Patch 4.25

This commit is contained in:
Josh Freeman
2018-03-14 09:40:00 +00:00
parent f443f2d238
commit 4874343eef
1800 changed files with 15106 additions and 40900 deletions
+64 -578
View File
@@ -7,16 +7,14 @@ int32,uint32,uint32,uint32,str,str,str
3,0,0,0,"Opening Movie","",""
4,0,0,0,"Credits","",""
5,0,0,0,"","",""
6,0,0,0,"Calibrate controller?
※Settings can be changed at any time via the System Configuration menu.","",""
6,0,0,0,"Calibrate controller?
※Settings can be changed at any time via the System Configuration menu.","",""
7,0,0,0,"Yes","",""
8,0,0,0,"No","",""
9,0,0,0,"","",""
10,0,0,0,"Service Account","",""
11,0,0,0,"Select a service account.","",""
13,0,0,0,"<Color(-34022)>Warning!</Color> Screen resolution is set to Low (480p/i 576p/i)
The recommended setting is High (720p).","",""
12,0,0,0,"Version: <Highlight>StringParameter(1)</Highlight> (<Highlight>StringParameter(2)</Highlight>)","",""
13,0,0,0,"<Color(-34022)>Warning!</Color> Screen resolution is set to Low (480p/i 576p/i)
The recommended setting is High (720p).","",""
14,0,0,0,"","",""
@@ -87,12 +85,9 @@ The recommended setting is High (720p).","",""
79,0,0,0,"Re-edit Character","",""
80,0,0,0,"Create new character with saved appearance data.","",""
81,0,0,0,"Save Appearance Data","",""
84,0,0,0,"Welcome to Eorzea!
Before your adventure can begin, you must first create a character.","",""
82,0,0,0,"Load Appearance Data","",""
83,0,0,0,"Unable to obtain character data due to server congestion.","",""
86,0,0,0,"Welcome to Eorzea!
Start your adventure by selecting an existing character, or creating a new one.
You currently have <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> <If(Equal(IntegerParameter(1),1))>character<Else/>characters</If> on <Highlight>StringParameter(1)</Highlight>. To select another World, press the World button in the upper right of your screen.","",""
84,0,0,0,"Welcome to Eorzea!
Before your adventure can begin, you must first create a character.","",""
85,0,0,0,"Proceed","",""
86,0,0,0,"Welcome to Eorzea!
@@ -116,244 +111,41 @@ You currently have <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParamet
102,0,2,0,"Clan","部族",""
103,0,2,0,"Gender","性別",""
104,0,0,0,"Appearance","ルックス",""
110,0,0,0,"Hyur<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch>","","The Hyur are said to have first traveled to Eorzea from her surrounding
continents and islands. Three great migratory waves later, they are now
the most populous of all the civilized races. They exhibit a relatively
modest physique, both in height and build, and are known for their
peculiarly short, rounded ears. Hyurs are well suited for traveling long
distances by foot, a trait thought to account for their swift proliferation.
Their espousal of an eclectic variety of languages and traditions is
a legacy of their diverse heritageas is their resulting lack of a
unified cultural identity."
105,0,0,0,"Nameday","誕生日",""
106,0,12,0,"Guardian","守護神",""
112,0,0,0,"Elezen<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch>","","In former times, the Elezen were the sole inhabitants of Eorzea,
claiming dominion over her. Traditionally a nomadic people, the tall,
slender Elezen believed the realm to be theirs by divine right.
Unfortunately, this belief made the eventual appearance of the
Hyur in their multitudes akin to an invasion, and a long history of
conflict ensued.
Ultimately, the Elezen diverged into the two clans that exist today.
The Wildwood Elezen took to the forests to protect their homeland,
while the Duskwight Elezen withdrew to caves and subterrane, opting
instead to avoid all contact with any but their own."
107,0,10,0,"Class","クラス",""
108,0,0,0,"World","ワールド",""
114,0,0,0,"Lalafell<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch>","","A wee people sporting short, rotund bodies, the Lalafell appear as
no more than children to the eyes of most. Many of these nimble
little folk hail from the islands of the south seas, where they practice
a simple agricultural lifestyle. It was not until the opening of maritime
trade routes that the gradual migration of Lalafells to Eorzea began.
Now one of the most well-established races in the realm, Lalafells
can be found in great numbers in nearly every city. Though Lalafellin
culture places great emphasis on blood relations, individuals are known
for getting along amicably with members of all races."
109,0,0,0,"Name","名前",""
110,0,0,0,"Hyur<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch>","","The Hyur are said to have first traveled to Eorzea from her surroundingcontinents and islands. Three great migratory waves later, they are nowthe most populous of all the civilized races. They exhibit a relativelymodest physique, both in height and build, and are known for theirpeculiarly short, rounded ears. Hyurs are well suited for traveling longdistances by foot, a trait thought to account for their swift proliferation.Their espousal of an eclectic variety of languages and traditions isa legacy of their diverse heritageas is their resulting lack of aunified cultural identity."
116,0,0,0,"Miqo'te<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch>","","The ancestors of the Miqo'te made their way to Eorzea during the
Age of Endless Frost, traversing the frozen seas in pursuit of the
wildlife upon which they subsisted. Adaptation to a hunting lifestyle
has fashioned them with a keen sense of smell, powerful legs, and
a tail which provides them with exceptional balance.
Miqo'te are known to be very territorial, and many individuals tend
to lead solitary lifestyles, particularly males."
111,0,0,0,"","",""
112,0,0,0,"Elezen<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch>","","In former times, the Elezen were the sole inhabitants of Eorzea,claiming dominion over her. Traditionally a nomadic people, the tall,slender Elezen believed the realm to be theirs by divine right.Unfortunately, this belief made the eventual appearance of theHyur in their multitudes akin to an invasion, and a long history ofconflict ensued.Ultimately, the Elezen diverged into the two clans that exist today.The Wildwood Elezen took to the forests to protect their homeland,while the Duskwight Elezen withdrew to caves and subterrane, optinginstead to avoid all contact with any but their own."
118,0,0,0,"Roegadyn<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch>","","Known for their brawny builds and piercing eyes, the Roegadyn
are the largest and most rugged of Eorzea's races. The majority
of the realm's Roegadyn belong to the Sea Wolf clan, a maritime
people who earn their keep on or by the sea, be it as sailors,
fishermen, or pirates. Comparatively fewer in number are the
Hellsguard, who are known for their more earnest demeanors
and can often be found working as bodyguards and smithies."
113,0,0,0,"","",""
114,0,0,0,"Lalafell<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch>","","A wee people sporting short, rotund bodies, the Lalafell appear asno more than children to the eyes of most. Many of these nimblelittle folk hail from the islands of the south seas, where they practicea simple agricultural lifestyle. It was not until the opening of maritimetrade routes that the gradual migration of Lalafells to Eorzea began.Now one of the most well-established races in the realm, Lalafellscan be found in great numbers in nearly every city. Though Lalafellinculture places great emphasis on blood relations, individuals are knownfor getting along amicably with members of all races."
120,0,0,0,"Midlander","","The Midlander clan comprises over half of the total population of
Eorzea's Hyurs. They have established themselves throughout
every city in the realm and lead lives as diverse as their heritage.
Trained in letters from infancy, the Midlanders are generally more
educated than many of the other races and clans. Despite the fact
that males tend to be slightly taller than females, there are no
significant differences between the genders.
Starting Attributes: STR 22/DEX 19/VIT 20/INT 23/MND 19"
115,0,0,0,"","",""
116,0,0,0,"Miqo'te<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch>","","The ancestors of the Miqo'te made their way to Eorzea during theAge of Endless Frost, traversing the frozen seas in pursuit of thewildlife upon which they subsisted. Adaptation to a hunting lifestylehas fashioned them with a keen sense of smell, powerful legs, anda tail which provides them with exceptional balance.Miqo'te are known to be very territorial, and many individuals tendto lead solitary lifestyles, particularly males."
122,0,0,0,"Highlander","","The Highlanders were the first of the Hyur to reach Eorzea.
Their name derives from their long tradition of building strongholds
in the mountains. Compared to their Midland brethren, the
Highlanders are noticeably larger in build.
Of late, Highlanders have become an increasingly rare sight
in Eorzea, their number represented almost exclusively by those
who fled Ala Mhigo after its fall and now work in the desert
city-state of Ul'dah as mercenaries and sellswords.
Starting Attributes: STR 23/DEX 20/VIT 22/INT 18/MND 20"
117,0,0,0,"","",""
118,0,0,0,"Roegadyn<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch>","","Known for their brawny builds and piercing eyes, the Roegadynare the largest and most rugged of Eorzea's races. The majorityof the realm's Roegadyn belong to the Sea Wolf clan, a maritimepeople who earn their keep on or by the sea, be it as sailors,fishermen, or pirates. Comparatively fewer in number are theHellsguard, who are known for their more earnest demeanorsand can often be found working as bodyguards and smithies."
124,0,0,0,"Wildwood","","For hundreds of years, the Wildwood Elezen have lived in the
relative safety of Eorzea's lush forests. With the formation of
Eorzea's governments, however, many Wildwood ventured forth
from the forests, drawn to the exhilarating cosmopolitanism of
nearby Gridania. There is minimal dimorphism between the two
genders, though males are generally considered to be milder and
more chivalrous in demeanor. Among their Duskwight brethren,
Wildwood Elezen are referred to as Greens, for their love of the forest.
Starting Attributes: STR 20/DEX 23/VIT 19/INT 22/MND 19"
119,0,0,0,"","",""
120,0,0,0,"Midlander","","The Midlander clan comprises over half of the total population ofEorzea's Hyurs. They have established themselves throughoutevery city in the realm and lead lives as diverse as their heritage.Trained in letters from infancy, the Midlanders are generally moreeducated than many of the other races and clans. Despite the factthat males tend to be slightly taller than females, there are nosignificant differences between the genders.Starting Attributes: STR 22/DEX 19/VIT 20/INT 23/MND 19"
126,0,0,0,"Duskwight","","Centuries ago, a number of Elezen sought out a life of peace and
seclusion in the depths of Eorzea's caves and caverns. Today,
they are called the Duskwight, though to their Wildwood cousins
they are known simply as the Greys, after their preference for
darkness and stone.
The cave-dwelling ways of the Duskwight persist, with some
among them turning to robbery and pillaging to survive, earning
them the scorn of their woodland relatives. There are few
differences between the genders, but Duskwight females are
often regarded as being the more passionate and unyielding of
the two.
Starting Attributes: STR 20/DEX 20/VIT 19/INT 23/MND 21"
121,0,0,0,"","",""
122,0,0,0,"Highlander","","The Highlanders were the first of the Hyur to reach Eorzea.Their name derives from their long tradition of building strongholdsin the mountains. Compared to their Midland brethren, theHighlanders are noticeably larger in build.Of late, Highlanders have become an increasingly rare sightin Eorzea, their number represented almost exclusively by thosewho fled Ala Mhigo after its fall and now work in the desertcity-state of Ul'dah as mercenaries and sellswords.Starting Attributes: STR 23/DEX 20/VIT 22/INT 18/MND 20"
128,0,0,0,"Plainsfolk","","From the flat landscapes of the Plainsfolk's home islands are where
this Lalafellin clan takes its name. Their distinct hair coloration
a myriad of earthy and grassy toneshelps them to blend in well
with their environment, acting as an effective camouflage against
would-be attackers. It was the similarity of La Noscea's grassy
fields to those in their homeland which drew the first settlers to
the island of Vylbrand and what is now Limsa Lominsa.
They are a clever and opportunistic people, and crafty with
their words. The generally accepted view of Plainsfolk is that
they are a vibrant lot, with a penchant for excessive conversation.
Starting Attributes: STR 19/DEX 23/VIT 19/INT 22/MND 20"
123,0,0,0,"","",""
124,0,0,0,"Wildwood","","For hundreds of years, the Wildwood Elezen have lived in therelative safety of Eorzea's lush forests. With the formation ofEorzea's governments, however, many Wildwood ventured forthfrom the forests, drawn to the exhilarating cosmopolitanism ofnearby Gridania. There is minimal dimorphism between the twogenders, though males are generally considered to be milder andmore chivalrous in demeanor. Among their Duskwight brethren,Wildwood Elezen are referred to as Greens, for their love of the forest.Starting Attributes: STR 20/DEX 23/VIT 19/INT 22/MND 19"
130,0,0,0,"Dunesfolk","","Perhaps the most unique characteristic of the Dunesfolk is their
luminous eyes─a result of a glossy, protective layer which covers
the pupil, an evolutionary response to their homeland's glaring sunlight.
Many individuals wear a small, traditional gemstone on their forehead,
a symbol of their zodiacal sign. They are adamant about scholasticism,
placing the advancement of knowledge before all else. Other races
tend to perceive male Dunesfolk as introverts who care more for
books, business, and the prosperity of Ul'dah─a city-state built upon
Dunesfolk ingenuity─than the goings-on of the rest of the realm.
Starting Attributes: STR 19/DEX 21/VIT 18/INT 22/MND 23"
125,0,0,0,"","",""
126,0,0,0,"Duskwight","","Centuries ago, a number of Elezen sought out a life of peace andseclusion in the depths of Eorzea's caves and caverns. Today,they are called the Duskwight, though to their Wildwood cousinsthey are known simply as the Greys, after their preference fordarkness and stone.The cave-dwelling ways of the Duskwight persist, with someamong them turning to robbery and pillaging to survive, earningthem the scorn of their woodland relatives. There are fewdifferences between the genders, but Duskwight females areoften regarded as being the more passionate and unyielding ofthe two.Starting Attributes: STR 20/DEX 20/VIT 19/INT 23/MND 21"
132,0,0,0,"Seekers of the Sun","","The self-proclaimed Seekers of the Sun are the diurnal clan of
the Miqo'te race. Their preference for the warm light of day
pervades all aspects of their culture, as is apparent in their
devout reverence for Azeyma, the Warden, keeper of the sun
and goddess of inquiry.
They are perhaps known best for their striking eyesthe result
of their vertically aligned pupils and faintly colored irises. It is also
not uncommon for their eyes to be disparately colored from birth,
a trait considered auspicious amongst their kind.
Seeker tribes can be found throughout Eorzea, with large
concentrations appearing near Limsa Lominsa and the Sagolii Desert.
Starting Attributes: STR 22/DEX 23/VIT 20/INT 19/MND 19"
127,0,0,0,"","",""
128,0,0,0,"Plainsfolk","","From the flat landscapes of the Plainsfolk's home islands are wherethis Lalafellin clan takes its name. Their distinct hair colorationa myriad of earthy and grassy toneshelps them to blend in wellwith their environment, acting as an effective camouflage againstwould-be attackers. It was the similarity of La Noscea's grassyfields to those in their homeland which drew the first settlers tothe island of Vylbrand and what is now Limsa Lominsa.They are a clever and opportunistic people, and crafty withtheir words. The generally accepted view of Plainsfolk is thatthey are a vibrant lot, with a penchant for excessive conversation.Starting Attributes: STR 19/DEX 23/VIT 19/INT 22/MND 20"
134,0,0,0,"Keepers of the Moon","","The nocturnal among the Miqo'te have dubbed themselves the
Keepers of the Moon. Shying from the garish light of day, they
revel in the shroud of night, with most offering their piety to
Menphina, the Lover, goddess of the moon.
They are distinguishable from their diurnal cousins by their
darker fur, larger ears, rounder eyes, more pronounced canines,
and longer, skinnier tails. The ritual application of war paint to
the face is still regularly practiced, as it is believed the vivid
colors grant lunar powers.
After a great many summers of conflict with the people of
Gridania, the Keepers have finally made amends with the
people of the sylvan city-state, with some even choosing
to make their homes there.
Starting Attributes: STR 19/DEX 22/VIT 18/INT 21/MND 23"
129,0,0,0,"","",""
130,0,0,0,"Dunesfolk","","Perhaps the most unique characteristic of the Dunesfolk is theirluminous eyes─a result of a glossy, protective layer which coversthe pupil, an evolutionary response to their homeland's glaring sunlight.Many individuals wear a small, traditional gemstone on their forehead,a symbol of their zodiacal sign. They are adamant about scholasticism,placing the advancement of knowledge before all else. Other racestend to perceive male Dunesfolk as introverts who care more forbooks, business, and the prosperity of Ul'dah─a city-state built uponDunesfolk ingenuity─than the goings-on of the rest of the realm.Starting Attributes: STR 19/DEX 21/VIT 18/INT 22/MND 23"
136,0,0,0,"Sea Wolves","","Long ago, no vessel or coastal village was safe from
the fury of the Sea Wolves and their maritime brand
of brutality. The mere mention of the clan was enough
to strike fear into the hearts of any who drew their
livelihood from the sea. The Sea Wolves originally hail
from the islands of the far north seas, where they still
subsist as fishermen and women.
It was not until the large-scale deployment of Limsa
Lominsa's armada that the Sea Wolves' appetite for
piracy diminished. Now, it is not uncommon to see them
employed as sailors or naval mercenaries on all manner
of vessels. However, they have never forgotten the
ways of their homeland, and still use the ancient
Roegadyn language in their names.
Starting Attributes: STR 22/DEX 19/VIT 23/INT 18/MND 21"
131,0,0,0,"","",""
132,0,0,0,"Seekers of the Sun","","The self-proclaimed Seekers of the Sun are the diurnal clan ofthe Miqo'te race. Their preference for the warm light of daypervades all aspects of their culture, as is apparent in theirdevout reverence for Azeyma, the Warden, keeper of the sunand goddess of inquiry.They are perhaps known best for their striking eyesthe resultof their vertically aligned pupils and faintly colored irises. It is alsonot uncommon for their eyes to be disparately colored from birth,a trait considered auspicious amongst their kind.Seeker tribes can be found throughout Eorzea, with largeconcentrations appearing near Limsa Lominsa and the Sagolii Desert.Starting Attributes: STR 22/DEX 23/VIT 20/INT 19/MND 19"
138,0,0,0,"Hellsguard","","The Hellsguard are a Roegadyn clan with body and mind
tempered by the unforgiving heat of the volcanic regions
they inhabit. Believing these mountains of flame to be
gates to the underworld, their line has for centuries
stood vigil to prevent the passage of souls back to the
realm of the living.
As the harsh environs of their homelands produce
little sustenance, the second- and third-born are often
sent forth from their mountain villages, with many and
more making their way to the great cities. It is there that
their sheer girth and steely demeanors place them in
high demand as soldiers and sellswords, allowing the
young of even the largest families to surpass their
elder siblings in prosperity.
Starting Attributes: STR 20/DEX 18/VIT 23/INT 20/MND 22"
133,0,0,0,"","",""
134,0,0,0,"Keepers of the Moon","","The nocturnal among the Miqo'te have dubbed themselves theKeepers of the Moon. Shying from the garish light of day, theyrevel in the shroud of night, with most offering their piety toMenphina, the Lover, goddess of the moon.They are distinguishable from their diurnal cousins by theirdarker fur, larger ears, rounder eyes, more pronounced canines,and longer, skinnier tails. The ritual application of war paint tothe face is still regularly practiced, as it is believed the vividcolors grant lunar powers.After a great many summers of conflict with the people ofGridania, the Keepers have finally made amends with thepeople of the sylvan city-state, with some even choosingto make their homes there.Starting Attributes: STR 19/DEX 22/VIT 18/INT 21/MND 23"
140,0,0,0,"Au Ra<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch>","","The curved horns and beautifully patterned scales that characterize
the Au Ra oft give rise to speculation that members of this Hyur-like
race native to the Far Eastern continent of Othard are, in fact, the
progeny of dragons. This, however, has long been disputed, with
scholars citing several distinct differences in the two races as
evidence of decidedly dissimilar roots─the first and foremost being
the enhanced hearing and spatial recognition granted by an Au Ra's
cranial projections (traits not attributed to draconian horns), and the
second being the gross disproportion in body mass between Auri
males and females (again, a trait widely unseen in dragons)."
135,0,0,0,"","",""
136,0,0,0,"Sea Wolves","","Long ago, no vessel or coastal village was safe fromthe fury of the Sea Wolves and their maritime brandof brutality. The mere mention of the clan was enoughto strike fear into the hearts of any who drew theirlivelihood from the sea. The Sea Wolves originally hailfrom the islands of the far north seas, where they stillsubsist as fishermen and women.It was not until the large-scale deployment of LimsaLominsa's armada that the Sea Wolves' appetite forpiracy diminished. Now, it is not uncommon to see thememployed as sailors or naval mercenaries on all mannerof vessels. However, they have never forgotten theways of their homeland, and still use the ancientRoegadyn language in their names.Starting Attributes: STR 22/DEX 19/VIT 23/INT 18/MND 21"
142,0,0,0,"Raen","","Auri creation myth tells of a Dawn Father and a
Dusk Mother from whom all Au Ra are descended.
The Raen believe their veins to run thick with the
blood of the former─their brilliant white scales and
iron wills serving as proof of this divine lineage.
Unlike their sister clan, the Xaela, who bloody the
land with endless tribal conflict, the Raen have
embraced a life of tranquility and solitude, long
abandoning the nomadic lifestyle of their ancestors
to settle the deep valleys of Othard's mountainous
eastern reaches. Only on rare occasions will one
emerge from the valley mists to seek adventure
in realms afar.
Starting Attributes: STR 19/DEX 22/VIT 19/INT 20/MND 23"
137,0,0,0,"","",""
138,0,0,0,"Hellsguard","","The Hellsguard are a Roegadyn clan with body and mindtempered by the unforgiving heat of the volcanic regionsthey inhabit. Believing these mountains of flame to begates to the underworld, their line has for centuriesstood vigil to prevent the passage of souls back to therealm of the living.As the harsh environs of their homelands producelittle sustenance, the second- and third-born are oftensent forth from their mountain villages, with many andmore making their way to the great cities. It is there thattheir sheer girth and steely demeanors place them inhigh demand as soldiers and sellswords, allowing theyoung of even the largest families to surpass theirelder siblings in prosperity.Starting Attributes: STR 20/DEX 18/VIT 23/INT 20/MND 22"
144,0,0,0,"Xaela","","Auri creation myth tells of a Dawn Father and a
Dusk Mother from whom all Au Ra are descended.
The Xaela believe their veins to run thick with the
blood of the latter─their lustrous black scales and
fiery wills serving as proof of this divine lineage.
Unlike their sister clan, the Raen, who lead solitary
lives hidden behind the savage peaks of Othard's
eastern reaches, the Xaela are free spirits who
roam the vast western steppe in close-knit tribes
hunting, gathering, and warring as their ancestors
have for countless generations.
Starting Attributes: STR 23/DEX 20/VIT 22/INT 20/MND 18"
139,0,0,0,"","",""
140,0,0,0,"Au Ra<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch>","","The curved horns and beautifully patterned scales that characterizethe Au Ra oft give rise to speculation that members of this Hyur-likerace native to the Far Eastern continent of Othard are, in fact, theprogeny of dragons. This, however, has long been disputed, withscholars citing several distinct differences in the two races asevidence of decidedly dissimilar roots─the first and foremost beingthe enhanced hearing and spatial recognition granted by an Au Ra'scranial projections (traits not attributed to draconian horns), and thesecond being the gross disproportion in body mass between Aurimales and females (again, a trait widely unseen in dragons)."
141,0,0,0,"","",""
142,0,0,0,"Raen","","Auri creation myth tells of a Dawn Father and aDusk Mother from whom all Au Ra are descended.The Raen believe their veins to run thick with theblood of the former─their brilliant white scales andiron wills serving as proof of this divine lineage.Unlike their sister clan, the Xaela, who bloody theland with endless tribal conflict, the Raen haveembraced a life of tranquility and solitude, longabandoning the nomadic lifestyle of their ancestorsto settle the deep valleys of Othard's mountainouseastern reaches. Only on rare occasions will oneemerge from the valley mists to seek adventurein realms afar.Starting Attributes: STR 19/DEX 22/VIT 19/INT 20/MND 23"
@@ -387,81 +179,21 @@ Starting Attributes: STR 23/DEX 20/VIT 22/INT 20/MND 18"
170,0,0,0,"Azeyma","",""
171,0,0,0,"The Warden","",""
172,0,0,0,"Nald'thal","",""
178,0,0,0,"Gladiator","","Gladiators specialize in the handling of all manner of one-handed
blades, from daggers to longswords, be they single- or double-edged,
straight or curved. A defining characteristic of the art is its emphasis
on diverse combat tactics, training its members to bring their martial
skills to bear in any situation. As such, there are practitioners who
marry sword with shield, seeking to defend their fellow companions.
Others opt for an empty off hand, choosing instead to focus entirely
on their sword arm. In all instances, the ages-old art of the sword
makes the gladiator a formidable adversary in any encounter."
173,0,0,0,"The Traders","",""
174,0,0,0,"Nophica","",""
180,0,0,0,"Pugilist","","The path of the pugilist is one of incessant training aimed at mastering
the traditional techniques of hand-to-hand combat. Though they
command formidable power when unarmed, they are wont to use metal,
leather, and bone weaponry to maximize their destructive potential.
Their preference for fighting at close quarters makes negotiating
distances an absolute necessity. This is why many pugilists are quick
to learn that lightweight gear allowing for maximum agility ensures them
better success in battle than does cumbersome plate or chain."
175,0,0,0,"The Matron","",""
176,0,0,0,"Althyk","",""
182,0,0,0,"Marauder","","The marauder is a combat specialist whose weapon of choice is
the greataxea fearsome arm emblematic of Eorzea's pirates.
Their approach to battle is one of brute force, relying on strength
and steel to crush enemies and sunder weapons. They are highly
sought after for their ferocity and intimidating presence, and are
often employed to hunt down monsters plaguing the land, or to turn
the tide of battle between warring nations."
177,0,0,0,"The Keeper","",""
178,0,0,0,"Gladiator","","Gladiators specialize in the handling of all manner of one-handedblades, from daggers to longswords, be they single- or double-edged,straight or curved. A defining characteristic of the art is its emphasison diverse combat tactics, training its members to bring their martialskills to bear in any situation. As such, there are practitioners whomarry sword with shield, seeking to defend their fellow companions.Others opt for an empty off hand, choosing instead to focus entirelyon their sword arm. In all instances, the ages-old art of the swordmakes the gladiator a formidable adversary in any encounter."
184,0,0,0,"Lancer","","The strategy of the lancers is to outrange and fluster opponents
with their long, two-handed polearms, peppering them with a barrage
of thrusting attacks. They are trained with a number of weapons,
giving a diversity to their attacks that makes them extremely
versatile combatants.
In former times, the longspear saw the most widespread use,
due in great part to the influence of the proud lancer legions of
Ala Mhigo. Since then, the guild has greatly expanded its armories
to include a variety of weaponry, such as the halberd and the trident."
179,0,0,0,"","",""
180,0,0,0,"Pugilist","","The path of the pugilist is one of incessant training aimed at masteringthe traditional techniques of hand-to-hand combat. Though theycommand formidable power when unarmed, they are wont to use metal,leather, and bone weaponry to maximize their destructive potential.Their preference for fighting at close quarters makes negotiatingdistances an absolute necessity. This is why many pugilists are quickto learn that lightweight gear allowing for maximum agility ensures thembetter success in battle than does cumbersome plate or chain."
186,0,0,0,"Archer","","The enduring popularity of the bow is a testament to its elegant
design, but this simple weapon would be of little worth without the
surpassing skill of those who master itthe archers. Projectile
techniques such as high-angle fire enable archers to assail their
foes with deadly precision even at great distances.
Constant assessment of the battlefield enables them to carefully
determine the most advantageous ground from which to loose,
as well as the nature of the arrows best suited to their enemy.
Together with the longbow sentries of the Elezen military, the
shortbow hunters among the Miqo'te are widely regarded as
most skilled with the bow."
181,0,0,0,"","",""
182,0,0,0,"Marauder","","The marauder is a combat specialist whose weapon of choice isthe greataxea fearsome arm emblematic of Eorzea's pirates.Their approach to battle is one of brute force, relying on strengthand steel to crush enemies and sunder weapons. They are highlysought after for their ferocity and intimidating presence, and areoften employed to hunt down monsters plaguing the land, or to turnthe tide of battle between warring nations."
188,0,0,0,"Conjurer","","Conjury calls upon elemental forces present in nature and concentrates
them to a potency at which spells can be woven. Through practiced
meditation on the essences of creation, conjurers draw forth and
absorb aether from their immediate surroundings. A wand or cane
made from unworked wood is then utilized to focus the aether until it
manifests as the desired spell. The seat of the Conjurers' Guild lies at
Stillglade Fane in Gridania, where the voices of Eorzea's elementals are
said to be most powerful."
183,0,0,0,"","",""
184,0,0,0,"Lancer","","The strategy of the lancers is to outrange and fluster opponentswith their long, two-handed polearms, peppering them with a barrageof thrusting attacks. They are trained with a number of weapons,giving a diversity to their attacks that makes them extremelyversatile combatants.In former times, the longspear saw the most widespread use,due in great part to the influence of the proud lancer legions ofAla Mhigo. Since then, the guild has greatly expanded its armoriesto include a variety of weaponry, such as the halberd and the trident."
190,0,0,0,"Thaumaturge","","In the hands of a skilled practitioner, thaumaturgy can be a force of
terrifying destruction. At the heart of this school of magic lies the
ability to call forth and command the latent aether within oneself
through deep introspection. To then mold that aether into sorcery,
the thaumaturge makes use of a scepter or staff, within which is
housed a mediuma natural stone imbued with magical properties."
185,0,0,0,"","",""
186,0,0,0,"Archer","","The enduring popularity of the bow is a testament to its elegantdesign, but this simple weapon would be of little worth without thesurpassing skill of those who master itthe archers. Projectiletechniques such as high-angle fire enable archers to assail theirfoes with deadly precision even at great distances.Constant assessment of the battlefield enables them to carefullydetermine the most advantageous ground from which to loose,as well as the nature of the arrows best suited to their enemy.Together with the longbow sentries of the Elezen military, theshortbow hunters among the Miqo'te are widely regarded asmost skilled with the bow."
192,0,0,0,"Arcanist","","Adepts of the art of arcanum derive their might from symbols of power
born of geometric techniques hailing from across the southern seas.
Held within occult grimoires, these symbols lend shape to the arcanist's
aether, thereby allowing him to produce myriad powerful spells. Using
the selfsame symbols to unlock the latent power contained within
gemstones, arcanists are also able to summon forth the familiar known
as Carbuncle to carry out their bidding."
187,0,0,0,"","",""
188,0,0,0,"Conjurer","","Conjury calls upon elemental forces present in nature and concentratesthem to a potency at which spells can be woven. Through practicedmeditation on the essences of creation, conjurers draw forth andabsorb aether from their immediate surroundings. A wand or canemade from unworked wood is then utilized to focus the aether until itmanifests as the desired spell. The seat of the Conjurers' Guild lies atStillglade Fane in Gridania, where the voices of Eorzea's elementals aresaid to be most powerful."
189,0,0,0,"","",""
190,0,0,0,"Thaumaturge","","In the hands of a skilled practitioner, thaumaturgy can be a force ofterrifying destruction. At the heart of this school of magic lies theability to call forth and command the latent aether within oneselfthrough deep introspection. To then mold that aether into sorcery,the thaumaturge makes use of a scepter or staff, within which ishoused a mediuma natural stone imbued with magical properties."
@@ -740,90 +472,18 @@ as Carbuncle to carry out their bidding."
463,0,0,0,"","",""
464,0,0,0,"","",""
465,0,0,0,"","",""
471,0,0,0,"Halone, mover of glaciers and goddess of war, is the
guardian deity of Ishgard. She commands the element of
ice and is associated with the first moon of the Eorzean
calendar. Halone is the daughter of Rhalgr, and a bitter
rival of Nophica. She is most often depicted as a
relentless warrioress armed with a bronze greatshield.
Her symbol is the three spears.","",""
472,0,0,0,"Menphina is keeper of the moon and the goddess of love.
She commands the element of ice and is associated with
the second moon of the Eorzean calendar. Menphina is the
sister of Azeyma, and the divine lover of Oschon. She is
most often depicted as a maid carrying a round skillet.
Her symbol is the full moon.","",""
473,0,0,0,"Thaliak, ruler of rivers and wisdom, and god of knowledge,
is the guardian deity of Sharlayan. He commands the
element of water and is associated with the third moon
of the Eorzean calendar. Thaliak is the father of Llymlaen,
and the teacher of Byregot. He is most often depicted as a
reserved scholar holding an ashen staff. His symbol is the scroll.","",""
474,0,0,0,"Nymeia is the watcher of celestial bodies and goddess
of fate. She commands the element of water and is
associated with the fourth moon of the Eorzean calendar.
Nymeia is the younger sister of Althyk, and master of
Rhalgr. She is most often depicted as a weaver donning
a white silken veil. Her symbol is the spinning wheel.","",""
475,0,0,0,"Llymlaen, watcher of the seas and goddess of navigation,
is the guardian deity of Limsa Lominsa. She commands
the element of wind and is associated with the fifth
moon of the Eorzean calendar. Llymlaen is the daughter
of Thaliak, and the elder sister of Nophica. She is most
often depicted as a strong fisherwoman wielding a
long-bladed harpoon. Her symbol is the wave.","",""
476,0,0,0,"Oschon is ruler of the mountains and god of travelers
and vagrants. He commands the element of wind and is
associated with the sixth moon of the Eorzean calendar.
Oschon is the brother of Nald'thal, and the close
companion of Halone. He is most often depicted as a
carefree ranger wielding a bow of yew. His symbol is
the walking stick.","",""
477,0,0,0,"Byregot is the purveyor of architecture and industry,
and god of the arts. He commands the element of
lightning and is associated with the seventh moon of
the Eorzean calendar. Byregot is the elder brother of
Halone, and pupil of Thaliak. He is most often depicted
as an ardent smith with a two-headed hammer.
His symbol is the hand.","",""
478,0,0,0,"Rhalgr, breaker of worlds, is the god of destruction
and guardian deity of the now-fallen nation of Ala Mhigo.
He commands the element of lightning and is associated
with the eighth moon of the Eorzean calendar. Rhalgr is
the father of both Byregot and Halone, and serves as
attendant to Nymeia. He is most often depicted as a
magus carrying a staff of bronze. His symbol is the
streaking meteor.","",""
479,0,0,0,"Azeyma is keeper of the sun and goddess of inquiry.
She commands the element of fire and is associated
with the ninth moon of the Eorzean calendar. Azeyma
is the daughter of Althyk, and the elder sister of
Menphina. She is most often depicted as a noble lady
holding a golden fan. Her symbol is the radiant sun.","",""
480,0,0,0,"Nald'thal, overseer of the underworld and god of
commerce, is the guardian deity of Ul'dah. He
commands the element of fire and is associated
with the tenth moon of the Eorzean calendar.
Nald'thal is the single manifestation of the deific
twins Nald and Thal. He is most often depicted
as a discerning merchant holding a balance.
His symbol is the cowry, an ancient shell currency.","",""
481,0,0,0,"Nophica, tender of soils and harvests, and goddess
of abundance, is the guardian deity of Gridania.
She commands the element of earth and is
associated with the eleventh moon of the Eorzean
calendar. Nophica is the daughter of Azeyma, and
the younger sister of Llymlaen. She is most often
depicted as a jubilant farmer holding a scythe of
steel. Her symbol is the spring leaf.","",""
482,0,0,0,"Althyk is the surveyor of change and space,
and god of time. He commands the element of
earth and is associated with the twelfth moon of
the Eorzean calendar. Althyk is the father of
Azeyma and Menphina, and elder brother to
Nymeia. He is most often depicted as an
austere emperor wielding a mythril greataxe.
His symbol is the hourglass.","",""
466,0,0,0,"","",""
467,0,0,0,"","",""
468,0,0,0,"","",""
469,0,0,0,"","",""
470,0,0,0,"","",""
471,0,0,0,"Halone, mover of glaciers and goddess of war, is the
guardian deity of Ishgard. She commands the element of
ice and is associated with the first moon of the Eorzean
calendar. Halone is the daughter of Rhalgr, and a bitter
rival of Nophica. She is most often depicted as a
relentless warrioress armed with a bronze greatshield.
Her symbol is the three spears.","",""
472,0,0,0,"Menphina is keeper of the moon and the goddess of love.
She commands the element of ice and is associated with
the second moon of the Eorzean calendar. Menphina is the
@@ -958,8 +618,7 @@ His symbol is the hourglass.","",""
537,0,0,0,"Thaumaturge (Ul'dah)","",""
538,0,0,0,"Arcanist (Limsa Lominsa)","",""
539,0,0,0,"","",""
617,0,0,0,"Total Days Subscribed: <Format(IntegerParameter(1),FF022C)/><If(Equal(IntegerParameter(2),0))><Else/>
Days Until Next Rank: <Format(IntegerParameter(2),FF022C)/></If>","",""
540,0,0,0,"Short","",""
541,0,0,0,"Short","",""
542,0,0,0,"Average","",""
543,0,0,0,"Long","",""
@@ -971,12 +630,9 @@ Days Until Next Rank: <Format(IntegerParameter(2),FF022C)/></If>","",""
549,0,0,0,"","",""
550,0,0,0,"","",""
551,0,0,0,"","",""
629,0,0,0,"Log in with <Highlight>StringParameter(1)</Highlight>?
※Cancel and access the subcommand menu to re-edit your character.","",""
552,0,0,0,"","",""
553,0,0,0,"","",""
631,0,0,0,"Are you certain you wish to alter your character's appearance?
※Aesthetician-exclusive hairstyles or face paint patterns will be unavailable.
※You may log in with this character as is.","",""
554,0,0,0,"","",""
555,0,0,0,"Short","",""
556,0,0,0,"Short","",""
557,0,0,0,"Average","",""
@@ -985,158 +641,29 @@ Days Until Next Rank: <Format(IntegerParameter(2),FF022C)/></If>","",""
560,0,0,0,"Type 1","",""
561,0,0,0,"Type 2","",""
562,0,0,0,"Type 3","",""
640,0,0,0,"Midlander","","The Midlander clan comprises over half of the total population of
Eorzea's Hyurs. They have established themselves throughout
every city in the realm and lead lives as diverse as their heritage.
Trained in letters from infancy, the Midlanders are generally more
educated than many of the other races and clans. Despite the fact
that males tend to be slightly taller than females, there are no
significant differences between the genders."
563,0,0,0,"Type 4","",""
564,0,0,0,"","",""
642,0,0,0,"Highlander","","The Highlanders were the first of the Hyur to reach Eorzea.
Their name derives from their long tradition of building strongholds
in the mountains. Compared to their Midland brethren, the
Highlanders are noticeably larger in build.
Of late, Highlanders have become an increasingly rare sight
in Eorzea, their number represented almost exclusively by those
who fled Ala Mhigo after its fall and now work in the desert
city-state of Ul'dah as mercenaries and sellswords."
565,0,0,0,"Small","",""
566,0,0,0,"Small","",""
644,0,0,0,"Wildwood","","For hundreds of years, the Wildwood Elezen have lived in the
relative safety of Eorzea's lush forests. With the formation of
Eorzea's governments, however, many Wildwood ventured forth
from the forests, drawn to the exhilarating cosmopolitanism of
nearby Gridania. There is minimal dimorphism between the two
genders, though males are generally considered to be milder and
more chivalrous in demeanor. Among their Duskwight brethren,
Wildwood Elezen are referred to as Greens, for their love of the forest."
567,0,0,0,"Average","",""
568,0,0,0,"Large","",""
646,0,0,0,"Duskwight","","Centuries ago, a number of Elezen sought out a life of peace and
seclusion in the depths of Eorzea's caves and caverns. Today,
they are called the Duskwight, though to their Wildwood cousins
they are known simply as the Greys, after their preference for
darkness and stone.
The cave-dwelling ways of the Duskwight persist, with some
among them turning to robbery and pillaging to survive, earning
them the scorn of their woodland relatives. There are few
differences between the genders, but Duskwight females are
often regarded as being the more passionate and unyielding of
the two."
569,0,0,0,"Large","",""
570,0,0,0,"","",""
648,0,0,0,"Plainsfolk","","From the flat landscapes of the Plainsfolk's home islands are where
this Lalafellin clan takes its name. Their distinct hair coloration
a myriad of earthy and grassy toneshelps them to blend in well
with their environment, acting as an effective camouflage against
would-be attackers. It was the similarity of La Noscea's grassy
fields to those in their homeland which drew the first settlers to
the island of Vylbrand and what is now Limsa Lominsa.
They are a clever and opportunistic people, and crafty with
their words. The generally accepted view of Plainsfolk is that
they are a vibrant lot, with a penchant for excessive conversation."
571,0,0,0,"","",""
572,0,0,0,"","",""
650,0,0,0,"Dunesfolk","","Perhaps the most unique characteristic of the Dunesfolk is their
luminous eyes─a result of a glossy, protective layer which covers
the pupil, an evolutionary response to their homeland's glaring sunlight.
Many individuals wear a small, traditional gemstone on their forehead,
a symbol of their zodiacal sign. They are adamant about scholasticism,
placing the advancement of knowledge before all else. Other races
tend to perceive male Dunesfolk as introverts who care more for
books, business, and the prosperity of Ul'dah─a city-state built upon
Dunesfolk ingenuity─than the goings-on of the rest of the realm."
573,0,0,0,"","",""
574,0,0,0,"","",""
652,0,0,0,"Seekers of the Sun","","The self-proclaimed Seekers of the Sun are the diurnal clan of
the Miqo'te race. Their preference for the warm light of day
pervades all aspects of their culture, as is apparent in their
devout reverence for Azeyma, the Warden, keeper of the sun
and goddess of inquiry.
They are perhaps known best for their striking eyesthe result
of their vertically aligned pupils and faintly colored irises. It is also
not uncommon for their eyes to be disparately colored from birth,
a trait considered auspicious amongst their kind.
Seeker tribes can be found throughout Eorzea, with large
concentrations appearing near Limsa Lominsa and the Sagolii Desert."
575,0,0,0,"","",""
576,0,0,0,"","",""
654,0,0,0,"Keepers of the Moon","","The nocturnal among the Miqo'te have dubbed themselves the
Keepers of the Moon. Shying from the garish light of day, they
revel in the shroud of night, with most offering their piety to
Menphina, the Lover, goddess of the moon.
They are distinguishable from their diurnal cousins by their
darker fur, larger ears, rounder eyes, more pronounced canines,
and longer, skinnier tails. The ritual application of war paint to
the face is still regularly practiced, as it is believed the vivid
colors grant lunar powers.
After a great many summers of conflict with the people of
Gridania, the Keepers have finally made amends with the
people of the sylvan city-state, with some even choosing
to make their homes there."
577,0,0,0,"","",""
578,0,0,0,"","",""
656,0,0,0,"Sea Wolves","","Long ago, no vessel or coastal village was safe from
the fury of the Sea Wolves and their maritime brand
of brutality. The mere mention of the clan was enough
to strike fear into the hearts of any who drew their
livelihood from the sea. The Sea Wolves originally hail
from the islands of the far north seas, where they still
subsist as fishermen and women.
It was not until the large-scale deployment of Limsa
Lominsa's armada that the Sea Wolves' appetite for
piracy diminished. Now, it is not uncommon to see them
employed as sailors or naval mercenaries on all manner
of vessels. However, they have never forgotten the
ways of their homeland, and still use the ancient
Roegadyn language in their names."
579,0,0,0,"","",""
580,0,0,0,"","",""
658,0,0,0,"Hellsguard","","The Hellsguard are a Roegadyn clan with body and mind
tempered by the unforgiving heat of the volcanic regions
they inhabit. Believing these mountains of flame to be
gates to the underworld, their line has for centuries
stood vigil to prevent the passage of souls back to the
realm of the living.
As the harsh environs of their homelands produce
little sustenance, the second- and third-born are often
sent forth from their mountain villages, with many and
more making their way to the great cities. It is there that
their sheer girth and steely demeanors place them in
high demand as soldiers and sellswords, allowing the
young of even the largest families to surpass their
elder siblings in prosperity."
581,0,0,0,"","",""
582,0,0,0,"","",""
660,0,0,0,"Raen","","Auri creation myth tells of a Dawn Father and a
Dusk Mother from whom all Au Ra are descended.
The Raen believe their veins to run thick with the
blood of the former─their brilliant white scales and
iron wills serving as proof of this divine lineage.
Unlike their sister clan, the Xaela, who bloody the
land with endless tribal conflict, the Raen have
embraced a life of tranquility and solitude, long
abandoning the nomadic lifestyle of their ancestors
to settle the deep valleys of Othard's mountainous
eastern reaches. Only on rare occasions will one
emerge from the valley mists to seek adventure
in realms afar."
583,0,0,0,"","",""
584,0,0,0,"","",""
662,0,0,0,"Xaela","","Auri creation myth tells of a Dawn Father and a
Dusk Mother from whom all Au Ra are descended.
The Xaela believe their veins to run thick with the
blood of the latter─their lustrous black scales and
fiery wills serving as proof of this divine lineage.
Unlike their sister clan, the Raen, who lead solitary
lives hidden behind the savage peaks of Othard's
eastern reaches, the Xaela are free spirits who
roam the vast western steppe in close-knit tribes
hunting, gathering, and warring as their ancestors
have for countless generations."
585,0,0,0,"","",""
586,0,0,0,"","",""
587,0,0,0,"","",""
588,0,0,0,"","",""
@@ -1280,9 +807,7 @@ have for countless generations."
722,0,0,0,"","",""
723,0,0,0,"","",""
724,0,0,0,"","",""
806,0,0,0,"FINAL FANTASY XIV requires connecting to one of three data centers to play. The closer your physical location to the data center, the smoother gameplay will be. The center you have selected is recommended for residents of <Switch(IntegerParameter(1))><Case(1)>Japan</Case><Case(2)>Japan</Case><Case(3)>Japan</Case><Case(4)>North America</Case><Case(5)>North America</Case><Case(6)>Europe</Case><Case(7)>Europe</Case></Switch>. Select if you wish to create a character and play in one of the Worlds listed.
Each data center contains several unique Worlds (servers). If you have already decided which World on which you are going to play, you must select the corresponding data center.","",""
725,0,0,0,"","",""
726,0,0,0,"","",""
727,0,0,0,"","",""
728,0,0,0,"","",""
@@ -1296,21 +821,7 @@ Each data center contains several unique Worlds (servers). If you have already d
736,0,0,0,"","",""
737,0,0,0,"","",""
738,0,0,0,"","",""
820,0,0,0,"“World” is another name for the server on which your character will reside.
Once you have chosen a World, chances to move to another will be limited,
so if you have made plans to play FINAL FANTASY XIV with friends, make
certain that you all select the same one.
Worlds are divided into six different data centers based on the location of
their servers. To ensure you encounter the fewest number of latency issues,
it is recommended, but not required, that you select a data center that is
closer to where you will be playing. Legacy Worlds (servers existing since the
original launch) are indicated in parentheses.
<Sheet(WorldDCGroupType,IntegerParameter(1),WORLDDCGROUPTYPE_NAME)/>, this World's data center, is recommended for residents of <If(GreaterThan(IntegerParameter(1),0))><Switch(IntegerParameter(1))><Case(1)>Japan</Case><Case(2)>Japan</Case><Case(3)>Japan</Case><Case(4)>North America</Case><Case(5)>North America</Case><Case(6)>Europe</Case><Case(7)>Europe</Case></Switch><Else/></If>.<If(GreaterThan(IntegerParameter(2),0))>
<Gui(99)/><Color(-154)>EXP bonuses are currently being granted to all new players
created on this world.</Color><Else/></If>","",""
739,0,0,0,"","",""
740,0,0,0,"","",""
741,0,0,0,"","",""
742,0,0,0,"","",""
@@ -2463,40 +1974,16 @@ created on this world.</Color><Else/></If>","",""
1873,0,136814,0,"","",""
1874,0,136815,0,"","",""
1875,0,136821,0,"","",""
1973,0,0,0,"Eorzean Calendar","","The Eorzean year consists of the moon, Menphina, revolving
around Hydaelyn's two astral and umbral poles while fluctuating
between each of the six elements. In this, the year can be said
to be the length of twelve moons."
1876,0,136822,0,"","",""
1877,0,136823,0,"","",""
1878,0,136824,0,"","",""
1879,0,136825,0,"","",""
1880,0,136831,0,"","",""
1881,0,136832,0,"","",""
1882,0,136833,0,"","",""
1980,0,0,0,"Limsa Lominsa","","On the southern coast of the island of Vylbrand, under the shadow of
ancient cliffs worn by the relentless onslaught of the Rhotano Sea,
lies the thalassocracy of Limsa Lominsa. Its economy is driven
primarily by shipping, but boasts lucrative shipbuilding, fishing, and
smithing industries as well. To maintain the safety of its maritime
routes, the city employs a formidable navy known as the Knights
of the Barracuda. Even so, pirate bands run rampant in nearby waters,
reaving and pillaging."
1981,0,0,0,"Gridania","","In the eastern reaches of the Aldenard landmass, home to vast, dense
woodlands and coursing rivers, lies the forest nation of Gridania. The
cityscape is a mosaic of labyrinthine waterways and great wooden
structures, so gracefully constructed they seem a part of the
surrounding environment. The favored goddess of the citizenry is
Nophica, the Matron, but great faith is also placed in the wisdom of
the Seedseersyoung oracles who guide the nation based on the
will of the forest's elementals."
1982,0,0,0,"Ul'dah","","The bustling commercial hub of Ul'dah sits amid the desolate desert
landscape of southern Aldenard. Ul'dahn culture is known for its
affluence, and the wealth of the nation comes in large part from its
abundant mineral resources and clothcrafting industry. Though it is
the sultana who claims sovereignty, true power is wielded by the
Syndicate, a council sat by six of Ul'dah's most elite and influential.
Nald'thal is the nation's patron deity, and two great halls devoted to
His two aspects lie in the east and west of the city."
1883,0,136834,0,"","",""
1884,0,136835,0,"","",""
1885,0,136841,0,"","",""
1886,0,136842,0,"","",""
1887,0,136843,0,"","",""
1888,0,136844,0,"","",""
@@ -2693,8 +2180,7 @@ His two aspects lie in the east and west of the city."
2079,0,0,0,"","",""
2080,0,0,0,"1","",""
2081,0,0,0,"1","",""
2179,0,0,0,"Data is corrupted or format is different.
Could not load.","",""
2082,0,0,0,"2","",""
2083,0,0,0,"2","",""
2084,0,0,0,"3","",""
2085,0,0,0,"3","",""
1 key 0 1 2 3 4 5
7 3 0 0 0 Opening Movie
8 4 0 0 0 Credits
9 5 0 0 0
10 6 0 0 0 Calibrate controller? ※Settings can be changed at any time via the System Configuration menu. Calibrate controller? ※Settings can be changed at any time via the System Configuration menu.
7 0 0 0 Yes
11 8 7 0 0 0 No Yes
12 9 8 0 0 0 No
13 10 9 0 0 0 Service Account
14 11 10 0 0 0 Select a service account. Service Account
15 12 11 0 0 0 Version: <Highlight>StringParameter(1)</Highlight> (<Highlight>StringParameter(2)</Highlight>) Select a service account.
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85 83 81 0 0 0 Unable to obtain character data due to server congestion. Save Appearance Data
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88 86 84 0 0 0 Welcome to Eorzea! Start your adventure by selecting an existing character, or creating a new one. You currently have <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> <If(Equal(IntegerParameter(1),1))>character<Else/>characters</If> on <Highlight>StringParameter(1)</Highlight>. To select another World, press the World button in the upper right of your screen. Welcome to Eorzea! Before your adventure can begin, you must first create a character.
87 0 0 0 Proceed
89 88 85 0 0 0 Select a World. Proceed
90 89 86 0 0 0 Worlds are separated into two groups based on server location. Check their ping status to see which group is best for you. Welcome to Eorzea! Start your adventure by selecting an existing character, or creating a new one. You currently have <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> <If(Equal(IntegerParameter(1),1))>character<Else/>characters</If> on <Highlight>StringParameter(1)</Highlight>. To select another World, press the World button in the upper right of your screen.
90 0 900 0
91 0 900 0
91 92 87 0 0 0 Proceed
92 93 88 0 0 0 Select a World.
93 94 89 0 1200 0 0 Worlds are separated into two groups based on server location. Check their ping status to see which group is best for you.
111 112 107 0 0 10 0 Elezen<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch> Class クラス In former times, the Elezen were the sole inhabitants of Eorzea, claiming dominion over her. Traditionally a nomadic people, the tall, slender Elezen believed the realm to be theirs by divine right. Unfortunately, this belief made the eventual appearance of the Hyur in their multitudes akin to an invasion, and a long history of conflict ensued. Ultimately, the Elezen diverged into the two clans that exist today. The Wildwood Elezen took to the forests to protect their homeland, while the Duskwight Elezen withdrew to caves and subterrane, opting instead to avoid all contact with any but their own.
112 113 108 0 0 0 World ワールド
113 114 109 0 0 0 Lalafell<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch> Name 名前 A wee people sporting short, rotund bodies, the Lalafell appear as no more than children to the eyes of most. Many of these nimble little folk hail from the islands of the south seas, where they practice a simple agricultural lifestyle. It was not until the opening of maritime trade routes that the gradual migration of Lalafells to Eorzea began. Now one of the most well-established races in the realm, Lalafells can be found in great numbers in nearly every city. Though Lalafellin culture places great emphasis on blood relations, individuals are known for getting along amicably with members of all races.
114 115 110 0 0 0 Hyur<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch> The Hyur are said to have first traveled to Eorzea from her surroundingcontinents and islands. Three great migratory waves later, they are nowthe most populous of all the civilized races. They exhibit a relativelymodest physique, both in height and build, and are known for theirpeculiarly short, rounded ears. Hyurs are well suited for traveling longdistances by foot, a trait thought to account for their swift proliferation.Their espousal of an eclectic variety of languages and traditions isa legacy of their diverse heritage-as is their resulting lack of aunified cultural identity.
116 0 0 0 Miqo'te<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch> The ancestors of the Miqo'te made their way to Eorzea during the Age of Endless Frost, traversing the frozen seas in pursuit of the wildlife upon which they subsisted. Adaptation to a hunting lifestyle has fashioned them with a keen sense of smell, powerful legs, and a tail which provides them with exceptional balance. Miqo'te are known to be very territorial, and many individuals tend to lead solitary lifestyles, particularly males.
117 0 0 0
118 0 0 0 Roegadyn<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch> Known for their brawny builds and piercing eyes, the Roegadyn are the largest and most rugged of Eorzea's races. The majority of the realm's Roegadyn belong to the Sea Wolf clan, a maritime people who earn their keep on or by the sea, be it as sailors, fishermen, or pirates. Comparatively fewer in number are the Hellsguard, who are known for their more earnest demeanors and can often be found working as bodyguards and smithies.
119 0 0 0
120 0 0 0 Midlander The Midlander clan comprises over half of the total population of Eorzea's Hyurs. They have established themselves throughout every city in the realm and lead lives as diverse as their heritage. Trained in letters from infancy, the Midlanders are generally more educated than many of the other races and clans. Despite the fact that males tend to be slightly taller than females, there are no significant differences between the genders. Starting Attributes: STR 22/DEX 19/VIT 20/INT 23/MND 19
121 0 0 0
122 0 0 0 Highlander The Highlanders were the first of the Hyur to reach Eorzea. Their name derives from their long tradition of building strongholds in the mountains. Compared to their Midland brethren, the Highlanders are noticeably larger in build. Of late, Highlanders have become an increasingly rare sight in Eorzea, their number represented almost exclusively by those who fled Ala Mhigo after its fall and now work in the desert city-state of Ul'dah as mercenaries and sellswords. Starting Attributes: STR 23/DEX 20/VIT 22/INT 18/MND 20
123 0 0 0
124 0 0 0 Wildwood For hundreds of years, the Wildwood Elezen have lived in the relative safety of Eorzea's lush forests. With the formation of Eorzea's governments, however, many Wildwood ventured forth from the forests, drawn to the exhilarating cosmopolitanism of nearby Gridania. There is minimal dimorphism between the two genders, though males are generally considered to be milder and more chivalrous in demeanor. Among their Duskwight brethren, Wildwood Elezen are referred to as Greens, for their love of the forest. Starting Attributes: STR 20/DEX 23/VIT 19/INT 22/MND 19
115 125 111 0 0 0
116 126 112 0 0 0 Duskwight Elezen<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch> Centuries ago, a number of Elezen sought out a life of peace and seclusion in the depths of Eorzea's caves and caverns. Today, they are called the Duskwight, though to their Wildwood cousins they are known simply as the Greys, after their preference for darkness and stone. The cave-dwelling ways of the Duskwight persist, with some among them turning to robbery and pillaging to survive, earning them the scorn of their woodland relatives. There are few differences between the genders, but Duskwight females are often regarded as being the more passionate and unyielding of the two. Starting Attributes: STR 20/DEX 20/VIT 19/INT 23/MND 21 In former times, the Elezen were the sole inhabitants of Eorzea,claiming dominion over her. Traditionally a nomadic people, the tall,slender Elezen believed the realm to be theirs by divine right.Unfortunately, this belief made the eventual appearance of theHyur in their multitudes akin to an invasion, and a long history ofconflict ensued.Ultimately, the Elezen diverged into the two clans that exist today.The Wildwood Elezen took to the forests to protect their homeland,while the Duskwight Elezen withdrew to caves and subterrane, optinginstead to avoid all contact with any but their own.
127 0 0 0
128 0 0 0 Plainsfolk From the flat landscapes of the Plainsfolk's home islands are where this Lalafellin clan takes its name. Their distinct hair coloration- a myriad of earthy and grassy tones-helps them to blend in well with their environment, acting as an effective camouflage against would-be attackers. It was the similarity of La Noscea's grassy fields to those in their homeland which drew the first settlers to the island of Vylbrand and what is now Limsa Lominsa. They are a clever and opportunistic people, and crafty with their words. The generally accepted view of Plainsfolk is that they are a vibrant lot, with a penchant for excessive conversation. Starting Attributes: STR 19/DEX 23/VIT 19/INT 22/MND 20
129 0 0 0
130 0 0 0 Dunesfolk Perhaps the most unique characteristic of the Dunesfolk is their luminous eyes─a result of a glossy, protective layer which covers the pupil, an evolutionary response to their homeland's glaring sunlight. Many individuals wear a small, traditional gemstone on their forehead, a symbol of their zodiacal sign. They are adamant about scholasticism, placing the advancement of knowledge before all else. Other races tend to perceive male Dunesfolk as introverts who care more for books, business, and the prosperity of Ul'dah─a city-state built upon Dunesfolk ingenuity─than the goings-on of the rest of the realm. Starting Attributes: STR 19/DEX 21/VIT 18/INT 22/MND 23
131 0 0 0
132 0 0 0 Seekers of the Sun The self-proclaimed Seekers of the Sun are the diurnal clan of the Miqo'te race. Their preference for the warm light of day pervades all aspects of their culture, as is apparent in their devout reverence for Azeyma, the Warden, keeper of the sun and goddess of inquiry. They are perhaps known best for their striking eyes-the result of their vertically aligned pupils and faintly colored irises. It is also not uncommon for their eyes to be disparately colored from birth, a trait considered auspicious amongst their kind. Seeker tribes can be found throughout Eorzea, with large concentrations appearing near Limsa Lominsa and the Sagolii Desert. Starting Attributes: STR 22/DEX 23/VIT 20/INT 19/MND 19
133 0 0 0
134 0 0 0 Keepers of the Moon The nocturnal among the Miqo'te have dubbed themselves the Keepers of the Moon. Shying from the garish light of day, they revel in the shroud of night, with most offering their piety to Menphina, the Lover, goddess of the moon. They are distinguishable from their diurnal cousins by their darker fur, larger ears, rounder eyes, more pronounced canines, and longer, skinnier tails. The ritual application of war paint to the face is still regularly practiced, as it is believed the vivid colors grant lunar powers. After a great many summers of conflict with the people of Gridania, the Keepers have finally made amends with the people of the sylvan city-state, with some even choosing to make their homes there. Starting Attributes: STR 19/DEX 22/VIT 18/INT 21/MND 23
135 0 0 0
136 0 0 0 Sea Wolves Long ago, no vessel or coastal village was safe from the fury of the Sea Wolves and their maritime brand of brutality. The mere mention of the clan was enough to strike fear into the hearts of any who drew their livelihood from the sea. The Sea Wolves originally hail from the islands of the far north seas, where they still subsist as fishermen and women. It was not until the large-scale deployment of Limsa Lominsa's armada that the Sea Wolves' appetite for piracy diminished. Now, it is not uncommon to see them employed as sailors or naval mercenaries on all manner of vessels. However, they have never forgotten the ways of their homeland, and still use the ancient Roegadyn language in their names. Starting Attributes: STR 22/DEX 19/VIT 23/INT 18/MND 21
117 137 113 0 0 0
118 138 114 0 0 0 Hellsguard Lalafell<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch> The Hellsguard are a Roegadyn clan with body and mind tempered by the unforgiving heat of the volcanic regions they inhabit. Believing these mountains of flame to be gates to the underworld, their line has for centuries stood vigil to prevent the passage of souls back to the realm of the living. As the harsh environs of their homelands produce little sustenance, the second- and third-born are often sent forth from their mountain villages, with many and more making their way to the great cities. It is there that their sheer girth and steely demeanors place them in high demand as soldiers and sellswords, allowing the young of even the largest families to surpass their elder siblings in prosperity. Starting Attributes: STR 20/DEX 18/VIT 23/INT 20/MND 22 A wee people sporting short, rotund bodies, the Lalafell appear asno more than children to the eyes of most. Many of these nimblelittle folk hail from the islands of the south seas, where they practicea simple agricultural lifestyle. It was not until the opening of maritimetrade routes that the gradual migration of Lalafells to Eorzea began.Now one of the most well-established races in the realm, Lalafellscan be found in great numbers in nearly every city. Though Lalafellinculture places great emphasis on blood relations, individuals are knownfor getting along amicably with members of all races.
139 0 0 0
140 0 0 0 Au Ra<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch> The curved horns and beautifully patterned scales that characterize the Au Ra oft give rise to speculation that members of this Hyur-like race native to the Far Eastern continent of Othard are, in fact, the progeny of dragons. This, however, has long been disputed, with scholars citing several distinct differences in the two races as evidence of decidedly dissimilar roots─the first and foremost being the enhanced hearing and spatial recognition granted by an Au Ra's cranial projections (traits not attributed to draconian horns), and the second being the gross disproportion in body mass between Auri males and females (again, a trait widely unseen in dragons).
141 0 0 0
142 0 0 0 Raen Auri creation myth tells of a Dawn Father and a Dusk Mother from whom all Au Ra are descended. The Raen believe their veins to run thick with the blood of the former─their brilliant white scales and iron wills serving as proof of this divine lineage. Unlike their sister clan, the Xaela, who bloody the land with endless tribal conflict, the Raen have embraced a life of tranquility and solitude, long abandoning the nomadic lifestyle of their ancestors to settle the deep valleys of Othard's mountainous eastern reaches. Only on rare occasions will one emerge from the valley mists to seek adventure in realms afar. Starting Attributes: STR 19/DEX 22/VIT 19/INT 20/MND 23
143 0 0 0
144 0 0 0 Xaela Auri creation myth tells of a Dawn Father and a Dusk Mother from whom all Au Ra are descended. The Xaela believe their veins to run thick with the blood of the latter─their lustrous black scales and fiery wills serving as proof of this divine lineage. Unlike their sister clan, the Raen, who lead solitary lives hidden behind the savage peaks of Othard's eastern reaches, the Xaela are free spirits who roam the vast western steppe in close-knit tribes hunting, gathering, and warring as their ancestors have for countless generations. Starting Attributes: STR 23/DEX 20/VIT 22/INT 20/MND 18
145 0 0 0
146 0 0 0
147 0 0 0
119 148 115 0 0 0
120 149 116 0 0 0 Miqo'te<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch> The ancestors of the Miqo'te made their way to Eorzea during theAge of Endless Frost, traversing the frozen seas in pursuit of thewildlife upon which they subsisted. Adaptation to a hunting lifestylehas fashioned them with a keen sense of smell, powerful legs, anda tail which provides them with exceptional balance.Miqo'te are known to be very territorial, and many individuals tendto lead solitary lifestyles, particularly males.
150 0 0 0
151 0 0 0
152 0 0 0 Custom
153 0 0 0
154 0 0 0 Halone
155 0 0 0 The Fury
156 0 0 0 Menphina
121 157 117 0 0 0 The Lover
122 158 118 0 0 0 Thaliak Roegadyn<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch> Known for their brawny builds and piercing eyes, the Roegadynare the largest and most rugged of Eorzea's races. The majorityof the realm's Roegadyn belong to the Sea Wolf clan, a maritimepeople who earn their keep on or by the sea, be it as sailors,fishermen, or pirates. Comparatively fewer in number are theHellsguard, who are known for their more earnest demeanorsand can often be found working as bodyguards and smithies.
159 0 0 0 The Scholar
160 0 0 0 Nymeia
161 0 0 0 The Spinner
162 0 0 0 Llymlaen
163 0 0 0 The Navigator
164 0 0 0 Oschon
123 165 119 0 0 0 The Wanderer
124 166 120 0 0 0 Byregot Midlander The Midlander clan comprises over half of the total population ofEorzea's Hyurs. They have established themselves throughoutevery city in the realm and lead lives as diverse as their heritage.Trained in letters from infancy, the Midlanders are generally moreeducated than many of the other races and clans. Despite the factthat males tend to be slightly taller than females, there are nosignificant differences between the genders.Starting Attributes: STR 22/DEX 19/VIT 20/INT 23/MND 19
167 0 0 0 The Builder
168 0 0 0 Rhalgr
169 0 0 0 The Destroyer
170 0 0 0 Azeyma
171 0 0 0 The Warden
172 0 0 0 Nald'thal
173 0 0 0 The Traders
174 0 0 0 Nophica
175 0 0 0 The Matron
125 176 121 0 0 0 Althyk
126 177 122 0 0 0 The Keeper Highlander The Highlanders were the first of the Hyur to reach Eorzea.Their name derives from their long tradition of building strongholdsin the mountains. Compared to their Midland brethren, theHighlanders are noticeably larger in build.Of late, Highlanders have become an increasingly rare sightin Eorzea, their number represented almost exclusively by thosewho fled Ala Mhigo after its fall and now work in the desertcity-state of Ul'dah as mercenaries and sellswords.Starting Attributes: STR 23/DEX 20/VIT 22/INT 18/MND 20
178 0 0 0 Gladiator Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edged, straight or curved. A defining characteristic of the art is its emphasis on diverse combat tactics, training its members to bring their martial skills to bear in any situation. As such, there are practitioners who marry sword with shield, seeking to defend their fellow companions. Others opt for an empty off hand, choosing instead to focus entirely on their sword arm. In all instances, the ages-old art of the sword makes the gladiator a formidable adversary in any encounter.
179 0 0 0
180 0 0 0 Pugilist The path of the pugilist is one of incessant training aimed at mastering the traditional techniques of hand-to-hand combat. Though they command formidable power when unarmed, they are wont to use metal, leather, and bone weaponry to maximize their destructive potential. Their preference for fighting at close quarters makes negotiating distances an absolute necessity. This is why many pugilists are quick to learn that lightweight gear allowing for maximum agility ensures them better success in battle than does cumbersome plate or chain.
181 0 0 0
182 0 0 0 Marauder The marauder is a combat specialist whose weapon of choice is the greataxe-a fearsome arm emblematic of Eorzea's pirates. Their approach to battle is one of brute force, relying on strength and steel to crush enemies and sunder weapons. They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land, or to turn the tide of battle between warring nations.
183 0 0 0
184 0 0 0 Lancer The strategy of the lancers is to outrange and fluster opponents with their long, two-handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants. In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the halberd and the trident.
185 0 0 0
186 0 0 0 Archer The enduring popularity of the bow is a testament to its elegant design, but this simple weapon would be of little worth without the surpassing skill of those who master it-the archers. Projectile techniques such as high-angle fire enable archers to assail their foes with deadly precision even at great distances. Constant assessment of the battlefield enables them to carefully determine the most advantageous ground from which to loose, as well as the nature of the arrows best suited to their enemy. Together with the longbow sentries of the Elezen military, the shortbow hunters among the Miqo'te are widely regarded as most skilled with the bow.
187 0 0 0
127 188 123 0 0 0 Conjurer Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be woven. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers' Guild lies at Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be most powerful.
128 189 124 0 0 0 Wildwood For hundreds of years, the Wildwood Elezen have lived in therelative safety of Eorzea's lush forests. With the formation ofEorzea's governments, however, many Wildwood ventured forthfrom the forests, drawn to the exhilarating cosmopolitanism ofnearby Gridania. There is minimal dimorphism between the twogenders, though males are generally considered to be milder andmore chivalrous in demeanor. Among their Duskwight brethren,Wildwood Elezen are referred to as Greens, for their love of the forest.Starting Attributes: STR 20/DEX 23/VIT 19/INT 22/MND 19
190 0 0 0 Thaumaturge In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection. To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium-a natural stone imbued with magical properties.
191 0 0 0
192 0 0 0 Arcanist Adepts of the art of arcanum derive their might from symbols of power born of geometric techniques hailing from across the southern seas. Held within occult grimoires, these symbols lend shape to the arcanist's aether, thereby allowing him to produce myriad powerful spells. Using the selfsame symbols to unlock the latent power contained within gemstones, arcanists are also able to summon forth the familiar known as Carbuncle to carry out their bidding.
193 0 0 0
194 0 0 0 Blacksmith 不要:新生ではキャラメイクで選択できるのは戦闘職のみ。
195 0 0 0
196 0 0 0 Miner 不要:新生ではキャラメイクで選択できるのは戦闘職のみ。
197 0 0 0
198 0 0 0
129 199 125 0 0 0
130 200 126 0 0 0 Presets Duskwight Centuries ago, a number of Elezen sought out a life of peace andseclusion in the depths of Eorzea's caves and caverns. Today,they are called the Duskwight, though to their Wildwood cousinsthey are known simply as the Greys, after their preference fordarkness and stone.The cave-dwelling ways of the Duskwight persist, with someamong them turning to robbery and pillaging to survive, earningthem the scorn of their woodland relatives. There are fewdifferences between the genders, but Duskwight females areoften regarded as being the more passionate and unyielding ofthe two.Starting Attributes: STR 20/DEX 20/VIT 19/INT 23/MND 21
201 0 0 0 Height
202 0 0 0 Skin Color
203 0 0 0 Voice
204 0 0 0 Muscle Tone
205 0 0 0
206 0 0 0
207 0 0 0 Muscle Tone
208 0 0 0
209 0 0 0 Bust Size
210 0 0 0 Ear Size
211 0 0 0 Ear Shape
212 0 0 0
213 0 0 0 Ear Size
131 214 127 0 0 0 Ear Shape
132 215 128 0 0 0 Bust Size Plainsfolk From the flat landscapes of the Plainsfolk's home islands are wherethis Lalafellin clan takes its name. Their distinct hair coloration-a myriad of earthy and grassy tones-helps them to blend in wellwith their environment, acting as an effective camouflage againstwould-be attackers. It was the similarity of La Noscea's grassyfields to those in their homeland which drew the first settlers tothe island of Vylbrand and what is now Limsa Lominsa.They are a clever and opportunistic people, and crafty withtheir words. The generally accepted view of Plainsfolk is thatthey are a vibrant lot, with a penchant for excessive conversation.Starting Attributes: STR 19/DEX 23/VIT 19/INT 22/MND 20
216 0 0 0 Ear Size
217 0 0 0 Ear Shape
218 0 0 0
219 0 0 0 Ear Size
220 0 0 0 Ear Shape
221 0 0 0 Bust Size
222 0 0 0 Tail Length
223 0 0 0 Tail Shape
224 0 0 0
225 0 0 0 Tail Length
226 0 0 0 Tail Shape
227 0 0 0 Bust Size
133 228 129 0 0 0 Muscle Tone
134 229 130 0 0 0 Dunesfolk Perhaps the most unique characteristic of the Dunesfolk is theirluminous eyes─a result of a glossy, protective layer which coversthe pupil, an evolutionary response to their homeland's glaring sunlight.Many individuals wear a small, traditional gemstone on their forehead,a symbol of their zodiacal sign. They are adamant about scholasticism,placing the advancement of knowledge before all else. Other racestend to perceive male Dunesfolk as introverts who care more forbooks, business, and the prosperity of Ul'dah─a city-state built uponDunesfolk ingenuity─than the goings-on of the rest of the realm.Starting Attributes: STR 19/DEX 21/VIT 18/INT 22/MND 23
230 0 0 0
231 0 0 0 Muscle Tone
232 0 0 0
233 0 0 0 Bust Size
234 0 0 0 Hairstyle
235 0 0 0 Hair Features
236 0 0 0 Hair Color
237 0 0 0 Highlights
238 0 0 0 Face
239 0 0 0 Facial Features
135 240 131 0 0 0 Facial Feature Color
136 241 132 0 0 0 Jaw Seekers of the Sun The self-proclaimed Seekers of the Sun are the diurnal clan ofthe Miqo'te race. Their preference for the warm light of daypervades all aspects of their culture, as is apparent in theirdevout reverence for Azeyma, the Warden, keeper of the sunand goddess of inquiry.They are perhaps known best for their striking eyes-the resultof their vertically aligned pupils and faintly colored irises. It is alsonot uncommon for their eyes to be disparately colored from birth,a trait considered auspicious amongst their kind.Seeker tribes can be found throughout Eorzea, with largeconcentrations appearing near Limsa Lominsa and the Sagolii Desert.Starting Attributes: STR 22/DEX 23/VIT 20/INT 19/MND 19
242 0 0 0 Eyebrows
243 0 0 0 Eye Shape
244 0 0 0 Iris Size
245 0 0 0 Eye Color
246 0 0 0 Nose
247 0 0 0 Mouth
248 0 0 0 Lip Color
249 0 0 0 Face Paint
250 0 0 0 Face Paint Color
251 0 0 0 OK
252 0 0 0
253 0 0 0 Tail Length
254 0 0 0 Tail Shape
255 0 0 0
137 256 133 0 0 0 Tail Length
138 257 134 0 0 0 Tail Shape Keepers of the Moon The nocturnal among the Miqo'te have dubbed themselves theKeepers of the Moon. Shying from the garish light of day, theyrevel in the shroud of night, with most offering their piety toMenphina, the Lover, goddess of the moon.They are distinguishable from their diurnal cousins by theirdarker fur, larger ears, rounder eyes, more pronounced canines,and longer, skinnier tails. The ritual application of war paint tothe face is still regularly practiced, as it is believed the vividcolors grant lunar powers.After a great many summers of conflict with the people ofGridania, the Keepers have finally made amends with thepeople of the sylvan city-state, with some even choosingto make their homes there.Starting Attributes: STR 19/DEX 22/VIT 18/INT 21/MND 23
258 0 0 0 Bust Size
259 0 0 0
260 0 0 0
261 0 0 0
262 0 0 0
263 0 0 0
264 0 0 0
265 0 0 0 Short
266 0 0 0 Short
267 0 0 0 Average
268 0 0 0 Tall
269 0 0 0 Tall
270 0 0 0 Approximately <Value>IntegerParameter(1)</Value>.<Value>IntegerParameter(2)</Value> <If(GreaterThan(IntegerParameter(3),0))>inches<Else/>cm</If>
271 0 0 0
272 0 0 0
273 0 0 0
139 274 135 0 0 0
140 275 136 0 0 0 Type 1 Sea Wolves Long ago, no vessel or coastal village was safe fromthe fury of the Sea Wolves and their maritime brandof brutality. The mere mention of the clan was enoughto strike fear into the hearts of any who drew theirlivelihood from the sea. The Sea Wolves originally hailfrom the islands of the far north seas, where they stillsubsist as fishermen and women.It was not until the large-scale deployment of LimsaLominsa's armada that the Sea Wolves' appetite forpiracy diminished. Now, it is not uncommon to see thememployed as sailors or naval mercenaries on all mannerof vessels. However, they have never forgotten theways of their homeland, and still use the ancientRoegadyn language in their names.Starting Attributes: STR 22/DEX 19/VIT 23/INT 18/MND 21
276 0 0 0 Type 2
277 0 0 0 Type 3
278 0 0 0 Type 4
279 0 0 0 Type 5
280 0 0 0 Type 6
281 0 0 0 Type 7
282 0 0 0 Type 8
283 0 0 0 Type 9
284 0 0 0 Type 10
285 0 0 0 Type 11
286 0 0 0 Type 12
287 0 0 0
288 0 0 0
289 0 0 0
290 0 0 0 Smooth
291 0 0 0 Smooth
141 292 137 0 0 0 Average
142 293 138 0 0 0 Chiseled Hellsguard The Hellsguard are a Roegadyn clan with body and mindtempered by the unforgiving heat of the volcanic regionsthey inhabit. Believing these mountains of flame to begates to the underworld, their line has for centuriesstood vigil to prevent the passage of souls back to therealm of the living.As the harsh environs of their homelands producelittle sustenance, the second- and third-born are oftensent forth from their mountain villages, with many andmore making their way to the great cities. It is there thattheir sheer girth and steely demeanors place them inhigh demand as soldiers and sellswords, allowing theyoung of even the largest families to surpass theirelder siblings in prosperity.Starting Attributes: STR 20/DEX 18/VIT 23/INT 20/MND 22
294 0 0 0 Chiseled
295 0 0 0
296 0 0 0
297 0 0 0
298 0 0 0
299 0 0 0
300 0 0 0
301 0 0 0
302 0 0 0
303 0 0 0
304 0 0 0
305 0 0 0 Smooth
306 0 0 0 Smooth
307 0 0 0 Average
308 0 0 0 Chiseled
309 0 0 0 Chiseled
143 310 139 0 0 0
144 311 140 0 0 0 Au Ra<Switch(IntegerParameter(1))><Case(1)> ©</Case><Case(2)> ®</Case><Case(3)></Case></Switch> The curved horns and beautifully patterned scales that characterizethe Au Ra oft give rise to speculation that members of this Hyur-likerace native to the Far Eastern continent of Othard are, in fact, theprogeny of dragons. This, however, has long been disputed, withscholars citing several distinct differences in the two races asevidence of decidedly dissimilar roots─the first and foremost beingthe enhanced hearing and spatial recognition granted by an Au Ra'scranial projections (traits not attributed to draconian horns), and thesecond being the gross disproportion in body mass between Aurimales and females (again, a trait widely unseen in dragons).
312 0 0 0
313 0 0 0
314 0 0 0
315 0 0 0 Small
316 0 0 0 Small
317 0 0 0 Average
318 0 0 0 Large
319 0 0 0 Large
320 0 0 0 Short
145 321 141 0 0 0 Short
146 322 142 0 0 0 Average Raen Auri creation myth tells of a Dawn Father and aDusk Mother from whom all Au Ra are descended.The Raen believe their veins to run thick with theblood of the former─their brilliant white scales andiron wills serving as proof of this divine lineage.Unlike their sister clan, the Xaela, who bloody theland with endless tribal conflict, the Raen haveembraced a life of tranquility and solitude, longabandoning the nomadic lifestyle of their ancestorsto settle the deep valleys of Othard's mountainouseastern reaches. Only on rare occasions will oneemerge from the valley mists to seek adventurein realms afar.Starting Attributes: STR 19/DEX 22/VIT 19/INT 20/MND 23
323 0 0 0 Long
324 0 0 0 Long
325 0 0 0 Type 1
326 0 0 0 Type 2
327 0 0 0 Type 3
328 0 0 0 Type 4
329 0 0 0
330 0 0 0
331 0 0 0
332 0 0 0
333 0 0 0
334 0 0 0
335 0 0 0 Short
336 0 0 0 Short
337 0 0 0 Average
147 338 143 0 0 0 Long
148 339 144 0 0 0 Long Xaela Auri creation myth tells of a Dawn Father and aDusk Mother from whom all Au Ra are descended.The Xaela believe their veins to run thick with theblood of the latter─their lustrous black scales andfiery wills serving as proof of this divine lineage.Unlike their sister clan, the Raen, who lead solitarylives hidden behind the savage peaks of Othard'seastern reaches, the Xaela are free spirits whoroam the vast western steppe in close-knit tribeshunting, gathering, and warring as their ancestorshave for countless generations.Starting Attributes: STR 23/DEX 20/VIT 22/INT 20/MND 18
340 0 0 0 Type 1
341 0 0 0 Type 2
342 0 0 0 Type 3
343 0 0 0 Type 4
344 0 0 0
345 0 0 0 Small
346 0 0 0 Small
347 0 0 0 Average
348 0 0 0 Large
349 0 0 0 Large
350 0 0 0 Short
351 0 0 0 Short
352 0 0 0 Average
149 353 145 0 0 0 Long
150 354 146 0 0 0 Long
151 355 147 0 0 0 Type 1
179 383 175 0 0 0 Long The Matron
180 384 176 0 0 0 Long Althyk
181 385 177 0 0 0 Type 1 The Keeper
182 386 178 0 0 0 Type 2 Gladiator Gladiators specialize in the handling of all manner of one-handedblades, from daggers to longswords, be they single- or double-edged,straight or curved. A defining characteristic of the art is its emphasison diverse combat tactics, training its members to bring their martialskills to bear in any situation. As such, there are practitioners whomarry sword with shield, seeking to defend their fellow companions.Others opt for an empty off hand, choosing instead to focus entirelyon their sword arm. In all instances, the ages-old art of the swordmakes the gladiator a formidable adversary in any encounter.
387 0 0 0 Type 3
388 0 0 0 Type 4
389 0 0 0
390 0 0 0
391 0 0 0
392 0 0 0
393 0 0 0
394 0 0 0
183 395 179 0 0 0 Short
184 396 180 0 0 0 Short Pugilist The path of the pugilist is one of incessant training aimed at masteringthe traditional techniques of hand-to-hand combat. Though theycommand formidable power when unarmed, they are wont to use metal,leather, and bone weaponry to maximize their destructive potential.Their preference for fighting at close quarters makes negotiatingdistances an absolute necessity. This is why many pugilists are quickto learn that lightweight gear allowing for maximum agility ensures thembetter success in battle than does cumbersome plate or chain.
397 0 0 0 Average
398 0 0 0 Long
399 0 0 0 Long
400 0 0 0 Type 1
401 0 0 0 Type 2
402 0 0 0 Type 3
403 0 0 0 Type 4
404 0 0 0
185 405 181 0 0 0 Small
186 406 182 0 0 0 Small Marauder The marauder is a combat specialist whose weapon of choice isthe greataxe-a fearsome arm emblematic of Eorzea's pirates.Their approach to battle is one of brute force, relying on strengthand steel to crush enemies and sunder weapons. They are highlysought after for their ferocity and intimidating presence, and areoften employed to hunt down monsters plaguing the land, or to turnthe tide of battle between warring nations.
407 0 0 0 Average
408 0 0 0 Large
409 0 0 0 Large
410 0 0 0 Smooth
411 0 0 0 Smooth
412 0 0 0 Average
187 413 183 0 0 0 Chiseled
188 414 184 0 0 0 Chiseled Lancer The strategy of the lancers is to outrange and fluster opponentswith their long, two-handed polearms, peppering them with a barrageof thrusting attacks. They are trained with a number of weapons,giving a diversity to their attacks that makes them extremelyversatile combatants.In former times, the longspear saw the most widespread use,due in great part to the influence of the proud lancer legions ofAla Mhigo. Since then, the guild has greatly expanded its armoriesto include a variety of weaponry, such as the halberd and the trident.
415 0 0 0
416 0 0 0
417 0 0 0
418 0 0 0
419 0 0 0
420 0 0 0
421 0 0 0
422 0 0 0
423 0 0 0
189 424 185 0 0 0
190 425 186 0 0 0 Smooth Archer The enduring popularity of the bow is a testament to its elegantdesign, but this simple weapon would be of little worth without thesurpassing skill of those who master it-the archers. Projectiletechniques such as high-angle fire enable archers to assail theirfoes with deadly precision even at great distances.Constant assessment of the battlefield enables them to carefullydetermine the most advantageous ground from which to loose,as well as the nature of the arrows best suited to their enemy.Together with the longbow sentries of the Elezen military, theshortbow hunters among the Miqo'te are widely regarded asmost skilled with the bow.
426 0 0 0 Smooth
427 0 0 0 Average
428 0 0 0 Chiseled
429 0 0 0 Chiseled
430 0 0 0
431 0 0 0
432 0 0 0
433 0 0 0
434 0 0 0
435 0 0 0 Small
436 0 0 0 Small
191 437 187 0 0 0 Average
192 438 188 0 0 0 Large Conjurer Conjury calls upon elemental forces present in nature and concentratesthem to a potency at which spells can be woven. Through practicedmeditation on the essences of creation, conjurers draw forth andabsorb aether from their immediate surroundings. A wand or canemade from unworked wood is then utilized to focus the aether until itmanifests as the desired spell. The seat of the Conjurers' Guild lies atStillglade Fane in Gridania, where the voices of Eorzea's elementals aresaid to be most powerful.
439 0 0 0 Large
440 0 0 0
441 0 0 0
442 0 0 0
443 0 0 0
444 0 0 0
445 0 0 0 Disciples of War
193 446 189 0 0 0
194 447 190 0 0 0 Disciples of Magic Thaumaturge In the hands of a skilled practitioner, thaumaturgy can be a force ofterrifying destruction. At the heart of this school of magic lies theability to call forth and command the latent aether within oneselfthrough deep introspection. To then mold that aether into sorcery,the thaumaturge makes use of a scepter or staff, within which ishoused a medium-a natural stone imbued with magical properties.
448 0 0 0
449 0 0 0
450 0 1200 0
451 0 900 0
452 0 800 0
195 453 191 0 2100 0 0
196 454 192 0 1220 0 0 Arcanist Adepts of the art of arcanum derive their might from symbols of powerborn of geometric techniques hailing from across the southern seas.Held within occult grimoires, these symbols lend shape to the arcanist'saether, thereby allowing him to produce myriad powerful spells. Usingthe selfsame symbols to unlock the latent power contained withingemstones, arcanists are also able to summon forth the familiar knownas Carbuncle to carry out their bidding.
455 0 15 0
456 0 800 0
457 0 2100 0
458 0 0 0
459 0 0 0
460 0 0 0
197 461 193 0 0 0
198 462 194 0 0 0 Blacksmith 不要:新生ではキャラメイクで選択できるのは戦闘職のみ。
199 463 195 0 0 0
472 736 468 0 0 0
473 737 469 0 0 0
474 738 470 0 0 0
475 739 471 0 0 0 Halone, mover of glaciers and goddess of war, is the guardian deity of Ishgard. She commands the element of ice and is associated with the first moon of the Eorzean calendar. Halone is the daughter of Rhalgr, and a bitter rival of Nophica. She is most often depicted as a relentless warrioress armed with a bronze greatshield. Her symbol is the three spears.
476 740 472 0 0 0 Menphina is keeper of the moon and the goddess of love. She commands the element of ice and is associated with the second moon of the Eorzean calendar. Menphina is the sister of Azeyma, and the divine lover of Oschon. She is most often depicted as a maid carrying a round skillet. Her symbol is the full moon.
477 741 473 0 0 0 Thaliak, ruler of rivers and wisdom, and god of knowledge, is the guardian deity of Sharlayan. He commands the element of water and is associated with the third moon of the Eorzean calendar. Thaliak is the father of Llymlaen, and the teacher of Byregot. He is most often depicted as a reserved scholar holding an ashen staff. His symbol is the scroll.
478 742 474 0 0 0 Nymeia is the watcher of celestial bodies and goddess of fate. She commands the element of water and is associated with the fourth moon of the Eorzean calendar. Nymeia is the younger sister of Althyk, and master of Rhalgr. She is most often depicted as a weaver donning a white silken veil. Her symbol is the spinning wheel.
479 743 475 0 0 0 Llymlaen, watcher of the seas and goddess of navigation, is the guardian deity of Limsa Lominsa. She commands the element of wind and is associated with the fifth moon of the Eorzean calendar. Llymlaen is the daughter of Thaliak, and the elder sister of Nophica. She is most often depicted as a strong fisherwoman wielding a long-bladed harpoon. Her symbol is the wave.
480 744 476 0 0 0 Oschon is ruler of the mountains and god of travelers and vagrants. He commands the element of wind and is associated with the sixth moon of the Eorzean calendar. Oschon is the brother of Nald'thal, and the close companion of Halone. He is most often depicted as a carefree ranger wielding a bow of yew. His symbol is the walking stick.
481 745 477 0 0 0 Byregot is the purveyor of architecture and industry, and god of the arts. He commands the element of lightning and is associated with the seventh moon of the Eorzean calendar. Byregot is the elder brother of Halone, and pupil of Thaliak. He is most often depicted as an ardent smith with a two-headed hammer. His symbol is the hand.
482 746 478 0 0 0 Rhalgr, breaker of worlds, is the god of destruction and guardian deity of the now-fallen nation of Ala Mhigo. He commands the element of lightning and is associated with the eighth moon of the Eorzean calendar. Rhalgr is the father of both Byregot and Halone, and serves as attendant to Nymeia. He is most often depicted as a magus carrying a staff of bronze. His symbol is the streaking meteor.
483 747 479 0 0 0 Azeyma is keeper of the sun and goddess of inquiry. She commands the element of fire and is associated with the ninth moon of the Eorzean calendar. Azeyma is the daughter of Althyk, and the elder sister of Menphina. She is most often depicted as a noble lady holding a golden fan. Her symbol is the radiant sun.
484 748 480 0 0 0 Nald'thal, overseer of the underworld and god of commerce, is the guardian deity of Ul'dah. He commands the element of fire and is associated with the tenth moon of the Eorzean calendar. Nald'thal is the single manifestation of the deific twins Nald and Thal. He is most often depicted as a discerning merchant holding a balance. His symbol is the cowry, an ancient shell currency.
485 749 481 0 0 0 Nophica, tender of soils and harvests, and goddess of abundance, is the guardian deity of Gridania. She commands the element of earth and is associated with the eleventh moon of the Eorzean calendar. Nophica is the daughter of Azeyma, and the younger sister of Llymlaen. She is most often depicted as a jubilant farmer holding a scythe of steel. Her symbol is the spring leaf.
486 750 482 0 0 0 Althyk is the surveyor of change and space, and god of time. He commands the element of earth and is associated with the twelfth moon of the Eorzean calendar. Althyk is the father of Azeyma and Menphina, and elder brother to Nymeia. He is most often depicted as an austere emperor wielding a mythril greataxe. His symbol is the hourglass.
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800 0 0 0 Data Center Selection
801 0 0 0
802 0 0 0 Data Center
803 0 0 0 Information
804 0 0 0 Worlds
805 0 0 0 <Switch(IntegerParameter(1))><Case(1)>JP 1</Case><Case(2)>JP 2</Case><Case(3)>JP 3</Case><Case(4)>DC NA 1</Case><Case(5)>NA 2</Case><Case(6)>EU</Case></Switch>
806 0 0 0 FINAL FANTASY XIV requires connecting to one of three data centers to play. The closer your physical location to the data center, the smoother gameplay will be. The center you have selected is recommended for residents of <Switch(IntegerParameter(1))><Case(1)>Japan</Case><Case(2)>Japan</Case><Case(3)>Japan</Case><Case(4)>North America</Case><Case(5)>North America</Case><Case(6)>Europe</Case><Case(7)>Europe</Case></Switch>. Select if you wish to create a character and play in one of the Worlds listed. Each data center contains several unique Worlds (servers). If you have already decided which World on which you are going to play, you must select the corresponding data center.
807 0 0 0 <Highlight>StringParameter(1)</Highlight><Switch(IntegerParameter(2))><Case(1)></Case><Case(2)> (Legacy)</Case><Case(3)> (NA)</Case><Case(4)> (NA Legacy)</Case><Case(5)> (EU)</Case><Case(6)> (EU Legacy)</Case></Switch>
808 0 0 0 Connecting to data center.
809 0 0 0 Acquiring character list.
810 0 0 0 Proceed
811 0 0 0 Cancel
812 0 0 0 Japanese Data Center
813 0 0 0 North American Data Center
814 0 0 0 European Data Center
815 0 0 0
816 0 0 0
817 0 0 0
818 0 0 0
819 0 0 0
820 0 0 0 “World” is another name for the server on which your character will reside. Once you have chosen a World, chances to move to another will be limited, so if you have made plans to play FINAL FANTASY XIV with friends, make certain that you all select the same one. Worlds are divided into six different data centers based on the location of their servers. To ensure you encounter the fewest number of latency issues, it is recommended, but not required, that you select a data center that is closer to where you will be playing. Legacy Worlds (servers existing since the original launch) are indicated in parentheses. <Sheet(WorldDCGroupType,IntegerParameter(1),WORLDDCGROUPTYPE_NAME)/>, this World's data center, is recommended for residents of <If(GreaterThan(IntegerParameter(1),0))><Switch(IntegerParameter(1))><Case(1)>Japan</Case><Case(2)>Japan</Case><Case(3)>Japan</Case><Case(4)>North America</Case><Case(5)>North America</Case><Case(6)>Europe</Case><Case(7)>Europe</Case></Switch><Else/></If>.<If(GreaterThan(IntegerParameter(2),0))> <Gui(99)/><Color(-154)>EXP bonuses are currently being granted to all new players created on this world.</Color><Else/></If>
821 0 0 0 (Skipped)
822 0 0 0 Save <Sheet(Tribe,IntegerParameter(1),0)/> <Switch(IntegerParameter(2))><Case(1)>male</Case><Case(2)>female</Case></Switch> character creation data to slot <Value>IntegerParameter(3)</Value>?
487 823 483 0 0 0 Load character creation data for the <Switch(IntegerParameter(4))><Case(1)>male</Case><Case(2)>female</Case></Switch> <Sheet(Tribe,IntegerParameter(3),0)/> saved to slot <Value>IntegerParameter(2)</Value> at <Time(IntegerParameter(1))/><Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue> on <If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If>?
488 824 484 0 0 0 Saved character creation data found in the FINAL FANTASY XIV folder. Select data to load and continue to the final step.
489 825 485 0 0 0 Character creation data saved. Please wait until patch data download is complete. Finishing character creation will return you to the launcher.
618 954 614 0 0 0
619 955 615 0 0 0 Days of Play Time Remaining: <Value>IntegerParameter(1)</Value>
620 956 616 0 0 0 Veteran Reward Rank: <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value><Else/>None</If>
621 957 617 0 0 0 Total Days Subscribed: <Format(IntegerParameter(1),FF022C)/><If(Equal(IntegerParameter(2),0))><Else/> Days Until Next Rank: <Format(IntegerParameter(2),FF022C)/></If>
958 0 0 0
622 959 618 0 0 0 You have <Value>IntegerParameter(1)</Value> <If(Equal(IntegerParameter(1),1))>day<Else/>days</If> of play time remaining. Proceed to the Mog Station (http://sqex.to/Msp) to renew.
623 960 619 0 0 0 You have <Value>IntegerParameter(1)</Value> <If(Equal(IntegerParameter(1),1))>day<Else/>days</If> left on your free trial. <If(GreaterThan(PlayerParameter(75),0))>Proceed to PlayStation™Store to upgrade to the full version of FINAL FANTASY XIV and unlock all the game's features.<Else/>Visit the Square Enix Online Store to purchase the full version of FINAL FANTASY XIV and unlock all the game's features.</If>
624 961 620 0 0 0
630 967 626 0 0 0 Finalize your character's appearance?
631 968 627 0 0 0 Revert to your character's current appearance?
632 969 628 0 0 0
633 970 629 0 0 0 Log in with <Highlight>StringParameter(1)</Highlight>? ※Cancel and access the subcommand menu to re-edit your character.
971 0 0 0
634 972 630 0 0 0 You are granted one opportunity to edit your character's race, tribe, gender, and appearance.
635 973 631 0 0 0 Are you certain you wish to alter your character's appearance? ※Aesthetician-exclusive hairstyles or face paint patterns will be unavailable. ※You may log in with this character as is.
974 0 0 0
975 0 0 0
636 976 632 0 0 0 To re-edit your character's appearance, you must first log in and remove all your equipment. Return to the login screen when ready.
637 977 633 0 0 0 Are you satisfied with the changes?
638 978 634 0 0 0 Cancel appearance customization?
641 981 637 0 0 0
642 982 638 0 0 0
643 983 639 0 0 0
644 984 640 0 0 0 Midlander The Midlander clan comprises over half of the total population ofEorzea's Hyurs. They have established themselves throughoutevery city in the realm and lead lives as diverse as their heritage.Trained in letters from infancy, the Midlanders are generally moreeducated than many of the other races and clans. Despite the factthat males tend to be slightly taller than females, there are nosignificant differences between the genders.
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986 0 0 0
987 0 0 0
988 0 0 0
989 0 0 0
990 0 0 0
991 0 0 0
645 992 641 0 0 0
646 993 642 0 0 0 Highlander The Highlanders were the first of the Hyur to reach Eorzea.Their name derives from their long tradition of building strongholdsin the mountains. Compared to their Midland brethren, theHighlanders are noticeably larger in build.Of late, Highlanders have become an increasingly rare sightin Eorzea, their number represented almost exclusively by thosewho fled Ala Mhigo after its fall and now work in the desertcity-state of Ul'dah as mercenaries and sellswords.
994 0 0 0
995 0 0 0
996 0 0 0
997 0 0 0
998 0 0 0
999 0 0 0
1000 0 0 0
1001 0 0 0
647 1002 643 0 0 0
648 1003 644 0 0 0 Wildwood For hundreds of years, the Wildwood Elezen have lived in therelative safety of Eorzea's lush forests. With the formation ofEorzea's governments, however, many Wildwood ventured forthfrom the forests, drawn to the exhilarating cosmopolitanism ofnearby Gridania. There is minimal dimorphism between the twogenders, though males are generally considered to be milder andmore chivalrous in demeanor. Among their Duskwight brethren,Wildwood Elezen are referred to as Greens, for their love of the forest.
1004 0 0 0
1005 0 0 0
1006 0 0 0
1007 0 0 0
1008 0 0 0
1009 0 0 0
1010 0 0 0
649 1011 645 0 0 0
650 1012 646 0 0 0 Duskwight Centuries ago, a number of Elezen sought out a life of peace andseclusion in the depths of Eorzea's caves and caverns. Today,they are called the Duskwight, though to their Wildwood cousinsthey are known simply as the Greys, after their preference fordarkness and stone.The cave-dwelling ways of the Duskwight persist, with someamong them turning to robbery and pillaging to survive, earningthem the scorn of their woodland relatives. There are fewdifferences between the genders, but Duskwight females areoften regarded as being the more passionate and unyielding ofthe two.
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1016 0 0 0
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1020 0 0 0
1021 0 0 0
1022 0 0 0
1023 0 0 0
651 1024 647 0 0 0
652 1025 648 0 0 0 Plainsfolk From the flat landscapes of the Plainsfolk's home islands are wherethis Lalafellin clan takes its name. Their distinct hair coloration-a myriad of earthy and grassy tones-helps them to blend in wellwith their environment, acting as an effective camouflage againstwould-be attackers. It was the similarity of La Noscea's grassyfields to those in their homeland which drew the first settlers tothe island of Vylbrand and what is now Limsa Lominsa.They are a clever and opportunistic people, and crafty withtheir words. The generally accepted view of Plainsfolk is thatthey are a vibrant lot, with a penchant for excessive conversation.
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1030 0 0 0
1031 0 0 0
1032 0 0 0
1033 0 0 0
1034 0 0 0
1035 0 0 0
653 1036 649 0 0 0
654 1037 650 0 0 0 Dunesfolk Perhaps the most unique characteristic of the Dunesfolk is theirluminous eyes─a result of a glossy, protective layer which coversthe pupil, an evolutionary response to their homeland's glaring sunlight.Many individuals wear a small, traditional gemstone on their forehead,a symbol of their zodiacal sign. They are adamant about scholasticism,placing the advancement of knowledge before all else. Other racestend to perceive male Dunesfolk as introverts who care more forbooks, business, and the prosperity of Ul'dah─a city-state built uponDunesfolk ingenuity─than the goings-on of the rest of the realm.
1038 0 0 0
1039 0 0 0
1040 0 0 0
1041 0 0 0
1042 0 0 0
1043 0 0 0
1044 0 0 0
1045 0 0 0
655 1046 651 0 0 0
656 1047 652 0 0 0 Seekers of the Sun The self-proclaimed Seekers of the Sun are the diurnal clan ofthe Miqo'te race. Their preference for the warm light of daypervades all aspects of their culture, as is apparent in theirdevout reverence for Azeyma, the Warden, keeper of the sunand goddess of inquiry.They are perhaps known best for their striking eyes-the resultof their vertically aligned pupils and faintly colored irises. It is alsonot uncommon for their eyes to be disparately colored from birth,a trait considered auspicious amongst their kind.Seeker tribes can be found throughout Eorzea, with largeconcentrations appearing near Limsa Lominsa and the Sagolii Desert.
1048 0 0 0
1049 0 0 0
1050 0 0 0 Type 1
1051 0 0 0 Type 2
1052 0 0 0 Type 3
1053 0 0 0 Type 4
1054 0 0 0
1055 0 0 0 Type 1
1056 0 0 0 Type 2
1057 0 0 0 Type 3
1058 0 0 0 Type 4
1059 0 0 0 Type 5
657 1060 653 0 0 0 Type 6
658 1061 654 0 0 0 Keepers of the Moon The nocturnal among the Miqo'te have dubbed themselves theKeepers of the Moon. Shying from the garish light of day, theyrevel in the shroud of night, with most offering their piety toMenphina, the Lover, goddess of the moon.They are distinguishable from their diurnal cousins by theirdarker fur, larger ears, rounder eyes, more pronounced canines,and longer, skinnier tails. The ritual application of war paint tothe face is still regularly practiced, as it is believed the vividcolors grant lunar powers.After a great many summers of conflict with the people ofGridania, the Keepers have finally made amends with thepeople of the sylvan city-state, with some even choosingto make their homes there.
1062 0 0 0
1063 0 0 0
1064 0 0 0
1065 0 0 0 Type 1
1066 0 0 0 Type 2
1067 0 0 0 Type 3
1068 0 0 0 Type 4
1069 0 0 0 Type 5
1070 0 0 0 Type 6
1071 0 0 0
1072 0 0 0
1073 0 0 0
1074 0 0 0
1075 0 0 0 Large
659 1076 655 0 0 0 Small
660 1077 656 0 0 0 Sea Wolves Long ago, no vessel or coastal village was safe fromthe fury of the Sea Wolves and their maritime brandof brutality. The mere mention of the clan was enoughto strike fear into the hearts of any who drew theirlivelihood from the sea. The Sea Wolves originally hailfrom the islands of the far north seas, where they stillsubsist as fishermen and women.It was not until the large-scale deployment of LimsaLominsa's armada that the Sea Wolves' appetite forpiracy diminished. Now, it is not uncommon to see thememployed as sailors or naval mercenaries on all mannerof vessels. However, they have never forgotten theways of their homeland, and still use the ancientRoegadyn language in their names.
1078 0 0 0
1079 0 0 0
1080 0 0 0 Type 1
1081 0 0 0 Type 2
1082 0 0 0 Type 3
1083 0 0 0 Type 4
1084 0 0 0 Type 5
1085 0 0 0 Type 6
1086 0 0 0
1087 0 0 0
1088 0 0 0
1089 0 0 0
1090 0 0 0 Type 1
1091 0 0 0 Type 2
661 1092 657 0 0 0 Type 3
662 1093 658 0 0 0 Type 4 Hellsguard The Hellsguard are a Roegadyn clan with body and mindtempered by the unforgiving heat of the volcanic regionsthey inhabit. Believing these mountains of flame to begates to the underworld, their line has for centuriesstood vigil to prevent the passage of souls back to therealm of the living.As the harsh environs of their homelands producelittle sustenance, the second- and third-born are oftensent forth from their mountain villages, with many andmore making their way to the great cities. It is there thattheir sheer girth and steely demeanors place them inhigh demand as soldiers and sellswords, allowing theyoung of even the largest families to surpass theirelder siblings in prosperity.
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1095 0 131111 0
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1100 0 131121 0
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1103 0 131124 0
1104 0 131125 0
1105 0 131131 0
1106 0 131132 0
1107 0 131133 0
663 1108 659 0 131134 0 0
664 1109 660 0 131135 0 0 Raen Auri creation myth tells of a Dawn Father and aDusk Mother from whom all Au Ra are descended.The Raen believe their veins to run thick with theblood of the former─their brilliant white scales andiron wills serving as proof of this divine lineage.Unlike their sister clan, the Xaela, who bloody theland with endless tribal conflict, the Raen haveembraced a life of tranquility and solitude, longabandoning the nomadic lifestyle of their ancestorsto settle the deep valleys of Othard's mountainouseastern reaches. Only on rare occasions will oneemerge from the valley mists to seek adventurein realms afar.
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1114 0 131145 0
1115 0 0 0
1116 0 0 0
1117 0 0 0
1118 0 0 0
1119 0 0 0
1120 0 0 0
1121 0 0 0
1122 0 0 0
665 1123 661 0 0 0
666 1124 662 0 0 0 Xaela Auri creation myth tells of a Dawn Father and aDusk Mother from whom all Au Ra are descended.The Xaela believe their veins to run thick with theblood of the latter─their lustrous black scales andfiery wills serving as proof of this divine lineage.Unlike their sister clan, the Raen, who lead solitarylives hidden behind the savage peaks of Othard'seastern reaches, the Xaela are free spirits whoroam the vast western steppe in close-knit tribeshunting, gathering, and warring as their ancestorshave for countless generations.
1125 0 131311 0
1126 0 131312 0
1127 0 131313 0
1128 0 131314 0
1129 0 131315 0
1130 0 131321 0
1131 0 131322 0
1132 0 131323 0
1133 0 131324 0
1134 0 131325 0
1135 0 131331 0
667 1136 663 0 131332 0 0
668 1137 664 0 131333 0 0
669 1138 665 0 131334 0 0
807 1276 803 0 132612 0 0 Information
808 1277 804 0 132613 0 0 Worlds
809 1278 805 0 132614 0 0 <Switch(IntegerParameter(1))><Case(1)>JP 1</Case><Case(2)>JP 2</Case><Case(3)>JP 3</Case><Case(4)>DC NA 1</Case><Case(5)>NA 2</Case><Case(6)>EU</Case></Switch>
810 1279 806 0 132615 0 0 FINAL FANTASY XIV requires connecting to one of three data centers to play. The closer your physical location to the data center, the smoother gameplay will be. The center you have selected is recommended for residents of <Switch(IntegerParameter(1))><Case(1)>Japan</Case><Case(2)>Japan</Case><Case(3)>Japan</Case><Case(4)>North America</Case><Case(5)>North America</Case><Case(6)>Europe</Case><Case(7)>Europe</Case></Switch>. Select if you wish to create a character and play in one of the Worlds listed. Each data center contains several unique Worlds (servers). If you have already decided which World on which you are going to play, you must select the corresponding data center.
1280 0 132621 0
1281 0 132622 0
811 1282 807 0 132623 0 0 <Highlight>StringParameter(1)</Highlight><Switch(IntegerParameter(2))><Case(1)></Case><Case(2)> (Legacy)</Case><Case(3)> (NA)</Case><Case(4)> (NA Legacy)</Case><Case(5)> (EU)</Case><Case(6)> (EU Legacy)</Case></Switch>
812 1283 808 0 132624 0 0 Connecting to data center.
813 1284 809 0 132625 0 0 Acquiring character list.
821 1292 817 0 132643 0 0
822 1293 818 0 132644 0 0
823 1294 819 0 132645 0 0
824 1295 820 0 0 0 “World” is another name for the server on which your character will reside. Once you have chosen a World, chances to move to another will be limited, so if you have made plans to play FINAL FANTASY XIV with friends, make certain that you all select the same one. Worlds are divided into six different data centers based on the location of their servers. To ensure you encounter the fewest number of latency issues, it is recommended, but not required, that you select a data center that is closer to where you will be playing. Legacy Worlds (servers existing since the original launch) are indicated in parentheses. <Sheet(WorldDCGroupType,IntegerParameter(1),WORLDDCGROUPTYPE_NAME)/>, this World's data center, is recommended for residents of <If(GreaterThan(IntegerParameter(1),0))><Switch(IntegerParameter(1))><Case(1)>Japan</Case><Case(2)>Japan</Case><Case(3)>Japan</Case><Case(4)>North America</Case><Case(5)>North America</Case><Case(6)>Europe</Case><Case(7)>Europe</Case></Switch><Else/></If>.<If(GreaterThan(IntegerParameter(2),0))> <Gui(99)/><Color(-154)>EXP bonuses are currently being granted to all new players created on this world.</Color><Else/></If>
1296 0 0 0
1297 0 0 0
1298 0 0 0
1299 0 0 0
1300 0 0 0
1301 0 0 0
1302 0 0 0
1303 0 0 0
1304 0 0 0
1305 0 132811 0
1306 0 132812 0
1307 0 132813 0
1308 0 132814 0
1309 0 132815 0
825 1310 821 0 132821 0 0 (Skipped)
826 1311 822 0 132822 0 0 Save <Sheet(Tribe,IntegerParameter(1),0)/> <Switch(IntegerParameter(2))><Case(1)>male</Case><Case(2)>female</Case></Switch> character creation data to slot <Value>IntegerParameter(3)</Value>?
827 1312 823 0 132823 0 0 Load character creation data for the <Switch(IntegerParameter(4))><Case(1)>male</Case><Case(2)>female</Case></Switch> <Sheet(Tribe,IntegerParameter(3),0)/> saved to slot <Value>IntegerParameter(2)</Value> at <Time(IntegerParameter(1))/><Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue> on <If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If>?
1974 1970 0 0 0 Quit character creation and return to the Character Selection screen. You will lose all current progress.
1975 1971 0 0 0 View your character on the sunny La Noscean coastline.
1976 1972 0 0 0 View your character in an arid desert of Thanalan.
1977 1973 0 0 0 Eorzean Calendar The Eorzean year consists of the moon, Menphina, revolvingaround Hydaelyn's two astral and umbral poles while fluctuatingbetween each of the six elements. In this, the year can be saidto be the length of twelve moons.
1978 1974 0 0 0 <Unknown2D>FF1202280EFF09436C6173734A6F62E8021C03</Unknown2D> (Lv. <Value>IntegerParameter(2)</Value>)
1979 1975 0 0 0
1980 1976 0 0 0 Adjust graphics settings.
1981 1977 0 0 0 Adjust time of day.
1982 1978 0 0 0 Adjust weather.
1983 1979 0 0 0 Adjust camera options.
1984 1980 0 0 0 Limsa Lominsa On the southern coast of the island of Vylbrand, under the shadow ofancient cliffs worn by the relentless onslaught of the Rhotano Sea,lies the thalassocracy of Limsa Lominsa. Its economy is drivenprimarily by shipping, but boasts lucrative shipbuilding, fishing, andsmithing industries as well. To maintain the safety of its maritimeroutes, the city employs a formidable navy known as the Knightsof the Barracuda. Even so, pirate bands run rampant in nearby waters,reaving and pillaging.
1985 1981 0 0 0 Gridania In the eastern reaches of the Aldenard landmass, home to vast, densewoodlands and coursing rivers, lies the forest nation of Gridania. Thecityscape is a mosaic of labyrinthine waterways and great woodenstructures, so gracefully constructed they seem a part of thesurrounding environment. The favored goddess of the citizenry isNophica, the Matron, but great faith is also placed in the wisdom ofthe Seedseers-young oracles who guide the nation based on thewill of the forest's elementals.
1986 1982 0 0 0 Ul'dah The bustling commercial hub of Ul'dah sits amid the desolate desertlandscape of southern Aldenard. Ul'dahn culture is known for itsaffluence, and the wealth of the nation comes in large part from itsabundant mineral resources and clothcrafting industry. Though it isthe sultana who claims sovereignty, true power is wielded by theSyndicate, a council sat by six of Ul'dah's most elite and influential.Nald'thal is the nation's patron deity, and two great halls devoted toHis two aspects lie in the east and west of the city.
1987 1983 0 0 0
1988 1984 0 0 0 Both forename and surname must be between 2 and 15 characters and not total more than 20 characters combined. Only letters, hyphens, and apostrophes can be used. The first character of either name must be a letter. Hyphens cannot be used in succession or placed immediately before or after apostrophes.
1989 1985 0 0 0 Nicknames must be between 3 and 20 characters. Only letters, hyphens, and apostrophes can be used. The first character of either name must be a letter. Hyphens cannot be used in succession or placed immediately before or after apostrophes.
2180 2176 0 0 0 Save appearance data?
2181 2177 0 0 0 Yes
2182 2178 0 0 0 No
2183 2179 0 0 0 Data is corrupted or format is different. Could not load.
2184 2180 0 0 0 Return
2185 2181 0 0 0 Load appearance data? Your current progress will be lost.
2186 2182 0 0 0 Yes