yourself what lies glimmering in the deep..."
830,"Making your way through the Praetorium, you sweep aside wave after wave of defenders before finally coming face-to-face with Gaius van Baelsar himself. Unable to overcome you by his own hands, the Black Wolf takes control of the Ultima Weapon and sets upon you once more. Do what you have come to do, and see that the magitek monstrosity never threatens Eorzea again."
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831,"Zoraal Ja retreats to the dome in Yyasulani, but not before laying siege to his home and slaying his own father. This foul deed cannot go unpunished, and so Wuk Lamat lays plans to pierce the dome and pursue him. To that end, the engineers of Xak Tural Railing refit their ceruleum-powered train christened the Dawnblazer, and after avoiding fire from Zoraal Ja's forces, successfully send it careening into the fortress bridging the dome with the outside world. With the path forward now open, the battle for Tuliyollal begins as you and your companions take your first bold steps into enemy territory."
832,"In the lands of Tural, there is a class of beasts which transcends the limits of the natural order─the tural vidraal. The mightiest of these, the feared and fearsome Valigarmanda, caused centuries of suffering until it was at last sealed away in the mountain fastness of Urqopacha by a young Gulool Ja Ja. Eighty years later, however, a foolish claimant in the rite of succession has seen fit to release the Skyruin from its icy prison. If you would spare Tural's people a new age of terror, then you must stand with Wuk Lamat against this flying calamity and its endless elemental fury."
833,"In a land of unfamiliar views and vistas, the wandering minstrel remains a familiar constant, as does his appetite for thrilling and fantastic tales. You speak with him of your clash with the dread Valigarmanda, and it sets his mind to racing─each strike a note to be woven into song, a tale of high adventure that will endure for generations.
Ever wont to embellish his retellings, he muses on a foe untouched by the fetters of imprisonment, a Valigarmanda who can bring its full might to bear. Would the Third Promise and her companions have emerged victorious from such a threat? Such is the question raised in your mind as melodies stir your memories, setting you before the mighty serpent once more..."
834,"At the behest of Zeycihan, professor of archeology at the Studium, you are tasked with venturing into a valley swarming with sabotenders. In the furthest reaches of this gorge of succulents lie the remnants of an ancient structure believed to be of Yok Huy origin, but if you are to discover what mysteries dwell within, you must first survive the innumerous needles of the valley's denizens..."
835,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?"
@@ -1277,7 +1279,7 @@ Your sense of dread is justified when the summoning begins. Drawing upon the dev
960,""
961,"In a seldom-traveled corner of the south sea isles lies Aloalo, an island filled with lush vegetation and teeming with vibrant wildlife. Yet the survival of this paradise hinges on a delicate natural balance which has only grown more precarious since the island's stewards departed a century ago. Answering the plea of a messenger most peculiar, you must join Matsya on a journey to restore order to Aloalo, and in the process uncover secrets long forgotten. "
962,"It was out of their undying love for mankind that the Twelve constructed the monument at the heart of the Omphalos, that they might never lose sight of their purpose. To answer that love, you must sally forth into their sanctum one last time to grant them their heart's desire. Oschon─or Deryk, as you had known him─awaits with his brethren Thaliak and Llymlaen in their heavenly domain. Brave torrential waters, weather stormy winds, and vanquish these remaining deities, and you shall finally arrive at the truth of their mysterious objective."
963,"The faux commander is in the mood for a classic tale featuring knights in shining armor, and naught could fit the bill better than your mortal struggle with King Thordan and his knights twelve. Letting your mind roam free in memory's cathedral, you face the self-proclaimed god-king once more in a battle to determine the fate of man and dragon both..."
963,""
964,"'Twas only when the Ascians' god was brought low, its remnants dispersed into aether, that Golbez could piece together his plan. In the red moon's answer to the Cradle of Darkness did he use that aether to birth the dread voidsent Zeromus, which, driven by Azdaja's longing to return home, is now poised to break the barrier between worlds. And so the Warrior of Light stands fast against the Darkness, a flickering beacon of hope. Should they fail, the Thirteenth's deliverance will prove the Source's destruction."
965,"Fueled by a yearning not its own, the voidsent Zeromus was poised to shatter the barrier between worlds. Its passage would be halted thanks in part to another denizen of the void, one who wielded splendorous Light to change both her fate and that of the Thirteenth. Yet what if Light's refulgence proved too great for this voidsent vagabond steeped in Darkness? Would aught else have stayed Zeromus's hand? These questions and more fuel the Wandering Minstrel's imagination as he weaves his benighted ballad, its measured tones calling your mind back to a most harrowing encounter."
966,""
@@ -1351,3 +1353,29 @@ At the end of the crystal line, who will stand victorious? Will it be you?
At the end of the crystal line, who will stand victorious? Will it be you?"
979,"Inspired by your tale, Osmon rejoices as his imagination soars to heights untold. Visions of the glorious civilizations the peoples of Aloalo built take shape in his mind, populating the island with beasts imbued by esoteric magicks. Drawn into this tide of fantasy and swept to its remotest edge, you must now do battle with the mundane made legendary."
980,"Osmon has completed his novel based on your adventures with an alacrity so remarkable that one might wonder if it was half written already. As you turn the pages, you cannot help but imagine yourself confronting the mighty foes of his tale. With embellishments so fabulous as to make a wandering minstrel blush, the idyllic Aloalo is transformed into a gauntlet of monsters most foul."
981,"Dreamborough─a district of Living Memory long thought lost to interdimensional fusion─rises from the rift after decades of disconnection. Yet what lies beyond its gates is not the dazzling paradise of Constancy's memory, but a land marred by shadow and haunted by vestiges of the Endless who once called it home. You must venture into the twisted grounds and quell the lost souls' agony once and for all...but the phantoms within do not take kindly to the living."
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984,"A world free of suffering and loss... This earnest wish, made by the young Queen Sphene in her final moments, was realized centuries later in the form of Living Memory, the twisted paradise behind the legend of the golden city. In order to obtain the aether needed to sustain the sanctuarys recreated denizens, Sphene has shed her conscience─the memories she had as a living person─to arise as within the Meso Terminal a terrifying entity possessed of absolute authority. Thus empowered, she now seeks to initiate interdimensional fusion and harvest the life force of people in other worlds, and it falls to you to stop her before untold lives are sacrificed."
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995,"Known as the Resilient Son for the miracle of his birth, the First Promise Zoraal Ja was driven solely by the desire to prove his worth. So it was that he had embarked upon the path of conquest, but it led him nowhere save to an empty summit. Having failed to win the throne and surpass his father, he remains consumed by his obsession and has devoured the souls of his own people in a bid to achieve his ends. For the sake of not only Tuliyollal, but the entire star, you must put an end to the struggle of this tormented man."
996,"In his blind pursuit to surpass his father, the Resilient Son lost his way, and set foot upon a path that distanced him from friends, comrades, and loved ones. At the end was naught but a twisted throne, before which Zoraal Ja consumed the souls of his own people in a bid to fulfill his hollow ambitions. Was it the pride of a king that consumed his heart in these final moments, or was his conscience weighed down by all he had done? The sorrowful notes of the wandering minstrel's song weave a thread of tragedy through the tale of the First Promise, and your heart grows heavier with each mournful chord. Memories of the encounter soon come flooding back, visions of a harrowing battle playing once again in your mind's eye."
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966 962 It was out of their undying love for mankind that the Twelve constructed the monument at the heart of the Omphalos, that they might never lose sight of their purpose. To answer that love, you must sally forth into their sanctum one last time to grant them their heart's desire. Oschon─or Deryk, as you had known him─awaits with his brethren Thaliak and Llymlaen in their heavenly domain. Brave torrential waters, weather stormy winds, and vanquish these remaining deities, and you shall finally arrive at the truth of their mysterious objective.
967 963 The faux commander is in the mood for a classic tale featuring knights in shining armor, and naught could fit the bill better than your mortal struggle with King Thordan and his knights twelve. Letting your mind roam free in memory's cathedral, you face the self-proclaimed god-king once more in a battle to determine the fate of man and dragon both...
968 964 'Twas only when the Ascians' god was brought low, its remnants dispersed into aether, that Golbez could piece together his plan. In the red moon's answer to the Cradle of Darkness did he use that aether to birth the dread voidsent Zeromus, which, driven by Azdaja's longing to return home, is now poised to break the barrier between worlds. And so the Warrior of Light stands fast against the Darkness, a flickering beacon of hope. Should they fail, the Thirteenth's deliverance will prove the Source's destruction.
969 965 Fueled by a yearning not its own, the voidsent Zeromus was poised to shatter the barrier between worlds. Its passage would be halted thanks in part to another denizen of the void, one who wielded splendorous Light to change both her fate and that of the Thirteenth. Yet what if Light's refulgence proved too great for this voidsent vagabond steeped in Darkness? Would aught else have stayed Zeromus's hand? These questions and more fuel the Wandering Minstrel's imagination as he weaves his benighted ballad, its measured tones calling your mind back to a most harrowing encounter.
970 966
971 967 A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike. At the end of the crystal line, who will stand victorious? Will it be you?
972 968 A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike. At the end of the crystal line, who will stand victorious? Will it be you?
973 969 A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike. At the end of the crystal line, who will stand victorious? Will it be you?
974 970 A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike. At the end of the crystal line, who will stand victorious? Will it be you? ※Match results will affect Rising Stars and Crystal Credit. ※Players with comparable PvP tiers and risers will be matched with one another. ※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages.
975 971 A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike. At the end of the crystal line, who will stand victorious? Will it be you? ※Match results will affect Rising Stars and Crystal Credit. ※Players with comparable PvP tiers and risers will be matched with one another. ※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages.
976 972 A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike. At the end of the crystal line, who will stand victorious? Will it be you? ※Match results will affect Rising Stars and Crystal Credit. ※Players with comparable PvP tiers and risers will be matched with one another. ※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages.
977 973 A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike. At the end of the crystal line, who will stand victorious? Will it be you? ※Match results will affect Rising Stars and Crystal Credit. ※Players with comparable PvP tiers and risers will be matched with one another. ※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages.
978 974 A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike. At the end of the crystal line, who will stand victorious? Will it be you? ※Match results will affect Rising Stars and Crystal Credit. ※Players with comparable PvP tiers and risers will be matched with one another. ※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages.
979 975 A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike. At the end of the crystal line, who will stand victorious? Will it be you? ※Match results will affect Rising Stars and Crystal Credit. ※Players with comparable PvP tiers and risers will be matched with one another. ※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages.
980 976 A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike. At the end of the crystal line, who will stand victorious? Will it be you? ※Match results will affect Rising Stars and Crystal Credit. ※Players with comparable PvP tiers and risers will be matched with one another. ※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages.
981 977 A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike. At the end of the crystal line, who will stand victorious? Will it be you? ※Match results will affect Rising Stars and Crystal Credit. ※Players with comparable PvP tiers and risers will be matched with one another. ※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages.
982 976 978 A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike. At the end of the crystal line, who will stand victorious? Will it be you? ※Match results will affect Rising Stars and Crystal Credit. ※Players with comparable PvP tiers and risers will be matched with one another. ※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages. The sting of the blade is but one scourge among many atop the Red Sands! With Astra and Umbra on uncertain ground in this unforgiving arena, newcome pups and Wolves' Den regulars alike must give their all to triumph beneath the desert sun. At the end of the crystal line, who will stand victorious? Will it be you?
983 977 979 A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike. At the end of the crystal line, who will stand victorious? Will it be you? ※Match results will affect Rising Stars and Crystal Credit. ※Players with comparable PvP tiers and risers will be matched with one another. ※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages. Inspired by your tale, Osmon rejoices as his imagination soars to heights untold. Visions of the glorious civilizations the peoples of Aloalo built take shape in his mind, populating the island with beasts imbued by esoteric magicks. Drawn into this tide of fantasy and swept to its remotest edge, you must now do battle with the mundane made legendary.
984 978 980 The sting of the blade is but one scourge among many atop the Red Sands! With Astra and Umbra on uncertain ground in this unforgiving arena, newcome pups and Wolves' Den regulars alike must give their all to triumph beneath the desert sun. At the end of the crystal line, who will stand victorious? Will it be you? Osmon has completed his novel based on your adventures with an alacrity so remarkable that one might wonder if it was half written already. As you turn the pages, you cannot help but imagine yourself confronting the mighty foes of his tale. With embellishments so fabulous as to make a wandering minstrel blush, the idyllic Aloalo is transformed into a gauntlet of monsters most foul.
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