This commit is contained in:
ArcaneDisgea
2019-06-27 23:02:51 -04:00
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※The Battle in the Big Keep can be accessed via the Duty Finder."
5,"TEXT_CHRHDB505_00502_SEQ_05","You have emerged victorious over Gilgamesh and his primal companion, Enkidu. Leave the keep and return to the South Shroud."
6,"TEXT_CHRHDB505_00502_SEQ_06","You emerge from the keep to observe that a certain inspector has finally extricated himself from the forest floor. Inform Hildibrand that the battle has been won, and the location of the Treaty-Blade gleaned."
7,"TEXT_CHRHDB505_00502_SEQ_07","Phillice and the others arrive at the scene, rejoicing at the news that the primal menace has been quelled, as Ellie and Cecy share the story of one last unsolved mystery: an incantation of Belah'dian legend whose great power can only be summoned forth by a Warrior of Light with the Treaty-Blade in hand. The conversation is interrupted by Hildibrand, who has successfully recovered that selfsame relic. The inspector, by mere coincidence, speaks something resembling the final words of the incantation, and─against all common sense─the Treaty-Blade responds, casting forth a brilliant beam of light that propels both blade and unsuspecting passenger into the heavens. A smile comes to Ellie's face, her dream of seeing the legendary power of her ancestors with her own eyes finally realized. Inspector Briardien is pleased to be rid of his incompetent rival, yet strangely moved by his inimitable gentlemanliness. Nashu and Julyan run off in search of the beloved inspector and son, as Godbert muses on the true calling of a Manderville man. Meanwhile, high above Eorzea, Hildibrand hurtles off to destinations unknown, as his keenly honed inspector's sense calls him to his next case. One can only hope that he will survive his inevitable landing with his memory intact..."
7,"TEXT_CHRHDB505_00502_SEQ_07","Phillice and the others arrive at the scene, rejoicing at the news that the primal menace has been quelled, as Ellie and Cecy share the story of one last unsolved mystery: an incantation of Belah'dian legend whose great power can only be summoned forth by a Warrior of Light with the Treaty-Blade in hand. The conversation is interrupted by Hildibrand, who has successfully recovered that selfsame relic. The inspector, by mere coincidence, speaks something resembling the final words of the incantation, and─against all common sense─the Treaty-Blade responds, casting forth a brilliant beam of light that propels both blade and unsuspecting passenger into the heavens. A smile comes to Ellie's face, her dream of seeing the legendary power of her ancestors with her own eyes finally realized. Inspector Briardien is pleased to be rid of his incompetent rival, yet strangely moved by his inimitable gentlemanliness. Nashu and Julyan run off in search of the beloved inspector and son, as Godbert muses on the true calling of a Manderville man. Meanwhile, high above Eorzea, Hildibrand hurtles off to destinations unknown, as his keenly honed inspector's sense calls him to his next case. One can only hope that he will survive his inevitable landing with his memory intact...
※The next Hildibrand quest will be available from Nashu Mhakaracca in Ishgard once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Heavensward to your service account.
※ You must have completed the main scenario quest “Heavensward.”"
8,"TEXT_CHRHDB505_00502_SEQ_08",""
9,"TEXT_CHRHDB505_00502_SEQ_09",""
10,"TEXT_CHRHDB505_00502_SEQ_10",""
1 key 0 1
10 6 TEXT_CHRHDB505_00502_SEQ_06 You emerge from the keep to observe that a certain inspector has finally extricated himself from the forest floor. Inform Hildibrand that the battle has been won, and the location of the Treaty-Blade gleaned.
11 7 TEXT_CHRHDB505_00502_SEQ_07 Phillice and the others arrive at the scene, rejoicing at the news that the primal menace has been quelled, as Ellie and Cecy share the story of one last unsolved mystery: an incantation of Belah'dian legend whose great power can only be summoned forth by a Warrior of Light with the Treaty-Blade in hand. The conversation is interrupted by Hildibrand, who has successfully recovered that selfsame relic. The inspector, by mere coincidence, speaks something resembling the final words of the incantation, and─against all common sense─the Treaty-Blade responds, casting forth a brilliant beam of light that propels both blade and unsuspecting passenger into the heavens. A smile comes to Ellie's face, her dream of seeing the legendary power of her ancestors with her own eyes finally realized. Inspector Briardien is pleased to be rid of his incompetent rival, yet strangely moved by his inimitable gentlemanliness. Nashu and Julyan run off in search of the beloved inspector and son, as Godbert muses on the true calling of a Manderville man. Meanwhile, high above Eorzea, Hildibrand hurtles off to destinations unknown, as his keenly honed inspector's sense calls him to his next case. One can only hope that he will survive his inevitable landing with his memory intact... Phillice and the others arrive at the scene, rejoicing at the news that the primal menace has been quelled, as Ellie and Cecy share the story of one last unsolved mystery: an incantation of Belah'dian legend whose great power can only be summoned forth by a Warrior of Light with the Treaty-Blade in hand. The conversation is interrupted by Hildibrand, who has successfully recovered that selfsame relic. The inspector, by mere coincidence, speaks something resembling the final words of the incantation, and─against all common sense─the Treaty-Blade responds, casting forth a brilliant beam of light that propels both blade and unsuspecting passenger into the heavens. A smile comes to Ellie's face, her dream of seeing the legendary power of her ancestors with her own eyes finally realized. Inspector Briardien is pleased to be rid of his incompetent rival, yet strangely moved by his inimitable gentlemanliness. Nashu and Julyan run off in search of the beloved inspector and son, as Godbert muses on the true calling of a Manderville man. Meanwhile, high above Eorzea, Hildibrand hurtles off to destinations unknown, as his keenly honed inspector's sense calls him to his next case. One can only hope that he will survive his inevitable landing with his memory intact... ※The next Hildibrand quest will be available from Nashu Mhakaracca in Ishgard once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Heavensward to your service account. ※ You must have completed the main scenario quest “Heavensward.”
12 8 TEXT_CHRHDB505_00502_SEQ_08
13 9 TEXT_CHRHDB505_00502_SEQ_09
14 10 TEXT_CHRHDB505_00502_SEQ_10
15 11 TEXT_CHRHDB505_00502_SEQ_11
16 12 TEXT_CHRHDB505_00502_SEQ_12
17 13 TEXT_CHRHDB505_00502_SEQ_13
18 10 14 TEXT_CHRHDB505_00502_SEQ_10 TEXT_CHRHDB505_00502_SEQ_14
19 11 15 TEXT_CHRHDB505_00502_SEQ_11 TEXT_CHRHDB505_00502_SEQ_15
20 12 16 TEXT_CHRHDB505_00502_SEQ_12 TEXT_CHRHDB505_00502_SEQ_16
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@@ -3,7 +3,7 @@
int32,str,str
0,"TEXT_CLSPGL200_00562_SEQ_00","Hamon is in dire need of cheering up."
1,"TEXT_CLSPGL200_00562_SEQ_01","Recent events have left Hamon deeply depressed. Unable to muster up the will to train you, he bids you seek out Chuchuto for your next lesson."
2,"TEXT_CLSPGL200_00562_SEQ_02","Chuchuto believes that if you go about your training the way that Hamon once did, you might serve to stoke the fires of his fighting spirit. To this end, she bids you go to the southern part of Drybone, and there perform a Bootshine combo on the trees that bear indentations. Doing so will stir hornet clouds from their hives. Defeat them and claim six of their stingers."
2,"TEXT_CLSPGL200_00562_SEQ_02","Chuchuto believes that if you go about your training the way that Hamon once did, you might serve to stoke the fires of his fighting spirit. To this end, she bids you go to the southern part of Drybone, and there perform a Bootshine combo on the trees that bear indentations. Doing so will stir hornet clouds from their hives. Defeat them and claim three of their stingers."
3,"TEXT_CLSPGL200_00562_SEQ_03","You have obtained the required number of hornet stingers. Present them to Hamon at the Pugilists' Guild."
4,"TEXT_CLSPGL200_00562_SEQ_04","As Chuchuto had expected, the hornet stingers remind Hamon of his younger days, and the man expresses his fervent desire to relive them again. Rather unexpectedly, however, he demands that you now fight him. Let your guildmaster know when you are ready to begin."
5,"TEXT_CLSPGL200_00562_SEQ_05","No sooner does your bout with the guildmaster end than his old rival, Weggfarr Wideaxe, arrives on the scene with Rurukuta in tow. Having made a mockery of Hamon's efforts, Weggfarr challenges him to a public rematch, with the Pugilists' Guild itself as the prize for the winner. Speak with your guildmaster and learn his mind on the matter."
@@ -56,7 +56,7 @@ int32,str,str
50,"TEXT_CLSPGL200_00562_CHUCHUTO_000_7","Perhaps the end result is not so important as the manner in which you get there. In other words, if you were to train <Emphasis>precisely</Emphasis> as Master Hamon once did─overcome the selfsame challenges that he did in his youth─I daresay it would stoke the fires of his fighting spirit!"
51,"TEXT_CLSPGL200_00562_CHUCHUTO_000_8","Listen well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Master once told me that he used to refine his combinations by provoking deadly creatures into unleashing their fury upon him. For this purpose, he often went to the southern part of Drybone to fight the hornet clouds there."
52,"TEXT_CLSPGL200_00562_CHUCHUTO_000_9","To this day, the tree trunks that he struck to stir the vilekin from their hives bear the mark of his fists. I want you to seek out these trees, and do as Master Hamon once did─strike them with a Bootshine combo, and fight the hornet clouds that emerge."
53,"TEXT_CLSPGL200_00562_CHUCHUTO_000_12","Once you have felled enough of the creatures to collect six of their stingers, return here and present them to Master Hamon. They will remind him of better days, I am sure of it!"
53,"TEXT_CLSPGL200_00562_CHUCHUTO_000_12","Once you have felled enough of the creatures to collect three of their stingers, return here and present them to Master Hamon. They will remind him of better days, I am sure of it!"
54,"TEXT_CLSPGL200_00562_HAMON_000_20","What is it now? Can't you leave a feeble old man in peace?"
55,"TEXT_CLSPGL200_00562_HAMON_000_21","Thal's balls, these are hornet stingers! You...you trained as I once did out in Drybone!?"
56,"TEXT_CLSPGL200_00562_HAMON_000_22","Heh, those hornet clouds were right pesky buggers. I fair lost count of the times they stung me, though I remember the, er...<Emphasis>places</Emphasis> well enough. The pain was nigh unbearable, but I always stood my ground!"
1 key 0 1
3 int32 str str
4 0 TEXT_CLSPGL200_00562_SEQ_00 Hamon is in dire need of cheering up.
5 1 TEXT_CLSPGL200_00562_SEQ_01 Recent events have left Hamon deeply depressed. Unable to muster up the will to train you, he bids you seek out Chuchuto for your next lesson.
6 2 TEXT_CLSPGL200_00562_SEQ_02 Chuchuto believes that if you go about your training the way that Hamon once did, you might serve to stoke the fires of his fighting spirit. To this end, she bids you go to the southern part of Drybone, and there perform a Bootshine combo on the trees that bear indentations. Doing so will stir hornet clouds from their hives. Defeat them and claim six of their stingers. Chuchuto believes that if you go about your training the way that Hamon once did, you might serve to stoke the fires of his fighting spirit. To this end, she bids you go to the southern part of Drybone, and there perform a Bootshine combo on the trees that bear indentations. Doing so will stir hornet clouds from their hives. Defeat them and claim three of their stingers.
7 3 TEXT_CLSPGL200_00562_SEQ_03 You have obtained the required number of hornet stingers. Present them to Hamon at the Pugilists' Guild.
8 4 TEXT_CLSPGL200_00562_SEQ_04 As Chuchuto had expected, the hornet stingers remind Hamon of his younger days, and the man expresses his fervent desire to relive them again. Rather unexpectedly, however, he demands that you now fight him. Let your guildmaster know when you are ready to begin.
9 5 TEXT_CLSPGL200_00562_SEQ_05 No sooner does your bout with the guildmaster end than his old rival, Weggfarr Wideaxe, arrives on the scene with Rurukuta in tow. Having made a mockery of Hamon's efforts, Weggfarr challenges him to a public rematch, with the Pugilists' Guild itself as the prize for the winner. Speak with your guildmaster and learn his mind on the matter.
56 52 TEXT_CLSPGL200_00562_CHUCHUTO_000_9 To this day, the tree trunks that he struck to stir the vilekin from their hives bear the mark of his fists. I want you to seek out these trees, and do as Master Hamon once did─strike them with a Bootshine combo, and fight the hornet clouds that emerge.
57 53 TEXT_CLSPGL200_00562_CHUCHUTO_000_12 Once you have felled enough of the creatures to collect six of their stingers, return here and present them to Master Hamon. They will remind him of better days, I am sure of it! Once you have felled enough of the creatures to collect three of their stingers, return here and present them to Master Hamon. They will remind him of better days, I am sure of it!
58 54 TEXT_CLSPGL200_00562_HAMON_000_20 What is it now? Can't you leave a feeble old man in peace?
59 55 TEXT_CLSPGL200_00562_HAMON_000_21 Thal's balls, these are hornet stingers! You...you trained as I once did out in Drybone!?
60 56 TEXT_CLSPGL200_00562_HAMON_000_22 Heh, those hornet clouds were right pesky buggers. I fair lost count of the times they stung me, though I remember the, er...<Emphasis>places</Emphasis> well enough. The pain was nigh unbearable, but I always stood my ground!
61 57 TEXT_CLSPGL200_00562_HAMON_000_23 Ah, the memories of my younger days come flooding back! What I wouldn't give to relive them!
62 58 TEXT_CLSPGL200_00562_HAMON_000_25 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I want you to fight me, right here, right now! Make me remember what it's like to be young again─to have nothing to lose and everything to gain!
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@@ -75,7 +75,7 @@ All excepting one, that is─a mysterious auspicious spriggan, who guided the jo
64,"TEXT_FESEST101_00556_SYSTEM_000_055","While transfigured, you can only use certain actions. If you wish to return back to normal, simply leave the area or cancel the transfigured status effect."
65,"TEXT_FESEST101_00556_SYSTEM_000_056","Should the transfiguration fade, you can change back into spriggan form by speaking to the sylphic sorceress once more."
66,"TEXT_FESEST101_00556_FRIENDLYSYLPH00556_000_060","Dreaming one has hidden Archon eggs around Old Gridania, with special Archon cards inside. Collect three cards and take them back to dreaming one, and dreaming one will give walking one a wonderful prize!"
67,"TEXT_FESEST101_00556_JIHLIALIAPOH_000_065","Oh no, it's a naughty spriggan, come to steal my lovely eggs! How lucky that I hid those ones with special cards inside around the town. Don't try to escape, or I'll have my sorceress magick you into <Switch(PlayerParameter(71))><Case(1)>a Hyur</Case><Case(2)>an Elezen</Case><Case(3)>a Lalafell</Case><Case(4)>a Miqo'te</Case><Case(5)>a Roegadyn</Case><Case(6)>an Au Ra</Case></Switch>! Tee hee!"
67,"TEXT_FESEST101_00556_JIHLIALIAPOH_000_065","Oh no, it's a naughty spriggan, come to steal my lovely eggs! How lucky that I hid those ones with special cards inside around the town. Don't try to escape, or I'll have my sorceress magick you into <Switch(PlayerParameter(71))><Case(1)>a Hyur</Case><Case(2)>an Elezen</Case><Case(3)>a Lalafell</Case><Case(4)>a Miqo'te</Case><Case(5)>a Roegadyn</Case><Case(6)>an Au Ra</Case><Case(7)>a Hrothgar</Case><Case(8)>a Viera</Case></Switch>! Tee hee!"
68,"TEXT_FESEST101_00556_FRIENDLYSYLPH00556_000_070","Happy Hatchingtide, furry─ Wait a moment, walking one isn't a furry one anymore. Did this one's skinchanging magicks wear off?"
69,"TEXT_FESEST101_00556_FRIENDLYSYLPH00556_000_071","Don't worry, walking one. This one will turn walking one into a furry one again. See if walking one can find the Archon eggs dreaming one has hidden around Old Gridania. The eggs have special cards hidden inside, which dreaming one will swap for a wonderful prize!"
70,"TEXT_FESEST101_00556_JIHLIALIAPOH_000_075","How did you enjoy being a spriggan, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I must admit, I relished it immensely─it was just as I saw it in my vision! Pray speak with my sylphic assistant if you would like to try the disguise again, and don't forget to join in the egg hunt."
1 key 0 1
75 71 TEXT_FESEST101_00556_SPRIGGAN00556_000_080 Spriggy egg! Lucky egg! Lucky, lucky eeeeeegg!!!
76 72 TEXT_FESEST101_00556_SPRIGGAN00556_000_081 Lucky egg! Lucky card! Shiny, shiny caaaaaard!!!
77 73 TEXT_FESEST101_00556_FRIENDLYSYLPH00556_000_085 Walking one has collected three Archon cards, and one is a platinum card? Walking one is a lucky one indeed! Take them to dreaming one, and dreaming one will give walking one an extra-special reward!
78 74 TEXT_FESEST101_00556_JIHLIALIAPOH_000_090 Greetings, my friend. It brings joy to my heart to see you partaking in the egg hunt. If you have collected any cards, I should be only too happy to reward you with a prize─one for every three you find.
79 75 TEXT_FESEST101_00556_JIHLIALIAPOH_000_091 Oh, but forgive me─I'm sure you wouldn't wish to remain a spriggan for the rest of your days. Allow me to dispel that enchantment for you...
80 76 TEXT_FESEST101_00556_JIHLIALIAPOH_000_100 Goodness gracious! This is a platinum Archon card─the rarest of all the prizes my Dreamers prepared for the hunt. The eggs containing them were secreted in such secluded spots I was beginning to fear they would never be discovered. I can't believe you actually found one!
81 77 TEXT_FESEST101_00556_JIHLIALIAPOH_000_101 What!? A strange spriggan holding a checkered egg was standing over its basket? B-But that means─ ...Yes, it must be! The auspicious spriggan that the Archons of yore revealed to me has finally shown himself!
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@@ -6,7 +6,7 @@ int32,str,str
1,"TEXT_FESVLT103_00523_SEQ_01","Hortefense dispatches you to Ul'dah to assist his subordinate in sifting the sands for love gone astray. He bids you meet with the House Valentione emissary there, who will introduce you to one of the ladies who requires your services.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
2,"TEXT_FESVLT103_00523_SEQ_02","The <Switch(PlayerParameter(79))><Case(1)>troubled</Case><Case(2)>troubled</Case><Case(3)>troubled</Case><Case(4)>troubled</Case><Case(5)>troubled</Case><Case(6)>troubled</Case><Case(7)>flustered</Case><Case(8)>flustered</Case><Case(9)>flustered</Case><Case(10)>flustered</Case><Case(11)>flustered</Case><Case(12)>flustered</Case></Switch> maiden explains that the object of her affections is a traveling trader, who has selected a most inopportune time to head out into the desert. The only clue to his destination is a snippet of half-heard conversation: the lady recalls him mentioning <Switch(PlayerParameter(79))><Case(1)>“copper”</Case><Case(2)>“copper”</Case><Case(3)>“gates”</Case><Case(4)>“gates”</Case><Case(5)>a “king”</Case><Case(6)>a “king”</Case><Case(7)>a “mine”</Case><Case(8)>a “mine”</Case><Case(9)>a “saloon”</Case><Case(10)>a “saloon”</Case><Case(11)>the Sunway</Case><Case(12)>the Sunway</Case></Switch> while discussing his route with a fellow merchant. She hands you a tear-stained love letter and bids you locate her darling, that you might deliver it to him.
2,"TEXT_FESVLT103_00523_SEQ_02","The <Switch(PlayerParameter(79))><Case(1)>troubled</Case><Case(2)>troubled</Case><Case(3)>troubled</Case><Case(4)>troubled</Case><Case(5)>troubled</Case><Case(6)>troubled</Case><Case(7)>flustered</Case><Case(8)>flustered</Case><Case(9)>flustered</Case><Case(10)>flustered</Case><Case(11)>flustered</Case><Case(12)>flustered</Case></Switch> maiden explains that the object of her affections is a traveling trader, who has selected a most inopportune time to head out into the desert. The only clue to his destination is a snippet of half-heard conversation: the lady recalls him mentioning <Switch(PlayerParameter(79))><Case(1)>“copper”</Case><Case(2)>“copper”</Case><Case(3)>“gates”</Case><Case(4)>“gates”</Case><Case(5)>a “king”</Case><Case(6)>a “king”</Case><Case(7)>a “mine”</Case><Case(8)>a “mine”</Case><Case(9)>a “saloon”</Case><Case(10)>a “saloon”</Case><Case(11)>the Sunway</Case><Case(12)>the Sunway</Case></Switch> while discussing his route with a fellow merchant. She hands you a tearstained love letter and bids you locate her darling, that you might deliver it to him.
※Please note that the trader you seek will not be marked on the map, nor will any identifying symbol appear above the character's head. Share your information with other players, and try to find him."
3,"TEXT_FESVLT103_00523_SEQ_03","You hand the letter to <Switch(PlayerParameter(79))><Case(1)>Shashagun</Case><Case(2)>Shashagun</Case><Case(3)>Shashagun</Case><Case(4)>Shashagun</Case><Case(5)>Shashagun</Case><Case(6)>Shashagun</Case><Case(7)>Wowotazi</Case><Case(8)>Wowotazi</Case><Case(9)>Wowotazi</Case><Case(10)>Wowotazi</Case><Case(11)>Wowotazi</Case><Case(12)>Wowotazi</Case></Switch> in <Switch(PlayerParameter(79))><Case(1)>Black Brush Station</Case><Case(2)>Black Brush Station</Case><Case(3)>Black Brush Station</Case><Case(4)>Black Brush Station</Case><Case(5)>Black Brush Station</Case><Case(6)>Black Brush Station</Case><Case(7)>Horizon</Case><Case(8)>Horizon</Case><Case(9)>Horizon</Case><Case(10)>Horizon</Case><Case(11)>Horizon</Case><Case(12)>Horizon</Case></Switch>, who recognizes the hand and scent of his sweetheart. He vows to return to Ul'dah forthwith, to repay his darling for her heartfelt gift. Follow him back to the city, and report your success to the emissary."
1 key 0 1
6 2 TEXT_FESVLT103_00523_SEQ_02 The <Switch(PlayerParameter(79))><Case(1)>troubled</Case><Case(2)>troubled</Case><Case(3)>troubled</Case><Case(4)>troubled</Case><Case(5)>troubled</Case><Case(6)>troubled</Case><Case(7)>flustered</Case><Case(8)>flustered</Case><Case(9)>flustered</Case><Case(10)>flustered</Case><Case(11)>flustered</Case><Case(12)>flustered</Case></Switch> maiden explains that the object of her affections is a traveling trader, who has selected a most inopportune time to head out into the desert. The only clue to his destination is a snippet of half-heard conversation: the lady recalls him mentioning <Switch(PlayerParameter(79))><Case(1)>“copper”</Case><Case(2)>“copper”</Case><Case(3)>“gates”</Case><Case(4)>“gates”</Case><Case(5)>a “king”</Case><Case(6)>a “king”</Case><Case(7)>a “mine”</Case><Case(8)>a “mine”</Case><Case(9)>a “saloon”</Case><Case(10)>a “saloon”</Case><Case(11)>the Sunway</Case><Case(12)>the Sunway</Case></Switch> while discussing his route with a fellow merchant. She hands you a tear-stained love letter and bids you locate her darling, that you might deliver it to him. ※Please note that the trader you seek will not be marked on the map, nor will any identifying symbol appear above the character's head. Share your information with other players, and try to find him. The <Switch(PlayerParameter(79))><Case(1)>troubled</Case><Case(2)>troubled</Case><Case(3)>troubled</Case><Case(4)>troubled</Case><Case(5)>troubled</Case><Case(6)>troubled</Case><Case(7)>flustered</Case><Case(8)>flustered</Case><Case(9)>flustered</Case><Case(10)>flustered</Case><Case(11)>flustered</Case><Case(12)>flustered</Case></Switch> maiden explains that the object of her affections is a traveling trader, who has selected a most inopportune time to head out into the desert. The only clue to his destination is a snippet of half-heard conversation: the lady recalls him mentioning <Switch(PlayerParameter(79))><Case(1)>“copper”</Case><Case(2)>“copper”</Case><Case(3)>“gates”</Case><Case(4)>“gates”</Case><Case(5)>a “king”</Case><Case(6)>a “king”</Case><Case(7)>a “mine”</Case><Case(8)>a “mine”</Case><Case(9)>a “saloon”</Case><Case(10)>a “saloon”</Case><Case(11)>the Sunway</Case><Case(12)>the Sunway</Case></Switch> while discussing his route with a fellow merchant. She hands you a tearstained love letter and bids you locate her darling, that you might deliver it to him. ※Please note that the trader you seek will not be marked on the map, nor will any identifying symbol appear above the character's head. Share your information with other players, and try to find him.
7 3 TEXT_FESVLT103_00523_SEQ_03 You hand the letter to <Switch(PlayerParameter(79))><Case(1)>Shashagun</Case><Case(2)>Shashagun</Case><Case(3)>Shashagun</Case><Case(4)>Shashagun</Case><Case(5)>Shashagun</Case><Case(6)>Shashagun</Case><Case(7)>Wowotazi</Case><Case(8)>Wowotazi</Case><Case(9)>Wowotazi</Case><Case(10)>Wowotazi</Case><Case(11)>Wowotazi</Case><Case(12)>Wowotazi</Case></Switch> in <Switch(PlayerParameter(79))><Case(1)>Black Brush Station</Case><Case(2)>Black Brush Station</Case><Case(3)>Black Brush Station</Case><Case(4)>Black Brush Station</Case><Case(5)>Black Brush Station</Case><Case(6)>Black Brush Station</Case><Case(7)>Horizon</Case><Case(8)>Horizon</Case><Case(9)>Horizon</Case><Case(10)>Horizon</Case><Case(11)>Horizon</Case><Case(12)>Horizon</Case></Switch>, who recognizes the hand and scent of his sweetheart. He vows to return to Ul'dah forthwith, to repay his darling for her heartfelt gift. Follow him back to the city, and report your success to the emissary.
8 4 TEXT_FESVLT103_00523_SEQ_04 You report to the emissary, who welcomes you with open arms. Thanks to your efforts, the <Switch(PlayerParameter(79))><Case(1)>troubled</Case><Case(2)>troubled</Case><Case(3)>troubled</Case><Case(4)>troubled</Case><Case(5)>troubled</Case><Case(6)>troubled</Case><Case(7)>flustered</Case><Case(8)>flustered</Case><Case(9)>flustered</Case><Case(10)>flustered</Case><Case(11)>flustered</Case><Case(12)>flustered</Case></Switch> maiden is <Switch(PlayerParameter(79))><Case(1)>troubled</Case><Case(2)>troubled</Case><Case(3)>troubled</Case><Case(4)>troubled</Case><Case(5)>troubled</Case><Case(6)>troubled</Case><Case(7)>flustered</Case><Case(8)>flustered</Case><Case(9)>flustered</Case><Case(10)>flustered</Case><Case(11)>flustered</Case><Case(12)>flustered</Case></Switch> no more. However, there is less welcome news for Hortefense─the “noble lady of Ishgard” for whom he searches has not been found in Thanalan. Perhaps he might have more luck hunting a little closer to home?
9 5 TEXT_FESVLT103_00523_SEQ_05
10 6 TEXT_FESVLT103_00523_SEQ_06
11 7 TEXT_FESVLT103_00523_SEQ_07
12 8 TEXT_FESVLT103_00523_SEQ_08
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@@ -89,7 +89,7 @@ int32,str,str
85,"TEXT_MANSEA009_00545_BADERON_000_30","Mornin', sunshine. All a bit much fer ye, was it?"
86,"TEXT_MANSEA009_00545_BADERON_000_31","...What 'appened? Ah, ye don't remember, then."
87,"TEXT_MANSEA009_00545_BADERON_000_32","Ye keeled over in the middle o' the banquet, an' caused a right stir. 'Ad to carry ye back to the Wench meself. Well, I say “carry”...'twas more a matter o' draggin' an' rollin'. Too much cake, I reckon."
88,"TEXT_MANSEA009_00545_BADERON_000_33","Anyroad, don't fret─'tis little wonder ye was exhausted after everythin' ye've been though lately."
88,"TEXT_MANSEA009_00545_BADERON_000_33","Anyroad, don't fret─'tis little wonder ye was exhausted after everythin' ye've been through lately."
89,"TEXT_MANSEA009_00545_BADERON_000_34","Yer little nap seems to 'ave put some color back in yer cheeks, though, so I'll leave ye to it."
90,"TEXT_MANSEA009_00545_BADERON_000_35","...Bugger! I almost forgot: the Admiral wants to 'ave a word with ye."
91,"TEXT_MANSEA009_00545_BADERON_000_36","When ye feel up to it, talk to Zanthael an' 'e'll let ye in to the command room. Oh, an' stay awake, eh? I'm told ol' Merlwyb was in the middle o' tellin' ye a story when ye started snorin' last time, an' I doubt she'd look kindly on it if ye repeated the trick!"
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89 85 TEXT_MANSEA009_00545_BADERON_000_30 Mornin', sunshine. All a bit much fer ye, was it?
90 86 TEXT_MANSEA009_00545_BADERON_000_31 ...What 'appened? Ah, ye don't remember, then.
91 87 TEXT_MANSEA009_00545_BADERON_000_32 Ye keeled over in the middle o' the banquet, an' caused a right stir. 'Ad to carry ye back to the Wench meself. Well, I say “carry”...'twas more a matter o' draggin' an' rollin'. Too much cake, I reckon.
92 88 TEXT_MANSEA009_00545_BADERON_000_33 Anyroad, don't fret─'tis little wonder ye was exhausted after everythin' ye've been though lately. Anyroad, don't fret─'tis little wonder ye was exhausted after everythin' ye've been through lately.
93 89 TEXT_MANSEA009_00545_BADERON_000_34 Yer little nap seems to 'ave put some color back in yer cheeks, though, so I'll leave ye to it.
94 90 TEXT_MANSEA009_00545_BADERON_000_35 ...Bugger! I almost forgot: the Admiral wants to 'ave a word with ye.
95 91 TEXT_MANSEA009_00545_BADERON_000_36 When ye feel up to it, talk to Zanthael an' 'e'll let ye in to the command room. Oh, an' stay awake, eh? I'm told ol' Merlwyb was in the middle o' tellin' ye a story when ye started snorin' last time, an' I doubt she'd look kindly on it if ye repeated the trick!