This commit is contained in:
ArcaneDisgea
2019-06-27 23:02:51 -04:00
parent f10581e86d
commit 2c4f0a24bc
1146 changed files with 217747 additions and 116070 deletions
+6 -6
View File
@@ -11,7 +11,7 @@ int32,str,str
※Participate in the FATE “Bad Luck Comes in Trees” to apprehend the culprits.
※Speak with the Starlight Bear handler near the Mirror Planks to mount <Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case></Switch>."
※Speak with the Starlight Bear handler near the Mirror Planks to mount <Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(7)>Polaris</Case><Case(8)>Kochab</Case></Switch>."
4,"TEXT_FESXMS302_03010_SEQ_04","The treants have been subdued. It is time to return to Bentbranch Meadows and tell Taff the good news."
5,"TEXT_FESXMS302_03010_SEQ_05","Taff is delighted to hear from Baenfaeld and yourself that most of the treants have been caught and the majority of the decorations recovered. Your efforts have contributed greatly to the case of the stolen Starlight Celebration goods, but several treants still evade capture. There may yet be need of your services."
6,"TEXT_FESXMS302_03010_SEQ_06",""
@@ -57,7 +57,7 @@ int32,str,str
46,"TEXT_FESXMS302_03010_TODO_22",""
47,"TEXT_FESXMS302_03010_TODO_23",""
48,"TEXT_FESXMS302_03010_TAFF_000_000","You mean you'll get all the decorations back? Thank you so much, <If(PlayerParameter(4))>miss<Else/>sir</If>!"
49,"TEXT_FESXMS302_03010_BAENFAELD_000_001","<Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case></Switch> came lookin' for me, an' told me to leg it back here. Everythin' all right?"
49,"TEXT_FESXMS302_03010_BAENFAELD_000_001","<Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(7)>Polaris</Case><Case(8)>Kochab</Case></Switch> came lookin' for me, an' told me to leg it back here. Everythin' all right?"
50,"TEXT_FESXMS302_03010_BAENFAELD_000_002","You what? This little nipper saw the thief?"
51,"TEXT_FESXMS302_03010_TAFF_000_003","I did! The Starlight Tree nicked all the decorations, and stuck 'em all over itself!"
52,"TEXT_FESXMS302_03010_BAENFAELD_000_004","Pull the other one, it's got bells on! We was robbed by a tree? Bit far-fetched, don't ye think?"
@@ -87,14 +87,14 @@ int32,str,str
76,"TEXT_FESXMS302_03010_GODBERT_000_050","Ho ho ho! A fine plan indeed! All that remains is to round up the troublemakers, and make those darling children smile once more. Now go, adventurer! May the raging flames of your righteous soul spare not those who defy the will of Nymeia!"
77,"TEXT_FESXMS302_03010_TAFF_000_051","You're going to Galvanth's Spire? I want to help too, but I know I'd only get in your way. So I'll keep an eye on things here!"
78,"TEXT_FESXMS302_03010_BAENFAELD_000_060","It's just as we suspected. A whole troop of 'em have been seen shufflin' about by the Mirror Planks."
79,"TEXT_FESXMS302_03010_BAENFAELD_000_061","The bears are in position, and ready when you are. When our quarry shows up, have a word with the Starlight Bear handler to ride <Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case></Switch> and start flingin' them starbursts!"
79,"TEXT_FESXMS302_03010_BAENFAELD_000_061","The bears are in position, and ready when you are. When our quarry shows up, have a word with the Starlight Bear handler to ride <Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(7)>Polaris</Case><Case(8)>Kochab</Case></Switch> and start flingin' them starbursts!"
80,"TEXT_FESXMS302_03010_BAENFAELD_000_062","Once you've got 'em stunned, we'll take care of the rest. There might even be a few more 'venturers willin' to join ye. Just do whatever it takes!"
81,"TEXT_FESXMS302_03010_TAFF_000_063","I don't think I'd be any good fighting treants, so I'll keep out of the way. Wish I could watch, though!"
82,"TEXT_FESXMS302_03010_COMMITTEE00439_100_065","Baenfaeld's told me all about the plan. I've got <Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case></Switch> right here, ready to throw some starbursts. Good luck out there!"
82,"TEXT_FESXMS302_03010_COMMITTEE00439_100_065","Baenfaeld's told me all about the plan. I've got <Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(7)>Polaris</Case><Case(8)>Kochab</Case></Switch> right here, ready to throw some starbursts. Good luck out there!"
83,"TEXT_FESXMS302_03010_SYSTEM_110_065",""
84,"TEXT_FESXMS302_03010_COMMITTEE00439_110_065","<Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case></Switch> is right here, waiting for you. Don't let those thieves get away!"
84,"TEXT_FESXMS302_03010_COMMITTEE00439_110_065","<Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(7)>Polaris</Case><Case(8)>Kochab</Case></Switch> is right here, waiting for you. Don't let those thieves get away!"
85,"TEXT_FESXMS302_03010_TAFF_000_070","Oh, you're back! How did it go?"
86,"TEXT_FESXMS302_03010_BAENFAELD_000_071","Ah, there ye are! Great work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You too, <Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case></Switch>! Judgin' by the amount of decorations we got back, I'd say most of the treants've been dealt with."
86,"TEXT_FESXMS302_03010_BAENFAELD_000_071","Ah, there ye are! Great work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You too, <Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(7)>Polaris</Case><Case(8)>Kochab</Case></Switch>! Judgin' by the amount of decorations we got back, I'd say most of the treants've been dealt with."
87,"TEXT_FESXMS302_03010_BAENFAELD_000_072","We couldn't've done it without ye! So, Taff, you got anythin' ye want to say?"
88,"TEXT_FESXMS302_03010_TAFF_000_073","Thank you so much! I knew you'd come through for us!"
89,"TEXT_FESXMS302_03010_TAFF_000_074","I'll make sure everyone knows what you did! Nymeia bless you, <If(PlayerParameter(4))>miss<Else/>sir</If>! Good-bye!"
1 key 0 1
11 7 TEXT_FESXMS302_03010_SEQ_07
12 8 TEXT_FESXMS302_03010_SEQ_08
13 9 TEXT_FESXMS302_03010_SEQ_09
14 10 TEXT_FESXMS302_03010_SEQ_10
15 11 TEXT_FESXMS302_03010_SEQ_11
16 12 TEXT_FESXMS302_03010_SEQ_12
17 13 TEXT_FESXMS302_03010_SEQ_13
57 53 TEXT_FESXMS302_03010_BAENFAELD_100_004 What d'you make of all this?
58 54 TEXT_FESXMS302_03010_Q2_000_000 What will you say?
59 55 TEXT_FESXMS302_03010_A2_000_000 He's telling the truth.
60 56 TEXT_FESXMS302_03010_A2_000_001 Yeah, that's bollocks.
61 57 TEXT_FESXMS302_03010_TAFF_110_004 You believe me? I knew you weren't like all the others! It really was the Starlight Tree I saw, I swear!
62 58 TEXT_FESXMS302_03010_TAFF_120_004 You think I'm just tellin' stories? You're all the same! Well, I don't care if you believe me or not, I know what I saw! It was the Starlight Tree!
63 59 TEXT_FESXMS302_03010_BAENFAELD_000_006 All right, son, let's slow down, eh? You sure you didn't mis-see it? Bit too much cheese before bed perhaps?
87 83 TEXT_FESXMS302_03010_SYSTEM_110_065
88 84 TEXT_FESXMS302_03010_COMMITTEE00439_110_065 <Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case></Switch> is right here, waiting for you. Don't let those thieves get away! <Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(7)>Polaris</Case><Case(8)>Kochab</Case></Switch> is right here, waiting for you. Don't let those thieves get away!
89 85 TEXT_FESXMS302_03010_TAFF_000_070 Oh, you're back! How did it go?
90 86 TEXT_FESXMS302_03010_BAENFAELD_000_071 Ah, there ye are! Great work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You too, <Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case></Switch>! Judgin' by the amount of decorations we got back, I'd say most of the treants've been dealt with. Ah, there ye are! Great work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You too, <Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(7)>Polaris</Case><Case(8)>Kochab</Case></Switch>! Judgin' by the amount of decorations we got back, I'd say most of the treants've been dealt with.
91 87 TEXT_FESXMS302_03010_BAENFAELD_000_072 We couldn't've done it without ye! So, Taff, you got anythin' ye want to say?
92 88 TEXT_FESXMS302_03010_TAFF_000_073 Thank you so much! I knew you'd come through for us!
93 89 TEXT_FESXMS302_03010_TAFF_000_074 I'll make sure everyone knows what you did! Nymeia bless you, <If(PlayerParameter(4))>miss<Else/>sir</If>! Good-bye!
94 90 TEXT_FESXMS302_03010_TAFF_000_075 You know, <If(PlayerParameter(4))>miss<Else/>sir</If>, you're just like one of the saint's little helpers!
95 91 TEXT_FESXMS302_03010_POLARIS_000_080 Groaaar... Grrr...
96 92 TEXT_FESXMS302_03010_KOCHAB_000_090 Groooaaar! Groaaar!
97 93 TEXT_FESXMS302_03010_PFERKAD_000_100 <whimper> Grrr...
98 94 TEXT_FESXMS302_03010_SYSTEM_000_110 You cannot be certain, but somehow you sense he is saying, “It was a pleasure to fight alongside you! We are thrilled that the joy of the Starlight Celebration has returned to Bentbranch Meadows.”
99 95 TEXT_FESXMS302_03010_BAENFAELD_000_111 Ye have my thanks as well! 'Course, now we've got to put all the decorations back up, but I'm sure the young'uns won't mind helpin' out. The Starlight Celebration's been saved, and it's all because of you!
100 96 TEXT_FESXMS302_03010_BAENFAELD_000_112 There are still a few odds an' ends missin', probably tangled up in some other treants. If ye've got time, ye can help us look for 'em! The local youngsters, and the “T'riffic Trio” here would be right pleased if ye did!