This commit is contained in:
xiashtra
2024-06-26 17:46:47 -04:00
parent ad318bf56f
commit 1b6d74360f
1320 changed files with 399064 additions and 280408 deletions
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@@ -22,7 +22,7 @@ int32,str,str
18,"TEXT_CMNDEFMOGLETTER_00002_LETTERMOOGLE_101_004","Your mailbox is a complete and utter mess! There wasn't any room left, so I had to send back <If(Equal(IntegerParameter(1),1))>a letter<Else/><If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If> letters</If>, kupo! To see my prized pupil be so careless─why, it brings a tear to my eye..."
19,"TEXT_CMNDEFMOGLETTER_00002_LETTERMOOGLE_102_004","Your mailbox is filling up fast! You should do something about it quick, or I won't be able to fit in any more letters, kupo!"
20,"TEXT_CMNDEFMOGLETTER_00002_LETTERMOOGLE_000_10","Greetings, tall one! I'm a delivery moogle, kupo!"
21,"TEXT_CMNDEFMOGLETTER_00002_LETTERMOOGLE_000_11","Oh, I know what you're thinking. “Moogles are supposed to hide in trees and avoid contact with outsiders! Why ever would they agree to carry about letters?”"
21,"TEXT_CMNDEFMOGLETTER_00002_LETTERMOOGLE_000_11","Oh, I know what you're thinking. “Moogles are supposed to hide in trees and avoid contact with outsiders! Whyever would they agree to carry about letters?”"
22,"TEXT_CMNDEFMOGLETTER_00002_LETTERMOOGLE_000_12","""Why"" indeed! If I had <Emphasis>my</Emphasis> way, I'd be curled up under the canopy of a nice oak dreaming about some beautiful mooglette with a rainbow-colored pom-pom, kupo!"
23,"TEXT_CMNDEFMOGLETTER_00002_LETTERMOOGLE_000_13","But <Emphasis>no</Emphasis>, the moon had to go and drop from the sky, causing all of that terrible commotion! Aetherytes were shattered and linkpearls rendered useless. For moons, the poor, wingless people of Eorzea had no way of communicating with each other...beyond screaming at the top of their lungs, which no one really approved of, kupo."
24,"TEXT_CMNDEFMOGLETTER_00002_LETTERMOOGLE_000_14","That is, until the little horned ones asked us to assist them by delivering messages. At first we were wary of showing ourselves, worried that one of you might catch and skin us, like you do every other forest furry. But once we saw how much we were appreciated, we knew we'd found our new calling!"
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22 18 TEXT_CMNDEFMOGLETTER_00002_LETTERMOOGLE_101_004 Your mailbox is a complete and utter mess! There wasn't any room left, so I had to send back <If(Equal(IntegerParameter(1),1))>a letter<Else/><If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If> letters</If>, kupo! To see my prized pupil be so careless─why, it brings a tear to my eye...
23 19 TEXT_CMNDEFMOGLETTER_00002_LETTERMOOGLE_102_004 Your mailbox is filling up fast! You should do something about it quick, or I won't be able to fit in any more letters, kupo!
24 20 TEXT_CMNDEFMOGLETTER_00002_LETTERMOOGLE_000_10 Greetings, tall one! I'm a delivery moogle, kupo!
25 21 TEXT_CMNDEFMOGLETTER_00002_LETTERMOOGLE_000_11 Oh, I know what you're thinking. “Moogles are supposed to hide in trees and avoid contact with outsiders! Why ever would they agree to carry about letters?” Oh, I know what you're thinking. “Moogles are supposed to hide in trees and avoid contact with outsiders! Whyever would they agree to carry about letters?”
26 22 TEXT_CMNDEFMOGLETTER_00002_LETTERMOOGLE_000_12 "Why" indeed! If I had <Emphasis>my</Emphasis> way, I'd be curled up under the canopy of a nice oak dreaming about some beautiful mooglette with a rainbow-colored pom-pom, kupo!
27 23 TEXT_CMNDEFMOGLETTER_00002_LETTERMOOGLE_000_13 But <Emphasis>no</Emphasis>, the moon had to go and drop from the sky, causing all of that terrible commotion! Aetherytes were shattered and linkpearls rendered useless. For moons, the poor, wingless people of Eorzea had no way of communicating with each other...beyond screaming at the top of their lungs, which no one really approved of, kupo.
28 24 TEXT_CMNDEFMOGLETTER_00002_LETTERMOOGLE_000_14 That is, until the little horned ones asked us to assist them by delivering messages. At first we were wary of showing ourselves, worried that one of you might catch and skin us, like you do every other forest furry. But once we saw how much we were appreciated, we knew we'd found our new calling!
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@@ -399,7 +399,7 @@ No, no, it's not to be expected!♪"
378,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_2","Your retainer is now duly prepared to undertake ventures."
379,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_3","Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>assign venture<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu to proceed."
380,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_1","You do not have any ventures in your inventory and therefore cannot assign your retainer a venture."
381,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_2","Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing tribal quests."
381,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_2","Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing allied society quests."
382,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_3","If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager or a retainer."
383,"TEXT_CMNDEFRETAINERCALL_00010_CLASS_EXPLAIN_START","As you may recall, the ventures your retainer can undertake are determined by his or her class."
384,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_1","There are two main types of ventures which you can assign your retainer."
@@ -407,7 +407,7 @@ No, no, it's not to be expected!♪"
386,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_3","Exploration ventures constitute the second type, in which your retainer will scour the terrain of your choosing for (hopefully) precious items."
387,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_4","However, your retainer will not undertake a venture without first receiving due compensation."
388,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_5","Assigning a venture requires a payment in a unique currency of the same name─<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
389,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_6","Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing tribal quests."
389,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_6","Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing allied society quests."
390,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_1","You have assigned <Highlight>StringParameter(1)</Highlight> a venture!"
391,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_2","To confirm the time remaining until a venture is complete, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under Duty from the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>main menu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
392,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_3","You can also confirm the time remaining by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>view venture report<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu."
1 key 0 1
399 395 TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_6 Even with a venture in progress, you can still entrust or withdraw items and gil, or sell items on the market.
400 396 TEXT_CMNDEFRETAINERCALL_00010_FIRST_COMPLETED_1 <Highlight>StringParameter(1)</Highlight> has completed a venture!
401 397 TEXT_CMNDEFRETAINERCALL_00010_FIRST_COMPLETED_2 To claim the fruits of your retainer's labor, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>view venture report<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu.
402 398 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_1 <Highlight>StringParameter(1)</Highlight> has gained experience for completing a venture!
403 399 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_2 Like you, your retainer can gain experience and levels.
404 400 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_3 This, in turn, will allow your retainer to undertake a wider variety of ventures, yielding more desirable items.
405 401 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_4 Moreover, equipping additional gear to your retainer will increase both the quantity and quality of the items procured.
407 403 TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_1 Your retainer is now experienced enough to undertake <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quick exploration ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
408 404 TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_2 Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>assign venture<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu to proceed.
409 405 TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_3 Cut label, report if visible in game.
410 406 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_1 Quick exploration ventures are brief assignments in which you dispatch your retainer without instruction.
411 407 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_2 The items your retainer procures on these ventures can range from worthless to priceless.
412 408 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_3 Moreover, the experience your retainer receives for completing a quick exploration venture is determined by the item procured.
413 409 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_4 Although it is impossible to predict the results of these ventures, the potential benefits should not be underestimated.
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@@ -20,361 +20,379 @@ int32,str,str
16,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_ISHGARD","Dispatch a retainer to Ishgard."
17,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_TOWN40","Dispatch a retainer to Kugane."
18,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_OLDSHARLAYAN","Dispatch a retainer to Old Sharlayan."
19,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_TITLE","What will you ask?"
20,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_WHAT_IS","Who are retainers?"
21,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_ABOUT","What services can retainers provide?"
22,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_CALL","How do I summon a retainer?"
23,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_BACK","Nothing"
24,"TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_01","Retainers are men and women who offer their services in exchange for coin. Though they're seldom as sharp as adventurers like yourself, they're no strangers to life's more menial tasks─tasks which your lot might not think worth your time."
25,"TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_02","Retainers can provide a host of different services, from tending your items to protecting your gil. Oh, and you need not worry about providing recompense for a retainer's services, for the Adventurers' Guild will not only cover his salary, but also replace anything that goes missing, should you wake up to find your belongings gone and your retainer nowhere to be found."
26,"TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_01","Another job retainers are often asked to perform is the tending of items placed up for sale in the markets─something many adventurers cannot be bothered to do themselves."
27,"TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_02","If you wish to experience the market for yourself, I ask that you seek out one of the nearby boards."
28,"TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_01","Retainers in your employ can be summoned at any time using special bells like the one nearby."
29,"TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_02","Summoning bells can also be found around the realm in oft-visited locations such as city markets and inns."
30,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TITLE","Current Market Tax Rates:"
31,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA","Limsa Lominsa: Reduced"
32,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA_NONE","Limsa Lominsa: Normal"
33,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA","Gridania: Reduced"
34,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA_NONE","Gridania: Normal"
35,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH","Ul'dah: Reduced"
36,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH_NONE","Ul'dah: Normal"
37,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD","Ishgard: Reduced"
38,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD_NONE","Ishgard: Normal"
39,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40","Kugane: Reduced"
40,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40_NONE","Kugane: Normal"
41,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK","<Sheet(Town,IntegerParameter(1),0)/>: Reduced"
42,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_NONE","<Sheet(Town,IntegerParameter(1),0)/>: Normal"
43,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_LIMSA","Tax on items sold in the Limsa Lominsa markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
44,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_GRIDANIA","Tax on items sold in the Gridania markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
45,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ULDAH","Tax on items sold in the Ul'dah markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
46,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ISHGARD","Tax on items sold in the Ishgard markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
47,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_TOWN40","Tax on items sold in the Kugane markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
48,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK","Tax on items sold in the <Sheet(Town,IntegerParameter(1),0)/> markets is reduced to <Value>IntegerParameter(4)</Value>% until <Time(IntegerParameter(2))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
49,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_LIMSA","Tax on items sold in the Limsa Lominsa markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
50,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_GRIDANIA","Tax on items sold in the Gridania markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
51,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ULDAH","Tax on items sold in the Ul'dah markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
52,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ISHGARD","Tax on items sold in the Ishgard markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
53,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_TOWN40","Tax on items sold in the Kugane markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
54,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK","Tax on items sold in the <Sheet(Town,IntegerParameter(1),0)/> markets is the normal rate of <Value>IntegerParameter(2)</Value>%."
55,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ABOUT","Learn about Market Tax"
56,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_EXPLANATION","To make their markets more attractive to prospective sellers, cities will often lower the percentage of tax that is collected from each sale."
57,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_CAUTION","Reduced tax rate periods can end earlier than indicated if areas require maintenance."
58,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_TALK_01","According to our records, you may hire up to <Value>IntegerParameter(1)</Value> retainers."
59,"TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_TALK","Currently, you have no retainers in your employ."
60,"TEXT_CMNDEFRETAINERDESK_00009_HAVE_RETAINERS_TALK","Currently, you have <Value>IntegerParameter(1)</Value> <If(Equal(IntegerParameter(1),1))>retainer<Else/>retainers</If> in your employ."
61,"TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_WARNING","While customizing your retainer, you will be unable to communicate with players and engage in other activities."
62,"TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_TALK","Excellent. We have quite a few men and women on our lists, so I invite you to describe the retainer you desire, down to the most minute detail."
63,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_WARNING","Beginning the retainer customization process will automatically cancel your Duty Finder registration."
64,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM","Withdraw duty registration and hire a retainer?"
65,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK","I can think of several retainers that are exactly as you describe. Oddly enough, they have strikingly different personalities. If you would be so kind as to state a preference, it would be most helpful."
66,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TITLE","Select your retainer's personality."
67,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CHEERFUL","Polite."
68,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_WILD","Rough."
69,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_COOLHEADED","Serious."
70,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CAREFREE","Carefree."
71,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PROBLEMATIC","Independent."
72,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PLAYFUL","Lively."
73,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_ENTER","Very well, I have just the individual in mind. When summoned, this retainer will greet you just so:"
74,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_LEAVE","And when dismissed, this retainer will bid you farewell just so:"
75,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM","Hire this retainer?"
76,"TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK","Excellent. It is also customary to give a retainer an appellation of one's own making─a nickname, as it were. We find this deepens the bond between our clients and their retainers."
77,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_TITLE","Retainer Nickname"
78,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE0","Give your retainer a nickname."
79,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE1","Names must be at least 3 characters long and can contain letters, apostrophes, and hyphens. Please note, however, that hyphens cannot be used in succession or placed immediately before or after apostrophes."
80,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_HEAD"," "
81,"TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM","Are you certain you wish to cancel the hiring process?"
82,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_CONFIRM","Hire the services of <Highlight>StringParameter(1)</Highlight>?"
83,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE","Hire a retainer?"
84,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_YES","Yes"
85,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_NO","No"
86,"TEXT_CMNDEFRETAINERDESK_00009_CREATING_RETAINER","One moment, please, while I draft the proper documentation."
87,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_01","Congratulations! <Clickable(<Highlight>StringParameter(1)</Highlight>)/> is now in your employ."
88,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_02","You can summon your new retainer using the nearby bell."
89,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_03","If you have any further questions or requests, please do not hesitate to ask."
90,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED_NAME","The name you have chosen is not available. Please select another."
91,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FULL","I am sorry, but you cannot hire any more retainers."
92,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_CANCEL","Understood. If you change your mind, speak with me again."
93,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_LIMSA_01","Select the retainer you wish to send to the markets in Limsa Lominsa."
94,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_LIMSA","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Limsa Lominsa?"
95,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_LIMSA","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Limsa Lominsa."
96,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_LIMSA","That retainer is already in Limsa Lominsa."
97,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_GRIDANIA_01","Select the retainer you wish to send to the markets in Gridania."
98,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_GRIDANIA","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Gridania?"
99,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_GRIDANIA","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Gridania."
100,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_GRIDANIA","That retainer is already in Gridania."
101,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ULDAH_01","Select the retainer you wish to send to the markets in Ul'dah."
102,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ULDAH","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ul'dah?"
103,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ULDAH","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ul'dah."
104,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ULDAH","That retainer is already in Ul'dah."
105,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ISHGARD_01","Select the retainer you wish to send to the markets in Ishgard."
106,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ISHGARD","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ishgard?"
107,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ISHGARD","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ishgard."
108,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ISHGARD","That retainer is already in Ishgard."
109,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_TOWN40_01","Select the retainer you wish to send to the markets in Kugane."
110,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_TOWN40","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Kugane?"
111,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_TOWN40","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Kugane."
112,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_TOWN40","That retainer is already in Kugane."
113,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_OLDSHARLAYAN_01","Select the retainer you wish to send to the markets in Old Sharlayan."
114,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_OLDSHARLAYAN","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Old Sharlayan?"
115,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_OLDSHARLAYAN","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Old Sharlayan."
116,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_OLDSHARLAYAN","That retainer is already in Old Sharlayan."
117,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_YES","Yes"
118,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_NO","No"
119,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_EXPLANATION","You...are dissatisfied with one of your retainers? Very well. If you would be so kind as to inform me which retainer is lacking, we can begin the review process."
120,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_TALK","You may change your retainers' nicknames or instruct them to visit the aesthetician at any time. If you desire more drastic changes to a retainer's appearance or personality, the retainer vocate will assist you in finding a replacement of comparable skill and experience."
121,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE","Review your specifications for <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?"
122,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_YES","Yes"
123,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_NO","No"
124,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_CANCEL","Then you <Emphasis>are</Emphasis> completely satisfied with your retainer? Understood. Pray speak with me again should your preferences change."
125,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM_REMAKE","Withdraw duty registration and review your retainer?"
126,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_TALK","Very well. First, let us review your retainer's current appearance. I must ask that you describe in detail which aspects you find unappealing, and what you would prefer."
127,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK_REMAKE","I see... Next, I would have you confirm your preference with regards to personality. “The right retainer for the right person,” as we are wont to say."
128,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_REMAKE_ENTER","To ensure there is no misunderstanding, know that your retainer will address you just so:"
129,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM_REMAKE","Are you satisfied with this personality?"
130,"TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK_REMAKE","Understood. Finally, I must needs verify the nickname you would give your retainer. You may register the same nickname if you like."
131,"TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM_REMAKE","Are you certain you wish to cancel the review process?"
132,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_CONFIRM","Complete your review of <Highlight>StringParameter(1)</Highlight>?"
133,"TEXT_CMNDEFRETAINERDESK_00009_REMEKE_RETAINER","One moment, please, while I draft the proper documentation."
134,"TEXT_CMNDEFRETAINERDESK_00009_EQUIP_HAVE_RETAINER","Forgive me, but you must first instruct your retainer to remove all equipment. A necessary precaution, in light of past incidents."
135,"TEXT_CMNDEFRETAINERDESK_00009_VENTURE_RETAINER","Our records indicate that your retainer is currently undertaking a venture. Until that is no longer the case, I fear we cannot begin the review process."
136,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_FAILED","Due to unforeseen circumstances, we cannot review your retainer at this time."
137,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_01","I am pleased to inform you that your review has been processed, and <Highlight>StringParameter(1)</Highlight> is now ready to serve you."
138,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_02","You can summon your retainer using the nearby bell."
139,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_EXPLANATION","Very well. Allow me a moment to locate your documentation."
140,"TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_AVAILABLE","It does not appear you have any retainers in your employ at this time."
141,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_TALK","Confirm the retainer you wish to release."
142,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?"
143,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_HASHOUSE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
19,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_VER70","Dispatch a retainer to Tuliyollal."
20,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_TITLE","What will you ask?"
21,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_WHAT_IS","Who are retainers?"
22,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_ABOUT","What services can retainers provide?"
23,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_CALL","How do I summon a retainer?"
24,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_BACK","Nothing"
25,"TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_01","Retainers are men and women who offer their services in exchange for coin. Though they're seldom as sharp as adventurers like yourself, they're no strangers to life's more menial tasks─tasks which your lot might not think worth your time."
26,"TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_02","Retainers can provide a host of different services, from tending your items to protecting your gil. Oh, and you need not worry about providing recompense for a retainer's services, for the Adventurers' Guild will not only cover his salary, but also replace anything that goes missing, should you wake up to find your belongings gone and your retainer nowhere to be found."
27,"TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_01","Another job retainers are often asked to perform is the tending of items placed up for sale in the markets─something many adventurers cannot be bothered to do themselves."
28,"TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_02","If you wish to experience the market for yourself, I ask that you seek out one of the nearby boards."
29,"TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_01","Retainers in your employ can be summoned at any time using special bells like the one nearby."
30,"TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_02","Summoning bells can also be found around the realm in oft-visited locations such as city markets and inns."
31,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TITLE","Current Market Tax Rates:"
32,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA","Limsa Lominsa: Reduced"
33,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA_NONE","Limsa Lominsa: Normal"
34,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA","Gridania: Reduced"
35,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA_NONE","Gridania: Normal"
36,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH","Ul'dah: Reduced"
37,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH_NONE","Ul'dah: Normal"
38,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD","Ishgard: Reduced"
39,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD_NONE","Ishgard: Normal"
40,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40","Kugane: Reduced"
41,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40_NONE","Kugane: Normal"
42,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK","<Sheet(Town,IntegerParameter(1),0)/>: Reduced"
43,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_NONE","<Sheet(Town,IntegerParameter(1),0)/>: Normal"
44,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_LIMSA","Tax on items sold in the Limsa Lominsa markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
45,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_GRIDANIA","Tax on items sold in the Gridania markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
46,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ULDAH","Tax on items sold in the Ul'dah markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
47,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ISHGARD","Tax on items sold in the Ishgard markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
48,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_TOWN40","Tax on items sold in the Kugane markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
49,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK","Tax on items sold in the <Sheet(Town,IntegerParameter(1),0)/> markets is reduced to <Value>IntegerParameter(4)</Value>% until <Time(IntegerParameter(2))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
50,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_LIMSA","Tax on items sold in the Limsa Lominsa markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
51,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_GRIDANIA","Tax on items sold in the Gridania markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
52,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ULDAH","Tax on items sold in the Ul'dah markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
53,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ISHGARD","Tax on items sold in the Ishgard markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
54,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_TOWN40","Tax on items sold in the Kugane markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
55,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK","Tax on items sold in the <Sheet(Town,IntegerParameter(1),0)/> markets is the normal rate of <Value>IntegerParameter(2)</Value>%."
56,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ABOUT","Learn about Market Tax"
57,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_EXPLANATION","To make their markets more attractive to prospective sellers, cities will often lower the percentage of tax that is collected from each sale."
58,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_CAUTION","Reduced tax rate periods can end earlier than indicated if areas require maintenance."
59,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_TALK_01","According to our records, you may hire up to <Value>IntegerParameter(1)</Value> retainers."
60,"TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_TALK","Currently, you have no retainers in your employ."
61,"TEXT_CMNDEFRETAINERDESK_00009_HAVE_RETAINERS_TALK","Currently, you have <Value>IntegerParameter(1)</Value> <If(Equal(IntegerParameter(1),1))>retainer<Else/>retainers</If> in your employ."
62,"TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_WARNING","While customizing your retainer, you will be unable to communicate with players and engage in other activities."
63,"TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_TALK","Excellent. We have quite a few men and women on our lists, so I invite you to describe the retainer you desire, down to the most minute detail."
64,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_WARNING","Beginning the retainer customization process will automatically cancel your Duty Finder registration."
65,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM","Withdraw duty registration and hire a retainer?"
66,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK","I can think of several retainers that are exactly as you describe. Oddly enough, they have strikingly different personalities. If you would be so kind as to state a preference, it would be most helpful."
67,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TITLE","Select your retainer's personality."
68,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CHEERFUL","Polite."
69,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_WILD","Rough."
70,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_COOLHEADED","Serious."
71,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CAREFREE","Carefree."
72,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PROBLEMATIC","Independent."
73,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PLAYFUL","Lively."
74,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_ENTER","Very well, I have just the individual in mind. When summoned, this retainer will greet you just so:"
75,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_LEAVE","And when dismissed, this retainer will bid you farewell just so:"
76,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM","Hire this retainer?"
77,"TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK","Excellent. It is also customary to give a retainer an appellation of one's own making─a nickname, as it were. We find this deepens the bond between our clients and their retainers."
78,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_TITLE","Retainer Nickname"
79,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE0","Give your retainer a nickname."
80,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE1","Names must be at least 3 characters long and can contain letters, apostrophes, and hyphens. Please note, however, that hyphens cannot be used in succession or placed immediately before or after apostrophes."
81,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_HEAD"," "
82,"TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM","Are you certain you wish to cancel the hiring process?"
83,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_CONFIRM","Hire the services of <Highlight>StringParameter(1)</Highlight>?"
84,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE","Hire a retainer?"
85,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_YES","Yes"
86,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_NO","No"
87,"TEXT_CMNDEFRETAINERDESK_00009_CREATING_RETAINER","One moment, please, while I draft the proper documentation."
88,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_01","Congratulations! <Clickable(<Highlight>StringParameter(1)</Highlight>)/> is now in your employ."
89,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_02","You can summon your new retainer using the nearby bell."
90,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_03","If you have any further questions or requests, please do not hesitate to ask."
91,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED_NAME","The name you have chosen is not available. Please select another."
92,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FULL","I am sorry, but you cannot hire any more retainers."
93,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_CANCEL","Understood. If you change your mind, speak with me again."
94,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_LIMSA_01","Select the retainer you wish to send to the markets in Limsa Lominsa."
95,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_LIMSA","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Limsa Lominsa?"
96,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_LIMSA","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Limsa Lominsa."
97,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_LIMSA","That retainer is already in Limsa Lominsa."
98,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_GRIDANIA_01","Select the retainer you wish to send to the markets in Gridania."
99,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_GRIDANIA","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Gridania?"
100,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_GRIDANIA","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Gridania."
101,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_GRIDANIA","That retainer is already in Gridania."
102,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ULDAH_01","Select the retainer you wish to send to the markets in Ul'dah."
103,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ULDAH","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ul'dah?"
104,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ULDAH","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ul'dah."
105,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ULDAH","That retainer is already in Ul'dah."
106,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ISHGARD_01","Select the retainer you wish to send to the markets in Ishgard."
107,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ISHGARD","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ishgard?"
108,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ISHGARD","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ishgard."
109,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ISHGARD","That retainer is already in Ishgard."
110,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_TOWN40_01","Select the retainer you wish to send to the markets in Kugane."
111,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_TOWN40","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Kugane?"
112,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_TOWN40","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Kugane."
113,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_TOWN40","That retainer is already in Kugane."
114,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_OLDSHARLAYAN_01","Select the retainer you wish to send to the markets in Old Sharlayan."
115,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_OLDSHARLAYAN","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Old Sharlayan?"
116,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_OLDSHARLAYAN","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Old Sharlayan."
117,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_OLDSHARLAYAN","That retainer is already in Old Sharlayan."
118,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_VER70_01","Select the retainer you wish to send to the markets in Tuliyollal."
119,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_VER70","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Tuliyollal?"
120,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_VER70","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Tuliyollal."
121,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_VER70","That retainer is already in Tuliyollal."
122,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_YES","Yes"
123,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_NO","No"
124,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_EXPLANATION","You...are dissatisfied with one of your retainers? Very well. If you would be so kind as to inform me which retainer is lacking, we can begin the review process."
125,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_TALK","You may change your retainers' nicknames or instruct them to visit the aesthetician at any time. If you desire more drastic changes to a retainer's appearance or personality, the retainer vocate will assist you in finding a replacement of comparable skill and experience."
126,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE","Review your specifications for <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?"
127,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_YES","Yes"
128,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_NO","No"
129,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_CANCEL","Then you <Emphasis>are</Emphasis> completely satisfied with your retainer? Understood. Pray speak with me again should your preferences change."
130,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM_REMAKE","Withdraw duty registration and review your retainer?"
131,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_TALK","Very well. First, let us review your retainer's current appearance. I must ask that you describe in detail which aspects you find unappealing, and what you would prefer."
132,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK_REMAKE","I see... Next, I would have you confirm your preference with regards to personality. “The right retainer for the right person,” as we are wont to say."
133,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_REMAKE_ENTER","To ensure there is no misunderstanding, know that your retainer will address you just so:"
134,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM_REMAKE","Are you satisfied with this personality?"
135,"TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK_REMAKE","Understood. Finally, I must needs verify the nickname you would give your retainer. You may register the same nickname if you like."
136,"TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM_REMAKE","Are you certain you wish to cancel the review process?"
137,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_CONFIRM","Complete your review of <Highlight>StringParameter(1)</Highlight>?"
138,"TEXT_CMNDEFRETAINERDESK_00009_REMEKE_RETAINER","One moment, please, while I draft the proper documentation."
139,"TEXT_CMNDEFRETAINERDESK_00009_EQUIP_HAVE_RETAINER","Forgive me, but you must first instruct your retainer to remove all equipment. A necessary precaution, in light of past incidents."
140,"TEXT_CMNDEFRETAINERDESK_00009_VENTURE_RETAINER","Our records indicate that your retainer is currently undertaking a venture. Until that is no longer the case, I fear we cannot begin the review process."
141,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_FAILED","Due to unforeseen circumstances, we cannot review your retainer at this time."
142,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_01","I am pleased to inform you that your review has been processed, and <Highlight>StringParameter(1)</Highlight> is now ready to serve you."
143,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_02","You can summon your retainer using the nearby bell."
144,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_EXPLANATION","Very well. Allow me a moment to locate your documentation."
145,"TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_AVAILABLE","It does not appear you have any retainers in your employ at this time."
146,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_TALK","Confirm the retainer you wish to release."
147,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?"
148,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_HASHOUSE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
Please be advised that retainers placed in estates will not be automatically removed."
144,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_YES","Yes"
145,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_NO","No"
146,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_SUCCESS","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> is released from service."
147,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED_INVENTORY","Our records show that the retainer you wish to release is still in possession of several of your belongings, and may have placed a number of them for sale on the market. You must retrieve those belongings before I can approve the dismissal."
148,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_CANCEL","Understood. The retainer shall remain in your employ. Speak with me again if you change your mind."
149,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_TITLE","What would you like to do?"
150,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_HOWTO","Ask about assigning your retainer a job."
151,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_RELATION","Ask about job requirements."
152,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_OBTAIN","Purchase a copy of <Emphasis>Modern Vocation</Emphasis>."
153,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_CANCEL","Nothing."
154,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_01","By popular demand, we have prepared an exhaustive publication to aid clients who would have their retainers train in certain ancient or esoteric traditions."
155,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02","To assign your retainer a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>job<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures."
156,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_03","Furthermore, you must have achieved level 50 in the job you wish to assign your retainer. Please note that the jobs you can assign your retainer are determined by their class. Limited jobs are not available."
157,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_04","If you wish to assign a level 50 retainer a job which is not currently available, you will need to reset and change their class."
158,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_TALK_01","As you may know, a certain measure of experience is required before a retainer may train in a more advanced tradition."
159,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_TITLE","Select a class."
160,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CLASS","<Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
161,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CANCEL","Return."
162,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_01","A retainer who has been assigned the <Sheet(ClassJob,IntegerParameter(1),0)/> class may be eligible to train in the following traditions:"
163,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_TITLE","Select a job."
164,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CLASS","<Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
165,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CANCEL","Return."
166,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_10","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 30 as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>."
167,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_20","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 50 as a Disciple of War or Magic."
168,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_30","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 60 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 60 as a Disciple of War or Magic."
169,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_40","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 70 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 70 as a Disciple of War or Magic."
170,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_HAS_ALREADY","Ahem. If I am not mistaken, do you not already have a copy of that publication in your possession?"
171,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_01","You already possess a copy of <Emphasis>Modern Vocation</Emphasis>. You may summon a retainer and assign them a job, if they meet the necessary requirements."
172,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_02",""
173,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_03",""
174,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_TRADE","Exchange 40 ventures for <SheetEn(Item,1,IntegerParameter(1),1,1)/>?"
175,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_YES","Yes"
176,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_NO","No"
177,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_FULL_BAG","Unable to obtain <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Your inventory is full."
178,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_COIN","Unable to purchase <SheetEn(Item,2,IntegerParameter(1),1,1)/>. You do not have enough ventures."
179,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_EXCHANGE_GUIDE","If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager."
180,"TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_01","You exchange 40 ventures for <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
181,"TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_02","You may now summon a retainer and assign them a job, if they meet the necessary requirements."
182,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE1","(-Polite Hyuran Male-)I have come, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
183,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE2","(-Rough Hyuran Male-)Nothin' fer ye to worry about."
184,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE3","(-Serious Hyuran Male-)You summoned?"
185,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE4","(-Carefree Hyuran Male-)Yes? <sigh> I hope this doesn't take long..."
186,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE5","(-Independent Hyuran Male-)You wish to see how a master handles a bazaar?"
187,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE6","(-Lively Hyuran Male-)Hello, hello! You called?"
188,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE1","(-Polite Hyuran Female-)At your service, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
189,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE2","(-Rough Hyuran Female-)What's it to be this time, love?"
190,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE3","(-Serious Hyuran Female-)What would you ask?"
191,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE4","(-Carefree Hyuran Female-)I'm so sorry to keep you waiting, <If(PlayerParameter(4))>madam<Else/>sir</If>. So very, very sorry."
192,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE5","(-Independent Hyuran Female-)Quickly now, I've places to be."
193,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE6","(-Lively Hyuran Female-)Well, if it ain't my favorite client! Always a pleasure, <If(PlayerParameter(4))>madam<Else/>sir</If>!"
194,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE1","(-Polite Elezen Male-)Yes, <If(PlayerParameter(4))>madam<Else/>sir</If>? What is your bidding?"
195,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE2","(-Rough Elezen Male-)What's on the agenda, chief? Deprivin' saps o' their hard-earned gil?"
196,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE3","(-Serious Elezen Male-)I have come. You may proceed."
197,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE4","(-Carefree Elezen Male-)Oh, hello there. To what do I owe the pleasure?"
198,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE5","(-Independent Elezen Male-)I am come to conduct business, and only business."
199,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE6","(-Lively Elezen Male-)You look to be in good health, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I assist you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morn</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If>?"
200,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE1","(-Polite Elezen Female-)What is it you would have me do, <If(PlayerParameter(4))>milady<Else/>milord</If>?"
201,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE2","(-Rough Elezen Female-)Usually, it's me doin' the summons and others doin' the waitin'."
202,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE3","(-Serious Elezen Female-)Is there something that I can help you with?"
203,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE4","(-Carefree Elezen Female-)Oh, why must you summon me at a time like this...?"
204,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE5","(-Independent Elezen Female-)I'm sure there is a perfectly good explanation for this summons."
205,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE6","(-Lively Elezen Female-)You know, I thought you might be along to summon me. You may rest assured that I am ready and eager to serve."
206,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE1","(-Polite Lalafellin Male-)Hail to thee, <If(PlayerParameter(4))>madam<Else/>sir</If>. Your humble servant has heard your summons."
207,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE2","(-Rough Lalafellin Male-)Greetin's and salutations, <If(PlayerParameter(4))>milady<Else/>milord</If>. Pray speak yer desires, an' I'll do me damndest to see 'em done."
208,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE3","(-Serious Lalafellin Male-)I was wondering when you'd get around to calling me."
209,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE4","(-Carefree Lalafellin Male-)Mind if we keep this brief? I've got a pretty little thing that's waitin' for me."
210,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE5","(-Independent Lalafellin Male-)What?"
211,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE6","(-Lively Lalafellin Male-)I'm here, I'm here!"
212,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE1","(-Polite Lalafellin Female-)Here I am, <If(PlayerParameter(4))>Mistress<Else/>Master</If>, as per your request."
213,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE2","(-Rough Lalafellin Female-)'Ello, dearie. What's on the docket?"
214,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE3","(-Serious Lalafellin Female-)I never miss a chance to line these pockets."
215,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE4","(-Carefree Lalafellin Female-)Well, this is unexpected! What'll it be?"
216,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE5","(-Independent Lalafellin Female-)What is it now?"
217,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE6","(-Lively Lalafellin Female-)Here I aaaaaam!"
218,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE1","(-Polite Miqo'te Male-)How may I be of serrrvice, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
219,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE2","(-Rough Miqo'te Male-)It's a war out there, <If(PlayerParameter(4))>miss<Else/>sir</If>. You have no idea."
220,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE3","(-Serious Miqo'te Male-)..."
221,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE4","(-Carefree Miqo'te Male-)Business or pleasure?"
222,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE5","(-Independent Miqo'te Male-)I presume you did not summon me solely for the pleasure of my company."
223,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE6","(-Lively Miqo'te Male-)Just the <If(PlayerParameter(4))>fair maiden<Else/>handsome fellow</If> I was hoping to see! Tell me your heart's desire."
224,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE1","(-Polite Miqo'te Female-)I hope your catcall is not one of disapproval."
225,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE2","(-Rough Miqo'te Female-)Ye rang, <If(PlayerParameter(4))>milady<Else/>milord</If>?"
226,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE3","(-Serious Miqo'te Female-)A cat's ears do not miss much―least of all a summons."
227,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE4","(-Carefree Miqo'te Female-)Curiosity called the cat. What do you have for me today?"
228,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE5","(-Independent Miqo'te Female-)Ready when you are."
229,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE6","(-Lively Miqo'te Female-)I was just thinking of you!"
230,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE1","(-Polite Roegadyn Male-)What need have you of me today, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
231,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE2","(-Rough Roegadyn Male-)Bwahahaha! Ye got work needs gettin' done? Just point me in the right bloody direction."
232,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE3","(-Serious Roegadyn Male-)I've come. What is it?"
233,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE4","(-Carefree Roegadyn Male-)Hey there─hic─<If(PlayerParameter(4))>missy<Else/>mate</If>! Care to join me fer a pint?"
234,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE5","(-Independent Roegadyn Male-)Couldn't come no quicker. Where's the work?"
235,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE6","(-Lively Roegadyn Male-)I came runnin' soon as I heard the bell! Ye need somethin', chief?"
236,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE1","(-Polite Roegadyn Female-)I am at your disposal, <If(PlayerParameter(4))>milady<Else/>milord</If>."
237,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE2","(-Rough Roegadyn Female-)Ye got somethin' fer me, cap'n?"
238,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE3","(-Serious Roegadyn Female-)Go ahead, <If(PlayerParameter(4))>madam<Else/>sir</If>."
239,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE4","(-Carefree Roegadyn Female-)Let's keep this short and sweet, shall we?"
240,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE5","(-Independent Roegadyn Female-)This wouldn't be necessary if you entrusted your financial affairs to me."
241,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE6","(-Lively Roegadyn Female-)So─sellin', buyin', drinkin', whorin'? What's it to be today?"
242,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE1","(-Polite Auri Male-)Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I be of service?"
243,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE2","(-Rough Auri Male-)What'll it be, <If(PlayerParameter(4))>miss<Else/>mate</If>?"
244,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE3","(-Serious Auri Male-)State your business."
245,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE4","(-Carefree Auri Male-)And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you?"
246,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE5","(-Independent Auri Male-)Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>."
247,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6","(-Lively Auri Male-)We work the market stalls,♪
149,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_YES","Yes"
150,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_NO","No"
151,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_SUCCESS","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> is released from service."
152,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED_INVENTORY","Our records show that the retainer you wish to release is still in possession of several of your belongings, and may have placed a number of them for sale on the market. You must retrieve those belongings before I can approve the dismissal."
153,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_CANCEL","Understood. The retainer shall remain in your employ. Speak with me again if you change your mind."
154,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_TITLE","What would you like to do?"
155,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_HOWTO","Ask about assigning your retainer a job."
156,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_RELATION","Ask about job requirements."
157,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_OBTAIN","Purchase a copy of <Emphasis>Modern Vocation</Emphasis>."
158,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_CANCEL","Nothing."
159,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_01","By popular demand, we have prepared an exhaustive publication to aid clients who would have their retainers train in certain ancient or esoteric traditions."
160,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02","To assign your retainer a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>job<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures."
161,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_03","Furthermore, you must have achieved level 50 in the job you wish to assign your retainer. Please note that the jobs you can assign your retainer are determined by their class. Limited jobs are not available."
162,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_04","If you wish to assign a level 50 retainer a job which is not currently available, you will need to reset and change their class."
163,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_TALK_01","As you may know, a certain measure of experience is required before a retainer may train in a more advanced tradition."
164,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_TITLE","Select a class."
165,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CLASS","<Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
166,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CANCEL","Return."
167,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_01","A retainer who has been assigned the <Sheet(ClassJob,IntegerParameter(1),0)/> class may be eligible to train in the following traditions:"
168,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_TITLE","Select a job."
169,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CLASS","<Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
170,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CANCEL","Return."
171,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_10","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 30 as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>."
172,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_20","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 50 as a Disciple of War or Magic."
173,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_30","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 60 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 60 as a Disciple of War or Magic."
174,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_40","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 70 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 70 as a Disciple of War or Magic."
175,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_50","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 80 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 80 as a Disciple of War or Magic."
176,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_HAS_ALREADY","Ahem. If I am not mistaken, do you not already have a copy of that publication in your possession?"
177,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_01","You already possess a copy of <Emphasis>Modern Vocation</Emphasis>. You may summon a retainer and assign them a job, if they meet the necessary requirements."
178,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_02",""
179,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_03",""
180,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_TRADE","Exchange 40 ventures for <SheetEn(Item,1,IntegerParameter(1),1,1)/>?"
181,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_YES","Yes"
182,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_NO","No"
183,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_FULL_BAG","Unable to obtain <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Your inventory is full."
184,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_COIN","Unable to purchase <SheetEn(Item,2,IntegerParameter(1),1,1)/>. You do not have enough ventures."
185,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_EXCHANGE_GUIDE","If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager."
186,"TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_01","You exchange 40 ventures for <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
187,"TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_02","You may now summon a retainer and assign them a job, if they meet the necessary requirements."
188,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE1","(-Polite Hyuran Male-)I have come, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
189,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE2","(-Rough Hyuran Male-)Nothin' fer ye to worry about."
190,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE3","(-Serious Hyuran Male-)You summoned?"
191,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE4","(-Carefree Hyuran Male-)Yes? <sigh> I hope this doesn't take long..."
192,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE5","(-Independent Hyuran Male-)You wish to see how a master handles a bazaar?"
193,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE6","(-Lively Hyuran Male-)Hello, hello! You called?"
194,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE1","(-Polite Hyuran Female-)At your service, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
195,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE2","(-Rough Hyuran Female-)What's it to be this time, love?"
196,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE3","(-Serious Hyuran Female-)What would you ask?"
197,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE4","(-Carefree Hyuran Female-)I'm so sorry to keep you waiting, <If(PlayerParameter(4))>madam<Else/>sir</If>. So very, very sorry."
198,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE5","(-Independent Hyuran Female-)Quickly now, I've places to be."
199,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE6","(-Lively Hyuran Female-)Well, if it ain't my favorite client! Always a pleasure, <If(PlayerParameter(4))>madam<Else/>sir</If>!"
200,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE1","(-Polite Elezen Male-)Yes, <If(PlayerParameter(4))>madam<Else/>sir</If>? What is your bidding?"
201,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE2","(-Rough Elezen Male-)What's on the agenda, chief? Deprivin' saps o' their hard-earned gil?"
202,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE3","(-Serious Elezen Male-)I have come. You may proceed."
203,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE4","(-Carefree Elezen Male-)Oh, hello there. To what do I owe the pleasure?"
204,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE5","(-Independent Elezen Male-)I am come to conduct business, and only business."
205,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE6","(-Lively Elezen Male-)You look to be in good health, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I assist you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morn</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If>?"
206,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE1","(-Polite Elezen Female-)What is it you would have me do, <If(PlayerParameter(4))>milady<Else/>milord</If>?"
207,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE2","(-Rough Elezen Female-)Usually, it's me doin' the summons and others doin' the waitin'."
208,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE3","(-Serious Elezen Female-)Is there something that I can help you with?"
209,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE4","(-Carefree Elezen Female-)Oh, why must you summon me at a time like this...?"
210,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE5","(-Independent Elezen Female-)I'm sure there is a perfectly good explanation for this summons."
211,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE6","(-Lively Elezen Female-)You know, I thought you might be along to summon me. You may rest assured that I am ready and eager to serve."
212,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE1","(-Polite Lalafellin Male-)Hail to thee, <If(PlayerParameter(4))>madam<Else/>sir</If>. Your humble servant has heard your summons."
213,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE2","(-Rough Lalafellin Male-)Greetin's and salutations, <If(PlayerParameter(4))>milady<Else/>milord</If>. Pray speak yer desires, an' I'll do me damndest to see 'em done."
214,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE3","(-Serious Lalafellin Male-)I was wondering when you'd get around to calling me."
215,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE4","(-Carefree Lalafellin Male-)Mind if we keep this brief? I've got a pretty little thing that's waitin' for me."
216,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE5","(-Independent Lalafellin Male-)What?"
217,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE6","(-Lively Lalafellin Male-)I'm here, I'm here!"
218,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE1","(-Polite Lalafellin Female-)Here I am, <If(PlayerParameter(4))>Mistress<Else/>Master</If>, as per your request."
219,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE2","(-Rough Lalafellin Female-)'Ello, dearie. What's on the docket?"
220,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE3","(-Serious Lalafellin Female-)I never miss a chance to line these pockets."
221,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE4","(-Carefree Lalafellin Female-)Well, this is unexpected! What'll it be?"
222,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE5","(-Independent Lalafellin Female-)What is it now?"
223,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE6","(-Lively Lalafellin Female-)Here I aaaaaam!"
224,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE1","(-Polite Miqo'te Male-)How may I be of serrrvice, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
225,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE2","(-Rough Miqo'te Male-)It's a war out there, <If(PlayerParameter(4))>miss<Else/>sir</If>. You have no idea."
226,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE3","(-Serious Miqo'te Male-)..."
227,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE4","(-Carefree Miqo'te Male-)Business or pleasure?"
228,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE5","(-Independent Miqo'te Male-)I presume you did not summon me solely for the pleasure of my company."
229,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE6","(-Lively Miqo'te Male-)Just the <If(PlayerParameter(4))>fair maiden<Else/>handsome fellow</If> I was hoping to see! Tell me your heart's desire."
230,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE1","(-Polite Miqo'te Female-)I hope your catcall is not one of disapproval."
231,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE2","(-Rough Miqo'te Female-)Ye rang, <If(PlayerParameter(4))>milady<Else/>milord</If>?"
232,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE3","(-Serious Miqo'te Female-)A cat's ears do not miss much―least of all a summons."
233,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE4","(-Carefree Miqo'te Female-)Curiosity called the cat. What do you have for me today?"
234,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE5","(-Independent Miqo'te Female-)Ready when you are."
235,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE6","(-Lively Miqo'te Female-)I was just thinking of you!"
236,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE1","(-Polite Roegadyn Male-)What need have you of me today, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
237,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE2","(-Rough Roegadyn Male-)Bwahahaha! Ye got work needs gettin' done? Just point me in the right bloody direction."
238,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE3","(-Serious Roegadyn Male-)I've come. What is it?"
239,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE4","(-Carefree Roegadyn Male-)Hey there─hic─<If(PlayerParameter(4))>missy<Else/>mate</If>! Care to join me fer a pint?"
240,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE5","(-Independent Roegadyn Male-)Couldn't come no quicker. Where's the work?"
241,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE6","(-Lively Roegadyn Male-)I came runnin' soon as I heard the bell! Ye need somethin', chief?"
242,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE1","(-Polite Roegadyn Female-)I am at your disposal, <If(PlayerParameter(4))>milady<Else/>milord</If>."
243,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE2","(-Rough Roegadyn Female-)Ye got somethin' fer me, cap'n?"
244,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE3","(-Serious Roegadyn Female-)Go ahead, <If(PlayerParameter(4))>madam<Else/>sir</If>."
245,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE4","(-Carefree Roegadyn Female-)Let's keep this short and sweet, shall we?"
246,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE5","(-Independent Roegadyn Female-)This wouldn't be necessary if you entrusted your financial affairs to me."
247,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE6","(-Lively Roegadyn Female-)So─sellin', buyin', drinkin', whorin'? What's it to be today?"
248,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE1","(-Polite Auri Male-)Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I be of service?"
249,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE2","(-Rough Auri Male-)What'll it be, <If(PlayerParameter(4))>miss<Else/>mate</If>?"
250,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE3","(-Serious Auri Male-)State your business."
251,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE4","(-Carefree Auri Male-)And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you?"
252,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE5","(-Independent Auri Male-)Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>."
253,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6","(-Lively Auri Male-)We work the market stalls,♪
And our uniforms are pretty;♪
We are sober men and true,♪
And attentive to our duties!♪"
248,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE1","(-Polite Auri Female-)<If(PlayerParameter(4))>My lady<Else/>My lord</If>. What would you ask of me?"
249,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE2","(-Rough Auri Female-)So. We doing this?"
250,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE3","(-Serious Auri Female-)Yes?"
251,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE4","(-Carefree Auri Female-)Hey, it's...it's you! Hello again, you!"
252,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE5","(-Independent Auri Female-)I-It's not like I want to sell your items or anything."
253,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE6","(-Lively Auri Female-)What do you have for me? Come on, come on! Don't be shy!"
254,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE1","(-Polite Hrothgar Male-)You rang, <If(PlayerParameter(4))>milady<Else/>milord</If>?"
255,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE2","(-Rough Hrothgar Male-)I trust this will be worth my while."
256,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE3","(-Serious Hrothgar Male-)<Emphasis>What</Emphasis>?"
257,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE4","(-Carefree Hrothgar Male-)Whatever you need, leave it to me! I have my methods."
258,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE5","(-Independent Hrothgar Male-)Gahaha! If it isn't my favorite <If(PlayerParameter(4))>mistress<Else/>master</If>!"
259,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE6","(-Lively Hrothgar Male-)It is I, your most loyal and capable retainer!"
260,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE1","(-Polite Viera Female-)What will it be, love?"
261,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE2","(-Rough Viera Female-)Your orders! I would hear them at once!"
262,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE3","(-Serious Viera Female-)If there is something you would ask of me, then ask it."
263,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE4","(-Carefree Viera Female-)Yes...? Is there something you─<yawn>─need?"
264,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE5","(-Independent Viera Female-)A task for me? I hope it's something fun!"
265,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE6","(-Lively Viera Female-)I am here to do your every bidding, <If(PlayerParameter(4))>Mistress<Else/>Master</If>! Ask of me anything at all!"
266,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE1","(-Polite Viera Male-)I have been awaiting your summons, <If(PlayerParameter(4))>madam<Else/>sir</If>. What would you have of me this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>?"
267,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE2","(-Rough Viera Male-)What can I do for ye, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>?"
268,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE3","(-Serious Viera Male-)You called, <If(PlayerParameter(4))>madam<Else/>sir</If>...?"
269,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE4","(-Carefree Viera Male-)You─hic─rang?"
270,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE5","(-Independent Viera Male-)Need my assistance, do you? Let's make this quick, then."
271,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE6","(-Lively Viera Male-)You have my ear, <If(PlayerParameter(4))>milady<Else/>milord</If>. Both of them, in fact!"
272,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE1","(-Polite Hyuran Male-)If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
273,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE2","(-Rough Hyuran Male-)Take care o' yerself, hear?"
274,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE3","(-Serious Hyuran Male-)Until we next meet."
275,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE4","(-Carefree Hyuran Male-)Well, it's about time. Good-bye."
276,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE5","(-Independent Hyuran Male-)I believe thanks are in order."
277,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE6","(-Lively Hyuran Male-)I'm off, then!"
278,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE1","(-Polite Hyuran Female-)With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
279,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE2","(-Rough Hyuran Female-)Don't you worry 'bout a thing. I got this."
280,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE3","(-Serious Hyuran Female-)Farewell, then."
281,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE4","(-Carefree Hyuran Female-)If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now."
282,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE5","(-Independent Hyuran Female-)Is that all? Very well, until next time."
283,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE6","(-Lively Hyuran Female-)Oh, will that be all today? Very well, but promise me you'll come back soon!"
284,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE1","(-Polite Elezen Male-)As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege."
285,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE2","(-Rough Elezen Male-)You can count on me, chief─I know how to get things done."
286,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE3","(-Serious Elezen Male-)Don't be a stranger."
287,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE4","(-Carefree Elezen Male-)I swear it shall be done. Eventually."
288,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE5","(-Independent Elezen Male-)As you wish."
289,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE6","(-Lively Elezen Male-)Capital! I shall carry out your orders forthwith."
290,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE1","(-Polite Elezen Female-)I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>."
291,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE2","(-Rough Elezen Female-)Don't leave me alone for too long, hear?"
292,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE3","(-Serious Elezen Female-)Always a pleasure."
293,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE4","(-Carefree Elezen Female-)That will be all, yes? Then if you would excuse me..."
294,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE5","(-Independent Elezen Female-)I believe that concludes our dealings for now."
295,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE6","(-Lively Elezen Female-)Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave."
296,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE1","(-Polite Lalafellin Male-)Your every whim shall be swiftly carried out with due care and consideration."
297,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE2","(-Rough Lalafellin Male-)Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>."
298,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE3","(-Serious Lalafellin Male-)I'll be going, then."
299,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE4","(-Carefree Lalafellin Male-)Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean."
300,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE5","(-Independent Lalafellin Male-)Be well."
301,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE6","(-Lively Lalafellin Male-)I'm off, I'm off!"
302,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE1","(-Polite Lalafellin Female-)Until we meet again!"
303,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE2","(-Rough Lalafellin Female-)Blessin's o' the Twelve upon ye."
304,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE3","(-Serious Lalafellin Female-)May Nald'thal see fit to fatten our pockets!"
305,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE4","(-Carefree Lalafellin Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth."
306,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE5","(-Independent Lalafellin Female-)You know how to reach me."
307,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE6","(-Lively Lalafellin Female-)Is it time for good-byes already? I'm going to miss you..."
308,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE1","(-Polite Miqo'te Male-)Thy will be done."
309,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE2","(-Rough Miqo'te Male-)The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>."
310,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE3","(-Serious Miqo'te Male-)..."
311,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE4","(-Carefree Miqo'te Male-)Why so serrrious? <sigh> So it goes."
312,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE5","(-Independent Miqo'te Male-)I hardly think that warranted my personal appearance, but what is done is done."
313,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE6","(-Lively Miqo'te Male-)Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients."
314,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE1","(-Polite Miqo'te Female-)Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>."
315,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE2","(-Rough Miqo'te Female-)Right then, let's get on with it!"
316,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE3","(-Serious Miqo'te Female-)There is no call for concerrrn."
317,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE4","(-Carefree Miqo'te Female-)When the master's away, the cat will play."
318,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE5","(-Independent Miqo'te Female-)Gods, this is tirin'..."
319,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE6","(-Lively Miqo'te Female-)You don't want to be with me anymore? <sniffle>"
320,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE1","(-Polite Roegadyn Male-)I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>."
321,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE2","(-Rough Roegadyn Male-)Bwahahaha! I'm in yer bazaar, sellin' yer wares!"
322,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE3","(-Serious Roegadyn Male-)I will go now."
323,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE4","(-Carefree Roegadyn Male-)Awww, bugger. Reckon I best get to work..."
324,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE5","(-Independent Roegadyn Male-)I don't do good-byes."
325,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE6","(-Lively Roegadyn Male-)Go and grab yourself some shut-eye, chief. You look terrible!"
326,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE1","(-Polite Roegadyn Female-)Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood."
327,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE2","(-Rough Roegadyn Female-)Aye, aye, cap'n!"
328,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE3","(-Serious Roegadyn Female-)Duly noted."
329,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE4","(-Carefree Roegadyn Female-)Not exactly how I was hopin' to spend my day, but I suppose it can't be helped."
330,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE5","(-Independent Roegadyn Female-)Ours is not to reason why. Ours is but to do and die."
331,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE6","(-Lively Roegadyn Female-)Ever the consummate professional, I see. Another time, then."
332,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE1","(-Polite Auri Male-)If there is nothing else, then I shall take my leave."
333,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE2","(-Rough Auri Male-)Is that all? Guess I'll be on my way, then."
334,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE3","(-Serious Auri Male-)Any last requests? Very well. Heh heh heh... Ahem."
335,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE4","(-Carefree Auri Male-)Ah, yes, of course. Duty calls!"
336,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE5","(-Independent Auri Male-)You are finished with me, then?"
337,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE6","(-Lively Auri Male-)Here today and gone tomorrow;♪
254,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE1","(-Polite Auri Female-)<If(PlayerParameter(4))>My lady<Else/>My lord</If>. What would you ask of me?"
255,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE2","(-Rough Auri Female-)So. We doing this?"
256,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE3","(-Serious Auri Female-)Yes?"
257,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE4","(-Carefree Auri Female-)Hey, it's...it's you! Hello again, you!"
258,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE5","(-Independent Auri Female-)I-It's not like I want to sell your items or anything."
259,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE6","(-Lively Auri Female-)What do you have for me? Come on, come on! Don't be shy!"
260,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE1","(-Polite Hrothgar Male-)You rang, <If(PlayerParameter(4))>milady<Else/>milord</If>?"
261,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE2","(-Rough Hrothgar Male-)I trust this will be worth my while."
262,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE3","(-Serious Hrothgar Male-)<Emphasis>What</Emphasis>?"
263,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE4","(-Carefree Hrothgar Male-)Whatever you need, leave it to me! I have my methods."
264,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE5","(-Independent Hrothgar Male-)Gahaha! If it isn't my favorite <If(PlayerParameter(4))>mistress<Else/>master</If>!"
265,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE6","(-Lively Hrothgar Male-)It is I, your most loyal and capable retainer!"
266,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE1","(-Polite Viera Female-)What will it be, love?"
267,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE2","(-Rough Viera Female-)Your orders! I would hear them at once!"
268,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE3","(-Serious Viera Female-)If there is something you would ask of me, then ask it."
269,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE4","(-Carefree Viera Female-)Yes...? Is there something you─<yawn>─need?"
270,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE5","(-Independent Viera Female-)A task for me? I hope it's something fun!"
271,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE6","(-Lively Viera Female-)I am here to do your every bidding, <If(PlayerParameter(4))>Mistress<Else/>Master</If>! Ask of me anything at all!"
272,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE1","(-Polite Viera Male-)I have been awaiting your summons, <If(PlayerParameter(4))>madam<Else/>sir</If>. What would you have of me this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>?"
273,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE2","(-Rough Viera Male-)What can I do for ye, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>?"
274,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE3","(-Serious Viera Male-)You called, <If(PlayerParameter(4))>madam<Else/>sir</If>...?"
275,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE4","(-Carefree Viera Male-)You─hic─rang?"
276,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE5","(-Independent Viera Male-)Need my assistance, do you? Let's make this quick, then."
277,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE6","(-Lively Viera Male-)You have my ear, <If(PlayerParameter(4))>milady<Else/>milord</If>. Both of them, in fact!"
278,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_FEMALE_TYPE1","(-Polite Hrothgar Female-)You summoned me, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
279,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_FEMALE_TYPE2","(-Rough Hrothgar Female-)At your beck an' call, I am!"
280,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_FEMALE_TYPE3","(-Serious Hrothgar Female-)You called, and I have come."
281,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_FEMALE_TYPE4","(-Carefree Hrothgar Female-)At last─I thought you'd <Emphasis>never</Emphasis> call. What does <If(PlayerParameter(4))>milady<Else/>milord</If> need of me?"
282,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_FEMALE_TYPE5","(-Independent Hrothgar Female-)Could it be...? The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> has called on <Emphasis>me</Emphasis>? <chuckle>"
283,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_FEMALE_TYPE6","(-Lively Hrothgar Female-)Yes, yes, here I am! Ready at a moment's notice!"
284,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE1","(-Polite Hyuran Male-)If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
285,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE2","(-Rough Hyuran Male-)Take care o' yerself, hear?"
286,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE3","(-Serious Hyuran Male-)Until we next meet."
287,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE4","(-Carefree Hyuran Male-)Well, it's about time. Good-bye."
288,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE5","(-Independent Hyuran Male-)I believe thanks are in order."
289,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE6","(-Lively Hyuran Male-)I'm off, then!"
290,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE1","(-Polite Hyuran Female-)With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
291,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE2","(-Rough Hyuran Female-)Don't you worry 'bout a thing. I got this."
292,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE3","(-Serious Hyuran Female-)Farewell, then."
293,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE4","(-Carefree Hyuran Female-)If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now."
294,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE5","(-Independent Hyuran Female-)Is that all? Very well, until next time."
295,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE6","(-Lively Hyuran Female-)Oh, will that be all today? Very well, but promise me you'll come back soon!"
296,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE1","(-Polite Elezen Male-)As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege."
297,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE2","(-Rough Elezen Male-)You can count on me, chief─I know how to get things done."
298,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE3","(-Serious Elezen Male-)Don't be a stranger."
299,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE4","(-Carefree Elezen Male-)I swear it shall be done. Eventually."
300,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE5","(-Independent Elezen Male-)As you wish."
301,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE6","(-Lively Elezen Male-)Capital! I shall carry out your orders forthwith."
302,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE1","(-Polite Elezen Female-)I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>."
303,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE2","(-Rough Elezen Female-)Don't leave me alone for too long, hear?"
304,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE3","(-Serious Elezen Female-)Always a pleasure."
305,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE4","(-Carefree Elezen Female-)That will be all, yes? Then if you would excuse me..."
306,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE5","(-Independent Elezen Female-)I believe that concludes our dealings for now."
307,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE6","(-Lively Elezen Female-)Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave."
308,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE1","(-Polite Lalafellin Male-)Your every whim shall be swiftly carried out with due care and consideration."
309,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE2","(-Rough Lalafellin Male-)Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>."
310,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE3","(-Serious Lalafellin Male-)I'll be going, then."
311,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE4","(-Carefree Lalafellin Male-)Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean."
312,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE5","(-Independent Lalafellin Male-)Be well."
313,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE6","(-Lively Lalafellin Male-)I'm off, I'm off!"
314,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE1","(-Polite Lalafellin Female-)Until we meet again!"
315,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE2","(-Rough Lalafellin Female-)Blessin's o' the Twelve upon ye."
316,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE3","(-Serious Lalafellin Female-)May Nald'thal see fit to fatten our pockets!"
317,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE4","(-Carefree Lalafellin Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth."
318,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE5","(-Independent Lalafellin Female-)You know how to reach me."
319,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE6","(-Lively Lalafellin Female-)Is it time for good-byes already? I'm going to miss you..."
320,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE1","(-Polite Miqo'te Male-)Thy will be done."
321,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE2","(-Rough Miqo'te Male-)The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>."
322,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE3","(-Serious Miqo'te Male-)..."
323,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE4","(-Carefree Miqo'te Male-)Why so serrrious? <sigh> So it goes."
324,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE5","(-Independent Miqo'te Male-)I hardly think that warranted my personal appearance, but what is done is done."
325,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE6","(-Lively Miqo'te Male-)Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients."
326,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE1","(-Polite Miqo'te Female-)Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>."
327,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE2","(-Rough Miqo'te Female-)Right then, let's get on with it!"
328,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE3","(-Serious Miqo'te Female-)There is no call for concerrrn."
329,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE4","(-Carefree Miqo'te Female-)When the master's away, the cat will play."
330,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE5","(-Independent Miqo'te Female-)Gods, this is tirin'..."
331,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE6","(-Lively Miqo'te Female-)You don't want to be with me anymore? <sniffle>"
332,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE1","(-Polite Roegadyn Male-)I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>."
333,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE2","(-Rough Roegadyn Male-)Bwahahaha! I'm in yer bazaar, sellin' yer wares!"
334,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE3","(-Serious Roegadyn Male-)I will go now."
335,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE4","(-Carefree Roegadyn Male-)Awww, bugger. Reckon I best get to work..."
336,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE5","(-Independent Roegadyn Male-)I don't do good-byes."
337,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE6","(-Lively Roegadyn Male-)Go and grab yourself some shut-eye, chief. You look terrible!"
338,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE1","(-Polite Roegadyn Female-)Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood."
339,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE2","(-Rough Roegadyn Female-)Aye, aye, cap'n!"
340,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE3","(-Serious Roegadyn Female-)Duly noted."
341,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE4","(-Carefree Roegadyn Female-)Not exactly how I was hopin' to spend my day, but I suppose it can't be helped."
342,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE5","(-Independent Roegadyn Female-)Ours is not to reason why. Ours is but to do and die."
343,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE6","(-Lively Roegadyn Female-)Ever the consummate professional, I see. Another time, then."
344,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE1","(-Polite Auri Male-)If there is nothing else, then I shall take my leave."
345,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE2","(-Rough Auri Male-)Is that all? Guess I'll be on my way, then."
346,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE3","(-Serious Auri Male-)Any last requests? Very well. Heh heh heh... Ahem."
347,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE4","(-Carefree Auri Male-)Ah, yes, of course. Duty calls!"
348,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE5","(-Independent Auri Male-)You are finished with me, then?"
349,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE6","(-Lively Auri Male-)Here today and gone tomorrow;♪
Yes, I know─♪
That is so!♪"
338,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE1","(-Polite Auri Female-)If ever you have need of me, just ring."
339,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE2","(-Rough Auri Female-)Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
340,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE3","(-Serious Auri Female-)Right, then."
341,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE4","(-Carefree Auri Female-)Finished already? Guess that's that, then."
342,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE5","(-Independent Auri Female-)You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything."
343,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE6","(-Lively Auri Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!"
344,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE1","(-Polite Hrothgar Male-)Always a pleasure to serve, <If(PlayerParameter(4))>milady<Else/>milord</If>."
345,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE2","(-Rough Hrothgar Male-)Hmph. I hope that next time you will have a more meaningful task for me."
346,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE3","(-Serious Hrothgar Male-)<Emphasis>Good-bye</Emphasis>."
347,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE4","(-Carefree Hrothgar Male-)And with that, I shall be off. Places to go, people to see."
348,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE5","(-Indepedent Hrothgar Male-)Bahahaha! Till next time, my friend!"
349,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE6","(-Lively Hrothgar Male-)Ring for me whenever you please! You know that I will never let you down!"
350,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE1","(-Polite Viera Female-)Must we part so soon?"
351,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE2","(-Rough Viera Female-)And I am off!"
352,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE3","(-Serious Viera Female-)Call on me as you please. If I am so inclined, I will answer."
353,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE4","(-Carefree Viera Female-)That is all, I suppose...? <yawn> Very well..."
354,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE5","(-Indepedent Viera Female-)That is all? Oh, I was hoping there'd be more..."
355,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE6","(-Lively Viera Female-)Is that all you need of me? But I could yet serve you in so many ways!"
356,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE1","(-Polite Viera Male-)Do not hesitate to call upon me again. Fare you well in your endeavors, <If(PlayerParameter(4))>madam<Else/>sir</If>."
357,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE2","(-Rough Viera Male-)Just say the word, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>, and I'll be here with bells on."
358,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE3","(-Serious Viera Male-)If you have no further need of my services..."
359,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE4","(-Carefree Viera Male-)I'm off for another glass, then. You know where to find me!"
360,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE5","(-Independent Viera Male-)What─is that it? Are you <Emphasis>sure</Emphasis> you need a retainer?"
361,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE6","(-Lively Viera Male-)Nothing else? Then I shall be hopping along."
362,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_ORDER_FAILED_NO_CHARGE","You cannot perform this action until you have purchased the services of an additional retainer."
363,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_INVENTORY_EXPLANATION","You cannot release retainers while they are in possession of any items or gil."
364,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION_01","What would you like to know?"
365,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED","You were unable to release that retainer."
366,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED","Your application for a retainer was denied."
367,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CALL_FAILED","Your retainer could not be summoned."
368,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_MARKET_FAILED","The retainer was unable to make the trip."
369,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_NAME_TOO_SHORT","Nicknames must be between 3 and 20 characters."
370,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CONTRACT_ENDED","This retainer's contract has been suspended."
350,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE1","(-Polite Auri Female-)If ever you have need of me, just ring."
351,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE2","(-Rough Auri Female-)Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
352,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE3","(-Serious Auri Female-)Right, then."
353,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE4","(-Carefree Auri Female-)Finished already? Guess that's that, then."
354,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE5","(-Independent Auri Female-)You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything."
355,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE6","(-Lively Auri Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!"
356,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE1","(-Polite Hrothgar Male-)Always a pleasure to serve, <If(PlayerParameter(4))>milady<Else/>milord</If>."
357,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE2","(-Rough Hrothgar Male-)Hmph. I hope that next time you will have a more meaningful task for me."
358,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE3","(-Serious Hrothgar Male-)<Emphasis>Good-bye</Emphasis>."
359,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE4","(-Carefree Hrothgar Male-)And with that, I shall be off. Places to go, people to see."
360,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE5","(-Indepedent Hrothgar Male-)Bahahaha! Till next time, my friend!"
361,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE6","(-Lively Hrothgar Male-)Ring for me whenever you please! You know that I will never let you down!"
362,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE1","(-Polite Viera Female-)Must we part so soon?"
363,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE2","(-Rough Viera Female-)And I am off!"
364,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE3","(-Serious Viera Female-)Call on me as you please. If I am so inclined, I will answer."
365,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE4","(-Carefree Viera Female-)That is all, I suppose...? <yawn> Very well..."
366,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE5","(-Indepedent Viera Female-)That is all? Oh, I was hoping there'd be more..."
367,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE6","(-Lively Viera Female-)Is that all you need of me? But I could yet serve you in so many ways!"
368,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE1","(-Polite Viera Male-)Do not hesitate to call upon me again. Fare you well in your endeavors, <If(PlayerParameter(4))>madam<Else/>sir</If>."
369,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE2","(-Rough Viera Male-)Just say the word, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>, and I'll be here with bells on."
370,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE3","(-Serious Viera Male-)If you have no further need of my services..."
371,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE4","(-Carefree Viera Male-)I'm off for another glass, then. You know where to find me!"
372,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE5","(-Independent Viera Male-)What─is that it? Are you <Emphasis>sure</Emphasis> you need a retainer?"
373,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE6","(-Lively Viera Male-)Nothing else? Then I shall be hopping along."
374,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_FEMALE_TYPE1","(-Polite Hrothgar Female-)I'm glad to have been of service. Mind you don't overdo things, <If(PlayerParameter(4))>madam<Else/>sir</If>."
375,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_FEMALE_TYPE2","(-Rough Hrothgar Female-)Had your fill of me, eh? Fair enough! Let me know if you need aught else!"
376,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_FEMALE_TYPE3","(-Serious Hrothgar Female-)We're done? Then I take my leave."
377,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_FEMALE_TYPE4","(-Carefree Hrothgar Female-)There's naught else <If(PlayerParameter(4))>milady<Else/>milord</If> requires? I'll be sharpening my claws, then, waiting for your next summons."
378,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_FEMALE_TYPE5","(-Independent Hrothgar Female-)Nothing else? Right... I'll be off!"
379,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_FEMALE_TYPE6","(-Lively Hrothgar Female-)Have everything you need? I'll take a little nap, then."
380,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_ORDER_FAILED_NO_CHARGE","You cannot perform this action until you have purchased the services of an additional retainer."
381,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_INVENTORY_EXPLANATION","You cannot release retainers while they are in possession of any items or gil."
382,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION_01","What would you like to know?"
383,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED","You were unable to release that retainer."
384,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED","Your application for a retainer was denied."
385,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CALL_FAILED","Your retainer could not be summoned."
386,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_MARKET_FAILED","The retainer was unable to make the trip."
387,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_NAME_TOO_SHORT","Nicknames must be between 3 and 20 characters."
388,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CONTRACT_ENDED","This retainer's contract has been suspended."
1 key 0 1
20 16 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_ISHGARD Dispatch a retainer to Ishgard.
21 17 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_TOWN40 Dispatch a retainer to Kugane.
22 18 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_OLDSHARLAYAN Dispatch a retainer to Old Sharlayan.
23 19 TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_TITLE TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_VER70 What will you ask? Dispatch a retainer to Tuliyollal.
24 20 TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_WHAT_IS TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_TITLE Who are retainers? What will you ask?
25 21 TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_ABOUT TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_WHAT_IS What services can retainers provide? Who are retainers?
26 22 TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_CALL TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_ABOUT How do I summon a retainer? What services can retainers provide?
27 23 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_BACK TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_CALL Nothing How do I summon a retainer?
28 24 TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_01 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_BACK Retainers are men and women who offer their services in exchange for coin. Though they're seldom as sharp as adventurers like yourself, they're no strangers to life's more menial tasks─tasks which your lot might not think worth your time. Nothing
29 25 TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_02 TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_01 Retainers can provide a host of different services, from tending your items to protecting your gil. Oh, and you need not worry about providing recompense for a retainer's services, for the Adventurers' Guild will not only cover his salary, but also replace anything that goes missing, should you wake up to find your belongings gone and your retainer nowhere to be found. Retainers are men and women who offer their services in exchange for coin. Though they're seldom as sharp as adventurers like yourself, they're no strangers to life's more menial tasks─tasks which your lot might not think worth your time.
30 26 TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_01 TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_02 Another job retainers are often asked to perform is the tending of items placed up for sale in the markets─something many adventurers cannot be bothered to do themselves. Retainers can provide a host of different services, from tending your items to protecting your gil. Oh, and you need not worry about providing recompense for a retainer's services, for the Adventurers' Guild will not only cover his salary, but also replace anything that goes missing, should you wake up to find your belongings gone and your retainer nowhere to be found.
31 27 TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_02 TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_01 If you wish to experience the market for yourself, I ask that you seek out one of the nearby boards. Another job retainers are often asked to perform is the tending of items placed up for sale in the markets─something many adventurers cannot be bothered to do themselves.
32 28 TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_01 TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_02 Retainers in your employ can be summoned at any time using special bells like the one nearby. If you wish to experience the market for yourself, I ask that you seek out one of the nearby boards.
33 29 TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_02 TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_01 Summoning bells can also be found around the realm in oft-visited locations such as city markets and inns. Retainers in your employ can be summoned at any time using special bells like the one nearby.
34 30 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TITLE TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_02 Current Market Tax Rates: Summoning bells can also be found around the realm in oft-visited locations such as city markets and inns.
35 31 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TITLE Limsa Lominsa: Reduced Current Market Tax Rates:
36 32 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA_NONE TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA Limsa Lominsa: Normal Limsa Lominsa: Reduced
37 33 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA_NONE Gridania: Reduced Limsa Lominsa: Normal
38 34 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA_NONE TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA Gridania: Normal Gridania: Reduced
39 35 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA_NONE Ul'dah: Reduced Gridania: Normal
40 36 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH_NONE TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH Ul'dah: Normal Ul'dah: Reduced
41 37 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH_NONE Ishgard: Reduced Ul'dah: Normal
42 38 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD_NONE TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD Ishgard: Normal Ishgard: Reduced
43 39 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD_NONE Kugane: Reduced Ishgard: Normal
44 40 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40_NONE TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40 Kugane: Normal Kugane: Reduced
45 41 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40_NONE <Sheet(Town,IntegerParameter(1),0)/>: Reduced Kugane: Normal
46 42 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_NONE TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK <Sheet(Town,IntegerParameter(1),0)/>: Normal <Sheet(Town,IntegerParameter(1),0)/>: Reduced
47 43 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_LIMSA TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_NONE Tax on items sold in the Limsa Lominsa markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date). <Sheet(Town,IntegerParameter(1),0)/>: Normal
48 44 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_GRIDANIA TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_LIMSA Tax on items sold in the Gridania markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date). Tax on items sold in the Limsa Lominsa markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
49 45 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ULDAH TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_GRIDANIA Tax on items sold in the Ul'dah markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date). Tax on items sold in the Gridania markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
50 46 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ISHGARD TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ULDAH Tax on items sold in the Ishgard markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date). Tax on items sold in the Ul'dah markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
51 47 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_TOWN40 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ISHGARD Tax on items sold in the Kugane markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date). Tax on items sold in the Ishgard markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
52 48 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_TOWN40 Tax on items sold in the <Sheet(Town,IntegerParameter(1),0)/> markets is reduced to <Value>IntegerParameter(4)</Value>% until <Time(IntegerParameter(2))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date). Tax on items sold in the Kugane markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
53 49 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_LIMSA TEXT_CMNDEFRETAINERDESK_00009_CASHBACK Tax on items sold in the Limsa Lominsa markets is the normal rate of <Value>IntegerParameter(1)</Value>%. Tax on items sold in the <Sheet(Town,IntegerParameter(1),0)/> markets is reduced to <Value>IntegerParameter(4)</Value>% until <Time(IntegerParameter(2))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
54 50 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_GRIDANIA TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_LIMSA Tax on items sold in the Gridania markets is the normal rate of <Value>IntegerParameter(1)</Value>%. Tax on items sold in the Limsa Lominsa markets is the normal rate of <Value>IntegerParameter(1)</Value>%.
55 51 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ULDAH TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_GRIDANIA Tax on items sold in the Ul'dah markets is the normal rate of <Value>IntegerParameter(1)</Value>%. Tax on items sold in the Gridania markets is the normal rate of <Value>IntegerParameter(1)</Value>%.
56 52 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ISHGARD TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ULDAH Tax on items sold in the Ishgard markets is the normal rate of <Value>IntegerParameter(1)</Value>%. Tax on items sold in the Ul'dah markets is the normal rate of <Value>IntegerParameter(1)</Value>%.
57 53 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_TOWN40 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ISHGARD Tax on items sold in the Kugane markets is the normal rate of <Value>IntegerParameter(1)</Value>%. Tax on items sold in the Ishgard markets is the normal rate of <Value>IntegerParameter(1)</Value>%.
58 54 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_TOWN40 Tax on items sold in the <Sheet(Town,IntegerParameter(1),0)/> markets is the normal rate of <Value>IntegerParameter(2)</Value>%. Tax on items sold in the Kugane markets is the normal rate of <Value>IntegerParameter(1)</Value>%.
59 55 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ABOUT TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK Learn about Market Tax Tax on items sold in the <Sheet(Town,IntegerParameter(1),0)/> markets is the normal rate of <Value>IntegerParameter(2)</Value>%.
60 56 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_EXPLANATION TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ABOUT To make their markets more attractive to prospective sellers, cities will often lower the percentage of tax that is collected from each sale. Learn about Market Tax
61 57 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_CAUTION TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_EXPLANATION Reduced tax rate periods can end earlier than indicated if areas require maintenance. To make their markets more attractive to prospective sellers, cities will often lower the percentage of tax that is collected from each sale.
62 58 TEXT_CMNDEFRETAINERDESK_00009_CREATE_TALK_01 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_CAUTION According to our records, you may hire up to <Value>IntegerParameter(1)</Value> retainers. Reduced tax rate periods can end earlier than indicated if areas require maintenance.
63 59 TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_TALK TEXT_CMNDEFRETAINERDESK_00009_CREATE_TALK_01 Currently, you have no retainers in your employ. According to our records, you may hire up to <Value>IntegerParameter(1)</Value> retainers.
64 60 TEXT_CMNDEFRETAINERDESK_00009_HAVE_RETAINERS_TALK TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_TALK Currently, you have <Value>IntegerParameter(1)</Value> <If(Equal(IntegerParameter(1),1))>retainer<Else/>retainers</If> in your employ. Currently, you have no retainers in your employ.
65 61 TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_WARNING TEXT_CMNDEFRETAINERDESK_00009_HAVE_RETAINERS_TALK While customizing your retainer, you will be unable to communicate with players and engage in other activities. Currently, you have <Value>IntegerParameter(1)</Value> <If(Equal(IntegerParameter(1),1))>retainer<Else/>retainers</If> in your employ.
66 62 TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_TALK TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_WARNING Excellent. We have quite a few men and women on our lists, so I invite you to describe the retainer you desire, down to the most minute detail. While customizing your retainer, you will be unable to communicate with players and engage in other activities.
67 63 TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_WARNING TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_TALK Beginning the retainer customization process will automatically cancel your Duty Finder registration. Excellent. We have quite a few men and women on our lists, so I invite you to describe the retainer you desire, down to the most minute detail.
68 64 TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_WARNING Withdraw duty registration and hire a retainer? Beginning the retainer customization process will automatically cancel your Duty Finder registration.
69 65 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM I can think of several retainers that are exactly as you describe. Oddly enough, they have strikingly different personalities. If you would be so kind as to state a preference, it would be most helpful. Withdraw duty registration and hire a retainer?
70 66 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TITLE TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK Select your retainer's personality. I can think of several retainers that are exactly as you describe. Oddly enough, they have strikingly different personalities. If you would be so kind as to state a preference, it would be most helpful.
71 67 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CHEERFUL TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TITLE Polite. Select your retainer's personality.
72 68 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_WILD TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CHEERFUL Rough. Polite.
73 69 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_COOLHEADED TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_WILD Serious. Rough.
74 70 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CAREFREE TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_COOLHEADED Carefree. Serious.
75 71 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PROBLEMATIC TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CAREFREE Independent. Carefree.
76 72 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PLAYFUL TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PROBLEMATIC Lively. Independent.
77 73 TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_ENTER TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PLAYFUL Very well, I have just the individual in mind. When summoned, this retainer will greet you just so: Lively.
78 74 TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_LEAVE TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_ENTER And when dismissed, this retainer will bid you farewell just so: Very well, I have just the individual in mind. When summoned, this retainer will greet you just so:
79 75 TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_LEAVE Hire this retainer? And when dismissed, this retainer will bid you farewell just so:
80 76 TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM Excellent. It is also customary to give a retainer an appellation of one's own making─a nickname, as it were. We find this deepens the bond between our clients and their retainers. Hire this retainer?
81 77 TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_TITLE TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK Retainer Nickname Excellent. It is also customary to give a retainer an appellation of one's own making─a nickname, as it were. We find this deepens the bond between our clients and their retainers.
82 78 TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE0 TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_TITLE Give your retainer a nickname. Retainer Nickname
83 79 TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE1 TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE0 Names must be at least 3 characters long and can contain letters, apostrophes, and hyphens. Please note, however, that hyphens cannot be used in succession or placed immediately before or after apostrophes. Give your retainer a nickname.
84 80 TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_HEAD TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE1 Names must be at least 3 characters long and can contain letters, apostrophes, and hyphens. Please note, however, that hyphens cannot be used in succession or placed immediately before or after apostrophes.
85 81 TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_HEAD Are you certain you wish to cancel the hiring process?
86 82 TEXT_CMNDEFRETAINERDESK_00009_CREATE_CONFIRM TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM Hire the services of <Highlight>StringParameter(1)</Highlight>? Are you certain you wish to cancel the hiring process?
87 83 TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE TEXT_CMNDEFRETAINERDESK_00009_CREATE_CONFIRM Hire a retainer? Hire the services of <Highlight>StringParameter(1)</Highlight>?
88 84 TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_YES TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE Yes Hire a retainer?
89 85 TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_NO TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_YES No Yes
90 86 TEXT_CMNDEFRETAINERDESK_00009_CREATING_RETAINER TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_NO One moment, please, while I draft the proper documentation. No
91 87 TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_01 TEXT_CMNDEFRETAINERDESK_00009_CREATING_RETAINER Congratulations! <Clickable(<Highlight>StringParameter(1)</Highlight>)/> is now in your employ. One moment, please, while I draft the proper documentation.
92 88 TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_02 TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_01 You can summon your new retainer using the nearby bell. Congratulations! <Clickable(<Highlight>StringParameter(1)</Highlight>)/> is now in your employ.
93 89 TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_03 TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_02 If you have any further questions or requests, please do not hesitate to ask. You can summon your new retainer using the nearby bell.
94 90 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED_NAME TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_03 The name you have chosen is not available. Please select another. If you have any further questions or requests, please do not hesitate to ask.
95 91 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FULL TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED_NAME I am sorry, but you cannot hire any more retainers. The name you have chosen is not available. Please select another.
96 92 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_CANCEL TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FULL Understood. If you change your mind, speak with me again. I am sorry, but you cannot hire any more retainers.
97 93 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_LIMSA_01 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_CANCEL Select the retainer you wish to send to the markets in Limsa Lominsa. Understood. If you change your mind, speak with me again.
98 94 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_LIMSA TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_LIMSA_01 Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Limsa Lominsa? Select the retainer you wish to send to the markets in Limsa Lominsa.
99 95 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_LIMSA TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_LIMSA <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Limsa Lominsa. Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Limsa Lominsa?
100 96 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_LIMSA TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_LIMSA That retainer is already in Limsa Lominsa. <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Limsa Lominsa.
101 97 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_GRIDANIA_01 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_LIMSA Select the retainer you wish to send to the markets in Gridania. That retainer is already in Limsa Lominsa.
102 98 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_GRIDANIA TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_GRIDANIA_01 Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Gridania? Select the retainer you wish to send to the markets in Gridania.
103 99 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_GRIDANIA TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_GRIDANIA <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Gridania. Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Gridania?
104 100 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_GRIDANIA TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_GRIDANIA That retainer is already in Gridania. <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Gridania.
105 101 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ULDAH_01 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_GRIDANIA Select the retainer you wish to send to the markets in Ul'dah. That retainer is already in Gridania.
106 102 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ULDAH TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ULDAH_01 Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ul'dah? Select the retainer you wish to send to the markets in Ul'dah.
107 103 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ULDAH TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ULDAH <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ul'dah. Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ul'dah?
108 104 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ULDAH TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ULDAH That retainer is already in Ul'dah. <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ul'dah.
109 105 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ISHGARD_01 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ULDAH Select the retainer you wish to send to the markets in Ishgard. That retainer is already in Ul'dah.
110 106 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ISHGARD TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ISHGARD_01 Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ishgard? Select the retainer you wish to send to the markets in Ishgard.
111 107 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ISHGARD TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ISHGARD <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ishgard. Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ishgard?
112 108 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ISHGARD TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ISHGARD That retainer is already in Ishgard. <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ishgard.
113 109 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_TOWN40_01 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ISHGARD Select the retainer you wish to send to the markets in Kugane. That retainer is already in Ishgard.
114 110 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_TOWN40 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_TOWN40_01 Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Kugane? Select the retainer you wish to send to the markets in Kugane.
115 111 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_TOWN40 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_TOWN40 <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Kugane. Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Kugane?
116 112 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_TOWN40 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_TOWN40 That retainer is already in Kugane. <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Kugane.
117 113 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_OLDSHARLAYAN_01 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_TOWN40 Select the retainer you wish to send to the markets in Old Sharlayan. That retainer is already in Kugane.
118 114 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_OLDSHARLAYAN TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_OLDSHARLAYAN_01 Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Old Sharlayan? Select the retainer you wish to send to the markets in Old Sharlayan.
119 115 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_OLDSHARLAYAN TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_OLDSHARLAYAN <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Old Sharlayan. Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Old Sharlayan?
120 116 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_OLDSHARLAYAN TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_OLDSHARLAYAN That retainer is already in Old Sharlayan. <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Old Sharlayan.
121 117 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_YES TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_OLDSHARLAYAN Yes That retainer is already in Old Sharlayan.
122 118 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_NO TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_VER70_01 No Select the retainer you wish to send to the markets in Tuliyollal.
123 119 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_EXPLANATION TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_VER70 You...are dissatisfied with one of your retainers? Very well. If you would be so kind as to inform me which retainer is lacking, we can begin the review process. Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Tuliyollal?
124 120 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_TALK TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_VER70 You may change your retainers' nicknames or instruct them to visit the aesthetician at any time. If you desire more drastic changes to a retainer's appearance or personality, the retainer vocate will assist you in finding a replacement of comparable skill and experience. <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Tuliyollal.
125 121 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_VER70 Review your specifications for <Clickable(<Highlight>StringParameter(1)</Highlight>)/>? That retainer is already in Tuliyollal.
126 122 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_YES TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_YES Yes
127 123 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_NO TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_NO No
128 124 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_CANCEL TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_EXPLANATION Then you <Emphasis>are</Emphasis> completely satisfied with your retainer? Understood. Pray speak with me again should your preferences change. You...are dissatisfied with one of your retainers? Very well. If you would be so kind as to inform me which retainer is lacking, we can begin the review process.
129 125 TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM_REMAKE TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_TALK Withdraw duty registration and review your retainer? You may change your retainers' nicknames or instruct them to visit the aesthetician at any time. If you desire more drastic changes to a retainer's appearance or personality, the retainer vocate will assist you in finding a replacement of comparable skill and experience.
130 126 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_TALK TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE Very well. First, let us review your retainer's current appearance. I must ask that you describe in detail which aspects you find unappealing, and what you would prefer. Review your specifications for <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
131 127 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK_REMAKE TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_YES I see... Next, I would have you confirm your preference with regards to personality. “The right retainer for the right person,” as we are wont to say. Yes
132 128 TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_REMAKE_ENTER TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_NO To ensure there is no misunderstanding, know that your retainer will address you just so: No
133 129 TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM_REMAKE TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_CANCEL Are you satisfied with this personality? Then you <Emphasis>are</Emphasis> completely satisfied with your retainer? Understood. Pray speak with me again should your preferences change.
134 130 TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK_REMAKE TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM_REMAKE Understood. Finally, I must needs verify the nickname you would give your retainer. You may register the same nickname if you like. Withdraw duty registration and review your retainer?
135 131 TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM_REMAKE TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_TALK Are you certain you wish to cancel the review process? Very well. First, let us review your retainer's current appearance. I must ask that you describe in detail which aspects you find unappealing, and what you would prefer.
136 132 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_CONFIRM TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK_REMAKE Complete your review of <Highlight>StringParameter(1)</Highlight>? I see... Next, I would have you confirm your preference with regards to personality. “The right retainer for the right person,” as we are wont to say.
137 133 TEXT_CMNDEFRETAINERDESK_00009_REMEKE_RETAINER TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_REMAKE_ENTER One moment, please, while I draft the proper documentation. To ensure there is no misunderstanding, know that your retainer will address you just so:
138 134 TEXT_CMNDEFRETAINERDESK_00009_EQUIP_HAVE_RETAINER TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM_REMAKE Forgive me, but you must first instruct your retainer to remove all equipment. A necessary precaution, in light of past incidents. Are you satisfied with this personality?
139 135 TEXT_CMNDEFRETAINERDESK_00009_VENTURE_RETAINER TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK_REMAKE Our records indicate that your retainer is currently undertaking a venture. Until that is no longer the case, I fear we cannot begin the review process. Understood. Finally, I must needs verify the nickname you would give your retainer. You may register the same nickname if you like.
140 136 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_FAILED TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM_REMAKE Due to unforeseen circumstances, we cannot review your retainer at this time. Are you certain you wish to cancel the review process?
141 137 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_01 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_CONFIRM I am pleased to inform you that your review has been processed, and <Highlight>StringParameter(1)</Highlight> is now ready to serve you. Complete your review of <Highlight>StringParameter(1)</Highlight>?
142 138 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_02 TEXT_CMNDEFRETAINERDESK_00009_REMEKE_RETAINER You can summon your retainer using the nearby bell. One moment, please, while I draft the proper documentation.
143 139 TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_EXPLANATION TEXT_CMNDEFRETAINERDESK_00009_EQUIP_HAVE_RETAINER Very well. Allow me a moment to locate your documentation. Forgive me, but you must first instruct your retainer to remove all equipment. A necessary precaution, in light of past incidents.
144 140 TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_AVAILABLE TEXT_CMNDEFRETAINERDESK_00009_VENTURE_RETAINER It does not appear you have any retainers in your employ at this time. Our records indicate that your retainer is currently undertaking a venture. Until that is no longer the case, I fear we cannot begin the review process.
145 141 TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_TALK TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_FAILED Confirm the retainer you wish to release. Due to unforeseen circumstances, we cannot review your retainer at this time.
146 142 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_01 Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>? I am pleased to inform you that your review has been processed, and <Highlight>StringParameter(1)</Highlight> is now ready to serve you.
147 143 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_HASHOUSE TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_02 Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>? Please be advised that retainers placed in estates will not be automatically removed. You can summon your retainer using the nearby bell.
148 144 TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_EXPLANATION Very well. Allow me a moment to locate your documentation.
149 145 TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_AVAILABLE It does not appear you have any retainers in your employ at this time.
150 146 TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_TALK Confirm the retainer you wish to release.
151 147 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
152 148 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_HASHOUSE Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>? Please be advised that retainers placed in estates will not be automatically removed.
153 144 149 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_YES Yes
154 145 150 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_NO No
155 146 151 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_SUCCESS <Clickable(<Highlight>StringParameter(1)</Highlight>)/> is released from service.
156 147 152 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED_INVENTORY Our records show that the retainer you wish to release is still in possession of several of your belongings, and may have placed a number of them for sale on the market. You must retrieve those belongings before I can approve the dismissal.
157 148 153 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_CANCEL Understood. The retainer shall remain in your employ. Speak with me again if you change your mind.
158 149 154 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_TITLE What would you like to do?
159 150 155 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_HOWTO Ask about assigning your retainer a job.
160 151 156 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_RELATION Ask about job requirements.
161 152 157 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_OBTAIN Purchase a copy of <Emphasis>Modern Vocation</Emphasis>.
162 153 158 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_CANCEL Nothing.
163 154 159 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_01 By popular demand, we have prepared an exhaustive publication to aid clients who would have their retainers train in certain ancient or esoteric traditions.
164 155 160 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02 To assign your retainer a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>job<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures.
165 156 161 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_03 Furthermore, you must have achieved level 50 in the job you wish to assign your retainer. Please note that the jobs you can assign your retainer are determined by their class. Limited jobs are not available.
166 157 162 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_04 If you wish to assign a level 50 retainer a job which is not currently available, you will need to reset and change their class.
167 158 163 TEXT_CMNDEFRETAINERDESK_00009_RELATION_TALK_01 As you may know, a certain measure of experience is required before a retainer may train in a more advanced tradition.
168 159 164 TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_TITLE Select a class.
169 160 165 TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CLASS <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>.
170 161 166 TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CANCEL Return.
171 162 167 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_01 A retainer who has been assigned the <Sheet(ClassJob,IntegerParameter(1),0)/> class may be eligible to train in the following traditions:
172 163 168 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_TITLE Select a job.
173 164 169 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CLASS <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>.
174 165 170 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CANCEL Return.
175 166 171 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_10 To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 30 as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>.
176 167 172 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_20 To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 50 as a Disciple of War or Magic.
177 168 173 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_30 To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 60 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 60 as a Disciple of War or Magic.
178 169 174 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_40 To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 70 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 70 as a Disciple of War or Magic.
179 170 175 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_HAS_ALREADY TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_50 Ahem. If I am not mistaken, do you not already have a copy of that publication in your possession? To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 80 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 80 as a Disciple of War or Magic.
180 171 176 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_01 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_HAS_ALREADY You already possess a copy of <Emphasis>Modern Vocation</Emphasis>. You may summon a retainer and assign them a job, if they meet the necessary requirements. Ahem. If I am not mistaken, do you not already have a copy of that publication in your possession?
181 172 177 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_02 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_01 You already possess a copy of <Emphasis>Modern Vocation</Emphasis>. You may summon a retainer and assign them a job, if they meet the necessary requirements.
182 173 178 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_03 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_02
183 174 179 TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_TRADE TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_03 Exchange 40 ventures for <SheetEn(Item,1,IntegerParameter(1),1,1)/>?
184 175 180 TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_YES TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_TRADE Yes Exchange 40 ventures for <SheetEn(Item,1,IntegerParameter(1),1,1)/>?
185 176 181 TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_NO TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_YES No Yes
186 177 182 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_FULL_BAG TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_NO Unable to obtain <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Your inventory is full. No
187 178 183 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_COIN TEXT_CMNDEFRETAINERDESK_00009_SCROLL_FULL_BAG Unable to purchase <SheetEn(Item,2,IntegerParameter(1),1,1)/>. You do not have enough ventures. Unable to obtain <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Your inventory is full.
188 179 184 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_EXCHANGE_GUIDE TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_COIN If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager. Unable to purchase <SheetEn(Item,2,IntegerParameter(1),1,1)/>. You do not have enough ventures.
189 180 185 TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_01 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_EXCHANGE_GUIDE You exchange 40 ventures for <SheetEn(Item,2,IntegerParameter(1),1,1)/>. If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager.
190 181 186 TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_02 TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_01 You may now summon a retainer and assign them a job, if they meet the necessary requirements. You exchange 40 ventures for <SheetEn(Item,2,IntegerParameter(1),1,1)/>.
191 182 187 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_02 (-Polite Hyuran Male-)I have come, <If(PlayerParameter(4))>Mistress<Else/>Master</If>. You may now summon a retainer and assign them a job, if they meet the necessary requirements.
192 183 188 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE1 (-Rough Hyuran Male-)Nothin' fer ye to worry about. (-Polite Hyuran Male-)I have come, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
193 184 189 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE2 (-Serious Hyuran Male-)You summoned? (-Rough Hyuran Male-)Nothin' fer ye to worry about.
194 185 190 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE3 (-Carefree Hyuran Male-)Yes? <sigh> I hope this doesn't take long... (-Serious Hyuran Male-)You summoned?
195 186 191 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE4 (-Independent Hyuran Male-)You wish to see how a master handles a bazaar? (-Carefree Hyuran Male-)Yes? <sigh> I hope this doesn't take long...
196 187 192 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE5 (-Lively Hyuran Male-)Hello, hello! You called? (-Independent Hyuran Male-)You wish to see how a master handles a bazaar?
197 188 193 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE6 (-Polite Hyuran Female-)At your service, my <If(PlayerParameter(4))>lady<Else/>lord</If>. (-Lively Hyuran Male-)Hello, hello! You called?
198 189 194 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE1 (-Rough Hyuran Female-)What's it to be this time, love? (-Polite Hyuran Female-)At your service, my <If(PlayerParameter(4))>lady<Else/>lord</If>.
199 190 195 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE2 (-Serious Hyuran Female-)What would you ask? (-Rough Hyuran Female-)What's it to be this time, love?
200 191 196 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE3 (-Carefree Hyuran Female-)I'm so sorry to keep you waiting, <If(PlayerParameter(4))>madam<Else/>sir</If>. So very, very sorry. (-Serious Hyuran Female-)What would you ask?
201 192 197 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE4 (-Independent Hyuran Female-)Quickly now, I've places to be. (-Carefree Hyuran Female-)I'm so sorry to keep you waiting, <If(PlayerParameter(4))>madam<Else/>sir</If>. So very, very sorry.
202 193 198 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE5 (-Lively Hyuran Female-)Well, if it ain't my favorite client! Always a pleasure, <If(PlayerParameter(4))>madam<Else/>sir</If>! (-Independent Hyuran Female-)Quickly now, I've places to be.
203 194 199 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE6 (-Polite Elezen Male-)Yes, <If(PlayerParameter(4))>madam<Else/>sir</If>? What is your bidding? (-Lively Hyuran Female-)Well, if it ain't my favorite client! Always a pleasure, <If(PlayerParameter(4))>madam<Else/>sir</If>!
204 195 200 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE1 (-Rough Elezen Male-)What's on the agenda, chief? Deprivin' saps o' their hard-earned gil? (-Polite Elezen Male-)Yes, <If(PlayerParameter(4))>madam<Else/>sir</If>? What is your bidding?
205 196 201 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE2 (-Serious Elezen Male-)I have come. You may proceed. (-Rough Elezen Male-)What's on the agenda, chief? Deprivin' saps o' their hard-earned gil?
206 197 202 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE3 (-Carefree Elezen Male-)Oh, hello there. To what do I owe the pleasure? (-Serious Elezen Male-)I have come. You may proceed.
207 198 203 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE4 (-Independent Elezen Male-)I am come to conduct business, and only business. (-Carefree Elezen Male-)Oh, hello there. To what do I owe the pleasure?
208 199 204 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE5 (-Lively Elezen Male-)You look to be in good health, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I assist you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morn</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If>? (-Independent Elezen Male-)I am come to conduct business, and only business.
209 200 205 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE6 (-Polite Elezen Female-)What is it you would have me do, <If(PlayerParameter(4))>milady<Else/>milord</If>? (-Lively Elezen Male-)You look to be in good health, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I assist you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morn</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If>?
210 201 206 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE1 (-Rough Elezen Female-)Usually, it's me doin' the summons and others doin' the waitin'. (-Polite Elezen Female-)What is it you would have me do, <If(PlayerParameter(4))>milady<Else/>milord</If>?
211 202 207 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE2 (-Serious Elezen Female-)Is there something that I can help you with? (-Rough Elezen Female-)Usually, it's me doin' the summons and others doin' the waitin'.
212 203 208 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE3 (-Carefree Elezen Female-)Oh, why must you summon me at a time like this...? (-Serious Elezen Female-)Is there something that I can help you with?
213 204 209 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE4 (-Independent Elezen Female-)I'm sure there is a perfectly good explanation for this summons. (-Carefree Elezen Female-)Oh, why must you summon me at a time like this...?
214 205 210 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE5 (-Lively Elezen Female-)You know, I thought you might be along to summon me. You may rest assured that I am ready and eager to serve. (-Independent Elezen Female-)I'm sure there is a perfectly good explanation for this summons.
215 206 211 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE6 (-Polite Lalafellin Male-)Hail to thee, <If(PlayerParameter(4))>madam<Else/>sir</If>. Your humble servant has heard your summons. (-Lively Elezen Female-)You know, I thought you might be along to summon me. You may rest assured that I am ready and eager to serve.
216 207 212 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE1 (-Rough Lalafellin Male-)Greetin's and salutations, <If(PlayerParameter(4))>milady<Else/>milord</If>. Pray speak yer desires, an' I'll do me damndest to see 'em done. (-Polite Lalafellin Male-)Hail to thee, <If(PlayerParameter(4))>madam<Else/>sir</If>. Your humble servant has heard your summons.
217 208 213 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE2 (-Serious Lalafellin Male-)I was wondering when you'd get around to calling me. (-Rough Lalafellin Male-)Greetin's and salutations, <If(PlayerParameter(4))>milady<Else/>milord</If>. Pray speak yer desires, an' I'll do me damndest to see 'em done.
218 209 214 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE3 (-Carefree Lalafellin Male-)Mind if we keep this brief? I've got a pretty little thing that's waitin' for me. (-Serious Lalafellin Male-)I was wondering when you'd get around to calling me.
219 210 215 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE4 (-Independent Lalafellin Male-)What? (-Carefree Lalafellin Male-)Mind if we keep this brief? I've got a pretty little thing that's waitin' for me.
220 211 216 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE5 (-Lively Lalafellin Male-)I'm here, I'm here! (-Independent Lalafellin Male-)What?
221 212 217 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE6 (-Polite Lalafellin Female-)Here I am, <If(PlayerParameter(4))>Mistress<Else/>Master</If>, as per your request. (-Lively Lalafellin Male-)I'm here, I'm here!
222 213 218 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE1 (-Rough Lalafellin Female-)'Ello, dearie. What's on the docket? (-Polite Lalafellin Female-)Here I am, <If(PlayerParameter(4))>Mistress<Else/>Master</If>, as per your request.
223 214 219 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE2 (-Serious Lalafellin Female-)I never miss a chance to line these pockets. (-Rough Lalafellin Female-)'Ello, dearie. What's on the docket?
224 215 220 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE3 (-Carefree Lalafellin Female-)Well, this is unexpected! What'll it be? (-Serious Lalafellin Female-)I never miss a chance to line these pockets.
225 216 221 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE4 (-Independent Lalafellin Female-)What is it now? (-Carefree Lalafellin Female-)Well, this is unexpected! What'll it be?
226 217 222 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE5 (-Lively Lalafellin Female-)Here I aaaaaam! (-Independent Lalafellin Female-)What is it now?
227 218 223 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE6 (-Polite Miqo'te Male-)How may I be of serrrvice, <If(PlayerParameter(4))>madam<Else/>sir</If>? (-Lively Lalafellin Female-)Here I aaaaaam!
228 219 224 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE1 (-Rough Miqo'te Male-)It's a war out there, <If(PlayerParameter(4))>miss<Else/>sir</If>. You have no idea. (-Polite Miqo'te Male-)How may I be of serrrvice, <If(PlayerParameter(4))>madam<Else/>sir</If>?
229 220 225 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE2 (-Serious Miqo'te Male-)... (-Rough Miqo'te Male-)It's a war out there, <If(PlayerParameter(4))>miss<Else/>sir</If>. You have no idea.
230 221 226 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE3 (-Carefree Miqo'te Male-)Business or pleasure? (-Serious Miqo'te Male-)...
231 222 227 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE4 (-Independent Miqo'te Male-)I presume you did not summon me solely for the pleasure of my company. (-Carefree Miqo'te Male-)Business or pleasure?
232 223 228 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE5 (-Lively Miqo'te Male-)Just the <If(PlayerParameter(4))>fair maiden<Else/>handsome fellow</If> I was hoping to see! Tell me your heart's desire. (-Independent Miqo'te Male-)I presume you did not summon me solely for the pleasure of my company.
233 224 229 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE6 (-Polite Miqo'te Female-)I hope your catcall is not one of disapproval. (-Lively Miqo'te Male-)Just the <If(PlayerParameter(4))>fair maiden<Else/>handsome fellow</If> I was hoping to see! Tell me your heart's desire.
234 225 230 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE1 (-Rough Miqo'te Female-)Ye rang, <If(PlayerParameter(4))>milady<Else/>milord</If>? (-Polite Miqo'te Female-)I hope your catcall is not one of disapproval.
235 226 231 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE2 (-Serious Miqo'te Female-)A cat's ears do not miss much―least of all a summons. (-Rough Miqo'te Female-)Ye rang, <If(PlayerParameter(4))>milady<Else/>milord</If>?
236 227 232 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE3 (-Carefree Miqo'te Female-)Curiosity called the cat. What do you have for me today? (-Serious Miqo'te Female-)A cat's ears do not miss much―least of all a summons.
237 228 233 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE4 (-Independent Miqo'te Female-)Ready when you are. (-Carefree Miqo'te Female-)Curiosity called the cat. What do you have for me today?
238 229 234 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE5 (-Lively Miqo'te Female-)I was just thinking of you! (-Independent Miqo'te Female-)Ready when you are.
239 230 235 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE6 (-Polite Roegadyn Male-)What need have you of me today, <If(PlayerParameter(4))>madam<Else/>sir</If>? (-Lively Miqo'te Female-)I was just thinking of you!
240 231 236 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE1 (-Rough Roegadyn Male-)Bwahahaha! Ye got work needs gettin' done? Just point me in the right bloody direction. (-Polite Roegadyn Male-)What need have you of me today, <If(PlayerParameter(4))>madam<Else/>sir</If>?
241 232 237 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE2 (-Serious Roegadyn Male-)I've come. What is it? (-Rough Roegadyn Male-)Bwahahaha! Ye got work needs gettin' done? Just point me in the right bloody direction.
242 233 238 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE3 (-Carefree Roegadyn Male-)Hey there─hic─<If(PlayerParameter(4))>missy<Else/>mate</If>! Care to join me fer a pint? (-Serious Roegadyn Male-)I've come. What is it?
243 234 239 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE4 (-Independent Roegadyn Male-)Couldn't come no quicker. Where's the work? (-Carefree Roegadyn Male-)Hey there─hic─<If(PlayerParameter(4))>missy<Else/>mate</If>! Care to join me fer a pint?
244 235 240 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE5 (-Lively Roegadyn Male-)I came runnin' soon as I heard the bell! Ye need somethin', chief? (-Independent Roegadyn Male-)Couldn't come no quicker. Where's the work?
245 236 241 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE6 (-Polite Roegadyn Female-)I am at your disposal, <If(PlayerParameter(4))>milady<Else/>milord</If>. (-Lively Roegadyn Male-)I came runnin' soon as I heard the bell! Ye need somethin', chief?
246 237 242 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE1 (-Rough Roegadyn Female-)Ye got somethin' fer me, cap'n? (-Polite Roegadyn Female-)I am at your disposal, <If(PlayerParameter(4))>milady<Else/>milord</If>.
247 238 243 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE2 (-Serious Roegadyn Female-)Go ahead, <If(PlayerParameter(4))>madam<Else/>sir</If>. (-Rough Roegadyn Female-)Ye got somethin' fer me, cap'n?
248 239 244 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE3 (-Carefree Roegadyn Female-)Let's keep this short and sweet, shall we? (-Serious Roegadyn Female-)Go ahead, <If(PlayerParameter(4))>madam<Else/>sir</If>.
249 240 245 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE4 (-Independent Roegadyn Female-)This wouldn't be necessary if you entrusted your financial affairs to me. (-Carefree Roegadyn Female-)Let's keep this short and sweet, shall we?
250 241 246 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE5 (-Lively Roegadyn Female-)So─sellin', buyin', drinkin', whorin'? What's it to be today? (-Independent Roegadyn Female-)This wouldn't be necessary if you entrusted your financial affairs to me.
251 242 247 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE6 (-Polite Auri Male-)Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I be of service? (-Lively Roegadyn Female-)So─sellin', buyin', drinkin', whorin'? What's it to be today?
252 243 248 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE1 (-Rough Auri Male-)What'll it be, <If(PlayerParameter(4))>miss<Else/>mate</If>? (-Polite Auri Male-)Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I be of service?
253 244 249 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE2 (-Serious Auri Male-)State your business. (-Rough Auri Male-)What'll it be, <If(PlayerParameter(4))>miss<Else/>mate</If>?
254 245 250 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE3 (-Carefree Auri Male-)And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you? (-Serious Auri Male-)State your business.
255 246 251 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE4 (-Independent Auri Male-)Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>. (-Carefree Auri Male-)And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you?
256 247 252 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE5 (-Lively Auri Male-)We work the market stalls,♪ And our uniforms are pretty;♪ We are sober men and true,♪ And attentive to our duties!♪ (-Independent Auri Male-)Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>.
257 248 253 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6 (-Polite Auri Female-)<If(PlayerParameter(4))>My lady<Else/>My lord</If>. What would you ask of me? (-Lively Auri Male-)We work the market stalls,♪ And our uniforms are pretty;♪ We are sober men and true,♪ And attentive to our duties!♪
258 254 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE1 (-Polite Auri Female-)<If(PlayerParameter(4))>My lady<Else/>My lord</If>. What would you ask of me?
259 249 255 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE2 (-Rough Auri Female-)So. We doing this?
260 250 256 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE3 (-Serious Auri Female-)Yes?
261 251 257 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE4 (-Carefree Auri Female-)Hey, it's...it's you! Hello again, you!
262 252 258 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE5 (-Independent Auri Female-)I-It's not like I want to sell your items or anything.
263 253 259 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE6 (-Lively Auri Female-)What do you have for me? Come on, come on! Don't be shy!
264 254 260 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE1 (-Polite Hrothgar Male-)You rang, <If(PlayerParameter(4))>milady<Else/>milord</If>?
265 255 261 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE2 (-Rough Hrothgar Male-)I trust this will be worth my while.
266 256 262 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE3 (-Serious Hrothgar Male-)<Emphasis>What</Emphasis>?
267 257 263 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE4 (-Carefree Hrothgar Male-)Whatever you need, leave it to me! I have my methods.
268 258 264 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE5 (-Independent Hrothgar Male-)Gahaha! If it isn't my favorite <If(PlayerParameter(4))>mistress<Else/>master</If>!
269 259 265 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_MALE_TYPE6 (-Lively Hrothgar Male-)It is I, your most loyal and capable retainer!
270 260 266 TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE1 (-Polite Viera Female-)What will it be, love?
271 261 267 TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE2 (-Rough Viera Female-)Your orders! I would hear them at once!
272 262 268 TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE3 (-Serious Viera Female-)If there is something you would ask of me, then ask it.
273 263 269 TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE4 (-Carefree Viera Female-)Yes...? Is there something you─<yawn>─need?
274 264 270 TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE5 (-Independent Viera Female-)A task for me? I hope it's something fun!
275 265 271 TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_FEMALE_TYPE6 (-Lively Viera Female-)I am here to do your every bidding, <If(PlayerParameter(4))>Mistress<Else/>Master</If>! Ask of me anything at all!
276 266 272 TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE1 (-Polite Viera Male-)I have been awaiting your summons, <If(PlayerParameter(4))>madam<Else/>sir</If>. What would you have of me this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>?
277 267 273 TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE2 (-Rough Viera Male-)What can I do for ye, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>?
278 268 274 TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE3 (-Serious Viera Male-)You called, <If(PlayerParameter(4))>madam<Else/>sir</If>...?
279 269 275 TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE4 (-Carefree Viera Male-)You─hic─rang?
280 270 276 TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE5 (-Independent Viera Male-)Need my assistance, do you? Let's make this quick, then.
281 271 277 TEXT_CMNDEFRETAINERDESK_00009_ENTER_VIERA_MALE_TYPE6 (-Lively Viera Male-)You have my ear, <If(PlayerParameter(4))>milady<Else/>milord</If>. Both of them, in fact!
282 272 278 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_FEMALE_TYPE1 (-Polite Hyuran Male-)If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>. (-Polite Hrothgar Female-)You summoned me, <If(PlayerParameter(4))>madam<Else/>sir</If>?
283 273 279 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_FEMALE_TYPE2 (-Rough Hyuran Male-)Take care o' yerself, hear? (-Rough Hrothgar Female-)At your beck an' call, I am!
284 274 280 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_FEMALE_TYPE3 (-Serious Hyuran Male-)Until we next meet. (-Serious Hrothgar Female-)You called, and I have come.
285 275 281 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_FEMALE_TYPE4 (-Carefree Hyuran Male-)Well, it's about time. Good-bye. (-Carefree Hrothgar Female-)At last─I thought you'd <Emphasis>never</Emphasis> call. What does <If(PlayerParameter(4))>milady<Else/>milord</If> need of me?
286 276 282 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_FEMALE_TYPE5 (-Independent Hyuran Male-)I believe thanks are in order. (-Independent Hrothgar Female-)Could it be...? The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> has called on <Emphasis>me</Emphasis>? <chuckle>
287 277 283 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HROTHGAR_FEMALE_TYPE6 (-Lively Hyuran Male-)I'm off, then! (-Lively Hrothgar Female-)Yes, yes, here I am! Ready at a moment's notice!
288 278 284 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE1 (-Polite Hyuran Female-)With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>. (-Polite Hyuran Male-)If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
289 279 285 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE2 (-Rough Hyuran Female-)Don't you worry 'bout a thing. I got this. (-Rough Hyuran Male-)Take care o' yerself, hear?
290 280 286 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE3 (-Serious Hyuran Female-)Farewell, then. (-Serious Hyuran Male-)Until we next meet.
291 281 287 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE4 (-Carefree Hyuran Female-)If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now. (-Carefree Hyuran Male-)Well, it's about time. Good-bye.
292 282 288 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE5 (-Independent Hyuran Female-)Is that all? Very well, until next time. (-Independent Hyuran Male-)I believe thanks are in order.
293 283 289 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE6 (-Lively Hyuran Female-)Oh, will that be all today? Very well, but promise me you'll come back soon! (-Lively Hyuran Male-)I'm off, then!
294 284 290 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE1 (-Polite Elezen Male-)As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege. (-Polite Hyuran Female-)With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>.
295 285 291 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE2 (-Rough Elezen Male-)You can count on me, chief─I know how to get things done. (-Rough Hyuran Female-)Don't you worry 'bout a thing. I got this.
296 286 292 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE3 (-Serious Elezen Male-)Don't be a stranger. (-Serious Hyuran Female-)Farewell, then.
297 287 293 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE4 (-Carefree Elezen Male-)I swear it shall be done. Eventually. (-Carefree Hyuran Female-)If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now.
298 288 294 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE5 (-Independent Elezen Male-)As you wish. (-Independent Hyuran Female-)Is that all? Very well, until next time.
299 289 295 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE6 (-Lively Elezen Male-)Capital! I shall carry out your orders forthwith. (-Lively Hyuran Female-)Oh, will that be all today? Very well, but promise me you'll come back soon!
300 290 296 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE1 (-Polite Elezen Female-)I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>. (-Polite Elezen Male-)As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege.
301 291 297 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE2 (-Rough Elezen Female-)Don't leave me alone for too long, hear? (-Rough Elezen Male-)You can count on me, chief─I know how to get things done.
302 292 298 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE3 (-Serious Elezen Female-)Always a pleasure. (-Serious Elezen Male-)Don't be a stranger.
303 293 299 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE4 (-Carefree Elezen Female-)That will be all, yes? Then if you would excuse me... (-Carefree Elezen Male-)I swear it shall be done. Eventually.
304 294 300 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE5 (-Independent Elezen Female-)I believe that concludes our dealings for now. (-Independent Elezen Male-)As you wish.
305 295 301 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE6 (-Lively Elezen Female-)Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave. (-Lively Elezen Male-)Capital! I shall carry out your orders forthwith.
306 296 302 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE1 (-Polite Lalafellin Male-)Your every whim shall be swiftly carried out with due care and consideration. (-Polite Elezen Female-)I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>.
307 297 303 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE2 (-Rough Lalafellin Male-)Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>. (-Rough Elezen Female-)Don't leave me alone for too long, hear?
308 298 304 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE3 (-Serious Lalafellin Male-)I'll be going, then. (-Serious Elezen Female-)Always a pleasure.
309 299 305 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE4 (-Carefree Lalafellin Male-)Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean. (-Carefree Elezen Female-)That will be all, yes? Then if you would excuse me...
310 300 306 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE5 (-Independent Lalafellin Male-)Be well. (-Independent Elezen Female-)I believe that concludes our dealings for now.
311 301 307 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE6 (-Lively Lalafellin Male-)I'm off, I'm off! (-Lively Elezen Female-)Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave.
312 302 308 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE1 (-Polite Lalafellin Female-)Until we meet again! (-Polite Lalafellin Male-)Your every whim shall be swiftly carried out with due care and consideration.
313 303 309 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE2 (-Rough Lalafellin Female-)Blessin's o' the Twelve upon ye. (-Rough Lalafellin Male-)Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>.
314 304 310 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE3 (-Serious Lalafellin Female-)May Nald'thal see fit to fatten our pockets! (-Serious Lalafellin Male-)I'll be going, then.
315 305 311 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE4 (-Carefree Lalafellin Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth. (-Carefree Lalafellin Male-)Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean.
316 306 312 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE5 (-Independent Lalafellin Female-)You know how to reach me. (-Independent Lalafellin Male-)Be well.
317 307 313 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE6 (-Lively Lalafellin Female-)Is it time for good-byes already? I'm going to miss you... (-Lively Lalafellin Male-)I'm off, I'm off!
318 308 314 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE1 (-Polite Miqo'te Male-)Thy will be done. (-Polite Lalafellin Female-)Until we meet again!
319 309 315 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE2 (-Rough Miqo'te Male-)The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>. (-Rough Lalafellin Female-)Blessin's o' the Twelve upon ye.
320 310 316 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE3 (-Serious Miqo'te Male-)... (-Serious Lalafellin Female-)May Nald'thal see fit to fatten our pockets!
321 311 317 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE4 (-Carefree Miqo'te Male-)Why so serrrious? <sigh> So it goes. (-Carefree Lalafellin Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth.
322 312 318 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE5 (-Independent Miqo'te Male-)I hardly think that warranted my personal appearance, but what is done is done. (-Independent Lalafellin Female-)You know how to reach me.
323 313 319 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE6 (-Lively Miqo'te Male-)Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients. (-Lively Lalafellin Female-)Is it time for good-byes already? I'm going to miss you...
324 314 320 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE1 (-Polite Miqo'te Female-)Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>. (-Polite Miqo'te Male-)Thy will be done.
325 315 321 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE2 (-Rough Miqo'te Female-)Right then, let's get on with it! (-Rough Miqo'te Male-)The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>.
326 316 322 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE3 (-Serious Miqo'te Female-)There is no call for concerrrn. (-Serious Miqo'te Male-)...
327 317 323 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE4 (-Carefree Miqo'te Female-)When the master's away, the cat will play. (-Carefree Miqo'te Male-)Why so serrrious? <sigh> So it goes.
328 318 324 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE5 (-Independent Miqo'te Female-)Gods, this is tirin'... (-Independent Miqo'te Male-)I hardly think that warranted my personal appearance, but what is done is done.
329 319 325 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE6 (-Lively Miqo'te Female-)You don't want to be with me anymore? <sniffle> (-Lively Miqo'te Male-)Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients.
330 320 326 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE1 (-Polite Roegadyn Male-)I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>. (-Polite Miqo'te Female-)Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>.
331 321 327 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE2 (-Rough Roegadyn Male-)Bwahahaha! I'm in yer bazaar, sellin' yer wares! (-Rough Miqo'te Female-)Right then, let's get on with it!
332 322 328 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE3 (-Serious Roegadyn Male-)I will go now. (-Serious Miqo'te Female-)There is no call for concerrrn.
333 323 329 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE4 (-Carefree Roegadyn Male-)Awww, bugger. Reckon I best get to work... (-Carefree Miqo'te Female-)When the master's away, the cat will play.
334 324 330 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE5 (-Independent Roegadyn Male-)I don't do good-byes. (-Independent Miqo'te Female-)Gods, this is tirin'...
335 325 331 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE6 (-Lively Roegadyn Male-)Go and grab yourself some shut-eye, chief. You look terrible! (-Lively Miqo'te Female-)You don't want to be with me anymore? <sniffle>
336 326 332 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE1 (-Polite Roegadyn Female-)Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood. (-Polite Roegadyn Male-)I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>.
337 327 333 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE2 (-Rough Roegadyn Female-)Aye, aye, cap'n! (-Rough Roegadyn Male-)Bwahahaha! I'm in yer bazaar, sellin' yer wares!
338 328 334 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE3 (-Serious Roegadyn Female-)Duly noted. (-Serious Roegadyn Male-)I will go now.
339 329 335 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE4 (-Carefree Roegadyn Female-)Not exactly how I was hopin' to spend my day, but I suppose it can't be helped. (-Carefree Roegadyn Male-)Awww, bugger. Reckon I best get to work...
340 330 336 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE5 (-Independent Roegadyn Female-)Ours is not to reason why. Ours is but to do and die. (-Independent Roegadyn Male-)I don't do good-byes.
341 331 337 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE6 (-Lively Roegadyn Female-)Ever the consummate professional, I see. Another time, then. (-Lively Roegadyn Male-)Go and grab yourself some shut-eye, chief. You look terrible!
342 332 338 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE1 (-Polite Auri Male-)If there is nothing else, then I shall take my leave. (-Polite Roegadyn Female-)Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood.
343 333 339 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE2 (-Rough Auri Male-)Is that all? Guess I'll be on my way, then. (-Rough Roegadyn Female-)Aye, aye, cap'n!
344 334 340 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE3 (-Serious Auri Male-)Any last requests? Very well. Heh heh heh... Ahem. (-Serious Roegadyn Female-)Duly noted.
345 335 341 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE4 (-Carefree Auri Male-)Ah, yes, of course. Duty calls! (-Carefree Roegadyn Female-)Not exactly how I was hopin' to spend my day, but I suppose it can't be helped.
346 336 342 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE5 (-Independent Auri Male-)You are finished with me, then? (-Independent Roegadyn Female-)Ours is not to reason why. Ours is but to do and die.
347 337 343 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE6 (-Lively Auri Male-)Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪ (-Lively Roegadyn Female-)Ever the consummate professional, I see. Another time, then.
348 338 344 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE1 (-Polite Auri Female-)If ever you have need of me, just ring. (-Polite Auri Male-)If there is nothing else, then I shall take my leave.
349 339 345 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE2 (-Rough Auri Female-)Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>. (-Rough Auri Male-)Is that all? Guess I'll be on my way, then.
350 340 346 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE3 (-Serious Auri Female-)Right, then. (-Serious Auri Male-)Any last requests? Very well. Heh heh heh... Ahem.
351 341 347 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE4 (-Carefree Auri Female-)Finished already? Guess that's that, then. (-Carefree Auri Male-)Ah, yes, of course. Duty calls!
352 348 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE5 (-Independent Auri Male-)You are finished with me, then?
353 349 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE6 (-Lively Auri Male-)Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪
354 350 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE1 (-Polite Auri Female-)If ever you have need of me, just ring.
355 351 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE2 (-Rough Auri Female-)Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
356 352 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE3 (-Serious Auri Female-)Right, then.
357 353 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE4 (-Carefree Auri Female-)Finished already? Guess that's that, then.
358 342 354 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE5 (-Independent Auri Female-)You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything.
359 343 355 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE6 (-Lively Auri Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!
360 344 356 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE1 (-Polite Hrothgar Male-)Always a pleasure to serve, <If(PlayerParameter(4))>milady<Else/>milord</If>.
361 345 357 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE2 (-Rough Hrothgar Male-)Hmph. I hope that next time you will have a more meaningful task for me.
362 346 358 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE3 (-Serious Hrothgar Male-)<Emphasis>Good-bye</Emphasis>.
363 347 359 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE4 (-Carefree Hrothgar Male-)And with that, I shall be off. Places to go, people to see.
364 348 360 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE5 (-Indepedent Hrothgar Male-)Bahahaha! Till next time, my friend!
365 349 361 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_MALE_TYPE6 (-Lively Hrothgar Male-)Ring for me whenever you please! You know that I will never let you down!
366 350 362 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE1 (-Polite Viera Female-)Must we part so soon?
367 351 363 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE2 (-Rough Viera Female-)And I am off!
368 352 364 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE3 (-Serious Viera Female-)Call on me as you please. If I am so inclined, I will answer.
369 353 365 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE4 (-Carefree Viera Female-)That is all, I suppose...? <yawn> Very well...
370 354 366 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE5 (-Indepedent Viera Female-)That is all? Oh, I was hoping there'd be more...
371 355 367 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_FEMALE_TYPE6 (-Lively Viera Female-)Is that all you need of me? But I could yet serve you in so many ways!
372 356 368 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE1 (-Polite Viera Male-)Do not hesitate to call upon me again. Fare you well in your endeavors, <If(PlayerParameter(4))>madam<Else/>sir</If>.
373 357 369 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE2 (-Rough Viera Male-)Just say the word, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>, and I'll be here with bells on.
374 358 370 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE3 (-Serious Viera Male-)If you have no further need of my services...
375 359 371 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE4 (-Carefree Viera Male-)I'm off for another glass, then. You know where to find me!
376 360 372 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE5 (-Independent Viera Male-)What─is that it? Are you <Emphasis>sure</Emphasis> you need a retainer?
377 361 373 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_VIERA_MALE_TYPE6 (-Lively Viera Male-)Nothing else? Then I shall be hopping along.
378 362 374 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_ORDER_FAILED_NO_CHARGE TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_FEMALE_TYPE1 You cannot perform this action until you have purchased the services of an additional retainer. (-Polite Hrothgar Female-)I'm glad to have been of service. Mind you don't overdo things, <If(PlayerParameter(4))>madam<Else/>sir</If>.
379 363 375 TEXT_CMNDEFRETAINERDESK_00009_REMOVE_INVENTORY_EXPLANATION TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_FEMALE_TYPE2 You cannot release retainers while they are in possession of any items or gil. (-Rough Hrothgar Female-)Had your fill of me, eh? Fair enough! Let me know if you need aught else!
380 364 376 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION_01 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_FEMALE_TYPE3 What would you like to know? (-Serious Hrothgar Female-)We're done? Then I take my leave.
381 365 377 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_FEMALE_TYPE4 You were unable to release that retainer. (-Carefree Hrothgar Female-)There's naught else <If(PlayerParameter(4))>milady<Else/>milord</If> requires? I'll be sharpening my claws, then, waiting for your next summons.
382 366 378 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_FEMALE_TYPE5 Your application for a retainer was denied. (-Independent Hrothgar Female-)Nothing else? Right... I'll be off!
383 367 379 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CALL_FAILED TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HROTHGAR_FEMALE_TYPE6 Your retainer could not be summoned. (-Lively Hrothgar Female-)Have everything you need? I'll take a little nap, then.
384 368 380 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_MARKET_FAILED TEXT_CMNDEFRETAINERDESK_00009_RETAINER_ORDER_FAILED_NO_CHARGE The retainer was unable to make the trip. You cannot perform this action until you have purchased the services of an additional retainer.
385 369 381 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_NAME_TOO_SHORT TEXT_CMNDEFRETAINERDESK_00009_REMOVE_INVENTORY_EXPLANATION Nicknames must be between 3 and 20 characters. You cannot release retainers while they are in possession of any items or gil.
386 370 382 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CONTRACT_ENDED TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION_01 This retainer's contract has been suspended. What would you like to know?
387 383 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED You were unable to release that retainer.
388 384 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED Your application for a retainer was denied.
389 385 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CALL_FAILED Your retainer could not be summoned.
390 386 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_MARKET_FAILED The retainer was unable to make the trip.
391 387 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_NAME_TOO_SHORT Nicknames must be between 3 and 20 characters.
392 388 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CONTRACT_ENDED This retainer's contract has been suspended.
393
394
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@@ -42,10 +42,10 @@ int32,str,str
38,"TEXT_REGFSTWDKGUILD_00029_BEATINE_000_131","It seems she has finally learned to put the needs of her customers first, instead of attempting to simply showcase the extent of her own abilities."
39,"TEXT_REGFSTWDKGUILD_00029_BEATINE_000_132","As I have said before and will say again, I have high hopes for the girl. I imagine that one day she might even come to rival you."
40,"TEXT_REGFSTWDKGUILD_00029_BEATINE_000_140","I was under the impression Cemi was diligently studying Eastern woodworking techniques from the local masters of RadzatHan when she was away. This letter suggests otherwise, however. It arrived shortly before her return."
41,"TEXT_REGFSTWDKGUILD_00029_BEATINE_000_141","(-Letter from Cemi-)Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! My apologies for not writing in so long. There's simply been so much to do since I arrived here in Thavnair, the time has absolutely flown by!"
42,"TEXT_REGFSTWDKGUILD_00029_BEATINE_000_142","(-Letter from Cemi-)I tell you, Near Eastern culture is simply fascinating! In particular, I've become quite enamored with the local cuisine, especially the simply divine dish they call hamsa curry. You simply <Emphasis>must</Emphasis> try it if you haven't already! Till we meet again.
41,"TEXT_REGFSTWDKGUILD_00029_BEATINE_000_141","(-Letter from Cemi-)<Emphasis>Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! My apologies for not writing in so long. There's simply been so much to do since I arrived here in Thavnair, the time has absolutely flown by!</Emphasis>"
42,"TEXT_REGFSTWDKGUILD_00029_BEATINE_000_142","(-Letter from Cemi-)<Emphasis>I tell you, Near Eastern culture is simply fascinating! In particular, I've become quite enamored with the local cuisine, especially the simply divine dish they call hamsa curry. You simply <Emphasis>must</Emphasis> try it if you haven't already! Till we meet again.
Yours truly,
Cemi"
Cemi</Emphasis>"
43,"TEXT_REGFSTWDKGUILD_00029_BEATINE_000_143","It would seem I've been too lenient with the girl. Well, I hope she enjoyed her leisure time abroad, as she's in for a rude awakening..."
44,"TEXT_REGFSTWDKGUILD_00029_BEATINE_000_110","For an accomplished carpenter such as yourself to ask that question is inconceivable. What am I to make of this inexplicable ignorance? I can only assume that you wish to educate a fledgling carpenter with my words..."
45,"TEXT_REGFSTWDKGUILD_00029_BEATINE_000_111","Carpentry is, at its core, an expression of love─a love of wood, and of what it may become."
1 key 0 1
42 38 TEXT_REGFSTWDKGUILD_00029_BEATINE_000_131 It seems she has finally learned to put the needs of her customers first, instead of attempting to simply showcase the extent of her own abilities.
43 39 TEXT_REGFSTWDKGUILD_00029_BEATINE_000_132 As I have said before and will say again, I have high hopes for the girl. I imagine that one day she might even come to rival you.
44 40 TEXT_REGFSTWDKGUILD_00029_BEATINE_000_140 I was under the impression Cemi was diligently studying Eastern woodworking techniques from the local masters of Radz–at–Han when she was away. This letter suggests otherwise, however. It arrived shortly before her return.
45 41 TEXT_REGFSTWDKGUILD_00029_BEATINE_000_141 (-Letter from Cemi-)Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! My apologies for not writing in so long. There's simply been so much to do since I arrived here in Thavnair, the time has absolutely flown by! (-Letter from Cemi-)<Emphasis>Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! My apologies for not writing in so long. There's simply been so much to do since I arrived here in Thavnair, the time has absolutely flown by!</Emphasis>
46 42 TEXT_REGFSTWDKGUILD_00029_BEATINE_000_142 (-Letter from Cemi-)I tell you, Near Eastern culture is simply fascinating! In particular, I've become quite enamored with the local cuisine, especially the simply divine dish they call hamsa curry. You simply <Emphasis>must</Emphasis> try it if you haven't already! Till we meet again. Yours truly, Cemi (-Letter from Cemi-)<Emphasis>I tell you, Near Eastern culture is simply fascinating! In particular, I've become quite enamored with the local cuisine, especially the simply divine dish they call hamsa curry. You simply <Emphasis>must</Emphasis> try it if you haven't already! Till we meet again. Yours truly, Cemi</Emphasis>
47 43 TEXT_REGFSTWDKGUILD_00029_BEATINE_000_143 It would seem I've been too lenient with the girl. Well, I hope she enjoyed her leisure time abroad, as she's in for a rude awakening...
48 44 TEXT_REGFSTWDKGUILD_00029_BEATINE_000_110 For an accomplished carpenter such as yourself to ask that question is inconceivable. What am I to make of this inexplicable ignorance? I can only assume that you wish to educate a fledgling carpenter with my words...
49 45 TEXT_REGFSTWDKGUILD_00029_BEATINE_000_111 Carpentry is, at its core, an expression of love─a love of wood, and of what it may become.
50 46 TEXT_REGFSTWDKGUILD_00029_BEATINE_000_112 A master understands the myriad characteristics of every tree in the Twelveswood. He knows the ideal wood for any given task, and has perfected the techniques needed to utilize the unique strengths of that wood.
51 47 TEXT_REGFSTWDKGUILD_00029_BEATINE_000_113 Such knowledge and skill would count for little without a ready supply of quality lumber, of course. But thanks to our friends at the Growery, we can freely choose our materials, and craft goods needed by the people of Gridania.
@@ -10,3 +10,8 @@ int32,str,str
6,"TEXT_CMNDEFHOUSINGSIGNBOARD_00135_LAND_LOTTERY_LOTTED","You have submitted a lottery entry for plot <Value>IntegerParameter(3)</Value>, ward <Value>IntegerParameter(2)</Value>, <Sheet(PlaceName,<Sheet(TerritoryType,IntegerParameter(1),5)/>,0)/>. Your lottery number is <Value>IntegerParameter(4)</Value>. Results will be available from <Time(IntegerParameter(5))/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> <If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If>."
7,"TEXT_CMNDEFHOUSINGSIGNBOARD_00135_LAND_LOTTERY_LOTTED_2","The status of your lottery entry can be confirmed at any time via the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> tab of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
8,"TEXT_CMNDEFHOUSINGSIGNBOARD_00135_LAND_LOTTERY_REFUND_FULL_GIL","Unable to claim refund. You cannot carry any more gil."
9,"TEXT_CMNDEFHOUSINGSIGNBOARD_00135_LAND_LOTTERY_GUIDE","You have submitted a lottery entry for a different plot. Please confirm the status of your lottery entry by accessing the same placard by which you entered the lottery.
Pending Entry:
Plot <Value>IntegerParameter(3)</Value>, Ward <Value>IntegerParameter(2)</Value>, <Sheet(PlaceName,<Sheet(TerritoryType,IntegerParameter(1),5)/>,0)/>"
10,"TEXT_CMNDEFHOUSINGSIGNBOARD_00135_LAND_LOTTERY_GUIDE_OK","Accept"
1 key 0 1
10 6 TEXT_CMNDEFHOUSINGSIGNBOARD_00135_LAND_LOTTERY_LOTTED You have submitted a lottery entry for plot <Value>IntegerParameter(3)</Value>, ward <Value>IntegerParameter(2)</Value>, <Sheet(PlaceName,<Sheet(TerritoryType,IntegerParameter(1),5)/>,0)/>. Your lottery number is <Value>IntegerParameter(4)</Value>. Results will be available from <Time(IntegerParameter(5))/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> <If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If>.
11 7 TEXT_CMNDEFHOUSINGSIGNBOARD_00135_LAND_LOTTERY_LOTTED_2 The status of your lottery entry can be confirmed at any time via the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> tab of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.
12 8 TEXT_CMNDEFHOUSINGSIGNBOARD_00135_LAND_LOTTERY_REFUND_FULL_GIL Unable to claim refund. You cannot carry any more gil.
13 9 TEXT_CMNDEFHOUSINGSIGNBOARD_00135_LAND_LOTTERY_GUIDE You have submitted a lottery entry for a different plot. Please confirm the status of your lottery entry by accessing the same placard by which you entered the lottery. Pending Entry: Plot <Value>IntegerParameter(3)</Value>, Ward <Value>IntegerParameter(2)</Value>, <Sheet(PlaceName,<Sheet(TerritoryType,IntegerParameter(1),5)/>,0)/>
14 10 TEXT_CMNDEFHOUSINGSIGNBOARD_00135_LAND_LOTTERY_GUIDE_OK Accept
15
16
17
@@ -55,7 +55,7 @@ int32,str,str
51,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_031","In both cases, to purchase an unowned plot, select the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>placard<UIGlow>01</UIGlow><UIForeground>01</UIForeground> located at its entrance and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Purchase Land<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
52,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_032","The listed price will be automatically reduced every six hours until it reaches a predetermined minimum."
53,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_033","Though waiting may allow you to buy at a lower price, please keep in mind that plots are sold on a first-come-first-served basis."
54,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_040","Relinquish? <Emphasis>Relinquish</Emphasis>!? Why ever would you wish to─ <sigh> Very well, if you must know, there is a strict procedure which must be followed."
54,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_040","Relinquish? <Emphasis>Relinquish</Emphasis>!? Whyever would you wish to─ <sigh> Very well, if you must know, there is a strict procedure which must be followed."
55,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_041","You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Finally, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Relinquish Land<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
56,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_100_041","Please be warned that you will not be refunded the purchase price of the plot."
57,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_100_045","To ensure that our community remains active and thriving, we have deemed it necessary to seize estates which have been left abandoned for an extended period of time."
1 key 0 1
55 51 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_031 In both cases, to purchase an unowned plot, select the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>placard<UIGlow>01</UIGlow><UIForeground>01</UIForeground> located at its entrance and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Purchase Land<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
56 52 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_032 The listed price will be automatically reduced every six hours until it reaches a predetermined minimum.
57 53 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_033 Though waiting may allow you to buy at a lower price, please keep in mind that plots are sold on a first-come-first-served basis.
58 54 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_040 Relinquish? <Emphasis>Relinquish</Emphasis>!? Why ever would you wish to─ <sigh> Very well, if you must know, there is a strict procedure which must be followed. Relinquish? <Emphasis>Relinquish</Emphasis>!? Whyever would you wish to─ <sigh> Very well, if you must know, there is a strict procedure which must be followed.
59 55 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_041 You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Finally, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Relinquish Land<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
60 56 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_100_041 Please be warned that you will not be refunded the purchase price of the plot.
61 57 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_100_045 To ensure that our community remains active and thriving, we have deemed it necessary to seize estates which have been left abandoned for an extended period of time.
@@ -3,7 +3,7 @@
int32,str,str
0,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_TEMPLEKNIGHT01580_000_000","None shall pass through the Gates of Judgement who have not been granted leave to do so."
1,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_001","In order to enter Ishgard, you must first meet the following requirements:"
2,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_003"," You must have completed the main scenario quest “Before the Dawn.”"
2,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_003","※You must have completed the main scenario quest “Before the Dawn.”"
3,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_004","※ You must be currently undertaking the quest “Coming to Ishgard.”"
4,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_005","To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
5,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_1",""
1 key 0 1
3 int32 str str
4 0 TEXT_CMNDEFEXPANSIONGUIDE1_00261_TEMPLEKNIGHT01580_000_000 None shall pass through the Gates of Judgement who have not been granted leave to do so.
5 1 TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_001 In order to enter Ishgard, you must first meet the following requirements:
6 2 TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_003 ※ You must have completed the main scenario quest “Before the Dawn.” ※You must have completed the main scenario quest “Before the Dawn.”
7 3 TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_004 ※ You must be currently undertaking the quest “Coming to Ishgard.”
8 4 TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_005 To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
9 5 TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_1
+1 -1
View File
@@ -38,7 +38,7 @@ Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
33,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_073","Those who have dared go beyond this limit have paid dearly for their hubris. Death was a mercy for these madmen."
34,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_074","Admittedly, some wrought great works before their passing... Even so, I cannot condone such a sacrifice for your craft. If you have attuned to three souls yet are resolved to pursue another path, I will require that you relinquish one soul before I aid you further."
35,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_075","Trading a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Soul of the Crafter<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for a specialized soul will allow you to become a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in that particular discipline."
36,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_076","Souls of the Crafter can be obtained in exchange for white crafters' scrips."
36,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_076","Souls of the Crafter can be obtained in exchange for purple crafters' scrips."
37,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_080","As you may know, soul crystals are strange and wondrous things through which our forebears can guide us to heretofore unknown heights."
38,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_081","Souls of the Crafter are one such variety of crystal─a frighteningly powerful and dangerous variety, to be sure."
39,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_082","An uncut Soul of the Crafter is too much for any mortal to bear. You cannot attune to it; your mind would be undone in the attempt."
1 key 0 1
38 34 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_074 Admittedly, some wrought great works before their passing... Even so, I cannot condone such a sacrifice for your craft. If you have attuned to three souls yet are resolved to pursue another path, I will require that you relinquish one soul before I aid you further.
39 35 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_075 Trading a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Soul of the Crafter<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for a specialized soul will allow you to become a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in that particular discipline.
40 36 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_076 Souls of the Crafter can be obtained in exchange for white crafters' scrips. Souls of the Crafter can be obtained in exchange for purple crafters' scrips.
41 37 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_080 As you may know, soul crystals are strange and wondrous things through which our forebears can guide us to heretofore unknown heights.
42 38 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_081 Souls of the Crafter are one such variety of crystal─a frighteningly powerful and dangerous variety, to be sure.
43 39 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_082 An uncut Soul of the Crafter is too much for any mortal to bear. You cannot attune to it; your mind would be undone in the attempt.
44 40 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_083 They must be carved into a soul specialized for a single trade. Only then can you attune to it and avail yourself of its wisdom.
File diff suppressed because one or more lines are too long
@@ -30,3 +30,9 @@ int32,str,str
26,"TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_004_0004","Peruse senior guildship mark bills. (Posted daily)"
27,"TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_004_0005","Peruse elite guildship mark bills. (Posted weekly)"
28,"TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_004_0006","Nothing."
29,"TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_005_0001","What would you like to do?"
30,"TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_005_0002","Peruse beginner Dawn Hunt bills. (Posted daily)"
31,"TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_005_0003","Peruse intermediate Dawn Hunt bills. (Posted daily)"
32,"TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_005_0004","Peruse advanced Dawn Hunt bills. (Posted daily)"
33,"TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_005_0005","Peruse elite Dawn Hunt bills. (Posted weekly)"
34,"TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_005_0006","Nothing."
1 key 0 1
30 26 TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_004_0004 Peruse senior guildship mark bills. (Posted daily)
31 27 TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_004_0005 Peruse elite guildship mark bills. (Posted weekly)
32 28 TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_004_0006 Nothing.
33 29 TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_005_0001 What would you like to do?
34 30 TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_005_0002 Peruse beginner Dawn Hunt bills. (Posted daily)
35 31 TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_005_0003 Peruse intermediate Dawn Hunt bills. (Posted daily)
36 32 TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_005_0004 Peruse advanced Dawn Hunt bills. (Posted daily)
37 33 TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_005_0005 Peruse elite Dawn Hunt bills. (Posted weekly)
38 34 TEXT_COMDEFMOBHUNTBOARD_00202_TALK_ACTOR_005_0006 Nothing.
+2 -2
View File
@@ -13,7 +13,7 @@ int32,str,str
9,"TEXT_REGFSTIXALSUPPLY_00205_A1_000_005","Nothing."
10,"TEXT_REGFSTIXALSUPPLY_00205_PROCUREMENTIXAL_000_040","Squark! Our engineers, require more than simply cogs and cranks, they do. Eat, an Ixal must. Train, an Ixal must. Fight, an Ixal must!"
11,"TEXT_REGFSTIXALSUPPLY_00205_PROCUREMENTIXAL_000_041","But leave their work, they must not! Squark! So borrow the talon-less hands of adventurers, we shall. Talon-less hands, good at gathering, they are. Good at pilfering, they are!"
12,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_050","Ehcatl Nine delivery quests are a type of tribal quest made available once a day (Earth time)."
12,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_050","Ehcatl Nine delivery quests are a type of allied society quest made available once a day (Earth time)."
13,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_051","In addition to components for their airship, the <Emphasis>Dezul Qualan</Emphasis>, the Ixal also require other various items to maintain basic faction operations."
14,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_052","Delivery quests consist of three simple steps─accepting the quest, procuring the item, and delivering the goods to the Ehcatl Nine foreman."
15,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_053","The list of currently sought items can be viewed by either speaking with the foreman, or selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_100_072","Current quota progress can be viewed in the duty list and journal."
21,"TEXT_REGFSTIXALSUPPLY_00205_PROCUREMENTIXAL_100_090","Squark! Eager, the featherless one is. Good! Good! But patient, you must be!"
22,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_090","Delivery quests may only be accepted once a day (Earth time). Once you have accepted a delivery quest you will not be able to accept another until the following day, regardless of whether you complete or abandon it."
23,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_091","Delivery quests will also use one of your tribal quest allowances─an allowance that will not be reimbursed should you choose to abandon the quest."
23,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_091","Delivery quests will also use one of your allied society quest allowances─an allowance that will not be reimbursed should you choose to abandon the quest."
24,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_092","Allowances are replenished once a day (Earth time)."
25,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_100_092","Please be advised that the list of currently sought items will be updated each day at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted."
26,"TEXT_REGFSTIXALSUPPLY_00205_PROCUREMENTIXAL_100_110","Squark! Some things, we want. Some things, we <Emphasis>need</Emphasis>. Bring us what we need and much fortune shall you see! Squeee!"
1 key 0 1
13 9 TEXT_REGFSTIXALSUPPLY_00205_A1_000_005 Nothing.
14 10 TEXT_REGFSTIXALSUPPLY_00205_PROCUREMENTIXAL_000_040 Squark! Our engineers, require more than simply cogs and cranks, they do. Eat, an Ixal must. Train, an Ixal must. Fight, an Ixal must!
15 11 TEXT_REGFSTIXALSUPPLY_00205_PROCUREMENTIXAL_000_041 But leave their work, they must not! Squark! So borrow the talon-less hands of adventurers, we shall. Talon-less hands, good at gathering, they are. Good at pilfering, they are!
16 12 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_050 Ehcatl Nine delivery quests are a type of tribal quest made available once a day (Earth time). Ehcatl Nine delivery quests are a type of allied society quest made available once a day (Earth time).
17 13 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_051 In addition to components for their airship, the <Emphasis>Dezul Qualan</Emphasis>, the Ixal also require other various items to maintain basic faction operations.
18 14 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_052 Delivery quests consist of three simple steps─accepting the quest, procuring the item, and delivering the goods to the Ehcatl Nine foreman.
19 15 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_053 The list of currently sought items can be viewed by either speaking with the foreman, or selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.
24 20 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_100_072 Current quota progress can be viewed in the duty list and journal.
25 21 TEXT_REGFSTIXALSUPPLY_00205_PROCUREMENTIXAL_100_090 Squark! Eager, the featherless one is. Good! Good! But patient, you must be!
26 22 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_090 Delivery quests may only be accepted once a day (Earth time). Once you have accepted a delivery quest you will not be able to accept another until the following day, regardless of whether you complete or abandon it.
27 23 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_091 Delivery quests will also use one of your tribal quest allowances─an allowance that will not be reimbursed should you choose to abandon the quest. Delivery quests will also use one of your allied society quest allowances─an allowance that will not be reimbursed should you choose to abandon the quest.
28 24 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_092 Allowances are replenished once a day (Earth time).
29 25 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_100_092 Please be advised that the list of currently sought items will be updated each day at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted.
30 26 TEXT_REGFSTIXALSUPPLY_00205_PROCUREMENTIXAL_100_110 Squark! Some things, we want. Some things, we <Emphasis>need</Emphasis>. Bring us what we need and much fortune shall you see! Squeee!
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@@ -34,3 +34,4 @@ int32,str,str
30,"",""
31,"",""
32,"",""
33,"",""
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34 30
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@@ -52,7 +52,7 @@ int32,str,str
47,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_01","Return."
48,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_100","In the Adventurers' Guild, we see new adventurers as fledgling heroes. They are our champions of tomorrow─our nascent stars of limitless potential!"
49,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_101","The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea."
50,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_101","The “New Adventurer” status will be removed from players once they exceed 300 hours of play time, and have completed the main scenario quest “Death Unto Dawn.”"
50,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_101","The “New Adventurer” status will be removed from players once they exceed 300 hours of play time, and have completed the main scenario quest “The Coming Dawn.”"
51,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_102","New adventurers can be identified by the two-leaf symbol (<Gui(77)/>) displayed next to their name."
52,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_110","The Adventurers' Guild enlists a cadre of veteran adventurers who stand ready to share with you their accumulated wisdom. These helpful men and women are known as “mentors.”"
53,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
@@ -71,7 +71,7 @@ int32,str,str
63,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_123","The Novice Network can be left at any time by selecting the leaf icon in the log window, then pressing the Leave button in the Novice Network List."
64,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_124","The Novice Network is a place where beginning players can share their experiences and pose questions on adventuring to participating mentors. Be sure to take full advantage of this channel, but also remember to be polite and respectful while doing so!"
65,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_130","We have found that pairing a new adventurer with a mentor proves advantageous for both. Fledgling heroes blossom swiftly under a veteran's guidance, and the act of teaching serves to reinforce a tested champion's fundamental skills."
66,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_131","When a new adventurer or returner forms a party with a mentor, both will earn more experience points from adventuring activities. This experience point bonus applies until level 80."
66,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_131","When a new adventurer or returner forms a party with a mentor, both will earn more experience points from adventuring activities. This experience point bonus applies until level 90."
67,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_132","Activities that award bonus experience include defeating enemies, completing FATEs, and participating in instances (dungeons, etc.)."
68,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_140","A mentor is one who provides advice and guidance for the newest generation of adventurers. The Adventurers' Guild is always on the lookout for seasoned heroes who are willing to assume this vital role."
69,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_141","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
@@ -87,14 +87,14 @@ int32,str,str
79,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154","Battle Mentor Achievement Set
1: Complete 1,000 instanced dungeon raids or trials.
2: Receive 1,500 player commendations."
80,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155","3: Complete any level 90 tank role quest.
4: Complete any level 90 healer role quest."
81,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_155","5: Complete any level 90 physical DPS or magical ranged DPS role quest."
80,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155","3: Complete any level 100 tank role quest.
4: Complete any level 100 healer role quest."
81,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_155","5: Complete any level 100 physical DPS or magical ranged DPS role quest."
82,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156","Trade Mentor Achievement Set
1: Gather or catch 300 collectables.
2: Synthesize 100 collectables."
83,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157","3: Reach level 90 in any Disciple of the Hand class.
4: Reach level 90 in any Disciple of the Land class."
83,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157","3: Reach level 100 in any Disciple of the Hand class.
4: Reach level 100 in any Disciple of the Land class."
84,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158","Completing either of these achievement sets will qualify you to become a mentor."
85,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_159","Once you meet the prerequisites, speak with one of the Smiths to apply for official induction into the ranks of the mentors."
86,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_160","There are times when young heroes seek to embark upon a perilous adventure, but are held back by a dearth of willing companions. Offering your sword or scepter in such situations is another way in which mentors aid the adventuring community!"
1 key 0 1
52 48 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_100 In the Adventurers' Guild, we see new adventurers as fledgling heroes. They are our champions of tomorrow─our nascent stars of limitless potential!
53 49 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_101 The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea.
54 50 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_101 The “New Adventurer” status will be removed from players once they exceed 300 hours of play time, and have completed the main scenario quest “Death Unto Dawn.” The “New Adventurer” status will be removed from players once they exceed 300 hours of play time, and have completed the main scenario quest “The Coming Dawn.”
55 51 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_102 New adventurers can be identified by the two-leaf symbol (<Gui(77)/>) displayed next to their name.
56 52 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_110 The Adventurers' Guild enlists a cadre of veteran adventurers who stand ready to share with you their accumulated wisdom. These helpful men and women are known as “mentors.”
57 53 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111 Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers.
58 54 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_111 Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek.
71 67 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_132 Activities that award bonus experience include defeating enemies, completing FATEs, and participating in instances (dungeons, etc.).
72 68 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_140 A mentor is one who provides advice and guidance for the newest generation of adventurers. The Adventurers' Guild is always on the lookout for seasoned heroes who are willing to assume this vital role.
73 69 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_141 Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers.
74 70 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_141 Mentors can specialize in PvE, PvP, or synthesis and gathering.
75 71 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_142 By accepting the role of mentor, you will gain access to the Novice Network chat channel, and you will be granted a bonus to experience points earned when grouping with a new adventurer.
76 72 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_142 In addition, you will become eligible to register for Duty Roulette: Mentor.
77 73 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_143 The auto-join settings for the Novice Network can be toggled on or off using the <UIForeground>F20222</UIForeground>/novicenetwork<UIForeground>01</UIForeground> text command.
87 83 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157 3: Reach level 90 in any Disciple of the Hand class. 4: Reach level 90 in any Disciple of the Land class. 3: Reach level 100 in any Disciple of the Hand class. 4: Reach level 100 in any Disciple of the Land class.
88 84 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158 Completing either of these achievement sets will qualify you to become a mentor.
89 85 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_159 Once you meet the prerequisites, speak with one of the Smiths to apply for official induction into the ranks of the mentors.
90 86 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_160 There are times when young heroes seek to embark upon a perilous adventure, but are held back by a dearth of willing companions. Offering your sword or scepter in such situations is another way in which mentors aid the adventuring community!
91 87 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_161 Mentors that register for Duty Roulette: Mentor will be funneled into duties that are struggling to fill party member slots.
92 88 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_162 Completing Duty Roulette: Mentor a set number of times will earn you an exclusive achievement reward.
93 89 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_170 Mentors are not bound by the chains of duty at all hours of the day and night─you need not identify yourself as a mentor when your own adventures demand your full attention!
94 90 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_171 After speaking with one of the Smiths and being granted the mentor position, you will be able to set your online status to “Mentor.”
95 91 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_172 When setting this status to active, you can choose between several fields of expertise. This will decide the type of mentor symbol that appears next to your character name.
96 92 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_172 The fields of expertise are as follows: <Gui(79)/> : Expert in PvE combat <Gui(81)/> : Expert in PvP combat <Gui(80)/> : Expert in synthesis/gathering
97 93 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_101_172 Alternatively, you can choose to be identified with the <Gui(78)/> symbol, which indicates a wealth of knowledge in all fields.
98 94 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_173 Regardless of online status, you will always be able to participate in the Novice Network, and you will also receive the experience point bonus from grouping with new adventurers.
99 95 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_174 Furthermore, eligible mentors can register for Duty Roulette: Mentor.
100 96 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_175 The auto-join settings for the Novice Network can be toggled on or off using the <UIForeground>F20222</UIForeground>/novicenetwork<UIForeground>01</UIForeground> text command.
@@ -2,10 +2,10 @@
#,,
int32,str,str
0,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_000","Not that it isn't always wise to keep an eye on the skies, but in the Diadem it could be the difference between life and death, considering how it affects the behavior of beasts. Care to know what the fates have in store for us?"
1,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_010","As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If>."
2,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_020","<If(NotEqual(IntegerParameter(2),IntegerParameter(6)))>Ah, but you must forgive me─the influence of those vagrant ruins is preventing me from predicting storms of hyperelectricity<Else/>As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If></If>."
1,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_010","As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><If(Equal(IntegerParameter(2),148))>moon dust<Else/><If(Equal(IntegerParameter(2),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If>."
2,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_020","<If(NotEqual(IntegerParameter(2),IntegerParameter(6)))>Ah, but you must forgive me─the influence of those vagrant ruins is preventing me from predicting storms of hyperelectricity<Else/>As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><If(Equal(IntegerParameter(2),148))>moon dust<Else/><If(Equal(IntegerParameter(2),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If></If>."
3,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_030","Some of Eureka's—rather vicious, I must say—fauna are active only in certain climatic conditions, so I do hope the adventuring contingent will take a healthy interest in my reports. "
4,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_100_030","However, if you are hoping to glean some knowledge on the phenomenon of umbral turbulence, I am afraid you will be left wanting. It is a rather fickle atmospheric condition whose mysteries yet elude us."
5,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_040","At the moment, this region of the isle is experiencing intriguingly <Sheet(Weather,IntegerParameter(2),2)/> atmospheric conditions<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, which will likely carry on for some time<Else/>, which I expect will continue for a bit, to be followed by fascinating <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>. Looking forward, we can expect extended and enthralling <Sheet(Weather,IntegerParameter(3),2)/> weather<Else/>. Looking forward, anticipate riveting <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> and somewhat average—but still captivating—<InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> in turn</If></If>."
5,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_040","At the moment, this region of the isle is intriguingly <Sheet(Weather,IntegerParameter(2),2)/> atmospheric conditions<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, which will likely carry on for some time<Else/>, which I expect will continue for a bit, to be followed by fascinating <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>. Looking forward, we can expect extended and enthralling <Sheet(Weather,IntegerParameter(3),2)/> weather<Else/>. Looking forward, anticipate riveting <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> and somewhat average—but still captivating—<InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> in turn</If></If>."
6,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_000",""
7,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_010",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_000 Not that it isn't always wise to keep an eye on the skies, but in the Diadem it could be the difference between life and death, considering how it affects the behavior of beasts. Care to know what the fates have in store for us?
5 1 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_010 As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If>. As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><If(Equal(IntegerParameter(2),148))>moon dust<Else/><If(Equal(IntegerParameter(2),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If>.
6 2 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_020 <If(NotEqual(IntegerParameter(2),IntegerParameter(6)))>Ah, but you must forgive me─the influence of those vagrant ruins is preventing me from predicting storms of hyperelectricity<Else/>As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If></If>. <If(NotEqual(IntegerParameter(2),IntegerParameter(6)))>Ah, but you must forgive me─the influence of those vagrant ruins is preventing me from predicting storms of hyperelectricity<Else/>As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><If(Equal(IntegerParameter(2),148))>moon dust<Else/><If(Equal(IntegerParameter(2),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If></If>.
7 3 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_030 Some of Eureka's—rather vicious, I must say—fauna are active only in certain climatic conditions, so I do hope the adventuring contingent will take a healthy interest in my reports.
8 4 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_100_030 However, if you are hoping to glean some knowledge on the phenomenon of umbral turbulence, I am afraid you will be left wanting. It is a rather fickle atmospheric condition whose mysteries yet elude us.
9 5 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_040 At the moment, this region of the isle is experiencing intriguingly <Sheet(Weather,IntegerParameter(2),2)/> atmospheric conditions<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, which will likely carry on for some time<Else/>, which I expect will continue for a bit, to be followed by fascinating <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>. Looking forward, we can expect extended and enthralling <Sheet(Weather,IntegerParameter(3),2)/> weather<Else/>. Looking forward, anticipate riveting <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> and somewhat average—but still captivating—<InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> in turn</If></If>. At the moment, this region of the isle is intriguingly <Sheet(Weather,IntegerParameter(2),2)/> atmospheric conditions<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, which will likely carry on for some time<Else/>, which I expect will continue for a bit, to be followed by fascinating <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>. Looking forward, we can expect extended and enthralling <Sheet(Weather,IntegerParameter(3),2)/> weather<Else/>. Looking forward, anticipate riveting <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> and somewhat average—but still captivating—<InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> in turn</If></If>.
10 6 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_000
11 7 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_010
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@@ -19,11 +19,13 @@ int32,str,str
15,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_356_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “The Far Edge of Fate”!"
16,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_456_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “A Requiem for Heroes”!"
17,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_555_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “Death Unto Dawn”!"
18,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_002","Before departing on your new adventures, you may wish to consult <Emphasis>The Unending Journey</Emphasis> in one of the main city inn rooms and reflect on past journeys."
19,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_003","Knowing what has come to pass will allow you to more fully understand─and enjoy─the unfolding story!"
20,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_100","Your level also appears to be too low to progress in the main scenario. Activities such as dungeons or FATEs are a great way to earn experience and gain levels!"
21,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_004","Remember: the items you received via the delivery moogle are designed to help you on your way, so be sure to make use of them as you brave the challenges ahead."
22,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_005","The world of Hydaelyn awaits. May you walk in the light of the Crystal!"
23,"TEXT_CTSETCBOOSTERLOGIN_00392_Q1MAIN_000_001","(★未使用/削除予定★)"
24,"TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_002","(★未使用/削除予定★)"
25,"TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_003","(★未使用/削除予定★)"
18,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_600_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “Endwalker”!"
19,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_655_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “The Coming Dawn”!"
20,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_002","Before departing on your new adventures, you may wish to consult <Emphasis>The Unending Journey</Emphasis> in one of the main city inn rooms and reflect on past journeys."
21,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_003","Knowing what has come to pass will allow you to more fully understand─and enjoy─the unfolding story!"
22,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_100","Your level also appears to be too low to progress in the main scenario. Activities such as dungeons or FATEs are a great way to earn experience and gain levels!"
23,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_004","Remember: the items you received via the delivery moogle are designed to help you on your way, so be sure to make use of them as you brave the challenges ahead."
24,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_005","The world of Hydaelyn awaits. May you walk in the light of the Crystal!"
25,"TEXT_CTSETCBOOSTERLOGIN_00392_Q1MAIN_000_001","(★未使用/削除予定★)"
26,"TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_002","(★未使用/削除予定★)"
27,"TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_003","(★未使用/削除予定★)"
1 key 0 1
19 15 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_356_001 You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “The Far Edge of Fate”!
20 16 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_456_001 You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “A Requiem for Heroes”!
21 17 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_555_001 You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “Death Unto Dawn”!
22 18 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_002 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_600_001 Before departing on your new adventures, you may wish to consult <Emphasis>The Unending Journey</Emphasis> in one of the main city inn rooms and reflect on past journeys. You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “Endwalker”!
23 19 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_003 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_655_001 Knowing what has come to pass will allow you to more fully understand─and enjoy─the unfolding story! You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “The Coming Dawn”!
24 20 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_100 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_002 Your level also appears to be too low to progress in the main scenario. Activities such as dungeons or FATEs are a great way to earn experience and gain levels! Before departing on your new adventures, you may wish to consult <Emphasis>The Unending Journey</Emphasis> in one of the main city inn rooms and reflect on past journeys.
25 21 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_004 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_003 Remember: the items you received via the delivery moogle are designed to help you on your way, so be sure to make use of them as you brave the challenges ahead. Knowing what has come to pass will allow you to more fully understand─and enjoy─the unfolding story!
26 22 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_005 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_100 The world of Hydaelyn awaits. May you walk in the light of the Crystal! Your level also appears to be too low to progress in the main scenario. Activities such as dungeons or FATEs are a great way to earn experience and gain levels!
27 23 TEXT_CTSETCBOOSTERLOGIN_00392_Q1MAIN_000_001 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_004 (★未使用/削除予定★) Remember: the items you received via the delivery moogle are designed to help you on your way, so be sure to make use of them as you brave the challenges ahead.
28 24 TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_002 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_005 (★未使用/削除予定★) The world of Hydaelyn awaits. May you walk in the light of the Crystal!
29 25 TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_003 TEXT_CTSETCBOOSTERLOGIN_00392_Q1MAIN_000_001 (★未使用/削除予定★)
30 26 TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_002 (★未使用/削除予定★)
31 27 TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_003 (★未使用/削除予定★)
+2 -2
View File
@@ -28,7 +28,7 @@ int32,str,str
24,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Zhloe's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
25,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Zhloe and the children in her charge."
26,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 55 or above."
27,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_001","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
27,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_001","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
28,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
29,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
30,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
@@ -51,7 +51,7 @@ int32,str,str
47,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
48,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_000","The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
49,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 55 or above."
50,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_009","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
50,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_009","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
51,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner:"
52,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
53,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_003","Materials necessary to craft these items may be purchased from the material supplier in Idyllshire's Freewalks Roundspot."
1 key 0 1
28 24 TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_001 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Zhloe's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase.
29 25 TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_002 Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Zhloe and the children in her charge.
30 26 TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 55 or above.
31 27 TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_001 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
32 28 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
33 29 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_001 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
34 30 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log.
51 47 TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_003 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
52 48 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_000 The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
53 49 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 55 or above.
54 50 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_009 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
55 51 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner:
56 52 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes.
57 53 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_003 Materials necessary to craft these items may be purchased from the material supplier in Idyllshire's Freewalks Roundspot.
+2 -2
View File
@@ -11,5 +11,5 @@ int32,str,str
7,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_012","No, we'd all be better served looking towards the future. Our children would not thank us for clinging to the past."
8,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_020","It's a farm created by my grandfather, Byron. When the quarrying industry began to decline, he chose to become a farmer, so he could keep providing for his family."
9,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_021","The name “Byron's Bread” came to be after the villagers developed a saying: every mother in Ala Gannha knows their bread is buttered by Byron."
10,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_022","Grandpa actually passed away before he managed to reap his first harvest. He left the farm to Father and I, and we did our best to make it a success."
11,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_023","I'll never forget what grandpa did for us. His blood and sweat cultivated this land; I would disgrace his memory were I to abandon it."
10,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_022","Grandpa actually passed away before he managed to reap his first harvest. He left the farm to Father and me, and we did our best to make it a success."
11,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_023","I'll never forget what Grandpa did for us. His blood and sweat cultivated this land; I would disgrace his memory were I to abandon it."
1 key 0 1
11 7 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_012 No, we'd all be better served looking towards the future. Our children would not thank us for clinging to the past.
12 8 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_020 It's a farm created by my grandfather, Byron. When the quarrying industry began to decline, he chose to become a farmer, so he could keep providing for his family.
13 9 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_021 The name “Byron's Bread” came to be after the villagers developed a saying: every mother in Ala Gannha knows their bread is buttered by Byron.
14 10 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_022 Grandpa actually passed away before he managed to reap his first harvest. He left the farm to Father and I, and we did our best to make it a success. Grandpa actually passed away before he managed to reap his first harvest. He left the farm to Father and me, and we did our best to make it a success.
15 11 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_023 I'll never forget what grandpa did for us. His blood and sweat cultivated this land; I would disgrace his memory were I to abandon it. I'll never forget what Grandpa did for us. His blood and sweat cultivated this land; I would disgrace his memory were I to abandon it.
@@ -13,4 +13,4 @@ int32,str,str
9,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_020","Thanks to you and yours driving the Garleans out of Castellum Velodyna, we can finally start getting things back to the way they were."
10,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_021","In the darker days of their occupation, it was M'rahz Nunh who inspired us, who gave us the strength to live."
11,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_022","We owe him our lives, and we'll gladly give them to defend him and our home."
12,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_023","I doubt there has ever been nunh before him so loved by his people."
12,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_023","I doubt there has ever been a nunh before him so loved by his people."
1 key 0 1
13 9 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_020 Thanks to you and yours driving the Garleans out of Castellum Velodyna, we can finally start getting things back to the way they were.
14 10 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_021 In the darker days of their occupation, it was M'rahz Nunh who inspired us, who gave us the strength to live.
15 11 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_022 We owe him our lives, and we'll gladly give them to defend him and our home.
16 12 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_023 I doubt there has ever been nunh before him so loved by his people. I doubt there has ever been a nunh before him so loved by his people.
@@ -3,7 +3,7 @@
int32,str,str
0,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_000","Adventure! Excitement! Glory! All that and more awaits you in the Diadem. Should you crave such delights in the depth of your soul, pray return to me when you have honed your skills."
1,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_001","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
2,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_002"," You must have completed the main scenario quest “Heavensward.”"
2,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_002","※You must have completed the main scenario quest “Heavensward.”"
3,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_003","You must be a level 60 Disciple of War or Magic."
4,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_004","To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
5,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_010","Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?"
1 key 0 1
3 int32 str str
4 0 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_000 Adventure! Excitement! Glory! All that and more awaits you in the Diadem. Should you crave such delights in the depth of your soul, pray return to me when you have honed your skills.
5 1 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_001 In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:
6 2 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_002 ※ You must have completed the main scenario quest “Heavensward.” ※You must have completed the main scenario quest “Heavensward.”
7 3 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_003 You must be a level 60 Disciple of War or Magic.
8 4 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_004 To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
9 5 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_010 Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?
@@ -4,7 +4,7 @@ int32,str,str
0,"TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_000","Will you be registering for the next mission? If so, you will need to submit proof of purchase for a tank of ceruleum."
1,"TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_010","...Ah, a thousand pardons, <If(PlayerParameter(4))>miss<Else/>sir</If>. Due to the dangers our parties often face on these expeditions, we can accept only the most experienced individuals."
2,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_011","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
3,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_012"," You must have completed the main scenario quest “Heavensward.”"
3,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_012","※You must have completed the main scenario quest “Heavensward.”"
4,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_013","You must be a level 60 Disciple of War or Magic."
5,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_014","To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
6,"TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_020","Wait─have you spoken with Lord Aurvael yet? I thought not. It would be best if you did so first."
1 key 0 1
4 0 TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_000 Will you be registering for the next mission? If so, you will need to submit proof of purchase for a tank of ceruleum.
5 1 TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_010 ...Ah, a thousand pardons, <If(PlayerParameter(4))>miss<Else/>sir</If>. Due to the dangers our parties often face on these expeditions, we can accept only the most experienced individuals.
6 2 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_011 In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:
7 3 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_012 ※ You must have completed the main scenario quest “Heavensward.” ※You must have completed the main scenario quest “Heavensward.”
8 4 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_013 You must be a level 60 Disciple of War or Magic.
9 5 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_014 To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
10 6 TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_020 Wait─have you spoken with Lord Aurvael yet? I thought not. It would be best if you did so first.
@@ -2,4 +2,4 @@
#,,
int32,str,str
0,"TEXT_CMNDEFBEASTCURRENCYGUIDE_00444_SYSTEM_000_010","Promissory notes can be exchanged for currency by speaking with their respective vendors or a Calamity salvager."
1,"TEXT_CMNDEFBEASTCURRENCYGUIDE_00444_SYSTEM_000_011","The amount of tribal currency you possess is shown in the Currency window."
1,"TEXT_CMNDEFBEASTCURRENCYGUIDE_00444_SYSTEM_000_011","The amount of societal currency you possess is shown in the Currency window."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFBEASTCURRENCYGUIDE_00444_SYSTEM_000_010 Promissory notes can be exchanged for currency by speaking with their respective vendors or a Calamity salvager.
5 1 TEXT_CMNDEFBEASTCURRENCYGUIDE_00444_SYSTEM_000_011 The amount of tribal currency you possess is shown in the Currency window. The amount of societal currency you possess is shown in the Currency window.
@@ -15,7 +15,7 @@ int32,str,str
11,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_020","Owing to your many contributions, the Ten Thousand Stalls have seen further development."
12,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_021","As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?"
13,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_030","On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support."
14,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_031","As you may recall, several Buduga tribesmen offered to provide introductions to Xaela traders in Reunion. Subsequent negotiations went well, and we have at last begun to receive shipments of foodstuffs and other goods from the Steppe!"
14,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_031","As you may recall, several Budugan tribesmen offered to provide introductions to Xaela traders in Reunion. Subsequent negotiations went well, and we have at last begun to receive shipments of foodstuffs and other goods from the Steppe!"
15,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_032","Mitsuba can tell you more─and I expect she would like very much to do so."
16,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_033","You have yet to speak with Mitsuba, yes? I would encourage you to do so now. If you wish to make a donation, you may do so later."
17,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_038","On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support."
1 key 0 1
15 11 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_020 Owing to your many contributions, the Ten Thousand Stalls have seen further development.
16 12 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_021 As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?
17 13 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_030 On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support.
18 14 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_031 As you may recall, several Buduga tribesmen offered to provide introductions to Xaela traders in Reunion. Subsequent negotiations went well, and we have at last begun to receive shipments of foodstuffs and other goods from the Steppe! As you may recall, several Budugan tribesmen offered to provide introductions to Xaela traders in Reunion. Subsequent negotiations went well, and we have at last begun to receive shipments of foodstuffs and other goods from the Steppe!
19 15 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_032 Mitsuba can tell you more─and I expect she would like very much to do so.
20 16 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_033 You have yet to speak with Mitsuba, yes? I would encourage you to do so now. If you wish to make a donation, you may do so later.
21 17 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_038 On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support.
@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_100_028","Additionally, please be advised that your contribution to the Doman reconstruction effort will be reduced when reclaiming donations. Moreover, reclaiming donations will not increase or otherwise affect the weekly budget."
21,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_029","Furthermore, when reclaiming a donated item, you will be required to return the gratuity received, as well as pay a small transaction fee."
22,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_030","Before you think to make any further donations, I would ask that you go and speak with Mitsuba. You should know what you have helped to build."
23,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_040","I cannot say I expected to receive an offer of assistance from Buduga tribesmen, especially considering some of the more unusual rumors I had heard... Still, if they can help us to procure a wider variety of food, it would be most welcome."
23,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_040","I cannot say I expected to receive an offer of assistance from Budugan tribesmen, especially considering some of the more unusual rumors I had heard... Still, if they can help us to procure a wider variety of food, it would be most welcome."
24,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_041","As for the enclave, perhaps this map will give you a sense of how much progress we have made thus far..."
25,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_050","You have yet to speak with Mitsuba, yes? I would encourage you to do so now. If you wish to make a donation, you may do so later."
26,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_060","Though the Confederacy demands that all its members swear allegiance to it alone, I suspect many of the Domans among them still think fondly of their homeland. That we have more opportunities to aid one another is wonderful, is it not?"
1 key 0 1
24 20 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_100_028 Additionally, please be advised that your contribution to the Doman reconstruction effort will be reduced when reclaiming donations. Moreover, reclaiming donations will not increase or otherwise affect the weekly budget.
25 21 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_029 Furthermore, when reclaiming a donated item, you will be required to return the gratuity received, as well as pay a small transaction fee.
26 22 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_030 Before you think to make any further donations, I would ask that you go and speak with Mitsuba. You should know what you have helped to build.
27 23 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_040 I cannot say I expected to receive an offer of assistance from Buduga tribesmen, especially considering some of the more unusual rumors I had heard... Still, if they can help us to procure a wider variety of food, it would be most welcome. I cannot say I expected to receive an offer of assistance from Budugan tribesmen, especially considering some of the more unusual rumors I had heard... Still, if they can help us to procure a wider variety of food, it would be most welcome.
28 24 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_041 As for the enclave, perhaps this map will give you a sense of how much progress we have made thus far...
29 25 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_050 You have yet to speak with Mitsuba, yes? I would encourage you to do so now. If you wish to make a donation, you may do so later.
30 26 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_060 Though the Confederacy demands that all its members swear allegiance to it alone, I suspect many of the Domans among them still think fondly of their homeland. That we have more opportunities to aid one another is wonderful, is it not?
@@ -39,5 +39,5 @@ to bid welcome to the wicked and the dark!?"
32,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_027","Ah, forgive me. Neither the time nor the place. Let us return to Port Surgate."
33,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_030","Though the Aethernet relay appears to be fully operational at a glance, you recall Krile saying that it would require further adjustments before travel to other regions would be possible..."
34,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_040","The Aethernet relay appears to be functioning somewhat more efficiently than before, likely due to Krile's adjustments. Travel to other regions should no longer pose significant risk."
35,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_041","To continue the expedition elsewhere, you must depart <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> and speak with Rodney at Pier #1 in Kugane."
35,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_041","To continue the expedition elsewhere, you must depart <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> and speak with Rodney at Pier #1 in Kugane."
36,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_TALK_ACTOR",""
1 key 0 1
39 35 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_041 To continue the expedition elsewhere, you must depart <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> and speak with Rodney at Pier #1 in Kugane. To continue the expedition elsewhere, you must depart <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> and speak with Rodney at Pier #1 in Kugane.
40 36 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_TALK_ACTOR
41
42
43
@@ -95,10 +95,10 @@ So tell me─have you gotten used to fighting the denizens of this island?"
90,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_197","Thank you again for all your hard work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'll be in touch!"
91,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_198","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
92,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_198","You have reached the conclusion of this chapter of the Eureka expedition."
93,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_110_198","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>."
93,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_110_198","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>."
94,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_199","You may now ride mounts within Eureka Anemos!"
95,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_200","I'm sure you're eager to resume the expedition, and so am I. Rest assured that those adjustments I spoke of are proceeding apace, and that I will contact you as soon as I have finished."
96,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_201","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
97,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_210","You have reached the conclusion of this chapter of the Eureka expedition."
98,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_211","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>."
98,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_211","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>."
99,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_102",""
1 key 0 1
95 91 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_198 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
96 92 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_198 You have reached the conclusion of this chapter of the Eureka expedition.
97 93 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_110_198 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>.
98 94 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_199 You may now ride mounts within Eureka Anemos!
99 95 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_200 I'm sure you're eager to resume the expedition, and so am I. Rest assured that those adjustments I spoke of are proceeding apace, and that I will contact you as soon as I have finished.
100 96 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_201 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
101 97 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_210 You have reached the conclusion of this chapter of the Eureka expedition.
102 98 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_211 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>.
103 99 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_102
104
@@ -18,7 +18,7 @@ int32,str,str
14,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_032","Krile's the one what told me her grandfather developed an apparatus for the purpose o' compressin' aether into crystals. Reckoned it should be somewhere near our camp. More'n that, she can't say."
15,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_033","Anyroad, you ought to know this crystal forge when you see it. If it helps, think of it as an adventure. You're still an adventurer, ain't ye?"
16,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_034","Right, then! I'm countin' on ye to bring back those crystals so we can make ye a better weapon an' prove that my method isn't a load o' bollocks! An' then the harridan'll have to give me my due, an' I'll be one step closer to freedom!"
17,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_035","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>, your Eurekan kettle will gradually accumulate vitiated aether."
17,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_035","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>, your Eurekan kettle will gradually accumulate vitiated aether."
18,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_036","The quantity of aether with which your kettle is currently infused is represented by a gauge during your expedition."
19,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_040","Well? Got enough materials for me to get to work?"
20,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_MENU_000_000","What would you like to do?"
@@ -58,12 +58,12 @@ int32,str,str
54,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_A3_000_003","Required materials."
55,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_A3_000_004","Nothing."
56,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_170","Still got that kettle I gave ye? Keep it with ye at all times. It'll collect aether from any beasties ye slay while in Pagos."
57,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_171","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>, your Eurekan kettle will gradually accumulate vitiated aether."
57,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_171","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>, your Eurekan kettle will gradually accumulate vitiated aether."
58,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_172","The quantity of aether with which your kettle is currently infused is represented by a gauge during your expedition."
59,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_180","So somewhere out in Pagos is a crystal forge or two what ye can use to compress vitiated aether into crystals I need to augment your weapon. Ye'll have to find it on yer own, though."
60,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_181","Gerolt requires <SheetEn(Item,3,23309,2,1)/> to augment Eureka weapons further."
61,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_182","<Clickable(<SheetEn(Item,3,23309,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a crystal forge."
62,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_183","This crystal forge is located somewhere in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. Speak with other players and share information to discover how to proceed!"
62,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_183","This crystal forge is located somewhere in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>. Speak with other players and share information to discover how to proceed!"
63,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_190","<Clickable(<SheetEn(Item,3,23309,2,1)/>)/> might suffice at first, but I'll need somethin' else if ye want to unlock the true potential of yer weapon. Can't say for certain what other materials'll do, but I'll know 'em when I see 'em. Keep yer eyes peeled for anything promising."
64,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_191","To augment Eureka weapons beyond the initial stage, you will need to procure something other than <SheetEn(Item,3,23309,2,1)/>. Speak with other players and share information to discover how to proceed!"
65,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_050",""
1 key 0 1
18 14 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_032 Krile's the one what told me her grandfather developed an apparatus for the purpose o' compressin' aether into crystals. Reckoned it should be somewhere near our camp. More'n that, she can't say.
19 15 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_033 Anyroad, you ought to know this crystal forge when you see it. If it helps, think of it as an adventure. You're still an adventurer, ain't ye?
20 16 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_034 Right, then! I'm countin' on ye to bring back those crystals so we can make ye a better weapon an' prove that my method isn't a load o' bollocks! An' then the harridan'll have to give me my due, an' I'll be one step closer to freedom!
21 17 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_035 As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>, your Eurekan kettle will gradually accumulate vitiated aether. As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>, your Eurekan kettle will gradually accumulate vitiated aether.
22 18 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_036 The quantity of aether with which your kettle is currently infused is represented by a gauge during your expedition.
23 19 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_040 Well? Got enough materials for me to get to work?
24 20 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_MENU_000_000 What would you like to do?
58 54 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_A3_000_003 Required materials.
59 55 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_A3_000_004 Nothing.
60 56 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_170 Still got that kettle I gave ye? Keep it with ye at all times. It'll collect aether from any beasties ye slay while in Pagos.
61 57 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_171 As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>, your Eurekan kettle will gradually accumulate vitiated aether. As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>, your Eurekan kettle will gradually accumulate vitiated aether.
62 58 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_172 The quantity of aether with which your kettle is currently infused is represented by a gauge during your expedition.
63 59 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_180 So somewhere out in Pagos is a crystal forge or two what ye can use to compress vitiated aether into crystals I need to augment your weapon. Ye'll have to find it on yer own, though.
64 60 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_181 Gerolt requires <SheetEn(Item,3,23309,2,1)/> to augment Eureka weapons further.
65 61 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_182 <Clickable(<SheetEn(Item,3,23309,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a crystal forge.
66 62 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_183 This crystal forge is located somewhere in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. Speak with other players and share information to discover how to proceed! This crystal forge is located somewhere in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>. Speak with other players and share information to discover how to proceed!
67 63 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_190 <Clickable(<SheetEn(Item,3,23309,2,1)/>)/> might suffice at first, but I'll need somethin' else if ye want to unlock the true potential of yer weapon. Can't say for certain what other materials'll do, but I'll know 'em when I see 'em. Keep yer eyes peeled for anything promising.
68 64 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_191 To augment Eureka weapons beyond the initial stage, you will need to procure something other than <SheetEn(Item,3,23309,2,1)/>. Speak with other players and share information to discover how to proceed!
69 65 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_050
@@ -117,11 +117,11 @@ To cast down the wicked and raise up the righteous?"
112,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_EUREKAPERSON_000_437","I am Eureka!"
113,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_440","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
114,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_100_440","You have reached the conclusion of this chapter of the Eureka expedition."
115,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_110_440","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>."
115,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_110_440","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>."
116,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_441","You may now ride mounts within Eureka Pagos!"
117,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_KRILE_000_450","I know you're eager to help out, and I appreciate that, but there really is nothing else you can do right now. Try and get some rest. You do know how to do that, don't you?"
118,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_451","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
119,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_460","You have reached the conclusion of this chapter of the Eureka expedition."
120,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_461","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>."
120,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_461","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>."
121,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_TALK_ACTOR",""
122,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_TALK_ACTOR_2",""
1 key 0 1
117 113 TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_440 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
118 114 TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_100_440 You have reached the conclusion of this chapter of the Eureka expedition.
119 115 TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_110_440 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>.
120 116 TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_441 You may now ride mounts within Eureka Pagos!
121 117 TEXT_CTSERKEUREKA2EVENTKRILE_00498_KRILE_000_450 I know you're eager to help out, and I appreciate that, but there really is nothing else you can do right now. Try and get some rest. You do know how to do that, don't you?
122 118 TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_451 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
123 119 TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_460 You have reached the conclusion of this chapter of the Eureka expedition.
124 120 TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_461 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>.
125 121 TEXT_CTSERKEUREKA2EVENTKRILE_00498_TALK_ACTOR
126 122 TEXT_CTSERKEUREKA2EVENTKRILE_00498_TALK_ACTOR_2
127
@@ -4,12 +4,12 @@ int32,str,str
0,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_000","What a marvelous place this is, Kugane! So colorful, so lively. It's times like these that I know in my heart I made the right choice to leave Sharlayan and broaden my horizons..."
1,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_100_010","Hello again, friend. If you wish to journey to Eureka, I'm afraid you're out of luck. But if you have a question or two to ask, I'd be happy to help."
2,"TEXT_CTSERKKUGANEENTRANCE_00459_Q1_000_000","What would you like to do?"
3,"TEXT_CTSERKKUGANEENTRANCE_00459_MENU_CONTENT","Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>."
3,"TEXT_CTSERKKUGANEENTRANCE_00459_MENU_CONTENT","Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>."
4,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_001","Ask for more information."
5,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_002","Inspect your magia board."
6,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_100_002","Review your logograms and logos actions."
7,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_003","Nothing."
8,"TEXT_CTSERKKUGANEENTRANCE_00459_YESNO_CONTENT","Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>?<If(Equal(IntegerParameter(2),0))><Else/>
8,"TEXT_CTSERKKUGANEENTRANCE_00459_YESNO_CONTENT","Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>?<If(Equal(IntegerParameter(2),0))><Else/>
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>※If your elemental level is above <Value>IntegerParameter(2)</Value>, it will be synced.<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>"
9,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_110_010","Sorry, friend, but I'm afraid that won't be possible. Terrible storm surrounding the island at present, due to the shifting of the aetherial currents or some such. Until it passes, no one's getting there."
1 key 0 1
4 0 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_000 What a marvelous place this is, Kugane! So colorful, so lively. It's times like these that I know in my heart I made the right choice to leave Sharlayan and broaden my horizons...
5 1 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_100_010 Hello again, friend. If you wish to journey to Eureka, I'm afraid you're out of luck. But if you have a question or two to ask, I'd be happy to help.
6 2 TEXT_CTSERKKUGANEENTRANCE_00459_Q1_000_000 What would you like to do?
7 3 TEXT_CTSERKKUGANEENTRANCE_00459_MENU_CONTENT Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>.
8 4 TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_001 Ask for more information.
9 5 TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_002 Inspect your magia board.
10 6 TEXT_CTSERKKUGANEENTRANCE_00459_A1_100_002 Review your logograms and logos actions.
11 7 TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_003 Nothing.
12 8 TEXT_CTSERKKUGANEENTRANCE_00459_YESNO_CONTENT Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>?<If(Equal(IntegerParameter(2),0))><Else/> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>※If your elemental level is above <Value>IntegerParameter(2)</Value>, it will be synced.<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If> Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>?<If(Equal(IntegerParameter(2),0))><Else/> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>※If your elemental level is above <Value>IntegerParameter(2)</Value>, it will be synced.<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>
13 9 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_110_010 Sorry, friend, but I'm afraid that won't be possible. Terrible storm surrounding the island at present, due to the shifting of the aetherial currents or some such. Until it passes, no one's getting there.
14 10 TEXT_CTSERKKUGANEENTRANCE_00459_Q2_000_000 What will you ask about?
15 11 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_001 The Forbidden Land, Eureka.
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@@ -23,7 +23,7 @@ int32,str,str
19,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and M'naago's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
20,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about M'naago and the families of the fallen Resistance fighters."
21,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 60 or above."
22,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_007_001","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
22,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_007_001","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
23,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
24,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
25,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
@@ -46,7 +46,7 @@ int32,str,str
42,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
43,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_000","The items sought by M'naago fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, M'naago deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
44,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 60 or above."
45,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_009","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
45,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_009","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
46,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner:"
47,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
48,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_003","Materials necessary to craft the collectables M'naago seeks may be purchased from the material supplier on the west side of Rhalgr's Reach."
1 key 0 1
23 19 TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_001 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and M'naago's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase.
24 20 TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_002 Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about M'naago and the families of the fallen Resistance fighters.
25 21 TEXT_CTSSFSCHARACTER2_00434_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 60 or above.
26 22 TEXT_CTSSFSCHARACTER2_00434_GUIDE_007_001 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
27 23 TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
28 24 TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_001 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
29 25 TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log.
46 42 TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_003 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
47 43 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_000 The items sought by M'naago fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, M'naago deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
48 44 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 60 or above.
49 45 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_009 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
50 46 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner:
51 47 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes.
52 48 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_003 Materials necessary to craft the collectables M'naago seeks may be purchased from the material supplier on the west side of Rhalgr's Reach.
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@@ -29,7 +29,7 @@ int32,str,str
25,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Kurenai's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
26,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Kurenai and the denizens of SuinoSato."
27,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 62 or above."
28,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_007_001","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
28,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_007_001","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
29,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
30,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
31,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
@@ -52,7 +52,7 @@ int32,str,str
48,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
49,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_000","The items sought by Kurenai fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kurenai deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
50,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 62 or above."
51,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_009","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
51,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_009","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
52,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner:"
53,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
54,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_003","Materials necessary to craft the collectables Kurenai seeks may be purchased from the Blue merchant at the southwest of Tamamizu."
1 key 0 1
29 25 TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_001 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Kurenai's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase.
30 26 TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_002 Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Kurenai and the denizens of Sui–no–Sato.
31 27 TEXT_CTSSFSCHARACTER3_00481_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 62 or above.
32 28 TEXT_CTSSFSCHARACTER3_00481_GUIDE_007_001 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
33 29 TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
34 30 TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_001 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
35 31 TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log.
52 48 TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_003 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
53 49 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_000 The items sought by Kurenai fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kurenai deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
54 50 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 62 or above.
55 51 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_009 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
56 52 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner:
57 53 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes.
58 54 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_003 Materials necessary to craft the collectables Kurenai seeks may be purchased from the Blue merchant at the southwest of Tamamizu.
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@@ -4,7 +4,7 @@ int32,str,str
0,"TEXT_FESANV2018_00497_ANVENTRANCE00497_000_000","If you wish to participate in the military exercises, you have come to the right place."
1,"TEXT_FESANV2018_00497_ANVENTRANCE00497_000_010","We're taking registrations for the military exercises over in Ul'dah. If you've a mind to participate, you need but say the word."
2,"TEXT_FESANV2018_00497_ANVENTRANCE00497_000_020","We are accepting registrations on the Immortal Flames' behalf for the military exercises in Ul'dah. Will you be joining the fray?"
3,"TEXT_FESANV2018_00497_YESNO_CONTENT","Join the fray in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>?"
3,"TEXT_FESANV2018_00497_YESNO_CONTENT","Join the fray in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>?"
4,"TEXT_FESANV2018_00497_ANVENTRANCE00497_000_030","If you wish to register for the military exercises, I'm afraid I must disappoint. We require a little more experience of our participants."
5,"TEXT_FESANV2018_00497_SYSTEM_000_031","In order to access <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>, you must first unlock <Sheet(ContentFinderCondition,IntegerParameter(2),41)/>."
5,"TEXT_FESANV2018_00497_SYSTEM_000_031","In order to access <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>, you must first unlock <Sheet(ContentFinderCondition,IntegerParameter(2),42)/>."
6,"TEXT_FESANV2018_00497_SYSTEM_000_032","This can be done by making sufficient progress in the quest “It's Probably Pirates.”"
1 key 0 1
4 0 TEXT_FESANV2018_00497_ANVENTRANCE00497_000_000 If you wish to participate in the military exercises, you have come to the right place.
5 1 TEXT_FESANV2018_00497_ANVENTRANCE00497_000_010 We're taking registrations for the military exercises over in Ul'dah. If you've a mind to participate, you need but say the word.
6 2 TEXT_FESANV2018_00497_ANVENTRANCE00497_000_020 We are accepting registrations on the Immortal Flames' behalf for the military exercises in Ul'dah. Will you be joining the fray?
7 3 TEXT_FESANV2018_00497_YESNO_CONTENT Join the fray in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>? Join the fray in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>?
8 4 TEXT_FESANV2018_00497_ANVENTRANCE00497_000_030 If you wish to register for the military exercises, I'm afraid I must disappoint. We require a little more experience of our participants.
9 5 TEXT_FESANV2018_00497_SYSTEM_000_031 In order to access <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>, you must first unlock <Sheet(ContentFinderCondition,IntegerParameter(2),41)/>. In order to access <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>, you must first unlock <Sheet(ContentFinderCondition,IntegerParameter(2),42)/>.
10 6 TEXT_FESANV2018_00497_SYSTEM_000_032 This can be done by making sufficient progress in the quest “It's Probably Pirates.”
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@@ -9,6 +9,6 @@ int32,str,str
5,"TEXT_REGGYR3COLDHEARTH_00401_GIBBON_000_010","The name's Gibbon. I'm just a simple man, livin' in a simple village. I was an army man back in the day. Ah, what a time to be alive that was."
6,"TEXT_REGGYR3COLDHEARTH_00401_GIBBON_000_011","No matter how good a soldier you are, though, there's no fightin' against time. Eventually I retired from my post and returned home. Since then it's been nothin' but tillin' what little soil we have from sunup to sunset."
7,"TEXT_REGGYR3COLDHEARTH_00401_GIBBON_000_020","This village─or at least, what's left of it─is Coldhearth."
8,"TEXT_REGGYR3COLDHEARTH_00401_GIBBON_000_021","If you ask me, it's a bloody miracle anythin' grows up here. We manage to harvest a bit to eat, and a bit to trade. Most of what we have came from the few youngin's what left to join the Resistance. They use their wages to support us as best they can."
8,"TEXT_REGGYR3COLDHEARTH_00401_GIBBON_000_021","If you ask me, it's a bloody miracle anythin' grows up here. We manage to harvest a bit to eat, and a bit to trade. Most of what we have came from the few young'uns what left to join the Resistance. They use their wages to support us as best they can."
9,"TEXT_REGGYR3COLDHEARTH_00401_GIBBON_000_022","Once those damned Garleans came, anyone who hadn't already left was conscripted. It's mostly only children and us old folks here now. If things don't change soon, Coldhearth may not be around in a few years..."
10,"TEXT_REGGYR3COLDHEARTH_00401_TALK_ACTOR","deleted"
1 key 0 1
9 5 TEXT_REGGYR3COLDHEARTH_00401_GIBBON_000_010 The name's Gibbon. I'm just a simple man, livin' in a simple village. I was an army man back in the day. Ah, what a time to be alive that was.
10 6 TEXT_REGGYR3COLDHEARTH_00401_GIBBON_000_011 No matter how good a soldier you are, though, there's no fightin' against time. Eventually I retired from my post and returned home. Since then it's been nothin' but tillin' what little soil we have from sunup to sunset.
11 7 TEXT_REGGYR3COLDHEARTH_00401_GIBBON_000_020 This village─or at least, what's left of it─is Coldhearth.
12 8 TEXT_REGGYR3COLDHEARTH_00401_GIBBON_000_021 If you ask me, it's a bloody miracle anythin' grows up here. We manage to harvest a bit to eat, and a bit to trade. Most of what we have came from the few youngin's what left to join the Resistance. They use their wages to support us as best they can. If you ask me, it's a bloody miracle anythin' grows up here. We manage to harvest a bit to eat, and a bit to trade. Most of what we have came from the few young'uns what left to join the Resistance. They use their wages to support us as best they can.
13 9 TEXT_REGGYR3COLDHEARTH_00401_GIBBON_000_022 Once those damned Garleans came, anyone who hadn't already left was conscripted. It's mostly only children and us old folks here now. If things don't change soon, Coldhearth may not be around in a few years...
14 10 TEXT_REGGYR3COLDHEARTH_00401_TALK_ACTOR deleted
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@@ -112,7 +112,7 @@ int32,str,str
108,"TEXT_CTSDKBCHARACTER1_00567_IOLA_000_522","Just look at all we've achieved! With your help, we've secured another market in the Ondo and lured back my other lost employee!"
109,"TEXT_CTSDKBCHARACTER1_00567_IOLA_000_523","I cannot thank you enough, yet I would ask that you stay in my employ just a little longer. Rehiring my artisans was a costly endeavor, and we'll need every coin your new creations bring in..."
110,"TEXT_CTSDKBCHARACTER1_00567_SYSTEM_000_561","Iola is overjoyed with your efforts. She now considers you the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Iron Bellows' Ace in the Hole<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
111,"TEXT_CTSDKBCHARACTER1_00567_SYSTEM_000_524","A new quest continuing the story of the Iron Bellows is now available. Upon its completion, the Crystarium Deliveries list for Iola will be updated."
111,"TEXT_CTSDKBCHARACTER1_00567_SYSTEM_000_524","A new quest continuing the story of the Iron Bellows is now available."
112,"TEXT_CTSDKBCHARACTER1_00567_IOLA_100_550","Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ready to conjure up another fantastic new convenience?"
113,"TEXT_CTSDKBCHARACTER1_00567_IOLA_000_550","Look at them. Those three have certainly taken to the work with a passion...which I suppose is to be expected from such veteran artisans."
114,"TEXT_CTSDKBCHARACTER1_00567_IOLA_000_551","Anyway, let's get started on our final project, shall we?"
1 key 0 1
112 108 TEXT_CTSDKBCHARACTER1_00567_IOLA_000_522 Just look at all we've achieved! With your help, we've secured another market in the Ondo and lured back my other lost employee!
113 109 TEXT_CTSDKBCHARACTER1_00567_IOLA_000_523 I cannot thank you enough, yet I would ask that you stay in my employ just a little longer. Rehiring my artisans was a costly endeavor, and we'll need every coin your new creations bring in...
114 110 TEXT_CTSDKBCHARACTER1_00567_SYSTEM_000_561 Iola is overjoyed with your efforts. She now considers you the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Iron Bellows' Ace in the Hole<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!
115 111 TEXT_CTSDKBCHARACTER1_00567_SYSTEM_000_524 A new quest continuing the story of the Iron Bellows is now available. Upon its completion, the Crystarium Deliveries list for Iola will be updated. A new quest continuing the story of the Iron Bellows is now available.
116 112 TEXT_CTSDKBCHARACTER1_00567_IOLA_100_550 Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ready to conjure up another fantastic new convenience?
117 113 TEXT_CTSDKBCHARACTER1_00567_IOLA_000_550 Look at them. Those three have certainly taken to the work with a passion...which I suppose is to be expected from such veteran artisans.
118 114 TEXT_CTSDKBCHARACTER1_00567_IOLA_000_551 Anyway, let's get started on our final project, shall we?
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@@ -118,7 +118,7 @@ int32,str,str
114,"TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_515","There truly is no limit to the sentimental value an item can hold. I'm glad that we could be of service to the Zun."
115,"TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_516","And while it gives me heart to have their support, as Szen says, not everyone shares the sentiment. Owell not least of all... <sigh>"
116,"TEXT_CTSDKBCHARACTER2_00568_RECORDSYSTEM_000_517","<blip> A feathered reptile, amaro are known to spray water from their nostrils. <buzz> Water and nodes do not mix."
117,"TEXT_CTSDKBCHARACTER2_00568_SYSTEM_000_518","A new quest continuing the story of Cherished Memories is now available. Upon its completion, the Crystarium Deliveries list for Thiuna will be updated."
117,"TEXT_CTSDKBCHARACTER2_00568_SYSTEM_000_518","A new quest continuing the story of Cherished Memories is now available."
118,"TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_540","So, with regards to the lute..."
119,"TEXT_CTSDKBCHARACTER2_00568_SYSTEM_000_545","The next request will be available from Thiuna upon reaching level 78 as a carpenter, leatherworker, or weaver."
120,"TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_550","Following analysis, we've determined the materials we require for the instrument's restoration."
1 key 0 1
118 114 TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_515 There truly is no limit to the sentimental value an item can hold. I'm glad that we could be of service to the Zun.
119 115 TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_516 And while it gives me heart to have their support, as Szen says, not everyone shares the sentiment. Owell not least of all... <sigh>
120 116 TEXT_CTSDKBCHARACTER2_00568_RECORDSYSTEM_000_517 <blip> A feathered reptile, amaro are known to spray water from their nostrils. <buzz> Water and nodes do not mix.
121 117 TEXT_CTSDKBCHARACTER2_00568_SYSTEM_000_518 A new quest continuing the story of Cherished Memories is now available. Upon its completion, the Crystarium Deliveries list for Thiuna will be updated. A new quest continuing the story of Cherished Memories is now available.
122 118 TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_540 So, with regards to the lute...
123 119 TEXT_CTSDKBCHARACTER2_00568_SYSTEM_000_545 The next request will be available from Thiuna upon reaching level 78 as a carpenter, leatherworker, or weaver.
124 120 TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_550 Following analysis, we've determined the materials we require for the instrument's restoration.
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@@ -103,7 +103,7 @@ Oh my, yes, this is fantastic! If it is as nutritious as it is delicious─and I
94,"TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_513","That said, I've always been of the belief that any medicine to be administered should be prepared by one adept in the arts."
95,"TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_514","After seeing all you've done to help Skip, I'm beginning to think I have more studying to do."
96,"TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_515","Speaking of Skip, there's something I wished to discuss with you, but I fear I've taken up enough of your time as it is. Why don't you come back later, after you've had a bit of rest?"
97,"TEXT_CTSDKBCHARACTER3_00569_SYSTEM_000_516","A new quest continuing the story of Bethric and the amaro is now available. Upon its completion, the Crystarium Deliveries list for Bethric will be updated."
97,"TEXT_CTSDKBCHARACTER3_00569_SYSTEM_000_516","A new quest continuing the story of Bethric and the amaro is now available."
98,"TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_540","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Pray give me a moment for my heart to return to my chest..."
99,"TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_545","The next request will be available from Bethric upon reaching level 78 as an alchemist or culinarian."
100,"TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_550","I was on my way back here when I happened to peek down at the stables and I saw him. I saw Skip! Quickly, we must go and see him!"
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103 99 TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_545 The next request will be available from Bethric upon reaching level 78 as an alchemist or culinarian.
104 100 TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_550 I was on my way back here when I happened to peek down at the stables and I saw him. I saw Skip! Quickly, we must go and see him!
105 101 TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_551 Skip! By the gods, it's really you!
106 102 TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_552 But why would he return? You don't suppose the amaro of Wolekdorf mistreated him, do you?
107 103 TEXT_CTSDKBCHARACTER3_00569_SKIP_000_553 No... No, they were quite nice.
108 104 TEXT_CTSDKBCHARACTER3_00569_SKIP_000_554 But I want to live here with you, Bethric, and <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
109 105 TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_555 He... H-H-He speaks!!!
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@@ -11,7 +11,7 @@ int32,str,str
7,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_021",""
8,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_022","Deliver the items Qeshi-Rae needs, and deliver them often to learn more about her!"
9,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_030","Have you brought me evidence of the samiel from Amh Araeng? Ahhh, the anticipation of finding a lead is so heady, I can scarcely focus on my duties!"
10,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_050","Hm, this appears to be the claw of a small beast, but there is something unusual about it. I would say this bears a closer look. My thanks."
10,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_050",""
11,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_055","Well now, this claw belonged to quite a large beast! I dare to hope it will yield valuable information on the samiel! My thanks!"
12,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_100","Among the specimens you've brought back, one in particular stood out─a claw fragment that resembles that of no known creature out there."
13,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_101","This is definitely worth requesting an analysis of the Hortorium. Wait a moment while I fetch one of their researchers."
@@ -52,7 +52,7 @@ int32,str,str
48,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_180","There is much to be learned from an animal's droppings, from its identity and diet to its physical condition."
49,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_181","Would that I could do the analyzing myself, but I wouldn't dream of depriving Yalana of the joy of having one's nose in feces. Nor you the joy of looking for it! Off to Sullen you go, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
50,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_100_181","Would that I could do the analyzing myself, but I wouldn't dream of depriving Yalana of the joy of having one's nose in feces. Nor you the joy of looking for it! Off to the Thirstless Shore you go, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
51,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_200","Ah, this is a fine pile of droppings you have found. Thank you, my friend. I shall see it to Yalana's hands at once."
51,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_200",""
52,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_201","My, you'll have to go far to find fresher, plumper droppings! Thank you for these beauties, my friend! I shall see them to Yalana's hands while they're still steaming!"
53,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_230","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it will sadden you to hear this, but we have no further need of droppings."
54,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_231","Even as we speak, Yalana is compiling the results of her preliminary analysis. Let's pay her a visit, shall we?"
@@ -100,7 +100,7 @@ int32,str,str
96,"TEXT_CTSDKBCHARACTER4_00570_YALANA_000_318","Chief─I expect you to bring me the specimens without delay. Is that clear?"
97,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_321","The Crystarium Deliveries list for Qeshi-Rae has been updated."
98,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_330","The samiel is beginning to transcend legend and take real, physical shape. I can't wait to see what else we'll learn from the plant parts you find in Il Mheg!"
99,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_350","My, look at these enormous bite marks! Yes, I can see this being the leftovers of the samiel's lunch. I'll deliver it to Yalana at once."
99,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_350",""
100,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_355","Oho, whatever bit into this was ravenous, and my coin is on the samiel! An excellent find, my friend. I'll deliver it to Yalana at once."
101,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_380","Thanks to you, we have all the specimens we need."
102,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_381","Yalana is carrying out her analysis even as we speak. And though she won't admit it, it's plain she's enjoying herself. "
@@ -108,7 +108,7 @@ int32,str,str
104,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_383","Or should that be “never seen”? While we've found ample evidence of the creature's activities, we haven't caught so much as a glimpse of its scaly skin. This in spite of its prodigious size..."
105,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_384","I don't know how to explain it. We must think on it some more."
106,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_450","Qeshi-Rae is overjoyed with your efforts. She now considers you an <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Unveiler of the Samiel<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
107,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_390","A new quest continuing the story of the search for the samiel is now available. Upon its completion, the Crystarium Deliveries list for Qeshi-Rae will be updated."
107,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_390","A new quest continuing the story of the search for the samiel is now available."
108,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_400","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I was hoping you would come by. I have a favor to ask of you."
109,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_405","The next request will be available from Qeshi-Rae upon reaching level 78 as a miner or botanist."
110,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_430","I've been pondering the recent episode in Il Mheg, where the samiel vanished as suddenly as it appeared."
@@ -125,7 +125,7 @@ int32,str,str
121,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_441","Set forth for Rak'tika, my friend, for the Blind Forest of Yx'Maja, and gather the samiel's skin! Through the skin the creature has shed with, we will shed light on the creature!"
122,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_451","The Crystarium Deliveries list for Qeshi-Rae has been updated."
123,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_460","Ah, to behold the samiel with my own eyes... The skin, my friend─you must bring us more shreds of the creature's skin from the Blind Forest of Yx'Maja in Rak'tika!"
124,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_480","Oho, what a fine shred of skin this is! I look forward to seeing what juicy information it will yield!"
124,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_480",""
125,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_485","Blessed night... I asked for shreds of skin, but you've brought me a veritable tapestry! This will tell us many a tale about its owner!"
126,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_500","My thanks for gathering these specimens, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I'm pleased to see that the samiel was indeed shedding its skin in Rak'tika."
127,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_501","Now, based on a cursory inspection, Yalana believes that all the specimens probably came from the same creature."
1 key 0 1
11 7 TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_021
12 8 TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_022 Deliver the items Qeshi-Rae needs, and deliver them often to learn more about her!
13 9 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_030 Have you brought me evidence of the samiel from Amh Araeng? Ahhh, the anticipation of finding a lead is so heady, I can scarcely focus on my duties!
14 10 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_050 Hm, this appears to be the claw of a small beast, but there is something unusual about it. I would say this bears a closer look. My thanks.
15 11 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_055 Well now, this claw belonged to quite a large beast! I dare to hope it will yield valuable information on the samiel! My thanks!
16 12 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_100 Among the specimens you've brought back, one in particular stood out─a claw fragment that resembles that of no known creature out there.
17 13 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_101 This is definitely worth requesting an analysis of the Hortorium. Wait a moment while I fetch one of their researchers.
52 48 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_180 There is much to be learned from an animal's droppings, from its identity and diet to its physical condition.
53 49 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_181 Would that I could do the analyzing myself, but I wouldn't dream of depriving Yalana of the joy of having one's nose in feces. Nor you the joy of looking for it! Off to Sullen you go, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
54 50 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_100_181 Would that I could do the analyzing myself, but I wouldn't dream of depriving Yalana of the joy of having one's nose in feces. Nor you the joy of looking for it! Off to the Thirstless Shore you go, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
55 51 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_200 Ah, this is a fine pile of droppings you have found. Thank you, my friend. I shall see it to Yalana's hands at once.
56 52 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_201 My, you'll have to go far to find fresher, plumper droppings! Thank you for these beauties, my friend! I shall see them to Yalana's hands while they're still steaming!
57 53 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_230 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it will sadden you to hear this, but we have no further need of droppings.
58 54 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_231 Even as we speak, Yalana is compiling the results of her preliminary analysis. Let's pay her a visit, shall we?
100 96 TEXT_CTSDKBCHARACTER4_00570_YALANA_000_318 Chief─I expect you to bring me the specimens without delay. Is that clear?
101 97 TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_321 The Crystarium Deliveries list for Qeshi-Rae has been updated.
102 98 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_330 The samiel is beginning to transcend legend and take real, physical shape. I can't wait to see what else we'll learn from the plant parts you find in Il Mheg!
103 99 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_350 My, look at these enormous bite marks! Yes, I can see this being the leftovers of the samiel's lunch. I'll deliver it to Yalana at once.
104 100 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_355 Oho, whatever bit into this was ravenous, and my coin is on the samiel! An excellent find, my friend. I'll deliver it to Yalana at once.
105 101 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_380 Thanks to you, we have all the specimens we need.
106 102 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_381 Yalana is carrying out her analysis even as we speak. And though she won't admit it, it's plain she's enjoying herself.
108 104 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_383 Or should that be “never seen”? While we've found ample evidence of the creature's activities, we haven't caught so much as a glimpse of its scaly skin. This in spite of its prodigious size...
109 105 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_384 I don't know how to explain it. We must think on it some more.
110 106 TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_450 Qeshi-Rae is overjoyed with your efforts. She now considers you an <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Unveiler of the Samiel<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!
111 107 TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_390 A new quest continuing the story of the search for the samiel is now available. Upon its completion, the Crystarium Deliveries list for Qeshi-Rae will be updated. A new quest continuing the story of the search for the samiel is now available.
112 108 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_400 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I was hoping you would come by. I have a favor to ask of you.
113 109 TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_405 The next request will be available from Qeshi-Rae upon reaching level 78 as a miner or botanist.
114 110 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_430 I've been pondering the recent episode in Il Mheg, where the samiel vanished as suddenly as it appeared.
125 121 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_441 Set forth for Rak'tika, my friend, for the Blind Forest of Yx'Maja, and gather the samiel's skin! Through the skin the creature has shed with, we will shed light on the creature!
126 122 TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_451 The Crystarium Deliveries list for Qeshi-Rae has been updated.
127 123 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_460 Ah, to behold the samiel with my own eyes... The skin, my friend─you must bring us more shreds of the creature's skin from the Blind Forest of Yx'Maja in Rak'tika!
128 124 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_480 Oho, what a fine shred of skin this is! I look forward to seeing what juicy information it will yield!
129 125 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_485 Blessed night... I asked for shreds of skin, but you've brought me a veritable tapestry! This will tell us many a tale about its owner!
130 126 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_500 My thanks for gathering these specimens, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I'm pleased to see that the samiel was indeed shedding its skin in Rak'tika.
131 127 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_501 Now, based on a cursory inspection, Yalana believes that all the specimens probably came from the same creature.
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@@ -89,7 +89,7 @@ int32,str,str
85,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_395","Of course, if it weren't for your bravery and commitment, none of this would've been possible."
86,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_396","Now that Lobb has offered to assist us, we should be able to maintain the supply of our existing specialties while exploring new avenues. If you keep reeling in nutritious morsels, I'll see what information I can gather!"
87,"TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_460","Frithrik is overjoyed with your efforts. He now considers you an <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Apex Angler<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
88,"TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_400","A new quest continuing the story of the Facet of Fishing is now available. Upon its completion, the Crystarium Deliveries list for Frithrik will be updated."
88,"TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_400","A new quest continuing the story of the Facet of Fishing is now available."
89,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_420","I've found a cure! Well, a potential cure, anyway."
90,"TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_425","The next request will be available from Frithrik upon reaching level 78 as a fisher."
91,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_450","As you may recall, Lobb told us of a young lady suffering from a prolonged bout of jaundice and frequent spells of dizziness."
1 key 0 1
89 85 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_395 Of course, if it weren't for your bravery and commitment, none of this would've been possible.
90 86 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_396 Now that Lobb has offered to assist us, we should be able to maintain the supply of our existing specialties while exploring new avenues. If you keep reeling in nutritious morsels, I'll see what information I can gather!
91 87 TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_460 Frithrik is overjoyed with your efforts. He now considers you an <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Apex Angler<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!
92 88 TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_400 A new quest continuing the story of the Facet of Fishing is now available. Upon its completion, the Crystarium Deliveries list for Frithrik will be updated. A new quest continuing the story of the Facet of Fishing is now available.
93 89 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_420 I've found a cure! Well, a potential cure, anyway.
94 90 TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_425 The next request will be available from Frithrik upon reaching level 78 as a fisher.
95 91 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_450 As you may recall, Lobb told us of a young lady suffering from a prolonged bout of jaundice and frequent spells of dizziness.
@@ -47,7 +47,7 @@ int32,str,str
43,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_056","Yes, the more I think on it, the more I realize what a privilege this truly is."
44,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_057","Thank you <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Kozakura. It is your generosity and hard work that have made this possible."
45,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_058","I intend to prove that your faith in us was not misplaced!"
46,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528B_000_059","Mauto! Those Buduga men have infiltrated the Kienkan!"
46,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528B_000_059","Mauto! Those Budugan men have infiltrated the Kienkan!"
47,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_060","Will they never learn!?"
48,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_061","Apprehend the intruders! I want them alive and preferably unharmed! One of you stay here─ I will prepare some choice words for you to deliver to those scoundrels."
49,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528A_100_061","I'll gather some men and go on ahead! Once the Buduga have been trussed up and given a severe telling-off, they will know better than to try any of their antics again!"
1 key 0 1
47 43 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_056 Yes, the more I think on it, the more I realize what a privilege this truly is.
48 44 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_057 Thank you <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Kozakura. It is your generosity and hard work that have made this possible.
49 45 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_058 I intend to prove that your faith in us was not misplaced!
50 46 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528B_000_059 Mauto! Those Buduga men have infiltrated the Kienkan! Mauto! Those Budugan men have infiltrated the Kienkan!
51 47 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_060 Will they never learn!?
52 48 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_061 Apprehend the intruders! I want them alive and preferably unharmed! One of you stay here─ I will prepare some choice words for you to deliver to those scoundrels.
53 49 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528A_100_061 I'll gather some men and go on ahead! Once the Buduga have been trussed up and given a severe telling-off, they will know better than to try any of their antics again!
@@ -35,7 +35,7 @@ int32,str,str
31,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_501","By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions."
32,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_510","Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream."
33,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_511","Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake."
34,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> and subsequent regions, you may obtain logograms."
34,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> and subsequent regions, you may obtain logograms."
35,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_520","I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all."
36,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_521","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions."
37,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_522","Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board."
1 key 0 1
35 31 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_501 By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions.
36 32 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_510 Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream.
37 33 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_511 Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake.
38 34 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_100_511 During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> and subsequent regions, you may obtain logograms. During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> and subsequent regions, you may obtain logograms.
39 35 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_520 I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all.
40 36 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_521 Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions.
41 37 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_522 Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board.
@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_031","In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>."
21,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_032","This quantity will vary depending on the weapon in question. A paladin's arm requires <If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>, as does a shield. All other weapons require <If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> <SheetEn(Item,3,24122,2,1)/>."
22,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_033","<Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge."
23,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034","Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>, and that crystal forges located elsewhere will not yield this material."
23,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034","Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>, and that crystal forges located elsewhere will not yield this material."
24,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_TALK_ACTOR",""
25,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_023",""
26,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_002",""
1 key 0 1
24 20 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_031 In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>.
25 21 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_032 This quantity will vary depending on the weapon in question. A paladin's arm requires <If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>, as does a shield. All other weapons require <If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> <SheetEn(Item,3,24122,2,1)/>.
26 22 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_033 <Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge.
27 23 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034 Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>, and that crystal forges located elsewhere will not yield this material. Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>, and that crystal forges located elsewhere will not yield this material.
28 24 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_TALK_ACTOR
29 25 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_023
30 26 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_002
+2 -2
View File
@@ -3,7 +3,7 @@
int32,str,str
0,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_000","Finally made it, eh? Glad to have ye with us. I'm workin' on a few things at the moment─things that might be to yer benefit, in fact─so if ye'll kindly piss off an' leave me to it, I'd be grateful."
1,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_010","There <If(PlayerParameter(4))>she<Else/>he</If> is! Krile sent ye my way, did she? Good, good. Let's get down to business, then."
2,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_011","First off, while I was wrackin' my brain to come up with another half-dozen ways to free myself from my financial burdens, I stumbled upon a method by which we might improve that magia board o' yers. Augment it, that is to say."
2,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_011","First off, while I was rackin' my brain to come up with another half-dozen ways to free myself from my financial burdens, I stumbled upon a method by which we might improve that magia board o' yers. Augment it, that is to say."
3,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_014","So─ye can only affix up to five magicite to it, aye?"
4,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_015","Well, what if I told ye there was a way we might add a sixth to the mix?"
5,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_016","Aye, I thought ye might perk up at the sound o' that. Now, I don't want to get yer hopes up too much. There's still a limit on how much ye can strengthen yer affinity with a given element, for one, an' ye'll need special materials to get the job done."
@@ -87,7 +87,7 @@ int32,str,str
83,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_317","Hells, I did just that not long ago, an' she buried me in a mountain o' gibberish an' equations. All I took away from it was that only the vitiated aether o' Pyros would do."
84,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_318","Made me feel like a bleedin' idiot, to be honest... Actually, given that yer no aetherologist yerself, it might be best if ye don't ask her for an explanation after all..."
85,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_319","But never mind all that. Ye know what ye need to do, so go out there an' do it!"
86,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>, your Eurekan kettle will gradually accumulate vitiated aether."
86,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>, your Eurekan kettle will gradually accumulate vitiated aether."
87,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_321","<Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge."
88,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_322","In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>."
89,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_323","Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties."
1 key 0 1
3 int32 str str
4 0 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_000 Finally made it, eh? Glad to have ye with us. I'm workin' on a few things at the moment─things that might be to yer benefit, in fact─so if ye'll kindly piss off an' leave me to it, I'd be grateful.
5 1 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_010 There <If(PlayerParameter(4))>she<Else/>he</If> is! Krile sent ye my way, did she? Good, good. Let's get down to business, then.
6 2 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_011 First off, while I was wrackin' my brain to come up with another half-dozen ways to free myself from my financial burdens, I stumbled upon a method by which we might improve that magia board o' yers. Augment it, that is to say. First off, while I was rackin' my brain to come up with another half-dozen ways to free myself from my financial burdens, I stumbled upon a method by which we might improve that magia board o' yers. Augment it, that is to say.
7 3 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_014 So─ye can only affix up to five magicite to it, aye?
8 4 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_015 Well, what if I told ye there was a way we might add a sixth to the mix?
9 5 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_016 Aye, I thought ye might perk up at the sound o' that. Now, I don't want to get yer hopes up too much. There's still a limit on how much ye can strengthen yer affinity with a given element, for one, an' ye'll need special materials to get the job done.
87 83 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_317 Hells, I did just that not long ago, an' she buried me in a mountain o' gibberish an' equations. All I took away from it was that only the vitiated aether o' Pyros would do.
88 84 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_318 Made me feel like a bleedin' idiot, to be honest... Actually, given that yer no aetherologist yerself, it might be best if ye don't ask her for an explanation after all...
89 85 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_319 But never mind all that. Ye know what ye need to do, so go out there an' do it!
90 86 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320 As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>, your Eurekan kettle will gradually accumulate vitiated aether. As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>, your Eurekan kettle will gradually accumulate vitiated aether.
91 87 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_321 <Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge.
92 88 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_322 In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>.
93 89 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_323 Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties.
+2 -2
View File
@@ -166,12 +166,12 @@ I will wait for you within the tower, at its prison. But be warned─I will not
160,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_664","Bah. I'll refrain from grim predictions and the like, especially when I should like to think it will not come to that. We're coming for you, Ejika!"
161,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_665","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
162,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_100_665","You have reached the conclusion of this chapter of the Eureka expedition."
163,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_150_665","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>."
163,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_150_665","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>."
164,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_666","You may now ride mounts within Eureka Pyros!"
165,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_670","Not that I don't enjoy your company, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but there's really nothing else you can do to help us at this time. I'll let you know when we're ready to continue with the expedition."
166,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_671","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
167,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_680","You have reached the conclusion of this chapter of the Eureka expedition."
168,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_681","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>."
168,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_681","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>."
169,"TEXT_CTSERKEUREKA3KRILE1_00512_TALK_ACTOR",""
170,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_600",""
171,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_601",""
1 key 0 1
166 162 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_100_665 You have reached the conclusion of this chapter of the Eureka expedition.
167 163 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_150_665 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>.
168 164 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_666 You may now ride mounts within Eureka Pyros!
169 165 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_670 Not that I don't enjoy your company, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but there's really nothing else you can do to help us at this time. I'll let you know when we're ready to continue with the expedition.
170 166 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_671 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
171 167 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_680 You have reached the conclusion of this chapter of the Eureka expedition.
172 168 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_681 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>.
173 169 TEXT_CTSERKEUREKA3KRILE1_00512_TALK_ACTOR
174 170 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_600
175 171 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_601
176 172 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_602
177 173 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_603
@@ -16,7 +16,7 @@ int32,str,str
12,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_031","However, as the precise nature of logograms is not readily discerned by the layman, any which you discover in the wild you will first need to bring to me for appraisal."
13,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_032","Once I have identified the nature of the mnemes contained within a given logogram, you may use it with the manipulator."
14,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_033","Furthermore, while you may process logograms one at a time, you might find it advantageous to extract and transubstantiate mnemes from multiple logograms at once. Certain combinations may produce more potent substances."
15,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
15,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
16,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_110_033","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within."
17,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_120_034","Once logograms have been appraised, they may be used in conjunction with the logos manipulator to obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logos actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
18,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_130_034","Up to three logos actions may be set at any time."
@@ -88,7 +88,7 @@ int32,str,str
84,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_501","By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions."
85,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_510","Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream."
86,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_511","Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake."
87,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> and subsequent regions, you may obtain logograms."
87,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> and subsequent regions, you may obtain logograms."
88,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_520","I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all."
89,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_521","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions."
90,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_522","Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board."
1 key 0 1
16 12 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_031 However, as the precise nature of logograms is not readily discerned by the layman, any which you discover in the wild you will first need to bring to me for appraisal.
17 13 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_032 Once I have identified the nature of the mnemes contained within a given logogram, you may use it with the manipulator.
18 14 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_033 Furthermore, while you may process logograms one at a time, you might find it advantageous to extract and transubstantiate mnemes from multiple logograms at once. Certain combinations may produce more potent substances.
19 15 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033 During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
20 16 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_110_033 Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within.
21 17 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_120_034 Once logograms have been appraised, they may be used in conjunction with the logos manipulator to obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logos actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
22 18 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_130_034 Up to three logos actions may be set at any time.
88 84 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_501 By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions.
89 85 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_510 Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream.
90 86 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_511 Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake.
91 87 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511 During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> and subsequent regions, you may obtain logograms. During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> and subsequent regions, you may obtain logograms.
92 88 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_520 I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all.
93 89 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_521 Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions.
94 90 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_522 Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board.
@@ -61,7 +61,7 @@ int32,str,str
57,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_221","Accessible only via special means, the Baldesion Arsenal is an open dungeon that can be occupied by up to 56 players."
58,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_222","The dungeon is rife with fearsome foes and deadly traps, and it is recommended that you cooperate with other participants if you wish to stand a chance of success."
59,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_230","The Baldesion Arsenal is sealed behind an arcane ward. The only way to gain entry is to exploit an anomaly in the Lifestream which occurs under certain weather conditions to teleport inside."
60,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_231","The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>."
60,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_231","The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>."
61,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_232","In order to use these nodes, you must be elemental level 60 or above, and have been granted a special status enhancement."
62,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_240","Master Ejika wrote in detail concerning the use of the anomaly in the Lifestream to teleport to the Baldesion Arsenal. Please peruse his notes at your leisure."
63,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_241","There exist two kinds of aetherial nodes: blue and red."
1 key 0 1
61 57 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_221 Accessible only via special means, the Baldesion Arsenal is an open dungeon that can be occupied by up to 56 players.
62 58 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_222 The dungeon is rife with fearsome foes and deadly traps, and it is recommended that you cooperate with other participants if you wish to stand a chance of success.
63 59 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_230 The Baldesion Arsenal is sealed behind an arcane ward. The only way to gain entry is to exploit an anomaly in the Lifestream which occurs under certain weather conditions to teleport inside.
64 60 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_231 The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>.
65 61 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_232 In order to use these nodes, you must be elemental level 60 or above, and have been granted a special status enhancement.
66 62 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_240 Master Ejika wrote in detail concerning the use of the anomaly in the Lifestream to teleport to the Baldesion Arsenal. Please peruse his notes at your leisure.
67 63 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_241 There exist two kinds of aetherial nodes: blue and red.
@@ -20,7 +20,7 @@ int32,str,str
16,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_A2_000_004","Nothing."
17,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_040","We've devised a simple method by which an additional seventh magicite can be safely affixed to your magia board. Surely I needn't explain the advantages of being able to do so!"
18,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_041","Through further magia board augmentation, you can increase the maximum number of magicite which can be affixed to it."
19,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_100_041","Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> is not a prerequisite."
19,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_100_041","Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> is not a prerequisite."
20,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_050","The augmentation procedure is not terribly difficult in of itself, but it does require a number of resources that I do not have at present. I'm afraid you'll have to go and procure them yourself."
21,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_051","In order to further augment your magia board, you must possess <SheetEn(Item,1,24817,1,1)/>, <SheetEn(Item,1,24818,1,1)/>, and <SheetEn(Item,1,24819,1,1)/>."
22,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_060","I have an extra magicite I can give to you once I've finished augmenting your magia board. Similarly to the previous stone I supplied, it has been specially treated and is no different from the others you use in conjunction with your board."
1 key 0 1
20 16 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_A2_000_004 Nothing.
21 17 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_040 We've devised a simple method by which an additional seventh magicite can be safely affixed to your magia board. Surely I needn't explain the advantages of being able to do so!
22 18 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_041 Through further magia board augmentation, you can increase the maximum number of magicite which can be affixed to it.
23 19 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_100_041 Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> is not a prerequisite. Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> is not a prerequisite.
24 20 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_050 The augmentation procedure is not terribly difficult in of itself, but it does require a number of resources that I do not have at present. I'm afraid you'll have to go and procure them yourself.
25 21 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_051 In order to further augment your magia board, you must possess <SheetEn(Item,1,24817,1,1)/>, <SheetEn(Item,1,24818,1,1)/>, and <SheetEn(Item,1,24819,1,1)/>.
26 22 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_060 I have an extra magicite I can give to you once I've finished augmenting your magia board. Similarly to the previous stone I supplied, it has been specially treated and is no different from the others you use in conjunction with your board.
@@ -69,7 +69,7 @@ int32,str,str
64,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_343","Now, we were talkin' about yer weapon. As I said, she's complete. Ain't nothin' more I can do for her."
65,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_345","All that's left is for ye to wield her like she's meant to be wielded."
66,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_346","If ye understand this, what're ye waitin' for? Get back out there an' raise hells!"
67,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349","You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>."
67,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349","You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>."
68,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_350","An' just like that, another masterpiece is born. I swear, there's no limit to me genius. Nor me debts, for that matter..."
69,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_351","At any rate, yer weapon's complete. Get out there an' put her to good use!"
70,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_050_370","Eh? Ye got <SheetEn(Item,3,24808,2,1)/> for me or not? If ye don't, piss off."
1 key 0 1
69 65 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_345 All that's left is for ye to wield her like she's meant to be wielded.
70 66 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_346 If ye understand this, what're ye waitin' for? Get back out there an' raise hells!
71 67 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349 You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>.
72 68 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_350 An' just like that, another masterpiece is born. I swear, there's no limit to me genius. Nor me debts, for that matter...
73 69 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_351 At any rate, yer weapon's complete. Get out there an' put her to good use!
74 70 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_050_370 Eh? Ye got <SheetEn(Item,3,24808,2,1)/> for me or not? If ye don't, piss off.
75 71 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_055_370 In order to imbue your weapon with elemental power, you must possess the requisite amount of <SheetEn(Item,3,24808,2,1)/>.
+2 -2
View File
@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Adkiragh's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
21,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Adkiragh and his past."
22,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 66 or above."
23,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_007_001","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
23,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_007_001","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
24,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
25,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
26,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
@@ -47,7 +47,7 @@ int32,str,str
43,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
44,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_000","The items sought by Adkiragh fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Adkiragh deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
45,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 66 or above."
46,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_009","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
46,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_009","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
47,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner:"
48,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
49,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_003","Materials necessary to craft the collectables Adkiragh seeks may be purchased from the scrap salvager in Idyllshire's Freewalks Roundspot."
1 key 0 1
24 20 TEXT_CTSSFSCHARACTER4_00541_GUIDE_001_001 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Adkiragh's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase.
25 21 TEXT_CTSSFSCHARACTER4_00541_GUIDE_001_002 Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Adkiragh and his past.
26 22 TEXT_CTSSFSCHARACTER4_00541_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 66 or above.
27 23 TEXT_CTSSFSCHARACTER4_00541_GUIDE_007_001 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
28 24 TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
29 25 TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_001 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
30 26 TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log.
47 43 TEXT_CTSSFSCHARACTER4_00541_GUIDE_006_003 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
48 44 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_000 The items sought by Adkiragh fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Adkiragh deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
49 45 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 66 or above.
50 46 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_009 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
51 47 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner:
52 48 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes.
53 49 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_003 Materials necessary to craft the collectables Adkiragh seeks may be purchased from the scrap salvager in Idyllshire's Freewalks Roundspot.
+102 -90
View File
@@ -134,95 +134,107 @@ And attentive to our duties!♪"
127,"TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE4","You─hic─rang?"
128,"TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE5","Need my assistance, do you? Let's make this quick, then."
129,"TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE6","You have my ear, <If(PlayerParameter(4))>milady<Else/>milord</If>. Both of them, in fact!"
130,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE1","If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
131,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE2","Take care o' yerself, hear?"
132,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE3","Until we next meet."
133,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE4","Well, it's about time. Good-bye."
134,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE5","I believe thanks are in order."
135,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE6","I'm off, then!"
136,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE1","With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
137,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE2","Don't you worry 'bout a thing. I got this."
138,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE3","Farewell, then."
139,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE4","If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now."
140,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE5","Is that all? Very well, until next time."
141,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE6","Oh, will that be all today? Very well, but promise me you'll come back soon!"
142,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE1","As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege."
143,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE2","You can count on me, chief─I know how to get things done."
144,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE3","Don't be a stranger."
145,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE4","I swear it shall be done. Eventually."
146,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE5","As you wish."
147,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE6","Capital! I shall carry out your orders forthwith."
148,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE1","I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>."
149,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE2","Don't leave me alone for too long, hear?"
150,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE3","Always a pleasure."
151,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE4","That will be all, yes? Then if you would excuse me..."
152,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE5","I believe that concludes our dealings for now."
153,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE6","Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave."
154,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE1","Your every whim shall be swiftly carried out with due care and consideration."
155,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE2","Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>."
156,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE3","I'll be going, then."
157,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE4","Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean."
158,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE5","Be well."
159,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE6","I'm off, I'm off!"
160,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE1","Until we meet again!"
161,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE2","Blessin's o' the Twelve upon ye."
162,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE3","May Nald'thal see fit to fatten our pockets!"
163,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE4","Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth."
164,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE5","You know how to reach me."
165,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE6","Is it time for good-byes already? I'm going to miss you..."
166,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE1","Thy will be done."
167,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE2","The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>."
168,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE3","..."
169,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE4","Why so serrrious? <sigh> So it goes."
170,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE5","I hardly think that warranted my personal appearance, but what is done is done."
171,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE6","Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients."
172,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE1","Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>."
173,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE2","Right then, let's get on with it!"
174,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE3","There is no call for concerrrn."
175,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE4","When the master's away, the cat will play."
176,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE5","Gods, this is tirin'..."
177,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE6","You don't want to be with me anymore? <sniffle>"
178,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE1","I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>."
179,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE2","Bwahahaha! I'm in yer bazaar, sellin' yer wares!"
180,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE3","I will go now."
181,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE4","Awww, bugger. Reckon I best get to work..."
182,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE5","I don't do good-byes."
183,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE6","Go and grab yourself some shut-eye, chief. You look terrible!"
184,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE1","Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood."
185,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE2","Aye, aye, cap'n!"
186,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE3","Duly noted."
187,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE4","Not exactly how I was hopin' to spend my day, but I suppose it can't be helped."
188,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE5","Ours is not to reason why. Ours is but to do and die."
189,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE6","Ever the consummate professional, I see. Another time, then."
190,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE1","If there is nothing else, then I shall take my leave."
191,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE2","Is that all? Guess I'll be on my way, then."
192,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE3","Any last requests? Very well. Heh heh heh... Ahem."
193,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE4","Ah, yes, of course. Duty calls!"
194,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE5","You are finished with me, then?"
195,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE6","Here today and gone tomorrow;♪
130,"TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE1","You summoned me, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
131,"TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE2","At your beck an' call, I am!"
132,"TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE3","You called, and I have come."
133,"TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE4","At last─I thought you'd <Emphasis>never</Emphasis> call. What does <If(PlayerParameter(4))>milady<Else/>milord</If> need of me?"
134,"TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE5","Could it be...? The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> has called on <Emphasis>me</Emphasis>? <chuckle>"
135,"TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE6","Yes, yes, here I am! Ready at a moment's notice!"
136,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE1","If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
137,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE2","Take care o' yerself, hear?"
138,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE3","Until we next meet."
139,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE4","Well, it's about time. Good-bye."
140,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE5","I believe thanks are in order."
141,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE6","I'm off, then!"
142,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE1","With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
143,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE2","Don't you worry 'bout a thing. I got this."
144,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE3","Farewell, then."
145,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE4","If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now."
146,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE5","Is that all? Very well, until next time."
147,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE6","Oh, will that be all today? Very well, but promise me you'll come back soon!"
148,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE1","As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege."
149,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE2","You can count on me, chief─I know how to get things done."
150,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE3","Don't be a stranger."
151,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE4","I swear it shall be done. Eventually."
152,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE5","As you wish."
153,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE6","Capital! I shall carry out your orders forthwith."
154,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE1","I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>."
155,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE2","Don't leave me alone for too long, hear?"
156,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE3","Always a pleasure."
157,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE4","That will be all, yes? Then if you would excuse me..."
158,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE5","I believe that concludes our dealings for now."
159,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE6","Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave."
160,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE1","Your every whim shall be swiftly carried out with due care and consideration."
161,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE2","Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>."
162,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE3","I'll be going, then."
163,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE4","Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean."
164,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE5","Be well."
165,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE6","I'm off, I'm off!"
166,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE1","Until we meet again!"
167,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE2","Blessin's o' the Twelve upon ye."
168,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE3","May Nald'thal see fit to fatten our pockets!"
169,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE4","Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth."
170,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE5","You know how to reach me."
171,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE6","Is it time for good-byes already? I'm going to miss you..."
172,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE1","Thy will be done."
173,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE2","The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>."
174,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE3","..."
175,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE4","Why so serrrious? <sigh> So it goes."
176,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE5","I hardly think that warranted my personal appearance, but what is done is done."
177,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE6","Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients."
178,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE1","Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>."
179,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE2","Right then, let's get on with it!"
180,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE3","There is no call for concerrrn."
181,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE4","When the master's away, the cat will play."
182,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE5","Gods, this is tirin'..."
183,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE6","You don't want to be with me anymore? <sniffle>"
184,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE1","I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>."
185,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE2","Bwahahaha! I'm in yer bazaar, sellin' yer wares!"
186,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE3","I will go now."
187,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE4","Awww, bugger. Reckon I best get to work..."
188,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE5","I don't do good-byes."
189,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE6","Go and grab yourself some shut-eye, chief. You look terrible!"
190,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE1","Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood."
191,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE2","Aye, aye, cap'n!"
192,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE3","Duly noted."
193,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE4","Not exactly how I was hopin' to spend my day, but I suppose it can't be helped."
194,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE5","Ours is not to reason why. Ours is but to do and die."
195,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE6","Ever the consummate professional, I see. Another time, then."
196,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE1","If there is nothing else, then I shall take my leave."
197,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE2","Is that all? Guess I'll be on my way, then."
198,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE3","Any last requests? Very well. Heh heh heh... Ahem."
199,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE4","Ah, yes, of course. Duty calls!"
200,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE5","You are finished with me, then?"
201,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE6","Here today and gone tomorrow;♪
Yes, I know─♪
That is so!♪"
196,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE1","If ever you have need of me, just ring."
197,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE2","Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
198,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE3","Right, then."
199,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE4","Finished already? Guess that's that, then."
200,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE5","You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything."
201,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE6","Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!"
202,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE1","Always a pleasure to serve, <If(PlayerParameter(4))>milady<Else/>milord</If>."
203,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE2","Hmph. I hope that next time you will have a more meaningful task for me."
204,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE3","<Emphasis>Good-bye</Emphasis>."
205,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE4","And with that, I shall be off. Places to go, people to see."
206,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE5","Bahahaha! Till next time, my friend!"
207,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE6","Ring for me whenever you please! You know that I will never let you down!"
208,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE1","Must we part so soon?"
209,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE2","And I am off!"
210,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE3","Call on me as you please. If I am so inclined, I will answer."
211,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE4","That is all, I suppose...? <yawn> Very well..."
212,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE5","That is all? Oh, I was hoping there'd be more..."
213,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE6","Is that all you need of me? But I could yet serve you in so many ways!"
214,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE1","Do not hesitate to call upon me again. Fare you well in your endeavors, <If(PlayerParameter(4))>madam<Else/>sir</If>."
215,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE2","Just say the word, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>, and I'll be here with bells on."
216,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE3","If you have no further need of my services..."
217,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE4","I'm off for another glass, then. You know where to find me!"
218,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE5","What─is that it? Are you <Emphasis>sure</Emphasis> you need a retainer?"
219,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE6","Nothing else? Then I shall be hopping along."
202,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE1","If ever you have need of me, just ring."
203,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE2","Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
204,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE3","Right, then."
205,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE4","Finished already? Guess that's that, then."
206,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE5","You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything."
207,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE6","Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!"
208,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE1","Always a pleasure to serve, <If(PlayerParameter(4))>milady<Else/>milord</If>."
209,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE2","Hmph. I hope that next time you will have a more meaningful task for me."
210,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE3","<Emphasis>Good-bye</Emphasis>."
211,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE4","And with that, I shall be off. Places to go, people to see."
212,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE5","Bahahaha! Till next time, my friend!"
213,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE6","Ring for me whenever you please! You know that I will never let you down!"
214,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE1","Must we part so soon?"
215,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE2","And I am off!"
216,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE3","Call on me as you please. If I am so inclined, I will answer."
217,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE4","That is all, I suppose...? <yawn> Very well..."
218,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE5","That is all? Oh, I was hoping there'd be more..."
219,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE6","Is that all you need of me? But I could yet serve you in so many ways!"
220,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE1","Do not hesitate to call upon me again. Fare you well in your endeavors, <If(PlayerParameter(4))>madam<Else/>sir</If>."
221,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE2","Just say the word, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>, and I'll be here with bells on."
222,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE3","If you have no further need of my services..."
223,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE4","I'm off for another glass, then. You know where to find me!"
224,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE5","What─is that it? Are you <Emphasis>sure</Emphasis> you need a retainer?"
225,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE6","Nothing else? Then I shall be hopping along."
226,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE1","I'm glad to have been of service. Mind you don't overdo things, <If(PlayerParameter(4))>madam<Else/>sir</If>."
227,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE2","Had your fill of me, eh? Fair enough! Let me know if you need aught else!"
228,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE3","We're done? Then I take my leave."
229,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE4","There's naught else <If(PlayerParameter(4))>milady<Else/>milord</If> requires? I'll be sharpening my claws, then, waiting for your next summons."
230,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE5","Nothing else? Right... I'll be off!"
231,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE6","Have everything you need? I'll take a little nap, then."
1 key 0 1
134 130 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE1 If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>. You summoned me, <If(PlayerParameter(4))>madam<Else/>sir</If>?
135 131 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE2 Take care o' yerself, hear? At your beck an' call, I am!
136 132 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE3 Until we next meet. You called, and I have come.
137 133 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE4 Well, it's about time. Good-bye. At last─I thought you'd <Emphasis>never</Emphasis> call. What does <If(PlayerParameter(4))>milady<Else/>milord</If> need of me?
138 134 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE5 I believe thanks are in order. Could it be...? The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> has called on <Emphasis>me</Emphasis>? <chuckle>
139 135 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE6 I'm off, then! Yes, yes, here I am! Ready at a moment's notice!
140 136 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE1 With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>. If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
141 137 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE2 Don't you worry 'bout a thing. I got this. Take care o' yerself, hear?
142 138 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE3 Farewell, then. Until we next meet.
143 139 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE4 If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now. Well, it's about time. Good-bye.
144 140 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE5 Is that all? Very well, until next time. I believe thanks are in order.
145 141 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE6 Oh, will that be all today? Very well, but promise me you'll come back soon! I'm off, then!
146 142 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE1 As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege. With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>.
147 143 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE2 You can count on me, chief─I know how to get things done. Don't you worry 'bout a thing. I got this.
148 144 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE3 Don't be a stranger. Farewell, then.
149 145 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE4 I swear it shall be done. Eventually. If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now.
150 146 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE5 As you wish. Is that all? Very well, until next time.
151 147 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE6 Capital! I shall carry out your orders forthwith. Oh, will that be all today? Very well, but promise me you'll come back soon!
152 148 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE1 I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>. As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege.
153 149 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE2 Don't leave me alone for too long, hear? You can count on me, chief─I know how to get things done.
154 150 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE3 Always a pleasure. Don't be a stranger.
155 151 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE4 That will be all, yes? Then if you would excuse me... I swear it shall be done. Eventually.
156 152 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE5 I believe that concludes our dealings for now. As you wish.
157 153 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE6 Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave. Capital! I shall carry out your orders forthwith.
158 154 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE1 Your every whim shall be swiftly carried out with due care and consideration. I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>.
159 155 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE2 Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>. Don't leave me alone for too long, hear?
160 156 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE3 I'll be going, then. Always a pleasure.
161 157 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE4 Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean. That will be all, yes? Then if you would excuse me...
162 158 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE5 Be well. I believe that concludes our dealings for now.
163 159 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE6 I'm off, I'm off! Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave.
164 160 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE1 Until we meet again! Your every whim shall be swiftly carried out with due care and consideration.
165 161 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE2 Blessin's o' the Twelve upon ye. Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>.
166 162 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE3 May Nald'thal see fit to fatten our pockets! I'll be going, then.
167 163 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE4 Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth. Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean.
168 164 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE5 You know how to reach me. Be well.
169 165 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE6 Is it time for good-byes already? I'm going to miss you... I'm off, I'm off!
170 166 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE1 Thy will be done. Until we meet again!
171 167 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE2 The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>. Blessin's o' the Twelve upon ye.
172 168 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE3 ... May Nald'thal see fit to fatten our pockets!
173 169 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE4 Why so serrrious? <sigh> So it goes. Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth.
174 170 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE5 I hardly think that warranted my personal appearance, but what is done is done. You know how to reach me.
175 171 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE6 Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients. Is it time for good-byes already? I'm going to miss you...
176 172 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE1 Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>. Thy will be done.
177 173 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE2 Right then, let's get on with it! The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>.
178 174 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE3 There is no call for concerrrn. ...
179 175 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE4 When the master's away, the cat will play. Why so serrrious? <sigh> So it goes.
180 176 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE5 Gods, this is tirin'... I hardly think that warranted my personal appearance, but what is done is done.
181 177 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE6 You don't want to be with me anymore? <sniffle> Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients.
182 178 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE1 I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>. Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>.
183 179 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE2 Bwahahaha! I'm in yer bazaar, sellin' yer wares! Right then, let's get on with it!
184 180 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE3 I will go now. There is no call for concerrrn.
185 181 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE4 Awww, bugger. Reckon I best get to work... When the master's away, the cat will play.
186 182 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE5 I don't do good-byes. Gods, this is tirin'...
187 183 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE6 Go and grab yourself some shut-eye, chief. You look terrible! You don't want to be with me anymore? <sniffle>
188 184 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE1 Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood. I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>.
189 185 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE2 Aye, aye, cap'n! Bwahahaha! I'm in yer bazaar, sellin' yer wares!
190 186 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE3 Duly noted. I will go now.
191 187 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE4 Not exactly how I was hopin' to spend my day, but I suppose it can't be helped. Awww, bugger. Reckon I best get to work...
192 188 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE5 Ours is not to reason why. Ours is but to do and die. I don't do good-byes.
193 189 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE6 Ever the consummate professional, I see. Another time, then. Go and grab yourself some shut-eye, chief. You look terrible!
194 190 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE1 If there is nothing else, then I shall take my leave. Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood.
195 191 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE2 Is that all? Guess I'll be on my way, then. Aye, aye, cap'n!
196 192 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE3 Any last requests? Very well. Heh heh heh... Ahem. Duly noted.
197 193 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE4 Ah, yes, of course. Duty calls! Not exactly how I was hopin' to spend my day, but I suppose it can't be helped.
198 194 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE5 You are finished with me, then? Ours is not to reason why. Ours is but to do and die.
199 195 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE6 Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪ Ever the consummate professional, I see. Another time, then.
200 196 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE1 If ever you have need of me, just ring. If there is nothing else, then I shall take my leave.
201 197 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE2 Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>. Is that all? Guess I'll be on my way, then.
202 198 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE3 Right, then. Any last requests? Very well. Heh heh heh... Ahem.
203 199 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE4 Ah, yes, of course. Duty calls!
204 200 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE5 You are finished with me, then?
205 201 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE6 Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪
206 202 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE1 If ever you have need of me, just ring.
207 203 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE2 Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
208 204 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE3 Right, then.
209 199 205 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE4 Finished already? Guess that's that, then.
210 200 206 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE5 You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything.
211 201 207 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE6 Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!
212 202 208 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE1 Always a pleasure to serve, <If(PlayerParameter(4))>milady<Else/>milord</If>.
213 203 209 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE2 Hmph. I hope that next time you will have a more meaningful task for me.
214 204 210 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE3 <Emphasis>Good-bye</Emphasis>.
215 205 211 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE4 And with that, I shall be off. Places to go, people to see.
216 206 212 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE5 Bahahaha! Till next time, my friend!
217 207 213 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE6 Ring for me whenever you please! You know that I will never let you down!
218 208 214 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE1 Must we part so soon?
219 209 215 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE2 And I am off!
220 210 216 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE3 Call on me as you please. If I am so inclined, I will answer.
221 211 217 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE4 That is all, I suppose...? <yawn> Very well...
222 212 218 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE5 That is all? Oh, I was hoping there'd be more...
223 213 219 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE6 Is that all you need of me? But I could yet serve you in so many ways!
224 214 220 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE1 Do not hesitate to call upon me again. Fare you well in your endeavors, <If(PlayerParameter(4))>madam<Else/>sir</If>.
225 215 221 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE2 Just say the word, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>, and I'll be here with bells on.
226 216 222 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE3 If you have no further need of my services...
227 217 223 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE4 I'm off for another glass, then. You know where to find me!
228 218 224 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE5 What─is that it? Are you <Emphasis>sure</Emphasis> you need a retainer?
229 219 225 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE6 Nothing else? Then I shall be hopping along.
230 226 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE1 I'm glad to have been of service. Mind you don't overdo things, <If(PlayerParameter(4))>madam<Else/>sir</If>.
231 227 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE2 Had your fill of me, eh? Fair enough! Let me know if you need aught else!
232 228 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE3 We're done? Then I take my leave.
233 229 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE4 There's naught else <If(PlayerParameter(4))>milady<Else/>milord</If> requires? I'll be sharpening my claws, then, waiting for your next summons.
234 230 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE5 Nothing else? Right... I'll be off!
235 231 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE6 Have everything you need? I'll take a little nap, then.
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@@ -9,9 +9,10 @@ int32,str,str
5,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_ROWENASLAVE6_000_000","Ah, as much as I'd like to assist you, we can only do business with referred individuals."
6,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_ROWENASLAVE7_000_000","My apologies, but we are not taking on new suppliers at present. This is an interim measure to improve the experience of those artisans already on our roster."
7,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_ROWENASLAVE8_000_000","My apologies, <If(PlayerParameter(4))>miss<Else/>sir</If>, but we are only permitted to conduct business with referred individuals."
8,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_001","Certain items previously accepted by collectable appraisers can no longer be crafted as collectables."
9,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_002","If you are in possession of these items, please submit them to the collectable dealer in Mor Dhona at Revenant's Toll."
10,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_003","Certain items previously accepted by collectable appraisers can no longer be gathered as collectables."
11,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_004","If you are in possession of these items, please submit them to the collectable dealer in Mor Dhona at Revenant's Toll."
12,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_005","Certain items previously accepted by collectable appraisers can no longer be crafted or gathered as collectables."
13,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_006","If you are in possession of these items, please submit them to the collectable dealer in Mor Dhona at Revenant's Toll."
8,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_ROWENASLAVE9_000_000","I'm terribly sorry, but we are unable to accommodate new suppliers at present. This is an interim measure to improve the experience of those artisans already on our roster."
9,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_001","Certain items previously accepted by collectable appraisers can no longer be crafted as collectables."
10,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_002","If you are in possession of these items, please submit them to the collectable dealer in Mor Dhona at Revenant's Toll."
11,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_003","Certain items previously accepted by collectable appraisers can no longer be gathered as collectables."
12,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_004","If you are in possession of these items, please submit them to the collectable dealer in Mor Dhona at Revenant's Toll."
13,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_005","Certain items previously accepted by collectable appraisers can no longer be crafted or gathered as collectables."
14,"TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_006","If you are in possession of these items, please submit them to the collectable dealer in Mor Dhona at Revenant's Toll."
1 key 0 1
9 5 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_ROWENASLAVE6_000_000 Ah, as much as I'd like to assist you, we can only do business with referred individuals.
10 6 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_ROWENASLAVE7_000_000 My apologies, but we are not taking on new suppliers at present. This is an interim measure to improve the experience of those artisans already on our roster.
11 7 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_ROWENASLAVE8_000_000 My apologies, <If(PlayerParameter(4))>miss<Else/>sir</If>, but we are only permitted to conduct business with referred individuals.
12 8 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_001 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_ROWENASLAVE9_000_000 Certain items previously accepted by collectable appraisers can no longer be crafted as collectables. I'm terribly sorry, but we are unable to accommodate new suppliers at present. This is an interim measure to improve the experience of those artisans already on our roster.
13 9 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_002 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_001 If you are in possession of these items, please submit them to the collectable dealer in Mor Dhona at Revenant's Toll. Certain items previously accepted by collectable appraisers can no longer be crafted as collectables.
14 10 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_003 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_002 Certain items previously accepted by collectable appraisers can no longer be gathered as collectables. If you are in possession of these items, please submit them to the collectable dealer in Mor Dhona at Revenant's Toll.
15 11 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_004 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_003 If you are in possession of these items, please submit them to the collectable dealer in Mor Dhona at Revenant's Toll. Certain items previously accepted by collectable appraisers can no longer be gathered as collectables.
16 12 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_005 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_004 Certain items previously accepted by collectable appraisers can no longer be crafted or gathered as collectables. If you are in possession of these items, please submit them to the collectable dealer in Mor Dhona at Revenant's Toll.
17 13 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_006 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_005 If you are in possession of these items, please submit them to the collectable dealer in Mor Dhona at Revenant's Toll. Certain items previously accepted by collectable appraisers can no longer be crafted or gathered as collectables.
18 14 TEXT_CMNDEFROWENASCOLLECTABLESSHOP_00689_SYSTEM_000_006 If you are in possession of these items, please submit them to the collectable dealer in Mor Dhona at Revenant's Toll.
+1 -1
View File
@@ -93,7 +93,7 @@ int32,str,str
89,"TEXT_CTSOPN50LEWREY_00622_LEWREY_000_441","Considering that the ambient aether remains in constant flux, it is little wonder that plant life struggles to flourish in such conditions, but this is nonetheless disappointing news. Please be sure to take care of yourselves during your investigations!"
90,"TEXT_CTSOPN50LEWREY_00622_LEWREY_000_450","I for one am overjoyed that we can share the knowledge of our work in the Empty with others!"
91,"TEXT_CTSOPN50LEWREY_00622_LEWREY_000_451","If all goes well, it will not be long before we can allow people to travel there to see it for themselves."
92,"TEXT_CTSOPN50LEWREY_00622_LEWREY_000_452","Of course, one can't expect vast swathes of barren land to become fertile overnight, but the greenery will spread in due course. In the meantime, perhaps we should start thinking of a new name for the place..."
92,"TEXT_CTSOPN50LEWREY_00622_LEWREY_000_452","Of course, one can't expect vast swaths of barren land to become fertile overnight, but the greenery will spread in due course. In the meantime, perhaps we should start thinking of a new name for the place..."
93,"TEXT_CTSOPN50LEWREY_00622_TALK_ACTOR",""
94,"TEXT_CTSOPN50LEWREY_00622_RENRAKU_000_400",""
95,"TEXT_CTSOPN50LEWREY_00622_A1_000_001",""
1 key 0 1
93 89 TEXT_CTSOPN50LEWREY_00622_LEWREY_000_441 Considering that the ambient aether remains in constant flux, it is little wonder that plant life struggles to flourish in such conditions, but this is nonetheless disappointing news. Please be sure to take care of yourselves during your investigations!
94 90 TEXT_CTSOPN50LEWREY_00622_LEWREY_000_450 I for one am overjoyed that we can share the knowledge of our work in the Empty with others!
95 91 TEXT_CTSOPN50LEWREY_00622_LEWREY_000_451 If all goes well, it will not be long before we can allow people to travel there to see it for themselves.
96 92 TEXT_CTSOPN50LEWREY_00622_LEWREY_000_452 Of course, one can't expect vast swathes of barren land to become fertile overnight, but the greenery will spread in due course. In the meantime, perhaps we should start thinking of a new name for the place... Of course, one can't expect vast swaths of barren land to become fertile overnight, but the greenery will spread in due course. In the meantime, perhaps we should start thinking of a new name for the place...
97 93 TEXT_CTSOPN50LEWREY_00622_TALK_ACTOR
98 94 TEXT_CTSOPN50LEWREY_00622_RENRAKU_000_400
99 95 TEXT_CTSOPN50LEWREY_00622_A1_000_001
+2 -2
View File
@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_CTSSFSCHARACTER5_00640_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Kai-Shirr's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
21,"TEXT_CTSSFSCHARACTER5_00640_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Kai-Shirr and his efforts to promote the Beehive."
22,"TEXT_CTSSFSCHARACTER5_00640_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 70 or above."
23,"TEXT_CTSSFSCHARACTER5_00640_GUIDE_007_001","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
23,"TEXT_CTSSFSCHARACTER5_00640_GUIDE_007_001","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
24,"TEXT_CTSSFSCHARACTER5_00640_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
25,"TEXT_CTSSFSCHARACTER5_00640_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
26,"TEXT_CTSSFSCHARACTER5_00640_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
@@ -47,7 +47,7 @@ int32,str,str
43,"TEXT_CTSSFSCHARACTER5_00640_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
44,"TEXT_CTSSFSCHARACTER5_00640_TUTORIAL_000_000","The items sought by Kai-Shirr fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kai-Shirr deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
45,"TEXT_CTSSFSCHARACTER5_00640_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 70 or above."
46,"TEXT_CTSSFSCHARACTER5_00640_TUTORIAL_000_009","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
46,"TEXT_CTSSFSCHARACTER5_00640_TUTORIAL_000_009","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
47,"TEXT_CTSSFSCHARACTER5_00640_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner:"
48,"TEXT_CTSSFSCHARACTER5_00640_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
49,"TEXT_CTSSFSCHARACTER5_00640_TUTORIAL_000_003","Materials necessary to craft the collectables Kai-Shirr seeks may be purchased from Dadden in Eulmore's aetheryte plaza."
1 key 0 1
24 20 TEXT_CTSSFSCHARACTER5_00640_GUIDE_001_001 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Kai-Shirr's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase.
25 21 TEXT_CTSSFSCHARACTER5_00640_GUIDE_001_002 Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Kai-Shirr and his efforts to promote the Beehive.
26 22 TEXT_CTSSFSCHARACTER5_00640_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 70 or above.
27 23 TEXT_CTSSFSCHARACTER5_00640_GUIDE_007_001 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
28 24 TEXT_CTSSFSCHARACTER5_00640_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
29 25 TEXT_CTSSFSCHARACTER5_00640_GUIDE_002_001 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes.
30 26 TEXT_CTSSFSCHARACTER5_00640_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log.
47 43 TEXT_CTSSFSCHARACTER5_00640_GUIDE_006_003 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
48 44 TEXT_CTSSFSCHARACTER5_00640_TUTORIAL_000_000 The items sought by Kai-Shirr fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kai-Shirr deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
49 45 TEXT_CTSSFSCHARACTER5_00640_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 70 or above.
50 46 TEXT_CTSSFSCHARACTER5_00640_TUTORIAL_000_009 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
51 47 TEXT_CTSSFSCHARACTER5_00640_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner:
52 48 TEXT_CTSSFSCHARACTER5_00640_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes.
53 49 TEXT_CTSSFSCHARACTER5_00640_TUTORIAL_000_003 Materials necessary to craft the collectables Kai-Shirr seeks may be purchased from Dadden in Eulmore's aetheryte plaza.
+2 -2
View File
@@ -23,7 +23,7 @@ int32,str,str
19,"TEXT_CTSSFSCHARACTER6_00674_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Ehll Tou's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
20,"TEXT_CTSSFSCHARACTER6_00674_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Ehll Tou and her efforts to promote the Firmament."
21,"TEXT_CTSSFSCHARACTER6_00674_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 70 or above."
22,"TEXT_CTSSFSCHARACTER6_00674_GUIDE_007_001","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
22,"TEXT_CTSSFSCHARACTER6_00674_GUIDE_007_001","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
23,"TEXT_CTSSFSCHARACTER6_00674_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
24,"TEXT_CTSSFSCHARACTER6_00674_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
25,"TEXT_CTSSFSCHARACTER6_00674_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
@@ -46,7 +46,7 @@ int32,str,str
42,"TEXT_CTSSFSCHARACTER6_00674_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
43,"TEXT_CTSSFSCHARACTER6_00674_TUTORIAL_000_000","The items sought by Ehll Tou fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Ehll Tou deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
44,"TEXT_CTSSFSCHARACTER6_00674_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 70 or above."
45,"TEXT_CTSSFSCHARACTER6_00674_TUTORIAL_000_009","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
45,"TEXT_CTSSFSCHARACTER6_00674_TUTORIAL_000_009","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
46,"TEXT_CTSSFSCHARACTER6_00674_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner:"
47,"TEXT_CTSSFSCHARACTER6_00674_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
48,"TEXT_CTSSFSCHARACTER6_00674_TUTORIAL_000_003","Materials necessary to craft the collectables Ehll Tou seeks may be purchased from Anna in the New Nest."
1 key 0 1
23 19 TEXT_CTSSFSCHARACTER6_00674_GUIDE_001_001 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Ehll Tou's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase.
24 20 TEXT_CTSSFSCHARACTER6_00674_GUIDE_001_002 Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Ehll Tou and her efforts to promote the Firmament.
25 21 TEXT_CTSSFSCHARACTER6_00674_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 70 or above.
26 22 TEXT_CTSSFSCHARACTER6_00674_GUIDE_007_001 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
27 23 TEXT_CTSSFSCHARACTER6_00674_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
28 24 TEXT_CTSSFSCHARACTER6_00674_GUIDE_002_001 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes.
29 25 TEXT_CTSSFSCHARACTER6_00674_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log.
46 42 TEXT_CTSSFSCHARACTER6_00674_GUIDE_006_003 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
47 43 TEXT_CTSSFSCHARACTER6_00674_TUTORIAL_000_000 The items sought by Ehll Tou fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Ehll Tou deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
48 44 TEXT_CTSSFSCHARACTER6_00674_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 70 or above.
49 45 TEXT_CTSSFSCHARACTER6_00674_TUTORIAL_000_009 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
50 46 TEXT_CTSSFSCHARACTER6_00674_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner:
51 47 TEXT_CTSSFSCHARACTER6_00674_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes.
52 48 TEXT_CTSSFSCHARACTER6_00674_TUTORIAL_000_003 Materials necessary to craft the collectables Ehll Tou seeks may be purchased from Anna in the New Nest.
+1 -1
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@@ -35,7 +35,7 @@ int32,str,str
31,"TEXT_JOBDEFRDC_00610_RANAAMIHGO_000_153","So it <Emphasis>was</Emphasis> true! Thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Knowing that, I would continue to do what I can for those around me, taking comfort in knowing that my home is in good hands."
32,"TEXT_JOBDEFRDC_00610_RANAAMIHGO_000_120","What a curious question. Why, a dancer is what I am...and what you are, for that matter. Oh, but perhaps you wish to review the history of our art? Very well, then..."
33,"TEXT_JOBDEFRDC_00610_RANAAMIHGO_000_121","“Dancers” are the shining stars of Troupe Falsiam─that's us! We are the proud inheritors of the Kriegstanz, an ancient form of dance they say dates even before the founding of RadzatHan...can you believe it?"
34,"TEXT_JOBDEFRDC_00610_RANAAMIHGO_000_122","The origins of our art are shrouded in mystery, but there's one thing we know for sure: we are equally at home in battle as they are on the stage."
34,"TEXT_JOBDEFRDC_00610_RANAAMIHGO_000_122","The origins of our art are shrouded in mystery, but there's one thing we know for sure: we are equally at home in battle as we are on the stage."
35,"TEXT_JOBDEFRDC_00610_RANAAMIHGO_000_123","With one motion, we strike at our foes, and with the next, we lift the spirits of our friends, helping them find strength and courage even when they are staring death in the face!"
36,"TEXT_JOBDEFRDC_00610_RANAAMIHGO_000_124","And so it is our calling to travel the realm, bringing hope and cheer to the downtrodden and the suffering. And yet, our true mission goes even deeper than that, as we learned when Mistress Nashmeira shared with us her long-kept secret."
37,"TEXT_JOBDEFRDC_00610_RANAAMIHGO_000_125","For ages, we dancers have been soldiers on the front lines in the battle against the unholy force we know as the Totentanz."
1 key 0 1
35 31 TEXT_JOBDEFRDC_00610_RANAAMIHGO_000_153 So it <Emphasis>was</Emphasis> true! Thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Knowing that, I would continue to do what I can for those around me, taking comfort in knowing that my home is in good hands.
36 32 TEXT_JOBDEFRDC_00610_RANAAMIHGO_000_120 What a curious question. Why, a dancer is what I am...and what you are, for that matter. Oh, but perhaps you wish to review the history of our art? Very well, then...
37 33 TEXT_JOBDEFRDC_00610_RANAAMIHGO_000_121 “Dancers” are the shining stars of Troupe Falsiam─that's us! We are the proud inheritors of the Kriegstanz, an ancient form of dance they say dates even before the founding of Radz–at–Han...can you believe it?
38 34 TEXT_JOBDEFRDC_00610_RANAAMIHGO_000_122 The origins of our art are shrouded in mystery, but there's one thing we know for sure: we are equally at home in battle as they are on the stage. The origins of our art are shrouded in mystery, but there's one thing we know for sure: we are equally at home in battle as we are on the stage.
39 35 TEXT_JOBDEFRDC_00610_RANAAMIHGO_000_123 With one motion, we strike at our foes, and with the next, we lift the spirits of our friends, helping them find strength and courage even when they are staring death in the face!
40 36 TEXT_JOBDEFRDC_00610_RANAAMIHGO_000_124 And so it is our calling to travel the realm, bringing hope and cheer to the downtrodden and the suffering. And yet, our true mission goes even deeper than that, as we learned when Mistress Nashmeira shared with us her long-kept secret.
41 37 TEXT_JOBDEFRDC_00610_RANAAMIHGO_000_125 For ages, we dancers have been soldiers on the front lines in the battle against the unholy force we know as the Totentanz.
+1 -1
View File
@@ -5,7 +5,7 @@ int32,str,str
1,"TEXT_REGNOR4MOREN_00613_MOREN_000_010","The contents of a book may be immutable, yet depending upon one's perspective, the lesson one learns may be different indeed. In other words, I am very much in favor of revisiting a story one has already read!"
2,"TEXT_REGNOR4MOREN_00613_MOREN_000_020","Will you be joining efforts to repel the sin eaters from Holminster Switch? If so, mayhap a quick review of your foe would prove beneficial..."
3,"TEXT_REGNOR4MOREN_00613_MOREN_000_030","<sigh> Whenever I attempt to focus on a task, my mind returns to the memory of that jewel-studded night sky."
4,"TEXT_REGNOR4MOREN_00613_MOREN_000_031","What words could hope to encapsulate that dream-like vista─the indescribable emotion which did swell within my breast? Mayhap I shall spend this day browsing our shelves of poetry..."
4,"TEXT_REGNOR4MOREN_00613_MOREN_000_031","What words could hope to encapsulate that dreamlike vista─the indescribable emotion which did swell within my breast? Mayhap I shall spend this day browsing our shelves of poetry..."
5,"TEXT_REGNOR4MOREN_00613_MOREN_000_040","Do you wish to revisit Minfilia's tale? I shall even fetch the book myself this time!"
6,"TEXT_REGNOR4MOREN_00613_MOREN_000_050","Of late, the Cabinet has had an influx of borrowers─citizens seeking the wisdom to understand this changing world. I only wish certain patrons were less, uh, <Emphasis>enthusiastic</Emphasis> with their handling of our books..."
7,"TEXT_REGNOR4MOREN_00613_MOREN_000_060","My apologies, but mayhap now is not the most opportune time for a conversation. Let us first see to the safety of the Cabinet and its visitors!"
1 key 0 1
5 1 TEXT_REGNOR4MOREN_00613_MOREN_000_010 The contents of a book may be immutable, yet depending upon one's perspective, the lesson one learns may be different indeed. In other words, I am very much in favor of revisiting a story one has already read!
6 2 TEXT_REGNOR4MOREN_00613_MOREN_000_020 Will you be joining efforts to repel the sin eaters from Holminster Switch? If so, mayhap a quick review of your foe would prove beneficial...
7 3 TEXT_REGNOR4MOREN_00613_MOREN_000_030 <sigh> Whenever I attempt to focus on a task, my mind returns to the memory of that jewel-studded night sky.
8 4 TEXT_REGNOR4MOREN_00613_MOREN_000_031 What words could hope to encapsulate that dream-like vista─the indescribable emotion which did swell within my breast? Mayhap I shall spend this day browsing our shelves of poetry... What words could hope to encapsulate that dreamlike vista─the indescribable emotion which did swell within my breast? Mayhap I shall spend this day browsing our shelves of poetry...
9 5 TEXT_REGNOR4MOREN_00613_MOREN_000_040 Do you wish to revisit Minfilia's tale? I shall even fetch the book myself this time!
10 6 TEXT_REGNOR4MOREN_00613_MOREN_000_050 Of late, the Cabinet has had an influx of borrowers─citizens seeking the wisdom to understand this changing world. I only wish certain patrons were less, uh, <Emphasis>enthusiastic</Emphasis> with their handling of our books...
11 7 TEXT_REGNOR4MOREN_00613_MOREN_000_060 My apologies, but mayhap now is not the most opportune time for a conversation. Let us first see to the safety of the Cabinet and its visitors!
+1 -1
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@@ -148,7 +148,7 @@ int32,str,str
144,"TEXT_CTSMJIMISSION_00791_SYSTEM_045_015","Please note that felicitous tokens earned during the previous season must be retrieved by the end of the current one. Tokens earned prior to the previous season cannot be retrieved."
145,"TEXT_CTSMJIMISSION_00791_SYSTEM_045_020","Warning: You will not be able to receive all of <If(Equal(IntegerParameter(2),1))><SheetEn(Item,2,IntegerParameter(1),1,1)/><Else/><SheetEn(Item,2,IntegerParameter(1),2,1)/></If>.
Excess amount: <Value>IntegerParameter(2)</Value>
Amount currently held: <Value>IntegerParameter(3)</Value>
Amount currently held: <Value>IntegerParameter(3)</Value>/150
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>※The tokens rewarded may differ from the displayed amount if the season changes, or if a felicitous favor is completed while accessing this screen.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
146,"TEXT_CTSMJIMISSION_00791_NEKOMIMI_100_000","A friend of the owner, are you? Tell me, how do you find the cabin? Cozy? Yes, I bet you do."
147,"TEXT_CTSMJIMISSION_00791_SYSTEM_200_000","When at a loss as to how to progress, speak with the felicitous furball for hints about how to realize your current vision."
1 key 0 1
148 144 TEXT_CTSMJIMISSION_00791_SYSTEM_045_015 Please note that felicitous tokens earned during the previous season must be retrieved by the end of the current one. Tokens earned prior to the previous season cannot be retrieved.
149 145 TEXT_CTSMJIMISSION_00791_SYSTEM_045_020 Warning: You will not be able to receive all of <If(Equal(IntegerParameter(2),1))><SheetEn(Item,2,IntegerParameter(1),1,1)/><Else/><SheetEn(Item,2,IntegerParameter(1),2,1)/></If>. Excess amount: <Value>IntegerParameter(2)</Value> Amount currently held: <Value>IntegerParameter(3)</Value> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>※The tokens rewarded may differ from the displayed amount if the season changes, or if a felicitous favor is completed while accessing this screen.<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Warning: You will not be able to receive all of <If(Equal(IntegerParameter(2),1))><SheetEn(Item,2,IntegerParameter(1),1,1)/><Else/><SheetEn(Item,2,IntegerParameter(1),2,1)/></If>. Excess amount: <Value>IntegerParameter(2)</Value> Amount currently held: <Value>IntegerParameter(3)</Value>/150 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>※The tokens rewarded may differ from the displayed amount if the season changes, or if a felicitous favor is completed while accessing this screen.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
150 146 TEXT_CTSMJIMISSION_00791_NEKOMIMI_100_000 A friend of the owner, are you? Tell me, how do you find the cabin? Cozy? Yes, I bet you do.
151 147 TEXT_CTSMJIMISSION_00791_SYSTEM_200_000 When at a loss as to how to progress, speak with the felicitous furball for hints about how to realize your current vision.
152 148 TEXT_CTSMJIMISSION_00791_SYSTEM_200_005 What will you do?
153 149 TEXT_CTSMJIMISSION_00791_Q1_200_000 Discuss the state of your hideaway.
154 150 TEXT_CTSMJIMISSION_00791_Q1_200_005 Talk.
@@ -3,7 +3,7 @@
int32,str,str
0,"TEXT_CTSMYCENTRANCENORMAL_00705_Q1_000_000","Select an option."
1,"TEXT_CTSMYCENTRANCENORMAL_00705_MENU_CONTENT","Delubrum Reginae."
2,"TEXT_CTSMYCENTRANCENORMAL_00705_A1_000_001","<Sheet(ContentFinderCondition,IntegerParameter(1),41)/>."
2,"TEXT_CTSMYCENTRANCENORMAL_00705_A1_000_001","<Sheet(ContentFinderCondition,IntegerParameter(1),42)/>."
3,"TEXT_CTSMYCENTRANCENORMAL_00705_A1_000_004","Confirm Resistance rank and mettle."
4,"TEXT_CTSMYCENTRANCENORMAL_00705_A1_000_005","Nothing."
5,"TEXT_CTSMYCENTRANCENORMAL_00705_Q2_000_000","What will you do?"
1 key 0 1
3 int32 str str
4 0 TEXT_CTSMYCENTRANCENORMAL_00705_Q1_000_000 Select an option.
5 1 TEXT_CTSMYCENTRANCENORMAL_00705_MENU_CONTENT Delubrum Reginae.
6 2 TEXT_CTSMYCENTRANCENORMAL_00705_A1_000_001 <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>.
7 3 TEXT_CTSMYCENTRANCENORMAL_00705_A1_000_004 Confirm Resistance rank and mettle.
8 4 TEXT_CTSMYCENTRANCENORMAL_00705_A1_000_005 Nothing.
9 5 TEXT_CTSMYCENTRANCENORMAL_00705_Q2_000_000 What will you do?
+2 -2
View File
@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_CTSSFSCHARACTER7_00710_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Charlemend's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
21,"TEXT_CTSSFSCHARACTER7_00710_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Charlemend and his past."
22,"TEXT_CTSSFSCHARACTER7_00710_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 70 or above."
23,"TEXT_CTSSFSCHARACTER7_00710_GUIDE_007_001","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
23,"TEXT_CTSSFSCHARACTER7_00710_GUIDE_007_001","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
24,"TEXT_CTSSFSCHARACTER7_00710_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
25,"TEXT_CTSSFSCHARACTER7_00710_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
26,"TEXT_CTSSFSCHARACTER7_00710_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
@@ -47,7 +47,7 @@ int32,str,str
43,"TEXT_CTSSFSCHARACTER7_00710_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
44,"TEXT_CTSSFSCHARACTER7_00710_TUTORIAL_000_000","The items sought by Charlemend fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Charlemend deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
45,"TEXT_CTSSFSCHARACTER7_00710_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 70 or above."
46,"TEXT_CTSSFSCHARACTER7_00710_TUTORIAL_000_009","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
46,"TEXT_CTSSFSCHARACTER7_00710_TUTORIAL_000_009","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
47,"TEXT_CTSSFSCHARACTER7_00710_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner:"
48,"TEXT_CTSSFSCHARACTER7_00710_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
49,"TEXT_CTSSFSCHARACTER7_00710_TUTORIAL_000_003","Materials necessary to craft the collectables Charlemend seeks may be purchased from Diana in front of Ser Vaindreau's Grace."
1 key 0 1
24 20 TEXT_CTSSFSCHARACTER7_00710_GUIDE_001_001 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Charlemend's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase.
25 21 TEXT_CTSSFSCHARACTER7_00710_GUIDE_001_002 Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Charlemend and his past.
26 22 TEXT_CTSSFSCHARACTER7_00710_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 70 or above.
27 23 TEXT_CTSSFSCHARACTER7_00710_GUIDE_007_001 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
28 24 TEXT_CTSSFSCHARACTER7_00710_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
29 25 TEXT_CTSSFSCHARACTER7_00710_GUIDE_002_001 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
30 26 TEXT_CTSSFSCHARACTER7_00710_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log.
47 43 TEXT_CTSSFSCHARACTER7_00710_GUIDE_006_003 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
48 44 TEXT_CTSSFSCHARACTER7_00710_TUTORIAL_000_000 The items sought by Charlemend fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Charlemend deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
49 45 TEXT_CTSSFSCHARACTER7_00710_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 70 or above.
50 46 TEXT_CTSSFSCHARACTER7_00710_TUTORIAL_000_009 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
51 47 TEXT_CTSSFSCHARACTER7_00710_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner:
52 48 TEXT_CTSSFSCHARACTER7_00710_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes.
53 49 TEXT_CTSSFSCHARACTER7_00710_TUTORIAL_000_003 Materials necessary to craft the collectables Charlemend seeks may be purchased from Diana in front of Ser Vaindreau's Grace.
+2 -2
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@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_CTSSFSCHARACTER8_00773_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Ameliance's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
21,"TEXT_CTSSFSCHARACTER8_00773_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Ameliance and her efforts to further establish the academic homestead program at the Studium."
22,"TEXT_CTSSFSCHARACTER8_00773_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 80 or above."
23,"TEXT_CTSSFSCHARACTER8_00773_GUIDE_007_001","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
23,"TEXT_CTSSFSCHARACTER8_00773_GUIDE_007_001","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
24,"TEXT_CTSSFSCHARACTER8_00773_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
25,"TEXT_CTSSFSCHARACTER8_00773_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
26,"TEXT_CTSSFSCHARACTER8_00773_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
@@ -46,7 +46,7 @@ int32,str,str
42,"TEXT_CTSSFSCHARACTER8_00773_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
43,"TEXT_CTSSFSCHARACTER8_00773_TUTORIAL_000_000","The items sought by Ameliance fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Ameliance deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
44,"TEXT_CTSSFSCHARACTER8_00773_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 80 or above."
45,"TEXT_CTSSFSCHARACTER8_00773_TUTORIAL_000_009","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
45,"TEXT_CTSSFSCHARACTER8_00773_TUTORIAL_000_009","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
46,"TEXT_CTSSFSCHARACTER8_00773_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner:"
47,"TEXT_CTSSFSCHARACTER8_00773_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
48,"TEXT_CTSSFSCHARACTER8_00773_TUTORIAL_000_003","Materials necessary to craft the collectables Ameliance seeks may be purchased from Synnove in the Agora."
1 key 0 1
24 20 TEXT_CTSSFSCHARACTER8_00773_GUIDE_001_001 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Ameliance's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase.
25 21 TEXT_CTSSFSCHARACTER8_00773_GUIDE_001_002 Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Ameliance and her efforts to further establish the academic homestead program at the Studium.
26 22 TEXT_CTSSFSCHARACTER8_00773_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 80 or above.
27 23 TEXT_CTSSFSCHARACTER8_00773_GUIDE_007_001 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
28 24 TEXT_CTSSFSCHARACTER8_00773_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
29 25 TEXT_CTSSFSCHARACTER8_00773_GUIDE_002_001 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
30 26 TEXT_CTSSFSCHARACTER8_00773_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log.
46 42 TEXT_CTSSFSCHARACTER8_00773_GUIDE_006_003 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
47 43 TEXT_CTSSFSCHARACTER8_00773_TUTORIAL_000_000 The items sought by Ameliance fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Ameliance deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
48 44 TEXT_CTSSFSCHARACTER8_00773_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 80 or above.
49 45 TEXT_CTSSFSCHARACTER8_00773_TUTORIAL_000_009 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
50 46 TEXT_CTSSFSCHARACTER8_00773_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner:
51 47 TEXT_CTSSFSCHARACTER8_00773_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
52 48 TEXT_CTSSFSCHARACTER8_00773_TUTORIAL_000_003 Materials necessary to craft the collectables Ameliance seeks may be purchased from Synnove in the Agora.
+3 -2
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@@ -21,5 +21,6 @@ int32,str,str
17,"TEXT_FESNYR2023OMIKUJI_00776_OMIKUJISHI_000_022","It was during my journey to uncover this mystery that I discovered the omikuji, and it is the omikuji which have led me to where I stand today."
18,"TEXT_FESNYR2023OMIKUJI_00776_OMIKUJISHI_000_023","Ah, I never did tell you my name, did I? It is “Morisoba,” at present. Though we Viera who have chosen to venture from our homeland are prone to changing our names on a whim, I'm a rather unusual case. I switch between twelve different names depending on the outlook of my fortune!"
19,"TEXT_FESNYR2023OMIKUJI_00776_OMIKUJISHI_100_023","Ah, but forgive me─I have yet to tell you my name! It is “Taiyaki,” at present. Though we Viera who have chosen to venture from our homeland are prone to changing our names on a whim, I'm a rather unusual case. I switch between twelve different names depending on the outlook of my fortune!"
20,"TEXT_FESNYR2023OMIKUJI_00776_A1_000_001","(★未使用/削除予定★)"
21,"TEXT_FESNYR2023OMIKUJI_00776_A1_000_002","(★未使用/削除予定★)"
20,"TEXT_FESNYR2023OMIKUJI_00776_OMIKUJISHI_200_023",""
21,"TEXT_FESNYR2023OMIKUJI_00776_A1_000_001","(★未使用/削除予定★)"
22,"TEXT_FESNYR2023OMIKUJI_00776_A1_000_002","(★未使用/削除予定★)"
1 key 0 1
21 17 TEXT_FESNYR2023OMIKUJI_00776_OMIKUJISHI_000_022 It was during my journey to uncover this mystery that I discovered the omikuji, and it is the omikuji which have led me to where I stand today.
22 18 TEXT_FESNYR2023OMIKUJI_00776_OMIKUJISHI_000_023 Ah, I never did tell you my name, did I? It is “Morisoba,” at present. Though we Viera who have chosen to venture from our homeland are prone to changing our names on a whim, I'm a rather unusual case. I switch between twelve different names depending on the outlook of my fortune!
23 19 TEXT_FESNYR2023OMIKUJI_00776_OMIKUJISHI_100_023 Ah, but forgive me─I have yet to tell you my name! It is “Taiyaki,” at present. Though we Viera who have chosen to venture from our homeland are prone to changing our names on a whim, I'm a rather unusual case. I switch between twelve different names depending on the outlook of my fortune!
24 20 TEXT_FESNYR2023OMIKUJI_00776_A1_000_001 TEXT_FESNYR2023OMIKUJI_00776_OMIKUJISHI_200_023 (★未使用/削除予定★)
25 21 TEXT_FESNYR2023OMIKUJI_00776_A1_000_002 TEXT_FESNYR2023OMIKUJI_00776_A1_000_001 (★未使用/削除予定★)
26 22 TEXT_FESNYR2023OMIKUJI_00776_A1_000_002 (★未使用/削除予定★)
+1 -1
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@@ -14,7 +14,7 @@ int32,str,str
10,"TEXT_REGISB5RADZATHAN_00739__FAHRUNNAH_000_102","Needless to say, recent times have not been kind to our business─or that of our competitors, for that matter. It is all we can do to see that the long and storied history of the Balyk Consortium does not come to an inglorious end."
11,"TEXT_REGISB5RADZATHAN_00739__FAHRUNNAH_000_103","I am pleased to report that with the recent reopening of our borders and resumption of trade, the Balyk Consortium has regained much of its former glory. Each day, I swear to do all in my power to see that our consortium does not only survive, but enters an age of even greater prosperity!"
12,"TEXT_REGISB5RADZATHAN_00739__FAHRUNNAH_000_200","You stand in the free city of RadzatHan, the jewel of Thavnair and a veritable melting pot which draws residents and visitors of all origins and creeds. The very name of this place, in fact, is derived from the words <Emphasis>radz</Emphasis>─meaning diverse─and <Emphasis>han</Emphasis>, meaning city."
13,"TEXT_REGISB5RADZATHAN_00739__FAHRUNNAH_000_201","Located as we are halfway between the East and the West─and having signed a non-interference treaty with the various nations of the world, our city has developed through the ages as a bustling hub of trade and commerce."
13,"TEXT_REGISB5RADZATHAN_00739__FAHRUNNAH_000_201","Located as we are halfway between the East and the West─and having signed a noninterference treaty with the various nations of the worldour city has developed through the ages as a bustling hub of trade and commerce."
14,"TEXT_REGISB5RADZATHAN_00739__FAHRUNNAH_000_202","Sadly, the recent emergence of that foreboding tower has made for frightfully poor business. Why, I could count the number of trade vessels that have arrived at our ports of late on one hand. We must find a way to persevere through this, lest our once-proud civilization be lost forever."
15,"TEXT_REGISB5RADZATHAN_00739__FAHRUNNAH_000_203","Sadly, our fair city suffered great damage when the beasts came. Many of us have lost friends and loved ones, and many others their homes and valuable possessions. Down to the last man and woman, we are at a loss for how to proceed. My fellow traders and I are no exception."
16,"TEXT_REGISB5RADZATHAN_00739__FAHRUNNAH_000_204","Needless to say, the loss of our beloved satrap weighs heavily on the hearts of all here in RadzatHan. And this talk of abandoning our home and traveling to the moon... Forgive me, friend...I fear it is all still very difficult for us to accept."
1 key 0 1
14 10 TEXT_REGISB5RADZATHAN_00739__FAHRUNNAH_000_102 Needless to say, recent times have not been kind to our business─or that of our competitors, for that matter. It is all we can do to see that the long and storied history of the Balyk Consortium does not come to an inglorious end.
15 11 TEXT_REGISB5RADZATHAN_00739__FAHRUNNAH_000_103 I am pleased to report that with the recent reopening of our borders and resumption of trade, the Balyk Consortium has regained much of its former glory. Each day, I swear to do all in my power to see that our consortium does not only survive, but enters an age of even greater prosperity!
16 12 TEXT_REGISB5RADZATHAN_00739__FAHRUNNAH_000_200 You stand in the free city of Radz–at–Han, the jewel of Thavnair and a veritable melting pot which draws residents and visitors of all origins and creeds. The very name of this place, in fact, is derived from the words <Emphasis>radz</Emphasis>─meaning diverse─and <Emphasis>han</Emphasis>, meaning city.
17 13 TEXT_REGISB5RADZATHAN_00739__FAHRUNNAH_000_201 Located as we are halfway between the East and the West─and having signed a non-interference treaty with the various nations of the world, our city has developed through the ages as a bustling hub of trade and commerce. Located as we are halfway between the East and the West─and having signed a noninterference treaty with the various nations of the world─our city has developed through the ages as a bustling hub of trade and commerce.
18 14 TEXT_REGISB5RADZATHAN_00739__FAHRUNNAH_000_202 Sadly, the recent emergence of that foreboding tower has made for frightfully poor business. Why, I could count the number of trade vessels that have arrived at our ports of late on one hand. We must find a way to persevere through this, lest our once-proud civilization be lost forever.
19 15 TEXT_REGISB5RADZATHAN_00739__FAHRUNNAH_000_203 Sadly, our fair city suffered great damage when the beasts came. Many of us have lost friends and loved ones, and many others their homes and valuable possessions. Down to the last man and woman, we are at a loss for how to proceed. My fellow traders and I are no exception.
20 16 TEXT_REGISB5RADZATHAN_00739__FAHRUNNAH_000_204 Needless to say, the loss of our beloved satrap weighs heavily on the hearts of all here in Radz–at–Han. And this talk of abandoning our home and traveling to the moon... Forgive me, friend...I fear it is all still very difficult for us to accept.
@@ -0,0 +1,10 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFGLASSESEXCHANGE_00850_TALK_000_000","Greetings. I'm conducting a recall of spectacles formerly classified as headgear. I shall be happy to exchange any such items in your possession for a new, more convenient model."
1,"TEXT_CMNDEFGLASSESEXCHANGE_00850_Q1_000_000","What will you do?"
2,"TEXT_CMNDEFGLASSESEXCHANGE_00850_A1_000_001","Exchange spectacles (convert to facewear)."
3,"TEXT_CMNDEFGLASSESEXCHANGE_00850_A1_000_002","Nothing."
4,"TEXT_CMNDEFGLASSESEXCHANGE_00850_SYSTEM_000_001","Spectacles registered as fashion accessories will be exchanged for the equivalent facewear item."
5,"TEXT_CMNDEFGLASSESEXCHANGE_00850_TALK_000_002","Ah. It would seem you don't have any spectacles of the sort I'm recalling. If you happen to obtain a pair, please do bring them to me."
6,"TEXT_CMNDEFGLASSESEXCHANGE_00850_TALK_000_003","Ah. It would seem you have already exchanged all your spectacles. Thank you for your cooperation."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFGLASSESEXCHANGE_00850_TALK_000_000 Greetings. I'm conducting a recall of spectacles formerly classified as headgear. I shall be happy to exchange any such items in your possession for a new, more convenient model.
5 1 TEXT_CMNDEFGLASSESEXCHANGE_00850_Q1_000_000 What will you do?
6 2 TEXT_CMNDEFGLASSESEXCHANGE_00850_A1_000_001 Exchange spectacles (convert to facewear).
7 3 TEXT_CMNDEFGLASSESEXCHANGE_00850_A1_000_002 Nothing.
8 4 TEXT_CMNDEFGLASSESEXCHANGE_00850_SYSTEM_000_001 Spectacles registered as fashion accessories will be exchanged for the equivalent facewear item.
9 5 TEXT_CMNDEFGLASSESEXCHANGE_00850_TALK_000_002 Ah. It would seem you don't have any spectacles of the sort I'm recalling. If you happen to obtain a pair, please do bring them to me.
10 6 TEXT_CMNDEFGLASSESEXCHANGE_00850_TALK_000_003 Ah. It would seem you have already exchanged all your spectacles. Thank you for your cooperation.
+16
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@@ -1,3 +1,19 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFQSTMAIN01_00848_WUKLAMAT_100_001","I trust your instincts!"
1,"TEXT_CMNDEFQSTMAIN01_00848_KRILE_000_001","Who should we speak to first, do you think?"
2,"TEXT_CMNDEFQSTMAIN01_00848_ERENVILLE_000_005","Wuk Lamat may not be as experienced or accomplished as her brothers, but she has an affinity for the people. For her, finding those willing to cooperate is as simple as asking."
3,"TEXT_CMNDEFQSTMAIN01_00848_ALPHINAUD_000_010","Even up close, the Hanu are remarkably similar to the Vanu. Aside from those brilliant feathers, of course."
4,"TEXT_CMNDEFQSTMAIN01_00848_ALISAIE_000_015","Is there a reason the Pelupelu all wear those masks...?"
5,"TEXT_CMNDEFQSTMAIN01_00848_HANUHANUCOLLABORATOR4864_000_020","So...I can order anything I like at Xbalyav Ty'e? <Emphasis>Anything</Emphasis>!? The Third Promise is too generous!"
6,"TEXT_CMNDEFQSTMAIN01_00848_HANUHANUCOLLABORATOR4864_000_021",""
7,"TEXT_CMNDEFQSTMAIN01_00848_PELUPELUCOLLABORATOR4864_000_025","Unlimited tacos in exchange for a few days of my time? I'd be a fool to pass up that deal!"
8,"TEXT_CMNDEFQSTMAIN01_00848_PELUPELUCOLLABORATOR4864_000_026",""
9,"TEXT_CMNDEFQSTMAIN01_00848_WUKLAMAT_100_030","Come on, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─let's see what's waiting for us in the next village!"
10,"TEXT_CMNDEFQSTMAIN01_00848_KRILE_000_030","The rules of the contest seem clear enough now: the scenes from the saga point us in the direction of the electors, and the electors award us keystones for performing their feats. Simple!"
11,"TEXT_CMNDEFQSTMAIN01_00848_ERENVILLE_000_035","Wuk Lamat would have struggled to complete these feats alone. Bringing you together was the correct choice, it seems."
12,"TEXT_CMNDEFQSTMAIN01_00848_ALPHINAUD_000_040","With one keystone already in hand, we've made an auspicious start to the contest. Hopefully our next attempt is equally successful."
13,"TEXT_CMNDEFQSTMAIN01_00848_ALISAIE_000_045","Without knowing how far the other claimants have progressed, taking anything other than a brief rest is out of the question."
14,"TEXT_CMNDEFQSTMAIN01_00848_PELUPELUCOLLABORATOR4864_000_050","Ooh, my belly... Long has it been since I've feasted so well."
15,"TEXT_CMNDEFQSTMAIN01_00848_HANUHANUCOLLABORATOR4864_000_050","Xbalyav Ty'e is truly a wonder of the culinarian world."
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4 0 TEXT_CMNDEFQSTMAIN01_00848_WUKLAMAT_100_001 I trust your instincts!
5 1 TEXT_CMNDEFQSTMAIN01_00848_KRILE_000_001 Who should we speak to first, do you think?
6 2 TEXT_CMNDEFQSTMAIN01_00848_ERENVILLE_000_005 Wuk Lamat may not be as experienced or accomplished as her brothers, but she has an affinity for the people. For her, finding those willing to cooperate is as simple as asking.
7 3 TEXT_CMNDEFQSTMAIN01_00848_ALPHINAUD_000_010 Even up close, the Hanu are remarkably similar to the Vanu. Aside from those brilliant feathers, of course.
8 4 TEXT_CMNDEFQSTMAIN01_00848_ALISAIE_000_015 Is there a reason the Pelupelu all wear those masks...?
9 5 TEXT_CMNDEFQSTMAIN01_00848_HANUHANUCOLLABORATOR4864_000_020 So...I can order anything I like at Xbalyav Ty'e? <Emphasis>Anything</Emphasis>!? The Third Promise is too generous!
10 6 TEXT_CMNDEFQSTMAIN01_00848_HANUHANUCOLLABORATOR4864_000_021
11 7 TEXT_CMNDEFQSTMAIN01_00848_PELUPELUCOLLABORATOR4864_000_025 Unlimited tacos in exchange for a few days of my time? I'd be a fool to pass up that deal!
12 8 TEXT_CMNDEFQSTMAIN01_00848_PELUPELUCOLLABORATOR4864_000_026
13 9 TEXT_CMNDEFQSTMAIN01_00848_WUKLAMAT_100_030 Come on, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─let's see what's waiting for us in the next village!
14 10 TEXT_CMNDEFQSTMAIN01_00848_KRILE_000_030 The rules of the contest seem clear enough now: the scenes from the saga point us in the direction of the electors, and the electors award us keystones for performing their feats. Simple!
15 11 TEXT_CMNDEFQSTMAIN01_00848_ERENVILLE_000_035 Wuk Lamat would have struggled to complete these feats alone. Bringing you together was the correct choice, it seems.
16 12 TEXT_CMNDEFQSTMAIN01_00848_ALPHINAUD_000_040 With one keystone already in hand, we've made an auspicious start to the contest. Hopefully our next attempt is equally successful.
17 13 TEXT_CMNDEFQSTMAIN01_00848_ALISAIE_000_045 Without knowing how far the other claimants have progressed, taking anything other than a brief rest is out of the question.
18 14 TEXT_CMNDEFQSTMAIN01_00848_PELUPELUCOLLABORATOR4864_000_050 Ooh, my belly... Long has it been since I've feasted so well.
19 15 TEXT_CMNDEFQSTMAIN01_00848_HANUHANUCOLLABORATOR4864_000_050 Xbalyav Ty'e is truly a wonder of the culinarian world.
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0,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_001","Word of advice, friend. A lot of animals 'round these parts are rainbow-hued, and many's the traveler that stops to gawk at all the pretty colors. You know what bright colors in nature mean? Death."
1,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_002","You must be the adventurer Bol Ogaw sent word about. Glad to have you with us. I head the hunt here in Kozama'uka, so if there's anything you want to know about the marks, just ask."
2,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_Q1_000_000","What will you ask?"
3,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_A1_000_001","Tell me about the rank B elite mark. (The Slammer)"
4,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_A1_000_002","Tell me about the rank B elite mark. (Go'ozoabek'be)"
5,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_A1_000_003","Tell me about the rank A elite mark. (The Raintriller)"
6,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_A1_000_004","Tell me about the rank A elite mark. (Pkuucha)"
7,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_A1_000_005",""
8,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_A1_000_006","Nothing."
9,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_010","The waterways of Kozama'uka are teeming with life, and life that feeds on that life. A good example of the latter is the hammerhead crocodile."
10,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_011","They knock their prey out with their maul-like heads and swallow them whole. The Slammer's the same, just bigger, stronger, and hungrier. What the crocs do to fish, he does to folk."
11,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_012","Entire caravans have been lost to that lizard's gullet, alpacas and all. Make sure you don't go the same way they did."
12,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_020","Quite the name, isn't it? You can blame the Hanuhanu for that. Part of it means “half-fish.” It's the same name they give to the swampmonks. As for the rest, well...that means “man-eating.”"
13,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_021","Or “Hanuhanu-eating,” I suppose. Holds water either way. The creature's killed, and it'll carry on killing if we don't stop it."
14,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_022","So do us a favor, will you? The Hanuhanu are good people, and it breaks my heart to see them so afraid...but so long as that bastard lives, they've every right to be."
15,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_030","A poisonous toad, in every meaning of the words. Crawls up out of the mud every odd summer to rain death down upon the plains."
16,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_031","And I mean that literally. The beast's a master of water magicks, you see. The jets it conjures are powerful enough to sweep its prey off their feet─and often enough, to sweep the feet off its prey."
17,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_032","If you mean to put it back in the mud where it belongs, a word of advice: keep your ears open. It's a boastful bastard that's wont to announce its every move in song."
18,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_040","It's told that a young Zoraal Ja, seeking to hone his sword arm, caught a swift-winged toucalibri and kept it in the palace as a sparring partner. He'd try to knock it out of the sky with a wooden blade as it gyred and gamboled around him."
19,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_041","A cruel pastime, perhaps, but it made his reactions fast and his eye keen. Had a similar effect on the toucalibri, too: it got faster and stronger, that it might better evade or counter his strikes. One day, it broke loose from its cage and flew away into the sky."
20,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_042","Years later, when an enormous, bloodthirsty toucalibri began attacking travelers passing through Kozama'uka, many and more thought back to the tale of the young prince and his pet, Pkuucha."
21,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_043","No one can say for sure if it's the same bird, but either way, the name stuck. And if it <Emphasis>is</Emphasis> Zoraal Ja's Pkuucha, well...that would explain why it's so angry."
22,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_050",""
23,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_051",""
24,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_052",""
25,"TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_053",""
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4 0 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_001 Word of advice, friend. A lot of animals 'round these parts are rainbow-hued, and many's the traveler that stops to gawk at all the pretty colors. You know what bright colors in nature mean? Death.
5 1 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_002 You must be the adventurer Bol Ogaw sent word about. Glad to have you with us. I head the hunt here in Kozama'uka, so if there's anything you want to know about the marks, just ask.
6 2 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_Q1_000_000 What will you ask?
7 3 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_A1_000_001 Tell me about the rank B elite mark. (The Slammer)
8 4 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_A1_000_002 Tell me about the rank B elite mark. (Go'ozoabek'be)
9 5 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_A1_000_003 Tell me about the rank A elite mark. (The Raintriller)
10 6 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_A1_000_004 Tell me about the rank A elite mark. (Pkuucha)
11 7 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_A1_000_005
12 8 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_A1_000_006 Nothing.
13 9 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_010 The waterways of Kozama'uka are teeming with life, and life that feeds on that life. A good example of the latter is the hammerhead crocodile.
14 10 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_011 They knock their prey out with their maul-like heads and swallow them whole. The Slammer's the same, just bigger, stronger, and hungrier. What the crocs do to fish, he does to folk.
15 11 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_012 Entire caravans have been lost to that lizard's gullet, alpacas and all. Make sure you don't go the same way they did.
16 12 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_020 Quite the name, isn't it? You can blame the Hanuhanu for that. Part of it means “half-fish.” It's the same name they give to the swampmonks. As for the rest, well...that means “man-eating.”
17 13 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_021 Or “Hanuhanu-eating,” I suppose. Holds water either way. The creature's killed, and it'll carry on killing if we don't stop it.
18 14 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_022 So do us a favor, will you? The Hanuhanu are good people, and it breaks my heart to see them so afraid...but so long as that bastard lives, they've every right to be.
19 15 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_030 A poisonous toad, in every meaning of the words. Crawls up out of the mud every odd summer to rain death down upon the plains.
20 16 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_031 And I mean that literally. The beast's a master of water magicks, you see. The jets it conjures are powerful enough to sweep its prey off their feet─and often enough, to sweep the feet off its prey.
21 17 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_032 If you mean to put it back in the mud where it belongs, a word of advice: keep your ears open. It's a boastful bastard that's wont to announce its every move in song.
22 18 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_040 It's told that a young Zoraal Ja, seeking to hone his sword arm, caught a swift-winged toucalibri and kept it in the palace as a sparring partner. He'd try to knock it out of the sky with a wooden blade as it gyred and gamboled around him.
23 19 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_041 A cruel pastime, perhaps, but it made his reactions fast and his eye keen. Had a similar effect on the toucalibri, too: it got faster and stronger, that it might better evade or counter his strikes. One day, it broke loose from its cage and flew away into the sky.
24 20 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_042 Years later, when an enormous, bloodthirsty toucalibri began attacking travelers passing through Kozama'uka, many and more thought back to the tale of the young prince and his pet, Pkuucha.
25 21 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_043 No one can say for sure if it's the same bird, but either way, the name stuck. And if it <Emphasis>is</Emphasis> Zoraal Ja's Pkuucha, well...that would explain why it's so angry.
26 22 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_050
27 23 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_051
28 24 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_052
29 25 TEXT_CTSHNT70RISKYMOBKOZAMAUKA_00899_BOLDUXUN_000_053
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0,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_001","You look like you can handle yourself. If you're interested in joining the hunt, I reckon you and I might meet again."
1,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_002","If it isn't our fresh-faced recruit! Bol Ogaw sent word that he'd given you his seal of approval. So, what'll you be hunting today?"
2,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_Q1_000_000","What will you ask?"
3,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_A1_000_001","Tell me about the rank B elite mark. (Mad Maguey)"
4,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_A1_000_002","Tell me about the rank B elite mark. (Chupacabra)"
5,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_A1_000_003","Tell me about the rank A elite mark. (Nechuciho)"
6,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_A1_000_004","Tell me about the rank A elite mark. (Queen Hawk)"
7,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_A1_000_005",""
8,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_A1_000_006","Nothing."
9,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_010","You know of the megamagueys, right? The overgrown agave plants you see strolling around on their roots, slashing their sawtooth leaves into anyone who strays into their territory?"
10,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_011","They'll enjoy that life of violence for twenty or thirty years before deciding it's time to settle down and bursting into flower. Their duty to the species complete, they wither and die. Or at least, most of them do."
11,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_012","Those with the lustiest of life forces aren't satisfied with perpetuating the species─they want to perpetuate the violence, too. They'll carry on living long after they've flowered, growing ever more dangerous in their dotage. Far as I see it, ending their madness is a mercy."
12,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_020","Have you come across a bloodsucker on your travels? I hear it told they're visitors from another world: tourists with a taste for vital fluids."
13,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_021","The Chupacabra is something similar, though the name far predates the sightings of the beast that currently bears it. It was originally given to a creature from a tall tale passed down among seafaring folk: a terror from the lands across the salt that fed on the blood of beasts."
14,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_022","When the sailors caught wind of a devil plying the same, savage trade across Tural, they dredged up the old legend, and the name with it. Main difference is, this new incarnation feeds only on folk. Sometimes truth is stranger than fiction─and a hell of a lot scarier, too."
15,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_030","Ugh, <Emphasis>that</Emphasis> thing. Everything about it creeps me out, even the name. It means “wise wood” in the Pelupelu tongue, apparently─on account of it being smart enough to speak. <snort> Quite an achievement for a tree."
16,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_031","Not that you'll get any sense out of it. No, the only thing you're likely to come away with from an encounter with Nechuciho is a couple dozen broken bones. That's if you come away from it at all. You don't want to know how many herders and merchants have ended up as plant food over the years."
17,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_032","And to make matters worse, he's immortal. You cut one of him down, another one springs up to replace him. Don't know whether he's some kind of evil spirit, possessing one tree after another, or if he's more like a fungus, sprouting up over and over again from the same, shared root stock. To be honest, I don't care. All I know is, we're only safe in those short, blessed periods when the “wise wood” is “dead wood.”"
18,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_040","The tarantula hawk is one of the most dangerous pests in Tural. Each colony is ruled by a queen, whose subjects serve her blindly. Until, that is, their numbers grow too large, at which point a new queen is born, who leads half the citizenry on a crusade to find a new home."
19,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_041","These crusades can go on for malms and malms until they finally plant their flag in foreign lands, claiming them for their own. I hear it said that some swarms have even made it across the salt."
20,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_042","So if you see one of these queens, you'd be doing the entire realm a favor by putting an end to her colonial ideas. Just know that wherever Her Majesty goes, her loyal subjects are never far behind."
21,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_050",""
22,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_051",""
23,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_052",""
24,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_053",""
25,"TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_054",""
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3 int32 str str
4 0 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_001 You look like you can handle yourself. If you're interested in joining the hunt, I reckon you and I might meet again.
5 1 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_002 If it isn't our fresh-faced recruit! Bol Ogaw sent word that he'd given you his seal of approval. So, what'll you be hunting today?
6 2 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_Q1_000_000 What will you ask?
7 3 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_A1_000_001 Tell me about the rank B elite mark. (Mad Maguey)
8 4 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_A1_000_002 Tell me about the rank B elite mark. (Chupacabra)
9 5 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_A1_000_003 Tell me about the rank A elite mark. (Nechuciho)
10 6 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_A1_000_004 Tell me about the rank A elite mark. (Queen Hawk)
11 7 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_A1_000_005
12 8 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_A1_000_006 Nothing.
13 9 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_010 You know of the megamagueys, right? The overgrown agave plants you see strolling around on their roots, slashing their sawtooth leaves into anyone who strays into their territory?
14 10 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_011 They'll enjoy that life of violence for twenty or thirty years before deciding it's time to settle down and bursting into flower. Their duty to the species complete, they wither and die. Or at least, most of them do.
15 11 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_012 Those with the lustiest of life forces aren't satisfied with perpetuating the species─they want to perpetuate the violence, too. They'll carry on living long after they've flowered, growing ever more dangerous in their dotage. Far as I see it, ending their madness is a mercy.
16 12 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_020 Have you come across a bloodsucker on your travels? I hear it told they're visitors from another world: tourists with a taste for vital fluids.
17 13 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_021 The Chupacabra is something similar, though the name far predates the sightings of the beast that currently bears it. It was originally given to a creature from a tall tale passed down among seafaring folk: a terror from the lands across the salt that fed on the blood of beasts.
18 14 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_022 When the sailors caught wind of a devil plying the same, savage trade across Tural, they dredged up the old legend, and the name with it. Main difference is, this new incarnation feeds only on folk. Sometimes truth is stranger than fiction─and a hell of a lot scarier, too.
19 15 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_030 Ugh, <Emphasis>that</Emphasis> thing. Everything about it creeps me out, even the name. It means “wise wood” in the Pelupelu tongue, apparently─on account of it being smart enough to speak. <snort> Quite an achievement for a tree.
20 16 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_031 Not that you'll get any sense out of it. No, the only thing you're likely to come away with from an encounter with Nechuciho is a couple dozen broken bones. That's if you come away from it at all. You don't want to know how many herders and merchants have ended up as plant food over the years.
21 17 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_032 And to make matters worse, he's immortal. You cut one of him down, another one springs up to replace him. Don't know whether he's some kind of evil spirit, possessing one tree after another, or if he's more like a fungus, sprouting up over and over again from the same, shared root stock. To be honest, I don't care. All I know is, we're only safe in those short, blessed periods when the “wise wood” is “dead wood.”
22 18 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_040 The tarantula hawk is one of the most dangerous pests in Tural. Each colony is ruled by a queen, whose subjects serve her blindly. Until, that is, their numbers grow too large, at which point a new queen is born, who leads half the citizenry on a crusade to find a new home.
23 19 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_041 These crusades can go on for malms and malms until they finally plant their flag in foreign lands, claiming them for their own. I hear it said that some swarms have even made it across the salt.
24 20 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_042 So if you see one of these queens, you'd be doing the entire realm a favor by putting an end to her colonial ideas. Just know that wherever Her Majesty goes, her loyal subjects are never far behind.
25 21 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_050
26 22 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_051
27 23 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_052
28 24 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_053
29 25 TEXT_CTSHNT70RISKYMOBURQOPACHA_00898_XAXRRUQ_000_054
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1,"",""
2,"",""
3,"",""
4,"",""
5,"TEXT_CTSOPN70GABBRO_00851_GABBRO_000_100",""
6,"TEXT_CTSOPN70GABBRO_00851_GABBRO_000_101",""
7,"TEXT_CTSOPN70GABBRO_00851_GABBRO_000_102",""
8,"TEXT_CTSOPN70GABBRO_00851_GABBRO_000_103",""
9,"TEXT_CTSOPN70GABBRO_00851_Q1_100_100",""
10,"TEXT_CTSOPN70GABBRO_00851_A1_100_100",""
11,"TEXT_CTSOPN70GABBRO_00851_A2_100_100",""
12,"TEXT_CTSOPN70GABBRO_00851_GABBRO_000_104",""
13,"TEXT_CTSOPN70GABBRO_00851_GABBRO_000_105",""
14,"TEXT_CTSOPN70GABBRO_00851_GABBRO_000_106",""
15,"TEXT_CTSOPN70GABBRO_00851_GABBRO_000_107",""
16,"TEXT_CTSOPN70GABBRO_00851_GABBRO_000_108",""
17,"TEXT_CTSOPN70GABBRO_00851_GABBRO_000_109",""
18,"TEXT_CTSOPN70GABBRO_00851_GABBRO_000_110",""
19,"",""
20,"TEXT_CTSOPN70GABBRO_00851_GABBRO_000_400",""
21,"TEXT_CTSOPN70GABBRO_00851_GABBRO_000_401",""
22,"TEXT_CTSOPN70GABBRO_00851_GABBRO_000_402",""
23,"TEXT_CTSOPN70GABBRO_00851_GABBRO_000_403",""
1 key 0 1
2 #
3 int32 str str
4 0
5 1
6 2
7 3
8 4
9 5 TEXT_CTSOPN70GABBRO_00851_GABBRO_000_100
10 6 TEXT_CTSOPN70GABBRO_00851_GABBRO_000_101
11 7 TEXT_CTSOPN70GABBRO_00851_GABBRO_000_102
12 8 TEXT_CTSOPN70GABBRO_00851_GABBRO_000_103
13 9 TEXT_CTSOPN70GABBRO_00851_Q1_100_100
14 10 TEXT_CTSOPN70GABBRO_00851_A1_100_100
15 11 TEXT_CTSOPN70GABBRO_00851_A2_100_100
16 12 TEXT_CTSOPN70GABBRO_00851_GABBRO_000_104
17 13 TEXT_CTSOPN70GABBRO_00851_GABBRO_000_105
18 14 TEXT_CTSOPN70GABBRO_00851_GABBRO_000_106
19 15 TEXT_CTSOPN70GABBRO_00851_GABBRO_000_107
20 16 TEXT_CTSOPN70GABBRO_00851_GABBRO_000_108
21 17 TEXT_CTSOPN70GABBRO_00851_GABBRO_000_109
22 18 TEXT_CTSOPN70GABBRO_00851_GABBRO_000_110
23 19
24 20 TEXT_CTSOPN70GABBRO_00851_GABBRO_000_400
25 21 TEXT_CTSOPN70GABBRO_00851_GABBRO_000_401
26 22 TEXT_CTSOPN70GABBRO_00851_GABBRO_000_402
27 23 TEXT_CTSOPN70GABBRO_00851_GABBRO_000_403
@@ -0,0 +1,27 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_CFC_TO_INSTANCE_CONTENT","<Sheet(ContentFinderCondition,IntegerParameter(1),3)/>"
1,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_001","Have you come here to share a heroic yarn with me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Please, do go on─you have my rapt attention. "
2,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_Q1_000_001","What story will you share?"
3,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_MENU_CANCEL","Nothing."
4,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_002","Oh, have you come just to say hello? I appreciate the gesture, to be sure, just as I appreciate that you are a busy <If(PlayerParameter(4))>woman<Else/>man</If>. Even so, I do hope you find time in the future to regale me with a tale or two."
5,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_003","...Ah, I understand. You have no tales worth telling─yet, that is. I know for certain 'tis but a matter of time until you are thrust into the heart of matters most dramatic."
6,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_004","Fortunately, the denizens of this city are great lovers of tall tales and thrilling verse. They simply cannot hear enough of your exploits, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Thank you for being my ever-dependable muse."
7,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_005","So, what have you brought for me today?"
8,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_006","You did battle with Valigarmanda!? The tural vidraal of legend, dubbed the Skyruin, who ruled the heavens by beak and talon. Many are the legend of this beast among beasts, but I would wager the telling of your battle is more thrilling than the most harrowing tales!"
9,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_007","By the hands of a devious scoundrel was the seal put in place by Gulool Ja Ja broken, and thus was the living calamity unleashed again upon the world...only to be struck down by Wuk Lamat and her mighty companion!"
10,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_008","This glimpse into the events of the rite of succession shall provide me with more than enough inspiration for my next song. Thank you for sharing it with me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
11,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_009","By the by, do you know the meaning of the term “tural vidraal”?"
12,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_010","In the language of the Mamool Ja, it means “that which clings to the earth.” A fitting description for beings powerful enough to claim an entire continent as their territory. And Valigarmanda was said to be the most formidable among them."
13,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_011","Though you emerged victorious, the fiend was but recently roused from slumber. What do you suppose would have happened had Valigarmanda been given sufficient time to regain its strength?"
14,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_012","Hah, such questions are why we have imaginations, yes? And imagine I shall... The mightiest heroes of Etheirys matched against the full fury of Valigarmanda. A story for the ages!"
15,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_020","So, what have you brought for me today?"
16,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_021","Ah, the final moments of the former Dawnservant's firstborn. His story gives rise to a complex mixture of emotions, and it would be insulting to call it something so trite as an adventurous tale."
17,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_022","As the only true son of Gulool Ja Ja, he doubtless felt a heavy burden of responsibility to be deemed worthy of succeeding his father. This weight was likely made all the more stifling by the fact he had but one head."
18,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_023","And so he sought great power to make up for his perceived shortcomings. Yet he could never quite live up to the expectations he set for himself, and in his blind pursuit, he stepped upon a crooked path..."
19,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_024","For thirty long years did he keep company with anger in that dome... Yet no amount of anguish can justify the countless lives he stole. "
20,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_025","You know what I believe, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I believe the moment Zoraal Ja killed his own father, whose admiration he fought so hard to win, his life lost all meaning."
21,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_026","His sins cannot be forgiven, 'tis true. Yet his story is a tragic one, and I suspect each of us can see parts of ourselves reflected within it. "
22,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_027","Thank you for sharing it with me. A dark shadow loomed over the rite of succession, and we would do best not to forget he who cast it."
23,"TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_028","While many will view Zoraal Ja as a murderer and tyrant, reducing him to a mindless villain will blunt the impact of the lessons we can learn from his fate. This is a tale that must be told with great care..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CTSOPN70WANDERINGMINSTREL_00897_CFC_TO_INSTANCE_CONTENT <Sheet(ContentFinderCondition,IntegerParameter(1),3)/>
5 1 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_001 Have you come here to share a heroic yarn with me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Please, do go on─you have my rapt attention.
6 2 TEXT_CTSOPN70WANDERINGMINSTREL_00897_Q1_000_001 What story will you share?
7 3 TEXT_CTSOPN70WANDERINGMINSTREL_00897_MENU_CANCEL Nothing.
8 4 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_002 Oh, have you come just to say hello? I appreciate the gesture, to be sure, just as I appreciate that you are a busy <If(PlayerParameter(4))>woman<Else/>man</If>. Even so, I do hope you find time in the future to regale me with a tale or two.
9 5 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_003 ...Ah, I understand. You have no tales worth telling─yet, that is. I know for certain 'tis but a matter of time until you are thrust into the heart of matters most dramatic.
10 6 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_004 Fortunately, the denizens of this city are great lovers of tall tales and thrilling verse. They simply cannot hear enough of your exploits, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Thank you for being my ever-dependable muse.
11 7 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_005 So, what have you brought for me today?
12 8 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_006 You did battle with Valigarmanda!? The tural vidraal of legend, dubbed the Skyruin, who ruled the heavens by beak and talon. Many are the legend of this beast among beasts, but I would wager the telling of your battle is more thrilling than the most harrowing tales!
13 9 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_007 By the hands of a devious scoundrel was the seal put in place by Gulool Ja Ja broken, and thus was the living calamity unleashed again upon the world...only to be struck down by Wuk Lamat and her mighty companion!
14 10 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_008 This glimpse into the events of the rite of succession shall provide me with more than enough inspiration for my next song. Thank you for sharing it with me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
15 11 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_009 By the by, do you know the meaning of the term “tural vidraal”?
16 12 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_010 In the language of the Mamool Ja, it means “that which clings to the earth.” A fitting description for beings powerful enough to claim an entire continent as their territory. And Valigarmanda was said to be the most formidable among them.
17 13 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_011 Though you emerged victorious, the fiend was but recently roused from slumber. What do you suppose would have happened had Valigarmanda been given sufficient time to regain its strength?
18 14 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_012 Hah, such questions are why we have imaginations, yes? And imagine I shall... The mightiest heroes of Etheirys matched against the full fury of Valigarmanda. A story for the ages!
19 15 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_020 So, what have you brought for me today?
20 16 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_021 Ah, the final moments of the former Dawnservant's firstborn. His story gives rise to a complex mixture of emotions, and it would be insulting to call it something so trite as an adventurous tale.
21 17 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_022 As the only true son of Gulool Ja Ja, he doubtless felt a heavy burden of responsibility to be deemed worthy of succeeding his father. This weight was likely made all the more stifling by the fact he had but one head.
22 18 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_023 And so he sought great power to make up for his perceived shortcomings. Yet he could never quite live up to the expectations he set for himself, and in his blind pursuit, he stepped upon a crooked path...
23 19 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_024 For thirty long years did he keep company with anger in that dome... Yet no amount of anguish can justify the countless lives he stole.
24 20 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_025 You know what I believe, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I believe the moment Zoraal Ja killed his own father, whose admiration he fought so hard to win, his life lost all meaning.
25 21 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_026 His sins cannot be forgiven, 'tis true. Yet his story is a tragic one, and I suspect each of us can see parts of ourselves reflected within it.
26 22 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_027 Thank you for sharing it with me. A dark shadow loomed over the rite of succession, and we would do best not to forget he who cast it.
27 23 TEXT_CTSOPN70WANDERINGMINSTREL_00897_WANDERINGMINSTREL_000_028 While many will view Zoraal Ja as a murderer and tyrant, reducing him to a mindless villain will blunt the impact of the lessons we can learn from his fate. This is a tale that must be told with great care...
+2 -2
View File
@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_CTSSFSCHARACTER10_00842_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Margrat's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
21,"TEXT_CTSSFSCHARACTER10_00842_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about the researchers of Labyrinthos."
22,"TEXT_CTSSFSCHARACTER10_00842_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 80 or above."
23,"TEXT_CTSSFSCHARACTER10_00842_GUIDE_007_001","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
23,"TEXT_CTSSFSCHARACTER10_00842_GUIDE_007_001","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
24,"TEXT_CTSSFSCHARACTER10_00842_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
25,"TEXT_CTSSFSCHARACTER10_00842_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
26,"TEXT_CTSSFSCHARACTER10_00842_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
@@ -46,7 +46,7 @@ int32,str,str
42,"TEXT_CTSSFSCHARACTER10_00842_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
43,"TEXT_CTSSFSCHARACTER10_00842_TUTORIAL_000_000","The items sought by Margrat fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Margrat deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
44,"TEXT_CTSSFSCHARACTER10_00842_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 80 or above."
45,"TEXT_CTSSFSCHARACTER10_00842_TUTORIAL_000_009","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
45,"TEXT_CTSSFSCHARACTER10_00842_TUTORIAL_000_009","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
46,"TEXT_CTSSFSCHARACTER10_00842_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner:"
47,"TEXT_CTSSFSCHARACTER10_00842_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
48,"TEXT_CTSSFSCHARACTER10_00842_TUTORIAL_000_003","Materials necessary to craft the collectables Margrat seeks may be purchased from R'dhyanki in Sharlayan Hamlet."
1 key 0 1
24 20 TEXT_CTSSFSCHARACTER10_00842_GUIDE_001_001 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Margrat's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase.
25 21 TEXT_CTSSFSCHARACTER10_00842_GUIDE_001_002 Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about the researchers of Labyrinthos.
26 22 TEXT_CTSSFSCHARACTER10_00842_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 80 or above.
27 23 TEXT_CTSSFSCHARACTER10_00842_GUIDE_007_001 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
28 24 TEXT_CTSSFSCHARACTER10_00842_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
29 25 TEXT_CTSSFSCHARACTER10_00842_GUIDE_002_001 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
30 26 TEXT_CTSSFSCHARACTER10_00842_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log.
46 42 TEXT_CTSSFSCHARACTER10_00842_GUIDE_006_003 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
47 43 TEXT_CTSSFSCHARACTER10_00842_TUTORIAL_000_000 The items sought by Margrat fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Margrat deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
48 44 TEXT_CTSSFSCHARACTER10_00842_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 80 or above.
49 45 TEXT_CTSSFSCHARACTER10_00842_TUTORIAL_000_009 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
50 46 TEXT_CTSSFSCHARACTER10_00842_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner:
51 47 TEXT_CTSSFSCHARACTER10_00842_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes.
52 48 TEXT_CTSSFSCHARACTER10_00842_TUTORIAL_000_003 Materials necessary to craft the collectables Margrat seeks may be purchased from R'dhyanki in Sharlayan Hamlet.
+2 -2
View File
@@ -25,7 +25,7 @@ I feel likely to regain the rest of my memories at any moment. Just a little fur
20,"TEXT_CTSSFSCHARACTER9_00815_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Anden's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
21,"TEXT_CTSSFSCHARACTER9_00815_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Anden and his former self."
22,"TEXT_CTSSFSCHARACTER9_00815_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 80 or above."
23,"TEXT_CTSSFSCHARACTER9_00815_GUIDE_007_001","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
23,"TEXT_CTSSFSCHARACTER9_00815_GUIDE_007_001","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
24,"TEXT_CTSSFSCHARACTER9_00815_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
25,"TEXT_CTSSFSCHARACTER9_00815_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
26,"TEXT_CTSSFSCHARACTER9_00815_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
@@ -47,7 +47,7 @@ I feel likely to regain the rest of my memories at any moment. Just a little fur
42,"TEXT_CTSSFSCHARACTER9_00815_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
43,"TEXT_CTSSFSCHARACTER9_00815_TUTORIAL_000_000","The items sought by Anden fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Anden deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
44,"TEXT_CTSSFSCHARACTER9_00815_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 80 or above."
45,"TEXT_CTSSFSCHARACTER9_00815_TUTORIAL_000_009","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
45,"TEXT_CTSSFSCHARACTER9_00815_TUTORIAL_000_009","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
46,"TEXT_CTSSFSCHARACTER9_00815_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner:"
47,"TEXT_CTSSFSCHARACTER9_00815_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
48,"TEXT_CTSSFSCHARACTER9_00815_TUTORIAL_000_003","Materials necessary to craft the collectables Anden seeks may be purchased from Aenc Ose in Lydha Lran."
1 key 0 1
25 21 TEXT_CTSSFSCHARACTER9_00815_GUIDE_001_002 Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Anden and his former self.
26 22 TEXT_CTSSFSCHARACTER9_00815_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 80 or above.
27 23 TEXT_CTSSFSCHARACTER9_00815_GUIDE_007_001 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
28 24 TEXT_CTSSFSCHARACTER9_00815_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
29 25 TEXT_CTSSFSCHARACTER9_00815_GUIDE_002_001 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
30 26 TEXT_CTSSFSCHARACTER9_00815_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log.
31 27 TEXT_CTSSFSCHARACTER9_00815_GUIDE_002_003 For knowledge on fish, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Display Location<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the map of the relevant fishing hole.
47 43 TEXT_CTSSFSCHARACTER9_00815_TUTORIAL_000_000 The items sought by Anden fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Anden deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
48 44 TEXT_CTSSFSCHARACTER9_00815_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 80 or above.
49 45 TEXT_CTSSFSCHARACTER9_00815_TUTORIAL_000_009 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
50 46 TEXT_CTSSFSCHARACTER9_00815_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner:
51 47 TEXT_CTSSFSCHARACTER9_00815_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes.
52 48 TEXT_CTSSFSCHARACTER9_00815_TUTORIAL_000_003 Materials necessary to craft the collectables Anden seeks may be purchased from Aenc Ose in Lydha Lran.
53 49 TEXT_CTSSFSCHARACTER9_00815_TUTORIAL_000_004 For Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log and recipes in question.
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0,"TEXT_FESANV2024GUIDE_00853_NEWBORNINTERN_000_000","In looking to the past, we take solace in the present, and think of what the future may hold. That is the very essence of the Rising! This year, we have prepared a spectacular fireworks celebration. It is sure to enthrall everyone in attendance!"
1,"TEXT_FESANV2024GUIDE_00853_Q1_000_001","What will you ask?"
2,"TEXT_FESANV2024GUIDE_00853_A1_000_001","What is the Rising?"
3,"TEXT_FESANV2024GUIDE_00853_A1_000_002","Nothing."
4,"TEXT_FESANV2024GUIDE_00853_NEWBORNINTERN_000_010","The Rising is a period of remembrance that commemorates those lives that were lost during the great tragedy that was the Calamity. We also pay tribute to the unsung heroes who risked life and limb that others might know a brighter future."
5,"TEXT_FESANV2024GUIDE_00853_NEWBORNINTERN_000_011","And so the streets are decorated with somber trappings, and the night skies filled with vibrant fireworks."
6,"TEXT_FESANV2024GUIDE_00853_NEWBORNINTERN_000_012","The solemn atmosphere and bright lights above may spur others to reflect on the doom portended by Dalamud. By doing so, they might give thanks for the present, and muster hope for a brighter tomorrow."
7,"TEXT_FESANV2024GUIDE_00853_NEWBORNINTERN_000_013","Lest you wonder, the observances are being held in Limsa Lominsa. If you wish to participate, we invite you to pay a visit to the thalassocracy."
1 key 0 1
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3 int32 str str
4 0 TEXT_FESANV2024GUIDE_00853_NEWBORNINTERN_000_000 In looking to the past, we take solace in the present, and think of what the future may hold. That is the very essence of the Rising! This year, we have prepared a spectacular fireworks celebration. It is sure to enthrall everyone in attendance!
5 1 TEXT_FESANV2024GUIDE_00853_Q1_000_001 What will you ask?
6 2 TEXT_FESANV2024GUIDE_00853_A1_000_001 What is the Rising?
7 3 TEXT_FESANV2024GUIDE_00853_A1_000_002 Nothing.
8 4 TEXT_FESANV2024GUIDE_00853_NEWBORNINTERN_000_010 The Rising is a period of remembrance that commemorates those lives that were lost during the great tragedy that was the Calamity. We also pay tribute to the unsung heroes who risked life and limb that others might know a brighter future.
9 5 TEXT_FESANV2024GUIDE_00853_NEWBORNINTERN_000_011 And so the streets are decorated with somber trappings, and the night skies filled with vibrant fireworks.
10 6 TEXT_FESANV2024GUIDE_00853_NEWBORNINTERN_000_012 The solemn atmosphere and bright lights above may spur others to reflect on the doom portended by Dalamud. By doing so, they might give thanks for the present, and muster hope for a brighter tomorrow.
11 7 TEXT_FESANV2024GUIDE_00853_NEWBORNINTERN_000_013 Lest you wonder, the observances are being held in Limsa Lominsa. If you wish to participate, we invite you to pay a visit to the thalassocracy.
@@ -0,0 +1,54 @@
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int32,str,str
0,"TEXT_FESANV2024LLYMLAENSTONE_00854_SYSTEM_000_000","A soft, westerly wind blows across the Anchor Yard."
1,"TEXT_FESANV2024LLYMLAENSTONE_00854_Q1_000_001","Enjoy the sea breeze awhile?"
2,"TEXT_FESANV2024LLYMLAENSTONE_00854_SYSTEM_000_002","You hear footsteps approaching. You turn and see..."
3,"TEXT_FESANV2024LLYMLAENSTONE_00854_Q2_000_000","Who do you see?"
4,"TEXT_FESANV2024LLYMLAENSTONE_00854_A2_000_001","The proprietor of the Drowning Wench."
5,"TEXT_FESANV2024LLYMLAENSTONE_00854_A2_000_002","The head chef of the Bismarck."
6,"TEXT_FESANV2024LLYMLAENSTONE_00854_A2_000_003","The Admiral herself."
7,"TEXT_FESANV2024LLYMLAENSTONE_00854_A2_000_004","The acting captain of the Bloody Executioners."
8,"TEXT_FESANV2024LLYMLAENSTONE_00854_A2_000_005","An explorer and his baby opo-opo."
9,"TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_010","If it ain't me old pal <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. 'Ere to beg the old bird fer guidance, too, are ye?"
10,"TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_011","S'dhodjbi said you 'ad an 'and in this year's fireworks. And not a bad job ye made of 'em, neither."
11,"TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_012","So you're the 'venturer who's been lendin' the Yellowjackets an 'and with this year's display."
12,"TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_013","My servin' wench told me all about ye. One to look out fer, she said. Proper public-spirited, like."
13,"TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_014","You met S'dhodjbi down in Hawker's Alley, aye? I sent 'er to pick up some stock fer the Wench, but d'ye know what she brought me back? Only a bottle o' bleedin' Bacchus! Paid fer it out of 'er own pocket, she did─to thank me again fer savin' 'er life."
14,"TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_015","Don't know why she's so 'ung up about it. The girl's paid me back an 'undred times over with all 'er 'ard work over the years. Felt a bit bad acceptin' it, like, but, well...a bottle o' Bacchus is a bottle o' Bacchus..."
15,"TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_016","Reckon it's you we should be thankin', anyway, fer that marvellous display."
16,"TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_017","All the ships in the 'arbor, the fire in the sky, it brought back a lot of memories. Some good, some bad...but every one of 'em well worth rememberin'."
17,"TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_018","And we ain't done makin' 'em yet! You'll be off on yer next adventure soon enough, I wager? Well, you can't rightly be stridin' out on an empty stomach, now, can ye? Come up to the Wench, and we'll fill yer belly!"
18,"TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_020","Well, well, well. I come to feel Llymlaen's breath on me face, only to find the faithless besom whisperin' in the ear of another! How've ye been keepin', <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
19,"TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_021","Well, well, well. I come to feel Llymlaen's breath on me face, only to find the faithless besom whisperin' in the ear of another!"
20,"TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_022","'Old on, you're that adventurer Ayoyo told me about, ain't ye?"
21,"TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_023","I 'ear we've got you to thank fer the Risin' display. Ayoyo's been singin' yer praises from Fisherman's Bottom to the Coral Tower."
22,"TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_024","What? Surprised I know 'er? Limsa's a small place, <If(PlayerParameter(4))>lass<Else/>lad</If>. 'Ardly a day goes by I don't see a Yellowjacket or several in the Bismarck─whether it's to sup on the finest food and wine this side o' the sea, or to clap the irons on those who've tapped the casks a touch too thirstily."
23,"TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_025","S'pose an adventurer like you mightn't've noticed, always comin' an' goin' as ye are, but stick around in the city fer a while an' you'll see─the 'jackets ain't just axes fer 'ire, they're true friends o' the common folk."
24,"TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_026","Ayoyo was a retainer before the Calamity struck, ye know. 'Er master 'ad a thing fer fireworks. Every time they came back from their wanderin's, they'd load 'er down with an 'undredweight of spouts and spinners they'd picked up from gods know where.
Day and night you'd see 'er down in the market ward, beamin' that sunny smile of 'ers at every passer-by, tryin' 'er damndest to flog the stuff."
25,"TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_027","Enjoyed the work, I reckon...but then Dalamud fell, and she lost 'er master. Literally lost 'em. The way she tells it, it were as if the Calamity burned an 'ole in 'er memory an' they fell straight through. Couldn't remember their face, nor their name."
26,"TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_028","But she never forgot the fireworks. The amount o' gunpowder that went through 'er 'ands over the years, she couldn't 'elp learnin' a bit about makin' things go bang. A prenticeship with the cannoneers later, and she was a Yellowjacket."
27,"TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_029","So when I 'eard they were the ones who'd been put in charge o' the Risin' display, I knew she'd be first to volunteer. The Risin', the fireworks, they mean a lot to 'er...an' as a friend, they mean a lot to me. So thank you."
28,"TEXT_FESANV2024LLYMLAENSTONE_00854_MERLWYB_000_030","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. This is a coincidence."
29,"TEXT_FESANV2024LLYMLAENSTONE_00854_MERLWYB_000_031","Reyner was just telling me of the role you played in putting the display together. I'm sure all those who gathered in my city to witness it were as moved as I."
30,"TEXT_FESANV2024LLYMLAENSTONE_00854_MERLWYB_000_032","A salute to all those who set sail for new adventures. It shall surely resound in their hearts, and give them strength and courage in the year to come."
31,"TEXT_FESANV2024LLYMLAENSTONE_00854_MERLWYB_000_033","And a salute to the fallen, too, was it not? Many and more lost their lives on the fields of Carteneau─the men and women of the Black Sails chief among them. I thank you for giving those who survived them this chance to put their grief to more productive ends."
32,"TEXT_FESANV2024LLYMLAENSTONE_00854_MERLWYB_000_034","I thank you for giving the celebrations an unmistakable touch of salt, too. This year's Rising was not merely <Emphasis>in</Emphasis> Limsa Lominsa, but <Emphasis>of</Emphasis> her. I look forward to seeing how future host cities follow our example."
33,"TEXT_FESANV2024LLYMLAENSTONE_00854_MERLWYB_000_035","But for now, let us focus on the present. I'm sure I have kept you from your business for far too long already, and I must return to mine. I must offer my prayer to Llymlaen and be on my way."
34,"TEXT_FESANV2024LLYMLAENSTONE_00854_MERLWYB_000_036","Fare you well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I wish you safe voyages for the year to come. May the Navigator's breath ever fill your sails."
35,"TEXT_FESANV2024LLYMLAENSTONE_00854_SICARD_000_040","If it isn't my old mate <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I heard you had a hand in the fireworks, but I thought you'd be long gone by now."
36,"TEXT_FESANV2024LLYMLAENSTONE_00854_SICARD_000_041","I'm glad you stuck around, though. Gives me a chance to thank you."
37,"TEXT_FESANV2024LLYMLAENSTONE_00854_SICARD_000_042","For getting the Executioners involved, like. Can't say you didn't run us ragged, gettin' the whole fleet loaded up with a ten-tonze of firesand an' ready to sail at a moment's notice..."
38,"TEXT_FESANV2024LLYMLAENSTONE_00854_SICARD_000_043","But it was well worth it in the end! Aye, there's nothin' a pirate enjoys more than a bit of the old pyrotechnics. The perfect send-off for shipmates past and present."
39,"TEXT_FESANV2024LLYMLAENSTONE_00854_SICARD_000_044","Even got <Emphasis>me</Emphasis> in the guts, so it did. Most Risin's I spend at the bottom of a flagon, thinkin' of those we lost and saltin' my grog...but this salute's only gone an' put the wind in my sails! I'm uppin' anchor tomorrow in search of an island sanctuary of me own! Somewhere to bury me booty!"
40,"TEXT_FESANV2024LLYMLAENSTONE_00854_SICARD_000_045","Wish me luck, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and may Llymlaen's breath ever blow at your back!"
41,"TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_046","I knew it was you. I could tell it from your bearing."
42,"TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_047","Forgive me. It gladdens me that our paths should cross again, of course...and yet I find myself somewhat...lost for words..."
43,"TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_048","Are you...well? What brings you here?"
44,"TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_049","...Is that so? I should have known it. It is very much like you to help others fulfil their dreams. To bring life and light to the world."
45,"TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_050","I always liked festivals, as did all my brethren. Though the celebrations have taken divers forms over the years, all brought smiles to the faces of our children─and in turn, us."
46,"TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_051","Though it was our custom─nay, our duty─to watch over you from the phantom realm, one among us was so drawn to the music and the merrymaking that he adopted a mortal form, that he might join you in your revelry."
47,"TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_052","In every festival is imbued the hopes and dreams of mortal man. You implore the gods to listen to your pleas, and they hear you. They still do."
48,"TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_053","Till next our paths should cross."
49,"TEXT_FESANV2024LLYMLAENSTONE_00854_BABYOPOOPO_000_054","Ook-ook-ook!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESANV2024LLYMLAENSTONE_00854_SYSTEM_000_000 A soft, westerly wind blows across the Anchor Yard.
5 1 TEXT_FESANV2024LLYMLAENSTONE_00854_Q1_000_001 Enjoy the sea breeze awhile?
6 2 TEXT_FESANV2024LLYMLAENSTONE_00854_SYSTEM_000_002 You hear footsteps approaching. You turn and see...
7 3 TEXT_FESANV2024LLYMLAENSTONE_00854_Q2_000_000 Who do you see?
8 4 TEXT_FESANV2024LLYMLAENSTONE_00854_A2_000_001 The proprietor of the Drowning Wench.
9 5 TEXT_FESANV2024LLYMLAENSTONE_00854_A2_000_002 The head chef of the Bismarck.
10 6 TEXT_FESANV2024LLYMLAENSTONE_00854_A2_000_003 The Admiral herself.
11 7 TEXT_FESANV2024LLYMLAENSTONE_00854_A2_000_004 The acting captain of the Bloody Executioners.
12 8 TEXT_FESANV2024LLYMLAENSTONE_00854_A2_000_005 An explorer and his baby opo-opo.
13 9 TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_010 If it ain't me old pal <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. 'Ere to beg the old bird fer guidance, too, are ye?
14 10 TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_011 S'dhodjbi said you 'ad an 'and in this year's fireworks. And not a bad job ye made of 'em, neither.
15 11 TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_012 So you're the 'venturer who's been lendin' the Yellowjackets an 'and with this year's display.
16 12 TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_013 My servin' wench told me all about ye. One to look out fer, she said. Proper public-spirited, like.
17 13 TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_014 You met S'dhodjbi down in Hawker's Alley, aye? I sent 'er to pick up some stock fer the Wench, but d'ye know what she brought me back? Only a bottle o' bleedin' Bacchus! Paid fer it out of 'er own pocket, she did─to thank me again fer savin' 'er life.
18 14 TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_015 Don't know why she's so 'ung up about it. The girl's paid me back an 'undred times over with all 'er 'ard work over the years. Felt a bit bad acceptin' it, like, but, well...a bottle o' Bacchus is a bottle o' Bacchus...
19 15 TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_016 Reckon it's you we should be thankin', anyway, fer that marvellous display.
20 16 TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_017 All the ships in the 'arbor, the fire in the sky, it brought back a lot of memories. Some good, some bad...but every one of 'em well worth rememberin'.
21 17 TEXT_FESANV2024LLYMLAENSTONE_00854_BADERON_000_018 And we ain't done makin' 'em yet! You'll be off on yer next adventure soon enough, I wager? Well, you can't rightly be stridin' out on an empty stomach, now, can ye? Come up to the Wench, and we'll fill yer belly!
22 18 TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_020 Well, well, well. I come to feel Llymlaen's breath on me face, only to find the faithless besom whisperin' in the ear of another! How've ye been keepin', <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
23 19 TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_021 Well, well, well. I come to feel Llymlaen's breath on me face, only to find the faithless besom whisperin' in the ear of another!
24 20 TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_022 'Old on, you're that adventurer Ayoyo told me about, ain't ye?
25 21 TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_023 I 'ear we've got you to thank fer the Risin' display. Ayoyo's been singin' yer praises from Fisherman's Bottom to the Coral Tower.
26 22 TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_024 What? Surprised I know 'er? Limsa's a small place, <If(PlayerParameter(4))>lass<Else/>lad</If>. 'Ardly a day goes by I don't see a Yellowjacket or several in the Bismarck─whether it's to sup on the finest food and wine this side o' the sea, or to clap the irons on those who've tapped the casks a touch too thirstily.
27 23 TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_025 S'pose an adventurer like you mightn't've noticed, always comin' an' goin' as ye are, but stick around in the city fer a while an' you'll see─the 'jackets ain't just axes fer 'ire, they're true friends o' the common folk.
28 24 TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_026 Ayoyo was a retainer before the Calamity struck, ye know. 'Er master 'ad a thing fer fireworks. Every time they came back from their wanderin's, they'd load 'er down with an 'undredweight of spouts and spinners they'd picked up from gods know where. Day and night you'd see 'er down in the market ward, beamin' that sunny smile of 'ers at every passer-by, tryin' 'er damndest to flog the stuff.
29 25 TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_027 Enjoyed the work, I reckon...but then Dalamud fell, and she lost 'er master. Literally lost 'em. The way she tells it, it were as if the Calamity burned an 'ole in 'er memory an' they fell straight through. Couldn't remember their face, nor their name.
30 26 TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_028 But she never forgot the fireworks. The amount o' gunpowder that went through 'er 'ands over the years, she couldn't 'elp learnin' a bit about makin' things go bang. A prenticeship with the cannoneers later, and she was a Yellowjacket.
31 27 TEXT_FESANV2024LLYMLAENSTONE_00854_LYNGSATH_000_029 So when I 'eard they were the ones who'd been put in charge o' the Risin' display, I knew she'd be first to volunteer. The Risin', the fireworks, they mean a lot to 'er...an' as a friend, they mean a lot to me. So thank you.
32 28 TEXT_FESANV2024LLYMLAENSTONE_00854_MERLWYB_000_030 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. This is a coincidence.
33 29 TEXT_FESANV2024LLYMLAENSTONE_00854_MERLWYB_000_031 Reyner was just telling me of the role you played in putting the display together. I'm sure all those who gathered in my city to witness it were as moved as I.
34 30 TEXT_FESANV2024LLYMLAENSTONE_00854_MERLWYB_000_032 A salute to all those who set sail for new adventures. It shall surely resound in their hearts, and give them strength and courage in the year to come.
35 31 TEXT_FESANV2024LLYMLAENSTONE_00854_MERLWYB_000_033 And a salute to the fallen, too, was it not? Many and more lost their lives on the fields of Carteneau─the men and women of the Black Sails chief among them. I thank you for giving those who survived them this chance to put their grief to more productive ends.
36 32 TEXT_FESANV2024LLYMLAENSTONE_00854_MERLWYB_000_034 I thank you for giving the celebrations an unmistakable touch of salt, too. This year's Rising was not merely <Emphasis>in</Emphasis> Limsa Lominsa, but <Emphasis>of</Emphasis> her. I look forward to seeing how future host cities follow our example.
37 33 TEXT_FESANV2024LLYMLAENSTONE_00854_MERLWYB_000_035 But for now, let us focus on the present. I'm sure I have kept you from your business for far too long already, and I must return to mine. I must offer my prayer to Llymlaen and be on my way.
38 34 TEXT_FESANV2024LLYMLAENSTONE_00854_MERLWYB_000_036 Fare you well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I wish you safe voyages for the year to come. May the Navigator's breath ever fill your sails.
39 35 TEXT_FESANV2024LLYMLAENSTONE_00854_SICARD_000_040 If it isn't my old mate <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I heard you had a hand in the fireworks, but I thought you'd be long gone by now.
40 36 TEXT_FESANV2024LLYMLAENSTONE_00854_SICARD_000_041 I'm glad you stuck around, though. Gives me a chance to thank you.
41 37 TEXT_FESANV2024LLYMLAENSTONE_00854_SICARD_000_042 For getting the Executioners involved, like. Can't say you didn't run us ragged, gettin' the whole fleet loaded up with a ten-tonze of firesand an' ready to sail at a moment's notice...
42 38 TEXT_FESANV2024LLYMLAENSTONE_00854_SICARD_000_043 But it was well worth it in the end! Aye, there's nothin' a pirate enjoys more than a bit of the old pyrotechnics. The perfect send-off for shipmates past and present.
43 39 TEXT_FESANV2024LLYMLAENSTONE_00854_SICARD_000_044 Even got <Emphasis>me</Emphasis> in the guts, so it did. Most Risin's I spend at the bottom of a flagon, thinkin' of those we lost and saltin' my grog...but this salute's only gone an' put the wind in my sails! I'm uppin' anchor tomorrow in search of an island sanctuary of me own! Somewhere to bury me booty!
44 40 TEXT_FESANV2024LLYMLAENSTONE_00854_SICARD_000_045 Wish me luck, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and may Llymlaen's breath ever blow at your back!
45 41 TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_046 I knew it was you. I could tell it from your bearing.
46 42 TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_047 Forgive me. It gladdens me that our paths should cross again, of course...and yet I find myself somewhat...lost for words...
47 43 TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_048 Are you...well? What brings you here?
48 44 TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_049 ...Is that so? I should have known it. It is very much like you to help others fulfil their dreams. To bring life and light to the world.
49 45 TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_050 I always liked festivals, as did all my brethren. Though the celebrations have taken divers forms over the years, all brought smiles to the faces of our children─and in turn, us.
50 46 TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_051 Though it was our custom─nay, our duty─to watch over you from the phantom realm, one among us was so drawn to the music and the merrymaking that he adopted a mortal form, that he might join you in your revelry.
51 47 TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_052 In every festival is imbued the hopes and dreams of mortal man. You implore the gods to listen to your pleas, and they hear you. They still do.
52 48 TEXT_FESANV2024LLYMLAENSTONE_00854_DERYK_000_053 Till next our paths should cross.
53 49 TEXT_FESANV2024LLYMLAENSTONE_00854_BABYOPOOPO_000_054 Ook-ook-ook!
+16
View File
@@ -0,0 +1,16 @@
key,0,1
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int32,str,str
0,"TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_000","Hello there, pumpkin! Enjoying the festivities, I hope? If there's anything you'd like to know, just ask away!"
1,"TEXT_FESHLX2024GUIDE_00858_Q1_000_000","What will you ask?"
2,"TEXT_FESHLX2024GUIDE_00858_A1_000_001","Who are you?"
3,"TEXT_FESHLX2024GUIDE_00858_A1_000_002","What is All Saints' Wake?"
4,"TEXT_FESHLX2024GUIDE_00858_A1_000_003","Nothing."
5,"TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_010","We're a terrific troupe raised under the auspices of the pumpkin-headed lady! With us at the helm, All Saints' Wake is set to be a fright-filled fest for all and sundry!"
6,"TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_011","We've prepared all manner of exciting events that are guaranteed to delight and affright! So why not take a brief respite from the daily grind of adventuring and join in the festivities?"
7,"TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_012","My associates have prepared a most ghastly and gratifying assortment of attractions and decorations for All Saints' Wake over in verdant Gridania. Why not take a well-earned rest and join in the festivities?"
8,"TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_020","Legend has it that, once a year, the Twelve honor the saints by hosting a lavish feast in the heavens. While the saints are away, however, the realm is bereft of their divine protection, and creatures of darkness come out in droves."
9,"TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_021","Fearing for their lives, the people took to shutting themselves inside their homes. Those who had no choice but to venture outside disguised themselves as fiends, in hopes that they would go unnoticed by the real ones."
10,"TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_022","Frightening business, isn't it? But that's all in the past now, for these days we have valorous adventurers like you to keep our cities safe when the saints are away!"
11,"TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_023","Having no more reason to be afraid, the people went and turned All Saints' Wake into a fun celebration. A truly detestable─er...<Emphasis>delightful</Emphasis> state of affairs!"
12,"TEXT_FESHLX2024GUIDE_00858_TALK_ACTOR",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_000 Hello there, pumpkin! Enjoying the festivities, I hope? If there's anything you'd like to know, just ask away!
5 1 TEXT_FESHLX2024GUIDE_00858_Q1_000_000 What will you ask?
6 2 TEXT_FESHLX2024GUIDE_00858_A1_000_001 Who are you?
7 3 TEXT_FESHLX2024GUIDE_00858_A1_000_002 What is All Saints' Wake?
8 4 TEXT_FESHLX2024GUIDE_00858_A1_000_003 Nothing.
9 5 TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_010 We're a terrific troupe raised under the auspices of the pumpkin-headed lady! With us at the helm, All Saints' Wake is set to be a fright-filled fest for all and sundry!
10 6 TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_011 We've prepared all manner of exciting events that are guaranteed to delight and affright! So why not take a brief respite from the daily grind of adventuring and join in the festivities?
11 7 TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_012 My associates have prepared a most ghastly and gratifying assortment of attractions and decorations for All Saints' Wake over in verdant Gridania. Why not take a well-earned rest and join in the festivities?
12 8 TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_020 Legend has it that, once a year, the Twelve honor the saints by hosting a lavish feast in the heavens. While the saints are away, however, the realm is bereft of their divine protection, and creatures of darkness come out in droves.
13 9 TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_021 Fearing for their lives, the people took to shutting themselves inside their homes. Those who had no choice but to venture outside disguised themselves as fiends, in hopes that they would go unnoticed by the real ones.
14 10 TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_022 Frightening business, isn't it? But that's all in the past now, for these days we have valorous adventurers like you to keep our cities safe when the saints are away!
15 11 TEXT_FESHLX2024GUIDE_00858_GUIDEHLW2023_000_023 Having no more reason to be afraid, the people went and turned All Saints' Wake into a fun celebration. A truly detestable─er...<Emphasis>delightful</Emphasis> state of affairs!
16 12 TEXT_FESHLX2024GUIDE_00858_TALK_ACTOR
@@ -0,0 +1,47 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESHLX2024TRANSFORM2_00856_TRANSFORMHLX2024_000_000","Up to something? Me? Never! I am but a fun-loving imp, here to help my fellow revelers enjoy the Wake! And I can fashion you a <Emphasis>very</Emphasis> convincing guise for the masquerade. Ehehehe..."
1,"TEXT_FESHLX2024TRANSFORM2_00856_TRANSFORMHLX2024_000_001","All I need is for you to recall a journey, a journey unforgettable. Traverse your memories, and tell me what you see..."
2,"TEXT_FESHLX2024TRANSFORM2_00856_Q1_000_000","What will you say?"
3,"TEXT_FESHLX2024TRANSFORM2_00856_A1_000_001","A journey to liberate lands near and far."
4,"TEXT_FESHLX2024TRANSFORM2_00856_A1_000_002","A journey to reclaim the night sky."
5,"TEXT_FESHLX2024TRANSFORM2_00856_TRANSFORMHLX2024_000_002","Good, good. Now think of someone remarkable you encountered in that time, someone <Emphasis>powerful</Emphasis>. Yes, that's it..."
6,"TEXT_FESHLX2024TRANSFORM2_00856_Q2_000_000","What will you say?"
7,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_000","A dauntless Hyuran man of integrity from the Far East."
8,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_001","A devoted Auri woman who has mastered the art of the shinobi."
9,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_002","A haughty but valorous Auri man with a yearning heart."
10,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_003","An Auri woman strong of body and stronger of will."
11,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_004","A sweet Auri woman who lives according to her faith."
12,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_005","A crimson-garbed Hyuran woman fleet of foot and fist."
13,"TEXT_FESHLX2024TRANSFORM2_00856_A2_100_005","A Roegadyn man who oversees the Confederacy's dominion of Far Eastern waters."
14,"TEXT_FESHLX2024TRANSFORM2_00856_A2_150_005","A Hyuran man who supports his pirate chieftain as second-in-command."
15,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_006","A Hyuran man whose strength and compassion made him a legend."
16,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_007","A vindictive Hyuran man of savage political cunning."
17,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_008","A Garlean man who hunts the servants of Darkness."
18,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_009","An erudite Auri woman who holds the title of Archon."
19,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_010","A Hyuran man inspired to take up the arms of his Ala Mhigan allies."
20,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_011","A Hyuran man inspired to take up the arms of his Far Eastern allies."
21,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_020","A sagacious Miqo'te woman skilled in the magical arts."
22,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_021","An Elezen man who reads the stars as easily as his tomes."
23,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_022","A handsome Hyuran man who fights to protect those he loves."
24,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_023","A dainty Hyuran woman who chose to carve her own fate."
25,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_024","A Hyuran man who keeps his pirate crew in line as their acting captain."
26,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_025","A Hyuran man famed for his skills as a beastmaster."
27,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_026","An obstinate Lalafellin woman from a distinguished family of beastmasters."
28,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_027","A cruel Garlean man who serves as a legatus of the Empire."
29,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_028","A Hyuran man who brought the night sky to a world flooded by Light."
30,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_040","Nothing."
31,"TEXT_FESHLX2024TRANSFORM2_00856_TRANSFORMHLX2024_000_004","Ehehehe... That will do nicely. Don't worry, this won't hurt much at all! Just close your eyes..."
32,"TEXT_FESHLX2024TRANSFORM2_00856_SYSTEM_000_005","The transfiguration can be removed by using the “Unveil” action, or by canceling the “Transfiguration” status effect."
33,"TEXT_FESHLX2024TRANSFORM2_00856_TRANSFORMHLX2024_000_010","Pay no mind to this little imp! I'm <Emphasis>very</Emphasis> busy during the Wake─I've no time for mundane mummers, no."
34,"TEXT_FESHLX2024TRANSFORM2_00856_A1_000_003",""
35,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_030",""
36,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_031",""
37,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_032",""
38,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_033",""
39,"TEXT_FESHLX2024TRANSFORM2_00856_A2_100_033",""
40,"TEXT_FESHLX2024TRANSFORM2_00856_A2_150_033",""
41,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_034",""
42,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_035",""
43,"TEXT_FESHLX2024TRANSFORM2_00856_A2_000_036",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESHLX2024TRANSFORM2_00856_TRANSFORMHLX2024_000_000 Up to something? Me? Never! I am but a fun-loving imp, here to help my fellow revelers enjoy the Wake! And I can fashion you a <Emphasis>very</Emphasis> convincing guise for the masquerade. Ehehehe...
5 1 TEXT_FESHLX2024TRANSFORM2_00856_TRANSFORMHLX2024_000_001 All I need is for you to recall a journey, a journey unforgettable. Traverse your memories, and tell me what you see...
6 2 TEXT_FESHLX2024TRANSFORM2_00856_Q1_000_000 What will you say?
7 3 TEXT_FESHLX2024TRANSFORM2_00856_A1_000_001 A journey to liberate lands near and far.
8 4 TEXT_FESHLX2024TRANSFORM2_00856_A1_000_002 A journey to reclaim the night sky.
9 5 TEXT_FESHLX2024TRANSFORM2_00856_TRANSFORMHLX2024_000_002 Good, good. Now think of someone remarkable you encountered in that time, someone <Emphasis>powerful</Emphasis>. Yes, that's it...
10 6 TEXT_FESHLX2024TRANSFORM2_00856_Q2_000_000 What will you say?
11 7 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_000 A dauntless Hyuran man of integrity from the Far East.
12 8 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_001 A devoted Auri woman who has mastered the art of the shinobi.
13 9 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_002 A haughty but valorous Auri man with a yearning heart.
14 10 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_003 An Auri woman strong of body and stronger of will.
15 11 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_004 A sweet Auri woman who lives according to her faith.
16 12 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_005 A crimson-garbed Hyuran woman fleet of foot and fist.
17 13 TEXT_FESHLX2024TRANSFORM2_00856_A2_100_005 A Roegadyn man who oversees the Confederacy's dominion of Far Eastern waters.
18 14 TEXT_FESHLX2024TRANSFORM2_00856_A2_150_005 A Hyuran man who supports his pirate chieftain as second-in-command.
19 15 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_006 A Hyuran man whose strength and compassion made him a legend.
20 16 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_007 A vindictive Hyuran man of savage political cunning.
21 17 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_008 A Garlean man who hunts the servants of Darkness.
22 18 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_009 An erudite Auri woman who holds the title of Archon.
23 19 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_010 A Hyuran man inspired to take up the arms of his Ala Mhigan allies.
24 20 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_011 A Hyuran man inspired to take up the arms of his Far Eastern allies.
25 21 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_020 A sagacious Miqo'te woman skilled in the magical arts.
26 22 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_021 An Elezen man who reads the stars as easily as his tomes.
27 23 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_022 A handsome Hyuran man who fights to protect those he loves.
28 24 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_023 A dainty Hyuran woman who chose to carve her own fate.
29 25 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_024 A Hyuran man who keeps his pirate crew in line as their acting captain.
30 26 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_025 A Hyuran man famed for his skills as a beastmaster.
31 27 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_026 An obstinate Lalafellin woman from a distinguished family of beastmasters.
32 28 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_027 A cruel Garlean man who serves as a legatus of the Empire.
33 29 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_028 A Hyuran man who brought the night sky to a world flooded by Light.
34 30 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_040 Nothing.
35 31 TEXT_FESHLX2024TRANSFORM2_00856_TRANSFORMHLX2024_000_004 Ehehehe... That will do nicely. Don't worry, this won't hurt much at all! Just close your eyes...
36 32 TEXT_FESHLX2024TRANSFORM2_00856_SYSTEM_000_005 The transfiguration can be removed by using the “Unveil” action, or by canceling the “Transfiguration” status effect.
37 33 TEXT_FESHLX2024TRANSFORM2_00856_TRANSFORMHLX2024_000_010 Pay no mind to this little imp! I'm <Emphasis>very</Emphasis> busy during the Wake─I've no time for mundane mummers, no.
38 34 TEXT_FESHLX2024TRANSFORM2_00856_A1_000_003
39 35 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_030
40 36 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_031
41 37 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_032
42 38 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_033
43 39 TEXT_FESHLX2024TRANSFORM2_00856_A2_100_033
44 40 TEXT_FESHLX2024TRANSFORM2_00856_A2_150_033
45 41 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_034
46 42 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_035
47 43 TEXT_FESHLX2024TRANSFORM2_00856_A2_000_036
@@ -0,0 +1,22 @@
key,0,1
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int32,str,str
0,"TEXT_FESHLX2024TRANSFORM3_00859_TRANSFORMHLX2024_000_000","Up to something? Me? Never! I am but a fun-loving imp, here to help my fellow revelers enjoy the Wake! And I can fashion you a <Emphasis>very</Emphasis> convincing guise for the masquerade. Ehehehe..."
1,"TEXT_FESHLX2024TRANSFORM3_00859_TRANSFORMHLX2024_000_001","All I need is for you to recall a journey, a journey unforgettable. Traverse your memories, and tell me what you see..."
2,"TEXT_FESHLX2024TRANSFORM3_00859_Q1_000_000","What will you say?"
3,"TEXT_FESHLX2024TRANSFORM3_00859_A1_000_001","A journey to silence the song of oblivion."
4,"TEXT_FESHLX2024TRANSFORM3_00859_TRANSFORMHLX2024_000_002","Good, good. Now think of someone remarkable you encountered in that time, someone <Emphasis>powerful</Emphasis>. Yes, that's it..."
5,"TEXT_FESHLX2024TRANSFORM3_00859_Q2_000_000","What will you say?"
6,"TEXT_FESHLX2024TRANSFORM3_00859_A2_000_001","An Elezen man who serves as a respected member of the Forum."
7,"TEXT_FESHLX2024TRANSFORM3_00859_A2_000_002","A compassionate Elezen woman determined to give children a brighter future."
8,"TEXT_FESHLX2024TRANSFORM3_00859_A2_000_003","A Garlean man determined to restore the broken remains of his homeland."
9,"TEXT_FESHLX2024TRANSFORM3_00859_A2_000_004","A Viera man who travels the world in search of esoteric curios."
10,"TEXT_FESHLX2024TRANSFORM3_00859_A2_100_005","A simulacrum housing the will of a great wyrm who was reunited with his sister in the void."
11,"TEXT_FESHLX2024TRANSFORM3_00859_A2_150_006","A shy but mathematically minded clone of an inspector extraordinaire."
12,"TEXT_FESHLX2024TRANSFORM3_00859_A2_000_007","A Hyuran man who crossed time and space to protect this star."
13,"TEXT_FESHLX2024TRANSFORM3_00859_A2_000_008","A Hyuran man who spends his life collecting treasures of the Far East."
14,"TEXT_FESHLX2024TRANSFORM3_00859_A2_000_009","A Miqo'te woman who shares her body with the soul of an ancient magus."
15,"TEXT_FESHLX2024TRANSFORM3_00859_A2_000_040","Nothing."
16,"TEXT_FESHLX2024TRANSFORM3_00859_TRANSFORMHLX2024_000_004","Ehehehe... That will do nicely. Don't worry, this won't hurt much at all! Just close your eyes..."
17,"TEXT_FESHLX2024TRANSFORM3_00859_SYSTEM_000_005","The transfiguration can be removed by using the “Unveil” action, or by canceling the “Transfiguration” status effect."
18,"TEXT_FESHLX2024TRANSFORM3_00859_TRANSFORMHLX2024_000_010","Pay no mind to this little imp! I'm <Emphasis>very</Emphasis> busy during the Wake─I've no time for mundane mummers, no."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESHLX2024TRANSFORM3_00859_TRANSFORMHLX2024_000_000 Up to something? Me? Never! I am but a fun-loving imp, here to help my fellow revelers enjoy the Wake! And I can fashion you a <Emphasis>very</Emphasis> convincing guise for the masquerade. Ehehehe...
5 1 TEXT_FESHLX2024TRANSFORM3_00859_TRANSFORMHLX2024_000_001 All I need is for you to recall a journey, a journey unforgettable. Traverse your memories, and tell me what you see...
6 2 TEXT_FESHLX2024TRANSFORM3_00859_Q1_000_000 What will you say?
7 3 TEXT_FESHLX2024TRANSFORM3_00859_A1_000_001 A journey to silence the song of oblivion.
8 4 TEXT_FESHLX2024TRANSFORM3_00859_TRANSFORMHLX2024_000_002 Good, good. Now think of someone remarkable you encountered in that time, someone <Emphasis>powerful</Emphasis>. Yes, that's it...
9 5 TEXT_FESHLX2024TRANSFORM3_00859_Q2_000_000 What will you say?
10 6 TEXT_FESHLX2024TRANSFORM3_00859_A2_000_001 An Elezen man who serves as a respected member of the Forum.
11 7 TEXT_FESHLX2024TRANSFORM3_00859_A2_000_002 A compassionate Elezen woman determined to give children a brighter future.
12 8 TEXT_FESHLX2024TRANSFORM3_00859_A2_000_003 A Garlean man determined to restore the broken remains of his homeland.
13 9 TEXT_FESHLX2024TRANSFORM3_00859_A2_000_004 A Viera man who travels the world in search of esoteric curios.
14 10 TEXT_FESHLX2024TRANSFORM3_00859_A2_100_005 A simulacrum housing the will of a great wyrm who was reunited with his sister in the void.
15 11 TEXT_FESHLX2024TRANSFORM3_00859_A2_150_006 A shy but mathematically minded clone of an inspector extraordinaire.
16 12 TEXT_FESHLX2024TRANSFORM3_00859_A2_000_007 A Hyuran man who crossed time and space to protect this star.
17 13 TEXT_FESHLX2024TRANSFORM3_00859_A2_000_008 A Hyuran man who spends his life collecting treasures of the Far East.
18 14 TEXT_FESHLX2024TRANSFORM3_00859_A2_000_009 A Miqo'te woman who shares her body with the soul of an ancient magus.
19 15 TEXT_FESHLX2024TRANSFORM3_00859_A2_000_040 Nothing.
20 16 TEXT_FESHLX2024TRANSFORM3_00859_TRANSFORMHLX2024_000_004 Ehehehe... That will do nicely. Don't worry, this won't hurt much at all! Just close your eyes...
21 17 TEXT_FESHLX2024TRANSFORM3_00859_SYSTEM_000_005 The transfiguration can be removed by using the “Unveil” action, or by canceling the “Transfiguration” status effect.
22 18 TEXT_FESHLX2024TRANSFORM3_00859_TRANSFORMHLX2024_000_010 Pay no mind to this little imp! I'm <Emphasis>very</Emphasis> busy during the Wake─I've no time for mundane mummers, no.
@@ -0,0 +1,41 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESHLX2024TRANSFORM_00855_TRANSFORMHLX2024_000_000","Up to something? Me? Never! I am but a fun-loving imp, here to help my fellow revelers enjoy the Wake! And I can fashion you a <Emphasis>very</Emphasis> convincing guise for the masquerade. Ehehehe..."
1,"TEXT_FESHLX2024TRANSFORM_00855_TRANSFORMHLX2024_000_001","All I need is your memory of someone, someone who made a <Emphasis>strong</Emphasis> impression. Someone unforgettable, someone <Emphasis>powerful</Emphasis>. Yes, that's it..."
2,"TEXT_FESHLX2024TRANSFORM_00855_TRANSFORMHLX2024_000_002","All I need is for you to recall a journey, a journey unforgettable. Traverse your memories, and tell me what you see..."
3,"TEXT_FESHLX2024TRANSFORM_00855_Q1_000_000","What will you say?"
4,"TEXT_FESHLX2024TRANSFORM_00855_A1_000_001","A journey to forge this realm anew."
5,"TEXT_FESHLX2024TRANSFORM_00855_A1_000_002","A journey to end a conflict of one thousand years."
6,"TEXT_FESHLX2024TRANSFORM_00855_TRANSFORMHLX2024_000_003","Good, good. Now think of someone remarkable you encountered in that time, someone <Emphasis>powerful</Emphasis>. Yes, that's it..."
7,"TEXT_FESHLX2024TRANSFORM_00855_Q2_000_000","What will you say?"
8,"TEXT_FESHLX2024TRANSFORM_00855_A2_000_001","A Padjali woman as gentle yet indomitable as nature itself."
9,"TEXT_FESHLX2024TRANSFORM_00855_A2_000_002","A stalwart Roegadyn woman of unshakable conviction."
10,"TEXT_FESHLX2024TRANSFORM_00855_A2_000_003","A rugged Hyuran man unmatched in loyalty and valor."
11,"TEXT_FESHLX2024TRANSFORM_00855_A2_000_004","A charming and compassionate Lalafellin lady of noble birth."
12,"TEXT_FESHLX2024TRANSFORM_00855_A2_000_005","A courageous and clever Garlean man admired by many."
13,"TEXT_FESHLX2024TRANSFORM_00855_A2_000_006","A wry and ambitious Garlean man who hates to be outdone."
14,"TEXT_FESHLX2024TRANSFORM_00855_A2_100_006","A talented Lalafellin technician with a soft spot for a certain coinkeeper."
15,"TEXT_FESHLX2024TRANSFORM_00855_A2_150_006","A Roegadyn man who escaped the Empire with his diminutive brother-in-tools."
16,"TEXT_FESHLX2024TRANSFORM_00855_A2_000_007","An eccentric Miqo'te man crimson of both hair and eye."
17,"TEXT_FESHLX2024TRANSFORM_00855_A2_100_008","A compassionate Hyuran woman who leads a “secret” organization."
18,"TEXT_FESHLX2024TRANSFORM_00855_A2_100_009","A formidable Roegadyn man recognized for his tactical brilliance."
19,"TEXT_FESHLX2024TRANSFORM_00855_A2_100_010","A stunning Miqo'te woman famed as a peerless songstress."
20,"TEXT_FESHLX2024TRANSFORM_00855_A2_100_011","A Hyuran gentleman with an irrepressibly inquisitive nature."
21,"TEXT_FESHLX2024TRANSFORM_00855_A2_100_012","A loyal Miqo'te woman who assists a gentleman inspector."
22,"TEXT_FESHLX2024TRANSFORM_00855_A2_100_013","A Hyuran man who began life anew in a realm reborn."
23,"TEXT_FESHLX2024TRANSFORM_00855_A2_100_014","An eager Lalafellin woman who is the coinkeeper of a “secret” organization."
24,"TEXT_FESHLX2024TRANSFORM_00855_A2_100_015","A Hyuran man who is known as Eorzea's most fearsome goldsmith."
25,"TEXT_FESHLX2024TRANSFORM_00855_A2_000_009","A blue-eyed Elezen man with a heart noble and true."
26,"TEXT_FESHLX2024TRANSFORM_00855_A2_000_010","A tenacious half-Elezen woman who fights for what is just."
27,"TEXT_FESHLX2024TRANSFORM_00855_A2_000_011","A robed Lalafellin woman of the intellectual persuasion."
28,"TEXT_FESHLX2024TRANSFORM_00855_A2_000_012","A proud Elezen man unmatched in the art of the lance."
29,"TEXT_FESHLX2024TRANSFORM_00855_A2_000_013","A daring Hyuran man who lives free as a bird."
30,"TEXT_FESHLX2024TRANSFORM_00855_A2_200_013","A hardy Hyuran woman who keeps her skybound crewmates in check."
31,"TEXT_FESHLX2024TRANSFORM_00855_A2_250_013","A Lalafellin woman with a knack for machines that soar the skies."
32,"TEXT_FESHLX2024TRANSFORM_00855_A2_000_014","An Elezen man of noble birth fond of gossip and hearsay."
33,"TEXT_FESHLX2024TRANSFORM_00855_A2_000_015","A Hyuran man who turned his gaze heavensward."
34,"TEXT_FESHLX2024TRANSFORM_00855_A2_000_025","Nothing."
35,"TEXT_FESHLX2024TRANSFORM_00855_TRANSFORMHLX2024_000_004","Ehehehe... That will do nicely. Don't worry, this won't hurt much at all! Just close your eyes..."
36,"TEXT_FESHLX2024TRANSFORM_00855_SYSTEM_000_005","The transfiguration can be removed by using the “Unveil” action, or by canceling the “Transfiguration” status effect."
37,"TEXT_FESHLX2024TRANSFORM_00855_TRANSFORMHLX2024_000_010","Pay no mind to this little imp! I'm <Emphasis>very</Emphasis> busy during the Wake─I've no time for mundane mummers, no."
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4 0 TEXT_FESHLX2024TRANSFORM_00855_TRANSFORMHLX2024_000_000 Up to something? Me? Never! I am but a fun-loving imp, here to help my fellow revelers enjoy the Wake! And I can fashion you a <Emphasis>very</Emphasis> convincing guise for the masquerade. Ehehehe...
5 1 TEXT_FESHLX2024TRANSFORM_00855_TRANSFORMHLX2024_000_001 All I need is your memory of someone, someone who made a <Emphasis>strong</Emphasis> impression. Someone unforgettable, someone <Emphasis>powerful</Emphasis>. Yes, that's it...
6 2 TEXT_FESHLX2024TRANSFORM_00855_TRANSFORMHLX2024_000_002 All I need is for you to recall a journey, a journey unforgettable. Traverse your memories, and tell me what you see...
7 3 TEXT_FESHLX2024TRANSFORM_00855_Q1_000_000 What will you say?
8 4 TEXT_FESHLX2024TRANSFORM_00855_A1_000_001 A journey to forge this realm anew.
9 5 TEXT_FESHLX2024TRANSFORM_00855_A1_000_002 A journey to end a conflict of one thousand years.
10 6 TEXT_FESHLX2024TRANSFORM_00855_TRANSFORMHLX2024_000_003 Good, good. Now think of someone remarkable you encountered in that time, someone <Emphasis>powerful</Emphasis>. Yes, that's it...
11 7 TEXT_FESHLX2024TRANSFORM_00855_Q2_000_000 What will you say?
12 8 TEXT_FESHLX2024TRANSFORM_00855_A2_000_001 A Padjali woman as gentle yet indomitable as nature itself.
13 9 TEXT_FESHLX2024TRANSFORM_00855_A2_000_002 A stalwart Roegadyn woman of unshakable conviction.
14 10 TEXT_FESHLX2024TRANSFORM_00855_A2_000_003 A rugged Hyuran man unmatched in loyalty and valor.
15 11 TEXT_FESHLX2024TRANSFORM_00855_A2_000_004 A charming and compassionate Lalafellin lady of noble birth.
16 12 TEXT_FESHLX2024TRANSFORM_00855_A2_000_005 A courageous and clever Garlean man admired by many.
17 13 TEXT_FESHLX2024TRANSFORM_00855_A2_000_006 A wry and ambitious Garlean man who hates to be outdone.
18 14 TEXT_FESHLX2024TRANSFORM_00855_A2_100_006 A talented Lalafellin technician with a soft spot for a certain coinkeeper.
19 15 TEXT_FESHLX2024TRANSFORM_00855_A2_150_006 A Roegadyn man who escaped the Empire with his diminutive brother-in-tools.
20 16 TEXT_FESHLX2024TRANSFORM_00855_A2_000_007 An eccentric Miqo'te man crimson of both hair and eye.
21 17 TEXT_FESHLX2024TRANSFORM_00855_A2_100_008 A compassionate Hyuran woman who leads a “secret” organization.
22 18 TEXT_FESHLX2024TRANSFORM_00855_A2_100_009 A formidable Roegadyn man recognized for his tactical brilliance.
23 19 TEXT_FESHLX2024TRANSFORM_00855_A2_100_010 A stunning Miqo'te woman famed as a peerless songstress.
24 20 TEXT_FESHLX2024TRANSFORM_00855_A2_100_011 A Hyuran gentleman with an irrepressibly inquisitive nature.
25 21 TEXT_FESHLX2024TRANSFORM_00855_A2_100_012 A loyal Miqo'te woman who assists a gentleman inspector.
26 22 TEXT_FESHLX2024TRANSFORM_00855_A2_100_013 A Hyuran man who began life anew in a realm reborn.
27 23 TEXT_FESHLX2024TRANSFORM_00855_A2_100_014 An eager Lalafellin woman who is the coinkeeper of a “secret” organization.
28 24 TEXT_FESHLX2024TRANSFORM_00855_A2_100_015 A Hyuran man who is known as Eorzea's most fearsome goldsmith.
29 25 TEXT_FESHLX2024TRANSFORM_00855_A2_000_009 A blue-eyed Elezen man with a heart noble and true.
30 26 TEXT_FESHLX2024TRANSFORM_00855_A2_000_010 A tenacious half-Elezen woman who fights for what is just.
31 27 TEXT_FESHLX2024TRANSFORM_00855_A2_000_011 A robed Lalafellin woman of the intellectual persuasion.
32 28 TEXT_FESHLX2024TRANSFORM_00855_A2_000_012 A proud Elezen man unmatched in the art of the lance.
33 29 TEXT_FESHLX2024TRANSFORM_00855_A2_000_013 A daring Hyuran man who lives free as a bird.
34 30 TEXT_FESHLX2024TRANSFORM_00855_A2_200_013 A hardy Hyuran woman who keeps her skybound crewmates in check.
35 31 TEXT_FESHLX2024TRANSFORM_00855_A2_250_013 A Lalafellin woman with a knack for machines that soar the skies.
36 32 TEXT_FESHLX2024TRANSFORM_00855_A2_000_014 An Elezen man of noble birth fond of gossip and hearsay.
37 33 TEXT_FESHLX2024TRANSFORM_00855_A2_000_015 A Hyuran man who turned his gaze heavensward.
38 34 TEXT_FESHLX2024TRANSFORM_00855_A2_000_025 Nothing.
39 35 TEXT_FESHLX2024TRANSFORM_00855_TRANSFORMHLX2024_000_004 Ehehehe... That will do nicely. Don't worry, this won't hurt much at all! Just close your eyes...
40 36 TEXT_FESHLX2024TRANSFORM_00855_SYSTEM_000_005 The transfiguration can be removed by using the “Unveil” action, or by canceling the “Transfiguration” status effect.
41 37 TEXT_FESHLX2024TRANSFORM_00855_TRANSFORMHLX2024_000_010 Pay no mind to this little imp! I'm <Emphasis>very</Emphasis> busy during the Wake─I've no time for mundane mummers, no.
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0,"TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_000","You wish to have words? ...Very well, what would you know?"
1,"TEXT_FESHLX2024WITCH_00857_Q1_000_000","What will you ask?"
2,"TEXT_FESHLX2024WITCH_00857_A1_000_001","What is this place?"
3,"TEXT_FESHLX2024WITCH_00857_A1_000_002","Who are you?"
4,"TEXT_FESHLX2024WITCH_00857_A1_000_003","What is it that you do exactly?"
5,"TEXT_FESHLX2024WITCH_00857_A1_000_004","Nothing."
6,"TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_010","Is your memory as fleeting as your lifespan, child? As I told you before, this is my home. You are welcome to come and go as you please."
7,"TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_020","You need ask? My head is not merely for show: I am the archfiend feared and revered since time immemorial. The Great Gourd, who once led legions of darkness..."
8,"TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_021","...Is, in fact, merely a title held by those in my coven. Each generation, the knowledge to control denizens of the void is passed down alongside the appellation."
9,"TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_030","I watch. My ancestors once bound the voidsent to their will as a means to wage war, and caused irreparable harm to the world in so doing."
10,"TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_031","Remorseful for their actions, they swore to never be complicit in such a tragedy again. We have watched ever since. Our goal is not to harm the minions of Darkness, but to educate them. Show them that peace is an option."
11,"TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_032","But I have spoken enough. I had not realized entertaining a guest could be quite so thrilling...heh heh heh."
12,"TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_033","...I sense you too have formed a pact with a creature of the void. Be very careful, child. Let your guard down for a single moment, and the servant shall become the master."
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4 0 TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_000 You wish to have words? ...Very well, what would you know?
5 1 TEXT_FESHLX2024WITCH_00857_Q1_000_000 What will you ask?
6 2 TEXT_FESHLX2024WITCH_00857_A1_000_001 What is this place?
7 3 TEXT_FESHLX2024WITCH_00857_A1_000_002 Who are you?
8 4 TEXT_FESHLX2024WITCH_00857_A1_000_003 What is it that you do exactly?
9 5 TEXT_FESHLX2024WITCH_00857_A1_000_004 Nothing.
10 6 TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_010 Is your memory as fleeting as your lifespan, child? As I told you before, this is my home. You are welcome to come and go as you please.
11 7 TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_020 You need ask? My head is not merely for show: I am the archfiend feared and revered since time immemorial. The Great Gourd, who once led legions of darkness...
12 8 TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_021 ...Is, in fact, merely a title held by those in my coven. Each generation, the knowledge to control denizens of the void is passed down alongside the appellation.
13 9 TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_030 I watch. My ancestors once bound the voidsent to their will as a means to wage war, and caused irreparable harm to the world in so doing.
14 10 TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_031 Remorseful for their actions, they swore to never be complicit in such a tragedy again. We have watched ever since. Our goal is not to harm the minions of Darkness, but to educate them. Show them that peace is an option.
15 11 TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_032 But I have spoken enough. I had not realized entertaining a guest could be quite so thrilling...heh heh heh.
16 12 TEXT_FESHLX2024WITCH_00857_PUMPKIN_000_033 ...I sense you too have formed a pact with a creature of the void. Be very careful, child. Let your guard down for a single moment, and the servant shall become the master.
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0,"TEXT_FESSUX2024_00861_ETHELIA_000_000","Here in Costa del Sol, we're eager as ever for the annual summer sensation that is the Moonfire Faire! I know it may seem a tad overwhelming, but worry not, for I will tell you all that you wish to know!"
1,"TEXT_FESSUX2024_00861_ETHELIA_000_010","Feel that balmy breeze in the air, friend? Another lovely summer is upon us, and that means it's time to celebrate the Moonfire Faire! Should you have any questions as to how best to enjoy the festivities, you need only say the word!"
2,"TEXT_FESSUX2024_00861_Q1_000_000","What will you ask about?"
3,"TEXT_FESSUX2024_00861_A1_000_001","What is the Moonfire Faire?"
4,"TEXT_FESSUX2024_00861_A1_000_002","What is the Eorzean Nimble Warrior course?"
5,"TEXT_FESSUX2024_00861_A1_000_003","Nothing."
6,"TEXT_FESSUX2024_00861_ETHELIA_000_020","Several years ago, the Adventurers' Guild formed the Cascadiers to combat an invasion of rampaging Bombards. The Moonfire Faire was first held to attract new members to the cause."
7,"TEXT_FESSUX2024_00861_ETHELIA_000_021","It proved so popular that it has been held annually ever since, whether the Bombards appear or not. It helps spread word of the guild's activities and generate interest among potential new recruits. In charge of the proceedings is the grand chaperone, Haermaga."
8,"TEXT_FESSUX2024_00861_ETHELIA_000_022","He has decided to have members of the Adventurers' Guild demonstrate their courage and physical prowess to faire-goers through a series of challenges in Costa del Sol."
9,"TEXT_FESSUX2024_00861_ETHELIA_000_030","Master Gegeruju has once again provided the space and funding for the event. It's sure to be the most spectacular Moonfire Faire held to date!"
10,"TEXT_FESSUX2024_00861_ETHELIA_000_031","Since you're here, why not join in the festivities?"
11,"TEXT_FESSUX2024_00861_ETHELIA_000_032","The event is being held as we speak, courtesy of the ever-generous Master Gegeruju. Your participation would be most appreciated!"
12,"TEXT_FESSUX2024_00861_ETHELIA_000_040","The Eorzean Nimble Warrior course offers adventurers unparalleled challenge and excitement!"
13,"TEXT_FESSUX2024_00861_ETHELIA_000_041","This year, you may freely choose from two courses: one that demands leaps of utmost precision, and one that will put your skills of evasion to the test!"
14,"TEXT_FESSUX2024_00861_ETHELIA_000_042","Why not have a crack at it and make some memories of your own? You have my word that even seasoned adventurers will find plenty to be thrilled about! "
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4 0 TEXT_FESSUX2024_00861_ETHELIA_000_000 Here in Costa del Sol, we're eager as ever for the annual summer sensation that is the Moonfire Faire! I know it may seem a tad overwhelming, but worry not, for I will tell you all that you wish to know!
5 1 TEXT_FESSUX2024_00861_ETHELIA_000_010 Feel that balmy breeze in the air, friend? Another lovely summer is upon us, and that means it's time to celebrate the Moonfire Faire! Should you have any questions as to how best to enjoy the festivities, you need only say the word!
6 2 TEXT_FESSUX2024_00861_Q1_000_000 What will you ask about?
7 3 TEXT_FESSUX2024_00861_A1_000_001 What is the Moonfire Faire?
8 4 TEXT_FESSUX2024_00861_A1_000_002 What is the Eorzean Nimble Warrior course?
9 5 TEXT_FESSUX2024_00861_A1_000_003 Nothing.
10 6 TEXT_FESSUX2024_00861_ETHELIA_000_020 Several years ago, the Adventurers' Guild formed the Cascadiers to combat an invasion of rampaging Bombards. The Moonfire Faire was first held to attract new members to the cause.
11 7 TEXT_FESSUX2024_00861_ETHELIA_000_021 It proved so popular that it has been held annually ever since, whether the Bombards appear or not. It helps spread word of the guild's activities and generate interest among potential new recruits. In charge of the proceedings is the grand chaperone, Haermaga.
12 8 TEXT_FESSUX2024_00861_ETHELIA_000_022 He has decided to have members of the Adventurers' Guild demonstrate their courage and physical prowess to faire-goers through a series of challenges in Costa del Sol.
13 9 TEXT_FESSUX2024_00861_ETHELIA_000_030 Master Gegeruju has once again provided the space and funding for the event. It's sure to be the most spectacular Moonfire Faire held to date!
14 10 TEXT_FESSUX2024_00861_ETHELIA_000_031 Since you're here, why not join in the festivities?
15 11 TEXT_FESSUX2024_00861_ETHELIA_000_032 The event is being held as we speak, courtesy of the ever-generous Master Gegeruju. Your participation would be most appreciated!
16 12 TEXT_FESSUX2024_00861_ETHELIA_000_040 The Eorzean Nimble Warrior course offers adventurers unparalleled challenge and excitement!
17 13 TEXT_FESSUX2024_00861_ETHELIA_000_041 This year, you may freely choose from two courses: one that demands leaps of utmost precision, and one that will put your skills of evasion to the test!
18 14 TEXT_FESSUX2024_00861_ETHELIA_000_042 Why not have a crack at it and make some memories of your own? You have my word that even seasoned adventurers will find plenty to be thrilled about!
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0,"TEXT_JOBDEFRDB_00860_KESHKWA_000_000","How goes it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Hunted any challenging prey lately?"
1,"TEXT_JOBDEFRDB_00860_Q1_000_000","What will you ask?"
2,"TEXT_JOBDEFRDB_00860_A1_000_001","How fare you of late?"
3,"TEXT_JOBDEFRDB_00860_A1_000_002","What is a viper?"
4,"TEXT_JOBDEFRDB_00860_A1_000_003","Nothing."
5,"TEXT_JOBDEFRDB_00860_KESHKWA_000_100","Just like back in Tural, I've been working as a viper, putting down all kinds of beasts. Only difference now is that Golias is the one finding clients for me."
6,"TEXT_JOBDEFRDB_00860_KESHKWA_000_101","We must be doing something right, 'cause the gil's been rolling in. Still got a ways to go till I've earned enough for the ferry ride back home, though."
7,"TEXT_JOBDEFRDB_00860_KESHKWA_000_102","Golias actually suggested using some of my savings to pay for trips to Ishgard and Sharlayan so I can hunt marks farther afield."
8,"TEXT_JOBDEFRDB_00860_KESHKWA_000_103","I'm happy to go wherever I'm needed, even if getting there sets me back a few gil."
9,"TEXT_JOBDEFRDB_00860_KESHKWA_000_200","The art of the viper has been passed down in Tural since ancient times. We use it to protect folk from deadly creatures."
10,"TEXT_JOBDEFRDB_00860_KESHKWA_000_201","Back home, we got beasts called tural vidraal to deal with. They're usually an offshoot of a more common species, but are larger, meaner, and often have strange powers to boot."
11,"TEXT_JOBDEFRDB_00860_KESHKWA_000_202","That's why our ancestors looked to snakes for inspiration, because they can take on foes a whole lot bigger than themselves. Our fighting techniques are designed to mimic their quick, agile movements."
12,"TEXT_JOBDEFRDB_00860_KESHKWA_000_203","After a while, people started calling us “vipers” and I guess the name stuck."
13,"TEXT_JOBDEFRDB_00860_KESHKWA_000_204","We still specialize in hunting tural vidraal, but we'll deal with any beast that needs killing."
14,"TEXT_JOBDEFRDB_00860_KESHKWA_000_205","So while there are no vidraal here in Eorzea, I can carry on like I would back in Tural, putting my skills to use for the benefit of all."
15,"TEXT_JOBDEFRDB_00860_KESHKWA_000_206","Though if I were to hit the road again...I heard tell about these creatures way east of here that, over the passing of many years, apparently gained powers similar to those of vidraal. Folk out there call 'em “auspices.”"
16,"TEXT_JOBDEFRDB_00860_KESHKWA_000_207","Might be nice to meet one in the flesh. See how they compare to tural vidraal."
17,"TEXT_JOBDEFRDB_00860_TALK_ACTOR",""
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4 0 TEXT_JOBDEFRDB_00860_KESHKWA_000_000 How goes it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Hunted any challenging prey lately?
5 1 TEXT_JOBDEFRDB_00860_Q1_000_000 What will you ask?
6 2 TEXT_JOBDEFRDB_00860_A1_000_001 How fare you of late?
7 3 TEXT_JOBDEFRDB_00860_A1_000_002 What is a viper?
8 4 TEXT_JOBDEFRDB_00860_A1_000_003 Nothing.
9 5 TEXT_JOBDEFRDB_00860_KESHKWA_000_100 Just like back in Tural, I've been working as a viper, putting down all kinds of beasts. Only difference now is that Golias is the one finding clients for me.
10 6 TEXT_JOBDEFRDB_00860_KESHKWA_000_101 We must be doing something right, 'cause the gil's been rolling in. Still got a ways to go till I've earned enough for the ferry ride back home, though.
11 7 TEXT_JOBDEFRDB_00860_KESHKWA_000_102 Golias actually suggested using some of my savings to pay for trips to Ishgard and Sharlayan so I can hunt marks farther afield.
12 8 TEXT_JOBDEFRDB_00860_KESHKWA_000_103 I'm happy to go wherever I'm needed, even if getting there sets me back a few gil.
13 9 TEXT_JOBDEFRDB_00860_KESHKWA_000_200 The art of the viper has been passed down in Tural since ancient times. We use it to protect folk from deadly creatures.
14 10 TEXT_JOBDEFRDB_00860_KESHKWA_000_201 Back home, we got beasts called tural vidraal to deal with. They're usually an offshoot of a more common species, but are larger, meaner, and often have strange powers to boot.
15 11 TEXT_JOBDEFRDB_00860_KESHKWA_000_202 That's why our ancestors looked to snakes for inspiration, because they can take on foes a whole lot bigger than themselves. Our fighting techniques are designed to mimic their quick, agile movements.
16 12 TEXT_JOBDEFRDB_00860_KESHKWA_000_203 After a while, people started calling us “vipers” and I guess the name stuck.
17 13 TEXT_JOBDEFRDB_00860_KESHKWA_000_204 We still specialize in hunting tural vidraal, but we'll deal with any beast that needs killing.
18 14 TEXT_JOBDEFRDB_00860_KESHKWA_000_205 So while there are no vidraal here in Eorzea, I can carry on like I would back in Tural, putting my skills to use for the benefit of all.
19 15 TEXT_JOBDEFRDB_00860_KESHKWA_000_206 Though if I were to hit the road again...I heard tell about these creatures way east of here that, over the passing of many years, apparently gained powers similar to those of vidraal. Folk out there call 'em “auspices.”
20 16 TEXT_JOBDEFRDB_00860_KESHKWA_000_207 Might be nice to meet one in the flesh. See how they compare to tural vidraal.
21 17 TEXT_JOBDEFRDB_00860_TALK_ACTOR
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0,"TEXT_JOBDEFRPM_00863_BERURU_000_000","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! It's a pleasure to cross paths with you again."
1,"TEXT_JOBDEFRPM_00863_Q1_000_000","What will you ask?"
2,"TEXT_JOBDEFRPM_00863_A1_000_001","How fare you of late?"
3,"TEXT_JOBDEFRPM_00863_A1_000_002","What is a pictomancer?"
4,"TEXT_JOBDEFRPM_00863_A1_000_003","Nothing."
5,"TEXT_JOBDEFRPM_00863_BERURU_000_010","My journey continues, thanks to you and Kupopo. After my return to reality, I took to the road in search of fresh perspectives, and I've found plenty of them here in Radz-at-Han."
6,"TEXT_JOBDEFRPM_00863_BERURU_000_011","This city fascinates me to no end... Life flourishes in every color, and my imagination has grown all the richer for it!"
7,"TEXT_JOBDEFRPM_00863_BERURU_000_012","I plan to roam Thavnair for a time and aid those in need along the way. If I can make a positive difference in this world with my pictomancy─just as you and our predecessors have─then it will all be worth it."
8,"TEXT_JOBDEFRPM_00863_BERURU_000_020","As you well know, we pictomancers are wielders of the imagination, rendering our wildest dreams into reality with a magicked brush."
9,"TEXT_JOBDEFRPM_00863_BERURU_000_021","The origins of pictomancy can be traced back to the Fifth Astral Era, when a young woman named Relm began weaving aether into her works of art."
10,"TEXT_JOBDEFRPM_00863_BERURU_000_022","Relm was a selfless soul and refused to stand idly by as the War of the Magi raged on. She saved a great many lives on her travels, and earned the title of Archon for her deeds."
11,"TEXT_JOBDEFRPM_00863_BERURU_000_023","As her disciples, it is our duty to wander this star and shine the light of hope for those in need."
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4 0 TEXT_JOBDEFRPM_00863_BERURU_000_000 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! It's a pleasure to cross paths with you again.
5 1 TEXT_JOBDEFRPM_00863_Q1_000_000 What will you ask?
6 2 TEXT_JOBDEFRPM_00863_A1_000_001 How fare you of late?
7 3 TEXT_JOBDEFRPM_00863_A1_000_002 What is a pictomancer?
8 4 TEXT_JOBDEFRPM_00863_A1_000_003 Nothing.
9 5 TEXT_JOBDEFRPM_00863_BERURU_000_010 My journey continues, thanks to you and Kupopo. After my return to reality, I took to the road in search of fresh perspectives, and I've found plenty of them here in Radz-at-Han.
10 6 TEXT_JOBDEFRPM_00863_BERURU_000_011 This city fascinates me to no end... Life flourishes in every color, and my imagination has grown all the richer for it!
11 7 TEXT_JOBDEFRPM_00863_BERURU_000_012 I plan to roam Thavnair for a time and aid those in need along the way. If I can make a positive difference in this world with my pictomancy─just as you and our predecessors have─then it will all be worth it.
12 8 TEXT_JOBDEFRPM_00863_BERURU_000_020 As you well know, we pictomancers are wielders of the imagination, rendering our wildest dreams into reality with a magicked brush.
13 9 TEXT_JOBDEFRPM_00863_BERURU_000_021 The origins of pictomancy can be traced back to the Fifth Astral Era, when a young woman named Relm began weaving aether into her works of art.
14 10 TEXT_JOBDEFRPM_00863_BERURU_000_022 Relm was a selfless soul and refused to stand idly by as the War of the Magi raged on. She saved a great many lives on her travels, and earned the title of Archon for her deeds.
15 11 TEXT_JOBDEFRPM_00863_BERURU_000_023 As her disciples, it is our duty to wander this star and shine the light of hope for those in need.
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0,"TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_000","I had hoped we'd never hear about those strange customers again..."
1,"TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_001","Oh! Welcome, welcome! If you'd like to order something, we are at your service!"
2,"TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_010","Welcome, welcome! How goes the search for the treasures? If there's anything you'd like to ask me about, I should be happy to tell you all I can."
3,"TEXT_JOBDEFROLERRALMAJUN_00852_Q1_000_020","What will you ask?"
4,"TEXT_JOBDEFROLERRALMAJUN_00852_A1_000_021","How are things?"
5,"TEXT_JOBDEFROLERRALMAJUN_00852_A1_000_022","Tell me about the sacred treasures."
6,"TEXT_JOBDEFROLERRALMAJUN_00852_A1_000_023","Tell me about the Passage of the Unbound."
7,"TEXT_JOBDEFROLERRALMAJUN_00852_A1_000_024","Nothing."
8,"TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_030","They could be better, I confess. The thieves are still at large, and each clan has sent one of their own to track them down. One of your varied talents would be of great help, should you be willing to lend your aid."
9,"TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_031","As you well know, the treasures have all been recovered. The entirety of Tural─and the world, no doubt─is in your debt!"
10,"TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_032","Even so, the Passage of the Unbound consisted of six members. Although most of them have been accounted for, we can't say for sure that the threat they posed is gone for good."
11,"TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_033","If we catch wind of any foul plots, we'll spread word at once. Stop by once in a while and we'll share all we know─and of course, you're welcome as an honored patron any time! "
12,"TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_040","They are objects of incredible power, passed down through generations to clans hailing from all corners of Tural."
13,"TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_041","Within each is sealed the essence of an animal which became a fearsome tural vidraal, and these have come to be revered by their respective peoples."
14,"TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_042","These treasures allow their wielder to harness the power of the beast within them, and thus did the clans protect their homes."
15,"TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_043","But the origins of these relics are shrouded in mystery. None know who made them, or why. The answer to some quests have simply been lost to time, I suppose..."
16,"TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_050","What did that Apyaahi call it, again? Oh, yes, a “secretive, villainous order,” and of that I've no doubt. The six of them sat right over there and didn't order a single thing the whole time!"
17,"TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_051","Apyaahi seemed to be their self-styled leader, and claimed their goals were to sow discord throughout the world and make its nations crumble in the process. Stealing the treasures was only a means to this end, it seems."
18,"TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_052","They succeeded in their initial goal, and have since fled back across the sea. However, it would appear that each thief has retreated to a different destination."
19,"TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_053","The retrieval of the treasures is paramount, both to bring peace to these troubled peoples and to quell the threat of further evil! "
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4 0 TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_000 I had hoped we'd never hear about those strange customers again...
5 1 TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_001 Oh! Welcome, welcome! If you'd like to order something, we are at your service!
6 2 TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_010 Welcome, welcome! How goes the search for the treasures? If there's anything you'd like to ask me about, I should be happy to tell you all I can.
7 3 TEXT_JOBDEFROLERRALMAJUN_00852_Q1_000_020 What will you ask?
8 4 TEXT_JOBDEFROLERRALMAJUN_00852_A1_000_021 How are things?
9 5 TEXT_JOBDEFROLERRALMAJUN_00852_A1_000_022 Tell me about the sacred treasures.
10 6 TEXT_JOBDEFROLERRALMAJUN_00852_A1_000_023 Tell me about the Passage of the Unbound.
11 7 TEXT_JOBDEFROLERRALMAJUN_00852_A1_000_024 Nothing.
12 8 TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_030 They could be better, I confess. The thieves are still at large, and each clan has sent one of their own to track them down. One of your varied talents would be of great help, should you be willing to lend your aid.
13 9 TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_031 As you well know, the treasures have all been recovered. The entirety of Tural─and the world, no doubt─is in your debt!
14 10 TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_032 Even so, the Passage of the Unbound consisted of six members. Although most of them have been accounted for, we can't say for sure that the threat they posed is gone for good.
15 11 TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_033 If we catch wind of any foul plots, we'll spread word at once. Stop by once in a while and we'll share all we know─and of course, you're welcome as an honored patron any time!
16 12 TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_040 They are objects of incredible power, passed down through generations to clans hailing from all corners of Tural.
17 13 TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_041 Within each is sealed the essence of an animal which became a fearsome tural vidraal, and these have come to be revered by their respective peoples.
18 14 TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_042 These treasures allow their wielder to harness the power of the beast within them, and thus did the clans protect their homes.
19 15 TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_043 But the origins of these relics are shrouded in mystery. None know who made them, or why. The answer to some quests have simply been lost to time, I suppose...
20 16 TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_050 What did that Apyaahi call it, again? Oh, yes, a “secretive, villainous order,” and of that I've no doubt. The six of them sat right over there and didn't order a single thing the whole time!
21 17 TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_051 Apyaahi seemed to be their self-styled leader, and claimed their goals were to sow discord throughout the world and make its nations crumble in the process. Stealing the treasures was only a means to this end, it seems.
22 18 TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_052 They succeeded in their initial goal, and have since fled back across the sea. However, it would appear that each thief has retreated to a different destination.
23 19 TEXT_JOBDEFROLERRALMAJUN_00852_RRALMAJUN_000_053 The retrieval of the treasures is paramount, both to bring peace to these troubled peoples and to quell the threat of further evil!
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0,"TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_000","If you're here without a regulator, you must be brave, stupid, or just desperate. So, what do you want?"
1,"TEXT_REGSAK6ELECTROPESTRIKE_00886_Q1_000_000","What will you ask?"
2,"TEXT_REGSAK6ELECTROPESTRIKE_00886_A1_000_001","Tell me about yourself."
3,"TEXT_REGSAK6ELECTROPESTRIKE_00886_A1_000_002","What kind of place is this?"
4,"TEXT_REGSAK6ELECTROPESTRIKE_00886_A1_000_003","Nothing."
5,"TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_010","I make sure the electrope gets shipped off according to schedule. It's not the most glamorous job, but if someone has to do this, it might as well be me."
6,"TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_011","Even though I'm originally from Tural, I don't have any particular desire to live in the outskirts, unlike most other people around here. Even so, I can't bring myself to work in Everkeep."
7,"TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_012","That's why I choose to live in the 'keep but work out here."
8,"TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_020","This is the Electrope Strike, named after the valuable resource we mine here. Once it's been dug up, we send it for processing."
9,"TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_021","Considering how essential electrope is to life in Alexandria, the work that goes into mining and transporting the stuff is about as important as it gets."
10,"TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_022","When I think about how much we contribute to the overall running of the place, it fills me with a sense of pride."
11,"TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_023","And while I'm proud of the work we do here, the disturbance involving the sentries in Everkeep made me realize something..."
12,"TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_024","A lot of electrope we mine is for military use. In other words, to make machines that cause pain and suffering. But even knowing this, we can't just give up, not while there are people who rely on us."
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4 0 TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_000 If you're here without a regulator, you must be brave, stupid, or just desperate. So, what do you want?
5 1 TEXT_REGSAK6ELECTROPESTRIKE_00886_Q1_000_000 What will you ask?
6 2 TEXT_REGSAK6ELECTROPESTRIKE_00886_A1_000_001 Tell me about yourself.
7 3 TEXT_REGSAK6ELECTROPESTRIKE_00886_A1_000_002 What kind of place is this?
8 4 TEXT_REGSAK6ELECTROPESTRIKE_00886_A1_000_003 Nothing.
9 5 TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_010 I make sure the electrope gets shipped off according to schedule. It's not the most glamorous job, but if someone has to do this, it might as well be me.
10 6 TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_011 Even though I'm originally from Tural, I don't have any particular desire to live in the outskirts, unlike most other people around here. Even so, I can't bring myself to work in Everkeep.
11 7 TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_012 That's why I choose to live in the 'keep but work out here.
12 8 TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_020 This is the Electrope Strike, named after the valuable resource we mine here. Once it's been dug up, we send it for processing.
13 9 TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_021 Considering how essential electrope is to life in Alexandria, the work that goes into mining and transporting the stuff is about as important as it gets.
14 10 TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_022 When I think about how much we contribute to the overall running of the place, it fills me with a sense of pride.
15 11 TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_023 And while I'm proud of the work we do here, the disturbance involving the sentries in Everkeep made me realize something...
16 12 TEXT_REGSAK6ELECTROPESTRIKE_00886_PETAL_000_024 A lot of electrope we mine is for military use. In other words, to make machines that cause pain and suffering. But even knowing this, we can't just give up, not while there are people who rely on us.
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0,"TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_000","Welcome, traveler. If there's something I can help you with, don't hesitate to ask."
1,"TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_001","Have you heard anything about those strange flying contraptions in the sky? They're just sitting there. Menacingly... So long as they're keen not to move, I try not to think about them. But anyway, something I can help you with, <If(PlayerParameter(4))>miss<Else/>sir</If>?"
2,"TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_002","It's a relief to look up and see a clear sky for a change. Finally starting to feel normal around here again."
3,"TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_003","It's surprising how fast everyone's grown accustomed to the sight of the dome on the horizon. Now that they're free to come and go as they please, I'd be interested in sitting down for a drink with the good folks from inside. How about you?"
4,"TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_Q1_000_000","What will you ask?"
5,"TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_A1_000_001","What do you do here?"
6,"TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_A1_000_002","What kind of place is this?"
7,"TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_A1_000_003","Nothing."
8,"TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_004","With as many merchants and travelers as we have passing through, we've had need for a guide to help folks find what they're looking for here. That's where I come in. The name's Hhutepi, by the way."
9,"TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_005","Would that I could boast this is all out of the kindness of my own heart, but we've all got to make a living somehow. That's not to say I'll charge you, mind─the businesses offer me a fee to put would-be customers in contact with them."
10,"TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_006","Simply put, this here's a trading town. Biggest one this side of Zorgor the Boundless, I'd wager."
11,"TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_007","Mighty impressive considering there was nothing here but a few years ago. Kemakka and his family bought up the land, erected an aetheryte, then started building storage houses for imported goods."
12,"TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_008","Thanks to travelers coming in from all corners of Tural, those storehouses were full to bursting before long. With so much merchandise moving through town, and the mining operations in the Springs, business is booming!"
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4 0 TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_000 Welcome, traveler. If there's something I can help you with, don't hesitate to ask.
5 1 TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_001 Have you heard anything about those strange flying contraptions in the sky? They're just sitting there. Menacingly... So long as they're keen not to move, I try not to think about them. But anyway, something I can help you with, <If(PlayerParameter(4))>miss<Else/>sir</If>?
6 2 TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_002 It's a relief to look up and see a clear sky for a change. Finally starting to feel normal around here again.
7 3 TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_003 It's surprising how fast everyone's grown accustomed to the sight of the dome on the horizon. Now that they're free to come and go as they please, I'd be interested in sitting down for a drink with the good folks from inside. How about you?
8 4 TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_Q1_000_000 What will you ask?
9 5 TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_A1_000_001 What do you do here?
10 6 TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_A1_000_002 What kind of place is this?
11 7 TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_A1_000_003 Nothing.
12 8 TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_004 With as many merchants and travelers as we have passing through, we've had need for a guide to help folks find what they're looking for here. That's where I come in. The name's Hhutepi, by the way.
13 9 TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_005 Would that I could boast this is all out of the kindness of my own heart, but we've all got to make a living somehow. That's not to say I'll charge you, mind─the businesses offer me a fee to put would-be customers in contact with them.
14 10 TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_006 Simply put, this here's a trading town. Biggest one this side of Zorgor the Boundless, I'd wager.
15 11 TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_007 Mighty impressive considering there was nothing here but a few years ago. Kemakka and his family bought up the land, erected an aetheryte, then started building storage houses for imported goods.
16 12 TEXT_REGSAK6HHUSATAHWI_00880_HHUTEPI_000_008 Thanks to travelers coming in from all corners of Tural, those storehouses were full to bursting before long. With so much merchandise moving through town, and the mining operations in the Springs, business is booming!
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0,"TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_000","We've had our fair share of merchants of late, but something tells me you're not here on business. Welcome, friend, to Luwateninyawawsa."
1,"TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_001","I take it you're not from these parts? Would that your visit weren't under such dire circumstances... Those ships in the sky are such a terrible sight."
2,"TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_002","You've come to Luwateninyawawsa at a good time, friend. It seems the danger has finally passed."
3,"TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_003","Welcome, friend, to Luwateninyawawsa. Is there something you need while you're here?"
4,"TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_Q1_000_000","What will you ask?"
5,"TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_A1_000_001","What do you do here?"
6,"TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_A1_000_002","What kind of place is this?"
7,"TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_A1_000_003","Nothing."
8,"TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_004","I'm an artisan by trade, making mostly handiworks of the practical sort. While we Tonawawta are primarily hunters and farmers, we're not without traditional wares to offer merchants who visit our village."
9,"TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_005","Our long history of bartering for goods precedes us, however. It's not uncommon for merchants to wrongly assume my stock can be bought for a fraction of its true worth."
10,"TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_006","This is Luwateninyawawsa, home of the Tonawawta. It roughly translates to “sky of soaring hawks” in the common tongue."
11,"TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_007","The houses you see here were all painstakingly built with bricks of clay some one hundred years ago."
12,"TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_008","The insides keep surprisingly cool, even with the afternoon sun beating down overhead. Indeed, there is something to be said for the wisdom and ingenuity of our forebears."
13,"TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_009","That is not to discount the innovations of the present, of course. No few of our tribe have taken an interest in the mining of ceruleum. A sight worth seeing, if you should have the time."
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4 0 TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_000 We've had our fair share of merchants of late, but something tells me you're not here on business. Welcome, friend, to Luwateninyawawsa.
5 1 TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_001 I take it you're not from these parts? Would that your visit weren't under such dire circumstances... Those ships in the sky are such a terrible sight.
6 2 TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_002 You've come to Luwateninyawawsa at a good time, friend. It seems the danger has finally passed.
7 3 TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_003 Welcome, friend, to Luwateninyawawsa. Is there something you need while you're here?
8 4 TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_Q1_000_000 What will you ask?
9 5 TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_A1_000_001 What do you do here?
10 6 TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_A1_000_002 What kind of place is this?
11 7 TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_A1_000_003 Nothing.
12 8 TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_004 I'm an artisan by trade, making mostly handiworks of the practical sort. While we Tonawawta are primarily hunters and farmers, we're not without traditional wares to offer merchants who visit our village.
13 9 TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_005 Our long history of bartering for goods precedes us, however. It's not uncommon for merchants to wrongly assume my stock can be bought for a fraction of its true worth.
14 10 TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_006 This is Luwateninyawawsa, home of the Tonawawta. It roughly translates to “sky of soaring hawks” in the common tongue.
15 11 TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_007 The houses you see here were all painstakingly built with bricks of clay some one hundred years ago.
16 12 TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_008 The insides keep surprisingly cool, even with the afternoon sun beating down overhead. Indeed, there is something to be said for the wisdom and ingenuity of our forebears.
17 13 TEXT_REGSAK6LUWATENINYAWAWSA_00881_LIYUKWA_000_009 That is not to discount the innovations of the present, of course. No few of our tribe have taken an interest in the mining of ceruleum. A sight worth seeing, if you should have the time.
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0,"TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_000","Welcome, stranger. Whatever it is that you seek in Mehwahhetsoan, I hope that you find it."
1,"TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_001","If nature is a mirror that reflects all things, then it is clear to see that there is evil afoot. We can only pray that this darkness soon passes."
2,"TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_002","The sky is clear once more, and the winds that whisper through the trees no longer come to my ears as gasps of fear, but as sighs of relief. Peace has returned to Mehwahhetsoan."
3,"TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_003","A new wind blows across Shaaloani now. A sweet wind. We of Mehwahhetsoan look forward to seeing the changes that are borne upon this breeze."
4,"TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_Q1_000_000","What will you ask?"
5,"TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_A1_000_001","What do you do here?"
6,"TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_A1_000_002","What kind of place is this?"
7,"TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_A1_000_003","Nothing."
8,"TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_004","I am the village listener. By opening my ears to the voice of nature, I strain to hear when ill winds begin to blow, that I might keep our people and our hhetso safe from danger."
9,"TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_005","Other Hhetsarro look to different animals for guidance, but here, we follow the rroneek. We care for them, as they care for us."
10,"TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_006","The name “Mehwahhetsoan” means “the land where the hhetso graze,” after the rroneek who make their home here. "
11,"TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_007","Not in the village, you understand. The rroneek are nomadic animals, and their herds roam far and wide across the grasslands as the seasons change. As they do, we move with them."
12,"TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_008","This is why we make our homes of sticks and skins, rather than bricks and boards, that we might pack them up and follow after our hhetso. Wherever the rroneek roam, that place is Mehwahhetsoan."
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4 0 TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_000 Welcome, stranger. Whatever it is that you seek in Mehwahhetsoan, I hope that you find it.
5 1 TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_001 If nature is a mirror that reflects all things, then it is clear to see that there is evil afoot. We can only pray that this darkness soon passes.
6 2 TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_002 The sky is clear once more, and the winds that whisper through the trees no longer come to my ears as gasps of fear, but as sighs of relief. Peace has returned to Mehwahhetsoan.
7 3 TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_003 A new wind blows across Shaaloani now. A sweet wind. We of Mehwahhetsoan look forward to seeing the changes that are borne upon this breeze.
8 4 TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_Q1_000_000 What will you ask?
9 5 TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_A1_000_001 What do you do here?
10 6 TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_A1_000_002 What kind of place is this?
11 7 TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_A1_000_003 Nothing.
12 8 TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_004 I am the village listener. By opening my ears to the voice of nature, I strain to hear when ill winds begin to blow, that I might keep our people and our hhetso safe from danger.
13 9 TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_005 Other Hhetsarro look to different animals for guidance, but here, we follow the rroneek. We care for them, as they care for us.
14 10 TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_006 The name “Mehwahhetsoan” means “the land where the hhetso graze,” after the rroneek who make their home here.
15 11 TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_007 Not in the village, you understand. The rroneek are nomadic animals, and their herds roam far and wide across the grasslands as the seasons change. As they do, we move with them.
16 12 TEXT_REGSAK6MEHWAHHETSOAN_00882_TSEPPI_000_008 This is why we make our homes of sticks and skins, rather than bricks and boards, that we might pack them up and follow after our hhetso. Wherever the rroneek roam, that place is Mehwahhetsoan.
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0,"TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_000","Ugh, just let me lay down and die... Traveler, stop and talk to me awhile, would you? Give me something to get all the godsdamned screams out of my head."
1,"TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_001","You know anything about that bruise hovering on the horizon, traveler? Folk are saying it's war, or the end of the world, or both. What do you say?"
2,"TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_002","So long to that thrice-damned dome. You won't be missed. It's bad enough when folk are losing limbs─it's even worse when they're losing their minds with worry. But anyway, what's on <Emphasis>your</Emphasis> mind, traveler?"
3,"TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_003","What ails you, traveler? Please tell me it's nothing serious. I could do with a break from all the blood and the bandages..."
4,"TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_Q1_000_000","What will you ask?"
5,"TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_A1_000_001","What do you do here?"
6,"TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_A1_000_002","What kind of place is this?"
7,"TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_A1_000_003","Nothing."
8,"TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_004","Me? I'm the lucky lady who gets to call herself sawbones around here. It's a great place to practice your craft, what with all the heavy machinery and the heavy drinking."
9,"TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_005","Oh, and who can forget the ceruleum? If folk aren't setting themselves alight with it, they're mixing up their flasks and gulping it down. Or both, when they want to get fancy. Yup, every day's a busy day in the Springs!"
10,"TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_006","I expect you saw the ceruleum wells on the road up. Few years back, they discovered there's a sea of the stuff down under the bedrock. Tapping companies moved in and started doing what they do best."
11,"TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_007","Soon enough they struck the mother lode, and struck it rich. Laborers started flocking from all over Tural, looking to get in on the action."
12,"TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_008","Roughnecks, we call them─and man, are they rough. Not a day goes by someone isn't busting someone else's nose over something or other. Usually coin. Ah, well, at least it's never boring."
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4 0 TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_000 Ugh, just let me lay down and die... Traveler, stop and talk to me awhile, would you? Give me something to get all the godsdamned screams out of my head.
5 1 TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_001 You know anything about that bruise hovering on the horizon, traveler? Folk are saying it's war, or the end of the world, or both. What do you say?
6 2 TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_002 So long to that thrice-damned dome. You won't be missed. It's bad enough when folk are losing limbs─it's even worse when they're losing their minds with worry. But anyway, what's on <Emphasis>your</Emphasis> mind, traveler?
7 3 TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_003 What ails you, traveler? Please tell me it's nothing serious. I could do with a break from all the blood and the bandages...
8 4 TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_Q1_000_000 What will you ask?
9 5 TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_A1_000_001 What do you do here?
10 6 TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_A1_000_002 What kind of place is this?
11 7 TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_A1_000_003 Nothing.
12 8 TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_004 Me? I'm the lucky lady who gets to call herself sawbones around here. It's a great place to practice your craft, what with all the heavy machinery and the heavy drinking.
13 9 TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_005 Oh, and who can forget the ceruleum? If folk aren't setting themselves alight with it, they're mixing up their flasks and gulping it down. Or both, when they want to get fancy. Yup, every day's a busy day in the Springs!
14 10 TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_006 I expect you saw the ceruleum wells on the road up. Few years back, they discovered there's a sea of the stuff down under the bedrock. Tapping companies moved in and started doing what they do best.
15 11 TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_007 Soon enough they struck the mother lode, and struck it rich. Laborers started flocking from all over Tural, looking to get in on the action.
16 12 TEXT_REGSAK6SHESHENEWEZISPRINGS_00883_LOASAKWE_000_008 Roughnecks, we call them─and man, are they rough. Not a day goes by someone isn't busting someone else's nose over something or other. Usually coin. Ah, well, at least it's never boring.
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0,"TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_000","Well, this is a pleasure indeed. Care for a little chat, stranger?"
1,"TEXT_REGSAK6SOLUTIONNINE_00879_Q1_000_000","What will you ask?"
2,"TEXT_REGSAK6SOLUTIONNINE_00879_A1_000_001","What do you do here?"
3,"TEXT_REGSAK6SOLUTIONNINE_00879_A1_000_002","What kind of place is this?"
4,"TEXT_REGSAK6SOLUTIONNINE_00879_A1_000_003","Nothing."
5,"TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_010","Me? I am but a simple mother and housekeeper here in the city. Well, since my children were awarded government positions and promptly flew the nest, there's not a whole lot of mothering left to do..."
6,"TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_011","Since I retired, I seem to have all together too much time on my hands... So I while away the days chatting with passersby such as yourself."
7,"TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_020","This place is known as Solution Nine. An impressively large feat of engineering, even when compared to Everkeep's eleven other levels."
8,"TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_021","The city is home to all sorts of facilities: civic advisory services, bustling markets, countless shops and retailers─the list goes on."
9,"TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_022","Apparently, there's even a sector where you can find, ahem...<Emphasis>less than official</Emphasis> goods. Either way, for we citizens, there's nary a problem that lacks a solution─hence the name."
10,"TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_030","The cleaners do a marvelous job of keeping the streets tidy, and all our needs are met. Solution Nine really is a spectacular place to live. Perhaps you'd consider making the city your home too?"
11,"TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_040","Even now, the whole ordeal feels like a dream. To think that Zoraal Ja would be capable of such a despicable act... There seems to be no way of resolving the lasting pain he inflicted."
12,"TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_050","The city has faced much hardship in recent days, but we citizens must strive together as one, and ensure the name “Solution” still rings true in years to come. That strikes me as a fitting way to honor the memory of Queen Sphene."
13,"TEXT_REGSAK6SOLUTIONNINE_00879_TALK_ACTOR",""
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4 0 TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_000 Well, this is a pleasure indeed. Care for a little chat, stranger?
5 1 TEXT_REGSAK6SOLUTIONNINE_00879_Q1_000_000 What will you ask?
6 2 TEXT_REGSAK6SOLUTIONNINE_00879_A1_000_001 What do you do here?
7 3 TEXT_REGSAK6SOLUTIONNINE_00879_A1_000_002 What kind of place is this?
8 4 TEXT_REGSAK6SOLUTIONNINE_00879_A1_000_003 Nothing.
9 5 TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_010 Me? I am but a simple mother and housekeeper here in the city. Well, since my children were awarded government positions and promptly flew the nest, there's not a whole lot of mothering left to do...
10 6 TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_011 Since I retired, I seem to have all together too much time on my hands... So I while away the days chatting with passersby such as yourself.
11 7 TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_020 This place is known as Solution Nine. An impressively large feat of engineering, even when compared to Everkeep's eleven other levels.
12 8 TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_021 The city is home to all sorts of facilities: civic advisory services, bustling markets, countless shops and retailers─the list goes on.
13 9 TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_022 Apparently, there's even a sector where you can find, ahem...<Emphasis>less than official</Emphasis> goods. Either way, for we citizens, there's nary a problem that lacks a solution─hence the name.
14 10 TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_030 The cleaners do a marvelous job of keeping the streets tidy, and all our needs are met. Solution Nine really is a spectacular place to live. Perhaps you'd consider making the city your home too?
15 11 TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_040 Even now, the whole ordeal feels like a dream. To think that Zoraal Ja would be capable of such a despicable act... There seems to be no way of resolving the lasting pain he inflicted.
16 12 TEXT_REGSAK6SOLUTIONNINE_00879_UBUYU_000_050 The city has faced much hardship in recent days, but we citizens must strive together as one, and ensure the name “Solution” still rings true in years to come. That strikes me as a fitting way to honor the memory of Queen Sphene.
17 13 TEXT_REGSAK6SOLUTIONNINE_00879_TALK_ACTOR
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0,"TEXT_REGSAK6THEOUTSKIRTS_00884_WIHOAKWE_000_000","Welcome to the outskirts. We don't have much to offer, but make yourself at home."
1,"TEXT_REGSAK6THEOUTSKIRTS_00884_Q1_000_000","What will you ask?"
2,"TEXT_REGSAK6THEOUTSKIRTS_00884_A1_000_001","Tell me about yourself."
3,"TEXT_REGSAK6THEOUTSKIRTS_00884_A1_000_002","What kind of place is this?"
4,"TEXT_REGSAK6THEOUTSKIRTS_00884_A1_000_003","Nothing."
5,"TEXT_REGSAK6THEOUTSKIRTS_00884_WIHOAKWE_000_010","The name's Wihoakwe, and I've lived in Yyasulani since before that whole hullabaloo all those years ago."
6,"TEXT_REGSAK6THEOUTSKIRTS_00884_WIHOAKWE_000_011","I make my way raising livestock, but I hurt my back while carrying a bag of feed. These days, I spend more time looking after myself than the animals."
7,"TEXT_REGSAK6THEOUTSKIRTS_00884_WIHOAKWE_000_020","Well, as the name implies, the outskirts is just what we call the land outside of Everkeep. I suppose we only started calling it that after the dome appeared."
8,"TEXT_REGSAK6THEOUTSKIRTS_00884_WIHOAKWE_000_021","It's home to folks who just want to live off the land. Folks like me."
9,"TEXT_REGSAK6THEOUTSKIRTS_00884_WIHOAKWE_000_022","Having said that, things sure have changed over the years. Now, we got all kinds of new technology, for better or worse."
10,"TEXT_REGSAK6THEOUTSKIRTS_00884_WIHOAKWE_000_023","These days, more and more folks are choosing to live outside of the dome. On the other hand, many of us have committed ourselves to watching over the land we worked so hard to cultivate. As for me, this place is my home. I couldn't abandon it if I tried."
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4 0 TEXT_REGSAK6THEOUTSKIRTS_00884_WIHOAKWE_000_000 Welcome to the outskirts. We don't have much to offer, but make yourself at home.
5 1 TEXT_REGSAK6THEOUTSKIRTS_00884_Q1_000_000 What will you ask?
6 2 TEXT_REGSAK6THEOUTSKIRTS_00884_A1_000_001 Tell me about yourself.
7 3 TEXT_REGSAK6THEOUTSKIRTS_00884_A1_000_002 What kind of place is this?
8 4 TEXT_REGSAK6THEOUTSKIRTS_00884_A1_000_003 Nothing.
9 5 TEXT_REGSAK6THEOUTSKIRTS_00884_WIHOAKWE_000_010 The name's Wihoakwe, and I've lived in Yyasulani since before that whole hullabaloo all those years ago.
10 6 TEXT_REGSAK6THEOUTSKIRTS_00884_WIHOAKWE_000_011 I make my way raising livestock, but I hurt my back while carrying a bag of feed. These days, I spend more time looking after myself than the animals.
11 7 TEXT_REGSAK6THEOUTSKIRTS_00884_WIHOAKWE_000_020 Well, as the name implies, the outskirts is just what we call the land outside of Everkeep. I suppose we only started calling it that after the dome appeared.
12 8 TEXT_REGSAK6THEOUTSKIRTS_00884_WIHOAKWE_000_021 It's home to folks who just want to live off the land. Folks like me.
13 9 TEXT_REGSAK6THEOUTSKIRTS_00884_WIHOAKWE_000_022 Having said that, things sure have changed over the years. Now, we got all kinds of new technology, for better or worse.
14 10 TEXT_REGSAK6THEOUTSKIRTS_00884_WIHOAKWE_000_023 These days, more and more folks are choosing to live outside of the dome. On the other hand, many of us have committed ourselves to watching over the land we worked so hard to cultivate. As for me, this place is my home. I couldn't abandon it if I tried.
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0,"TEXT_REGSAK6YYUPYESHALO_00885_YYOPYICANA_000_000","Oh, you have an interest in our farmland? I'll tell you anything you want to know."
1,"TEXT_REGSAK6YYUPYESHALO_00885_Q1_000_000","What will you ask?"
2,"TEXT_REGSAK6YYUPYESHALO_00885_A1_000_001","Tell me about yourself."
3,"TEXT_REGSAK6YYUPYESHALO_00885_A1_000_002","What kind of place is this?"
4,"TEXT_REGSAK6YYUPYESHALO_00885_A1_000_003","Nothing."
5,"TEXT_REGSAK6YYUPYESHALO_00885_YYOPYICANA_000_010","Oh, you want to know about me? There's not much to tell, but I'm Yyopyicana."
6,"TEXT_REGSAK6YYUPYESHALO_00885_YYOPYICANA_000_011","I've always had a fondness for growing things, and I've gotten quite good at cooking various types of produce. I can also tell how fresh vegetables are just by looking at them."
7,"TEXT_REGSAK6YYUPYESHALO_00885_YYOPYICANA_000_020","This is Yyupye's Halo, an important part of life here in the outskirts. I work alongside Shaloaci, who runs the place, and we cultivate a variety of vegetables here."
8,"TEXT_REGSAK6YYUPYESHALO_00885_YYOPYICANA_000_021","With the help of electrope technology, we make the most of what the land has to offer, and support those who call this place home."
9,"TEXT_REGSAK6YYUPYESHALO_00885_YYOPYICANA_000_022","They also grow produce inside Everkeep, but it's not the same as the plants originally from Tural. This farmland is mainly used for cultivating Turali vegetables using traditional methods."
10,"TEXT_REGSAK6YYUPYESHALO_00885_YYOPYICANA_000_023","After what happened at Everkeep, the work we do here has become even more vital than before. We'll need to rethink our methods if we're to grow enough produce for everyone."
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4 0 TEXT_REGSAK6YYUPYESHALO_00885_YYOPYICANA_000_000 Oh, you have an interest in our farmland? I'll tell you anything you want to know.
5 1 TEXT_REGSAK6YYUPYESHALO_00885_Q1_000_000 What will you ask?
6 2 TEXT_REGSAK6YYUPYESHALO_00885_A1_000_001 Tell me about yourself.
7 3 TEXT_REGSAK6YYUPYESHALO_00885_A1_000_002 What kind of place is this?
8 4 TEXT_REGSAK6YYUPYESHALO_00885_A1_000_003 Nothing.
9 5 TEXT_REGSAK6YYUPYESHALO_00885_YYOPYICANA_000_010 Oh, you want to know about me? There's not much to tell, but I'm Yyopyicana.
10 6 TEXT_REGSAK6YYUPYESHALO_00885_YYOPYICANA_000_011 I've always had a fondness for growing things, and I've gotten quite good at cooking various types of produce. I can also tell how fresh vegetables are just by looking at them.
11 7 TEXT_REGSAK6YYUPYESHALO_00885_YYOPYICANA_000_020 This is Yyupye's Halo, an important part of life here in the outskirts. I work alongside Shaloaci, who runs the place, and we cultivate a variety of vegetables here.
12 8 TEXT_REGSAK6YYUPYESHALO_00885_YYOPYICANA_000_021 With the help of electrope technology, we make the most of what the land has to offer, and support those who call this place home.
13 9 TEXT_REGSAK6YYUPYESHALO_00885_YYOPYICANA_000_022 They also grow produce inside Everkeep, but it's not the same as the plants originally from Tural. This farmland is mainly used for cultivating Turali vegetables using traditional methods.
14 10 TEXT_REGSAK6YYUPYESHALO_00885_YYOPYICANA_000_023 After what happened at Everkeep, the work we do here has become even more vital than before. We'll need to rethink our methods if we're to grow enough produce for everyone.
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0,"TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_000","Welcome to Living Memory, a place where the Endless endure forevermore. How may I help you?"
1,"TEXT_REGULW6GATEOFREMEMBRANCE_00887_Q1_000_000","What will you ask?"
2,"TEXT_REGULW6GATEOFREMEMBRANCE_00887_A1_000_001","What do you do here?"
3,"TEXT_REGULW6GATEOFREMEMBRANCE_00887_A1_000_002","What kind of place is this?"
4,"TEXT_REGULW6GATEOFREMEMBRANCE_00887_A1_000_003","Nothing."
5,"TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_010","Unit identification: Clerk PX-0006. I am stationed here by the Gate of Remembrance to answer visitors' queries. Please inform me should you require assistance."
6,"TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_020","The Gate of Remembrance serves as the entryway to Living Memory. From here, each area is accessible via zip line."
7,"TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_021","Canal Town, resort of relaxation and romance. Yesterland, where dreams come true. Asyle Volcane, bastion of the fearless... "
8,"TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_022","And last but not least, Windspath Gardens, where you may sate your spirit of inquiry. Feel free to visit any area that appeals to you."
9,"TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_023","Newcomers, however, must be registered in order to use the zip lines. Visiting the Meso Terminal first is advised."
10,"TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_024","Presently, the Hydro Terminal is offline. Please exercise caution when visiting Canal Town."
11,"TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_025","Presently, the Hydro Terminal and Geo Terminal are offline. Please exercise caution when visiting the affected areas."
12,"TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_026","Presently, the Hydro Terminal, Geo Terminal, and Pyro Terminal are offline. Please exercise caution when visiting the affected areas."
13,"TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_027","Presently, all area terminals are offline. Please do not be alarmed. The aether of all residents will shortly be replenished. I repeat, please do not be alarmed."
14,"TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_028","Presently, all terminals are offline. Please exercise caution when visiting the affected areas."
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4 0 TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_000 Welcome to Living Memory, a place where the Endless endure forevermore. How may I help you?
5 1 TEXT_REGULW6GATEOFREMEMBRANCE_00887_Q1_000_000 What will you ask?
6 2 TEXT_REGULW6GATEOFREMEMBRANCE_00887_A1_000_001 What do you do here?
7 3 TEXT_REGULW6GATEOFREMEMBRANCE_00887_A1_000_002 What kind of place is this?
8 4 TEXT_REGULW6GATEOFREMEMBRANCE_00887_A1_000_003 Nothing.
9 5 TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_010 Unit identification: Clerk PX-0006. I am stationed here by the Gate of Remembrance to answer visitors' queries. Please inform me should you require assistance.
10 6 TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_020 The Gate of Remembrance serves as the entryway to Living Memory. From here, each area is accessible via zip line.
11 7 TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_021 Canal Town, resort of relaxation and romance. Yesterland, where dreams come true. Asyle Volcane, bastion of the fearless...
12 8 TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_022 And last but not least, Windspath Gardens, where you may sate your spirit of inquiry. Feel free to visit any area that appeals to you.
13 9 TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_023 Newcomers, however, must be registered in order to use the zip lines. Visiting the Meso Terminal first is advised.
14 10 TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_024 Presently, the Hydro Terminal is offline. Please exercise caution when visiting Canal Town.
15 11 TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_025 Presently, the Hydro Terminal and Geo Terminal are offline. Please exercise caution when visiting the affected areas.
16 12 TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_026 Presently, the Hydro Terminal, Geo Terminal, and Pyro Terminal are offline. Please exercise caution when visiting the affected areas.
17 13 TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_027 Presently, all area terminals are offline. Please do not be alarmed. The aether of all residents will shortly be replenished. I repeat, please do not be alarmed.
18 14 TEXT_REGULW6GATEOFREMEMBRANCE_00887_CLERKPX0006_000_028 Presently, all terminals are offline. Please exercise caution when visiting the affected areas.
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0,"TEXT_REGULWHISTORY1_00892_SYSTEM_000_000","The panel bears information on the history of the Milalla."
1,"TEXT_REGULWHISTORY1_00892_SYSTEM_000_010","(-Chapter I-)In the distant past, the Milalla abided in peace upon isles of eternal summer. Winter never visited that bountiful land, and the flowers ever bloomed in all the colors of the rainbow."
2,"TEXT_REGULWHISTORY1_00892_SYSTEM_000_011","(-Chapter I-)But such idyllic days did not last. For just when it seemed the westerly wind had turned cold, the seas suddenly froze over. From the fish in the water to the birds in the sky, all of the animals soon perished."
3,"TEXT_REGULWHISTORY1_00892_SYSTEM_000_012","(-Chapter I-)This unnatural weather continued with seemingly no end, and one by one the Milalla fell until the death toll was beyond counting. Those who lived still could do naught but pray as they huddled together for precious warmth."
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4 0 TEXT_REGULWHISTORY1_00892_SYSTEM_000_000 The panel bears information on the history of the Milalla.
5 1 TEXT_REGULWHISTORY1_00892_SYSTEM_000_010 (-Chapter I-)In the distant past, the Milalla abided in peace upon isles of eternal summer. Winter never visited that bountiful land, and the flowers ever bloomed in all the colors of the rainbow.
6 2 TEXT_REGULWHISTORY1_00892_SYSTEM_000_011 (-Chapter I-)But such idyllic days did not last. For just when it seemed the westerly wind had turned cold, the seas suddenly froze over. From the fish in the water to the birds in the sky, all of the animals soon perished.
7 3 TEXT_REGULWHISTORY1_00892_SYSTEM_000_012 (-Chapter I-)This unnatural weather continued with seemingly no end, and one by one the Milalla fell until the death toll was beyond counting. Those who lived still could do naught but pray as they huddled together for precious warmth.
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0,"TEXT_REGULWHISTORY2_00893_SYSTEM_000_000","The panel bears information on the history of the Milalla."
1,"TEXT_REGULWHISTORY2_00893_SYSTEM_000_010","(-Chapter II-)The Milalla are the keepers of a mighty relic passed down through the ages. While it has the appearance of a crystal, by whose hand it was wrought is unknown."
2,"TEXT_REGULWHISTORY2_00893_SYSTEM_000_011","(-Chapter II-)When a great calamity froze their isles, the Speaker, their spiritual leader, fervently prayed to the relic for salvation."
3,"TEXT_REGULWHISTORY2_00893_SYSTEM_000_012","(-Chapter II-)In answer to their prayers, the relic opened for them a golden path, one that shone like the light of dawn, and through it they fled unto a new land."
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4 0 TEXT_REGULWHISTORY2_00893_SYSTEM_000_000 The panel bears information on the history of the Milalla.
5 1 TEXT_REGULWHISTORY2_00893_SYSTEM_000_010 (-Chapter II-)The Milalla are the keepers of a mighty relic passed down through the ages. While it has the appearance of a crystal, by whose hand it was wrought is unknown.
6 2 TEXT_REGULWHISTORY2_00893_SYSTEM_000_011 (-Chapter II-)When a great calamity froze their isles, the Speaker, their spiritual leader, fervently prayed to the relic for salvation.
7 3 TEXT_REGULWHISTORY2_00893_SYSTEM_000_012 (-Chapter II-)In answer to their prayers, the relic opened for them a golden path, one that shone like the light of dawn, and through it they fled unto a new land.
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0,"TEXT_REGULWHISTORY3_00894_SYSTEM_000_000","The panel bears information on the history of the Milalla."
1,"TEXT_REGULWHISTORY3_00894_SYSTEM_000_010","(-Chapter III-)Since ancient times, the Milalla have excelled in calculations. By using formulae and figures to represent all natural phenomena, they had succeeded in devising a unique system of magic."
2,"TEXT_REGULWHISTORY3_00894_SYSTEM_000_011","(-Chapter III-)This gift proved invaluable in their new homeland, where they employed their calculations to etch arcane circuits upon the ore which later came to be known as electrope."
3,"TEXT_REGULWHISTORY3_00894_SYSTEM_000_012","(-Chapter III-)Through this ingenious technique, electrope was transformed into a tool that could not only store lightning, but convert it into energy of any element."
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4 0 TEXT_REGULWHISTORY3_00894_SYSTEM_000_000 The panel bears information on the history of the Milalla.
5 1 TEXT_REGULWHISTORY3_00894_SYSTEM_000_010 (-Chapter III-)Since ancient times, the Milalla have excelled in calculations. By using formulae and figures to represent all natural phenomena, they had succeeded in devising a unique system of magic.
6 2 TEXT_REGULWHISTORY3_00894_SYSTEM_000_011 (-Chapter III-)This gift proved invaluable in their new homeland, where they employed their calculations to etch arcane circuits upon the ore which later came to be known as electrope.
7 3 TEXT_REGULWHISTORY3_00894_SYSTEM_000_012 (-Chapter III-)Through this ingenious technique, electrope was transformed into a tool that could not only store lightning, but convert it into energy of any element.
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0,"TEXT_REGULWHISTORY4_00895_SYSTEM_000_000","The panel bears information on the history of the Milalla."
1,"TEXT_REGULWHISTORY4_00895_SYSTEM_000_010","(-Chapter IV-)Esteemed for their excellence in the study of electrope, the Milalla were favored by the rulers of many a nation."
2,"TEXT_REGULWHISTORY4_00895_SYSTEM_000_011","(-Chapter IV-)Some among them have attempted to invoke the power of their ancient relic to return to their homeland, but their efforts were to no avail. Never again has the golden path opened that allowed their ancestors to flee to safety."
3,"TEXT_REGULWHISTORY4_00895_SYSTEM_000_012","(-Chapter IV-)Eventually, the relic came to be forgotten, and some now question whether it ever actually existed."
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4 0 TEXT_REGULWHISTORY4_00895_SYSTEM_000_000 The panel bears information on the history of the Milalla.
5 1 TEXT_REGULWHISTORY4_00895_SYSTEM_000_010 (-Chapter IV-)Esteemed for their excellence in the study of electrope, the Milalla were favored by the rulers of many a nation.
6 2 TEXT_REGULWHISTORY4_00895_SYSTEM_000_011 (-Chapter IV-)Some among them have attempted to invoke the power of their ancient relic to return to their homeland, but their efforts were to no avail. Never again has the golden path opened that allowed their ancestors to flee to safety.
7 3 TEXT_REGULWHISTORY4_00895_SYSTEM_000_012 (-Chapter IV-)Eventually, the relic came to be forgotten, and some now question whether it ever actually existed.
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0,"TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_000","If it's coffee you're after, you've come to the right place!"
1,"TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_001","Word has it you defeated Valigarmanda! Is it true? Our coffee plants are finally safe? Oh, what a relief."
2,"TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_002","I hear we have two new Dawnservants now! We'll need to prepare our very best coffee beans for when they next visit."
3,"TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_003","Come for a coffee, have you? Or perhaps there's something else I can help you with?"
4,"TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_Q1_000_000","What will you ask?"
5,"TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_A1_000_001","What do you do here?"
6,"TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_A1_000_002","What kind of place is this?"
7,"TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_A1_000_003","Nothing."
8,"TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_010","You can call me Shovlu. As you might have guessed from the name of this place, we grow coffee plants here at Ciblu's Coffee Grounds, and do our utmost to share the wonders of their magnificent beans with the whole of Tural!"
9,"TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_011","Such a wonderful drink, coffee... We work day and night to help see the market grow, which is not at all difficult considering that drinking coffee helps keep us awake! Perhaps I could get you a cup? Or was there something you wanted to ask?"
10,"TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_020","It's exactly what you see. We grow and harvest coffee, then see it shipped across the whole of Tural!"
11,"TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_021","It's good for your health, you know. Keeps the mind sharp! I highly recommend you try our coffee if you haven't already. One sip and you'll feel like a new <If(PlayerParameter(4))>woman<Else/>man</If>!"
1 key 0 1
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3 int32 str str
4 0 TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_000 If it's coffee you're after, you've come to the right place!
5 1 TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_001 Word has it you defeated Valigarmanda! Is it true? Our coffee plants are finally safe? Oh, what a relief.
6 2 TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_002 I hear we have two new Dawnservants now! We'll need to prepare our very best coffee beans for when they next visit.
7 3 TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_003 Come for a coffee, have you? Or perhaps there's something else I can help you with?
8 4 TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_Q1_000_000 What will you ask?
9 5 TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_A1_000_001 What do you do here?
10 6 TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_A1_000_002 What kind of place is this?
11 7 TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_A1_000_003 Nothing.
12 8 TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_010 You can call me Shovlu. As you might have guessed from the name of this place, we grow coffee plants here at Ciblu's Coffee Grounds, and do our utmost to share the wonders of their magnificent beans with the whole of Tural!
13 9 TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_011 Such a wonderful drink, coffee... We work day and night to help see the market grow, which is not at all difficult considering that drinking coffee helps keep us awake! Perhaps I could get you a cup? Or was there something you wanted to ask?
14 10 TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_020 It's exactly what you see. We grow and harvest coffee, then see it shipped across the whole of Tural!
15 11 TEXT_REGYOK6CIBLUSCOFFEEGROUNDS_00866_SHOVLU_000_021 It's good for your health, you know. Keeps the mind sharp! I highly recommend you try our coffee if you haven't already. One sip and you'll feel like a new <If(PlayerParameter(4))>woman<Else/>man</If>!
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0,"TEXT_REGYOK6EARTHENSHIRE_00875_TARNOTIK_000_000","Pfff... Pfffkohhh... Happywelcome to Earthenshire! How can Tarnotik handhelp?"
1,"TEXT_REGYOK6EARTHENSHIRE_00875_TARNOTIK_000_001","Tarnotik earcatches that lowlander's friend was twinklycrowned as the new Dawnservant. Will lowlander say goodwords to crownyfriend about Earthenshire? If so, Tarnotik will tell <If(PlayerParameter(4))>her<Else/>him</If> everything about it!"
2,"TEXT_REGYOK6EARTHENSHIRE_00875_TARNOTIK_000_002","The helphands and the crafthands work hand in hand! The potpact lives on! It is another puffpanty day in Earthenshire!"
3,"TEXT_REGYOK6EARTHENSHIRE_00875_Q1_000_000","What will you ask?"
4,"TEXT_REGYOK6EARTHENSHIRE_00875_A1_000_001","What do you do here?"
5,"TEXT_REGYOK6EARTHENSHIRE_00875_A1_000_002","What kind of place is this?"
6,"TEXT_REGYOK6EARTHENSHIRE_00875_A1_000_003","Nothing."
7,"TEXT_REGYOK6EARTHENSHIRE_00875_TARNOTIK_000_010","Tarnotik is a helphand. Helphands' job is to handhelp crafthands with whatever they need to complete their asktasks to the best of their tricksyskill."
8,"TEXT_REGYOK6EARTHENSHIRE_00875_TARNOTIK_000_011","Must provide the perfect, comfyfeeling workspace for crafthands...but not too comfyfeeling, or crafthands will not handcraft! Need to find the right balance between stresssoothing and pokeyprodding!"
9,"TEXT_REGYOK6EARTHENSHIRE_00875_TARNOTIK_000_020","Earthenshire is a Moblin thinkything, built with Moblin claycraft. Now it is home to both we Moblins and the potsworn to whom we offer our home, and our handhelp."
10,"TEXT_REGYOK6EARTHENSHIRE_00875_TARNOTIK_000_021","Potsworn are mastercrafters all, and with our handhelp, they make many, many masterpieces. For our playpart, we make much, much jinglyshine!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGYOK6EARTHENSHIRE_00875_TARNOTIK_000_000 Pfff... Pfffkohhh... Happywelcome to Earthenshire! How can Tarnotik handhelp?
5 1 TEXT_REGYOK6EARTHENSHIRE_00875_TARNOTIK_000_001 Tarnotik earcatches that lowlander's friend was twinklycrowned as the new Dawnservant. Will lowlander say goodwords to crownyfriend about Earthenshire? If so, Tarnotik will tell <If(PlayerParameter(4))>her<Else/>him</If> everything about it!
6 2 TEXT_REGYOK6EARTHENSHIRE_00875_TARNOTIK_000_002 The helphands and the crafthands work hand in hand! The potpact lives on! It is another puffpanty day in Earthenshire!
7 3 TEXT_REGYOK6EARTHENSHIRE_00875_Q1_000_000 What will you ask?
8 4 TEXT_REGYOK6EARTHENSHIRE_00875_A1_000_001 What do you do here?
9 5 TEXT_REGYOK6EARTHENSHIRE_00875_A1_000_002 What kind of place is this?
10 6 TEXT_REGYOK6EARTHENSHIRE_00875_A1_000_003 Nothing.
11 7 TEXT_REGYOK6EARTHENSHIRE_00875_TARNOTIK_000_010 Tarnotik is a helphand. Helphands' job is to handhelp crafthands with whatever they need to complete their asktasks to the best of their tricksyskill.
12 8 TEXT_REGYOK6EARTHENSHIRE_00875_TARNOTIK_000_011 Must provide the perfect, comfyfeeling workspace for crafthands...but not too comfyfeeling, or crafthands will not handcraft! Need to find the right balance between stresssoothing and pokeyprodding!
13 9 TEXT_REGYOK6EARTHENSHIRE_00875_TARNOTIK_000_020 Earthenshire is a Moblin thinkything, built with Moblin claycraft. Now it is home to both we Moblins and the potsworn to whom we offer our home, and our handhelp.
14 10 TEXT_REGYOK6EARTHENSHIRE_00875_TARNOTIK_000_021 Potsworn are mastercrafters all, and with our handhelp, they make many, many masterpieces. For our playpart, we make much, much jinglyshine!

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