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schema update
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@@ -1,5 +1,5 @@
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key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21
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#,Type,Priority,Pause,Stance,Slot,LookAtMode,Key,ActionTimelineIDMode,WeaponTimeline,LoadType,StartAttach,ResidentPap,Resident,KillUpper,IsMotionCanceledByMoving,,IsLoop,,,,,
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#,Type,Priority,Pause,Stance,Slot,LookAtMode,Key,ActionTimelineIDMode,WeaponTimeline,LoadType,StartAttach,ResidentPap,,KillUpper,IsMotionCanceledByMoving,,,,IsLoop,,,
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int32,byte,byte,bit&01,byte,byte,byte,str,byte,WeaponTimeline,byte,byte,byte,uint16,bit&02,bit&04,byte,bit&08,bit&10,bit&20,byte,byte,bit&40
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0,0,1,False,0,0,0,"",0,0,0,0,0,0,False,False,0,True,False,True,0,0,False
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1,0,1,False,0,1,0,"battle/battle_start",0,0,0,2,2,0,False,False,2,True,False,True,0,0,False
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