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ArcaneDisgea
2019-06-27 23:02:51 -04:00
parent f10581e86d
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0,"TEXT_LUCKMA306_03296_SEQ_00","Alisaie would have you help her finish her patrol."
1,"TEXT_LUCKMA306_03296_SEQ_01",""
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22,"TEXT_LUCKMA306_03296_SEQ_22",""
23,"TEXT_LUCKMA306_03296_SEQ_23",""
24,"TEXT_LUCKMA306_03296_TODO_00","Scout the designated locations, and defeat any sin eaters that you find."
25,"TEXT_LUCKMA306_03296_TODO_01","Speak with Alisaie."
26,"TEXT_LUCKMA306_03296_TODO_02","Speak with Tesleen."
27,"TEXT_LUCKMA306_03296_TODO_03",""
28,"TEXT_LUCKMA306_03296_TODO_04",""
29,"TEXT_LUCKMA306_03296_TODO_05",""
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33,"TEXT_LUCKMA306_03296_TODO_09",""
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47,"TEXT_LUCKMA306_03296_TODO_23",""
48,"TEXT_LUCKMA306_03296_ALISAIE_000_000","Here's what we'll do: I'll take the east side of the Inn, and you clear the west. That way you can have an undiluted experience with the resident terrors."
49,"TEXT_LUCKMA306_03296_ALISAIE_000_001","These marks on your map are where the usual trouble spots are."
50,"TEXT_LUCKMA306_03296_ALISAIE_000_002","You can assume that any beast with a white hide or carapace is a sin eater, but you'll know for sure soon enough when they come slavering after your aether. Remember: it's kill or be killed with these monsters."
51,"TEXT_LUCKMA306_03296_ALISAIE_000_003","Once you've slain whatever's prowling around out there, we can rendezvous back at the north entrance. Good hunting."
52,"TEXT_LUCKMA306_03296_ALISAIE_000_010","How did you fare?"
53,"TEXT_LUCKMA306_03296_ALISAIE_000_011","Ah, I thought there might be one or two lurking on the fringes. Nothing out of the ordinary for this area..."
54,"TEXT_LUCKMA306_03296_ALISAIE_000_012","I expect you noticed it yourself, but individually, these lesser sin eaters are no more deadly than any natural predator you might encounter in the desert."
55,"TEXT_LUCKMA306_03296_ALISAIE_000_013","It's when they appear in numbers that they pose a threat. Much like the voidsent, they have an unfortunate tendency to flock to the strongest of their kind."
56,"TEXT_LUCKMA306_03296_ALISAIE_000_014","Thus when a powerful sin eater goes on the hunt, it might be attended by a veritable swarm of weaker kin. Imagine an army of such creatures descending on a village or hamlet..."
57,"TEXT_LUCKMA306_03296_ALISAIE_000_015","That's the basic idea behind my patrols: to cull their ranks often enough that their numbers won't be overwhelming when the big ones come out to play. And you've certainly helped on that front."
58,"TEXT_LUCKMA306_03296_ALISAIE_000_016","Let's report our victories to Tesleen, shall we?"
59,"TEXT_LUCKMA306_03296_ALISAIE_000_020","She hasn't been telling you stories, has she? Oh gods..."
60,"TEXT_LUCKMA306_03296_TESLEEN_000_030","Alisaie tells me you helped out on her patrol. You have our thanks...and my apologies for leading you from one battle to another ever since the moment we met!"
61,"TEXT_LUCKMA306_03296_TESLEEN_000_031","In any case, I'm glad to see the two of you found each other. You have no idea how badly Alisaie has missed your company! Everything is always, “If <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> were here, <If(PlayerParameter(4))>she<Else/>he</If> would─”"
62,"TEXT_LUCKMA306_03296_ALISAIE_000_032","That's an exaggeration! And I don't sound like that, either! I was simply trying to view matters from another perspective, and I <Emphasis>respect</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s methods!"
63,"TEXT_LUCKMA306_03296_TESLEEN_000_033","Ahahaha! Honestly, after seeing <If(PlayerParameter(4))>her<Else/>him</If> in action, I can understand why."
64,"TEXT_LUCKMA306_03296_TESLEEN_000_034","The way <If(PlayerParameter(4))>she<Else/>he</If> leaps into the fray without hesitation, it really is something to behold. I might be a little smitten myself!"
65,"TEXT_LUCKMA306_03296_ALISAIE_000_035","<gasp>"
66,"TEXT_LUCKMA306_03296_TESLEEN_000_036","Heh heh! I'm only teasing! Though I've no doubt <If(PlayerParameter(4))>she<Else/>he</If> deserves all the admiration <If(PlayerParameter(4))>she<Else/>he</If> gets. Just as you do."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_LUCKMA306_03296_SEQ_00 Alisaie would have you help her finish her patrol.
5 1 TEXT_LUCKMA306_03296_SEQ_01
6 2 TEXT_LUCKMA306_03296_SEQ_02
7 3 TEXT_LUCKMA306_03296_SEQ_03
8 4 TEXT_LUCKMA306_03296_SEQ_04
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14 10 TEXT_LUCKMA306_03296_SEQ_10
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16 12 TEXT_LUCKMA306_03296_SEQ_12
17 13 TEXT_LUCKMA306_03296_SEQ_13
18 14 TEXT_LUCKMA306_03296_SEQ_14
19 15 TEXT_LUCKMA306_03296_SEQ_15
20 16 TEXT_LUCKMA306_03296_SEQ_16
21 17 TEXT_LUCKMA306_03296_SEQ_17
22 18 TEXT_LUCKMA306_03296_SEQ_18
23 19 TEXT_LUCKMA306_03296_SEQ_19
24 20 TEXT_LUCKMA306_03296_SEQ_20
25 21 TEXT_LUCKMA306_03296_SEQ_21
26 22 TEXT_LUCKMA306_03296_SEQ_22
27 23 TEXT_LUCKMA306_03296_SEQ_23
28 24 TEXT_LUCKMA306_03296_TODO_00 Scout the designated locations, and defeat any sin eaters that you find.
29 25 TEXT_LUCKMA306_03296_TODO_01 Speak with Alisaie.
30 26 TEXT_LUCKMA306_03296_TODO_02 Speak with Tesleen.
31 27 TEXT_LUCKMA306_03296_TODO_03
32 28 TEXT_LUCKMA306_03296_TODO_04
33 29 TEXT_LUCKMA306_03296_TODO_05
34 30 TEXT_LUCKMA306_03296_TODO_06
35 31 TEXT_LUCKMA306_03296_TODO_07
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37 33 TEXT_LUCKMA306_03296_TODO_09
38 34 TEXT_LUCKMA306_03296_TODO_10
39 35 TEXT_LUCKMA306_03296_TODO_11
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41 37 TEXT_LUCKMA306_03296_TODO_13
42 38 TEXT_LUCKMA306_03296_TODO_14
43 39 TEXT_LUCKMA306_03296_TODO_15
44 40 TEXT_LUCKMA306_03296_TODO_16
45 41 TEXT_LUCKMA306_03296_TODO_17
46 42 TEXT_LUCKMA306_03296_TODO_18
47 43 TEXT_LUCKMA306_03296_TODO_19
48 44 TEXT_LUCKMA306_03296_TODO_20
49 45 TEXT_LUCKMA306_03296_TODO_21
50 46 TEXT_LUCKMA306_03296_TODO_22
51 47 TEXT_LUCKMA306_03296_TODO_23
52 48 TEXT_LUCKMA306_03296_ALISAIE_000_000 Here's what we'll do: I'll take the east side of the Inn, and you clear the west. That way you can have an undiluted experience with the resident terrors.
53 49 TEXT_LUCKMA306_03296_ALISAIE_000_001 These marks on your map are where the usual trouble spots are.
54 50 TEXT_LUCKMA306_03296_ALISAIE_000_002 You can assume that any beast with a white hide or carapace is a sin eater, but you'll know for sure soon enough when they come slavering after your aether. Remember: it's kill or be killed with these monsters.
55 51 TEXT_LUCKMA306_03296_ALISAIE_000_003 Once you've slain whatever's prowling around out there, we can rendezvous back at the north entrance. Good hunting.
56 52 TEXT_LUCKMA306_03296_ALISAIE_000_010 How did you fare?
57 53 TEXT_LUCKMA306_03296_ALISAIE_000_011 Ah, I thought there might be one or two lurking on the fringes. Nothing out of the ordinary for this area...
58 54 TEXT_LUCKMA306_03296_ALISAIE_000_012 I expect you noticed it yourself, but individually, these lesser sin eaters are no more deadly than any natural predator you might encounter in the desert.
59 55 TEXT_LUCKMA306_03296_ALISAIE_000_013 It's when they appear in numbers that they pose a threat. Much like the voidsent, they have an unfortunate tendency to flock to the strongest of their kind.
60 56 TEXT_LUCKMA306_03296_ALISAIE_000_014 Thus when a powerful sin eater goes on the hunt, it might be attended by a veritable swarm of weaker kin. Imagine an army of such creatures descending on a village or hamlet...
61 57 TEXT_LUCKMA306_03296_ALISAIE_000_015 That's the basic idea behind my patrols: to cull their ranks often enough that their numbers won't be overwhelming when the big ones come out to play. And you've certainly helped on that front.
62 58 TEXT_LUCKMA306_03296_ALISAIE_000_016 Let's report our victories to Tesleen, shall we?
63 59 TEXT_LUCKMA306_03296_ALISAIE_000_020 She hasn't been telling you stories, has she? Oh gods...
64 60 TEXT_LUCKMA306_03296_TESLEEN_000_030 Alisaie tells me you helped out on her patrol. You have our thanks...and my apologies for leading you from one battle to another ever since the moment we met!
65 61 TEXT_LUCKMA306_03296_TESLEEN_000_031 In any case, I'm glad to see the two of you found each other. You have no idea how badly Alisaie has missed your company! Everything is always, “If <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> were here, <If(PlayerParameter(4))>she<Else/>he</If> would─”
66 62 TEXT_LUCKMA306_03296_ALISAIE_000_032 That's an exaggeration! And I don't sound like that, either! I was simply trying to view matters from another perspective, and I <Emphasis>respect</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s methods!
67 63 TEXT_LUCKMA306_03296_TESLEEN_000_033 Ahahaha! Honestly, after seeing <If(PlayerParameter(4))>her<Else/>him</If> in action, I can understand why.
68 64 TEXT_LUCKMA306_03296_TESLEEN_000_034 The way <If(PlayerParameter(4))>she<Else/>he</If> leaps into the fray without hesitation, it really is something to behold. I might be a little smitten myself!
69 65 TEXT_LUCKMA306_03296_ALISAIE_000_035 <gasp>
70 66 TEXT_LUCKMA306_03296_TESLEEN_000_036 Heh heh! I'm only teasing! Though I've no doubt <If(PlayerParameter(4))>she<Else/>he</If> deserves all the admiration <If(PlayerParameter(4))>she<Else/>he</If> gets. Just as you do.