This commit is contained in:
xiashtra
2024-06-26 17:46:47 -04:00
parent ad318bf56f
commit 1b6d74360f
1320 changed files with 399064 additions and 280408 deletions
+7 -7
View File
@@ -52,7 +52,7 @@ int32,str,str
47,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_01","Return."
48,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_100","In the Adventurers' Guild, we see new adventurers as fledgling heroes. They are our champions of tomorrow─our nascent stars of limitless potential!"
49,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_101","The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea."
50,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_101","The “New Adventurer” status will be removed from players once they exceed 300 hours of play time, and have completed the main scenario quest “Death Unto Dawn.”"
50,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_101","The “New Adventurer” status will be removed from players once they exceed 300 hours of play time, and have completed the main scenario quest “The Coming Dawn.”"
51,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_102","New adventurers can be identified by the two-leaf symbol (<Gui(77)/>) displayed next to their name."
52,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_110","The Adventurers' Guild enlists a cadre of veteran adventurers who stand ready to share with you their accumulated wisdom. These helpful men and women are known as “mentors.”"
53,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
@@ -71,7 +71,7 @@ int32,str,str
63,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_123","The Novice Network can be left at any time by selecting the leaf icon in the log window, then pressing the Leave button in the Novice Network List."
64,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_124","The Novice Network is a place where beginning players can share their experiences and pose questions on adventuring to participating mentors. Be sure to take full advantage of this channel, but also remember to be polite and respectful while doing so!"
65,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_130","We have found that pairing a new adventurer with a mentor proves advantageous for both. Fledgling heroes blossom swiftly under a veteran's guidance, and the act of teaching serves to reinforce a tested champion's fundamental skills."
66,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_131","When a new adventurer or returner forms a party with a mentor, both will earn more experience points from adventuring activities. This experience point bonus applies until level 80."
66,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_131","When a new adventurer or returner forms a party with a mentor, both will earn more experience points from adventuring activities. This experience point bonus applies until level 90."
67,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_132","Activities that award bonus experience include defeating enemies, completing FATEs, and participating in instances (dungeons, etc.)."
68,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_140","A mentor is one who provides advice and guidance for the newest generation of adventurers. The Adventurers' Guild is always on the lookout for seasoned heroes who are willing to assume this vital role."
69,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_141","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
@@ -87,14 +87,14 @@ int32,str,str
79,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154","Battle Mentor Achievement Set
1: Complete 1,000 instanced dungeon raids or trials.
2: Receive 1,500 player commendations."
80,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155","3: Complete any level 90 tank role quest.
4: Complete any level 90 healer role quest."
81,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_155","5: Complete any level 90 physical DPS or magical ranged DPS role quest."
80,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155","3: Complete any level 100 tank role quest.
4: Complete any level 100 healer role quest."
81,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_155","5: Complete any level 100 physical DPS or magical ranged DPS role quest."
82,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156","Trade Mentor Achievement Set
1: Gather or catch 300 collectables.
2: Synthesize 100 collectables."
83,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157","3: Reach level 90 in any Disciple of the Hand class.
4: Reach level 90 in any Disciple of the Land class."
83,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157","3: Reach level 100 in any Disciple of the Hand class.
4: Reach level 100 in any Disciple of the Land class."
84,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158","Completing either of these achievement sets will qualify you to become a mentor."
85,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_159","Once you meet the prerequisites, speak with one of the Smiths to apply for official induction into the ranks of the mentors."
86,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_160","There are times when young heroes seek to embark upon a perilous adventure, but are held back by a dearth of willing companions. Offering your sword or scepter in such situations is another way in which mentors aid the adventuring community!"
1 key 0 1
52 48 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_100 In the Adventurers' Guild, we see new adventurers as fledgling heroes. They are our champions of tomorrow─our nascent stars of limitless potential!
53 49 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_101 The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea.
54 50 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_101 The “New Adventurer” status will be removed from players once they exceed 300 hours of play time, and have completed the main scenario quest “Death Unto Dawn.” The “New Adventurer” status will be removed from players once they exceed 300 hours of play time, and have completed the main scenario quest “The Coming Dawn.”
55 51 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_102 New adventurers can be identified by the two-leaf symbol (<Gui(77)/>) displayed next to their name.
56 52 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_110 The Adventurers' Guild enlists a cadre of veteran adventurers who stand ready to share with you their accumulated wisdom. These helpful men and women are known as “mentors.”
57 53 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111 Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers.
58 54 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_111 Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek.
71 67 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_132 Activities that award bonus experience include defeating enemies, completing FATEs, and participating in instances (dungeons, etc.).
72 68 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_140 A mentor is one who provides advice and guidance for the newest generation of adventurers. The Adventurers' Guild is always on the lookout for seasoned heroes who are willing to assume this vital role.
73 69 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_141 Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers.
74 70 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_141 Mentors can specialize in PvE, PvP, or synthesis and gathering.
75 71 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_142 By accepting the role of mentor, you will gain access to the Novice Network chat channel, and you will be granted a bonus to experience points earned when grouping with a new adventurer.
76 72 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_142 In addition, you will become eligible to register for Duty Roulette: Mentor.
77 73 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_143 The auto-join settings for the Novice Network can be toggled on or off using the <UIForeground>F20222</UIForeground>/novicenetwork<UIForeground>01</UIForeground> text command.
87 83 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157 3: Reach level 90 in any Disciple of the Hand class. 4: Reach level 90 in any Disciple of the Land class. 3: Reach level 100 in any Disciple of the Hand class. 4: Reach level 100 in any Disciple of the Land class.
88 84 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158 Completing either of these achievement sets will qualify you to become a mentor.
89 85 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_159 Once you meet the prerequisites, speak with one of the Smiths to apply for official induction into the ranks of the mentors.
90 86 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_160 There are times when young heroes seek to embark upon a perilous adventure, but are held back by a dearth of willing companions. Offering your sword or scepter in such situations is another way in which mentors aid the adventuring community!
91 87 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_161 Mentors that register for Duty Roulette: Mentor will be funneled into duties that are struggling to fill party member slots.
92 88 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_162 Completing Duty Roulette: Mentor a set number of times will earn you an exclusive achievement reward.
93 89 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_170 Mentors are not bound by the chains of duty at all hours of the day and night─you need not identify yourself as a mentor when your own adventures demand your full attention!
94 90 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_171 After speaking with one of the Smiths and being granted the mentor position, you will be able to set your online status to “Mentor.”
95 91 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_172 When setting this status to active, you can choose between several fields of expertise. This will decide the type of mentor symbol that appears next to your character name.
96 92 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_172 The fields of expertise are as follows: <Gui(79)/> : Expert in PvE combat <Gui(81)/> : Expert in PvP combat <Gui(80)/> : Expert in synthesis/gathering
97 93 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_101_172 Alternatively, you can choose to be identified with the <Gui(78)/> symbol, which indicates a wealth of knowledge in all fields.
98 94 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_173 Regardless of online status, you will always be able to participate in the Novice Network, and you will also receive the experience point bonus from grouping with new adventurers.
99 95 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_174 Furthermore, eligible mentors can register for Duty Roulette: Mentor.
100 96 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_175 The auto-join settings for the Novice Network can be toggled on or off using the <UIForeground>F20222</UIForeground>/novicenetwork<UIForeground>01</UIForeground> text command.
@@ -2,10 +2,10 @@
#,,
int32,str,str
0,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_000","Not that it isn't always wise to keep an eye on the skies, but in the Diadem it could be the difference between life and death, considering how it affects the behavior of beasts. Care to know what the fates have in store for us?"
1,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_010","As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If>."
2,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_020","<If(NotEqual(IntegerParameter(2),IntegerParameter(6)))>Ah, but you must forgive me─the influence of those vagrant ruins is preventing me from predicting storms of hyperelectricity<Else/>As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If></If>."
1,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_010","As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><If(Equal(IntegerParameter(2),148))>moon dust<Else/><If(Equal(IntegerParameter(2),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If>."
2,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_020","<If(NotEqual(IntegerParameter(2),IntegerParameter(6)))>Ah, but you must forgive me─the influence of those vagrant ruins is preventing me from predicting storms of hyperelectricity<Else/>As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><If(Equal(IntegerParameter(2),148))>moon dust<Else/><If(Equal(IntegerParameter(2),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If></If>."
3,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_030","Some of Eureka's—rather vicious, I must say—fauna are active only in certain climatic conditions, so I do hope the adventuring contingent will take a healthy interest in my reports. "
4,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_100_030","However, if you are hoping to glean some knowledge on the phenomenon of umbral turbulence, I am afraid you will be left wanting. It is a rather fickle atmospheric condition whose mysteries yet elude us."
5,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_040","At the moment, this region of the isle is experiencing intriguingly <Sheet(Weather,IntegerParameter(2),2)/> atmospheric conditions<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, which will likely carry on for some time<Else/>, which I expect will continue for a bit, to be followed by fascinating <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>. Looking forward, we can expect extended and enthralling <Sheet(Weather,IntegerParameter(3),2)/> weather<Else/>. Looking forward, anticipate riveting <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> and somewhat average—but still captivating—<InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> in turn</If></If>."
5,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_040","At the moment, this region of the isle is intriguingly <Sheet(Weather,IntegerParameter(2),2)/> atmospheric conditions<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, which will likely carry on for some time<Else/>, which I expect will continue for a bit, to be followed by fascinating <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>. Looking forward, we can expect extended and enthralling <Sheet(Weather,IntegerParameter(3),2)/> weather<Else/>. Looking forward, anticipate riveting <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> and somewhat average—but still captivating—<InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> in turn</If></If>."
6,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_000",""
7,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_010",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_000 Not that it isn't always wise to keep an eye on the skies, but in the Diadem it could be the difference between life and death, considering how it affects the behavior of beasts. Care to know what the fates have in store for us?
5 1 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_010 As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If>. As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><If(Equal(IntegerParameter(2),148))>moon dust<Else/><If(Equal(IntegerParameter(2),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If>.
6 2 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_020 <If(NotEqual(IntegerParameter(2),IntegerParameter(6)))>Ah, but you must forgive me─the influence of those vagrant ruins is preventing me from predicting storms of hyperelectricity<Else/>As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If></If>. <If(NotEqual(IntegerParameter(2),IntegerParameter(6)))>Ah, but you must forgive me─the influence of those vagrant ruins is preventing me from predicting storms of hyperelectricity<Else/>As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><If(Equal(IntegerParameter(2),148))>moon dust<Else/><If(Equal(IntegerParameter(2),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If></If>.
7 3 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_030 Some of Eureka's—rather vicious, I must say—fauna are active only in certain climatic conditions, so I do hope the adventuring contingent will take a healthy interest in my reports.
8 4 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_100_030 However, if you are hoping to glean some knowledge on the phenomenon of umbral turbulence, I am afraid you will be left wanting. It is a rather fickle atmospheric condition whose mysteries yet elude us.
9 5 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_040 At the moment, this region of the isle is experiencing intriguingly <Sheet(Weather,IntegerParameter(2),2)/> atmospheric conditions<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, which will likely carry on for some time<Else/>, which I expect will continue for a bit, to be followed by fascinating <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>. Looking forward, we can expect extended and enthralling <Sheet(Weather,IntegerParameter(3),2)/> weather<Else/>. Looking forward, anticipate riveting <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> and somewhat average—but still captivating—<InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> in turn</If></If>. At the moment, this region of the isle is intriguingly <Sheet(Weather,IntegerParameter(2),2)/> atmospheric conditions<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, which will likely carry on for some time<Else/>, which I expect will continue for a bit, to be followed by fascinating <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>. Looking forward, we can expect extended and enthralling <Sheet(Weather,IntegerParameter(3),2)/> weather<Else/>. Looking forward, anticipate riveting <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><If(Equal(IntegerParameter(3),148))>moon dust<Else/><If(Equal(IntegerParameter(3),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> and somewhat average—but still captivating—<InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><If(Equal(IntegerParameter(4),148))>moon dust<Else/><If(Equal(IntegerParameter(4),149))>astromagnetic storms<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> in turn</If></If>.
10 6 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_000
11 7 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_010
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@@ -19,11 +19,13 @@ int32,str,str
15,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_356_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “The Far Edge of Fate”!"
16,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_456_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “A Requiem for Heroes”!"
17,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_555_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “Death Unto Dawn”!"
18,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_002","Before departing on your new adventures, you may wish to consult <Emphasis>The Unending Journey</Emphasis> in one of the main city inn rooms and reflect on past journeys."
19,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_003","Knowing what has come to pass will allow you to more fully understand─and enjoy─the unfolding story!"
20,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_100","Your level also appears to be too low to progress in the main scenario. Activities such as dungeons or FATEs are a great way to earn experience and gain levels!"
21,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_004","Remember: the items you received via the delivery moogle are designed to help you on your way, so be sure to make use of them as you brave the challenges ahead."
22,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_005","The world of Hydaelyn awaits. May you walk in the light of the Crystal!"
23,"TEXT_CTSETCBOOSTERLOGIN_00392_Q1MAIN_000_001","(★未使用/削除予定★)"
24,"TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_002","(★未使用/削除予定★)"
25,"TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_003","(★未使用/削除予定★)"
18,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_600_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “Endwalker”!"
19,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_655_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “The Coming Dawn”!"
20,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_002","Before departing on your new adventures, you may wish to consult <Emphasis>The Unending Journey</Emphasis> in one of the main city inn rooms and reflect on past journeys."
21,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_003","Knowing what has come to pass will allow you to more fully understand─and enjoy─the unfolding story!"
22,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_100","Your level also appears to be too low to progress in the main scenario. Activities such as dungeons or FATEs are a great way to earn experience and gain levels!"
23,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_004","Remember: the items you received via the delivery moogle are designed to help you on your way, so be sure to make use of them as you brave the challenges ahead."
24,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_005","The world of Hydaelyn awaits. May you walk in the light of the Crystal!"
25,"TEXT_CTSETCBOOSTERLOGIN_00392_Q1MAIN_000_001","(★未使用/削除予定★)"
26,"TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_002","(★未使用/削除予定★)"
27,"TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_003","(★未使用/削除予定★)"
1 key 0 1
19 15 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_356_001 You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “The Far Edge of Fate”!
20 16 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_456_001 You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “A Requiem for Heroes”!
21 17 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_555_001 You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “Death Unto Dawn”!
22 18 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_002 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_600_001 Before departing on your new adventures, you may wish to consult <Emphasis>The Unending Journey</Emphasis> in one of the main city inn rooms and reflect on past journeys. You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “Endwalker”!
23 19 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_003 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_655_001 Knowing what has come to pass will allow you to more fully understand─and enjoy─the unfolding story! You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “The Coming Dawn”!
24 20 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_100 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_002 Your level also appears to be too low to progress in the main scenario. Activities such as dungeons or FATEs are a great way to earn experience and gain levels! Before departing on your new adventures, you may wish to consult <Emphasis>The Unending Journey</Emphasis> in one of the main city inn rooms and reflect on past journeys.
25 21 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_004 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_003 Remember: the items you received via the delivery moogle are designed to help you on your way, so be sure to make use of them as you brave the challenges ahead. Knowing what has come to pass will allow you to more fully understand─and enjoy─the unfolding story!
26 22 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_005 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_100 The world of Hydaelyn awaits. May you walk in the light of the Crystal! Your level also appears to be too low to progress in the main scenario. Activities such as dungeons or FATEs are a great way to earn experience and gain levels!
27 23 TEXT_CTSETCBOOSTERLOGIN_00392_Q1MAIN_000_001 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_004 (★未使用/削除予定★) Remember: the items you received via the delivery moogle are designed to help you on your way, so be sure to make use of them as you brave the challenges ahead.
28 24 TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_002 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_005 (★未使用/削除予定★) The world of Hydaelyn awaits. May you walk in the light of the Crystal!
29 25 TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_003 TEXT_CTSETCBOOSTERLOGIN_00392_Q1MAIN_000_001 (★未使用/削除予定★)
30 26 TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_002 (★未使用/削除予定★)
31 27 TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_003 (★未使用/削除予定★)
+2 -2
View File
@@ -28,7 +28,7 @@ int32,str,str
24,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Zhloe's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
25,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Zhloe and the children in her charge."
26,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 55 or above."
27,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_001","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
27,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_001","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
28,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
29,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
30,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
@@ -51,7 +51,7 @@ int32,str,str
47,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
48,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_000","The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
49,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 55 or above."
50,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_009","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
50,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_009","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
51,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner:"
52,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
53,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_003","Materials necessary to craft these items may be purchased from the material supplier in Idyllshire's Freewalks Roundspot."
1 key 0 1
28 24 TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_001 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Zhloe's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase.
29 25 TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_002 Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Zhloe and the children in her charge.
30 26 TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 55 or above.
31 27 TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_001 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
32 28 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
33 29 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_001 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
34 30 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log.
51 47 TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_003 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
52 48 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_000 The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
53 49 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 55 or above.
54 50 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_009 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
55 51 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner:
56 52 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes.
57 53 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_003 Materials necessary to craft these items may be purchased from the material supplier in Idyllshire's Freewalks Roundspot.
+2 -2
View File
@@ -11,5 +11,5 @@ int32,str,str
7,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_012","No, we'd all be better served looking towards the future. Our children would not thank us for clinging to the past."
8,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_020","It's a farm created by my grandfather, Byron. When the quarrying industry began to decline, he chose to become a farmer, so he could keep providing for his family."
9,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_021","The name “Byron's Bread” came to be after the villagers developed a saying: every mother in Ala Gannha knows their bread is buttered by Byron."
10,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_022","Grandpa actually passed away before he managed to reap his first harvest. He left the farm to Father and I, and we did our best to make it a success."
11,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_023","I'll never forget what grandpa did for us. His blood and sweat cultivated this land; I would disgrace his memory were I to abandon it."
10,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_022","Grandpa actually passed away before he managed to reap his first harvest. He left the farm to Father and me, and we did our best to make it a success."
11,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_023","I'll never forget what Grandpa did for us. His blood and sweat cultivated this land; I would disgrace his memory were I to abandon it."
1 key 0 1
11 7 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_012 No, we'd all be better served looking towards the future. Our children would not thank us for clinging to the past.
12 8 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_020 It's a farm created by my grandfather, Byron. When the quarrying industry began to decline, he chose to become a farmer, so he could keep providing for his family.
13 9 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_021 The name “Byron's Bread” came to be after the villagers developed a saying: every mother in Ala Gannha knows their bread is buttered by Byron.
14 10 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_022 Grandpa actually passed away before he managed to reap his first harvest. He left the farm to Father and I, and we did our best to make it a success. Grandpa actually passed away before he managed to reap his first harvest. He left the farm to Father and me, and we did our best to make it a success.
15 11 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_023 I'll never forget what grandpa did for us. His blood and sweat cultivated this land; I would disgrace his memory were I to abandon it. I'll never forget what Grandpa did for us. His blood and sweat cultivated this land; I would disgrace his memory were I to abandon it.
@@ -13,4 +13,4 @@ int32,str,str
9,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_020","Thanks to you and yours driving the Garleans out of Castellum Velodyna, we can finally start getting things back to the way they were."
10,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_021","In the darker days of their occupation, it was M'rahz Nunh who inspired us, who gave us the strength to live."
11,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_022","We owe him our lives, and we'll gladly give them to defend him and our home."
12,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_023","I doubt there has ever been nunh before him so loved by his people."
12,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_023","I doubt there has ever been a nunh before him so loved by his people."
1 key 0 1
13 9 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_020 Thanks to you and yours driving the Garleans out of Castellum Velodyna, we can finally start getting things back to the way they were.
14 10 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_021 In the darker days of their occupation, it was M'rahz Nunh who inspired us, who gave us the strength to live.
15 11 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_022 We owe him our lives, and we'll gladly give them to defend him and our home.
16 12 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_023 I doubt there has ever been nunh before him so loved by his people. I doubt there has ever been a nunh before him so loved by his people.
@@ -3,7 +3,7 @@
int32,str,str
0,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_000","Adventure! Excitement! Glory! All that and more awaits you in the Diadem. Should you crave such delights in the depth of your soul, pray return to me when you have honed your skills."
1,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_001","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
2,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_002"," You must have completed the main scenario quest “Heavensward.”"
2,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_002","※You must have completed the main scenario quest “Heavensward.”"
3,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_003","You must be a level 60 Disciple of War or Magic."
4,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_004","To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
5,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_010","Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?"
1 key 0 1
3 int32 str str
4 0 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_000 Adventure! Excitement! Glory! All that and more awaits you in the Diadem. Should you crave such delights in the depth of your soul, pray return to me when you have honed your skills.
5 1 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_001 In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:
6 2 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_002 ※ You must have completed the main scenario quest “Heavensward.” ※You must have completed the main scenario quest “Heavensward.”
7 3 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_003 You must be a level 60 Disciple of War or Magic.
8 4 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_004 To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
9 5 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_010 Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?
@@ -4,7 +4,7 @@ int32,str,str
0,"TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_000","Will you be registering for the next mission? If so, you will need to submit proof of purchase for a tank of ceruleum."
1,"TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_010","...Ah, a thousand pardons, <If(PlayerParameter(4))>miss<Else/>sir</If>. Due to the dangers our parties often face on these expeditions, we can accept only the most experienced individuals."
2,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_011","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
3,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_012"," You must have completed the main scenario quest “Heavensward.”"
3,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_012","※You must have completed the main scenario quest “Heavensward.”"
4,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_013","You must be a level 60 Disciple of War or Magic."
5,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_014","To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
6,"TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_020","Wait─have you spoken with Lord Aurvael yet? I thought not. It would be best if you did so first."
1 key 0 1
4 0 TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_000 Will you be registering for the next mission? If so, you will need to submit proof of purchase for a tank of ceruleum.
5 1 TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_010 ...Ah, a thousand pardons, <If(PlayerParameter(4))>miss<Else/>sir</If>. Due to the dangers our parties often face on these expeditions, we can accept only the most experienced individuals.
6 2 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_011 In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:
7 3 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_012 ※ You must have completed the main scenario quest “Heavensward.” ※You must have completed the main scenario quest “Heavensward.”
8 4 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_013 You must be a level 60 Disciple of War or Magic.
9 5 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_014 To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
10 6 TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_020 Wait─have you spoken with Lord Aurvael yet? I thought not. It would be best if you did so first.