This commit is contained in:
ArcaneDisgea
2019-06-27 23:02:51 -04:00
parent f10581e86d
commit 2c4f0a24bc
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0,"TEXT_LUCKME102_03631_SEQ_00","Urianger is trying to make sense of the strange phenomenon afflicting the residents of Gatetown."
1,"TEXT_LUCKME102_03631_SEQ_01","By all indications, the residents of Gatetown are under Vauthry's mind control, and as Urianger attempts to fathom its workings, Alisaie arrives with your old friend Kai-Shirr in tow. Based on his account of events, it would seem that those who have lived in Gatetown the longest were the first to be affected. All the pieces fall into place when Y'shtola subsequently returns brandishing a loaf of meol. With dread and disbelief, Ryne immediately recognizes the Eulmoran staple for what it is: sin eater flesh, the consumption of which apparently renders one susceptible to Vauthry's influence. This sickening revelation leaves everyone aghast, but the horrors do not end there... Recalling the words you heard during your first visit to Eulmore, Alphinaud shares his suspicion that citizens who have outlived their usefulness are being deliberately turned into sin eaters. Suppressing the urge to gag, you endeavor to put such thoughts from your mind, and concentrate instead on the task at hand: hunting down the Lightwarden. The being is all but certain to be hiding in Eulmore's upper levels, and it is decided that you will lead the charge into the city."
2,"TEXT_LUCKME102_03631_SEQ_02","Together with your comrades, you sally forth into Eulmore."
3,"TEXT_LUCKME102_03631_SEQ_03","While the others keep Vauthry's thralls at bay, you press on to the Canopy, where you are confronted by a lone Ran'jit. Driven by a resolve all his own, the old soldier brings the sum of his might to bear against you, but you narrowly emerge the victor, striking him down once and for all. Rejoined by your comrades, you then ascend to the Emergent and find Vauthry having dinner in his chamber. There, Ryne finally realizes that <Emphasis>he</Emphasis> is the Lightwarden, being an unholy mixture of man and sin eater. Before you are able to act, however, Vauthry sprouts wings and takes to the skies. Rushing to the balcony, you are met with an impossible sight: the peak of Mt. Gulg, torn from the earth and floating in the heavens. It is there that Vauthry appears to have fled. With your quarry out of reach, you decide to suspend the hunt, that you might instead render aid to the casualties of the battle."
4,"TEXT_LUCKME102_03631_SEQ_04","To your relief, Thancred informs you that Ryne is able to counteract the effects of Vauthry's mind control, and is busy tending to the afflicted one by one. There are, however, countless wounded requiring attention, and you are asked to assist in the relief effort."
5,"TEXT_LUCKME102_03631_SEQ_05",""
6,"TEXT_LUCKME102_03631_SEQ_06",""
7,"TEXT_LUCKME102_03631_SEQ_07",""
8,"TEXT_LUCKME102_03631_SEQ_08",""
9,"TEXT_LUCKME102_03631_SEQ_09",""
10,"TEXT_LUCKME102_03631_SEQ_10",""
11,"TEXT_LUCKME102_03631_SEQ_11",""
12,"TEXT_LUCKME102_03631_SEQ_12",""
13,"TEXT_LUCKME102_03631_SEQ_13",""
14,"TEXT_LUCKME102_03631_SEQ_14",""
15,"TEXT_LUCKME102_03631_SEQ_15",""
16,"TEXT_LUCKME102_03631_SEQ_16",""
17,"TEXT_LUCKME102_03631_SEQ_17",""
18,"TEXT_LUCKME102_03631_SEQ_18",""
19,"TEXT_LUCKME102_03631_SEQ_19",""
20,"TEXT_LUCKME102_03631_SEQ_20",""
21,"TEXT_LUCKME102_03631_SEQ_21",""
22,"TEXT_LUCKME102_03631_SEQ_22",""
23,"TEXT_LUCKME102_03631_SEQ_23",""
24,"TEXT_LUCKME102_03631_TODO_00","Speak with Alphinaud."
25,"TEXT_LUCKME102_03631_TODO_01","Speak with Alphinaud."
26,"TEXT_LUCKME102_03631_TODO_02","Speak with Thancred."
27,"TEXT_LUCKME102_03631_TODO_03",""
28,"TEXT_LUCKME102_03631_TODO_04",""
29,"TEXT_LUCKME102_03631_TODO_05",""
30,"TEXT_LUCKME102_03631_TODO_06",""
31,"TEXT_LUCKME102_03631_TODO_07",""
32,"TEXT_LUCKME102_03631_TODO_08",""
33,"TEXT_LUCKME102_03631_TODO_09",""
34,"TEXT_LUCKME102_03631_TODO_10",""
35,"TEXT_LUCKME102_03631_TODO_11",""
36,"TEXT_LUCKME102_03631_TODO_12",""
37,"TEXT_LUCKME102_03631_TODO_13",""
38,"TEXT_LUCKME102_03631_TODO_14",""
39,"TEXT_LUCKME102_03631_TODO_15",""
40,"TEXT_LUCKME102_03631_TODO_16",""
41,"TEXT_LUCKME102_03631_TODO_17",""
42,"TEXT_LUCKME102_03631_TODO_18",""
43,"TEXT_LUCKME102_03631_TODO_19",""
44,"TEXT_LUCKME102_03631_TODO_20",""
45,"TEXT_LUCKME102_03631_TODO_21",""
46,"TEXT_LUCKME102_03631_TODO_22",""
47,"TEXT_LUCKME102_03631_TODO_23",""
48,"TEXT_LUCKME102_03631_THANCRED_000_000","The gears are clearly turning in Urianger's mind. Why don't you ask him what he makes of all this?"
49,"TEXT_LUCKME102_03631_RESIDENT03630_000_005","Wh-What's happening!? What's wrong with everyone!?"
50,"TEXT_LUCKME102_03631_ALISAIE_000_010","I'm fine, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Shaking with fury, but fine. Let's go."
51,"TEXT_LUCKME102_03631_THANCRED_000_015","We are like to encounter Ran'jit again. One can only hope he's still licking his wounds."
52,"TEXT_LUCKME102_03631_THANCRED_000_016","Yet even without him, Eulmore is an eminently defensible city─as you doubtless gleaned during your visit."
53,"TEXT_LUCKME102_03631_THANCRED_000_017","When last I set foot inside its walls, I almost mistook it for dear old Limsa─but it is <Emphasis>full</Emphasis> of unpleasant surprises. All of which is a long way of saying: be on your guard."
54,"TEXT_LUCKME102_03631_RYNE_000_020","The uppermost level of the city houses Vauthry's chambers. He must keep the Warden close."
55,"TEXT_LUCKME102_03631_URIANGER_000_025","My heart is gripped by an unshakable sense of foreboding. Let us proceed with all care."
56,"TEXT_LUCKME102_03631_YSHTOLA_000_030","That Vauthry should so brazenly exert his influence over the people bespeaks his desperation. He will not go quietly."
57,"TEXT_LUCKME102_03631_KAISHIRR_000_035","Meol...is sin eater? Wicked white, we all scoffed the stuff without a second thought..."
58,"TEXT_LUCKME102_03631_KAISHIRR_000_036","I never got near as much as the others, but...ugh..."
59,"TEXT_LUCKME102_03631_KAISHIRR_000_037","Heh... The bitter greens and bony fish I got by on don't seem so bad no more..."
60,"TEXT_LUCKME102_03631_ALPHINAUD_000_040","When we step through the gates, we shall find not the place of hedonistic pleasure we remember, but a battlefield."
61,"TEXT_LUCKME102_03631_ALPHINAUD_000_041","If you are prepared for this, then let us sally forth!"
62,"TEXT_LUCKME102_03631_ALPHINAUD_000_050","Are you all right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!?"
63,"TEXT_LUCKME102_03631_THANCRED_000_051","The citizens appear to have calmed down for the moment. I can only assume Vauthry is otherwise engaged. Let's get to the upper level while we can."
64,"TEXT_LUCKME102_03631_ALPHINAUD_000_060","My thanks again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We will seek out the wounded and render what aid we can."
65,"TEXT_LUCKME102_03631_ALISAIE_000_065","Some managed to shake off the mind control only to be caught in the chaos. We'll make sure they receive treatment as well."
66,"TEXT_LUCKME102_03631_RYNE_000_070","It's all right. You're safe now."
67,"TEXT_LUCKME102_03631_PATIENT03631_000_075","<groan> What...what happened?"
68,"TEXT_LUCKME102_03631_URIANGER_000_080","Bereft of leadership, the soldiers have lost the will to fight. They pose no threat to us."
69,"TEXT_LUCKME102_03631_YSHTOLA_000_085","So this was how the citizens lived─the Eulmoran dream. They are in for quite a rude awakening."
70,"TEXT_LUCKME102_03631_THANCRED_000_090","Good news, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It would seem that Ryne is indeed able to reverse the effects of Vauthry's influence."
71,"TEXT_LUCKME102_03631_THANCRED_000_091","Even as we speak, she tends to the afflicted in turn. The problem being: there's no end to them."
72,"TEXT_LUCKME102_03631_THANCRED_000_092","We're trying to provide what relief we can to those who are waiting, and would appreciate your help, if you're willing."
73,"TEXT_LUCKME102_03631_SYSTEM_000_093","You can now attune with the aetheryte in Eulmore!"
74,"TEXT_LUCKME102_03631_QIB_001_TODO_1","Subdue the civilians!"
75,"TEXT_LUCKME102_03631_QIB_001_TODO_5","Subdue the soldiers!"
76,"TEXT_LUCKME102_03631_QIB_001_TODO_2","Defeat the jesters!"
77,"TEXT_LUCKME102_03631_QIB_001_TODO_3","Climb to the next level!"
78,"TEXT_LUCKME102_03631_QIB_001_TODO_4","Defeat Ran'jit!"
79,"TEXT_LUCKME102_03631_QIB_001_SCREENTEXT_1","Climb to the next level!"
80,"TEXT_LUCKME102_03631_QIB_001_SCREENTEXT_2","Defeat Ran'jit!"
81,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_010","Do no more than is necessary to subdue the civilians!"
82,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_011","Forgive me... I was unprepared..."
83,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_012",""
84,"TEXT_LUCKME102_03631_THANCRED_BATTLETALK_000_020","We're wasting time. Ryne─we hold them here while the others press on!"
85,"TEXT_LUCKME102_03631_THANCRED_BATTLETALK_000_021","Not here, damn it..."
86,"TEXT_LUCKME102_03631_RYNE_BATTLETALK_000_030","A-All right!"
87,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_031","Have care, you two! The rest of you, with me!"
88,"TEXT_LUCKME102_03631_RYNE_BATTLETALK_000_032","I...I wasn't strong enough..."
89,"TEXT_LUCKME102_03631_VICTIM03631_BATTLETALK_000_030",""
90,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_040","Their minds are not their own, remember! Avoid harming them wherever possible!"
91,"TEXT_LUCKME102_03631_YSHTOLA_BATTLETALK_000_050","There is no end to them... Urianger─would you care to make a stand?"
92,"TEXT_LUCKME102_03631_YSHTOLA_BATTLETALK_000_051","Ungh... Not like this..."
93,"TEXT_LUCKME102_03631_URIANGER_BATTLETALK_000_060","Gladly. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─pray press on with the others when the opportunity doth arise."
94,"TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_061","The way's clear! Come on, you two!"
95,"TEXT_LUCKME102_03631_URIANGER_BATTLETALK_000_062","A costly misstep..."
96,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_070","Confound it! More of them! And we were almost through!"
97,"TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_072","No... We were so close..."
98,"TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_080","Right, my turn to make a heroic stand! As soon as there's a lull, push on!"
99,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_081","Now, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─into the tower! Just you take care, Alisaie!"
100,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_090","The jesters from before!"
101,"TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_100","Apologies, friends...but you've reached a dead end. And on <Emphasis>this</Emphasis> sorry track, there's no turning back."
102,"TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_110","We've a good life here, see, and we're not about to lose it. But fair's fair─we'll give you a good death."
103,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_111","If you would fight us of your own volition, then we will not hold back!"
104,"TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_120","This one's a real side-splitter!"
105,"TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_130","But at least you'll die laughing!"
106,"TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_121",""
107,"TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_131",""
108,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_140","Let us climb to the Canopy. From there we will take the Crown Lift."
109,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_150",""
110,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_160","Still more soldiers... Leave them to me and press on!"
111,"TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_170","Ever since I submitted to my master's authority, I have been naught but a weapon."
112,"TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_180","I exist only to destroy. And destroy you I will."
113,"TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_190","It is time we settled this, villain."
114,"TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_191","If you would pass me, you must endure all that I have learned on the battlefield... For I am a weapon forged in the fires of war!"
115,"TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_200","Ah...there you are...my precious girls..."
116,"TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_201",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_LUCKME102_03631_SEQ_00 Urianger is trying to make sense of the strange phenomenon afflicting the residents of Gatetown.
5 1 TEXT_LUCKME102_03631_SEQ_01 By all indications, the residents of Gatetown are under Vauthry's mind control, and as Urianger attempts to fathom its workings, Alisaie arrives with your old friend Kai-Shirr in tow. Based on his account of events, it would seem that those who have lived in Gatetown the longest were the first to be affected. All the pieces fall into place when Y'shtola subsequently returns brandishing a loaf of meol. With dread and disbelief, Ryne immediately recognizes the Eulmoran staple for what it is: sin eater flesh, the consumption of which apparently renders one susceptible to Vauthry's influence. This sickening revelation leaves everyone aghast, but the horrors do not end there... Recalling the words you heard during your first visit to Eulmore, Alphinaud shares his suspicion that citizens who have outlived their usefulness are being deliberately turned into sin eaters. Suppressing the urge to gag, you endeavor to put such thoughts from your mind, and concentrate instead on the task at hand: hunting down the Lightwarden. The being is all but certain to be hiding in Eulmore's upper levels, and it is decided that you will lead the charge into the city.
6 2 TEXT_LUCKME102_03631_SEQ_02 Together with your comrades, you sally forth into Eulmore.
7 3 TEXT_LUCKME102_03631_SEQ_03 While the others keep Vauthry's thralls at bay, you press on to the Canopy, where you are confronted by a lone Ran'jit. Driven by a resolve all his own, the old soldier brings the sum of his might to bear against you, but you narrowly emerge the victor, striking him down once and for all. Rejoined by your comrades, you then ascend to the Emergent and find Vauthry having dinner in his chamber. There, Ryne finally realizes that <Emphasis>he</Emphasis> is the Lightwarden, being an unholy mixture of man and sin eater. Before you are able to act, however, Vauthry sprouts wings and takes to the skies. Rushing to the balcony, you are met with an impossible sight: the peak of Mt. Gulg, torn from the earth and floating in the heavens. It is there that Vauthry appears to have fled. With your quarry out of reach, you decide to suspend the hunt, that you might instead render aid to the casualties of the battle.
8 4 TEXT_LUCKME102_03631_SEQ_04 To your relief, Thancred informs you that Ryne is able to counteract the effects of Vauthry's mind control, and is busy tending to the afflicted one by one. There are, however, countless wounded requiring attention, and you are asked to assist in the relief effort.
9 5 TEXT_LUCKME102_03631_SEQ_05
10 6 TEXT_LUCKME102_03631_SEQ_06
11 7 TEXT_LUCKME102_03631_SEQ_07
12 8 TEXT_LUCKME102_03631_SEQ_08
13 9 TEXT_LUCKME102_03631_SEQ_09
14 10 TEXT_LUCKME102_03631_SEQ_10
15 11 TEXT_LUCKME102_03631_SEQ_11
16 12 TEXT_LUCKME102_03631_SEQ_12
17 13 TEXT_LUCKME102_03631_SEQ_13
18 14 TEXT_LUCKME102_03631_SEQ_14
19 15 TEXT_LUCKME102_03631_SEQ_15
20 16 TEXT_LUCKME102_03631_SEQ_16
21 17 TEXT_LUCKME102_03631_SEQ_17
22 18 TEXT_LUCKME102_03631_SEQ_18
23 19 TEXT_LUCKME102_03631_SEQ_19
24 20 TEXT_LUCKME102_03631_SEQ_20
25 21 TEXT_LUCKME102_03631_SEQ_21
26 22 TEXT_LUCKME102_03631_SEQ_22
27 23 TEXT_LUCKME102_03631_SEQ_23
28 24 TEXT_LUCKME102_03631_TODO_00 Speak with Alphinaud.
29 25 TEXT_LUCKME102_03631_TODO_01 Speak with Alphinaud.
30 26 TEXT_LUCKME102_03631_TODO_02 Speak with Thancred.
31 27 TEXT_LUCKME102_03631_TODO_03
32 28 TEXT_LUCKME102_03631_TODO_04
33 29 TEXT_LUCKME102_03631_TODO_05
34 30 TEXT_LUCKME102_03631_TODO_06
35 31 TEXT_LUCKME102_03631_TODO_07
36 32 TEXT_LUCKME102_03631_TODO_08
37 33 TEXT_LUCKME102_03631_TODO_09
38 34 TEXT_LUCKME102_03631_TODO_10
39 35 TEXT_LUCKME102_03631_TODO_11
40 36 TEXT_LUCKME102_03631_TODO_12
41 37 TEXT_LUCKME102_03631_TODO_13
42 38 TEXT_LUCKME102_03631_TODO_14
43 39 TEXT_LUCKME102_03631_TODO_15
44 40 TEXT_LUCKME102_03631_TODO_16
45 41 TEXT_LUCKME102_03631_TODO_17
46 42 TEXT_LUCKME102_03631_TODO_18
47 43 TEXT_LUCKME102_03631_TODO_19
48 44 TEXT_LUCKME102_03631_TODO_20
49 45 TEXT_LUCKME102_03631_TODO_21
50 46 TEXT_LUCKME102_03631_TODO_22
51 47 TEXT_LUCKME102_03631_TODO_23
52 48 TEXT_LUCKME102_03631_THANCRED_000_000 The gears are clearly turning in Urianger's mind. Why don't you ask him what he makes of all this?
53 49 TEXT_LUCKME102_03631_RESIDENT03630_000_005 Wh-What's happening!? What's wrong with everyone!?
54 50 TEXT_LUCKME102_03631_ALISAIE_000_010 I'm fine, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Shaking with fury, but fine. Let's go.
55 51 TEXT_LUCKME102_03631_THANCRED_000_015 We are like to encounter Ran'jit again. One can only hope he's still licking his wounds.
56 52 TEXT_LUCKME102_03631_THANCRED_000_016 Yet even without him, Eulmore is an eminently defensible city─as you doubtless gleaned during your visit.
57 53 TEXT_LUCKME102_03631_THANCRED_000_017 When last I set foot inside its walls, I almost mistook it for dear old Limsa─but it is <Emphasis>full</Emphasis> of unpleasant surprises. All of which is a long way of saying: be on your guard.
58 54 TEXT_LUCKME102_03631_RYNE_000_020 The uppermost level of the city houses Vauthry's chambers. He must keep the Warden close.
59 55 TEXT_LUCKME102_03631_URIANGER_000_025 My heart is gripped by an unshakable sense of foreboding. Let us proceed with all care.
60 56 TEXT_LUCKME102_03631_YSHTOLA_000_030 That Vauthry should so brazenly exert his influence over the people bespeaks his desperation. He will not go quietly.
61 57 TEXT_LUCKME102_03631_KAISHIRR_000_035 Meol...is sin eater? Wicked white, we all scoffed the stuff without a second thought...
62 58 TEXT_LUCKME102_03631_KAISHIRR_000_036 I never got near as much as the others, but...ugh...
63 59 TEXT_LUCKME102_03631_KAISHIRR_000_037 Heh... The bitter greens and bony fish I got by on don't seem so bad no more...
64 60 TEXT_LUCKME102_03631_ALPHINAUD_000_040 When we step through the gates, we shall find not the place of hedonistic pleasure we remember, but a battlefield.
65 61 TEXT_LUCKME102_03631_ALPHINAUD_000_041 If you are prepared for this, then let us sally forth!
66 62 TEXT_LUCKME102_03631_ALPHINAUD_000_050 Are you all right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!?
67 63 TEXT_LUCKME102_03631_THANCRED_000_051 The citizens appear to have calmed down for the moment. I can only assume Vauthry is otherwise engaged. Let's get to the upper level while we can.
68 64 TEXT_LUCKME102_03631_ALPHINAUD_000_060 My thanks again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We will seek out the wounded and render what aid we can.
69 65 TEXT_LUCKME102_03631_ALISAIE_000_065 Some managed to shake off the mind control only to be caught in the chaos. We'll make sure they receive treatment as well.
70 66 TEXT_LUCKME102_03631_RYNE_000_070 It's all right. You're safe now.
71 67 TEXT_LUCKME102_03631_PATIENT03631_000_075 <groan> What...what happened?
72 68 TEXT_LUCKME102_03631_URIANGER_000_080 Bereft of leadership, the soldiers have lost the will to fight. They pose no threat to us.
73 69 TEXT_LUCKME102_03631_YSHTOLA_000_085 So this was how the citizens lived─the Eulmoran dream. They are in for quite a rude awakening.
74 70 TEXT_LUCKME102_03631_THANCRED_000_090 Good news, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It would seem that Ryne is indeed able to reverse the effects of Vauthry's influence.
75 71 TEXT_LUCKME102_03631_THANCRED_000_091 Even as we speak, she tends to the afflicted in turn. The problem being: there's no end to them.
76 72 TEXT_LUCKME102_03631_THANCRED_000_092 We're trying to provide what relief we can to those who are waiting, and would appreciate your help, if you're willing.
77 73 TEXT_LUCKME102_03631_SYSTEM_000_093 You can now attune with the aetheryte in Eulmore!
78 74 TEXT_LUCKME102_03631_QIB_001_TODO_1 Subdue the civilians!
79 75 TEXT_LUCKME102_03631_QIB_001_TODO_5 Subdue the soldiers!
80 76 TEXT_LUCKME102_03631_QIB_001_TODO_2 Defeat the jesters!
81 77 TEXT_LUCKME102_03631_QIB_001_TODO_3 Climb to the next level!
82 78 TEXT_LUCKME102_03631_QIB_001_TODO_4 Defeat Ran'jit!
83 79 TEXT_LUCKME102_03631_QIB_001_SCREENTEXT_1 Climb to the next level!
84 80 TEXT_LUCKME102_03631_QIB_001_SCREENTEXT_2 Defeat Ran'jit!
85 81 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_010 Do no more than is necessary to subdue the civilians!
86 82 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_011 Forgive me... I was unprepared...
87 83 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_012
88 84 TEXT_LUCKME102_03631_THANCRED_BATTLETALK_000_020 We're wasting time. Ryne─we hold them here while the others press on!
89 85 TEXT_LUCKME102_03631_THANCRED_BATTLETALK_000_021 Not here, damn it...
90 86 TEXT_LUCKME102_03631_RYNE_BATTLETALK_000_030 A-All right!
91 87 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_031 Have care, you two! The rest of you, with me!
92 88 TEXT_LUCKME102_03631_RYNE_BATTLETALK_000_032 I...I wasn't strong enough...
93 89 TEXT_LUCKME102_03631_VICTIM03631_BATTLETALK_000_030
94 90 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_040 Their minds are not their own, remember! Avoid harming them wherever possible!
95 91 TEXT_LUCKME102_03631_YSHTOLA_BATTLETALK_000_050 There is no end to them... Urianger─would you care to make a stand?
96 92 TEXT_LUCKME102_03631_YSHTOLA_BATTLETALK_000_051 Ungh... Not like this...
97 93 TEXT_LUCKME102_03631_URIANGER_BATTLETALK_000_060 Gladly. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─pray press on with the others when the opportunity doth arise.
98 94 TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_061 The way's clear! Come on, you two!
99 95 TEXT_LUCKME102_03631_URIANGER_BATTLETALK_000_062 A costly misstep...
100 96 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_070 Confound it! More of them! And we were almost through!
101 97 TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_072 No... We were so close...
102 98 TEXT_LUCKME102_03631_ALISAIE_BATTLETALK_000_080 Right, my turn to make a heroic stand! As soon as there's a lull, push on!
103 99 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_081 Now, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─into the tower! Just you take care, Alisaie!
104 100 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_090 The jesters from before!
105 101 TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_100 Apologies, friends...but you've reached a dead end. And on <Emphasis>this</Emphasis> sorry track, there's no turning back.
106 102 TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_110 We've a good life here, see, and we're not about to lose it. But fair's fair─we'll give you a good death.
107 103 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_111 If you would fight us of your own volition, then we will not hold back!
108 104 TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_120 This one's a real side-splitter!
109 105 TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_130 But at least you'll die laughing!
110 106 TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_121
111 107 TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_131
112 108 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_140 Let us climb to the Canopy. From there we will take the Crown Lift.
113 109 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_150
114 110 TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_160 Still more soldiers... Leave them to me and press on!
115 111 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_170 Ever since I submitted to my master's authority, I have been naught but a weapon.
116 112 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_180 I exist only to destroy. And destroy you I will.
117 113 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_190 It is time we settled this, villain.
118 114 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_191 If you would pass me, you must endure all that I have learned on the battlefield... For I am a weapon forged in the fires of war!
119 115 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_200 Ah...there you are...my precious girls...
120 116 TEXT_LUCKME102_03631_RANJIT_BATTLETALK_000_201