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Patch 4.25
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+2
-10
@@ -4,16 +4,8 @@ int32,str,str,byte,uint16,uint16,byte,byte,Image,bit&01
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0,"","",0,0,0,0,0,0,False
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1,"Auto-attack","Automatically attack your current target at a set interval determined by your weapon.",1,0,0,0,7,101,False
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2,"Jump","Make a spring from the ground or other base by flexion and sudden muscular extension of the legs.",1,0,0,0,11,102,False
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3,"Limit Break","Spend energy stored in your party's limit gauge to execute a powerful battle technique. The technique executed is determined by the <Color(-34022)>role</Color> of the party member who initiates it.
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Tank: Increase party defense (area of effect: 50y).
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Melee: Single-target attack.
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Ranged: Attack to all targets in a straight line (range: 30y).
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Caster: Area of effect attack (8y/10y/15y).
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Healer: HP restoration. Raise at level 3 (area of effect: 30y).
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※If target is not weakened at the time of Raise, the target will be restored in a non-weakened state. If target is weakened at the time of Raise, the weakness counter will reset.",1,0,0,0,4,103,False
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4,"Sprint","Increases movement speed.
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<Color(52258)>Duration: </Color>10s (20s when not in combat)
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※Unavailable in PvP.",1,3,0,56,1,104,False
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3,"Limit Break","Spend energy stored in your party's limit gauge to execute a powerful battle technique. The technique executed is determined by the <Color(-34022)>role</Color> of the party member who initiates it.
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Tank: Increase party defense (area of effect: 50y).
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Melee: Single-target attack.
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Ranged: Attack to all targets in a straight line (range: 30y).
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Caster: Area of effect attack (8y/10y/15y).
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