diff --git a/docs/MapCoordinates.md b/docs/MapCoordinates.md index d8701cb94..5676ef21f 100644 --- a/docs/MapCoordinates.md +++ b/docs/MapCoordinates.md @@ -8,7 +8,7 @@ public static Vector2 GetPixelCoordinates( Vector2 worldXZCoordinates, Vector2 m return ( worldXZCoordinates + mapOffset ) / 100f * mapSizeFactor + new Vector2( 1024f ); } ``` -This assumes using the normal map textures that are 2048x2048. If you're using the small (1024x1024) map textures, divide the result by two. +This assumes using the basic map textures that are 2048x2048. If you're using the small (1024x1024) map textures for some reason, divide the result by two. ### Conversion of map texture pixel coordinates (such as FishingSpot coordinates) to in-game 2D map coordinates: ```csharp