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xiashtra
2024-06-26 17:46:47 -04:00
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108,"TEXT_CTSDKBCHARACTER1_00567_IOLA_000_522","Just look at all we've achieved! With your help, we've secured another market in the Ondo and lured back my other lost employee!"
109,"TEXT_CTSDKBCHARACTER1_00567_IOLA_000_523","I cannot thank you enough, yet I would ask that you stay in my employ just a little longer. Rehiring my artisans was a costly endeavor, and we'll need every coin your new creations bring in..."
110,"TEXT_CTSDKBCHARACTER1_00567_SYSTEM_000_561","Iola is overjoyed with your efforts. She now considers you the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Iron Bellows' Ace in the Hole<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
111,"TEXT_CTSDKBCHARACTER1_00567_SYSTEM_000_524","A new quest continuing the story of the Iron Bellows is now available. Upon its completion, the Crystarium Deliveries list for Iola will be updated."
111,"TEXT_CTSDKBCHARACTER1_00567_SYSTEM_000_524","A new quest continuing the story of the Iron Bellows is now available."
112,"TEXT_CTSDKBCHARACTER1_00567_IOLA_100_550","Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ready to conjure up another fantastic new convenience?"
113,"TEXT_CTSDKBCHARACTER1_00567_IOLA_000_550","Look at them. Those three have certainly taken to the work with a passion...which I suppose is to be expected from such veteran artisans."
114,"TEXT_CTSDKBCHARACTER1_00567_IOLA_000_551","Anyway, let's get started on our final project, shall we?"
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112 108 TEXT_CTSDKBCHARACTER1_00567_IOLA_000_522 Just look at all we've achieved! With your help, we've secured another market in the Ondo and lured back my other lost employee!
113 109 TEXT_CTSDKBCHARACTER1_00567_IOLA_000_523 I cannot thank you enough, yet I would ask that you stay in my employ just a little longer. Rehiring my artisans was a costly endeavor, and we'll need every coin your new creations bring in...
114 110 TEXT_CTSDKBCHARACTER1_00567_SYSTEM_000_561 Iola is overjoyed with your efforts. She now considers you the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Iron Bellows' Ace in the Hole<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!
115 111 TEXT_CTSDKBCHARACTER1_00567_SYSTEM_000_524 A new quest continuing the story of the Iron Bellows is now available. Upon its completion, the Crystarium Deliveries list for Iola will be updated. A new quest continuing the story of the Iron Bellows is now available.
116 112 TEXT_CTSDKBCHARACTER1_00567_IOLA_100_550 Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ready to conjure up another fantastic new convenience?
117 113 TEXT_CTSDKBCHARACTER1_00567_IOLA_000_550 Look at them. Those three have certainly taken to the work with a passion...which I suppose is to be expected from such veteran artisans.
118 114 TEXT_CTSDKBCHARACTER1_00567_IOLA_000_551 Anyway, let's get started on our final project, shall we?
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@@ -118,7 +118,7 @@ int32,str,str
114,"TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_515","There truly is no limit to the sentimental value an item can hold. I'm glad that we could be of service to the Zun."
115,"TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_516","And while it gives me heart to have their support, as Szen says, not everyone shares the sentiment. Owell not least of all... <sigh>"
116,"TEXT_CTSDKBCHARACTER2_00568_RECORDSYSTEM_000_517","<blip> A feathered reptile, amaro are known to spray water from their nostrils. <buzz> Water and nodes do not mix."
117,"TEXT_CTSDKBCHARACTER2_00568_SYSTEM_000_518","A new quest continuing the story of Cherished Memories is now available. Upon its completion, the Crystarium Deliveries list for Thiuna will be updated."
117,"TEXT_CTSDKBCHARACTER2_00568_SYSTEM_000_518","A new quest continuing the story of Cherished Memories is now available."
118,"TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_540","So, with regards to the lute..."
119,"TEXT_CTSDKBCHARACTER2_00568_SYSTEM_000_545","The next request will be available from Thiuna upon reaching level 78 as a carpenter, leatherworker, or weaver."
120,"TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_550","Following analysis, we've determined the materials we require for the instrument's restoration."
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118 114 TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_515 There truly is no limit to the sentimental value an item can hold. I'm glad that we could be of service to the Zun.
119 115 TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_516 And while it gives me heart to have their support, as Szen says, not everyone shares the sentiment. Owell not least of all... <sigh>
120 116 TEXT_CTSDKBCHARACTER2_00568_RECORDSYSTEM_000_517 <blip> A feathered reptile, amaro are known to spray water from their nostrils. <buzz> Water and nodes do not mix.
121 117 TEXT_CTSDKBCHARACTER2_00568_SYSTEM_000_518 A new quest continuing the story of Cherished Memories is now available. Upon its completion, the Crystarium Deliveries list for Thiuna will be updated. A new quest continuing the story of Cherished Memories is now available.
122 118 TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_540 So, with regards to the lute...
123 119 TEXT_CTSDKBCHARACTER2_00568_SYSTEM_000_545 The next request will be available from Thiuna upon reaching level 78 as a carpenter, leatherworker, or weaver.
124 120 TEXT_CTSDKBCHARACTER2_00568_THIUNA_000_550 Following analysis, we've determined the materials we require for the instrument's restoration.
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@@ -103,7 +103,7 @@ Oh my, yes, this is fantastic! If it is as nutritious as it is delicious─and I
94,"TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_513","That said, I've always been of the belief that any medicine to be administered should be prepared by one adept in the arts."
95,"TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_514","After seeing all you've done to help Skip, I'm beginning to think I have more studying to do."
96,"TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_515","Speaking of Skip, there's something I wished to discuss with you, but I fear I've taken up enough of your time as it is. Why don't you come back later, after you've had a bit of rest?"
97,"TEXT_CTSDKBCHARACTER3_00569_SYSTEM_000_516","A new quest continuing the story of Bethric and the amaro is now available. Upon its completion, the Crystarium Deliveries list for Bethric will be updated."
97,"TEXT_CTSDKBCHARACTER3_00569_SYSTEM_000_516","A new quest continuing the story of Bethric and the amaro is now available."
98,"TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_540","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Pray give me a moment for my heart to return to my chest..."
99,"TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_545","The next request will be available from Bethric upon reaching level 78 as an alchemist or culinarian."
100,"TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_550","I was on my way back here when I happened to peek down at the stables and I saw him. I saw Skip! Quickly, we must go and see him!"
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103 99 TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_545 The next request will be available from Bethric upon reaching level 78 as an alchemist or culinarian.
104 100 TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_550 I was on my way back here when I happened to peek down at the stables and I saw him. I saw Skip! Quickly, we must go and see him!
105 101 TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_551 Skip! By the gods, it's really you!
106 102 TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_552 But why would he return? You don't suppose the amaro of Wolekdorf mistreated him, do you?
107 103 TEXT_CTSDKBCHARACTER3_00569_SKIP_000_553 No... No, they were quite nice.
108 104 TEXT_CTSDKBCHARACTER3_00569_SKIP_000_554 But I want to live here with you, Bethric, and <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
109 105 TEXT_CTSDKBCHARACTER3_00569_BETHRIC_000_555 He... H-H-He speaks!!!
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@@ -11,7 +11,7 @@ int32,str,str
7,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_021",""
8,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_022","Deliver the items Qeshi-Rae needs, and deliver them often to learn more about her!"
9,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_030","Have you brought me evidence of the samiel from Amh Araeng? Ahhh, the anticipation of finding a lead is so heady, I can scarcely focus on my duties!"
10,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_050","Hm, this appears to be the claw of a small beast, but there is something unusual about it. I would say this bears a closer look. My thanks."
10,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_050",""
11,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_055","Well now, this claw belonged to quite a large beast! I dare to hope it will yield valuable information on the samiel! My thanks!"
12,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_100","Among the specimens you've brought back, one in particular stood out─a claw fragment that resembles that of no known creature out there."
13,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_101","This is definitely worth requesting an analysis of the Hortorium. Wait a moment while I fetch one of their researchers."
@@ -52,7 +52,7 @@ int32,str,str
48,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_180","There is much to be learned from an animal's droppings, from its identity and diet to its physical condition."
49,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_181","Would that I could do the analyzing myself, but I wouldn't dream of depriving Yalana of the joy of having one's nose in feces. Nor you the joy of looking for it! Off to Sullen you go, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
50,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_100_181","Would that I could do the analyzing myself, but I wouldn't dream of depriving Yalana of the joy of having one's nose in feces. Nor you the joy of looking for it! Off to the Thirstless Shore you go, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
51,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_200","Ah, this is a fine pile of droppings you have found. Thank you, my friend. I shall see it to Yalana's hands at once."
51,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_200",""
52,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_201","My, you'll have to go far to find fresher, plumper droppings! Thank you for these beauties, my friend! I shall see them to Yalana's hands while they're still steaming!"
53,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_230","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it will sadden you to hear this, but we have no further need of droppings."
54,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_231","Even as we speak, Yalana is compiling the results of her preliminary analysis. Let's pay her a visit, shall we?"
@@ -100,7 +100,7 @@ int32,str,str
96,"TEXT_CTSDKBCHARACTER4_00570_YALANA_000_318","Chief─I expect you to bring me the specimens without delay. Is that clear?"
97,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_321","The Crystarium Deliveries list for Qeshi-Rae has been updated."
98,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_330","The samiel is beginning to transcend legend and take real, physical shape. I can't wait to see what else we'll learn from the plant parts you find in Il Mheg!"
99,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_350","My, look at these enormous bite marks! Yes, I can see this being the leftovers of the samiel's lunch. I'll deliver it to Yalana at once."
99,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_350",""
100,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_355","Oho, whatever bit into this was ravenous, and my coin is on the samiel! An excellent find, my friend. I'll deliver it to Yalana at once."
101,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_380","Thanks to you, we have all the specimens we need."
102,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_381","Yalana is carrying out her analysis even as we speak. And though she won't admit it, it's plain she's enjoying herself. "
@@ -108,7 +108,7 @@ int32,str,str
104,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_383","Or should that be “never seen”? While we've found ample evidence of the creature's activities, we haven't caught so much as a glimpse of its scaly skin. This in spite of its prodigious size..."
105,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_384","I don't know how to explain it. We must think on it some more."
106,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_450","Qeshi-Rae is overjoyed with your efforts. She now considers you an <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Unveiler of the Samiel<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
107,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_390","A new quest continuing the story of the search for the samiel is now available. Upon its completion, the Crystarium Deliveries list for Qeshi-Rae will be updated."
107,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_390","A new quest continuing the story of the search for the samiel is now available."
108,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_400","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I was hoping you would come by. I have a favor to ask of you."
109,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_405","The next request will be available from Qeshi-Rae upon reaching level 78 as a miner or botanist."
110,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_430","I've been pondering the recent episode in Il Mheg, where the samiel vanished as suddenly as it appeared."
@@ -125,7 +125,7 @@ int32,str,str
121,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_441","Set forth for Rak'tika, my friend, for the Blind Forest of Yx'Maja, and gather the samiel's skin! Through the skin the creature has shed with, we will shed light on the creature!"
122,"TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_451","The Crystarium Deliveries list for Qeshi-Rae has been updated."
123,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_460","Ah, to behold the samiel with my own eyes... The skin, my friend─you must bring us more shreds of the creature's skin from the Blind Forest of Yx'Maja in Rak'tika!"
124,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_480","Oho, what a fine shred of skin this is! I look forward to seeing what juicy information it will yield!"
124,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_480",""
125,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_485","Blessed night... I asked for shreds of skin, but you've brought me a veritable tapestry! This will tell us many a tale about its owner!"
126,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_500","My thanks for gathering these specimens, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I'm pleased to see that the samiel was indeed shedding its skin in Rak'tika."
127,"TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_501","Now, based on a cursory inspection, Yalana believes that all the specimens probably came from the same creature."
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11 7 TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_021
12 8 TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_022 Deliver the items Qeshi-Rae needs, and deliver them often to learn more about her!
13 9 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_030 Have you brought me evidence of the samiel from Amh Araeng? Ahhh, the anticipation of finding a lead is so heady, I can scarcely focus on my duties!
14 10 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_050 Hm, this appears to be the claw of a small beast, but there is something unusual about it. I would say this bears a closer look. My thanks.
15 11 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_055 Well now, this claw belonged to quite a large beast! I dare to hope it will yield valuable information on the samiel! My thanks!
16 12 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_100 Among the specimens you've brought back, one in particular stood out─a claw fragment that resembles that of no known creature out there.
17 13 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_101 This is definitely worth requesting an analysis of the Hortorium. Wait a moment while I fetch one of their researchers.
52 48 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_180 There is much to be learned from an animal's droppings, from its identity and diet to its physical condition.
53 49 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_181 Would that I could do the analyzing myself, but I wouldn't dream of depriving Yalana of the joy of having one's nose in feces. Nor you the joy of looking for it! Off to Sullen you go, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
54 50 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_100_181 Would that I could do the analyzing myself, but I wouldn't dream of depriving Yalana of the joy of having one's nose in feces. Nor you the joy of looking for it! Off to the Thirstless Shore you go, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
55 51 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_200 Ah, this is a fine pile of droppings you have found. Thank you, my friend. I shall see it to Yalana's hands at once.
56 52 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_201 My, you'll have to go far to find fresher, plumper droppings! Thank you for these beauties, my friend! I shall see them to Yalana's hands while they're still steaming!
57 53 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_230 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it will sadden you to hear this, but we have no further need of droppings.
58 54 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_231 Even as we speak, Yalana is compiling the results of her preliminary analysis. Let's pay her a visit, shall we?
100 96 TEXT_CTSDKBCHARACTER4_00570_YALANA_000_318 Chief─I expect you to bring me the specimens without delay. Is that clear?
101 97 TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_321 The Crystarium Deliveries list for Qeshi-Rae has been updated.
102 98 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_330 The samiel is beginning to transcend legend and take real, physical shape. I can't wait to see what else we'll learn from the plant parts you find in Il Mheg!
103 99 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_350 My, look at these enormous bite marks! Yes, I can see this being the leftovers of the samiel's lunch. I'll deliver it to Yalana at once.
104 100 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_355 Oho, whatever bit into this was ravenous, and my coin is on the samiel! An excellent find, my friend. I'll deliver it to Yalana at once.
105 101 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_380 Thanks to you, we have all the specimens we need.
106 102 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_381 Yalana is carrying out her analysis even as we speak. And though she won't admit it, it's plain she's enjoying herself.
108 104 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_383 Or should that be “never seen”? While we've found ample evidence of the creature's activities, we haven't caught so much as a glimpse of its scaly skin. This in spite of its prodigious size...
109 105 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_384 I don't know how to explain it. We must think on it some more.
110 106 TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_450 Qeshi-Rae is overjoyed with your efforts. She now considers you an <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Unveiler of the Samiel<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!
111 107 TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_390 A new quest continuing the story of the search for the samiel is now available. Upon its completion, the Crystarium Deliveries list for Qeshi-Rae will be updated. A new quest continuing the story of the search for the samiel is now available.
112 108 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_400 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I was hoping you would come by. I have a favor to ask of you.
113 109 TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_405 The next request will be available from Qeshi-Rae upon reaching level 78 as a miner or botanist.
114 110 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_430 I've been pondering the recent episode in Il Mheg, where the samiel vanished as suddenly as it appeared.
125 121 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_441 Set forth for Rak'tika, my friend, for the Blind Forest of Yx'Maja, and gather the samiel's skin! Through the skin the creature has shed with, we will shed light on the creature!
126 122 TEXT_CTSDKBCHARACTER4_00570_SYSTEM_000_451 The Crystarium Deliveries list for Qeshi-Rae has been updated.
127 123 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_460 Ah, to behold the samiel with my own eyes... The skin, my friend─you must bring us more shreds of the creature's skin from the Blind Forest of Yx'Maja in Rak'tika!
128 124 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_480 Oho, what a fine shred of skin this is! I look forward to seeing what juicy information it will yield!
129 125 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_485 Blessed night... I asked for shreds of skin, but you've brought me a veritable tapestry! This will tell us many a tale about its owner!
130 126 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_500 My thanks for gathering these specimens, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I'm pleased to see that the samiel was indeed shedding its skin in Rak'tika.
131 127 TEXT_CTSDKBCHARACTER4_00570_QESHIRAE_000_501 Now, based on a cursory inspection, Yalana believes that all the specimens probably came from the same creature.
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@@ -89,7 +89,7 @@ int32,str,str
85,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_395","Of course, if it weren't for your bravery and commitment, none of this would've been possible."
86,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_396","Now that Lobb has offered to assist us, we should be able to maintain the supply of our existing specialties while exploring new avenues. If you keep reeling in nutritious morsels, I'll see what information I can gather!"
87,"TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_460","Frithrik is overjoyed with your efforts. He now considers you an <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Apex Angler<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
88,"TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_400","A new quest continuing the story of the Facet of Fishing is now available. Upon its completion, the Crystarium Deliveries list for Frithrik will be updated."
88,"TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_400","A new quest continuing the story of the Facet of Fishing is now available."
89,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_420","I've found a cure! Well, a potential cure, anyway."
90,"TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_425","The next request will be available from Frithrik upon reaching level 78 as a fisher."
91,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_450","As you may recall, Lobb told us of a young lady suffering from a prolonged bout of jaundice and frequent spells of dizziness."
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89 85 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_395 Of course, if it weren't for your bravery and commitment, none of this would've been possible.
90 86 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_396 Now that Lobb has offered to assist us, we should be able to maintain the supply of our existing specialties while exploring new avenues. If you keep reeling in nutritious morsels, I'll see what information I can gather!
91 87 TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_460 Frithrik is overjoyed with your efforts. He now considers you an <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Apex Angler<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!
92 88 TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_400 A new quest continuing the story of the Facet of Fishing is now available. Upon its completion, the Crystarium Deliveries list for Frithrik will be updated. A new quest continuing the story of the Facet of Fishing is now available.
93 89 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_420 I've found a cure! Well, a potential cure, anyway.
94 90 TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_425 The next request will be available from Frithrik upon reaching level 78 as a fisher.
95 91 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_450 As you may recall, Lobb told us of a young lady suffering from a prolonged bout of jaundice and frequent spells of dizziness.
@@ -47,7 +47,7 @@ int32,str,str
43,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_056","Yes, the more I think on it, the more I realize what a privilege this truly is."
44,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_057","Thank you <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Kozakura. It is your generosity and hard work that have made this possible."
45,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_058","I intend to prove that your faith in us was not misplaced!"
46,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528B_000_059","Mauto! Those Buduga men have infiltrated the Kienkan!"
46,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528B_000_059","Mauto! Those Budugan men have infiltrated the Kienkan!"
47,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_060","Will they never learn!?"
48,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_061","Apprehend the intruders! I want them alive and preferably unharmed! One of you stay here─ I will prepare some choice words for you to deliver to those scoundrels."
49,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528A_100_061","I'll gather some men and go on ahead! Once the Buduga have been trussed up and given a severe telling-off, they will know better than to try any of their antics again!"
1 key 0 1
47 43 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_056 Yes, the more I think on it, the more I realize what a privilege this truly is.
48 44 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_057 Thank you <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Kozakura. It is your generosity and hard work that have made this possible.
49 45 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_058 I intend to prove that your faith in us was not misplaced!
50 46 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528B_000_059 Mauto! Those Buduga men have infiltrated the Kienkan! Mauto! Those Budugan men have infiltrated the Kienkan!
51 47 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_060 Will they never learn!?
52 48 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_061 Apprehend the intruders! I want them alive and preferably unharmed! One of you stay here─ I will prepare some choice words for you to deliver to those scoundrels.
53 49 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528A_100_061 I'll gather some men and go on ahead! Once the Buduga have been trussed up and given a severe telling-off, they will know better than to try any of their antics again!
@@ -35,7 +35,7 @@ int32,str,str
31,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_501","By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions."
32,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_510","Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream."
33,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_511","Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake."
34,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> and subsequent regions, you may obtain logograms."
34,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> and subsequent regions, you may obtain logograms."
35,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_520","I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all."
36,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_521","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions."
37,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_522","Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board."
1 key 0 1
35 31 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_501 By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions.
36 32 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_510 Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream.
37 33 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_511 Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake.
38 34 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_100_511 During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> and subsequent regions, you may obtain logograms. During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> and subsequent regions, you may obtain logograms.
39 35 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_520 I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all.
40 36 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_521 Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions.
41 37 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_522 Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board.
@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_031","In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>."
21,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_032","This quantity will vary depending on the weapon in question. A paladin's arm requires <If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>, as does a shield. All other weapons require <If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> <SheetEn(Item,3,24122,2,1)/>."
22,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_033","<Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge."
23,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034","Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>, and that crystal forges located elsewhere will not yield this material."
23,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034","Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>, and that crystal forges located elsewhere will not yield this material."
24,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_TALK_ACTOR",""
25,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_023",""
26,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_002",""
1 key 0 1
24 20 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_031 In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>.
25 21 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_032 This quantity will vary depending on the weapon in question. A paladin's arm requires <If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>, as does a shield. All other weapons require <If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> <SheetEn(Item,3,24122,2,1)/>.
26 22 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_033 <Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge.
27 23 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034 Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>, and that crystal forges located elsewhere will not yield this material. Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>, and that crystal forges located elsewhere will not yield this material.
28 24 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_TALK_ACTOR
29 25 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_023
30 26 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_002
+2 -2
View File
@@ -3,7 +3,7 @@
int32,str,str
0,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_000","Finally made it, eh? Glad to have ye with us. I'm workin' on a few things at the moment─things that might be to yer benefit, in fact─so if ye'll kindly piss off an' leave me to it, I'd be grateful."
1,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_010","There <If(PlayerParameter(4))>she<Else/>he</If> is! Krile sent ye my way, did she? Good, good. Let's get down to business, then."
2,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_011","First off, while I was wrackin' my brain to come up with another half-dozen ways to free myself from my financial burdens, I stumbled upon a method by which we might improve that magia board o' yers. Augment it, that is to say."
2,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_011","First off, while I was rackin' my brain to come up with another half-dozen ways to free myself from my financial burdens, I stumbled upon a method by which we might improve that magia board o' yers. Augment it, that is to say."
3,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_014","So─ye can only affix up to five magicite to it, aye?"
4,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_015","Well, what if I told ye there was a way we might add a sixth to the mix?"
5,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_016","Aye, I thought ye might perk up at the sound o' that. Now, I don't want to get yer hopes up too much. There's still a limit on how much ye can strengthen yer affinity with a given element, for one, an' ye'll need special materials to get the job done."
@@ -87,7 +87,7 @@ int32,str,str
83,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_317","Hells, I did just that not long ago, an' she buried me in a mountain o' gibberish an' equations. All I took away from it was that only the vitiated aether o' Pyros would do."
84,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_318","Made me feel like a bleedin' idiot, to be honest... Actually, given that yer no aetherologist yerself, it might be best if ye don't ask her for an explanation after all..."
85,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_319","But never mind all that. Ye know what ye need to do, so go out there an' do it!"
86,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>, your Eurekan kettle will gradually accumulate vitiated aether."
86,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>, your Eurekan kettle will gradually accumulate vitiated aether."
87,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_321","<Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge."
88,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_322","In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>."
89,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_323","Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties."
1 key 0 1
3 int32 str str
4 0 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_000 Finally made it, eh? Glad to have ye with us. I'm workin' on a few things at the moment─things that might be to yer benefit, in fact─so if ye'll kindly piss off an' leave me to it, I'd be grateful.
5 1 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_010 There <If(PlayerParameter(4))>she<Else/>he</If> is! Krile sent ye my way, did she? Good, good. Let's get down to business, then.
6 2 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_011 First off, while I was wrackin' my brain to come up with another half-dozen ways to free myself from my financial burdens, I stumbled upon a method by which we might improve that magia board o' yers. Augment it, that is to say. First off, while I was rackin' my brain to come up with another half-dozen ways to free myself from my financial burdens, I stumbled upon a method by which we might improve that magia board o' yers. Augment it, that is to say.
7 3 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_014 So─ye can only affix up to five magicite to it, aye?
8 4 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_015 Well, what if I told ye there was a way we might add a sixth to the mix?
9 5 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_016 Aye, I thought ye might perk up at the sound o' that. Now, I don't want to get yer hopes up too much. There's still a limit on how much ye can strengthen yer affinity with a given element, for one, an' ye'll need special materials to get the job done.
87 83 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_317 Hells, I did just that not long ago, an' she buried me in a mountain o' gibberish an' equations. All I took away from it was that only the vitiated aether o' Pyros would do.
88 84 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_318 Made me feel like a bleedin' idiot, to be honest... Actually, given that yer no aetherologist yerself, it might be best if ye don't ask her for an explanation after all...
89 85 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_319 But never mind all that. Ye know what ye need to do, so go out there an' do it!
90 86 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320 As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>, your Eurekan kettle will gradually accumulate vitiated aether. As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>, your Eurekan kettle will gradually accumulate vitiated aether.
91 87 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_321 <Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge.
92 88 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_322 In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>.
93 89 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_323 Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties.
+2 -2
View File
@@ -166,12 +166,12 @@ I will wait for you within the tower, at its prison. But be warned─I will not
160,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_664","Bah. I'll refrain from grim predictions and the like, especially when I should like to think it will not come to that. We're coming for you, Ejika!"
161,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_665","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
162,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_100_665","You have reached the conclusion of this chapter of the Eureka expedition."
163,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_150_665","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>."
163,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_150_665","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>."
164,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_666","You may now ride mounts within Eureka Pyros!"
165,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_670","Not that I don't enjoy your company, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but there's really nothing else you can do to help us at this time. I'll let you know when we're ready to continue with the expedition."
166,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_671","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
167,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_680","You have reached the conclusion of this chapter of the Eureka expedition."
168,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_681","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>."
168,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_681","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>."
169,"TEXT_CTSERKEUREKA3KRILE1_00512_TALK_ACTOR",""
170,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_600",""
171,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_601",""
1 key 0 1
166 162 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_100_665 You have reached the conclusion of this chapter of the Eureka expedition.
167 163 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_150_665 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>.
168 164 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_666 You may now ride mounts within Eureka Pyros!
169 165 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_670 Not that I don't enjoy your company, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but there's really nothing else you can do to help us at this time. I'll let you know when we're ready to continue with the expedition.
170 166 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_671 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
171 167 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_680 You have reached the conclusion of this chapter of the Eureka expedition.
172 168 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_681 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>.
173 169 TEXT_CTSERKEUREKA3KRILE1_00512_TALK_ACTOR
174 170 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_600
175 171 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_601
176 172 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_602
177 173 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_603
@@ -16,7 +16,7 @@ int32,str,str
12,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_031","However, as the precise nature of logograms is not readily discerned by the layman, any which you discover in the wild you will first need to bring to me for appraisal."
13,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_032","Once I have identified the nature of the mnemes contained within a given logogram, you may use it with the manipulator."
14,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_033","Furthermore, while you may process logograms one at a time, you might find it advantageous to extract and transubstantiate mnemes from multiple logograms at once. Certain combinations may produce more potent substances."
15,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
15,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
16,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_110_033","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within."
17,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_120_034","Once logograms have been appraised, they may be used in conjunction with the logos manipulator to obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logos actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
18,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_130_034","Up to three logos actions may be set at any time."
@@ -88,7 +88,7 @@ int32,str,str
84,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_501","By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions."
85,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_510","Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream."
86,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_511","Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake."
87,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> and subsequent regions, you may obtain logograms."
87,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> and subsequent regions, you may obtain logograms."
88,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_520","I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all."
89,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_521","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions."
90,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_522","Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board."
1 key 0 1
16 12 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_031 However, as the precise nature of logograms is not readily discerned by the layman, any which you discover in the wild you will first need to bring to me for appraisal.
17 13 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_032 Once I have identified the nature of the mnemes contained within a given logogram, you may use it with the manipulator.
18 14 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_033 Furthermore, while you may process logograms one at a time, you might find it advantageous to extract and transubstantiate mnemes from multiple logograms at once. Certain combinations may produce more potent substances.
19 15 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033 During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
20 16 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_110_033 Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within.
21 17 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_120_034 Once logograms have been appraised, they may be used in conjunction with the logos manipulator to obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logos actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
22 18 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_130_034 Up to three logos actions may be set at any time.
88 84 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_501 By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions.
89 85 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_510 Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream.
90 86 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_511 Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake.
91 87 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511 During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> and subsequent regions, you may obtain logograms. During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> and subsequent regions, you may obtain logograms.
92 88 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_520 I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all.
93 89 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_521 Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions.
94 90 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_522 Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board.
@@ -61,7 +61,7 @@ int32,str,str
57,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_221","Accessible only via special means, the Baldesion Arsenal is an open dungeon that can be occupied by up to 56 players."
58,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_222","The dungeon is rife with fearsome foes and deadly traps, and it is recommended that you cooperate with other participants if you wish to stand a chance of success."
59,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_230","The Baldesion Arsenal is sealed behind an arcane ward. The only way to gain entry is to exploit an anomaly in the Lifestream which occurs under certain weather conditions to teleport inside."
60,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_231","The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>."
60,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_231","The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>."
61,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_232","In order to use these nodes, you must be elemental level 60 or above, and have been granted a special status enhancement."
62,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_240","Master Ejika wrote in detail concerning the use of the anomaly in the Lifestream to teleport to the Baldesion Arsenal. Please peruse his notes at your leisure."
63,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_241","There exist two kinds of aetherial nodes: blue and red."
1 key 0 1
61 57 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_221 Accessible only via special means, the Baldesion Arsenal is an open dungeon that can be occupied by up to 56 players.
62 58 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_222 The dungeon is rife with fearsome foes and deadly traps, and it is recommended that you cooperate with other participants if you wish to stand a chance of success.
63 59 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_230 The Baldesion Arsenal is sealed behind an arcane ward. The only way to gain entry is to exploit an anomaly in the Lifestream which occurs under certain weather conditions to teleport inside.
64 60 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_231 The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>.
65 61 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_232 In order to use these nodes, you must be elemental level 60 or above, and have been granted a special status enhancement.
66 62 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_240 Master Ejika wrote in detail concerning the use of the anomaly in the Lifestream to teleport to the Baldesion Arsenal. Please peruse his notes at your leisure.
67 63 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_241 There exist two kinds of aetherial nodes: blue and red.
@@ -20,7 +20,7 @@ int32,str,str
16,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_A2_000_004","Nothing."
17,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_040","We've devised a simple method by which an additional seventh magicite can be safely affixed to your magia board. Surely I needn't explain the advantages of being able to do so!"
18,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_041","Through further magia board augmentation, you can increase the maximum number of magicite which can be affixed to it."
19,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_100_041","Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> is not a prerequisite."
19,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_100_041","Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> is not a prerequisite."
20,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_050","The augmentation procedure is not terribly difficult in of itself, but it does require a number of resources that I do not have at present. I'm afraid you'll have to go and procure them yourself."
21,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_051","In order to further augment your magia board, you must possess <SheetEn(Item,1,24817,1,1)/>, <SheetEn(Item,1,24818,1,1)/>, and <SheetEn(Item,1,24819,1,1)/>."
22,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_060","I have an extra magicite I can give to you once I've finished augmenting your magia board. Similarly to the previous stone I supplied, it has been specially treated and is no different from the others you use in conjunction with your board."
1 key 0 1
20 16 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_A2_000_004 Nothing.
21 17 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_040 We've devised a simple method by which an additional seventh magicite can be safely affixed to your magia board. Surely I needn't explain the advantages of being able to do so!
22 18 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_041 Through further magia board augmentation, you can increase the maximum number of magicite which can be affixed to it.
23 19 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_100_041 Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/> is not a prerequisite. Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/> is not a prerequisite.
24 20 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_050 The augmentation procedure is not terribly difficult in of itself, but it does require a number of resources that I do not have at present. I'm afraid you'll have to go and procure them yourself.
25 21 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_051 In order to further augment your magia board, you must possess <SheetEn(Item,1,24817,1,1)/>, <SheetEn(Item,1,24818,1,1)/>, and <SheetEn(Item,1,24819,1,1)/>.
26 22 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_060 I have an extra magicite I can give to you once I've finished augmenting your magia board. Similarly to the previous stone I supplied, it has been specially treated and is no different from the others you use in conjunction with your board.
@@ -69,7 +69,7 @@ int32,str,str
64,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_343","Now, we were talkin' about yer weapon. As I said, she's complete. Ain't nothin' more I can do for her."
65,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_345","All that's left is for ye to wield her like she's meant to be wielded."
66,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_346","If ye understand this, what're ye waitin' for? Get back out there an' raise hells!"
67,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349","You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>."
67,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349","You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>."
68,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_350","An' just like that, another masterpiece is born. I swear, there's no limit to me genius. Nor me debts, for that matter..."
69,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_351","At any rate, yer weapon's complete. Get out there an' put her to good use!"
70,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_050_370","Eh? Ye got <SheetEn(Item,3,24808,2,1)/> for me or not? If ye don't, piss off."
1 key 0 1
69 65 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_345 All that's left is for ye to wield her like she's meant to be wielded.
70 66 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_346 If ye understand this, what're ye waitin' for? Get back out there an' raise hells!
71 67 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349 You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>. You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),42)/>.
72 68 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_350 An' just like that, another masterpiece is born. I swear, there's no limit to me genius. Nor me debts, for that matter...
73 69 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_351 At any rate, yer weapon's complete. Get out there an' put her to good use!
74 70 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_050_370 Eh? Ye got <SheetEn(Item,3,24808,2,1)/> for me or not? If ye don't, piss off.
75 71 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_055_370 In order to imbue your weapon with elemental power, you must possess the requisite amount of <SheetEn(Item,3,24808,2,1)/>.
+2 -2
View File
@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Adkiragh's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
21,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Adkiragh and his past."
22,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 66 or above."
23,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_007_001","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
23,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_007_001","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
24,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
25,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
26,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
@@ -47,7 +47,7 @@ int32,str,str
43,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
44,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_000","The items sought by Adkiragh fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Adkiragh deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
45,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 66 or above."
46,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_009","If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward."
46,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_009","If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward."
47,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner:"
48,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
49,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_003","Materials necessary to craft the collectables Adkiragh seeks may be purchased from the scrap salvager in Idyllshire's Freewalks Roundspot."
1 key 0 1
24 20 TEXT_CTSSFSCHARACTER4_00541_GUIDE_001_001 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Adkiragh's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase.
25 21 TEXT_CTSSFSCHARACTER4_00541_GUIDE_001_002 Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Adkiragh and his past.
26 22 TEXT_CTSSFSCHARACTER4_00541_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 66 or above.
27 23 TEXT_CTSSFSCHARACTER4_00541_GUIDE_007_001 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
28 24 TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
29 25 TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_001 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
30 26 TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log.
47 43 TEXT_CTSSFSCHARACTER4_00541_GUIDE_006_003 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
48 44 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_000 The items sought by Adkiragh fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Adkiragh deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
49 45 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 66 or above.
50 46 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_009 If you are level 89 or below, you will be awarded experience points instead of the level 90 scrips reward. If you are level 99 or below, you will be awarded experience points instead of the level 100 scrips reward.
51 47 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner:
52 48 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes.
53 49 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_003 Materials necessary to craft the collectables Adkiragh seeks may be purchased from the scrap salvager in Idyllshire's Freewalks Roundspot.
+102 -90
View File
@@ -134,95 +134,107 @@ And attentive to our duties!♪"
127,"TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE4","You─hic─rang?"
128,"TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE5","Need my assistance, do you? Let's make this quick, then."
129,"TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE6","You have my ear, <If(PlayerParameter(4))>milady<Else/>milord</If>. Both of them, in fact!"
130,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE1","If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
131,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE2","Take care o' yerself, hear?"
132,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE3","Until we next meet."
133,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE4","Well, it's about time. Good-bye."
134,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE5","I believe thanks are in order."
135,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE6","I'm off, then!"
136,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE1","With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
137,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE2","Don't you worry 'bout a thing. I got this."
138,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE3","Farewell, then."
139,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE4","If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now."
140,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE5","Is that all? Very well, until next time."
141,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE6","Oh, will that be all today? Very well, but promise me you'll come back soon!"
142,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE1","As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege."
143,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE2","You can count on me, chief─I know how to get things done."
144,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE3","Don't be a stranger."
145,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE4","I swear it shall be done. Eventually."
146,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE5","As you wish."
147,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE6","Capital! I shall carry out your orders forthwith."
148,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE1","I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>."
149,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE2","Don't leave me alone for too long, hear?"
150,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE3","Always a pleasure."
151,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE4","That will be all, yes? Then if you would excuse me..."
152,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE5","I believe that concludes our dealings for now."
153,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE6","Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave."
154,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE1","Your every whim shall be swiftly carried out with due care and consideration."
155,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE2","Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>."
156,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE3","I'll be going, then."
157,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE4","Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean."
158,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE5","Be well."
159,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE6","I'm off, I'm off!"
160,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE1","Until we meet again!"
161,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE2","Blessin's o' the Twelve upon ye."
162,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE3","May Nald'thal see fit to fatten our pockets!"
163,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE4","Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth."
164,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE5","You know how to reach me."
165,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE6","Is it time for good-byes already? I'm going to miss you..."
166,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE1","Thy will be done."
167,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE2","The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>."
168,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE3","..."
169,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE4","Why so serrrious? <sigh> So it goes."
170,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE5","I hardly think that warranted my personal appearance, but what is done is done."
171,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE6","Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients."
172,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE1","Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>."
173,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE2","Right then, let's get on with it!"
174,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE3","There is no call for concerrrn."
175,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE4","When the master's away, the cat will play."
176,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE5","Gods, this is tirin'..."
177,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE6","You don't want to be with me anymore? <sniffle>"
178,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE1","I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>."
179,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE2","Bwahahaha! I'm in yer bazaar, sellin' yer wares!"
180,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE3","I will go now."
181,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE4","Awww, bugger. Reckon I best get to work..."
182,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE5","I don't do good-byes."
183,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE6","Go and grab yourself some shut-eye, chief. You look terrible!"
184,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE1","Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood."
185,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE2","Aye, aye, cap'n!"
186,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE3","Duly noted."
187,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE4","Not exactly how I was hopin' to spend my day, but I suppose it can't be helped."
188,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE5","Ours is not to reason why. Ours is but to do and die."
189,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE6","Ever the consummate professional, I see. Another time, then."
190,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE1","If there is nothing else, then I shall take my leave."
191,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE2","Is that all? Guess I'll be on my way, then."
192,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE3","Any last requests? Very well. Heh heh heh... Ahem."
193,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE4","Ah, yes, of course. Duty calls!"
194,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE5","You are finished with me, then?"
195,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE6","Here today and gone tomorrow;♪
130,"TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE1","You summoned me, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
131,"TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE2","At your beck an' call, I am!"
132,"TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE3","You called, and I have come."
133,"TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE4","At last─I thought you'd <Emphasis>never</Emphasis> call. What does <If(PlayerParameter(4))>milady<Else/>milord</If> need of me?"
134,"TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE5","Could it be...? The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> has called on <Emphasis>me</Emphasis>? <chuckle>"
135,"TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE6","Yes, yes, here I am! Ready at a moment's notice!"
136,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE1","If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
137,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE2","Take care o' yerself, hear?"
138,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE3","Until we next meet."
139,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE4","Well, it's about time. Good-bye."
140,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE5","I believe thanks are in order."
141,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE6","I'm off, then!"
142,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE1","With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
143,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE2","Don't you worry 'bout a thing. I got this."
144,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE3","Farewell, then."
145,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE4","If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now."
146,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE5","Is that all? Very well, until next time."
147,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE6","Oh, will that be all today? Very well, but promise me you'll come back soon!"
148,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE1","As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege."
149,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE2","You can count on me, chief─I know how to get things done."
150,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE3","Don't be a stranger."
151,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE4","I swear it shall be done. Eventually."
152,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE5","As you wish."
153,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE6","Capital! I shall carry out your orders forthwith."
154,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE1","I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>."
155,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE2","Don't leave me alone for too long, hear?"
156,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE3","Always a pleasure."
157,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE4","That will be all, yes? Then if you would excuse me..."
158,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE5","I believe that concludes our dealings for now."
159,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE6","Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave."
160,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE1","Your every whim shall be swiftly carried out with due care and consideration."
161,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE2","Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>."
162,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE3","I'll be going, then."
163,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE4","Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean."
164,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE5","Be well."
165,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE6","I'm off, I'm off!"
166,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE1","Until we meet again!"
167,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE2","Blessin's o' the Twelve upon ye."
168,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE3","May Nald'thal see fit to fatten our pockets!"
169,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE4","Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth."
170,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE5","You know how to reach me."
171,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE6","Is it time for good-byes already? I'm going to miss you..."
172,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE1","Thy will be done."
173,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE2","The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>."
174,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE3","..."
175,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE4","Why so serrrious? <sigh> So it goes."
176,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE5","I hardly think that warranted my personal appearance, but what is done is done."
177,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE6","Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients."
178,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE1","Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>."
179,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE2","Right then, let's get on with it!"
180,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE3","There is no call for concerrrn."
181,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE4","When the master's away, the cat will play."
182,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE5","Gods, this is tirin'..."
183,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE6","You don't want to be with me anymore? <sniffle>"
184,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE1","I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>."
185,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE2","Bwahahaha! I'm in yer bazaar, sellin' yer wares!"
186,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE3","I will go now."
187,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE4","Awww, bugger. Reckon I best get to work..."
188,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE5","I don't do good-byes."
189,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE6","Go and grab yourself some shut-eye, chief. You look terrible!"
190,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE1","Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood."
191,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE2","Aye, aye, cap'n!"
192,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE3","Duly noted."
193,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE4","Not exactly how I was hopin' to spend my day, but I suppose it can't be helped."
194,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE5","Ours is not to reason why. Ours is but to do and die."
195,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE6","Ever the consummate professional, I see. Another time, then."
196,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE1","If there is nothing else, then I shall take my leave."
197,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE2","Is that all? Guess I'll be on my way, then."
198,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE3","Any last requests? Very well. Heh heh heh... Ahem."
199,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE4","Ah, yes, of course. Duty calls!"
200,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE5","You are finished with me, then?"
201,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE6","Here today and gone tomorrow;♪
Yes, I know─♪
That is so!♪"
196,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE1","If ever you have need of me, just ring."
197,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE2","Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
198,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE3","Right, then."
199,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE4","Finished already? Guess that's that, then."
200,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE5","You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything."
201,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE6","Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!"
202,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE1","Always a pleasure to serve, <If(PlayerParameter(4))>milady<Else/>milord</If>."
203,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE2","Hmph. I hope that next time you will have a more meaningful task for me."
204,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE3","<Emphasis>Good-bye</Emphasis>."
205,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE4","And with that, I shall be off. Places to go, people to see."
206,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE5","Bahahaha! Till next time, my friend!"
207,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE6","Ring for me whenever you please! You know that I will never let you down!"
208,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE1","Must we part so soon?"
209,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE2","And I am off!"
210,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE3","Call on me as you please. If I am so inclined, I will answer."
211,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE4","That is all, I suppose...? <yawn> Very well..."
212,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE5","That is all? Oh, I was hoping there'd be more..."
213,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE6","Is that all you need of me? But I could yet serve you in so many ways!"
214,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE1","Do not hesitate to call upon me again. Fare you well in your endeavors, <If(PlayerParameter(4))>madam<Else/>sir</If>."
215,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE2","Just say the word, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>, and I'll be here with bells on."
216,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE3","If you have no further need of my services..."
217,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE4","I'm off for another glass, then. You know where to find me!"
218,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE5","What─is that it? Are you <Emphasis>sure</Emphasis> you need a retainer?"
219,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE6","Nothing else? Then I shall be hopping along."
202,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE1","If ever you have need of me, just ring."
203,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE2","Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
204,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE3","Right, then."
205,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE4","Finished already? Guess that's that, then."
206,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE5","You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything."
207,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE6","Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!"
208,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE1","Always a pleasure to serve, <If(PlayerParameter(4))>milady<Else/>milord</If>."
209,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE2","Hmph. I hope that next time you will have a more meaningful task for me."
210,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE3","<Emphasis>Good-bye</Emphasis>."
211,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE4","And with that, I shall be off. Places to go, people to see."
212,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE5","Bahahaha! Till next time, my friend!"
213,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE6","Ring for me whenever you please! You know that I will never let you down!"
214,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE1","Must we part so soon?"
215,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE2","And I am off!"
216,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE3","Call on me as you please. If I am so inclined, I will answer."
217,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE4","That is all, I suppose...? <yawn> Very well..."
218,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE5","That is all? Oh, I was hoping there'd be more..."
219,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE6","Is that all you need of me? But I could yet serve you in so many ways!"
220,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE1","Do not hesitate to call upon me again. Fare you well in your endeavors, <If(PlayerParameter(4))>madam<Else/>sir</If>."
221,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE2","Just say the word, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>, and I'll be here with bells on."
222,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE3","If you have no further need of my services..."
223,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE4","I'm off for another glass, then. You know where to find me!"
224,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE5","What─is that it? Are you <Emphasis>sure</Emphasis> you need a retainer?"
225,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE6","Nothing else? Then I shall be hopping along."
226,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE1","I'm glad to have been of service. Mind you don't overdo things, <If(PlayerParameter(4))>madam<Else/>sir</If>."
227,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE2","Had your fill of me, eh? Fair enough! Let me know if you need aught else!"
228,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE3","We're done? Then I take my leave."
229,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE4","There's naught else <If(PlayerParameter(4))>milady<Else/>milord</If> requires? I'll be sharpening my claws, then, waiting for your next summons."
230,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE5","Nothing else? Right... I'll be off!"
231,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE6","Have everything you need? I'll take a little nap, then."
1 key 0 1
134 130 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE1 If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>. You summoned me, <If(PlayerParameter(4))>madam<Else/>sir</If>?
135 131 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE2 Take care o' yerself, hear? At your beck an' call, I am!
136 132 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE3 Until we next meet. You called, and I have come.
137 133 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE4 Well, it's about time. Good-bye. At last─I thought you'd <Emphasis>never</Emphasis> call. What does <If(PlayerParameter(4))>milady<Else/>milord</If> need of me?
138 134 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE5 I believe thanks are in order. Could it be...? The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> has called on <Emphasis>me</Emphasis>? <chuckle>
139 135 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_ENTER_HROTHGAR_FEMALE_TYPE6 I'm off, then! Yes, yes, here I am! Ready at a moment's notice!
140 136 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE1 With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>. If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
141 137 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE2 Don't you worry 'bout a thing. I got this. Take care o' yerself, hear?
142 138 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE3 Farewell, then. Until we next meet.
143 139 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE4 If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now. Well, it's about time. Good-bye.
144 140 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE5 Is that all? Very well, until next time. I believe thanks are in order.
145 141 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE6 Oh, will that be all today? Very well, but promise me you'll come back soon! I'm off, then!
146 142 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE1 As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege. With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>.
147 143 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE2 You can count on me, chief─I know how to get things done. Don't you worry 'bout a thing. I got this.
148 144 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE3 Don't be a stranger. Farewell, then.
149 145 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE4 I swear it shall be done. Eventually. If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now.
150 146 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE5 As you wish. Is that all? Very well, until next time.
151 147 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE6 Capital! I shall carry out your orders forthwith. Oh, will that be all today? Very well, but promise me you'll come back soon!
152 148 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE1 I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>. As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege.
153 149 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE2 Don't leave me alone for too long, hear? You can count on me, chief─I know how to get things done.
154 150 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE3 Always a pleasure. Don't be a stranger.
155 151 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE4 That will be all, yes? Then if you would excuse me... I swear it shall be done. Eventually.
156 152 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE5 I believe that concludes our dealings for now. As you wish.
157 153 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE6 Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave. Capital! I shall carry out your orders forthwith.
158 154 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE1 Your every whim shall be swiftly carried out with due care and consideration. I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>.
159 155 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE2 Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>. Don't leave me alone for too long, hear?
160 156 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE3 I'll be going, then. Always a pleasure.
161 157 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE4 Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean. That will be all, yes? Then if you would excuse me...
162 158 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE5 Be well. I believe that concludes our dealings for now.
163 159 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE6 I'm off, I'm off! Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave.
164 160 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE1 Until we meet again! Your every whim shall be swiftly carried out with due care and consideration.
165 161 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE2 Blessin's o' the Twelve upon ye. Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>.
166 162 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE3 May Nald'thal see fit to fatten our pockets! I'll be going, then.
167 163 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE4 Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth. Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean.
168 164 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE5 You know how to reach me. Be well.
169 165 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE6 Is it time for good-byes already? I'm going to miss you... I'm off, I'm off!
170 166 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE1 Thy will be done. Until we meet again!
171 167 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE2 The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>. Blessin's o' the Twelve upon ye.
172 168 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE3 ... May Nald'thal see fit to fatten our pockets!
173 169 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE4 Why so serrrious? <sigh> So it goes. Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth.
174 170 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE5 I hardly think that warranted my personal appearance, but what is done is done. You know how to reach me.
175 171 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE6 Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients. Is it time for good-byes already? I'm going to miss you...
176 172 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE1 Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>. Thy will be done.
177 173 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE2 Right then, let's get on with it! The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>.
178 174 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE3 There is no call for concerrrn. ...
179 175 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE4 When the master's away, the cat will play. Why so serrrious? <sigh> So it goes.
180 176 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE5 Gods, this is tirin'... I hardly think that warranted my personal appearance, but what is done is done.
181 177 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE6 You don't want to be with me anymore? <sniffle> Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients.
182 178 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE1 I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>. Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>.
183 179 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE2 Bwahahaha! I'm in yer bazaar, sellin' yer wares! Right then, let's get on with it!
184 180 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE3 I will go now. There is no call for concerrrn.
185 181 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE4 Awww, bugger. Reckon I best get to work... When the master's away, the cat will play.
186 182 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE5 I don't do good-byes. Gods, this is tirin'...
187 183 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE6 Go and grab yourself some shut-eye, chief. You look terrible! You don't want to be with me anymore? <sniffle>
188 184 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE1 Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood. I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>.
189 185 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE2 Aye, aye, cap'n! Bwahahaha! I'm in yer bazaar, sellin' yer wares!
190 186 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE3 Duly noted. I will go now.
191 187 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE4 Not exactly how I was hopin' to spend my day, but I suppose it can't be helped. Awww, bugger. Reckon I best get to work...
192 188 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE5 Ours is not to reason why. Ours is but to do and die. I don't do good-byes.
193 189 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE6 Ever the consummate professional, I see. Another time, then. Go and grab yourself some shut-eye, chief. You look terrible!
194 190 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE1 If there is nothing else, then I shall take my leave. Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood.
195 191 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE2 Is that all? Guess I'll be on my way, then. Aye, aye, cap'n!
196 192 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE3 Any last requests? Very well. Heh heh heh... Ahem. Duly noted.
197 193 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE4 Ah, yes, of course. Duty calls! Not exactly how I was hopin' to spend my day, but I suppose it can't be helped.
198 194 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE5 You are finished with me, then? Ours is not to reason why. Ours is but to do and die.
199 195 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE6 Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪ Ever the consummate professional, I see. Another time, then.
200 196 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE1 If ever you have need of me, just ring. If there is nothing else, then I shall take my leave.
201 197 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE2 Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>. Is that all? Guess I'll be on my way, then.
202 198 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE3 Right, then. Any last requests? Very well. Heh heh heh... Ahem.
203 199 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE4 Ah, yes, of course. Duty calls!
204 200 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE5 You are finished with me, then?
205 201 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE6 Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪
206 202 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE1 If ever you have need of me, just ring.
207 203 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE2 Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
208 204 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE3 Right, then.
209 199 205 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE4 Finished already? Guess that's that, then.
210 200 206 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE5 You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything.
211 201 207 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE6 Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!
212 202 208 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE1 Always a pleasure to serve, <If(PlayerParameter(4))>milady<Else/>milord</If>.
213 203 209 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE2 Hmph. I hope that next time you will have a more meaningful task for me.
214 204 210 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE3 <Emphasis>Good-bye</Emphasis>.
215 205 211 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE4 And with that, I shall be off. Places to go, people to see.
216 206 212 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE5 Bahahaha! Till next time, my friend!
217 207 213 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE6 Ring for me whenever you please! You know that I will never let you down!
218 208 214 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE1 Must we part so soon?
219 209 215 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE2 And I am off!
220 210 216 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE3 Call on me as you please. If I am so inclined, I will answer.
221 211 217 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE4 That is all, I suppose...? <yawn> Very well...
222 212 218 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE5 That is all? Oh, I was hoping there'd be more...
223 213 219 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE6 Is that all you need of me? But I could yet serve you in so many ways!
224 214 220 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE1 Do not hesitate to call upon me again. Fare you well in your endeavors, <If(PlayerParameter(4))>madam<Else/>sir</If>.
225 215 221 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE2 Just say the word, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>, and I'll be here with bells on.
226 216 222 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE3 If you have no further need of my services...
227 217 223 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE4 I'm off for another glass, then. You know where to find me!
228 218 224 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE5 What─is that it? Are you <Emphasis>sure</Emphasis> you need a retainer?
229 219 225 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE6 Nothing else? Then I shall be hopping along.
230 226 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE1 I'm glad to have been of service. Mind you don't overdo things, <If(PlayerParameter(4))>madam<Else/>sir</If>.
231 227 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE2 Had your fill of me, eh? Fair enough! Let me know if you need aught else!
232 228 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE3 We're done? Then I take my leave.
233 229 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE4 There's naught else <If(PlayerParameter(4))>milady<Else/>milord</If> requires? I'll be sharpening my claws, then, waiting for your next summons.
234 230 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE5 Nothing else? Right... I'll be off!
235 231 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_FEMALE_TYPE6 Have everything you need? I'll take a little nap, then.
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